Stargate SG1 - Core - System D20
Stargate SG1 - Core - System D20
Stargate SG1 - Core - System D20
STR
STRENGTH
VITALITY INSPIRATION = +
DEX
DEXTERITY
WOUNDS SUBDUAL
DAMAGE EDUCATION = +
TOTAL INT MOD MISC
CON
CONSTITUTION
DEFENSE = 10+ / + + +
TOTAL CLASS / ARMOR DEX SIZE MISC
INT
INTELLIGENCE
TOTAL CLASS DEX MISC TOTAL DIE TYPE SPENT
WIS
WISDOM
INITIATIVE = + + ACTION DICE
CHA
CHARISMA
PRIMARY WEAPON ATK DAM ERROR THREAT RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
TOTAL BASE ABILITY MISC
SAVING THROWS BONUS SAVE MOD MOD
FORTITUDE
CONSTITUTION
= + + AMMO TYPE SPECIAL
PROPERTIES AMMO COUNT AMMO TYPE SPECIAL
PROPERTIES AMMO COUNT
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REFLEX
DEXTERITY
= + +
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WILL
WISDOM
= + + SECONDARY WEAPON ATK DAM ERROR THREAT RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
MELEE = + +
ARMOR DEFENSE DAMAGE ARMOR
BONUS RESISTANCE CHECK TYPE MAX DEX MOD SPEED WEIGHT SPECIAL PROPERTIES
RANGED = + +
SKILLS MAX
RANKS /
CLASS SKILL KEY SKILL ABILITY MISC ERROR THREAT CLASS SKILL KEY SKILL ABILITY MISC ERROR THREAT
SKILL NAME ABILITY BONUS RANKS MOD MOD RANGE RANGE SKILL NAME ABILITY BONUS RANKS MOD MOD RANGE RANGE
□ APPRAISE ■ INT ______ = ______ + ______ + ______ ______ ______ □ LANGUAGES ■ WIS
INT ______ = ______ + ______ + ______ ______ ______
□ BALANCE ■ DEX* ______ = ______ + ______ + ______ ______ ______ □ LISTEN ■ WIS ______ = ______ + ______ + ______ ______ ______
□ BLUFF ■ CHA ______ = ______ + ______ + ______ ______ ______ □ MECHANICS INT ______ = ______ + ______ + ______ ______ ______
□ BOATING ■ DEX ______ = ______ + ______ + ______ ______ ______ □ MOVE SILENTLY ■ DEX* ______ = ______ + ______ + ______ ______ ______
□ BUREAUCRACY ■ CHA ______ = ______ + ______ + ______ ______ ______ □ OPEN LOCK DEX ______ = ______ + ______ + ______ ______ ______
□ CLIMB ■ STR* ______ = ______ + ______ + ______ ______ ______ □ PERFORM ■ CHA ______ = ______ + ______ + ______ ______ ______
□ COMPUTERS ■ INT ______ = ______ + ______ + ______ ______ ______ □ PILOT DEX ______ = ______ + ______ + ______ ______ ______
□ CONCENTRATION ■ WIS ______ = ______ + ______ + ______ ______ ______ □ PROFESSION ( ___________ ) WIS ______ = ______ + ______ + ______ ______ ______
□ CRAFT ( ___________________ ) INT ______ = ______ + ______ + ______ ______ ______ □ ( _____________________________ ) WIS ______ = ______ + ______ + ______ ______ ______
□ ( _____________________________ ) INT ______ = ______ + ______ + ______ ______ ______ □ ( _____________________________ ) WIS ______ = ______ + ______ + ______ ______ ______
□ ( _____________________________ ) INT ______ = ______ + ______ + ______ ______ ______ □ SEARCH ■ INT ______ = ______ + ______ + ______ ______ ______
□ CRYPTOGRAPHY INT ______ = ______ + ______ + ______ ______ ______ □ SENSE MOTIVE ■ WIS ______ = ______ + ______ + ______ ______ ______
□ CULTURES WIS ______ = ______ + ______ + ______ ______ ______ □ SLEIGHT OF HAND DEX* ______ = ______ + ______ + ______ ______ ______
□ DEMOLITIONS INT ______ = ______ + ______ + ______ ______ ______ □ SPORT ■ ( ________________ ) STR/DEX* ______ = ______ + ______ + ______ ______ ______
□ DIPLOMACY ■ CHA ______ = ______ + ______ + ______ ______ ______ □ ( _____________________________ ) STR/DEX* ______ = ______ + ______ + ______ ______ ______
□ DISGUISE ■ CHA ______ = ______ + ______ + ______ ______ ______ □ ( _____________________________ ) STR/DEX* ______ = ______ + ______ + ______ ______ ______
□ DRIVER ■ DEX ______ = ______ + ______ + ______ ______ ______ □ SPOT ■ WIS ______ = ______ + ______ + ______ ______ ______
□ ELECTRONICS INT ______ = ______ + ______ + ______ ______ ______ □ SURVEILLANCE WIS ______ = ______ + ______ + ______ ______ ______
□ ESCAPE ARTIST ■ DEX* ______ = ______ + ______ + ______ ______ ______ □ SURVIVAL WIS ______ = ______ + ______ + ______ ______ ______
□ FIRST AID ■ WIS ______ = ______ + ______ + ______ ______ ______ □ SWIM ■ STR ______ = ______ + ______ + ______ ______ ______
□ FORGERY ■ INT ______ = ______ + ______ + ______ ______ ______ □ TUMBLE DEX* ______ = ______ + ______ + ______ ______ ______
□ GATHER INFORMATION ■ CHA ______ = ______ + ______ + ______ ______ ______ □ ________________________
XENO-CULTURES _____
WIS ______ = ______ + ______ + ______ ______ ______
□ HANDLE ANIMAL CHA ______ = ______ + ______ + ______ ______ ______ □ ________________________
XENO-LANGUAGES _____
INT ______ = ______ + ______ + ______ ______ ______
