DAP7 Manual
DAP7 Manual
DAP7 Manual
Dynamic Auto-Painter
© 2022 Mediachance.com
I Dynamic Auto-Painter PRO
Table of Contents
Part I Introduction 1
Part II Version 7 3
Part IV Version 5 9
Part V Version 4 13
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Contents II
21 Organizing
...................................................................................................................................
Templates 77
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III Dynamic Auto-Painter PRO
19 Quick...................................................................................................................................
Preview 200
20 Panel................................................................................................................................... 202
21 Panel...................................................................................................................................
- Random/Bypass 205
22 Panel...................................................................................................................................
- Parameter Modulator 207
23 Panel...................................................................................................................................
- Monitors 209
24 Panel...................................................................................................................................
- Create Variation 211
25 Capture
...................................................................................................................................
Video Frames 212
Index 223
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Introduction 1
1 Introduction
Dynamic Auto-Painter (DAP) digitally repaint your photos in the style of famous world masters such as
Van Gogh, Monet, Benson, Corot and Cézanne.
DAP is not a photo filter. Our goal was to create a software to produce results that closely resemble
actual paintings both from distance as well as up close.
A paint effect or filter can create the feel of a brush strokes on the image, but when you look at it from a
normal distance or re-sized down on a web page, it looks like a heavy processed photo.
This is because it doesn't matter if the pixels are smeared with a brush-like texture, they still have the
same "photo" feel.
Dynamic Auto-Painter takes a different approach. First, it doesn't process the actual photo pixels at all.
The photo is just like a scene in front of a painter. Dynamic Auto-Painter will then paint the image from
scratch using digital brushes while keeping the photo only as a guide. In fact you can pain a very large
painting from a small web-size image of just a few hundred pixels.
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Dynamic Auto Painter gravitates toward impressionist styles of Monet, Van Gogh, Manet, Cezanne,
Pissaro etc, and it is especially suited for landscapes or scenery.
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Introduction 3
2 Version 7
New additions in version 7
Feature Follow - Brushes can now follow the angle of image features which can dramatically improve
the painting
SMART brush size - brush can automatically resize to correspond to the image complexity
Few new automatic mask options
Panel tab to access any parameters of the preset
Ability to Batch process image using changing preset parameters (modulation)
Random parameters in Panel
Ability to capture painting process into video frames
Other Changes:
a variation can have its own separate brush size graph
adjust input for Detail Cycle added in Insert FX
Layer effect and Outline can be saved internally into the preset (previously preset could only recall
existing layer/outline effect)
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3 Version 6
New additions in version 6
Grade Tab
This is a quick way to apply non destructive color correction to input image.
Inpaint Tab
In older version there used to be "Remove Unwanted Parts" tool that was later removed (the irony!) as it
couldn't keep up with any larger size images. This is a rework of that idea with much more options. There
are in fact 3 distinctive tools: the very effective Interactive Smart Patch Tools (for large elements) that can
seamlessly patch unwanted parts with any other image parts, Spot Auto Heal Brush (for small parts) that
will replace small blemishes with surrounding patterns and a simple Clone Brush known from image
editing programs.
The Smart Patch will not only replace the selected part of image with another part, but also fit it there
without obvious seams.
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Version 6 5
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6 Dynamic Auto-Painter PRO
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Version 6 7
Image using Aquarelle Noveau preset that uses LeRoy Color Randomizer:
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Note: The folders are not for moving or organizing factory supplied presets but for your own or imported
creations. All factory presets are installed within program folder (C:\Program Files\DAPPRO6
\objectpacks\) but any changes you made are saved in C:\User\<name>\My Documents\DAP
\objectpacks. DAP will automatically show only one preset in the Preset Library if duplicates exist (the
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Version 6 9
saved files in My Document Files have priority over the ones in Program Files).
If you start manually moving factory presets from Program Files to My Document subfolders every time
you reinstall the software you will have them show in the root again!
If you want to change factory preset - add variation it saves tons of space
Don't manually move factory presets to subfolders or soon or later you will end up with duplicates when
the update reinstalls the presets back to the root folder.
Save your own presets either in root or in subfolders (You can currently only create subfolders
manually with file explorer in C:\User\<name>\My Documents\DAP\objectpacks before you start DAP)
Tip: You can have your own image for the folder as shown in the image above if you add banner.jpg file
with dimensions 204x40 into the subfolder.
Read more 77 .
U-Paint Helper
This is a tool for aspiring artists. It breaks the painted image into steps or layers that can be then used
while painting with real brushes and colors. It also works on just an input image (which can be used if
you already have exported your paintings previously). Since it uses Reactor it is infinitely customizable
and you can write your own process how to break image into layers.
Changes:
The Canvas sizes in painter tab were renamed. The Megapixel number used before version 6 would often
give impression to beginners of a "small" output and they would try to push it unnecessary higher (which
is counter-productive)
The standard 10 Megapixel is now called: 3200px and this is the size which is probably best used for
most normal outputs as it produces 3200x2400 images
4 Version 5
What's new from version 4 to version 5:
new processing during underpaint called value mask that changes transparency of brushes
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dynamically (as if parts of the images are masked), For example it can preserve white spaces in
watercolor. this makes the result more realistic while you can easy up on dry reveal step to preserve
more of the brushwork.
substitution brushes. This was half there but never finished. The process will think it paints with one
set of brushes (guide), but then actually put down a brush from a parallel set. This allows for difficult
templates, mostly ones that have lot of transparencies like pencil drawings, transparent watercolor -
currently the system would choke on them and not put them on properly. But now you can add a
"guide" template which has easy brushes to work.
Variations
Variations 35 for each preset. Variations will use the same brush set as the parent but can have
different settings (and reactor effects) without copying the whole brush template. Also they will appear
nested in presets so say Benson can have 5 variations hidden inside but they can be pretty different.
added variations and their management to template Editor
The user management will keep track of which templates are modified and also allows "rolling back"
changes from factory supplied templates.
The presets tab will become the ONLY way to select the presets no longer the small square presets in
Painter tab. Instead only the selected preset and variations will be displayed in the Painter tab
Clone tool in Retouch
Painting preview now fits the whole window during its process, instead of the smaller preview in the
middle, also ability to see painting in 1:1 pixel size during painting. You can revert back to v.4 small
preview if you wish so (the old way is about 30% faster)
dry reveal step will be now much faster if a reactor is used for dry reveal process (like many new v.4
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Version 5 11
presets).
Reactor effects can now be adjusted with more parameters (previously only a single parameter had
been adjustable with reactor effects)
Templates and variations now have a large preview.
Image Browser has a collection virtual folder where you can add images.
New Layers
Redesigned and much more powerful layers window. Now you can add many image processing
functions in the layers as fully dynamic effects. There are other tricks such as adding layers and
effects as a mask for a layer or adding effects only to the layer below (Clip to Layer)
a selector to change order when the Material is going to be applied (like before Outline, after Outline,
after layers...)
Batch Processing
Full Batch processing that takes a folder and paint it with selected template and chosen post
processing
A Multi-Template batch will use current image and paint it with selected or even all available templates.
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Version 5 13
5 Version 4
While the previous versions were focused solely on a fully automatic photo painting, with the version 4 we
wanted to give to users more manual-assisted painting options.
Many of the options can be now fully adjusted after the painting is done, for example users can now
manually brush-in various stages to any areas of the painting, remove brush strokes from subject face or
pain back under-paint to better separate the subject.
Also with the release of our new software Photo-Reactor, DAP was a logical destination for the
application of the new virtual filters that can be designed with it.
GUI
Preset tab (large preset window; one line per preset with description, search capability), also ability to
delete presets, open in AOP Editor etc...
Start/Stop buttons always visible on Painter tab
favorites , groups for presets
custom settings in favorites
A small label displays the current stage of painting and also a progress bar to know how long the
stage runs
A larger optional guide that gives you better description about each step, what to do and when
Main painting process work on separate thread to "lighten up" the GUI during painting
Final Output tab to see the final mix of all post processing
Painting
During painting we can select brushes to manually assist with painting
Set different probabilities and bans for brushes. This can be saved in favorites.
Soft Reveal Brush - paint reveal layer with mouse over important objects to reveal smooth detail (sort of
Interactive portrait mask)
Underpaint Reveal Brush - reveal underpaint with mouse during detasil brush
Improved Dry reveal that tries to avoid single pixel pinholes (that can be seen with the older dry reveal
on some cases)
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Reactor Integration: Injecting complex reactor process at various stages: pre-processing of image, dry
reveal stage (before/replace/after), post processing
Open input images in Photo-Blend to create collages
Improved Dry Reveal to avoid small pixel size pin-holes
Post Processing
Color Adjustment of final image
Outline Designer for pencil-like outlines
Layers (replace Overlay) to mix and apply various stages and textures
Color Adjustment of the final image
Retouch to manually paint back various stages after the image was finished
Special resizing method: Art Upscale to resize image for printing of very large sizes.
Other
Saving more complex layered PSD with separated underpaint and detail transparent layers, canvas
background, canvas texture and dry reveal layer
Saving transparent PNG snapshots of underpaint and detail layer either cumulative or non-cumulative
during pause.
Adding new parameters such as random brush transparency
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6 Recomended Software
DAP can be used alone, but there are few software packages that are exceptionally useful.
Photo-Blend
http://www.mediachance.com/photoblend/
A software to quickly combine parts of different photos into a montage that can be then painted into a
purposeful art. This rapidly increases the quality of painting from just a snapshots to an art by removing
unnecessary parts of images and arranging the objects into a real paint-worthy scene. And no, it is not
only about horses.
Photo Reactor
http://www.mediachance.com/reactor/
DAP uses Reactors virtual effects at many places during the painting. The included effects in DAP work
without having Photo-Reactor installed but in order to change the effects or create new one the Photo-
Reactor is needed to edit the vfbox files (virtual effect box). It is a complex software, and your head will
spin, but it has almost unlimited potential. Photo-Reactor can be also used to adjust the input and the
output image for DAP.
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https://www.mediachance.com/aienhancer/index.html
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Recomended Software 17
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7 Professional printing
We created AI Photo & Art Enhancer that uses Neural Networks to resize the result image with
incredible amount of details. *AI Photo & Art enhancer is a separate application.
It is hard to showcase the abilities in a help file, but the software adds shocking amount of details to
DAP painted images and increases resolution between 8 and 16 times.
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Professional printing 19
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8 Where to use it
DAP can be used in designers workflow for many different purposes.
In addition, thanks to the unique way DAP works, we get new benefits:
For most purposes DAP works as a size independent painting application. DAP can paint a large
image even from small input images.
The result will looks like a painting up close or from a distance unlike traditional photo effects
It doesn't use the actual image pixels, so noise or any other digital image phenomenon doesn't play
role
We can process images that would otherwise be a lost cases - extremely noisy images, small
resolutions from old camera or video captures etc...
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Where to use it 21
9 Legal stuff
Mediachance holds absolutely no copyright claims to images processed with any of the DAP versions
(Professional or Home). It is up to the user to know the rights for the processed input images, so such
as:
you hold the copyright of the input photo
the creative commons license attached to the image allows adapting.
Some version of DAP may come in the professional version and a "limited" HOME version.
Professional version (DAP PRO) You can use the result for any purpose including commercial.
Home/Lite version: A simplified version with a limited set of features is for non-commercial use only.
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10 Quick Start
The first introduction to the DAP can be a very quick affair:
Load Photo
Select Preset
Click Start
Watch it to paint
1. Load Photo (either from the menu or use Show Image Browser on the right side of the application)
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Quick Start 23
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6. Enjoy
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Quick Start 25
Underpaint
Adding large brushes, the image will look far from being finished
Dry Reveal
This will bring up the large details using different smoothing and reveal techniques. The painted image
starts to look finished
Detail
Placing small detail brushes to pinpoint highlights or outlines. This is the last autopainting cycle and
you will stop the painting during this cycle.
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Patience
Be patient, the image starts to be painted with large brushes progressing towards finer details.
The interface offers a large amount of options. They are grouped into few blocks of Tabs. The first green
Tab is the most important tab where you select the actual Preset or Style of painting. The blue colored
tabs are for adjusting the Input image BEFORE the painting starts. The red colored tabs are for adjusting
various details of the output AFTER the painting has been created and the Final Output finally shows the
complete final image how it will be saved.
The Home version has less options for input and output adjustments.
There are also additional input image adjustments in menu Adjust and menu Plug-ins.
Simple Steps:
Load Photo
You can use the build in browser or simply use the menu File-Open Image.
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Quick Start 27
Painter Tab
Here you can change basic painting options such as the result image size. The painter tab will also
display the currently selected preset and its variations 35 .
Note: DAP uses the input image as a guide - that means the output will not be the same size as the
input. It works both ways, the output can be as easily larger than input image as smaller. You have to
set the correct size in the "Canvas Output Size".
Bigger is not always better. Depending on how you want to use or display the result - smaller output size
will have more distinctive painterly quality and will be instantly recognized as a painting. A larger size will
have more small details - but also it requires to be viewed in larger size (for example printed on poster).
A common mistake when producing images for web or social media is to choose much too large size
that then will have to be scaled down when uploading which essentially diminish the artistic quality and
blur the result. It is good compromise to start with 3200px which is a great Standard for Web, Social
Media as well as normal Print
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Some presets are set to pause after predetermined number of strokes and you may decide if to continue
or stop at this point.
Tip: Don't start painting in high resolution - it takes considerably more time, to get the feel of a style and
how it changes the photo, the best is to start with the 6 Megapixel settings to get a feel for the preset.
Image Browser
This is used to load the image into Dynamic Auto Painter
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Quick Start 29
You can scroll the browser by clicking anywhere on it and dragging the mouse. This is a great time-saver
especially if you use tablet or touchscreen.
To open image, double click on it.
Large Preview
Right Click on an item to see its large preview
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Collection
You can add images to a collection (for example images you often use for testing or images you would
like to paint in the future). This is done from the Large preview, that is: right click on an item to open
large preview and click Add to Collection button.
This works similar to recalling favorite folder, except it will show an virtual folder with all the collection
images in it. If the image is deleted or renamed from its original location then the link in collection will
disappear.
Tip: You can also open collection from the menu View- Browser -Collection
To get back to normal browser press the Collection tab or select any folder in the folder list.
Levels
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Quick Start 31
Hue/Saturation/Lightness
In Version 6 PRO a new tab with Color Grade 92 has been added and also a way to remove unwanted
image objects with Inpaint 93 .
Rotate - rotate or mirror the original image. Some images actually do look different when mirrored!
For example we (at least in western part of the world) subconsciously perceive a person looking left like
he is looking "back" and person looking right like he is looking forward.
