Computer Peripheral Devices

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Module 6:

Computer
Peripheral Devices
Computer Systems Servicing NCII – Grade 11
Quarter 1 – Module 6: Computer Peripheral Devices
First Edition, 2020
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Published by the Department of Education Division of Pasig City

Development Team of the Module


Writer : Felix C. Vergara, Jr.
Editors :
Reviewers : Ronald S. Bobis
Illustrator :
Layout Artist : Aiza T. Tuplano
Management Team : Ma. Evalou Concepcion A. Agustin
OIC-Schools Division Superintendent
Aurelio G. Alfonso EdD
OIC-Assistant Schools Division Superintendent
Victor M. Javeña EdD
Chief, School Governance and Operations Division and
OIC-Chief, Curriculum Implementation Division

Education Program Supervisors

Librada L. Agon EdD (EPP/TLE/TVL/TVE)


Liza A. Alvarez (Science/STEM/SSP)
Bernard R. Balitao (AP/HUMSS)
Joselito E. Calios (English/SPFL/GAS)
Norlyn D. Conde EdD (MAPEH/SPA/SPS/HOPE/A&D/Sports)
Wilma Q. Del Rosario (LRMS/ADM)
Ma. Teresita E. Herrera EdD (Filipino/GAS/Piling Larang)
Perlita M. Ignacio PhD (EsP)
Dulce O. Santos PhD (Kindergarten/MTB-MLE)
Teresita P. Tagulao EdD (Mathematics/ABM)

Printed in the Philippines by Department of Education – Schools Division of


Pasig City
COMPUTER SYSTEMS
SERVICING NCII 11
Quarter 1
Self-Learning Module 6
Computer Peripheral Devices
Introductory Message
For the facilitator:

Welcome to the Computer Systems Servicing G11 module on Computer


Peripheral Devices. This module was collaboratively designed, developed and
reviewed by educators from Schools Division Office of Pasig City headed by its Officer-
In-Charge Schools Division Superintendent, Ma. Evalou Concepcion A. Agustin in
partnership with the Local Government of Pasig through its mayor, Honorable Vico
Sotto.

The writers utilized the standards set by the K to 12 Curriculum using the
Most Essential Learning Competencies (MELC) while overcoming their personal,
social, and economic constraints in schooling.

This learning material hopes to engage the learners into guided and
independent learning activities at their own pace and time. Further, this also aims
to help learners acquire the needed 21st century skills especially the 5 Cs namely:
Communication, Collaboration, Creativity, Critical Thinking and Character while
taking into consideration their needs and circumstances.

In addition to the material in the main text, you will also see this box in the
body of the module:

Notes to the Teacher


This contains helpful tips or strategies that
will help you in guiding the learners.

As a facilitator you are expected to orient the learners on how to use this
module. You also need to keep track of the learners' progress while allowing them to
manage their own learning. Moreover, you are expected to encourage and assist the
learners as they do the tasks included in the module.
For the learner:

Welcome to Computer Systems Servicing NCII Module on Computer Peripheral


Devices. The hand is one of the most symbolized part of the human body. It is often
used to depict skill, action and purpose. Through our hands we may learn, create
and accomplish. Hence, the hand in this learning resource signifies that you as a
learner is capable and empowered to successfully achieve the relevant competencies
and skills at your own pace and time. Your academic success lies in your own hands!

This module was designed to provide you with fun and meaningful
opportunities for guided and independent learning at your own pace and time. You
will be enabled to process the contents of the learning material while being an active
learner.

This module has the following parts and corresponding icons:


Expectation - These are what you will be able to know after
completing the lessons in the module

Pre-test - This will measure your prior knowledge and


the concepts to be mastered throughout the lesson.

Recap - This section will measure what learnings and


skills that you understand from the previous lesson.

Lesson- This section will discuss the topic for this


module.

Activities - This is a set of activities you will perform.

Wrap Up- This section summarizes the concepts and


applications of the lessons.

Valuing-this part will check the integration of values in


the learning competency.

