Magic RPG
Magic RPG
Magic RPG
Character Creation
Example Character
allied to any color. cost. Then, put that spell into your graveyard.
When you sleep for the night, you regain all
If possible, the GM should tailor the outcome your spells.
to the type of land drawn.
Activate an Ability. Use an activated ability
you have access to. Pay any of those ability’s
costs. If they require tapping, tap your
character card.
Land and Enchantment cards describe a Mentoring. If you aid an NPC, they can teach
location. The Lands describe the physical you a new skill. If they are a spellcaster, they
place, and any Enchantments are magical can change one of your Wastes to a land of
effects that pervade the place. Everyone there their color.
is subject to them.
They can also teach you any abilities they
have. You must be able to cast their card to
Treasure
learn their abilities.
Treasure tokens represent wealth. When you
complete a quest, your party gets treasure
tokens in addition to any other rewards. If the
quest was to rescue people, you get tokens
equal to the total CMC of the rescued
characters. If it was to kill a giant monster, it’s
● Create Tokens. Can be magic constructs
Treetop Scout - G
Extra Rules Creature - Elf Scout
This cannot be blocked except by creatures
All removal effects only work on targets of with flying.
converted mana cost X+2, where X is the CMC 1/1
of the spell or source of the effect.
This elf scampers in the trees. Unless you fight
All, each and other such effects refer to each them out of the forest, or with bows and wings,
thing in the scene. they’re beyond your reach.
All player characters are creatures for the Bramble Creeper - 4G
purpose of spells. They have converted mana Creature - Elemental
cost equal to the number of lands they control. When this attacks, it gets +5/+0 until end of
Lich - BBBB Coalition Relic - 3
Enchantment Artifact
As Lich enters the battlefield, you lose life Tap: Add one mana of any color.
equal to your life total. Tap: Put a charge counter on Coalition Relic.
You don’t lose the game for having 0 or less At the beginning of your precombat main
life. phase, remove all charge counters from
If you would gain life, draw that many cards Coalition Relic. Add one mana of any color for
instead. each charge counter removed this way.
Whenever you’re dealt damage, sacrifice that
This relic can boost the amount of mana you
many nontoken permanents. If you can’t, you
have. This can be tapped once a scene for
lose the game.
mana, or it can be tapped during a scene to
When Lich is put into a graveyard from the
charge it. Then, during your first turn of the
battlefield, you lose the game.
next scene, remove that charge and add a
This one’s a doozy. This describes being a lich. mana.
A character needs to have four swamps and
Confusion in the Ranks - 3RR
undergo a dark ritual to become a lich.
Enchantment
Once they do, they have 0 life permanently. If Whenever an artifact, creature, or
they would gain life, they instead gain enchantment enters the battlefield, its
knowledge. If they would lose life, they instead controller chooses target permanent another
sacrifice artifacts, auras on them, their own player controls that shares a card type with it.
lands, and even their own lackeys. As long as Exchange control of those permanents.
they have something to fuel the fire, they can’t
This enchantment turns a battlefield into
die.
chaos. Whenever a person enters this area,
Animal Sanctuary they trade allegiances with one person already
Land there. In addition, all of their possessions swap
Tap: Add [C] with possessions already on the field.
2, Tap: Put a +1/+1 counter on target Bird, Cat,
Dog, Goat, Ox, or Snake.
This locale is a sanctuary for many beloved
animals. Anyone who is there can use some
mana to strengthen one of those animals.
Remember, all counters wear off at the end of
Thalia, Heretic Cathar - 2W
More Example Player Characters Legendary Creature - Human Soldier
First strike
Merrow Reejerey - 2U
Creatures and nonbasic lands your opponents
Creature - Merfolk Soldier
control enter the battlefield tapped.
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap Momentary Blink - 1W
or untap target permanent. Instant
Exile target creature you control, then return it
Toils of Night and Day - 2U
to the battlefield under its owner’s control.
Instant - Arcane
Flashback 3U
You may tap or untap target permanent, then
you may tap or untap another target Throw an ally out of existence for a moment,
permanent. saving them from danger. It can be cast a
second time in a day for blue mana, but then
An extremely versatile spell. You can target
needs to be relearned.
artifacts, lands, and character cards. Exhaust or
exhaust people and mana. Divine Light - W
Sorcery
Compelling Argument - 1U
Prevent all damage that would be dealt this
Sorcery
turn to creatures you control.
Target player mills 5 cards
Cycling - U Prevent all damage that would be dealt to your
allies (but not you) until the end of the scene.
A target forgets a number of important details.
Also, if you need to, you can spend U to learn Leap of Faith - 2W
new information instead. Instant
Target creature gains flying until end of turn.
Ghostform - 1U
Prevent all damage that would be dealt to that
Sorcery
creature this turn.
Up to two target creatures can’t be blocked this
turn. Give a character immunity to damage until
your next turn. On their turn, they can leap an
Up to two characters become ethereal until the
incredible distance and with incredible
end of the scene. They can walk through walls,
precision.
and cannot be attacked. They can still take
damage while attacking someone, however. This famous soldier protects allies with an
array of spells. Their character quest will be
This soldier has a bag of tricks to get the job
religious in nature.
done. Their character quest will certainly
involve merfolk society.