AI Soccer References v2
AI Soccer References v2
AI Soccer References v2
[29] J. Fernandez, L. Bornn, D. Cervone, “Decomposing the Immeasurable Sport: A deep learning
expected possession value framework for soccer”, in MIT SSAC, 2019.
[30] J. Fernandez and L. Borrn, “SoccerMap: A Deep Learning Architecture for Visually-Interpretable
Analysis in Soccer”, in ECML, 2020.
[31] Introducing Role Discovery: Generating Data-Driven Roles in Elite Professional Football.
[32] A. Arbues-Sanguesa, A. Martin, J. Fernandez, C. Rodríguez, G. Haro, C. Ballester, “Always Look on
the Bright Side of the Field: Merging Pose and Contextual Data to Estimate Orientation of Soccer
Players”, in ICIP, 2020.
[33] Google Research Football with Manchester City F.C.: Train agents to master the world's most
popular sport
[34] Tracking Data Visualization: https://github.com/samirak93/Game-Animation
[35] J. Hobbs, M. Holbrook, N. Frank, L. Sha and P. Lucey, “Improved Structural Discovery and
Representation Learning of Multi-Agent Data”, in arXiv:1912.1310.
[36] J. Hobbs, P. Power, L. Sha and P. Lucey, "Quantifying the Value of Transitions in Soccer via
Spatiotemporal Trajectory Clustering", in MIT SSAC, 2018.
[37] L. Sha, P. Lucey, S. Zheng, T. Kim, Y. Yue and S. Sridharn, "Fine-Grained Retrieval of Sports Plays
using Tree-Based Alignment of Trajectories", in arXiv:1710.02255, 2017.
[38] A. Bialkowski, P. Lucey, P. Carr, I. Matthews, S. Sridharan, C. Fookes, “Discovering Team Structures
in Soccer from Spatiotemporal Data”, in IEEE Transactions on Knowledge and Data Engineering, 2016,
pp. 2596-2605.
[39] A. Bialkowski, P. Lucey, P. Carr, Y. Yue, S. Sridharan and I. Matthews, “Identifying Team Style in
Soccer using Formations Learned from Spatiotemporal Tracking Data”, in SSTDM at ICDM (Shenzhen),
2014.
[40] P. Lucey, A. Bialkowski, P. Carr, S. Morgan, I. Matthews and S. Sridharn, “Representing and
Discovering Adversarial Team Behaviors using Player Roles”, in CVPR, 2013.
[41] Stats Perform, “The Analyst”
[42] Hudl/Sportscode
[43] AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
[44] Z. Lowe, “Lights, Camera, Revolution”, Grantland, 2013.
[45] Efficient Market Hypothesis: http://en.wikipedia.org/wiki/Efficient-market_hypothesis