Post-test - This will measure how much you have learned


from the entire module. Ito po ang parts ng module
EXPECTATIONS
After completing this lesson, you should be able to:
1. identify the different computer peripherals;
2. describe the function of each peripheral;
3. appreciate the importance of learning computer peripherals.

PRETEST

DIRECTION: Read the following statement carefully. Choose the best


answer by encircling your answer.
1. It is generally defined as any auxiliary device such as a computer mouse
or keyboard, that connects to and works with the computer.
a. Computer Peripheral c. Mouse
b. Webcam d. Keyboard
2. It is an input device that uses "point and click" technology to
interact with a computer.
a. Computer Peripheral c. Mouse
b. Webcam d. Keyboard
3. It is one of the most common input device that is used to enter letters,
numbers, and other symbols to give the computer with information
and instruction.
a. Computer Peripheral c. Mouse
b. Webcam d. Keyboard
4. This device is most often used to enable people to see each other when
communicating over the internet, or for recording video blogs, or other
videos.
a. Computer Peripheral c. Mouse
b. Webcam d. Keyboard
5. This device feeds a sound signal to the computer, where it can be recorded,
or streamed across the internet.
a. Monitor c. Projector
b. Speaker d. Microphone
6. It essentially displays a signal sent by the computer in a visual format.
a. Monitor c. Projector
b. Speaker d. Microphone
7. It is another common type of output device that typically come in pairs to
provide stereo sound and sometimes with a subwoofer unit too in order to
enhance bass frequency.
a. Monitor c. Projector
b. Speaker d. Microphone
8. This device project still or moving images onto a screen, blank wall, or
other surface.
a. Monitor c. Projector
b. Speaker d. Microphone
9. They are used to generate hard copies of electronic data stored on a computer,
most often text or images onto paper.
a. Monitor c. Joystick
b. Printer d. Microphone
10. It is an input device that is often used to control video games, and
usually have one or more push-buttons whose state can also be read
by the computer.
a. Monitor c. Joystick
b. Printer d. Microphone

RECAP
Direction: Identify what is being asked in the following statements. Write
your answer on the space provided.

_________________1. This is the computer's main storage device used to store


all data on the computer permanently using magnetic storage disk.
_________________2. These devices perform faster than traditional hard disk drives,
however they are significantly more expensive.
_________________3. These devices are installed or prebuilt in a computer
system.
___________________4. It is a combination of Hard Disk Drive and Solid State Drive
technology.
___________________5. These are also referred to as auxiliary storage and
secondary storage, devices that contain all the addressable data storage that
is not inside a computer's main storage or memory.
___________________6. Also known as a portable hard drive, is a device that is
connected outside of a computer system.
___________________7. It is a data storage device that includes flash memory with an
integrated USB interface and typically removable, rewritable and much smaller than
an optical disc.
___________________8. It is a flat, round storage device that can be read by a laser in
an Optical Disc Drive and capable of storing data up to 700 MB.
___________________9. A disc capable of storing large amounts of data up to 4.7 GB
compared to compact disc.
___________________10. An optical disc capable of storing data from 25 GB up to 128
GB.
LESSON

COMPUTER PERIPHERAL DEVICES

In addition to the basic components of our computer, we also need other


components to be more productive in using it. These are called computer
peripheral devices. A peripheral device, also sometimes called an auxiliary
device, is any connected device, internal or external, that provides a computer
with additional functionality.

Peripheral devices fall into three main categories:

 Input devices, which send data to the computer.


 Output devices, which receive data from the computer.
 Input/output devices, such as storage devices.

In this module we will learn the functions of various peripheral


computer devices that we often see and use on computer.

1. Mouse
 A mouse is an input device that uses "point and
click" technology to interact with a computer.
 Can be connected to the computer through
wired (USB & PS2) or wireless (Bluetooth)
connection.