Crop - if we can find one, most powerful tool in art and photography, it would be crop tool. Cropping
subject can dramatically enhance the feel of an image. In fact nearly any photo can be always improved
by careful cropping. You may also remember rules of third.
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The Crop is non-destructive. that means you simply mark which part of the image you want to crop and
then the painting will paint that part on the full canvas. If you don't like it, you can simply re-crop the view.
Because DAP will not carry photographic noise, you may actually crop deep inside a small details and
get still usable or at least interesting painting with the same amount of paintery detail. This is one of the
wonders of DAP.
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Quick Start 33
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10.4 Presets
Presets tab displays all the available templates.
Note: The variations 35 are usually more advanced and refined than the main "parent" preset as they
employ many advanced techniques and custom reactor effects.
Options:
Search: When your mouse cursor is anywhere in the preset thumbnail window, you may start typing to
show only items that match the search criteria.
Sorting:
Right-Click on preset and from the menu select Sort method:
Sort by Name: Alphabetically A>Z
Sort by Date: Newly changed/added presets first
Favorites:
Adds current preset to a favorite Sheet 40 .
Variations
Presets can now have multiple variations.
The new variations are created from Edit Template.
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Quick Start 35
10.5 Variations
Variations allow to have multiple sets of different settings for each template.
They are marked by an arrow next to the Template.
Variations consist of the parent (the row with the bright thumbnail) and its optional children. Parent itself
is the primary developed template. All children derive from the parent by changing various settings.
In general the variations are a modifications of the parent template which also includes reactor files and
most often they gain in complexity. All variations were added in version 5 - so variations should be
considered as "updated" version of the previous template.
The editing and adding new variations are done through Edit in Template Editor (PRO version). This will
always load the parent preset and all variations attached to it.
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A variation will keep the parent brush strokes (defined in Brush Image Maps) and settings related to it
(such as number of objects) but all other parameters, including Detailed settings can be modified and
saved as new Variation.
More details are in the Edit Template 138 section.
Load template and select variation you want to start with (or main template which is the 0 variation),
make any changes then press Add/Save Variation.
Variations are saved in the .001, .002 ... etc files and you can either add new variation (default) or select
a variation to replace (in Existing Variations for the Parent). Fill up the Line 1 and Line 2 description and
press Add variation.
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Quick Start 37
Deleting Variations
Variation can be deleted from the main Preset window (highlight variation and right click and select
Delete preset) or from Edit Template (same way, right click Delete Variation.).
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Note, deleting variation will leave a gap (the other variations won't be re-numbered) and you can later
save a new variation in this gap by editing the variation file name directly in Add/Save Variation.
File Management
Edit Template now uses new user custom file management. What that means is you are not going to
open and save files directly with windows open/save dialog but through a Management window. The
Management will keep copies of files and direct DAP which to load.
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Quick Start 39
The Management will save any modifications away from the factory templates, which means the factory
templates will be never overwritten.
The Management will recognize three kind of files (templates and supporting files):
Factory - these come with the installation and are unchanged
Factory Modified - a modified (resaved) factory file with different settings than factory.
User - completely new template
Deleting templates (right click on Presets Window then use Delete Preset):
Factory Cannot be deleted
Factory Modifications will be deleted and the template will roll back into its factory settings
Modified
User Template will be completely deleted.
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10.6 Favorites
Favorites in Autopainter work more like your computer desktop screen where you can store your often
used or favorite shortcuts (icons). To open Favorites window, click the STAR button.
If you want to add preset to favorites, right click on the preset and select Add to Favorites. (Also menu
Painter - Add Current preset to favorites). This can be done regardless if favorites window is open or not.
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Quick Start 41
There are 3 more sheets in the favorites window and you can add texts shortcut or notes there as well.
To add icon shortcut to any of the other sheets, keep the favorites open, switch to a sheet and use Add
to favorites as above. (The icon will be added to the currently opened sheet)
Custom settings
So far by adding favorites icon we basically added a shortcut to the default template. However we can
add also the modified settings.
For example if we modify settings in the Painter tab such as Fithful/Impress slider we can add the preset
with those changes to the favorites.
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In this case the icon will appear with a small document pictogram
Note: The Brush Probability and Ban (if set during painting) is also added to the Custom settings.
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10.7 Painter
On the top of the window you can see the currently selected template and its variations. (this was
changed from version 4)
Painter tab displays the most useful set of controls to be changed without actually changing the
template preset. There is a far more settings hidden inside the template which is accessible in the
Template Editor 138 .
Palette
Color/Palette Sets the character of the painting palette and the way colors are mixed.
Palette selector combo box: Gives options for color palette. Some templates may have additional
palettes. There will always be at least Monochrome and two Color Match palettes. The Color Patch
Palettes will extract the colors from an existing image or artwork. They differ in the color matching
algorithm. The color match palettes are a legacy option. In the current versions there are other ways to
adjust the color of the image, including having an internal color match in the template itself.
Dry/Wet color
This settings set the color physical properties. Dry or solid color will clearly place the brush stroke on
the canvas. Wet color will partially blend the brush stroke with the previous colors.
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Brush Strokes
Min/Max brush size - this determines the size variation of the brushes used. A large variation is possible
for smooth brushes, but it may create graining with heavy paint templates.
Lock Button - locks the ratio of min/max so it can be all controlled by one slider.
Rez-Smart flag - this shows when Rez-Smart template is used. Rez-Smart template uses different
brushes for underpaint and for detail.
Nr. Of Strokes - number of strokes for the template. The time of using detail brushes is also derived from
this setting. If you increase number of strokes then also number of large strokes will be increased -
which may not be the desired effect. It is easier to use the Continuous button when the painting will
continue until you press Stop.
Non-Stop (Formerly Continuous) - In Non-Stop mode the painting run for the number of strokes, but then
it doesn't stop and continue with the last set of brushes until you press stop. Some paintings require
longer time to bring out all the details and this is the best way to do it.
Outline - the detail brushes will follow outline of the objects - this sets the strength of it. Some styles do
benefit from this and it is usually set by the preset.
Outline Sketch - In the extreme value of Outline (the larger rectangle highlighted red) the detail brushes
will start partially removing the features painted with larger brushes, producing a sketch-like image.
(Different presets behave differently, but try it on Cezanne preset)
Canvas
Resolution selection - the resolution of the output canvas. Note that higher resolution also means the
brush strokes will be smaller and it will take longer time to achieve full painting. Higher resolution is good
for printing on specialty paper. The Pixel number corresponds to the largest size of the output image
(Width or Height)
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Note: In version 6 these were renamed. The 3200px corresponds what was known in previous version as
10 mega Pixels and it is usually the optimal standard.
Clear canvas - this will clear canvas each time you press start. If unchecked you can actually do multiple
over paintings with different values or even different preset..
New in version 6: You can now quickly change the canvas color and/or brush fill for the canvas.
Real Canvas - the image will be painted on a real-like canvas. You can choose from two - oil canvas and
watercolor paper. The presets will usually select the best canvas for the style.
Note: PRO version: you can change the canvas also after the painting is done.
Natural Borders - some styles, like watercolor or illustration are normally presented on a paper with
visible paper borders, unlike an oil painting where the edges are hidden under the frame. This often
emphasize the illustration qualities of the image. The size of the borders can be adjusted in the
Advanced settings tab.
Dynamic Painter
Faithful/Impress - The slider moved towards Impress will add more Impressionistic effect (various
variations of colors) and in faithful will try to mimic the photo closely. Best is in the middle.
Real/Surreal - The slider determines a reality of the forms on the painting. When in Real (left) position the
shapes (like a flower for example) will remain same shape as on photo, when in Surreal position the
shapes of objects will get surreal skewed forms.
This is best to use with styles and subjects that natively work well with surrealism, for example a
sunflower with VanGogh style would benefit form surreal setting as it will emphasize the VanGogh style
by breaking the symmetrical shapes of the original flower.
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Use it sparsely on scenes from nature, like trees, flowers etc. Using it on man made objects like
buildings etc will give you back an image that would be more suitable for surrealism. On portraits this
may lead to caricature.
Detail Brushes Time - The time painter will paint with detail brushes. Also differs between Rez-Smart
and normal templates.
With Rez-Smart this sets how long the detail brush will be used (from the number of strokes). In its
extreme settings only the large or only the small brushes will be used.
For non Rez-smart brushes this determines the level of detail brush division.
Quality:
Sets the speed vs. precision. With higher quality the painter will try to position the brush stroke as
precisely as it can. Lower quality also dramatically increase the speed. Some styles do not suffer from
reduced quality at all.
Speed of Light
Quickly sets the Quality to 1 (fastest speed) and also back to default when pressed again. Can be used
during painting to dramatically increase placing of brushstrokes. It may also speedup some parts of dry
reveal, but it will not speedup preparation or Reactor calculations.
It is not advised to use this for presets that require precise brush stroke placement as DAP will place the
strokes more freely when quality is at 1. However presets where precise brushstroke placement doesn't
play big role (various artistic styles or styles heavily based on the Dry Reveal cycle) will run much faster
without too obvious difference in quality. Speed of Light can be switched on/off any time during the
painting.
Note: In version 5 the Quality slider will always reset to the default when new preset or variation is
selected to avoid user errors.
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10.8 Palette
Palette Sets the character of the painting same way as a painter would favor some of the tubes of paint
more than another.
Note: An experienced painter doesn't buy whole spectrum of color tubes, he usually handpick his favorite
set and use it over and over
All templates have its default palette that more closely follows each of the real painter style. There could
be additional palettes that enhance each of the style for different type of source images.
Impression/Impression+
A special case is Impression and Impression+ palette that can supply almost any color if needed and
they can simulate palette of pre-defined paintings.
A good way to use this palette is to apply it on a well lit or quality images.
Impression palette will enhance the definition of hues but will keep the brush stroke intensity
Impression+ palette will enhance the hues and suppress the own brush stroke intensity
Grayscale palette will paint in grayscale - good for simulation of pen techniques.
Color Impressions
A part of Impression/Impression+ palette, but it can also be used with any other palette by clicking on
the arrow next to the palette selector.
The Color Impressions will extract palette from any predefined painting or from any user loaded painting.
In version 6 there is also a permanent way to add color impression to a template with Art Tone.
Simply click on any predefined painting or to remove the Color Impression, click on the first image. The
new palette will be used from the selected impression (painting) and it will change the way the result
feels.
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To add (load from disk) or remove color impression from the table, use the Tools menu.
Add Impression - load a painting from the disk to add it to the style related impressions
Delete Impression - delete selected impression
Show Related Impressions - show impressions (paintings) related to this style (or impressions that were
added to this style)
Show All Impressions - show all impressions (paintings) regardless of the style.
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AutoSize settings is a special option that automatically changes the brush size in real time according to
a time graph. To access AutoSize, click the Graph button.
AutoSize can refine the way brushes are selected over time from larger brushes to detailed fine brushes.
the scale of the graph is from 0 to 10000 brush strokes.
When the process use autosize, moving the brush size dial manually will cancel the autosize.The dial
will change color to gray and the Graph button will switch from red to gray as well.
After the cancel you can start it again by clicking on the AutoSize graph button.
Some presets may have set autosize by default with the corresponding graph.
Note: To remove point from the graph - right click on the point.
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Relative settings will not depend on the number of strokes, but it will use the graph relatively to the
painting cycle. A line in the middle divides the graph into underpainting and detail cycle. The end of the
detail cycle is unknown since this is when we stop the process so on the graph the detail end is
assumed at 10000 strokes on 10 MegaPixels size (right side of the graph) and proportionally higher or
lower for other sizes.
Additionally, unlike the Absolute settings, with relative settings, both maximum and minimum
brushes will change relatively to each other. This means, in this style we can explicitly tell DAP to
paint brushes at certain relative time that are smaller than the Min Brush Size.
When designing AOP you have to understand the complex relation between the Min, Max and Graph
settings.
For example with the image above we will start painting with large underpaint brushes then go towards
smaller brushes. As soon as the Detail cycle starts it will repeat, start with spike of large detail brushes
then easing towards smaller.
New in version 7. SMART Brush size will adjust the brush size depending on the structure of the painting
(so for flat areas it would use bigger brush than for busy areas). The Auto-Size graph is still in effect.
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For example if we use normal Brush Size (dice icon) the Brush will change within the min-max size (on
the image above it is within 500-1000) regardless of what it is painting - this would be determined by the
best placement of the brushes with a certain randomness.
In case of SMART icon the brushes will be used larger for flat areas (1000) while smaller for areas with
more details (500)
The SMART can be also triggered from within the template editor or from panel 202 :
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10.10 Advanced
So far all the settings you used were on the first Tab, called Main Painter. There is much more hidden in
other tabs. The tabs are on the bottom of the screen and they givve you access to various settings and
tools.
Advanced Tab
Here are some advanced settings that usually don't need to be adjusted very often.
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Natural Border Size - the setting for the Natural Border (in pixels).
The meaning of this control is to partially shift the colors in the spectrum. For example we want shift the
colors so the red colors will transform into more orange - we will dial the red color in left and the desired
color on right.
This is used for adjusting a shade of color not completely replacing the colors. Dialing blue color in left
and red in right will not make the sky red, it will only replace one "tube" of color with another and the sky
will be still painted with the closest color to its original.
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Not all are available from the beginning. The brushes became available as the various cycles finish.
Auto Brush
The Painter paints all around the canvas adding more and more details everywhere with all of the
brushes. You may however want it to focus onto a certain part image more than others (for example
central object vs background)
Simply click on the canvas where you want more focus hold button for while and move the mouse around
the area.
Auto-Brush will only suggest a place for the autopainter to place an automatic brushes. However if the
autopainter feels there is no better brush than what is already painted, it will not paint at that precise
spot but may paint around it or refuse to paint in that area altogether.
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Just like Area Auto Brush, but the brushes will be painted much finer
Note: All this can be also adjusted AFTER you hit stop using the Retouch function. It is available during
painting to give you an idea, but you can refine the image in more details after you stop the painting.
Repant
Repaint Brush will erase part of the canvas - forcing the auto-painter to repaint it.
Stop at Detail:
During painting this will let you override the STOP settings. You can choose paint non-stop or Pause at
the end brush stroke. The first templates were non-stop. Most new templates are now stopping at certain
number of strokes. This setting is accessible only during the paint process and you can change the stop
behavior when you feel you still need some time for the detail brushes.
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The brush window will display what size of brush the painter is currently using. (Only when painter is
running)
The first four brushes are for underpainting and large areas, the last two are for details.
By default the painter changes the size of brushes in the range set by the Min Brush Size and Max
Brush Size. However you can dynamically change it during painting with either the scroll near the Max
Brush size or quickly with a dial under the Brush display.
There is special settings that use automatic movement of this control called AutoSize 49 .
