DCS F16C Viper Early Access Manual en
DCS F16C Viper Early Access Manual en
DCS F16C Viper Early Access Manual en
2021
DCS [F-16C Viper]
TABLE OF CONTENTS
Table of Contents .......................................................................................................................................... 2
Latest Changes ............................................................................................................................................. 9
DCS: World Fundamentals ............................................................................................................................... 10
Health Warning! ........................................................................................................................................... 11
Installation and Launch ................................................................................................................................ 12
Configure Your Game ............................................................................................................................. 12
Fly a Mission ........................................................................................................................................... 15
Game Problems ...................................................................................................................................... 16
Useful Links ............................................................................................................................................ 16
Flight Control ............................................................................................................................................... 17
Changing Airspeed ................................................................................................................................. 18
Changing Altitude.................................................................................................................................... 18
Changing Heading .................................................................................................................................. 19
The F-16C Viper ............................................................................................................................................... 20
Aircraft History ............................................................................................................................................. 21
The Fighter Mafia .................................................................................................................................... 21
Lightweight Fighter Program ................................................................................................................... 22
Air Combat Fighter Competition .............................................................................................................. 22
The F-16A and B .................................................................................................................................... 23
The F-16C and D .................................................................................................................................... 24
F-16C Stores ............................................................................................................................................... 26
M61A1 Vulcan 20mm Cannon ................................................................................................................ 26
AIM-9 Sidewinder.................................................................................................................................... 26
AIM-120 AMRAAM.................................................................................................................................. 27
AGM-88 HARM ....................................................................................................................................... 27
AGM-65 Maverick ................................................................................................................................... 28
CBU-87 CEM .......................................................................................................................................... 28
CBU-97 SFW .......................................................................................................................................... 28
Paveway II Laser Guided Bomb .............................................................................................................. 29
Joint Direct Attack Munitions (JDAM) ...................................................................................................... 29
AGM-154 Joint Standoff Weapon (JSOW) .............................................................................................. 30
Wind-Corrected Munitions Dispensers (WCMD) ..................................................................................... 30
Mark 80-Series General-Purpose Bomb.................................................................................................. 30
Rockets................................................................................................................................................... 31
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LATEST CHANGES
Significant changes to the guide will be noted on this page. Changes may be identified by a black bar next to
the new or revised text as shown here in the right margin.
15 Oct 2019 – Added IFF Interrogation procedure to radar section.
20 Oct 2019 – Updated AIM-9 diamond and uncage behavior description in AIM-9M/X Employment sections.
22 Oct 2019 – Added Track While Scan radar sub-mode description.
25 Oct 2019 – Added INS alignment procedures.
28 Oct 2019 – Added section on SMS MFD page and Selective Jettison.
05 Nov 2019 – Added Air Refueling procedures.
08 Nov 2019 – Added Link 16 Datalink information.
15 Nov 2019 – Added additional CMDS DED Page descriptions.
24 Nov 2019 – Added information on the radar display’s Expand Feature.
21 Jan 2020 – Added EEGS Level V gunsight information.
28 Jan 2020 – Added information on filtering FCR display datalink tracks.
11 Feb 2020 – Added slave/bore HOTAS functionality to AIM-9 employment section.
25 Feb 2020 – Updated TACAN band change procedure in the TACAN Navigation section.
15 Mar 2020 – Added M61A1 Gun dispersion information to the Gun Employment section.
31 Mar 2020 – Added Time and ALOW DED page descriptions to the UFC section.
26 Aug 2020 – Substantially revised Targeting Pod section to add new functionality. Added Stored Heading and
Inflight INS alignment procedures.
27 Aug 2020 – Added procedures for kneeboard usage to the Bomb Seeker Laser Code section. Added radar
display missile DLZ to AIM-120 Employment section. Added details on Dogfight and Missile Override modes.
28 Aug 2020 – Added new section describing Autopilot functions. Substantially revised section describing DED
Pages with emendations and many additional pages.
31 Oct 2020 – Added AGM-88 HARM section with HAS mode procedures.
3 Nov 2020 – Added AGM-65 Maverick section.
6 Dec 2020 — Added Using Visual Initial Points, Visual Reference Points, and Pull-Up Points section, and POS
mode (RUK profile) to AGM-88 HARM section.
15 Dec 2020 — Added a section on Sensor Point of Interest (SPI) and Cursor Zero mechanics. Added section
on TGP track modes.
14 Feb 2021 — Added Aircraft History and F-16C Stores sections.
20 Mar 2021 — Updated AGM-88 HARM with POS/EOM and POS/PB delivery modes.
16 May 2021 — Added JDAM section.
11 Jul 2021 — Added JSOW section.
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DCS: WORLD
FUNDAMENTALS
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HEALTH WARNING!
Please read before using this computer game or allowing your children to use it.
A very small proportion of people may experience a seizure or loss of consciousness when exposed to certain
visual images, including flashing lights or light patterns that can occur in computer games. This may happen
even with people who have no medical history of seizures, epilepsy, or “photosensitive epileptic seizures” while
playing computer games.
These seizures have a variety of symptoms, including light-headedness, dizziness, disorientation, blurred
vision, eye or face twitching, loss of consciousness or awareness even if momentarily.
Immediately stop playing and consult your doctor if you or your children experience any of the above symptoms.
The risk of seizures can be reduced if the following precautions are taken, (as well as a general health advice
for playing computer games):
Do not play when you are drowsy or tired.
Play in a well-lit room.
Rest for at least 10 minutes per hour when playing the computer game.
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Options
Upon selecting the Options screen, you will see seven tabs along the top of the page.
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SYSTEM. Configure your graphics options to best balance aesthetics with performance. You have PRESET
options along the bottom of the page, but you can further adjust your graphics settings to best suit your
computer. If you have lower performance, we suggest selecting the Low PRESET and then increase graphics
options to find your best balance.
Items that most affect performance include Visible Range, Resolution, and MSAA. If you wish to improve
performance, you may wish to first adjust these System options.
CONTROLS. Set up your controls and functional bindings. Let’s take a closer look at this page:
First, select the aircraft you wish to assign control inputs to by use of the Aircraft Selection drop-down. Next,
along the left side of the screen are all the ACTIONS associated with the selected Input Function drop down. To
the right are all the detected input devices that have been detected to include keyboard, mouse, and any
joysticks, throttles, and rudder pedals.
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Axis Tune
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AUDIO. Use this page to adjust the audio levels of the game. You also have the option to turn on and off
different audio effects.
MISC. This is a catch-all of features to further tune the game to your preference.
VR. The VR tab allows you to enable support for a wide variety of VR Headsets and adjust their functionality.
When using VR, be particularly aware of the Pixel Density setting as it can have a dramatic effect on game
performance.
Fly a Mission
Now that you have configured your game, let’s get to why you purchased DCS: F-16C, to fly some missions!
You have several options to fly a single or multi-player mission.
• INSTANT ACTION. Simple missions that place you in the task of your choice. We will be using
several of these in this Early Access Guide to test what you learn.
• CREATE FAST MISSION. Set various mission criteria to allow a mission to be created for you.
• MISSION. More in-depth, stand-alone missions.
• CAMPAIGN. Linked missions to create a campaign narrative.
• MULTIPLAYER. Create your own or join an internet server.
• MISSION EDITOR. Use this very powerful Mission Editor to create your own missions.
On the Main Menu page, you have the options to fly the Viper in an INSTANT ACTION mission, CREATE FAST
MISSION, load a MISSION, play a CAMPAIGN, or create a mission in the MISSION EDITOR. You also have
the option to jump online and fly with others.
Select the INSTANT ACTION from the right side of the screen. From here, you will be presented several
INSTANT ACTION missions to choose from.
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To get started, we suggest the FREE FLIGHT mission. Later, you can also use these missions to practice
starting up the aircraft, takeoffs, landings, navigation, and sensor / weapon employment. The MISSIONS
selection holds several combat and practice missions.
Game Problems
If you encounter a problem, particularly with controls, we suggest you back up and then delete the
Saved Games\DCS\Config folder in your home directory, which is created by DCS on your operating system drive
at first launch. Restart the game and this folder will be rebuilt automatically with default settings, including all the
controller input profiles.
If problems persist, we suggest consulting our online technical support forums at
https://forums.eagle.ru/forumdisplay.php?f=437
Useful Links
DCS Homepage: http://www.digitalcombatsimulator.com/
DCS: F-16C Viper Forum: https://forums.eagle.ru/forumdisplay.php?f=638
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FLIGHT CONTROL
Primary aircraft flight controls include the flight control stick, throttle, and rudder pedals. The stick is used to roll
the aircraft left and right to perform turns and pitch the nose up and down to climb or descend. The throttle is
used to control engine power and resulting airspeed. The pedals are used to yaw the airplane left and right
using the rudder (like a boat). Pedal use in flight is limited to eliminating sideslip and helping to coordinate
smooth turns, but they are also used on the ground to turn the nose wheel when taxiing.
If you are flying only with a keyboard, the primary flight control keys will be arrow keys to control roll and pitch,
[Numpad+] and [Numpad-] to control throttle, and [Z] / [X] to control the rudder pedals. If you do have a
joystick, it may be equipped with a throttle handle and/or a twist grip, which will allow you to control the rudder
pedals.
Rudder Pedals
Stick
Throttle
To fly the aircraft to the right or left: roll the aircraft in the direction you wish to go and gently pull back on the
stick. The more you pull back on the stick, the faster your turn rate will be and the more speed you may lose.
When flying from the cockpit, you can toggle the Controls Indicator display by pressing [RCtrl]+[Enter] to see a
visual reference of the positions of your flight controls.
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Changing Airspeed
To increase and decrease your airspeed, you have several methods available to you:
• Aircraft engine power. The more you advance your throttle, the more thrust the engines will
produce.
• Aircraft pitch angle and pitch rate. Generally, when pointing the nose up in positive pitch, the
aircraft will slow down. When pointing the nose down in negative pitch, the aircraft will speed up. The
more rapid you make a pitch change can also affect speed. Whether it is a pitch change in the
horizontal plane or in the vertical plane, the more rapid and greater the pitch change, the greater the
G-loading on the aircraft. The greater the G-loading, the greater the negative effect on your speed.
• Speedbrakes. By opening the speedbrakes you can slow down the aircraft due to drag.
• Landing Gear. The landing gear can also slow you down due to increased drag, but they should only
be lowered when below 300 knots.
Changing Altitude
To increase or decrease your altitude, you will do so by changing the pitch of the aircraft.
• To increase altitude, pull back on the stick to raise the nose of the aircraft. As you increase pitch
though, you will start to lose airspeed. If the aircraft starts to stall, you will need to lower the nose or
increase power.
• To decrease altitude, push the stick forward and lower the nose of the aircraft below the horizon. As
you pitch down though, you will increase your airspeed. To maintain current airspeed, you can reduce
throttle or open the speedbrakes.
To monitor altitude, view the barometric and radar altimeters on the HUD and the altimeter gauge on the
instrument panel.
You can also view your positive or negative vertical velocity with the Vertical Velocity Indicator on the instrument
panel.
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Changing Heading
To turn the aircraft in the horizontal plane to a new heading, you need to move the stick to the right or left and
gently pull back. By rolling the aircraft in the direction you wish to point the aircraft and then pulling back on the
stick, the aircraft will pull its nose in that direction (you can think of it as a horizontal loop). When you have
reached the new, desired heading, center the stick, and roll the aircraft back in the opposite direction to level
the wings.
Note the following:
• The greater the roll angle will equate to the greater amount you must pull back on the stick to keep
from losing altitude.
• The more you pull back on the stick to make a turn will generate a higher G-loading on the aircraft
and slow you down. If you lose too much speed, the aircraft may become uncontrollable.
• To keep from changing altitude during a turn, keep the HUD Flight Path Marker on the Horizon Line
and adjust pitch and roll input on the control stick to do so.
Steerpoint Symbol
You can view your current heading on the top or bottom of the HUD, depending on the selected master mode.
The heading scale shows your current magnetic heading indicated by the central caret. The Steering Cue
shows the heading to your steerpoint. If you turn the aircraft to align the Flight Path Marker with the Steering
Cue, you will be flying to your steerpoint.
You can also view your current heading on the Horizontal Situation Indicator (HSI). The indicated heading at the
top of instrument that is aligned with the top of the lubber line indicates your current heading.
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AIRCRAFT HISTORY
The history of the F-16 is closely linked to the history of fly-by-wire. Fly-by-wire substitutes the traditional
hydromechanical link between pilot and control surfaces for a computer. When the pilot moves the stick left,
they are essentially telling the fly-by-wire computer that they wish to bank left; it’s then up to the computer to
decide how to translate that command into a series of control surface deflections. Fly-by-wire opened the door
to aircraft designed with relaxed static stability: designs that would be too unstable for a human pilot to fly
manually, but whose instability translated to improved maneuverability.
The F-16’s pioneering fly-by-wire system is owed to a man named Harry Hillaker. In the 1940s, fresh out of
college, Hillaker joined Consolidated Aircraft as an aircraft designer. There Hillaker contributed to the designs of
the B-36 Peacemaker and the F-111, among others, and in doing so, he began to lament a trend among Air
Force aircraft: Each new generation was becoming bigger, heavier, and less efficient. By the mid-1960s,
Hillaker started contemplating a small, agile fighter that forsook contemporary Air Force dogma.
While Hillaker pondered his new fighter, NASA was breaking
ground on fly-by-wire technology. Fly-by-wire was first used on
the Gemini 2 capsule, and ultimately made its way to the Apollo
lunar landers, where it impressed astronaut Neil Armstrong.
Following the cancellation of the Apollo program, Armstrong was
promoted to Deputy Associate Administrator for Aeronautics at
NASA. Wanting to further investigate fly-by-wire technology,
Armstrong acquired a lunar lander computer, and had it installed
in an F-8 Crusader, to be used as a testbed for airborne fly-by-
wire. This F-8, designated NASA 802, flew in May of 1972, thus
becoming the United States’s first fly-by-wire aircraft. NASA 802
caught the notice of Hillaker, who noted the drastic improvement
in control responsiveness, a full 2.5 times that of an unmodified
F-8.
NASA 802 (NASA)
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and the Fighter Mafia continued to push for an even smaller, even more nimble air superiority fighter, which
they called the F-X “Red Bird.”
The Fighter Mafia was a diverse group of fighter pilots and engineers, but they all had in common a desire to
see the Air Force adopt a lightweight fighter design. This put them squarely at odds with the Air Force brass,
most of whom leaned heavily on the upcoming “Blue Bird.” The F-
X program was seen as a sort of rebirth for the USAF fighter
inventory, at this time comprised mostly of F-111s and F-4s. The
F-111 had by then evolved into something ungainly and sluggish,
and the F-4 was thought of as the Navy’s bird, something the Air
Force adopted only afterwards. The F-X represented a prideful
Air Force future, embracing its “higher, faster, further” motto, and
many in the USAF command ranks were emotionally invested in
an aircraft that embodied those words.
The F-X program continued undeterred. In 1970, the Air Force
announced that McDonnell-Douglas was selected to develop the F-15 Eagle (USAF)
F-X, now designated the F-15 Eagle.
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In all, 475 F-16As and Bs (dual-seat variant) were produced. The model variant spanned blocks 1, 5, 10, 15,
and 20. Many Block 20 F-16As have since undergone the Mid-Life Upgrade (MLU), becoming functionally
equivalent to F-16Cs.
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F-16C STORES
M61A1 Vulcan 20mm Cannon
The F-16 is equipped with an M61 Vulcan internal cannon. The M61 fires
standard M50 20mm rounds at 6,000 rounds per minute. It is effective
against both surface and air targets. The ammunition drum carries 510
rounds.
In DCS, you can load the following ammunition types:
HEI. High-explosive incendiary rounds. HEI rounds have both explosive
and incendiary effects, making them effective against personnel and light
vehicles.
HEI-T. High-explosive incendiary rounds with tracer mix. Tracer rounds
are substituted for HEI rounds at regular intervals. The tracer rounds
glow brightly when fired, allowing the pilot to visually see the ballistic path Allspamme (CC-SA)
of the fired projectiles.
AP. Armor-piercing rounds. Armor-piercing rounds are made from depleted uranium, making them able to
penetrate many layers of armor. They have no incendiary or explosive effects upon impact, and as such as less
effective against personnel.
TP. Target practice rounds. TP rounds are inert with only kinetic effects upon impact. TP mix always contains
tracer rounds at regular intervals.
SAPHEI. Semi-armor piercing high-explosive incendiary rounds. These rounds have both incendiary/explosive
effects and armor-piercing capability. The rounds are constructed such that the incendiary and explosive effects
are triggered after penetration of the armor. SAPHEI rounds are effective against a wide range of vehicles but
are not generally effective against personnel.
AIM-9 Sidewinder
The AIM-9 Sidewinder is an infrared-guided (heat-seeking) short-range air-
to-air missile. It first entered service in 1956 and has since become one of
the most successful missiles in the West. Its longevity is thanks to its
versatility and continued improvement over multiple generations.
The AIM-9 uses an array of up to five scanning infrared sensors, cooled by
an internal argon bottle (L and M models). The Sidewinder has a maximum
speed of over Mach 2.5 and a maximum range of around 10 to 20 miles,
depending on the variant. Minimum range is around 3,000 feet. David Monniaux (CC-BY-SA)
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AIM-9X Sidewinder. The 2003 “X-ray” model is the latest iteration of the Sidewinder. The X-ray adds high off-
boresight (HOBS) capability and the ability to slave the seeker head to the JHMCS. The missile’s
maneuverability was boosted with all-axis thrust-vectoring capability. These changes allow the pilot to simply
“point their head and shoot” in nearly any direction, and the missile will make its way to the target. The infrared
sensor was replaced with focal-plane arrays (FPAs) and counter-countermeasures capability was improved
further. Electronic fuzing was added to reduce minimum range.
CAP-9M. Captive variant of the AIM-9M. The captive variant has the same size, weight, and drag
characteristics as the AIM-9M, for training effectiveness. It also contains an integrated infrared sensor and will
provide audio and visual guidance cues to the pilot, but it does not have a motor and does not release from the
aircraft.
AIM-120 AMRAAM
The AIM-120 AMRAAM is an active radar homing (ARH) medium-
range air-to-air missile. First introduced in 1982, the AMRAAM was
intended to replace the semi-active radar homing AIM-7 Sparrow,
which was the medium-range BVR missile in the US inventory at
the time.
The AIM-120 uses both command guidance and radar homing to
reach its target. The AIM-120’s integral radar has a comparatively
short range, and so until the missile is within that range, it is guided
by datalink commands sent automatically from the launching
aircraft. The AMRAAM has a maximum speed around Mach 4 and
a maximum range of 30 to 40 miles. SCDBob (CC-SA)
AIM-120B AMRAAM. This 1994 variant is the earliest variant still in production.
AIM-120C AMRAAM. The 1996 variant improved target detection, homing capability, and fuzing.
AGM-88 HARM
The AGM-88 High-speed Anti-Radiation Missile (HARM) is a passive
radar homing air-to-ground missile used in the suppression of enemy
air defenses (SEAD) role. The HARM has a radar receiver and
processor that detects and identifies signals from enemy surface
radars. When launched, it can guide to the target by homing on its
specific radar emissions. The missile also has an inertial guidance
system to provide mid-course guidance prior to detection of the radar
signal (or if the signal is lost).
The AGM-88 has a maximum speed of Mach 1.84 and an operational
range of around 80 nautical miles. It uses a laser proximity fuze for
detonation.
SSGT Scott Stewart (USAF)
AGM-88C. This mid-1980s variant incorporates field-reprogrammable
software and improved guidance and fuzing.
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AGM-65 Maverick
The AGM-65 Maverick is a medium-range air-to-ground missile
designed for the close air support role. The AGM-65 family contains
a diverse set of variants and guidance systems, including infrared,
electro-optical, and laser guidance.
The AGM-65 has a maximum range of around 13 nautical miles. It
was first delivered in 1972. A single Maverick can be mounted to an
LAU-117 rack, or up to 3 can be carried on an LAU-88 rack.
AGM-65D Maverick. The D model contains an imaging infrared
sensor and guidance system. The sensor can locate and tracking
targets during daylight and night, in clear or restricted-visibility SSGT Glenn B. Lindsey (USAF)
weather conditions. It contains a 126-pound shaped-charge warhead.
AGM-65G Maverick. The G model has the same guidance system as the D model, but with a larger 300-pound
penetrating warhead, making it more effective against hardened targets.
AGM-65H Maverick. The H model uses a digital CCD sensor, making it effective in daylight only. The H model
is capable of forced correlation and does not require a target centroid to track. It contains a 126-pound shaped-
charge warhead.
AGM-65K Maverick. The K model has the same guidance system as the H model, but with a larger 300-pound
penetrating warhead.
CBU-87 CEM
The CBU-97 Combined Effects Munitions (CEM) is an unguided cluster
bomb. It was first developed in 1986. Each bomb contains an SUU-
65/B canister and 202 submunitions. The submunitions have both
fragmentation and incendiary effects and are effective against both
vehicles and personnel.
After being released, the CBU-87 begins spinning. It falls to a
preprogrammed burst altitude, at which point the canister separates
and the submunitions are dispersed.
The CBU-87 can be mounted directly to any air-to-ground pylon, or up
to three can be mounted on a TER-9A triple ejector rack.
SRA Edward Braly (USAF)
CBU-97 SFW
The CBU-97 Sensor Fuzed Weapon (SFW) is an unguided cluster
bomb containing target-discriminating submunitions. Each bomb
contains a SUU-66/B canister and 10 BLU-108 submunitions. When the
bomb approaches its preprogrammed burst altitude, the canister opens
and all 10 submunitions are released. The submunitions deploy
parachutes at preprogrammed intervals to increase lateral spacing.
Once the submunitions reach the burst altitude, the parachute is
separated, and a rocket motor spins the submunition and stops its
descent. Each submunition contains four “skeets,” which are then Cindy Farmer (US)
released in four different directions.
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The skeets have ground-facing laser and infrared sensors. Both sensors are used to detect the presence of a
vehicle. When a vehicle is detected, the skeet detonates, firing an explosively formed projectile (EFP)
downward toward the vehicle. The EFP strikes the radiative part of the vehicle (usually the engine) and
penetrates its armor at high speed.
The skeets do not detonate if a vehicle is not detected, instead self-destructing before reaching the ground. This
helps reduce collateral casualties associated with the use of cluster munitions.
The CBU-97 can be mounted directly to any air-to-ground pylon, or up to three can be mounted on a TER-9A
triple ejector rack.
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Rockets
The LAU-3 is a rocket pod that can carry up to 19 folding-fin aerial rockets
(FFARs). It is designed to carry Hydra 70mm FFARs but can carry any 70mm
rocket. The Hydra 70 is a versatile rocket that accepts many different types of
explosives and fuzes. The LAU-3 can be loaded on any air-to-ground pylon.
In DCS, you can load the following FFAR variants:
MK151 HE. A high-explosive warhead with fragmentation effects, effective
against personnel and light vehicles.
MK156 WP. A non-lethal white phosphorous warhead that creates a smoke
effect when loaded. Used for aerial target designation. BrokenSphere (CC-BY-SA)
MK5 HEAT. A high-explosive anti-tank warhead that has both fragmentation
and armor piercing effects, usable against personnel and most vehicles.
MK61 WP. A white phosphorous warhead intended for training use.
WTU-1/B WP. A white phosphorous warhead intended for training use.
Fuel Tanks
External fuel tanks carry additional fuel to increase the F-16’s range and
combat radius. Like most munitions, the fuel tanks are capable of being
jettisoned when needed. The external tanks can be refueled during air-to-air
refueling. The weight of the tank depends on the amount of fuel carried.
370-gallon tank. The 370-gallon variant adds approximately 2,500 pounds of
fuel. It can be carried on pylons 3 and 7.
300-gallon tank. The 300-gallon variant adds approximately 2,000 pounds of
fuel. It can only be carried on pylon 5.
SMSGT Edward E. Snyder
(USAF)
BDU-33
The BDU-33 is an inert, releasable training munition with the same weight and drag profile as the Mk. 82
general-purpose bomb. Upon impact, the BDU-33 releases a smoke cloud that can be used to identify the
impact point.
The BDU-33 can be loaded in sets of three on the TER-9A triple ejector rack.
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COCKPIT OVERVIEW
Once in the cockpit, it’s best to have a general understanding of where the various controls are located. To help
locate items more easily, we have broken the cockpit into five primary areas: Left Console, the Left Auxiliary
Console, the Instrument Panel, the Right Auxiliary Console, and the Right Console.
We will reference these locations in later sections of this manual.
Instrument Panel
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Instrument Panel
Head-Up Display
Warning
Right Multifunction Display (MFD)
Lights
Altimeter
Airspeed/Mach Indicator
Vertical Velocity Indicator
AoA Indicator
FUEL QTY SEL Panel
Attitude Director Indicator
AoA Indexer
The angle of attack indexer consists of three lights. If the top light is illuminated with a red chevron, you are
above 14° of angle attack and you are pulling with an energy depleting angle of attack. If the center, green circle
is illuminated, your angle of attack is between 11 and 13 degrees and you are on-speed with optimal angle of
attack; and if the lower light with an amber chevron is illuminated, your angle of attack is below 11° and you are
energy gaining with an angle of attack less than optimum. This is duplicated on the angle of attack gauge on the
instrument panel and the angle of attack bracket on the HUD, which is only visible with the gear down.
