Perfbook 1c E2 rc11
Perfbook 1c E2 rc11
Perfbook 1c E2 rc11
Edited by:
Paul E. McKenney
Facebook
[email protected]
Edition.2-rc11
ii
Legal Statement
This work represents the views of the editor and the authors and does not necessarily
represent the view of their respective employers.
Trademarks:
• IBM, z Systems, and PowerPC are trademarks or registered trademarks of Inter-
national Business Machines Corporation in the United States, other countries, or
both.
1 https://creativecommons.org/licenses/by-sa/3.0/us/
2 https://www.gnu.org/licenses/gpl-2.0.html
3 git://git.kernel.org/pub/scm/linux/kernel/git/paulmck/perfbook.
git
Edition.2-rc11
Contents
2 Introduction 9
2.1 Historic Parallel Programming Difficulties . . . . . . . . . . . . . . . 9
2.2 Parallel Programming Goals . . . . . . . . . . . . . . . . . . . . . . 11
2.2.1 Performance . . . . . . . . . . . . . . . . . . . . . . . . . . 12
2.2.2 Productivity . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
2.2.3 Generality . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
2.3 Alternatives to Parallel Programming . . . . . . . . . . . . . . . . . . 17
2.3.1 Multiple Instances of a Sequential Application . . . . . . . . 17
2.3.2 Use Existing Parallel Software . . . . . . . . . . . . . . . . . 17
2.3.3 Performance Optimization . . . . . . . . . . . . . . . . . . . 18
2.4 What Makes Parallel Programming Hard? . . . . . . . . . . . . . . . 19
2.4.1 Work Partitioning . . . . . . . . . . . . . . . . . . . . . . . . 20
2.4.2 Parallel Access Control . . . . . . . . . . . . . . . . . . . . . 20
2.4.3 Resource Partitioning and Replication . . . . . . . . . . . . . 21
2.4.4 Interacting With Hardware . . . . . . . . . . . . . . . . . . . 21
2.4.5 Composite Capabilities . . . . . . . . . . . . . . . . . . . . . 22
2.4.6 How Do Languages and Environments Assist With These Tasks? 22
2.5 Discussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
iii
Edition.2-rc11
iv CONTENTS
5 Counting 73
5.1 Why Isn’t Concurrent Counting Trivial? . . . . . . . . . . . . . . . . 74
5.2 Statistical Counters . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
5.2.1 Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
5.2.2 Array-Based Implementation . . . . . . . . . . . . . . . . . . 77
5.2.3 Per-Thread-Variable-Based Implementation . . . . . . . . . . 79
5.2.4 Eventually Consistent Implementation . . . . . . . . . . . . . 80
5.2.5 Discussion . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
5.3 Approximate Limit Counters . . . . . . . . . . . . . . . . . . . . . . 83
5.3.1 Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
5.3.2 Simple Limit Counter Implementation . . . . . . . . . . . . . 84
5.3.3 Simple Limit Counter Discussion . . . . . . . . . . . . . . . 90
5.3.4 Approximate Limit Counter Implementation . . . . . . . . . 90
5.3.5 Approximate Limit Counter Discussion . . . . . . . . . . . . 91
5.4 Exact Limit Counters . . . . . . . . . . . . . . . . . . . . . . . . . . 91
5.4.1 Atomic Limit Counter Implementation . . . . . . . . . . . . 91
5.4.2 Atomic Limit Counter Discussion . . . . . . . . . . . . . . . 97
5.4.3 Signal-Theft Limit Counter Design . . . . . . . . . . . . . . 97
5.4.4 Signal-Theft Limit Counter Implementation . . . . . . . . . . 98
5.4.5 Signal-Theft Limit Counter Discussion . . . . . . . . . . . . 101
5.4.6 Applying Exact Limit Counters . . . . . . . . . . . . . . . . 103
5.5 Parallel Counting Discussion . . . . . . . . . . . . . . . . . . . . . . 104
Edition.2-rc11
CONTENTS v
7 Locking 153
7.1 Staying Alive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
7.1.1 Deadlock . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
7.1.2 Livelock and Starvation . . . . . . . . . . . . . . . . . . . . 163
7.1.3 Unfairness . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
7.1.4 Inefficiency . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
7.2 Types of Locks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
7.2.1 Exclusive Locks . . . . . . . . . . . . . . . . . . . . . . . . 166
7.2.2 Reader-Writer Locks . . . . . . . . . . . . . . . . . . . . . . 167
7.2.3 Beyond Reader-Writer Locks . . . . . . . . . . . . . . . . . . 168
7.2.4 Scoped Locking . . . . . . . . . . . . . . . . . . . . . . . . 170
7.3 Locking Implementation Issues . . . . . . . . . . . . . . . . . . . . . 172
7.3.1 Sample Exclusive-Locking Implementation Based on Atomic
Exchange . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
7.3.2 Other Exclusive-Locking Implementations . . . . . . . . . . 173
7.4 Lock-Based Existence Guarantees . . . . . . . . . . . . . . . . . . . 176
7.5 Locking: Hero or Villain? . . . . . . . . . . . . . . . . . . . . . . . 178
7.5.1 Locking For Applications: Hero! . . . . . . . . . . . . . . . 178
7.5.2 Locking For Parallel Libraries: Just Another Tool . . . . . . . 178
7.5.3 Locking For Parallelizing Sequential Libraries: Villain! . . . 182
7.6 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Edition.2-rc11
vi CONTENTS
Edition.2-rc11
CONTENTS vii
11 Validation 301
11.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302
11.1.1 Where Do Bugs Come From? . . . . . . . . . . . . . . . . . 302
11.1.2 Required Mindset . . . . . . . . . . . . . . . . . . . . . . . . 303
11.1.3 When Should Validation Start? . . . . . . . . . . . . . . . . . 305
11.1.4 The Open Source Way . . . . . . . . . . . . . . . . . . . . . 307
11.2 Tracing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
11.3 Assertions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
11.4 Static Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310
11.5 Code Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310
11.5.1 Inspection . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310
11.5.2 Walkthroughs . . . . . . . . . . . . . . . . . . . . . . . . . . 311
11.5.3 Self-Inspection . . . . . . . . . . . . . . . . . . . . . . . . . 312
11.6 Probability and Heisenbugs . . . . . . . . . . . . . . . . . . . . . . . 314
11.6.1 Statistics for Discrete Testing . . . . . . . . . . . . . . . . . . 315
11.6.2 Statistics Abuse for Discrete Testing . . . . . . . . . . . . . . 317
11.6.3 Statistics for Continuous Testing . . . . . . . . . . . . . . . . 317
11.6.4 Hunting Heisenbugs . . . . . . . . . . . . . . . . . . . . . . 319
11.7 Performance Estimation . . . . . . . . . . . . . . . . . . . . . . . . . 323
11.7.1 Benchmarking . . . . . . . . . . . . . . . . . . . . . . . . . 324
11.7.2 Profiling . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
11.7.3 Differential Profiling . . . . . . . . . . . . . . . . . . . . . . 325
11.7.4 Microbenchmarking . . . . . . . . . . . . . . . . . . . . . . 325
11.7.5 Isolation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
11.7.6 Detecting Interference . . . . . . . . . . . . . . . . . . . . . 328
11.8 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
Edition.2-rc11
viii CONTENTS
Edition.2-rc11
CONTENTS ix
Edition.2-rc11
x CONTENTS
Edition.2-rc11
CONTENTS xi
Glossary 809
Bibliography 817
Credits 865
LATEX Advisor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 865
Reviewers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 865
Machine Owners . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 866
Original Publications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 866
Figure Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 867
Other Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 869
Edition.2-rc11
xii CONTENTS
Edition.2-rc11
If you would only recognize that life is hard, things
would be so much easier for you.
Louis D. Brandeis
Chapter 1
The purpose of this book is to help you program shared-memory parallel systems
without risking your sanity.1 Nevertheless, you should think of the information in this
book as a foundation on which to build, rather than as a completed cathedral. Your
mission, if you choose to accept, is to help make further progress in the exciting field of
parallel programming—progress that will in time render this book obsolete.
Parallel programming in the 21st century is no longer focused solely on science,
research, and grand-challenge projects. And this is all to the good, because it means
that parallel programming is becoming an engineering discipline. Therefore, as befits
an engineering discipline, this book examines specific parallel-programming tasks and
describes how to approach them. In some surprisingly common cases, these tasks can
be automated.
This book is written in the hope that presenting the engineering discipline underlying
successful parallel-programming projects will free a new generation of parallel hackers
from the need to slowly and painstakingly reinvent old wheels, enabling them to instead
focus their energy and creativity on new frontiers. However, what you get from this
book will be determined by what you put into it. It is hoped that simply reading this
book will be helpful, and that working the Quick Quizzes will be even more helpful.
However, the best results come from applying the techniques taught in this book to
real-life problems. As always, practice makes perfect.
But no matter how you approach it, we sincerely hope that parallel programming
brings you at least as much fun, excitement, and challenge that it has brought to us!
1 Or, perhaps more accurately, without much greater risk to your sanity than that incurred
by non-parallel programming. Which, come to think of it, might not be saying all that much.
Edition.2-rc11
2 CHAPTER 1. HOW TO USE THIS BOOK
1.1 Roadmap
This book is a handbook of widely applicable and heavily used design techniques, rather
than a collection of optimal algorithms with tiny areas of applicability. You are currently
reading Chapter 1, but you knew that already. Chapter 2 gives a high-level overview of
parallel programming.
Chapter 3 introduces shared-memory parallel hardware. After all, it is difficult to
write good parallel code unless you understand the underlying hardware. Because
hardware constantly evolves, this chapter will always be out of date. We will nevertheless
do our best to keep up. Chapter 4 then provides a very brief overview of common
shared-memory parallel-programming primitives.
Chapter 5 takes an in-depth look at parallelizing one of the simplest problems
imaginable, namely counting. Because almost everyone has an excellent grasp of
counting, this chapter is able to delve into many important parallel-programming issues
without the distractions of more-typical computer-science problems. My impression is
that this chapter has seen the greatest use in parallel-programming coursework.
Chapter 6 introduces a number of design-level methods of addressing the issues
identified in Chapter 5. It turns out that it is important to address parallelism at the
design level when feasible: To paraphrase Dijkstra [Dij68], “retrofitted parallelism
considered grossly suboptimal” [McK12c].
The next three chapters examine three important approaches to synchronization.
Chapter 7 covers locking, which is still not only the workhorse of production-quality
parallel programming, but is also widely considered to be parallel programming’s worst
villain. Chapter 8 gives a brief overview of data ownership, an often overlooked but
remarkably pervasive and powerful approach. Finally, Chapter 9 introduces a number
of deferred-processing mechanisms, including reference counting, hazard pointers,
sequence locking, and RCU.
Chapter 10 applies the lessons of previous chapters to hash tables, which are heavily
used due to their excellent partitionability, which (usually) leads to excellent performance
and scalability.
As many have learned to their sorrow, parallel programming without validation is a
sure path to abject failure. Chapter 11 covers various forms of testing. It is of course
impossible to test reliability into your program after the fact, so Chapter 12 follows up
with a brief overview of a couple of practical approaches to formal verification.
Chapter 13 contains a series of moderate-sized parallel programming problems. The
difficulty of these problems vary, but should be appropriate for someone who has
mastered the material in the previous chapters.
Chapter 14 looks at advanced synchronization methods, including non-blocking
synchronization and parallel real-time computing, while Chapter 15 covers the advanced
topic of memory ordering. Chapter 16 follows up with some ease-of-use advice. Chap-
ter 17 looks at a few possible future directions, including shared-memory parallel system
Edition.2-rc11
1.2. QUICK QUIZZES 3
design, software and hardware transactional memory, and functional programming for
parallelism. Finally, Chapter 18 reviews the material in this book and its origins.
This chapter is followed by a number of appendices. The most popular of these appears
to be Appendix C, which delves even further into memory ordering. Appendix E
contains the answers to the infamous Quick Quizzes, which are discussed in the next
section.
“Quick quizzes” appear throughout this book, and the answers may be found in
Appendix E starting on page 653. Some of them are based on material in which that
quick quiz appears, but others require you to think beyond that section, and, in some
cases, beyond the realm of current knowledge. As with most endeavors, what you get
out of this book is largely determined by what you are willing to put into it. Therefore,
readers who make a genuine effort to solve a quiz before looking at the answer find their
effort repaid handsomely with increased understanding of parallel programming.
Quick Quiz 1.1: Where are the answers to the Quick Quizzes found?
Quick Quiz 1.2: Some of the Quick Quiz questions seem to be from the viewpoint of the
reader rather than the author. Is that really the intent?
Quick Quiz 1.3: These Quick Quizzes are just not my cup of tea. What can I do about it?
In short, if you need a deep understanding of the material, then you should invest
some time into answering the Quick Quizzes. Don’t get me wrong, passively reading
the material can be quite valuable, but gaining full problem-solving capability really
does require that you practice solving problems.
I learned this the hard way during coursework for my late-in-life Ph.D. I was studying
a familiar topic, and was surprised at how few of the chapter’s exercises I could answer
off the top of my head.2 Forcing myself to answer the questions greatly increased
my retention of the material. So with these Quick Quizzes I am not asking you to do
anything that I have not been doing myself.
Finally, the most common learning disability is thinking that you already understand
the material at hand. The quick quizzes can be an extremely effective cure.
2 So I suppose that it was just as well that my professors refused to let me waive that
class!
Edition.2-rc11
4 CHAPTER 1. HOW TO USE THIS BOOK
As Knuth learned the hard way, if you want your book to be finite, it must be focused.
This book focuses on shared-memory parallel programming, with an emphasis on
software that lives near the bottom of the software stack, such as operating-system
kernels, parallel data-management systems, low-level libraries, and the like. The
programming language used by this book is C.
If you are interested in other aspects of parallelism, you might well be better served
by some other book. Fortunately, there are many alternatives available to you:
4. If you want to work with Linux-kernel device drivers, then Corbet’s, Rubini’s, and
Kroah-Hartman’s “Linux Device Drivers” [CRKH05] is indispensable, as is the
Linux Weekly News web site (https://lwn.net/). There is a large number of
books and resources on the more general topic of Linux kernel internals.
5. If your primary focus is scientific and technical computing, and you prefer a
patternist approach, you might try Mattson et al.’s textbook [MSM05]. It covers
Java, C/C++, OpenMP, and MPI. Its patterns are admirably focused first on design,
then on implementation.
6. If your primary focus is scientific and technical computing, and you are interested
in GPUs, CUDA, and MPI, you might check out Norm Matloff’s “Programming
on Parallel Machines” [Mat17]. Of course, the GPU vendors have quite a bit of
additional information [AMD20, Zel11, NVi17a, NVi17b].
Edition.2-rc11
1.4. SAMPLE SOURCE CODE 5
7. If you are interested in POSIX Threads, you might take a look at David R. Butenhof’s
book [But97]. In addition, W. Richard Stevens’s book [Ste92, Ste13] covers UNIX
and POSIX, and Stewart Weiss’s lecture notes [Wei13] provide an thorough and
accessible introduction with a good set of examples.
8. If you are interested in C++11, you might like Anthony Williams’s “C++ Concur-
rency in Action: Practical Multithreading” [Wil12, Wil19].
9. If you are interested in C++, but in a Windows environment, you might try Herb
Sutter’s “Effective Concurrency” series in Dr. Dobbs Journal [Sut08]. This series
does a reasonable job of presenting a commonsense approach to parallelism.
10. If you want to try out Intel Threading Building Blocks, then perhaps James
Reinders’s book [Rei07] is what you are looking for.
11. Those interested in learning how various types of multi-processor hardware cache
organizations affect the implementation of kernel internals should take a look at
Curt Schimmel’s classic treatment of this subject [Sch94].
12. If you are looking for a hardware view, Hennessy’s and Patterson’s classic
textbook [HP17, HP11] is well worth a read. If you are looking for an academic
textbook on memory ordering, that of Daniel Sorin et al. [SHW11, NSHW20]
is highly recommended. For a memory-ordering tutorial from a Linux-kernel
viepwpoint, Paolo Bonzini’s LWN series is a good place to start [Bon21a, Bon21d,
Bon21c, Bon21b].
13. Finally, those using Java might be well-served by Doug Lea’s textbooks [Lea97,
GPB+ 07].
However, if you are interested in principles of parallel design for low-level software,
especially software written in C, read on!
This book discusses its fair share of source code, and in many cases this source code
may be found in the CodeSamples directory of this book’s git tree. For example, on
UNIX systems, you should be able to type the following:
This command will locate the file rcu_rcpls.c, which is called out in Appendix B.
Other types of systems have well-known ways of locating files by filename.
Edition.2-rc11
6 CHAPTER 1. HOW TO USE THIS BOOK
As the cover says, the editor is one Paul E. McKenney. However, the editor does accept
contributions via the [email protected] email list. These contributions
can be in pretty much any form, with popular approaches including text emails, patches
against the book’s LATEX source, and even git pull requests. Use whatever form
works best for you.
To create patches or git pull requests, you will need the LATEX source to
the book, which is at git://git.kernel.org/pub/scm/linux/kernel/git/
paulmck/perfbook.git. You will of course also need git and LATEX, which are
available as part of most mainstream Linux distributions. Other packages may be
required, depending on the distribution you use. The required list of packages for a
few popular distributions is listed in the file FAQ-BUILD.txt in the LATEX source to the
book.
To create and display a current LATEX source tree of this book, use the list of Linux
commands shown in Listing 1.1. In some environments, the evince command that
displays perfbook.pdf may need to be replaced, for example, with acroread. The
git clone command need only be used the first time you create a PDF, subsequently,
you can run the commands shown in Listing 1.2 to pull in any updates and generate an
updated PDF. The commands in Listing 1.2 must be run within the perfbook directory
created by the commands shown in Listing 1.1.
PDFs of this book are sporadically posted at https://kernel.org/pub/
linux/kernel/people/paulmck/perfbook/perfbook.html and at http://
www.rdrop.com/users/paulmck/perfbook/.
The actual process of contributing patches and sending git pull requests is
similar to that of the Linux kernel, which is documented in the Documentation/
SubmittingPatches file in the Linux source tree. One important requirement is
that each patch (or commit, in the case of a git pull request) must contain a valid
Signed-off-by: line, which has the following format:
Edition.2-rc11
1.5. WHOSE BOOK IS THIS? 7
(a) The contribution was created in whole or in part by me and I have the right to
submit it under the open source license indicated in the file; or
(b) The contribution is based upon previous work that, to the best of my knowledge, is
covered under an appropriate open source License and I have the right under that
license to submit that work with modifications, whether created in whole or in part
by me, under the same open source license (unless I am permitted to submit under
a different license), as indicated in the file; or
(c) The contribution was provided directly to me by some other person who certified
(a), (b) or (c) and I have not modified it.
(d) I understand and agree that this project and the contribution are public and that
a record of the contribution (including all personal information I submit with
it, including my sign-off) is maintained indefinitely and may be redistributed
consistent with this project or the open source license(s) involved.
This is quite similar to the Developer’s Certificate of Origin (DCO) 1.1 used by the
Linux kernel. You must use your real name: I unfortunately cannot accept pseudonymous
or anonymous contributions.
The language of this book is American English, however, the open-source nature
of this book permits translations, and I personally encourage them. The open-source
licenses covering this book additionally allow you to sell your translation, if you wish. I
do request that you send me a copy of the translation (hardcopy if available), but this
is a request made as a professional courtesy, and is not in any way a prerequisite to
the permission that you already have under the Creative Commons and GPL licenses.
Please see the FAQ.txt file in the source tree for a list of translations currently in
progress. I consider a translation effort to be “in progress” once at least one chapter has
been fully translated.
There are many styles under the “American English” rubric. The style for this
particular book is documented in Appendix D.
As noted at the beginning of this section, I am this book’s editor. However, if you
choose to contribute, it will be your book as well. In that spirit, I offer you Chapter 2,
our introduction.
Edition.2-rc11
8 CHAPTER 1. HOW TO USE THIS BOOK
Edition.2-rc11
If parallel programming is so hard, why are there so
many parallel programs?
Unknown
Chapter 2
Introduction
Parallel programming has earned a reputation as one of the most difficult areas a
hacker can tackle. Papers and textbooks warn of the perils of deadlock, livelock, race
conditions, non-determinism, Amdahl’s-Law limits to scaling, and excessive realtime
latencies. And these perils are quite real; we authors have accumulated uncounted years
of experience along with the resulting emotional scars, grey hairs, and hair loss.
However, new technologies that are difficult to use at introduction invariably become
easier over time. For example, the once-rare ability to drive a car is now commonplace
in many countries. This dramatic change came about for two basic reasons: (1) cars
became cheaper and more readily available, so that more people had the opportunity to
learn to drive, and (2) cars became easier to operate due to automatic transmissions,
automatic chokes, automatic starters, greatly improved reliability, and a host of other
technological improvements.
The same is true for many other technologies, including computers. It is no longer
necessary to operate a keypunch in order to program. Spreadsheets allow most non-
programmers to get results from their computers that would have required a team of
specialists a few decades ago. Perhaps the most compelling example is web-surfing
and content creation, which since the early 2000s has been easily done by untrained,
uneducated people using various now-commonplace social-networking tools. As
recently as 1968, such content creation was a far-out research project [Eng68], described
at the time as “like a UFO landing on the White House lawn”[Gri00].
Therefore, if you wish to argue that parallel programming will remain as difficult as
it is currently perceived by many to be, it is you who bears the burden of proof, keeping
in mind the many centuries of counter-examples in many fields of endeavor.
Sholem Asch
As indicated by its title, this book takes a different approach. Rather than complain
about the difficulty of parallel programming, it instead examines the reasons why
Edition.2-rc11
10 CHAPTER 2. INTRODUCTION
parallel programming is difficult, and then works to help the reader to overcome these
difficulties. As will be seen, these difficulties have historically fallen into several
categories, including:
2. The typical researcher’s and practitioner’s lack of experience with parallel systems.
Many of these historic difficulties are well on the way to being overcome. First, over
the past few decades, the cost of parallel systems has decreased from many multiples of
that of a house to that of a modest meal, courtesy of Moore’s Law. Papers calling out
the advantages of multicore CPUs were published as early as 1996 [ONH+ 96]. IBM
introduced simultaneous multi-threading into its high-end POWER family in 2000, and
multicore in 2001. Intel introduced hyperthreading into its commodity Pentium line in
November 2000, and both AMD and Intel introduced dual-core CPUs in 2005. Sun
followed with the multicore/multi-threaded Niagara in late 2005. In fact, by 2008, it was
becoming difficult to find a single-CPU desktop system, with single-core CPUs being
relegated to netbooks and embedded devices. By 2012, even smartphones were starting
to sport multiple CPUs. By 2020, safety-critical software standards started addressing
concurrency.
Second, the advent of low-cost and readily available multicore systems means that the
once-rare experience of parallel programming is now available to almost all researchers
and practitioners. In fact, parallel systems have long been within the budget of students
and hobbyists. We can therefore expect greatly increased levels of invention and
innovation surrounding parallel systems, and that increased familiarity will over time
make the once prohibitively expensive field of parallel programming much more friendly
and commonplace.
Third, in the 20th century, large systems of highly parallel software were almost
always closely guarded proprietary secrets. In happy contrast, the 21st century has
seen numerous open-source (and thus publicly available) parallel software projects,
including the Linux kernel [Tor03], database systems [Pos08, MS08], and message-
passing systems [The08, Uni08a]. This book will draw primarily from the Linux kernel,
but will provide much material suitable for user-level applications.
Fourth, even though the large-scale parallel-programming projects of the 1980s and
1990s were almost all proprietary projects, these projects have seeded other communities
with cadres of developers who understand the engineering discipline required to develop
production-quality parallel code. A major purpose of this book is to present this
engineering discipline.
Unfortunately, the fifth difficulty, the high cost of communication relative to that
of processing, remains largely in force. This difficulty has been receiving increasing
attention during the new millennium. However, according to Stephen Hawking,
the finite speed of light and the atomic nature of matter will limit progress in this
area [Gar07, Moo03]. Fortunately, this difficulty has been in force since the late 1980s,
so that the aforementioned engineering discipline has evolved practical and effective
Edition.2-rc11
2.2. PARALLEL PROGRAMMING GOALS 11
strategies for handling it. In addition, hardware designers are increasingly aware of
these issues, so perhaps future hardware will be more friendly to parallel software, as
discussed in Section 3.3.
Quick Quiz 2.1: Come on now!!! Parallel programming has been known to be exceedingly
hard for many decades. You seem to be hinting that it is not so hard. What sort of game are you
playing?
The three major goals of parallel programming (over and above those of sequential
programming) are as follows:
1. Performance.
2. Productivity.
3. Generality.
Unfortunately, given the current state of the art, it is possible to achieve at best two of
these three goals for any given parallel program. These three goals therefore form the
iron triangle of parallel programming, a triangle upon which overly optimistic hopes all
too often come to grief.1
Quick Quiz 2.3: Oh, really??? What about correctness, maintainability, robustness, and so
on?
Quick Quiz 2.4: And if correctness, maintainability, and robustness don’t make the list, why
do productivity and generality?
Quick Quiz 2.5: Given that parallel programs are much harder to prove correct than are
sequential programs, again, shouldn’t correctness really be on the list?
Edition.2-rc11
12 CHAPTER 2. INTRODUCTION
10000
100
10
0.1
1975
1980
1985
1990
1995
2000
2005
2010
2015
2020
Year
Figure 2.1: MIPS/Clock-Frequency Trend for Intel CPUs
2.2.1 Performance
Performance is the primary goal behind most parallel-programming effort. After all, if
performance is not a concern, why not do yourself a favor: Just write sequential code,
and be happy? It will very likely be easier and you will probably get done much more
quickly.
Quick Quiz 2.7: Are there no cases where parallel programming is about something other
than performance?
Note that “performance” is interpreted broadly here, including for example scalability
(performance per CPU) and efficiency (performance per watt).
That said, the focus of performance has shifted from hardware to parallel software.
This change in focus is due to the fact that, although Moore’s Law continues to deliver
increases in transistor density, it has ceased to provide the traditional single-threaded
performance increases. This can be seen in Figure 2.12 , which shows that writing
single-threaded code and simply waiting a year or two for the CPUs to catch up may
no longer be an option. Given the recent trends on the part of all major manufacturers
towards multicore/multithreaded systems, parallelism is the way to go for those wanting
to avail themselves of the full performance of their systems.
Quick Quiz 2.8: Why not instead rewrite programs from inefficient scripting languages to C
or C++?
Even so, the first goal is performance rather than scalability, especially given that the
easiest way to attain linear scalability is to reduce the performance of each CPU [Tor01].
2 This plot shows clock frequencies for newer CPUs theoretically capable of retiring one
or more instructions per clock, and MIPS (millions of instructions per second, usually from
the old Dhrystone benchmark) for older CPUs requiring multiple clocks to execute even the
simplest instruction. The reason for shifting between these two measures is that the newer
CPUs’ ability to retire multiple instructions per clock is typically limited by memory-system
performance. Furthermore, the benchmarks commonly used on the older CPUs are obsolete,
and it is difficult to run the newer benchmarks on systems containing the old CPUs, in part
because it is hard to find working instances of the old CPUs.
Edition.2-rc11
2.2. PARALLEL PROGRAMMING GOALS 13
Given a four-CPU system, which would you prefer? A program that provides 100
transactions per second on a single CPU, but does not scale at all? Or a program that
provides 10 transactions per second on a single CPU, but scales perfectly? The first
program seems like a better bet, though the answer might change if you happened to
have a 32-CPU system.
That said, just because you have multiple CPUs is not necessarily in and of itself
a reason to use them all, especially given the recent decreases in price of multi-CPU
systems. The key point to understand is that parallel programming is primarily a
performance optimization, and, as such, it is one potential optimization of many. If your
program is fast enough as currently written, there is no reason to optimize, either by
parallelizing it or by applying any of a number of potential sequential optimizations.3
By the same token, if you are looking to apply parallelism as an optimization to a
sequential program, then you will need to compare parallel algorithms to the best
sequential algorithms. This may require some care, as far too many publications ignore
the sequential case when analyzing the performance of parallel algorithms.
2.2.2 Productivity
Quick Quiz 2.9: Why all this prattling on about non-technical issues??? And not just any
non-technical issue, but productivity of all things? Who cares?
3 Of course, if you are a hobbyist whose primary interest is writing parallel software,
that is more than enough reason to parallelize whatever software you are interested in.
Edition.2-rc11
14 CHAPTER 2. INTRODUCTION
1x106
100000
10000
100
10
0.1
1975
1980
1985
1990
1995
2000
2005
2010
2015
2020
Year
Figure 2.2: MIPS per Die for Intel CPUs
merely to make efficient use of the hardware: It is now necessary to make extremely
efficient use of software developers as well. This has long been the case for sequential
hardware, but parallel hardware has become a low-cost commodity only recently.
Therefore, only recently has high productivity become critically important when
creating parallel software.
Quick Quiz 2.10: Given how cheap parallel systems have become, how can anyone afford to
pay people to program them?
Perhaps at one time, the sole purpose of parallel software was performance. Now,
however, productivity is gaining the spotlight.
2.2.3 Generality
One way to justify the high cost of developing parallel software is to strive for maximal
generality. All else being equal, the cost of a more-general software artifact can be
spread over more users than that of a less-general one. In fact, this economic force
explains much of the maniacal focus on portability, which can be seen as an important
special case of generality.4
Unfortunately, generality often comes at the cost of performance, productivity, or
both. For example, portability is often achieved via adaptation layers, which inevitably
exact a performance penalty. To see this more generally, consider the following popular
parallel programming environments:
C/C++ “Locking Plus Threads”: This category, which includes POSIX Threads
(pthreads) [Ope97], Windows Threads, and numerous operating-system kernel
environments, offers excellent performance (at least within the confines of a
single SMP system) and also offers good generality. Pity about the relatively low
productivity.
Edition.2-rc11
2.2. PARALLEL PROGRAMMING GOALS 15
Productivity
Application
Performance
System Libraries
Generality
Container
Firmware
Hardware
Edition.2-rc11
16 CHAPTER 2. INTRODUCTION
Special−Purpose
User 1 Env Productive User 2
for User 1
HW / Special−Purpose
Abs Environment
Productive for User 2
User 3
General−Purpose User 4
Environment
Special−Purpose Environment
Special−Purpose
Productive for User 3
Environment
Productive for User 4
in which case productivity concerns are paramount. This explains the tendency towards
“bloatware” further up the stack: Extra hardware is often cheaper than extra developers.
This book is intended for developers working near the bottom of the stack, where
performance and generality are of greatest concern.
It is important to note that a tradeoff between productivity and generality has existed
for centuries in many fields. For but one example, a nailgun is more productive than
a hammer for driving nails, but in contrast to the nailgun, a hammer can be used for
many things besides driving nails. It should therefore be no surprise to see similar
tradeoffs appear in the field of parallel computing. This tradeoff is shown schematically
in Figure 2.4. Here, users 1, 2, 3, and 4 have specific jobs that they need the computer to
help them with. The most productive possible language or environment for a given user is
one that simply does that user’s job, without requiring any programming, configuration,
or other setup.
Quick Quiz 2.11: This is a ridiculously unachievable ideal! Why not focus on something that
is achievable in practice?
Unfortunately, a system that does the job required by user 1 is unlikely to do user 2’s job.
In other words, the most productive languages and environments are domain-specific,
and thus by definition lacking generality.
Another option is to tailor a given programming language or environment to the
hardware system (for example, low-level languages such as assembly, C, C++, or Java)
or to some abstraction (for example, Haskell, Prolog, or Snobol), as is shown by the
circular region near the center of Figure 2.4. These languages can be considered to be
general in the sense that they are equally ill-suited to the jobs required by users 1, 2, 3,
and 4. In other words, their generality comes at the expense of decreased productivity
when compared to domain-specific languages and environments. Worse yet, a language
that is tailored to a given abstraction is likely to suffer from performance and scalability
problems unless and until it can be efficiently mapped to real hardware.
Is there no escape from iron triangle’s three conflicting goals of performance,
productivity, and generality?
Edition.2-rc11
2.3. ALTERNATIVES TO PARALLEL PROGRAMMING 17
It turns out that there often is an escape, for example, using the alternatives to parallel
programming discussed in the next section. After all, parallel programming can be a
great deal of fun, but it is not always the best tool for the job.
Roger M. Babson
In order to properly consider alternatives to parallel programming, you must first decide
on what exactly you expect the parallelism to do for you. As seen in Section 2.2, the
primary goals of parallel programming are performance, productivity, and generality.
Because this book is intended for developers working on performance-critical code near
the bottom of the software stack, the remainder of this section focuses primarily on
performance improvement.
It is important to keep in mind that parallelism is but one way to improve performance.
Other well-known approaches include the following, in roughly increasing order of
difficulty:
Edition.2-rc11
18 CHAPTER 2. INTRODUCTION
Parallelism can be a powerful optimization technique, but it is not the only such
technique, nor is it appropriate for all situations. Of course, the easier it is to
parallelize your program, the more attractive parallelization becomes as an optimization.
Edition.2-rc11
2.4. WHAT MAKES PARALLEL PROGRAMMING HARD? 19
Performance Productivity
Work
Partitioning
Resource
Parallel
Partitioning and
Access Control Replication
Interacting
With Hardware
Generality
Parallelization has a reputation of being quite difficult, which leads to the question
“exactly what makes parallel programming so difficult?”
Theodore N. Vail
Edition.2-rc11
20 CHAPTER 2. INTRODUCTION
tasks. These tasks fall into the four categories shown in Figure 2.5, each of which is
covered in the following sections.
Edition.2-rc11
2.4. WHAT MAKES PARALLEL PROGRAMMING HARD? 21
Edition.2-rc11
22 CHAPTER 2. INTRODUCTION
Performance Productivity
Work
Partitioning
Resource
Parallel
Partitioning and
Access Control Replication
Interacting
With Hardware
Generality
2.5 Discussion
Until you try, you don’t know what you can’t do.
Henry James
This section has given an overview of the difficulties with, goals of, and alternatives to
parallel programming. This overview was followed by a discussion of what can make
Edition.2-rc11
2.5. DISCUSSION 23
parallel programming hard, along with a high-level approach for dealing with parallel
programming’s difficulties. Those who still insist that parallel programming is impossibly
difficult should review some of the older guides to parallel programmming [Seq88,
Bir89, BK85, Inm85]. The following quote from Andrew Birrell’s monograph [Bir89]
is especially telling:
Writing concurrent programs has a reputation for being exotic and difficult.
I believe it is neither. You need a system that provides you with good primitives
and suitable libraries, you need a basic caution and carefulness, you need an
armory of useful techniques, and you need to know of the common pitfalls.
I hope that this paper has helped you towards sharing my belief.
The authors of these older guides were well up to the parallel programming challenge
back in the 1980s. As such, there are simply no excuses for refusing to step up to the
parallel-programming challenge here in the 21st century!
We are now ready to proceed to the next chapter, which dives into the relevant
properties of the parallel hardware underlying our parallel software.
Edition.2-rc11
24 CHAPTER 2. INTRODUCTION
Edition.2-rc11
Premature abstraction is the root of all evil.
A cast of thousands
Chapter 3
Most people intuitively understand that passing messages between systems is more
expensive than performing simple calculations within the confines of a single system.
But it is also the case that communicating among threads within the confines of a single
shared-memory system can also be quite expensive. This chapter therefore looks at the
cost of synchronization and communication within a shared-memory system. These
few pages can do no more than scratch the surface of shared-memory parallel hardware
design; readers desiring more detail would do well to start with a recent edition of
Hennessy’s and Patterson’s classic text [HP17, HP95].
Quick Quiz 3.1: Why should parallel programmers bother learning low-level properties of
the hardware? Wouldn’t it be easier, better, and more elegant to remain at a higher level of
abstraction?
3.1 Overview
Mechanical Sympathy: Hardware and software
working together in harmony.
Martin Thompson
Careless reading of computer-system specification sheets might lead one to believe that
CPU performance is a footrace on a clear track, as illustrated in Figure 3.1, where the
race always goes to the swiftest.
Although there are a few CPU-bound benchmarks that approach the ideal case shown
in Figure 3.1, the typical program more closely resembles an obstacle course than a
race track. This is because the internal architecture of CPUs has changed dramatically
over the past few decades, courtesy of Moore’s Law. These changes are described in the
following sections.
25
Edition.2-rc11
26 CHAPTER 3. HARDWARE AND ITS HABITS
Edition.2-rc11
3.1. OVERVIEW 27
N
IO
CT
DI
RE
SP
PI MI
PE
LI CH
NE AN
ER BR
RO
R
Thread 0 Thread 1
Instructions Decode and
Instructions
Translate
Micro-Op
Scheduler
Registers
Execution (100s!)
Units
objects that can reference many different real objects, all with different implementations
for frequently invoked member functions, resulting in many calls through pointers. In
these cases, it is difficult or even impossible for the CPU to predict where the next
branch might lead. Then either the CPU must stall waiting for execution to proceed
far enough to be certain where that branch leads, or it must guess and then proceed
using speculative execution. Although guessing works extremely well for programs
with predictable control flow, for unpredictable branches (such as those in binary search)
the guesses will frequently be wrong. A wrong guess can be expensive because the
CPU must discard any speculatively executed instructions following the corresponding
branch, resulting in a pipeline flush. If pipeline flushes appear too frequently, they
drastically reduce overall performance, as fancifully depicted in Figure 3.3.
This gets even worse in the increasingly common case of hyperthreading (or SMT, if
you prefer), especially on pipelined superscalar out-of-order CPU featuring speculative
execution. In this increasingly common case, all the hardware threads sharing a core also
share that core’s resources, including registers, cache, execution units, and so on. The
Edition.2-rc11
28 CHAPTER 3. HARDWARE AND ITS HABITS
instructions are often decoded into micro-operations, and use of the shared execution
units and the hundreds of hardware registers is often coordinated by a micro-operation
scheduler. A rough diagram of such a two-threaded core is shown in Figure 3.4, and
more accurate (and thus more complex) diagrams are available in textbooks and scholarly
papers.1 Therefore, the execution of one hardware thread can and often is perturbed by
the actions of other hardware threads sharing that core.
Even if only one hardware thread is active (for example, in old-school CPU designs
where there is only one thread), counterintuitive results are quite common. Execution
units often have overlapping capabilities, so that a CPU’s choice of execution unit can
result in pipeline stalls due to contention for that execution unit from later instructions.
In theory, this contention is avoidable, but in practice CPUs must choose very quickly
and without the benefit of clairvoyance. In particular, adding an instruction to a tight
loop can sometimes actually cause execution to speed up.
Unfortunately, pipeline flushes and shared-resource contention are not the only
hazards in the obstacle course that modern CPUs must run. The next section covers the
hazards of referencing memory.
intel/microarchitectures/skylake_(server).
2 It is only fair to add that each of these single cycles lasted no less than 1.6 microseconds.
Edition.2-rc11
3.1. OVERVIEW 29
piece-at-a-time, with one common trick being to identify all the cachelines containing
the data to be atomically operated on, ensure that these cachelines are owned by the
CPU executing the atomic operation, and only then proceed with the atomic operation
while ensuring that these cachelines remained owned by this CPU. Because all the data
is private to this CPU, other CPUs are unable to interfere with the atomic operation
despite the piece-at-a-time nature of the CPU’s pipeline. Needless to say, this sort of
trick can require that the pipeline must be delayed or even flushed in order to perform
the setup operations that permit a given atomic operation to complete correctly.
In contrast, when executing a non-atomic operation, the CPU can load values from
cachelines as they appear and place the results in the store buffer, without the need to
wait for cacheline ownership. Although there are a number of hardware optimizations
Edition.2-rc11
30 CHAPTER 3. HARDWARE AND ITS HABITS
Memory
Barrier
that can sometimes hide cache latencies, the resulting effect on performance is all too
often as depicted in Figure 3.6.
Unfortunately, atomic operations usually apply only to single elements of data.
Because many parallel algorithms require that ordering constraints be maintained
between updates of multiple data elements, most CPUs provide memory barriers. These
memory barriers also serve as performance-sapping obstacles, as described in the next
section.
Quick Quiz 3.2: What types of machines would allow atomic operations on multiple data
elements?
1 spin_lock(&mylock);
2 a = a + 1;
3 spin_unlock(&mylock);
If the CPU were not constrained to execute these statements in the order shown, the
effect would be that the variable “a” would be incremented without the protection of
“mylock”, which would certainly defeat the purpose of acquiring it. To prevent such
destructive reordering, locking primitives contain either explicit or implicit memory
barriers. Because the whole purpose of these memory barriers is to prevent reorderings
that the CPU would otherwise undertake in order to increase performance, memory
barriers almost always reduce performance, as depicted in Figure 3.7.
As with atomic operations, CPU designers have been working hard to reduce
memory-barrier overhead, and have made substantial progress.
Edition.2-rc11
3.1. OVERVIEW 31
CACHE-
MISS
TOLL
BOOTH
Edition.2-rc11
32 CHAPTER 3. HARDWARE AND ITS HABITS
Of course, it is one thing to say that a given operation is an obstacle, and quite another
to show that the operation is a significant obstacle. This distinction is discussed in the
following sections.
3.2 Overheads
Don’t design bridges in ignorance of materials, and
don’t design low-level software in ignorance of the
underlying hardware.
Unknown
This section presents actual overheads of the obstacles to performance listed out in the
previous section. However, it is first necessary to get a rough view of hardware system
architecture, which is the subject of the next section.
Edition.2-rc11
3.2. OVERHEADS 33
Interconnect Interconnect
Cache Cache Cache Cache
CPU 4 CPU 5 CPU 6 CPU 7
1. CPU 0 checks its local cache, and does not find the cacheline. It therefore records
the write in its store buffer.
2. A request for this cacheline is forwarded to CPU 0’s and 1’s interconnect, which
checks CPU 1’s local cache, and does not find the cacheline.
3. This request is forwarded to the system interconnect, which checks with the other
three dies, learning that the cacheline is held by the die containing CPU 6 and 7.
4. This request is forwarded to CPU 6’s and 7’s interconnect, which checks both
CPUs’ caches, finding the value in CPU 7’s cache.
5. CPU 7 forwards the cacheline to its interconnect, and also flushes the cacheline
from its cache.
6. CPU 6’s and 7’s interconnect forwards the cacheline to the system interconnect.
7. The system interconnect forwards the cacheline to CPU 0’s and 1’s interconnect.
8. CPU 0’s and 1’s interconnect forwards the cacheline to CPU 0’s cache.
9. CPU 0 can now complete the write, updating the relevant portions of the newly
arrived cacheline from the value previously recorded in the store buffer.
Quick Quiz 3.4: This is a simplified sequence of events? How could it possibly be any more
complex?
Quick Quiz 3.5: Why is it necessary to flush the cacheline from CPU 7’s cache?
Edition.2-rc11
34 CHAPTER 3. HARDWARE AND ITS HABITS
Fortunately, if a given variable is being frequently read during a time interval during
which it is never updated, that variable can be replicated across all CPUs’ caches.
This replication permits all CPUs to enjoy extremely fast access to this read-mostly
variable. Chapter 9 presents synchronization mechanisms that take full advantage of
this important hardware read-mostly optimization.
Edition.2-rc11
3.2. OVERHEADS 35
expensive than CAS because it requires two atomic operations on the lock data structure,
one for acquisition and the other for release.
In-core operations involving interactions between the hardware threads sharing a
single core are about the same cost as same-CPU operations. This should not be too
surprising, given that these two hardware threads also share the full cache hierarchy.
In the case of the blind CAS, the software specifies the old value without looking at
the memory location. This approach is appropriate when attempting to acquire a lock.
If the unlocked state is represented by zero and the locked state is represented by the
value one, then a CAS operation on the lock that specifies zero for the old value and one
for the new value will acquire the lock if it is not already held. The key point is that
there is only one access to the memory location, namely the CAS operation itself.
In contrast, a normal CAS operation’s old value is derived from some earlier load. For
example, to implement an atomic increment, the current value of that location is loaded
and that value is incremented to produce the new value. Then in the CAS operation, the
value actually loaded would be specified as the old value and the incremented value
as the new value. If the value had not been changed between the load and the CAS,
this would increment the memory location. However, if the value had in fact changed,
then the old value would not match, causing a miscompare that would result in the
CAS operation failing. The key point is that there are now two accesses to the memory
location, the load and the CAS.
Thus, it is not surprising that in-core blind CAS consumes only about seven nanosec-
onds, while in-core CAS consumes about 18 nanoseconds. The non-blind case’s extra
load does not come for free. That said, the overhead of these operations are similar to
single-CPU CAS and lock, respectively.
Quick Quiz 3.6: Table 3.1 shows CPU 0 sharing a core with CPU 224. Shouldn’t that instead
be CPU 1???
A blind CAS involving CPUs in different cores but on the same socket consumes
almost fifty nanoseconds, or almost one hundred clock cycles. The code used for this
cache-miss measurement passes the cache line back and forth between a pair of CPUs,
so this cache miss is satisfied not from memory, but rather from the other CPU’s cache.
A non-blind CAS operation, which as noted earlier must look at the old value of the
variable as well as store a new value, consumes over one hundred nanoseconds, or
more than two hundred clock cycles. Think about this a bit. In the time required to
do one CAS operation, the CPU could have executed more than two hundred normal
instructions. This should demonstrate the limitations not only of fine-grained locking,
but of any other synchronization mechanism relying on fine-grained global agreement.
If the pair of CPUs are on different sockets, the operations are considerably more
expensive. A blind CAS operation consumes almost 150 nanoseconds, or more than three
hundred clock cycles. A normal CAS operation consumes more than 400 nanoseconds,
or almost one thousand clock cycles.
Worse yet, not all pairs of sockets are created equal. This particular system appears
to be constructed as a pair of four-socket components, with additional latency penalties
when the CPUs reside in different components. In this case, a blind CAS operation
consumes more than three hundred nanoseconds, or more than seven hundred clock
cycles. A CAS operation consumes almost a full microsecond, or almost two thousand
clock cycles.
Edition.2-rc11
36 CHAPTER 3. HARDWARE AND ITS HABITS
Table 3.2: Cache Geometry for 8-Socket System With Intel Xeon Platinum 8176 CPUs
@ 2.10 GHz
Quick Quiz 3.7: Surely the hardware designers could be persuaded to improve this situation!
Why have they been content with such abysmal performance for these single-instruction
operations?
Edition.2-rc11
3.2. OVERHEADS 37
resulting in a high cache-miss rate. Software can use the alignment directives available
in many compilers to avoid false sharing, and adding such directives is a common step
in tuning parallel software.
A second related hardware optimization is cache prefetching, in which the hardware
reacts to consecutive accesses by prefetching subsequent cachelines, thereby evading
speed-of-light delays for these subsequent cachelines. Of course, the hardware must use
simple heuristics to determine when to prefetch, and these heuristics can be fooled by
the complex data-access patterns in many applications. Fortunately, some CPU families
allow for this by providing special prefetch instructions. Unfortunately, the effectiveness
of these instructions in the general case is subject to some dispute.
A third hardware optimization is the store buffer, which allows a string of store
instructions to execute quickly even when the stores are to non-consecutive addresses
and when none of the needed cachelines are present in the CPU’s cache. The dark side
of this optimization is memory misordering, for which see Chapter 15.
A fourth hardware optimization is speculative execution, which can allow the hardware
to make good use of the store buffers without resulting in memory misordering. The
dark side of this optimization can be energy inefficiency and lowered performance if the
speculative execution goes awry and must be rolled back and retried. Worse yet, the
advent of Spectre and Meltdown [Hor18] made it apparent that hardware speculation
can also enable side-channel attacks that defeat memory-protection hardware so as to
allow unprivileged processes to read memory that they should not have access to. It is
clear that the combination of speculative execution and cloud computing needs more
than a bit of rework!
A fifth hardware optimization is large caches, allowing individual CPUs to operate
on larger datasets without incurring expensive cache misses. Although large caches
can degrade energy efficiency and cache-miss latency, the ever-growing cache sizes on
production microprocessors attests to the power of this optimization.
A final hardware optimization is read-mostly replication, in which data that is
frequently read but rarely updated is present in all CPUs’ caches. This optimization
allows the read-mostly data to be accessed exceedingly efficiently, and is the subject of
Chapter 9.
In short, hardware and software engineers are really on the same side, with both trying
to make computers go fast despite the best efforts of the laws of physics, as fancifully
depicted in Figure 3.11 where our data stream is trying its best to exceed the speed of
light. The next section discusses some additional things that the hardware engineers
might (or might not) be able to do, depending on how well recent research translates to
Edition.2-rc11
38 CHAPTER 3. HARDWARE AND ITS HABITS
practice. Software’s contribution to this noble goal is outlined in the remaining chapters
of this book.
The major reason that concurrency has been receiving so much focus over the past few
years is the end of Moore’s-Law induced single-threaded performance increases (or
“free lunch” [Sut08]), as shown in Figure 2.1 on page 12. This section briefly surveys a
few ways that hardware designers might bring back the “free lunch”.
However, the preceding section presented some substantial hardware obstacles to
exploiting concurrency. One severe physical limitation that hardware designers face is
the finite speed of light. As noted in Figure 3.10 on page 33, light can manage only
about an 8-centimeters round trip in a vacuum during the duration of a 1.8 GHz clock
period. This distance drops to about 3 centimeters for a 5 GHz clock. Both of these
distances are relatively small compared to the size of a modern computer system.
To make matters even worse, electric waves in silicon move from three to thirty times
more slowly than does light in a vacuum, and common clocked logic constructs run still
more slowly, for example, a memory reference may need to wait for a local cache lookup
to complete before the request may be passed on to the rest of the system. Furthermore,
relatively low speed and high power drivers are required to move electrical signals
from one silicon die to another, for example, to communicate between a CPU and main
memory.
Quick Quiz 3.9: But individual electrons don’t move anywhere near that fast, even in
conductors!!! The electron drift velocity in a conductor under semiconductor voltage levels is
on the order of only one millimeter per second. What gives???
There are nevertheless some technologies (both hardware and software) that might
help improve matters:
1. 3D integration,
Edition.2-rc11
3.3. HARDWARE FREE LUNCH? 39
70 um
3 cm 1.5 cm
Figure 3.12: Latency Benefit of 3D Integration
3.3.1 3D Integration
3-dimensional integration (3DI) is the practice of bonding very thin silicon dies to
each other in a vertical stack. This practice provides potential benefits, but also poses
significant fabrication challenges [Kni08].
Perhaps the most important benefit of 3DI is decreased path length through the system,
as shown in Figure 3.12. A 3-centimeter silicon die is replaced with a stack of four
1.5-centimeter dies, in theory decreasing the maximum path through the system by a
factor of two, keeping in mind that each layer is quite thin. In addition, given proper
attention to design and placement, long horizontal electrical connections (which are
both slow and power hungry) can be replaced by short vertical electrical connections,
which are both faster and more power efficient.
However, delays due to levels of clocked logic will not be decreased by 3D integration,
and significant manufacturing, testing, power-supply, and heat-dissipation problems
must be solved for 3D integration to reach production while still delivering on its
promise. The heat-dissipation problems might be solved using semiconductors based
on diamond, which is a good conductor for heat, but an electrical insulator. That said, it
remains difficult to grow large single diamond crystals, to say nothing of slicing them
into wafers. In addition, it seems unlikely that any of these technologies will be able to
deliver the exponential increases to which some people have become accustomed. That
said, they may be necessary steps on the path to the late Jim Gray’s “smoking hairy golf
balls” [Gra02].
Edition.2-rc11
40 CHAPTER 3. HARDWARE AND ITS HABITS
Edition.2-rc11
3.4. SOFTWARE DESIGN IMPLICATIONS 41
so much so that a high-end MP3 player might be able to play audio for several minutes—
with its CPU fully powered off the entire time. The purpose of these accelerators is
to improve energy efficiency and thus extend battery life: special purpose hardware
can often compute more efficiently than can a general-purpose CPU. This is another
example of the principle called out in Section 2.2.3: Generality is almost never free.
Nevertheless, given the end of Moore’s-Law-induced single-threaded performance
increases, it seems safe to assume that increasing varieties of special-purpose hardware
will appear.
The values of the ratios in Table 3.1 are critically important, as they limit the efficiency
of a given parallel application. To see this, suppose that the parallel application uses
CAS operations to communicate among threads. These CAS operations will typically
involve a cache miss, that is, assuming that the threads are communicating primarily
with each other rather than with themselves. Suppose further that the unit of work
corresponding to each CAS communication operation takes 300 ns, which is sufficient
time to compute several floating-point transcendental functions. Then about half of the
execution time will be consumed by the CAS communication operations! This in turn
means that a two-CPU system running such a parallel program would run no faster than
a sequential implementation running on a single CPU.
The situation is even worse in the distributed-system case, where the latency of a
single communications operation might take as long as thousands or even millions
of floating-point operations. This illustrates how important it is for communications
operations to be extremely infrequent and to enable very large quantities of processing.