Tip: A good strategy is to set the Non-Stop mode and when painter starts using detail brushes use POI
to guide it to important areas. When there is still more details needed, use the dial to move the mark
about one brush space right (toward smaller brushes) which will decrease the relative size of the brush.
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You can pause the painting process by Right-clicking on the image or from the toolbar. While in pause
you can still paint by using left mouse clicks. This is a great way if you need to add a very special detail
without disturbing the rest of the image.
To continue, press the Right mouse button again.
Additionally the PRO version gives you more settings that are attached to the template parameters such
as overlay.
When portrait mask is used the settings will affect the part under the portrait mask. (There are two sets
of each value in the template)
Overlay - it will deepen the reveal cycle (dark colors will be darker, lights lighter)
Dark/Light Strokes Strength, strength of dark or light strokes from the painted image. The dry reveal
cycle will normally soften the harsh brush edges and make the image more realistic and less brushy.
However this may not be desirable for all styles where the brush strokes needs to be more pronounced.
So increasing Dark Stroke Strength will lessen the softening Dry reveal effect on dark strokes and make
them more visible.
When increasing the Dark/light strength it is also usually necessary to increase the overal dry brush
strength (the large blue "slider" under the image)
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Please note, that some settings will be kept from the master Style, even if they appear to change when
selecting new Style (such as Canvas type). Also some simple styles that do not rely on brushes, such
as Realism may not have the same effect as if used as master Style (the style you choose during Stop)
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Moving the dial towards the smaller brushes will decrease the relative brush size, generating more fine
details.
Letting it run for longer period of time with small relative brushes may diminish the painting-like
characteristics.
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Process the image, optionally guide the paint strokes where you want them with a mouse
Using Mask
You can use Detail Brush Mask 61 to merge two different styles together. More details in the next
chapter.
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Defocus Mask
Defocus Mask will allow you to paint a defocus (blur) mask over disturbing areas of the image.
When a real painter paint a scene he would focus his attention to a central object and remove any
unnecessary details that do not bring anything of the value and only steal focus from the main subject.
A photography is on the other hand full of unnecessary details - that is main reason why a random
snapshot seldom has any good paint qualities.
Blurring background will dramatically enhance the painting quality of the scene as this would simulate
the process of a real painter.
Detail Brush Mask (Legacy - the manual Retouch 103 option can remove Detail brushes AFTER the
painting was done)
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This mask specify the area where detail brushes will be placed.
During the under-painting the image will be painted equally with large brushes so it will keep the shading
from the scene. The Detail Brush Mask will affect only the second part of the process when painting with
detail brushes.
The result of this is different than the Defocus mask. All details from the image will be painted roughly
with large brushes, but they will be detail-painted only in designed area.
This emulates the way when a painter would paint the whole canvas with large brushes, but then later
focus his attention only on a central subject to bring out the details.
You can combine the Defocus Mask and Detail Brush mask.
Example: Sometimes we have a good painting only to find out that detail brush will ruin part of the
image - this is another good candidate for the Detail Mask, We will paint white (or change strength to
semi-transparent) over the part we don't want to be affected by the detail brush.
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(1) The detail brush painted details on the w ater w hich doesn't look good
(2) Brushing w hite on the w ater in detail m ask w ill not paint any details on the w ater
(3) Setting Strength to half and brushing sem itransparent w hite w ill m ake also the details opaque and less
pronounced on the w ater - this probably gives the best effect in our case
The Brush can be adjusted with the Brush sliders - its Size, Softness and Strength.
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Portrait Reveal Mask (Legacy - the manual Retouch 103 option can add Dry Reveal AFTER the painting
was done)
A special type of mask is used for Dry Reveal Cycle mostly in portraits (And also for segmentation cycle
in few presets). This mask let user specify the face and any other parts of image that needs special
attention (jewelry, garments etc...)
Some presets (like Portraitist) require the Portrait Mask to be defined and it will ask for it before painting.
Most other presets can work with or without the mask.
Depending on the image and the style we can paint the mask over the face or over the whole figure.
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If the image doesn't have portraits or figures (such as still life) and you still require the mask you can
paint over the important parts or image (flowers etc...). For landscapes the portrait mask is not desired.
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The first two dialogs are self explanatory. You need to either add files or select templates to be used in
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batch then set output folder. Template Batch Process can optionally resize the images.
The Modulation Batch allows you to change certain parameters (so it is a Single File with a Single
Preset but outputs into multiple results while changing some parameters)
Since older templates were set to paint to infinity, both dialogs have "Fallback if no stop defined"
settings which will force such template to stop after certain number of strokes.
Tip: In Template Batch you can add templates by double clicking. If you double-click on contracted
template with variations, all variations of that template will be added to the "Used in batch" column.
You can stop batch processing same way you stop normal painting.
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10.17 Flashback
Legacy function. (it can change in the future)
To enable Flashback go to Advanced Tab and set Enable Flashback in the Misc Global Settings.
Flashaback is depreciated in newest version (it still works and is included, but we recommend not to use
it as it slows down the painting considerably).
Flashback will add a timeline to the bottom of the image during painting. This timeline will show
flashback points (areas of timeline with a blue dot) that represent a certain state of the painting in time.
During painting you can easily rewind the process back in time to previous state and also alternatively go
forward in time to the state that was already painted.
Simply move cursor over timeline and click on state you want to return to.
The green flashback point marks the time of Dry Reveal Brush. If you click on it the painting will return to
the state just AFTER the Dry reveal brush is complete. If you click on flashback point in front of the
green area the painting will return to the state several strokes before the Dry Reveal Brush and will
shortly continue with the Dry Reveal Brush.
The last flashback point (which is in about 6000 strokes) is a recycle point, it will cycle over and over if
you left the process running. After such number of strokes there is very little continuous change in the
picture so the last flashback point will jump to the currently highest painted strokes, while the point in left
of it will jump to the finished 6000 stroke.
Tip:
While it is interesting to use the flashback feature on its own on a single style (such as rewind and use
mouse to draw attention to some detail) the more important function is when you pause and select
different settings or style to mix during the painting process. This way if the mix doesn't appear pleasing
you can simply change the style again (during pause) and rewind to previous state. This way you can not
only mix various styles and settings, but do it in various times.
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10.18 Plug-ins
Plug-ins are extra processes that change the input image.
Perspective Correction
This Plug-in compensates for the perspective projection distortion which is a typical for a snapshot
photography where the camera is not parallel to the edges that are required to be parallel in the painting,
such as tall buildings.
A snapshot photo with vertical perspective distortion is a giveaway of the origins of the "painting". While
painter would obviously use a normal perspective view for horizontal lines, he would (nearly) always paint
all the vertical lines parallel. (unless it is for special effect) A building, lampposts or columns would on a
photography look like they are falling away from the camera while a real painter would paint all their
vertical edges parallel as if looking from a perfectly central position.
Tip 1: Use the Aspect control to stretch the image as needed for the image to look natural..
Tip 2: You can use it also to simply rotate the image for non even horizon
Lens Correction
Lens Correction plug-in corrects typical lens distortion in modern digital cameras: Barrel and Pincushion
distortion.
Barrel distortion is visible in wide angles when straight lines appear as an arc, more visible closer to the
edges of the image (such as frames, doors, windows, buildings).
It may be not noticeable on the photo as we are all pretty much used to this effect, but on a painted
image this become an apparent giveaway that it is a photography source.
Caricature
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Caricature plug-in adds set of liquid brushes to DAP to easily distort the source photo into caricature.
But that's not all! You can also use it for general editing - like adding smile to the portraits, slimming
figures or changing their posture. Another example would be adding various deliberate twirls to paintings
to experience VanGogh style. Or if you are the adventurous type, use it to create new abstract art by
completely twirling and twisting any photo beyond recognition.
New in Version 6:
The output of the LeRoy Randomizer may not look immediately very appealing when applied directly to a
photo, but the auto painter uses the input image as a guide and will repaint it using real brushes which
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Settings:
Load Source Palette image - this is the image (painting) from which the palette will be created. It will find
all unique colors (in hundreds) and then only those colors will be applied to the input image. For example
palette from Starry Night will be in blue and yellow colors while for example Monet palette will have light
and pastel colors.
Save palette and Delete Palette will save/delete the loaded or currently used Source Palette to the
presets - together with the settings on the right side such as segmentation and Edge. You cannot delete
factory supplied palettes as they may be used in other templates, you can delete only palettes you
created by yourself or changed and saved.
As for the settings on the right side - there are no rules, just find what you like and if you want to save it
to presets use Save palette.
The saved presets can be then recalled from Template Editor and it will adjust every image for that
template.
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U-Paint will break down the image into various steps that can be then used as a guide to paint it by
yourself. It starts from the very basic shapes and "blocking" of large areas then refine it further with
additional steps until final image is achieved.
Add Color Swatches - this will add the colors used in each steps on the right part of the image
Add Registration marks - this will add registration marks to the images.
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Each step is generated by attaching Write File Block where appropriate. The Write Block needs to have
Name: "step" and also set "Add Number" which will then became the step number (make sure you don't
have gaps in numberings).
Note: The DAP uses versioning system where the stock presets are always kept as a shadow copy. If
you by accident overwrite the stock preset in the User Documents, you can always go back to the stock
version by simply deleting it or renaming the file.
Here are various sharpening settings and other switches. In general keep this in default (as on the
image).
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This is the smallest canvas size that can be selected from the main interface in the Resolution combo
box. All other sizes are various 1.5x multiplies of this basic canvas size.
With the basic size is set to 1600x1600 the different canvas resolution will be:
Do not confuse the canvas size with the digital photography size.
A painted canvas uses every pixel in full color while a digital photography uses bayer sensor which is
approximation of 4 primary color pixels.
Therefore for digital photography we need a far higher number of pixels (in fact about 4x)
If you increase the canvas size the painted strokes will become finer on the output and you will need to
increase number of stokes accordingly. (For example If you double the size you will need to increase the
number of strokes at leas 4 times.)
For all normal results (web/print) there is no benefit in changing the canvas size. This setting is here only
for special cases when truly larger canvas is needed, therefore it always resets back to the minimal
1600x1600 when you exit the software to keep everything in best working order.
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Auto-Backup
menu: Tools - Auto-Backup
If set, it will incrementally save output and data settings into a backup folder each time the painting is
finished/stopped. In case you are experimenting, you can always go back to the previous version.
You just need to select base name in a folder for backup and each time the painting is finished/stopped
the data (*.dap) and output (*.jpg) will be saved there as for example DAPbackup1, DAPbackup2... etc..
The *.dap files can be loaded back using File-Load State and contains the name of preset and changed
settings.
If you use the Make Persistent, this settings will be remembered on next program start. The system will
keep the last 100 (or specified) sets of backup for certain base name.
If you want to keep all the previous backups permanently, just set a new base name.
Please note that 100 backups will need at least 200MB and more.
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If you create a new preset in editor (or re-save a preset with a new name), it will be created in the My
Document Files and deleting it as above will fully delete the preset.
You can see the status of the template if you go to Edit in Template Editor and click on Import button
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The preset can be one of three: Factory (pale color), Factory Modified (red color) or User (green color)
Factory is a preset that has never been modified and exist only in C:\Program Files\DAPPRO7
\objectpacks
Factory Modified is a preset that has been modified and it exist in C:\User\<name>\My Documents\DAP
\objectpacks and in original state in C:\Program Files\DAPPRO7\objectpacks
User is a preset that has been created as new and it exists only in C:\User\<name>\My Documents
\DAP\objectpacks
Subfolders
The user space at C:\User\<name>\My Documents\DAP\objectpacks
can have subfolders
It is simply a subfolder with any name where you can copy or move some of your presets). This can be
done with Windows explorer.
Note: each preset consist of many files and if you want to organize them in subfolders, you will need to
move all the files related to that preset name. (this could be 10 or more files)
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You can create a banner for any subfolder by adding a file banner.jpg inside the subfolder with the
dimensions 204x40 and your graphic that will appear instead of the Folder icon and name.
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11 External Applications
Photo-Blend is a separate software that can quickly combine parts of different photos into a montage
that can be then painted into a purposeful art. This rapidly increases the quality of painting from just a
snapshots to an art by removing unnecessary parts of images and arranging the objects into a real paint-
worthy scene.
This is a very rough guide of typical steps. there is a whole interactive tutorial in Photo-Blend that will
give you teach you more of the basics.
Usual steps:
1. Open image in DAP (You can start new composition in Photo-Blend directly, this just shows the
integration with DAP)
2. Use menu Edit - Edit New Composition in Photo-Blend. The input image will be opened in Photo-
Blend.
Note: the following tutorial is a very simple description of the basic idea behind Photo-Blend. There is
much more detailed tutorial in the Photo-Blend software as well as PDF help file.
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In Photo-Blend you create objects from source images (right side of photo-blend) and place them on a
backdrop image as objects. The integration with DAP will open the input image as a backdrop and also
create one source of the same image as a courtesy - this is good if we want to re-arrange things on the
image itself or cover some parts of image with other parts of the same image.
In our example we don't want that, we can either delete the source (use Delete on the right side under
the list box) or just leave it there as it is because it is not visible until we draw a mask on it..
The Photo-Blend has two modes, the source mode (right side) where we draw mask on the object to
define what object is and the composition mode (left side) where we arrange the object on the backdrop.
3. Click the Add Source and select desired source image of the person.
4. To create mask over the new loaded source, click the Edit Source button on the right side.
5. Photo-Blend has many great tools to create mask over the object we want, from simple painting to
sophisticated automatic and lazy masking. This is described in more detail in the Photo-Blend tutorial.
The goal is to create a mask over the object we want to include on our background like this:
6. When the mask is done, press the Edit Composition button on the left side of the program. This will
switch to Composition mode where we can resize, rotate and place the object on the backdrop. One of
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the strong features of photo-blend is that it will automatically color correct the object so it fits with the
color palette of the backdrop and it doesn't look like a cut out.
7. When the composition looks fine, all we need to do is to press Save Project. Because we invoked
Photo-Blend from inside the DAP, the Save Project will automatically export the image and send it back
to DAP without asking anything.
If you use the Photo-Blend separately, you would use menu File - Export Full Resolution instead to save
the result to an image file.
8. Now the composition will appear in DAP and we can use it for our painting.
The Photo-Blend application will not close automatically, just minimize. This is important if we want to
adjust the image later. So do not close Photo-Blend yet.
9. In the previous step we didn't close the Photo-Blend completely, it is just minimized. If we need to
adjust something in our montage, for example resize the person or add/remove objects, all we need to do
is set DAP to Wait for Photo-Blend (which will display the Editing in Photo-Blend box and wait) and
then maximize the Photo-Blend that still has our project. Now change few things in Photo-Blend and re-
save exactly as before which will send the newly adjusted image back to DAP.