When landing, you will be shooting for between 11 and 13 degrees of AoA. Also note that these lights are
always on, not just with gear down.
AR Status/NWS Indicator
The center NWS light illuminates green when nosewheel steering is engaged. When engaged, rudder pedal
movement allows steering of the nosewheel. When performing aerial refueling the top ready light is blue and
indicates the door is open and ready, the middle AR light is green when the refueling boom is latched, and the
bottom disconnect light is displayed when a disconnect occurs.
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[F-16C Viper] DCS
Eyebrow Lights
IFF Identification Light. Pressing the IFF identification button initiates and IFF response to an interrogation or
request from air traffic control.
Fault Acknowledge Light. When a fault appears on the Pilot Fault List Display, or PFLD, the fault
acknowledge button is pressed to clear the fault.
Master Caution Light. The master caution light will illuminate anytime a caution light is lit to indicate
malfunction or specific condition has occurred. It can be reset by pressing on the light button.
EAGLE DYNAMICS 35
DCS [F-16C Viper]
ALT Release Button. The alt release button functions as a backup to the weapons release button on the
control stick in case of its malfunction.
Laser Arm Switch. If a targeting pod is loaded, the laser arm switch arms the laser.
ECM Enable Light. When ECM is transmitting, the ECM light will illuminate.
RF Switch. The radio frequency, or RF, switch, is a three-position switch that allows you to control emissions
from your aircraft. When set to silent, all electronic signals for the aircraft are disabled, to include the radar,
radar altimeter, data link, TACAN transmit, and ECM. In quiet mode though, the radar, TACAN, and data link
transmit but all other emissions are inhibited.
Warning Lights
Engine and Engine Fire Warning Lights. Along the right eyebrow are a series of split emergency lights that
often require immediate action when illuminated. The Engine light will illuminate when RPM and FTIT indicator
signals indicate an over-temperature, flameout, or stagnation has occurred. This means an RPM of less than 60
percent or an FTIT of 1000 Celsius or more. The Engine Fire light illuminates if a fire is detected in the engine
bay.
Hydraulic and Oil Pressure Warning Light. Both the hydraulic and oil pressure lights will illuminate if the oil
pressure falls below 10 psi for more than 30 seconds, or if either the A or B hydraulic system is below 1000 psi.
FLCS and DBU Warning Lights. The FLCS warning light illuminates if a malfunction is detected with the FLCS
processors, power supplies, input commands or sensors, angle of attack, or air data inputs. It will also illuminate
if the leading-edge flaps are locked, or built-in test fails. The DBU light will illuminate if the FLCS digital back up
is enabled.
Takeoff and Landing Configuration Warning Lights. The takeoff and landing configuration light illuminates if
the landing gear is not down when the aircraft is below 10,000 feet, the airspeed is less than 190 knots, and the
descent rate is greater than 250 feet per minute. This will also correspond to the landing gear intermittent horn
sound.
Canopy and Oxygen Low Warning Lights. The canopy light is lit when the canopy is not down and locked
and the low oxygen light will illuminate if the oxygen system is below 5 PSI or there is a BIT test failure.
Engine Instruments
Oil Pressure Indicator. The engine is equipped with a self-contained oil system to lubricate the engine and
gear box. The indicator reads between 0 and 100 PSI. Normal idle throttle PSI is around 15 when on the ground
and 60 when at military power and above.
Engine Nozzle Position Indicator. The engine nozzle is variable and consists of two sections, the divergent
nozzle that moves freely in conjunction with the nozzle. The nozzle is opened and closed by four hydraulic
actuators and the percentage the nozzle is open is indicted by this gauge.
Engine RPM Indicator. The RPM indicator indicates engine RPM as supplied by the engine alternator. It’s
expressed as a percentage value of 1 to 110.
FTIT Indicator. The Fan Turbine Inlet Temperature, or FTIT, indicates an average temperature in degrees
Celsius, and it can range from 200 to 1200 degrees in increments of 100.
36
[F-16C Viper] DCS
Altimeter
The altimeter is servo-pneumatic that can indicate altitudes between negative 1,000 to plus 80,000 feet. It has
both a primary electrically powered mode and a secondary pneumatic mode. If in secondary mode, the PNEU
flag appears on the gauge to indicate pneumatic mode.
The barometric setting knob allows you to input the desired altimeter setting, as indicated in the small window
below and to the right of the digital altimeter window.
EAGLE DYNAMICS 37
DCS [F-16C Viper]
• Test will place both pointers at 2000 pounds and the totalizer should display 6000 pounds. Both fuel
low caution lights should illuminate.
• In NORM, the AL pointer indicates remaining fuel in the aft left reservoir and the A-1 fuselage tank,
and the FR pointer indicates the sum fuel in the forward right reservoir tank and the F-1 and F-2
fuselage tanks.
• Reservoir (RSVR) moves the AF and FR pointers to display fuel in the aft and forward reservoir
tanks.
• Internal Wing (INT WING) moves the AF and FR pointers to display fuel in the internal left and right
fuel tanks.
• External Wing (EXT WING) moves the AF and FR pointers to display fuel in the in the wing external
fuel tanks
• External Centerline (EXT CTR) moves the FR pointer to indicate the centerline external fuel tank
load.
• The External Fuel Transfer switch allows you control fuel transfer from the external tanks. NORM
transfers from the centerline tank then the wing tanks. WING FIRST transfers from the wing tanks first
then the centerline.
38
[F-16C Viper] DCS
WHEELS Down Lights. These show the state of the mains and nosewheel. When green, the gear is down and
locked. When the landing gear is transit, the landing gear handle will shine red and when the main/nose gear
are in the position commanded by the gear handle, its light will turn off
HOOK Switch. This switch extends the hook for emergency arrestment on airfields equipped with an
arrestment system. Once the hook is dropped though, the hook cannot be fully retracted from the cockpit.
ANTI-SKID Switch. The brake switch can be set to anti-skid or parking brake modes.
LANDING TAXI LIGHTS Switch. The landing and taxi light switch allows you to set the lights for takeoff/landing
or taxi operations.
DN LOCK REL Button. The down lock override button mechanically unlocks the spring-actuated handle lock if
the electrical solenoid should fail or not be powered. It overrides all electrical LG control signals.
LG Handle. Movement of the handle operates electrical switches to command landing gear retraction or
extension. A warning light in the LG handle illuminates when the gear and doors are in transit or have failed to
lock in the commanded position. The warning light also illuminates when all LG are not down and locked,
airspeed is less than 190 knots, altitude is less than 10,000 feet, and rate of descent is greater than 250 feet per
minute.
SPEED BRAKE Position Indicator. The speed brake indicator has three possible indications, closed, open,
and no power. When closed the indicator displays closed, when open it has a series of nine dots, and when it
has no power, it has striped lines.
STORES CONFIG Switch. The stores configuration switch has positions for CAT I and CAT III. This generally
translates to CAT 1 being air-to-air load outs and CAT III being heavier air-to-ground load outs or lots of gas
under the wings. When set to CAT III the FLCS limits the angle of attack and onset rates in order to increase
departure resistance.
HORN SILENCER Button. The landing gear horn silence button allows you to turn off the audio horn when you
get below 190 knots, below 10,000 feet, trailing flaps extended, and the landing gear is not down and locked.
This generally warns you to lower the landing year, but you may also hear it if you get slow in a dogfight below
10,000 feet MSL.
GND JETT ENABLE Switch. The OFF position inhibits emergency jettison with the landing gear down and
weight on wheels and inhibits selective jettison and normal release functions with the landing gear down. The
ENABLE position permits all arming and release conditions, regardless of landing gear or weight on wheels
conditions. This is used during maintenance operations for checkout of the aircraft armament system.
BRAKES Channel Switch. The toe brakes can be initiated by either electrical channel 1 or 2, which also
operate the brake hydraulic valves. You will normally keep this set to channel 1.
EAGLE DYNAMICS 39
DCS [F-16C Viper]
Magnetic Compass
HYD PRESS Indicators
Clock
Caution Light Panel
Magnetic Compass
The magnetic compass is a self-contained indicator which shows the heading of the aircraft in relation to
magnetic north.
40
[F-16C Viper] DCS
Clock
The clock is an 8-day, manually wound clock with a provision for an elapsed time of up to 60 minutes.
EAGLE DYNAMICS 41
DCS [F-16C Viper]
Left Console
42
[F-16C Viper] DCS
EAGLE DYNAMICS 43
DCS [F-16C Viper]
• The engine feed dial provides you automatic or manual aircraft fuel balancing. An imbalance is
indicated on the fuel gauge by a divergence between the two fuel needles. The Aft and Forward
settings allow selective pump control for those fuel tanks with cross-feed. These also allow manual
shifting of center of gravity. The norm position allows the fuel system to try to auto-balance, and off
turns off the fuel pumps.
• On the right side of the panel is the Air Refuel switch that opens or closes the aerial refueling door on
the spine of the aircraft, behind the canopy and sets the flight control gains to take-off-and land.
44
[F-16C Viper] DCS
• From the power switch you can select Main Power that connects external power or the main
generator to the electrical system; Battery connects the battery to the battery bus; and Off disables
electrical power. When starting the aircraft, you would first place the switch in battery power to run
tests, and after that place that switch to main power for engine start.
• Below the switch is the Electrical Caution Reset button that can clear electrical system caution lights
and resets the main and standby generators.
• On the right side of the panel are a series of lights that include an amber Main Generator light when
there is no external or main generator power; an amber Standby Generator light that indicates that
standby generator power is not available; an amber EPU Generator light that the EPU is running but
not providing power to both emergency buses; and an amber EPU Permanent Magnet Generator that
indicates the EPU has been turned on, but there is not enough power from the PMG to power all
branches of the FLCS.
• Along the bottom of the panel are the Aircraft Battery Indicator Lights. The Fail light comes on if there
is less than 20 volts in the battery when airborne or a battery failure on the ground; if the TO FLCS
light illuminates it means that one or more FLCS branches is getting less than 25 volts while airborne
or battery power is going to one or more FLCS branches while on the ground; and the FLCS RLY will
illuminate if one or more FLCS branches is getting less than 20 volts or one or more are not
connected to the battery.
EAGLE DYNAMICS 45
DCS [F-16C Viper]
De-Fog Lever
The de-fog lever can be moved forward and back to provide de-fogging to the canopy.
46
[F-16C Viper] DCS
Right Console
EAGLE DYNAMICS 47
DCS [F-16C Viper]
Oxygen Panel
The oxygen regulation panel controls the flow of O2 to the facemask. The supply lever enables the system to be
off, supply air in the on setting, or also include pressure breathing for G with the PBG setting. The dilute lever
can be set to normal O2 mixture or 100% 02, and the emergency lever can set the system between emergency,
normal, and mask test. At the top of the panel is a gauge that indicates the PSI of the O2 system.
48
[F-16C Viper] DCS
• The multifunctional information distribution system (MIDS) knob that can turn off the MIDS radio or
zeroize all data.
Zeroize Switch
In an emergency, the zeroize switch can erase all sensitive data from all systems like secure voice, GPS keys,
and others.
EAGLE DYNAMICS 49
DCS [F-16C Viper]
Stick
The primary function of the control stick is to provide pitch and roll commands to maneuver the aircraft. Pushing
and pulling on the stick affects aircraft pitch (moves the horizontal tails) and moving the stick from side to side
inputs roll (moves the flaperons and horizontal tails).
The stick has several buttons and hats that allow you to manipulate the various systems without having to take
your hands off the stick.
Countermeasures Management
Switch (4-way)
Expand/FOV Button
WPN REL Button. Press and hold to release air-to-ground weapons, including bombs, rockets, and air-to-
surfaces missiles.
Trigger Switch. Squeezing to the first detent fires the laser if a targeting pod is equipped. Squeezing the trigger
past the detent fires the gun if selected and armed.
NWS A/R DISC MSL STEP Button. This button has different functions depending on the state of the aircraft:
50
[F-16C Viper] DCS
• Nose-wheel Steering. On the ground, momentarily pressing the button activates and engages nose-
wheel steering. Pressing the button a second time disables nose-wheel steering.
• A/R Disconnect. When in flight and the AIR REFUEL switch in the OPEN position, pressing the
button disconnects boom latching.
• Missile Step. When in flight, pressing the button in EO or A-A mode selects the next weapon station.
Pressing the button in A-G Mode cycles between CCRP, CCIP and DTOS. A long press of the button
switches between missile types in A/A mode.
TRIM Button. Positioning the button forward and aft trims the aircraft nose up and nose down. Positioning the
button left and right trims the aircraft left wing down and right wing down.
Display Management Switch (DMS). The DMS is used to control Sensor of Interest (SOI) selection.
DIRECTION DURATION HUD FCR TGP WPN
FWD Short SOI to HUD SOI to HUD SOI to HUD
Long
AFT Short SOI to MFD SOI MFD Swap SOI MFD Swap SOI MFD Swap
Long
LEFT Short Next LFT MFD Next LFT MFD Next LFT MFD
Format Format Format
Long
RIGHT Short Next RT MFD Next RT MFD Next RT MFD
Format Format Format
Long
Target Management Switch (TMS). The TMS controls target designation and data management for the radar,
AGM-65 Maverick missile, and the targeting pod.
DIRECTION DURATION HUD FCR TGP WPN HSD
FWD Short DTOS/EO-Vis RWS Spotlight Point Track Track Designate
Designate / ACM BORE
Long
AFT Short Target Reject Target Reject Target Reject Drop
Long
LEFT Short Interrogate All Polarity Swap Polarity Swap
EAGLE DYNAMICS 51
DCS [F-16C Viper]
Countermeasures Management Switch (CMS). The CMS controls deployment of countermeasures and
operation of the ECM pod if installed.
DIRECTION FUNCTION
FWD Dispenses selected manual program
AFT Gives consent in SEMI and enables AUTO dispense modes
LEFT No function
RIGHT Disables AUTO dispense mode
Expand/FOV Button. Pressing this button cycles through the available field-of-view for the sensor or system
that is currently selected.
Paddle Switch (not shown). This switch interrupts the autopilot while switch is pressed.
Throttle
The engine is controlled by a throttle mounted above the left console with detents at OFF, IDLE, MIL, and MAX
AB. The OFF position terminates engine ignition and fuel flow. The IDLE position commands minimum thrust
and is used for all ground starts and air starts. From IDLE to MIL, the throttle controls the output of the engine.
Forward of the MIL position, the throttle controls the operation of the afterburner.
The throttle also contains switches that provide various systems control. As with the control stick, the HOTAS
functions of the throttles vary in functionality depending on the state and operational modes of the aircraft.
Those are discussed in the appropriate sections of this document.
UHF VHF Transmit Switch. The switch initiates UHF (aft) and VHF (forward) transmissions. Pressing inboard
(right) short (less than .5 seconds) filters datalink information on the FCR display. Pressing outboard (left) short
toggles datalink tracks on and off.
Manual Range/Uncage/Gain (MAN RNG/UNCAGE) Control. This has different functions depending on the
master mode and selected system. Rotating the knob controls zoom level for Targeting Pod video. Pressing the
switch commands the AIM-9 or AGM-65 seeker to uncage.
52
[F-16C Viper] DCS
Dogfight/Missile Override (DOGFIGHT) Switch. DOGFIGHT is a three-position switch that overrides any
mode except emergency jettison. Returning the switch to the center returns to the last selected Master Mode.
• DOGFIGHT (outboard): This provides symbology on the HUD for both 20mm gun firing and A-A
missile delivery.
• Missile Override (inboard): This position provides symbology for A-A missile firing only.
Antenna Elevation (ANT ELEV) Knob. The ANT ELEV knob is used to manually set the radar antenna
elevation angle.
Cursor/Enable (CURSOR/ENABLE) Control. This control is used for slewing of the fire control radar cursor or
TGP/weapon video. Pressing the control changes the BORE/SLAVE option for the AIM-9 and AIM-120 missiles
in A-A master mode. Pressing the control will step through PRE/VIS/BORE options for the AGM-65 missiles in
A-G master mode.
Speedbrake Switch. The open (aft) position allows the speedbrakes to be incrementally opened. The closed
(forward) position closes the speedbrakes.
SOI Box
SOI Asterisk
The SOI is changed from display to display with the Display Management Switch (DMS). Basic functionality as it
applies to SOI is:
EAGLE DYNAMICS 53
DCS [F-16C Viper]
Display Management
Switch
Steerpoint #2 is directly over a Steerpoint #3 is 200 feet to Steerpoint #3 is slewed onto Steerpoint #2 is now shifted to
road intersection the left of a tank column the tank column the right of the road
intersection
This behavior might seem puzzling at first, but remember that prior to the availability of GPS, coordinates were
not precise and navigation systems would drift over time. It is assumed that if the target steerpoint is not directly
over the target, then by slewing the sensor to the target, any accumulated drift in the navigational system has
been removed.
54
[F-16C Viper] DCS
The change in SPI position caused by slewing the sensors is called “system delta.” To remove system delta,
you can press the OSB labeled Cursor Zero (CZ), PB9 in the above picture. This will remove any delta from the
system; steerpoint 2 will be back at the road intersection, and steerpoint 3 will no longer be over the tank
column. The CZ OSB is available on most MFD sensor formats.
In addition to the system delta, some sensors (such as the AGM-65 WPN page) can have their own deltas,
independent of system delta. When you slew the targeting pod cursor, it changes the system delta; however,
when you slew the AGM-65 cursor, it changes only its own delta, and the system delta (and SPI) are not
moved.
Both the TGP and AGM-65 start with no delta, positioned directly over the current steerpoint.
First the TGP is slewed, creating system delta, and moving the SPI. The AGM-65 seeker follows the SPI.
Then SOI is moved to the WPN page and the AGM-65 is slewed. No new system delta is added, and the TGP does not move.
EAGLE DYNAMICS 55
DCS [F-16C Viper]
Pressing the Cursor Zero (CZ) button on the TGP page will erase system delta, moving the SPI (and the targeting pod) to the original
steerpoint location. The AGM-65 maintains its own delta and does not move.
56
[F-16C Viper] DCS
The upfront controls are available during normal operations when the C&I knob (IFF Control Panel) is set to the
UFC position. This provides for control of communications, navigation, and IFF primarily via upfront controls. In
the event of failure of the upfront controls, the BACKUP position provides for alternate operation of the radios
and IFF, using their cockpit panels.
EAGLE DYNAMICS 57
DCS [F-16C Viper]
ENTR Button
Priority Function
Pushbuttons and
Numeric Keyboard
HUD FLIR/TFR Controls
(not used)
Master Mode Buttons. Pressing these buttons selects the Air-to-Air or Air-to-Ground master mode. This
configures the aircraft systems and displays for the selected attack mode in one easy step. Pressing the same
button a second time returns to the previous mode.
Override Buttons. Four override buttons provide for quick selection and control of high priority systems. These
override the current DED page to show the page that corresponds to the pressed button. Pressing the button a
second time returns to the previous page.
• COM 1 selects the UHF (primary) radio page
• COM 2 selects the VHF (aux) radio page
• IFF selects the IFF page
• LIST displays a list of less frequently used pages that may be selected by pressing the corresponding
number on the keyboard
Priority Function Buttons. Pressing one of the nine labeled buttons on the keypad selects the associated
page for that frequently used function. The keyboard may then be used to enter or change data.
Data Control Switch (DCS). This switch is used to move the asterisk on DED pages, sequence through
different data fields, toggle wind data on the CNI page, and return to the CNI page from other pages.
DED Increment/Decrement Switch. This switch increases or decreases values for the field selected on the
current DED page. Values that can be increased or decreased are identified by an up and down arrow next to
them on the display. The DCS is used to cycle between available fields.
58
[F-16C Viper] DCS
Mode Select (M-SEL) Button. This button is used on some pages to cycle through available modes.
Enter (ENTR) Button. Press this to enter the numbers typed into a field with the keyboard.
Recall (RCL) Button. Press this button once to erase the last digit that was entered, e.g., backspace key.
Press it a second time to restore the originally entered value.
Symbology Brightness (SYM) Knob. Rotate this knob to turn the HUD on and adjust the symbology
brightness.
Reticle Depression (RET DEPR) Control. This knob raises and lowers the depressible reticle when it is
displayed on the HUD. Values from 0 to 260 milliradians can be set.
Drift Cutout (DRIFT C/O)/Warn Reset (WARN RESET) Switch. This switch is used to reset flashing warnings
displayed on the HUD and to center the flight path marker and pitch line when they drift out of view from
crosswinds or sideslip.
CNI Page
This page shows the current UHF and VHF channel or frequency, steerpoints, system time, IFF status, and
TACAN channel. Wind data can be turned on and off by toggling the DCS switch to SEQ. Hack time is
EAGLE DYNAMICS 59
DCS [F-16C Viper]
displayed below system time when enabled at the Time page. The CNI page is displayed at power-up and can
be accessed any time by toggling the DCS to RTN.
Current Steerpoint
UHF Radio Channel/Freq
Wind Direction/Speed
VHF Radio Channel/Freq System Time
Hack Time
IFF Status
TACAN Channel
LIST Page
Pressing the LIST button calls up a list of additional pages that may be accessed for display on the DED. Press
the character on the keyboard that corresponds to the desired page.
60
[F-16C Viper] DCS
T-ILS Page
See the TACAN and ILS Navigation section for details.
ALOW Page
This page allows you to set the altitudes the ALTITUDE – ALTITUDE aural alerts that are played by the Voice
Message System (VMS). It is accessed from the ALOW (2) priority function button.
EAGLE DYNAMICS 61
DCS [F-16C Viper]
CARA ALOW. The VMU provides an ALTITUDE – ALTITUDE aural warning when descending through the
CARA ALOW altitude. The AL value will also flash on the HUD. This message is based on radar altitude and
requires an operational radar altimeter to function.
To enter a new altitude, DCS up or down until the asterisks are at the CARA ALOW field. Type the new altitude
with the ICP keypad and press ENTR. The new setting will be visible on the HUD.
Radar Altitude
CARA ALOW Setting
MSL FLOOR. The VMU also provides an ALTITUDE – ALTITUDE aural warning when descending through the
MSL FLOOR altitude. This message is based on barometric altitude.
To enter a new altitude, DCS up or down until the asterisks are at the MSL FLOOR field. Type the new altitude
with the ICP keypad and press ENTR.
Both messages are inhibited when the landing gear are down.
STPT Page
This page shows information on the currently selected steerpoint. It is accessed from the STPT (4) priority
function button.
62
[F-16C Viper] DCS
Auto-Step Option
Steerpoint Number
Latitude
Longitude
Elevation
Time on Station
(if applicable)
Auto-Step Option. Toggles between manual (MAN) and Automatic (AUTO) advancement to the next steerpoint
in sequence. With MAN selected, steerpoints are selected using the Increment/Decrement switch on the ICP.
With AUTO selected, the next steerpoint is selected when the aircraft is within two nautical miles of the current
steerpoint, and range is decreasing.
To toggle the auto-step option, use the DCS to position the cursors over the MAN/AUTO field, and press 0 (M-
SEL) to cycle between MAN and AUTO.
Auto-step sequencing will not advance past steerpoint 20.
Steerpoint Number. The current steerpoint is displayed. Steerpoints may be selected using the
Increment/Decrement switch or by typing in the desired steerpoint number with this field highlighted.
Latitude. The latitude of the selected steerpoint. New coordinates may be entered using the keypad when this
field is highlighted.
Longitude. The longitude of the selected steerpoint. New coordinates may be entered using the keypad when
this field is highlighted.
Elevation. The elevation in feet of the selected steerpoint. A new elevation may be entered using the keypad
when this field is highlighted.
Time over Steerpoint. If applicable, the desired time over steerpoint / time on target may be entered into this
field.
EAGLE DYNAMICS 63
DCS [F-16C Viper]
The DED will display the MGRS grid, square, and easting/northing coordinates, as well as the steerpoint
elevation. Only the elevation is editable; all other fields are read-only.
TIME Page
This page shows the current date and time used by the aircraft’s avionics systems. It is accessed from the Time
(6) priority function button.
System Time
Hack Time
Delta TOS
Date
System Time. This is the time used by aircraft systems for navigation. System time is automatically entered
into the avionics system based on GPS data. No manual entering of system time is required. However, to enter
a new system time, position the DCS switch up or down until the asterisks are next to the system time field.
Enter the time using the ICP keypad and press the ENTR pushbutton.
Hack Time. This allows for an additional time reference independent of system time. Examples of its use
include setting a backup time reference for local, or some other pre-arranged time or using it as a stopwatch for
low level navigation.
To enter a new time, position the DCS switch up or down until the asterisks are next to the hack time field. Enter
the time using the ICP keypad and press the ENTR pushbutton. The new hack time will be displayed here and
on the CNI page.
Pressing the INC/DEC switch up to INC starts the timer. Pressing it again stops the timer.
Pressing the INC/DEC switch down to DEC resets the timer to zero.