Quick Quiz 3.10: Given that distributed-systems communication is so horribly expensive,
why does anyone bother with such systems?
Edition.2-rc11
42 CHAPTER 3. HARDWARE AND ITS HABITS
The lesson should be quite clear: parallel algorithms must be explicitly designed with
these hardware properties firmly in mind. One approach is to run nearly independent
threads. The less frequently the threads communicate, whether by atomic operations,
locks, or explicit messages, the better the application’s performance and scalability will
be. This approach will be touched on in Chapter 5, explored in Chapter 6, and taken to
its logical extreme in Chapter 8.
Another approach is to make sure that any sharing be read-mostly, which allows the
CPUs’ caches to replicate the read-mostly data, in turn allowing all CPUs fast access.
This approach is touched on in Section 5.2.4, and explored more deeply in Chapter 9.
In short, achieving excellent parallel performance and scalability means striving for
embarrassingly parallel algorithms and implementations, whether by careful choice of
data structures and algorithms, use of existing parallel applications and environments,
or transforming the problem into an embarrassingly parallel form.
Quick Quiz 3.11: OK, if we are going to have to apply distributed-programming techniques
to shared-memory parallel programs, why not just always use these distributed techniques and
dispense with shared memory?
1. The good news is that multicore systems are inexpensive and readily available.
2. More good news: The overhead of many synchronization operations is much lower
than it was on parallel systems from the early 2000s.
3. The bad news is that the overhead of cache misses is still high, especially on large
systems.
The remainder of this book describes ways of handling this bad news.
In particular, Chapter 4 will cover some of the low-level tools used for parallel
programming, Chapter 5 will investigate problems and solutions to parallel counting,
and Chapter 6 will discuss design disciplines that promote performance and scalability.
Edition.2-rc11
You are only as good as your tools, and your tools are
only as good as you are.
Unknown
Chapter 4
This chapter provides a brief introduction to some basic tools of the parallel-programming
trade, focusing mainly on those available to user applications running on operating
systems similar to Linux. Section 4.1 begins with scripting languages, Section 4.2
describes the multi-process parallelism supported by the POSIX API and touches on
POSIX threads, Section 4.3 presents analogous operations in other environments, and
finally, Section 4.4 helps to choose the tool that will get the job done.
Quick Quiz 4.1: You call these tools??? They look more like low-level synchronization
primitives to me!
Please note that this chapter provides but a brief introduction. More detail is available
from the references (and from the Internet), and more information will be provided in
later chapters.
The Linux shell scripting languages provide simple but effective ways of managing
parallelism. For example, suppose that you had a program compute_it that you needed
to run twice with two different sets of arguments. This can be accomplished using
UNIX shell scripting as follows:
1 compute_it 1 > compute_it.1.out &
2 compute_it 2 > compute_it.2.out &
3 wait
4 cat compute_it.1.out
5 cat compute_it.2.out
Lines 1 and 2 launch two instances of this program, redirecting their output to two
separate files, with the & character directing the shell to run the two instances of the
program in the background. Line 3 waits for both instances to complete, and lines 4
and 5 display their output. The resulting execution is as shown in Figure 4.1: the two
instances of compute_it execute in parallel, wait completes after both of them do,
and then the two instances of cat execute sequentially.
43
Edition.2-rc11
44 CHAPTER 4. TOOLS OF THE TRADE
wait
cat compute_it.1.out
cat compute_it.2.out
Quick Quiz 4.2: But this silly shell script isn’t a real parallel program! Why bother with such
trivia???
Quick Quiz 4.3: Is there a simpler way to create a parallel shell script? If so, how? If not,
why not?
For another example, the make software-build scripting language provides a -j option
that specifies how much parallelism should be introduced into the build process. Thus,
typing make -j4 when building a Linux kernel specifies that up to four build steps be
executed concurrently.
It is hoped that these simple examples convince you that parallel programming need
not always be complex or difficult.
Quick Quiz 4.4: But if script-based parallel programming is so easy, why bother with anything
else?
Unknown
This section scratches the surface of the POSIX environment, including pthreads [Ope97],
as this environment is readily available and widely implemented. Section 4.2.1 provides
a glimpse of the POSIX fork() and related primitives, Section 4.2.2 touches on thread
creation and destruction, Section 4.2.3 gives a brief overview of POSIX locking, and,
finally, Section 4.2.4 describes a specific lock which can be used for data that is read by
many threads and only occasionally updated.
Edition.2-rc11
4.2. POSIX MULTIPROCESSING 45
executing a fork() primitive is said to be the “parent” of the newly created process.
A parent may wait on its children using the wait() primitive.
Please note that the examples in this section are quite simple. Real-world applications
using these primitives might need to manipulate signals, file descriptors, shared memory
segments, and any number of other resources. In addition, some applications need to
take specific actions if a given child terminates, and might also need to be concerned
with the reason that the child terminated. These issues can of course add substantial
complexity to the code. For more information, see any of a number of textbooks on the
subject [Ste92, Wei13].
If fork() succeeds, it returns twice, once for the parent and again for the child.
The value returned from fork() allows the caller to tell the difference, as shown in
Listing 4.1 (forkjoin.c). Line 1 executes the fork() primitive, and saves its return
value in local variable pid. Line 2 checks to see if pid is zero, in which case, this is the
child, which continues on to execute line 3. As noted earlier, the child may terminate
via the exit() primitive. Otherwise, this is the parent, which checks for an error return
from the fork() primitive on line 4, and prints an error and exits on lines 5–7 if so.
Otherwise, the fork() has executed successfully, and the parent therefore executes
line 9 with the variable pid containing the process ID of the child.
The parent process may use the wait() primitive to wait for its children to complete.
However, use of this primitive is a bit more complicated than its shell-script counterpart,
as each invocation of wait() waits for but one child process. It is therefore customary
to wrap wait() into a function similar to the waitall() function shown in Listing 4.2
(api-pthreads.h), with this waitall() function having semantics similar to the
shell-script wait command. Each pass through the loop spanning lines 6–14 waits on
one child process. Line 7 invokes the wait() primitive, which blocks until a child
process exits, and returns that child’s process ID. If the process ID is instead −1, this
indicates that the wait() primitive was unable to wait on a child. If so, line 9 checks
Edition.2-rc11
46 CHAPTER 4. TOOLS OF THE TRADE
for the ECHILD errno, which indicates that there are no more child processes, so that
line 10 exits the loop. Otherwise, lines 11 and 12 print an error and exit.
Quick Quiz 4.5: Why does this wait() primitive need to be so complicated? Why not just
make it work like the shell-script wait does?
It is critically important to note that the parent and child do not share memory. This
is illustrated by the program shown in Listing 4.3 (forkjoinvar.c), in which the child
sets a global variable x to 1 on line 9, prints a message on line 10, and exits on line 11.
The parent continues at line 20, where it waits on the child, and on line 21 finds that its
copy of the variable x is still zero. The output is thus as follows:
Quick Quiz 4.6: Isn’t there a lot more to fork() and wait() than discussed here?
Edition.2-rc11
4.2. POSIX MULTIPROCESSING 47
Quick Quiz 4.7: If the mythread() function in Listing 4.4 can simply return, why bother
with pthread_exit()?
Note that this program carefully makes sure that only one of the threads stores a value
to variable x at a time. Any situation in which one thread might be storing a value to a
given variable while some other thread either loads from or stores to that same variable
is termed a “data race”. Because the C language makes no guarantee that the results of
a data race will be in any way reasonable, we need some way of safely accessing and
modifying data concurrently, such as the locking primitives discussed in the following
section.
Quick Quiz 4.8: If the C language makes no guarantees in presence of a data race, then why
does the Linux kernel have so many data races? Are you trying to tell me that the Linux kernel
is completely broken???
Edition.2-rc11
48 CHAPTER 4. TOOLS OF THE TRADE
This exclusive-locking property is demonstrated using the code shown in Listing 4.5
(lock.c). Line 1 defines and initializes a POSIX lock named lock_a, while line 2
similarly defines and initializes a lock named lock_b. Line 4 defines and initializes a
shared variable x.
Lines 6–33 define a function lock_reader() which repeatedly reads the shared
variable x while holding the lock specified by arg. Line 12 casts arg to a pointer
to a pthread_mutex_t, as required by the pthread_mutex_lock() and pthread_
mutex_unlock() primitives.
Quick Quiz 4.10: Why not simply make the argument to lock_reader() on line 6 of
Listing 4.5 be a pointer to a pthread_mutex_t?
Quick Quiz 4.11: What is the READ_ONCE() on lines 20 and 47 and the WRITE_ONCE() on
line 47 of Listing 4.5?
Lines 14–18 acquire the specified pthread_mutex_t, checking for errors and exiting
the program if any occur. Lines 19–26 repeatedly check the value of x, printing the
new value each time that it changes. Line 25 sleeps for one millisecond, which allows
this demonstration to run nicely on a uniprocessor machine. Lines 27–31 release
the pthread_mutex_t, again checking for errors and exiting the program if any
occur. Finally, line 32 returns NULL, again to match the function type required by
pthread_create().
Quick Quiz 4.12: Writing four lines of code for each acquisition and release of a pthread_
mutex_t sure seems painful! Isn’t there a better way?
Lines 35–56 of Listing 4.5 show lock_writer(), which periodically updates the
shared variable x while holding the specified pthread_mutex_t. As with lock_
reader(), line 39 casts arg to a pointer to pthread_mutex_t, lines 41–45 acquire
the specified lock, and lines 50–54 release it. While holding the lock, lines 46–49
increment the shared variable x, sleeping for five milliseconds between each increment.
Finally, lines 50–54 release the lock.
Listing 4.6 shows a code fragment that runs lock_reader() and lock_writer() as
threads using the same lock, namely, lock_a. Lines 2–6 create a thread running lock_
Edition.2-rc11
4.2. POSIX MULTIPROCESSING 49
Edition.2-rc11
50 CHAPTER 4. TOOLS OF THE TRADE
reader(), and then lines 7–11 create a thread running lock_writer(). Lines 12–19
wait for both threads to complete. The output of this code fragment is as follows:
Creating two threads using same lock:
lock_reader(): x = 0
Because both threads are using the same lock, the lock_reader() thread cannot
see any of the intermediate values of x produced by lock_writer() while holding the
lock.
Quick Quiz 4.13: Is “x = 0” the only possible output from the code fragment shown in
Listing 4.6? If so, why? If not, what other output could appear, and why?
Listing 4.7 shows a similar code fragment, but this time using different locks: lock_
a for lock_reader() and lock_b for lock_writer(). The output of this code
fragment is as follows:
Creating two threads w/different locks:
lock_reader(): x = 0
lock_reader(): x = 1
lock_reader(): x = 2
lock_reader(): x = 3
Edition.2-rc11
4.2. POSIX MULTIPROCESSING 51
Because the two threads are using different locks, they do not exclude each other, and
can run concurrently. The lock_reader() function can therefore see the intermediate
values of x stored by lock_writer().
Quick Quiz 4.14: Using different locks could cause quite a bit of confusion, what with
threads seeing each others’ intermediate states. So should well-written parallel programs restrict
themselves to using a single lock in order to avoid this kind of confusion?
Quick Quiz 4.15: In the code shown in Listing 4.7, is lock_reader() guaranteed to see all
the values produced by lock_writer()? Why or why not?
Quick Quiz 4.16: Wait a minute here!!! Listing 4.6 didn’t initialize shared variable x, so why
does it need to be initialized in Listing 4.7?
Although there is quite a bit more to POSIX exclusive locking, these primitives
provide a good start and are in fact sufficient in a great many situations. The next section
takes a brief look at POSIX reader-writer locking.
Edition.2-rc11
52 CHAPTER 4. TOOLS OF THE TRADE
Edition.2-rc11
4.2. POSIX MULTIPROCESSING 53
10
ideal 10000us
1
0.1
100us
0.01
10us
0.001
1us
0.0001
0 50 100 150 200 250 300 350 400 450
Number of CPUs (Threads)
Quick Quiz 4.17: Instead of using READ_ONCE() everywhere, why not just declare goflag
as volatile on line 10 of Listing 4.8?
Quick Quiz 4.18: READ_ONCE() only affects the compiler, not the CPU. Don’t we also need
memory barriers to make sure that the change in goflag’s value propagates to the CPU in a
timely fashion in Listing 4.8?
Quick Quiz 4.19: Would it ever be necessary to use READ_ONCE() when accessing a per-thread
variable, for example, a variable declared using GCC’s __thread storage class?
The loop spanning lines 23–41 carries out the performance test. Lines 24–28 acquire
the lock, lines 29–31 hold the lock for the specified number of microseconds, lines 32–36
release the lock, and lines 37–39 wait for the specified number of microseconds before
re-acquiring the lock. Line 40 counts this lock acquisition.
Line 42 moves the lock-acquisition count to this thread’s element of the
readcounts[] array, and line 43 returns, terminating this thread.
Figure 4.2 shows the results of running this test on a 224-core Xeon system with two
hardware threads per core for a total of 448 software-visible CPUs. The thinktime
parameter was zero for all these tests, and the holdtime parameter set to values ranging
from one microsecond (“1us” on the graph) to 10,000 microseconds (“10000us” on the
graph). The actual value plotted is:
LN
(4.1)
N L1
where N is the number of threads, L N is the number of lock acquisitions by N threads,
and L1 is the number of lock acquisitions by a single thread. Given ideal hardware and
software scalability, this value will always be 1.0.
As can be seen in the figure, reader-writer locking scalability is decidedly non-ideal,
especially for smaller sizes of critical sections. To see why read-acquisition can be
so slow, consider that all the acquiring threads must update the pthread_rwlock_t
Edition.2-rc11
54 CHAPTER 4. TOOLS OF THE TRADE
data structure. Therefore, if all 448 executing threads attempt to read-acquire the
reader-writer lock concurrently, they must update this underlying pthread_rwlock_t
one at a time. One lucky thread might do so almost immediately, but the least-lucky
thread must wait for all the other 447 threads to do their updates. This situation will
only get worse as you add CPUs. Note also the logscale y-axis. Even though the
10,000 microsecond trace appears quite ideal, it has in fact degraded by about 10 % from
ideal.
Quick Quiz 4.20: Isn’t comparing against single-CPU throughput a bit harsh?
Quick Quiz 4.21: But one microsecond is not a particularly small size for a critical section.
What do I do if I need a much smaller critical section, for example, one containing only a few
instructions?
Quick Quiz 4.22: The system used is a few years old, and new hardware should be faster. So
why should anyone worry about reader-writer locks being slow?
Despite these limitations, reader-writer locking is quite useful in many cases, for
example when the readers must do high-latency file or network I/O. There are alternatives,
some of which will be presented in Chapters 5 and 9.
Edition.2-rc11
4.2. POSIX MULTIPROCESSING 55
serving as the basis for a wider set of atomic operations, though the more elaborate of
these often suffer from complexity, scalability, and performance problems [Her90].
Quick Quiz 4.24: Given that these atomic operations will often be able to generate single
atomic instructions that are directly supported by the underlying instruction set, shouldn’t they
be the fastest possible way to get things done?
Edition.2-rc11
56 CHAPTER 4. TOOLS OF THE TRADE
Edition.2-rc11
4.3. ALTERNATIVES TO POSIX OPERATIONS 57
4.3.2.1 create_thread()
The create_thread() primitive creates a new thread, starting the new thread’s
execution at the function func specified by create_thread()’s first argument, and
passing it the argument specified by create_thread()’s second argument. This newly
created thread will terminate when it returns from the starting function specified by
func. The create_thread() primitive returns the thread_id_t corresponding to
the newly created child thread.
This primitive will abort the program if more than NR_THREADS threads are created,
counting the one implicitly created by running the program. NR_THREADS is a compile-
time constant that may be modified, though some systems may have an upper bound for
the allowable number of threads.
“fiber”, “event”, “execution agent”, and so on. Similar design principles apply to all of them.
5 How is that for a circular definition?
Edition.2-rc11
58 CHAPTER 4. TOOLS OF THE TRADE
4.3.2.2 smp_thread_id()
Because the thread_id_t returned from create_thread() is system-dependent,
the smp_thread_id() primitive returns a thread index corresponding to the thread
making the request. This index is guaranteed to be less than the maximum number of
threads that have been in existence since the program started, and is therefore useful for
bitmasks, array indices, and the like.
4.3.2.3 for_each_thread()
The for_each_thread() macro loops through all threads that exist, including all
threads that would exist if created. This macro is useful for handling per-thread variables
as will be seen in Section 4.2.8.
4.3.2.4 for_each_running_thread()
The for_each_running_thread() macro loops through only those threads that
currently exist. It is the caller’s responsibility to synchronize with thread creation and
deletion if required.
4.3.2.5 wait_thread()
The wait_thread() primitive waits for completion of the thread specified by the
thread_id_t passed to it. This in no way interferes with the execution of the specified
thread; instead, it merely waits for it. Note that wait_thread() returns the value that
was returned by the corresponding thread.
4.3.2.6 wait_all_threads()
The wait_all_threads() primitive waits for completion of all currently running
threads. It is the caller’s responsibility to synchronize with thread creation and deletion
if required. However, this primitive is normally used to clean up at the end of a run, so
such synchronization is normally not needed.
Edition.2-rc11
4.3. ALTERNATIVES TO POSIX OPERATIONS 59
on line 16. It creates the specified number of child threads on lines 18–19, and waits
for them to complete on line 21. Note that wait_all_threads() discards the threads
return values, as in this case they are all NULL, which is not very interesting.
Quick Quiz 4.26: What happened to the Linux-kernel equivalents to fork() and wait()?
4.3.3 Locking
A good starting subset of the Linux kernel’s locking API is shown in Listing 4.13,
each API element being described in the following sections. This book’s CodeSamples
locking API closely follows that of the Linux kernel.
4.3.3.1 spin_lock_init()
The spin_lock_init() primitive initializes the specified spinlock_t variable, and
must be invoked before this variable is passed to any other spinlock primitive.
4.3.3.2 spin_lock()
The spin_lock() primitive acquires the specified spinlock, if necessary, waiting until
the spinlock becomes available. In some environments, such as pthreads, this waiting
will involve blocking, while in others, such as the Linux kernel, it might involve a
CPU-bound spin loop.
The key point is that only one thread may hold a spinlock at any given time.
Edition.2-rc11
60 CHAPTER 4. TOOLS OF THE TRADE
4.3.3.3 spin_trylock()
The spin_trylock() primitive acquires the specified spinlock, but only if it is
immediately available. It returns true if it was able to acquire the spinlock and false
otherwise.
4.3.3.4 spin_unlock()
The spin_unlock() primitive releases the specified spinlock, allowing other threads
to acquire it.
spin_lock(&mutex);
counter++;
spin_unlock(&mutex);
Quick Quiz 4.27: What problems could occur if the variable counter were incremented
without the protection of mutex?
Edition.2-rc11
4.3. ALTERNATIVES TO POSIX OPERATIONS 61
accesses.
7 Note that this tearing can happen even on properly aligned and machine-word-sized
accesses, and in this particular case, even for volatile stores. Some might argue that this
behavior constitutes a bug in the compiler, but either way it illustrates the perceived value of
store tearing from a compiler-writer viewpoint.
Edition.2-rc11
62 CHAPTER 4. TOOLS OF THE TRADE
single-threaded code, it is often just fine in multithreaded code. Unfortunately, the word
“often” hides some truly annoying exceptions.
For example, suppose that a real-time system needs to invoke a function named
do_something_quickly() repeatedly until the variable need_to_stop was set, and
that the compiler can see that do_something_quickly() does not store to need_to_
stop. One (unsafe) way to code this is shown in Listing 4.16. The compiler might
reasonably unroll this loop sixteen times in order to reduce the per-invocation of the
backwards branch at the end of the loop. Worse yet, because the compiler knows
that do_something_quickly() does not store to need_to_stop, the compiler could
quite reasonably decide to check this variable only once, resulting in the code shown in
Listing 4.17. Once entered, the loop on lines 2–19 will never exit, regardless of how
many times some other thread stores a non-zero value to need_to_stop. The result
will at best be consternation, and might well also include severe physical damage.
The compiler can fuse loads across surprisingly large spans of code. For example,
in Listing 4.18, t0() and t1() run concurrently, and do_something() and do_
something_else() are inline functions. Line 1 declares pointer gp, which C initializes
to NULL by default. At some point, line 5 of t0() stores a non-NULL pointer to gp.
Meanwhile, t1() loads from gp three times on lines 10, 12, and 15. Given that line 13
finds that gp is non-NULL, one might hope that the dereference on line 15 would be
guaranteed never to fault. Unfortunately, the compiler is within its rights to fuse the read
Edition.2-rc11
4.3. ALTERNATIVES TO POSIX OPERATIONS 63
on lines 10 and 15, which means that if line 10 loads NULL and line 12 loads &myvar,
line 15 could load NULL, resulting in a fault.8 Note that the intervening READ_ONCE()
does not prevent the other two loads from being fused, despite the fact that all three are
loading from the same variable.
Quick Quiz 4.29: Why does it matter whether do_something() and do_something_else()
in Listing 4.18 are inline functions?
Store fusing can occur when the compiler notices a pair of successive stores to a
given variable with no intervening loads from that variable. In this case, the compiler is
within its rights to omit the first store. This is never a problem in single-threaded code,
and in fact it is usually not a problem in correctly written concurrent code. After all, if
the two stores are executed in quick succession, there is very little chance that some
other thread could load the value from the first store.
However, there are exceptions, for example as shown in Listing 4.19. The function
shut_it_down() stores to the shared variable status on lines 3 and 8, and so
assuming that neither start_shutdown() nor finish_shutdown() access status,
the compiler could reasonably remove the store to status on line 3. Unfortunately,
this would mean that work_until_shut_down() would never exit its loop spanning
lines 14 and 15, and thus would never set other_task_ready, which would in turn
mean that shut_it_down() would never exit its loop spanning lines 5 and 6, even if
the compiler chooses not to fuse the successive loads from other_task_ready on
line 5.
And there are more problems with the code in Listing 4.19, including code reordering.
Code reordering is a common compilation technique used to combine common
subexpressions, reduce register pressure, and improve utilization of the many functional
units available on modern superscalar microprocessors. It is also another reason why
the code in Listing 4.19 is buggy. For example, suppose that the do_more_work()
function on line 15 does not access other_task_ready. Then the compiler would be
within its rights to move the assignment to other_task_ready on line 16 to precede
line 14, which might be a great disappointment for anyone hoping that the last call
to do_more_work() on line 15 happens before the call to finish_shutdown() on
line 7.
It might seem futile to prevent the compiler from changing the order of accesses
in cases where the underlying hardware is free to reorder them. However, modern
8 Will Deacon reports that this happened in the Linux kernel.
Edition.2-rc11
64 CHAPTER 4. TOOLS OF THE TRADE
machines have exact exceptions and exact interrupts, meaning that any interrupt or
exception will appear to have happened at a specific place in the instruction stream.
This means that the handler will see the effect of all prior instructions, but won’t see the
effect of any subsequent instructions. READ_ONCE() and WRITE_ONCE() can therefore
be used to control communication between interrupted code and interrupt handlers,
independent of the ordering provided by the underlying hardware.9
Invented loads were illustrated by the code in Listings 4.14 and 4.15, in which the
compiler optimized away a temporary variable, thus loading from a shared variable
more often than intended.
Invented loads can be a performance hazard. These hazards can occur when a load
of variable in a “hot” cacheline is hoisted out of an if statement. These hoisting
optimizations are not uncommon, and can cause significant increases in cache misses,
and thus significant degradation of both performance and scalability.
Invented stores can occur in a number of situations. For example, a compiler emitting
code for work_until_shut_down() in Listing 4.19 might notice that other_task_
ready is not accessed by do_more_work(), and stored to on line 16. If do_more_
work() was a complex inline function, it might be necessary to do a register spill, in
which case one attractive place to use for temporary storage is other_task_ready.
After all, there are no accesses to it, so what is the harm?
Of course, a non-zero store to this variable at just the wrong time would result in the
while loop on line 5 terminating prematurely, again allowing finish_shutdown()
to run concurrently with do_more_work(). Given that the entire point of this while
appears to be to prevent such concurrency, this is not a good thing.
Using a stored-to variable as a temporary might seem outlandish, but it is permitted
by the standard. Nevertheless, readers might be justified in wanting a less outlandish
example, which is provided by Listings 4.20 and 4.21.
A compiler emitting code for Listing 4.20 might know that the value of a is initially
zero, which might be a strong temptation to optimize away one branch by transforming
this code to that in Listing 4.21. Here, line 1 unconditionally stores 1 to a, then resets the
value back to zero on line 3 if condition was not set. This transforms the if-then-else
into an if-then, saving one branch.
Quick Quiz 4.30: Ouch! So can’t the compiler invent a store to a normal variable pretty much
any time it likes?
Finally, pre-C11 compilers could invent writes to unrelated variables that happened
to be adjacent to written-to variables [Boe05, Section 4.2]. This variant of invented
9 That said, the various standards committees would prefer that you use atomics or
Edition.2-rc11
4.3. ALTERNATIVES TO POSIX OPERATIONS 65
stores has been outlawed by the prohibition against compiler optimizations that invent
data races.
Store-to-load transformations can occur when the compiler notices that a plain
store might not actually change the value in memory. For example, consider Listing 4.22.
Line 1 fetches p, but the “if” statement on line 2 also tells the compiler that the
developer thinks that p is usually zero.10 The barrier() statment on line 4 forces
the compiler to forget the value of p, but one could imagine a compiler choosing to
remember the hint—or getting an additional hint via feedback-directed optimization.
Doing so would cause the compiler to realize that line 5 is often an expensive no-op.
Such a compiler might therefore guard the store of NULL with a check, as shown on
lines 5 and 6 of Listing 4.23. Although this transformation is often desirable, it could be
problematic if the actual store was required for ordering. For example, a write memory
barrier (Linux kernel smp_wmb()) would order the store, but not the load. This situation
might suggest use of smp_store_release() over smp_wmb().
Dead-code elimination can occur when the compiler notices that the value from
a load is never used, or when a variable is stored to, but never loaded from. This
can of course eliminate an access to a shared variable, which can in turn defeat a
memory-ordering primitive, which could cause your concurrent code to act in surprising
ways. Experience thus far indicates that relatively few such surprises will be at all
pleasant. Elimination of store-only variables is especially dangerous in cases where
external code locates the variable via symbol tables: The compiler is necessarily ignorant
of such external-code accesses, and might thus eliminate a variable that the external
code relies upon.
Reliable concurrent code clearly needs a way to cause the compiler to preserve the
number, order, and type of important accesses to shared memory, a topic taken up by
Sections 4.3.4.2 and 4.3.4.3, which are up next.
10 The unlikely() function provides this hint to the compiler, and different compilers
in C++ [Bas18].
Edition.2-rc11
66 CHAPTER 4. TOOLS OF THE TRADE
This version guarantees that “Accesses through volatile glvalues are evaluated
strictly according to the rules of the abstract machine”, that volatile accesses are side
effects, that they are one of the four forward-progress indicators, and that their exact
semantics are implementation-defined. Perhaps the clearest guidance is provided by
this non-normative note:
This wording might be reassuring to those writing low-level code, except for the
fact that compiler writers are free to completely ignore non-normative notes. Parallel
programmers might instead reassure themselves that compiler writers would like to
avoid breaking device drivers (though perhaps only after a few “frank and open”
discussions with device-driver developers), and device drivers impose at least the
following constraints [MWPF18]:
Concurrent code also relies on the first two constraints to avoid undefined behavior
that could result due to data races if any of the accesses to a given object was either
non-atomic or non-volatile, assuming that all accesses are aligned and machine-sized.
The semantics of mixed-size accesses to the same locations are more complex, and are
left aside for the time being.
So how does volatile stack up against the earlier examples?
Using READ_ONCE() on line 1 of Listing 4.14 avoids invented loads, resulting in the
code shown in Listing 4.24.
As shown in Listing 4.25, READ_ONCE() can also prevent the loop unrolling in
Listing 4.17.
12 Note that this leaves unspecified what to do with 128-bit loads and stores on CPUs
Edition.2-rc11
4.3. ALTERNATIVES TO POSIX OPERATIONS 67
READ_ONCE() and WRITE_ONCE() can also be used to prevent the store fusing and
invented stores that were shown in Listing 4.19, with the result shown in Listing 4.26.
However, this does nothing to prevent code reordering, which requires some additional
tricks taught in Section 4.3.4.3.
Finally, WRITE_ONCE() can be used to prevent the store invention shown in List-
ing 4.20, with the resulting code shown in Listing 4.27.
To summarize, the volatile keyword can prevent load tearing and store tearing in
cases where the loads and stores are machine-sized and properly aligned. It can also
prevent load fusing, store fusing, invented loads, and invented stores. However, although
it does prevent the compiler from reordering volatile accesses with each other, it
does nothing to prevent the CPU from reordering these accesses. Furthermore, it does
nothing to prevent either compiler or CPU from reordering non-volatile accesses with
each other or with volatile accesses. Preventing these types of reordering requires
the techniques described in the next section.
Additional ordering has traditionally been provided by recourse to assembly language, for
example, GCC asm directives. Oddly enough, these directives need not actually contain
assembly language, as exemplified by the barrier() macro shown in Listing 4.9.
Edition.2-rc11
68 CHAPTER 4. TOOLS OF THE TRADE
In the barrier() macro, the __asm__ introduces the asm directive, the __
volatile__ prevents the compiler from optimizing the asm away, the empty string
specifies that no actual instructions are to be emitted, and the final "memory" tells
the compiler that this do-nothing asm can arbitrarily change memory. In response,
the compiler will avoid moving any memory references across the barrier() macro.
This means that the real-time-destroying loop unrolling shown in Listing 4.17 can be
prevented by adding barrier() calls as shown on lines 2 and 4 of Listing 4.28. These
two lines of code prevent the compiler from pushing the load from need_to_stop into
or past do_something_quickly() from either direction.
However, this does nothing to prevent the CPU from reordering the references. In
many cases, this is not a problem because the hardware can only do a certain amount
of reordering. However, there are cases such as Listing 4.19 where the hardware must
be constrained. Listing 4.26 prevented store fusing and invention, and Listing 4.29
further prevents the remaining reordering by addition of smp_mb() on lines 4, 8, 10,
18, and 21. The smp_mb() macro is similar to barrier() shown in Listing 4.9, but
with the empty string replaced by a string containing the instruction for a full memory
barrier, for example, "mfence" on x86 or "sync" on PowerPC.
Quick Quiz 4.31: But aren’t full memory barriers very heavyweight? Isn’t there a cheaper
way to enforce the ordering needed in Listing 4.29?
Edition.2-rc11
4.3. ALTERNATIVES TO POSIX OPERATIONS 69
The doctor’s advice might seem unhelpful, but one time-tested way to avoid con-
currently accessing shared variables is access those variables only when holding a
particular lock, as will be discussed in Chapter 7. Another way is to access a given
“shared” variable only from a given CPU or thread, as will be discussed in Chapter 8. It
is possible to combine these two approaches, for example, a given variable might be
modified only by a given CPU or thread while holding a particular lock, and might be
read either from that same CPU or thread on the one hand, or from some other CPU or
thread while holding that same lock on the other. In all of these situations, all accesses
to the shared variables may be plain C-language accesses.
Here is a list of situations allowing plain loads and stores for some accesses to a
given variable, while requiring markings (such as READ_ONCE() and WRITE_ONCE())
for other accesses to that same variable:
1. A shared variable is only modified by a given owning CPU or thread, but is read
by other CPUs or threads. All stores must use WRITE_ONCE(). The owning CPU
or thread may use plain loads. Everything else must use READ_ONCE() for loads.
2. A shared variable is only modified while holding a given lock, but is read by
code not holding that lock. All stores must use WRITE_ONCE(). CPUs or threads
holding the lock may use plain loads. Everything else must use READ_ONCE() for
loads.
3. A shared variable is only modified while holding a given lock by a given owning
CPU or thread, but is read by other CPUs or threads or by code not holding that
lock. All stores must use WRITE_ONCE(). The owning CPU or thread may use
plain loads, as may any CPU or thread holding the lock. Everything else must use
READ_ONCE() for loads.
Quick Quiz 4.32: What needs to happen if an interrupt or signal handler might itself be
interrupted?
Edition.2-rc11
70 CHAPTER 4. TOOLS OF THE TRADE
In most other cases, loads from and stores to a shared variable must use READ_
ONCE() and WRITE_ONCE() or stronger, respectively. But it bears repeating that neither
READ_ONCE() nor WRITE_ONCE() provide any ordering guarantees other than within
the compiler. See the above Section 4.3.4.3 or Chapter 15 for information on such
guarantees.
Examples of many of these data-race-avoidance patterns are presented in Chapter 5.
Edition.2-rc11
4.3. ALTERNATIVES TO POSIX OPERATIONS 71
4.3.6.1 DEFINE_PER_THREAD()
The DEFINE_PER_THREAD() primitive defines a per-thread variable. Unfortunately,
it is not possible to provide an initializer in the way permitted by the Linux kernel’s
DEFINE_PER_CPU() primitive, but there is an init_per_thread() primitive that
permits easy runtime initialization.
4.3.6.2 DECLARE_PER_THREAD()
The DECLARE_PER_THREAD() primitive is a declaration in the C sense, as opposed
to a definition. Thus, a DECLARE_PER_THREAD() primitive may be used to access a
per-thread variable defined in some other file.
4.3.6.3 per_thread()
The per_thread() primitive accesses the specified thread’s variable.
4.3.6.4 __get_thread_var()
The __get_thread_var() primitive accesses the current thread’s variable.
4.3.6.5 init_per_thread()
The init_per_thread() primitive sets all threads’ instances of the specified variable
to the specified value. The Linux kernel accomplishes this via normal C initialization,
relying in clever use of linker scripts and code executed during the CPU-online process.
DEFINE_PER_THREAD(int, counter);
The value of the counter is then the sum of its instances. A snapshot of the value of
the counter can thus be collected as follows:
for_each_thread(t)
sum += READ_ONCE(per_thread(counter, t));
Again, it is possible to gain a similar effect using other mechanisms, but per-thread
variables combine convenience and high performance, as will be shown in more detail
in Section 5.2.
Edition.2-rc11
72 CHAPTER 4. TOOLS OF THE TRADE
As a rough rule of thumb, use the simplest tool that will get the job done. If you
can, simply program sequentially. If that is insufficient, try using a shell script to
mediate parallelism. If the resulting shell-script fork()/exec() overhead (about 480
microseconds for a minimal C program on an Intel Core Duo laptop) is too large,
try using the C-language fork() and wait() primitives. If the overhead of these
primitives (about 80 microseconds for a minimal child process) is still too large, then
you might need to use the POSIX threading primitives, choosing the appropriate locking
and/or atomic-operation primitives. If the overhead of the POSIX threading primitives
(typically sub-microsecond) is too great, then the primitives introduced in Chapter 9
may be required. Of course, the actual overheads will depend not only on your hardware,
but most critically on the manner in which you use the primitives. Furthermore,
always remember that inter-process communication and message-passing can be good
alternatives to shared-memory multithreaded execution, especially when your code
makes good use of the design principles called out in Chapter 6.
Quick Quiz 4.34: Wouldn’t the shell normally use vfork() rather than fork()?
Because concurrency was added to the C standard several decades after the C language
was first used to build concurrent systems, there are a number of ways of concurrently
accessing shared variables. All else being equal, the C11 standard operations described
in Section 4.2.6 should be your first stop. If you need to access a given shared variable
both with plain accesses and atomically, then the modern GCC atomics described in
Section 4.2.7 might work well for you. If you are working on an old codebase that
uses the classic GCC __sync API, then you should review Section 4.2.5 as well as
the relevant GCC documentation. If you are working on the Linux kernel or similar
codebase that combines use of the volatile keyword with inline assembly, or if you
need dependencies to provide ordering, look at the material presented in Section 4.3.4
as well as that in Chapter 15.
Whatever approach you take, please keep in mind that randomly hacking multi-
threaded code is a spectacularly bad idea, especially given that shared-memory parallel
systems use your own intelligence against you: The smarter you are, the deeper a hole
you will dig for yourself before you realize that you are in trouble [Pok16]. Therefore, it
is necessary to make the right design choices as well as the correct choice of individual
primitives, as will be discussed at length in subsequent chapters.
Edition.2-rc11
As easy as 1, 2, 3!
Unknown
Chapter 5
Counting
Counting is perhaps the simplest and most natural thing a computer can do. However,
counting efficiently and scalably on a large shared-memory multiprocessor can be quite
challenging. Furthermore, the simplicity of the underlying concept of counting allows
us to explore the fundamental issues of concurrency without the distractions of elaborate
data structures or complex synchronization primitives. Counting therefore provides an
excellent introduction to parallel programming.
This chapter covers a number of special cases for which there are simple, fast, and
scalable counting algorithms. But first, let us find out how much you already know
about concurrent counting.
Quick Quiz 5.1: Why should efficient and scalable counting be hard??? After all, computers
have special hardware for the sole purpose of doing counting!!!
Quick Quiz 5.2: Network-packet counting problem. Suppose that you need to collect
statistics on the number of networking packets transmitted and received. Packets might be
transmitted or received by any CPU on the system. Suppose further that your system is capable
of handling millions of packets per second per CPU, and that a systems-monitoring package
reads the count every five seconds. How would you implement this counter?
Quick Quiz 5.3: Approximate structure-allocation limit problem. Suppose that you
need to maintain a count of the number of structures allocated in order to fail any allocations
once the number of structures in use exceeds a limit (say, 10,000). Suppose further that the
structures are short-lived, the limit is rarely exceeded, and a “sloppy” approximate limit is
acceptable.
Quick Quiz 5.4: Exact structure-allocation limit problem. Suppose that you need to
maintain a count of the number of structures allocated in order to fail any allocations once the
number of structures in use exceeds an exact limit (again, say 10,000). Suppose further that
these structures are short-lived, and that the limit is rarely exceeded, that there is almost always
at least one structure in use, and suppose further still that it is necessary to know exactly when
this counter reaches zero, for example, in order to free up some memory that is not required
unless there is at least one structure in use.
Quick Quiz 5.5: Removable I/O device access-count problem. Suppose that you need to
maintain a reference count on a heavily used removable mass-storage device, so that you can
tell the user when it is safe to remove the device. As usual, the user indicates a desire to remove
the device, and the system tells the user when it is safe to do so.
73
Edition.2-rc11
74 CHAPTER 5. COUNTING
Section 5.1 shows why counting is non-trivial. Sections 5.2 and 5.3 investigate
network-packet counting and approximate structure-allocation limits, respectively.
Section 5.4 takes on exact structure-allocation limits. Finally, Section 5.5 presents
performance measurements and discussion.
Sections 5.1 and 5.2 contain introductory material, while the remaining sections are
more advanced.
Let’s start with something simple, for example, the straightforward use of arithmetic
shown in Listing 5.1 (count_nonatomic.c). Here, we have a counter on line 1, we
increment it on line 5, and we read out its value on line 10. What could be simpler?
Quick Quiz 5.6: One thing that could be simpler is ++ instead of that concatenation of
READ_ONCE() and WRITE_ONCE(). Why all that extra typing???
This approach has the additional advantage of being blazingly fast if you are doing
lots of reading and almost no incrementing, and on small systems, the performance is
excellent.
There is just one large fly in the ointment: this approach can lose counts. On my
six-core x86 laptop, a short run invoked inc_count() 285,824,000 times, but the final
value of the counter was only 35,385,525. Although approximation does have a large
place in computing, loss of 87 % of the counts is a bit excessive.
Quick Quiz 5.7: But can’t a smart compiler prove that line 5 of Listing 5.1 is equivalent to the
++ operator and produce an x86 add-to-memory instruction? And won’t the CPU cache cause
this to be atomic?
Quick Quiz 5.8: The 8-figure accuracy on the number of failures indicates that you really did
test this. Why would it be necessary to test such a trivial program, especially when the bug is
easily seen by inspection?
Edition.2-rc11
5.1. WHY ISN’T CONCURRENT COUNTING TRIVIAL? 75
100000
1000
100
10
1
1
10
100
Number of CPUs (Threads)
However, it is slower: on my six-core x86 laptop, it is more than twenty times slower
than non-atomic increment, even when only a single thread is incrementing.1
This poor performance should not be a surprise, given the discussion in Chapter 3,
nor should it be a surprise that the performance of atomic increment gets slower as
the number of CPUs and threads increase, as shown in Figure 5.1. In this figure, the
horizontal dashed line resting on the x axis is the ideal performance that would be
achieved by a perfectly scalable algorithm: with such an algorithm, a given increment
would incur the same overhead that it would in a single-threaded program. Atomic
increment of a single global variable is clearly decidedly non-ideal, and gets multiple
orders of magnitude worse with additional CPUs.
Quick Quiz 5.9: Why doesn’t the horizontal dashed line on the x axis meet the diagonal line
at x = 1?
Quick Quiz 5.10: But atomic increment is still pretty fast. And incrementing a single variable
in a tight loop sounds pretty unrealistic to me, after all, most of the program’s execution should
be devoted to actually doing work, not accounting for the work it has done! Why should I care
about making this go faster?
more quickly than atomically incrementing the counter. Of course, if your only goal is to
make the counter increase quickly, an easier approach is to simply assign a large value to the
counter. Nevertheless, there is likely to be a role for algorithms that use carefully relaxed
notions of correctness in order to gain greater performance and scalability [And91, ACMS03,
Rin13, Ung11].
Edition.2-rc11
76 CHAPTER 5. COUNTING
Interconnect Interconnect
Cache Cache Cache Cache
CPU 4 CPU 5 CPU 6 CPU 7
For another perspective on global atomic increment, consider Figure 5.2. In order
for each CPU to get a chance to increment a given global variable, the cache line
containing that variable must circulate among all the CPUs, as shown by the red arrows.
Such circulation will take significant time, resulting in the poor performance seen in
Figure 5.1, which might be thought of as shown in Figure 5.3. The following sections
discuss high-performance counting, which avoids the delays inherent in such circulation.
Quick Quiz 5.11: But why can’t CPU designers simply ship the addition operation to the data,
avoiding the need to circulate the cache line containing the global variable being incremented?
Edition.2-rc11
5.2. STATISTICAL COUNTERS 77
Mark Twain
This section covers the common special case of statistical counters, where the count
is updated extremely frequently and the value is read out rarely, if ever. These will be
used to solve the network-packet counting problem posed in Quick Quiz 5.2.
5.2.1 Design
Statistical counting is typically handled by providing a counter per thread (or CPU, when
running in the kernel), so that each thread updates its own counter, as was foreshadowed
in Section 4.3.6 on page 70. The aggregate value of the counters is read out by simply
summing up all of the threads’ counters, relying on the commutative and associative
properties of addition. This is an example of the Data Ownership pattern that will be
introduced in Section 6.3.4 on page 128.
Quick Quiz 5.12: But doesn’t the fact that C’s “integers” are limited in size complicate things?
Such an array can be wrapped into per-thread primitives, as shown in Listing 5.3
(count_stat.c). Line 1 defines an array containing a set of per-thread counters of
type unsigned long named, creatively enough, counter.
Lines 3–8 show a function that increments the counters, using the __get_thread_
var() primitive to locate the currently running thread’s element of the counter
array. Because this element is modified only by the corresponding thread, non-atomic
increment suffices. However, this code uses WRITE_ONCE() to prevent destructive
Edition.2-rc11
78 CHAPTER 5. COUNTING
Interconnect Interconnect
Cache Cache Cache Cache
CPU 4 CPU 5 CPU 6 CPU 7
compiler optimizations. For but one example, the compiler is within its rights to use a
to-be-stored-to location as temporary storage, thus writing what would be for all intents
and purposes garbage to that location just before doing the desired store. This could
of course be rather confusing to anything attempting to read out the count. The use of
WRITE_ONCE() prevents this optimization and others besides.
Quick Quiz 5.14: What other nasty optimizations could GCC apply?
Lines 10–18 show a function that reads out the aggregate value of the counter, using
the for_each_thread() primitive to iterate over the list of currently running threads,
and using the per_thread() primitive to fetch the specified thread’s counter. This
code also uses READ_ONCE() to ensure that the compiler doesn’t optimize these loads
into oblivion. For but one example, a pair of consecutive calls to read_count()
might be inlined, and an intrepid optimizer might notice that the same locations were
being summed and thus incorrectly conclude that it would be simply wonderful to sum
them once and use the resulting value twice. This sort of optimization might be rather
frustrating to people expecting later read_count() calls to account for the activities of
other threads. The use of READ_ONCE() prevents this optimization and others besides.
Quick Quiz 5.15: How does the per-thread counter variable in Listing 5.3 get initialized?
Quick Quiz 5.16: How is the code in Listing 5.3 supposed to permit more than one counter?
This approach scales linearly with increasing number of updater threads invoking
inc_count(). As is shown by the green arrows on each CPU in Figure 5.4, the reason
for this is that each CPU can make rapid progress incrementing its thread’s variable,
without any expensive cross-system communication. As such, this section solves the
network-packet counting problem presented at the beginning of this chapter.
Quick Quiz 5.17: The read operation takes time to sum up the per-thread values, and
during that time, the counter could well be changing. This means that the value returned by
read_count() in Listing 5.3 will not necessarily be exact. Assume that the counter is being
incremented at rate r counts per unit time, and that read_count()’s execution consumes ∆
units of time. What is the expected error in the return value?
Edition.2-rc11
5.2. STATISTICAL COUNTERS 79
Edition.2-rc11
80 CHAPTER 5. COUNTING
Quick Quiz 5.20: Why on earth do we need something as heavyweight as a lock guarding the
summation in the function read_count() in Listing 5.4?
Edition.2-rc11
5.2. STATISTICAL COUNTERS 81
Quick Quiz 5.24: Won’t the single global thread in the function eventual() of Listing 5.5
be just as severe a bottleneck as a global lock would be?
Quick Quiz 5.25: Won’t the estimate returned by read_count() in Listing 5.5 become
increasingly inaccurate as the number of threads rises?
Quick Quiz 5.26: Given that in the eventually-consistent algorithm shown in Listing 5.5 both
reads and updates have extremely low overhead and are extremely scalable, why would anyone
bother with the implementation described in Section 5.2.2, given its costly read-side code?
Quick Quiz 5.27: What is the accuracy of the estimate returned by read_count() in
Listing 5.5?
5.2.5 Discussion
These three implementations show that it is possible to obtain near-uniprocessor
performance for statistical counters, despite running on a parallel machine.
Quick Quiz 5.28: What fundamental difference is there between counting packets and counting
the total number of bytes in the packets, given that the packets vary in size?
Edition.2-rc11
82 CHAPTER 5. COUNTING
Edition.2-rc11
5.3. APPROXIMATE LIMIT COUNTERS 83
Quick Quiz 5.29: Given that the reader must sum all the threads’ counters, this counter-read
operation could take a long time given large numbers of threads. Is there any way that the
increment operation can remain fast and scalable while allowing readers to also enjoy not only
reasonable performance and scalability, but also good accuracy?
Given what has been presented in this section, you should now be able to answer the
Quick Quiz about statistical counters for networking near the beginning of this chapter.
John Tukey
5.3.1 Design
One possible design for limit counters is to divide the limit of 10,000 by the number
of threads, and give each thread a fixed pool of structures. For example, given 100
threads, each thread would manage its own pool of 100 structures. This approach is
simple, and in some cases works well, but it does not handle the common case where
a given structure is allocated by one thread and freed by another [MS93]. On the one
hand, if a given thread takes credit for any structures it frees, then the thread doing most
of the allocating runs out of structures, while the threads doing most of the freeing
have lots of credits that they cannot use. On the other hand, if freed structures are
credited to the CPU that allocated them, it will be necessary for CPUs to manipulate
each others’ counters, which will require expensive atomic instructions or other means
of communicating between threads.2
In short, for many important workloads, we cannot fully partition the counter. Given
that partitioning the counters was what brought the excellent update-side performance
for the three schemes discussed in Section 5.2, this might be grounds for some pessimism.
However, the eventually consistent algorithm presented in Section 5.2.4 provides an
interesting hint. Recall that this algorithm kept two sets of books, a per-thread counter
variable for updaters and a global_count variable for readers, with an eventual()
thread that periodically updated global_count to be eventually consistent with the
values of the per-thread counter. The per-thread counter perfectly partitioned the
counter value, while global_count kept the full value.
2 That said, if each structure will always be freed by the same CPU (or thread) that
allocated it, then this simple partitioning approach works extremely well.
Edition.2-rc11
84 CHAPTER 5. COUNTING
For limit counters, we can use a variation on this theme where we partially partition
the counter. For example, consider four threads with each having not only a per-thread
counter, but also a per-thread maximum value (call it countermax).
But then what happens if a given thread needs to increment its counter, but counter
is equal to its countermax? The trick here is to move half of that thread’s counter
value to a globalcount, then increment counter. For example, if a given thread’s
counter and countermax variables were both equal to 10, we do the following:
Although this procedure still requires a global lock, that lock need only be acquired
once for every five increment operations, greatly reducing that lock’s level of contention.
We can reduce this contention as low as we wish by increasing the value of countermax.
However, the corresponding penalty for increasing the value of countermax is reduced
accuracy of globalcount. To see this, note that on a four-CPU system, if countermax
is equal to ten, globalcount will be in error by at most 40 counts. In contrast, if
countermax is increased to 100, globalcount might be in error by as much as 400
counts.
This raises the question of just how much we care about globalcount’s deviation
from the aggregate value of the counter, where this aggregate value is the sum of
globalcount and each thread’s counter variable. The answer to this question depends
on how far the aggregate value is from the counter’s limit (call it globalcountmax).
The larger the difference between these two values, the larger countermax can be
without risk of exceeding the globalcountmax limit. This means that the value of a
given thread’s countermax variable can be set based on this difference. When far from
the limit, the countermax per-thread variables are set to large values to optimize for
performance and scalability, while when close to the limit, these same variables are set
to small values to minimize the error in the checks against the globalcountmax limit.
This design is an example of parallel fastpath, which is an important design pattern
in which the common case executes with no expensive instructions and no interactions
between threads, but where occasional use is also made of a more conservatively
designed (and higher overhead) global algorithm. This design pattern is covered in
more detail in Section 6.4.
Edition.2-rc11
5.3. APPROXIMATE LIMIT COUNTERS 85
countermax 3
globalreserve
counter 3
countermax 2 counter 2
globalcountmax
countermax 1 counter 1
countermax 0
counter 0
globalcount
2. The sum of all threads’ countermax values must be less than or equal to
globalreserve.
3. Each thread’s counter must be less than or equal to that thread’s countermax.
Lines 1–18 show add_count(), which adds the specified value delta to the counter.
Line 3 checks to see if there is room for delta on this thread’s counter, and, if so,
line 4 adds it and line 5 returns success. This is the add_counter() fastpath, and it
does no atomic operations, references only per-thread variables, and should not incur
any cache misses.
Edition.2-rc11
86 CHAPTER 5. COUNTING
Edition.2-rc11
5.3. APPROXIMATE LIMIT COUNTERS 87
Quick Quiz 5.31: What is with the strange form of the condition on line 3 of Listing 5.7?
Why not the more intuitive form of the fastpath shown in Listing 5.8?
If the test on line 3 fails, we must access global variables, and thus must acquire
gblcnt_mutex on line 7, which we release on line 11 in the failure case or on line 16
in the success case. Line 8 invokes globalize_count(), shown in Listing 5.9,
which clears the thread-local variables, adjusting the global variables as needed, thus
simplifying global processing. (But don’t take my word for it, try coding it yourself!)
Lines 9 and 10 check to see if addition of delta can be accommodated, with the
meaning of the expression preceding the less-than sign shown in Figure 5.5 as the
difference in height of the two red (leftmost) bars. If the addition of delta cannot
be accommodated, then line 11 (as noted earlier) releases gblcnt_mutex and line 12
returns indicating failure.
Otherwise, we take the slowpath. Line 14 adds delta to globalcount, and then
line 15 invokes balance_count() (shown in Listing 5.9) in order to update both the
global and the per-thread variables. This call to balance_count() will usually set this
thread’s countermax to re-enable the fastpath. Line 16 then releases gblcnt_mutex
(again, as noted earlier), and, finally, line 17 returns indicating success.
Quick Quiz 5.32: Why does globalize_count() zero the per-thread variables, only to
later call balance_count() to refill them in Listing 5.7? Why not just leave the per-thread
variables non-zero?
Lines 20–36 show sub_count(), which subtracts the specified delta from the
counter. Line 22 checks to see if the per-thread counter can accommodate this
subtraction, and, if so, line 23 does the subtraction and line 24 returns success. These
lines form sub_count()’s fastpath, and, as with add_count(), this fastpath executes
no costly operations.
