Farm EVERYTHING
Farm EVERYTHING
Farm EVERYTHING
12w38a
ArmorItems
Invulnerable
Pose
Alpha v1.0.14
PersistenceRequired
UUIDLeast
NoAI
Silent
UUIDMost
Fire
PortalCooldown
Air
Passengers
CustomName
BatFlags
NoBasePlate
Health
NoGravity
ShowArms
Invisible
Small
AbsorptionAmount
will add l8r
also l8r
With
NoGravity
0 (The armor stand sits on the ground)
1 (The armor stand can float in the air)
Example
{NoGravity:1}
/summon
/data
ShowArms
0 (The armor stand will not have arms)
1 (The armor stand will have arms)
Example
{ShowArms:1}
/summon
/data
Invisible
0 (The armor stand is visible)
1 (The armor stand is invisible and only the items on the armor stand can be seen)
Example
{Invisible:1}
/summon
/data
Small
0 (The armor stand is normal size)
1 (The armor stand is small)
Example
{Small:0}
/summon
/data
NoBasePlate
0 (The armor stand has a base plate)
1 (The armor stand does not have a base plate)
Example
{NoBasePlate:1}
/summon
/data
ArmorItems
Items of armor that are hanging on the armor stand, listed in this order: boots, leggings, chestplate, helmet
Syntax
ArmorItems:[{Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}]
Example
{ArmorItems:[{Count:1,id:diamond_boots}, {Count:1,id:diamond_leggings}, {Count:1,id:diamond_chestplate}, {Count:1,id:diamond_helmet}]}
/summon
/data
Pose
The pose for the armor stand which can be up to 6 data tags: Head, Body, LeftArm, RightArm, LeftLeg and RightLeg. (See below for explanation)
Syntax
Pose:{Head:[x,y,z], Body:[x,y,z], LeftArm:[x,y,z], RightArm:[x,y,z] ,LeftLeg:[x,y,z], RightLeg:[x,y,z]}
Example
{Pose:{Body:[0f,46f,0f], Head:[115f,0f,0f]}}
/summon
/data
Head
It is used within the Pose data tag to specify the position of the head. It takes 3 values and each value can be between 0 and 360 (in degrees). The fir
Syntax
Pose:{Head:[x,y,z]}
Example
{Pose:{Head:[115f,0f,0f]}}
/summon
/data
Body
It is used within the Pose data tag to specify the position of the body. It takes 3 values and each value can be between 0 and 360 (in degrees). The fir
Syntax
Pose:{Body:[x,y,z]}
Example
{Pose:{Body:[0f,46f,0f]}}
/summon
/data
LeftArm
It is used within the Pose data tag to specify the position of the left arm. It takes 3 values and each value can be between 0 and 360 (in degrees). The
Syntax
Pose:{LeftArm:[x,y,z]}
Example
{Pose:{LeftArm:[19f,0f,0f]}}
/summon
/data
RightArm
It is used within the Pose data tag to specify the position of the right arm. It takes 3 values and each value can be between 0 and 360 (in degrees). Th
Syntax
Pose:{RightArm:[x,y,z]}
Example
{Pose:{RightArm:[19f,0f,0f]}}
/summon
/data
LeftLeg
It is used within the Pose data tag to specify the position of the left leg. It takes 3 values and each value can be between 0 and 360 (in degrees). The
Syntax
Pose:{LeftLeg:[x,y,z]}
Example
{Pose:{LeftLeg:[50f,0f,0f]}}
/summon
/data
RightLeg
It is used within the Pose data tag to specify the position of the right leg. It takes 3 values and each value can be between 0 and 360 (in degrees). The
Syntax
Pose:{RightLeg:[x,y,z]}
Example
{Pose:{RightLeg:[50f,0f,0f]}}
/summon
/data
UUIDLeast
A number that specifies the right half of the UUID for the armor stand (use UUIDLeast and UUIDMost to target/find a particular armor stand in the gam
Example
{UUIDLeast:-6645587150281567948L}
/summon
/data
UUIDMost
A number that specifies the left half of the UUID for the armor stand (use UUIDLeast and UUIDMost to target/find a particular armor stand in the game
Example
{UUIDMost:4420078606457655279L}
/summon
/data
id
armor_stand (The entity value used to represent an armor stand in the EntityTag or Passengers tag)
Example
{id:armor_stand}
/summon
/give
t:1,id:diamond_helmet}]}
een 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-axis.
tween 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-axis
etween 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-ax
ween 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-axis.
etween 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-axis
a particular armor stand in the game)