Delta Time over Steerpoint (TOS). This allows you to update the Time over Steerpoint for all steerpoints from
one place. This could be useful if, for example, the planned time on target for all aircraft in a strike package
changes. TOS may be updated by entering a delta TOS value on the DED. The entered time will be added to or
subtracted from all TOS values. Enterable values range from -23:59:59 to 23:59:59.
Date. A new date may be entered here using the MM/DD/YY format.
64
[F-16C Viper] DCS
BNGO Page
This page allows entry of a bingo fuel value. Voice Message and HUD warnings will be based on the amount of
fuel in pounds entered here. It is accessed by selecting option (2) from the LIST menu.
Bingo Setting
Fuel Remaining
Bingo Setting. The desired bingo fuel setting may be entered here. When total fuel remaining decreases below
this value, “Bingo-Bingo” will be heard through the pilot’s headset, the letters FUEL will be displayed in the
lower left of the HUD and the letters FUEL will flash in the center of the HUD. The flashing warning may be
reset by positioning the DRIFT C/O switch on the ICP to the WARN RESET position. All three warnings may be
reset by entering a bingo level lower than current fuel remaining.
Fuel Remaining. Total fuel remaining in pounds.
VIP Page
This page allows you to define a visual initial point (VIP) for a steerpoint. A VIP is used when the target location
is known only relative to a visually identifiable reference. See Using Visual Initial Points for more information.
VIP STPT
Bearing to TGT
Range to TGT
Elev Difference
EAGLE DYNAMICS 65
DCS [F-16C Viper]
NAV Page
This page shows the status and health of the navigation system. It is accessed by selecting option (4) NAV from
the LIST menu. Cycle between the NAV STATUS and NAV COMMANDS page by toggling the DCS right to
SEQ.
System Accuracy
GPS Accuracy
Mission Duration
GPS Key Status
GPS Reset
GPS Zeroize
System Accuracy. This is an estimation of total nav system accuracy. Possible options are HIGH (less than 50
ft), MED (less than 600 ft), or LOW (greater than 600 ft).
GPS Accuracy. This is an estimation of GPS system accuracy. Possible options are HIGH (less than 300 ft),
LOW (greater than 300 ft), and NO TRK (no satellites tracked).
Mission Duration. This is an enterable number that represents the desired number of consecutive days of GPS
keys. This affects the GPS Key Status listed below.
GPS Key Status. The validity of loaded GPS keys for the number of entered days. Possible options are KEY
VALID (valid daily keys), KEY INVALID (invalid daily keys), INSUFF KEYS (insufficient keys for entered mission
duration), KEY NOT VERIFIED (key validity unknown), EXPIRE AT 2400 HRS (keys expire at next midnight
GMT), Blank (no keys loaded).
Nav Filter Mode. Navigation system GPS filter mode. Toggles between AUTO (GPS data is integrated with INS
data using a Kalman filter) or INS (GPS data is ignored and only INS data is used).
GPS Reset. The GPS Receiver may be reset by highlighting this field and pressing the M-SEL (0) button on the
keypad.
GPS Zeroize. The GPS data may be erased (zeroized) by highlighting this field and pressing the M-SEL (0)
button on the keypad. This erases crypto data from the GPS and INS memory.
MAN Page
The page is accessed by selecting option (5) MAN from the LIST menu.
66
[F-16C Viper] DCS
Target Wingspan
Range
Time of Fall
Target Wingspan. With this field highlighted, a manual target wingspan may be entered using the ICP keypad.
This will adjust the width of the EEGS Funnel to provide accurate range when the target wings are bracketed
within.
Manual ballistics data for weapons not integrated into the F-16 avionics may also be entered here if desired.
This data is found in ballistics manuals for each munition type. Use of this feature is very rare. These options
are not yet implemented in DCS World.
Range. This data field is for manual entry of bomb range, or the horizontal distance a bomb is expected to
travel under specific conditions.
Time of Fall. This data field is for manual entry of bomb time of fall, or the length of time a bomb is expected to
take to impact the ground under specific conditions.
INS Page
See the INS Alignment section for a detailed description.
DLNK Page
See the Link 16 Datalink section for a detailed description.
CMDS Page
See the Defensive Systems section for a detailed description.
MODE Page
This page allows a backup capability to change master modes in the event of a master mode button failure. It is
accessed by selecting option (8) MODE from the LIST menu.
EAGLE DYNAMICS 67
DCS [F-16C Viper]
Pressing any ICP number key or sequencing the DCS switch right to SEQ toggles the highlighted field between
A-A and A-G. Pressing the M-SEL (0) key selects that master mode.
VRP Page
This page allows you to define a visual reference point (VRP) for a target steerpoint. A VRP is to indicate a
location relative to the target steerpoint on the HUD. See Using Visual Reference Points for more information.
VRP
STPTto TGT
Bearing
Range to TGT
Elev Difference
MAGV Page
This page allows manual entry for Magnetic Variation, or number of degrees between magnetic north and true
north. This data is used by the aircraft navigation system. It is accessed by selecting option (0) MISC from the
LIST menu, then pressing 2 to select the MAGV page.
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Two options are available: AUTO (automatic) and MAN (manual). These may be toggled by pressing any
number key on the ICP or positioning the DCS Switch right to SEQ.
In AUTO, magnetic variation is set based on values stored in the navigation system for the aircraft location. In
MAN, a new value may be entered manually by highlighting the field and entering the desired value.
LASR Page
See the Targeting Pod section for a detailed description.
EAGLE DYNAMICS 69
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Current Steerpoint
Ownship Marker
Tactical information is also displayed based on pre-planned threat locations, information received through
onboard sensors, or information received through the Link 16 datalink. See the section on Link 16 for details.
Inventory Page
Stores inventory can be viewed or changed by selecting the OSB adjacent to INV. This displays loaded stores
by station, starting with station 1 at the bottom left, and ending with station 9 at the bottom right. The type of gun
ammunition and number rounds remaining is displayed at the top right.
EAGLE DYNAMICS 71
DCS [F-16C Viper]
Station 4 Station 6
Station 3 Station 7
Station 2 Station 8
Station 1 Station 9
Operating Mode
Highlighted Stores
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The highlighted stores are jettisoned when the Weapons Release button is pressed.
Weapons Release
Button
EAGLE DYNAMICS 73
DCS [F-16C Viper]
Boresight Cross
Flight Path Marker
Steering Cue
Horizon Line
Steerpoint Symbol
Current G
Attitude Bars
Airspeed Scale
Baro Altitude Scale
Master Arm Status
Mach Radar Altitude
All information is displayed on a combining glass mounted in the forward field of view at eye level. The
symbology is focused at infinity and superimposed upon the outside world along the flightpath of the aircraft.
The HUD remote control panel (right console) provides control of the HUD set.
Together, the remote and integrated control panels control the symbology displayed. HUD data is displayed as
a function of the selected master mode and sub-mode. The display surface field of view is 25° in diameter and
extends down to a line 10.5° below the FOV center.
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Scales Switch. When set to VV/VAH, the vertical velocity scale, velocity scale, altitude scale, and heading tape
are displayed. When set to VAH, all the scales are displayed except the vertical velocity scale. Off removes all
scales but digital readouts.
Flightpath Marker Switch. When set to ATT/FPM displays both the flight path marker and attitude reference
bars. When set to FPM, just the flight path marker is displayed. Off removes both.
DED Data/PFL Switch. This switch allows data from these displays to visible on the HUD, based on DED or
PFLD selection. Off displays neither.
Depressible Reticle Switch. The depressed reticle switch controls selection of the primary and secondary
standby reticles on the HUD. Standby displays the standby reticle and removes all other HUD symbology.
Primary displays the primary reticle but does not remove any HUD symbology. Off does not display either
reticle.
Velocity Switch. The airspeed switch allows airspeed to be displayed as calibrated airspeed, true airspeed, or
ground speed.
Altitude Switch. This switch allows the altitude tape to indicate radar altitude, barometric altitude, or off. When
set to off, radar altitude is displayed when above ground altitude is below 1,500 feet and barometric altitude
when above.
Brightness Control Switch. The HUD brightness switch has default brightness settings for day and night and
an auto brightness function that will adjust accordingly.
Test Switch. Displays a test pattern in ON. The TEST STEP position steps through the four different test
patterns.
EAGLE DYNAMICS 75
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NAVIGATION
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INS NAVIGATION
The inertial navigation system (INS) is the primary navigation system of the F-16C and provides accurate
attitude, navigation, and vertical and horizontal steering information. The Up-Front Controls (UFC) are the
primary interface device to the INS. In this Navigation chapter we will discuss the practical application of using
the INS for navigation purposes.
INS Alignment
The navigation system can be aligned by a variety of methods on the ground or in the air. This is started by
positioning the INS knob on the Avionics Power panel to the desired position. The INS knob is set to NAV when
the alignment is complete.
The Normal (NORM) Alignment is the primary alignment mode. The NORM alignment requires approximately
eight minutes to fully accomplish.
The Stored Heading (STOR HDG) Alignment allows for a quick alignment in 90 seconds or less in some
conditions. This can only be used if the aircraft has been set up specifically for this alignment beforehand.
An Inflight Alignment (INFLT ALIGN) places the INS in ATT mode and performs an in-flight alignment. The
pilot must hold the aircraft steady and level during this process.
In Attitude (ATT) mode, only attitude and heading information is given to the avionics.
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Latitude
Longitude
System Altitude
Ground Speed
True Heading
Time into Alignment. This is the elapsed time in minutes and decimal seconds since the INS alignment
began.
Alignment Status. This is an estimate of the alignment quality. Values count down from 99 with the
following meanings:
• 99 – Initialization
• 90 – Valid attitude data, coarse align begins
• 79 – Valid heading data
• 70 – Degraded navigation state, steady RDY displayed on DED, steady ALIGN displayed on HUD
• 60-20 – Circular error probability (CEP) multiplier compared to fully aligned state; 60 = 6.0 times
normal CEP, 20 = 2.0 times normal CEP
• 10 – INS fully aligned, RDY flashes on DED, ALIGN flashes on HUD
• 6 – INS fully aligned and enhanced to 0.6 times normal precision with GPS data or other techniques
Latitude. Latitude of start position.
Longitude. Longitude of start position
System Altitude. Altitude used by the fire control computer for air to ground weapons delivery
True Heading. Last known true heading or heading derived during alignment
Ground Speed. Current ground speed.
2. Enter the latitude, longitude, and altitude for the starting location.
The last known coordinates and estimate of altitude are displayed when the alignment begins, however the
data must be re-entered even if it is still correct.
If the data is accurate, use the DCS switch to highlight each line and press ENTR for each in turn. If the
data is not accurate, enter the correct data for each field with the ICP keypad.
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Failure to enter the data will flag the alignment as degraded and not allow important monitoring functions to
take place. Navigation, weapons delivery and targeting pod pointing errors may also result.
The alignment will stop and start again if the data is entered later than two minutes into the alignment.
3. Monitor alignment progress and switch INS knob to NAV.
The RDY on the DED and ALIGN on the HUD will begin to flash when the alignment is complete. This
should happen in 8 minutes or less. Position the INS knob to NAV to accept the alignment.
Alignment Status
Latitude
Longitude
System Altitude
Ground Speed
True Heading
2. Verify, but do not enter, the latitude, longitude, altitude, and true heading for the starting location.
3. Monitor alignment progress and switch INS knob to NAV.
The RDY on the DED and ALIGN on the HUD will begin to flash when the alignment is complete. This
should happen in about 90 seconds. Position the INS knob to NAV to accept the alignment.
EAGLE DYNAMICS 79
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Alignment Status
Initial Heading
The STBY mnemonic will replace the max G indication in the HUD, showing that coarse alignment of the
inertial platform is in progress. Horizon line, pitch ladders and compass information may be displayed but
will not be accurate.
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Alignment Status
4. Maintain straight, level and unaccelerated flight for approximately one minute, until ALIGN appears
in the HUD.
Alignment Status
This indicates that coarse alignment is complete and fine alignment is in progress. Attitude information
becomes available in the HUD and ADI, and the aircraft may be maneuvered normally.
Shortly after attitude information appears, the flight path marker, steering cue, aircraft heading, and HSI
navigation data become available. Reliability of the data increases as the alignment progresses.\
5. Switch INS knob to NAV after Max-G replaces ALIGN in the HUD.
Replacement of ALIGN with Max-G shows that the alignment is complete. The mission may proceed
normally from there.
EAGLE DYNAMICS 81
DCS [F-16C Viper]
Max-G
HUD Indication
You can view your current heading on the top or bottom of the HUD, depending on the selected master mode.
The heading scale shows your current magnetic heading indicated by the central caret.
The Steering Cue shows the heading to your selected steerpoint. If you turn the aircraft to align the Flight Path
Marker with the Steering Cue, you will be flying to your steerpoint.
Steerpoint Symbol
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Current Steerpoint
Ownship Marker
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Lubber Line
Range Indicator
Course Indicator
To - From Indicator
Bearing Pointer
Heading Bug
Aircraft Symbol
Compass Card
Course Deviation Scale
Course Set Knob
Heading Set Knob
Current Mode
Mode Selector
Compass Card. Arrayed around the periphery of the HSI, this is a compass that rotates such that the top of the
compass indicates the aircraft’s magnetic heading.
Aircraft Symbol. In the center of the gauge is the aircraft symbol that always remains static. All HSI displays
reference this symbol.
Lubber Line. This is a fixed line that runs from the aircraft symbol to the top of the gauge. This line represents
current aircraft heading in relation to the compass card.
Range Indicator. Indicating range in nautical miles, this three-place drum indicator provides slant distance from
your aircraft to the selected steerpoint or TACAN station.
Bearing Pointer. This arrow-shaped indicator moves around the outside of the compass card and points to the
current steerpoint or TACAN station. Located 180° from the Bearing Pointer head is the tail that represents the
reciprocal bearing.
Heading Set Knob. Located in the lower left portion of the gauge, when rotated, this knob allows you to set the
position of the Heading Marker on the compass card.
Heading Bug. Shown as two thick lines on the outside of the compass card, this marker can be moved around
the compass card using the Heading Set Knob. After being set, this marker rotates with the Compass Card to
provide a heading to the selected magnetic bearing.
Course Set Knob. Positioned in the lower right corner of the gauge, this knob, when rotated, allows you to set
the course numeric in the Course Selector Window and move the course pointer around the compass card.
Course Indicator. This window displays the course set using the Course Set Knob numerically in degrees.
Course Pointer. Set by the Course Set Knob, these two lines represent the set course and reciprocal course
on the compass card.
Course Deviation Indicator. This line that runs through the center area of the gauge provides an indication of
how accurately you are flying on the set course line. When the line runs through the aircraft symbol in the center
of the gauge, you are on course. If it is to either side, you need to correct your heading to place the aircraft back
on the course line.
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To-From Indicator. These two triangles along the intended course line indicate the course the aircraft will fly to
or away from the selected TACAN station or steerpoint.
EAGLE DYNAMICS 85
DCS [F-16C Viper]
TACAN NAVIGATION
The Tactical Air Navigation (TACAN) system is a world-wide array of omni-directional beacons with unique
frequency codes used primarily by military aircraft. Civilian aircraft use a similar system called VOR’s (VHF
omni-direction Beacon) on a different frequency range. Many VOR stations are collocated with a TACAN. These
stations broadcast both signals so they can be used by military and/or civilian aircraft. These stations are known
as “VORTACS”.
TACAN beacons can not only be set on the ground, but they can also be attached to aircraft and even ships
(aircraft carriers). TACAN serves as a useful means to quickly navigate to a defined location.
The TACAN is part of the MIDS terminal and must be activated by rotating the MIDS LVT knob on the Avionics
Power Panel to the ON position. TACAN audio tone volume is controlled on the AUDIO 2 panel.
The currently selected TACAN station is always displayed on the bottom right of the DED CNI page. You can
see station 1X is selected in this example.
Before navigating using TACAN though, you will want to do the following:
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2. On the ICP, toggle the DCS switch down to highlight the CHAN field. Use the ICP keypad to type in the
new channel. Press ENTR to accept the changes.
In this example, channel 25 is entered. The system has identified it as beacon GTB, a TACAN station at
Tbilisi.
3. If required, you may change the band by typing 0 (M-SEL) into the CHAN field or scratchpad and pressing
ENTR. This toggles the band between X and Y.
EAGLE DYNAMICS 87
DCS [F-16C Viper]
4. On the ICP, toggle the DCS right to cycle through the following options: REC, T/R, A/A REC, or A/A TR.
REC. The TACAN operates in receive mode only and provides bearing, course deviation, and station
identification.
T/R. The TACAN acts in a transceiver mode (send and receive) and provides bearing, range, deviation,
and station identification. This will be your most common selection.
A/A REC. TACAN operates in Air-to-Air mode and can only receive bearing, course deviation and station
identification for a TACAN-equipped aircraft.
A/A T/R. TACAN operates in Air-to-Air transceiver mode and provides bearing, range, deviation, and
station identification with a TACAN-equipped aircraft.
In most cases, you will keep the TACAN set to the T/R mode.
5. Toggle the DCS left to RTN. This will return you to the CNI page where your new TACAN channel is
displayed at the bottom right.
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Lubber Line
Range Indicator
Course Indicator
To - From Indicator
Bearing Pointer
Aircraft Symbol
Current Mode
Mode Selector
Note: TACANs are considered reliable for only 130 nm, so the maximum distance between TACAN stations is
generally 260 nm.
EAGLE DYNAMICS 89
DCS [F-16C Viper]
The ILS operates between 108.1 and 111.95 MHz. The frequency for any runway equipped for ILS may be
seen on the Mission Planner map before mission start or in-game using the F10 map view. Click any airfield
and the information will be displayed.
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In the next example, we will set the system up for a landing at Vaziani runway 31, using frequency 108.75.
EAGLE DYNAMICS 91
DCS [F-16C Viper]
2. On the ICP, toggle the DCS switch down to highlight the FREQ field. Use the ICP keypad to type in the
new frequency.
Press ENTR to accept the changes.
3. Then, toggle the DCS switch down to highlight the CRS field. Use the ICP keypad to type in the localizer
course.
Press ENTR to accept the changes.
In this example, we set the system up for a landing at Vaziani runway 31, using frequency 108.75. CMD STRG
is highlighted indicating the ILS signal is being received.
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HSI Indications
Press the Mode Select button on the HSI until either PLS NAV or PLS TCN mode is displayed.
Mode Selector
Operation is identical to steerpoint navigation except the bearing pointer points to the ILS localizer instead of
the steerpoint.
ADI Indications
The ADI provides indications that show your position in relation to the glideslope.
Glideslope
Indicator
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Localizer and Glide Slope Deviation. When the horizontal bar is centered on the ADI, you are flying on glide
slope. If the bar is above the center of the ADI, it indicates that you are below glide slope and you need to
increase altitude. The vertical localizer bar indicates if you are left or right of runway alignment. If the bar is right
of ADI center, fly to the right to center it, then resume localizer course. For a proper glide slope approach, you
want the two bars centered and forming a perfect cross on the ADI (aka “center the bars”).
Glide Slope Deviation Scale and Glide Slope Indicator. Located along the left side of the ADI, this fixed
scale and moving caret indicator displays the position of the glide slope in relation to the aircraft. Basically, the
caret is the glide slope. If it is high, you are low. For example: if the caret is on the bottom dot, you are above
the glide slope. The common terminology would be “you are 2 dots high”. Conversely, if the caret is on the first
dot above middle you are below the glide slope. The term would be “you are 1 dot low”. It is a general rule that if
you go more than 1 dot low or more than 2 dots high you go missed approach and try again.
Glide Slope and Localizer Warning Flags (not visible). When displayed, this indicates that there is a problem
in receiving adequate ILS glide slope or localizer signal.
HUD Indications
The HUD also shows your position in relation to the glideslope. Command Steering guidance is also provided if
CMD STRG is highlighted on the ILS DED page.
Localizer and
Glideslope Deviation Command Steering
Flightpath Marker
Command Steering Symbol. This symbol will be displayed on the HUD to guide you through the approach
when valid localizer data is received. A tic mark appears on the symbol when nearing the center of the
glideslope to indicate the pitch steering data is valid.
Localizer and Glide Slope Bars. These bars serve the same function as those on the ADI. When the
horizontal bar is centered on the Flight Path Marker (FPM), you are flying down the glide slope projected by
the ILS vertical steering component. If the bar is above the center of the FPM, it indicates that you are below
glide slope and you need to increase altitude. The vertical localizer bar indicates if you are left or right of runway
alignment. If the bar is right of FPM center, fly to the right to center it. For a proper glide slope approach, you
want the two bars centered and forming a perfect cross on the FPM (aka “center the bars”).
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AUTOPILOT
The two autopilot switches allow you to set and hold pitch and roll. Any combination of switch settings may be
used.
PITCH – ALT HOLD. This maintains the aircraft at a constant altitude. The autopilot will attempt to maintain the
current altitude from when the switch is set but may not be able to capture the desired altitude if the aircraft is in
a climb or dive. An altitude within the control authority of the autopilot will be commanded. The altitude may be
changed by pressing the paddle switch, flying to a new altitude, and releasing the paddle switch.
PITCH – ATT HOLD. This maintains the aircraft’s current pitch attitude, nose up or nose down. The autopilot
will not engage if the pitch angle exceeds ±60°, however, the switch may remain engaged. The stick may be
used to change the attitude in this mode.
ROLL – HDG SEL. This causes the aircraft to fly the heading selected on the HSI. Roll commands are limited
to a 30° bank or a 20° per second roll rate to capture the desired heading. The autopilot will not engage if the
roll angle exceeds ±60°, however, the switch may remain engaged.
ROLL – ATT HOLD. This maintains the aircraft’s current roll attitude. The autopilot will not engage if the roll
angle exceeds ±60°, however, the switch may remain engaged. The stick may be used to change the attitude in
this mode.
The switches are held in place until they are returned to the OFF position or any of these situations occur:
• air refueling door opened
• alt flaps extended below 400 knots
• A/P FAIL PFL
• AoA exceeds 15°
• DBU on
• landing gear extended
• low-speed warning
• MPO switch in OVERRIDE
• STBY GAIN PFL
• TRIM/AP DISC switch set to DISC
Holding the paddle switch presses disengages the autopilot until the switch is released.
EAGLE DYNAMICS 95
DCS [F-16C Viper]
RADIO COMMUNICATIONS
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RADIO FREQUENCIES
The current frequency for the UHF (COM 1) and VHF (COM 2) radios are shown on the DED CNI page.
When a mission is created, each agency is provided a VHF and/or a UHF frequency. Each frequency
corresponds to a preset channel on your radios, but you may also manually enter them. These are generally
noted in the mission briefing and should be set on your radios at the start of the missions.
Generally, the following rules apply:
• Your flight is most often assigned a VHF frequency. You will use this frequency for intra-flight
communications.
• Other friendly flights operate on a common UHF frequency assigned to the operating area. When set
correctly, you will hear radio communications from other flights operating in the area. AWACS will
usually be on this common frequency.
• The JTAC is most often assigned a unique VHF or UHF frequency.
• Each airbase ATC is assigned a VHF and/or a UHF frequency.
• Each tanker is assigned a unique VHF or UHF frequency.
As such, you may have to juggle multiple frequencies during a mission. The frequency preset features on the
radio will become a big help.
EAGLE DYNAMICS 97
DCS [F-16C Viper]
With a preset channel shown on the DED home page, you can also cycle through available presets:
1. Toggle the DCS up or down until the arrows are displayed next to the preset channel.
2. Use the Increment/Decrement switch to change the channel.
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EAGLE DYNAMICS 99
DCS [F-16C Viper]
RADIO COMMANDS
Commands or requests to and from other agencies must be made through the radio system. On the ground, the
radio communications window may be accessed by a press of the [\] key. Once airborne, communications are
only initiated using the HOTAS controls:
UHF VHF Transmit Switch.
• Forward: VHF (Aux) radio [RCtrl + \]
• Aft: UHF (Prim) radio [RAlt + \]
• Up: No function
• Down: No function
There are two optional modes of using the radio that depend on the “EASY COMMUNICATION” OPTION under
the GAMEPLAY tab.
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PROCEDURES
COLD START
There are two methods you can use to start a cold and dark aircraft. The first, and easiest, is the Auto-Start. By
pressing [LWin]+[Home], the aircraft will be started automatically for you. To cease the Auto-Start, you can
press [LWin]+[End].
Being a DCS title though, the aircraft really shines when you take advantage of the detailed systems modeling,
like manually starting the aircraft.
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a. OXYGEN - 100%
b. Engine rpm - Increase 10 percent above normal idle
c. EPU/GEN TEST switch - EPU/GEN and hold. Check lights:
• EPU AIR light – On
• EPU GEN and EPU PMG lights - Off (may come on
momentarily at start of test)
• FLCS PWR lights - On
• EPU run light - On for a minimum of 5 seconds
d. EPU/GEN TEST switch – OFF
e. Throttle – IDLE
f. OXYGEN – NORMAL
This check verifies EPU electrical power is available in case of an
emergency. It may be delayed until just before takeoff if desired.
TAXI
Whether you have completed a cold start or are starting the mission in a “hot” aircraft, your next step will be to
taxi to the runway.
When you are ready to start rolling, slowly advance the throttle [PgUp] or [Num+] and use the rudder pedals to
steer left [Z] and right [X]. Reduce throttle by pressing [PgDn] or [Num-]. Press [W] to apply wheel brakes.
