Leisure and Recreational Activities

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MODULE 2

LEISURE AND
RECREATIONAL
ACTIVITIES

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MODULE 2
INDOOR
ACTIVITIES

INTRODUCTION
In Module 1 Indoor recreation activities is defined as activities undertaken on the comfort of
one’s home or more specifically indoor and they are to recreate the mind and soul. For such
indoor recreation activities there are well-established clubs or recreation centers offer a varied
program of activities throughout the year. In this module we will not just confined with this
definition but rather you will play and select different games for you to recreate your mind and
soul. This unit module topics on Chess, Game of Generals and Darts. You are to study and
accomplish this unit module from March 13 to March 27, 2021.
LEARNING OUTCOMES

At the end of this unit module you are expected to:



discuss the history of the Chess, Game of Generals and Darts

demonstrate the knowledge and skills acquired in playing chess, Game of Generals and
Darts; and
 exhibit fair play through applying the rules and regulations chess
LEARNING RESOURCES
 Old Calendar page/ Manila Paper, as a Substitute for Chess board, GOG board and Dart
Board, Mobile Phone for Documentation
PRE- LECTURE ACTIVITY
There are 10 Activities listed below, in your catleya notes, rank the following according to the
intensity of happiness it gives you.

1.Watching Memes
2. Reading Books
3. Hang out with Friends
4.Family Bonding
5. Binge Eating
6. Watching 5 minutes craft
7. Biking
8. Playing Ball Games
9. Playing Mobile Games
10. Online Shopping
That Activity has something to do with our Topics in this unit Module, The Ranks,
positions and levels are some important things to remember in this unit module.

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BOARD GAME: CHESS

BRIEF HISTORY OF CHESS


Precursors to chess originated in India during the Gupta Empire. There, its early form in the 6th century
was known as chaturaṅ ga, which translates as "four divisions (of the military)": infantry, cavalry,
elephantry, and chariotry. These forms are represented by the pieces that would evolve into the modern
pawn, knight, bishop, and rook, respectively.
 Chaturanga starting position. The kings do not face each other; the white king starts on e1 and the
black king on d8.

Objective of the
game
The purpose of the game is to checkmate the opponent's king. This happens when the king is put into
check and cannot get out of check. There are only three ways a king can get out of check: move out of
the way (though he cannot castle!), block the check with another piece, or capture the piece
threatening the king. If a king cannot escape checkmate then the game is over. Customarily the king is
not captured or removed from the board, the game is simply declared over.

Equipment and facilities


 A chess piece, or chessman, is any of the six different movable
objects used on a chessboard to play the game of chess.

 A chessboard is the type of chequerboard used in the board game


chess, over which the chess pieces are laid. It's usually square in
shape, with a peculiar pattern of alternating two colours between
its subdivisions. Wooden boards may use naturally light and dark
brown woods, while plastic and vinyl boards often use brown or
green for the dark squares and shades such as buff or cream for the
light squares. Materials vary widely; while wooden boards are
generally used in high-level games; vinyl, plastic, and cardboard
are common for low-level and informal play. Decorative glass and
marble boards are available but rarely accepted for games rated by
national or international chess federations.

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 A chess clock consists of two adjacent clocks with buttons to
stop one clock while starting the other, so that the two clocks
never run simultaneously. Chess clocks are used in chess and
other two-player games where the players move in turn. The
purpose is to keep track of the total time each player takes for
his or her own moves, and ensure that neither player overly
delays the game. Chess clocks were first used extensively in
tournament chess, and are often called game clocks. The first
time that game clocks were used in a chess tournament was in
the London 1883 tournament. Their use has since spread to
tournament Scrabble, shogi, go, and nearly every competitive
two-player board game, as well as other types of games

Rules of the game

 Chess is played on a square board of eight rows (called ranks and denoted with numbers
1 to 8) and eight columns (called files and denoted with letters a to h) of squares. The
colors of the sixty-four squares alternate between light and dark, and are referred to as
"light squares" and "dark squares". The chessboard is placed so that each player has a
white square in the near right hand corner, and the pieces are set out as shown in the
diagram on page 14, with each queen on a square that matches its color.

 Each player begins the game with sixteen pieces: each player's pieces comprise one king,
one queen, two rooks placed at the outermost side of the king and queen, two bishops
which one is place right beside the king and the other one is beside the queen, two
knights which is place between rook and bishops and eight pawns which is place infront
on the royal family. One player, referred to as White, controls the white pieces and the
other player, Black, controls the black pieces; White is always the first player to move.
The colors are chosen either by a friendly agreement, by a game of chance or by a
tournament director. The players alternate moving one piece at a time (with the exception
of castling, when two pieces are moved at the same time). Pieces are moved to either an
unoccupied square, or one occupied by an opponent's piece, capturing it and removing it
from play. With one exception (en passant), all pieces capture opponent's pieces by
moving to the square that the opponent's piece occupies.

