Iit (Ism) Dhanbad: Beingartifex Skillathon 2.0

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IIT (ISM) Dhanbad


Naresh Vashisht Centre for Tinkering & Innovation (NVCTI)
presents

BeingArtifex Skillathon 2.0


• BeingArtifex - The Prism of Skill Dispersion

• Skillathon for School going Students.

• Chance to learn from IITians supporting #New-Education-Policy.

• Prize Pool Worth Rs. 6,00,000+

• Prize Increases with each Participant

• Learn Technical Skills #SkillUp-INDIA #MakeIn-India.


BeingArtifex
Skillathon 2.0
BFX PrISM is proud to announce its second learning cum
competitive skillathon (BEINGARTIFEX SKILLATHON
2.0). The objective behind coming up with skillathon is to
make the students aware of the technologies that are
being used in the marketing, social and industrial fields
hence enabling them to emerge with their own
innovative ideas thereby contributing in building up a
nation adorned with great skills and providing a plethora
of opportunities .
In this event, the students are first required to learn the
fundamentals of the subjects they are interested in and
then gradually dive deep into it as the skillathon
continues. During this learning expedition they come
across various exis ing examples/projects which help the
students in finding interest in technology which helps in
enhancing the efficiency of certain areas. The learning
period continues for approximately a month and after
this enriching period of learning the students are given a
problem statement to implement all their skills and
innovation. Participation and being a part of this journey
will surely help them improve and implement their
imagination skills and showcase
their creativity.
About
NVCTI
With an objective to encourage, inspire and nurture
young creators, IIT (ISM) Dhanbad has established
Naresh Vashisht Centre for Tinkering and Innovation
(NVCTI) with the generous financial support of our
distinguished alumnus of the 1967 batch of Petroleum
Engineering, Shri Naresh Vashisht. In an endeavour to
provide an enabling physical environment for young
creators to transform ideas into products leading to the
possibilities of successful entrepreneurship, the centre is
equipped with the state of art ‘Tinkering and Innovation
Laboratory’ consisting of a mechanical and rapid
prototyping unit, Gaming and Animation Design Unit,
Electronic circuit and IOT Unit, Battery-Pouch Cell
Assembly Unit and Robotics and Automation Unit. The
centre intends to build a positive innovation ecosystem to
generate creative solutions for local and global societal
importance problems.
Objectives
1. We aim to provide a comprehensive platform
for school students by planting within the
minds of young talents the seed of creative
innovation and thus allowing them to learn a
variety of skills and implement devised solutions
of their own to the technological challenges of
the modern day at an early age. The
advancement of the students at their chosen
skill will be accompanied with top notch
guidance and learning material, giving school
students a head start to initiate and tackle
problems of today's technological
competitiveness and thus supporting SKILL UP
INDIA and NEW EDUCATION POLICY.

2. We focus on fabricating an interface that


enables young students to think of creative and
innovative ideas and implement them with a
technical and socio - economic approach
regardless of the nature of the challenge, there-
by supporting MAKE IN INDIA.

OBJECTIVES
Skillathon 2021
Reach and Success
• Last year BFX Prism was able to create a community of
10k+ members and a huge number of students benefit-
ed from it.
• The skillathon attracted a huge participation of students
from all across the country. The students were driven by
the motto of learning and the event of BFX PrISM instilled
in them the inspiration required to grow. The zeal of the
students for the event was evident from the fact that
nearly 1000+ students participated in it which included
nearly 200+ NGO students.
• The fantastic event of skillathon was graced by the
presence of some of the very prominent personalities like
Sagar Dodeja (ex-IES officer), Arvind Arora (Motivational
YouTuber), Tushar Kansal and in the closing ceremony
we had Gabe Gabrielle (NASA engineer) along with the
respected Director Sir and the Faculty conveners as our
chief guests.
• Along with this the event was also graced by the
presence of the esteemed Prof. H. C. Verma Sir.
• The skillathon ultimately went on to receive
innumerable feedback and the participating students
shared the amazing experience of learning which they
had in the journey.
Streams for
Skillathon 2.0
1. COMPUTER PROGRAMMING

2. ROBOTICS

3. APP DEVELOPMENT

4. GRAPHICS DESIGNING & VIDEO EDITING

5. WEB DEVELOPMENT
ELIGIBILITY
The students who belong to the age group of 11 to 17
years are eligible to participate in the event. Irrespective
of the classes (6-10) students can team up for a duo
team.Furthermore, the participation of NGO students
will be FREE of cost.