Nosewheel steering gain is proportional to ground speed. As your aircraft speeds up, the rudder will become less
sensitive when controlling the nosewheel.
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5. NWS Engage
Keyboard Command: N/A
Press the NWS/AR Disc button on your stick. The NWS/AR light right of the
HUD should illuminate to indicate NWS is engaged.
6. Throttle Advance
Keyboard Command: N/A
A throttle setting just beyond idle will be required to begin rolling. Return
throttle to idle after desired speed is reached.
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BEFORE TAKEOFF
A series of last-minute checks should be made just prior to entering the runway. Some airfields have arm/dearm
areas you may temporarily park at to keep the taxiway clear for other traffic. You may also perform these
checks while parked on the taxiway.
3. Trim Check
Keyboard Command: N/A
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TAKEOFF
Once lined up for takeoff on the directed runway, you may perform a final run-up check:
1. Brakes Hold
Keyboard Command: N/A
4. Brakes Released
Keyboard Command: N/A
Gently pull back on the stick and establish takeoff attitude (8–12°) at approximately 10 knots below takeoff
speed for MIL power or 15 knots below takeoff speed for AB.
Acft Weight (lbs) 20,000 24,000 28,000 32,000 36,000 40,000 44,000
Low stick forces are needed for rotation. Pulling back on the stick early may lead to uncontrollability due to early
lift-off at low speed and increase the distance needed to take off.
Ensure a positive rate of climb is established and raise the landing gear. The trailing edge flaps retract at the
same time as the landing gear and may cause the aircraft to settle and scrape the runway when lift is lost.
The landing gear should be up and locked before exceeding 300 knots. Higher airspeeds may detach wiring
and other components or cause structural damage to the landing gear doors.
Crosswind Takeoff
When taking off in a crosswind, the aircraft will want to weather-vane into the wind (turn into the wind). This will
have the result of raising the upwind wing. To counteract, you want to use a slight amount of left or right stick
into the wind direction. This will help keeping the wing level. You will also want to use a little rudder input to
keep a straight takeoff roll down the center of the runway.
During rotation, be careful to smoothly blend rudder input to establish a proper crab angle into the wind. With a
proper crab angle, the Flight Path Marker (FPM) should be aligned down the runway when becoming airborne.
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NORMAL FLIGHT
There are no specific procedures to follow once airborne. You will need to rely on your own understanding of
aircraft systems and basic flight to keep the aircraft in one piece and accomplish the mission.
In-Flight Checks
At frequent intervals, check the aircraft systems, engine instruments, cockpit pressure, and oxygen flow
indicator and system operation. Monitor fuel in each internal and external tank to verify that fuel is transferring
properly by rotating the FUEL QTY SEL knob and checking that the sum of the pointers and totalizer agree, and
that fuel distribution is correct.
Trim Switch
The most common need for trim is when stores are released that cause an asymmetric configuration. For
example, releasing a bomb from a left wing station but not the right will cause a roll to the right, in the direction
of the heavier wing. Roll trim will be required for the aircraft to maintain wings level flight with no stick input.
AIR REFUELING
Some missions may require air refueling to ensure you have enough fuel to reach the target and return safely to
base. Even if more fuel is not required, you may wish to top off your tanks to allow more options in the target
area, like a low altitude, high speed ingress or more liberal use of the afterburner.
Tanker locations will be noted in the mission briefing or displayed on the Mission Planner screen. Tankers are
also equipped with air-to-air TACAN to help with the rendezvous. If in doubt, you may also request a vector to
the nearest tanker from AWACS.
You should announce your intent to refuel before approaching the tanker using the communications menu.
The tanker will respond with their current altitude and airspeed and clear you to the pre-contact position.
Continue to fly the rendezvous using radar or TACAN as a guide.
The following steps should be taken to make your aircraft safe before approaching the tanker.
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3. Emitters OFF/STBY
Keyboard Command: N/A
Radiation from emitters like ECM, Radar or Radar Altimeter may present
a hazard to tanker aircraft and personnel. Use them during the
rendezvous if required but turn them off prior to reaching the pre-contact
position.
This can be done using the individual panels for each system or with the
RF Switch. When set to SILENT, all radiation from the aircraft is disabled,
to include the radar, radar altimeter, data link, TACAN transmit, and ECM.
In QUIET mode though, the radar, TACAN, and data link transmit but all
other emissions are inhibited.
Take the pre-contact position directly behind the boom and report you are ready to refuel.
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The boomer will clear you to the contact position. Use small, smooth control inputs, and add a very slight
amount of throttle. Be patient and allow that power change to move you forward.
Allow the boom to pass just left or right of your canopy, about 2-3 feet above your head. This serves as a good
first check that you are at the proper height relative to the tanker. Continue to move slowly forward, maintaining
alignment with the yellow stripe painted on the bottom of the tanker.
Fly formation on the tanker and allow the boom operator to fly the boom into the refueling receptacle behind the
cockpit on your aircraft. Use the director lights on the bottom of the tanker to maintain a position within the limits
of the boom.
Centerline Stripe
D - Down F - Forward
A - Aft
U - Up
The lights are directive, meaning they tell you the direction to travel and not your current position. In other
words, preface the D, U, F and A with the word “go”. If the light moves toward the D, go down; if it moves
toward the U, go up. If the light moves toward the A, go aft; if it moves toward the F, go forward.
The boomer will announce ‘contact’ and ‘you are taking fuel’ when the connection is established. The AR/NWS
light next to the HUD will illuminate. Monitor your fuel transfer on the DED or Fuel Quantity indicator.
It is likely you will unintentionally disconnect at some point in the process, especially on your first few attempts.
If this happens, return to the pre-contact position, and try again.
Perform the following steps when refueling is complete.
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6. Emitters As Required
Keyboard Command: N/A
Emitters like ECM, Radar or Radar Altimeter were turned off prior to
refueling. If this was done on the individual cockpit panels, set them
back to the desired positions.
If this was done using the RF Switch, set the switch to the desired
position.
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DESCENT/BEFORE LANDING
You should set up the aircraft in preparation for landing the aircraft.
2. Landing Light On
Keyboard Command: N/A
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LANDING
After completing a sortie, perhaps the most challenging part may still await you… the landing.
7 1
1. Initial Approach. Align your aircraft with the landing runway at 1,500 feet above ground level (AGL) and
300 knots calibrated airspeed (KCAS).
2. Overhead Break. Break left or right over the desired touchdown point, set throttle to about 80% RPM, and
open the speedbrakes. Fly the break at about 70 deg of bank and 3-4 G. Align the HUD Flight Path Marker
with the Horizon Line to maintain a level turn.
3. Downwind Leg. Roll out on the downwind leg opposite the landing heading at about 200-220 KCAS and
1,500 feet AGL. Extend the landing gear and confirm three green gear down indications. Reduce speed as
required to prevent excessive airspeed buildup in the base turn and trim to an angle of attack (AoA) of 11°.
4. Base Turn. Initiate the base turn when abeam the rollout point. You may estimate this position by starting
the turn when your wingtip is at the end of the runway when viewed from the cockpit. Lower the nose to 8–
10° and fly the turn at 11° AoA.
5. Final Turn. Use your throttle to control airspeed while using the stick maintain 8–10° nose low and 11°
AoA through the turn. Roll out on final and raise the nose to maintain proper glide path. The goal is to roll
out in line with the runway at approximately 300 feet AGL one mile from the touchdown point. Align the
HUD flight path marker and 2.5° pitch ladder with the runway threshold to ensure proper glidepath while
maintaining 11° AoA.
6. Short Final. When over the overrun, the portion of the runway before the primary surface starts, shift the
flight path marker forward to a point 300-500 down the runway. Gently pull back on the stick to flare and
reduce the descent rate but do not level off. Pull the throttle back to idle and touchdown with a maximum
AoA of 13°. More than 15° during the landing roll-out may cause the speedbrakes or engine nozzle to
contact the runway so use gentle stick inputs to avoid overcontrolling the aircraft.
7. Roll-Out. Maintain 13° nose-up attitude for two-point aerodynamic braking until your airspeed has reduced
to approximately 100 knots. Reduce back stick pressure and lower the nosewheel to the runway. Open the
speedbrakes fully and maintain full aft stick for maximum braking effectiveness.
Apply moderate to heavy braking to slow the aircraft. Engage nosewheel steering when below 30 knots
unless it is required earlier to prevent departure from the runway.
Crosswind Landing
When landing in a crosswind, you should maintain wings-level and allow the aircraft to crab through touchdown.
At touchdown, quickly correct with rudder to maintain alignment down the runway. After touchdown, the aircraft
will want to weathervane into the wind, so you must compensate with rudder use or differential braking. A small
amount of left or right stick into the wind direction may be required to help keep the wings level.
Perform the landing roll-out as described above but maintain two-point aerobraking until below 100 knots or
aircraft control becomes a problem.
High rudder pedal force may cause an abrupt yaw as nosewheel steering is engaged. Center the rudder before
engaging nosewheel steering if possible.
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AFTER LANDING
When the aircraft is safely back on the ground it is time to start powering down systems and preparing for
shutdown. These tasks may be performed as you taxi clear of the runway. You may also pull into an arm/de-
arm area to complete the tasks if desired.
3. Speedbrakes Close
Keyboard Command: N/A
8. Avionics Off
Keyboard Command: N/A
This may be delayed until you are stopped at the parking location if you
wish to record data or maintain INS alignment.
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ENGINE SHUTDOWN
Perform the following after coming to a stop in your parking location. This is much simpler than aircraft start-up
because the order is less critical and proper operation of the systems are not being checked.
1. Throttle Off
Keyboard Command: [RShift]+[End]
This terminates ignition and shuts off the fuel supply to the engine. The
engine spools down and the generator drops offline. Caution and Warning
lights are to be expected.
6. Canopy Open
Keyboard Command: [LCtrl]+[C]
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AIR-TO-AIR MODES
The FCR provides two basic A-A modes for target detection, acquisition, and tracking:
Combined Radar Mode (CRM). This mode combines air-to-air sub-modes used for search under one interface.
Sub-modes are:
• Range While Search (RWS)
• Track While Scan (TWS)
Air Combat Mode (ACM). This mode combines all sub-modes for automatic target acquisition under one
interface. Sub-modes are:
• 30° × 20°
• Boresight
• 10° × 60°
• Slewable
Single Target Track (STT) is an additional mode entered by locking a target in CRM or ACM sub-modes.
Air-to-Air weapon employment using the radar is discussed in the following sections:
Air to Air Gunnery
AIM-9M/X Employment
AIM-120 Employment
We will first discuss aspects of the radar that spans multiple modes, and then later we will discuss radar
functions specific to unique applications/weapons.
The air-to-air radar display uses a standard B-scope format in which the ownship (your aircraft) is in the bottom
center of the display. As such, all indications on the b-scope are ahead of the ownship. Targets on the scope
are displayed in range from the closest being at the bottom and the more distant being toward the top. Contacts
left and right of the ownship are represented as being indicted left and right of the center of the display to
indicate azimuth.
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Control Menu
Steerpoint
Radar Display Range
Range Scale
Target Symbols
Ownship Bearing
and Range
Radar modes are selected by pressing the OSB adjacent to the current mode (OSB1). After pressing this OSB,
a menu of all available air-to-air modes is displayed on the left side of the display. Press the OSB adjacent to
the desired mode to select it.
Radar Mode
Mode Selections
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Radar Mode
Radar Sub-
mode
You can also cycle between RWS and TWS by holding TMS right for more than one second.
Target Management
Switch
Acquisition Cursor
Target
Spotlight Scan
If a target is not under the acquisition cursor when TMS forward is released or no target is detected, the
scan coverage reverts to the previous scan pattern. The SAM acquisition sequence will only commence if
a target was under the TDC when TMS forward was pressed.
After a successful acquisition, the radar enters SAM mode, with the target bugged. The radar will continue
a scan pattern, pausing to dwell on the bugged target periodically. An AIM-120 AMRAAM will guide on the
bugged target even without an STT lock.
Additional Target
DLZ
Bugged Target
If a missile is selected (AIM-9 or AIM-120), the DLZ will be displayed along the right edge.
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SAM mode may be exited with TMS aft. Positioning the acquisition cursor over the bugged target and
pressing TMS forward commands Single Target Track. Positioning the acquisition cursor over another
target and pressing TMS forward commands Dual Target Track.
• Dual Target Track (DTT). Dual Target Track is entered from SAM by bugging a second target. In DTT
mode, the radar will dwell on two targets while continuing a scan pattern centered around the secondary
target. If the primary target closes within 10 NM of the aircraft, the scan pattern is inhibited, and the radar
will “ping-pong” between the two bugged targets.
Primary Target
Additional Target
Secondary
Target
In DTT, pressing TMS left will swap the primary and secondary targets. The radar will shift its scan pattern
to be centered around the new secondary target. AIM-120 launches in DTT will track the primary target.
• Single Target Track (STT). Placing the acquisition cursor over a primary bugged target and pressing TMS
forward commands Single Target Track mode. Placing the acquisition target over a non-bugged target and
pressing TMS up twice in quick succession accomplishes the same function.
In STT, the radar focuses all its energy on a single target and provides high-resolution and high-frequency
updates. However, the radar does not scan, and will no longer detect other contacts. If the enemy has a
RWR onboard, it will be alerted to the STT lock.
Closure Rate
Aspect Angle
Airspeed
Ground Track
Locked Target
STT mode may be exited with TMS aft. TMS Aft once returns to SAM mode with the target bugged. TMS
Aft twice returns to the previous CRM mode.
This mode is discussed in the Single Target Track (STT) section below.
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These targets disappear after a few sweeps if a track cannot be obtained. If a valid track is obtained, usually
after being detected on two consecutive sweeps, the contact automatically becomes a Track Target.
Track Target. Once enough information about a Search Target has been received to build a trackfile, it is
upgraded to a Track Target. These targets are displayed as a larger brick with a velocity vector line showing
their direction of travel. Their altitude is displayed just below each contact. Up to 10 of these tracks may be
present at one time.
Track Target
Search Targets
Track targets can be considered the most basic radar contact. Other options become available after a trackfile
has been established. The pilot can upgrade any Track Targets of interest to System Targets.
System Target. System Targets are Track Targets designated by the pilot. System Targets are not given any
additional radar energy; the System Target feature is only used by the pilot to designate those targets that the
pilot may wish to monitor or employ weapons against later.
To upgrade a Track Target to a System Target, position the radar cursor over a Track Target and press TMS
Forward. If no System Targets have yet been designated, pressing TMS Right upgrades all Track Targets to
System Targets.
System Target
You can position the acquisition cursor over any System Target to increase its scan priority, making it a Cursor
Target.
Cursor Target
The radar will limit its scan to a 3-bar, ±25° pattern centered on that target to provide faster updates and reduce
the chance of losing the Cursor Target. This does not designate the target for AIM-120 employment, only
increases its priority for radar updates.
The Cursor Target can be changed by slewing the cursor to another system target. Slewing away from all
system targets returns the radar to a normal TWS scan.
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A System Target can be designated as the Bugged Target by placing the radar cursor over it and pressing
TMS Forward. This changes the scan to a 3-bar, ±25° pattern centered on the bugged target to provide faster
updates and reduce the chance of losing the track.
Bugged Target
The Bugged Target is also selected for weapons employment. AIM-9 and AIM-120 DLZ information in the HUD
and FCR format references the Bugged target.
TMS Right will select the closest System Target as the bugged target. Subsequent presses of TMS Right will
cycle through all displayed System Target in range order, making each the Bugged Target in turn.
The Bugged Target can be transitioned to an STT lock by pressing TMS Forward with the cursor over the
Bugged Target. This will transition the radar to STT mode.
Pressing TMS Aft downgrades a Bugged Target to a System Target, or a System Target to a Tracked Target.
• Position the Dogfight/Missile Override (DOGFIGHT) Switch to DGFT. This selects ACM automatically.
Or,
• Press the OSB next to the radar mode and select ACM from the options on the left of the screen.
Radar Mode
Mode Selection
The 30° × 20° sub-mode is entered in a non-radiating (NO RAD) state by default when ACM mode is selected.
The radar is activated when a sub-mode is selected by either cycling through sub-modes on the MFD or using
the Target Management Switch (TMS).
Sub-mode Selection
HOTAS functions of the TMS in ACM radar mode and the radar as SOI are:
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[F-16C Viper] DCS
Target Management
Switch
Scan Zone
This sub-mode is less precise than the BORE sub-mode and may take longer to achieve a lock because of the
larger target area for the radar scan to cover.
Scan Zone
BORE Cross
BORE is useful for quickly locking a target within visual range (WVR) and allows a degree fine control as to the
target being locked. The first target detected within 20 nautical miles is locked and automatically tracked in STT
mode.
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HUD Line
Scan Zone
The lock range is 10 nautical miles. The radar automatically locks on to the first target in this zone. When
locked, the target is automatically tracked in STT mode.
This mode is most often used during air combat maneuvering (ACM) dogfights. During such fights, you are
often trying to place the target on the lift vector and “pull” the target into the HUD. When in this mode, you can
often lock on to the target earlier, even when it is well above the HUD frame.
As with the other sub-modes, the radar automatically locks on to the first target in this zone. When locked, the
target is automatically tracked in STT mode.
This mode is useful when you have a direction to look, for example ‘bandits 2 o’clock high’, but have not picked
them up visually yet.
Closure Rate
Aspect Angle
Airspeed
Ground Track
Altitude
Locked Target
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Altitude Tracker
Radar Level
Power Management
Channel. Selects the frequency channel the radar uses, 1 through 4 (not implemented). Different aircraft within
a flight should use different channels to avoid radar interference with each other.
Frequency Agility Band. Toggles between wide (WIDE) and narrow (NARO) frequency agility bandwidth (not
implemented). Frequency agility refers to the radar’s technique of randomly hopping between different
frequencies within the agility band, to increase the difficulty of being jammed.
Power Management. Not implemented.
Radar Level. Not implemented.
Target History. Sets the number of frames that a radar return lives (default 3). When set to 1, a radar return is
only displayed during the frame that it is detected. When set to 2, 3, or 4, the radar return is displayed for
additional scan frames, becoming dimmer with each new frame. By setting the target history, you can get a
broad idea of target relative bearing, since the frames will appear to form a line.
Altitude Tracker. Toggles on and off the altitude line tracker/blanker (not implemented). When on, blanks all
targets which are detected at the range of the altitude line.
Moving Target Rejection. Sets the minimum relative velocity that a detected aircraft must have before it is
displayed (Doppler gate). Not implemented.
Normal Display
Closely Grouped
Cursor Contacts
Expand/FOV Button
The expanded display features a 2 nm × 2 nm reference box centered on the cursor. Basic functions and
symbology are unchanged from the normal display.
Expanded Display
Cursor
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IFF Interrogation
The Identification Friend or Foe (IFF) system allows interrogation of aircraft to determine if they are friendly or
hostile. This is done by transmitting a coded signal aimed at a specific radar contact or volume of space within
the selected radar azimuth and elevation. Transponders in friendly aircraft receive this signal and reply with the
correct coded response.
Contacts are classified based on the response and symbols identifying contacts as friendly or hostile are
displayed on the radar screen. The IFF system is not radar dependent so interrogation of contacts is still
possible with the radar off.
The IFF Master Switch must be set to NORM or LOW on the IFF panel to enable IFF interrogation.
Master Switch
Target Management
Switch
If the contact is friendly a green circle is drawn around the contact for three seconds. If no reply is received, no
indication is displayed, and the contact is classified as unknown. These contacts may be assumed to be hostile
depending on the rules of engagement (ROE) in your current scenario.
Friendly Reply
No Reply
Interrogator Mode
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LINK 16 DATALINK
OVERVIEW
The aircraft relies on the Multifunction Information Distribution System (MIDS) radios that allow the transmission
and reception of data over the Link 16 Tactical Data Information Link (TADIL) network. Link 16 allows NATO
and other services to share data with each other.
Link 16 is part of the MIDS radio system and must be activated by rotating the MIDS LVT knob on the Avionics
Power Panel to the ON position. The DL switch next to the knob is not applicable to this block of the F-16C and
may be left OFF if desired.
The primary purpose of Link 16/MIDS is to provide a near-real-time picture of the tactical area around the pilot’s
aircraft. Data from ownship sensors, other friendly fighters on the network, and surveillance assets like AWACS
are correlated to create a unified situational awareness picture. This in turn allows a more coordinated
engagement and less chance of fratricide.
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[F-16C Viper] DCS
DISPLAY SYMBOLOGY
Each trackfile is represented by a symbol on the HSD and Radar Display. Depending on the shape and color,
you can determine whether it is friendly or hostile, and what the source of the track is; onboard systems,
offboard donors, or a combination of the two.
Friendly Tracks
Hostile Tracks
Vector Line
Symbol
31
Altitude
Symbol. The basic symbol changes shape and color to represent different information. See below for
examples.
Vector Line. This line points in the direction the track is heading.
Altitude. This displays the track’s altitude in thousands of feet
The Radar Display presents the information in much the same way as the HSD but includes an additional
identifier when a target is ‘bugged’ as the primary target by another donor aircraft on the network. This is a great
aid to target sorting as it allows the pilot to prioritize targets not being engaged by other aircraft in the area.
Bugged Target ID
2
Vector Line
Symbol
31
Altitude
The Bugged Target ID shows the aircraft that is currently targeting a hostile track and may be interpreted as
follows:
1, 2, 3, or 4. These identify the member of the pilot’s flight that is currently bugging the target.
FD11, EN23, CY14, etc. The first and last letters of the callsign and flight position number is displayed when a
target is bugged by a donor that is not a member of the pilot’s flight. For example, FD11 identifies Ford 11,
CY14 identifies Chevy 41, and so on.
M. The target is bugged by multiple donors.
Bugged targets are identified differently on the HSD than on the radar display. A dashed cyan Wingman
Lockline is drawn from wingmen to their currently bugged targets. Wingman Locklines are only displayed for
flight members and not for all donors on the network.
Bugged Target IDs are shown on the radar display only and Wingman Locklines are displayed on the HSD only.
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Wingman Locklines
Wingman Tracks
Surveillance
Tracks
31 25 21 29
• Fighter Tracks. These are tracks provided by donor aircraft, other fighters providing track data, on
the network. They are all correlated against each other to avoid duplicate trackfiles. These are
visually identical to surveillance tracks.
Fighter
Tracks
31 25 21 29
• Precise Participant Location and Identification (PPLI) Tracks. These show the location and status
of members of the pilot’s own flight and up to four additional donor aircraft.
Other
Wingman
Donor
PPLI Tracks 2
29 22
Trackfiles from each of these three sources (offboard) are then correlated with the sensors of the player’s
aircraft (onboard). This is termed Multi Source Integration (MSI).
Tracks
Correlated
with
Onboard 31 25 21 29
Sensors
Other
Wingman
Donor
PPLI Tracks
Correlated
with 2
Onboard 29 22
Sensors
Positioning the switch inboard short (less than .5 sec) rotates between three filter options:
• ALL. All symbols are displayed
• FTR+. Surveillance tracks are removed
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Filter Option
Network Status
Page 1 displays network status and time references.
GPS Time Reference. All Link 16 network participants must work off a common time reference. This is
provided by GPS clock data when this is set to ON.
Pilot Entered Time. If GPS is not used or not available, network participants may enter a time based on a pre-
arranged reference.
Network Time Reference. If enabled, this identifies the aircraft as the network controller. This is normally set to
OFF.
Network Synchronization Status. This displays the quality of time synchronization with the network.
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[F-16C Viper] DCS
Fighter, Mission and Surveillance Channel selection. This selects the MIDS channel data from flight
members, other flights and AWACS aircraft is received on. These are pre-set and do not need to be changed.
Callsign. This is the identifier for data coming from the aircraft.
Flight Lead Identifier. If enabled, this identifies the aircraft as the flight lead.
Transmission Power. This selects the power output for the MIDS radios.
Flight Management
Page 3 allows management and identification of flight members on the network.
Flight Member Track Numbers. These identify the tracks for members of a flight. These are pre-set and do not
need to be changed.
Own Flight Position. This identifies the aircraft’s position in the flight.
LITENING AT TARGETING
POD
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OVERVIEW
The targeting pod provides you the ability to view, track, or designate targets day or night. There are two live
video modes: Charge Coupled Device (CCD) (like a TV display) and Forward Looking Infrared (FLIR) in both
Black Hot and White Hot sub-modes.
The main function modes and sub-modes for the TGP include:
• Standby (STBY)
• Air-to-Ground (A-G)
o Slave (Ground)
o AREA Track
o POINT Track
o INR Track
o Laser Spot Search (LSS)
• Air-to-Air (A-A)
• Slave (Body)
o POINT Track
o RATE Track
o HUD
Each of these modes also has a Control Page that provides you with the ability to configure TGP features.
TGP ACTIVATION
The following switches must be set on the Avionics Power Panel for all TGP features to function:
• MMC switch – MMC
• ST STA switch – ST STA
• MFD switch – MFD
• UFC switch – UFC
• INS – NORM
Power is applied to the TGP from the Sensor Control Panel:
• RIGHT HDPT switch – RIGHT HDPT
Select TGP from the MFD Menu to access the TGP page.
