GDD Final
GDD Final
GDD Final
or how you got there. Now it’s up to you to discover the mysteries of the forest while uncovering
Pandora is a virtual reality survival game set in a expansive forest that completely changes
come nightfall. The game combines interactivity and discovery in a way that encourages players
to try out new ideas and explore the mysteries of the forest. What appears to be an ordinary
quite forest in the day, becomes a bioluminescent world at night, full of both beauty and
danger where hostile creatures lurk in the dark. Players gather resources to craft items and
The interactive gameplay and level of agency will provide a completely different experience for
everyone who plays the game. By making this a VR game, players will become more emersed in
the forest and start to feel like they’re truly in the world of the game. The player will have a lot
of choices presented to them like where to build their shelter and what to build it out of, if they
decide to build one at all. Everything found in the forest can be used to craft new items that
allow the player to build tools which can help them survive the forest and what lives there.
Passive creatures can be found roaming the forest in the day while hostile creatures stalk the
bioluminescent night. As the player learns more skills and gain strength, more of the world will
become accessible for them to explore. Along their journey players will learn about who they
are and how they ended up in the forest, though who they where may not be the same as who
they’ve become.
2. Target Audience/Platform
Pandora is a game that is designed to be accessible to the general gaming community.
This game will be developed for the PlayStation VR headset and work in combination with the
single controller. By making this game for the PS VR headset, players won’t need a high end
computer or have to purchase an entirely different gaming system. The only hardware required
in order to play, is the physical game and the headset, making it accessible to a wider range of
players.
Because of the limited hardware
game is geared towards late teens to adults because the dark nighttime elements may be scary
to some players. The target audience is people looking for an immersive experience who enjoy
lots of freedom of exploration and creation with the challenge survival. The rating is aimed to
be somewhere between “E10+” and “T”. There won’t be any mature content in the game but
the darkness of night, hunting violence and the hostile creatures may be scary elements to
younger audiences.
narrative.
The player designed narrative will be formed by the decisions the player makes, what to build,
where to go, what to do. This narrative will be similar to the game Minecraft, where the player
has freedom to explore the world around them and to build or craft things when and where
they want. By providing this level of freedom, the game will inspire players to use their
creativity and problem-solving skills to build and design their own world. This narrative
develops as the game progresses and the player decides who they want to be in the forest and
how they choose to play. They may choose to live on the ground, in a cave or take to the trees.
Each area will come with its own challenges and benefits to the player.
They can also decide how they will survive in the forest by choosing what they eat,
either foraging or hunting, and how they survive the hostile creatures, by fighting or hiding. The
creatures living in the forest will be the only form of NPCs. These creatures can be hunted for
food and resources while others can be tamed, becoming both mounts and companions. All of
the choices will allow players to create their own unique experience that will define both their
character and their world. The world of Pandora will grow with them as they grow in knowledge
and physical ability. Every decision the player makes will affect their stats, agility, knowledge,
strength and stealth. These stats will increase based on the player’s actions, unlocking new
possibilities and giving players access to new areas and equipment along the way.
The second narrative is the main character’s backstory. The game will feature a day and
night cycle as well as a sleep mechanic similar to that in the game FarCry Primal. Overtime
players will become tired and their energy will start to deplete. The only way to restore this
energy is to sleep. Players will be able to choose where they sleep and for how long. This
mechanic will give the player a way to fast-forward to night or day depending on their current
objective. Every time the player sleeps, they will experience dreams in the form of cutscenes
that will give them glimpses of memories from the main character’s past. These cutscenes will
be passive moments, the player will still be able to move their head to look around, but the
Over time this will build a backstory for who they were and how they ended up in the forest.
Details of the main character’s name and appearance aren’t necessary to the story, these
specific details will be represented by the person playing the game. The player fills the role of
the main character, creating a more immersive experience. The important details are what the
main character did, where they came from and their motives behind it.
For the backstory, the main character came to this place for personal gain.
company that
specializes in
traveling to remote
planets and
stripping those
places of the
natural resources found there. Upon arriving at the forest, the team began excavating the area
and mining its resources with the use of their equipment. They cut down trees, mined minerals
from the earth and along the way uprooted anything that may have been living there. This isn’t
the first planet you and your team have ravaged and everyone is quick and ruthless with their
work. Once they gather all they can carry, the crew begins loading the last of their haul onto the
aircraft. The team sets out on a final trip to gather the last of the resources. The members of
the crew are greedy people and know that the larger their numbers, the smaller their cut and
the less cargo the aircraft can carry. On your way back to the ship, while traversing a small
pathway with a massive drop-off on one side, one of the crew members tosses you a heavy log
while the others from behind shove you towards the cliff’s edge. You tumble and plummet to
the bottom of the cliffside. Presuming you’re dead or will be soon, the rest of the crew
Whether the character’s backstory is consistent with who the player has chosen to be,
depends on the choices made along the way and how they play the game. By only experiencing
small snippets of the backstory at a time, the player will start to get a sense of who they were
and can make more informed decisions as they progress through the game. The character arc is
entirely dependent on whether or not the player chooses to approach the forest differently
The goal is for the player to feel connected to the forest as they grow to learn more
about it and the creatures who call it home. The memories the player experiences in the form
of dreams, will reveal hidden locations throughout the forest that players can search for that
will trigger the next set of dreams and shed more light on the player’s backstory. These
locations also contain resources as a reward for the player’s efforts and encourages further
exploration. Either way, the forest will become their new home, the relationship with their
surroundings is up to them.
game, players are limited in their knowledge and abilities. They must explore the forest in order
to learn how things work and gain strength to explore more of the world.
