Practice Program Speed Badminton 6 Lesson (Of 8)
Practice Program Speed Badminton 6 Lesson (Of 8)
Practice Program Speed Badminton 6 Lesson (Of 8)
Notes: If the practice takes place outdoors adult players should use the Match instead of the
Fun Speeder® for the exercises.
Material needed for this lesson: Rackets, Fun Speeder®, Match Speeder®, Courts
Practice
Warm-up
Scissor jump Explain the central position and the use of the scissor jump. Demonstrate the
and moving scissor jump:
to front court
Methodical sequence for learning the scissor jump
15 min.
1. Every player finds a line with some place around the gym. Standing on
the line the players should try to make a 180° turn in the air. They
should land on both feet at the same time and on the same spot they
were standing on before.
2. The same as no 1 and the players should make 2 or 3 sidestep on the
line before jumping (make sure they turn in the right direction!).
3. Now they players try to jump from standing on one foot (right handed:
starting on the right foot) to standing onto the other foot (left) – landing
only on this foot this time.
4. The same as no 3 and the players should make 2 or 3 sidestep on the
line before jumping (the jump needs to go up and in a backward
direction)
5. Now let the players try the whole scissor jump. First, focus only on the
legs, then add the hitting movement
6. The whole movement with sidesteps beforehand while throwing the
Speeder®. Then the player moves forward to the partner to high five
(after the throw move towards the partner who has caught the
Speeder®. Take the Speeder® back and repeat)
7. Introduce the footwork technique to right and left front corner
8. Exercise: the coach throws 10 Speeders® in the corner where the
footwork technique should be practiced. The player has to use the
correct hitting and footwork techniques and resume to the central
position after each shot
9. Playing exercise: Player 1 serves (first high, then low), player 2 returns
the Speeder® using the correct footwork techniques
Tactic An offensive tactic means that you put your opponent under pressure in
explanation order to force them to make a mistake or score a direct point. The offensive
3 min. player actively acts and only reacts in order to get back in an offensive
position. First, introduce the offensive shots:
- Smash
- Offensive clear
- Offensive drop shot
- FH drive (potentially a powerful volley)
- NO backhand shots
Cool Down
The players split up in 2 equal groups. Group 1 stands behind square 1 and
group 2 behind square 2. The first player of each group step into the square
and hits the Speeder® into the opponent’s square. Then the player runs on the
side of the square towards the other square and gets in the other group’s line
etc. A player makes a fault loses one life (everybody has 3 lives at the
beginning. A player can make 3 faults at the 4th he/she is out of the game).
Outlook Call the players together, thank them for the lesson and give outlook for
next lesson: defensive tactics and moving around the square