When the TGP is initially activated, the Standby page will be displayed with a “NOT TIMED OUT” message
displayed in the upper center portion. Time is needed to run automatic power-up self-tests and for the FLIR
sensor to cool down.
A “FLIR HOT” message is displayed in white text on a black background with half the text height as the “NOT
TIMED OUT” message. After about three minutes, the message will be removed, video will appear, and the
Standby mode page will be selected.
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Override Select
Sensor Type
• BHOT. Using the FLIR camera, hot objects appear darker than a cooler background.
• TV. The Charge Coupled Device camera displays this image. This is a daytime, electro-optical
camera.
Laser Spot Search Code. This is the laser pulse rate frequency (PRF) code the TGP will attempt to locate in
laser spot search (LSS) mode.
Mode Selection
You may change modes by pressing the OSB 1 adjacent to STBY. The following options will be displayed
depending on Master Mode:
Current Mode
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[F-16C Viper] DCS
Gain Control
Crosshairs
FOV Indicators
Track Mode
Slant Range to SPI
Laser Code
Field of View. Pressing this OSB toggles between Narrow Field of View (NFOV) or Wide Field of View
(WFOV). These views can vary between the CCD and FLIR sensors in the TGP.
• FLIR field of view:
o Wide Field of View (WFOV) is 4° × 4°
o Narrow Field of View (NFOV) is 1° × 1°
• CCD field of view:
o Wide Field of View (WFOV) is 3.5° × 3.5°
o Narrow Field of View (NFOV) is 1° by 1°
Zoom Factor. Within an FOV selection, you may additionally adjust the zoom-factor by zooming in and out with
the RANGE knob. The zoom range goes from 0Z (no zoom) to 9Z (highest level of zoom within FOV). Objects
within the TGP field of view double in size from 0 to 9 zoom.
AGM-65 Handoff Sub-mode. This OSB toggles between MAN and AUTO for AGM-65D/G Maverick hand off
mode.
• MAN. The AGM-65 will be slaved to the Line of Sight of the TGP but will not automatically be handed
off the lock. Pilot must manually change SOI to AGM-65 and command lock manually.
• AUTO. TMS right will hand off the lock to the AGM-65 if the target contrast and size meets criteria of
missile lock.
Current Mode. This is the mode the TGP is currently in.
SPI Coordinates/Elevation. The lat/lon coordinates and elevation in feet of the current System Point of Interest
(SPI) is displayed. This is usually the point in the center of the crosshairs at ground level.
Grayscale. When pressed, it displays a 10-stage gray scale bar at the bottom of the display. When enabled,
the label changes to GRAY ON.
Situational Awareness Cue. The SA cue provides you a reference to indicate the TGP’s current line of sight in
reference to the pod’s longitudinal (boresight) axis, which is coincidental with the aircraft longitudinal axis. The
cue is represented as a small square that can move to any spot within the display. The position of the SA
square represents the current TGP line of sight.
Gain Control. Pressing this OSB toggles between manual and automatic gain control for the FLIR video.
• MGC. If selected, level control arrows are displayed on the OSBs below (not shown). Gain may be
controlled with the physical gain rocker switch on the top left of the MFD. The current selected gain is
indicated on the top left corner of the TGP page (not shown).
• AGC. Gain is adjusted automatically, and the level control arrows and gain indicator are both
removed.
Note: The AGC/MGC label and associated OSB labels are displayed even if the TGP is in TV mode.
Crosshairs. Line of sight for targeting and laser fire.
Field of View (FOV) Indicators. These four corner brackets are only shown when WIDE FOV is enabled and
indicate the portion of the image that will be displayed if NARO FOV is enabled.
Track Mode. If the TGP is in a track mode, this field will indicate the track mode it is in. Types include:
• AREA. In AREA track mode, the TGP performs image correlation to track an overall scene. AREA
track mode is effective at tracking fixed objects.
• POINT. In POINT track mode, the TGP attempts to follow the centroid of a visible object using edge
detection. POINT track mode is effective at tracking moving objects that are well-defined against their
background, either because they are warmer (in HOC/COH sub-modes) or brighter (TV sub-mode).
• INR (inertial rates). In INR mode, the TGP maintains its LOS on a position using only inertial
integration. It does not do any image processing. INR track mode is effective at approximately
maintaining the TGP LOS when the target is at risk of being masked or obscured.
Slant Range to SPI. This indicates the slant range in nautical miles to the SPI. The preceding letter indicates
the source of the range data.
• L. Laser (priority over all other sources)
• T. TGP passive ranging
• (blank). Sensor that is not the TGP is providing range (for example, FCR A-G ranging)
Laser Code. If the laser is firing (flashing L), the targeting pod laser code being used should display the code
as set on the LASR DED page. This is an octal value of 1 to 8 with a range between 1111 and 2888.
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[F-16C Viper] DCS
Override Select
Radar Altitude
Sensor Type
North Arrow
Track Polarity
Snowplow Mode
Meterstick
Cursor Zero
Sighting Option
Laser Status
Time to Go
OVRD Select. Pressing this OSB overrides any current mode and returns to STBY. The last selected mode is
returned to when OVRD is selected a second time.
A-G Control Page Select. Pressing this OSB selects the STBY Control Page.
Radar Altitude. The current radar altitude is displayed.
Sensor Type. Displayed in the upper right corner, this text field indicates the current video mode that the TGP
is collecting in. The three options include:
• WHOT. Using the FLIR camera, hot objects appear lighter than a cooler background.
• BHOT. Using the FLIR camera, hot objects appear darker than a cooler background.
• TV. The Charge Coupled Device camera displays this image. This is a daytime, electro-optical
camera.
North Arrow. The north arrow cue consists of the letter N with an arrow, displayed on the top right corner of the
TGP base page. The arrow points to magnetic north in 1.4° increments relative to the TGP cross hairs line of
sight.
Laser Spot Search Code. This is the laser pulse rate frequency (PRF) code the TGP will attempt to locate in
laser spot search (LSS) mode.
Track Polarity. For either FLIR or TV, pressing this OSB toggles between Neutral Track (NT) and White Track
(WT). When TV is selected, the OSB cycles between NT, WT, and Black Track (BT).
• NT mode allows both white and black targets to be point tracked. This is the default A-G mode.
• WT only allows white point targets to be tracked. This is the default A-A mode
• BT allows black point targets to be tracked.
Pressing this OSB twice within 0.5 seconds toggles the Laser Spot Tracker (LST) function on and off.
Snowplow Mode. This mode is available in NAV and A-G modes while the TGP is not tracking. This mode is
available when SP is displayed adjacent to the OSB (not shown). When SP is pressed, both the FCR and TGP
are commanded to snowplow mode.
In snowplow mode, the TGP LOS is commanded straight ahead and angled downwards to point to the ground
ahead at ½ of the currently selected FCR scale (for example, if selected FCR scale is 40nm, the TGP will look
at the point on the ground 20nm ahead). Because the location determined by the reticle is snowplowing, the SPI
itself will also snowplow.
Slewing is disabled; however, it is possible to ground-stabilize by pressing TMS-fwd. This will exit SP mode and
enter a normal AREA track.
Meterstick. The meterstick is a number to the right of the reticle that indicates the length of the ground under
the crosshair, in meters.
Cursor Zero. Pressing CZ erases the cursor slew and returns the SPI to the currently selected steerpoint.
Sighting Option. This OSB will cycle between TGT-OAP1-OAP2 where OAP is the Offset Aim-Point (OAP)
which can be added to each steer point. An OAP can be useful if the target is obscured by weather, but the
OAP is in the clear. By selecting OAP1 or 2, the TGP slaves to the clear OAP and the aiming can be confirmed,
although the steering and weapon delivery calculations will be to the target.
Laser Status. This displays the current state of the laser designator.
• (blank). Laser not armed
• L. Laser armed.
• Flashing L. Laser firing.
Time to Go. This shows the time to the next event depending on the aircraft status. Time to reach the
steerpoint is displayed if in NAV master mode. Time to release weapon is displayed if in A-G mode if a target
has been designated in an auto-delivery mode. Time to impact is displayed if a weapon has been released.
Weapons delivery using the TGP in A-G mode is covered in the Laser Guided Bombs section.
Track Modes
The LITENING II targeting pod can employ one of three different modes to track a target: AREA, POINT, INR
(inertial rates), and SP (snowplow). Each track mode is suitable for a different situation.
• In AREA track mode, the TGP performs image correlation to track an overall scene. AREA track
mode is effective at tracking fixed objects.
• In POINT track mode, the TGP attempts to follow the centroid of a visible object using edge detection.
POINT track mode is effective at tracking moving objects that are well-defined against their
background, either because they are warmer (in HOC/COH sub-modes) or brighter (TV sub-mode).
• In INR mode, the TGP maintains its LOS on a position using only inertial integration. It does not do
any image processing. INR track mode is effective at approximately maintaining the TGP LOS when
the target is at risk of being masked or obscured.
• In SP mode, TGP LOS is commanded straight ahead and angled downwards to point to the ground
ahead at ½ of the currently selected FCR scale (for example, if selected FCR scale is 40nm, the TGP
will look at the point on the ground 20nm ahead).
Therefore, it is recommended to use AREA track mode for stationary targets and POINT track mode for moving
targets. In situations where the targeting pod is likely to become masked (intensive maneuvering, concealment
behind terrain, or turning away from the target), it’s recommended to first change the TGP to INR track mode to
preserve the LOS as best as possible. SP mode is useful for locating targets directly ahead without reference to
steerpoints or other anchor points loaded into the aircraft.
When the targeting pod is initially brought out of standby, it is not in any track mode. The pilot can move the
targeting pod between track modes using the TMS switch:
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When the TGP cursor is slewed, the targeting pod automatically and temporarily changes to INR track mode.
The previous track mode (AREA or POINT) is re-commanded once slewing stops.
Laser Ranging
One very important feature of the Targeting Pod’s laser designator is the ability to measure the slant range to
the target. The laser is fired and the time it takes to receive the reflected laser energy is measured, providing a
precise range. This information is then fed to the Fire Control Computer to update the stored target elevation
and greatly improve the accuracy of the computed firing solution.
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This can and should be done when possible for all weapons delivery types, not just laser guided bombs. To
facilitate this, the TGP automatically slaves to the pipper while in gun, rocket, and bomb CCIP modes, and to
the target designator while in CCRP and DTOS modes.
These weapons delivery modes are discussed fully in the Air-to-Ground Employment section.
To take a laser range, the Laser Arm Switch must be set to ARM. Laser firing is inhibited with the switch set to
OFF.
The Laser status is displayed as an L on the HUD and TGP display when the Laser Arm switch is set to arm.
The laser is fired by squeezing the trigger to the first detent. The L flashes when the laser designator is firing.
Releasing the trigger stops lasing.
Laser Status
Override Select
Crosshairs
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Zoom Factor. Within an FOV selection, you may additionally adjust the zoom-factor by zooming in and out with
the RANGE knob. The zoom range goes from 0Z (no zoom) to 9Z (highest level of zoom within FOV). Objects
within the TGP field of view double in size from 0 to 9 zoom.
Crosshairs. Line of sight for targeting and laser fire.
Field of View (FOV) Indicators. These four corner brackets are only shown when WIDE FOV is enabled and
indicate the portion of the image that will be displayed if NARO FOV is enabled.
OVRD Select. Pressing this OSB overrides any current mode and returns to STBY. The last selected mode is
returned to when OVRD is selected a second time.
A-G Control Page Select. Pressing this OSB selects the STBY Control Page.
Radar Altitude. The current radar altitude is displayed.
Sensor Type. Displayed in the upper right corner, this text field indicates the current video mode that the TGP
is collecting in. The three options include:
• WHOT. Using the FLIR camera, hot objects appear lighter than a cooler background.
• BHOT. Using the FLIR camera, hot objects appear darker than a cooler background.
• TV. The Charge Coupled Device camera displays this image. This is a daytime, electro-optical
camera.
Laser Spot Search Code. This is the laser pulse rate frequency (PRF) code the TGP will attempt to locate in
laser spot search (LSS) mode.
Track Mode. If the TGP is in a track mode, this field will indicate the track mode it is in. Types include:
• RATES. When in A-A mode and the slew function is released, the TGP will automatically enter
RATES mode (indicated in the tracking-type field).
• POINT. As with A-G mode, the user may command a Point track over an object. This mode is also
used for radar locked targets.
Situational Awareness Cue. The SA cue provides you a reference to indicate the TGP’s current line of sight in
reference to the pod’s longitudinal (boresight) axis, which is coincidental with the aircraft longitudinal axis. The
cue is represented as a small square that can move to any spot within the display. The position of the SA
square represents the current TGP line of sight.
Weapons delivery using the TGP is covered in the Air to Air Employment section.
HOTAS COMMANDS
The following HOTAS commands are available when the TGP is sensor of interest (SOI):
TMS Fwd. Enters AREA track when pressed, then POINT track when released. If POINT track fails, it remains
in AREA track.
TMS Aft. If TGP is tracking, break track and return to slave mode (e.g., slaved to A/G SPI or A/A FCR line of
sight). If TGP is already in slave mode, cursor zero (i.e., return to boresight position).
TMS Left. Toggle FLIR polarity between white hot and black hot.
TMS Right (Maverick not selected). Enter AREA track mode.
TMS Right (Maverick selected). Attempt Maverick handoff.
Trigger (First Detent). Fire Laser.
Trigger (Second Detent). Fire laser for 30 seconds if in CCIP bombing mode. (See Laser Ranging section.)
Expand/FOV. Toggle FOV between Wide and Narrow.
Expand/FOV
Manual Slew. The TGP view can be slewed to scan the scene and search for targets using the cursor controls.
Manual slew is available is either in Slave mode or in one of the tracking sub-modes (e.g., area track or point
track).
Cursor/Enable Switch
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3. Type in the new TGP laser code or LST code on the keypad and press ENTR.
The TGP will now fire the laser designator at the new TGP code or search for laser spots with the new LST
code. Position the DCS left to return to the CNI page.
The laser designator on the Targeting Pod must be set to match the code on the bomb. See the section on the
Bomb Seeker Laser Code for procedures.
HELMET-MOUNTED
CUEING SYSTEM
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OVERVIEW
The Helmet Mounted Cuing System (HMCS) is a bolt-on kit to the flight helmet that always allows the pilot to
view aircraft and weapon information on the helmet visor. This is referred to as the Helmet Mounted Display
(HMD).
It also allows the slaving of sensors and weapons to the helmet’s line of sight. This is a particularly effective
system when paired with the AIM-9X high off-boresight dogfight missile. The helmet can slave weapons and
sensor up to 80° off boresight.
Power to the HMD is selected from the HMD control knob on the left auxiliary console. Rotating the knob
clockwise from the OFF position to INC (increase) provides power to the HMD. Continued clockwise rotation
increases HMD brightness.
Symbology on the HMD is only visible in the right eye. This may cause discomfort in VR so you may change the
way it is rendered in the DCS: World options F-16C Special tab. These options are available:
Non-Designated Mode
The basic features of the HMCS can be illustrated in the non-designated mode. This can be thought of as an
extension of the HUD, with much of the symbology mimicked on the HMD. These features apply to all HMCS
modes:
Airspeed
Distance to Steerpoint /
Bearing/Range Steerpoint Number
to Bullseye
Helmet Heading
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AIR-TO-AIR EMPLOYMENT
2. Press the A-A Master Mode Button on the ICP to place the fire control system in Air-to-Air Missile
(AAM) Mode.
This is one method for preparing the aircraft for an air-to-air attack. There are also two air-to-air override modes
that can be quickly selected using HOTAS commands. Those are described below.
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DOGFIGHT Switch
• DOGFIGHT (outboard). This mode provides symbology on the HUD for both 20mm gun firing and
AIM-9 Sidewinder missile delivery.
• MSL OVRD (inboard, unlabeled). This provides symbology for AIM-120 missile firing only. If no AIM-
120 is loaded, AIM-9s are selected.
• Center position. Returns to the last selected master mode.
Requests for master mode changes made using the ICP will be ignored while either of these modes are active.
Changes to missile or radar settings made while either override mode is active will be saved throughout the
mission. A common technique is to configure the displays, radar, and missiles for each mode as desired during
ground operations. This provides three distinct weapon delivery options (Dogfight, Missile Override and Default)
without the need to remove your hands from the controls.
Dogfight Mode
With the switch in the DOGFIGHT (outboard) position, the HUD is configured for Gun and AIM-9 missile firing.
The left MFD is configured with the radar in ACM Boresight mode and the right MFD is configured with the
Dogfight SMS page.
The Dogfight HUD combines elements of the Missile and Guns HUD modes into one decluttered display. Note
that the heading bar, flight path marker and attitude bars are removed.
Missile Diamond
Missile Reticle
Master Arm Status Attitude Arc
Mode
Slant Range
Bullseye
See the sections on Air to Air Gunnery and AIM-9 Sidewinder Employment for details on each display and how
to use them.
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Gun Dispersion
Rounds fired from any gun system do not follow a perfectly straight path but are dispersed in a cone shaped
pattern after they leave the gun’s muzzle. The dispersion pattern becomes a larger and larger cone as slant
range increases. The density of rounds within the cone becomes less and less as the edge of the cone is
approached.
The average dispersion of the M61A1 is 8 mils diameter for 80% of the rounds fired and 12 mils for 100% of the
rounds fired.1 USAF units maintain a boresight program to ensure gun systems installed on aircraft continue to
meet these specifications while in operational use.
One mil is equal to 1/1000 of a radian so 8 mils equals an 8 foot diameter circle at 1,000 feet range and 12 mils
equals a 12 foot diameter circle. The size of the circle continues to increase with range.
In practical terms, this means you have some leniency in accuracy when firing the gun. In this example, the
green gun pipper is a 4-mil diameter circle. This is where bullets are most dense within the cone. The red
shaded area is the 8-mil circle 80% of the rounds will pass through at the target range. The orange shaded area
is the 12-mil circle that 100% of the rounds will pass through at the target range.
1
This is based on MIL-DTL-45500/1A that states “At a range of 1,000 inches, 80 percent of a 75 round (min.) burst shall be completely within an 8.0
inch diameter circle for accuracy” and the manufacturer’s data sheet that states “8 milliradians diameter, 80 percent circle”.
The dispersion pattern of rounds fired from the gun is a circle only if the target is perpendicular to the flight path.
It resembles an ellipse when firing against a horizontal target on the ground.
Summary
1. Select A/A master mode [1] or DGFT override mode [3]
2. Set Master Arm Switch to Arm
3. Acquire target using ACM radar mode (optional)
4. Fly the EEGS funnel and pipper onto the target
5. Squeeze the Trigger [Space] to the second detent to fire the gun
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Gun Status
Operating Mode
Sub-mode
Rounds Remaining
System Status
Boresight Cross
EEGS Funnel
EEGS Sub-mode
MRGS Lines
Boresight Cross. This symbol is always available and shows the boresight direction. This is the
direction rounds will travel before other influences like gravity or air resistance take effect.
EEGS Funnel. Each point along the funnel represents the target at a specific range for which the gun
is correctly aimed. In other words, an aircraft whose wings are the same width as the funnel is at the
correct range to be hit by rounds fired at that moment.
As the range decreases, the target size will increase. As this occurs, you must place the target higher
in the funnel to keep the target wingspan just touching the sides of the funnel. This results in placing
the target higher in the HUD or, more importantly, closer to the Boresight Cross which results in
reduced lead for the reduced range.
The target aircraft wingspan must be known for the funnel to provide accurate range information.
Multiple Reference Gunsight Lines. The MRGS sight is composed of a series of five line segments
pointing toward the Gun Bore Line, and spaced in an arc near the bottom of the HUD. They aid in
lining up long range, high aspect shots by providing the correct lateral aiming solution so the target
flies up the funnel.
When using an MRGS line, if the target is smaller than the line, it is either out of range or moving
faster than anticipated and requires extra lead. If the target is larger than the MRGS line, the target is
moving slower than anticipated and will require less lead.
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Boresight Cross
EEGS Funnel
In-Range Cue
T-Symbol
Target Designator. This symbol is centered on the locked radar target. The triangular Target
Aspect Caret shows the target’s aspect angle. Maximum effective gun range is shown by an In-
Range Cue, two small lines on the outside of the symbol. The position of the Target Range Caret
indicates the range to the locked target. Each o’clock position represents 1,000 feet of range, so:
• 12 o’clock = 12,000 ft
• 9 o’clock = 9,000 ft
• 6 o’clock = 6,000 ft
• 3 o’clock = 3,000 ft
Target Range. The distance to the locked target. Tenths of a mile are displayed for ranges greater
than one mile. Hundreds of feet are displayed at ranges less than one mile.
Closure Rate. The rate of closure with the target in knots.
T-Symbol. This symbol shows two firing solutions for the locked target. The + symbol, or ‘one-G
pipper’ shows the lead angle against a non-maneuvering target. The small horizontal bar, or ‘nine-G
pipper’ shows the lead angle for a target turning at maximum sustained rate. These may be used as
a backup in situations the Level V Pipper is not displayed.
Two maneuver potential lines are displayed on either side of the 1g pipper. The longer the lines, the
greater the out-of-plane maneuver potential of the target.
Level V Pipper. This represents the gunfire solution computed for the target’s current range and
rates. The goal is to stabilize this pipper over the target and fire.
3. Maneuver your aircraft to frame the target aircraft within the EEGS funnel.
Each point along the funnel represents the target at a specific range for which the gun is correctly
aimed. In other words, an aircraft whose wings are the same width as the funnel is at the correct
range to be hit by rounds fired at that moment.
Place the enemy aircraft in the funnel so that the wingtips touch the edges or the Level V Pipper is
stabilized over the target.
4. Squeeze the trigger all the way to the second detent to fire the gun when the wingtips touch
the funnel (Level II) or Pipper is over the target (Level V).
Target range greatly affects gun effectiveness. As the rounds come out of the gun, they will gradually
disperse and lose velocity. Increased dispersion and loss of velocity reduce the accuracy and
effectiveness of the gun. The top of funnel represents the minimum range of approximately 600 feet.
The bottom of the funnel represents the maximum range of approximately 3,000 feet. If the target is
smaller than the bottom of the funnel, it is out of range.
Boresight Cross
EEGS Funnel
MRGS Lines
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Boresight Cross
Level V Pipper
An additional symbol known as the Bullets at Target Range (BATR) Symbol is displayed after rounds are
fired. The BATR is displayed as the first real or simulated round passes the target range and is removed after
the last round has passed. This is only available with a radar lock and EEGS Level III, IV or V symbology
displayed.
BATR Symbol
AIM-9M/X SIDEWINDER
The AIM-9 is a short-range, infrared-guided missile best used in a dogfight. It is fire-and-forget and can be used
with or without a radar lock. The primary indication of a seeker lock is a higher-pitched lock tone. The seeker
can also be uncaged to ensure the seeker is tracking the target when it has first been sensor-slaved to the
target.
Note that the AIM-9 can be decoyed by flares and it’s a good idea to ensure you have a good seeker lock
before launching an AIM-9 with flares in the seeker field of view.
Summary
1. Select AAM [4] or DGFT [3] master mode
2. Set Master Arm Switch to Arm
3. Acquire target using radar (optional)
4. Maneuver until target is in launch zone
5. Depress Uncage switch [C] to command missile track (if required)
6. Verify missile diamond is on target and lock tone is audible
7. Depress Weapon Release [RAlt]+[Space] switch to fire missile
AIM-9M/X Employment
1. There are two ways to get into the correct SMS configuration for firing an AIM-9. They are:
• Select AIM-9s on the MFD by pressing OSB 7 until AIM-9s are displayed, or
• Position the Dogfight/Missile Override (DOGFIGHT) Switch to DGFT.
This overrides any other master mode and configures the displays for air combat. The DOGFIGHT
position provides symbology on the HUD for both 20mm gun firing and A-A missile delivery. The MSL
position provides symbology on the HUD for A-A missile delivery only.
Operating Mode
Field of View
Selected Weapon
Line of Sight
Available Stations
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The number and type of missiles is displayed next to OSB 7. The stations with missiles loaded are
displayed at the bottom and the selected station is boxed. Step through available stations with the
MSL Step button or by selecting the adjacent OSB.
SPOT/SCAN commands the missile seeker to either scan in a narrow field of view (SPOT) or wide
field of view (SCAN). The wider field of view is achieved by seeker nutation around the line of sight.
Detection range is decreased when SCAN is used. SCAN mode is not currently implemented.
SLAVE/BORE commands the missile to either follow the radar line of sight (SLAVE) or keep looking
straight ahead down the boresight (BORE). Pressing and holding the CURSOR/ENABLE control
overrides the current selected option. Releasing the control returns to the option selected on the
MFD.
WARM/COOL activates or deactivates argon cooling of the seeker. This should be set to COOL
prior to an engagement to cool the seeker and increase detection sensitivity. COOL is selected
automatically when entering DGFT or MSL Override mode. Argon supply duration varies depending
on outside air temperature, pressure, and bottle charge level at installation, but the average duration
is 90 minutes.
2. Verify A-A Missile symbology is displayed in the HUD.
The air-to-air HUD provides information on the status and targeting of air-to-air missiles. Most of the
symbology from the NAV mode is retained but several new features are added to aid in target
acquisition and missile launch.
