Old Gus - Items and Artifacts
Old Gus - Items and Artifacts
Old Gus - Items and Artifacts
Featured Artists:
Illustration by Benedict Odom
Alix Branwyn, https://www.deviantart.com/alixbranwyn
Benedict Odom, https://www.artstation.com/heli0naut
Elvira Shatunova, https://www.artstation.com/filomena Amulet of the Unburnt
gailee, https://www.deviantart.com/gailee Wondrous item, rare
Harkalé Linaï, https://www.deviantart.com/harkale-linai
This amulet hangs from a simple gold chain, and
Inkary, https://www.deviantart.com/inkary
features a black stone at the center. If the wearer is
Lee Smith, https://www.deviantart.com/leesmith
Limin Studio, https://www.artstation.com/liminstudio
subjected to an attack or spell that would deal fire
Максим Студеникин, https://www.artstation.com/virtuousrichat
damage, they can use their reaction to absorb any flames
Oxana Zelenskaya, https://www.artstation.com/zelenskaya322 that would harm themselves, absorbing them into the
Ralitsa Panichkova, https://www.artstation.com/ralkin amulet. The amulet can absorb a maximum of 21 (6d6)
Tom McLean, https://www.artstation.com/tommclean fire damage on behalf of the wearer. When this limit is
Tom Sharp, https://www.artstation.com/sharpen14 reached, the amulet provides the wearer with resistance
Vertry, https://www.deviantart.com/vertry to fire damage.
The amulet remains pleasantly warm, slowly
Special Thanks: Everyone over at Taverns & Dragons, Aboe discharging any heat it has absorbed. Each day at dawn,
Snowpea, and the other Dungeon Masters and their players roll 6d6 for the amount of absorbed fire damage that has
whose feedback has been invaluable. been harmlessly discharged from the amulet.
Contact the Author: [email protected] Apprentice’s Dueling Robe
Wondrous item, uncommon (requires attunement by a
Spells appear in the Player’s Handbook on page 211. sorcerer, warlock or wizard)
SCAG denotes a spell appearing in the Sword Coast This set of periwinkle robes is made from a high-quality
Adventurer’s Guide on page 142. wool bearing a large embroidered patch in the shape of a
XGE denotes a spell appearing in Xanathar’s Guide to shield over the left breast. When you cast a 1st-level spell
Everything on page 150. or higher while wearing the robes, you gain a +1 bonus
to your Armor Class and saving throws until the start of
your next turn.
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or more of Old Gus’ Errata? Find it online:
Handyman’s Sledge
Warhammer, rare
You gain a +1 bonus to attack and damage rolls made
with this magic weapon.
Shrink. While holding the hammer, you can press a
button just above its leather grip as a bonus action.
Pressing the button shrinks the hammer down to the
size and inconspicuous appearance of a carpenter’s
hammer. For the duration, the hammer can be used as a
part of carpenter’s tools, granting a +1 to checks made
with them. It still usable as a weapon while reduced, but
its damage dice are reduced to 1d4. Pressing the button
a second time restores the hammer to its full size.
Illustration by Vertry
If you discard all the cards from the deck, you lose your
Wild Joker attunement to it, and it enters the Astral Plane for 10d10
days, reappearing elsewhere on the Material Plane at
Wondrous item, very rare (requires attunement by a
location of the Dungeon Master’s choosing.
creature with proficiency in a card-based gaming set)
This enchanted joker card has two charges, and regains
1d2 expended charge daily at dawn. As an action, you Unlike other magical 1d12 weapons, the potential damage of
can expend one charge to create (or refill) a deck of 54 the deck deals changes with each card removed from the
playing cards (an ace through king of clubs, hearts, deck. A clever gambler counts the cards drawn from their
diamonds, and spades, and two jokers). The cards are deck, and will use their action and the deck’s charges to refill
blank until drawn, dealt, or discarded, and become the deck strategically, ensuring a both good damage rate and
mundane playing cards a few seconds after being hedging against pulling an inconvenient Joker or critical hit
removed from the deck. Divination magic cannot reveal that might cause the deck to become lost.
what order the cards are in. As long as one undrawn
card from the deck remains in your possession, you can
use your action and expend one charge to re-summon