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We can do this for as long as we don't close the the Photo-Blend with our linked project. Remember to
successfully "grab" already linked project from the Photo-Blend we have to use the Wait for Photo-
Blend not the Edit New Composition in Photo-Blend function, otherwise it will create new linked file
(that means the backdrop will become the previously composed image).
We use Edit New Composition in Photo-Blend only when we want to create brand new composition
from the input image loaded in DAP.
Note: In general for such image where the main subject is a person we would likely adjust the backdrop
as it is too busy and too photographic to be a backdrop of a painting. In the next chapter we will use
Photo-Reactor to adjust the backdrop before we compose the final image in the Photo-Blend.
Photo-Blend can be used separately as easily. This will then require to Export Full image to our drive and
load it in DAP. Invoking Photo-Blend from DAP interface avoids those few steps and allows for fast
changes without intermediate files.
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Photo-Reactor is the king of image adjustments and effects. In other parts of this tutorial we describe
how the Photo-Reactor is used to modify VFBOX virtual effects. But that is not all, Photo-Reactor can be
as easily used as a photo editor to adjust the input or even the output image.
The work-flow is very similar to the work-flow with Photo-Blend. You can send the input image straight
from DAP to Photo-Reactor and then use Save Project button in Photo-Reactor to send it back to DAP
after adjustments have been made.
Usual steps:
3. In Photo Reactor we chain various effects in a flow. You see Input and Output "box" on the design
area linked with a line. We can put any effect between those objects. This is done by dragging the
effects from the list boxes on the left part of the screen and dropping them on the line.
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Imagine such effect to be a backdrop for the composition we described in the previous chapter Combine
images in Photo-Blend 81
5. As with the Photo-Blend, when reactor is invoked from inside Auto-Painter we use Save Project to
send the result back. (If used as stand alone, we will use File - Export Output image)
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7. Now we can (for example) continue making a composition exactly as described in the previous
chapter by invoking Photo-Blend. using blurred backdrop will create image that is focused on the person
instead on the background.
8. As in the chapter before, the Photo-Reactor will not close but continue to hold link to the DAP input
image. Any time we can easily make changes in the reactor and send the image to DAP by using Wait
for Photo-Reactor. (See the previous chapter, the idea is exactly the same)
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To simplify image using AI process, use the Plug-in Super Simplify. This will call external application
https://www.mediachance.com/aienhancer/index.html
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https://www.mediachance.com/aienhancer/index.html
This process adds more details to the final image and enlarge the file for professional printing.
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12 Adjusting Input
Besides using crop, rotate and the basic input adjustments 30 that were described in previous chapters
there are few advanced tabs for input changes.
The tabs for input adjustments (before painting) are pale blue.
12.1 Grade
Color Grade is a non destructive way how to change input image colors
Each Shadows, Midtones and Highlights have separate color grade wheel. When you click on the
eyedropper icon, you can pick a color from image to compensate. This color will be then used to color
correct the particular tone (so if you pick in Shadows a dark color that has red tint, the color wheel will
compensate for it by selecting more blue/green color so the particular selected tone will appear more
gray.
The bottom graph is a curve graph that allows you to change the intensity and contrast of particular
areas. (For example lift dark areas)
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12.2 Inpaint
Inpaint is used to remove unwanted objects from image before painting
In older version there used to be "Remove Unwanted Parts" tool that was later removed (the irony!) as it
couldn't keep up with any larger size images. This is an ultimate rework of that idea with much more
options.
The Smart Patch will not only replace the selected part of image with another part, but also fit it there
without obvious seams.
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All the tools will use brush and you can change the size of the brush.
The Soft edge and Opacity parameters are valid only for the Simple Clone Brush and Revert Back
Brush.
Smart patch and Auto Heal use hard edge full opacity masks and there is no point in changing these
parameters of the brush except the size.
1. First Step is to paint a mask over the are we want to remove. The mask doesn't need to be very
precise.
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Click somewhere on the image. Then move the cursor so it is over some similar area or area that can be
used to cover the patch. The area will not fit perfectly at this moment and it may show seams. That's ok.
Click again to confirm.
3. The tool will smartly adjust the patch colors and seams to properly fit within the area. If you click
again somewhere on the picture you will get back to step 2 - choosing the patch source.
See the blinking Adjust Settings. If the patch doesn't fit well or shows some seams, you can change the
settings and the patch will be recalculated. You can expand the area of patch (without redrawing mask),
soften the edges and change blending.
If there is still some visible seams usually the easiest part is to use Expand Patch Area slider which will
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Tip: Right click can be used to move between steps instead of pressing the buttons.
This tool is fully automatic and will not work will if there is distinctive sharp crossing line under the mask.
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You will select the source by Right Clicking on an area then brush over the unwanted area with Left click.
Revert Back Brush will let you to brush back the original of the image (for all three tools).
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12.3 360
With the popularity of various action and 360 cameras such as Ricoh Theta, Samsung Gear etc, we
added support for the equirectangular panoramas (full 360 degrees) that the cameras produce. This
was born as a small idea when we got one of those cameras, but it quickly become a bit more
challenging project. It is also important to mention that many 360 images are not necessary the best
subject for a painting due to use of wide angles, but we will leave this to users to figure out the art
aspect.
Equirectangular panoramas are full 3D panoramas that they map into a full sphere in a 360 viewer or
VR, and you can look also down and up. Very similar to Google Street. There are also a cylindrical
panoramas taken for example by stitching series of images when turning around. Th
Trying to paint Equirectangular panorama without any changes would pose a problem due to the way it is
projected. When viewed in a panorama viewer or VR the painted brushes would be significantly distorted
towards the bottom and top - a pinched in.
The way around this is that we first converted Equirectangular image into a cubic projection, then paint,
adjust and at the end convert back to Equirectangular image. This way the brush strokes will be viewed
exactly as they should in VR or 360 viewers.
The first step after loading panorama image such as the one on top of this page is to convert it to cubic
projection
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This peculiar looking image is in fact 6 sides of a cube plus a filled space between. The filling2w, the
circles you see around the cube faces are done on purpose as they prevent from dramatic changes
during dry reveal and reactor effects (some of the effects may use local functions or can search for edges
and this configuration will detract from that)
2K or 4K resolution - this is the size of the cubic map created. It doesn't change the resolution of the
output as the output resolution is determined by the Canvas Output size in Painter tab, but it slightly
affect the fidelity of dry reveal step. However 4K require 3 x more memory so if you are running into
memory issue it is safer to use 2K.
After we have Cubic projection, we can use normal painting procedure. As with other painting the input
picture size doesn't correspond to the output size, so in order to increase fidelity we can set higher the
Canvas Output Size in the Painter Tab.
During 360 painting the image will be painted such way that the brushes will correctly follow the cubic
projection.
Post adjusting and retouch - all post adjustments has to be dune on the cubic projection as well.
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Here you can set the final Equirectangrular image size (Width only, the Height is automatically 1/2 of the
width)
Duplicate Edge Seams - this will run through all the cube edges and duplicate the very edge from next
line inwards. This may prevent some rounding errors on the edges that could appear as a very fine line
where the cube was folded on the final image.
You can save the Equirectangular image only from 360 tab! If you save from menu you will still save the
Cubic projection.
You can reset the Step 3 (Cubic to Equirectangular) if you need to change some image adjustments and
create new Equirectangular image.
You can
13 Adjusting Output
After the painting is finished we can use different set of tools to enhance or adjust the Final Output.
Details such as material and lights will change the flat looking digital paint into much more realistic
looking "reproduction" of a real art.
Those are very powerful tools that can really change the way a printed art will be perceived by
spectators.
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Effects tabs
Each of the red effect tab can apply different things to the Final Output.
Important: Many of these steps will let you edit the output image without the other effects applied - that
means to see the cumulative changes of all of them you need to check the Final Output.
Apply to painting
When you make changes in each effects tab, you have to apply it to the painting. You can also remove
the effect from the Final Output by hitting Remove in each effects tab.
The functions (except Layers) will preview the effect on the output image that appeared after the painting
was stopped without other effects and often even without canvas texture applied. For example after you
apply outline, when you switch to Canvas function or Color Adjust, you will still see the preview without
the Outline.
The Final Output 132 tab always shows the final mix of all the effects as it will be saved.
The effects will be applied into the final image in a certain sequence. The different sequence may in
some cases produce different outcome (mostly related to the Material tab)
Therefore in the Material tab there is an ability to change the partial sequence of how the effects will be
applied.
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Retouch
paint back various steps such as underpaint or dry reveal. This will allow you to significantly refine the
look of the image.
Outline
add various outlines to the final image
Canvas
adjust the canvas texture so it peeks through certain shades of colors but become invisible under
heavy paint. The result is very subtle and only visible when looking at the image in original size (printed
in a poster for example)
Material
changes the flat digital painting into a one that has visible bumps, scratches and light reflections.
Color Adjust
adjust colors of the final image
Layers
adding additional adjustments, color textures, borders, signature, frames or watermaks to the image or
mix the image with various painting cycles in a whole different way
Final Output
The final mix of all the steps - what you see in Final Output is what you get when you save the image
It is important to note that adding complex details and then resize the painting a great deal down to use
it for example on a web page may be counterproductive and could result in an unwanted detail "noise"
especially if the scaling down is large.
In such case it may be better to resize the output down to the nearly the final size (menu Edit - Output
Bake/Resize, then apply the detail effects.
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13.1 Retouch
Retouch mimic the function of mouse assist brushes but it can be applied after the painting finished.
A typical example would be to apply Underpaint brush on unimportant or distracting background parts of
the image (people on background) and apply Soft Reveal brush on person face. To bring up small details
such as eyes, we can use Input Photo brush
Clone Brush
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This brush clones one area (source - red circle) to another (destination, black circle). To select source,
right click or hold ALT and left click. The source and destination are linked and move together.
Holding CTRL will momentary unlink destination from the source and allowing you to move to another
destination. Clicking down will again link the source and destination circles.
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13.2 Outline
Outline allows you to add various complex outlines to the image after the painting.
The Outline tab is itself pretty complex as it allows you to use a bitmap brush that will be following the
outline.
As in real life painting, not all painting styles need outlines. A realistic oil painting usually has no
outlines, while for example watercolor may have accidental outlines - where a pencil that was used to
sketch the image before painting is still visible.
Type
So far two types of outline calculation are provided: Normalized gradient and Connected Curved Lines.
Each have slightly different look.
Simplify: determines the simplification of the outline or how tight or loose the painted outline follows the
real image outline. The more we move the slider right, the more the curve will be simplified (lazy) and
less follow the real outline.
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Density: The density of the outline. Slider towards left will show only few significant outlines, move it
toward right will increase the threshold and show more outlines.
Outline Brush
This is the heart of outline. A selected brush will flow around the calculated outline.
Brush can be a solid color or it can get the color from the image. The color from image can be calculated
as Darker (the outline is typically darker than the surrounding image) or Lighter (the outline is lighter than
surrounding image)
There are other self -explanatory settings such as Brush Size, Pressure (how hard painter press the
brush) or Sharpness.
Important: If outline seems to have different effect in the Final Image than the preview, check what you
have in Layers. There could be a layer that adds the outline back (or change its color).
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Different style (solid color, from image) give different outcome with various Modes (some would show no
outline, for example lighter color with Multiply).
If in doubt, start with Normal Mode (which displays the outline all the time), set the size, sharpness,
color, then try different modes.
Mask
Mask allows us to remove outline from certain parts of the image by painting a mask.
For example a real painter would not draw outlines on unimportant parts, such as out of focus
background, reflections, only on important subjects.
We can remove the outlines from background by simply drawing a mask there.
The image on the left side has many unnecessary outlines that don't look natural (a painter would not
normally put outlines in reflections or clouds) because they are not significant subjects.
Note: Don't force it, not all painting styles need outline. For example a realistic oil painting would seldom
have any outline.
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Canvas Designer is non-destructive process so you can apply it, then change or remove it completely.
On a real painting canvas or a paper texture is visible only if all the paint applied is thin, such as texture
of paper in watercolor painting.
When using oil or other thick colors the canvas texture may be visible only in some parts.
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The using of Canvas Designer is simple - first paint a painting, then click on the canvas tab.
You will see few presets and the manual settings.
Apply to Painting - with this you will apply the selected canvas settings to the painting
Reset Canvas - it will return the painting to the state as it was originally painted (with or without canvas)
Canvas Texture - list of DAP canvas textures and user canvas textures (placed in the Canvas folder,
must be jpg).
Paint Tenuity
This will determine how the canvas is visible through the paint. By default it is visible in light shades (thin
light) of colors and masked by dark shades.
A custom profile will allow to build your own way of adding canvas.
The custom profile displays a graph from darks to lights and how the canvas is visible for the particular
shades.
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Canvas adds a very subtle "flavor" to the painting and it is mostly for the up close observation such as on
printed material.
To add current settings as a new preset use the plus sign on the preset bar
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Material and light is used to enhance the realism of the digital painting by setting up how the dried paint
reflect light and allowing to also add various lights simulating real environment.
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Thickness - the thickness of the paint, it can go to inverse, which will the reverse the paint relief
Sharp Edges - a paint can dry into brush strokes with smooth edges (like some acrylic or thick oil paint)
or sharp edges like tempera or dried old oil paint.
Ambient Intensity - intensity of ambient light, also the base light of environment.
Diffuse reflectivity - light is reflected at many angles, it creates soft reflection that best carry the color
information, typical of matte object
Specular reflectivity - light is reflected in one direction only, creates the highlights, typical of glossy
object
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By mixing the properties you can create different kind of paint from matte to reflective.
Real-Lights
The material optical properties will apply only when using an light.
Distant light - a light that is far from object, such as sun where we can assume the light rays are parallel.
Creates more soft and equal light.
Point Light - a light like light bulb that is close to the object. Creates a more harsh light with higher
reflections.
You can add up to 10 lights and change its properties like color and intensity on the interface and its
position or size directly on the painting window.
When you like the settings, you can press Apply to painting to apply it to the painting. this is non-
destructive so you can go back to material tab and adjust or remove the settings.
Reset material - this will completely remove the material and light effect from the painting
Custom thickness
You can set up a custom thickness graph which will determine which shades are higher and which are
lower on the canvas.
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To add current settings to the presets use the plus sign on the Preset bar:
This option will determine the effect chain. In the example above the painted image the material is
applied after Outline but still before Layers. The settings of the chain will determine the final look.
Obviously it applies only if Material is actually used.
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Levels
Hue,Saturation
Sharpness
Levels
Unlike photography where camera may leave some safe space in dynamic range (it may not stretch the
image to have completely dark and completely light color to avoid clipping) a real painter would often use
the full dynamic range available to him/here. That is, he may not stay shy from using black or white
colors.
Therefore it is often beneficial to stretch the dynamic range by clipping unused areas from left and right
with Shadows and Highlights sliders.