□ HIDE ■ DEX* ______ = ______ + ______ + ______ ______ ______ □ ________________________ _____ ______ = ______ + ______ + ______ ______ ______
□ HOBBY ( ___________________ ) WIS ______ = ______ + ______ + ______ ______ ______ □ ________________________ _____ ______ = ______ + ______ + ______ ______ ______
□ ( _____________________________ ) WIS ______ = ______ + ______ + ______ ______ ______ □ ________________________ _____ ______ = ______ + ______ + ______ ______ ______
□ ( _____________________________ ) WIS ______ = ______ + ______ + ______ ______ ______ □ ________________________ _____ ______ = ______ + ______ + ______ ______ ______
□ INNUENDO ■ WIS ______ = ______ + ______ + ______ ______ ______ □ ________________________ _____ ______ = ______ + ______ + ______ ______ ______
□ INTIMIDATE ■ STR/CHA ______ = ______ + ______ + ______ ______ ______ □ ________________________ _____ ______ = ______ + ______ + ______ ______ ______
□ JUMP ■ STR* ______ = ______ + ______ + ______ ______ ______
□ KNOWLEDGE ( ___________ ) INT ______ = ______ + ______ + ______ ______ ______
□ ( _____________________________ ) INT ______ = ______ + ______ + ______ ______ ______
□ ( _____________________________ ) INT ______ = ______ + ______ + ______ ______ ______ Skills marked with ■ can be used normally even if the character has zero (0) skill ranks.
□ ( _____________________________ ) INT ______ = ______ + ______ + ______ ______ ______ Mark class skills with . *armor check penalty, if any, applies.
□ ( _____________________________ ) INT ______ = ______ + ______ + ______ ______ ______ © 2003 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.
COMBAT ACTIONS
INITIATIVE ACTIONS TYPE EFFECT
Delay Free You may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time
you must act or lose your turn.
Ready Full Choose an action and a trigger that will prompt it; if it doesn’t happen, you lose your turn.
TM Regroup Half +5 to your initiative total.
ATTACK ACTIONS TYPE EFFECT
CHARACTER RECORD SHEET Standard attack Half None; uses 1 shot.
Autofire Full Fire a number of 3-shot volleys up to one-third the ammo in your firearm and make an attack
with a –1 penalty per volley; if you hit, one volley hits the target; for every 4 over the target’s
Defense, another volley hits; uses 3 shots per volley.
CAMPAIGN Burst (narrow) Half -3 attack; +2 damage; uses 3 shots.
Burst (wide) Half +1 attack; uses 3 shots.
Coup de grace Full Helpless target must make a Fortitude save (DC 10 + damage done) or die.
EXPERIENCE POINTS Cover fire Full Offer +4 dodge bonus to Defense of a single ally against enemies within your line of sight for
one round; uses 5 shots.
Disarm Half Make an opposed attack roll; if you win, your target is disarmed.
GEAR PICKS RESOURCE POINTS Feint Half Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target may
not add his Dexterity modifier to Defense when you attack him next.
Grapple Half Special (see Spycraft Espionage Handbook, page 172).
Refresh Full If you are the target of no attacks this round, you may spend one action die at the end of the
round to recover the result in vitality points, or 2 wounds.
Strafe attack Full Target a number of adjacent squares up to half the ammo in your firearm and make an attack
OPERATION GEAR with a –2 penalty per square beyond the first; all targets hit suffers the same damage;
uses 2 shots per targeted square.
ITEM WT. ITEM WT. Strike object Half Special (see Spycraft Espionage Handbook, page 168).
Suppressive fire Full One target within your line of sight suffers a –4 penalty to attack and skill rolls for 1 round;
uses 5 shots.
Taunt Half Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target must
attack you with his next action.
Trip Half Make a melee touch attack; if you hit, make a Strength check opposed by Strength or
Dexterity; if you succeed, your target is prone.
MOVEMENT ACTIONS TYPE EFFECT
Standard move Half Move your Speed in feet.
Charge Full +2 attack, –2 Defense for 1 round.
Run Full Move 4x your Speed in feet.
Total defense Full +4 dodge bonus to Defense for 1 round.
Withdraw Full Move 2x your Speed in feet away from combat.
OTHER ACTIONS TYPE EFFECT
Aim ranged weapon Half +1 bonus to next attack.
Brace firearm Half +2 bonus to next attack.
PERSONAL BELONGINGS
ITEM WT. ITEM WT.
LANGUAGES
LANGUAGE NATIVE LANGUAGE NATIVE
□ □
CARRYING CAPACITY
□ □
LIGHT LOAD MEDIUM LOAD HEAVY LOAD
□ □
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LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
Equals max heavy load Equals 2x max heavy load Equals 5x max heavy load □ □