Goals:
1. The main goal is for the player to survive. This is achieved by restoring health with
the use of food and bandages. Taking shelter from the elements and avoiding
danger will also be key for the player to survive in the forest.
2. Players may choose to find shelter in the forest. Shelters provide protection from
the elements and from the hostile creatures that roam the night. These shelters also
provide a respawn point should the player die and are good for storing items in
chests.
Shelters-
3. Once players have established resources and a basis for survival, it’s time to explore.
The player starts out in a “safe zone” where they can learn the mechanics in a low-
risk environment. Once players reach a certain stats level, they can choose where to
go and what to do by traversing one of three obstacles, but they must stay alive
Optional directions-
4. While learning about the world, players will learn about their past in the form of
dreams when they sleep. The dreams reveal hidden areas relating to their past,
players can choose to set out in search of these hidden places to gather resources
5. The end goal is to uncover who you are and how you got here. Once the player
discovers all the hidden areas, a final cutscene will play that shows the events that
unfolded answering the question of how you arrived in the forest. After the final
sequence, players can choose to continue roaming the forest and exploring the
world of Pandora.
Mechanics:
1. Gather resources:
Simple resources can be gathered without requiring tools
• Rocks
• Sticks
• Leaves
• Vines
• Water
• Feathers
• Dirt/Mud
• Fruit
Complex-
• Stone
• Flint
• Wood
• Bone
• Animal skins
• Meat
• Bait
2. Inventory:
Items are stored and accessed through the inventory
Inventory tracks to headset’s movement, locked in center of view
Player starts with small backpack, option to upgrade later for more carrying capacity
Chests store items safely in a single location
3. Crafting:
Players combine
resources to craft
items
Items allow player
to collect larger
quantities of
complex
Crafting items levels
up player’s ability,
unlocking more
crafting options
Weapons-
• Knife
• Spear
• Bow
• Arrows
Tools-
• Axe
• Shovel
• Pickaxe
• Hammer
Items-
• Oar
• Torch
• Rope
• Logs
• Chest
• Bait
• Large Bag
• Saddle
• Fishing pole
4. Build:
Items are combined to build structures
• Hammock
• Sleeping mat
• Tent
• Fire pit
• Ladder
• Raft
• Traps
5. Movement:
• Crawl
• Climb trees
• Climb rock walls
• Swim
• Run
• Sneak
• Jump
• Roll
• Slide
6. Skills tree:
• Knowledge
• Strength
• Agility
• Stamina
• Stealth
• Crafting
7. Creatures:
Large creatures can be tamed with bait and ridden by crafting a saddle
-Passive
Small
Large
Large
8. Cooking
• Meat- gathered by hunting animals
-Provides very little health when raw, cooking over a fire increases item’s stats
9. Sleeping
Player’s energy depletes over time, sleeping recovers energy stats
Sleeping serves as a save point for player progress
Player chooses where to sleep and for how long, amount of energy recovered is based on
quality of sleep
• On the ground
• In a hole
• In a tent
• In a hammock
• In a cave
• On a raft
10.HUD (heads-up-display)
Limited HUD keeps the player immersed in the game and provides basic information
• Health bar
• Stamina bar
• Energy bar
• Mini-map
11.Death
When player health reaches zero, the player dies
Respawn will either be the previous checkpoint or at the last location player slept
Player damage-
• Fall
• Drown
• Attacked, large creatures
• Poisoned, small creatures
• Burned
• Starved
• Freeze
Controller Layout:
Move: Left Stick
L-Punch/L-Grab/Aim: L2
R-Punch/R-Grab/Shoot: R2
Throw: R1
Craft menu: L1
Pause Game: Options button
Navigate Inventory: D-Pad arrows/Right stick
Access Skills Tree/Map: Touch-pad
5. Game Design
Pandora combines survival elements from games like Rust, with the freedom and
exploration of Minecraft all set in an Avatar inspired forest. The story and sleeping mechanics
are inspired by FarCry Primal where they player can sleep for select amounts of time and
choose to either follow the story or explore the open world. Pandora feels like stepping into a
dangerous and magical world full of exotic creatures and beautiful environments to explore.
Players will be surrounded by the sounds of birds and wild animals, as they’re visually
captivated with stunning virtual reality. They will have to use their own knowledge of survival
combined with experimentation to unlock more abilities to explore the forest and the secrets it
holds.
Image Sources:
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