 Many tournaments follow a set of common, similar rules. These rules do not necessarily
apply to play at home or online, but you may want to practice with them anyway.

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 Touch-move - If a player touches one of their own pieces they must move that piece as
long as it is a legal move. If a player touches an opponent's piece, they must capture that
piece. A player who wishes to touch a piece only to adjust it on the board must first
announce the intention, usually by saying “adjust”.

 Clocks and Timers - Most tournaments use timers to regulate the time spent on each
game, not on each move. Each player gets the same amount of time to use for their entire
game and can decide how to spend that time. Once a player makes a move they then touch
a button or hit a lever to start the opponent's clock. If a player runs out of time and the
opponent calls the time, then the player who ran out of time loses the game (unless the
opponent does not have enough pieces to checkmate, in which case it is a draw).

Special Moves in
Chess
 CASTLING
One other special chess rule is called castling. This move allows you to do two important things all in one move:
get your king to safety (hopefully), and get your rook out of the corner and into the game. On a player's turn he
may move his king two squares over to one side and then move the rook from that side's corner to right next to
the king on the opposite side. (See the example below.) However, in order to castle, the following conditions
must be met:
 it must be that king's very first move
 it must be that rook's very first move
 there cannot be any pieces between the king and rook to move
 the king may not be in check or pass through check
Notice that when you castle one direction the king is closer to the side of the board. That is called castling
"kingside". Castling to the other side, through where the queen sat, is called castling "queenside". Regardless of
which side, the king always moves only two squares when castling.

 PAWN PROMOTION
On reaching the last rank, a pawn must immediately be exchanged, as part of the same move, for [either] a queen,
a rook, a bishop, or a knight, of the same colour as the pawn, at the player's choice and without taking into
account the other pieces still remaining on the chessboard. The effect of the promoted piece is immediate and
permanent!

 EN PASSANT
The last rule about pawns is called “en passant,” which is French for “in passing”. If a pawn moves out two
squares on its first move, and by doing so lands to the side of an opponent's pawn (effectively jumping past the
other pawn's ability to capture it), that other pawn has the option of capturing the first pawn as it passes by. This
special move must be done immediately after the first pawn has moved past, otherwise the option to capture it is
no longer available.

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Chess pieces
Movements
THE KING
When a king is under
direct attack by one (or
possibly two) of the
opponent's pieces, the
player is said to be in
check. When in check,
only moves that remove
the king from attack are
permitted. The player
must not make any move
that would place his king
in check. The object of the
game is to checkmate the
opponent; this occurs
when the opponent's king
is in check, and there are
no moves that remove the
king from attack.
The king can move only
one square horizontally,
vertically, or diagonally.
Once in the game, each
king is allowed to make a
special double move, to
castle. Castling consists of
moving the king two
squares towards a rook,
then moving the rook onto
the square over which the
king crossed.
Castling is only
permissible if all of the
following conditions hold:
• The player must
never have moved
both the king and
the rook involved

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THE KNIGHT/ HORSE
The knight can jump over occupied squares and moves two spaces horizontally and one
space vertically or vice versa, making an "L" shape. A knight in the middle of the board
has eight squares to which it can move. Note that every time a knight moves, it changes
square color.

THE PAWN
Pawns have the most complex rules of movement: A pawn can move forward one
square, if that square is unoccupied. If it has not moved yet, the pawn has the option of
moving two squares forward, if both squares in front of the pawn are unoccupied. A
pawn cannot move backward. When such an initial two square advance is made that puts
that pawn horizontally adjacent to an opponent's pawn, the opponent's pawn can capture
that pawn "en passant" as if it moved forward only one square rather than two, but only
on the immediately subsequent move. Pawns are the only pieces that capture differently
than they move. They can capture an enemy piece on either of the two spaces adjacent to
the space in front of them (i.e., the two squares diagonally in front of them), but cannot
move to these spaces if they are vacant. If a pawn advances all the way to its eighth rank,
it is then promoted (converted) to a queen, rook, bishop, or knight of the same color. In
practice, the pawn is almost always promoted to a queen.

The player with the white pieces always moves first. Therefore, players generally decide
who will get to be white by chance or luck such as flipping a coin or having one player
guess the color of the hidden pawn in the other player's hand. White then makes a move,
followed by black, then white again, then black and so on until the end of the game.
Being able to move first is a tiny advantage which gives the white player an opportunity
to attack right away.