In the graph below we removed the unused space on the right side by moving the Highlights slider left to
about 235. This would make the image look brighter as the highlights would become true white.
Hue Shift
Colors can have significant impact on how the image is perceived.
In the image below we changed the Micro hue Shift to about -8 to create slightly false colors which is a
great trick to make the image look more "painted".
Real painter colors would very often differ from a photo-graphic natural colors (for example painting under
artificial colors will automatically shift colors and change how the painted image will look to other people
under normal daylight)
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Pigment Brilliance
This is to increase saturation of the colors. Unlike normal saturation that could easily destroy the colors
(saturation clipping) this uses different weighting for color pigments wih red being the strongest one.
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13.6 Layers
Note: Layers significantly changed in version 5
With Layers tab we can add dynamic effects, frames, borders and textures to the final painting or other
overlays (such as signature or watermark).
But not only that, Layers allows you to mix various steps of the painting so we can completely overhaul
the look of the image.
Important:
As with other adjustments, you need to use Apply to painting once you are satisfied with the effects.
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Presets:
The layer "recipe" can be saved as presets so they can be quickly recalled.
To add preset, press the + button on the top corner of preset window.
In Version 5 the presets are stored in My Documents\DAP\Layers\
Effect Library
This list all available effects or special layers. You need to drag and drop the effects from the library to
the Layers.
The Layers
The layers window work very similar to any advanced image editor. You add new layer then set its
texture and set the blending mode and opacity.
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There is always one layer that cannot be deleted. This is the final painting.
You can move the Painted Image layer around, resize it but you are not able to delete it or change its
texture.
Important info: Final Image is a cumulative result of all the output effects. Layers effects are one of
these output effects. When you apply the Layers the Final Output will become the mixture of all these
output effects such as Material, Canvas, Color Adjust and Layers. Editing each step may appear different
than the Final Image will, especially if extreme changes are made.
New in v.6: Tighter relationship between Color Adjust, Outlines and Layers. The combination of Color
Adjust and Outline will become the Layer: Painted Image in Layers. In previous version this wasn't
always true making it a bit more difficult to judge the final image while editing Layers.
Layer: Painting - No FX
(previously Painting - no canvas)
This layer is a Painted Image but without any output effects, outline or canvas texture.
Quick guide:
Let's start from the beginning.
To remove all layers click on the Default preset
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In this case we added HSL effect above the Painted Image. When you select the newly added HSL effect
layer, look on the right side of the application: A specific controls will appear in a Quick Tool window
which we can change. We call it the Effect/Object Options.
This is basically the whole idea: The effect layer on the top will apply to the layers below. Each layer,
including the Effect layers can have its own opacity and blending mode which obviously opens a whole
area of experimentation.
For example we can set the HSL effect as Color Burn, which means - apply HSL adjustments ( for
example changing HUE) and then blend it with bottom layers using Color Burn method.
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Remove layer
Use "Del" button or simply drag layer to the right until the minus sign appears and then release.
Rearrange Layers
You can rearrange layers by drag and drop or use the Up/Down buttons.
Painting Layers
Not all layers in the library are dynamic effects. There are many Painting layers (which is the whole
painting process broken into its single steps)
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You can combine those layers as you wish. For example you may add more Dry Reveal to the mix by
simply adding Dry Reveal layer and set some opacity and/or Blend mode.
Note: In version 6 "Layer Painting - no canvas" has been renamed to Layer: Painting No FX, because
that layer has no canvas and no other effects (like outline, color correction etc...)
It mixes the HUE from input (photo) image back to the painted image and has set opacity to regulate its
strength. This will simply shift the painting more towards the photo original colors. There are many tricks
how to combine various steps, and you are free to experiment and invent your own things.
They work like the painting layers, except the texture can use a new texture image loaded from disk
which could be different masks, papers etc. The solid color is just that a simple solid color that can be
mixed with the layers below it.
Clip To Layer
This special setting will make the effect apply only to the layer below exclusively and not to the whole
stack of layers.
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In this example we used a texture file with a mask image (and set it as Multiply) then applied Gaussian
Blur as "Clip to layer". This way the Blur is applied ONLY to the layer immediately below (the texture
mask file) not to the whole stack of layers.
Here are the differences:
The last option in the Blending box allows for a layer to become an Alpha Mask of the layer above it.
Masks are usually grayscale images, but you can use anything for a special effect (even layers such as
Underpaint etc.). Just remember, only the Intensity applies to the mask. By adding Alpha Mask you can
create a "hole" or "frame" in the texture depending on the mask.
What we created is a mask by using a b/w frame texture file on a Pink paper Texture file. The result
frame is however wrong way around (transparent on the borders, opaque in the middle). To invert the
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mask: with the mask selected, look at the Options of the Texture File object on the right side, there is a
checkbox to Invert.
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In this case we can lighten up the image by adding a solid color then creating a mask that is just a BW
Filter. The BW filter will actually generate mask that is the intensity of the layer below ( which is the
painted image). You can change color of the Solid Color layer to tone highlights of the image and change
the opacity to lower the effect. You can experiment by adding Blur or other effects as the mask for some
very clever enhancements.
Transparent Textures
If a transparent texture is desired in a layer, you have to use 32bit PNG file.
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Unlike the Save Special in menu File that saves the painting steps itself as layers in Photoshop(tm) file
the newly added Save PSD saves each of the layers and masks into PSD file.
Originally when we build layers for version 5 some of the blending effects in DAP layers got (by author's
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mistake - being tired and everything) reversed from how they behave in Photoshop. This wasn't big deal
until now when we added PSD export and the disparity actually manifested. If PSD Compatible Mode is
OFF (like it was in version 5) what you see on the screen may not appear the same way in Photoshop if
certain blending modes are used. The affected blending modes are mainly: ColorDodge, ColorBurn,
VividLight, LinearLight and Pin Light.
To better illustrate the issue, we use "Reasure" layer preset from version 5. This preset uses Painted
Image on the top and blend it with Input image below it using Pin Light mode to get subtle color effect
from the input image. All is fine, until we export it to PSD as it will appear rather very different in
Photoshop. Instead of input image lightly affecting the painted image it is the other way around, the
painted image lightly affect the input image.
When you set the PSD Compatible Mode in version 6 to ON, DAP will mimic the Photoshop style
blending and the image in DAP will then appear the same as in Photoshop.
The DAP layers and PSD exported layers have now the same effect but sadly it isn't actually the effect
we originally wanted - it is reversed. In order to change version 5 preset into PSD Compatible version 6
you need to not only set PSD Compatible Mode but also swap the two affected layers - the Blending
layer and the layer below it. However just swapping them is not enough, you also need to switch their
blending modes (so the Input Image will be now on top and have set Pin Light mode and the Painted
Image will be below it with Normal Blending)
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It is important to note that DAP has more blending modes than Photoshop, such as Negation or Glow,
those modes will not be correctly translated regardless if Compatiblity is ON or OFF. Some similar
blending mode will be used instead.
- take a picture of a real frame, make sure you are as parallel as you can be to the wall and make sure
there is enough light (That is probably most crucial as not enough light will make it noisy). You want the
light mostly from left top but even any natural light direction is fine. It has to be sharp and noise free so
use your best camera and best lens. Keep the shutter no less than 1/60 to avoid shake blur.
- open the file in your favorite photo editor (which supports layers)
- correct lens distortion (usually barrel). CS5 has already tool in Filters called Lens Correction, but there
are also many third party plugins that do the same (some free some not). Our own PhotoBrush software
has also Barrel distortion filter. In other words, you want straight lines straight and not bended into an arc
due to the lens distortion.
- Fix a perspective distortion and crop the frame. Because you didn't stand perfectly parallel to the wall
you will need to correct the perspective distortion and then crop it to the frame.
In photoshop you have a nifty tool called perspective crop which does it all at once. How it works is first
select crop and draw crop around the whole picture frame, now look in the top toolbar there is now a
checkbox Perspective. Mark it On and then you can drag each corners of the crop separately to align
with the corners in your frame. Then just press enter to apply. If you don't have perspective crop you will
probably need to fix the perspective other ways, our own PhotoBrush has a perspective correction tool
that works somehow similarly to this.
- now you need to create transparent opening. Duplicate the layer so it become a normal layer and then
hide the background layer. With the Polygonal lasso cut the opening and press delete key to make it
transparent. Try to fix any edges that are not cut close enough. You don't want to see the original
painting, or any thin line where the frame meets the painting, you just want a frame.
- to make it look natural you want to add a very faint drop shadow under the opening for the new image to
better "sit" in, so select the opening with the Magic wand. Create new layer below the current one or
simply create new layer and move it down. We want to blur it little the selection.
- With the selection on the empty layer, ( you may also hide the top layer for now), use menu Select-
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Modify - Contract (maybe a 1 pixel), then Select - Modify - Feather, just few pixels (like 3). Now invert the
selection (Select - Inverse) and select paint bucket tool, select a dark color (perhaps pick one of the very
dark shades from the frame itself as it is not a pitch black) and fill it outside the opening to create
shadow with a smooth edge. Now Show the top layer. This should create a little shadow around the
opening. You can play little with the Opacity of the shadow layer. Save as transparent PNG file.
You will be asked if you want to add the file permanently to DAP.
Unlike in previous versions the custom textures will be stored in the \My Documents\DAP\Textures\
Addition in Version 7
Layers can be saved into the template itself (previously the template could only recall existing preset).
When you use Grab Current - whatever is currently created in layers will be saved internally to the painter
template and will be applied after the painting finishes.
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There are few resizing options available as a courtesy. For example it is best to save half size to use on
Forums or web image galleries.
The quick Save will quickly save the image under the set folder and with the name as indicated.
Each pressing Quick Save will then generate, next file name to be used by adding numerical suffix. This
is a very simple way to save various versions of the painting.
Bake / Resize
This is more advanced method for upscaling and/or allowing you to apply more effect using "baking"
What is Baking?
The output effects (for example Outline or Layer are dynamic - you can add them, change them or
remove them efter the painting is done.
Baking will permanently apply all these effects from all the Effect Tabs to the image. The benefit is that
now we can apply another round of effects on top. For example in the image below we first applied black
outline, then use bake function and subsequently applied a different white outline. This can be repeated
multiple times.
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Upscaling
There are two methods of upscaling to choose from: Optimal Smooth and Art Upscale.
You have to also choose if you want to bake the applied post processing (see above) or remove the
post processing (and then manually apply it back on the larger image). The second option may be a best
bet when you are resizing the image for printing. By removing the Post processing first and then resizing,
we can manually apply the best quality post processing back to the larger image. (that is: relatively finer
outline).
Difference between Bake and Resize and Remove and Resize then applying the Outline back.
Art Upscale
This method of resizing was specially developed for Dynamic Auto Painter for use on painted graphics
that has generally sharp edges and large flat areas (like watercolor, or brushy oils) and it produces great
results mos of the time. However Art Upscale may not be suitable where smooth gradients are desired
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https://www.mediachance.com/aienhancer/index.html
If you have the AI Enhancer installed, you can call it directly from DAP:
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Save Video
If you enabled capturing frames 212 during the painting you can also save video of painting.
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14 Advanced Techniques
The following chapters are meant to be a reference of the numerous template parameters and advanced
settings. With every new version, more parameters were added so if you feel overwhelmed, please be
assured it is not just you. It isn't meant to be understood all at once.
You can fully enjoy the software or even modify the included templates with on-screen sliders without
knowing anything about the template parameters.
All this is necessary only if you want to create your own template or significantly modify an existing
template. It is still a complex system and the nature of the random painting makes it hard to imagine the
outcome.
In version 7 you can also directly access the parameters using Panel 202 .
Modifying and creating new template takes a lot of time as various painting effects are applied during
different cycles - that means you will need to always run the full painting process to see how your
modification affect the output.
Don't expect that changing a single parameter will always have a big impact. In many cases the changes
may be minute, so it is important to at least roughly understand what each part of the template
parameters does when you making changes.
Version 5 and onward has a template management that will keep track of changes without actually
changing the stock templates.All user data are stored in user documents.
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Edit preset in Template Editor (right click on preset and use menu) or Template Editor command in the
Tools Menu
Template Editing:
The Painters are created with what is called AOP templates. You can create your own template if you
wish. Each template consist of many files where the *.AOP and *.HDAOP are the primary files,
representing the template.
The AOP templates can be both simple and complex, it is a good idea to start from the default values
(Reset button).
It is not easy to describe exactly the result of each parameter as they often work together and the result
is a complex cumulative addition of the parameters over the time of painting.
The AOP template allows you to build your own custom painter strokes. These strokes needs to be set
in a two jpg template files (Maps), each must be: 3000x3000 pixels or for HD templates that can be
6000x6000 pixels
The 3000x3000 for AOP (or 6000x6000, for HDAOP) pixel image is divided into 100 rectangles 300x300
(600x600) and each can have one brush.
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The example above is for previously called Rez-Smart template (now they are standard for most DAP
templates) which means first 50 brushes will be used as an underpaint and next 50 brushes (or less) will
be used for details.
In this case we will set the template using Cycles: UnderP 50, DR, Detail 50 (Default)
As you guessed, the color can be anything, it doesn't have to be a solid color, it can be a texture, paint
stroke or even an object and its corresponding alpha mask.
This allows for great deal of experimentation.
The Cycles describe how the template brushes will be used. In old version 2, there was only one cycle
where all brushes would be used.
Normally most templates use UnderP 50, DR, Detail 50 (Default)
That is using first 50 brushes for Underpaint, applying Dry Reveal, then using the second set of 50
brushes for detail.
There are other Cycles selectable and they describe what they do. They are seldom used.
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List of types:
Normal Color Painting - normal brush strokes - most templates use this type
Grayscale painting - paint only in grayscale, regardless of palette color
Watercolor - the brush strokes are semitransparent and also blend into paper over time
Expressive Color Style - this style dynamically mixes Expressive and Realistic settings during painting
brush strokes. The result is a wider, more colorful palette than Normal Color Painting but also less
pronounced details.
Portrait with Simplify (A and B) - a Simplify cycle will be performed before the painting, the style requires
Dry reveal mask.
Portrait with Segmentation - a Segmentation cycle will be performed first. It require Dry reveal mask
Dry Reveal Only - There will be no ordinary painting done - only the Dry Reveal cycle.
Many of the above types are now more or less Legacy as they come from the older versions that didn't
have many other options and effects. Most of the presets will use Normal Color Painting and various
processes will be applied during the painting to get desired effect.
Palette options.
The template can have optional palette styles.
Each palette style is an alternative Color template JPG file (the Alpha remains same for all Palettes)
(1) Load alternative color jpg file, (2) set name and press (3) Add New.