If the fastpath cannot accommodate subtraction of delta, execution proceeds to the
slowpath on lines 26–35. Because the slowpath must access global state, line 26 acquires
gblcnt_mutex, which is released either by line 29 (in case of failure) or by line 34 (in
case of success). Line 27 invokes globalize_count(), shown in Listing 5.9, which
again clears the thread-local variables, adjusting the global variables as needed. Line 28
checks to see if the counter can accommodate subtracting delta, and, if not, line 29
releases gblcnt_mutex (as noted earlier) and line 30 returns failure.
Quick Quiz 5.33: Given that globalreserve counted against us in add_count(), why
doesn’t it count for us in sub_count() in Listing 5.7?
Quick Quiz 5.34: Suppose that one thread invokes add_count() shown in Listing 5.7, and
then another thread invokes sub_count(). Won’t sub_count() return failure even though
the value of the counter is non-zero?
If, on the other hand, line 28 finds that the counter can accommodate subtracting
delta, we complete the slowpath. Line 32 does the subtraction and then line 33 invokes
balance_count() (shown in Listing 5.9) in order to update both global and per-thread
variables (hopefully re-enabling the fastpath). Then line 34 releases gblcnt_mutex,
and line 35 returns success.
Quick Quiz 5.35: Why have both add_count() and sub_count() in Listing 5.7? Why not
simply pass a negative number to add_count()?
Lines 38–50 show read_count(), which returns the aggregate value of the counter. It
acquires gblcnt_mutex on line 43 and releases it on line 48, excluding global operations
Edition.2-rc11
88 CHAPTER 5. COUNTING
from add_count() and sub_count(), and, as we will see, also excluding thread
creation and exit. Line 44 initializes local variable sum to the value of globalcount,
and then the loop spanning lines 45–47 sums the per-thread counter variables. Line 49
then returns the sum.
Listing 5.9 shows a number of utility functions used by the add_count(), sub_
count(), and read_count() primitives shown in Listing 5.7.
Lines 1–7 show globalize_count(), which zeros the current thread’s per-thread
counters, adjusting the global variables appropriately. It is important to note that this
function does not change the aggregate value of the counter, but instead changes how
the counter’s current value is represented. Line 3 adds the thread’s counter variable to
globalcount, and line 4 zeroes counter. Similarly, line 5 subtracts the per-thread
countermax from globalreserve, and line 6 zeroes countermax. It is helpful to
refer to Figure 5.5 when reading both this function and balance_count(), which is
next.
Lines 9–19 show balance_count(), which is roughly speaking the inverse of
globalize_count(). This function’s job is to set the current thread’s countermax
variable to the largest value that avoids the risk of the counter exceeding the
globalcountmax limit. Changing the current thread’s countermax variable of course
requires corresponding adjustments to counter, globalcount and globalreserve,
as can be seen by referring back to Figure 5.5. By doing this, balance_count()
maximizes use of add_count()’s and sub_count()’s low-overhead fastpaths. As with
Edition.2-rc11
5.3. APPROXIMATE LIMIT COUNTERS 89
globalize_count() balance_count()
cm 3
globalreserve
c 3
globalreserve
cm 3 cm 3
globalreserve
c 3 c 3
cm 2
c 2
cm 2 cm 2
c 2 c 2
cm 1 c 1
cm 1 c 1 cm 1 c 1
cm 0
c 0
cm 0 c 0
globalcount
globalcount
globalcount
Edition.2-rc11
90 CHAPTER 5. COUNTING
The rightmost configuration shows the relationship of these counters after balance_
count() is executed, again by thread 0. One-quarter of the remaining count, denoted
by the vertical line extending up from all three configurations, is added to thread 0’s
countermax and half of that to thread 0’s counter. The amount added to thread 0’s
counter is also subtracted from globalcount in order to avoid changing the overall
value of the counter (which is again the sum of globalcount and the three threads’
counter variables), again as indicated by the lowermost of the two dotted lines
connecting the center and rightmost configurations. The globalreserve variable
is also adjusted so that this variable remains equal to the sum of the four threads’
countermax variables. Because thread 0’s counter is less than its countermax,
thread 0 can once again increment the counter locally.
Quick Quiz 5.37: In Figure 5.6, even though a quarter of the remaining count up to the limit
is assigned to thread 0, only an eighth of the remaining count is consumed, as indicated by the
uppermost dotted line connecting the center and the rightmost configurations. Why is that?
Edition.2-rc11
5.4. EXACT LIMIT COUNTERS 91
Unknown
To solve the exact structure-allocation limit problem noted in Quick Quiz 5.4, we need a
limit counter that can tell exactly when its limits are exceeded. One way of implementing
such a limit counter is to cause threads that have reserved counts to give them up. One
way to do this is to use atomic instructions. Of course, atomic instructions will slow
down the fastpath, but on the other hand, it would be silly not to at least give them a try.
Edition.2-rc11
92 CHAPTER 5. COUNTING
The variables and access functions for a simple atomic limit counter are shown in
Listing 5.12 (count_lim_atomic.c). The counter and countermax variables in
earlier algorithms are combined into the single variable counterandmax shown on
line 1, with counter in the upper half and countermax in the lower half. This variable
is of type atomic_t, which has an underlying representation of int.
Lines 2–6 show the definitions for globalcountmax, globalcount,
globalreserve, counterp, and gblcnt_mutex, all of which take on roles simi-
lar to their counterparts in Listing 5.10. Line 7 defines CM_BITS, which gives the
number of bits in each half of counterandmax, and line 8 defines MAX_COUNTERMAX,
which gives the maximum value that may be held in either half of counterandmax.
Quick Quiz 5.39: In what way does line 7 of Listing 5.12 violate the C standard?
Edition.2-rc11
5.4. EXACT LIMIT COUNTERS 93
Quick Quiz 5.43: Why would the atomic_cmpxchg() primitive at lines 13–14 of Listing 5.13
ever fail? After all, we picked up its old value on line 9 and have not changed it!
Edition.2-rc11
94 CHAPTER 5. COUNTING
Edition.2-rc11
5.4. EXACT LIMIT COUNTERS 95
Edition.2-rc11
96 CHAPTER 5. COUNTING
The code for flush_local_count(), which moves all threads’ local counter state
to the global counter, is shown on lines 14–32. Line 22 checks to see if the value of
globalreserve permits any per-thread counts, and, if not, line 23 returns. Otherwise,
line 24 initializes local variable zero to a combined zeroed counter and countermax.
The loop spanning lines 25–31 sequences through each thread. Line 26 checks to see if
the current thread has counter state, and, if so, lines 27–30 move that state to the global
counters. Line 27 atomically fetches the current thread’s state while replacing it with
zero. Line 28 splits this state into its counter (in local variable c) and countermax (in
local variable cm) components. Line 29 adds this thread’s counter to globalcount,
while line 30 subtracts this thread’s countermax from globalreserve.
Quick Quiz 5.44: What stops a thread from simply refilling its counterandmax variable
immediately after flush_local_count() on line 14 of Listing 5.15 empties it?
Quick Quiz 5.45: What prevents concurrent execution of the fastpath of either add_count()
or sub_count() from interfering with the counterandmax variable while flush_local_
count() is accessing it on line 27 of Listing 5.15?
Lines 1–22 on Listing 5.16 show the code for balance_count(), which refills
the calling thread’s local counterandmax variable. This function is quite similar
Edition.2-rc11
5.4. EXACT LIMIT COUNTERS 97
IDLE
need no
flushed
flush count
!counting
REQ READY
done
counting
counting
ACK
to that of the preceding algorithms, with changes required to handle the merged
counterandmax variable. Detailed analysis of the code is left as an exercise for the
reader, as it is with the count_register_thread() function starting on line 24 and
the count_unregister_thread() function starting on line 33.
Quick Quiz 5.46: Given that the atomic_set() primitive does a simple store to the specified
atomic_t, how can line 21 of balance_count() in Listing 5.16 work correctly in face of
concurrent flush_local_count() updates to this variable?
Edition.2-rc11
98 CHAPTER 5. COUNTING
cannot accommodate the request, the corresponding slowpath sets each thread’s theft
state to REQ (unless that thread has no count, in which case it transitions directly to
READY). Only the slowpath, which holds the gblcnt_mutex lock, is permitted to
transition from the IDLE state, as indicated by the green color.3 The slowpath then sends
a signal to each thread, and the corresponding signal handler checks the corresponding
thread’s theft and counting variables. If the theft state is not REQ, then the signal
handler is not permitted to change the state, and therefore simply returns. Otherwise, if
the counting variable is set, indicating that the current thread’s fastpath is in progress,
the signal handler sets the theft state to ACK, otherwise to READY.
If the theft state is ACK, only the fastpath is permitted to change the theft state,
as indicated by the blue color. When the fastpath completes, it sets the theft state to
READY.
Once the slowpath sees a thread’s theft state is READY, the slowpath is permitted
to steal that thread’s count. The slowpath then sets that thread’s theft state to IDLE.
Quick Quiz 5.48: In Figure 5.7, why is the REQ theft state colored red?
Quick Quiz 5.49: In Figure 5.7, what is the point of having separate REQ and ACK theft
states? Why not simplify the state machine by collapsing them into a single REQACK state?
Then whichever of the signal handler or the fastpath gets there first could set the state to READY.
3 For those with black-and-white versions of this book, IDLE and READY are green,
Edition.2-rc11
5.4. EXACT LIMIT COUNTERS 99
theft state is REQ, and, if not returns without change. Line 13 executes a memory
barrier to ensure that the sampling of the theft variable happens before any change to
that variable. Line 14 sets the theft state to ACK, and, if line 15 sees that this thread’s
fastpaths are not running, line 16 sets the theft state to READY.
Quick Quiz 5.50: In Listing 5.18’s function flush_local_count_sig(), why are there
READ_ONCE() and WRITE_ONCE() wrappers around the uses of the theft per-thread variable?
Quick Quiz 5.52: In Listing 5.18, why doesn’t line 33 check for the current thread sending
itself a signal?
Quick Quiz 5.53: The code shown in Listings 5.17 and 5.18 works with GCC and POSIX.
What would be required to make it also conform to the ISO C standard?
The loop spanning lines 35–48 waits until each thread reaches READY state, then steals
that thread’s count. Lines 36–37 skip any non-existent threads, and the loop spanning
lines 38–42 waits until the current thread’s theft state becomes READY. Line 39
blocks for a millisecond to avoid priority-inversion problems, and if line 40 determines
that the thread’s signal has not yet arrived, line 41 resends the signal. Execution reaches
line 43 when the thread’s theft state becomes READY, so lines 43–46 do the thieving.
Line 47 then sets the thread’s theft state back to IDLE.
Quick Quiz 5.54: In Listing 5.18, why does line 41 resend the signal?
Edition.2-rc11
100 CHAPTER 5. COUNTING
Edition.2-rc11
5.4. EXACT LIMIT COUNTERS 101
Otherwise, we fall through to the slowpath starting at line 21. The structure of the
slowpath is similar to those of earlier examples, so its analysis is left as an exercise
to the reader. Similarly, the structure of sub_count() on Listing 5.20 is the same as
that of add_count(), so the analysis of sub_count() is also left as an exercise for the
reader, as is the analysis of read_count() in Listing 5.21.
Lines 1–12 of Listing 5.22 show count_init(), which set up flush_local_
count_sig() as the signal handler for SIGUSR1, enabling the pthread_kill() calls
in flush_local_count() to invoke flush_local_count_sig(). The code for
thread registry and unregistry is similar to that of earlier examples, so its analysis is left
as an exercise for the reader.
Edition.2-rc11
102 CHAPTER 5. COUNTING
Quick Quiz 5.55: Not only are POSIX signals slow, sending one to each thread simply does
not scale. What would you do if you had (say) 10,000 threads and needed the read side to be
fast?
This is but one reason why high-quality APIs are so important: they permit im-
plementations to be changed as required by ever-changing hardware performance
characteristics.
Quick Quiz 5.56: What if you want an exact limit counter to be exact only for its lower limit,
but to allow the upper limit to be inexact?
Edition.2-rc11
5.4. EXACT LIMIT COUNTERS 103
Although a biased counter can be quite helpful and useful, it is only a partial solution
to the removable I/O device access-count problem called out on page 73. When
attempting to remove a device, we must not only know the precise number of current
I/O accesses, we also need to prevent any future accesses from starting. One way to
accomplish this is to read-acquire a reader-writer lock when updating the counter, and to
write-acquire that same reader-writer lock when checking the counter. Code for doing
I/O might be as follows:
Edition.2-rc11
104 CHAPTER 5. COUNTING
1 read_lock(&mylock);
2 if (removing) {
3 read_unlock(&mylock);
4 cancel_io();
5 } else {
6 add_count(1);
7 read_unlock(&mylock);
8 do_io();
9 sub_count(1);
10 }
Line 1 read-acquires the lock, and either line 3 or 7 releases it. Line 2 checks to see
if the device is being removed, and, if so, line 3 releases the lock and line 4 cancels
the I/O, or takes whatever action is appropriate given that the device is to be removed.
Otherwise, line 6 increments the access count, line 7 releases the lock, line 8 performs
the I/O, and line 9 decrements the access count.
Quick Quiz 5.58: This is ridiculous! We are read-acquiring a reader-writer lock to update the
counter? What are you playing at???
1 write_lock(&mylock);
2 removing = 1;
3 sub_count(mybias);
4 write_unlock(&mylock);
5 while (read_count() != 0) {
6 poll(NULL, 0, 1);
7 }
8 remove_device();
Line 1 write-acquires the lock and line 4 releases it. Line 2 notes that the device is
being removed, and the loop spanning lines 5–7 waits for any I/O operations to complete.
Finally, line 8 does any additional processing needed to prepare for device removal.
Quick Quiz 5.59: What other issues would need to be accounted for in a real system?
Douglas R. Hofstadter
This chapter has presented the reliability, performance, and scalability problems with
traditional counting primitives. The C-language ++ operator is not guaranteed to
function reliably in multithreaded code, and atomic operations to a single variable
neither perform nor scale well. This chapter therefore presented a number of counting
algorithms that perform and scale extremely well in certain special cases.
It is well worth reviewing the lessons from these counting algorithms. To that end,
Section 5.5.1 summarizes performance and scalability, Section 5.5.2 discusses the
need for specialization, and finally, Section 5.5.3 enumerates lessons learned and calls
attention to later chapters that will expand on these lessons.
Edition.2-rc11
5.5. PARALLEL COUNTING DISCUSSION 105
Exact?
Reads (ns)
Algorithm Updates
(count_*.c) Section (ns) 1 CPU 8 CPUs 64 CPUs 420 CPUs
stat 5.2.2 6.3 294 303 315 612
stat_eventual 5.2.4 6.4 1 1 1 1
end 5.2.3 2.9 301 6,309 147,594 239,683
end_rcu 13.5.1 2.9 454 481 508 2,317
lim 5.3.2 N 3.2 435 6,678 156,175 239,422
lim_app 5.3.4 N 2.4 485 7,041 173,108 239,682
lim_atomic 5.4.1 Y 19.7 513 7,085 199,957 239,450
lim_sig 5.4.4 Y 4.7 519 6,805 120,000 238,811
Quick Quiz 5.60: On the count_stat.c row of Table 5.1, we see that the read-side scales
linearly with the number of threads. How is that possible given that the more threads there are,
the more per-thread counters must be summed up?
Quick Quiz 5.61: Even on the fourth row of Table 5.1, the read-side performance of these
statistical counter implementations is pretty horrible. So why bother with them?
The bottom half of Table 5.1 shows the performance of the parallel limit-counting
algorithms. Exact enforcement of the limits incurs a substantial update-side performance
penalty, although on this x86 system that penalty can be reduced by substituting signals
for atomic operations. All of these implementations suffer from read-side lock contention
in the face of concurrent readers.
Quick Quiz 5.62: Given the performance data shown in the bottom half of Table 5.1, we
should always prefer signals over atomic operations, right?
Quick Quiz 5.63: Can advanced techniques be applied to address the lock contention for
readers seen in the bottom half of Table 5.1?
In short, this chapter has demonstrated a number of counting algorithms that perform
and scale extremely well in a number of special cases. But must our parallel counting
be confined to special cases? Wouldn’t it be better to have a general algorithm that
operated efficiently in all cases? The next section looks at these questions.
Edition.2-rc11
106 CHAPTER 5. COUNTING
This problem is not specific to arithmetic. Suppose you need to store and query data.
Should you use an ASCII file? XML? A relational database? A linked list? A dense
array? A B-tree? A radix tree? Or one of the plethora of other data structures and
environments that permit data to be stored and queried? It depends on what you need
to do, how fast you need it done, and how large your data set is—even on sequential
systems.
Similarly, if you need to count, your solution will depend on how large of numbers
you need to work with, how many CPUs need to be manipulating a given number
concurrently, how the number is to be used, and what level of performance and scalability
you will need.
Nor is this problem specific to software. The design for a bridge meant to allow people
to walk across a small brook might be a simple as a single wooden plank. But you would
probably not use a plank to span the kilometers-wide mouth of the Columbia River, nor
would such a design be advisable for bridges carrying concrete trucks. In short, just
as bridge design must change with increasing span and load, so must software design
change as the number of CPUs increases. That said, it would be good to automate this
process, so that the software adapts to changes in hardware configuration and in workload.
There has in fact been some research into this sort of automation [AHS+ 03, SAH+ 03],
and the Linux kernel does some boot-time reconfiguration, including limited binary
rewriting. This sort of adaptation will become increasingly important as the number of
CPUs on mainstream systems continues to increase.
In short, as discussed in Chapter 3, the laws of physics constrain parallel software
just as surely as they constrain mechanical artifacts such as bridges. These constraints
force specialization, though in the case of software it might be possible to automate the
choice of specialization to fit the hardware and workload in question.
Of course, even generalized counting is quite specialized. We need to do a great
number of other things with computers. The next section relates what we have learned
from counters to topics taken up later in this book.
Edition.2-rc11
5.5. PARALLEL COUNTING DISCUSSION 107
The examples in this chapter have shown that an important scalability and performance
tool is partitioning. The counters might be fully partitioned, as in the statistical counters
discussed in Section 5.2, or partially partitioned as in the limit counters discussed in
Sections 5.3 and 5.4. Partitioning will be considered in far greater depth in Chapter 6,
and partial parallelization in particular in Section 6.4, where it is called parallel fastpath.
Quick Quiz 5.65: But if we are going to have to partition everything, why bother with
shared-memory multithreading? Why not just partition the problem completely and run as
multiple processes, each in its own address space?
The partially partitioned counting algorithms used locking to guard the global data,
and locking is the subject of Chapter 7. In contrast, the partitioned data tended to be fully
under the control of the corresponding thread, so that no synchronization whatsoever
was required. This data ownership will be introduced in Section 6.3.4 and discussed in
more detail in Chapter 8.
Because integer addition and subtraction are extremely cheap compared to typical
synchronization operations, achieving reasonable scalability requires synchronization
operations be used sparingly. One way of achieving this is to batch the addition and
subtraction operations, so that a great many of these cheap operations are handled by
a single synchronization operation. Batching optimizations of one sort or another are
used by each of the counting algorithms listed in Table 5.1.
Finally, the eventually consistent statistical counter discussed in Section 5.2.4 showed
how deferring activity (in that case, updating the global counter) can provide substantial
performance and scalability benefits. This approach allows common case code to use
much cheaper synchronization operations than would otherwise be possible. Chapter 9
will examine a number of additional ways that deferral can improve performance,
scalability, and even real-time response.
Summarizing the summary:
1. Partitioning promotes performance and scalability.
2. Partial partitioning, that is, partitioning applied only to common code paths, works
almost as well.
3. Partial partitioning can be applied to code (as in Section 5.2’s statistical counters’
partitioned updates and non-partitioned reads), but also across time (as in Sec-
tion 5.3’s and Section 5.4’s limit counters running fast when far from the limit, but
slowly when close to the limit).
4. Partitioning across time often batches updates locally in order to reduce the number
of expensive global operations, thereby decreasing synchronization overhead, in
turn improving performance and scalability. All the algorithms shown in Table 5.1
make heavy use of batching.
5. Read-only code paths should remain read-only: Spurious synchronization writes
to shared memory kill performance and scalability, as seen in the count_end.c
row of Table 5.1.
6. Judicious use of delay promotes performance and scalability, as seen in Sec-
tion 5.2.4.
7. Parallel performance and scalability is usually a balancing act: Beyond a certain
point, optimizing some code paths will degrade others. The count_stat.c and
count_end_rcu.c rows of Table 5.1 illustrate this point.
Edition.2-rc11
108 CHAPTER 5. COUNTING
Batch
Work
Partitioning
Resource
Parallel
Partitioning and
Access Control Replication
Interacting
With Hardware
Weaken Partition
8. Different levels of performance and scalability will affect algorithm and data-
structure design, as do a large number of other factors. Figure 5.1 illustrates this
point: Atomic increment might be completely acceptable for a two-CPU system,
but be completely inadequate for an eight-CPU system.
Summarizing still further, we have the “big three” methods of increasing performance
and scalability, namely (1) partitioning over CPUs or threads, (2) batching so that more
work can be done by each expensive synchronization operations, and (3) weakening
synchronization operations where feasible. As a rough rule of thumb, you should
apply these methods in this order, as was noted earlier in the discussion of Figure 2.6
on page 22. The partitioning optimization applies to the “Resource Partitioning and
Replication” bubble, the batching optimization to the “Work Partitioning” bubble,
and the weakening optimization to the “Parallel Access Control” bubble, as shown
in Figure 5.8. Of course, if you are using special-purpose hardware such as digital
signal processors (DSPs), field-programmable gate arrays (FPGAs), or general-purpose
graphical processing units (GPGPUs), you may need to pay close attention to the
“Interacting With Hardware” bubble throughout the design process. For example, the
structure of a GPGPU’s hardware threads and memory connectivity might richly reward
very careful partitioning and batching design decisions.
In short, as noted at the beginning of this chapter, the simplicity of counting have
allowed us to explore many fundamental concurrency issues without the distraction of
complex synchronization primitives or elaborate data structures. Such synchronization
primitives and data structures are covered in later chapters.
Edition.2-rc11
Divide and rule.
Philip II of Macedon
Chapter 6
Partitioning and
Synchronization Design
This chapter describes how to design software to take advantage of modern commodity
multicore systems by using idioms, or “design patterns” [Ale79, GHJV95, SSRB00], to
balance performance, scalability, and response time. Correctly partitioned problems lead
to simple, scalable, and high-performance solutions, while poorly partitioned problems
result in slow and complex solutions. This chapter will help you design partitioning
into your code, with some discussion of batching and weakening as well. The word
“design” is very important: You should partition first, batch second, weaken third, and
code fourth. Changing this order often leads to poor performance and scalability along
with great frustration.1
To this end, Section 6.1 presents partitioning exercises, Section 6.2 reviews parti-
tionability design criteria, Section 6.3 discusses synchronization granularity selection,
Section 6.4 overviews important parallel-fastpath design patterns that provide speed
and scalability on common-case fastpaths while using simpler less-scalable “slow
path” fallbacks for unusual situations, and finally Section 6.5 takes a brief look beyond
partitioning.
Karl Popper
Although partitioning is more widely understood than it was in the early 2000s, its value
is still underappreciated. Section 6.1.1 therefore takes more highly parallel look at the
classic Dining Philosophers problem and Section 6.1.2 revisits the double-ended queue.
1 That other great dodge around the Laws of Physics, read-only replication, is covered in
Chapter 9.
109
Edition.2-rc11
110 CHAPTER 6. PARTITIONING AND SYNCHRONIZATION DESIGN
P1
P5 P2
P4 P3
Edition.2-rc11
6.1. PARTITIONING EXERCISES 111
P1
5 1
P5 P2
4 2
P4 P3
1990s.3 More recent solutions number the forks as shown in Figure 6.3. Each philosopher
picks up the lowest-numbered fork next to his or her plate, then picks up the other fork.
The philosopher sitting in the uppermost position in the diagram thus picks up the
leftmost fork first, then the rightmost fork, while the rest of the philosophers instead
pick up their rightmost fork first. Because two of the philosophers will attempt to pick
up fork 1 first, and because only one of those two philosophers will succeed, there will
be five forks available to four philosophers. At least one of these four will have two
forks, and will thus be able to eat.
This general technique of numbering resources and acquiring them in numerical
order is heavily used as a deadlock-prevention technique. However, it is easy to imagine
a sequence of events that will result in only one philosopher eating at a time even though
all are hungry:
2. P3 picks up fork 2.
3. P4 picks up fork 3.
4. P5 picks up fork 4.
5. P5 picks up fork 5 and eats.
In short, this algorithm can result in only one philosopher eating at a given time, even
when all five philosophers are hungry, despite the fact that there are more than enough
forks for two philosophers to eat concurrently. It should be possible to do better than
this!
3 It is all too easy to denigrate Dijkstra from the viewpoint of the year 2021, more than
50 years after the fact. If you still feel the need to denigrate Dijkstra, my advice is to publish
something, wait 50 years, and then see how well your ideas stood the test of time.
Edition.2-rc11
112 CHAPTER 6. PARTITIONING AND SYNCHRONIZATION DESIGN
P1
P4 P2
P3
One approach is shown in Figure 6.4, which includes four philosophers rather than five
to better illustrate the partition technique. Here the upper and rightmost philosophers
share a pair of forks, while the lower and leftmost philosophers share another pair of
forks. If all philosophers are simultaneously hungry, at least two will always be able to
eat concurrently. In addition, as shown in the figure, the forks can now be bundled so
that the pair are picked up and put down simultaneously, simplifying the acquisition and
release algorithms.
Quick Quiz 6.1: Is there a better solution to the Dining Philosophers Problem?
Edition.2-rc11
6.1. PARTITIONING EXERCISES 113
Lock L Lock R
Header L Header R
Lock L Lock R
Header L 0 Header R
Lock L Lock R
Header L 0 1 Header R
Lock L Lock R
Header L 0 1 2 Header R
Lock L Lock R
Header L 0 1 2 3 Header R
Lock L Lock R
DEQ L DEQ R
with this approach is that the two locks’ domains must overlap when there are fewer
than four elements on the list. This overlap is due to the fact that removing any given
element affects not only that element, but also its left- and right-hand neighbors. These
domains are indicated by color in the figure, with blue with downward stripes indicating
the domain of the left-hand lock, red with upward stripes indicating the domain of the
right-hand lock, and purple (with no stripes) indicating overlapping domains. Although
it is possible to create an algorithm that works this way, the fact that it has no fewer than
five special cases should raise a big red flag, especially given that concurrent activity at
the other end of the list can shift the queue from one special case to another at any time.
It is far better to consider other designs.
Edition.2-rc11
114 CHAPTER 6. PARTITIONING AND SYNCHRONIZATION DESIGN
Index L
Index R
Lock L Lock R
1. If holding the right-hand lock, release it and acquire the left-hand lock.
Quick Quiz 6.3: In this compound double-ended queue implementation, what should be done
if the queue has become non-empty while releasing and reacquiring the lock?
Edition.2-rc11
6.1. PARTITIONING EXERCISES 115
R1
Index L Index R
Enq 3R
R4 R1 R2 R3
Index L Index R
Enq 3L1R
R4 R5 R2 R3
L0 R1 L −2 L −1
Index L Index R
the state after three more elements have been right-enqueued. As you can see, the
indexes are back to their initial states (see Figure 6.7), however, each hash chain is
now non-empty. The lower portion of this figure shows the state after three additional
elements have been left-enqueued and an additional element has been right-enqueued.
From the last state shown in Figure 6.8, a left-dequeue operation would return element
“L−2 ” and leave the left-hand index referencing hash chain 2, which would then contain
only a single element (“R2 ”). In this state, a left-enqueue running concurrently with a
right-enqueue would result in lock contention, but the probability of such contention
can be reduced to arbitrarily low levels by using a larger hash table.
Figure 6.9 shows how 16 elements would be organized in a four-hash-bucket parallel
double-ended queue. Each underlying single-lock double-ended queue holds a one-
quarter slice of the full parallel double-ended queue.
Edition.2-rc11
116 CHAPTER 6. PARTITIONING AND SYNCHRONIZATION DESIGN
R4 R5 R6 R7
L0 R1 R2 R3
Listing 6.1 shows the corresponding C-language data structure, assuming an existing
struct deq that provides a trivially locked double-ended-queue implementation. This
data structure contains the left-hand lock on line 2, the left-hand index on line 3,
the right-hand lock on line 4 (which is cache-aligned in the actual implementation),
the right-hand index on line 5, and, finally, the hashed array of simple lock-based
double-ended queues on line 6. A high-performance implementation would of course
use padding or special alignment directives to avoid false sharing.
Listing 6.2 (lockhdeq.c) shows the implementation of the enqueue and dequeue
functions.4 Discussion will focus on the left-hand operations, as the right-hand
operations are trivially derived from them.
Lines 1–13 show pdeq_pop_l(), which left-dequeues and returns an element if
possible, returning NULL otherwise. Line 6 acquires the left-hand spinlock, and line 7
computes the index to be dequeued from. Line 8 dequeues the element, and, if line 9
finds the result to be non-NULL, line 10 records the new left-hand index. Either way,
line 11 releases the lock, and, finally, line 12 returns the element if there was one, or
NULL otherwise.
Lines 29–38 show pdeq_push_l(), which left-enqueues the specified element.
Line 33 acquires the left-hand lock, and line 34 picks up the left-hand index. Line 35
left-enqueues the specified element onto the double-ended queue indexed by the left-hand
index. Line 36 then updates the left-hand index and line 37 releases the lock.
As noted earlier, the right-hand operations are completely analogous to their left-
handed counterparts, so their analysis is left as an exercise for the reader.
Quick Quiz 6.4: Is the hashed double-ended queue a good solution? Why or why not?
Edition.2-rc11
6.1. PARTITIONING EXERCISES 117
Edition.2-rc11
118 CHAPTER 6. PARTITIONING AND SYNCHRONIZATION DESIGN
Quick Quiz 6.5: Move all the elements to the queue that became empty? In what possible
universe is this brain-dead solution in any way optimal???
Edition.2-rc11
6.1. PARTITIONING EXERCISES 119
Quick Quiz 6.8: Surely the left-hand lock must sometimes be available!!! So why is it
necessary that line 25 of Listing 6.3 unconditionally release the right-hand lock?
(DCAS) instructions are not needed for lock-free implementations of double-ended queues.
Instead, the common compare-and-swap (e.g., x86 cmpxchg) suffices.
Edition.2-rc11
120 CHAPTER 6. PARTITIONING AND SYNCHRONIZATION DESIGN
Quick Quiz 6.10: Why are there not one but two solutions to the double-ended queue problem?
Quick Quiz 6.12: Is there a significantly better way of handling concurrency for double-ended
queues?
These two examples show just how powerful partitioning can be in devising parallel
algorithms. Section 6.3.5 looks briefly at a third example, matrix multiply. However, all
three of these examples beg for more and better design criteria for parallel programs, a
topic taken up in the next section.
6 In short, a linearization point is a single point within a given function where that
function can be said to have taken effect. In this lock-based implementation, the linearization
points can be said to be anywhere within the critical section that does the work.
7 Nir Shavit produced relaxed stacks for roughly the same reasons [Sha11]. This situation
leads some to believe that the linearization points are useful to theorists rather than developers,
and leads others to wonder to what extent the designers of such data structures and algorithms
were considering the needs of their users.
Edition.2-rc11
6.2. DESIGN CRITERIA 121
Persian proverb
One way to obtain the best performance and scalability is to simply hack away until
you converge on the best possible parallel program. Unfortunately, if your program is
other than microscopically tiny, the space of possible parallel programs is so huge that
convergence is not guaranteed in the lifetime of the universe. Besides, what exactly is
the “best possible parallel program”? After all, Section 2.2 called out no fewer than
three parallel-programming goals of performance, productivity, and generality, and
the best possible performance will likely come at a cost in terms of productivity and
generality. We clearly need to be able to make higher-level choices at design time in
order to arrive at an acceptably good parallel program before that program becomes
obsolete.
However, more detailed design criteria are required to actually produce a real-world
design, a task taken up in this section. This being the real world, these criteria often
conflict to a greater or lesser degree, requiring that the designer carefully balance the
resulting tradeoffs.
As such, these criteria may be thought of as the “forces” acting on the design, with
particularly good tradeoffs between these forces being called “design patterns” [Ale79,
GHJV95].
The design criteria for attaining the three parallel-programming goals are speedup,
contention, overhead, read-to-write ratio, and complexity:
Speedup: As noted in Section 2.2, increased performance is the major reason to go to
all of the time and trouble required to parallelize it. Speedup is defined to be the
ratio of the time required to run a sequential version of the program to the time
required to run a parallel version.
Contention: If more CPUs are applied to a parallel program than can be kept busy by
that program, the excess CPUs are prevented from doing useful work by contention.
This may be lock contention, memory contention, or a host of other performance
killers.
Work-to-Synchronization Ratio: A uniprocessor, single-threaded, non-preemptible,
and non-interruptible8 version of a given parallel program would not need any
synchronization primitives. Therefore, any time consumed by these primitives (in-
cluding communication cache misses as well as message latency, locking primitives,
atomic instructions, and memory barriers) is overhead that does not contribute
directly to the useful work that the program is intended to accomplish. Note that
the important measure is the relationship between the synchronization overhead
and the overhead of the code in the critical section, with larger critical sections
able to tolerate greater synchronization overhead. The work-to-synchronization
ratio is related to the notion of synchronization efficiency.
Read-to-Write Ratio: A data structure that is rarely updated may often be replicated
rather than partitioned, and furthermore may be protected with asymmetric
8 Either by masking interrupts or by being oblivious to them.
Edition.2-rc11
122 CHAPTER 6. PARTITIONING AND SYNCHRONIZATION DESIGN
9 A real-world parallel system will be subject to many additional design criteria, such as
Edition.2-rc11
6.3. SYNCHRONIZATION GRANULARITY 123
Sequential
Program
Partition Batch
Code
Locking
Partition Batch
Data
Locking
Own Disown
Data
Ownership
number of times that the primitives are invoked. This can be accomplished by
batching critical sections, using data ownership (see Chapter 8), using asymmetric
primitives (see Section 9), or by using a coarse-grained design such as code locking.
4. If the critical sections have high overhead compared to the primitives guarding
them, the best way to improve speedup is to increase parallelism by moving to
reader/writer locking, data locking, asymmetric, or data ownership.
5. If the critical sections have high overhead compared to the primitives guarding them
and the data structure being guarded is read much more often than modified, the
best way to increase parallelism is to move to reader/writer locking or asymmetric
primitives.
6. Many changes that improve SMP performance, for example, reducing lock con-
tention, also improve real-time latencies [McK05c].
Quick Quiz 6.13: Don’t all these problems with critical sections mean that we should just
always use non-blocking synchronization [Her90], which don’t have critical sections?
It is worth reiterating that contention has many guises, including lock contention,
memory contention, cache overflow, thermal throttling, and much else besides. This
chapter looks primarily at lock and memory contention.
Harry F. Banks
Figure 6.10 gives a pictorial view of different levels of synchronization granularity, each
of which is described in one of the following sections. These sections focus primarily
on locking, but similar granularity issues arise with all forms of synchronization.
Edition.2-rc11
124 CHAPTER 6. PARTITIONING AND SYNCHRONIZATION DESIGN
10000
100
10
0.1
1975
1980
1985
1990
1995
2000
2005
2010
2015
2020
Year
Figure 6.11: MIPS/Clock-Frequency Trend for Intel CPUs
10 This plot shows clock frequencies for newer CPUs theoretically capable of retiring
one or more instructions per clock, and MIPS for older CPUs requiring multiple clocks to
execute even the simplest instruction. The reason for taking this approach is that the newer
CPUs’ ability to retire multiple instructions per clock is typically limited by memory-system
performance.
11 The examples in this section are taken from Hart et al. [HMB06], adapted for clarity by
Edition.2-rc11
6.3. SYNCHRONIZATION GRANULARITY 125
1x106
100000 Ethernet
Relative Performance
10000
1000
10
0.1
1970
1975
1980
1985
1990
1995
2000
2005
2010
2015
2020
Year
Figure 6.12: Ethernet Bandwidth vs. Intel x86 CPU Performance
Edition.2-rc11
126 CHAPTER 6. PARTITIONING AND SYNCHRONIZATION DESIGN
12 If your program instead has locks in data structures, or, in the case of Java, uses classes
with synchronized instances, you are instead using “data locking”, described in Section 6.3.3.
Edition.2-rc11
6.3. SYNCHRONIZATION GRANULARITY 127
toy
Edition.2-rc11
128 CHAPTER 6. PARTITIONING AND SYNCHRONIZATION DESIGN
1. Any variables accessible by only one CPU or thread (such as auto variables in C
and C++) are owned by that CPU or process.
Edition.2-rc11
6.3. SYNCHRONIZATION GRANULARITY 129
toy
yot
toy
toy
toy
toy
toy
Edition.2-rc11
130 CHAPTER 6. PARTITIONING AND SYNCHRONIZATION DESIGN
can be as simple as the sequential-program case shown in Listing 6.4. Such situations
are often referred to as “embarrassingly parallel”, and, in the best case, resemble the
situation previously shown in Figure 6.14.
Another important instance of data ownership occurs when the data is read-only, in
which case, all threads can “own” it via replication.
Data ownership will be presented in more detail in Chapter 8.
λ = nλ0 (6.1)
Here, n is the number of CPUs and λ0 is the transaction-processing capability of a
single CPU. Note that the expected time for a single CPU to execute a single transaction
in the absence of contention is 1/λ0 .
Because the CPUs have to “wait in line” behind each other to get their chance to
increment the single shared variable, we can use the M/M/1 queueing-model expression
for the expected total waiting time:
1
T= (6.2)
µ−λ
13 Of course, if there are 8 CPUs all incrementing the same shared variable, then each
CPU must wait at least 35 nanoseconds for each of the other CPUs to do its increment before
consuming an additional 5 nanoseconds doing its own increment. In fact, the wait will be
longer due to the need to move the variable from one CPU to another.
Edition.2-rc11
6.3. SYNCHRONIZATION GRANULARITY 131
Synchronization Efficiency
1
0.9
0.8
0.7
100
0.6
0.5 75
0.4 50
0.3 25
0.2 10
0.1
10
20
30
40
50
60
70
80
90
100
Number of CPUs (Threads)
Figure 6.16: Synchronization Efficiency
1
T= (6.3)
µ − nλ0
Now, the efficiency is just the ratio of the time required to process a transaction
in absence of synchronization (1/λ0 ) to the time required including synchronization
(T + 1/λ0 ):
1/λ0
e= (6.4)
T + 1/λ0
Substituting the above value for T and simplifying:
µ
λ0 −n
e= µ (6.5)
λ0 − (n − 1)
But the value of µ/λ0 is just the ratio of the time required to process the transaction
(absent synchronization overhead) to that of the synchronization overhead itself (absent
contention). If we call this ratio f , we have:
f −n
e= (6.6)
f − (n − 1)
Figure 6.16 plots the synchronization efficiency e as a function of the number of
CPUs/threads n for a few values of the overhead ratio f . For example, again using the
5-nanosecond atomic increment, the f = 10 line corresponds to each CPU attempting
an atomic increment every 50 nanoseconds, and the f = 100 line corresponds to
each CPU attempting an atomic increment every 500 nanoseconds, which in turn
corresponds to some hundreds (perhaps thousands) of instructions. Given that each trace
drops off sharply with increasing numbers of CPUs or threads, we can conclude that
synchronization mechanisms based on atomic manipulation of a single global shared
variable will not scale well if used heavily on current commodity hardware. This is an
abstract mathematical depiction of the forces leading to the parallel counting algorithms
that were discussed in Chapter 5. Your real-world mileage may differ.
Edition.2-rc11
132 CHAPTER 6. PARTITIONING AND SYNCHRONIZATION DESIGN
1.2
Nevertheless, the concept of efficiency is useful, and even in cases having little or no
formal synchronization. Consider for example a matrix multiply, in which the columns
of one matrix are multiplied (via “dot product”) by the rows of another, resulting in
an entry in a third matrix. Because none of these operations conflict, it is possible to
partition the columns of the first matrix among a group of threads, with each thread
computing the corresponding columns of the result matrix. The threads can therefore
operate entirely independently, with no synchronization overhead whatsoever, as is done
in matmul.c. One might therefore expect a perfect efficiency of 1.0.
However, Figure 6.17 tells a different story, especially for a 64-by-64 matrix multiply,
which never gets above an efficiency of about 0.3, even when running single-threaded,
and drops sharply as more threads are added.14 The 128-by-128 matrix does better,
but still fails to demonstrate much performance increase with added threads. The
256-by-256 matrix does scale reasonably well, but only up to a handful of CPUs. The
512-by-512 matrix multiply’s efficiency is measurably less than 1.0 on as few as 10
threads, and even the 1024-by-1024 matrix multiply deviates noticeably from perfection
at a few tens of threads. Nevertheless, this figure clearly demonstrates the performance
and scalability benefits of batching: If you must incur synchronization overhead, you
may as well get your money’s worth.
Quick Quiz 6.15: How can a single-threaded 64-by-64 matrix multiple possibly have an
efficiency of less than 1.0? Shouldn’t all of the traces in Figure 6.17 have efficiency of exactly
1.0 when running on one thread?
14 In contrast to the smooth traces of Figure 6.16, the wide error bars and jagged traces of
Edition.2-rc11
6.4. PARALLEL FASTPATH 133
Reader/Writer
Locking
RCU
Parallel
Fastpath
Hierarchical
Locking
Allocator
Caches
Phyllis Bottome
4. Resource Allocator Caches ([McK96a, MS93]). See Section 6.4.3 for more detail.
Edition.2-rc11
134 CHAPTER 6. PARTITIONING AND SYNCHRONIZATION DESIGN
Quick Quiz 6.17: In what situation would hierarchical locking work well?
Edition.2-rc11
6.4. PARALLEL FASTPATH 135
Edition.2-rc11
136 CHAPTER 6. PARTITIONING AND SYNCHRONIZATION DESIGN
Global Pool
Overflow
Overflow
(Code Locked)
Empty
Empty
CPU 0 Pool CPU 1 Pool
Allocate/Free
Figure 6.19: Allocator Cache Schematic
small, but this small size makes it easier to single-step the program in order to get a feel for
its operation.
Edition.2-rc11
6.4. PARALLEL FASTPATH 137
(Empty) −1
invariant of this data structure is that the cur field is always one smaller than the number
of non-NULL pointers.
Edition.2-rc11
138 CHAPTER 6. PARTITIONING AND SYNCHRONIZATION DESIGN
blocks from the local to the global pool, and line 13 sets the per-thread pool’s count to
the proper value.
In either case, line 16 then places the newly freed block into the per-thread pool.
Quick Quiz 6.18: Doesn’t this resource-allocator design resemble that of the approximate
limit counters covered in Section 5.3?
6.4.3.6 Performance
Rough performance results16 are shown in Figure 6.21, running on a dual-core Intel
x86 running at 1 GHz (4300 bogomips per CPU) with at most six blocks allowed in
each CPU’s cache. In this micro-benchmark, each thread repeatedly allocates a group
of blocks and then frees all the blocks in that group, with the number of blocks in the
16 This data was not collected in a statistically meaningful way, and therefore should be
viewed with great skepticism and suspicion. Good data-collection and -reduction practice is
discussed in Chapter 11. That said, repeated runs gave similar results, and these results match
more careful evaluations of similar algorithms.
Edition.2-rc11
6.4. PARALLEL FASTPATH 139
30
20
15
10
0
0 5 10 15 20 25
Allocation Run Length
group being the “allocation run length” displayed on the x-axis. The y-axis shows the
number of successful allocation/free pairs per microsecond—failed allocations are not
counted. The “X”s are from a two-thread run, while the “+”s are from a single-threaded
run.
Note that run lengths up to six scale linearly and give excellent performance, while run
lengths greater than six show poor performance and almost always also show negative
scaling. It is therefore quite important to size TARGET_POOL_SIZE sufficiently large,
which fortunately is usually quite easy to do in actual practice [MSK01], especially
given today’s large memories. For example, in most systems, it is quite reasonable to
set TARGET_POOL_SIZE to 100, in which case allocations and frees are guaranteed to
be confined to per-thread pools at least 99 % of the time.
As can be seen from the figure, the situations where the common-case data-ownership
applies (run lengths up to six) provide greatly improved performance compared to the
cases where locks must be acquired. Avoiding synchronization in the common case will
be a recurring theme through this book.
Quick Quiz 6.19: In Figure 6.21, there is a pattern of performance rising with increasing run
length in groups of three samples, for example, for run lengths 10, 11, and 12. Why?
Quick Quiz 6.20: Allocation failures were observed in the two-thread tests at run lengths of
19 and greater. Given the global-pool size of 40 and the per-thread target pool size s of three,
number of threads n equal to two, and assuming that the per-thread pools are initially empty
with none of the memory in use, what is the smallest allocation run length m at which failures
can occur? (Recall that each thread repeatedly allocates m block of memory, and then frees the
m blocks of memory.) Alternatively, given n threads each with pool size s, and where each
thread repeatedly first allocates m blocks of memory and then frees those m blocks, how large
must the global pool size be? Note: Obtaining the correct answer will require you to examine
the smpalloc.c source code, and very likely single-step it as well. You have been warned!
Edition.2-rc11
140 CHAPTER 6. PARTITIONING AND SYNCHRONIZATION DESIGN
First, real-world allocators are required to handle a wide range of allocation sizes, as
opposed to the single size shown in this toy example. One popular way to do this is to
offer a fixed set of sizes, spaced so as to balance external and internal fragmentation,
such as in the late-1980s BSD memory allocator [MK88]. Doing this would mean that
the “globalmem” variable would need to be replicated on a per-size basis, and that the
associated lock would similarly be replicated, resulting in data locking rather than the
toy program’s code locking.
Second, production-quality systems must be able to repurpose memory, meaning that
they must be able to coalesce blocks into larger structures, such as pages [MS93]. This
coalescing will also need to be protected by a lock, which again could be replicated on a
per-size basis.
Third, coalesced memory must be returned to the underlying memory system, and
pages of memory must also be allocated from the underlying memory system. The
locking required at this level will depend on that of the underlying memory system, but
could well be code locking. Code locking can often be tolerated at this level, because
this level is so infrequently reached in well-designed systems [MSK01].
Despite this real-world design’s greater complexity, the underlying idea is the same—
repeated application of parallel fastpath, as shown in Table 6.1.
Hawley R. Everhart
This chapter has discussed how data partitioning can be used to design simple linearly
scalable parallel programs. Section 6.3.4 hinted at the possibilities of data replication,
which will be used to great effect in Section 9.5.
The main goal of applying partitioning and replication is to achieve linear speedups,
in other words, to ensure that the total amount of work required does not increase
significantly as the number of CPUs or threads increases. A problem that can be
solved via partitioning and/or replication, resulting in linear speedups, is embarrassingly
parallel. But can we do better?
Edition.2-rc11
6.5. BEYOND PARTITIONING 141
To answer this question, let us examine the solution of labyrinths and mazes. Of
course, labyrinths and mazes have been objects of fascination for millennia [Wik12],
so it should come as no surprise that they are generated and solved using computers,
including biological computers [Ada11], GPGPUs [Eri08], and even discrete hard-
ware [KFC11]. Parallel solution of mazes is sometimes used as a class project in
universities [ETH11, Uni10] and as a vehicle to demonstrate the benefits of parallel-
programming frameworks [Fos10].
Common advice is to use a parallel work-queue algorithm (PWQ) [ETH11, Fos10].
This section evaluates this advice by comparing PWQ against a sequential algorithm
(SEQ) and also against an alternative parallel algorithm, in all cases solving ran-
domly generated square mazes. Section 6.5.1 discusses PWQ, Section 6.5.2 discusses
an alternative parallel algorithm, Section 6.5.3 analyzes its anomalous performance,
Section 6.5.4 derives an improved sequential algorithm from the alternative parallel algo-
rithm, Section 6.5.5 makes further performance comparisons, and finally Section 6.5.6
presents future directions and concluding remarks.
Edition.2-rc11
142 CHAPTER 6. PARTITIONING AND SYNCHRONIZATION DESIGN
1 2 3
2 3 4
3 4 5
indicates that this slot is now full, and line 10 marks this cell as visited and also records
the distance from the maze start. Line 11 then returns success.
The pseudocode for maze_find_any_next_cell() is shown on lines 14–28 of
Listing 6.13 (maze.c). Line 17 picks up the current cell’s distance plus 1, while lines 19,
21, 23, and 25 check the cell in each direction, and lines 20, 22, 24, and 26 return
true if the corresponding cell is a candidate next cell. The prevcol(), nextcol(),
prevrow(), and nextrow() each do the specified array-index-conversion operation.
If none of the cells is a candidate, line 27 returns false.
The path is recorded in the maze by counting the number of cells from the starting
point, as shown in Figure 6.22, where the starting cell is in the upper left and the
ending cell is in the lower right. Starting at the ending cell and following consecutively
decreasing cell numbers traverses the solution.
The parallel work-queue solver is a straightforward parallelization of the algorithm
shown in Listings 6.12 and 6.13. Line 10 of Listing 6.12 must use fetch-and-add, and
the local variable vi must be shared among the various threads. Lines 5 and 10 of
Listing 6.13 must be combined into a CAS loop, with CAS failure indicating a loop
in the maze. Lines 8–9 of this listing must use fetch-and-add to arbitrate concurrent
attempts to record cells in the ->visited[] array.
Edition.2-rc11
6.5. BEYOND PARTITIONING 143
1
0.9
0.8
0.7 PWQ
0.6
Probability
0.5 SEQ
0.4
0.3
0.2
0.1
0
0 20 40 60 80 100 120 140
CDF of Solution Time (ms)
Edition.2-rc11
144 CHAPTER 6. PARTITIONING AND SYNCHRONIZATION DESIGN
Edition.2-rc11
6.5. BEYOND PARTITIONING 145
1
0.9
0.8 PART
0.7 PWQ
0.6
Probability
0.5 SEQ
0.4
0.3
0.2
0.1
0
0 20 40 60 80 100 120 140
CDF of Solution Time (ms)
Figure 6.24: CDF of Solution Times For SEQ, PWQ, and PART
1
0.9
0.8
0.7
0.6
Probability
Edition.2-rc11
146 CHAPTER 6. PARTITIONING AND SYNCHRONIZATION DESIGN
140
120
100
Solution Time (ms)
SEQ
80
60 PWQ
40
20 PART
0
0 10 20 30 40 50 60 70 80 90 100
Percent of Maze Cells Visited
of solution times for each generated maze, as shown in Figure 6.25, greatly reducing
the CDFs’ overlap. This plot reveals that for some mazes, PART is more than forty
times faster than SEQ. In contrast, PWQ is never more than about two times faster than
SEQ. A forty-times speedup on two threads demands explanation. After all, this is
not merely embarrassingly parallel, where partitionability means that adding threads
does not increase the overall computational cost. It is instead humiliatingly parallel:
Adding threads significantly reduces the overall computational cost, resulting in large
algorithmic superlinear speedups.
Further investigation showed that PART sometimes visited fewer than 2 % of the
maze’s cells, while SEQ and PWQ never visited fewer than about 9 %. The reason for
this difference is shown by Figure 6.26. If the thread traversing the solution from the
upper left reaches the circle, the other thread cannot reach the upper-right portion of the
maze. Similarly, if the other thread reaches the square, the first thread cannot reach the
lower-left portion of the maze. Therefore, PART will likely visit a small fraction of the
non-solution-path cells. In short, the superlinear speedups are due to threads getting
in each others’ way. This is a sharp contrast with decades of experience with parallel
programming, where workers have struggled to keep threads out of each others’ way.
Figure 6.27 confirms a strong correlation between cells visited and solution time
for all three methods. The slope of PART’s scatterplot is smaller than that of SEQ,
indicating that PART’s pair of threads visits a given fraction of the maze faster than can
SEQ’s single thread. PART’s scatterplot is also weighted toward small visit percentages,
confirming that PART does less total work, hence the observed humiliating parallelism.
Edition.2-rc11
6.5. BEYOND PARTITIONING 147
1
0.9
PART
0.8
0.7
0.6
Probability
0.5 PWQ
0.4
0.3
0.2
0.1 SEQ -O3
0
0.1 1 10 100
CDF of Speedup Relative to SEQ
The fraction of cells visited by PWQ is similar to that of SEQ. In addition, PWQ’s
solution time is greater than that of PART, even for equal visit fractions. The reason for
this is shown in Figure 6.28, which has a red circle on each cell with more than two
neighbors. Each such cell can result in contention in PWQ, because one thread can
enter but two threads can exit, which hurts performance, as noted earlier in this chapter.
In contrast, PART can incur such contention but once, namely when the solution is
located. Of course, SEQ never contends.