First Move
The player with the white pieces always moves first. Therefore, players generally decide who will get to be
whiteTHIS
by chance orFOR
MODULE IS luck
THEsuch as flipping
EXCLUSIVE a coin
USE OF THE or having
UNIVERSITY OF LAone player
SALETTE, INC.guess the OF
ANY FORM color of the hidden pawn in
the other player's hand.
REPRODUCTION, White then
DISTRIBUTION, makesORa POSTING
UPLOADING, move, followed by black,
ONLINE IN ANY FORM OR then white
BY ANY again, then 7black and so on
MEANS
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until the end of the game. Being able to move first is a tiny advantage which gives the white player an
opportunity to attack right away.

Check
Activity 1.1
Before we begin to play
the game chess let’s have
a practice! By putting the
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chess pieces into
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DISTRIBUTION, 8
places. You
WITHOUT THEcan cut out
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the chess board and chess
pieces below and paste it
to your colored Catleya
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Activity 1.2
Let’s practice to end the
game by identifying the
chess pieces and its last
movesExample 1. TwotheMoves
to checkmate
king. Checkmate
See the example
First Move:
below for your reference.
White piece Answer:
1st Move: White Rook in E6 moves to E8 to check

Black knight in F6 will capture the white rook in E8

2nd move: White Bishop in D3 moves to H7 to


checkmate the black king

Let’s Do it!!
Answer the following
Puzzle in Your Colored
Catleya Notes!
2. Two moves 1. Two moves
Checkmate Checkmate
First Move White First Move White
Piece Piece
(10 points) (10 points)

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5. Two moves 4. Two moves
Checkmate Checkmate
First Move White First Move White
Piece Piece
(10 points) (15 points)

3. Two moves
Checkmate
First Move White
Piece
(15 points)

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GAME OF
GENERALS
 Invented in the
Philippines by
Sofronio H. Pasola
Jr. in 1970
 also called
Salpakan, GG,
GOG or The
Generals
 Psychological and
Educational war
game
 designed for two
players and
EQUIPMENT

 Game board- 9 x 8 squares


Shaded squares are the allotted for the pieces in their initial positions
 21 GOG Pieces
A. 2-Spy
B. 1-5 star general
C. 1- 4 star general
D. 1-3 star general
E. 1-2 star general
F. 1-1 star general
G. 1- Colonel
H. 1-Lt. Colonel
I. 1-Major
J. 1-Captain
K. 1-1st Lieutenant
L. 1-2nd Lieutenant
M. 1-Sergeant
N. 6- Private
 1-FLAG
MOVES AND RANK
 All pieces move the same
 Forward, backward, and sideways
 One square per turn
 Spy-Can eliminate all pieces except privates
RULE OF THE GAME
 Flag- Can eliminate challenged flag
 Pieces are not Other
requiredpieces-Can eliminate
to be placed other lower
in a definite patternranked pieces.
 Players place  their
Private-Can eliminatetothe
pieces according spystrategy
their
 But, players are only allowed to place their pieces on the first 3 rows of their side of the board
 Pieces should face their owners so it can’t be seen by the opponent
 Players decide who goes first then they take turns alternately
THE THIS
ARBITER
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 Neutral
WITHOUT third
THE person
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 Act as judge in the challenges
 looking at the pieces
 applying piece ranks
Activity 2
In your Catleya notebook
cut and paste the GOG
board below and write the A. 2-Spy
letter that corresponds the B.
1-5 star general
GOG pieces applying the C.
1- 4 star general
Blitzkreig Strategy D.
1-3 star general
E.
1-2 star general
F.
1-1 star general
G.
1- Colonel
H.
1-Lt. Colonel
I.
1-Major
J.
1-Captain
K.
1-1st Lieutenant
DARTS L.
1-2nd Lieutenant
M.
1-Sergeant
BRIEF HISTORY OF DARTS N.
6- Private
 One
Many interesting stories exist with regard to darts. 1-FLAG
such story was about a game which originated in 1844
called "Puff and Dart". It seems that while some people were throwing the darts others tried to start a new type of
game by using a blowpipe to blow the dart into the board. Apparently the game was quickly banned because a
London dart blower made the mistake of sucking the blowpipe instead of blowing. The dart went into his
digestive system,IS FOR
THIS MODULE which
THE caused him
EXCLUSIVE USEto
OFdie
THE aUNIVERSITY
few daysOFlater.
LA SALETTE, INC. ANY FORM OF
The first paper folded dart flight was patented in 1898 byINanANY
American and inMEANS 1
1906 an Englishman patented the
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first metal barrel.
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Much is also speculated about the distance from where the darts were thrown, commonly known as the “oche”.
(“oche” is pronounced the same as “hockey without the “H”). Other words for "the oche" is the “Throw line” or
“Toe Line”. The throwing line is a line that a dart player stands behind when throwing his or her darts.
Basic Rules:
In a game of 501 the objective is for one player or a team to be the first to reach zero from starting total of
501. In simple terms, after three darts are thrown, the throwing player subtracts the total scored from his
current total until he reaches zero. In order to reach zero each player must finish by throwing a double i.e. if
player one has 36 remaining he must hit double 18 to win, while if player two has 45 remaining he must hit
single 5 first , and hit double 20 to win - or a another combination of scores provided the final dart scores on
a double.
The rule of Bulls Eye
If player’s remaining score is 50 player can hit the bull’s eye
The Split 11 rule
If the remaining
THIS MODULEcore of THE
IS FOR the EXCLUSIVE
player isUSE
1 itOFmeans it can’t OF
THE UNIVERSITY beLAhitSALETTE,
in doubles soFORM
INC. ANY the player
OF must hit the middle of
1
the number 11
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4
Legs &WITHOUT
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Games being played in the Legs format can be played to a 'Best of' format whereby a player or team winning
2,3,4,6, legs in a 'Best of 3, 5, 7, 9 or 11 Leg' game wins the match.
Standard dartboard clearly
shows the segments associated
with each number on the board.
Landing a dart in the "20"
segment scores you 20 points.
Simple. You do need to know
the value of the different
concentric rings round the
board. Please read on.