2. Keyboard
 Keyboard is one of the most common
input device that is used to enter
letters, numbers, and other symbols
to give the computer with information
and instruction.
 Can be connected to the computer through wired (USB & PS2) or
wireless (Bluetooth) connection.
3. Webcam
 Webcam is an input device most often used to enable
people to see each other when communicating over the
internet, or for recording video blogs, or other videos.

4. Microphone
 Microphones are audio input devices. The
microphone feeds a sound signal to the
computer, where it can be recorded, or
streamed across the internet.
 Microphones are often built into laptops,
webcams and mobile phones nowadays.

5. Joystick
 Joystick is an input device that is often used to control video games,
and usually have one or more push-buttons whose state can also be
read by the computer.

6. Scanner
 An input device that optically scans images, printed text,
handwriting or an object and converts it to a digital image.
7. Monitor
 An output device that enables users to
interact with a computer more easily.
The monitor essentially displays a
signal sent by the computer in a visual
format.
 Monitors look similar to televisions in
outward appearance, but typically have
a higher display resolution than
televisions, enabling greater visual detail, plus they lack a tuner to
change channels.

8. Speaker
 A computer speaker is another
common type of output device used to
play music and movies.
 Speakers can be usually connected to
the system unit or laptop using 3.5
jack plug but there are many wireless
speakers nowadays that use Bluetooth
technology.

9. Projector
 Projector is an optical output
device that "project" still or moving
images onto a screen, blank wall,
or other surface.
 They are typically used for
presentations, watching movies, or
as a teaching aid, and connect to
the computer via VGA or HDMI
port.

10. Printer
 Printer is another common form of output
device used to generate hard copies of
electronic data stored on a computer,
most often text or images onto paper.
 Inkjet and laser printers are two of the
most common types of printer found
today, with modern printers connecting to
the computer via the USB port or WI-FI.
ACTIVITIES
Activity # 1: CROSSWORD PUZZLE
Direction: Complete the crossword by filling in a word that fits each clue.

Across:
1. An input device most often used to enable people to see each other when
communicating over the internet, or for recording video blogs, or other videos.
3. This device essentially displays a signal sent by the computer in a visual
format.
5. An input device that uses "point and click" technology to interact with a computer.
6. It is an optical output device that "project" still or moving images onto a screen,
blank wall, or other surface.
7. It is another common type of output device used to play music and movies.
Down:
2. This device feeds a sound signal to the computer, where it can be recorded, or
streamed across the internet.
4. Printer is another common form of output device used to generate hard
copies of electronic data stored on a computer, most often text or images onto
paper.
8. An input device that optically scans images, printed text, handwriting or an
object and converts it to a digital image.
9. It is an input device that is often used to control video games, and usually
have one or more push-buttons whose state can also be read by the computer
10. It is one of the most common input device that is used to enter letters, numbers,
and other symbols to give the computer with information and instruction.
Activity # 2: COMPLETE THE TABLE
Direction: Complete the table below by listing the input and output
peripheral Devices.

Input Peripheral Devices Output Peripheral Devices

1. 7.
2. 8.
3. 9.
4. 10.
5.
6.

WRAP–UP
DIRECTION: Complete the following sentences base on what you’ve learn.

1. Computer peripheral devices are ________________________________________


________________________________________________________________________
_______________________________________________________________________.

2. The following are examples or peripheral devices_________________________


________________________________________________________________________
_______________________________________________________________________.

, VALUING
DIRECTION: Read the following questions carefully. State your answer in two
to three sentences each number on the space provided.

1. What do you think are the importance of learning the different


peripheral devices?
_____________________________________________________________________
_____________________________________________________________________
____________________________________________________________________.