GENERAL RULES
1. Students are allowed to participate either solo or in a
group of two, as per their choices.

2. Entry Fees for selected Stream:


• The Nominal Price:
Solo - Rs. 300
Duo Team - Rs. 500

• In case of participation in multiple streams,for each


extra stream, the prices are as follows:
Rs. 250 (Each for Solo and Duo)
GENERAL RULES
3. It is to be noted that everything in this skillathon,
starting from registration till the declaration of the
results, will be done in online mode. Prizes would be sent
to the respectives schools and NGOs for distribution.

4. Participation certificate will be provided to everyone.


Course Completion certificate will be provided only to
those who clear the quiz cut-off (held after one month of
the Learning Phase) and Merit certificate will be provid-
ed to winners only.

5. General Marking Criteria for the final project submis-


sion will be as follows:
Originality 25 Marks
Creativity 25 Marks
Execution 25 Marks
Innovation / Real Life Use 25 Marks
/ Societal Impact /
Market Development

GENERAL RULES
PHASE 0
Registration
The registration phase, where the participants will regis-
ter and select the technical stream in which they want to
take the skillathon program and accordingly their groups
will be created and mentors will be assigned.

Pre Events
This is the period when all participants will be introduced
to the different domains. This phase will foster innovation
, creativity, and interest to at least such an extent that
they will be ready for the learning phase with
enthusiasm. This period will be one of the most exciting
ones, particularly for a beginner.

Registration
Pre Events
PHASE 1
Learning
It is the preparation or learning phase where participants
will be given proper training under the guidance of their
respective stream’s mentor where they will get to learn
about these topics and also get a brief idea of what
advance functions are being carried out under the
particular stream they are working on. Also, scheduled
doubt sessions will be given every week where all the
doubts will be cleared out by the mentors. Although,
regular doubts solving will also be done.

PHASE 2
Theme - Quiz
The final stage is divided into two phases which are Quiz
and Projects. Therefore, the Learning Phase would be
followed by the Quiz Event, where Stream related
questions would be asked. A particular Cut-Off will be
fixed for this Quiz and participants clearing it, will be
awarded with Course-Completion certificate. After this
event Teams will be shortlisted for the Grand Finale.

Learn & Quiz


PHASE 3
Grand Finale
The final stage will be an implementation as well as a
competitive stage where the participants will be given
tasks to implement their knowledge and to create a
Skillathon Project, final winners will be evaluated from
This is the period when all participants will be introduced
this Event.
to the different domains. This phase will foster innovation
, creativity, and interest to at least such an extent that
they will be ready for the learning phase with enthusi-
asm. This period will be one of the most exciting ones,
particularly for a beginner.
Themes for
Problem Statement
Once the students have completed the learning phase,
they will be provided with Problem Statements related to
these themes for implementation of their skills (at Grand
IǞȁƊǶƵ‫خف‬
It is desired that the students should use their technical
learnings to approach Problem Statements that can
contribute towards some of the underwritten / similar to
underwritten themes for better understanding of the
subject and welfare of society.

²ȌƧǞƵɈƊǶXǿȯƊƧɈ‫ ٌب‬Technology affects the way individuals


communicate, learn, and think. It helps society and
determines how people interact with each other.
Technology plays an important role in society today and
its effects impact our daily lives. Thus, it is expected from
the participants to come up with excellent ideas &
execution to create ways, so that social problems could
be solved with the help of technology.
Themes for
Problem Statement
XȁȁȌɨƊɈǞȌȁ‫ٌب‬ Creativity goes hand in hand with
innovation. It doesn't matter if we're talking about
developing a new strategy or an innovative way to stay
ahead of the competition. Creative problem solving gives
that competitive edge that any business is striving to
achieve. The participants should try to innovate
something new and solve existing problems to create a
better tomorrow.