SINGLE SCORE
For any dart landing in the "non-ringed" area of the dartboard you
score the number shown at the outside of that segment. As an
example, darts landing in the yellow shaded areas would score 13 and
17. 13+17=30.

DOUBLE RING SCORE


The outer ring counts as double the normal score, usually
written as D. In the picture above you can see the yellow
highlighting shows D20, D1 and D18. This would score
THIS MODULE
40+2+36=78 or ISdouble
FOR THEthe
EXCLUSIVE
normalUSE OF THE
score ofUNIVERSITY OF LA SALETTE, INC. ANY FORM OF
20+1+18=39. 1
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TRIPLE RING
Any darts landing in the inner ring score three times their
Activity 3
It says that in order to end the game one must hit a double ring, bulls eye
or ,middle of number 11, In your Catleya Notebook
1. think and write of a number that is divisible by 2.
2. cut and paste in your catleya notebook the dart board below.
3. encircle the last hit for you to end the game.

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Let’s Play! (Preliminary Examination)
General Guidelines:
1. From the 3 indoor Games discussed in this module choose 1.
2. Together with your friends or family member apply the rules of the game that you chose, if opponents
doesn’t know the rules teach them instead.
3. Take a selfie with your opponents together with the game board for documentary purposes and paste it
on your catleya notebook.
4. There should be at least 4 participant and 2 arbiter/ referee in the game including you.
5. The game is in Single Elimination see the game schedule below
Game 1 A. Player 1 Game 3 Winner 1 CHAMPION
(40 points) B. Player 2 (50 points) (60 points)
Game 2 C. Player 3 Winner 2
(40 points) D. Player 4

6. THIS
You MODULE IS FORa THE
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draw lots if USE
whatOF player
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and whatOF LA SALETTE,
game youINC.
areANY
in.FORM OF 1
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7. WITHOUT
DuringTHE
theWRITTEN
gameplay take note of your chess pieces movements
PERMISSION OF THE UNIVERSITY IS STRICTLY PROHIBITED.
and the chess pieces of
7 your opponents
in your Catleya notebook.
8. Integrity and honesty must be observe during the gameplay
9. If you lose in the 1st or 2nd game you will have a 40 points and if you lose in the 3rd game you will have
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Wha
tI
Provide an Insight in all the lessons in this module, write your answers in your
Colored Catleya notes
ChessHave Game of generals Darts
Lear
ned

Reference:
 Calixihan, J. O. (2010). Games Filipino Play. Pasig City: Anvil Publishing, Inc.
 FIDE World Chess Federation Handbook
 Masigan, A. B., Game of the Generals. Kouzes, J. M. & Posner, B. Z., Biech, E. (ed.) (2010)
The Leadership Challenge: Activities Book. Pfeiffer Publishing
 Darts Regulation Authority (DRA) Rules Book. Moore Tibbits Solicitors, 34 High Street,
Warwick, Warwickshire, CV34 4BE. Ratified January 2019.



 www.sd13.org/Downloads/team-buildinggamesactivitiesideas%20(2).pdf
 https://theknowledgereview.com/the-importance-and-impact-of-recreational-activities-in-the-educational-
curriculum/
 https://apkpure.com/arbiter-pro-for-game-of-the-generals/maurojean.yahoo.com.arbiter
 https://boston.eater.com/2019/5/21/18633870/flight-club-darts-boston-seaport-district

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