Although PART’s speedup is impressive, we should not neglect sequential optimiza-
tions. Figure 6.29 shows that SEQ, when compiled with -O3, is about twice as fast as
unoptimized PWQ, approaching the performance of unoptimized PART. Compiling all
three algorithms with -O3 gives results similar to (albeit faster than) those shown in
Figure 6.25, except that PWQ provides almost no speedup compared to SEQ, in keeping
with Amdahl’s Law [Amd67]. However, if the goal is to double performance compared
to unoptimized SEQ, as opposed to achieving optimality, compiler optimizations are
quite attractive.
Cache alignment and padding often improves performance by reducing false sharing.
However, for these maze-solution algorithms, aligning and padding the maze-cell array
degrades performance by up to 42 % for 1000x1000 mazes. Cache locality is more
important than avoiding false sharing, especially for large mazes. For smaller 20-by-20
or 50-by-50 mazes, aligning and padding can produce up to a 40 % performance
improvement for PART, but for these small sizes, SEQ performs better anyway because
there is insufficient time for PART to make up for the overhead of thread creation and
destruction.
Edition.2-rc11
148 CHAPTER 6. PARTITIONING AND SYNCHRONIZATION DESIGN
1
COPART
0.9
PWQ
0.8 PART
0.7
0.6
Probability
0.5
0.4
0.3
0.2
0.1
0
0.1 1 10 100
CDF of Speedup Relative to SEQ (-O3)
12
Speedup Relative to SEQ (-O3)
10
2 PART PWQ
0
10 100 1000
Maze Size
Edition.2-rc11
6.5. BEYOND PARTITIONING 149
1.8
1.4
1.2
0.8 PART
0.6
PWQ
0.4
0.2
0
10 100 1000
Maze Size
3.5
Mean Speedup Relative to COPART (-O3)
2.5
1.5
PART
1
0.5
PWQ
0
1 2 3 4 5 6 7 8
Number of Threads
90-percent-confidence error bars. PART shows superlinear scalability against SEQ and
modest scalability against COPART for 100-by-100 and larger mazes. PART exceeds
theoretical energy-efficiency breakeven against COPART at roughly the 200-by-200
maze size, given that power consumption rises as roughly the square of the frequency
for high frequencies [Mud01], so that 1.4x scaling on two threads consumes the same
energy as a single thread at equal solution speeds. In contrast, PWQ shows poor
scalability against both SEQ and COPART unless unoptimized: Figures 6.31 and 6.32
were generated using -O3.
Figure 6.33 shows the performance of PWQ and PART relative to COPART. For
PART runs with more than two threads, the additional threads were started evenly
spaced along the diagonal connecting the starting and ending cells. Simplified link-state
routing [BG87] was used to detect early termination on PART runs with more than two
threads (the solution is flagged when a thread is connected to both beginning and end).
PWQ performs quite poorly, but PART hits breakeven at two threads and again at five
threads, achieving modest speedups beyond five threads. Theoretical energy efficiency
breakeven is within the 90-percent-confidence interval for seven and eight threads. The
reasons for the peak at two threads are (1) the lower complexity of termination detection
in the two-thread case and (2) the fact that there is a lower probability of the third
and subsequent threads making useful forward progress: Only the first two threads are
Edition.2-rc11
150 CHAPTER 6. PARTITIONING AND SYNCHRONIZATION DESIGN
Anton Chekhov
Most important, although this chapter has demonstrated that applying parallelism at
the design level gives excellent results, this final section shows that this is not enough.
For search problems such as maze solution, this section has shown that search strategy
is even more important than parallel design. Yes, for this particular type of maze,
intelligently applying parallelism identified a superior search strategy, but this sort of
luck is no substitute for a clear focus on search strategy itself.
As noted back in Section 2.2, parallelism is but one potential optimization of many.
A successful design needs to focus on the most important optimization. Much though I
might wish to claim otherwise, that optimization might or might not be parallelism.
Edition.2-rc11
6.6. PARTITIONING, PARALLELISM, AND OPTIMIZATION 151
However, for the many cases where parallelism is the right optimization, the next
section covers that synchronization workhorse, locking.
Edition.2-rc11
152 CHAPTER 6. PARTITIONING AND SYNCHRONIZATION DESIGN
Edition.2-rc11
Locking is the worst general-purpose
synchronization mechanism except for all those other
mechanisms that have been tried from time to time.
Locking
In recent concurrency research, locking often plays the role of villain. Locking stands
accused of inciting deadlocks, convoying, starvation, unfairness, data races, and all
manner of other concurrency sins. Interestingly enough, the role of workhorse in
production-quality shared-memory parallel software is also played by locking. This
chapter will look into this dichotomy between villain and hero, as fancifully depicted in
Figures 7.1 and 7.2.
There are a number of reasons behind this Jekyll-and-Hyde dichotomy:
1. Many of locking’s sins have pragmatic design solutions that work well in most
cases, for example:
(a) Use of lock hierarchies to avoid deadlock.
(b) Deadlock-detection tools, for example, the Linux kernel’s lockdep facil-
ity [Cor06a].
(c) Locking-friendly data structures, such as arrays, hash tables, and radix trees,
which will be covered in Chapter 10.
2. Some of locking’s sins are problems only at high levels of contention, levels
reached only by poorly designed programs.
3. Some of locking’s sins are avoided by using other synchronization mechanisms in
concert with locking. These other mechanisms include statistical counters (see
Chapter 5), reference counters (see Section 9.2), hazard pointers (see Section 9.3),
sequence-locking readers (see Section 9.4), RCU (see Section 9.5), and simple
non-blocking data structures (see Section 14.2).
4. Until quite recently, almost all large shared-memory parallel programs were
developed in secret, so that it was not easy to learn of these pragmatic solutions.
5. Locking works extremely well for some software artifacts and extremely poorly for
others. Developers who have worked on artifacts for which locking works well
can be expected to have a much more positive opinion of locking than those who
have worked on artifacts for which locking works poorly, as will be discussed in
Section 7.5.
6. All good stories need a villain, and locking has a long and honorable history
serving as a research-paper whipping boy.
153
Edition.2-rc11
154 CHAPTER 7. LOCKING
XXXX
Quick Quiz 7.1: Just how can serving as a whipping boy be considered to be in any way
honorable???
This chapter will give an overview of a number of ways to avoid locking’s more
serious sins.
Edition.2-rc11
7.1. STAYING ALIVE 155
Lock 1
Thread A Lock 2
Lock 3 Thread B
Thread C Lock 4
Given that locking stands accused of deadlock and starvation, one important concern
for shared-memory parallel developers is simply staying alive. The following sections
therefore cover deadlock, livelock, starvation, unfairness, and inefficiency.
7.1.1 Deadlock
Deadlock occurs when each member of a group of threads is holding at least one lock
while at the same time waiting on a lock held by a member of that same group. This
happens even in groups containing a single thread when that thread attempts to acquire
a non-recursive lock that it already holds. Deadlock can therefore occur even given but
one thread and one lock!
Without some sort of external intervention, deadlock is forever. No thread can acquire
the lock it is waiting on until that lock is released by the thread holding it, but the thread
holding it cannot release it until the holding thread acquires the lock that it is in turn
waiting on.
We can create a directed-graph representation of a deadlock scenario with nodes for
threads and locks, as shown in Figure 7.3. An arrow from a lock to a thread indicates
that the thread holds the lock, for example, Thread B holds Locks 2 and 4. An arrow
from a thread to a lock indicates that the thread is waiting on the lock, for example,
Thread B is waiting on Lock 3.
A deadlock scenario will always contain at least one deadlock cycle. In Figure 7.3,
this cycle is Thread B, Lock 3, Thread C, Lock 4, and back to Thread B.
Quick Quiz 7.2: But the definition of lock-based deadlock only said that each thread was
holding at least one lock and waiting on another lock that was held by some thread. How do
you know that there is a cycle?
Although there are some software environments such as database systems that can
recover from an existing deadlock, this approach requires either that one of the threads
Edition.2-rc11
156 CHAPTER 7. LOCKING
be killed or that a lock be forcibly stolen from one of the threads. This killing and
forcible stealing works well for transactions, but is often problematic for kernel and
application-level use of locking: dealing with the resulting partially updated structures
can be extremely complex, hazardous, and error-prone.
Therefore, kernels and applications should instead avoid deadlocks. Deadlock-
avoidance strategies include locking hierarchies (Section 7.1.1.1), local locking hier-
archies (Section 7.1.1.2), layered locking hierarchies (Section 7.1.1.3), strategies for
dealing with APIs containing pointers to locks (Section 7.1.1.4), conditional locking
(Section 7.1.1.5), acquiring all needed locks first (Section 7.1.1.6), single-lock-at-a-time
designs (Section 7.1.1.7), and strategies for signal/interrupt handlers (Section 7.1.1.8).
Although there is no deadlock-avoidance strategy that works perfectly for all situations,
there is a good selection of tools to choose from.
But suppose that a library function does invoke the caller’s code. For example,
qsort() invokes a caller-provided comparison function. Now, normally this comparison
function will operate on unchanging local data, so that it need not acquire locks, as
shown in Figure 7.4. But maybe someone is crazy enough to sort a collection whose
keys are changing, thus requiring that the comparison function acquire locks, which
might result in deadlock, as shown in Figure 7.5. How can the library function avoid
this deadlock?
The golden rule in this case is “Release all locks before invoking unknown code.”
To follow this rule, the qsort() function must release all of its locks before invoking
the comparison function. Thus qsort() will not be holding any of its locks while the
comparison function acquires any of the caller’s locks, thus avoiding deadlock.
Edition.2-rc11
7.1. STAYING ALIVE 157
Application
Lock A Lock B
Library
Lock B
qsort()
Application
DEADLOCK
Library
Lock B
qsort()
Quick Quiz 7.4: But if qsort() releases all its locks before invoking the comparison function,
how can it protect against races with other qsort() threads?
To see the benefits of local locking hierarchies, compare Figures 7.5 and 7.6. In
both figures, application functions foo() and bar() invoke qsort() while holding
Locks A and B, respectively. Because this is a parallel implementation of qsort(),
it acquires Lock C. Function foo() passes function cmp() to qsort(), and cmp()
acquires Lock B. Function bar() passes a simple integer-comparison function (not
shown) to qsort(), and this simple function does not acquire any locks.
Now, if qsort() holds Lock C while calling cmp() in violation of the golden
release-all-locks rule above, as shown in Figure 7.5, deadlock can occur. To see this,
suppose that one thread invokes foo() while a second thread concurrently invokes
bar(). The first thread will acquire Lock A and the second thread will acquire Lock B.
If the first thread’s call to qsort() acquires Lock C, then it will be unable to acquire
Lock B when it calls cmp(). But the first thread holds Lock C, so the second thread’s
call to qsort() will be unable to acquire it, and thus unable to release Lock B, resulting
in deadlock.
Edition.2-rc11
158 CHAPTER 7. LOCKING
Application
Library
Lock B
qsort()
Edition.2-rc11
7.1. STAYING ALIVE 159
Edition.2-rc11
160 CHAPTER 7. LOCKING
Application
Lock A Lock B
foo() bar()
Library
Lock B
qsort()
Lock D
cmp()
list_next(), which results in deadlock. We can avoid the deadlock by layering the
locking hierarchy to take the list-iterator locking into account.
This layered approach can be extended to an arbitrarily large number of layers, but
each added layer increases the complexity of the locking design. Such increases in
complexity are particularly inconvenient for some types of object-oriented designs, in
which control passes back and forth among a large group of objects in an undisciplined
manner.1 This mismatch between the habits of object-oriented design and the need to
avoid deadlock is an important reason why parallel programming is perceived by some
to be so difficult.
Some alternatives to highly layered locking hierarchies are covered in Chapter 9.
One exception is functions that hand off some entity, where the caller’s lock must
be held until the handoff is complete, but where the lock must be released before the
function returns. One example of such a function is the POSIX pthread_cond_wait()
function, where passing an pointer to a pthread_mutex_t prevents hangs due to lost
wakeups.
Edition.2-rc11
7.1. STAYING ALIVE 161
Quick Quiz 7.6: Doesn’t the fact that pthread_cond_wait() first releases the mutex and
then re-acquires it eliminate the possibility of deadlock?
In short, if you find yourself exporting an API with a pointer to a lock as an argument
or the as the return value, do yourself a favor and carefully reconsider your API design.
It might well be the right thing to do, but experience indicates that this is unlikely.
Edition.2-rc11
162 CHAPTER 7. LOCKING
might change at any time, especially if the system is mobile.2 Therefore, line 9 must
recheck the decision, and if it has changed, must release the locks and start over.
Quick Quiz 7.7: Can the transformation from Listing 7.3 to Listing 7.4 be applied universally?
Quick Quiz 7.8: But the complexity in Listing 7.4 is well worthwhile given that it avoids
deadlock, right?
A related approach, two-phase locking [BHG87], has seen long production use in
transactional database systems. In the first phase of a two-phase locking transaction, locks
are acquired but not released. Once all needed locks have been acquired, the transaction
enters the second phase, where locks are released, but not acquired. This locking
approach allows databases to provide serializability guarantees for their transactions,
in other words, to guarantee that all values seen and produced by the transactions are
consistent with some global ordering of all the transactions. Many such systems rely on
the ability to abort transactions, although this can be simplified by avoiding making
any changes to shared data until all needed locks are acquired. Livelock and deadlock
are issues in such systems, but practical solutions may be found in any of a number of
database textbooks.
Edition.2-rc11
7.1. STAYING ALIVE 163
permit locks to be acquired from within interrupt handlers, which are analogous to
signal handlers.
The trick is to block signals (or disable interrupts, as the case may be) when acquiring
any lock that might be acquired within a signal (or an interrupt) handler. Furthermore,
if holding such a lock, it is illegal to attempt to acquire any lock that is ever acquired
outside of a signal handler without blocking signals.
Quick Quiz 7.10: Suppose Lock A is never acquired within a signal handler, but Lock B
is acquired both from thread context and by signal handlers. Suppose further that Lock A
is sometimes acquired with signals unblocked. Why is it illegal to acquire Lock A holding
Lock B?
If a lock is acquired by the handlers for several signals, then each and every one of
these signals must be blocked whenever that lock is acquired, even when that lock is
acquired within a signal handler.
Quick Quiz 7.11: How can you legally block signals within a signal handler?
7.1.1.9 Discussion
There are a large number of deadlock-avoidance strategies available to the shared-
memory parallel programmer, but there are sequential programs for which none of them
is a good fit. This is one of the reasons that expert programmers have more than one
tool in their toolbox: locking is a powerful concurrency tool, but there are jobs better
addressed with other tools.
Quick Quiz 7.13: Given an object-oriented application that passes control freely among a
group of objects such that there is no straightforward locking hierarchy,a layered or otherwise,
how can this application be parallelized?
a Also known as “object-oriented spaghetti code.”
Nevertheless, the strategies described in this section have proven quite useful in many
settings.
Edition.2-rc11
164 CHAPTER 7. LOCKING
4. Thread 2 attempts to acquire lock1 on line 20, but fails because Thread 1 holds it.
5. Thread 1 releases lock1 on line 7, then jumps to retry at line 3.
6. Thread 2 releases lock2 on line 21, and jumps to retry at line 17.
Quick Quiz 7.14: How can the livelock shown in Listing 7.5 be avoided?
For better results, backoffs should be bounded, and even better high-contention results
are obtained via queued locking [And90], which is discussed more in Section 7.3.2.
Of course, best of all is to use a good parallel design that avoids these problems by
maintaining low lock contention.
3 Try not to get too hung up on the exact definitions of terms like livelock, starvation,
and unfairness. Anything that causes a group of threads to fail to make adequate forward
progress is a bug that needs to be fixed, and debating names doesn’t fix bugs.
Edition.2-rc11
7.1. STAYING ALIVE 165
7.1.3 Unfairness
Unfairness can be thought of as a less-severe form of starvation, where a subset of
threads contending for a given lock are granted the lion’s share of the acquisitions. This
can happen on machines with shared caches or NUMA characteristics, for example, as
shown in Figure 7.8. If CPU 0 releases a lock that all the other CPUs are attempting to
acquire, the interconnect shared between CPUs 0 and 1 means that CPU 1 will have an
advantage over CPUs 2–7. Therefore CPU 1 will likely acquire the lock. If CPU 1 holds
the lock long enough for CPU 0 to be requesting the lock by the time CPU 1 releases it
and vice versa, the lock can shuttle between CPUs 0 and 1, bypassing CPUs 2–7.
Quick Quiz 7.16: Wouldn’t it be better just to use a good parallel design so that lock contention
was low enough to avoid unfairness?
7.1.4 Inefficiency
Locks are implemented using atomic instructions and memory barriers, and often
involve cache misses. As we saw in Chapter 3, these instructions are quite expensive,
roughly two orders of magnitude greater overhead than simple instructions. This can be
a serious problem for locking: If you protect a single instruction with a lock, you will
increase the overhead by a factor of one hundred. Even assuming perfect scalability,
one hundred CPUs would be required to keep up with a single CPU executing the same
code without locking.
Edition.2-rc11
166 CHAPTER 7. LOCKING
Interconnect Interconnect
Cache Cache Cache Cache
CPU 4 CPU 5 CPU 6 CPU 7
Dennis Vickers
There are a surprising number of types of locks, more than this short chapter can
possibly do justice to. The following sections discuss exclusive locks (Section 7.2.1),
reader-writer locks (Section 7.2.2), multi-role locks (Section 7.2.3), and scoped locking
(Section 7.2.4).
Edition.2-rc11
7.2. TYPES OF LOCKS 167
Quick Quiz 7.18: Does it ever make sense to have an exclusive lock acquisition immediately
followed by a release of that same lock, that is, an empty critical section?
1. Strict FIFO, with acquisitions starting earlier acquiring the lock earlier.
2. Approximate FIFO, with acquisitions starting sufficiently earlier acquiring the lock
earlier.
3. FIFO within priority level, with higher-priority threads acquiring the lock earlier
than any lower-priority threads attempting to acquire the lock at about the same
time, but so that some FIFO ordering applies for threads of the same priority.
4. Random, so that the new lock holder is chosen randomly from all threads attempting
acquisition, regardless of timing.
5. Unfair, so that a given acquisition might never acquire the lock (see Section 7.1.3).
Edition.2-rc11
168 CHAPTER 7. LOCKING
In short, reader-writer locks can be quite useful in a number of situations, but each type
of implementation does have its drawbacks. The canonical use case for reader-writer
locking involves very long read-side critical sections, preferably measured in hundreds
of microseconds or even milliseconds.
As with exclusive locks, a reader-writer lock acquisition cannot complete until all
prior conflicting holders of that lock have released it. If a lock is read-held, then read
acquisitions can complete immediately, but write acquisitions must wait until there are
no longer any readers holding the lock. If a lock is write-held, then all acquisitions must
wait until the writer releases the lock. As with exclusive locks, different reader-writer
lock implementations provide different degrees of FIFO ordering to readers on the one
hand and to writers on the other.
But suppose a large number of readers hold the lock and a writer is waiting to acquire
the lock. Should readers be allowed to continue to acquire the lock, possibly starving
the writer? Similarly, suppose that a writer holds the lock and that a large number of
both readers and writers are waiting to acquire the lock. When the current writer release
the lock, should it be given to a reader or to another writer? If it is given to a reader, how
many readers should be allowed to acquire the lock before the next writer is permitted
to do so?
There are many possible answers to these questions, with different levels of complexity,
overhead, and fairness. Different implementations might have different costs, for example,
some types of reader-writer locks incur extremely large latencies when switching from
read-holder to write-holder mode. Here are a few possible approaches:
2. Batch-fair implementations ensure that when both readers and writers are acquiring
the lock, both have reasonable access via batching. For example, the lock might
admit five readers per CPU, then two writers, then five more readers per CPU, and
so on.
Of course, these distinctions matter only under conditions of high lock contention.
Please keep the waiting/blocking dual nature of locks firmly in mind. This will
be revisited in Chapter 9’s discussion of scalable high-performance special-purpose
alternatives to locking.
Edition.2-rc11
7.2. TYPES OF LOCKS 169
Concurrent Write
Concurrent Read
Null (Not Held)
Protected Write
Protected Read
Exclusive
Null (Not Held)
Concurrent Read X
Concurrent Write X X X
Protected Read X X X
Protected Write X X X X
Exclusive X X X X X
The first mode is null, or not held. This mode is compatible with all other modes,
which is to be expected: If a thread is not holding a lock, it should not prevent any other
thread from acquiring that lock.
The second mode is concurrent read, which is compatible with every other mode except
for exclusive. The concurrent-read mode might be used to accumulate approximate
statistics on a data structure, while permitting updates to proceed concurrently.
The third mode is concurrent write, which is compatible with null, concurrent read,
and concurrent write. The concurrent-write mode might be used to update approximate
statistics, while still permitting reads and concurrent updates to proceed concurrently.
The fourth mode is protected read, which is compatible with null, concurrent read, and
protected read. The protected-read mode might be used to obtain a consistent snapshot
of the data structure, while permitting reads but not updates to proceed concurrently.
The fifth mode is protected write, which is compatible with null and concurrent
read. The protected-write mode might be used to carry out updates to a data structure
that could interfere with protected readers but which could be tolerated by concurrent
readers.
The sixth and final mode is exclusive, which is compatible only with null. The
exclusive mode is used when it is necessary to exclude all other accesses.
It is interesting to note that exclusive locks and reader-writer locks can be emulated
by the VAX/VMS DLM. Exclusive locks would use only the null and exclusive modes,
while reader-writer locks might use the null, protected-read, and protected-write modes.
Quick Quiz 7.19: Is there any other way for the VAX/VMS DLM to emulate a reader-writer
lock?
Although the VAX/VMS DLM policy has seen widespread production use for
distributed databases, it does not appear to be used much in shared-memory applications.
One possible reason for this is that the greater communication overheads of distributed
databases can hide the greater overhead of the VAX/VMS DLM’s more-complex
admission policy.
Nevertheless, the VAX/VMS DLM is an interesting illustration of just how flexible
the concepts behind locking can be. It also serves as a very simple introduction to the
locking schemes used by modern DBMSes, which can have more than thirty locking
modes, compared to VAX/VMS’s six.
Edition.2-rc11
170 CHAPTER 7. LOCKING
html#finally.
5 My later work with parallelism at Sequent Computer Systems very quickly disabused
Edition.2-rc11
7.2. TYPES OF LOCKS 171
Root rcu_node
Structure
CPU 0
CPU 1
CPU m
CPU m * (N − 1)
CPU m * (N − 1) + 1
CPU m * N − 1
Figure 7.9: Locking Hierarchy
Edition.2-rc11
172 CHAPTER 7. LOCKING
returns to the caller. Otherwise, we must have acquired the current rcu_node structure’s
->fqslock, so line 14 saves a pointer to this structure in local variable rnp_old in
preparation for the next pass through the loop.
If control reaches line 16, we won the tournament, and now holds the root rcu_node
structure’s ->fqslock. If line 16 still sees that the global variable gp_flags is zero,
line 17 sets gp_flags to one, line 18 invokes do_force_quiescent_state(), and
line 19 resets gp_flags back to zero. Either way, line 21 releases the root rcu_node
structure’s ->fqslock.
Quick Quiz 7.20: The code in Listing 7.7 is ridiculously complicated! Why not conditionally
acquire a single global lock?
Quick Quiz 7.21: Wait a minute! If we “win” the tournament on line 16 of Listing 7.7, we get
to do all the work of do_force_quiescent_state(). Exactly how is that a win, really?
Shai Agassi
Developers are almost always best-served by using whatever locking primitives are
provided by the system, for example, the POSIX pthread mutex locks [Ope97, But97].
Nevertheless, studying sample implementations can be helpful, as can considering the
challenges posed by extreme workloads and environments.
Lock acquisition is carried out by the xchg_lock() function shown on lines 4–10.
This function uses a nested loop, with the outer loop repeatedly atomically exchanging
the value of the lock with the value one (meaning “locked”). If the old value was already
the value one (in other words, someone else already holds the lock), then the inner loop
6 Which is why many RAII locking implementations provide a way to leak the lock out of
the scope that it was acquired and into the scope in which it is to be released. However, some
object must mediate the scope leaking, which can add complexity compared to non-RAII
explicit locking primitives.
Edition.2-rc11
7.3. LOCKING IMPLEMENTATION ISSUES 173
(lines 7–8) spins until the lock is available, at which point the outer loop makes another
attempt to acquire the lock.
Quick Quiz 7.23: Why bother with the inner loop on lines 7–8 of Listing 7.8? Why not simply
repeatedly do the atomic exchange operation on line 6?
Lock release is carried out by the xchg_unlock() function shown on lines 12–15.
Line 14 atomically exchanges the value zero (“unlocked”) into the lock, thus marking it
as having been released.
Quick Quiz 7.24: Why not simply store zero into the lock word on line 14 of Listing 7.8?
This lock is a simple example of a test-and-set lock [SR84], but very similar
mechanisms have been used extensively as pure spinlocks in production.
There are nevertheless some situations where high lock contention is the lesser of the available
evils, and in any case, studying schemes that deal with high levels of contention is a good
mental exercise.
Edition.2-rc11
174 CHAPTER 7. LOCKING
value of the corresponding memory location. At low contention, this is not a problem:
The corresponding cache line is very likely still local to and writeable by the thread
holding the lock. In contrast, at high levels of contention, each thread attempting to
acquire the lock will have a read-only copy of the cache line, and the lock holder will
need to invalidate all such copies before it can carry out the update that releases the
lock. In general, the more CPUs and threads there are, the greater the overhead incurred
when releasing the lock under conditions of high contention.
This negative scalability has motivated a number of different queued-lock imple-
mentations [And90, GT90, MCS91, WKS94, Cra93, MLH94, TS93], some of which
are used in recent versions of the Linux kernel [Cor14b]. Queued locks avoid high
cache-invalidation overhead by assigning each thread a queue element. These queue
elements are linked together into a queue that governs the order that the lock will be
granted to the waiting threads. The key point is that each thread spins on its own queue
element, so that the lock holder need only invalidate the first element from the next
thread’s CPU’s cache. This arrangement greatly reduces the overhead of lock handoff at
high levels of contention.
More recent queued-lock implementations also take the system’s architecture into
account, preferentially granting locks locally, while also taking steps to avoid starva-
tion [SSVM02, RH03, RH02, JMRR02, MCM02]. Many of these can be thought of as
analogous to the elevator algorithms traditionally used in scheduling disk I/O.
Unfortunately, the same scheduling logic that improves the efficiency of queued locks
at high contention also increases their overhead at low contention. Beng-Hong Lim and
Anant Agarwal therefore combined a simple test-and-set lock with a queued lock, using
the test-and-set lock at low levels of contention and switching to the queued lock at high
levels of contention [LA94], thus getting low overhead at low levels of contention and
getting fairness and high throughput at high levels of contention. Browning et al. took
a similar approach, but avoided the use of a separate flag, so that the test-and-set fast
path uses the same sequence of instructions that would be used in a simple test-and-set
lock [BMMM05]. This approach has been used in production.
Another issue that arises at high levels of contention is when the lock holder is delayed,
especially when the delay is due to preemption, which can result in priority inversion,
where a low-priority thread holds a lock, but is preempted by a medium priority
CPU-bound thread, which results in a high-priority process blocking while attempting to
acquire the lock. The result is that the CPU-bound medium-priority process is preventing
the high-priority process from running. One solution is priority inheritance [LR80],
which has been widely used for real-time computing [SRL90, Cor06b], despite some
lingering controversy over this practice [Yod04a, Loc02].
Another way to avoid priority inversion is to prevent preemption while a lock is held.
Because preventing preemption while locks are held also improves throughput, most
proprietary UNIX kernels offer some form of scheduler-conscious synchronization
mechanism [KWS97], largely due to the efforts of a certain sizable database vendor.
These mechanisms usually take the form of a hint that preemption should be avoided
in a given region of code, with this hint typically being placed in a machine register.
These hints frequently take the form of a bit set in a particular machine register, which
enables extremely low per-lock-acquisition overhead for these mechanisms. In contrast,
Linux avoids these hints, instead getting similar results from a mechanism called
futexes [FRK02, Mol06, Ros06, Dre11].
Interestingly enough, atomic instructions are not strictly needed to implement
locks [Dij65, Lam74]. An excellent exposition of the issues surrounding locking
Edition.2-rc11
7.3. LOCKING IMPLEMENTATION ISSUES 175
implementations based on simple loads and stores may be found in Herlihy’s and
Shavit’s textbook [HS08]. The main point echoed here is that such implementations
currently have little practical application, although a careful study of them can be both
entertaining and enlightening. Nevertheless, with one exception described below, such
study is left as an exercise for the reader.
Gamsa et al. [GKAS99, Section 5.3] describe a token-based mechanism in which a
token circulates among the CPUs. When the token reaches a given CPU, it has exclusive
access to anything protected by that token. There are any number of schemes that may
be used to implement the token-based mechanism, for example:
1. Maintain a per-CPU flag, which is initially zero for all but one CPU. When a CPU’s
flag is non-zero, it holds the token. When it finishes with the token, it zeroes its
flag and sets the flag of the next CPU to one (or to any other non-zero value).
Quick Quiz 7.25: How can you tell if one counter is greater than another, while accounting
for counter wrap?
Quick Quiz 7.26: Which is better, the counter approach or the flag approach?
This lock is unusual in that a given CPU cannot necessarily acquire it immediately,
even if no other CPU is using it at the moment. Instead, the CPU must wait until the
token comes around to it. This is useful in cases where CPUs need periodic access
to the critical section, but can tolerate variances in token-circulation rate. Gamsa et
al. [GKAS99] used it to implement a variant of read-copy update (see Section 9.5), but
it could also be used to protect periodic per-CPU operations such as flushing per-CPU
caches used by memory allocators [MS93], garbage-collecting per-CPU data structures,
or flushing per-CPU data to shared storage (or to mass storage, for that matter).
The Linux kernel now uses queued spinlocks [Cor14b], but because of the complexity
of implementations that provide good performance across the range of contention
levels, the path has not always been smooth [Mar18, Dea18]. As increasing numbers
of people gain familiarity with parallel hardware and parallelize increasing amounts
of code, we can continue to expect more special-purpose locking primitives to appear,
see for example Guerraoui et al. [GGL+ 19, Gui18]. Nevertheless, you should carefully
consider this important safety tip: Use the standard synchronization primitives whenever
humanly possible. The big advantage of the standard synchronization primitives over
roll-your-own efforts is that the standard primitives are typically much less bug-prone.8
However, you will notice that my hair is much greyer than it was before I started doing that
sort of work. Coincidence? Maybe. But are you really willing to risk your own hair turning
prematurely grey?
Edition.2-rc11
176 CHAPTER 7. LOCKING
Jean-Paul Sartre
1. Global variables and static local variables in the base module will exist as long as
the application is running.
2. Global variables and static local variables in a loaded module will exist as long as
that module remains loaded.
3. A module will remain loaded as long as at least one of its functions has an active
instance.
4. A given function instance’s on-stack variables will exist until that instance returns.
5. If you are executing within a given function or have been called (directly or
indirectly) from that function, then the given function has an active instance.
Edition.2-rc11
7.4. LOCK-BASED EXISTENCE GUARANTEES 177
of the structure. Unfortunately, putting the lock that is to protect a data element in the
data element itself is subject to subtle race conditions, as shown in Listing 7.9.
Quick Quiz 7.28: What if the element we need to delete is not the first element of the list on
line 8 of Listing 7.9?
To see one of these race conditions, consider the following sequence of events:
1. Thread 0 invokes delete(0), and reaches line 10 of the listing, acquiring the lock.
2. Thread 1 concurrently invokes delete(0), reaching line 10, but spins on the lock
because Thread 0 holds it.
3. Thread 0 executes lines 11–14, removing the element from the hashtable, releasing
the lock, and then freeing the element.
4. Thread 0 continues execution, and allocates memory, getting the exact block of
memory that it just freed.
5. Thread 0 then initializes this block of memory as some other type of structure.
6. Thread 1’s spin_lock() operation fails due to the fact that what it believes to be
p->lock is no longer a spinlock.
Because there is no existence guarantee, the identity of the data element can change
while a thread is attempting to acquire that element’s lock on line 10!
One way to fix this example is to use a hashed set of global locks, so that each hash
bucket has its own lock, as shown in Listing 7.10. This approach allows acquiring
the proper lock (on line 9) before gaining a pointer to the data element (on line 10).
Although this approach works quite well for elements contained in a single partitionable
data structure such as the hash table shown in the listing, it can be problematic if a
given data element can be a member of multiple hash tables or given more-complex
data structures such as trees or graphs. Not only can these problems be solved,
but the solutions also form the basis of lock-based software transactional memory
implementations [ST95, DSS06]. However, Chapter 9 describes simpler—and faster—
ways of providing existence guarantees.
Edition.2-rc11
178 CHAPTER 7. LOCKING
Aaron Eckhart
As is often the case in real life, locking can be either hero or villain, depending on
how it is used and on the problem at hand. In my experience, those writing whole
applications are happy with locking, those writing parallel libraries are less happy, and
those parallelizing existing sequential libraries are extremely unhappy. The following
sections discuss some reasons for these differences in viewpoints.
Edition.2-rc11
7.5. LOCKING: HERO OR VILLAIN? 179
lock is running in the parent but not the child, if the child calls your library function,
deadlock will ensue.
The following strategies may be used to avoid deadlock problems in these cases:
1. Don’t use either callbacks or signals.
2. Don’t acquire locks from within callbacks or signal handlers.
3. Let the caller control synchronization.
4. Parameterize the library API to delegate locking to caller.
5. Explicitly avoid callback deadlocks.
6. Explicitly avoid signal-handler deadlocks.
7. Avoid invoking fork()
Each of these strategies is discussed in one of the following sections.
Edition.2-rc11
180 CHAPTER 7. LOCKING
Letting the caller control synchronization works extremely well when the library
functions are operating on independent caller-visible instances of a data structure, each
of which may be synchronized separately. For example, if the library functions operate
on a search tree, and if the application needs a large number of independent search trees,
then the application can associate a lock with each tree. The application then acquires
and releases locks as needed, so that the library need not be aware of parallelism at all.
Instead, the application controls the parallelism, so that locking can work very well, as
was discussed in Section 7.5.1.
However, this strategy fails if the library implements a data structure that requires
internal concurrency, for example, a hash table or a parallel sort. In this case, the library
absolutely must control its own synchronization.
The idea here is to add arguments to the library’s API to specify which locks to acquire,
how to acquire and release them, or both. This strategy allows the application to take on
the global task of avoiding deadlock by specifying which locks to acquire (by passing in
pointers to the locks in question) and how to acquire them (by passing in pointers to lock
acquisition and release functions), but also allows a given library function to control its
own concurrency by deciding where the locks should be acquired and released.
In particular, this strategy allows the lock acquisition and release functions to block
signals as needed without the library code needing to be concerned with which signals
need to be blocked by which locks. The separation of concerns used by this strategy can
be quite effective, but in some cases the strategies laid out in the following sections can
work better.
That said, passing explicit pointers to locks to external APIs must be very carefully
considered, as discussed in Section 7.1.1.4. Although this practice is sometimes the
right thing to do, you should do yourself a favor by looking into alternative designs first.
The basic rule behind this strategy was discussed in Section 7.1.1.2: “Release all locks
before invoking unknown code.” This is usually the best approach because it allows
the application to ignore the library’s locking hierarchy: the library remains a leaf or
isolated subtree of the application’s overall locking hierarchy.
In cases where it is not possible to release all locks before invoking unknown code,
the layered locking hierarchies described in Section 7.1.1.3 can work well. For example,
if the unknown code is a signal handler, this implies that the library function block
signals across all lock acquisitions, which can be complex and slow. Therefore, in
cases where signal handlers (probably unwisely) acquire locks, the strategies in the next
section may prove helpful.
Edition.2-rc11
7.5. LOCKING: HERO OR VILLAIN? 181
Edition.2-rc11
182 CHAPTER 7. LOCKING
These flaws and the consequences for locking are discussed in the following sections.
1. Determining when to resize the hash table. In this case, an approximate count
should work quite well. It might also be useful to trigger the resizing operation
from the length of the longest chain, which can be computed and maintained in a
nicely partitioned per-chain manner.
2. Producing an estimate of the time required to traverse the entire hash table. An
approximate count works well in this case, also.
3. For diagnostic purposes, for example, to check for items being lost when transferring
them to and from the hash table. This clearly requires an exact count. However,
given that this usage is diagnostic in nature, it might suffice to maintain the lengths
of the hash chains, then to infrequently sum them up while locking out addition
and deletion operations.
Edition.2-rc11
7.5. LOCKING: HERO OR VILLAIN? 183
It turns out that there is now a strong theoretical basis for some of the constraints that
performance and scalability place on a parallel library’s APIs [AGH+ 11a, AGH+ 11b,
McK11b]. Anyone designing a parallel library needs to pay close attention to those
constraints.
Although it is all too easy to blame locking for what are really problems due to a
concurrency-unfriendly API, doing so is not helpful. On the other hand, one has little
choice but to sympathize with the hapless developer who made this choice in (say)
1985. It would have been a rare and courageous developer to anticipate the need for
parallelism at that time, and it would have required an even more rare combination of
brilliance and luck to actually arrive at a good parallel-friendly API.
Times change, and code must change with them. That said, there might be a huge
number of users of a popular library, in which case an incompatible change to the API
would be quite foolish. Adding a parallel-friendly API to complement the existing
heavily used sequential-only API is usually the best course of action.
Nevertheless, human nature being what it is, we can expect our hapless developer
to be more likely to complain about locking than about his or her own poor (though
understandable) API design choices.
Edition.2-rc11
184 CHAPTER 7. LOCKING
memory, so it might be worth a try as well. That said, the choice of synchronization
mechanism should be made in light of the hardware habits discussed in Chapter 3. After
all, if the overhead of the synchronization mechanism is orders of magnitude more than
that of the operations being protected, the results are not going to be pretty.
And that leads to a question well worth asking in these situations: Should the code
remain sequential? For example, perhaps parallelism should be introduced at the process
level rather than the thread level. In general, if a task is proving extremely hard, it is
worth some time spent thinking about not only alternative ways to accomplish that
particular task, but also alternative tasks that might better solve the problem at hand.
7.6 Summary
Achievement unlocked.
Unknown
Locking is perhaps the most widely used and most generally useful synchronization
tool. However, it works best when designed into an application or library from the
beginning. Given the large quantity of pre-existing single-threaded code that might
need to one day run in parallel, locking should therefore not be the only tool in your
parallel-programming toolbox. The next few chapters will discuss other tools, and how
they can best be used in concert with locking and with each other.
Edition.2-rc11
It is mine, I tell you. My own. My precious. Yes, my
precious.
Chapter 8
Data Ownership
One of the simplest ways to avoid the synchronization overhead that comes with locking
is to parcel the data out among the threads (or, in the case of kernels, CPUs) so that a
given piece of data is accessed and modified by only one of the threads. Interestingly
enough, data ownership covers each of the “big three” parallel design techniques: It
partitions over threads (or CPUs, as the case may be), it batches all local operations, and
its elimination of synchronization operations is weakening carried to its logical extreme.
It should therefore be no surprise that data ownership is heavily used: Even novices use
it almost instinctively. In fact, it is used so heavily that this chapter will not introduce
any new examples, but will instead reference examples from previous chapters.
Quick Quiz 8.1: What form of data ownership is extremely difficult to avoid when creating
shared-memory parallel programs (for example, using pthreads) in C or C++?
There are a number of approaches to data ownership. Section 8.1 presents the
logical extreme in data ownership, where each thread has its own private address space.
Section 8.2 looks at the opposite extreme, where the data is shared, but different threads
own different access rights to the data. Section 8.3 describes function shipping, which
is a way of allowing other threads to have indirect access to data owned by a particular
thread. Section 8.4 describes how designated threads can be assigned ownership of a
specified function and the related data. Section 8.5 discusses improving performance
by transforming algorithms with shared data to instead use data ownership. Finally,
Section 8.6 lists a few software environments that feature data ownership as a first-class
citizen.
185
Edition.2-rc11
186 CHAPTER 8. DATA OWNERSHIP
This example runs two instances of the compute_it program in parallel, as separate
processes that do not share memory. Therefore, all data in a given process is owned by that
process, so that almost the entirety of data in the above example is owned. This approach
almost entirely eliminates synchronization overhead. The resulting combination of
extreme simplicity and optimal performance is obviously quite attractive.
Quick Quiz 8.2: What synchronization remains in the example shown in Section 8.1?
Quick Quiz 8.3: Is there any shared data in the example shown in Section 8.1?
This same pattern can be written in C as well as in sh, as illustrated by Listings 4.1
and 4.2.
It bears repeating that these trivial forms of parallelism are not in any way cheating
or ducking responsibility, but are rather simple and elegant ways to make your code
run faster. It is fast, scales well, is easy to program, easy to maintain, and gets the job
done. In addition, taking this approach (where applicable) allows the developer more
time to focus on other things whether these things might involve applying sophisticated
single-threaded optimizations to compute_it on the one hand, or applying sophisticated
parallel-programming patterns to portions of the code where this approach is inapplicable.
What is not to like?
The next section discusses the use of data ownership in shared-memory parallel
programs.
Concurrent counting (see Chapter 5) uses data ownership heavily, but adds a twist.
Threads are not allowed to modify data owned by other threads, but they are permitted to
read it. In short, the use of shared memory allows more nuanced notions of ownership
and access rights.
For example, consider the per-thread statistical counter implementation shown in
Listing 5.4 on page 79. Here, inc_count() updates only the corresponding thread’s
instance of counter, while read_count() accesses, but does not modify, all threads’
instances of counter.
Quick Quiz 8.4: Does it ever make sense to have partial data ownership where each thread
reads only its own instance of a per-thread variable, but writes to other threads’ instances?
Partial data ownership is also common within the Linux kernel. For example, a given
CPU might be permitted to read a given set of its own per-CPU variables only with
interrupts disabled, another CPU might be permitted to read that same set of the first
CPU’s per-CPU variables only when holding the corresponding per-CPU lock. Then
that given CPU would be permitted to update this set of its own per-CPU variables if
it both has interrupts disabled and holds its per-CPU lock. This arrangement can be
thought of as a reader-writer lock that allows each CPU very low-overhead access to its
own set of per-CPU variables. There are a great many variations on this theme.
Edition.2-rc11
8.3. FUNCTION SHIPPING 187
For its own part, pure data ownership is also both common and useful, for example,
the per-thread memory-allocator caches discussed in Section 6.4.3 starting on page 135.
In this algorithm, each thread’s cache is completely private to that thread.
The previous section described a weak form of data ownership where threads reached
out to other threads’ data. This can be thought of as bringing the data to the functions
that need it. An alternative approach is to send the functions to the data.
Such an approach is illustrated in Section 5.4.3 beginning on page 97, in particular the
flush_local_count_sig() and flush_local_count() functions in Listing 5.18
on page 100.
The flush_local_count_sig() function is a signal handler that acts as the shipped
function. The pthread_kill() function in flush_local_count() sends the signal—
shipping the function—and then waits until the shipped function executes. This shipped
function has the not-unusual added complication of needing to interact with any
concurrently executing add_count() or sub_count() functions (see Listing 5.19 on
page 101 and Listing 5.20 on page 102).
Quick Quiz 8.5: What mechanisms other than POSIX signals may be used for function
shipping?
The earlier sections describe ways of allowing each thread to keep its own copy or its
own portion of the data. In contrast, this section describes a functional-decomposition
approach, where a special designated thread owns the rights to the data that is required to
do its job. The eventually consistent counter implementation described in Section 5.2.4
provides an example. This implementation has a designated thread that runs the
eventual() function shown on lines 17–34 of Listing 5.5. This eventual() thread
periodically pulls the per-thread counts into the global counter, so that accesses to the
global counter will, as the name says, eventually converge on the actual value.
Quick Quiz 8.6: But none of the data in the eventual() function shown on lines 17–34
of Listing 5.5 is actually owned by the eventual() thread! In just what way is this data
ownership???
Edition.2-rc11
188 CHAPTER 8. DATA OWNERSHIP
8.5 Privatization
There is, of course, a difference between what a man
seizes and what he really possesses.
Pearl S. Buck
Rabindranath Tagore
Data ownership works best when the data can be partitioned so that there is little or no
need for cross thread access or update. Fortunately, this situation is reasonably common,
and in a wide variety of parallel-programming environments.
Examples of data ownership include:
Edition.2-rc11
8.6. OTHER USES OF DATA OWNERSHIP 189
1 But note that a great many other classes of applications have also been ported to
Edition.2-rc11
190 CHAPTER 8. DATA OWNERSHIP
Edition.2-rc11
All things come to those who wait.
Violet Fane
Chapter 9
Deferred Processing
The strategy of deferring work goes back before the dawn of recorded history. It
has occasionally been derided as procrastination or even as sheer laziness. However,
in the last few decades workers have recognized this strategy’s value in simplifying
and streamlining parallel algorithms [KL80, Mas92]. Believe it or not, “laziness”
in parallel programming often outperforms and out-scales industriousness! These
performance and scalability benefits stem from the fact that deferring work can enable
weakening of synchronization primitives, thereby reducing synchronization overhead.
General approaches of work deferral include reference counting (Section 9.2), hazard
pointers (Section 9.3), sequence locking (Section 9.4), and RCU (Section 9.5). Finally,
Section 9.6 describes how to choose among the work-deferral schemes covered in this
chapter and Section 9.7 discusses updates. But first, Section 9.1 will introduce an
example algorithm that will be used to compare and contrast these approaches.
Booker T. Washington
This chapter will use a simplified packet-routing algorithm to demonstrate the value of
these approaches and to allow them to be compared. Routing algorithms are used in
operating-system kernels to deliver each outgoing TCP/IP packets to the appropriate
network interface. This particular algorithm is a simplified version of the classic 1980s
packet-train-optimized algorithm used in BSD UNIX [Jac88], consisting of a simple
linked list.1 Modern routing algorithms use more complex data structures, however a
simple algorithm will help highlight issues specific to parallelism in a straightforward
setting.
We further simplify the algorithm by reducing the search key from a quadruple
consisting of source and destination IP addresses and ports all the way down to a simple
integer. The value looked up and returned will also be a simple integer, so that the data
structure is as shown in Figure 9.1, which directs packets with address 42 to interface 1,
address 56 to interface 3, and address 17 to interface 7. This list will normally be
1 In other words, this is not OpenBSD, NetBSD, or even FreeBSD, but none other than
Pre-BSD.
191
Edition.2-rc11
192 CHAPTER 9. DEFERRED PROCESSING
route_list
searched frequently and updated rarely. In Chapter 3 we learned that the best ways to
evade inconvenient laws of physics, such as the finite speed of light and the atomic
nature of matter, is to either partition the data or to rely on read-mostly sharing. This
chapter applies read-mostly sharing techniques to Pre-BSD packet routing.
Listing 9.1 (route_seq.c) shows a simple single-threaded implementation corre-
sponding to Figure 9.1. Lines 1–5 define a route_entry structure and line 6 defines
the route_list header. Lines 8–20 define route_lookup(), which sequentially
searches route_list, returning the corresponding ->iface, or ULONG_MAX if there is
no such route entry. Lines 22–33 define route_add(), which allocates a route_entry
structure, initializes it, and adds it to the list, returning -ENOMEM in case of memory-
allocation failure. Finally, lines 35–47 define route_del(), which removes and frees
the specified route_entry structure if it exists, or returns -ENOENT otherwise.
This single-threaded implementation serves as a prototype for the various concurrent
implementations in this chapter, and also as an estimate of ideal scalability and
performance.
Unknown
Reference counting tracks the number of references to a given object in order to prevent
that object from being prematurely freed. As such, it has a long and honorable history
of use dating back to at least an early 1960s Weizenbaum paper [Wei63]. Weizenbaum
discusses reference counting as if it was already well-known, so it likely dates back to
the 1950s or even to the 1940s. And perhaps even further, given that people repairing
large dangerous machines have long used a mechanical reference-counting technique
implemented via padlocks. Before entering the machine, each worker locks a padlock
onto the machine’s on/off switch, thus preventing the machine from being powered
on while that worker is inside. Reference counting is thus an excellent time-honored
candidate for a concurrent implementation of Pre-BSD routing.
To that end, Listing 9.2 shows data structures and the route_lookup() function
and Listing 9.3 shows the route_add() and route_del() functions (all at route_
refcnt.c). Since these algorithms are quite similar to the sequential algorithm shown
in Listing 9.1, only the differences will be discussed.
Edition.2-rc11
9.2. REFERENCE COUNTING 193
Starting with Listing 9.2, line 2 adds the actual reference counter, line 6 adds
a ->re_freed use-after-free check field, line 9 adds the routelock that will be
used to synchronize concurrent updates, and lines 11–15 add re_free(), which sets
->re_freed, enabling route_lookup() to check for use-after-free bugs. In route_
lookup() itself, lines 29–30 release the reference count of the prior element and free
it if the count becomes zero, and lines 34–42 acquire a reference on the new element,
with lines 35 and 36 performing the use-after-free check.
Quick Quiz 9.1: Why bother with a use-after-free check?
In Listing 9.3, lines 11, 15, 24, 32, and 39 introduce locking to synchronize concurrent
updates. Line 13 initializes the ->re_freed use-after-free-check field, and finally
lines 33–34 invoke re_free() if the new value of the reference count is zero.
Quick Quiz 9.2: Why doesn’t route_del() in Listing 9.3 use reference counts to protect the
traversal to the element to be freed?
Edition.2-rc11
194 CHAPTER 9. DEFERRED PROCESSING
Edition.2-rc11
9.2. REFERENCE COUNTING 195
Figure 9.2 shows the performance and scalability of reference counting on a read-
only workload with a ten-element list running on an eight-socket 28-core-per-socket
hyperthreaded 2.1 GHz x86 system with a total of 448 hardware threads (hps.2019.
12.02a/lscpu.hps). The “ideal” trace was generated by running the sequential code
shown in Listing 9.1, which works only because this is a read-only workload. The
reference-counting performance is abysmal and its scalability even more so, with the
“refcnt” trace indistinguishable from the x-axis. This should be no surprise in view of
Chapter 3: The reference-count acquisitions and releases have added frequent shared-
memory writes to an otherwise read-only workload, thus incurring severe retribution
from the laws of physics. As well it should, given that all the wishful thinking in the
world is not going to increase the speed of light or decrease the size of the atoms used
in modern digital electronics.
Quick Quiz 9.3: Why the break in the “ideal” line at 224 CPUs in Figure 9.2? Shouldn’t it be
a straight line?
Quick Quiz 9.4: Shouldn’t the refcnt trace in Figure 9.2 be at least a little bit off of the
x-axis???
Edition.2-rc11
196 CHAPTER 9. DEFERRED PROCESSING
2.5x107
2x107
1.5x107
1x107
5x106
refcnt
0
0 50 100 150 200 250 300 350 400 450
Number of CPUs (Threads)
Edition.2-rc11
9.3. HAZARD POINTERS 197
One way of avoiding problems with concurrent reference counting is to implement the
reference counters inside out, that is, rather than incrementing an integer stored in the
data element, instead store a pointer to that data element in per-CPU (or per-thread)
lists. Each element of these lists is called a hazard pointer [Mic04].2 The value of a
given data element’s “virtual reference counter” can then be obtained by counting the
number of hazard pointers referencing that element. Therefore, if that element has been
rendered inaccessible to readers, and there are no longer any hazard pointers referencing
it, that element may safely be freed.
Of course, this means that hazard-pointer acquisition must be carried out quite carefully
in order to avoid destructive races with concurrent deletion. One implementation is
shown in Listing 9.4, which shows hp_try_record() on lines 1–16, hp_record()
on lines 18–27, and hp_clear() on lines 29–33 (hazptr.h).
The hp_try_record() macro on line 16 is simply a casting wrapper for the _h_t_
r_impl() function, which attempts to store the pointer referenced by p into the hazard
pointer referenced by hp. If successful, it returns the value of the stored pointer. If it
fails due to that pointer being NULL, it returns NULL. Finally, if it fails due to racing
with an update, it returns a special HAZPTR_POISON token.
2 Also independently invented by others [HLM02].
Edition.2-rc11
198 CHAPTER 9. DEFERRED PROCESSING
Quick Quiz 9.6: Given that papers on hazard pointers use the bottom bits of each pointer to
mark deleted elements, what is up with HAZPTR_POISON?
Line 6 reads the pointer to the object to be protected. If line 8 finds that this pointer
was either NULL or the special HAZPTR_POISON deleted-object token, it returns the
pointer’s value to inform the caller of the failure. Otherwise, line 9 stores the pointer
into the specified hazard pointer, and line 10 forces full ordering of that store with the
reload of the original pointer on line 11. (See Chapter 15 for more information on
memory ordering.) If the value of the original pointer has not changed, then the hazard
pointer protects the pointed-to object, and in that case, line 12 returns a pointer to that
object, which also indicates success to the caller. Otherwise, if the pointer changed
between the two READ_ONCE() invocations, line 13 indicates failure.