(Depreciated) AOA - *.aoa are full alternative templates that can be used. Instead of just different color -
a whole template can be offered as an alternative in the palette option. Creating AOA template is exactly
the same as creating Normal (AOP) template, just when saving, select Alternative (embedded) Template
in the Save dialog box.
AOA are depreciated - we recommend simply creating a new template, instead of using different color/
alpha as a palette (it clearly is confusing approach)
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Fill Canvas with object - Fills the canvas with a single brush on the very beginning. 0 means it will not
be used. Everything above 0 designate a single brush that will be used to cover the whole canvas.
Color - initial background color of the canvas before the Fill Canvas brushes
Treat as White - the specified bg color will be treated as white by the painter - that is even if we paint
the canvas with for example red color, DAP will think it actually paints on the white canvas - that means
some parts of the red may be visible where there is a white color on source image. This is good for
mostly off white colors to give a more character to the painting where the original canvas color will peek
through in white areas.
In many of the oil type templates in v.3 the BG color is now set to dark colors to invoke "negative" paint
where we let light colors to over paint and dark colors to peek through from canvas.
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Stroke:
Objects - reflects the number of brushed defined by Color and Alpha JPG files - usually 100, unless less
is used.
Min/Max size of Brush - this is the actual range of the brushes resizing during painting.
NEW in v.7: SMART size - when enabled the Brush will autosize depending on the complexity of the
image (less complex parts will use larger brush than more complex parts)
Relative Stroke - relative amount of strokes that determines when the cycles will switch from
Underpaint to Detail. This number is affected by the Canvas Size as well as Detail Brushes slider (also
same as Details inside the template)
Because of the way the actual number of strokes is affected by other parameters, this is simply relative
and should not be expected to be a real number. Making it bigger will also make the Underpaint cycle
last longer.
The Details (also Detail Brushes on main interface) sets the amount of Underpaint vs Detail Brushes
time. Setting larger number will make the Underpaint cycle last less.
However since a few version back the actual amount of Detail brush strokes is now fully controlled in
Continuity tab 171 in the Template Editor - making both Rel Strokes and Details setting affecting the
Underpaint cycle only and incidentally making the Detail Brushes slider confusingly named.
Random Brush Opacity Load - if different values than 255 the opacity of brushes will be randomly chosen
from minimum to maximum value (for example: 128 to 255 but also valid: 128 to 128). Default is 255 to
255 which means the brushes will be painted with full opacity
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Color Jitter
Adds jitter of the colors to the brushes (changing the colors and intensity slightly). If Jitter Hue only, only
the HUE component will randomly change from brush to brush.
0 - no effect, around 30 - small-to-medium effect, 60 - more noticeable jitter, above 100 - very noticeable
The settings are legacy due to their limitations - it is now better to use various Reactor effects instead in
the Prep cycles for segmentation or simplification
Note: The look changed little in the version 6 to visually correspond with the Right-Click pause sliders.
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Omit border - the dry reveal will omit borders and apply only to center of image (0 switch off = whole
image, 255 - fully omit borders)
Normal/Lighten/Darken Borders - works with the omit borders above and set if the borders should be
lightened or darkened.
Helper Functions: Last Used will enter the last used Dry Reveal settings (that may have been changed
during painting through Right-click pause). It will apply the settings to Normal part.
Visual Adjust
If you previously run the input image through painting process, you can visually adjust the dry reveal
coefficients with this function. It mimics the settings during right-click Pause where you can see the
changes. It always uses the last run painting.
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Preserve Mask in Detail Cycle Opacity Mask Min-Max (Works if Portrait Mask Set)
If set, the Dry reveal part will be preserved under the mask during the detail paint - that means the detail
paint will paint less over the masked portrait area and more over the unmasked area (background). The
Max specify how strong will be the detail brush outside Portrait mask area and the Min will specify how
strong will be painted inside the mask.
If mask is not set the Normal value can be set to specify the opacity of detail cycle across whole image
If Dry Reveal outside of portrait mask - if the Portrait mask is defined the Dry reveal will be also applied
outside the mask using the first column of numbers. (usually Yes on most templates) That means the
Dry reveal will be partially applied outside mask and more strongly applied inside the mask. If unchecked
the Dry reveal will be applied only under the mask.
The parameters will be visible during pause on Dry reveal cycle where we can interactively change them.
if a mask is defined the pause values will affect the values in Portrait Mask column, if no mask is defined,
they will affect the values in Normal column.
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Variations - disable random variations (for example you require your AOP don't rotate the brush strokes)
Brush placement - alternatively you can instruct to place brush strokes only in predefined grid (such as
10 by 10 for example) not randomly.
Cross-hatch
This settings is to add subtle cross-hatch shading to the style.
The templates will also display "Reactor" instead of any brush template images or can have only few
basic brushes. (the brushes are there for compatibility reasons but will not be painted)
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This type of template will pre-process the input then go directly to the Dry Reveal Stage where it will
apply some complex Reactor process and then quit. The templates that work this way will be also
marked with an R in their thumbnail (this was set as a courtesy by the author and may not apply to all
templates or to third party templates)
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It is not required to have Photo-Reactor installed in order to run pre-made VFBOX files but it is
necessary if you want to edit them in depth, modify them or create new ones.
Note: Reactor files are part of the versioning system since version 5.
Important:
It is advisable when you modify the factory VFBOX files to always save them under different names since
the original templates may rely on many of them.
If you accidentally modify the factory templates you can reinstall them back using menu Tools-
>Reinstall Factory VFBOX files which will simply delete your made copies from the user folder. A
normal software reinstall will not overwrite the VFBOX files that are in the user folder as they take priority.
Reactor effects can be inserted at many places in the template editor and do have various inputs and
affect various parts of the process flow (see later).
Reactor Browser
Reactor files (VFBOX) can be accessed using the reactor browser (click on any reactor button in the
Edit Template).
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Each reactor entry has associated a search parameter to show the effect most suitable for that particular
part but that is only a guidance to organize the large number of files. You can type in your own search
command or remove the search altogether and use any reactor effect in any place if it does what you
want.
If you have Photo Reactor installed, you can also edit the reactor files.
Versioning System
DAP will keep track of changes and it will display them on a color coded background. The Grey are
stock Reactor files, Red are changed files and Green are User files.
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It is important to note that the Red - changed files may not actually be different from the original stock
Reactor files! DAP noted that at some point in a previous version you may have attempted to edit the
vfbox file with "Edit in reactor" button, which then created a local copy in the user documents for editing
that has been kept since then.
It is best idea to always save reactor files with different names.
You can remove the duplicates with menu Tools - Reinstall Stock VFBOX files. This will turn all red
backgrounds into grey - indicating that you are using stock reactor files.
Main Parameter
The first parameter in VFBOX is considered the "Main Parameter" and it is also exported out back in the
Template Editor as an edit box value near the reactor effect.
In v.4, Reactor preset had only one parameter that could be tweaked in the DAP - the first parameter
from the VFBOX parameter group.
In v.5 many more parameters can be tweaked (if the VFBOX has them exported, still many VFBOXes
that are carried from previous version will have only one parameter)
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All VFBOX exported parameters are shown on the right side and they can be used to fully tweak the
effects. Please note, for backward compatibility the first parameter is always the same as Main
Parameter on the left side.
Please note: when you edit the files, save them under different names to avoid breaking down presets
that may use it. You can for example put a prefix with your name, so it will become easy to search.
Note: Editing VFBOX files may be rather a complex job. Reactor offers an unsurpassed flexibility but
many effects are build with large number of objects sometimes 50 or more.
Test Images
In version 6 Reactor Browser adds numerous preview images in various styles as well as input image
preview to see the effect of the reactor process on different scenarios. You can add your own numbered
test images as jpg files named test<NR>.jpg to sub-folder \Reactor in the main application folder.
Effect Details
Renders Reactor Flow chart and shows in which templates and variations this effect is used.
(templates end with .ao3, variations have number extension such as .002)
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Limitation of Effect Details: In the version 6 that allows user subfolders, the search will not be recursive -
it will show only templates from current folder.
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Please note, the exclusion mask is inverted from the actual mask that will be displayed in the Panel.
The exclusion masks are grayscale filters where the white is the exclusion (or avoidance - think of it as
a masking fluid) and black is where the brushes will be placed. If you display Detail or Detail Addon
Mask in the Panel, this would displays all the combined masks together in "alpha channel" notation and
it will be therefore the opposite of Exclusion Mask.
For example you may avoid painting light colors during one cycle or paint only shades under or over
certain threshold limit in different cycle. Then you may set up a different mask for next cycle so for
example an underpaint would paint only in dark areas while detail cycle would paint only in light areas.
Since the masks itself can be processed with any of the internal reactor effects it really depend on your
imagination how you going to use it.
The preset Aqua-Real shows a good example of exclusion mask for various cycles - first in underpaint it
avoids painting lights to let the canvas show, then in dry reveal it creates a hill function where the mask
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will exclude a thin slice of mid tones thus creating a gap in what would be otherwise smooth gradient
giving the strong illusion of real painting with watercolors.
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Note: The mask displayed in Panel 209 is not the same as exclusion mask described before; it is the
cumulative from all the masks and follows traditional "alpha channel" where the white determines where
the brush strokes will be applied and black is where they will be avoided.
Note: There is also a special relationship with Portrait Mask Opacity - see Portrait Mask in Dry Reveal
tab 159 .
The opacity set in the Normal opacity (less than 255) will both apply to Quad Tree mask and Structure
Mask, but not to Structure x 2, allowing you to create transparent large mask with strong edge
superimposed on top.
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A crucial part of the painting process is the automatic preparation of the input image before painting
starts.
Note: All effect and Reactor filters in this section are applied to the INPUT image which is then used by
the painting process as a guide for the actual painting. The effects will therefore not affect the output
image directly but through other cycles 9underpaint, Dry Reveal, Detail)
Many default effect can be now changed or augmented using the Reactor vfbox files. It is not necessary
that you need to replace the default effect with a similar effect. You can put practically any other effect in
place.
Faithful/Impress - by default it applies a local contrast-like function (similar to Dramatic Tone in Reactor)
Real/Surreal - by default it apply turbulence-like setting for simulating hand drawn shapes
Reduce Colors - reduce number of colors (no dithering), similar to Reduce Colors in Reactor
Saturation - simple saturation adjustment
Levels - simple levels adjustment
Add-on Effect - add custom reactor effect
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Outlines - by default apply outline to the input image, simillar to outlines using difference of gaussians
(DoG)
Add-on Effect - add custom reactor effect
Make Exclusion mask - instead of applying it as an effect to input file, the vfbox filter will be used as an
exclusion mask 153 (see previous chapter) during detail cycle
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For the basic settings of the Dry Reveal from above image see the Template Editor Basics 138
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Omit Border
During Dry Reveal the borders could be avoided.
Larger number means larger border will be avoided (letting Underpaint Cycle pass through at the edges)
as well as adding the border to the Detail mask in Detail cycle.
Note: The omit borders has effect the Detail cycle by combining any Detail mask with the omit border
mask. The idea of "Omit Borders" is to create painting that has borders painted in much lower fidelity
than the centre so it affect both Dry Reveal and Detail brushes.
Portrait Mask
Note, in version 7 The Norm al and Portrait Mask opacity entry w ere sw itched around to correspond to the Dry
Reveal (norm al on the left, Portrait Mask on the right)
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If Portrait Mask was defined it can be also combined with the Detail cycle - that means it can be added
to a detail mask. The opacity of the added mask (= opacity of the detail brushes) can be regulated by
the two values Opacity:Normal and Opacity:Mask.
Normal value tells you the opacity outside the mask.
Mask value tells you the opacity under the Portrait mask - (example: if we set 0 then the detail brushes
will NOT be painted where the mask was defined)
See how Portrait Mask can combine with auto-generated Detail Mask
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Reactor of PREP
- apply reactor effect as the Dry Reveal effect (skips the internal dry reveal that is used in all above
methods)
Reactor Fine
- apply reactor effect as the Dry Reveal effect on the Fine image (skips the internal dry reveal that is used
in all above methods)
If make Exclusion mask is ON it uses the reactor effect as an exclusion mask 153 during the Dry Reveal
Cycle.
P.Mask - it will create portrait mask from the reactor effect (as opposite to hand drawn Portrait Mask)
This settings does a few different things depending on the option used.
There are two masks that can be used during Dry Reveal.
1. Portrait mask
Portrait mask will either choose the main dry reveal strength settings from the Normal Column or From
the Portrait Mask column (see the top of this chapter)
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2. Exclusion Mask
Exclusion mask will exclude areas from the Dry Reveal cycle.
Exclusion mask will be inverse combined with any existing Detail Mask to do the job - NOTE the
exclusion mask is defined in inverse to detail mask (long story short, it was an unfortunate judgment
back when the masks were added - it would be logical to have both masks the same way - but, sadly for
historical reasons we have to keep with this )
In Exclusion Mask the light parts are the parts that will be excluded when details are painted and the
Detail mask is defined the other way around - light parts as where the details will be painted.
This is only to see the difference - otherwise such images will have no real purpose.
Make Exclusion Mask = Off - Second Dry Reveal Effects but it require Portrait Mask
In this mode the Dry Reveal/Portrait Mask reactor effect becomes an alternative Dry Reveal effect that
will be applied where the User mask Is defined, otherwise the original Dry Reveal effect will be applied.
As usual, the opacity of the effect under the USER mask will be controlled by Portrait Dry Reveal
Strength and the opacity outside the mask will be controlled by the Normal Dry Reveal Strength. Except
in this case those two effect can be different. The mask as whole is controlled by the Strength settings.
This mode requires to have USER mask and if user mask is not created, the process will work as usual
(use the Main Dry Reveal Effect).
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Example: This mode can be used to create one dry reveal effect under normal conditions (for example a
Watercolor type) and then different dry reveal effect where user paints the Portrait Mask (for example a
smooth Oil effect).
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Example: This mode can be used to hide dry reveal effect from parts of the image where it will be
disruptive. In our case we excluded all the highlights and let dry reveal be applied only where dark areas
of the image are.
P.Mask = ON.
In this mode the reactor file becomes the USER Portrait mask. This is a way how to create a portrait
mask without user interaction. (for example if we can pinpoint skin colors in the reactor file we can use
that as a portrait masks)
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The Main Dry Reveal effect will be divided with different strengths controlled by the Normal and Portrait
mask settings.
In such a case where user will define his own portrait mask anyway then the result will be a combination
mask.
It is important to note that in this case the White is the Normal part and the DARK is the Portrait Mask
part.
An Example would be to create a portrait mask that will add higher Dry Reveal Strength to the face and
skin than to the background. As mentioned above, since white is the Normal part - we need to use
Negative Strength to Invert the mask in this case.
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If you need to invert the mask, you can add minus in the strength.
