Annotated Bibliography Sample - 0
Annotated Bibliography Sample - 0
Annotated Bibliography Sample - 0
list guidelines.
Annotated Bibliography
Best, J. (1998). Too much fun: Toys as social problems and the inte1pretation of culture.
Sociologist Joel Best argues that social anxiety about popular children's entertainment—
Annotations
are
especially that they might exert "dark" influence over—are not new. He
indented
half an inch
(.5).
poTihnetsfirsttoparagraph
of each annotation
newspaper and book commentaries dating back a century to demonstrate that thesesukminmdasrizes
the
main points from
of fears have been around for a long time. Back then, people worried about viotlheenstource.
imagery in the cheap adventure novels sold to boys. In more recent times, the focus
shifted to movies and television, and it now hovers around violent video games.
This article is relevant to my paper because it asserts that violence in terms of children's
playtime and toys has been an on-going issue since before video games were invented,
which supports my claim that video games cannot be held responsible for aggressive
Poiter, G., & Starcevic, V. (2007). Are violent video games harmful? Australasian Psychiatry,
15(5), 422-426. doi:10.1080/10398560701463343. Leave a space between your citation and your
annotation.
Psychiatric researchers Guy Poiter and Vladan Starcevic conducted a broad examination
of the literature on video games and aggression that was available in 2007 when this
article was published. Their analysis includes a study that found that adolescents who
play violent video games also exhibit more hostility and aggressive behavior through
fights, arguments, and poor school performance. The authors also reviewed studies
involving individuals playing violent video games in a laboratory setting that demonstrate
a connection between the video game play and aggressive feelings and behaviors. They
conclude that while available evidence does not demonstrate a direct causal connection
between violent play and violent acts, it does suggest that violent play has the potential to
worsen "hostile" and "antisocial” personal traits in individuals already possessing violent
The research article is crucial to my claim of violet video games not being the cause of violence being
video games caused violence.
Be sure to find the required amount of scholarly or credible sources for your Annotated Bibliography. For help finding
sources, contact the University Library.