Quick Quiz 9.7: Why does hp_try_record() in Listing 9.4 take a double indirection to the
data element? Why not void * instead of void **?
Edition.2-rc11
9.3. HAZARD POINTERS 199
Edition.2-rc11
200 CHAPTER 9. DEFERRED PROCESSING
2. Thread 1 removes element B from the list, which sets the pointer from element B
to element C to the special HAZPTR_POISON value in order to mark the deletion.
Because Thread 0 has a hazard pointer to element B, it cannot yet be freed.
3. Thread 1 removes element C from the list. Because there are no hazard pointers
referencing element C, it is immediately freed.
Edition.2-rc11
9.3. HAZARD POINTERS 201
Which is a very good thing, because B’s successor is the now-freed element C, which
means that Thread 0’s subsequent accesses might have resulted in arbitrarily horrible
memory corruption, especially if the memory for element C had since been re-allocated
for some other purpose. Therefore, hazard-pointer readers must typically restart the
full traversal in the face of a concurrent deletion. Often the restart must go back to
some global (and thus immortal) pointer, but it is sometimes possible to restart at some
intermediate location if that location is guaranteed to still be live, for example, due to
the current thread holding a lock, a reference count, etc.
Quick Quiz 9.9: Readers must “typically” restart? What are some exceptions?
Because algorithms using hazard pointers might be restarted at any step of their
traversal through the linked data structure, such algorithms must typically take care to
avoid making any changes to the data structure until after they have acquired all the
hazard pointers that are required for the update in question.
Quick Quiz 9.10: But don’t these restrictions on hazard pointers also apply to other forms of
reference counting?
Edition.2-rc11
202 CHAPTER 9. DEFERRED PROCESSING
Quick Quiz 9.12: The paper “Structured Deferral: Synchronization via Procrastina-
tion” [McK13] shows that hazard pointers have near-ideal performance. Whatever happened in
Figure 9.3???
The next section attempts to improve on hazard pointers by using sequence locks,
which avoid both read-side writes and per-object memory barriers.
John Lennon
The published sequence-lock record [Eas71, Lam77] extends back as far as that of
reader-writer locking, but sequence locks nevertheless remain in relative obscurity.
Sequence locks are used in the Linux kernel for read-mostly data that must be seen in
a consistent state by readers. However, unlike reader-writer locking, readers do not
exclude writers. Instead, like hazard pointers, sequence locks force readers to retry
an operation if they detect activity from a concurrent writer. As can be seen from
Edition.2-rc11
9.4. SEQUENCE LOCKS 203
2.5x107
2x107
1.5x107
1x107
5x106
hazptr
0
0 50 100 150 200 250 300 350 400 450
Number of CPUs (Threads)
Figure 9.4, it is important to design code using sequence locks so that readers very
rarely need to retry.
Quick Quiz 9.13: Why isn’t this sequence-lock discussion in Chapter 7, you know, the one on
locking?
The key component of sequence locking is the sequence number, which has an even
value in the absence of updaters and an odd value if there is an update in progress.
Readers can then snapshot the value before and after each access. If either snapshot has
an odd value, or if the two snapshots differ, there has been a concurrent update, and the
reader must discard the results of the access and then retry it. Readers therefore use
the read_seqbegin() and read_seqretry() functions shown in Listing 9.8 when
Edition.2-rc11
204 CHAPTER 9. DEFERRED PROCESSING
accessing data protected by a sequence lock. Writers must increment the value before
and after each update, and only one writer is permitted at a given time. Writers therefore
use the write_seqlock() and write_sequnlock() functions shown in Listing 9.9
when updating data protected by a sequence lock.
As a result, sequence-lock-protected data can have an arbitrarily large number of
concurrent readers, but only one writer at a time. Sequence locking is used in the Linux
kernel to protect calibration quantities used for timekeeping. It is also used in pathname
traversal to detect concurrent rename operations.
A simple implementation of sequence locks is shown in Listing 9.10 (seqlock.h).
The seqlock_t data structure is shown on lines 1–4, and contains the sequence number
along with a lock to serialize writers. Lines 6–10 show seqlock_init(), which, as
the name indicates, initializes a seqlock_t.
Lines 12–19 show read_seqbegin(), which begins a sequence-lock read-side
critical section. Line 16 takes a snapshot of the sequence counter, and line 17 orders
this snapshot operation before the caller’s critical section. Finally, line 18 returns the
value of the snapshot (with the least-significant bit cleared), which the caller will pass
to a later call to read_seqretry().
Quick Quiz 9.14: Why not have read_seqbegin() in Listing 9.10 check for the low-order
bit being set, and retry internally, rather than allowing a doomed read to start?
Lines 21–29 show read_seqretry(), which returns true if there was at least one
writer since the time of the corresponding call to read_seqbegin(). Line 26 orders the
caller’s prior critical section before line 27’s fetch of the new snapshot of the sequence
counter. Line 28 checks whether the sequence counter has changed, in other words,
whether there has been at least one writer, and returns true if so.
Quick Quiz 9.15: Why is the smp_mb() on line 26 of Listing 9.10 needed?
Quick Quiz 9.16: Can’t weaker memory barriers be used in the code in Listing 9.10?
Quick Quiz 9.17: What prevents sequence-locking updaters from starving readers?
Lines 31–36 show write_seqlock(), which simply acquires the lock, increments
the sequence number, and executes a memory barrier to ensure that this increment is
ordered before the caller’s critical section. Lines 38–43 show write_sequnlock(),
which executes a memory barrier to ensure that the caller’s critical section is ordered
before the increment of the sequence number on line 41, then releases the lock.
Quick Quiz 9.18: What if something else serializes writers, so that the lock is not needed?
Quick Quiz 9.19: Why isn’t seq on line 2 of Listing 9.10 unsigned rather than unsigned
long? After all, if unsigned is good enough for the Linux kernel, shouldn’t it be good enough
for everyone?
So what happens when sequence locking is applied to the Pre-BSD routing table?
Listing 9.11 shows the data structures and route_lookup(), and Listing 9.12 shows
Edition.2-rc11
9.4. SEQUENCE LOCKS 205
Edition.2-rc11
206 CHAPTER 9. DEFERRED PROCESSING
Quick Quiz 9.20: Can this bug be fixed? In other words, can you use sequence locks as
the only synchronization mechanism protecting a linked list supporting concurrent addition,
deletion, and lookup?
Both the read-side and write-side critical sections of a sequence lock can be thought
of as transactions, and sequence locking therefore can be thought of as a limited form
of transactional memory, which will be discussed in Section 17.2. The limitations of
sequence locking are: (1) Sequence locking restricts updates and (2) sequence locking
does not permit traversal of pointers to objects that might be freed by updaters. These
limitations are of course overcome by transactional memory, but can also be overcome
by combining other synchronization primitives with sequence locking.
Sequence locks allow writers to defer readers, but not vice versa. This can result in
unfairness and even starvation in writer-heavy workloads.3 On the other hand, in the
absence of writers, sequence-lock readers are reasonably fast and scale linearly. It is only
human to want the best of both worlds: fast readers without the possibility of read-side
failure, let alone starvation. In addition, it would also be nice to overcome sequence
locking’s limitations with pointers. The following section presents a synchronization
mechanism with exactly these properties.
3 Dmitry Vyukov describes one way to reduce (but, sadly, not eliminate) reader
starvation: http://www.1024cores.net/home/lock-free-algorithms/reader-
writer-problem/improved-lock-free-seqlock.
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 207
All of the mechanisms discussed in the preceding sections used one of a number of
approaches to defer specific actions until they may be carried out safely. The reference
counters discussed in Section 9.2 use explicit counters to defer actions that could disturb
readers, which results in read-side contention and thus poor scalability. The hazard
pointers covered by Section 9.3 uses implicit counters in the guise of per-thread lists
of pointer. This avoids read-side contention, but requires readers to do stores and
conditional branches, as well as either full memory barriers in read-side primitives or
real-time-unfriendly inter-processor interrupts in update-side primitives.4 The sequence
lock presented in Section 9.4 also avoids read-side contention, but does not protect
pointer traversals and, like hazard pointers, requires either full memory barriers in
4 In some important special cases, this extra work can be avoided by using link counting
Edition.2-rc11
208 CHAPTER 9. DEFERRED PROCESSING
2.5x107
2x107
1.5x107
1x107
seqlock
5x106
hazptr
0
0 50 100 150 200 250 300 350 400 450
Number of CPUs (Threads)
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 209
(1) gptr
kmalloc()
p
->addr=?
(2) gptr
->iface=?
initialization
p
->addr=42
(3) gptr
->iface=1
smp_store_release(&gptr, p);
p
->addr=42
(4) gptr
->iface=1
We might hope that this assignment to gptr could use a simple C-language assignment
statement. Unfortunately, Section 4.3.4.1 dashes these hopes. Therefore, the updater can-
not use a simple C-language assignment, but must instead use smp_store_release()
as shown in the figure, or, as will be seen, rcu_assign_pointer().
Similarly, one might hope that readers could use a single C-language assignment
to fetch the value of gptr, and be guaranteed to either get the old value of NULL or
to get the newly installed pointer, but either way see a valid result. Unfortunately,
Section 4.3.4.1 dashes these hopes as well. To obtain this guarantee, readers must
instead use READ_ONCE(), or, as will be seen, rcu_dereference(). However, on
most modern computer systems, each of these read-side primitives can be implemented
with a single load instruction, exactly the instruction that would normally be used in
single-threaded code.
Reviewing Figure 9.6 from the viewpoint of readers, in the first three states all readers
see gptr having the value NULL. Upon entering the fourth state, some readers might
see gptr still having the value NULL while others might see it referencing the newly
inserted element, but after some time, all readers will see this new element. At all times,
all readers will see gptr as containing a valid pointer. Therefore, it really is possible
to add new data to linked data structures while allowing concurrent readers to execute
the same sequence of machine instructions that is normally used in single-threaded
code. This no-cost approach to concurrent reading provides excellent performance and
scalability, and also is eminently suitable for real-time use.
Insertion is of course quite useful, but sooner or later, it will also be necessary to
delete data. As can be seen in Figure 9.7, the first step is easy. Again taking the lessons
Edition.2-rc11
210 CHAPTER 9. DEFERRED PROCESSING
->addr=42 Readers?
(1) gptr
->iface=1
1 Version
smp_store_release(&gptr, NULL);
Readers?
->addr=42
(2) gptr
->iface=1
2 Versions
gptr = NULL;
wait /*almost*/
for readers???
Readers?
->addr=42
(3) gptr
->iface=1
1 Version
from Section 4.3.4.1 to heart, smp_store_release() is used to NULL the pointer, thus
moving from the first row to the second in the figure. At this point, pre-existing readers
see the old structure with ->addr of 42 and ->iface of 1, but new readers will see a
NULL pointer, that is, concurrent readers can disagree on the state, as indicated by the “2
Versions” in the figure.
Quick Quiz 9.21: Why does Figure 9.7 use smp_store_release() given that it is storing a
NULL pointer? Wouldn’t WRITE_ONCE() work just as well in this case, given that there is no
structure initialization to order against the store of the NULL pointer?
Quick Quiz 9.22: Readers running concurrently each other and with the procedure outlined
in Figure 9.7 can disagree on the value of gptr. Isn’t that just a wee bit problematic???
We get back to a single version simply by waiting for all the pre-existing readers to
complete, as shown in row 3. At that point, all the pre-existing readers are done, and
no later reader has a path to the old data item, so there can no longer be any readers
referencing it. It may therefore be safely freed, as shown on row 4.
Thus, given a way to wait for pre-existing readers to complete, it is possible to both
add data to and remove data from a linked data structure, despite the readers executing
the same sequence of machine instructions that would be appropriate for single-threaded
execution. So perhaps going all the way was not too far after all!
But how can we tell when all of the pre-existing readers have in fact completed? This
question is the topic of the next section.
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 211
Edition.2-rc11
212 CHAPTER 9. DEFERRED PROCESSING
all, let alone gravely. Furthermore, numerous applications already have states (termed
quiescent states) that can be reached only after all pre-existing readers are done. In
transaction-processing systems, the time between a pair of successive transactions might
be a quiescent state. In reactive systems, the state between a pair of successive events
might be a quiescent state. Within non-preemptive operating-systems kernels, a context
switch can be a quiescent state [MS98a]. Either way, once all CPUs and/or threads have
passed through a quiescent state, the system is said to have completed a grace period, at
which point all readers in existence at the start of that grace period are guaranteed to
have completed. As a result, it is also guaranteed to be safe to free any removed data
items that were removed prior to the start of that grace period.7
Within a non-preemptive operating-system kernel, for context switch to be a valid
quiescent state, readers must be prohibited from blocking while referencing a given
instance data structure obtained via the gptr pointer shown in Figures 9.6 and 9.7. This
no-blocking constraint is consistent with similar constraints on pure spinlocks, where a
CPU is forbidden from blocking while holding a spinlock. Without this constraint, all
CPUs might be consumed by threads spinning attempting to acquire a spinlock held
by a blocked thread. The spinning threads will not relinquish their CPUs until they
acquire the lock, but the thread holding the lock cannot possibly release it until one of
the spinning threads relinquishes a CPU. This is a classic deadlock situation, and this
deadlock is avoided by forbidding blocking while holding a spinlock.
Again, this same constraint is imposed on reader threads dereferencing gptr: such
threads are not allowed to block until after they are done using the pointed-to data
item. Returning to the second row of Figure 9.7, where the updater has just completed
executing the smp_store_release(), imagine that CPU 0 executes a context switch.
Because readers are not permitted to block while traversing the linked list, we are
guaranteed that all prior readers that might have been running on CPU 0 will have
completed. Extending this line of reasoning to the other CPUs, once each CPU has
been observed executing a context switch, we are guaranteed that all prior readers
have completed, and that there are no longer any reader threads referencing the newly
removed data element. The updater can then safely free that data element, resulting in
the state shown at the bottom of Figure 9.7.
This approach is termed quiescent state based reclamation (QSBR) [HMB06]. A
QSBR schematic is shown in Figure 9.8, with time advancing from the top of the figure
to the bottom. CPU 1 does the WRITE_ONCE() that removes the current data item
(presumably having previously read the pointer value and availed itself of appropriate
synchronization), then waits for readers. This wait operation results in an immediate
context switch, which is a quiescent state (denoted by the pink circle), which in turn
means that all prior reads on CPU 1 have completed. Next, CPU 2 does a context switch,
so that all readers on CPUs 1 and 2 are now known to have completed. Finally, CPU 3
does a context switch. At this point, all readers throughout the entire system are known
to have completed, so the grace period ends, permitting CPU 1 to free the old data item.
Quick Quiz 9.23: In Figure 9.8, the last of CPU 3’s readers that could possibly have access to
the old data item ended before the grace period even started! So why would any anyone bother
waiting until CPU 3’s later context switch???
7 It is possible to do much more with RCU than simply defer reclamation of memory, but
deferred reclamation is RCU’s most common use case, and is therefore an excellent place to
start.
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 213
WRITE_ONCE(gptr, NULL);
wait for readers
CPU 1 CPU 2 CPU 3
Context Switch
Reader
Grace Period
free()
The for_each_online_cpu() primitive iterates over all CPUs, and the sched_
setaffinity() function causes the current thread to execute on the specified CPU,
which forces the destination CPU to execute a context switch. Therefore, once the
for_each_online_cpu() has completed, each CPU has executed a context switch,
which in turn guarantees that all pre-existing reader threads have completed.
Please note that this approach is not production quality. Correct handling of a
number of corner cases and the need for a number of powerful optimizations mean that
production-quality implementations are quite complex. In addition, RCU implementa-
tions for preemptible environments require that readers actually do something, which
in non-real-time Linux-kernel environments can be as simple as defining rcu_read_
lock() and rcu_read_unlock() as preempt_disable() and preempt_enable(),
respectively.8 However, this simple non-preemptible approach is conceptually complete,
8 Some toy RCU implementations that handle preempted read-side critical sections are
shown in Appendix B.
Edition.2-rc11
214 CHAPTER 9. DEFERRED PROCESSING
Referring back to Listing 9.13, note that route_lock is used to synchronize between
concurrent updaters invoking ins_route() and del_route(). However, this lock is
not acquired by readers invoking access_route(): Readers are instead protected by
the QSBR techniques described in this section.
Note that ins_route() simply returns the old value of gptr, which Figure 9.6
assumed would always be NULL. This means that it is the caller’s responsibility to figure
out what to do with a non-NULL value, a task complicated by the fact that readers might
still be referencing it for an indeterminate period of time. Callers might use one of the
following approaches:
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 215
3. Pass the returned pointer to a later invocation of ins_route() to restore the earlier
value.
This example shows one general approach to reading and updating RCU-protected
data structures, however, there is quite a variety of use cases, several of which are
covered in Section 9.5.4.
In summary, it is in fact possible to create concurrent linked data structures that can
be traversed by readers executing the same sequence of machine instructions that would
be executed by single-threaded readers. The next section summarizes RCU’s high-level
properties.
A key RCU property is that reads need not wait for updates. This property enables
RCU implementations to provide low-cost or even no-cost readers, resulting in low
overhead and excellent scalability. This property also allows RCU readers and updaters
to make useful concurrent forward progress. In contrast, conventional synchronization
primitives must enforce strict mutual exclusion using expensive instructions, thus
increasing overhead and degrading scalability, but also typically prohibiting readers and
updaters from making useful concurrent forward progress.
Quick Quiz 9.27: Doesn’t Section 9.4’s seqlock also permit readers and updaters to make
useful concurrent forward progress?
Edition.2-rc11
216 CHAPTER 9. DEFERRED PROCESSING
16000
14000
12000
2002
2004
2006
2008
2010
2012
2014
2016
2018
2020
Year
Figure 9.9: RCU Usage in the Linux Kernel
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 217
ins_route() access_route()
Allocate
Pre-initialization
garbage
Initialize
Subscribe to
Publish pointer
pointer
Not OK
Valid route structure Dereference pointer
OK
Surprising, but OK
moved, removed, or replaced. Because the data structure does not “hold still” for the
reader, each reader’s access can be thought of as subscribing to the current version of
the RCU-protected data item. For their part, updaters can be thought of as publishing
new versions.
Unfortunately, as laid out in Section 4.3.4.1 and reiterated in Section 9.5.1.1, it is
unwise to use plain accesses for these publication and subscription operations. It is
instead necessary to inform both the compiler and the CPU of the need for care, as can
be seen from Figure 9.10, which illustrates interactions between concurrent executions
of ins_route() (and its caller) and read_gptr() from Listing 9.13.
The ins_route() column from Figure 9.10 shows ins_route()’s caller allocating
a new route structure, which then contains pre-initialization garbage. The caller then
initializes the newly allocated structure, and then invokes ins_route() to publish a
pointer to the new route structure. Publication does not affect the contents of the
structure, which therefore remain valid after publication.
The access_route() column from this same figure shows the pointer being sub-
scribed to and dereferenced. This dereference operation absolutely must see a valid
route structure rather than pre-initialization garbage because referencing garbage could
result in memory corruption, crashes, and hangs. As noted earlier, avoiding such
garbage means that the publish and subscribe operations must inform both the compiler
and the CPU of the need to maintain the needed ordering.
Publication is carried out by rcu_assign_pointer(), which ensures that ins_
route()’s caller’s initialization is ordered before the actual publication operation’s
store of the pointer. In addition, rcu_assign_pointer() must be atomic in the sense
that concurrent readers see either the old value of the pointer or the new value of the
pointer, but not some mash-up of these two values. These requirements are met by the
C11 store-release operation, and in fact in the Linux kernel, rcu_assign_pointer()
is defined in terms of smp_store_release(), which is similar to C11 store-release.
Edition.2-rc11
218 CHAPTER 9. DEFERRED PROCESSING
Note that if concurrent updates are required, some sort of synchronization mechanism
will be required to mediate among multiple concurrent rcu_assign_pointer() calls
on the same pointer. In the Linux kernel, locking is the mechanism of choice, but
pretty much any synchronization mechanism may be used. An example of a particularly
lightweight synchronization mechanism is Chapter 8’s data ownership: If each pointer
is owned by a particular thread, then that thread may execute rcu_assign_pointer()
on that pointer with no additional synchronization overhead.
Quick Quiz 9.28: Wouldn’t use of data ownership for RCU updaters mean that the updates
could use exactly the same sequence of instructions as would the corresponding single-threaded
code?
Adding data to a linked structure without disrupting readers is a good thing, as are the
cases where this can be done with no added read-side cost compared to single-threaded
readers. However, in most cases it is also necessary to remove data, and this is the
subject of the next section.
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 219
P0()
rcu_read_lock()
r2 = y;
rcu_read_unlock() x = 1;
synchronize_rcu()
P1()
every one of them, and without having to worry about the performance degradation,
scalability limitations, complex deadlock scenarios, and memory-leak hazards that are
inherent in schemes using explicit tracking.
In RCU’s case, each of the things waited on is called an RCU read-side critical
section. As hinted at in Section 9.5.1.3, an RCU read-side critical section starts with an
rcu_read_lock() primitive, and ends with a corresponding rcu_read_unlock()
primitive. RCU read-side critical sections can be nested, and may contain pretty much
any code, as long as that code does not contain a quiescent state, for example, within
the Linux kernel, it is illegal to sleep within an RCU read-side critical section because
a context switch is a quiescent state.10 If you abide by these conventions, you can
use RCU to wait for any pre-existing RCU read-side critical section to complete, and
synchronize_rcu() uses indirect means to do the actual waiting [DMS+ 12, McK13].
The relationship between an RCU read-side critical section and a later RCU grace
period is an if-then relationship, as illustrated by Figure 9.11. If any portion of a given
critical section precedes the beginning of a given grace period, then RCU guarantees
that all of that critical section will precede the end of that grace period. In the figure,
P0()’s access to x precedes P1()’s access to this same variable, and thus also precedes
the grace period generated by P1()’s call to synchronize_rcu(). It is therefore
guaranteed that P0()’s access to y will precede P1()’s access. In this case, if r1’s final
value is 0, then r2’s final value is guaranteed to also be 0.
Quick Quiz 9.30: What other final values of r1 and r2 are possible in Figure 9.11?
10 However, a special form of RCU called SRCU [McK06] does permit general sleeping
Edition.2-rc11
220 CHAPTER 9. DEFERRED PROCESSING
P1()
x = 1;
P0()
this ordering.
rcu_read_lock() synchronize_rcu()
rcu_read_unlock()
The relationship between an RCU read-side critical section and an earlier RCU grace
period is also an if-then relationship, as illustrated by Figure 9.12. If any portion of
a given critical section follows the end of a given grace period, then RCU guarantees
that all of that critical section will follow the beginning of that grace period. In the
figure, P0()’s access to y follows P1()’s access to this same variable, and thus follows
the grace period generated by P1()’s call to synchronize_rcu(). It is therefore
guaranteed that P0()’s access to x will follow P1()’s access. In this case, if r2’s final
value is 1, then r1’s final value is guaranteed to also be 1.
Quick Quiz 9.31: What would happen if the order of P0()’s two accesses was reversed in
Figure 9.12?
Finally, as shown in Figure 9.13, an RCU read-side critical section can be completely
overlapped by an RCU grace period. In this case, r1’s final value is 1 and r2’s final
value is 0.
However, it cannot be the case that r1’s final value is 0 and r2’s final value is 1.
This would mean that an RCU read-side critical section had completely overlapped
a grace period, which is forbidden (or at the very least constitutes a bug in RCU).
RCU’s wait-for-readers guarantee therefore has two parts: (1) If any part of a given
RCU read-side critical section precedes the beginning of a given grace period, then
the entirety of that critical section precedes the end of that grace period. (2) If any
part of a given RCU read-side critical section follows the end of a given grace period,
then the entirety of that critical section follows the beginning of that grace period. This
definition is sufficient for almost all RCU-based algorithms, but for those wanting more,
simple executable formal models of RCU are available as part of Linux kernel v4.17
and later, as discussed in Section 12.3.2. In addition, RCU’s ordering properties are
examined in much greater detail in Section 15.4.2.
Quick Quiz 9.32: What would happen if P0()’s accesses in Figures 9.11–9.13 were stores?
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 221
P1()
x = 1;
P0()
rcu_read_lock() synchronize_rcu()
rcu_read_unlock()
y = 1;
This more abstract procedure requires a more abstract diagram than Figures 9.11–9.13,
which are specific to a particular litmus test. After all, and RCU implementation must
work correctly regardless of the form of the RCU updates and the RCU read-side critical
sections. Figure 9.14 fills this need, showing the four possible scenarios, with time
advancing from top to bottom within each scenario. Within each scenario, an RCU
reader is represented by the left-hand stack of boxes and and RCU updater by the
right-hand stack.
In the first scenario, the reader starts execution before the updater starts the removal,
so it is possible that this reader has a reference to the removed data element. Therefore,
the updater must not free this element until after the reader completes. In the second
scenario, the reader does not start execution until after the removal has completed. The
reader cannot possibly obtain a reference to the already-removed data element, so this
element may be freed before the reader completes. The third scenario is like the second,
but illustrates that when the reader cannot possibly obtain a reference to element, it is
still permissible to defer the freeing of that element until after the reader completes.
In the fourth and final scenario, the reader starts execution before the updater starts
Edition.2-rc11
222 CHAPTER 9. DEFERRED PROCESSING
rcu_read_lock()
Remove
rcu_read_unlock() synchronize_rcu()
Remove
rcu_read_lock() synchronize_rcu()
rcu_read_unlock()
Remove
rcu_read_lock()
synchronize_rcu()
rcu_read_unlock()
rcu_read_lock()
Remove
synchronize_rcu()
rcu_read_unlock()
BUG!!!
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 223
Reader { A }
1. A B C D
Reader { A, B }
2. A B C D
Reader { A, B }
3. B C D
Reader { A, B }
4. B C D E
Reader { A, B, C, D, E }
5. B C D E
removing the data element, but this element is (incorrectly) freed before the reader
completed. A correct RCU implementation will not allow this fourth scenario to occur.
This diagram thus illustrates RCU’s wait-for-readers functionality: Given a grace period,
each reader ends before the end of that grace period, starts after the beginning of that
grace period, or both, in which case it is wholly contained within that grace period.
Because RCU readers can make forward progress while updates are in progress,
different readers might disagree about the state of the data structure, a topic taken up by
the next section.
Edition.2-rc11
224 CHAPTER 9. DEFERRED PROCESSING
updated.11 In the first row of the figure, the reader is referencing data item A, and in the
second row, it advances to B, having thus far seen A followed by B. In the third row, an
updater removes element A and in the fourth row an updater adds element E to the end
of the list. In the fifth and final row, the reader completes its traversal, having seeing
elements A through E.
Except that there was no time at which such a list existed. This situation might
be even more surprising than that shown in Figure 9.7, in which different concurrent
readers see different versions. In contrast, in Figure 9.15 the reader sees a version that
never actually existed!
One way to resolve this strange situation is via weaker semanitics. A reader traversal
must encounter any data item that was present during the full traversal (B, C, and D),
and might or might not encounter data items that were present for only part of the
traversal (A and E). Therefore, in this particular case, it is perfectly legitimate for the
reader traveral to encounter all five elements. If this outcome is problematic, another
way to resolve this situation is through use of stronger synchronization mechanisms,
such as reader-writer locking or clever use of timestamps or versioning. Of course,
stronger mechanisms will be more expensive, but then again the engineering life is all
about choices and tradeoffs.
Strange though this situation might seem, it is entirely consistent with the real world.
As we saw in Section 3.2, the finite speed of light cannot be ignored within a computer
system, and it most certainly cannot be ignored outside of this system. This in turn
means that any data within the system representing state in the real world outside of the
system is always and forever outdated, and thus inconsistent with the real world. As a
result, algorithms operating on real-world data must account for inconsistent data. In
many cases, these algorithms are also perfectly capable of dealing with inconsistencies
within the system.
The pre-BSD packet routing example laid out in Section 9.1 is a case in point.
The contents of a routing list is set by routing protocols, and these protocols feature
significant delays (seconds or even minutes) to avoid routing instabilities. Therefore,
once a routing update reaches a given system, it might well have been sending packets
the wrong way for quite some time. Sending a few more packets the wrong way for the
few microseconds during which the update is in flight is clearly not a problem because
the same higher-level protocol actions that deal with delayed routing updates will also
deal with internal inconsistencies.
Nor is Internet routing the only situation tolerating inconsistencies. To repeat, any
algorithm in which data within a system tracks outside-of-system state must tolerate
inconsistencies, which includes security policies (often set by committees of humans),
storage configuration, and WiFi access points, to say nothing of removable hardware such
as microphones, headsets, cameras, mice, printers, and much else besides. Furthermore,
the large number of Linux-kernel RCU API uses shown in Figure 9.9, combined with
the Linux kernel’s heavy use of reference counting and with increasing use of hazard
pointers in other projects, demonstrates that tolerance for such inconsistencies is more
common than one might imagine. This is especially the case given that single-item
lookups are much more common than traversals: After all, (1) concurrent updates are
less likely to affect a single-item lookup than they are a full traversal, and (2) an isolated
single-item lookup cannot detect such inconsistencies.
From a more theoretical viewpoint, there are even some special cases where RCU
readers can be considered to be fully ordered with updaters, despite the fact that
11 RCU linked-list APIs may be found in Section 9.5.3.
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 225
these readers might be executing the exact same sequence of machine instructions
that would be executed by a single-threaded program. For example, referring back to
Listing 9.13 on page 214, suppose that each reader thread invokes access_route()
exactly once during its lifetime, and that there is no other communication among reader
and updater threads. Then each invocation of access_route() can be ordered after
the ins_route() invocation that produced the route structure accessed by line 11 of
the listing in access_route() and ordered before any subsequent ins_route() or
del_route() invocation.
In summary, maintaining multiple versions is exactly what enables the extremely
low overheads of RCU readers, and as noted earlier, many algorithms are unfazed by
multiple versions. However, there are algorithms that absolutely cannot handle multiple
versions. There are techniques for adapting such algorithms to RCU [McK04], but these
are beyond the scope of this section.
Exercises These examples assumed that a mutex was held across the entire update
operation, which would mean that there could be at most two versions of the list active
at a given time.
Quick Quiz 9.33: How would you modify the deletion example to permit more than two
versions of the list to be active?
Quick Quiz 9.34: How many RCU versions of a given list can be active at any given time?
Quick Quiz 9.35: How can RCU updaters possibly delay RCU readers, given that neither
rcu_read_lock() nor rcu_read_unlock() spin or block?
These three RCU components allow data to be updated in face of concurrent readers
that might be executing the same sequence of machine instructions that would be used by
a reader in a single-threaded implementation. These RCU components can be combined
in different ways to implement a surprising variety of different types of RCU-based
algorithms. However, it is usually better to work at higher levels of abstraction. To
this end, the next section describes the Linux-kernel API, which includes simple data
structures such as lists.
Edition.2-rc11
226 CHAPTER 9. DEFERRED PROCESSING
The “RCU” column corresponds to the consolidation of the three Linux-kernel RCU
implementations [McK19c, McK19a], in which RCU read-side critical sections start
with rcu_read_lock(), rcu_read_lock_bh(), or rcu_read_lock_sched() and
end with rcu_read_unlock(), rcu_read_unlock_bh(), or rcu_read_unlock_
sched(), respectively. Any region of code that disables bottom halves, interrupts,
or preemption also acts as an RCU read-side critical section. RCU read-side criti-
cal sections may be nested. The corresponding synchronous update-side primitives,
synchronize_rcu() and synchronize_rcu_expedited(), along with their syn-
onym synchronize_net(), wait for any type of currently executing RCU read-side
critical sections to complete. The length of this wait is known as a “grace period”, and
synchronize_rcu_expedited() is designed to reduce grace-period latency at the
expense of increased CPU overhead and IPIs. The asynchronous update-side primitive,
call_rcu(), invokes a specified function with a specified argument after a subsequent
grace period. For example, call_rcu(p,f); will result in the “RCU callback” f(p)
being invoked after a subsequent grace period. There are situations, such as when
unloading a Linux-kernel module that uses call_rcu(), when it is necessary to wait for
all outstanding RCU callbacks to complete [McK07e]. The rcu_barrier() primitive
does this job.
Quick Quiz 9.37: How do you prevent a huge number of RCU read-side critical sections from
indefinitely blocking a synchronize_rcu() invocation?
Quick Quiz 9.38: The synchronize_rcu() API waits for all pre-existing interrupt handlers
to complete, right?
13 This citation covers v4.20 and later. Documetation for earlier versions of the Linux-
Edition.2-rc11
Table 9.1: RCU Wait-to-Finish APIs
RCU: Original SRCU: Sleeping readers Tasks RCU: Free tracing Tasks RCU Rude: Free idle-task Tasks RCU Trace: Protect sleepable
trampolines tracing trampolines BPF programs
Read-side rcu_read_lock() ! srcu_read_lock() Voluntary context switch Voluntary context switch and rcu_read_lock_trace()
critical-section rcu_read_unlock() ! srcu_read_unlock() preempt-enable regions of code rcu_read_unlock_trace()
markers rcu_read_lock_bh()
rcu_read_unlock_bh()
rcu_read_lock_sched()
rcu_read_unlock_sched()
(Plus anything disabing bottom
halves, preemption, or interrupts.)
Update-side primitives synchronize_rcu() synchronize_srcu() synchronize_rcu_tasks() synchronize_rcu_tasks_rude() synchronize_rcu_tasks_trace()
(synchronous) synchronize_net() synchronize_srcu_expedited()
synchronize_rcu_expedited()
9.5. READ-COPY UPDATE (RCU)
Edition.2-rc11
228 CHAPTER 9. DEFERRED PROCESSING
Similar to normal RCU, self-deadlock can be avoided using the asynchronous call_
srcu() function. However, special care must be taken when using call_srcu()
because a single task could register SRCU callbacks very quickly. Given that SRCU
allows readers to block for arbitrary periods of time, this could consume an arbitrarily
large quantity of memory. In contrast, given the synchronous synchronize_srcu()
interface, a given task must finish waiting for a given grace period before it can start
waiting for the next one.
Also similar to RCU, there is an srcu_barrier() function that waits for all prior
call_srcu() callbacks to be invoked.
In other words, SRCU compensates for its extremely weak forward-progress guarantees
by permitting the developer to restrict its scope.
The “Tasks RCU” column in Table 9.1 displays a specialized RCU API that mediates
freeing of the trampolines used in Linux-kernel tracing. These trampolines are used to
transfer control from a point in the code being traced to the code doing the actual tracing.
It is of course necessary to ensure that all code executing within a given trampoline has
finished before freeing that trampoline.
Changes to the code being traced are typically limited to a single jump or call
instruction, and thus cannot accommodate the sequence of code required to implement
rcu_read_lock() and rcu_read_unlock(). Nor can the trampoline contain calls
to rcu_read_lock() and rcu_read_unlock(). To see this, consider a CPU that is
just about to start executing a given trampoline. Because it has not yet executed the
rcu_read_lock(), that trampoline could be freed at any time, which would come as a
fatal surprise to this CPU. Therefore, trampolines cannot be protected by synchronization
primitives executed in either the traced code or in the trampoline itself. Which does
raise the question of exactly how the trampoline is to be protected.
The key to answering this question is to note that trampoline code never contains
code that either directly or indirectly does a voluntary context switch. This code might
be preempted, but it will never directly or indirectly invoke schedule(). This suggests
a variant of RCU having voluntary context switches and idle execution as its only
quiescent states. This variant is Tasks RCU.
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 229
Tasks RCU is unusual in having no read-side marking functions, which is good given
that its main use case has nowhere to put such markings. Instead, calls to schedule()
serve directly as quiescent states. Updates can use synchronize_rcu_tasks() to wait
for all pre-existing trampoline execution to complete, or they can use its asynchronous
counterpart, call_rcu_tasks(). There is also an rcu_barrier_tasks() that waits
for completion of callbacks corresponding to all prior invocations of call_rcu_
tasks(). There is no synchronize_rcu_tasks_expedited() because there has
not yet been a request for it, though implementing a useful variant of it would not be
free of challenges.
Quick Quiz 9.40: In a kernel built with CONFIG_PREEMPT_NONE=y, won’t synchronize_
rcu() wait for all trampolines, given that preemption is disabled and that trampolines never
directly or indirectly invoke schedule()?
The “Tasks RCU Rude” column provides a more effective variant of the toy imple-
mentation presented in Section 9.5.1.3. This variant causes each CPU to execute a
context switch, so that any voluntary context switch or any preemptible region of code
can serve as a quiescent state. The Tasks RCU Rude variant uses the Linux-kernel
workqueues facility to force concurrent context switches, in contrast to the serial
CPU-by-CPU approach taken by the toy implementation. The API mirrors that of Tasks
RCU, including the lack of explicit read-side markers.
Finally, the “Tasks RCU Trace” column provides an RCU implementation with
functionality similar to that of SRCU, except with much faster read-side markers.14
However, this speed is a consequence of the fact that these markers do not execute
memory-barrier instructions, which means that Tasks RCU Trace grace periods must
often send IPIs to all CPUs and must always scan the entire task list. Nevertheless, the
resulting grace-period latency is reasonably short, rivaling that of RCU.
14 And thus is unusual for the Tasks RCU family for having explicit read-side markers!
Edition.2-rc11
230 CHAPTER 9. DEFERRED PROCESSING
Quick Quiz 9.42: Are there any downsides to the fact that these traversal and update primitives
can be used with any of the RCU API family members?
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 231
A B C
readers and updaters can use rcu_dereference_check(), which also takes a lockdep
expression, but which may also be invoked from read-side code not holding the locks.
In some cases, the lockdep expressions can be very complex, for example, when
using fine-grained locking, any of a very large number of locks might be held, and
it might be quite difficult to work out which applies. In these (hopefully rare) cases,
rcu_dereference_raw() provides protection but does not check for being invoked
within a reader or with any particular lock being held. The rcu_dereference_raw_
notrace() API member acts similarly, but cannot be traced, and may therefore be
safely used by tracing code.
Although pretty much any linked structure can be accessed by manipulating pointers,
higher-level structures can be quite helpful. The next section therefore looks at various
sorts of RCU-protected linked lists used by the Linux kernel.
Edition.2-rc11
232 CHAPTER 9. DEFERRED PROCESSING
Linux’s hlist15 is a linear list, which means that it needs only one pointer for the
header rather than the two required for the circular list, as shown in Figure 9.18. Thus,
use of hlist can halve the memory consumption for the hash-bucket arrays of large hash
tables. As before, this notation is cumbersome, so hlist structures will be abbreviated
in the same way list_head-style lists are, as shown in Figure 9.17.
A variant of Linux’s hlist, named hlist_nulls, provides multiple distinct NULL
pointers, but otherwise uses the same layout as shown in Figure 9.18. In this variant, a
->next pointer having a zero low-order bit is considered to be a pointer. However, if
the low-order bit is set to one, the upper bits identify the type of NULL pointer. This type
of list is used to allow lockless readers to detect when a node has been moved from one
list to another. For example, each bucket of a hash table might use its index to mark its
NULL pointer. Should a reader encounter a NULL pointer not matching the index of the
bucket it started from, that reader knows that an element it was traversing was moved
to some other bucket during the traversal, taking that reader with it. The reader can
use the is_a_nulls() function (which returns true if passed an hlist_nulls NULL
pointer) to determine when it reaches the end of a list, and the get_nulls_value()
function (which returns its argument’s NULL-pointer identifier) to fetch the type of NULL
pointer. When get_nulls_values() returns an unexpected value, the reader can take
corrective action, for example, restarting its traversal from the beginning.
Quick Quiz 9.43: But what if an hlist_nulls reader gets moved to some other bucket and
then back again?
15 The “h” stands for hashtable, in which it reduces memory use by half compared to
Edition.2-rc11
Table 9.3: RCU-Protected List APIs
list
list: Circular doubly linked list hlist
hlist: Linear doubly linked list hlist_nulls
hlist_nulls: Linear doubly linked list hlist_bl
hlist_bl: Linear doubly linked list
with marked NULL pointer, with up to with bit locking
31 bits of marking
Structures
struct list_head struct hlist_head struct hlist_nulls_head struct hlist_bl_head
struct hlist_node struct hlist_nulls_node struct hlist_bl_node
Initialization
INIT_LIST_HEAD_RCU()
Full traversal
list_for_each_entry_rcu() hlist_for_each_entry_rcu() hlist_nulls_for_each_entry_rcu() hlist_bl_for_each_entry_rcu()
list_for_each_entry_lockless() hlist_for_each_entry_rcu_bh() hlist_nulls_for_each_entry_safe()
hlist_for_each_entry_rcu_notrace()
Resume traversal
9.5. READ-COPY UPDATE (RCU)
list_for_each_entry_continue_rcu() hlist_for_each_entry_continue_rcu()
list_for_each_entry_from_rcu() hlist_for_each_entry_continue_rcu_bh()
hlist_for_each_entry_from_rcu()
Stepwise traversal
list_entry_rcu() hlist_first_rcu() hlist_nulls_first_rcu() hlist_bl_first_rcu()
list_entry_lockless() hlist_next_rcu() hlist_nulls_next_rcu()
list_first_or_null_rcu() hlist_pprev_rcu()
list_next_rcu()
list_next_or_null_rcu()
Add
list_add_rcu() hlist_add_before_rcu() hlist_nulls_add_head_rcu() hlist_bl_add_head_rcu()
list_add_tail_rcu() hlist_add_behind_rcu() hlist_bl_set_first_rcu()
hlist_add_head_rcu()
hlist_add_tail_rcu()
Delete
list_del_rcu() hlist_del_rcu() hlist_nulls_del_rcu() hlist_bl_del_rcu()
hlist_del_init_rcu() hlist_nulls_del_init_rcu() hlist_bl_del_init_rcu()
Replace
233
list_replace_rcu() hlist_replace_rcu()
Splice
list_splice_init_rcu() list_splice_tail_init_rcu()
Edition.2-rc11
234 CHAPTER 9. DEFERRED PROCESSING
Allocate
?,?,?
Copy
5,6,7
Update
5,2,3
list_replace_rcu()
5,2,3
synchronize_rcu()
5,2,3
kfree()
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 235
The following discussion walks through this code, using Figure 9.19 to illustrate the
state changes. The triples in each element represent the values of fields ->a, ->b, and
->c, respectively. The red-shaded elements might be referenced by readers, and because
readers do not synchronize directly with updaters, readers might run concurrently with
this entire replacement process. Please note that backwards pointers and the link from
the tail to the head are omitted for clarity.
The initial state of the list, including the pointer p, is the same as for the deletion
example, as shown on the first row of the figure.
The following text describes how to replace the 5,6,7 element with 5,2,3 in such a
way that any given reader sees one of these two values.
Line 15 allocates a replacement element, resulting in the state as shown in the second
row of Figure 9.19. At this point, no reader can hold a reference to the newly allocated
element (as indicated by its green shading), and it is uninitialized (as indicated by the
question marks).
Line 16 copies the old element to the new one, resulting in the state as shown in the
third row of Figure 9.19. The newly allocated element still cannot be referenced by
readers, but it is now initialized.
Line 17 updates q->b to the value “2”, and line 18 updates q->c to the value “3”, as
shown on the fourth row of Figure 9.19. Note that the newly allocated structure is still
inaccessible to readers.
Now, line 19 does the replacement, so that the new element is finally visible to readers,
and hence is shaded red, as shown on the fifth row of Figure 9.19. At this point, as
shown below, we have two versions of the list. Pre-existing readers might see the 5,6,7
element (which is therefore now shaded yellow), but new readers will instead see the
5,2,3 element. But any given reader is guaranteed to see one set of values or the other,
not a mixture of the two.
After the synchronize_rcu() on line 20 returns, a grace period will have elapsed,
and so all reads that started before the list_replace_rcu() will have completed. In
particular, any readers that might have been holding references to the 5,6,7 element are
guaranteed to have exited their RCU read-side critical sections, and are thus prohibited
from continuing to hold a reference. Therefore, there can no longer be any readers
holding references to the old element, as indicated its green shading in the sixth row of
Figure 9.19. As far as the readers are concerned, we are back to having a single version
of the list, but with the new element in place of the old.
After the kfree() on line 21 completes, the list will appear as shown on the final
row of Figure 9.19.
Despite the fact that RCU was named after the replacement case, the vast majority
of RCU usage within the Linux kernel relies on the simple independent insertion and
deletion, as was shown in Figure 9.15 in Section 9.5.2.3.
The next section looks at APIs that assist developers in debugging their code that
makes use of RCU.
Edition.2-rc11
236 CHAPTER 9. DEFERRED PROCESSING
Category Primitives
Mark RCU pointer __rcu
Debug-object support init_rcu_head()
destroy_rcu_head()
init_rcu_head_on_stack()
destroy_rcu_head_on_stack()
Stall-warning control rcu_cpu_stall_reset()
Callback checking rcu_head_init()
rcu_head_after_call_rcu()
lockdep support rcu_read_lock_held()
rcu_read_lock_bh_held()
rcu_read_lock_sched_held()
srcu_read_lock_held()
rcu_is_watching()
RCU_LOCKDEP_WARN()
RCU_NONIDLE()
rcu_sleep_check()
RCU-protected pointers are incorrectly accessed using plain C-language loads and
stores.
Debug-object support is automatic for any rcu_head structures that are part of a
structure obtained from the Linux kernel’s memory allocators, but those building their
own special-purpose memory allocators can use init_rcu_head() and destroy_
rcu_head() at allocation and free time, respectively. Those using rcu_head structures
allocated on the function-call stack (it happens!) may use init_rcu_head_on_
stack() before first use and destroy_rcu_head_on_stack() after last use, but
before returning from the function. Debug-object support allows detection of bugs
involving passing the same rcu_head structure to call_rcu() and friends in quick
succession, which is the call_rcu() counterpart to the infamous double-free class of
memory-allocation bugs.
Stall-warning control is provided by rcu_cpu_stall_reset(), which allows the
caller to suppress RCU CPU stall warnings for the remainder of the current grace
period. RCU CPU stall warnings help pinpoint situations where an RCU read-side
critical section runs for an excessive length of time, and it is useful for things like kernel
debuggers to be able to suppress them, for example, when encountering a breakpoint.
Callback checking is provided by rcu_head_init() and rcu_head_after_call_
rcu(). The former is invoked on an rcu_head structure before it is passed to call_
rcu(), and then rcu_head_after_call_rcu() will check to see if the callback is
has been invoked with the specified function.
Support for lockdep [Cor06a] includes rcu_read_lock_held(), rcu_read_lock_
bh_held(), rcu_read_lock_sched_held(), and srcu_read_lock_held(), each
of which returns true if invoked within the corresponding type of RCU read-side
critical section.
Quick Quiz 9.44: Why isn’t there a rcu_read_lock_tasks_held() for Tasks RCU?
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 237
NMI
rcu_assign_pointer()
call_rcu()
Process synchronize_rcu()
Because rcu_read_lock() cannot be used from the idle loop, and because energy-
efficiency concerns have caused the idle loop to become quite ornate, rcu_is_
watching() returns true if invoked in a context where use of rcu_read_lock()
is legal. Note again that srcu_read_lock() may be used from idle and even offline
CPUs, which means that rcu_is_watching() does not apply to SRCU.
RCU_LOCKDEP_WARN() emits a warning if lockdep is enabled and if its argument
evaluated to true. For example, RCU_LOCKDEP_WARN(!rcu_read_lock_held())
would emit a warning if invoked outside of an RCU read-side critical section.
RCU_NONIDLE() may be used to force RCU to watch when executing the statement
that is passed in as the sole argument. For example, RCU_NONIDLE(WARN_ON(!rcu_
is_watching())) would never emit a warning. However, changes in the 2020–2021
timeframe extend RCU’s reach deeper into the idle loop, which should greatly reduce or
even eliminate the need for RCU_NONIDLE().
Finally, rcu_sleep_check() emits a warning if invoked within an RCU, RCU-bh,
or RCU-sched read-side critical section.
Edition.2-rc11
238 CHAPTER 9. DEFERRED PROCESSING
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 239
Edition.2-rc11
240 CHAPTER 9. DEFERRED PROCESSING
2.5x107
2x107
1.5x107
RCU
1x107
seqlock
5x106
hazptr
0
0 50 100 150 200 250 300 350 400 450
Number of CPUs (Threads)
7
2.5x10
7 RCU-QSBR
2x10
Lookups per Millisecond
1.5x107 ideal
RCU
7
1x10
6 seqlock
5x10
hazptr
0
0 50 100 150 200 250 300 350 400 450
Number of CPUs (Threads)
the QSBR flavor of RCU, which generates no code at all for rcu_read_lock() and
rcu_read_unlock()? (See Section 9.5.1, and especially Figure 9.8, for a discussion
of RCU QSBR.)
The answer to this is shown in Figure 9.22, which shows that RCU QSBR’s perfor-
mance and scalability actually exceeds that of the ideal synchronization-free workload.
Quick Quiz 9.45: Wait, what??? How can RCU QSBR possibly be better than ideal? Just
what rubbish definition of ideal would fail to be the best of all possible results???
Quick Quiz 9.46: Given RCU QSBR’s read-side performance, why bother with any other
flavor of userspace RCU?
Perhaps the most common use of RCU within the Linux kernel is as a replacement
for reader-writer locking in read-intensive situations. Nevertheless, this use of RCU
was not immediately apparent to me at the outset, in fact, I chose to implement a
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 241
10000
100
10 rcu
0.1
1 10 100
Number of CPUs (Threads)
Quick Quiz 9.48: Didn’t an earlier release of this book show RCU read-side overhead way
down in the sub-picosecond range? What happened???
Quick Quiz 9.49: Why is there such large variation for the rcu trace in Figure 9.23?
Note that reader-writer locking is more than an order of magnitude slower than RCU
on a single CPU, and is more than four orders of magnitude slower on 192 CPUs. In
contrast, RCU scales quite well. In both cases, the error bars cover the full range of the
measurements from 30 runs, with the line being the median.
16 Similar to brlock in the 2.4 Linux kernel and to lglock in more recent Linux kernels.
Edition.2-rc11
242 CHAPTER 9. DEFERRED PROCESSING
10000
100
10 rcu
1
1 10 100
Number of CPUs (Threads)
100000
Nanoseconds per operation
10 CPUs
1000
1 CPU rcu
100
100 1000 10000
Critical-Section Duration (nanoseconds)
Of course, the low performance of reader-writer locking in Figures 9.23 and 9.24 is
exaggerated by the unrealistic zero-length critical sections. The performance advantages
of RCU decrease as the overhead of the critical sections increase. This decrease can
be seen in Figure 9.25, which was run on the same system as the previous plots. Here,
the y-axis represents the sum of the overhead of the read-side primitives and that of the
critical section and the x-axis represents the critical-section overhead in nanoseconds.
But please note the logscale y axis, which means that the small separations between the
traces still represent significant differences. This figure shows non-preemptible RCU,
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 243
but given that preemptible RCU’s read-side overhead is only about three nanoseconds,
its plot would be nearly identical to Figure 9.25.
Quick Quiz 9.51: Why the larger error ranges for the submicrosecond durations in Figure 9.25?
There are three traces for reader-writer locking, with the upper trace being for
100 CPUs, the next for 10 CPUs, and the lowest for 1 CPU. So the greater the number of
CPUs and the shorter the critical sections, the greater is RCU’s performance advantage.
These performance advantages are underscored by the fact that 100-CPU systems are
no longer uncommon and that a number of system calls (and thus any RCU read-side
critical sections that they contain) complete within a microsecond.
In addition, as is discussed in the next section, RCU read-side primitives are almost
entirely deadlock-immune.
1 rcu_read_lock();
2 list_for_each_entry_rcu(p, &head, list_field) {
3 do_something_with(p);
4 if (need_update(p)) {
5 spin_lock(my_lock);
6 do_update(p);
7 spin_unlock(&my_lock);
8 }
9 }
10 rcu_read_unlock();
Note that do_update() is executed under the protection of the lock and under RCU
read-side protection.
Another interesting consequence of RCU’s deadlock immunity is its immunity to a
large class of priority inversion problems. For example, low-priority RCU readers cannot
prevent a high-priority RCU updater from acquiring the update-side lock. Similarly, a
low-priority RCU updater cannot prevent high-priority RCU readers from entering an
RCU read-side critical section.
Quick Quiz 9.53: Immunity to both deadlock and priority inversion??? Sounds too good to
be true. Why should I believe that this is even possible?
Realtime Latency Because RCU read-side primitives neither spin nor block, they
offer excellent realtime latencies. In addition, as noted earlier, this means that they are
immune to priority inversion involving the RCU read-side primitives and locks.
Edition.2-rc11
244 CHAPTER 9. DEFERRED PROCESSING
Update Received
RCU Readers and Updaters Run Concurrently Because RCU readers never spin
nor block, and because updaters are not subject to any sort of rollback or abort semantics,
RCU readers and updaters must necessarily run concurrently. This means that RCU
readers might access stale data, and might even see inconsistencies, either of which can
render conversion from reader-writer locking to RCU non-trivial.