The Missile Diamond indicates the position of the AIM-9 seeker head. This starts at the seeker
boresight position but unlatches to follow the radar line of sight or track a locked target when a lock is
achieved.
The Missile Reticle shows the seeker field of view. This will be shown as different sizes depending
on the SPOT/SCAN field of view setting chosen on the MFD.
Missile Diamond
Missile Reticle
Missiles Remaining
selected on the missile. This results in an AIM-9 lock if the target is in range and other IR detection
conditions are met.
4. Maneuver until target is in launch zone.
Fly the missile reticle in the HUD over a target. If the missile detects enough IR energy from the
target, target detection is indicated by an audio missile detection tone (growling sound).
5. Press Uncage switch to command missile self-track.
When the AIM-9 seeker detects a target, it can be uncaged by pressing the Cage/Uncage button to
allow the seeker lock on and follow the target within the confines of the missile seeker’s field of view.
The Missile Diamond latches to the target when locked.
6. Verify missile diamond is on target and lock tone is audible.
The missile growl will become high pitched when the target is locked. A Target Designator Box will
be present over a target locked with radar. If firing against a radar target, the Missile Diamond
should be over the Target Designator box. The Target Range is displayed if radar is used.
Missile Diamond
Target Range
The Dynamic Launch Zone (DLZ) will be displayed on the right side of the HUD when a target is designated
with the radar. Monitor the DLZ and assess the threat situation to determine the optimal missile firing point. The
missile diamond flashes when the target is within maximum aerodynamic range (Raero). The missile reticle
flashes when the target is within maximum maneuvering range (Rtr, when the missile would be effective against
even a target that immediately turns and runs).
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Range Scale
2. Select AIM-9s on the MFD by pressing OSB 7 until AIM-9s are displayed, or
position the Dogfight/Missile Override (DOGFIGHT) Switch to DGFT.
Symbology and functions are identical to non-HMCS employment. Set the Line-of-Sight mode to
BORE to use the HMCS for AIM-9M/X targeting without radar.
Operating Mode
Field of View
Selected Weapon
Line of Sight
Available Stations
Missile Diamond
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Target
Missile Diamond
2. Select AIM-9s on the MFD by pressing OSB 7 until AIM-9s are displayed, or
position the DOGFIGHT Switch to DGFT.
Symbology and functions are identical to non-HMCS employment. Set the Line-of-Sight mode to
SLAVE to use the HMCS and radar for AIM-9M/X targeting.
Operating Mode
Field of View
Selected Weapon
Line of Sight
Available Stations
3. Select ACM BORE radar mode, press TMS forward, and acquire the target in the HMD.
With the ACM BORE radar mode selected and the HMCS on, the radar will follow the Dynamic
Aiming Cross in the HMD display. The aiming cross is treated as the boresight position. Press TMS
forward once, then simply look at the target instead of flying the aircraft all the way into position for a
radar lock.
Remember, you will still be constrained by the radar gimbal limits when looking around. The ACM
BORE Symbol shows where the radar is pointing. If you look too far off the aircraft boresight, the
radar will not be able to follow.
The Target Range is displayed after radar lock. The other symbology on the display intentionally
mimics the symbology from the HUD.
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Missiles Remaining /
System Mode Target Range
Slant Range
The Dynamic Launch Zone (DLZ) will be displayed on the right side of the HMD when a target is
designated with the radar. Monitor the DLZ and assess the threat situation to determine the optimal
missile firing point. The missile diamond flashes when target is within maximum range against a
maneuvering target.
Range Scale
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AIM-120 AMRAAM
The AIM-120 AMRAAM is an Active Radar-Homing (ARH) air-to-air missile that can self-guide to a target using
an active radar seeker in its nose. The missile is guided initially via datalink commands from the launching
aircraft, and transitions to onboard active radar homing once within range. Because of the active seeker, the
pilot can engage multiple targets at once without needing to support the missile for its entire time of flight.
The AIM-120 is a medium range missile and can engage targets outside 20 nm. However, engagement range is
highly dependent on target aspect, engagement altitude, launch speed, and target post-launch maneuvering. As
such, the engagement range of the AIM-120 can be less than 10 nm in some situations.
In WVR combat, the AIM-120 can also be launched in BORE mode without a radar lock. Once the missile is
launched, it will track and attempt to hit the first target it detects within the AIM-120 reticle on the HUD.
SMS Format
With AIM-120s selected, the SMS format appears as shown:
Operating Mode
Selected Weapon
Line of Sight
Available Stations
Line of Sight. When set to SLAVE, missile radar line of sight is slaved to the aircraft’s radar. The missile will
receive datalink steering from the launching aircraft until it’s within radar range, then it will attempt to track the
target. When set to BORE, the missile’s radar scans straight ahead. It will track the first detected target after
launch. Pressing Cursor Enable also cycles between SLAVE and BORE modes.
HUD Symbology
No Target Lock
Missile Diamond
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Allowable Steering
Error Circle
Dynamic Launch Zone
Attack Steering Cue
Target Range
Relative Angle-Off. Displays the angular difference between aircraft heading and target bearing.
Dynamic Launch Zone. Displays information about the missile’s capabilities against a target at its current
range.
Range Scale
RAERO
RTR
RMIN
Countdown Timer
Range Scale. Indicates the range represented by the highest tick mark.
RAERO (aerodynamic range). The maximum kinematic range of the missile. A shot at this distance would only be
effective against a target that continues its current course and speed and does not maneuver.
Closure Rate and Range. The caret indicates the current target range against the DLZ, and the adjacent
number is the closure rate in knots.
RTR (turn-and-run range). The maximum range where the missile is guaranteed to reach the target regardless of
target maneuvering. A shot at this distance would hit a target that immediately turns 180° away from the missile
while maintaining speed.
Radar Activation Range. The range at which the missile will activate its own radar, and no longer needs
continued support from the launching aircraft.
RMIN (minimum range). The closest range that allows the missile to activate its seeker, lock a target, arm, and
detonate safely.
Countdown Timer. Displayed after missile launch. Displays “A” followed by the number of seconds until the
missile activates its seeker, then “T” followed by the number of seconds until predicted impact.
A target with an AMRAAM in flight is displayed in magenta with a solid “tail” opposite its trend
vector.
A target with at least one AMRAAM in flight that has gone active is displayed in red, and the tail
flashes.
A target with at least one AMRAAM that has reached predicted time of impact is displayed with
a flashing “X” through it.
AIM-120 Employment
Summary
1. Select A/A master mode [1] or MSL override mode [4]
2. Set Master Arm Switch to Arm
3. Acquire target using radar (optional but recommended)
4. Maneuver until target is in launch zone
5. Depress Weapon Release [RAlt]+[Space] switch to fire missile
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Missile Diamond
Dynamic Launch Zone
Allowable Steering
Error Circle
Monitor the Dynamic Launch Zone and assess the threat situation to determine the optimal missile
firing point.
5. Press and hold the Weapon Release switch to fire the missile.
The missile will track the target and the next missile in sequence will be selected.
The AIM-120 may also be employed in BORE mode without a radar lock on the target. This is used
when a quick shot must be taken, or no radar emissions are desired. The missile radar will go active
at launch and guide on the first target it detects so use this mode with care.
Summary
1. Select A/A master mode [1] or MSL override mode [4]
2. Set Master Arm Switch to Arm
3. Acquire at least two targets using TWS or DTT
4. Maneuver until all targets are in launch zone
5. Depress Weapon Release [RAlt]+[Space] to fire first missile
6. Press TMS Left to cycle bug to next target
7. Depress Weapon Release [RAlt]+[Space] to fire second missile
8.
Bugged Target
System Target
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4. Maneuver until all targets are within the launch zone. DLZ information is only displayed for the
current bugged target. Use TMS left to cycle between bugged targets and track DLZ status for each.
5. Depress Weapons Release to fire first missile, then press TMS Left to cycle the bug to the next
target, and press Weapons Release again to fire the second missile. If using TWS, you can repeat
this process up to four times total.
AIR-TO-GROUND
EMPLOYMENT
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ATTACK PREPARATION
Prior to reaching the target area and conducting your attack, you will want to configure several aircraft systems
ahead of time so that you can most efficiently communicate and set up your attack. When at a minimum of 40
nm from the target, you will want to take the following steps:
1. Position the Master Arm Switch to ARM. Weapons may be released normally when in the ARM
position. If the Master Arm switch is placed in the SAFE position, weapon release is inhibited.
2. Position the Laser Arm Switch to ARM. This is required to enable firing of the laser designator. Laser
firing is inhibited with the switch set to OFF.
3. Place the fire control system in A-G mode by pressing the A-G Master Mode Button on the ICP.
Summary
1. Select A-G Master Mode [2]
2. Set Master Arm Switch to Arm
3. Set Laser Arm Switch to Arm if laser ranging updates are desired
4. Select STRF sub-mode on SMS MFD
5. Fly the Pipper onto the target
6. Squeeze the Trigger [Space] to the second detent to fire the gun
Target Attack
Upon selection of the A-G master mode, the SMS Air-to-Ground (SMS A-G) page is displayed on the right MFD.
Based on the priority weapon, the information on the SMS A-G page can vary. Follow these steps to achieve
the correct configuration and attack ground targets with the gun:
1. Select the STRF sub-mode on the MFD by pressing OSB 1 until GUN is displayed.
Rounds Remaining
System Status
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slant range to the pipper’s position on the ground. Each quarter circle tick on the strafe reticle
represents 3,000 feet of slant range, so:
• 12 o’clock = 12,000 ft
• 9 o’clock = 9,000 ft
• 6 o’clock = 6,000 ft
• 3 o’clock = 3,000 ft
The in-range cue position may be set by the pilot provide an additional visual cue for the effective
range against the planned target.
Gun Cross
Strafe Reticle
Ranging Reticle
Laser ranging may be performed to improve the computed firing solution if a targeting pod is installed.
See the Laser Ranging section for more information.
4. Squeeze the trigger all the way to the second detent to fire the gun when the pipper is over the
target and you are within effective range.
In this example, the pipper is on-target at a slant range of about 5,500 feet as shown by the position
on the ranging reticle.
Slant range greatly affects gun effectiveness. As the rounds come out of the gun, they will gradually
disperse and lose velocity. Increased dispersion and loss of velocity reduce the accuracy and
effectiveness of the gun. Effective engagement range is generally from 2,500 to 7,000 feet. For
armored vehicles, closer is better, and you should attack from behind the target where its armor is
weakest.
When lining up a shot, be careful to avoid target fixation. Target fixation can lead to you not noticing
an unseen threat or pressing the attack too close. Don’t make yourself an easy target for the machine
gun on the top of that APC!
Once you have reached the minimum attack range, break off in both the horizontal and vertical to avoid hostile
return fire. You may also wish to release flares in case an infrared-SAM near the enemy target has been
launched at you, but you did not see it.
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Type in the new in-range cue distance using the OSBs on the left and right of the display and select ENTR. You
may correct numbers entered in error by selecting RCL or return to the SMS page without making changes by
selecting RTN.
You will be returned to the SMS page and the new value will be displayed. The cue will be placed on the HUD
Strafe Reticle at that new distance.
2.75-INCH ROCKETS
Aerial rockets pack more punch than the 20mm gun but are still best used as an area suppression weapon.
These come with different warhead options for different purposes including High Explosive (HE), High Explosive
Anti-Tank (HEAT), and Armor Piercing (AP). White Phosphorus (WP) rounds may also be used for incendiary
effect or to mark targets on the ground with their distinctive white smoke.
Summary
1. Select A-G Master Mode [2]
2. Set Master Arm Switch to Arm
3. Set Laser Arm Switch to Arm if laser ranging updates are desired
4. Select Rockets and desired options on SMS MFD
5. Fly the Pipper onto the target
6. Depress the Weapons Release button [RAlt]+[Space] to fire the rockets
Rocket Status
Operating Mode
Sub-mode
Rockets Remaining
and Type
Single/Pair Option
System Status
2. Verify CCIP release mode is selected (OSB 2) and set desired Single/Pair option (OSB 8).
Rockets may be fired with either Single (SGL) or Pair (PAIR) selected. With SGL selected, rockets
will be fired from only one launcher. With PAIR selected, rockets will be fired from each rocket
launcher, assuming launchers are loaded on station 3 and 7.
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Sub-mode
Rockets Remaining
and Type
Single/Pair Option
Gun Cross
CCIP Pipper
Slant Range
CCIP Sub-mode
One technique is to place the pipper just short of the target and allow it to track along the ground until
it reaches the target. This will happen naturally as slant range decreases. Monitor slant range
displayed in the bottom right of the HUD and watch for the in-range cue to appear over the pipper.
Laser ranging may be performed to improve the computed firing solution if a targeting pod is installed.
See the Laser Ranging section for more information.
5. Press the Weapon Release button to fire the rockets when the CCIP pipper is over the target
and you are within effective range.
The In-Range Cue is a line over the CCIP pipper that is displayed when slant range is less than 8,000
feet. In this example, the pipper is on-target and the in-range cue is displayed.
In-Range Cue
When lining up a shot, be careful to avoid target fixation. Target fixation can lead to you not noticing
an unseen threat or pressing the attack too close. Don’t make yourself an easy target for the machine
gun on the top of that APC!
Once you have reached the minimum attack range, break off in both the horizontal and vertical to avoid hostile
return fire. You may also wish to release flares in case an infrared-SAM near the enemy target has been
launched at you, but you did not see it.
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UNGUIDED BOMBS
Unguided bombs that the F-16C can employ fall into three categories: General Purpose (GP), Cluster, and
Training.
Cluster Bombs
CBU-87. The CBU-87 Combined Effects Munitions (CEM) weighs 950 lbs. and is an all-purpose cluster bomb.
The SUU-65 Tactical Munitions Dispenser that makes the body of the bomb contains 202 BLU-97/B Combined
Effects Munitions (CEM) bomblets and they are effective against lightly armored and unarmored targets. The
dispersal footprint of the bomblets depends on the Height of Function (HOF) and RPM spin setting set with dials
on the bomb and displayed on the SMS page. However, the general bomblet footprint coverage is 200 by 400
meters.
The CBU-87 can be mounted singly on a WWP. Only two may be loaded on a TER when wing external fuel
tanks are installed due to clearance constraints. This is commonly referred to as a ‘slant load’.
Each BLU-97/B CEB consists of a shaped charge, a scored steel casing, and a zirconium ring, for anti-armor
and anti-personnel fragmentation and incendiary effects. Each CEB is designed to fragment into 300 fragments.
Given the top attack angle of the weapon, the CEB can be effective against the generally light armor covering
the top of an armored vehicle such as a tank.
CBU-97. The CBU-97 is a 1,000-pound class weapon containing sensor-fused sub-munitions in a SUU-66B
Dispenser for specifically attacking armor. This Sensor Fused Weapon (SFW) contains 10 BLU-108/B sub-
munitions, and 40 “hockey puck” shaped skeet infrared sensing projectiles.
As with the CBU-87, the dispersal footprint of the bomblets depends on the Height of Function (HOF) set with
dials on the bomb and displayed on the SMS page. The RPM is not applicable on this dispenser. The same
carriage restrictions as the CBU-87 apply: one per WWP and two per TER.
Training Bombs
BDU-33. The BDU-33 is a miniaturized training bomb that mimics the ballistics of larger general-purpose
bombs. The BDU-33 contains a small smoke charge to help round spotting.
Summary
1. Select A-G Master Mode [2]
2. Select bombs and set desired options on SMS A-G MFD
Upon selection of the A-G master mode, the SMS Air-to-Ground (SMS A-G) page is displayed on the right MFD.
Based on the priority weapon, the information on the SMS A-G page can vary. Follow these steps to achieve
the correct configuration and attack ground targets with GP bombs in CCIP mode:
1. Select the desired weapons on the MFD by pressing OSB 6 until the weapons you want to
release are displayed.
Weapon Status
Selected Profile
System Status
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attack profile, you are all set; no more changes are required! If not, follow the steps that follow in this
section to set the profile up to your liking.
Selecting the OSB next to the current profile to cycle between the two options: PROF1 and PROF2.
Selected Profile
Changes to settings made while a profile is selected are saved for later use. These should typically
be set or verified as part of aircraft startup, although they may be changed at any time.
3. Select your desired release sub-mode. (OSB 2)
If a sub-mode other than the one you want is selected, you may press OSB 2 to display the following
options:
• CCIP – Continuously Computed Impact Point
• CCRP – Continuously Computed Release Point
• DTOS – Dive Toss
• LADD – Low Altitude Drogue Delivery
• MAN – Manual
Then, select the OSB next to your desired sub-mode. That will set the new active sub-mode and
return you to the SMS A-G page.
Sub-mode Options
You may also cycle between sub-modes by pressing the Missile Step (MSL STEP) button on your
stick.
4. Set desired bomb fuzing option. (OSB 18)
Bombs are typically equipped with two fuzes, one in the nose and one in the tail. These are
sometimes set with different impact delay settings to provide the pilot with the choice of how the fuze
functions and when the bomb detonates after impact. Sometimes an instantaneous detonation is
desired for fragmentation effects and sometimes a delayed detonation is desired to allow target
penetration or cratering.
Selecting OSB 18 cycles between three fuze arming options: NOSE, TAIL and NSTL (Nose/Tail).
This is typically set to NSTL (Nose/Tail) for redundancy unless a specific effect is desired when the
weapon detonates.
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Fuzing Option
There are also some special cases where the fuze option changes how the weapon behaves after
release:
• MK 82 AIR/SE
o NSTL – High Drag
o NOSE – Low Drag
o TAIL – High Drag
• CBU-87/97
o NSTL – Bomblets dispense using settings displayed on SMS page
o NOSE – Bomblets dispense immediately after release
o TAIL – Dud
5. Set desired Single/Pair option. (OSB 8)
Bombs may be released with either Single (SGL) or Pair (PAIR) selected. With SGL selected, bombs
will be released from only one station. With PAIR selected, bombs will be released from both opposite
stations, assuming identical bombs are loaded on stations 4 and 6 or 3 and 7.
Single/Pair Option
6. Set the desired release interval distance if more than one bomb is to be released. (OSB 9)
The timing between release pulses is computed by the aircraft to space multiple weapons in a ‘stick’
along the ground at the specified distance. Valid distances range from 10-999 feet. This setting has
no effect if only one bomb or one pair of bombs is released.
Interval Distance
Type in the new impact spacing distance using the OSBs on the left and right of the display and
select ENTR. You may correct numbers entered in error by selecting RCL or return to the SMS page
without making changes by selecting RTN.
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7. Set the number of release pulses if more than one bomb is to be released. (OSB 10)
This sets the number of release pulses sent to the weapons stations when the Weapon Release
button is pressed. For example, a setting of 1 releases only one bomb or pair of bombs at a time
while a setting of 4 releases four bombs or pairs of bombs at a time. This is commonly known as a
‘ripple release’.
Release Pulses
Type in the desired number of release pulses using the OSBs on the left and right of the display and
select ENTR. You may correct numbers entered in error by selecting RCL or return to the SMS page
without making changes by selecting RTN.
Release Pulses
Summary
1. Select A-G Master Mode [2]
2. Set Master Arm Switch to Arm
3. Set Laser Arm Switch to Arm if laser ranging updates are desired
4. Select Bombs and desired options on SMS MFD
5. Fly the Pipper onto the target
6. Depress the Weapons Release button [RAlt]+[Space] to expend weapons
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CCIP Pipper
Target
CCIP Pipper
Marker
Monitor the Pull-Up Anticipation Cue to ensure it does not go above the Flight Path Marker. The Pull-
Up Anticipation Cue (PUAC) provides a visual representation of the altitude required for the bomb
fuze to arm or altitude to initiate a pull-up to avoid impacting the ground, whichever is more
immediate. It moves up toward the Flight Path Marker (FPM) as the aircraft loses altitude. Releasing
a bomb with the FPM below the PUAC will not give the bomb time to arm and result in a dud.
Laser ranging may be performed to improve the computed firing solution if a targeting pod is installed.
See the Laser Ranging section for more information.
3. Press the Weapon Release button to release the bombs when the CCIP pipper is over the
target.
The pipper will be at the center of the ‘stick’ if more than one bomb is released in a ripple delivery.
Hold the Weapons Release button long enough to ensure all weapons come off. The FPM flashes
after weapons are released.
Target
CCIP Pipper
Marker
Pull up immediately and take evasive action to avoid flying into bomb fragments and to avoid enemy
fire.
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CCIP Pipper
Target
Laser ranging may be performed to improve the computed firing solution if a targeting pod is installed.
See the Laser Ranging section for more information.
2. Press and HOLD the Weapons Release button.
The HUD symbology displayed is identical to that used for a CCRP delivery. Keep the Flight Path
Marker aligned with the Steering Line. This will align your aircraft with the target even though the
target will be out of sight.
A Solution Cue is displayed at the top of the Steering Line. It will fall down the line as the range
decreases and the weapon is about to be released.
Solution Cue
3. Keep the Weapons Release button held until after the Solution Cue passes the Flight Path
Marker.
Keep flying the Flight Path Marker over the Steering Line as the Sulution Cue continues to track
downward. The bombs are released when the Steering Cue passes the Flight Path Marker.
Solution Cue
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Hold the Weapons Release button long enough to ensure all weapons come off. The FPM flashes
after weapons are released. Pull up immediately and take evasive action to avoid flying into bomb
fragments and to avoid enemy fire.
Summary
1. Select A-G Master Mode [2]
2. Set Master Arm Switch to Arm
3. Set Laser Arm Switch to Arm if laser ranging updates are desired
4. Select Bombs and desired options on SMS MFD
5. Set desired steerpoint number or designate target with TGP
6. Center FPM on Steering Line
7. Depress and hold Weapons Release button [RAlt]+[Space] to expend weapons at
computed point
Steering Line
Target Designator
A Solution Cue is displayed at the top of the SL. It will fall down the line as the range decreases and
the weapons are about to be released.
When the Target Designator (TD) is outside the HUD field on view as shown above, a Target Locator
Line (TLL) extends from the Gun Cross pointing directly at the target. The relative angle is displayed
next to the Gun Cross showing the number of degrees in tens between the cross and the target.
2. Designate the desired target.
To calculate a bombing solution in CCRP mode, a target first must be designated. This can be done
by:
• Selecting a Steerpoint that was placed at the target location
• Designating a target with the Targeting Pod (if installed)
Updates to the target location may be made by slewing the TD Box in the HUD or slewing the TGP
cursors onto a new position with the Cursor/Enable Control.
Solution Cue
Flight Path Marker
Steering Line
Target Designator
Time to Release
Monitor the Pull-Up Anticipation Cue to ensure it does not go above the Flight Path Marker. The Pull-
Up Anticipation Cue (PUAC) provides a visual representation of the altitude required for the bomb
fuze to arm or altitude to initiate a pull-up to avoid impacting the ground, whichever is more
immediate. It moves up toward the Flight Path Marker (FPM) as the aircraft loses altitude. Releasing
a bomb with the FPM below the PUAC will not give the bomb time to arm and result in a dud.
Laser ranging may be performed to improve the computed firing solution if a targeting pod is installed.
See the Laser Ranging section for more information.
3. Press and HOLD the Weapon Release button.
Keep the Flight Path Marker aligned with the Steering Line. This will align your aircraft with the target
even though the target will be out of sight.
Time to release counts down at the lower right of the HUD.
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Solution Cue
Flight Path Marker
Steering Line
Time to Release
When the Solution Cue begins to move down the Steering Line, about 10 seconds prior to release,
press and hold the Weapon Release button. This provides the fire control computer consent to
release the weapons.
4. Keep the Weapons Release button held until after the Solution Cue passes the Flight Path
Marker.
Keep flying the Flight Path Marker over the Steering Line as the Sulution Cue continues to track
downward. The bombs are released when the Steering Cue passes the Flight Path Marker.
Solution Cue
Steering Line
Time to Release
Hold the Weapons Release button long enough to ensure all weapons come off. The FPM flashes
after weapons are released.
LASER-GUIDED BOMBS
The development of laser guided weapons has dramatically improved the accuracy of weapon guidance and
delivery. With the assistance of build-up guidance kits, general GP bombs are turned into laser-guided bombs
(LGBs). The kits consist of a computer- control group (CCG), guidance canards attached to the front of the
warhead to provide steering commands, and a wing assembly attached to the aft end to provide lift. LGBs are
maneuverable, free-fall weapons requiring no electronic interconnect to the aircraft. They have an internal semi-
active guidance system that detects laser energy and guides the weapon to a target illuminated by an external
laser source. The designator can be in the delivery aircraft, another aircraft, or a ground source.
All LGB weapons have a Computer Control Group (CCG), a warhead (bomb body with fuze), and an airfoil
group. The computer section transmits directional command signals to the appropriate pair of canards. The
guidance canards are attached to each quadrant of the control unit to change the flight path of the weapon. The
canard deflections are always full scale (referred to as “bang, bang” guidance).