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Note: This effect is similar to (and can be substituted with) the effects in Layers 118
Note: The Reactor effect may be empty in such case (No Effect) or can contain additional VFBOX
process that will be applied to the pre-processed input first.
Example: Dry Reveal adds a turbulence to the image, we would likely want to continue painting with that
turbulence in the detail cycle, not with the original input image as they will not match.
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14.8 Continuity
Continuity allows to pause or stop the painting after certain strokes in detail cycle and adjust the speed
of paining.
Note the strokes are relative (based on the lowest "base" resolution). that means the actual number of
strokes will be higher for each higher resolution.
Never Stop - The painting will continue until you stop it.
Pause After -The painting will pause at the set strokes. It could be then resumed.
Stop After - The painting will stop at the set strokes.
Please note that the stroke count is relative and it is multiplied by a size ratio ( if you use larger Canvas
Output size, the actual number of strokes will be larger than the set file by a resize coefficient)
During Painting this selector can be also changed in the Quick Palette (on the right side)
You can toggle between non-stop, pause and stop after during painting.
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Speed of painting:
Faster but far less precise - Sloppy painting. This will paint brush strokes far more easily and also a lot
faster. This is similar to the settings of Quality (Speed/Precision) in painter 43 but the Precision will be
set lower than even the lowest setting in the Quality slider.
In version 6 explicit speed settings were added that will override the Speed indicator.
Default Speed is 4, Speed 1 will be the fastest.
Use fastest Speed for Detail Brushes will turn the speed to 1 during detail cycle.
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This is to automate a commonly used steps as described in the Adjusting Output 100 section by applying
existing presets. Those can be then removed or changed manually in the various Tabs.
Outline preset - Apply one of the outline 105 preset from the preset library.
We can also override the preset strength (for example to make it stronger or lighter than the value set in
the preset)
Apply Color Correction - since there are no presets we can set the color correction 116 directly. Use
current will enter the currently set values.
New in version 7
Layers and Outline can be saved into the template itself (previously the template could only recall
existing layer and outline preset). When you use Grab Current - whatever is currently created in layers or
outline will be saved for the painter template as _CUSTOM_ and will be applied after the painting finishes.
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The idea is similar to applying a masking fluid during watercolor painting that will preserve highlights. In
some way it is similar to Exclusion mask 153 applied to Underpaint cycle but with while Exclusion mask
prevent from brush being painted, the value masking will let the brush paint, but it will exclude the
specified mask from the brush itself.
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Mask Cut-Off
The determining factor of mask intensity that will be used as the mask.
Art Tone is a continuation of "Impressions" idea from previous versions. But this time they can be
specified in the templates. This will paint the input image within certain palette. An obvious usage would
be to load palette from the painting from which the template was originally created.
To be able to judge the settings a new Preview Input button was added that will simply apply all those
settings on the input image in a separate floating window.
There are few options how the colors of the original will be matched to your input image. They all differ in
the amount of forced colors and tone and would produce rather different results.
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Keep Intensity - the input image retains its intensity otherwise also the intensity will be matched to the
source painting (which may work for certain type)
Equalize - if intensity is also matched then we can apply equalize to avoid situations where the image
would become too bright or too dark.
Insider tip: you can replace the thumbnail in the original artwork but keep the color data from previous
image. (for example for copyright or personal reasons). Hold Ctrl+Shift while clicking on the Load Original
Artwork button. You can also completely reset the Art Tone by removing the image data and the
thumbnail by holding Alt and clicking on the Load Original Artwork button.
Color Stretch
This is a way to completely recolor image by rather unusual way. Instead of moving hue as with hue/sat/
int settings we would stretch or compress the hue thus creating even gradients with different colors.
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The Anchor point sets which color we want to keep as the pivot point (for example we can decide to keep
skin colors and let other colors go wild. Transition makes sure there are no abrupt changes in hues and
softens the hue jumps.
The Preview button can be also used with this setting to see the effect it has on the input image.
This setting simulates the random colors used in for example Leroy Neiman paintings. The goal is that it
would randomly use colors from a painting palette but rearrange them such way that the image is still
viewed correctly and the colors are non disturbing to the overall readability of the image.
It is up to you how strong you want the effect to be. It can be applied only partially and give an interesting
tint and randomness to the colors.
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Settings:
Underp/Detail and Dry Reveal - this is the strength of LeRoy preset applied during Underpaint + Detail
cycles and during Dry Reveal cycle. 255 is the maximum strength.
It is linked to dry reveal settings in Dry Reveal Tab
The number we put in Underp/Detail will be applied as a LeRoy strength in underpaint and detail cycle
and the number in Dry Reveal will be applied to the image during Dry Reveal cycle. This assumes we
have Fine image in the process and that is true only if Dry Reveal Fine, Reactor + Dry Reveal Fine or
Reactor Fine is selected in the Dry Reveal Tab. In the other PREP settings the Dry Reveal is not in effect
and Underp/Detail number apply to all cycles.
For example we let all brushes to go maximum LeRoy during Paint Cycles (255) but then during dry
reveal we used 50 strength to calm down the image to more realistic colors. Compare it to full strength:
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The Brush Strokes colors dictates the overall tone of the image while the dry reveal colors have large
impact on how "LeRoy" the colors will be.
Keep DR @ Max Rez. For LeRoy to be effective, it has to reduce the resolution of the input image that
goes in otherwise we will have millions of small color patches and it would not look right at all. That
doesn't affect the normal painting with brushes as they use the input image as a guide.
For Dry Reveal a fine map is created with higher resolution.
Normally the LeRoy will process the Dry Reveal leg of the process as 2x of the PREP leg, but by setting
Keep DR @Max Rez it will resize it back to the maximum input resolution and mix it with the input
image.
If you put all the LeRoy, Art Tone and color Stretch to effect all at once you will probably create very
unexpected results and not always in a good way.
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Without Feature Follow (left) the brushes are often placed random ly in flat areas, w hile Feature Follow (right)
sim ulates brush strokes as if guided by hum an hand.
For this the brush-stroke needs to be aligned (that is the angle of the brush stroke needs to be set up).
This is done already for new v.7 presets, but older presets may not have aligned brushes yet.
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Once the brushes have set angles, you can use Follow Image Features.
Brushes Angle Offset - this is zero (that is the angle is the same as set in the Brush Template Preview.
If you change this to for example 90, then the brushes will be painted in right angle to their true angle.
Feature Map Size - this is the structure map size - smaller number will make the brushes follow the
structure more loosely (think of Van Gogh paintings), higher number will try to align the brushes more
precisely to the structure (but for busy structures, this may be perceived as almost random)
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Regularization - this is a sort of blur on the features. Higher regularization will make the brushes follow
the features more loosely. Combine this with the Feature Map Size to get the desire effect.
Threshold - determines when the brushes will align to the structure and when they will be either random
or follow an exact angle. If you set 256 then brushes will align to the all features, lower the number and
brushes will align only to significant features. See the image (red dots indicate where the brush angles
will be random)
Threshold determ ines w here brushes w ill be aligned and w here random
Random Angle vs Angle - this determines the angle of the brushes above the threshold. It could be
either Random or a specified angle.
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Threshold determ ines w here brushes w ill be aligned and w here they w ill follow predefined angle
Detail Cycle Override - allows you to have different threshold and angle for underpaint and detail cycle.
This can create an interesting effect
Uniform Brush Placement - By default DAP tries to place brushes where they would fit the most.
However when you are using Feature Follow it is often beneficial to override this behavior and let the
brushes be placed more uniformly - this could avoid clumping brushes in certain areas. In most cases at
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Note: It is also recommended to use faster speed (1) when using Feature Follow - see Continuity 171
Tip: You can use monitors 209 to show the angles even without going into the preset editor.
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Mosaic and brush limits are hidden under Advanced Settings in the Edit Template
Brush Options
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Exam ple: If w e w ant the brush to rotate in 45 to -45 angle, w e set the Lim it Rotation Angle 90 and offset -45
Brush in a grid - setting number larger than 0 will place the brushes in a grid - the number represents the
number of columns and rows
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This will add cross hatching to the brush.Cross-hatch limits the overall output quality. There are about 2
old presets that use this setting - see Woodtech and Book presets, but that would be probably it - hence
it is legacy option.
Mosaic Engine
Mosaic engine will paint mosaic - the brushes will not overlap. You can combine the mosaic engine with
either Feature Follow or Limit Rotation Angle and offset.
Lim iting the rotation angle w ill m ake the letters in the m osaic all m ore or less standing straight (readable -
not upside dow n)
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Mosaic FULL - both underpaint and detail brushes will use mosaic engine. This is probably what you
want if you want mosaic.
Underpaint ON, Detail OFF or Underpaint OFF, Detail ON - either will do mosaic, the other cycle will be
normal painting
Reset Mosaic after Underpaint - the Mosaic will forget the placement after Underpaint cycle and will start
placing detail into a new mosaic - (sort of on top of the old mosaic)
These options are probably interesting if you also employ some sort of detail masking.
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A reactor label means the effect can have a reactor based effect. Reactor effect in Image Prep Global
can be bumped to the top with Apply Before All Effects checkbox.
1. Paint image
2. Open Archive template in menu tools
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3. Click on Use Current Output to load the currently painted image as an Artwork image. Alternatively
you may load any other image you like or image previously painted and saved.
4. Check Create Icon from Artwork
5. Use sliders for zoom and position to find a good crop as an icon
6. save the icon using Export icon. You have to save it with the same name as the template (which will
be offered as default)
Note: the text under image (html) will be entered in between automatically generated <p> and </p> tags
to create a paragraph therefore the example text has seemingly unpaired tags but consider this (the red
tags are added automatically):
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<p>
</p>
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This will prepare the Color part of the template brushes from an image (presumably a painting) by quickly
filling all 100 positions with a part of the painting sorted from less complex to more complex.
Process >> will distribute the image into the 100 positions of the template. Then you can save it as
either Color Map JPG or Photoshop project for further editing.
If you save it as a PSD, you can then use Photoshop to add Brush strokes (white brush stroke on black
background) then save both as separate files. Please see Template Editor Basics 138
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The PSD will have a few layers that you can use to create the Alpha image in Photoshop. You can paint
with White brush on the top layer, then before exporting make the Black Empty Layer visible.
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This helper let's you create the Alpha part of the DAP template.
The first thing you need to do is to Load Color Map (for example as created in the previous step 193 )
Please see Template Editor Basics 138 for explanation about the Maps.
It is important to realize, that this is a time saving tool or a step for further editing not a final solution.
(The templates you see in presets were not created using this tool - but rather manually)
The idea is that after loading Color Map (see Template helper Color 193 ) we can use some nifty Reactor
processes to quickly create the brush shapes from the Color map texture combining it with an arbitrary
brush shape.
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Once you select a new position in the matrix (moving the slider or using Prev/Next) the brush is added to
the Alpha Map (and the appropriate box turns red or green). The brush editing is now locked for that
brush. If you want to redo the brush, you can press Unlock and Redo Brush.
The color (and texture) of the brush can be either taken from the loaded Color Map or you can load a
secondary optional Color Map that can be a completely different than the one loaded at the beginning.
Again, this is for your previewing and it will not change anything for the Alpha map itself.
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Reactor parameters
Each Reactor brush can have different parameters as they are dynamically created from the reactor
VFBOX file. To edit the Brush file, you can click on Edit Effect in Reactor (you need to have Photo
Reactor installed)
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If you create a new reactor brush in Photo Reactor you need to save it with a name that starts with
Brush...so the list of reactor files can find it within all the other VFBOX files.
At the end (presumably after you created all 100 brushes, you can save the JPG alpha map or create
Photoshop project.
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You need to save as a new template with Save main Template and pick a new name. (You can't save as
Variation you need to create a new template)
For example "My test template"
Now paint something. Don't expect the brushes to be immediately right, so it is a good idea to keep the
files open in Photoshop to refine them. Some brushes may look a bit weird or too strong. You can just
repeat the last step with editing the "My test template" and replacing Brush Image Maps again. You can
simply overwrite the My test template - you don't need to create each time a new one.
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Quick preview will be generated automatically during painting process if none exist for the current
template/variation. The stock presets come with pre-rendered previews.
Note: The quick preview may not necessary correspond to the thumbnail image or may vary between
variations. Sometimes a different file was used to showcase the variation or preset character.
There is also settings in theTools-Options 74 that will update and overwrite existing preview every time
you paint new image. (Always Update Quick-preview...). this way you can see the last image you
painted with particular template. The choice is yours if to keep one constant set of previews or have them
dynamic.
This will use the currently painted image and create a preview for the currently selected template.
Important: Make sure the currently selected template/variations is the one that was used to paint the
active output. The tool doesn't necessary check for this so you can easily add wrong preview to wrong
template if you are not careful.
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Deleting files there will return every preview to the factory settings.
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14.20 Panel
Panel allows you to temporarily change settings inside a preset without making changes to the preset
itself.
Think of the Panel as sliders and knobs that are wired to the parameters hidden inside the preset. If you
select a preset all these knobs will mirror the values from the preset, but now you can directly change
them without going into Template Editor. As you may already know, some preset data already have a
slider in the Painter tab. In this case both values will be in sync.
Panels can be created very complex or very simple, depending on how many parameters you wish to
change.
Some presets will already have panels set, others may be empty. To add a slider to the Panel space -
simply drag and drop it from the list.
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Example: We would like to be able to change Dry Reveal Strength before painting
We need to drag and drop the Strength slider from the Dry Reveal group to the Panel space.
Now until we select any other preset, we can move this slider before Starting the painting and the value
in the preset will change.
Saving panels
Note: Panels are temporary if not saved - once you select any other preset, the panel will be deleted or
replaced with a new panel from the newly selected preset.
To save panel for the preset use Save Panel to Preset button:
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The Panel will be saved for the preset and all the variations. (All variations will share the same panel)
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Example: Each time we start painting we would like to randomize the amount of color jitter within certain
range
To create randomized values, first add the parameter to the Panel you want to randomize (Color Jitter),
then scroll down in the panel items to Modulation Group and drag Parameter Randomizer OVER the
Color Jitter knob on the Panel canvas. This will connect the Randomizer to the Color Jitter parameter.
The Randomizer allows you to set the lower and upper bounds of the parameter. Each time you start the
painting this value would be randomized in the set range.
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Parameter Bypass
You can disable any parameter by using Bypass, including Randomizer. So if we want to have a switch
that disables randomized Color jitter (and uses color jitter set with the knob itself) we can drag
Parameter Bypass over to the Random box which will connect it to the Bypass switch.
Similarly we can add Bypass Switch to the parameter itself - bypassing a parameter will load its value
from the Preset and not use the value set by the knob.
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This is mostly useful to change parameter(s) during Batch (modulation) process, but can be also used
alone to change connected settings.