However, in a surprisingly large number of situations, inconsistencies and stale data
are not problems. The classic example is the networking routing table. Because routing
updates can take considerable time to reach a given system (seconds or even minutes),
the system will have been sending packets the wrong way for quite some time when
the update arrives. It is usually not a problem to continue sending updates the wrong
way for a few additional milliseconds. Furthermore, because RCU updaters can make
changes without waiting for RCU readers to finish, the RCU readers might well see the
change more quickly than would batch-fair reader-writer-locking readers, as shown in
Figure 9.26.
Once the update is received, the rwlock writer cannot proceed until the last reader
completes, and subsequent readers cannot proceed until the writer completes. However,
these subsequent readers are guaranteed to see the new value, as indicated by the green
shading of the rightmost boxes. In contrast, RCU readers and updaters do not block
each other, which permits the RCU readers to see the updated values sooner. Of course,
because their execution overlaps that of the RCU updater, all of the RCU readers might
well see updated values, including the three readers that started before the update.
Nevertheless only the green-shaded rightmost RCU readers are guaranteed to see the
updated values.
Reader-writer locking and RCU simply provide different guarantees. With reader-
writer locking, any reader that begins after the writer begins is guaranteed to see new
values, and any reader that attempts to begin while the writer is spinning might or
might not see new values, depending on the reader/writer preference of the rwlock
implementation in question. In contrast, with RCU, any reader that begins after the
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 245
updater completes is guaranteed to see new values, and any reader that completes after
the updater begins might or might not see new values, depending on timing.
The key point here is that, although reader-writer locking does indeed guarantee
consistency within the confines of the computer system, there are situations where this
consistency comes at the price of increased inconsistency with the outside world. In
other words, reader-writer locking obtains internal consistency at the price of silently
stale data with respect to the outside world.
Nevertheless, there are situations where inconsistency and stale data within the
confines of the system cannot be tolerated. Fortunately, there are a number of approaches
that avoid inconsistency and stale data [McK04, ACMS03], and some methods based
on reference counting are discussed in Section 9.2.
RCU Grace Periods Extend for Many Milliseconds With the exception of userspace
RCU [Des09b, MDJ13c], expedited grace periods, and several of the “toy” RCU
implementations described in Appendix B, RCU grace periods extend milliseconds.
Although there are a number of techniques to render such long delays harmless, including
use of the asynchronous interfaces where available (call_rcu() and call_rcu_bh()),
this situation is a major reason for the rule of thumb that RCU be used in read-mostly
situations.
Code: Reader-Writer Locking vs. RCU Code In the best case, the conversion from
reader-writer locking to RCU is quite simple, as shown in Listings 9.16, 9.17, and 9.18,
all taken from Wikipedia [MPA+ 06].
However, the transformation is not always this straightforward. This is because neither
the spin_lock() nor the synchronize_rcu() in Listing 9.18 exclude the readers in
Listing 9.17. First, the spin_lock() does not interact in any way with rcu_read_
lock() and rcu_read_unlock(), thus not excluding them. Second, although both
write_lock() and synchronize_rcu() wait for pre-existing readers, only write_
lock() prevents subsequent readers from commencing.17 Thus, synchronize_rcu()
Edition.2-rc11
246 CHAPTER 9. DEFERRED PROCESSING
cannot exclude readers. It is therefore surprising that a great many situations using
reader-writer locking can be easily converted to RCU.
More-elaborate cases of replacing reader-writer locking with RCU may be found
elsewhere [Bro15a, Bro15b].
RCU dispenses entirely with constraint #3 and weakens the other two as follows:
1. Writers wait for any pre-existing read-holders before progressing to the destructive
phase of their update (usually the freeing of memory).
2. Writers synchronize with each other as needed.
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 247
(a) That data has been unlinked so as to be inaccessible to later readers, and
(b) A subsequent RCU grace period has elapsed.
1 spin_lock(&mylock);
2 p = head;
3 rcu_assign_pointer(head, NULL);
4 spin_unlock(&mylock);
5 /* Wait for all references to be released. */
6 synchronize_rcu();
7 kfree(p);
The assignment to head prevents any future references to p from being acquired, and
the synchronize_rcu() waits for any previously acquired references to be released.
Quick Quiz 9.54: But wait! This is exactly the same code that might be used when thinking
of RCU as a replacement for reader-writer locking! What gives?
Of course, RCU can also be combined with traditional reference counting, as discussed
in Section 13.2.
But why bother? Again, part of the answer is performance, as shown in Figures 9.27
and 9.28, again showing data taken on a 448-CPU 2.1 GHz Intel x86 system for non-
preemptible and preemptible Linux-kernel RCU, respectively. Non-preemptible RCU’s
advantage over reference counting ranges from more than an order of magnitude at one
CPU up to about four orders of magnitude at 192 CPUs. Preemptible RCU’s advantage
ranges from about a factor of three at one CPU up to about three orders of magnitude at
192 CPUs.
However, as with reader-writer locking, the performance advantages of RCU are most
pronounced for short-duration critical sections and for large numbers of CPUs, as shown
Edition.2-rc11
248 CHAPTER 9. DEFERRED PROCESSING
10000
100
10
rcu
1
0.1
1 10 100
Number of CPUs (Threads)
10000
Nanoseconds per operation
1000
refcnt
100
10 rcu
1
1 10 100
Number of CPUs (Threads)
in Figure 9.29 for the same system. In addition, as with reader-writer locking, many
system calls (and thus any RCU read-side critical sections that they contain) complete
in a few microseconds.
However, the restrictions that go with RCU can be quite onerous. For example, in
many cases, the prohibition against sleeping while in an RCU read-side critical section
would defeat the entire purpose. The next section looks at ways of addressing this
problem, while also reducing the complexity of traditional reference counting, at least
in some cases.18
18 Other cases might be better served by the hazard pointers mechanism described in
Section 9.3.
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 249
100000
10 CPUs
1000 rcu
1 CPU
100
100 1000 10000
Critical-Section Duration (nanoseconds)
Figure 9.29: Response Time of RCU vs. Reference Counting, 192 CPUs
typically results in bouncing the cache line containing the reference count. Such
cache-line bouncing can severely degrade performance.
In contrast, RCU’s lightweight read-side primitives permit extremely frequent read-
side usage with negligible performance degradation, permitting RCU to be used as a
“bulk reference-counting” mechanism with little or no performance penalty. Situations
where a reference must be held by a single task across a section of code that blocks
may be accommodated with Sleepable RCU (SRCU) [McK06]. This fails to cover
the not-uncommon situation where a reference is “passed” from one task to another,
for example, when a reference is acquired when starting an I/O and released in the
corresponding completion interrupt handler. (In principle, this could be handled by the
SRCU implementation, but in practice, it is not yet clear whether this is a good tradeoff.)
Of course, SRCU brings restrictions of its own, namely that the return value from
srcu_read_lock() be passed into the corresponding srcu_read_unlock(), and that
no SRCU primitives be invoked from hardware interrupt handlers or from non-maskable
interrupt (NMI) handlers. The jury is still out as to how much of a problem is presented
by these restrictions, and as to how they can best be handled.
A not-uncommon exclamation made by people first learning about RCU is “RCU is sort
of like a garbage collector!” This exclamation has a large grain of truth, but it can also
be misleading.
Perhaps the best way to think of the relationship between RCU and automatic
garbage collectors (GCs) is that RCU resembles a GC in that the timing of collection is
automatically determined, but that RCU differs from a GC in that: (1) the programmer
must manually indicate when a given data structure is eligible to be collected, and (2) the
programmer must manually mark the RCU read-side critical sections where references
might be held.
Despite these differences, the resemblance does go quite deep. In fact, the first
RCU-like mechanism I am aware of used a reference-count-based garbage collector
to handle the grace periods [KL80], and the connection between RCU and garbage
collection has been noted more recently [SWS16]. Nevertheless, a better way of thinking
of RCU is described in the following section.
Edition.2-rc11
250 CHAPTER 9. DEFERRED PROCESSING
Otherwise, line 13 acquires the update-side spinlock, and line 14 then checks that the
element is still the one that we want. If so, line 15 leaves the RCU read-side critical
section, line 16 removes it from the table, line 17 releases the lock, line 18 waits for
all pre-existing RCU read-side critical sections to complete, line 19 frees the newly
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 251
removed element, and line 20 indicates success. If the element is no longer the one we
want, line 22 releases the lock, line 23 leaves the RCU read-side critical section, and
line 24 indicates failure to delete the specified key.
Quick Quiz 9.56: Why is it OK to exit the RCU read-side critical section on line 15 of
Listing 9.19 before releasing the lock on line 17?
Quick Quiz 9.57: Why not exit the RCU read-side critical section on line 23 of Listing 9.19
before releasing the lock on line 22?
Alert readers will recognize this as only a slight variation on the original “RCU is
a way of waiting for things to finish” theme, which is addressed in Section 9.5.4.9.
They might also note the deadlock-immunity advantages over the lock-based existence
guarantees discussed in Section 7.4.
Edition.2-rc11
252 CHAPTER 9. DEFERRED PROCESSING
1. Make a change, for example, to the way that the OS reacts to an NMI.
2. Wait for all pre-existing read-side critical sections to completely finish (for example,
by using the synchronize_sched() primitive). The key observation here is that
subsequent RCU read-side critical sections are guaranteed to see whatever change
was made.
3. Clean up, for example, return status indicating that the change was successfully
made.
The remainder of this section presents example code adapted from the Linux kernel.
In this example, the timer_stop function uses synchronize_sched() to ensure that
all in-flight NMI notifications have completed before freeing the associated resources.
A simplified version of this code is shown Listing 9.20.
Lines 1–4 define a profile_buffer structure, containing a size and an indefinite
array of entries. Line 5 defines a pointer to a profile buffer, which is presumably
initialized elsewhere to point to a dynamically allocated region of memory.
Lines 7–16 define the nmi_profile() function, which is called from within an
NMI handler. As such, it cannot be preempted, nor can it be interrupted by a normal
interrupts handler, however, it is still subject to delays due to cache misses, ECC errors,
and cycle stealing by other hardware threads within the same core. Line 9 gets a local
pointer to the profile buffer using the rcu_dereference() primitive to ensure memory
ordering on DEC Alpha, and lines 11 and 12 exit from this function if there is no profile
buffer currently allocated, while lines 13 and 14 exit from this function if the pcvalue
argument is out of range. Otherwise, line 15 increments the profile-buffer entry indexed
by the pcvalue argument. Note that storing the size with the buffer guarantees that the
range check matches the buffer, even if a large buffer is suddenly replaced by a smaller
one.
Lines 18–27 define the nmi_stop() function, where the caller is responsible for
mutual exclusion (for example, holding the correct lock). Line 20 fetches a pointer to the
profile buffer, and lines 22 and 23 exit the function if there is no buffer. Otherwise, line 24
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 253
In short, RCU makes it easy to dynamically switch among profile buffers (you just
try doing this efficiently with atomic operations, or at all with locking!). However, RCU
is normally used at a higher level of abstraction, as was shown in the previous sections.
Edition.2-rc11
254 CHAPTER 9. DEFERRED PROCESSING
Re on or
& CU
Inc W
ad sis ks
(R
-M ten Gr
Ne U M
Ne CU
os t D eat
100% Reads
100% Writes
Re ons ks W
(R
ed
Re ons Be
ed
tly at !!!
(R
C
ad ist
ad iste OK
,S a )
C ght
C
Ne
-M en ell)
-W nt
tal OK
ed
W ns
os t D
W
i
e
rite Da ..)
rite ist Be
Co U No
or
tly ata
(R
,
-M ent st)*
,
C
os Da
tly
ta
, ta
.
t
Need Fully Fresh and Consistent Data
* 1. RCU provides ABA protection for update-friendly synchronization mechanisms
* 2. RCU provides bounded wait-free read-side primitives for real-time use
In the meantime, Figure 9.30 shows some rough rules of thumb on where RCU is
most helpful.
As shown in the blue box at the top of the figure, RCU works best if you have
read-mostly data where stale and inconsistent data is permissible (but see below for
more information on stale and inconsistent data). The canonical example of this case in
the Linux kernel is routing tables. Because it may have taken many seconds or even
minutes for the routing updates to propagate across the Internet, the system has been
sending packets the wrong way for quite some time. Having some small probability of
continuing to send some of them the wrong way for a few more milliseconds is almost
never a problem.
If you have a read-mostly workload where consistent data is required, RCU works
well, as shown by the green “read-mostly, need consistent data” box. One example
of this case is the Linux kernel’s mapping from user-level System-V semaphore IDs
to the corresponding in-kernel data structures. Semaphores tend to be used far more
frequently than they are created and destroyed, so this mapping is read-mostly. However,
it would be erroneous to perform a semaphore operation on a semaphore that has
already been deleted. This need for consistency is handled by using the lock in the
in-kernel semaphore data structure, along with a “deleted” flag that is set when deleting
a semaphore. If a user ID maps to an in-kernel data structure with the “deleted” flag set,
the data structure is ignored, so that the user ID is flagged as invalid.
Although this requires that the readers acquire a lock for the data structure representing
the semaphore itself, it allows them to dispense with locking for the mapping data
structure. The readers therefore locklessly traverse the tree used to map from ID to
data structure, which in turn greatly improves performance, scalability, and real-time
response.
As indicated by the yellow “read-write” box, RCU can also be useful for read-write
workloads where consistent data is required, although usually in conjunction with a
number of other synchronization primitives. For example, the directory-entry cache in
recent Linux kernels uses RCU in conjunction with sequence locks, per-CPU locks, and
per-data-structure locks to allow lockless traversal of pathnames in the common case.
Although RCU can be very beneficial in this read-write case, such use is often more
complex than that of the read-mostly cases.
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 255
Finally, as indicated by the red box at the bottom of the figure, update-mostly
workloads requiring consistent data are rarely good places to use RCU, though there are
some exceptions [DMS+ 12]. In addition, as noted in Section 9.5.4.8, within the Linux
kernel, the SLAB_TYPESAFE_BY_RCU slab-allocator flag provides type-safe memory
to RCU readers, which can greatly simplify non-blocking synchronization and other
lockless algorithms.
In short, RCU is an API that includes a publish-subscribe mechanism for adding
new data, a way of waiting for pre-existing RCU readers to finish, and a discipline of
maintaining multiple versions to allow updates to avoid harming or unduly delaying
concurrent RCU readers. This RCU API is best suited for read-mostly situations,
especially if stale and inconsistent data can be tolerated by the application.
Edition.2-rc11
256 CHAPTER 9. DEFERRED PROCESSING
readers [Cor10a, Cor11], so perhaps this work can be implemented for all page types,
not just anonymous pages—Peter Zijlstra has, in fact, recently prototyped exactly this,
and Laurent Dufour has continued work along these lines.
Yandong Mao and Robert Morris of MIT and Eddie Kohler of Harvard University
created another RCU-protected tree named Masstree [MKM12] that combines ideas
from B+ trees and tries. Although this tree is about 2.5x slower than an RCU-protected
hash table, it supports operations on key ranges, unlike hash tables. In addition, Masstree
supports efficient storage of objects with long shared key prefixes and, furthermore,
provides persistence via logging to mass storage.
The paper notes that Masstree’s performance rivals that of memcached, even given that
Masstree is persistently storing updates and memcached is not. The paper also compares
Masstree’s performance to the persistent datastores MongoDB, VoltDB, and Redis,
reporting significant performance advantages for Masstree, in some cases exceeding two
orders of magnitude. Another paper [TZK+ 13], by Stephen Tu, Wenting Zheng, Barbara
Liskov, and Samuel Madden of MIT and Kohler, applies Masstree to an in-memory
database named Silo, achieving 700K transactions per second (42M transactions per
minute) on a well-known transaction-processing benchmark. Interestingly enough, Silo
guarantees linearizability without incurring the overhead of grace periods while holding
locks.
Maya Arbel and Hagit Attiya of Technion took a more rigorous approach [AA14]
to an RCU-protected search tree that, like Masstree, allows concurrent updates. This
paper includes a proof of correctness, including proof that all operations on this
tree are linearizable. Unfortunately, this implementation achieves linearizability by
incurring the full latency of grace-period waits while holding locks, which degrades
scalability of update-only workloads. One way around this problem is to abandon
linearizability [HKLP12, McK14b]), however, Arbel and Attiya instead created an RCU
variant that reduces low-end grace-period latency. Of course, nothing comes for free,
and this RCU variant appears to hit a scalability limit at about 32 CPUs. Although
there is much to be said for dropping linearizability, thus gaining both performance
and scalability, it is very good to see academics experimenting with alternative RCU
implementations.
Edition.2-rc11
9.5. READ-COPY UPDATE (RCU) 257
writer lock” [LZC14], similar to those created by Gautham Shenoy [She06] and
Srivatsa Bhat [Bha14]. The Liu et al. paper is interesting from a number of perspec-
tives [McK14e].
Mike Ash posted [Ash15] a description of an RCU-like primitive in Apple’s Objective-
C runtime. This approach identifies read-side critical sections via designated code
ranges, thus qualifying as another method of achieving zero read-side overhead, albeit
one that poses some interesting practical challenges for large read-side critical sections
that span multiple functions.
Pedro Ramalhete and Andreia Correia [RC15] produced “Poor Man’s RCU”, which,
despite using a pair of reader-writer locks, manages to provide lock-free forward-progress
guarantees to readers [MP15a].
Maya Arbel and Adam Morrison [AM15] produced “Predicate RCU”, which works
hard to reduce grace-period duration in order to efficiently support algorithms that hold
update-side locks across grace periods. This results in reduced batching of updates into
grace periods and reduced scalability, but does succeed in providing short grace periods.
Quick Quiz 9.60: Why not just drop the lock before waiting for the grace period, or using
something like call_rcu() instead of waiting for a grace period?
Alexander Matveev (MIT), Nir Shavit (MIT and Tel-Aviv University), Pascal Felber
(University of Neuchâtel), and Patrick Marlier (also University of Neuchâtel) [MSFM15]
produced an RCU-like mechanism that can be thought of as software transactional
memory that explicitly marks read-only transactions. Their use cases require holding
locks across grace periods, which limits scalability [MP15a, MP15b]. This appears to
be the first academic RCU-related work to make good use of the rcutorture test suite,
and also the first to have submitted a performance improvement to Linux-kernel RCU,
which was accepted into v4.4.
Alexander Matveev’s RLU was followed up by MV-RLU from Jaeho Kim et
al. [KMK+ 19]. This work improves scalability over RLU by permitting multiple
concurrent updates, by avoiding holding locks across grace periods, and by using asyn-
chronous grace periods, for example, call_rcu() instead of synchronize_rcu().
This paper also made some interesting performance-evaluation choices that are discussed
further in Section 17.2.3.3 on page 17.2.3.3.
Adam Belay et al. created an RCU implementation that guards the data structures used
by TCP/IP’s address-resolution protocol (ARP) in their IX operating system [BPP+ 16].
Geoff Romer and Andrew Hunter (both at Google) proposed a cell-based API for
RCU protection of singleton data structures for inclusion in the C++ standard [RH18].
Dimitrios Siakavaras et al. have applied HTM and RCU to search trees [SNGK17,
SBN+ 20], Christina Giannoula et al. have used HTM and RCU to color graphs [GGK18],
and SeongJae Park et al. have used HTM and RCU to optimize high-contention locking
on NUMA systems.
Alex Kogan et al. applied RCU to the construction of range locking for scalable
address spaces [KDI20].
Edition.2-rc11
258 CHAPTER 9. DEFERRED PROCESSING
paper [GRY12] expressing the formal semantics of RCU in terms of separation logic,
and have continued with other aspects of concurrency.
Joseph Tassarotti (Carnegie-Mellon University), Derek Dreyer (Max Planck Institute
for Software Systems), and Viktor Vafeiadis (also MPI-SWS) [TDV15] produced a
manual formal proof of correctness of the quiescent-state-based reclamation (QSBR)
variant of userspace RCU [Des09b, DMS+ 12]. Lihao Liang (University of Oxford), Paul
E. McKenney (IBM), Daniel Kroening, and Tom Melham (both also Oxford) [LMKM16]
used the C bounded model checker (CBMC) [CKL04] to produce a mechanical proof of
correctness of a significant portion of Linux-kernel Tree RCU. Lance Roy [Roy17] used
CBMC to produce a similar proof of correctness for a significant portion of Linux-kernel
sleepable RCU (SRCU) [McK06]. Finally, Michalis Kokologiannakis and Konstantinos
Sagonas (National Technical University of Athens) [KS17a, KS19] used the Nighugg
tool [LSLK14] to produce a mechanical proof of correctness of a somewhat larger
portion of Linux-kernel Tree RCU.
None of these efforts located any bugs other than bugs injected into RCU specifically
to test the verification tools. In contrast, Alex Groce (Oregon State University), Iftekhar
Ahmed, Carlos Jensen (both also OSU), and Paul E. McKenney (IBM) [GAJM15]
automatically mutated Linux-kernel RCU’s source code to test the coverage of the
rcutorture test suite. The effort found several holes in this suite’s coverage, one of
which was hiding a real bug (since fixed) in Tiny RCU.
With some luck, all of this validation work will eventually result in more and better
tools for validating concurrent code.
This section is organized as a series of Quick Quizzes that invite you to apply RCU to a
number of examples earlier in this book. The answer to each Quick Quiz gives some
hints, and also contains a pointer to a later section where the solution is explained at
length. The rcu_read_lock(), rcu_read_unlock(), rcu_dereference(), rcu_
assign_pointer(), and synchronize_rcu() primitives should suffice for most of
these exercises.
Quick Quiz 9.61: The statistical-counter implementation shown in Listing 5.4 (count_end.c)
used a global lock to guard the summation in read_count(), which resulted in poor performance
and negative scalability. How could you use RCU to provide read_count() with excellent
performance and good scalability. (Keep in mind that read_count()’s scalability will
necessarily be limited by its need to scan all threads’ counters.)
Quick Quiz 9.62: Section 5.4.6 showed a fanciful pair of code fragments that dealt with
counting I/O accesses to removable devices. These code fragments suffered from high overhead
on the fastpath (starting an I/O) due to the need to acquire a reader-writer lock. How would you
use RCU to provide excellent performance and scalability? (Keep in mind that the performance
of the common-case first code fragment that does I/O accesses is much more important than
that of the device-removal code fragment.)
Edition.2-rc11
9.6. WHICH TO CHOOSE? 259
Readers Slow and unscalable Fast and scalable Fast and scalable Fast and scalable
Number of Protected Scalable Unscalable No protection Scalable
Objects
Duration of Protection Can be long Can be long No protection User must bound
duration
Need for Traversal If race with object If race with If race with any Never
Retries deletion object deletion update
Pythagoras
Section 9.6.1 provides a high-level overview and then Section 9.6.2 provides a more
detailed view of the differences between the deferred-processing techniques presented
in this chapter. This discussion assumes a linked data structure that is large enough
that readers do not hold references from one traversal to another, and where elements
might be added to and removed from the structure at any location and at any time.
Section 9.6.3 then points out a few publicly visible production uses of hazard pointers,
sequence locking, and RCU. This discussion should help you to make an informed
choice between these techniques.
The “Duration of Protection” describes constraints (if any) on how long a period
of time a user may protect a given object. Reference counting and hazard pointers
can both protect objects for extended time periods with no untoward side effects, but
maintaining an RCU reference to even one object prevents all other RCU from being
Edition.2-rc11
260 CHAPTER 9. DEFERRED PROCESSING
freed. RCU readers must therefore be relatively short in order to avoid running the
system out of memory, which special-purpose implementations such as SRCU, Tasks
RCU, and Tasks Trace RCU being exceptions to this rule. Again, sequence locks provide
no pointer-traversal protection, which is why it is normally used on static data.
The “Need for Traversal Retries” row tells whether a new reference to a given object
may be acquired unconditionally, as it can with RCU, or whether the reference acquisition
can fail, resulting in a retry operation, which is the case for reference counting, hazard
pointers, and sequence locks. In the case of reference counting and hazard pointers,
retries are only required if an attempt to acquire a reference to a given object while
that object is in the process of being deleted, a topic covered in more detail in the
next section. Sequence locking must of course retry its critical section should it run
concurrently with any update.
Quick Quiz 9.64: But don’t Linux-kernel kref reference counters allow guaranteed uncondi-
tional reference acquisition?
Of course, different rows will have different levels of importance in different situations.
For example, if your current code is having read-side scalability problems with hazard
pointers, then it does not matter that hazard pointers can require retrying reference
acquisition because your current code already handles this. Similarly, if response-time
considerations already limit the duration of reader traversals, as is often the case in
kernels and low-level applications, then it does not matter that RCU has duration-limit
requirements because your code already meets them. In the same vein, if readers must
already write to the objects that they are traversing, the read-side overhead of reference
counters might not be so important. Of course, if the data to be protected is in statically
allocated variables, then sequence locking’s inability to protect pointers is irrelevant.
Finally, there is some work on dynamically switching between hazard pointers and
RCU based on dynamic sampling of delays [BGHZ16]. This defers the choice between
hazard pointers and RCU to runtime, and delegates responsibility for the decision to the
software.
Nevertheless, this table should be of great help when choosing between these
techniques. But those wishing more detail should continue on to the next section.
Edition.2-rc11
9.6. WHICH TO CHOOSE? 261
overhead of these techniques. The overhead of reference counting can be quite large,
with contention among readers along with a fully ordered read-modify-write atomic
operation required for each and every object traversed. Hazard pointers incur the
overhead of a memory barrier for each data element traversed, and sequence locks
incur the overhead of a pair of memory barriers for each attempt to execute the critical
section. The overhead of RCU implementations vary from nothing to that of a pair
of memory barriers for each read-side critical section, thus providing RCU with the
best performance, particularly for read-side critical sections that traverse many data
elements. Of course, the read-side overhead of all deferred-processing variants can be
reduced by batching, so that each read-side operation covers more data.
Quick Quiz 9.65: But didn’t the answer to one of the quick quizzes in Section 9.3 say that
pairwise asymmetric barriers could eliminate the read-side smp_mb() from hazard pointers?
The “Reader Forward Progress Guarantee” row shows that only RCU has a bounded
wait-free forward-progress guarantee, which means that it can carry out a finite traversal
by executing a bounded number of instructions.
The “Reader Reference Acquisition” rows indicates that only RCU is capable of
unconditionally acquiring references. The entry for sequence locks is “Unsafe” because,
again, sequence locks detect updates rather than acquiring references. Reference
counting and hazard pointers both require that traversals be restarted from the beginning
if a given acquisition fails. To see this, consider a linked list containing objects A, B, C,
and D, in that order, and the following series of events:
Edition.2-rc11
262 CHAPTER 9. DEFERRED PROCESSING
2. An updater removes object B, but refrains from freeing it because the reader holds
a reference. The list now contains objects A, C, and D, and object B’s ->next
pointer is set to HAZPTR_POISON.
3. The updater removes object C, so that the list now contains objects A and D.
Because there is no reference to object C, it is immediately freed.
4. The reader tries to advance to the successor of the object following the now-removed
object B, but the poisoned ->next pointer prevents this. Which is a good thing,
because object B’s ->next pointer would otherwise point to the freelist.
5. The reader must therefore restart its traversal from the head of the list.
Edition.2-rc11
9.6. WHICH TO CHOOSE? 263
some other synchronization mechanism, for example, hazard pointers or RCU, so that
sequence locking detects concurrent updates and the other mechanism provides safe
reference acquisition.
As more experience is gained using these techniques, both separately and in combi-
nation, the rules of thumb laid out in this section will need to be refined. However, this
section does reflect the current state of the art.
Har’El, Avi Kivity, Dmitry Vyukov, Raul Guitterez S., Twitter user @peo3, Paolo Bonzini,
and Thomas Monjalon for locating a great many of these use cases.
Edition.2-rc11
264 CHAPTER 9. DEFERRED PROCESSING
François de la Rochefoucauld
The deferred-processing techniques called out in this chapter are most directly applicable
to read-mostly situations, which begs the question “But what about updates?” After all,
increasing the performance and scalability of readers is all well and good, but it is only
natural to also want great performance and scalability for writers.
21 See https://golang.org/pkg/sync/atomic/#Value, particularly the “Example
(ReadMostly)”.
Edition.2-rc11
9.7. WHAT ABOUT UPDATES? 265
We have already seen one situation featuring high performance and scalability
for writers, namely the counting algorithms surveyed in Chapter 5. These algorithms
featured partially partitioned data structures so that updates can operate locally, while the
more-expensive reads must sum across the entire data structure. Silas Boyd-Wickhizer
has generalized this notion to produce OpLog, which he has applied to Linux-kernel
pathname lookup, VM reverse mappings, and the stat() system call [BW14].
Another approach, called “Disruptor”, is designed for applications that process
high-volume streams of input data. The approach is to rely on single-producer-single-
consumer FIFO queues, minimizing the need for synchronization [Sut13]. For Java
applications, Disruptor also has the virtue of minimizing use of the garbage collector.
And of course, where feasible, fully partitioned or “sharded” systems provide excellent
performance and scalability, as noted in Chapter 6.
The next chapter will look at updates in the context of several types of data structures.
Edition.2-rc11
266 CHAPTER 9. DEFERRED PROCESSING
Edition.2-rc11
Bad programmers worry about the code. Good
programmers worry about data structures and their
relationships.
Linus Torvalds
Chapter 10
Data Structures
David Hilbert
267
Edition.2-rc11
268 CHAPTER 10. DATA STRUCTURES
suspiciously query rates for his cat, so much so that he suspects that his mice might be
checking up on their nemesis. Whatever their source, Schrödinger’s application must
handle high query rates to a single data element.
As we will see, this simple application can be a challenge to concurrent data structures.
There are a huge number of data structures in use today, so much so that there are
multiple textbooks covering them. This section focuses on a single data structure,
namely the hash table. This focused approach allows a much deeper investigation of
how concurrency interacts with data structures, and also focuses on a data structure that
is heavily used in practice. Section 10.2.1 overviews the design, and Section 10.2.2
presents the implementation. Finally, Section 10.2.3 discusses the resulting performance
and scalability.
In addition, each bucket has its own lock, so that elements in different buckets of the
hash table may be added, deleted, and looked up completely independently. A large
hash table with a large number of buckets (and thus locks), with each bucket containing
a small number of elements should therefore provide excellent scalability.
Edition.2-rc11
10.2. PARTITIONABLE DATA STRUCTURES 269
struct hashtab
−>ht_nbuckets = 4
−>ht_cmp
−>ht_bkt[0] struct ht_elem struct ht_elem
−>htb_head −>hte_next −>hte_next
−>htb_lock −>hte_hash −>hte_hash
−>ht_bkt[1]
−>htb_head
−>htb_lock
−>ht_bkt[2] struct ht_elem
−>htb_head −>hte_next
−>htb_lock −>hte_hash
−>ht_bkt[3]
−>htb_head
−>htb_lock
hash value in the ->hte_hash field. The ht_elem structure is included in a larger
structure which might contain a complex key.
Figure 10.1 shows bucket 0 containing two elements and bucket 2 containing one.
Listing 10.2 shows mapping and locking functions. Lines 1 and 2 show the macro
HASH2BKT(), which maps from a hash value to the corresponding ht_bucket structure.
This macro uses a simple modulus: if more aggressive hashing is required, the caller
needs to implement it when mapping from key to hash value. The remaining two
functions acquire and release the ->htb_lock corresponding to the specified hash
value.
Listing 10.3 shows hashtab_lookup(), which returns a pointer to the element with
the specified hash and key if it exists, or NULL otherwise. This function takes both a hash
value and a pointer to the key because this allows users of this function to use arbitrary
keys and arbitrary hash functions. Line 8 maps from the hash value to a pointer to the
corresponding hash bucket. Each pass through the loop spanning lines 9–14 examines
one element of the bucket’s hash chain. Line 10 checks to see if the hash values match,
and if not, line 11 proceeds to the next element. Line 12 checks to see if the actual key
matches, and if so, line 13 returns a pointer to the matching element. If no element
matches, line 15 returns NULL.
Edition.2-rc11
270 CHAPTER 10. DATA STRUCTURES
Quick Quiz 10.2: But isn’t the double comparison on lines 10–13 in Listing 10.3 inefficient
in the case where the key fits into an unsigned long?
Listing 10.4 shows the hashtab_add() and hashtab_del() functions that add and
delete elements from the hash table, respectively.
The hashtab_add() function simply sets the element’s hash value on line 4, then
adds it to the corresponding bucket on lines 5 and 6. The hashtab_del() function
simply removes the specified element from whatever hash chain it is on, courtesy of the
doubly linked nature of the hash-chain lists. Before calling either of these two functions,
the caller is required to ensure that no other thread is accessing or modifying this same
bucket, for example, by invoking hashtab_lock() beforehand.
Listing 10.5 shows hashtab_alloc() and hashtab_free(), which do hash-table
allocation and freeing, respectively. Allocation begins on lines 8–9 with allocation of the
underlying memory. If line 10 detects that memory has been exhausted, line 11 returns
Edition.2-rc11
10.2. PARTITIONABLE DATA STRUCTURES 271
1.4x106
1.2x106
Total Lookups per Millisecond
1x106
800000
ideal
600000
400000
200000
bucket
0
5 10 15 20 25
Number of CPUs (Threads)
NULL to the caller. Otherwise, lines 12 and 13 initialize the number of buckets and
the pointer to key-comparison function, and the loop spanning lines 14–17 initializes
the buckets themselves, including the chain list header on line 15 and the lock on
line 16. Finally, line 18 returns a pointer to the newly allocated hash table. The
hashtab_free() function on lines 21–24 is straightforward.
Edition.2-rc11
272 CHAPTER 10. DATA STRUCTURES
250000
150000
100000
50000
0
0 50 100 150 200 250 300 350 400 450
Number of CPUs (Threads)
Figure 10.3: Read-Only Hash-Table Performance For Schrödinger’s Zoo, 448 CPUs
250000
Total Lookups per Millisecond
200000
150000
100000
50000
0
0 50 100 150 200 250 300 350 400 450
Number of CPUs (Threads)
And things only get worse with more CPUs, as can be seen in Figure 10.3. We do
not need to show ideal performance: The performance for 29 CPUs and beyond is all
too clearly worse than abysmal. This clearly underscores the dangers of extrapolating
performance from a modest number of CPUs.
Of course, one possible reason for the collapse in performance might be that more
hash buckets are needed. We can test this by increasing the number of hash buckets.
Quick Quiz 10.3: Instead of simply increasing the number of hash buckets, wouldn’t it be
better to cache-align the existing hash buckets?
However, as can be seen in Figure 10.4, changing the number of buckets has almost no
effect: Scalability is still abysmal. In particular, we still see a sharp dropoff at 29 CPUs
and beyond. Clearly something else is going on.
The problem is that this is a multi-socket system, with CPUs 0–27 and 225–251
mapped to the first socket as shown in Figure 10.5. Test runs confined to the first
28 CPUs therefore perform quite well, but tests that involve socket 0’s CPUs 0–27 as
well as socket 1’s CPU 28 incur the overhead of passing data across socket boundaries.
This can severely degrade performance, as was discussed in Section 3.2.1. In short, large
Edition.2-rc11
10.3. READ-MOSTLY DATA STRUCTURES 273
Hyperthread
Socket 0 1
0 0–27 224–251
1 28–55 252–279
2 56–83 280–307
3 84–111 308–335
4 112–139 336–363
5 140–167 364–391
6 168–195 392–419
7 196–223 420–447
One key property of the Schrödinger’s-zoo runs discussed thus far is that they are all
read-only. This makes the performance degradation due to lock-acquisition-induced
cache misses all the more painful. Even though we are not updating the underlying hash
table itself, we are still paying the price for writing to memory. Of course, if the hash
table was never going to be updated, we could dispense entirely with mutual exclusion.
This approach is quite straightforward and is left as an exercise for the reader. But
even with the occasional update, avoiding writes avoids cache misses, and allows the
read-mostly data to be replicated across all the caches, which in turn promotes locality
of reference.
The next section therefore examines optimizations that can be carried out in read-
mostly cases where updates are rare, but could happen at any time.
Chinese proverb
Although partitioned data structures can offer excellent scalability, NUMA effects can
result in severe degradations of both performance and scalability. In addition, the
need for read-side synchronization can degrade performance in read-mostly situations.
However, we can achieve both performance and scalability by using RCU, which
Edition.2-rc11
274 CHAPTER 10. DATA STRUCTURES
was introduced in Section 9.5. Similar results can be achieved using hazard pointers
(hazptr.c) [Mic04], which will be included in the performance results shown in this
section [McK13].
Edition.2-rc11
10.3. READ-MOSTLY DATA STRUCTURES 275
1x107
ideal U
6 RC zptr
1x10 ha
100000 bucket
10000 global
1000
1 10 100
Number of CPUs (Threads)
Quick Quiz 10.5: But if elements in a hash table can be removed concurrently with lookups,
doesn’t that mean that a lookup could return a reference to a data element that was removed
immediately after it was looked up?
Listing 10.8 shows hashtab_add() and hashtab_del(), both of which are quite
similar to their counterparts in the non-RCU hash table shown in Listing 10.4. The
hashtab_add() function uses cds_list_add_rcu() instead of cds_list_add()
in order to ensure proper ordering when an element is added to the hash table at the
same time that it is being looked up. The hashtab_del() function uses cds_list_
del_rcu() instead of cds_list_del_init() to allow for the case where an element
is looked up just before it is deleted. Unlike cds_list_del_init(), cds_list_del_
rcu() leaves the forward pointer intact, so that hashtab_lookup() can traverse to the
newly deleted element’s successor.
Of course, after invoking hashtab_del(), the caller must wait for an RCU grace
period (e.g., by invoking synchronize_rcu()) before freeing or otherwise reusing
the memory for the newly deleted element.
Edition.2-rc11
276 CHAPTER 10. DATA STRUCTURES
2.2x107
2x107
As you can see, both RCU and hazard pointers perform and scale much better than
per-bucket locking because read-only replication avoids NUMA effects. The difference
increases with larger numbers of threads. Results from a globally locked implementation
are also shown, and as expected the results are even worse than those of the per-bucket-
locked implementation. RCU does slightly better than hazard pointers.
Figure 10.7 shows the same data on a linear scale. This drops the global-locking
trace into the x-axis, but allows the non-ideal performance of RCU and hazard pointers
to be more readily discerned. Both show a change in slope at 224 CPUs, and this is due
to hardware multithreading. At 32 and fewer CPUs, each thread has a core to itself. In
this regime, RCU does better than does hazard pointers because the latter’s read-side
memory barriers result in dead time within the core. In short, RCU is better able to
utilize a core from a single hardware thread than is hazard pointers.
This situation changes above 224 CPUs. Because RCU is using more than half of
each core’s resources from a single hardware thread, RCU gains relatively little benefit
from the second hardware thread in each core. The slope of the hazard-pointers trace
also decreases at 224 CPUs, but less dramatically, because the second hardware thread
is able to fill in the time that the first hardware thread is stalled due to memory-barrier
latency. As we will see in later sections, this second-hardware-thread advantage depends
on the workload.
But why is RCU’s performance a factor of five less than ideal? One possibility is that
the per-thread counters manipulated by rcu_read_lock() and rcu_read_unlock()
are slowing things down. Figure 10.8 therefore adds the results for the QSBR variant
of RCU, whose read-side primitives do nothing. And although QSBR does perform
slightly better than does RCU, it is still about a factor of five short of ideal.
Figure 10.9 adds completely unsynchronized results, which works because this is
a read-only benchmark with nothing to synchronize. Even with no synchronization
whatsoever, performance still falls far short of ideal.
The problem is that this system has sockets with 28 cores, which have the modest
cache sizes shown in Figure 3.2 on page 36. Each hash bucket (struct ht_bucket)
occupies 56 bytes and each element (struct zoo_he) occupies 72 bytes for the RCU
and QSBR runs. The benchmark generating Figure 10.9 used 262,144 buckets and
up to 262,144 elements, for a total of 33,554,448 bytes, which not only overflows the
Edition.2-rc11
10.3. READ-MOSTLY DATA STRUCTURES 277
2.2x107
2x107
7
2.2x10
7
2x10
Total Lookups per Millisecond
7
1.8x10
1.6x107
1.4x107 ideal
7
1.2x10
7
1x10
8x106
6x106 unsync,QSBR,RCU
6
4x10
6
2x10 hazptr
0
0 50 100 150 200 250 300 350 400 450
Number of CPUs (Threads)
Edition.2-rc11
278 CHAPTER 10. DATA STRUCTURES
1x107
1x106
10000
bucket
1000
100 global
10
1 10
Number of CPUs Looking Up The Cat
What if the memory footprint is reduced still further? Figure 9.22 on page 729 shows
that RCU attains very nearly ideal performance on the much smaller data structure
represented by the pre-BSD routing table.
Quick Quiz 10.7: The memory system is a serious bottleneck on this big system. Why bother
putting 448 CPUs on a system without giving them enough memory bandwidth to do something
useful???
As noted earlier, Schrödinger is surprised by the popularity of his cat [Sch35], but
recognizes the need to reflect this popularity in his design. Figure 10.10 shows the
results of 64-CPU runs, varying the number of CPUs that are doing nothing but looking
up the cat. Both RCU and hazard pointers respond well to this challenge, but bucket
locking scales negatively, eventually performing as badly as global locking. This should
not be a surprise because if all CPUs are doing nothing but looking up the cat, the lock
corresponding to the cat’s bucket is for all intents and purposes a global lock.
This cat-only benchmark illustrates one potential problem with fully partitioned
sharding approaches. Only the CPUs associated with the cat’s partition is able to access
the cat, limiting the cat-only throughput. Of course, a great many applications have
good load-spreading properties, and for these applications sharding works quite well.
However, sharding does not handle “hot spots” very well, with the hot spot exemplified
by Schrödinger’s cat being but one case in point.
If we were only ever going to read the data, we would not need any concurrency
control to begin with. Figure 10.11 therefore shows the effect of updates on readers.
At the extreme left-hand side of this graph, all but one of the CPUs are doing lookups,
while to the right all 448 CPUs are doing updates. For all four implementations, the
number of lookups per millisecond decreases as the number of updating CPUs increases,
of course reaching zero lookups per millisecond when all 448 CPUs are updating. Both
hazard pointers and RCU do well compared to per-bucket locking because their readers
do not increase update-side lock contention. RCU does well relative to hazard pointers
as the number of updaters increases due to the latter’s read-side memory barriers, which
incur greater overhead, especially in the presence of updates, and particularly when
execution involves more than one socket. It therefore seems likely that modern hardware
Edition.2-rc11
10.3. READ-MOSTLY DATA STRUCTURES 279
1x107
RCU
1x106
100000 bucket
10000
1000 global
100
1 10 100
Number of CPUs Doing Updates
1x106
bucket
100000
Updates per Millisecond
hazptr
10000 RCU
1000
global
100
10
1 10 100
Number of CPUs Doing Updates
Edition.2-rc11
280 CHAPTER 10. DATA STRUCTURES
memory barriers from hazard pointers (thus resulting in an unsafe implementation) does
nearly close the gap between hazard pointers and RCU. Although this unsafe hazard-
pointer implementation will usually be reliable enough for benchmarking purposes, it is
absolutely not recommended for production use.
Quick Quiz 10.8: The dangers of extrapolating from 28 CPUs to 448 CPUs was made quite
clear in Section 10.2.3. But why should extrapolating up from 448 CPUs be any safer?
Edition.2-rc11
10.4. NON-PARTITIONABLE DATA STRUCTURES 281
Heisenberg taught us to live with this sort of uncertainty [Hei27], which is a good
thing because computing hardware and software acts similarly. For example, how do
you know that a piece of computing hardware has failed? Often because it does not
respond in a timely fashion. Just like the cat’s heartbeat, this results in a window of
uncertainty as to whether or not the hardware has really failed, as opposed to just being
slow.
Furthermore, most computing systems are intended to interact with the outside world.
Consistency with the outside world is therefore of paramount importance. However,
as we saw in Figure 9.26 on page 244, increased internal consistency can come at the
expense of degraded external consistency. Techniques such as RCU and hazard pointers
give up some degree of internal consistency to attain improved external consistency.
In short, internal consistency is not necessarily a natural part of all problem domains,
and often incurs great expense in terms of performance, scalability, consistency with
the outside world [HKLP12, HHK+ 13, Rin13], or all of the above.
Fixed-size hash tables are perfectly partitionable, but resizable hash tables pose parti-
tioning challenges when growing or shrinking, as fancifully depicted in Figure 10.14.
However, it turns out that it is possible to construct high-performance scalable RCU-
protected hash tables, as described in the following sections.
Edition.2-rc11
282 CHAPTER 10. DATA STRUCTURES
Bucket 0 Bucket 1
A B C D
Bucket 0 Bucket 1
A B C D
developed for the Linux kernel by Herbert Xu [Xu10], and is described in the following
sections. The other two are covered briefly in Section 10.4.4.
The key insight behind the first hash-table implementation is that each data element
can have two sets of list pointers, with one set currently being used by RCU readers (as
well as by non-RCU updaters) and the other being used to construct a new resized hash
table. This approach allows lookups, insertions, and deletions to all run concurrently
with a resize operation (as well as with each other).
The resize operation proceeds as shown in Figures 10.15–10.18, with the initial
two-bucket state shown in Figure 10.15 and with time advancing from figure to figure.
The initial state uses the zero-index links to chain the elements into hash buckets. A
four-bucket array is allocated, and the one-index links are used to chain the elements
into these four new hash buckets. This results in state (b) shown in Figure 10.16, with
readers still using the original two-bucket array.
The new four-bucket array is exposed to readers and then a grace-period operation
waits for all readers, resulting in state (c), shown in Figure 10.17. In this state, all
readers are using the new four-bucket array, which means that the old two-bucket array
may now be freed, resulting in state (d), shown in Figure 10.18.
This design leads to a relatively straightforward implementation, which is the subject
of the next section.
Edition.2-rc11
10.4. NON-PARTITIONABLE DATA STRUCTURES 283
Bucket 0 Bucket 1
A B C D
A B C D
Edition.2-rc11
284 CHAPTER 10. DATA STRUCTURES
The ht_lock_state shown on lines 22–25 is used to communicate lock state from
a new hashtab_lock_mod() to hashtab_add(), hashtab_del(), and hashtab_
unlock_mod(). This state prevents the algorithm from being redirected to the wrong
bucket during concurrent resize operations.
The ht_bucket structure is the same as before, and the ht_elem structure differs
from that of previous implementations only in providing a two-element array of list
pointer sets in place of the prior single set of list pointers.
In a fixed-sized hash table, bucket selection is quite straightforward: Simply transform
the hash value to the corresponding bucket index. In contrast, when resizing, it is also
necessary to determine which of the old and new sets of buckets to select from. If the
bucket that would be selected from the old table has already been distributed into the
new table, then the bucket should be selected from the new table as well as from the old
table. Conversely, if the bucket that would be selected from the old table has not yet
been distributed, then the bucket should be selected from the old table.
Bucket selection is shown in Listing 10.10, which shows ht_get_bucket() on
lines 1–11 and ht_search_bucket() on lines 13–28. The ht_get_bucket() func-
tion returns a reference to the bucket corresponding to the specified key in the specified
hash table, without making any allowances for resizing. It also stores the bucket index
corresponding to the key into the location referenced by parameter b on line 7, and the
corresponding hash value corresponding to the key into the location referenced by pa-
rameter h (if non-NULL) on line 9. Line 10 then returns a reference to the corresponding
bucket.
The ht_search_bucket() function searches for the specified key within the speci-
fied hash-table version. Line 20 obtains a reference to the bucket corresponding to the
specified key. The loop spanning lines 21–26 searches that bucket, so that if line 24
Edition.2-rc11
10.4. NON-PARTITIONABLE DATA STRUCTURES 285
detects a match, line 25 returns a pointer to the enclosing data element. Otherwise, if
there is no match, line 27 returns NULL to indicate failure.
Quick Quiz 10.9: How does the code in Listing 10.10 protect against the resizing process
progressing past the selected bucket?
Edition.2-rc11
286 CHAPTER 10. DATA STRUCTURES
Now that we have bucket selection and concurrency control in place, we are ready to
search and update our resizable hash table. The hashtab_lookup(), hashtab_add(),
and hashtab_del() functions are shown in Listing 10.12.
Edition.2-rc11
10.4. NON-PARTITIONABLE DATA STRUCTURES 287
The hashtab_lookup() function on lines 1–10 of the listing does hash lookups.
Line 7 fetches the current hash table and line 8 searches the bucket corresponding to the
specified key. Line 9 returns a pointer to the searched-for element or NULL when the
search fails. The caller must be within an RCU read-side critical section.
Quick Quiz 10.11: The hashtab_lookup() function in Listing 10.12 ignores concurrent
resize operations. Doesn’t this mean that readers might miss an element that was previously
added during a resize operation?
The hashtab_add() function on lines 12–22 of the listing adds new data elements
to the hash table. Line 15 picks up the current ht_bucket structure into which the
new element is to be added, and line 16 picks up the index of the pointer pair. Line 18
adds the new element to the current hash bucket. If line 19 determines that this bucket
has been distributed to a new version of the hash table, then line 20 also adds the new
element to the corresponding new bucket. The caller is required to handle concurrency,
for example, by invoking hashtab_lock_mod() before the call to hashtab_add()
and invoking hashtab_unlock_mod() afterwards.
The hashtab_del() function on lines 24–32 of the listing removes an existing
element from the hash table. Line 27 picks up the index of the pointer pair and line 29
removes the specified element from the current table. If line 30 determines that this
bucket has been distributed to a new version of the hash table, then line 31 also removes
the specified element from the corresponding new bucket. As with hashtab_add(),
the caller is responsible for concurrency control and this concurrency control suffices
for synchronizing with a concurrent resize operation.
Edition.2-rc11
288 CHAPTER 10. DATA STRUCTURES
Quick Quiz 10.12: The hashtab_add() and hashtab_del() functions in Listing 10.12
can update two hash buckets while a resize operation is progressing. This might cause poor
performance if the frequency of resize operation is not negligible. Isn’t it possible to reduce the
cost of updates in such cases?
The actual resizing itself is carried out by hashtab_resize, shown in Listing 10.13
on page 288. Line 16 conditionally acquires the top-level ->ht_lock, and if this
acquisition fails, line 17 returns -EBUSY to indicate that a resize is already in progress.
Otherwise, line 18 picks up a reference to the current hash table, and lines 19–22
allocate a new hash table of the desired size. If a new set of hash/key functions have
been specified, these are used for the new table, otherwise those of the old table are
preserved. If line 23 detects memory-allocation failure, line 24 releases ->ht_lock
and line 25 returns a failure indication.
Line 27 picks up the current table’s index and line 28 stores its inverse to the new
hash table, thus ensuring that the two hash tables avoid overwriting each other’s linked
Edition.2-rc11
10.4. NON-PARTITIONABLE DATA STRUCTURES 289
1x107
100000
10000 2,097,152
1000
1 10 100
Number of CPUs (Threads)
Figure 10.19: Overhead of Resizing Hash Tables Between 262,144 and 524,288
Buckets vs. Total Number of Elements
lists. Line 29 then starts the bucket-distribution process by installing a reference to the
new table into the ->ht_new field of the old table. Line 30 ensures that all readers who
are not aware of the new table complete before the resize operation continues.
Each pass through the loop spanning lines 31–42 distributes the contents of one of
the old hash table’s buckets into the new hash table. Line 32 picks up a reference to the
old table’s current bucket and line 33 acquires that bucket’s spinlock.
Quick Quiz 10.13: In the hashtab_resize() function in Listing 10.13, what guarantees
that the update to ->ht_new on line 29 will be seen as happening before the update to ->ht_
resize_cur on line 40 from the perspective of hashtab_add() and hashtab_del()? In
other words, what prevents hashtab_add() and hashtab_del() from dereferencing a NULL
pointer loaded from ->ht_new?
Each pass through the loop spanning lines 34–39 adds one data element from the
current old-table bucket to the corresponding new-table bucket, holding the new-table
bucket’s lock during the add operation. Line 40 updates ->ht_resize_cur to indicate
that this bucket has been distributed. Finally, line 41 releases the old-table bucket lock.
Execution reaches line 43 once all old-table buckets have been distributed across
the new table. Line 43 installs the newly created table as the current one, and line 44
waits for all old readers (who might still be referencing the old table) to complete. Then
line 45 releases the resize-serialization lock, line 46 frees the old hash table, and finally
line 47 returns success.
Quick Quiz 10.14: Why is there a WRITE_ONCE() on line 40 in Listing 10.13?
Edition.2-rc11
290 CHAPTER 10. DATA STRUCTURES
forth between 262,144 and 524,288 buckets, with a one-millisecond pause between each
resize operation.
