Character Sheet v6 1

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Player's name

Background class
current hp
Level Name

Proficiencies languages
experience Light simple
race armour weapons

hit die medium martial death saves


armour weapons
temporary HP tool & other proficiencies
max hp heavy Shields
armour

alignment Base Dexterity immunities and resistances


Armor Modifier

Glory Honor Loyalty Reputation Inspiration heroic Legendary Epic Corruption Madness
Shield Other points points points
Equipped Bonuses

Max

currency pp
weapons / attacks gp
Charge
name hit + damage type ammo Range Save dc ep
sp
initiative AC speed cp

pasive
proficiency perception

Bonus

equipment
features & traits
Player Name

Character Name
Age race Height Weight
Character Backstory
Eyes Skin Hair

Personality Traits

Ideals

Bonds

Flaws

Allies & Organitations

Aditional Features & Traits

Treasures
Player Name

8 + Prof + _____ Prof + _____


Spellcasting Ability Spell Save DC Spell Attack Bonus
Character Name

Spellslots Spells Prepared / Known


Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1 2 3 4
Used
Max

Pact Spellslots
Mana Points Spell Upgrade
Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Lv 8 Lv 9
Current Spell Base
Lv 1 2 5 10 16 23 32 42 53 66

Mana Cost
Lv 2 - 3 8 14 21 30 40 51 64
Lv 3 - - 5 11 18 27 37 48 61
Lv 4 - - - 6 13 22 31 43 56
Lv 5 - - - - 7 16 26 37 50
Max
Lv 6 - - - - - 9 19 30 43
Lv 7 - - - - - - 10 22 35
Lv 8 - - - - - - - 11 24

Class Level Lv 9 - - - - - - - - 13

Class Mana Max Pegito tablets creation: Peghiagian casting


Level Points Level Formula: 12 + lv spell
1 4 1 Whuaro save: 10 + lv spell + material (money/8).
2 6 1 example of a cantrip: DC 12 save Cons 10
Spell lv 1: DC 13 save cons 13 in case of magic missile
3 14 2
4 17 2 Note: the caster has in his position a ring of olding tablets which is equal to his prepare
5 27 3 spell but gives according to his class according to his level of rings caster spells of whuaro
6 32 3
7 38 4
8 44 4 Leyland casting
9 57 5 In a radius of 20ft the magician feels the
d20 + Skill mana
10 64 5 presence of the flow of mana, to connect with acquired
11 73 6 hella and extract it he must roll a DC which is
defined by the following table: 1-4 1D4
12 73 6
5-9 1D6
13 83 7
Disadvantaged roll if in close combat or under 10 - 14 1D8 X 2
14 83 7 any mental or physical effect that indicates the 15 - 19 1D10 X 2
15 94 8 player has disadvantage to mental abilities. 20 - 24 1D12 X 3
16 94 8 The character must move a minimum of 25f to
25 - 29 2D8 X 4
17 107 9 roll again, if it is mounted either on the ground
or flying the roll is at a disadvantage, in the 30 - 34 2D10 X 4
18 114 9
case of vehicles the roll will have to be made at 35 - 39 2D12 X 4
19 123 9
the beginning of each initiative. 40 + D100 X 100
20 133 9
Player Name

8 + Prof + _____ Prof + _____


Spellcasting Ability Spell Save DC Spell Attack Bonus
Character Name

Lvl Name Time Range Duration Effect

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