2. Cite a situation in which you can use the knowledge you acquired about
this lesson?
________________________________________________________________________
________________________________________________________________________
______________________________________________________________.
P POST TEST
DIRECTION: Read the following statement carefully and choose the best answer from
the given choices by encircling the letter of your choice.
1. It is generally defined as any auxiliary device such as a computer mouse
or keyboard, that connects to and works with the computer.
a. Computer Peripheral c. Mouse
b. Webcam d. Keyboard
2. It is an input device that uses "point and click" technology to
interact with a computer.
a. Computer Peripheral c. Mouse
b. Webcam d. Keyboard
3. It is one of the most common input device that is used to enter letters,
numbers, and other symbols to give the computer with information and
instruction.
a. Computer Peripheral c. Mouse
b. Webcam d. Keyboard
4. This device is most often used to enable people to see each other when
communicating over the internet, or for recording video blogs, or other
videos.
a. Computer Peripheral c. Mouse
b. Webcam d. Keyboard
5. This device feeds a sound signal to the computer, where it can be recorded,
or streamed across the internet.
a. Monitor c. Projector
b. Speaker d. Microphone
6. It essentially displays a signal sent by the computer in a visual format.
a. Monitor c. Projector
b. Speaker d. Microphone
7. It is another common type of output device that typically come in pairs to
provide stereo sound and sometimes with a subwoofer unit too in order to enhance
bass frequency.
a. Monitor c. Projector
b. Speaker d. Microphone
8. This device project still or moving images onto a screen, blank wall, or other
surface.
a. Monitor c. Projector
b. Speaker d. Microphone
9. They are used to generate hard copies of electronic data stored on a computer,
most often text or images onto paper.
a. Monitor c. Joystick
b. Printer d. Microphone
10. It is an input device that is often used to control video games, and
usually have one or more push-buttons whose state can also be read by the
computer.
a. Monitor c. Joystick
b. Printer d. Microphone
Pretest RECAP Activity # 1:
1. A 1.Hard Disk Drive (HDD) Across:
2. C 2.Solid State Drive (SSD) 1. Webcam
3. D 3.Internal Storage Devices 3. Monitor
4. B 4.Hybrid Hard Drive (HHD) 5. Mouse
5. D 5.External storage devices 6. Projector
6. A 6.External Hard Drive 7. Speaker
7. B 7.USB Flash Drive Down:
8. C 8.Compact Disc 2. Microphone
9. B 9.Digital Versatile Disc 4. Printer
10.C 10.Blu Ray Disc 8. Scanner
9. Joystick
10. Keyboard
Activity # 2: Post Test
1. Mouse 1. A
2. Keyboard 2. C
3. Microphone in any order 3. D
4. Scanner
4. B
5. Webcam
6. Joystick 5. D
7. Monitor 6. A
8. Printer in any order 7. B
9. Speaker 8. C
10.Projector 9. B
10.C
KEY TO CORRECTION
REFERENCES
Turbofuture. “What Is a Peripheral Device?”. August 1, 2020.
https://turbofuture.com/computers/Examples-of-Computer-Peripheral-
Devices.

Gladiator z3. “Webcam”. Wikimedia Commons. May 15, 2018. August 1, 2020.
https://commons.wikimedia.org/wiki/File:Webcam.jpg.

Pixabay. “Keyboard”. August 1, 2020. https://pixabay.com/vectors/keyboard-


electronic-computer-311803/.

Flickr. “Microphone”. August 1, 2020. https://www.flickr.com/photos/


185626308@N07/49111065928.

Lucasbosch. "Computer Monitor”. Wikimedia Commons. October 2, 2019.


August 1, 2020. https://commons.wikimedia.org/wiki/File:EIZO_Foris_
FG2421_VGA_computer_monitor_displaying_test_pattern.png.

Evan-Amos. “Computer Speakers”. Wikipedia. July 19, 2020. August 1, 2020.


https://en.wikipedia.org/wiki/Computer_speakers.

Flickr. “Projector”. August 1, 2020. https://www.flickr.com/photos/


av_hire_london/5570763086.

Pixabay. “Printer”. August 1, 2020. https://pixabay.com/vectors/printer-copier-


modern-office-1293116/.

Pixabay. “Scanner”. August 1, 2020. https://pixabay.com/vectors/scanner-digital-


scanner-computer-146465/.

Tuplano, Aiza. “Module Cover.” 2020.

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