AI Decision Tree For Solo Games
AI Decision Tree For Solo Games
AI Decision Tree For Solo Games
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2015
(33)
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December
(1) I have been focusing on building AI for battles involving battalion level and
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November
(3) higher micro armor games. This decision tree is what I've come up with so
far:
Labels A lot things on the chart are very loosely set up. For example, final actions,
those in the light green boxes, have more than one possible action to take.
1/300 Aircraft
(18) It might be that which one to take would be decided by die roll, or it might
1/600
(11) be that several actions could be taken based on available unit command
1/600 Aircraft
(11) pips. Even some of the early decisions may not be automatic. A percent
15mm
(74) dice might be used for the "Yes," "No," and "No, but..." decisions.
25/28mm
(19)
3D Printing
(6) What is meant by Scurry? I borrowed the word from Ivan Sorensen's
3mm
(11) various rules, particularly from his Fivecore Company Commander rules.
6mm moderns
(62) In his rules, it has a more positive meaning (move to a better firing
6mm or 1/300
(36)