The uppermost three traces are for the 262,144-element hash table. The dashed trace
corresponds to the two fixed-size hash tables, and the solid trace to the resizable hash
table. In this case, the short hash chains cause normal lookup overhead to be so low
that the overhead of resizing dominates over most of the range. In particular, the entire
hash table fits into L3 cache.
The lower three traces are for the 2,097,152-element hash table. The upper trace
corresponds to the 262,144-bucket fixed-size hash table, the trace in the middle for
low CPU counts and at the bottom for high CPU counts to the resizable hash table,
and the other trace to the 524,288-bucket fixed-size hash table. The fact that there
are now an average of eight elements per bucket can only be expected to produce a
sharp decrease in performance, as in fact is shown in the graph. But worse yet, the
hash-table elements occupy 128 MB, which overflows each socket’s 39 MB L3 cache,
with performance consequences analogous to those described in Section 3.2.2. The
resulting cache overflow means that the memory system is involved even for a read-only
benchmark, and as you can see from the sublinear portions of the lower three traces, the
memory system can be a serious bottleneck.
Quick Quiz 10.15: How much of the difference in performance between the large and small
hash tables shown in Figure 10.19 was due to long hash chains and how much was due to
memory-system bottlenecks?
Referring to the last column of Table 3.1, we recall that the first 28 CPUs are in
the first socket, on a one-CPU-per-core basis, which explains the sharp decrease in
performance of the resizable hash table beyond 28 CPUs. Sharp though this decrease
is, please recall that it is due to constant resizing back and forth. It would clearly be
better to resize once to 524,288 buckets, or, even better, do a single eight-fold resize to
2,097,152 elements, thus dropping the average number of elements per bucket down to
the level enjoyed by the runs producing the upper three traces.
The key point from this data is that the RCU-protected resizable hash table performs
and scales almost as well as does its fixed-size counterpart. The performance during
an actual resize operation of course suffers somewhat due to the cache misses causes
by the updates to each element’s pointers, and this effect is most pronounced when the
memory system becomes a bottleneck. This indicates that hash tables should be resized
by substantial amounts, and that hysteresis should be applied to prevent performance
degradation due to too-frequent resize operations. In memory-rich environments,
hash-table sizes should furthermore be increased much more aggressively than they are
decreased.
Another key point is that although the hashtab structure is non-partitionable, it
is also read-mostly, which suggests the use of RCU. Given that the performance and
scalability of this resizable hash table is very nearly that of RCU-protected fixed-sized
hash tables, we must conclude that this approach was quite successful.
Finally, it is important to note that insertions, deletions, and lookups can proceed
concurrently with a resize operation. This concurrency is critically important when
resizing large hash tables, especially for applications that must meet severe response-time
constraints.
Of course, the ht_elem structure’s pair of pointer sets does impose some memory
overhead, which is taken up in the next section.
Edition.2-rc11
10.4. NON-PARTITIONABLE DATA STRUCTURES 291
even 0 2
a)
odd 1 3
even 0 2
b)
odd 1 3
all
even 0 2
c)
odd 1 3
all
even 0 2
d)
odd 1 3
all
even 0 2
e)
odd 1 3
all
f) all 1 3 0 2
Edition.2-rc11
292 CHAPTER 10. DATA STRUCTURES
one-bucket hash table could use the top bit of the value. In this way, a given pair of
adjacent even and odd buckets in the old large hash table can be coalesced into a single
bucket in the new small hash table, while still having a single hash value cover all of the
elements in that single bucket.
The initial state is shown at the top of the figure, with time advancing from top to
bottom, starting with initial state (a). The shrinking process begins by allocating the
new smaller array of buckets, and having each bucket of this new smaller array reference
the first element of one of the buckets of the corresponding pair in the old large hash
table, resulting in state (b).
Then the two hash chains are linked together, resulting in state (c). In this state,
readers looking up an even-numbered element see no change, and readers looking up
elements 1 and 3 likewise see no change. However, readers looking up some other odd
number will also traverse elements 0 and 2. This is harmless because any odd number
will compare not-equal to these two elements. There is some performance loss, but on
the other hand, this is exactly the same performance loss that will be experienced once
the new small hash table is fully in place.
Next, the new small hash table is made accessible to readers, resulting in state (d).
Note that older readers might still be traversing the old large hash table, so in this state
both hash tables are in use.
The next step is to wait for all pre-existing readers to complete, resulting in state (e).
In this state, all readers are using the new small hash table, so that the old large hash
table’s buckets may be freed, resulting in the final state (f).
Growing a relativistic hash table reverses the shrinking process, but requires more
grace-period steps, as shown in Figure 10.21. The initial state (a) is at the top of this
figure, with time advancing from top to bottom.
We start by allocating the new large two-bucket hash table, resulting in state (b).
Note that each of these new buckets references the first element destined for that bucket.
These new buckets are published to readers, resulting in state (c). After a grace-period
operation, all readers are using the new large hash table, resulting in state (d). In this
state, only those readers traversing the even-values hash bucket traverse element 0,
which is therefore now colored white.
At this point, the old small hash buckets may be freed, although many implementations
use these old buckets to track progress “unzipping” the list of items into their respective
new buckets. The last even-numbered element in the first consecutive run of such
elements now has its pointer-to-next updated to reference the following even-numbered
element. After a subsequent grace-period operation, the result is state (e). The vertical
arrow indicates the next element to be unzipped, and element 1 is now colored black to
indicate that only those readers traversing the odd-values hash bucket may reach it.
Next, the last odd-numbered element in the first consecutive run of such elements
now has its pointer-to-next updated to reference the following odd-numbered element.
After a subsequent grace-period operation, the result is state (f). A final unzipping
operation (including a grace-period operation) results in the final state (g).
In short, the relativistic hash table reduces the number of per-element list pointers
at the expense of additional grace periods incurred during resizing. These additional
grace periods are usually not a problem because insertions, deletions, and lookups may
proceed concurrently with a resize operation.
It turns out that it is possible to reduce the per-element memory overhead from a pair
of pointers to a single pointer, while still retaining O (1) deletions. This is accomplished
by augmenting split-order list [SS06] with RCU protection [Des09b, MDJ13a]. The
Edition.2-rc11
10.4. NON-PARTITIONABLE DATA STRUCTURES 293
a) all 0 1 2 3
even
b) odd
all 0 1 2 3
even
c) odd
all 0 1 2 3
even
d) odd
all 0 1 2 3
even 0 1 2 3
e)
odd
even 0 1 2 3
f)
odd
even 0 2
g)
odd 1 3
data elements in the hash table are arranged into a single sorted linked list, with each
hash bucket referencing the first element in that bucket. Elements are deleted by setting
low-order bits in their pointer-to-next fields, and these elements are removed from the
list by later traversals that encounter them.
This RCU-protected split-order list is complex, but offers lock-free progress guarantees
for all insertion, deletion, and lookup operations. Such guarantees can be important
in real-time applications. An implementation is available from recent versions of the
userspace RCU library [Des09b].
Edition.2-rc11
294 CHAPTER 10. DATA STRUCTURES
The preceding sections have focused on data structures that enhance concurrency due
to partitionability (Section 10.2), efficient handling of read-mostly access patterns
(Section 10.3), or application of read-mostly techniques to avoid non-partitionability
(Section 10.4). This section gives a brief review of other data structures.
One of the hash table’s greatest advantages for parallel use is that it is fully partitionable,
at least while not being resized. One way of preserving the partitionability and the
size independence is to use a radix tree, which is also called a trie. Tries partition
the search key, using each successive key partition to traverse the next level of the
trie. As such, a trie can be thought of as a set of nested hash tables, thus providing
the required partitionability. One disadvantage of tries is that a sparse key space can
result in inefficient use of memory. There are a number of compression techniques that
may be used to work around this disadvantage, including hashing the key value to a
smaller keyspace before the traversal [ON07]. Radix trees are heavily used in practice,
including in the Linux kernel [Pig06].
One important special case of both a hash table and a trie is what is perhaps the oldest
of data structures, the array and its multi-dimensional counterpart, the matrix. The fully
partitionable nature of matrices is exploited heavily in concurrent numerical algorithms.
Self-balancing trees are heavily used in sequential code, with AVL trees and red-
black trees being perhaps the most well-known examples [CLRS01]. Early attempts
to parallelize AVL trees were complex and not necessarily all that efficient [Ell80],
however, more recent work on red-black trees provides better performance and scalability
by using RCU for readers and hashed arrays of locks1 to protect reads and updates,
respectively [HW11, HW13]. It turns out that red-black trees rebalance aggressively,
which works well for sequential programs, but not necessarily so well for parallel use.
Recent work has therefore made use of RCU-protected “bonsai trees” that rebalance less
aggressively [CKZ12], trading off optimal tree depth to gain more efficient concurrent
updates.
Concurrent skip lists lend themselves well to RCU readers, and in fact represents an
early academic use of a technique resembling RCU [Pug90].
Concurrent double-ended queues were discussed in Section 6.1.2, and concurrent
stacks and queues have a long history [Tre86], though not normally the most impressive
performance or scalability. They are nevertheless a common feature of concurrent
libraries [MDJ13b]. Researchers have recently proposed relaxing the ordering constraints
of stacks and queues [Sha11], with some work indicating that relaxed-ordered queues
actually have better ordering properties than do strict FIFO queues [HKLP12, KLP12,
HHK+ 13].
It seems likely that continued work with concurrent data structures will produce novel
algorithms with surprising properties.
Edition.2-rc11
10.6. MICRO-OPTIMIZATION 295
10.6 Micro-Optimization
The devil is in the details.
Unknown
The data structures shown in this section were coded straightforwardly, with no adaptation
to the underlying system’s cache hierarchy. In addition, many of the implementations
used pointers to functions for key-to-hash conversions and other frequent operations.
Although this approach provides simplicity and portability, in many cases it does give
up some performance.
The following sections touch on specialization, memory conservation, and hardware
considerations. Please do not mistake these short sections for a definitive treatise on
this subject. Whole books have been written on optimizing to a specific CPU, let alone
to the set of CPU families in common use today.
10.6.1 Specialization
The resizable hash table presented in Section 10.4 used an opaque type for the key.
This allows great flexibility, permitting any sort of key to be used, but it also incurs
significant overhead due to the calls via of pointers to functions. Now, modern hardware
uses sophisticated branch-prediction techniques to minimize this overhead, but on the
other hand, real-world software is often larger than can be accommodated even by
today’s large hardware branch-prediction tables. This is especially the case for calls via
pointers, in which case the branch prediction hardware must record a pointer in addition
to branch-taken/branch-not-taken information.
This overhead can be eliminated by specializing a hash-table implementation to a given
key type and hash function, for example, by using C++ templates. Doing so eliminates
the ->ht_cmp(), ->ht_gethash(), and ->ht_getkey() function pointers in the ht
structure shown in Listing 10.9 on page 284. It also eliminates the corresponding calls
through these pointers, which could allow the compiler to inline the resulting fixed
functions, eliminating not only the overhead of the call instruction, but the argument
marshalling as well.
In addition, the resizable hash table is designed to fit an API that segregates bucket
selection from concurrency control. Although this allows a single torture test to exercise
all the hash-table implementations in this chapter, it also means that many operations
must compute the hash and interact with possible resize operations twice rather than just
once. In a performance-conscious environment, the hashtab_lock_mod() function
would also return a reference to the bucket selected, eliminating the subsequent call to
ht_get_bucket().
Quick Quiz 10.16: Couldn’t the hashtorture.h code be modified to accommodate a version
of hashtab_lock_mod() that subsumes the ht_get_bucket() functionality?
Quick Quiz 10.17: How much do these specializations really save? Are they really worth it?
All that aside, one of the great benefits of modern hardware compared to that available
when I first started learning to program back in the early 1970s is that much less
specialization is required. This allows much greater productivity than was possible back
in the days of four-kilobyte address spaces.
Edition.2-rc11
296 CHAPTER 10. DATA STRUCTURES
Edition.2-rc11
10.6. MICRO-OPTIMIZATION 297
in Section 3.2. One timeworn way to kill both performance and scalability is to place
incompatible variables into the same cacheline. For example, suppose that a resizable
hash table data element had the ht_elem structure in the same cacheline as a frequently
incremented counter. The frequent incrementing would cause the cacheline to be present
at the CPU doing the incrementing, but nowhere else. If other CPUs attempted to
traverse the hash bucket list containing that element, they would incur expensive cache
misses, degrading both performance and scalability.
One way to solve this problem on systems with 64-byte cache line is shown in
Listing 10.14. Here GCC’s aligned attribute is used to force the ->counter and the
ht_elem structure into separate cache lines. This would allow CPUs to traverse the
hash bucket list at full speed despite the frequent incrementing.
Of course, this raises the question “How did we know that cache lines are 64
bytes in size?” On a Linux system, this information may be obtained from the
/sys/devices/system/cpu/cpu*/cache/ directories, and it is even possible to
make the installation process rebuild the application to accommodate the system’s
hardware structure. However, this would be more difficult if you wanted your application
to also run on non-Linux systems. Furthermore, even if you were content to run only
on Linux, such a self-modifying installation poses validation challenges. For example,
systems with 32-byte cachelines might work well, but performance might suffer on
systems with 64-byte cachelines due to false sharing.
Fortunately, there are some rules of thumb that work reasonably well in practice,
which were gathered into a 1995 paper [GKPS95].3 The first group of rules involve
rearranging structures to accommodate cache geometry:
1. Place read-mostly data far from frequently updated data. For example, place
read-mostly data at the beginning of the structure and frequently updated data at
the end. Place data that is rarely accessed in between.
2. If the structure has groups of fields such that each group is updated by an independent
code path, separate these groups from each other. Again, it can be helpful to place
rarely accessed data between the groups. In some cases, it might also make sense to
place each such group into a separate structure referenced by the original structure.
3. Where possible, associate update-mostly data with a CPU, thread, or task. We saw
several very effective examples of this rule of thumb in the counter implementations
in Chapter 5.
4. Going one step further, partition your data on a per-CPU, per-thread, or per-task
basis, as was discussed in Chapter 8.
There has been some work towards automated trace-based rearrangement of structure
fields [GDZE10]. This work might well ease one of the more painstaking tasks required
to get excellent performance and scalability from multithreaded software.
An additional set of rules of thumb deal with locks:
3 A number of these rules are paraphrased and expanded on here with permission from
Orran Krieger.
Edition.2-rc11
298 CHAPTER 10. DATA STRUCTURES
1. Given a heavily contended lock protecting data that is frequently modified, take
one of the following approaches:
(a) Place the lock in a different cacheline than the data that it protects.
(b) Use a lock that is adapted for high contention, such as a queued lock.
(c) Redesign to reduce lock contention. (This approach is best, but is not always
trivial.)
2. Place uncontended locks into the same cache line as the data that they protect. This
approach means that the cache miss that brings the lock to the current CPU also
brings its data.
3. Protect read-mostly data with hazard pointers, RCU, or, for long-duration critical
sections, reader-writer locks.
Of course, these are rules of thumb rather than absolute rules. Some experimentation
is required to work out which are most applicable to a given situation.
10.7 Summary
There’s only one thing more painful than learning
from experience, and that is not learning from
experience.
Archibald MacLeish
This chapter has focused primarily on hash tables, including resizable hash tables, which
are not fully partitionable. Section 10.5 gave a quick overview of a few non-hash-table
data structures. Nevertheless, this exposition of hash tables is an excellent introduction
to the many issues surrounding high-performance scalable data access, including:
1. Fully partitioned data structures work well on small systems, for example, single-
socket systems.
2. Larger systems require locality of reference as well as full partitioning.
3. Read-mostly techniques, such as hazard pointers and RCU, provide good locality
of reference for read-mostly workloads, and thus provide excellent performance
and scalability even on larger systems.
4. Read-mostly techniques also work well on some types of non-partitionable data
structures, such as resizable hash tables.
5. Large data structures can overflow CPU caches, reducing performance and scala-
bility.
6. Additional performance and scalability can be obtained by specializing the data
structure to a specific workload, for example, by replacing a general key with a
32-bit integer.
7. Although requirements for portability and for extreme performance often conflict,
there are some data-structure-layout techniques that can strike a good balance
between these two sets of requirements.
Edition.2-rc11
10.7. SUMMARY 299
That said, performance and scalability are of little use without reliability, so the next
chapter covers validation.
Edition.2-rc11
300 CHAPTER 10. DATA STRUCTURES
Edition.2-rc11
If it is not tested, it doesn’t work.
Unknown
Chapter 11
Validation
I have had a few parallel programs work the first time, but that is only because I have
written a large number parallel programs over the past three decades. And I have had far
more parallel programs that fooled me into thinking that they were working correctly
the first time than actually were working the first time.
I thus need to validate my parallel programs. The basic trick behind validation, is to
realize that the computer knows what is wrong. It is therefore your job to force it to tell
you. This chapter can therefore be thought of as a short course in machine interrogation.
But you can leave the good-cop/bad-cop routine at home. This chapter covers much
more sophisticated and effective methods, especially given that most computers couldn’t
tell a good cop from a bad cop, at least as far as we know.
A longer course may be found in many recent books on validation, as well as at least
one older but valuable one [Mye79]. Validation is an extremely important topic that
cuts across all forms of software, and is worth intensive study in its own right. However,
this book is primarily about concurrency, so this chapter will do little more than scratch
the surface of this critically important topic.
Section 11.1 introduces the philosophy of debugging. Section 11.2 discusses tracing,
Section 11.3 discusses assertions, and Section 11.4 discusses static analysis. Section 11.5
describes some unconventional approaches to code review that can be helpful when the
fabled 10,000 eyes happen not to be looking at your code. Section 11.6 overviews the
use of probability for validating parallel software. Because performance and scalability
are first-class requirements for parallel programming, Section 11.7 covers these topics.
Finally, Section 11.8 gives a fanciful summary and a short list of statistical traps to
avoid.
But never forget that the two best debugging tools are a thorough understanding of
the requirements, a solid design and a good night’s sleep!
301
Edition.2-rc11
302 CHAPTER 11. VALIDATION
11.1 Introduction
If debugging is the process of removing software
bugs, then programming must be the process of
putting them in.
Edsger W. Dijkstra
Section 11.1.1 discusses the sources of bugs, and Section 11.1.2 overviews the mindset
required when validating software. Section 11.1.3 discusses when you should start
validation, and Section 11.1.4 describes the surprisingly effective open-source regimen
of code review and community testing.
1. Computers lack common sense, despite huge sacrifices at the altar of artificial
intelligence.
The first two points should be uncontroversial, as they are illustrated by any number
of failed products, perhaps most famously Clippy and Microsoft Bob. By attempting to
relate to users as people, these two products raised common-sense and theory-of-mind
expectations that they proved incapable of meeting. Perhaps the set of software assistants
are now available on smartphones will fare better, but as of 2020 reviews are mixed.
That said, the developers working on them by all accounts still develop the old way:
The assistants might well benefit end users, but not so much their own developers.
This human love of fragmentary plans deserves more explanation, especially given
that it is a classic two-edged sword. This love of fragmentary plans is apparently due
to the assumption that the person carrying out the plan will have (1) common sense
and (2) a good understanding of the intent and requirements driving the plan. This
latter assumption is especially likely to hold in the common case where the person
doing the planning and the person carrying out the plan are one and the same: In this
case, the plan will be revised almost subconsciously as obstacles arise, especially when
that person has the a good understanding of the problem at hand. In fact, the love of
fragmentary plans has served human beings well, in part because it is better to take
random actions that have a some chance of locating food than to starve to death while
attempting to plan the unplannable. However, the usefulness of fragmentary plans in
everyday life is the everyday life of which we are all experts is no guarantee of their
future usefulness in stored-program computers.
Furthermore, the need to follow fragmentary plans has had important effects on the
human psyche, due to the fact that throughout much of human history, life was often
Edition.2-rc11
11.1. INTRODUCTION 303
An important special case is the project that, while valuable, is not valuable enough
to justify the time required to implement it. This special case is quite common, and
one early symptom is the unwillingness of the decision-makers to invest enough to
actually implement the project. A natural reaction is for the developers to produce an
unrealistically optimistic estimate in order to be permitted to start the project. If the
organization is strong enough and its decision-makers ineffective enough, the project
might succeed despite the resulting schedule slips and budget overruns. However, if
the organization is not strong enough and if the decision-makers fail to cancel the
project as soon as it becomes clear that the estimates are garbage, then the project might
well kill the organization. This might result in another organization picking up the
project and either completing it, canceling it, or being killed by it. A given project
might well succeed only after killing several organizations. One can only hope that
the organization that eventually makes a success of a serial-organization-killer project
maintains a suitable level of humility, lest it be killed by its next such project.
Quick Quiz 11.2: Who cares about the organization? After all, it is the project that is
important!
Important though insane levels of optimism might be, they are a key source of bugs
(and perhaps failure of organizations). The question is therefore “How to maintain the
optimism required to start a large project while at the same time injecting enough reality
to keep the bugs down to a dull roar?” The next section examines this conundrum.
From these definitions, it logically follows that any reliable non-trivial program
contains at least one bug that you do not know about. Therefore, any validation effort
undertaken on a non-trivial program that fails to find any bugs is itself a failure. A good
validation is therefore an exercise in destruction. This means that if you are the type of
person who enjoys breaking things, validation is just job for you.
1 There are some famous exceptions to this rule of thumb. Some people take on difficult
or risky projects in order to at least a temporarily escape from their depression. Others have
nothing to lose: the project is literally a matter of life or death.
Edition.2-rc11
304 CHAPTER 11. VALIDATION
Quick Quiz 11.3: Suppose that you are writing a script that processes the output of the time
command, which looks as follows:
real 0m0.132s
user 0m0.040s
sys 0m0.008s
The script is required to check its input for errors, and to give appropriate diagnostics if fed
erroneous time output. What test inputs should you provide to this program to test it for use
with time output generated by single-threaded programs?
But perhaps you are a super-programmer whose code is always perfect the first time
every time. If so, congratulations! Feel free to skip this chapter, but I do hope that you
will forgive my skepticism. You see, I have too many people who claimed to be able to
write perfect code the first time, which is not too surprising given the previous discussion
of optimism and over-confidence. And even if you really are a super-programmer, you
just might find yourself debugging lesser mortals’ work.
One approach for the rest of us is to alternate between our normal state of insane
optimism (Sure, I can program that!) and severe pessimism (It seems to work, but I just
know that there have to be more bugs hiding in there somewhere!). It helps if you enjoy
breaking things. If you don’t, or if your joy in breaking things is limited to breaking
other people’s things, find someone who does love breaking your code and have them
help you break it.
Another helpful frame of mind is to hate it when other people find bugs in your code.
This hatred can help motivate you to torture your code beyond all reason in order to
increase the probability that you will be the one to find the bugs. Just make sure to
suspend this hatred long enough to sincerely thank anyone who does find a bug in your
code! After all, by so doing, they saved you the trouble of tracking it down, and possibly
at great personal expense dredging through your code.
Yet another helpful frame of mind is studied skepticism. You see, believing that you
understand the code means you can learn absolutely nothing about it. Ah, but you know
that you completely understand the code because you wrote or reviewed it? Sorry, but
the presence of bugs suggests that your understanding is at least partially fallacious.
One cure is to write down what you know to be true and double-check this knowledge,
as discussed in Sections 11.2–11.5. Objective reality always overrides whatever you
might think you know.
One final frame of mind is to consider the possibility that someone’s life depends on
your code being correct. One way of looking at this is that consistently making good
things happen requires a lot of focus on a lot of bad things that might happen, with an
eye towards preventing or otherwise handling those bad things.2 The prospect of these
bad things might also motivate you to torture your code into revealing the whereabouts
of its bugs.
This wide variety of frames of mind opens the door to the possibility of multiple
people with different frames of mind contributing to the project, with varying levels of
optimism. This can work well, if properly organized.
Some people might see vigorous validation as a form of torture, as depicted in
Figure 11.1.3 Such people might do well to remind themselves that, Tux cartoons aside,
2 For more on this philosophy, see the chapter entitled “The Power of Negative Thinking”
from Chris Hadfield’s excellent book entitled “An Astronaut’s Guide to Life on Earth.”
3 The cynics among us might question whether these people are afraid that validation
Edition.2-rc11
11.1. INTRODUCTION 305
they are really torturing an inanimate object, as shown in Figure 11.2. Rest assured that
those who fail to torture their code are doomed to be tortured by it!
However, this leaves open the question of exactly when during the project lifetime
validation should start, a topic taken up by the next section.
Edition.2-rc11
306 CHAPTER 11. VALIDATION
But why wait until you have code before validating your design?4 Hopefully reading
Chapters 3 and 4 provided you with the information required to avoid some regrettably
common design flaws, but discussing your design with a colleague or even simply
writing it down can help flush out additional flaws.
However, it is all too often the case that waiting to start validation until you have a
design is waiting too long. Mightn’t your natural level of optimism caused you to start
the design before you fully understood the requirements? The answer to this question
will almost always be “yes”. One good way to avoid flawed requirements is to get to
know your users. To really serve them well, you will have to live among them.
Quick Quiz 11.4: You are asking me to do all this validation BS before I even start coding???
That sounds like a great way to never get started!!!
It is worth reiterating that this advice applies to first-of-a-kind projects. If you are
instead doing a project in a well-explored area, you would be quite foolish to refuse
to learn from previous experience. But you should still start validating right at the
beginning of the project, but hopefully guided by others’ hard-won knowledge of both
requirements and pitfalls.
An equally important question is “When should validation stop?” The best answer
is “Some time after the last change.” Every change has the potential to create a bug,
and thus every change must be validated. Furthermore, validation development should
continue through the full lifetime of the project. After all, the Darwinian perspective
above implies that bugs are adapting to your validation suite. Therefore, unless you
continually improve your validation suite, your project will naturally accumulate hordes
of validation-suite-immune bugs.
But life is a tradeoff, and every bit of time invested in validation suites as a bit of time
that cannot be invested in directly improving the project itself. These sorts of choices
are never easy, and it can be just as damaging to overinvest in validation as it can be to
underinvest. But this is just one more indication that life is not easy.
Now that we have established that you should start validation when you start the
project (if not earlier!), and that both validation and validation development should
4 The old saying “First we must code, then we have incentive to think” notwithstanding.
Edition.2-rc11
11.1. INTRODUCTION 307
continue throughout the lifetime of that project, the following sections cover a number
of validation techniques and methods that have proven their worth.
1. How many of those eyeballs are actually going to look at your code?
2. How many will be experienced and clever enough to actually find your bugs?
3. Exactly when are they going to look?
I was lucky: There was someone out there who wanted the functionality provided by
my patch, who had long experience with distributed filesystems, and who looked at my
patch almost immediately. If no one had looked at my patch, there would have been
no review, and therefore none of those bugs would have been located. If the people
looking at my patch had lacked experience with distributed filesystems, it is unlikely
that they would have found all the bugs. Had they waited months or even years to look, I
likely would have forgotten how the patch was supposed to work, making it much more
difficult to fix them.
However, we must not forget the second tenet of the open-source development, namely
intensive testing. For example, a great many people test the Linux kernel. Some test
patches as they are submitted, perhaps even yours. Others test the -next tree, which is
helpful, but there is likely to be several weeks or even months delay between the time
that you write the patch and the time that it appears in the -next tree, by which time the
patch will not be quite as fresh in your mind. Still others test maintainer trees, which
often have a similar time delay.
Quite a few people don’t test code until it is committed to mainline, or the master
source tree (Linus’s tree in the case of the Linux kernel). If your maintainer won’t
accept your patch until it has been tested, this presents you with a deadlock situation:
your patch won’t be accepted until it is tested, but it won’t be tested until it is accepted.
Nevertheless, people who test mainline code are still relatively aggressive, given that
many people and organizations do not test code until it has been pulled into a Linux
distro.
Edition.2-rc11
308 CHAPTER 11. VALIDATION
And even if someone does test your patch, there is no guarantee that they will be
running the hardware and software configuration and workload required to locate your
bugs.
Therefore, even when writing code for an open-source project, you need to be prepared
to develop and run your own test suite. Test development is an underappreciated and
very valuable skill, so be sure to take full advantage of any existing test suites available
to you. Important as test development is, we must leave further discussion of it to books
dedicated to that topic. The following sections therefore discuss locating bugs in your
code given that you already have a good test suite.
11.2 Tracing
The machine knows what is wrong. Make it tell you.
Unknown
When all else fails, add a printk()! Or a printf(), if you are working with user-mode
C-language applications.
The rationale is simple: If you cannot figure out how execution reached a given point
in the code, sprinkle print statements earlier in the code to work out what happened. You
can get a similar effect, and with more convenience and flexibility, by using a debugger
such as gdb (for user applications) or kgdb (for debugging Linux kernels). Much more
sophisticated tools exist, with some of the more recent offering the ability to rewind
backwards in time from the point of failure.
These brute-force testing tools are all valuable, especially now that typical systems
have more than 64K of memory and CPUs running faster than 4 MHz. Much has been
written about these tools, so this chapter will add only a little more.
However, these tools all have a serious shortcoming when you need a fastpath to tell
you what is going wrong, namely, these tools often have excessive overheads. There are
special tracing technologies for this purpose, which typically leverage data ownership
techniques (see Chapter 8) to minimize the overhead of runtime data collection. One
example within the Linux kernel is “trace events” [Ros10b, Ros10c, Ros10d, Ros10a],
which uses per-CPU buffers to allow data to be collected with extremely low overhead.
Even so, enabling tracing can sometimes change timing enough to hide bugs, resulting
in heisenbugs, which are discussed in Section 11.6 and especially Section 11.6.4. In the
kernel, BPF can do data reduction in the kernel, reducing the overhead of transmitting
the needed information from the kernel to userspace [Gre19]. In userspace code, there
is a huge number of tools that can help you. One good starting point is Brendan Gregg’s
blog.5
Even if you avoid heisenbugs, other pitfalls await you. For example, although the
machine really does know all, what it knows is almost always way more than your head
can hold. For this reason, high-quality test suites normally come with sophisticated
scripts to analyze the voluminous output. But beware—scripts will only notice what you
tell them to. My rcutorture scripts are a case in point: Early versions of those scripts
were quite satisfied with a test run in which RCU grace periods stalled indefinitely. This
of course resulted in the scripts being modified to detect RCU grace-period stalls, but
this does not change the fact that the scripts will only detect problems that I make them
5 http://www.brendangregg.com/blog/
Edition.2-rc11
11.3. ASSERTIONS 309
detect. But note well that unless you have a solid design, you won’t know what your
script should check for!
Another problem with tracing and especially with printk() calls is that their
overhead rules out production use. In some such cases, assertions can be helpful.
11.3 Assertions
Charles P. Steinmetz
1 if (something_bad_is_happening())
2 complain();
In parallel code, one bad something that might happen is that a function expecting
to be called under a particular lock might be called without that lock being held.
Such functions sometimes have header comments stating something like “The caller
must hold foo_lock when calling this function”, but such a comment does no good
unless someone actually reads it. An executable statement carries far more weight.
The Linux kernel’s lockdep facility [Cor06a, Ros11] therefore provides a lockdep_
assert_held() function that checks whether the proper locks are held. Of course,
lockdep incurs significant overhead, and thus not necessarily helpful in production.
An especially bad parallel-code something is unexpected concurrent access to data.
The Kernel Concurrency Sanitizer (KCSAN) [Cor16a] uses existing markings such as
READ_ONCE() and WRITE_ONCE() to determine which concurrent accesses deserve
warning messages. KCSAN has a significant false-positive rate, especially in from the
viewpoint of developers thinking in terms of C as assembly language with additional
syntax. KCSAN therefore provides a data_race() construct to forgive known-benign
data races, and also the ASSERT_EXCLUSIVE_ACCESS() and ASSERT_EXCLUSIVE_
WRITER() assertions to explicitly check for data races[EMV+ 20a, EMV+ 20b].
So what can be done in cases where checking is necessary, but where the overhead
of runtime checking cannot be tolerated? One approach is static analysis, which is
discussed in the next section.
Edition.2-rc11
310 CHAPTER 11. VALIDATION
Static analysis is a validation technique where one program takes a second program as
input, reporting errors and vulnerabilities located in this second program. Interestingly
enough, almost all programs are statically analyzed by their compilers or interpreters.
These tools are far from perfect, but their ability to locate errors has improved immensely
over the past few decades, in part because they now have much more than 64K bytes of
memory in which to carry out their analyses.
The original UNIX lint tool [Joh77] was quite useful, though much of its function-
ality has since been incorporated into C compilers. There are nevertheless lint-like tools
in use to this day. The sparse static analyzer [Cor04b] finds higher-level issues in the
Linux kernel, including:
Chinese proverb
Code review isa special case of static analysis with human beings doing the analysis.
This section covers inspection, walkthroughs, and self-inspection.
11.5.1 Inspection
Traditionally, formal code inspections take place in face-to-face meetings with formally
defined roles: moderator, developer, and one or two other participants. The developer
reads through the code, explaining what it is doing and why it works. The one or two
other participants ask questions and raise issues, hopefully exposing the author’s invalid
Edition.2-rc11
11.5. CODE REVIEW 311
assumptions, while the moderator’s job is to resolve any resulting conflicts and take
notes. This process can be extremely effective at locating bugs, particularly if all of the
participants are familiar with the code at hand.
However, this face-to-face formal procedure does not necessarily work well in the
global Linux kernel community. Instead, individuals review code separately and provide
comments via email or IRC. The note-taking is provided by email archives or IRC logs,
and moderators volunteer their services as required by the occasional flamewar. This
process also works reasonably well, particularly if all of the participants are familiar with
the code at hand. In fact, one advantage of the Linux kernel community approach over
traditional formal inspections is the greater probability of contributions from people not
familiar with the code, who might not be blinded by the author’s invalid assumptions,
and who might also test the code.
Quick Quiz 11.7: Just what invalid assumptions are you accusing Linux kernel hackers of
harboring???
It is quite likely that the Linux kernel community’s review process is ripe for
improvement:
1. There is sometimes a shortage of people with the time and expertise required to
carry out an effective review.
2. Even though all review discussions are archived, they are often “lost” in the sense
that insights are forgotten and people fail to look up the discussions. This can
result in re-insertion of the same old bugs.
3. It is sometimes difficult to resolve flamewars when they do break out, especially
when the combatants have disjoint goals, experience, and vocabulary.
11.5.2 Walkthroughs
A traditional code walkthrough is similar to a formal inspection, except that the group
“plays computer” with the code, driven by specific test cases. A typical walkthrough
team has a moderator, a secretary (who records bugs found), a testing expert (who
generates the test cases) and perhaps one to two others. These can be extremely effective,
albeit also extremely time-consuming.
It has been some decades since I have participated in a formal walkthrough, and I
suspect that a present-day walkthrough would use single-stepping debuggers. One could
imagine a particularly sadistic procedure as follows:
Edition.2-rc11
312 CHAPTER 11. VALIDATION
4. If the outcome differs from that predicted by the developer, this is taken as a
potential bug.
5. In parallel code, a “concurrency shark” asks what code might execute concurrently
with this code, and why such concurrency is harmless.
11.5.3 Self-Inspection
Although developers are usually not all that effective at inspecting their own code,
there are a number of situations where there is no reasonable alternative. For example,
the developer might be the only person authorized to look at the code, other qualified
developers might all be too busy, or the code in question might be sufficiently bizarre
that the developer is unable to convince anyone else to take it seriously until after
demonstrating a prototype. In these cases, the following procedure can be quite helpful,
especially for complex parallel code:
1. Write design document with requirements, diagrams for data structures, and
rationale for design choices.
2. Consult with experts, updating the design document as needed.
3. Write the code in pen on paper, correcting errors as you go. Resist the temptation
to refer to pre-existing nearly identical code sequences, instead, copy them.
4. At each step, articulate and question your assumptions, inserting assertions or
constructing tests to check them.
5. If there were errors, copy the code in pen on fresh paper, correcting errors as you
go. Repeat until the last two copies are identical.
6. Produce proofs of correctness for any non-obvious code.
7. Use a source-code control system. Commit early; commit often.
8. Test the code fragments from the bottom up.
9. When all the code is integrated (but preferably before), do full-up functional and
stress testing.
10. Once the code passes all tests, write code-level documentation, perhaps as an
extension to the design document discussed above. Fix both the code and the test
code as needed.
When I follow this procedure for new RCU code, there are normally only a few
bugs left at the end. With a few prominent (and embarrassing) exceptions [McK11a], I
usually manage to locate these bugs before others do. That said, this is getting more
difficult over time as the number and variety of Linux-kernel users increases.
Quick Quiz 11.8: Why would anyone bother copying existing code in pen on paper??? Doesn’t
that just increase the probability of transcription errors?
Edition.2-rc11
11.5. CODE REVIEW 313
Quick Quiz 11.9: This procedure is ridiculously over-engineered! How can you expect to get
a reasonable amount of software written doing it this way???
Quick Quiz 11.10: What do you do if, after all the pen-on-paper copying, you find a bug
while typing in the resulting code?
The above procedure works well for new code, but what if you need to inspect code
that you have already written? You can of course apply the above procedure for old
code in the special case where you wrote one to throw away [FPB79], but the following
approach can also be helpful in less desperate circumstances:
This works because describing the code in detail is an excellent way to spot
bugs [Mye79]. This second procedure is also a good way to get your head around
someone else’s code, in many cases, the first step suffices.
Although review and inspection by others is probably more efficient and effective,
the above procedures can be quite helpful in cases where for whatever reason it is not
feasible to involve others.
At this point, you might be wondering how to write parallel code without having to
do all this boring paperwork. Here are some time-tested ways of accomplishing this:
1. Write a sequential program that scales through use of available parallel library
functions.
2. Write sequential plug-ins for a parallel framework, such as map-reduce, BOINC,
or a web-application server.
3. Fully partition your problems, then implement sequential program(s) that run in
parallel without communication.
4. Stick to one of the application areas (such as linear algebra) where tools can
automatically decompose and parallelize the problem.
5. Make extremely disciplined use of parallel-programming primitives, so that the
resulting code is easily seen to be correct. But beware: It is always tempting to
break the rules “just a little bit” to gain better performance or scalability. Breaking
the rules often results in general breakage. That is, unless you carefully do the
paperwork described in this section.
But the sad fact is that even if you do the paperwork or use one of the above ways to
more-or-less safely avoid paperwork, there will be bugs. If nothing else, more users and
a greater variety of users will expose more bugs more quickly, especially if those users
are doing things that the original developers did not consider. The next section describes
how to handle the probabilistic bugs that occur all too commonly when validating
parallel software.
Edition.2-rc11
314 CHAPTER 11. VALIDATION
Hooray! I passed
the stress test!
Quick Quiz 11.11: Wait! Why on earth would an abstract piece of software fail only
sometimes???
Unknown
So your parallel program fails sometimes. But you used techniques from the earlier
sections to locate the problem and now have a fix in place! Congratulations!!!
Now the question is just how much testing is required in order to be certain that you
actually fixed the bug, as opposed to just reducing the probability of it occurring on
the one hand, having fixed only one of several related bugs on the other hand, or made
some ineffectual unrelated change on yet a third hand. In short, what is the answer to
the eternal question posed by Figure 11.3?
Unfortunately, the honest answer is that an infinite amount of testing is required to
attain absolute certainty.
Quick Quiz 11.12: Suppose that you had a very large number of systems at your disposal. For
example, at current cloud prices, you can purchase a huge amount of CPU time at low cost.
Why not use this approach to get close enough to certainty for all practical purposes?
But suppose that we are willing to give up absolute certainty in favor of high
probability. Then we can bring powerful statistical tools to bear on this problem.
However, this section will focus on simple statistical tools. These tools are extremely
helpful, but please note that reading this section is not a substitute for statistics classes.6
6 Which I most highly recommend. The few statistics courses I have taken have provided
Edition.2-rc11
11.6. PROBABILITY AND HEISENBUGS 315
For our start with simple statistical tools, we need to decide whether we are doing
discrete or continuous testing. Discrete testing features well-defined individual test runs.
For example, a boot-up test of a Linux kernel patch is an example of a discrete test: The
kernel either comes up or it does not. Although you might spend an hour boot-testing
your kernel, the number of times you attempted to boot the kernel and the number of
times the boot-up succeeded would often be of more interest than the length of time you
spent testing. Functional tests tend to be discrete.
On the other hand, if my patch involved RCU, I would probably run rcutorture, which
is a kernel module that, strangely enough, tests RCU. Unlike booting the kernel, where
the appearance of a login prompt signals the successful end of a discrete test, rcutorture
will happily continue torturing RCU until either the kernel crashes or until you tell it to
stop. The duration of the rcutorture test is usually of more interest than the number of
times you started and stopped it. Therefore, rcutorture is an example of a continuous
test, a category that includes many stress tests.
Statistics for discrete tests are simpler and more familiar than those for continuous
tests, and furthermore the statistics for discrete tests can often be pressed into service
for continuous tests, though with some loss of accuracy. We therefore start with discrete
tests.
For those preferring formulas, call the probability of a single failure f . The probability
of a single success is then 1 − f and the probability that all of n tests will succeed is Sn :
Sn = (1 − f )n (11.1)
The probability of failure is 1 − Sn , or:
Fn = 1 − (1 − f )n (11.2)
Quick Quiz 11.13: Say what??? When I plug the earlier five-test 10 %-failure-rate example
into the formula, I get 59,050 % and that just doesn’t make sense!!!
So suppose that a given test has been failing 10 % of the time. How many times do
you have to run the test to be 99 % sure that your supposed fix actually helped?
Another way to ask this question is “How many times would we need to run the test
to cause the probability of failure to rise above 99 %?” After all, if we were to run the
test enough times that the probability of seeing at least one failure becomes 99 %, if
there are no failures, there is only 1 % probability of this “success” being due to dumb
luck. And if we plug f = 0.1 into Equation 11.2 and vary n, we find that 43 runs gives
us a 98.92 % chance of at least one test failing given the original 10 % per-test failure
Edition.2-rc11
316 CHAPTER 11. VALIDATION
1000
10
1
0 0.2 0.4 0.6 0.8 1
Per-Run Failure Probability
Figure 11.4: Number of Tests Required for 99 Percent Confidence Given Failure Rate
rate, while 44 runs gives us a 99.03 % chance of at least one test failing. So if we run
the test on our fix 44 times and see no failures, there is a 99 % probability that our fix
really did help.
But repeatedly plugging numbers into Equation 11.2 can get tedious, so let’s solve for
n:
Fn = 1 − (1 − f )n (11.3)
1 − Fn = (1 − f )n (11.4)
log (1 − Fn ) = n log (1 − f ) (11.5)
log (1 − Fn )
n= (11.6)
log (1 − f )
Plugging f = 0.1 and Fn = 0.99 into Equation 11.6 gives 43.7, meaning that we
need 44 consecutive successful test runs to be 99 % certain that our fix was a real
improvement. This matches the number obtained by the previous method, which is
reassuring.
Quick Quiz 11.14: In Equation 11.6, are the logarithms base-10, base-2, or base-e?
Figure 11.4 shows a plot of this function. Not surprisingly, the less frequently each
test run fails, the more test runs are required to be 99 % confident that the bug has been
fixed. If the bug caused the test to fail only 1 % of the time, then a mind-boggling 458
test runs are required. As the failure probability decreases, the number of test runs
required increases, going to infinity as the failure probability goes to zero.
The moral of this story is that when you have found a rarely occurring bug, your
testing job will be much easier if you can come up with a carefully targeted test with a
much higher failure rate. For example, if your targeted test raised the failure rate from
1 % to 30 %, then the number of runs required for 99 % confidence would drop from
458 to a more tractable 13.
But these thirteen test runs would only give you 99 % confidence that your fix had
produced “some improvement”. Suppose you instead want to have 99 % confidence that
Edition.2-rc11
11.6. PROBABILITY AND HEISENBUGS 317
your fix reduced the failure rate by an order of magnitude. How many failure-free test
runs are required?
An order of magnitude improvement from a 30 % failure rate would be a 3 % failure
rate. Plugging these numbers into Equation 11.6 yields:
log (1 − 0.99)
n= = 151.2 (11.7)
log (1 − 0.03)
So our order of magnitude improvement requires roughly an order of magnitude more
testing. Certainty is impossible, and high probabilities are quite expensive. This is
why making tests run more quickly and making failures more probable are essential
skills in the development of highly reliable software. These skills will be covered in
Section 11.6.4.
λ m −λ
Fm = e (11.8)
m!
Here Fm is the probability of m failures in the test and λ is the expected failure
rate per unit time. A rigorous derivation may be found in any advanced probability
textbook, for example, Feller’s classic “An Introduction to Probability Theory and Its
Applications” [Fel50], while a more intuitive derivation may be found in the first edition
of this book [McK14a].
Let’s try reworking the example from Section 11.6.2 using the Poisson distribution.
Recall that this example involved a test with a 30 % failure rate per hour, and that the
question was how long the test would need to run error-free on a alleged fix to be 99 %
certain that the fix actually reduced the failure rate. In this case, m is zero, so that
Equation 11.8 reduces to:
F0 = e−λ (11.9)
Solving this requires setting F0 to 0.01 and solving for λ, resulting in:
Edition.2-rc11
318 CHAPTER 11. VALIDATION
Because we get 0.3 failures per hour, the number of hours required is 4.6/0.3 = 14.3,
which is within 10 % of the 13 hours calculated using the method in Section 11.6.2.
Given that you normally won’t know your failure rate to anywhere near 10 %, the simpler
method described in Section 11.6.2 is almost always good and sufficient.
More generally, if we have n failures per unit time, and we want to be P % certain
that a fix reduced the failure rate, we can use the following formula:
1 100 − P
T = − ln (11.11)
n 100
Quick Quiz 11.15: Suppose that a bug causes a test failure three times per hour on average.
How long must the test run error-free to provide 99.9 % confidence that the fix significantly
reduced the probability of failure?
As before, the less frequently the bug occurs and the greater the required level of
confidence, the longer the required error-free test run.
Suppose that a given test fails about once every hour, but after a bug fix, a 24-hour
test run fails only twice. Assuming that the failure leading to the bug is a random
occurrence, what is the probability that the small number of failures in the second run
was due to random chance? In other words, how confident should we be that the fix
actually had some effect on the bug? This probability may be calculated by summing
Equation 11.8 as follows:
m
Õ λi
F0 + F1 + . . . + Fm−1 + Fm = e−λ (11.12)
i=0
i!
This is the Poisson cumulative distribution function, which can be written more
compactly as:
m
Õ λi
Fi ≤m = e−λ (11.13)
i=0
i!
Here m is the actual number of errors in the long test run (in this case, two) and λ
is expected number of errors in the long test run (in this case, 24). Plugging m = 2
and λ = 24 into this expression gives the probability of two or fewer failures as about
1.2 × 10−8 , in other words, we have a high level of confidence that the fix actually had
some relationship to the bug.7
Quick Quiz 11.16: Doing the summation of all the factorials and exponentials is a real pain.
Isn’t there an easier way?
Quick Quiz 11.17: But wait!!! Given that there has to be some number of failures (including
the possibility of zero failures), shouldn’t Equation 11.13 approach the value 1 as m goes to
infinity?
The Poisson distribution is a powerful tool for analyzing test results, but the fact is
that in this last example there were still two remaining test failures in a 24-hour test
run. Such a low failure rate results in very long test runs. The next section discusses
counter-intuitive ways of improving this situation.
7 Of course, this result in no way excuses you from finding and fixing the bug(s) resulting
Edition.2-rc11
11.6. PROBABILITY AND HEISENBUGS 319
Another important approach is to vary the software and hardware configuration and
look for statistically significant differences in failure rate. You can then look more
8 The term “heisenbug” is a misnomer, as most heisenbugs are fully explained by the
observer effect from classical physics. Nevertheless, the name has stuck.
Edition.2-rc11
320 CHAPTER 11. VALIDATION
However you locate the suspicious section of code, you can then introduce delays to
attempt to increase the probability of failure. As we have seen, increasing the probability
of failure makes it much easier to gain high confidence in the corresponding fix.
However, it is sometimes quite difficult to track down the problem using normal
debugging techniques. The following sections present some other alternatives.
2. If the program uses networking, add more network adapters and more or faster
remote systems.
3. If the program is doing heavy I/O when the problem occurs, either (1) add more
storage devices, (2) use faster storage devices, for example, substitute SSDs for
disks, or (3) use a RAM-based filesystem to substitute main memory for mass
storage.
4. Change the size of the problem, for example, if doing a parallel matrix multiply,
change the size of the matrix. Larger problems may introduce more complexity,
but smaller problems often increase the level of contention. If you aren’t sure
whether you should go large or go small, just try both.
However, it is often the case that the bug is in a specific subsystem, and the structure
of the program limits the amount of stress that can be applied to that subsystem. The
next section addresses this situation.
Edition.2-rc11
11.6. PROBABILITY AND HEISENBUGS 321
environment increases the probability that RCU bugs will be found during testing rather
than in production.9
In fact, when creating a parallel program, it is wise to stress-test the components
separately. Creating such component-level stress tests can seem like a waste of time, but
a little bit of component-level testing can save a huge amount of system-level debugging.
Edition.2-rc11
322 CHAPTER 11. VALIDATION
call_rcu()
Grace-Period Start
Near Miss
Reader
Reader Error
Time
Grace-Period End
Callback Invocation
indicated by the “Error” arrow. However, the formal definition of RCU prohibits RCU
read-side critical sections from extending across a single grace period, as indicated by
the “Near Miss” arrow. This suggests using near misses as the error condition, however,
this can be problematic because different CPUs can have different opinions as to exactly
where a given grace period starts and ends, as indicated by the jagged lines.11 Using the
near misses as the error condition could therefore result in false positives, which need
to be avoided in the automated rcutorture testing.
By sheer dumb luck, rcutorture happens to include some statistics that are sensitive
to the near-miss version of the grace period. As noted above, these statistics are subject
to false positives due to their unsynchronized access to RCU’s state variables, but these
false positives turn out to be extremely rare on strongly ordered systems such as the
IBM mainframe and x86, occurring less than once per thousand hours of testing.
These near misses occurred roughly once per hour, about two orders of magnitude
more frequently than the actual errors. Use of these near misses allowed the bug’s root
cause to be identified in less than a week and a high degree of confidence in the fix to
be built in less than a day. In contrast, excluding the near misses in favor of the real
errors would have required months of debug and validation time.
To sum up near-miss counting, the general approach is to replace counting of
infrequent failures with more-frequent near misses that are believed to be correlated
with those failures. These near-misses can be considered an anti-heisenbug to the real
failure’s heisenbug because the near-misses, being more frequent, are likely to be more
robust in the face of changes to your code, for example, the changes you make to add
debugging code.
11 In real life, these lines can be much more jagged because idle CPUs can be completely
Edition.2-rc11
11.7. PERFORMANCE ESTIMATION 323
In fact, the common case is that although you might have reason to believe that your
code has bugs, you have no idea what those bugs are, what causes them, how likely
they are to appear, or what conditions affect their probability of appearance. In this
all-too-common case, statistics cannot help you.12 That is to say, statistics cannot help
you directly. But statistics can be of great indirect help—if you have the humility
required to admit that you make mistakes, that you can reduce the probability of these
mistakes (for example, by getting enough sleep), and that the number and type of
mistakes you made in the past is indicative of the number and type of mistakes that you
are likely to make in the future. For example, I have a deplorable tendency to forget to
write a small but critical portion of the initialization code, and frequently get most or
even all of a parallel program correct—except for a stupid omission in initialization.
Once I was willing to admit to myself that I am prone to this type of mistake, it was
easier (but not easy!) to force myself to double-check my initialization code. Doing this
allowed me to find numerous bugs ahead of time.
Using Taleb’s nomenclature [Tal07], a white swan is a bug that we can reproduce. We
can run a large number of tests, use ordinary statistics to estimate the bug’s probability,
and use ordinary statistics again to estimate our confidence in a proposed fix. An
unsuspected bug is a black swan. We know nothing about it, we have no tests that
have yet caused it to happen, and statistics is of no help. Studying our own behavior,
especially the number and types of mistakes we make, can turn black swans into grey
swans. We might not know exactly what the bugs are, but we have some idea of their
number and maybe also of their type. Ordinary statistics is still of no help (at least not
until we are able to reproduce one of the bugs), but robust13 testing methods can be of
great help. The goal, therefore, is to use experience and good validation practices to
turn the black swans grey, focused testing and analysis to turn the grey swans white, and
ordinary methods to fix the white swans.
That said, thus far, we have focused solely on bugs in the parallel program’s
functionality. However, because performance is a first-class requirement for a parallel
program (otherwise, why not write a sequential program?), the next section discusses
performance bugs.
Unknown
Parallel programs usually have performance and scalability requirements, after all, if
performance is not an issue, why not use a sequential program? Ultimate performance
and linear scalability might not be necessary, but there is little use for a parallel program
that runs slower than its optimal sequential counterpart. And there really are cases
where every microsecond matters and every nanosecond is needed. Therefore, for
parallel programs, insufficient performance is just as much a bug as is incorrectness.