ªƵƊǶmǞǏƵÇȺƵ‫ٌب‬Modern technology has changed our lives


in countless ways, revolutionising how we work, live, and
play. Basically if we look around we are surrounded with
technology. Everywhere we see, technology has played a
ɨǞɈƊǶ ȲȌǶƵ‫ خ‬yȌɩ ƊǶǶ ɩƵ ȁƵƵƮ ǞȺ ɈȌ ǿƊDzƵ ǞɈ ǿȌȲƵ ƵǏ˛ƧǞƵȁɈ
with some innovation that can help people in their daily
lives.
Themes for
Problem Statement
wƊȲDzƵɈ (ƵɨƵǶȌȯǿƵȁɈ‫ ٌب‬Technology is about innovation
and innovation in business is all about doing things dif-
ferently in order to provide better products and solutions,
and an improved service to customers.
Technology is not just essential for day-to-day business
processes, but it can also help companies to achieve
growth and success when utilised effectively. Thus, the
participants working on their problem statements
should create something that could be a great product
for the market.

NOTE:- Please note that the projects should contain at


least one aspect from the above mentioned. Having
more than one aspect or having something similar in the
projects is of course acceptable but keeping it more to-
wards what is mentioned would help the participants
seek more points in the skillathon event.
INCENTIVES
• Prize Pool Worth Rs 6,00,000 +
• 1st position (from all theme): Rs 2,00,000 Worth Prizes
• 2nd position (from all theme): Rs 1,25,000 Worth Prizes
• 3rd position (from all theme): Rs 75,000 Worth Prizes
• Consolation Prize: Rs 50,000 Worth Prizes
• Goodies and Gifts: Rs 1,00,000 Worth Prizes

• Along with the Cash Prizes, prize-pool includes course


completion certificate,certificate of merit, medals
and also (goodies) BFX PrISM Merchandise like
T-Shirts, bestseller books, stickers, school stationery,
coupon, vouchers and Tech Accessories and other
surprises for the teams.
• Also, Prizes will be awarded for Pre-Events and
Skillathon Sessions, Evaluated on the basis of
performance.
BeingArtifex Skillathon 2.0
TIME-LINE

01 MAY
2022
Registraion Starts

Registration
Deadline 31 MAY
2022

01 JUN Learning Phase Starts


2022

Theme-based Quiz 25 JUN


2022

05 JUL Grand Finale (Projects)


2022
General Terms and conditions:
By registering for this competition, it shall be deemed that each
individual of the participating team has agreed to be bound by
the following terms and conditions:

mǞƊƦǞǶǞɈɯ‫ب‬
• Participating teams are expected to follow the rules laid down by
BFX PrISM laws while participating in this skillathon. BFX PrISM
ȲƵȺƵȲɨƵȺɈǘƵȲǞǐǘɈɈȌƮǞȺȱɐƊǶǞǏɯƊɈƵƊǿɈǘƊɈǞȺȁȌɈƧȌȁ˛ȲǿǞȁǐɩǞɈǘ
the eligibility criteria or not complying with the terms and condi-
tions and/or the competition rules and spirit.
• By entering the Competition, each team and its members agree
ɈȌƊƧƧƵȯɈɈǘƵƮƵƧǞȺǞȌȁȺȌǏ Iå§ȲX²wƊȺ˛ȁƊǶ‫ة‬ǞȁƧǶɐƮǞȁǐɈǘƵƮƵɈƵȲ-
mination of the winners of the skillathon.
• BFX PrISM shall have the discretion to initiate appropriate action
against participating teams, including individuals of such partici-
pating teams, in case of any losses or damages arising from the
violation of the eligibility criteria, competition rules, and the terms
& conditions.
• The submission for sponsored projects shall be evaluated by the
sponsors themselves and rest all the projects can be used or
shared according to BFX PrISM.

!Ȍȁ˛ƮƵȁɈǞƊǶǞɈɯ‫ب‬
By choosing to participate in skillathon each participating team
member shall be considered allowing BFX PrISM
to use their names, images and information regarding the team's
business and prize information in publicity and marketing efforts
unless expressly prohibited by law. Each participating team must
agree to accept that their registration form and other entries will
not be returned to them and accept that their personal data will
be available for information and statistical purposes.
Contact
Information
For any Querries feel free to
Contact our Team

CONTACTS:
Prof. Pankaj Mishra
HoC, NVCTI
& Associate Dean (Innovations)

Prof. Ajit Kumar


Faculty Coordinator,
Institute Events, NVCTI

Contact us

Prakhar Pratap Mall Pranamika Das


+91 8875209440 +91 9755102012

beingartifex.in

[email protected]

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