The LGB flight path is divided into three phases: ballistic, transition, and terminal guidance. During the ballistic
phase, the weapon continues via the unguided trajectory established by the flight path of the delivery aircraft at
the moment of release. In the ballistic phase, the delivery attitude takes on additional importance since
maneuverability of the LGB is related to the weapon velocity during terminal guidance. Therefore, airspeed lost
during the ballistic phase equates to a proportional loss of maneuverability. The transition phase begins at
acquisition. During the transition phase, the weapon attempts to align its velocity vector with the line-of-sight
vector to the target. During terminal guidance, the LGB attempts to keep its velocity vector aligned with the
instantaneous line-of-sight. At the instant alignment occurs, the reflected laser energy centers on the detector
and commands the canards to a trail position, which causes the weapon to fly ballistically with gravity biasing
towards the target.
GBU-10 Paveway II. This Guided Bomb Unit (GBU) weighs 2,562 lbs. and is basically a laser-guided version of
the Mk-84 unguided bomb with a general-purpose warhead. The laser detector on the nose of the seeker
detects the reflected energy of the designating laser at the set laser code. Once dropped, the wing-like airfoil
surfaces at the rear of the bomb extend and are used to maneuver the bomb to the laser designation point.
Rather than smooth and constant input of course-corrections to reach the target, the bomb uses a series of
discreet input corrections and this is often referred to as “bang-bang” guidance mode.
GBU-10 can only be hung from a MAU-12 ejector rack on stations 3, 4, 6, and 7.
Suitable targets for the GBU-10 are large and/or hardened targets that require an accurate and powerful strike.
Such targets often include bridges, bunkers, and hardened command posts.
GBU-12 Paveway II. This GBU is the laser-guided version of the Mk-82 unguided, general purpose bomb. The
GBU-12 guides using the same principles as the GBU-10, the only difference being the bomb the LGB is based
on.
The GBU-12 can be mounted singly on a MAU-12 ejector rack at stations 3, 4, 6, and 7. Only two may be
loaded on a TER when wing external fuel tanks are installed due to clearance constraints. This is commonly
referred to as a ‘slant load’.
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An additional method to set the bomb seeker laser code is included on the in-game kneeboard. You may
access this using keyboard command [RShift]+[K], then use the [ and ] (bracket) keys to access the page. Use
the keyboard commands listed to the right of each digit to change the laser code.
Bomb seeker laser codes can only be changed using this method on the ground prior to engine start and with
the STA POWER switch on the right console OFF.
The laser designator on the Targeting Pod must be set to match the code on the bomb. See the section on the
LASR DED Page for procedures.
SMS Page
The A-G SMS display and procedures for setting up an attack with guided or unguided bombs are identical. See
the section on the Bombs A-G SMS Page for procedures.
Summary
1. Select A-G Master Mode [2]
2. Set Master Arm Switch to Arm
3. Set Laser Arm Switch to Arm
4. Select Bombs and desired options on SMS MFD
5. Set desired steerpoint number or designate target with TGP
6. Center FPM on Steering Line
7. Depress and hold Weapons Release button [RAlt]+[Space] to expend weapons at
computed point
8. Lase target at least 8-12 seconds prior to impact
Steering Line
Target Designator
A Solution Cue is displayed at the top of the SL. It will fall down the line as the range decreases and
the weapons are about to be released.
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When the Target Designator (TD) is outside the HUD field on view as shown above, a Target Locator
Line (TLL) extends from the Gun Cross pointing directly at the target. The relative angle is displayed
next to the Gun Cross showing the number of degrees in tens between the cross and the target.
2. Verify TGP is configured for target search and laser fire.
Select A-G mode on the TGP to configure it for target acquisition and weapon guidance. The line of
sight will slave to the current steerpoint when CCRP delivery mode is selected.
The TGP display may be made the sensor of interest (SOI) by positioning the Display Management
Switch (DMS) Down. The current SOI can be identified by the box surrounding the display.
Radar Altitude
Current Mode
Crosshairs
The TGP crosshairs may then be slewed to a new position using the Cursor/Enable Control. Slewing
the Target Designator with the HUD as SOI will also slew the TGP crosshairs.
3. Locate and designate the desired target.
To calculate a bombing solution in CCRP mode, a target first must be designated. This can be done
in two ways:
• Select a Steerpoint that was placed at the target location. The Target Designator box
on the HUD will be placed at the steerpoint. The TGP will slave to that location when CCRP
mode is selected.
• Locate a target with the Targeting Pod. With the TGP SOI, position the TMS Down to
undesignate. The TGP will return to the boresight position near the center of the HUD. Fly
or slew the TGP line of sight to the desired target location. TMS Up to designate. The
Target Designator box on the HUD will be placed at that location.
Updates to the target location may be made by slewing the TD Box in the HUD or slewing the TGP
cursors onto a new position with the Cursor/Enable Control. The Targeting Pod line of sight is used to
calculate the bombing solution regardless of the track mode used.
Command an area track with TMS Up to stabilize the crosshairs over the target. A Point Track may
also be commanded using TMS Up to aid in targeting if desired.
Crosshairs
Laser ranging may be performed prior to weapon release to improve the computed firing solution.
See the Laser Ranging section for more information.
The laser designator may be fired with any sensor type selected and from any track mode. The Laser
status is displayed as an L near the bottom of the display when the Laser Arm switch is set to arm.
The laser is fired by squeezing the trigger to the first detent. The L flashes when the laser designator
is firing.
4. Execute a CCRP bombing delivery.
Weapons delivery for laser guided bombs is identical to unguided bomb CCRP delivery.
Keep the Flight Path Marker aligned with the Steering Line. This will align your aircraft with the target
even though the target will be out of sight.
The Steering Cue will fall down the Steering Line as the range decreases and the weapon is about to
be released. Time to release counts down at the lower right of the HUD.
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Solution Cue
Steering Line
Pull-Up Anticipation Cue
Target Designator
Monitor the Pull-Up Anticipation Cue to ensure it does not go above the Flight Path Marker. The Pull-
Up Anticipation Cue (PUAC) provides a visual representation of the altitude required for the bomb
fuze to arm or altitude to initiate a pull-up to avoid impacting the ground, whichever is more
immediate. It moves up toward the Flight Path Marker (FPM) as the aircraft loses altitude. Releasing
a bomb with the FPM below the PUAC will not give the bomb time to arm and result in a dud.
5. Press and HOLD the Weapon Release button.
When the Solution Cue begins to move down the Steering Line, about 10 seconds prior to release,
press and hold the Weapon Release button. This provides the fire control computer consent to
release the weapon.
Keep the Flight Path Marker aligned with the Steering Line. This will align your aircraft with the target
even though the target will be out of sight.
Solution Cue
Flight Path Marker
Steering Line
Time to Release
6. Keep the Weapons Release button held until after the Solution Cue passes the Flight Path
Marker.
Keep flying the Flight Path Marker over the Steering Line as the Sulution Cue continues to track
downward. The bombs are released when the Steering Cue passes the Flight Path Marker.
Solution Cue
Steering Line
Time to Release
Hold the Weapons Release button long enough to ensure all weapons come off. The FPM flashes
after weapons are released.
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Execute a 30-45 degree check turn to the left or right to avoid overflight of the target and possible
TGP gimbal roll. Continue to track the target in the TGP and update the crosshair aimpoint if
necessary.
Crosshairs
Switch to a wide field of view for an assessment and documentation of target damage. Set up for a
re-attack if necessary or exit the area.
Power On/Off
Built-In Test
Profile Options
Weapon Station
Employment Mode. Toggles between pre-planned (PRE) and visual (VIS) employment modes (see
Employment in Pre-Planned (PRE) Mode and Employment in Visual (VIS) Mode).
Active Profile. Cycles between four different employment profiles (see SMS Control Page).
Profile Settings. Press this OSB to open the Control page, where you can modify the active profile (see SMS
Control Page).
Alignment Status. When the weapon is first powered on, will display “A10” (unstable alignment). During the
alignment process, it will count down, and then display “RDY” when alignment is complete.
Selected Weapon and Quantity. Displays the weapon quantity and “GB38” or “GB31”.
Power On/Off. Press to toggle power to all JDAM stations.
Built-In Test. Runs built-in tests. (N/I)
Profile Options. Displays the parameters of the selected profile (see SMS Control Page).
Weapon Station. The selected weapon station for the next release is displayed in reverse video.
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Active Profile
Impact Angle
Arming Delay
Impact Azimuth
Impact Vertical
Velocity
Fuzing Option
Azimuth
Steering Line
Upper Range Scale
Current Range
In-Range Bracket
Bearing and
Distance to Target
Azimuth Steering Line. Center the Flight Path Marker over this line to fly the fastest course to the launch
acceptability region (LAR).
Upper Range Scale. Indicates the top range of the dynamic launch zone (DLZ) in nautical miles.
Current Range. The caret indicates the aircraft’s current range to the target. If the caret is within the in-range
bracket, the weapon can reach the target if released.
In-Range Bracket. Indicates the range where the weapon can reach the target.
Lower Range Scale. Indicates zero range.
Bearing and Distance to Target. Indicates the bearing (degrees) and distance (nautical miles) the current SPI,
which is the location the bomb will fly to after release.
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Alignment Status
Selected Weapon
and Quantity
Power On/Off
Active Profile
Azimuth
Steering Line
Dynamic Launch
Zone
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Alignment Status
Selected Weapon
and Quantity
Power On/Off
Delivery Mode
Active Profile
HUD SOI
Indication
TD Box
Azimuth
Steering Line
HUD SOI
Indication
TD Box
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Profile Options
Weapon Station
Employment Mode. Toggles between pre-planned (PRE) and visual (VIS) employment modes (see
Employment in Pre-Planned (PRE) Mode and Employment in Visual (VIS) Mode).
Target Size. Not yet implemented.
Profile Settings. Press this OSB to open the Control page, where you can modify the active profile (not
implemented).
Alignment Status. When the weapon is first powered on, will display “A10” (unstable alignment). During the
alignment process, it will count down, and then display “RDY” when alignment is complete.
Selected Weapon and Quantity. Displays the weapon quantity and “A154A”.
Power On/Off. Press to toggle power to all JSOW stations.
Built-In Test. Runs built-in tests. (N/I)
Profile Settings. Displays the parameters of the selected profile. (N/I)
Weapon Station. The selected weapon station for the next release is displayed in reverse video.
Ripple setting. Toggle between single release and pairs release with longitudinal or lateral separation.
Ripple spacing: Press to enter the distance in feet between the two bombs at height of function. Not displayed
if the single release mode is selected.
Azimuth
Steering Line
Upper Range Scale
Current Range
In-Range Bracket
Bearing and
Distance to Target
Upper Range Scale. Indicates the top range of the dynamic launch zone (DLZ) in nautical miles.
Current Range. The caret indicates the aircraft’s current range to the target. If the caret is within the in-range
bracket, the weapon can reach the target if released.
In-Range Bracket. Indicates the range where the weapon can reach the target.
Lower Range Scale. Indicates zero range.
Bearing and Distance to Target. Indicates the bearing (degrees) and distance (nautical miles) the current SPI,
which is the location the bomb will fly to after release.
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Alignment Status
Selected Weapon
and Quantity
Power On/Off
Azimuth
Steering Line
Dynamic Launch
Zone
by releasing the Weapons Release button before the download finishes, the weapon will become a
hung store and will be unusable.
Alignment Status
Selected Weapon
and Quantity
Power On/Off
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Delivery Mode
HUD SOI
Indication
TD Box
Azimuth
Steering Line
HUD SOI
Indication
TD Box
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Selected Weapon
and Quantity
Ripple setting
Power On/Off
Ripple spacing
Profile Options
Weapon Station
Employment Mode. Toggles between pre-planned (PRE) and visual (VIS) employment modes (see
Employment in Pre-Planned (PRE) Mode and Employment in Visual (VIS) Mode).
Profile Settings. Press this OSB to open the Control page, where you can modify the active profile (see
WCMD CNTL Page).
Alignment Status. When the weapon is first powered on, will display “A10” (unstable alignment). During the
alignment process, it will count down, and then display “RDY” when alignment is complete.
Selected Weapon and Quantity. Displays the weapon quantity and “CB103” or “CB105”.
Power On/Off. Press to toggle power to all WCMD stations.
Profile Settings. Displays the parameters of the selected profile.
Weapon Station. The selected weapon station for the next release is displayed in reverse video.
Ripple setting. Toggle between single release and pairs release with longitudinal or lateral separation.
Ripple spacing: Press to enter the distance in feet between the two bombs at height of function. Not displayed
if the single release mode is selected.
Azimuth
Steering Line
Upper Range Scale
Current Range
Release Cue
In-Range Bracket
Bearing and
Distance to Target
Upper Range Scale. Indicates the top range of the dynamic launch zone (DLZ) in nautical miles.
Current Range. The caret indicates the aircraft’s current range to the target. If the caret is within the in-range
bracket, the weapon can reach the target if released.
In-Range Bracket. Indicates the range where the weapon can reach the target.
Lower Range Scale. Indicates zero range.
Bearing and Distance to Target. Indicates the bearing (degrees) and distance (nautical miles) the current SPI,
which is the location the bomb will fly to after release.
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Burst Altitude
Spin Rate
Attack Azimuth. Sets the attack direction that the bombs will attempt to achieve. A setting of “0” means that the
bombs will use the most direct attack direction (“360” means attack heading north). (Not implemented.)
Arming Delay. Sets the delay after release before the weapon arms. (Not implemented.)
Burst Altitude. Sets the height of function, which is the altitude (MSL) when the submunitions will be released.
Higher burst altitudes create a wider dispersal.
Spin Rate. The bomb will begin rotating at this RPM value prior to submunitions release (CBU-103 only).
Higher spin rates create a wider dispersal.
Target Winds. Manual winds aloft entry. Not implemented.
Wind Source. Toggles wind data from mission planning (MP), pilot-entered (PI), and avionics system (SY).
Currently only MP is available.
Set the master mode to A-G, and on the SMS format, use OSB 6 to select WCMD (CB103 or CB105)
as the active weapon. Press OSB 7 (PWR OFF) to power on the weapon and begin the alignment
process. Alignment will take a few minutes.
Alignment Status
Selected Weapon
and Quantity
Power On/Off
Azimuth
Steering Line
Dynamic Launch
Zone
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by releasing the Weapons Release button before the download finishes, the weapon will become a
hung store and will be unusable.
Alignment Status
Selected Weapon
and Quantity
Power On/Off
Delivery Mode
HUD SOI
Indication
TD Box
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Azimuth
Steering Line
HUD SOI
Indication
TD Box
AGM-88 HARM
The AGM-88 High-speed Anti-Radiation Missile (HARM) is a supersonic, passive radar-guided air-to-ground
missile intended to strike air defense radar sites and vehicles. The missile has an onboard radar receiver that
homes in on radar energy emitted by ground-based radars, making it fire-and-forget. The pilot can designate
targets using the missile’s onboard radar receiver, or using the separate HARM Targeting System (HTS) pod
(not yet implemented). The HARM may be loaded on stations 3, 4, 6, or 7, but is only flight-certified for stations
3 and 7.
The HARM can be targeted using its onboard radar receiver in one of three modes: position known (POS),
HARM-as-sensor (HAS), or datalink (DL). Currently, DL is not implemented in DCS.
Communication with the HARM missile is managed by the aircraft launcher interface computer (ALIC) onboard
the LAU-118 pylon. The ALIC provides HARM sensor video to the SMS and allows the SMS to hand off threat
types to the AGM-88. The AGM-88 will home in on threats matching the handed-off threat type after launch.
Symbology
SMS Format
Weapon type
Weapon status
AGM-88 power
BIT
Station
Weapon status
Master mode: Toggles between A-G and STRF (gun strafe) air-to-ground modes.
Inventory: Pressing this OSB displays the Inventory page.
Weapon type: Displays “AG88” for AGM-88 HARM, and the number of missiles loaded.
Weapon status: Displays “RDY” when the AGM-88 is ready for launch.
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AGM-88 power: Displays “PWR ON” or “PWR OFF”. Pressing commands spin-up or spin-down to all loaded
AGM-88 missiles.
BIT: Commands execution of a built-in test. The status of each station will be updated following completion of
the BIT.
Station: Displays the stations on which HARMs are loaded. The station selected for launch is boxed. Above the
station number is a character indicating the missile degrade state for that station: “D” for degraded or “F” for
failed. No character above the station number indicates a functioning missile.
WPN Format
The AGM-88 HARM can be targeted using its onboard sensor in one of three modes: position known (POS),
HARM-as-sensor (HAS), or datalink (DL). (Currently DL is not supported in DCS.) Each mode has its own WPN
format.
POS Mode
POS mode
Sub-mode
Threat types
In-flight missile
data
Next missile
data
Launch status
divider line
Station
Next missile data: Information about the next missile to be launched. Not displayed if all missiles have been
launched. Line 1 is the threat type to be handed off to the missile. Line 2 is the steerpoint to be handed off to
the missile. Line 3 is the predicted time until impact, and line 4 is the predicted impact time, if the missile were
launched now. Only lines 1 and 2 are shown for RUK attacks.
In-flight missile data: Information about the in-flight missile. If multiple missiles are in-flight, multiple
datablocks will be shown along this row. Line 1 is the predicted time until impact. Line 2 is the steerpoint that
was handed off to the missile, and line 3 is the threat type that was handed off to the missile. Only lines 2 and 3
are shown for RUK attacks.
Launch status divider line (LSDL): Divides in-flight missile information from next missile information.
HAS Mode
Search filter
FOV
Sub-mode DTSB
Restart search
Station
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Scan counter: This counter increments after each successive scan made by the AGM-88.
Restart search: Pressing this OSB cancels the current scan cycle and begins a new one.
ALIC video: Detected threats are displayed in this area. Only threats from the active threat table are displayed.
ALIC video is ground stabilized and referenced to missile boresight line. Threats displayed as characters
representing their type (e.g., “2” for SA-2). If the threat is active (radiating), the letter “A” follows the threat type.
If the threat is tracking (guiding an in-flight missile), the letter “T” follows the threat type. If the threat is not
radiating (memory threat), or multiple threats of the same time are co-located, no “A” or “T” is shown.
Pressing TMS forward commands designation of the threat under the TDC. The ALIC video display will switch
to a non-ground-stabilized display of the targeted threat, with crosshairs indicating missile boresight.
Station: Shows which stations have AGM-88s loaded. The station selected for next launch is boxed. A “D” or
“F” is displayed over the station number to indicate a degraded or failed missile.
TDC: The target designator cursor is slewed over a target the pilot wishes to designate, using the cursor control
on the TQS. Pressing TMS forward commands designation of the threat under the TDC, and hands off the
threat type to the AGM-88.
Boresight: Indicates the missile boresight axis.
Scan time: Shows worst-case scan time. The ALIC will repeatedly scan for threats according to the chosen
parameters. Reducing the number of threats to be scanned using the SRCH OBS, or reducing the FOV, will
reduce the scan time and therefore decrease the amount of time before a threat is detected.
Threat types: The five threat types for the current threat table (TBL1, TBL2, or TBL3) are shown along the left
side. If a threat is designated, its type is highlighted. The adjacent OSBs have no function in the HAS sub-
mode.
HUD
Upper range
scale
AMZ/MMZ
Max loft separator
Current range,
required loft angle
Time to MMZ
Min loft
Bearing and
distance to
target
On the right side is the HARM Launch Scale (HLS), which indicates the range potential of the missile to reach
the current target. The target is assumed to be at the current steerpoint. The SMS estimates both the aircraft
maneuver zone (AMZ), and the missile maneuver zone (MMZ). The AMZ is the zone where the missile can
reach the target if the launching aircraft lofts or turns towards the target first. The MMZ is the zone where the
missile can reach the target by doing entirely its own maneuvering.
FOV box: Indicates the end-game field-of-view of the HARM. The FOV box flashes when the aircraft is within
the missile maneuver zone, target handoff is completed, and the missile is ready to be fired.
HLS: The HARM launch scale (HLS) staple represents the combined AMZ and MMZ; in other words, the
ranges at which the missile can reach the target with or without aircraft maneuvering. The horizontal dash within
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the staple indicates the top of the MMZ range and the bottom of the AMZ range. The bottom of the staple
indicates minimum launch distance. The pickle button is only hot when the staple is within the MMZ.
The HLS and all associated symbology are inhibited in HAS mode.
Current range, required loft angle: The position of the caret along the staple represents the current aircraft
range to target along the HLS range scale. If the caret is above the AMZ/MMZ separator, the aircraft must first
maneuver before the missile can reach the target. The number adjacent to the caret is the required loft angle to
place the aircraft within the MMZ. The loft angle is prefixed by an “A” when the aircraft is within the MMZ. The
caret is inhibited when in PB mode and more than 10° off-bearing.
Upper range scale: Will be either 40 or 80 NM, whichever is sufficient to cover the distance to the target.
Zero range: The bottom end of the HLS is a target distance of zero.
Min loft, optimal loft, max loft: The horizontal ticks along the azimuth steering line (ASL) indicate the
minimum and maximum loft required for the missile to reach the target. Maximum loft is the larger tick and
represents the loft angle that will give the missile maximum range. Minimum loft is the smaller tick and
represents the range where the missile would have to do a max-g pulldown to reach the target. In PB mode,
optimal loft is also shown as a pair of whiskers along the ASL. Optimal loft represents the loft angle that gives
the missile the maximum energy available at impact.
Loft cues are inhibited in HAS and POS/RUK modes.
Release altitude: The top number of this datablock is the predicted release altitude assuming the aircraft
makes a 4-g loft to the optimal loft altitude (or the maximum loft altitude if not within the MMZ).
Required turn: The bottom number of this datablock is the required turn to place the aircraft within the MMZ
(e.g., “L03” if a 3° left turn is required). Shows “00” if the aircraft is on-bearing but not yet within the MMZ range.
Once the aircraft is within the MMZ, this field shows the aircraft required turn to face the target (e.g., “L90” if the
aircraft nose is 90° right of the target).
This datablock is not displayed in HAS and POS/RUK modes.
Time to MMZ: Displays the estimated time until the aircraft reaches the MMZ. Displays “0:00” when the aircraft
is inside the MMZ. Not displayed in HAS or POS/RUK modes.
Bearing and distance to target: The bearing and distance (in nautical miles) from the aircraft’s present
position to the target. Not displayed in HAS mode.
Pressing INC/DEC cycles through the three threat tables (TBL1, TBL2, and TBL3). Each threat table can store
up to five numeric threat IDs. Pressing the dobber switch up or down moves the cursors between slots. Use the
numeric buttons on the UFC to enter a new threat ID. Threat IDs supported in DCS are listed in ALIC Codes.
Preparation
Prior to departure, set up your threat tables as necessary. The threats you expect to fire against must be
present on at least one threat table for the HARM to detect them. Most of the time, you will be able to use one
of the default threat tables:
TBL1 (MODERN SAMS) TBL2 (AAA, SHORAD) TBL3 (OLDER SAMS)
10 (SA-10 FCR) 19 (SA-19 TAR) 3 (SA-3 TR)
BB (SA-20 SR) 15 (SA-15 TELAR) S (SA-3 SR)
CS (SA-10 SR) 8 (SA-8 TELAR) 6 (SA-6 STR)
11 (SA-11 TELAR) A (ZSU-23-4 STR) 2 (SA-2 TR)
SD (SA-11 TAR) DE (DOG EAR MRCC) 13 (SA-13 TELAR)
If your expected threat does not appear on any of these tables, you will need to add it to one of the tables. You
will also improve your ability to efficiently employ HARMs if you consolidate expected threats onto a single
table.
To edit threat tables, first select air-to-ground master mode by pressing the A-G button on the ICP. Then, on the
SMS format, select AG88 as the active weapon type. Display the HARM page on the DED by pressing the LIST
button on the ICP, then the 0/M-SEL button to select MISC, and the 0/M-SEL button again to select HARM.
Use the INC/DEC rocker on the ICP to select a threat table, then use the dobber to place the cursor over a
threat you wish to edit. Use the ICP to enter a new threat number, then press the ENTR button.
Prior to employing HARMs, press the A-G button on the ICP to select air-to-ground master mode. Ensure that
the SMS and WPN formats are visible on an MFD. From the SMS format, power on the HARMs:
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Position Known (POS) mode is a pre-planned employment mode that relies on a steerpoint being placed at or
near the target radar. The radar type will be downloaded to the ALIC, and the HARM will fly towards the target
steerpoint until the radar is detected, at which point it will home on the radar signal.
In POS mode, the pilot selects one of three attack profiles: Equations of Motion (EOM), Pre-Briefed (PB), or
Range Unknown (RUK). Each of these profiles makes different assumptions about the aircraft maneuver zone
(AMZ) and missile maneuver zone (MMZ). The AMZ is the zone where the missile can reach the target,
assuming the aircraft maneuvers to a required bearing and loft angle first. The MMZ is the zone where the
missile can reach the target without requiring the aircraft to turn or loft.
Equations of Motion (EOM) mode is the most effective profile for off-boresight launches but requires the most
accurate target steerpoint data. To launch with EOM selected, the pilot must first fly to the AMZ, then loft and
launch once within the MMZ. EOM is useful when attacking threats that require high off-boresight (HOBS)
defensive tactics.
Pre-Briefed (PB) mode is the most effective profile at longer ranges but requires an on-bearing attack. To
launch with PB selected, the pilot must first turn the aircraft to point at the target, then fly to the AMZ, then loft
and launch once within the MMZ. PB is most effective at longer ranges but requires the aircraft to fly directly at
the target.