Similarly as with the Randomizer, we need to drag the Parameter Modulator over the parameter, (for
example over the Color Jitter knob)
We can also drag Modulate Dial and when we change the dial, the Color Jitter will modulate from 19%
to 70% of the knob value.
...we could see that we are now offered number of paintings that will be created while the modulated
parameter will change from the min to max as set by the Parameter Modulator.
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Modulators can be also used alone to change a group of parameters, each within their own specific
range..
If you make the panel like on the image above, moving the Red Modulate dial will increase Color Jitter
within 19%-70% while the Real/Surreal value will decrease from 71% to 34% at the same time.
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Most monitors will be calculated only during the painting (and so they would show image during and after
painting)
Note Masks display the image in "alpha channel" notation where white is where the painting will be
applied and black where it will be avoided. (so black means "masked"). The masks may change during
painting.
Two monitors are interactive: Image Structure Angles and Amplitude that work right away.
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As you move the FF map Size or FF Threshold, the monitors will display the changes immediately.
These parameters refer to Feature Follow 181 .
Note: Image Structure Amplitude is also used to calculate Structure in the Auto Masks 155 .
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Clicking Create Variation will save a new variation with the parameters currently dialed in the panel.
Please note the difference between Save Panel and Create Variation. The first saves the knobs (but not
the actual values) the second saves the knobs values into a new Variation.
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During the capturing a message will be displayed in the right top corner. Clicking on the "Capturing"
button will pause the capturing of frames.(the painting will still continue).
Tip:
Note, you can also capture video when in 360 mode and the video export will transform the frames to
equirectangular projection.
If you want to publish such video on youtube as 360, you need to export it to mp4 and then use google
"Spatial Media Metadata Injector" application to set flag that it is 360 video so youtube would recognize it
as such.
Once the painting is finished you can export the video from the Final Output tab:
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Video will be exported in M-JPEG AVI (internal codec) file and you can select the length of the video -
this will also affect how fast will the painting run in the final video. You can also select export in MP4 file
which would use ffmpeg.exe - you need to have ffmpeg static build installed on your computer.
You can also access the captured frames directly in the Document folder in \DAP\Videotemp\ subfolder
and use your own video processing (ffmpeg for example)
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Painting is not just a photo with brush strokes applied instead of pixels. The painter doesn't see the
image as a camera would see it but he changes the reality to better fit the art. The subject of the painting
should be "paint-worthy" and well composed, not just an ordinary snapshot.
It is therefore important to select or take the photos with a painter in mind and in a spirit of a certain
painting style.
To avoid any long discussion, the best is to actually study real paintings and study
subject
it has to be significant, obvious and worth to be painted
framing
how the subject is placed on the canvas, rule of thirds, golden ratio, composition
relationship
subjects and its surroundings, subjects are not just placed there randomly - they need to tell some
story
focus (not a photography focus)
think of a spotlight in theaters that is used to highlight the important parts of the scene while keeping
the rest "hidden". With painting we have many more ways to create such spotlight: using light
(shadows/light), with focus (blurred/sharp), with details (rough/detailed)
Avoid
Try to avoid typical photography flaws
barrel distortion
unlike lenses, our eyes do not see the world with a barrel or pincushion distortion (they technically do,
but our brain fixes this)
vertical perspective distortion
when standing or sitting, our eyes have resting position usually at the horizon level, it is very rare for a
painter to paint a scene as if he is looking down or up. However this is very common in photography
because in order to fit a scene into the viewfinder or LCD we have to tilt the camera most of the time
which introduces a perspective distortion to all vertical lines. It is so typical that we normally don't pay
attention to this, but it is NOT how any painters would likely paint
unnecessary objects and people
A snapshot photo scene has usually a huge amount of insignificant random details. If we take a photo
of a person there is a whole world going on the background that may have nothing to do with the
subject. The same apply for landscapes. A painter would simply remove these things and you should
do the same.
Example:
The image bellow has all the technical details of a painting (brush strokes, color run etc...) but there is
one significant problem with the image that just scream "photography".
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The problem is of course the Tilt perspective that was created by the camera tilt. A painter would paint
an image without introducing a vertical perspective (to keep the buildings and pillars standing straight).
A perspective correction (included in PRO version under plug-ins) or using your editing application (like
our PhotoBrush) will fix this error.
This is much better, but by critically looking at the composition above, there is still some feel that the
image is a "snapshot" with weak intention to correctly compose (frame) the picture. The image, when
used as an art, could appreciate different composition like for example the drawing below.
The proper framing and cropping is a technique that photography (and film) share with the fine art and
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Painting for web when viewed in normal web gallery size (like 800x600) should be therefore produced
around the first two resolution set in the Canvas output size for the best paint-like effect.
The result image with 2400px as the longest size still gives a good paint-like feel even after resizing.
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Painting for Web 219
In situation where you need to produce image for print and for web it may be advisable paint it twice with
different resolutions.
The flaw in the above is the assumption that we will be viewing all the different sizes from the same
distance as the 8 x 10 photo.
In order to maximize the effect of brush strokes we need to limit the output resolution to the
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How to determine the optimum resolution for a certain print size? This is done using Circle of Confusion.
Circle of Confusion
Circle of confusion describes the smallest image element that still remains identifiable when viewing from
certain distance.
An average human eye (based on 20/60 vision) is said to distinguish about 5 lines per millimeter at a
distance of 250 mm (10 inches). Note the standard does indeed take 20/60 vision as an average
regardless if people wear glasses or not.
A typical viewing distance for image is usually equal to the diagonal of the printed image but the circle of
confusion can be also calculated as a disc on the base of a cone with the diameter angle being about 1
arc minute for 20/20 vision.
For this purpose we created a special AI resizing application called AI Photo & Art Enhancer
https://www.mediachance.com/aienhancer/index.html
If you have the AI Enhancer installed, you can call it directly from DAP:
For best overall result we suggest to use 2400px Canvas Output Size (need to be set before painting)
then use AIE to enhance the details for print to double of that resolution.
There are also older (and less effective) tools directly incorporated in DAP such as Art Upscale process
that uses Reactor. For more details see the Baking and Resizing 132 chapter.
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18 Artist Inspirations
The Dynamic Auto-Painter doesn't copy any artist as this is obviously impossible, but it gets its
inspiration from real-world artist by studying their color palettes and types and character of brush
strokes.
But the rest is on the user because it equally depends on the type of input image. For example we can
set up a nice photo of still life scene and get very respectable result or we can just take a snapshot of
some fruits on a table with everything else on it and your kitchen as a background and get a pretty much
result that nobody will enjoy.
The painting starts with a scene and it pays to study the work of the artist that were inspiration for
Dynamic Photo painter:
Frank Weston Benson (March 24, 1862 - November 15, 1951) was an American Impressionist artist, and
a member of the Ten American Painters.
Paul Cézanne (19 January 1839 – 22 October 1906) was a French artist and Post-Impressionist painter
whose work laid the foundations of the transition from the 19th century conception of artistic endeavour to
a new and radically different world of art in the 20th century. Cézanne can be said to form the bridge
between late 19th century Impressionism and the early 20th century's new line of artistic enquiry,
Cubism. The line attributed to both Matisse and Picasso that Cézanne "is the father of us all" cannot be
easily dismissed.
Claude Monet (also known as Oscar-Claude Monet or Claude Oscar Monet (14 November 1840 – 5
December 1926)[1] was a founder of French impressionist painting, and the most consistent and prolific
practitioner of the movement's philosophy of expressing one's perceptions before nature, especially as
applied to plein-air landscape painting.[2] The term Impressionism is derived from the title of his painting
Impression, Sunrise.
Vincent Willem van Gogh (30 March 1853 – 29 July 1890) was a Dutch Post-Impressionist artist.[1]
Some of his paintings are now among the world's best known, most popular and expensive works of art.
Gustav Klimt (July 14, 1862 – February 6, 1918) was an Austrian Symbolist painter and one of the most
prominent members of the Vienna Art Nouveau (Vienna Secession) movement. His major works include
paintings, murals, sketches, and other art objects, many of which are on display in the Vienna
Secession gallery. Klimt's primary subject was the female body,[1] and his works are marked by a frank
eroticism--nowhere is this more apparent than in his numerous drawings in pencil.
Jean-Baptiste Camille Corot (July 17, 1796 – February 22, 1875) was a French landscape painter and
printmaker in etching. Corot was the leading painter of the Barbizon school of France in the mid-
nineteenth century. He is a pivotal figure in landscape painting and his vast output simultaneously
references the Neo-Classical tradition and anticipates the plein-air innovations of Impressionism.
Camille Pissarro (July 10, 1830 – November 13, 1903) was a French Impressionist painter. His
importance resides not only in his visual contributions to Impressionism and Post-Impressionism, but
also in his patriarchal standing among his colleagues, particularly Paul Cézanne and Paul Gauguin.
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Giuseppe Arcimboldo (also spelled Arcimboldi; 1527 - July 11, 1593) was an Italian painter best known
for creating imaginative portrait heads made entirely of such objects as fruits, vegetables, flowers, fish,
and books — that is, he painted representations of these objects on the canvas arranged in such a way
that the whole collection of objects formed a recognisable likeness of the portrait subject.
Joaquín Sorolla y Bastida was a Spanish painter, born in Valencia, who excelled in the painting of
portraits, landscapes, and monumental works of social and historical themes. His most typical works are
characterized by a dexterous representation of the people and landscape under the sunlight of his native
land.
John Singer Sargent (January 12, 1856 – April 14, 1925) was the most successful portrait painter of his
era. During his career, he created roughly 900 oil paintings and more than 2,000 watercolors, as well as
countless sketches and charcoal drawings. His oeuvre documents worldwide travel, from Venice to the
Tyrol, Corfu, the Middle East, Montana, Maine, and Florida.
Hyperrealism is a genre of painting and sculpture resembling a high resolution photograph. Hyperrealism
is a fully-fledged school of art and can be considered as an advancement of Photorealism by the
methods used to create the resulting photorealistic paintings or sculptures. The term is primarily applied
to an independent art movement and art style in the United States and Europe that has recently
developed since the early 2000s
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Index -C-
-3- Canvas 43
Canvas Texture 108
360 98 Caricature 70
Change Style during Pause 57
Changing Canvas during pause 57
-A- Clear Canvas 43, 60
Clear Canvas on Start 60
Absolute and Relative size settings 49
Clone Brush 103
Add Current preset to favorites 40
Collection 28
Add Current Settings to Favorites 40
Color Adjust 116
Add Impression 47
Color Impressions 47
Add to Collection 28
Color Jitter 138
Add to Favorites 28
Color Palette Adjustment 52
Advanced AOP Settings 138
Connected Curved Lines 105
Advanced Tab 52
Continuity 171
AI Upscale for print 132
Continuous 43
All Parameters 148
Contrast 30
Alpha Map Fill 195
Control Set 57
AOP 138
Custom Quick preview 200
Apply mask to brush if 175
Custom settings 40
Apply UnderPaint + Detail 61
Archive template 190
Art Tone
Art Upscale
176
132, 219
-D-
Auto Brush 54 Default Canvas Size 74
Auto Incremental Quick Save 132 Defocus Mask 61
Auto masks 181 Delete Impression 47
Auto Stop 171 Deleting Variations 35
Auto-Backup 74 Detail and Quality 43
automatic masks 155 Detail Brush Mask 61
AutoSize 49 Detail Brush Strength 61
Detail Brushes 43
Detail Cycle Prep 157
-B- Dry Reveal 138, 159
Dry Reveal - Exclusion Mask 153
Bake / Resize 132
Dry Reveal / Portrait Mask 159
Baking 132
Dry Reveal Assist 54
Ban Brushes 54
Dry Reveal cycle 52, 54
Batch (Modulation process) 207
Dry Reveal of PREP 159
Batch Processing 66
Dry Reveal Only type 138
Brightness 30
Dry Reveal Outside 159
Brightness & Contrast 30
Dry Reveal strength 54, 57
brush limits 186
Dry/Wet color 43
Brush Probability 54
Dynamic Brush size 54
Brush size dial 59
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-I- -N-
Icon 190
Image Browser 28 Natural Border Size 52
Image Prep (Global) 157 Natural Borders 43
Impression/Impression+ 47 Never Stop 171
Impression+ 47 New layer 118
Input Photo brush 103 Normalized gradient 105
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Nr. Of Strokes 43
-R-
-O- Random 205
Omit Border 159 Random Angle vs Angle 181
Opacity of Detail Brushes 159 Reactor Browser 148
Outline 105 Reactor Effect During Detail Cycle 169
Outline Brush 105 Reactor Fine 159
Outline Calculation Source 105 Real Canvas 43
Outline Sketch 43 Real/Surreal 43
Override current preset 52 Regularization 181
Reinstall Factory VFBOX 148
Remove from Favorites 28
-P- Remove the Mask 61
Remove Unwanted Parts 30
P.Mask 153
Resolution selection 43
Paint Masks 61
Retouch 103
Paint Tenuity 108
Revert to 'As painted' 103
Painter Preset 43
Rez-Smart 43
PAINTING layer 118
Run as Administrator 137
Painting Type override 52
Palette 43, 47
Palette and Paint Mixing
panoramas 98
138
-S-
Parameter Bypass 205 Save Half Size/Save 2x Size 132
Pause 54 Save Panel to Preset 202
Pause at the end of Dry Reveal 171 Save to PSD 118
Perspective Correction 70 Save Video 132
Photo Reactor 85, 148 Saving panels 202
Photo-Blend 81, 85 Search 34
Pigment Brilliance 116 Segmentation and Simplify 138
POI 54 Selected only brush 54
Portrait Mask 155, 159 Sharpness 52
Portrait Reveal Mask 61 Show All Impressions 47
Portrait/Normal Control Set 57 Show Related Impressions 47
Post Processing 173 size of the borders 43
Preparation Tab 157 SMART 138
Preserve Mask in Detail Cycle 138 Smart Patch 93
preset 43 Soft Reveal Brush 54, 103
PSD Compatible Mode 118 Sorting 34
Special Layers 118
Speed of Light 43
-Q- Standard Canvas Resolution 74
Stop After 171
Quad Tree 155
Structure Mask 155
Quick Help 190
Sub Folders 4
Quick preview 200
Super-Crisp 52
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-T-
Template Editor 138
Thick Paint 52
Thick Paint Covers canvas 52
Threshold 181
Treat as White 138
-U-
Underpaint Cycle 157
Underpaint Cycle Prep 157
Underpaint Reveal brush 54, 103
Uniform Brush Placement 181
Unlock and Redo Brush 195
U-Paint Helper 72
Upscaling 132
Use current output as Quick Preview 200
-V-
Variations 34, 35
video 212
Visual Adjust 138
-W-
Wait for Photo-Reactor 85
Watercolor type borders 52
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