Half Orc

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Barbarian 3

CLASS & LEVEL PLAYER NAME

Half-Orc Outlander (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +4 Constitution +2 14 32 --
+3 -1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
16
+1 Charisma
Total 3d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on DEX
+2 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES

blinded, deafened, or
14 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P +3

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


14 P +5 Athletics STR Horn
ABILITY SAVE DC
+1 Deception CHA
=== LANGUAGES ===
-1 History INT Common, Giant, Orc
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
-1 P +3 Intimidation CHA
-1 Investigation INT
8 +1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +3 Perception WIS


+1 Performance CHA === ACTIONS ===
+1 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
You gain advantage on STR checks and saving
throws (not attacks), +2 melee damage with STR
Help, Hide, Ready, Search, Use an Object, weapons, resistance to bludgeoning, piercing,
-1 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, slashing damage. You can't cast or concentrate on
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object spells while raging.

+2 Stealth DEX === BONUS ACTIONS === Your rage ends early if you are knocked unconscious
CHARISMA Frenzy Attack or if your turn ends and you haven’t attacked a hostile
P +3 Survival WIS
While in a frenzy, you can make a single melee creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
+1 weapon attack as a bonus action on each of your
turns after this one.
=== SPECIAL ===
Rage • 3 / Long Rest Relentless Endurance • 1 / Long Rest
12 As a bonus action enter a rage for up to 1 minute When you are reduced to 0 HP but not killed, you
(10 rounds). can drop to 1 HP instead once per long rest.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Greataxe +5 1d12+3 Slashing Martial, Heavy, Two-Handed

Handaxe +5 1d6+3 Slashing Simple, Light, Thrown, Range (20/60)


11 PASSIVE WISDOM (INSIGHT)

Javelin +5 1d6+3 Piercing Simple, Thrown, Range (30/120)


9 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +5 4 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Barbarian 3
CLASS & LEVEL PLAYER NAME

Half-Orc Outlander (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === * Primal Knowledge • TCoE 24


When you reach 3rd level and again at 10th level, you
* Hit Points • PHB 47 gain proficiency in one skill of your choice from the list
of skills available to barbarians at 1st level.
* Proficiencies • PHB 47
* Primal Path • PHB 48
* Rage • PHB 48
As a bonus action enter a rage for up to 1 minute (10 | Path of the Berserker
rounds).
* Frenzy • PHB
You gain advantage on STR checks and saving throws While raging, you can choose to frenzy. You can make
(not attacks), +2 melee damage with STR weapons, a single melee weapon attack as a bonus action on
resistance to bludgeoning, piercing, slashing damage. each of your turns after this one. When your rage
You can't cast or concentrate on spells while raging. ends, you suffer one level of exhaustion.

Your rage ends early if you are knocked unconscious | Frenzy Attack: 1 Bonus Action
or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since
then. You can also end your rage as a bonus action. === HALF-ORC RACIAL TRAITS ===

| 3 / Long Rest • 1 Bonus Action * Darkvision • BR 41


You can see in darkness (shades of gray) up to 60 ft.
* Unarmored Defense • PHB 48
While not wearing armor, your AC equals 10 + DEX * Menacing • BR 41
modifier + CON modifier + any shield bonus. You gain proficiency in the Intimidation skill.

* Reckless Attack • PHB 48 * Relentless Endurance • BR 41


When you make your first attack on your turn, you can When you are reduced to 0 HP but not killed, you can
decide to attack recklessly, giving you advantage on drop to 1 HP instead once per long rest.
melee weapon attack rolls using STR during this turn,
but attack rolls against you have advantage until your | 1 / Long Rest • Special
next turn.
* Savage Attacks • BR 41
* Danger Sense • PHB 48 When you score a critical hit, roll one of the weapon’s
You have advantage on DEX saving throws against dice one additional time and add it to the extra
effects that you can see while not blinded, deafened, damage.
or incapacitated.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Greataxe 1 7 lb.

Handaxe 1 2 lb.

SP 0 Handaxe 1 2 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


GP 10 Tinderbox 1 1 lb.

Torch 10 10 lb.
PP 0 Rations (1 day) 10 20 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

107 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Javelin 4 8 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Hunting Trap 1 25 lb.

PUSH/DRAG/LIFT Clothes, Traveler's 1 4 lb.

480 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Chaotic Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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