Range Unknown (RUK) mode is the most versatile profile when working with degraded target data. To launch
with RUK selected, the pilot must fly the aircraft into the MMZ, where the missile can make all required
maneuvering to reach the target. RUK is much more tolerant of inaccurate target steerpoints, or when fighting
threats where only bearing information is available.
1. Select POS sub-mode on the WPN page.
Press OSB1 if necessary to change to POS sub-mode. You will see the launch status divider line
(LSDL) and next-launch information below the LSDL.
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HARM-as-sensor (HAS) mode is a target-of-opportunity employment mode using the HARM’s onboard radar
receiver. The HARM detects air defense radar signals and transmits that information to the aircraft. The pilot
can then select a radar to attack and launch a HARM against it. With this mode, distance to the target is not
known, only bearing, so the HARM does not loft, which decreases its effective range.
In HAS mode, the HARM repeatedly scans for threats that match the current active threat table. The HARM
begins with a full scan of its FOV, once for each of the selected threat types. If any targets are found, a detailed
scan is performed to determine the target coordinates. The HARM then steps to the next threat type. In all, this
results in a worst-case scan cycle time of 90 seconds.
The ALIC is in HAS mode when the master mode is A-G, AG88 is the selected weapon on the SMS page, and
“HAS” is displayed as the active sub-mode on the WPN page.
1. Select HAS mode and make WPN page SOI.
Press OSB1 if necessary to change to HAS sub-mode. Ensure that the WPN page is SOI; if not,
press DMS aft to change SOI to the WPN page.
Press OSB2 or TMS left until the desired threat table is selected.
3. Reduce the scan time by selecting only the threats you wish to scan for (optional).
If you want to reduce scan time, press SRCH (OSB4), then leave highlighted only the threats you are
interested in searching for.
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Slew the cursor over the detected threat, then press TMS forward to designate it. The HAS display
will change to indicate the designated threat.
Note that you can designate and fire against any threat that appears on the HAS display, but many
radar operators will cycle their radars on and off or track different targets. This will result in the HARM
being unable to continue tracking the target, and the missile will become ineffective.
To increase probability of kill, you may wish to wait until the threat radar is guiding a missile at you
(“T” appears next to threat type on HAS display) before firing, since a radar operator is less likely to
cease tracking you while guiding a missile. However, this strategy comes with its own obvious risks!
6. Fire the missile.
Verify the proper threat is highlighted, “RDY” is displayed in the SMS and WPN pages, and the FOV
box in the HUD is flashing, then press and hold the pickle button to fire the missile.
AGM-65 MAVERICK
The AGM-65 Maverick is an optically guided air-to-ground missile intended for the close air support (CAS)
mission. It uses an onboard electro-optical (E/O) or infrared imager that tracks the target, giving it “fire and
forget” capability. The pilot locks the target using the image from the onboard seeker head and fires the missile.
The missile tracks to the target using the image from its seeker head.
The AGM-65 was developed by Hughes Missile Systems Division in 1966 and entered service in 1972.
Operation
The AGM-65 must be warmed up before it can be used. During the warm-up period, onboard image-stabilizing
gyroscopes spin up to operating speed. The missile’s video can be used before the gyroscopes have spun up,
but the image will not be ground stabilized.
Missile video will become available on the WPN page once the gyroscopes are spun up. If you wish to shorten
the warm-up period, pressing the Uncage button while the WPN page is SOI will activate missile video once the
gyroscopes have reached 90% of operating speed.
The pilot can locate and designate targets using the fire control radar (FCR) or heads-up display (HUD), using
the AGM-65’s own seeker head, or the pilot can handoff targets designated from the Sniper Advanced
Targeting Pod (TGP).
When handing off targets from the TGP, the missile boresight correlator (MBC) compares the image from the
targeting pod with the image from the missile seeker head and slews the missile seeker head until the images
match. The MBC is only active when in A/G mode with an AGM-65 selected, and the TGP is sensor of interest
(SOI).
When the Maverick is fired, its onboard imager continues to track the target until the target grows to fill about
75% of the seeker head field of view (FOV). At this point, to continue to impact, the Maverick uses forced
correlation.
The AGM-65 has a ground-configurable fuzing delay and a ground-selectable LAND/SHIP selector that
changes the tracking algorithm to be more suitable for vehicles or ships.
Limitations
Standby time 1 hour
Video time 30 minutes
Seeker gimbal limits
AGM-65D ±42° horizontally
±30-54° vertically
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SMS Page
Release pulses
Station
SMS master mode: Toggles between A-G and STRF (gun strafe) master modes.
E/O sub-mode: Cycles between PRE, VIS, or BORE E/O sub-modes. See the Employment sections, below, for
more information on the different sub-modes. You can also toggle sub-modes using the cursor enable button
quadrant system (TQS).
Inventory page: Press to show the Inventory page.
Control page: Press to show the Control page.
Missile quantity and type: Cycles between different types of loaded AGM-65s.
Auto power toggle: Toggles on or off the auto-power feature (see Automatic Power-On, below).
Release pulses: Controls the number of missiles released per press of the weapon release button. Only
available for AGM-65D and -65G.
Stations: Shows the stations loaded with AGM-65s. The next station to fire is highlighted.
Missile step: Cycles the next station to fire between loaded stations.
WPN Page
E/O sub-mode
Operating mode Field of view
Expand FOV
Tracking gate
Polarity
Pointer cross
LAR
Max range
Reticle depressions
Current range
Min range
Stations Zero range
TTI
Weapon status
Operating mode: Cycles between STBY (standby) and OPER (operating) modes.
E/O sub-mode: Cycles between PRE, VIS, or BORE E/O sub-modes. See the Employment sections, below, for
more information on the different sub-modes. You can also toggle sub-modes using the Cursor Enable button
on the TQS.
TGP boresight: Press to mark this Maverick station as boresighted to the targeting pod. This should be done
after confirming that the targeting pod and Maverick seeker head are pointing at the same target. See Missile
Boresighting, below, for more information.
Tracking gate: Indicates the missile track target. The crosshairs will expand to indicate the boundaries of the
target being tracked.
Pointer cross: Indicates the seeker head direction relative to boresight (center of the screen). The AGM-65D
seeker head is capable of ±42° horizontally, and +30–54° vertically.
The pointer cross will flash when any of the following launch criteria are not met:
Stations: Shows the stations loaded with AGM-65s. The next station to fire is highlighted. Above the station
number will be a character indicating the status of the MBC:
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[F-16C Viper] DCS
Weapon type: Cycles between the different types of loaded AGM-65s. Shows the quantity and type of AGM-65
loaded and active.
Polarity: Toggles between hot-on-cold (HOC) and cold-on-hot (COH) polarity. You can also press TMS right to
toggle between polarities. The AGM-65G and -H additionally have an AREA mode for forced correlation mode
(see Force Correlate, below).
LAR: The launch acceptable region for the next missile, showing the acceptable launch range and current
range adjacent to the caret. Accurate range data is only available if the SPI is in proximity to the missile LOS.
Time to impact (TTI): The time until the next missile impacts its target, if launched now.
Preparation
The AGM-65 has a duty cycle of one hour in standby, and 30 minutes when active. After powering the
AGM-65s, the missiles will begin their 3-minute warm-up period. Once three minutes has passed, the missiles
are in standby mode and ready for employment. In standby mode, the missiles have one hour of available duty
time. Once a missile’s video is activated, it has 30 minutes of available duty time. When a missile’s duty time
has expired, it must be powered off for two hours.
Automatic Power-On
The SMS can be configured to automatically power on the Mavericks when crossing a configured steerpoint, so
that the pilot does not need to remember to power them on at least three minutes prior to employment.
Summary
1. On the SMS format, select Mavericks.
2. Display the Control page.
3. Choose the steerpoint.
4. Choose the direction and enable auto power-on.
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Using the OSBs, enter the steerpoint number, then press the OSB labeled ENTR. The Mavericks will
be powered on upon crossing this steerpoint. You can press RCL to undo an errant digit, or RTN to
return to the Control page without changing the steerpoint number.
4. Choose the direction and enable auto power-on.
Press OSB20 (NORTH OF) to cycle between different direction options. The Maverick will not be
powered on until the aircraft crosses the configured steerpoint traveling in generally this direction.
Press AUTO PWR (OSB7) to turn on the automatic power-on feature.
You can leave the Control page by pressing the CNTL (OSB5) again.
Missile Boresighting
Missile boresighting should be done prior to employing Mavericks using TGP handoff. It can be done either on
the ground or in the air while en route.
Summary
1. Power on the Mavericks and TGP.
2. Set GND JETT ENABLE ON, MASTER ARM SIM, A-G master mode [2], and A/G TGP
mode.
3. On the SMS format, select AG65 and set E/O sub-mode to PRE or VIS.
4. On the TGP format, slew the seeker head to the boresight target.
5. On the WPN format, slew the seeker head to the same target and designate.
6. Press the BSGT button (OSB20).
7. Repeat steps 4–6 for each station.
8. Power off the Mavericks and reset all switches.
If the TGP is not already powered on: Set the RIGHT HDPT power switch to on, on the SENSOR
panel.
2. Set GND JETT ENABLE ON, MASTER ARM SIM, A-G master mode, and A/G TGP mode.
If on the ground, set GND JETT ENABLE to ON. Press the A-G button on the ICP to switch to air-to-
ground master mode. Set the MASTER ARM switch to SIM.
If the TGP is not already in air-to-ground mode, then on the TGP format, press the OSB labeled
STBY, then the OSB labeled A-G to put the targeting pod in A/G mode.
3. On the SMS format, select AG65 and set E/O sub-mode to PRE or VIS.
On the SMS format, press OSB2 until PRE or VIS is shown as the Maverick sub-mode. (You can also
use the cursor enable button on the TQS to cycle between delivery modes.) Use PRE if your
boresight target is co-located with a steerpoint; use VIS if you are visually locating your boresight
target. Confirm that AGM-65 PRE or VIS symbology is shown on the HUD. Choosing a target further
away will reduce parallax errors.
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Change the MFD displaying the SMS format to the WPN format. On the WPN format, verify that NOT
TIMED OUT is no longer displayed, indicating the missiles have completed their three-minute warm-
up. The WPN page should begin displaying video from the missile seeker head.
4. On the TGP format, slew the seeker head to the boresight target.
Use DMS aft to move SOI to the TGP. Using the TQS cursor, slew the TGP pointing cross over the
boresight target.
5. On the WPN format, slew the seeker head to the same target and designate.
Press DMS aft until SOI moves to the WPN format. Use the TQS cursor to slew the Maverick tracking
gate over that same boresight target, then press TMS forward to designate. Verify that the tracking
gate closes, and the correct target is being tracked.
Summary
1. On the WPN format, set E/O sub-mode to PRE. Make sure WPN page is SOI.
2. Slew the tracking gate over the target and designate [RCtrl]+[Up].
3. Fire the missile [RAlt]+[Space].
1. On the WPN format, set E/O sub-mode to PRE. Make sure WPN page is SOI.
On the WPN format, set the delivery mode to PRE using Cursor Enable or OSB2. The Maverick
seeker head will be slaved to the SPI (typically the current steerpoint). Confirm that seeker head
video is available.
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Use the TQS cursor to slew the tracking gate over the target, then press TMS forward to designate.
The tracking gate will close on the target. Confirm that the missile is tracking the correct target, the
pointer cross is not flashing, and that the target is in range.
Summary
1. On the WPN format, set E/O sub-mode to PRE.
2. On the HUD, slew the TD box over the target and designate [RCtrl]+[Up].
3. On the WPN format, slew the tracking gate over the target and designate [RCtrl]+[Up].
4. Fire the missile [RAlt]+[Space].
2. On the HUD, slew the TD box over the target and designate.
Uncage the TD box and slew it over the target using the TQS cursor.
Press TMS forward to designate the target in the TD box. The TD box will ground-stabilize and SOI
will move to the WPN format.
If the wrong target is designated, reject the designation by setting HUD as SOI using DMS forward,
and then undesignate with TMS aft.
3. On the WPN format, slew the tracking gate over the target and designate.
Use TMS left or OSB7 to change video polarity, if desired.
Use the TQS cursor to place the target within the crosshairs on the WPN format, then press TMS
forward to designate the target. The crosshairs will close on the target. Confirm that the missile is
tracking the correct target, the pointer cross is not flashing, and that the target is in range.
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Summary
1. On the WPN format, set E/O sub-mode to BORE.
2. On the HUD, fly the boresight cross over the target and designate [RCtrl]+[Up].
3. Fire the missile [RAlt]+[Space].
2. On the HUD, fly the boresight cross over the target and designate.
Fly the pointer cross near your target, then use the TQS cursor to slew the pointer cross over the
target. Reference both the HUD and the WPN format to correctly place the pointer cross, then press
TMS forward to designate.
Confirm that the missile is tracking the correct target, the pointer cross is not flashing, and that the
target is in range.
3. Fire the missile.
Fire the missile with the weapon release button.
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Summary
1. On the WPN format, set the delivery mode to PRE or VIS using cursor enable [Enter]
or OSB2. Confirm that seeker head video is available.
2. Using the DMS, move SOI to the TGP format [RAlt]+[.].
3. Using the TQS cursor, slew to the target. For a moving target, use TMS forward
[RCtrl]+[Up] to switch to POINT track. (For more information, see Fehler!
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While the TGP is slewed, the MBC will command the seeker head to match slew and automatically attempt a
track. During the attempt, HANDOFF IN PROGRESS will be displayed on the WPN format. The amount of time
to complete correlation is reduced if the missile boresight procedure was completed prior to weapon
employment.
If handoff succeeds, a “C” (correlated) will be displayed over the active pylon number. There is no need to
switch SOI away from the TGP format. Confirm that the missile is tracking the correct target, the pointer cross is
not flashing, and that the target is in range, then press the weapon release button to fire.
If the handoff cannot succeed, “I” (impossible) is displayed above the pylon number instead.
Ripple Fire
Up to two Mavericks can be queued with separate targets for a ripple fire (a.k.a. “quick-draw”) attack. When
more than one Maverick is tracking a target, two 10-mr LOS circles will appear on the HUD, labeled “1” and “2”.
The AGM-65s must be loaded on LAU-117 pylons for ripple fire to be available.
Summary
1. On the SMS format, set RP to 2 (optional).
2. Using one of the delivery modes above, designate a target for the first Maverick
[RCtrl]+[Up].
3. Press the MSL STEP button [S] to step to the next missile.
4. Designate a target [RCtrl]+[Up] for the second Maverick.
5. Fire both missiles.
2. Using one of the delivery modes above, designate a target for the first Maverick.
Using one of the delivery modes above, locate and designate a target for the first Maverick. Confirm
that the missile is tracking the correct target. Do not fire the missile.
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Force Correlate
The AGM-65G and -H models can be launched in force-correlate mode. This mode does not use the normal
centroid tracking algorithm suitable for targeting vehicles, instead using an image-correlation algorithm suitable
for tracking elements within a picture. Force-correlate mode is useful when launching Mavericks against static
targets such as buildings and structures, when it is desired that the Maverick impact a specific part of that
structure. Instead of tracking the target centroid, the Maverick will strive to impact the exact part of the image
that was targeted (e.g., the base of an antenna).
Summary
1. Using one of the delivery modes above, locate a target.
2. Set the polarity mode to AREA.
3. Designate the image feature you wish to target [RCtrl]+[Up].
4. Fire the missile. [RAlt]+[Space]
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In the screenshot above, the location of the target (a factory) is known relative to a radio tower, marked as
steerpoint 1 and depicted as a diamond. The target is shown as a TD box.
To define a VIP, first ensure that you are in air-to-ground CCRP mode, then press LIST on the ICP, then “3”, to
show the VIP page. The VIP-TO-TGT page is then shown. Ensure the “VIP-TO-TGT” text is surrounded by the
cursor, and press “0” (M-SEL) to activate VIP-TO-TGT. (It will be displayed in reverse video when active.)
Dobber down to the VIP line and select the steerpoint located at the visual initial point. Dobber down to each
successive line and enter the bearing from the VIP to the target, then the range from the VIP to the target, and
finally the elevation difference from the VIP to the target. (To enter a negative number, first press “0” twice.)
On the HUD, a TD box will appear at the target location when in air-to-ground mode and when the VIP
steerpoint is active. Navigation steering will be to the VIP, and the ASL will reference the target.
Target (steerpoint)
Visual Reference
Point
In the screenshot above, steerpoint 2 is over the target (TD box), and a visual reference point (diamond) is
defined relative to it.
To define a VRP, first ensure that you are in air-to-ground CCRP mode, then press LIST on the ICP, then “9”, to
show the VRP page. The TGT-TO-VRP page is then shown. Ensure the “TGT-TO-VRP” text is surrounded by
the cursor, and press “0” (M-SEL) to activate TGT-TO-VRP. (It will be displayed in reverse video when active.)
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Dobber down to the TGT line and select the target steerpoint. Dobber down to each successive line and enter
the bearing from the target to the VRP, then the range from the target to the VRP, and finally the elevation
difference from the target to the VRP. (To enter a negative number, first press “0” twice.)
On the HUD, a diamond will appear over the VRP when in air-to-ground mode with the target steerpoint
selected. Both navigation and weapon release steering will be to the target, as normal.
Using Pull-Up-Points
A pull-up-point (PUP) is a location where a pop-up attack begins. Pull-up locations are typically precomputed to
allow an aircraft to make a preplanned pop-up attack with sufficient altitude and time to release weapons and
perform a safe-escape maneuver prior to reaching minimum safe altitude. Once these calculations are
completed, the pull-up point configured in the DED the aircraft and displayed on the HUD.
Target (Steerpoint)
Pull-Up Point
In the screenshot above, a pull-up point is defined relative to the target steerpoint. The target is depicted as a
TD box and the pull-up point is shown as a circle. If the pull-up point is outside the HUD FOV, the circle is
clamped to the edge of the HUD and drawn inscribed with an “X”.
To define a pull-up point relative to the target steerpoint, first ensure that you are in air-to-ground mode, then
press LIST on the ICP, then “9”, to show the VRP page. The TGT-TO-VRP page is then shown. Press DCS
Sequence to move to the TGT-TO-PUP page. Ensure the “TGT-TO-PUP” text is surrounded by the cursor, and
press “0” (M-SEL) to activate TGT-TO-PUP. (It will be displayed in reverse video when active.)
Dobber down to the TGT line and select the target steerpoint. Dobber down to each successive line and enter
the bearing from the target to the pull-up point, then the range from the target to the pull-up point, and finally the
elevation difference from the target to the pull-up point. (To enter a negative number, first press “0” twice.)
If you are using VIP sighting for a target, you can define the pull-up point relative to the VIP rather than the
target. To do this, first ensure that you are in air-to-ground mode, then press LIST on the ICP, then “3”, to show
the VIP page. The VIP-TO-TGT page is then shown. Press DCS Sequence to move to the VIP-TO-PUP page.
Ensure the “VIP-TO-PUP” text is surrounded by the cursor, and press “0” (M-SEL) to activate VIP-TO-PUP. (It
will be displayed in reverse video when active.)
Dobber down to the VIP line and select the visual initial steerpoint. Dobber down to each successive line and
enter the bearing from the VIP to the pull-up point, then the range from the VIP to the pull-up point, and finally
the elevation difference from the VIP to the pull-up point. (To enter a negative number, first press “0” twice.)
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DEFENSIVE SYSTEMS
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The Threat Warning Aux panel on the left auxiliary console is used to power the RWR on and off.
Status Display. The left side displays the status of the CMDS, GO or NO GO. The right side displays
DISPENSE READY when manual consent is required to dispense countermeasures in the SEMI or AUTO
mode.
RWR and JMR Source Switch. These do not control power to the RWR or ECM (Jammer) but rather enable
their data to be used by the CMDS for dispensing in the SEMI or AUTO modes.
MWS Switch. The missile warning system is not applicable to the block 50 f-16C.
JETT Switch. This enables jettisoning of countermeasures when positioned up to JETT. This switch functions
even when the CMDS is turned off.
Quantity Indicators. The quantity remaining of each countermeasures type is displayed. LO is displayed when
the bingo level set on the DED is reached. System failure messages are also displayed in these fields when
applicable.
CH (Chaff) and FL (Flare) Switch. These switches must be enabled to allow dispensing of chaff or flare
countermeasures.
PRGM Knob. This selects one of four pre-set countermeasures programs to be dispensed by HOTAS
command CMS forward.
MODE Knob. This selects the CMS operating mode.
• MAN – The selected manual program may be dispensed by positioning the CMS forward.
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• SEMI – The aircraft systems determine the program to be dispensed based on the threat. Consent to
dispense must be given by positioning the CMS aft.
• AUTO – The aircraft systems determine the program to be dispensed based on the threat.
Countermeasures are dispensed automatically. This mode must also be enabled by positioning the
CMS aft. It may be disabled by selecting CMS right.
• BYPASS – This is selected to allow manual dispensing of countermeasures when failures prevent the
other modes from working.
HOTAS
On the stick, there is a four-place switch for countermeasures.
Countermeasures
Management Switch
The default bingo quantities for CH (chaff) and FL (flare) are listed on the first page. These quantities may be
changed by placing the CMDS Mode knob in STBY and entering the new bingo quantity in each field.
Three voice message options may also be toggled on or off from this page.
Feedback (FDBK). This enables or disables the ‘Chaff Flare’ audio message that plays when a
countermeasures program has been initiated.
Request Countermeasures (REQCTR). This enables or disables the ‘Counter’ audio message that plays when
consent to release countermeasures is requested in the SEMI or AUTO mode.
BINGO. This enables or disables the ‘Low’ or ‘Out’ audio message that plays when the bingo quantity is
reached, or all countermeasures have been expended.
The next DED pages display the number of countermeasures and interval between release for each
countermeasure type. The values may be changed by manually inputting new quantities and intervals. The
CMDS Mode knob should be set to STBY before changing the programs using the DED pages.
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The values shown are for the program displayed at the top right of the page. Any of the four programs may be
changed using the Increment/Decrement switch on the ICP to select each in sequence. The pages for chaff and
flare are identical so only the flare page is shown below.
Burst Quantity
Salvo Quantity
Salvo Interval
APPENDICES
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ALIC CODES
The emitter codes listed under the “ID” column can be used to program the AGM-88 HARM to search for
specific radar types in POS mode, as described in the POS Mode section of the AGM-88 HARM chapter.
ID RADAR TYPE PLATFORM
101 1L13 EWR
102 55Zh6 “TALL RACK” EWR
103 5N66M “CLAM SHELL” SR S-300PS / SA-10D “GRUMBLE”
104 64N6E “BIG BIRD” SR S-300PMU / SA-20 “GARGOYLE”
107 9S18M1 “SNOW DRIFT TAR Buk / SA-11 “GADFLY”
108 1S91 “STRAIGHT FLUSH” STR 2K12 “Kub” / SA-6 “GAINFUL”
109 9S80M1 Skorba / “DOG EAR” MRCC
110 30-N6 “FLAP LID” FCR S-300P / SA-10 “GRUMBLE”
115 9A310M1 TELAR Buk / SA-11 “GADFLY”
117 9A33 TELAR 9K33 Osa / SA-8 “GECKO”
118 9A35M3 TELAR 9K35 Strela-10M3 / SA-13 “GOPHER”
119 9A331 TELAR Tor / SA-15 “GAUNTLET”
120 1RL144 “HOT SHOT” TAR 2S6 Tunguska / SA-19 “GRISON”
121 RPK-2 “GUN DISH” STR ZSU-23-4 Shilka
122 P-19 “Danube” / “FLAT FACE B” SR S-125 “Neva” / SA-3 “GOA”
123 SNR-125 “LOW BLOW” TR S-125 “Neva” / SA-3 “GOA”
124 Marconi DN 181 “Blindfire” TR Rapier FSA
125 Rapier FSA Launcher STR Rapier FSA
126 SNR-75 “FAN SONG” TR S-75 Dvina / SA-2 “GUIDELINE”
127 HQ-7 Firing Unit TELAR HQ-7 (Hong Qi-7)
128 HQ-7 Acquisition and Coordination SR HQ-7 (Hong Qi-7)
Unit
129 5N62 / “SQUARE PAIR” GIR S-200 Angara / SA-5 “GAMMON”
130 19Zh6 / “TIN SHIELD” SR S-200 Angara / SA-5 “GAMMON”
201 Thales Domino TR Roland
202 AN/MPQ-53 STR MIM-104 Patriot
203 AN/MPQ-50 SR MIM-23 Hawk
204 AN/MPQ-46 TR MIM-23 Hawk
205 Siemens MPDR 16 SR Roland
206 AN/MPQ-55 CWAR MIM-23 Hawk
207 Gepard radar STR Flakpanzer Gepard
208 AN/VPS-2 RR M163 Vulcan ADS
209 AN/MPQ-64 Sentinel F1 FCR NASAMS
301 Admiral Kuznetsov-class CV / Project 11435
303 Moskva-class CG / Project 1164
306 Grisha-class FL / Project 1124.4
309 Rezky-class FF / Project 1135M
312 Molniya-class FSG / 1241.1MP
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Good hunting!
The Eagle Dynamics SA team
EAGLE DYNAMICS SA © 2020