Resume Yash Placements For Yash Bhartia-1

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YASH BHARTIA

Course : B.E. (Hons.), Computer Science, 2023


Email : [email protected]
Mobile : 9987242011
CGPA : 7.14

ACADEMIC DETAILS

COURSE INSTITUTE/COLLEGE BOARD/UNIVERSITY SCORE YEAR

CLASS XII Indian Convent School CBSE 85.8 % 2019

CLASS X Seven Square Academy CBSE 10 CGPA 2017

Logic in Computer Science, Computer Programming, Database Systems, Object Oriented Programming, Data
Subjects / Electives Structures and Algorithms, LInguistics, Probability and Statistics, Discreet structure for computer sciences,
Principles of Economics

Deep Learning, Game Design and Development, Unity 3D, C#, Machine
Technical Proficiency
Learning, Python3, Pandas, NumPy, Java, PyTorch

SUMMER INTERNSHIP / WORK EXPERIENCE

Intern, Prodapt Solutions May 2021 - Present


Developed a Pre-onboarding engagement tool app with automated processes to ease the process for both HR and new recruits

PROJECTS

Drug design using molecular generation - AI, NLP Aug 2021 - Dec 2021
Leveraging Generative NLP models to assist Drug Design techniques Supervised by Dr. Ashwin Srinivasan
Quantum Chess - Quantum Mechanics Feb 2021 - May 2021
Open source Quantum Chess implementation, made with Qiskit, hichesslib, and Qt. Link
Reddit Flair Detection - Naural Language processing Aug 2020 - Aug 2020
LSTM+Attention model using PyTorch and torchtext to classify Reddit posts into their appropriate flairs. Link
PokeBattle - Reinforcement Learning Jul 2020 - Aug 2020
Made an environment and an agent based on DQN network to play and win against a fixed algorithm using web scraped and cleaned
data. Link
Dots and Boxes - Online Mulitplayer game Feb 2020 - Mar 2021
Tic-Tac-Toe and Dots and boxes made in unity, made using Firebase and Rest Client for Unity. Link
Procedural Dungeon rooms - Algorithms Feb 2020 - Apr 2020
A reusable asset to generate dungeon rooms procedurally in Unity
Algorithms used: Delaunay triangulation, Minimal tree spanning and optimizations like grid correction. Link

PUBLICATIONS

LRG at SemEval‑2021 Task 4: Improving Reading Comprehension with Abstract Words using Augmentation, Linguistic Features and Voting
Journal name: arxiv | Publication date: Apr 24, 2021
Abheesht Sharma, Harshit Pandey, Gunjan Chhablani, Yash Bhartia, Tirtharaj Dash
NLRG at SemEval-2021 Task 5: Toxic Spans Detection Leveraging BERT-based Token Classification and Span Prediction Techniques
Journal name: arxiv | Publication date: Feb 24, 2021
Gunjan Chhablani, Abheesht Sharma, Harshit Pandey, Yash Bhartia, Shan Suthaharan

POSITION OF RESPONSIBILITY

Game Development Co-ordinator - Developer's Society (DevSoc) Mar 2021 - Present


Game Development Vertical head at DevSoc. Managing a team of over 20 students, guiding and mentoring them in development and design.
English Batch Head - Abhigyaan Mar 2020 - Jun 2021
Managed a batch of 10 volunteers and 8 students in teaching underprivileged students and adults who want to learn for better lifestyle and/or
further careers.

CONFERENCES AND WORKSHOPS

Building Transformer-based Natural Language Processing applications


Organized by: Nvidia Deep Learning Institute | Date: Jun 2021
AR Workshop
Organized by: Elixar Systems, DevSoc | Date: Feb 2020
Mentored Unity basics and Learned AR

VOLUNTEER EXPERIENCE
Center for Technical Education (CTE) - Role: Introduction to Machine Learning and Deep Learning, Instructor | Cause: Education
Responsible for delivering lectures on PyTorch, Computational Graphs, Neural Nets and Natural Language processing Jan 2021 - Jun 2021
to70 students and mentoring their final project for the course
Peer Mentorship Program - Role: Academic Mentor | Cause: Education Nov 2020 - Present
Academic Mentor for 6 students, helping them adjust to college environment in an online semester and solving difficulties they face along the
way.

LANGUAGES KNOWN

Hindi, English

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