12 Although if you know what your program is supposed to do and if your program is small
enough (both less likely that you might think), then the formal-verification tools described in
Chapter 12 can be helpful.
13 That is to say brutal.
Edition.2-rc11
324 CHAPTER 11. VALIDATION
Quick Quiz 11.21: That is ridiculous!!! After all, isn’t getting the correct answer later than
one would like better than getting an incorrect answer???
Quick Quiz 11.22: But if you are going to put in all the hard work of parallelizing an
application, why not do it right? Why settle for anything less than optimal performance and
linear scalability?
Validating a parallel program must therfore include validating its performance. But
validating performance means having a workload to run and performance criteria with
which to evaluate the program at hand. These needs are often met by performance
benchmarks, which are discussed in the next section.
11.7.1 Benchmarking
Frequent abuse aside, benchmarks are both useful and heavily used, so it is not helpful
to be too dismissive of them. Benchmarks span the range from ad hoc test jigs to
international standards, but regardless of their level of formality, benchmarks serve four
major purposes:
Of course, the only completely fair framework is the intended application itself. So
why would anyone who cared about fairness in benchmarking bother creating imperfect
benchmarks rather than simply using the application itself as the benchmark?
Running the actual application is in fact the best approach where it is practical.
Unfortunately, it is often impractical for the following reasons:
1. The application might be proprietary, and you might not have the right to run the
intended application.
2. The application might require more hardware than you have access to.
3. The application might use data that you cannot access, for example, due to privacy
regulations.
4. The application might take longer than is convenient to reproduce a performance
or scalability problem.14
Creating a benchmark that approximates the application can help overcome these
obstacles. A carefully constructed benchmark can help promote performance, scalability,
energy efficiency, and much else besides. However, be careful to avoid investing too
much into the benchmarking effort. It is after all important to invest at least a little into
the application itself [Gra91].
Edition.2-rc11
11.7. PERFORMANCE ESTIMATION 325
11.7.2 Profiling
In many cases, a fairly small portion of your software is responsible for the majority of
the performance and scalability shortfall. However, developers are notoriously unable
to identify the actual bottlenecks by inspection. For example, in the case of a kernel
buffer allocator, all attention focused on a search of a dense array which turned out to
represent only a few percent of the allocator’s execution time. An execution profile
collected via a logic analyzer focused attention on the cache misses that were actually
responsible for the majority of the problem [MS93].
An old-school but quite effective method of tracking down performance and scalability
bugs is to run your program under a debugger, then periodically interrupt it, recording
the stacks of all threads at each interruption. The theory here is that if something is
slowing down your program, it has to be visible in your threads’ executions.
That said, there are a number of tools that will usually do a much better job of helping
you to focus your attention where it will do the most good. Two popular choices are
gprof and perf. To use perf on a single-process program, prefix your command with
perf record, then after the command completes, type perf report. There is a lot
of work on tools for performance debugging of multi-threaded programs, which should
make this important job easier. Again, one good starting point is Brendan Gregg’s
blog.15
11.7.4 Microbenchmarking
Microbenchmarking can be useful when deciding which algorithms or data structures
are worth incorporating into a larger body of software for deeper evaluation.
One common approach to microbenchmarking is to measure the time, run some
number of iterations of the code under test, then measure the time again. The difference
between the two times divided by the number of iterations gives the measured time
required to execute the code under test.
Unfortunately, this approach to measurement allows any number of errors to creep in,
including:
15 http://www.brendangregg.com/blog/
Edition.2-rc11
326 CHAPTER 11. VALIDATION
1. The measurement will include some of the overhead of the time measurement.
This source of error can be reduced to an arbitrarily small value by increasing the
number of iterations.
2. The first few iterations of the test might incur cache misses or (worse yet) page
faults that might inflate the measured value. This source of error can also be
reduced by increasing the number of iterations, or it can often be eliminated entirely
by running a few warm-up iterations before starting the measurement period. Most
systems have ways of detecting whether a given process incurred a page fault,
and you should make use of this to reject runs whose performance has been thus
impeded.
3. Some types of interference, for example, random memory errors, are so rare that
they can be dealt with by running a number of sets of iterations of the test. If the
level of interference was statistically significant, any performance outliers could be
rejected statistically.
4. Any iteration of the test might be interfered with by other activity on the system.
Sources of interference include other applications, system utilities and daemons,
device interrupts, firmware interrupts (including system management interrupts, or
SMIs), virtualization, memory errors, and much else besides. Assuming that these
sources of interference occur randomly, their effect can be minimized by reducing
the number of iterations.
The first and fourth sources of interference provide conflicting advice, which is one
sign that we are living in the real world. The remainder of this section looks at ways of
resolving this conflict.
Quick Quiz 11.23: But what about other sources of error, for example, due to interactions
between caches and memory layout?
The following sections discuss ways of dealing with these measurement errors, with
Section 11.7.5 covering isolation techniques that may be used to prevent some forms of
interference, and with Section 11.7.6 covering methods for detecting interference so as
to reject measurement data that might have been corrupted by that interference.
11.7.5 Isolation
The Linux kernel provides a number of ways to isolate a group of CPUs from outside
interference.
First, let’s look at interference by other processes, threads, and tasks. The POSIX
sched_setaffinity() system call may be used to move most tasks off of a given
Edition.2-rc11
11.7. PERFORMANCE ESTIMATION 327
set of CPUs and to confine your tests to that same group. The Linux-specific user-
level taskset command may be used for the same purpose, though both sched_
setaffinity() and taskset require elevated permissions. Linux-specific control
groups (cgroups) may be used for this same purpose. This approach can be quite
effective at reducing interference, and is sufficient in many cases. However, it does have
limitations, for example, it cannot do anything about the per-CPU kernel threads that
are often used for housekeeping tasks.
One way to avoid interference from per-CPU kernel threads is to run your test at
a high real-time priority, for example, by using the POSIX sched_setscheduler()
system call. However, note that if you do this, you are implicitly taking on responsibility
for avoiding infinite loops, because otherwise your test can prevent part of the kernel
from functioning. This is an example of the Spiderman Principle: “With great power
comes great responsibility.” And although the default real-time throttling settings often
address such problems, they might do so by causing your real-time threads to miss their
deadlines.
These approaches can greatly reduce, and perhaps even eliminate, interference
from processes, threads, and tasks. However, it does nothing to prevent interfer-
ence from device interrupts, at least in the absence of threaded interrupts. Linux
allows some control of threaded interrupts via the /proc/irq directory, which
contains numerical directories, one per interrupt vector. Each numerical direc-
tory contains smp_affinity and smp_affinity_list. Given sufficient permis-
sions, you can write a value to these files to restrict interrupts to the specified
set of CPUs. For example, either “echo 3 > /proc/irq/23/smp_affinity” or
“echo 0-1 > /proc/irq/23/smp_affinity_list” would confine interrupts on
vector 23 to CPUs 0 and 1, at least given sufficient privileges. You can use “cat
/proc/interrupts” to obtain a list of the interrupt vectors on your system, how many
are handled by each CPU, and what devices use each interrupt vector.
Running a similar command for all interrupt vectors on your system would confine
interrupts to CPUs 0 and 1, leaving the remaining CPUs free of interference. Or mostly
free of interference, anyway. It turns out that the scheduling-clock interrupt fires on
each CPU that is running in user mode.17 In addition you must take care to ensure that
the set of CPUs that you confine the interrupts to is capable of handling the load.
But this only handles processes and interrupts running in the same operating-system
instance as the test. Suppose that you are running the test in a guest OS that is itself
running on a hypervisor, for example, Linux running KVM? Although you can in theory
apply the same techniques at the hypervisor level that you can at the guest-OS level, it is
quite common for hypervisor-level operations to be restricted to authorized personnel.
In addition, none of these techniques work against firmware-level interference.
Quick Quiz 11.24: Wouldn’t the techniques suggested to isolate the code under test also affect
that code’s performance, particularly if it is running within a larger application?
scheduling-clock interrupts to be disabled on CPUs that have only one runnable task.
As of 2021, this is largely complete.
Edition.2-rc11
328 CHAPTER 11. VALIDATION
The fact that smaller measurements are more likely to be accurate than larger
measurements suggests that sorting the measurements in increasing order is likely to be
Edition.2-rc11
11.7. PERFORMANCE ESTIMATION 329
productive.18 The fact that the measurement uncertainty is known allows us to accept
measurements within this uncertainty of each other: If the effects of interference are
large compared to this uncertainty, this will ease rejection of bad data. Finally, the fact
that some fraction (for example, one third) can be assumed to be good allows us to
blindly accept the first portion of the sorted list, and this data can then be used to gain
an estimate of the natural variation of the measured data, over and above the assumed
measurement error.
The approach is to take the specified number of leading elements from the beginning
of the sorted list, and use these to estimate a typical inter-element delta, which in turn
may be multiplied by the number of elements in the list to obtain an upper bound on
permissible values. The algorithm then repeatedly considers the next element of the list.
If it falls below the upper bound, and if the distance between the next element and the
previous element is not too much greater than the average inter-element distance for the
portion of the list accepted thus far, then the next element is accepted and the process
repeats. Otherwise, the remainder of the list is rejected.
Listing 11.2 shows a simple sh/awk script implementing this notion. Input consists
of an x-value followed by an arbitrarily long list of y-values, and output consists of one
line for each input line, with fields as follows:
1. The x-value.
--divisor: Number of segments to divide the list into, for example, a divisor of four
means that the first quarter of the data elements will be assumed to be good. This
defaults to three.
--relerr: Relative measurement error. The script assumes that values that differ by
less than this error are for all intents and purposes equal. This defaults to 0.01,
which is equivalent to 1 %.
Lines 1–3 of Listing 11.2 set the default values for the parameters, and lines 4–21 parse
any command-line overriding of these parameters. The awk invocation on line 23 sets
the values of the divisor, relerr, and trendbreak variables to their sh counterparts.
In the usual awk manner, lines 24–50 are executed on each input line. The loop spanning
18 To paraphrase the old saying, “Sort first and ask questions later.”
Edition.2-rc11
330 CHAPTER 11. VALIDATION
lines 24 and 25 copies the input y-values to the d array, which line 26 sorts into increasing
order. Line 27 computes the number of trustworthy y-values by applying divisor and
rounding up.
Lines 28–32 compute the maxdelta lower bound on the upper bound of y-values. To
this end, line 29 multiplies the difference in values over the trusted region of data by the
divisor, which projects the difference in values across the trusted region across the
entire set of y-values. However, this value might well be much smaller than the relative
error, so line 30 computes the absolute error (d[i] * relerr) and adds that to the
difference delta across the trusted portion of the data. Lines 31 and 32 then compute
the maximum of these two values.
Each pass through the loop spanning lines 33–40 attempts to add another data value to
the set of good data. Lines 34–39 compute the trend-break delta, with line 34 disabling
this limit if we don’t yet have enough values to compute a trend, and with line 37
Edition.2-rc11
11.8. SUMMARY 331
multiplying trendbreak by the average difference between pairs of data values in the
good set. If line 38 determines that the candidate data value would exceed the lower
bound on the upper bound (maxdelta) and that the difference between the candidate
data value and its predecessor exceeds the trend-break difference (maxdiff), then
line 39 exits the loop: We have the full good set of data.
Lines 41–49 then compute and print statistics.
Quick Quiz 11.25: This approach is just plain weird! Why not use means and standard
deviations, like we were taught in our statistics classes?
Quick Quiz 11.26: But what if all the y-values in the trusted group of data are exactly zero?
Won’t that cause the script to reject any non-zero value?
Although statistical interference detection can be quite useful, it should be used only
as a last resort. It is far better to avoid interference in the first place (Section 11.7.5), or,
failing that, detecting interference via measurement (Section 11.7.6.1).
11.8 Summary
Ed Nofziger
Although validation never will be an exact science, much can be gained by taking
an organized approach to it, as an organized approach will help you choose the right
validation tools for your job, avoiding situations like the one fancifully depicted in
Figure 11.6.
A key choice is that of statistics. Although the methods described in this chapter
work very well most of the time, they do have their limitations, courtesy of the Halting
Problem [Tur37, Pul00]. Fortunately for us, there is a huge number of special cases in
which we can not only work out whether a program will halt, but also estimate how long
it will run before halting, as discussed in Section 11.7. Furthermore, in cases where a
given program might or might not work correctly, we can often establish estimates for
what fraction of the time it will work correctly, as discussed in Section 11.6.
Nevertheless, unthinking reliance on these estimates is brave to the point of fool-
hardiness. After all, we are summarizing a huge mass of complexity in code and data
structures down to a single solitary number. Even though we can get away with such
Edition.2-rc11
332 CHAPTER 11. VALIDATION
bravery a surprisingly large fraction of the time, abstracting all that code and data away
will occasionally cause severe problems.
One possible problem is variability, where repeated runs give wildly different results.
This problem is often addressed using standard deviation, however, using two numbers
to summarize the behavior of a large and complex program is about as brave as using
only one number. In computer programming, the surprising thing is that use of the
mean or the mean and standard deviation are often sufficient. Nevertheless, there are no
guarantees.
One cause of variation is confounding factors. For example, the CPU time consumed
by a linked-list search will depend on the length of the list. Averaging together runs
with wildly different list lengths will probably not be useful, and adding a standard
deviation to the mean will not be much better. The right thing to do would be control for
list length, either by holding the length constant or to measure CPU time as a function
of list length.
Of course, this advice assumes that you are aware of the confounding factors, and
Murphy says that you will not be. I have been involved in projects that had confounding
factors as diverse as air conditioners (which drew considerable power at startup, thus
causing the voltage supplied to the computer to momentarily drop too low, sometimes
resulting in failure), cache state (resulting in odd variations in performance), I/O errors
(including disk errors, packet loss, and duplicate Ethernet MAC addresses), and even
porpoises (which could not resist playing with an array of transponders, which could be
otherwise used for high-precision acoustic positioning and navigation). And this is but
one reason why a good night’s sleep is such an effective debugging tool.
In short, validation always will require some measure of the behavior of the system.
To be at all useful, this measure must be a severe summarization of the system, which in
turn means that it can be misleading. So as the saying goes, “Be careful. It is a real
world out there.”
But what if you are working on the Linux kernel, which as of 2017 was estimated to
have more than 20 billion instances running throughout the world? In that case, a bug
that occurs once every million years on a single system will be encountered more than
50 times per day across the installed base. A test with a 50 % chance of encountering
this bug in a one-hour run would need to increase that bug’s probability of occurrence
by more than ten orders of magnitude, which poses a severe challenge to today’s testing
methodologies. One important tool that can sometimes be applied with good effect
to such situations is formal verification, the subject of the next chapter, and, more
speculatively, Section 17.4.
The topic of choosing a validation plan, be it testing, formal verification, or both, is
taken up by Section 12.7.
Edition.2-rc11
Beware of bugs in the above code; I have only proved
it correct, not tried it.
Donald Knuth
Chapter 12
Formal Verification
Parallel algorithms can be hard to write, and even harder to debug. Testing, though
essential, is insufficient, as fatal race conditions can have extremely low probabilities
of occurrence. Proofs of correctness can be valuable, but in the end are just as prone
to human error as is the original algorithm. In addition, a proof of correctness cannot
be expected to find errors in your assumptions, shortcomings in the requirements,
misunderstandings of the underlying software or hardware primitives, or errors that you
did not think to construct a proof for. This means that formal methods can never replace
testing. Nevertheless, formal methods can be a valuable addition to your validation
toolbox.
It would be very helpful to have a tool that could somehow locate all race conditions.
A number of such tools exist, for example, Section 12.1 provides an introduction to
the general-purpose state-space search tools Promela and Spin, Section 12.2 similarly
introduces the special-purpose ppcmem and cppmem tools, Section 12.3 looks at an
example axiomatic approach, Section 12.4 briefly overviews SAT solvers, Section 12.5
briefly overviews stateless model checkers, Section 12.6 sums up use of formal-
verification tools for verifying parallel algorithms, and finally Section 12.7 discusses
how to decide how much and what type of validation to apply to a given software project.
This section features the general-purpose Promela and Spin tools, which may be used
to carry out a full state-space search of many types of multi-threaded code. They are
used to verifying data communication protocols. Section 12.1.1 introduces Promela and
Spin, including a couple of warm-up exercises verifying both non-atomic and atomic
increment. Section 12.1.2 describes use of Promela, including example command lines
and a comparison of Promela syntax to that of C. Section 12.1.3 shows how Promela
may be used to verify locking, 12.1.4 uses Promela to verify an unusual implementation
of RCU named “QRCU”, and finally Section 12.1.5 applies Promela to early versions of
RCU’s dyntick-idle implementation.
333
Edition.2-rc11
334 CHAPTER 12. FORMAL VERIFICATION
Edition.2-rc11
12.1. STATE-SPACE SEARCH 335
This will produce output as shown in Listing 12.2. The first line tells us that our
assertion was violated (as expected given the non-atomic increment!). The second line
that a trail file was written describing how the assertion was violated. The “Warning”
line reiterates that all was not well with our model. The second paragraph describes the
type of state-search being carried out, in this case for assertion violations and invalid
end states. The third paragraph gives state-size statistics: this small model had only 45
states. The final line shows memory usage.
The trail file may be rendered human-readable as follows:
spin -t -p increment.spin
This gives the output shown in Listing 12.3. As can be seen, the first portion of the
init block created both incrementer processes, both of which first fetched the counter,
then both incremented and stored it, losing a count. The assertion then triggered, after
which the global state is displayed.
Edition.2-rc11
336 CHAPTER 12. FORMAL VERIFICATION
1 11 128.7
2 52 128.7
3 372 128.7
4 3,496 128.9
5 40,221 131.7
6 545,720 174.0
7 8,521,446 881.9
It is easy to fix this example by placing the body of the incrementer processes in an
atomic block as shown in Listing 12.4. One could also have simply replaced the pair of
statements with counter = counter + 1, because Promela statements are atomic.
Either way, running this modified model gives us an error-free traversal of the state
space, as shown in Listing 12.5.
Table 12.1 shows the number of states and memory consumed as a function of number
of incrementers modeled (by redefining NUMPROCS):
Running unnecessarily large models is thus subtly discouraged, although 882 MB is
well within the limits of modern desktop and laptop machines.
With this example under our belt, let’s take a closer look at the commands used to
analyze Promela models and then look at more elaborate examples.
Edition.2-rc11
12.1. STATE-SPACE SEARCH 337
Edition.2-rc11
338 CHAPTER 12. FORMAL VERIFICATION
spin -a qrcu.spin
Create a file pan.c that fully searches the state machine.
Edition.2-rc11
12.1. STATE-SPACE SEARCH 339
The -wN option specifies the hashtable size. The default for full state-space search
is -w24.1
If you aren’t sure whether your machine has enough memory, run top in one
window and ./pan in another. Keep the focus on the ./pan window so that you
can quickly kill execution if need be. As soon as CPU time drops much below
100 %, kill ./pan. If you have removed focus from the window running ./pan,
you may wait a long time for the windowing system to grab enough memory to do
anything for you.
Another option to avoid memory exhaustion is the -DMEMLIM=N compiler flag.
-DMEMLIM=2000 would set the maximum of 2 GB.
Don’t forget to capture the output, especially if you are working on a remote
machine.
If your model includes forward-progress checks, you will likely need to enable
“weak fairness” via the -f command-line argument to ./pan. If your forward-
progress checks involve accept labels, you will also need the -a argument.
spin -t -p qrcu.spin
Given trail file output by a run that encountered an error, output the sequence
of steps leading to that error. The -g flag will also include the values of changed
global variables, and the -l flag will also include the values of changed local
variables.
1 As of Spin Version 6.4.6 and 6.4.8. In the online manual of Spin dated 10 July 2011,
the default for exhaustive search mode is said to be -w19, which does not meet the actual
behavior.
Edition.2-rc11
340 CHAPTER 12. FORMAL VERIFICATION
because they cause the state space to explode. On the other hand, there is no
penalty for infinite loops in Promela as long as none of the variables monotonically
increase or decrease—Promela will figure out how many passes through the loop
really matter, and automatically prune execution beyond that point.
6. In C torture-test code, it is often wise to keep per-task control variables. They are
cheap to read, and greatly aid in debugging the test code. In Promela, per-task
control variables should be used only when there is no other alternative. To see
this, consider a 5-task verification with one bit each to indicate completion. This
gives 32 states. In contrast, a simple counter would have only six states, more than
a five-fold reduction. That factor of five might not seem like a problem, at least
not until you are struggling with a verification program possessing more than 150
million states consuming more than 10 GB of memory!
7. One of the most challenging things both in C torture-test code and in Promela is
formulating good assertions. Promela also allows never claims that act like an
assertion replicated between every line of code.
8. Dividing and conquering is extremely helpful in Promela in keeping the state space
under control. Splitting a large model into two roughly equal halves will result
in the state space of each half being roughly the square root of the whole. For
example, a million-state combined model might reduce to a pair of thousand-state
models. Not only will Promela handle the two smaller models much more quickly
with much less memory, but the two smaller algorithms are easier for people to
understand.
1 if
2 :: 1 -> r1 = x;
3 r2 = y
4 :: 1 -> r2 = y;
5 r1 = x
6 fi
Edition.2-rc11
12.1. STATE-SPACE SEARCH 341
3. Promela does not provide functions. You must instead use C preprocessor macros.
However, you must use them carefully in order to avoid combinatorial explosion.
Edition.2-rc11
342 CHAPTER 12. FORMAL VERIFICATION
by the N_LOCKERS macro definition on line 3. The mutex itself is defined on line 5, an
array to track the lock owner on line 6, and line 7 is used by assertion code to verify that
only one process holds the lock.
The locker process is on lines 9–18, and simply loops forever acquiring the lock on
line 13, claiming it on line 14, unclaiming it on line 15, and releasing it on line 16.
The init block on lines 20–44 initializes the current locker’s havelock array entry on
line 26, starts the current locker on line 27, and advances to the next locker on line 28.
Once all locker processes are spawned, the do-od loop moves to line 29, which checks
the assertion. Lines 30 and 31 initialize the control variables, lines 32–40 atomically
sum the havelock array entries, line 41 is the assertion, and line 42 exits the loop.
We can run this model by placing the two code fragments of Listings 12.8 and 12.9
into files named lock.h and lock.spin, respectively, and then running the following
commands:
spin -a lock.spin
cc -DSAFETY -o pan pan.c
./pan
The output will look something like that shown in Listing 12.10. As expected, this
run has no assertion failures (“errors: 0”).
Quick Quiz 12.1: Why is there an unreached statement in locker? After all, isn’t this a full
state-space search?
Quick Quiz 12.2: What are some Promela code-style issues with this example?
Edition.2-rc11
12.1. STATE-SPACE SEARCH 343
Edition.2-rc11
344 CHAPTER 12. FORMAL VERIFICATION
A Linux-kernel patch for QRCU has been produced [McK07c], but is unlikely to ever
be included in the Linux kernel.
Returning to the Promela code for QRCU, the global variables are as shown in
Listing 12.11. This example uses locking and includes lock.h. Both the number of
readers and writers can be varied using the two #define statements, giving us not one
but two ways to create combinatorial explosion. The idx variable controls which of
the two elements of the ctr array will be used by readers, and the readerprogress
variable allows an assertion to determine when all the readers are finished (since a QRCU
update cannot be permitted to complete until all pre-existing readers have completed
their QRCU read-side critical sections). The readerprogress array elements have
values as follows, indicating the state of the corresponding reader:
Edition.2-rc11
12.1. STATE-SPACE SEARCH 345
QRCU readers are modeled by the qrcu_reader() process shown in Listing 12.12.
A do-od loop spans lines 5–16, with a single guard of “1” on line 6 that makes it an
infinite loop. Line 7 captures the current value of the global index, and lines 8–15
atomically increment it (and break from the infinite loop) if its value was non-zero
(atomic_inc_not_zero()). Line 17 marks entry into the RCU read-side critical
section, and line 18 marks exit from this critical section, both lines for the benefit of the
assert() statement that we shall encounter later. Line 19 atomically decrements the
same counter that we incremented, thereby exiting the RCU read-side critical section.
The C-preprocessor macro shown in Listing 12.13 sums the pair of counters so as
to emulate weak memory ordering. Lines 2–13 fetch one of the counters, and line 14
fetches the other of the pair and sums them. The atomic block consists of a single
do-od statement. This do-od statement (spanning lines 3–12) is unusual in that it
contains two unconditional branches with guards on lines 4 and 8, which causes Promela
to non-deterministically choose one of the two (but again, the full state-space search
causes Promela to eventually make all possible choices in each applicable situation).
The first branch fetches the zero-th counter and sets i to 1 (so that line 14 will fetch the
first counter), while the second branch does the opposite, fetching the first counter and
setting i to 0 (so that line 14 will fetch the second counter).
Quick Quiz 12.3: Is there a more straightforward way to code the do-od statement?
Edition.2-rc11
346 CHAPTER 12. FORMAL VERIFICATION
Edition.2-rc11
12.1. STATE-SPACE SEARCH 347
With the sum_unordered macro in place, we can now proceed to the update-side
process shown in Listing 12.14. The update-side process repeats indefinitely, with
the corresponding do-od loop ranging over lines 7–57. Each pass through the loop
first snapshots the global readerprogress array into the local readerstart array on
lines 12–21. This snapshot will be used for the assertion on line 53. Line 23 invokes
sum_unordered, and then lines 24–27 re-invoke sum_unordered if the fastpath is
potentially usable.
Lines 28–40 execute the slowpath code if need be, with lines 30 and 38 acquiring and
releasing the update-side lock, lines 31–33 flipping the index, and lines 34–37 waiting
for all pre-existing readers to complete.
Lines 44–56 then compare the current values in the readerprogress array to those
collected in the readerstart array, forcing an assertion failure should any readers that
started before this update still be in progress.
Quick Quiz 12.4: Why are there atomic blocks at lines 12–21 and lines 44–56, when the
operations within those atomic blocks have no atomic implementation on any current production
microprocessor?
Quick Quiz 12.5: Is the re-summing of the counters on lines 24–27 really necessary?
All that remains is the initialization block shown in Listing 12.15. This block simply
initializes the counter pair on lines 5–6, spawns the reader processes on lines 7–14, and
spawns the updater processes on lines 15–21. This is all done within an atomic block to
reduce state space.
To run the QRCU example, combine the code fragments in the previous section into a
single file named qrcu.spin, and place the definitions for spin_lock() and spin_
unlock() into a file named lock.h. Then use the following commands to build and
run the QRCU model:
Edition.2-rc11
348 CHAPTER 12. FORMAL VERIFICATION
1 1 376 95 128.7
1 2 6,177 218 128.9
1 3 99,728 385 132.6
2 1 29,399 859 129.8
2 2 1,071,181 2,352 169.6
2 3 33,866,736 12,857 1,540.8
3 1 2,749,453 53,809 236.6
3 2 186,202,860 328,014 10,483.7
a Obtained with the compiler flag -DCOLLAPSE specified.
spin -a qrcu.spin
cc -DSAFETY [-DCOLLAPSE] -o pan pan.c
./pan [-mN]
The output shows that this model passes all of the cases shown in Table 12.2. It
would be nice to run three readers and three updaters, however, simple extrapolation
indicates that this will require about half a terabyte of memory. What to do?
It turns out that ./pan gives advice when it runs out of memory, for example, when
attempting to run three readers and three updaters:
Let’s try the suggested compiler flag -DMA=N, which generates code for aggressive
compression of the state space at the cost of greatly increased search overhead. The
required commands are as follows:
spin -a qrcu.spin
cc -DSAFETY -DMA=96 -O2 -o pan pan.c
./pan -m20000000
Here, the depth limit of 20,000,000 is an order of magnitude larger than the expected
depth deduced from simple extrapolation. Although this increases up-front memory
usage, it avoids wasting a long run due to incomplete search resulting from a too-tight
depth limit. This run took a little more than 3 days on a POWER9 server. The result is
shown in Listing 12.16. This Spin run completed successfully with a total memory usage
of only 6.5 GB, which is almost two orders of magnitude lower than the -DCOLLAPSE
usage of about half a terabyte.
Quick Quiz 12.6: A compression rate of 0.48 % corresponds to a 200-to-1 decrease in memory
occupied by the states! Is the state-space search really exhaustive???
For reference, Table 12.3 summarizes the Spin results with -DCOLLAPSE and -DMA=N
compiler flags. The memory usage is obtained with minimal sufficient search depths
and -DMA=N parameters shown in the table. Hashtable sizes for -DCOLLAPSE runs are
tweaked by the -wN option of ./pan to avoid using too much memory hashing small
Edition.2-rc11
12.1. STATE-SPACE SEARCH 349
-DCOLLAPSE -DMA=N
updaters readers # states depth reached -wN memory (MB) runtime (s) N memory (MB) runtime (s)
Edition.2-rc11
350 CHAPTER 12. FORMAL VERIFICATION
state spaces. Hence the memory usage is smaller than what is shown in Table 12.2,
where the hashtable size starts from the default of -w24. The runtime is from a POWER9
server, which shows that -DMA=N suffers up to about an order of magnitude higher CPU
overhead than does -DCOLLAPSE, but on the other hand reduces memory overhead by
well over an order of magnitude.
So far so good. But adding a few more updaters or readers would exhaust memory,
even with -DMA=N.2 So what to do? Here are some possible approaches:
1. See whether a smaller number of readers and updaters suffice to prove the general
case.
2. Manually construct a proof of correctness.
3. Use a more capable tool.
4. Divide and conquer.
1. For synchronize_qrcu() to exit too early, then by definition there must have
been at least one reader present during synchronize_qrcu()’s full execution.
2. The counter corresponding to this reader will have been at least 1 during this time
interval.
3. The synchronize_qrcu() code forces at least one of the counters to be at least 1
at all times.
4. Therefore, at any given point in time, either one of the counters will be at least 2,
or both of the counters will be at least one.
5. However, the synchronize_qrcu() fastpath code can read only one of the
counters at a given time. It is therefore possible for the fastpath code to fetch the
first counter while zero, but to race with a counter flip so that the second counter is
seen as one.
2 Alternatively, the CPU consumption would become excessive.
Edition.2-rc11
12.1. STATE-SPACE SEARCH 351
6. There can be at most one reader persisting through such a race condition, as
otherwise the sum would be two or greater, which would cause the updater to take
the slowpath.
7. But if the race occurs on the fastpath’s first read of the counters, and then again on
its second read, there have to have been two counter flips.
8. Because a given updater flips the counter only once, and because the update-side
lock prevents a pair of updaters from concurrently flipping the counters, the only
way that the fastpath code can race with a flip twice is if the first updater completes.
9. But the first updater will not complete until after all pre-existing readers have
completed.
10. Therefore, if the fastpath races with a counter flip twice in succession, all pre-
existing readers must have completed, so that it is safe to take the fastpath.
Of course, not all parallel algorithms have such simple proofs. In such cases, it may
be necessary to enlist more capable tools.
Edition.2-rc11
352 CHAPTER 12. FORMAL VERIFICATION
incorrectly proved this buggy QRCU correct. And this is why formal-verification tools
themselves should be tested using bug-injected versions of the code being verified. If a
given tool cannot find the injected bugs, then that tool is clearly untrustworthy.
Quick Quiz 12.7: But different formal-verification tools are often designed to locate particular
classes of bugs. For example, very few formal-verification tools will find an error in the
specification. So isn’t this “clearly untrustworthy” judgment a bit harsh?
Therefore, if you do intend to use QRCU, please take care. Its proofs of correctness
might or might not themselves be correct. Which is one reason why formal verification
is unlikely to completely replace testing, as Donald Knuth pointed out so long ago.
Quick Quiz 12.8: Given that we have two independent proofs of correctness for the QRCU
algorithm described herein, and given that the proof of incorrectness covers what is known to
be a different algorithm, why is there any room for doubt?
Edition.2-rc11
12.1. STATE-SPACE SEARCH 353
Quick Quiz 12.9: Yeah, that’s just great! Now, just what am I supposed to do if I don’t happen
to have a machine with 40 GB of main memory???
Still better would be to come up with a simpler and faster algorithm that has a smaller
state space. Even better would be an algorithm so simple that its correctness was
obvious to the casual observer!
Sections 12.1.5.1–12.1.5.4 give an overview of preemptible RCU’s dynticks interface,
followed by Section 12.1.6’s discussion of the validation of the interface.
Edition.2-rc11
354 CHAPTER 12. FORMAL VERIFICATION
1 void rcu_irq_enter(void)
2 {
3 int cpu = smp_processor_id();
4
5 if (per_cpu(rcu_update_flag, cpu))
6 per_cpu(rcu_update_flag, cpu)++;
7 if (!in_interrupt() &&
8 (per_cpu(dynticks_progress_counter,
9 cpu) & 0x1) == 0) {
10 per_cpu(dynticks_progress_counter, cpu)++;
11 smp_mb();
12 per_cpu(rcu_update_flag, cpu)++;
13 }
14 }
Line 3 fetches the current CPU’s number, while lines 5 and 6 increment the rcu_
update_flag nesting counter if it is already non-zero. Lines 7–9 check to see whether
we are the outermost level of interrupt, and, if so, whether dynticks_progress_
counter needs to be incremented. If so, line 10 increments dynticks_progress_
counter, line 11 executes a memory barrier, and line 12 increments rcu_update_flag.
As with rcu_exit_nohz(), the memory barrier ensures that any other CPU that sees
the effects of an RCU read-side critical section in the interrupt handler (following the
rcu_irq_enter() invocation) will also see the increment of dynticks_progress_
counter.
Quick Quiz 12.10: Why not simply increment rcu_update_flag, and then only increment
dynticks_progress_counter if the old value of rcu_update_flag was zero???
Quick Quiz 12.11: But if line 7 finds that we are the outermost interrupt, wouldn’t we always
need to increment dynticks_progress_counter?
1 void rcu_irq_exit(void)
2 {
3 int cpu = smp_processor_id();
Edition.2-rc11
12.1. STATE-SPACE SEARCH 355
4
5 if (per_cpu(rcu_update_flag, cpu)) {
6 if (--per_cpu(rcu_update_flag, cpu))
7 return;
8 WARN_ON(in_interrupt());
9 smp_mb();
10 per_cpu(dynticks_progress_counter, cpu)++;
11 WARN_ON(per_cpu(dynticks_progress_counter,
12 cpu) & 0x1);
13 }
14 }
Line 3 fetches the current CPU’s number, as before. Line 5 checks to see if the
rcu_update_flag is non-zero, returning immediately (via falling off the end of the
function) if not. Otherwise, lines 6 through 12 come into play. Line 6 decrements
rcu_update_flag, returning if the result is not zero. Line 8 verifies that we are indeed
leaving the outermost level of nested interrupts, line 9 executes a memory barrier,
line 10 increments dynticks_progress_counter, and lines 11 and 12 verify that this
variable is now even. As with rcu_enter_nohz(), the memory barrier ensures that
any other CPU that sees the increment of dynticks_progress_counter will also see
the effects of an RCU read-side critical section in the interrupt handler (preceding the
rcu_irq_exit() invocation).
These two sections have described how the dynticks_progress_counter variable
is maintained during entry to and exit from dynticks-idle mode, both by tasks and by
interrupts and NMIs. The following section describes how this variable is used by
preemptible RCU’s grace-period machinery.
Edition.2-rc11
356 CHAPTER 12. FORMAL VERIFICATION
rcu_try_flip_idle_state
Still no activity
(No RCU activity)
rcu_try_flip_waitack_state
(Wait for acknowledgements)
Memory barrier
rcu_try_flip_waitzero_state
(Wait for RCU read−side
critical sections to complete)
rcu_try_flip_waitmb_state
(Wait for memory barriers)
11 return 0;
12 if ((curr - snap) > 2 || (snap & 0x1) == 0)
13 return 0;
14 return 1;
15 }
Edition.2-rc11
12.1. STATE-SPACE SEARCH 357
9 smp_mb();
10 if ((curr == snap) && ((curr & 0x1) == 0))
11 return 0;
12 if (curr != snap)
13 return 0;
14 return 1;
15 }
1 proctype dyntick_nohz()
2 {
3 byte tmp;
4 byte i = 0;
5
6 do
7 :: i >= MAX_DYNTICK_LOOP_NOHZ -> break;
8 :: i < MAX_DYNTICK_LOOP_NOHZ ->
9 tmp = dynticks_progress_counter;
10 atomic {
11 dynticks_progress_counter = tmp + 1;
12 assert((dynticks_progress_counter & 1) == 1);
13 }
14 tmp = dynticks_progress_counter;
15 atomic {
16 dynticks_progress_counter = tmp + 1;
17 assert((dynticks_progress_counter & 1) == 0);
18 }
19 i++;
20 od;
21 }
Lines 6 and 20 define a loop. Line 7 exits the loop once the loop counter i has
exceeded the limit MAX_DYNTICK_LOOP_NOHZ. Line 8 tells the loop construct to execute
lines 9–19 for each pass through the loop. Because the conditionals on lines 7 and 8
are exclusive of each other, the normal Promela random selection of true conditions
Edition.2-rc11
358 CHAPTER 12. FORMAL VERIFICATION
Quick Quiz 12.14: Isn’t it a bit strange to model rcu_exit_nohz() followed by rcu_enter_
nohz()? Wouldn’t it be more natural to instead model entry before exit?
The next step is to model the interface to RCU’s grace-period processing. For this, we
need to model dyntick_save_progress_counter(), rcu_try_flip_waitack_
needed(), rcu_try_flip_waitmb_needed(), as well as portions of rcu_try_
flip_waitack() and rcu_try_flip_waitmb(), all from the 2.6.25-rc4 kernel. The
following grace_period() Promela process models these functions as they would be
invoked during a single pass through preemptible RCU’s grace-period processing.
1 proctype grace_period()
2 {
3 byte curr;
4 byte snap;
5
6 atomic {
7 printf("MDLN = %d\n", MAX_DYNTICK_LOOP_NOHZ);
8 snap = dynticks_progress_counter;
9 }
10 do
11 :: 1 ->
12 atomic {
13 curr = dynticks_progress_counter;
14 if
15 :: (curr == snap) && ((curr & 1) == 0) ->
16 break;
17 :: (curr - snap) > 2 || (snap & 1) == 0 ->
18 break;
19 :: 1 -> skip;
20 fi;
21 }
22 od;
23 snap = dynticks_progress_counter;
24 do
25 :: 1 ->
26 atomic {
27 curr = dynticks_progress_counter;
28 if
29 :: (curr == snap) && ((curr & 1) == 0) ->
30 break;
31 :: (curr != snap) ->
32 break;
33 :: 1 -> skip;
34 fi;
35 }
36 od;
37 }
Lines 6–9 print out the loop limit (but only into the .trail file in case of error) and
models a line of code from rcu_try_flip_idle() and its call to dyntick_save_
progress_counter(), which takes a snapshot of the current CPU’s dynticks_
Edition.2-rc11
12.1. STATE-SPACE SEARCH 359
progress_counter variable. These two lines are executed atomically to reduce state
space.
Lines 10–22 model the relevant code in rcu_try_flip_waitack() and its call to
rcu_try_flip_waitack_needed(). This loop is modeling the grace-period state
machine waiting for a counter-flip acknowledgement from each CPU, but only that part
that interacts with dynticks-idle CPUs.
Line 23 models a line from rcu_try_flip_waitzero() and its call to dyntick_
save_progress_counter(), again taking a snapshot of the CPU’s dynticks_
progress_counter variable.
Finally, lines 24–36 model the relevant code in rcu_try_flip_waitack() and its
call to rcu_try_flip_waitack_needed(). This loop is modeling the grace-period
state-machine waiting for each CPU to execute a memory barrier, but again only that
part that interacts with dynticks-idle CPUs.
Quick Quiz 12.15: Wait a minute! In the Linux kernel, both dynticks_progress_counter
and rcu_dyntick_snapshot are per-CPU variables. So why are they instead being modeled
as single global variables?
1 #define GP_IDLE 0
2 #define GP_WAITING 1
3 #define GP_DONE 2
4 byte grace_period_state = GP_DONE;
The grace_period() process sets this variable as it progresses through the grace-
period phases, as shown below:
1 proctype grace_period()
2 {
3 byte curr;
4 byte snap;
5
6 grace_period_state = GP_IDLE;
7 atomic {
8 printf("MDLN = %d\n", MAX_DYNTICK_LOOP_NOHZ);
9 snap = dynticks_progress_counter;
10 grace_period_state = GP_WAITING;
11 }
12 do
13 :: 1 ->
14 atomic {
15 curr = dynticks_progress_counter;
16 if
17 :: (curr == snap) && ((curr & 1) == 0) ->
18 break;
19 :: (curr - snap) > 2 || (snap & 1) == 0 ->
20 break;
21 :: 1 -> skip;
22 fi;
Edition.2-rc11
360 CHAPTER 12. FORMAL VERIFICATION
23 }
24 od;
25 grace_period_state = GP_DONE;
26 grace_period_state = GP_IDLE;
27 atomic {
28 snap = dynticks_progress_counter;
29 grace_period_state = GP_WAITING;
30 }
31 do
32 :: 1 ->
33 atomic {
34 curr = dynticks_progress_counter;
35 if
36 :: (curr == snap) && ((curr & 1) == 0) ->
37 break;
38 :: (curr != snap) ->
39 break;
40 :: 1 -> skip;
41 fi;
42 }
43 od;
44 grace_period_state = GP_DONE;
45 }
Lines 6, 10, 25, 26, 29, and 44 update this variable (combining atomically with
algorithmic operations where feasible) to allow the dyntick_nohz() process to verify
the basic RCU safety property. The form of this verification is to assert that the value of
the grace_period_state variable cannot jump from GP_IDLE to GP_DONE during a
time period over which RCU readers could plausibly persist.
Quick Quiz 12.16: Given there are a pair of back-to-back changes to grace_period_state
on lines 25 and 26, how can we be sure that line 25’s changes won’t be lost?
1 proctype dyntick_nohz()
2 {
3 byte tmp;
4 byte i = 0;
5 bit old_gp_idle;
6
7 do
8 :: i >= MAX_DYNTICK_LOOP_NOHZ -> break;
9 :: i < MAX_DYNTICK_LOOP_NOHZ ->
10 tmp = dynticks_progress_counter;
11 atomic {
12 dynticks_progress_counter = tmp + 1;
13 old_gp_idle = (grace_period_state == GP_IDLE);
14 assert((dynticks_progress_counter & 1) == 1);
15 }
16 atomic {
17 tmp = dynticks_progress_counter;
18 assert(!old_gp_idle ||
19 grace_period_state != GP_DONE);
20 }
21 atomic {
22 dynticks_progress_counter = tmp + 1;
23 assert((dynticks_progress_counter & 1) == 0);
24 }
25 i++;
26 od;
27 }
Edition.2-rc11
12.1. STATE-SPACE SEARCH 361
execution, which would be illegal given that a single RCU read-side critical section
could span the entire intervening time period.
The resulting model (dyntickRCU-base-s.spin), when run with the runspin.sh
script, generates 964 states and passes without errors, which is reassuring. That said,
although safety is critically important, it is also quite important to avoid indefinitely
stalling grace periods. The next section therefore covers verifying liveness.
1 proctype dyntick_nohz()
2 {
3 byte tmp;
4 byte i = 0;
5 bit old_gp_idle;
6
7 do
8 :: i >= MAX_DYNTICK_LOOP_NOHZ -> break;
9 :: i < MAX_DYNTICK_LOOP_NOHZ ->
10 tmp = dynticks_progress_counter;
11 atomic {
12 dynticks_progress_counter = tmp + 1;
13 old_gp_idle = (grace_period_state == GP_IDLE);
14 assert((dynticks_progress_counter & 1) == 1);
15 }
16 atomic {
17 tmp = dynticks_progress_counter;
18 assert(!old_gp_idle ||
19 grace_period_state != GP_DONE);
20 }
21 atomic {
22 dynticks_progress_counter = tmp + 1;
23 assert((dynticks_progress_counter & 1) == 0);
24 }
25 i++;
26 od;
27 dyntick_nohz_done = 1;
28 }
With this variable in place, we can add assertions to grace_period() to check for
unnecessary blockage as follows:
1 proctype grace_period()
2 {
3 byte curr;
4 byte snap;
5 bit shouldexit;
6
7 grace_period_state = GP_IDLE;
8 atomic {
9 printf("MDLN = %d\n", MAX_DYNTICK_LOOP_NOHZ);
10 shouldexit = 0;
11 snap = dynticks_progress_counter;
12 grace_period_state = GP_WAITING;
13 }
14 do
15 :: 1 ->
16 atomic {
17 assert(!shouldexit);
18 shouldexit = dyntick_nohz_done;
19 curr = dynticks_progress_counter;
20 if
21 :: (curr == snap) && ((curr & 1) == 0) ->
Edition.2-rc11
362 CHAPTER 12. FORMAL VERIFICATION
22 break;
23 :: (curr - snap) > 2 || (snap & 1) == 0 ->
24 break;
25 :: else -> skip;
26 fi;
27 }
28 od;
29 grace_period_state = GP_DONE;
30 grace_period_state = GP_IDLE;
31 atomic {
32 shouldexit = 0;
33 snap = dynticks_progress_counter;
34 grace_period_state = GP_WAITING;
35 }
36 do
37 :: 1 ->
38 atomic {
39 assert(!shouldexit);
40 shouldexit = dyntick_nohz_done;
41 curr = dynticks_progress_counter;
42 if
43 :: (curr == snap) && ((curr & 1) == 0) ->
44 break;
45 :: (curr != snap) ->
46 break;
47 :: else -> skip;
48 fi;
49 }
50 od;
51 grace_period_state = GP_DONE;
52 }
Edition.2-rc11
12.1. STATE-SPACE SEARCH 363
If the CPU remained in dynticks mode for the entire time and didn’t take any
interrupts, NMIs, SMIs, or whatever, then it cannot be in the middle of an
rcu_read_lock(), so the next rcu_read_lock() it executes must use the
new value of the counter. So we can safely pretend that this CPU already
acknowledged the counter.
The first condition does match this, because if “curr == snap” and if curr is even,
then the corresponding CPU has been in dynticks-idle mode the entire time, as required.
So let’s look at the comment block for the second condition:
If the CPU passed through or entered a dynticks idle phase with no active
irq handlers, then, as above, we can safely pretend that this CPU already
acknowledged the counter.
The first part of the condition is correct, because if curr and snap differ by two,
there will be at least one even number in between, corresponding to having passed
completely through a dynticks-idle phase. However, the second part of the condition
corresponds to having started in dynticks-idle mode, not having finished in this mode.
We therefore need to be testing curr rather than snap for being an even number.
The corrected C code is as follows:
1 static inline int
2 rcu_try_flip_waitack_needed(int cpu)
3 {
4 long curr;
5 long snap;
6
7 curr = per_cpu(dynticks_progress_counter, cpu);
8 snap = per_cpu(rcu_dyntick_snapshot, cpu);
9 smp_mb();
10 if ((curr == snap) && ((curr & 0x1) == 0))
11 return 0;
12 if ((curr - snap) > 2 || (curr & 0x1) == 0)
13 return 0;
14 return 1;
15 }
Lines 10–13 can now be combined and simplified, resulting in the following. A
similar simplification can be applied to rcu_try_flip_waitmb_needed().
1 static inline int
2 rcu_try_flip_waitack_needed(int cpu)
3 {
4 long curr;
5 long snap;
6
7 curr = per_cpu(dynticks_progress_counter, cpu);
8 snap = per_cpu(rcu_dyntick_snapshot, cpu);
9 smp_mb();
10 if ((curr - snap) >= 2 || (curr & 0x1) == 0)
11 return 0;
12 return 1;
13 }
Edition.2-rc11
364 CHAPTER 12. FORMAL VERIFICATION
We have now successfully verified both safety and liveness conditions, but only for
processes running and blocking. We also need to handle interrupts, a task taken up in
the next section.
12.1.6.4 Interrupts
There are a couple of ways to model interrupts in Promela:
1. using C-preprocessor tricks to insert the interrupt handler between each and every
statement of the dynticks_nohz() process, or
2. modeling the interrupt handler with a separate process.
A bit of thought indicated that the second approach would have a smaller state space,
though it requires that the interrupt handler somehow run atomically with respect to the
dynticks_nohz() process, but not with respect to the grace_period() process.
Fortunately, it turns out that Promela permits you to branch out of atomic statements.
This trick allows us to have the interrupt handler set a flag, and recode dynticks_
nohz() to atomically check this flag and execute only when the flag is not set. This
can be accomplished with a C-preprocessor macro that takes a label and a Promela
statement as follows:
1 #define EXECUTE_MAINLINE(label, stmt) \
2 label: skip; \
3 atomic { \
4 if \
5 :: in_dyntick_irq -> goto label; \
6 :: else -> stmt; \
7 fi; \
8 }
EXECUTE_MAINLINE(stmt1,
tmp = dynticks_progress_counter)
Line 2 of the macro creates the specified statement label. Lines 3–8 are an atomic
block that tests the in_dyntick_irq variable, and if this variable is set (indicating
that the interrupt handler is active), branches out of the atomic block back to the label.
Otherwise, line 6 executes the specified statement. The overall effect is that mainline
execution stalls any time an interrupt is active, as required.
1 proctype dyntick_nohz()
2 {
3 byte tmp;
4 byte i = 0;
5 bit old_gp_idle;
6
7 do
8 :: i >= MAX_DYNTICK_LOOP_NOHZ -> break;
9 :: i < MAX_DYNTICK_LOOP_NOHZ ->
10 EXECUTE_MAINLINE(stmt1,
11 tmp = dynticks_progress_counter)
12 EXECUTE_MAINLINE(stmt2,
Edition.2-rc11
12.1. STATE-SPACE SEARCH 365
13 dynticks_progress_counter = tmp + 1;
14 old_gp_idle = (grace_period_state == GP_IDLE);
15 assert((dynticks_progress_counter & 1) == 1))
16 EXECUTE_MAINLINE(stmt3,
17 tmp = dynticks_progress_counter;
18 assert(!old_gp_idle ||
19 grace_period_state != GP_DONE))
20 EXECUTE_MAINLINE(stmt4,
21 dynticks_progress_counter = tmp + 1;
22 assert((dynticks_progress_counter & 1) == 0))
23 i++;
24 od;
25 dyntick_nohz_done = 1;
26 }
Quick Quiz 12.18: But what if the dynticks_nohz() process had “if” or “do” statements with
conditions, where the statement bodies of these constructs needed to execute non-atomically?
1 proctype dyntick_irq()
2 {
3 byte tmp;
4 byte i = 0;
5 bit old_gp_idle;
6
7 do
8 :: i >= MAX_DYNTICK_LOOP_IRQ -> break;
9 :: i < MAX_DYNTICK_LOOP_IRQ ->
10 in_dyntick_irq = 1;
11 if
12 :: rcu_update_flag > 0 ->
13 tmp = rcu_update_flag;
14 rcu_update_flag = tmp + 1;
15 :: else -> skip;
16 fi;
17 if
18 :: !in_interrupt &&
19 (dynticks_progress_counter & 1) == 0 ->
20 tmp = dynticks_progress_counter;
21 dynticks_progress_counter = tmp + 1;
22 tmp = rcu_update_flag;
23 rcu_update_flag = tmp + 1;
24 :: else -> skip;
25 fi;
26 tmp = in_interrupt;
27 in_interrupt = tmp + 1;
28 old_gp_idle = (grace_period_state == GP_IDLE);
29 assert(!old_gp_idle ||
30 grace_period_state != GP_DONE);
31 tmp = in_interrupt;
32 in_interrupt = tmp - 1;
33 if
34 :: rcu_update_flag != 0 ->
35 tmp = rcu_update_flag;
36 rcu_update_flag = tmp - 1;
37 if
38 :: rcu_update_flag == 0 ->
39 tmp = dynticks_progress_counter;
40 dynticks_progress_counter = tmp + 1;
41 :: else -> skip;
Edition.2-rc11
366 CHAPTER 12. FORMAL VERIFICATION
42 fi;
43 :: else -> skip;
44 fi;
45 atomic {
46 in_dyntick_irq = 0;
47 i++;
48 }
49 od;
50 dyntick_irq_done = 1;
51 }
Lines 11–25 model rcu_irq_enter(), and lines 26 and 27 model the relevant
snippet of __irq_enter(). Lines 28–30 verify safety in much the same manner as
do the corresponding lines of dynticks_nohz(). Lines 31 and 32 model the relevant
snippet of __irq_exit(), and finally lines 33–44 model rcu_irq_exit().
Quick Quiz 12.20: What property of interrupts is this dynticks_irq() process unable to
model?
1 proctype grace_period()
2 {
3 byte curr;
4 byte snap;
5 bit shouldexit;
6
7 grace_period_state = GP_IDLE;
8 atomic {
9 printf("MDLN = %d\n", MAX_DYNTICK_LOOP_NOHZ);
10 printf("MDLI = %d\n", MAX_DYNTICK_LOOP_IRQ);
11 shouldexit = 0;
12 snap = dynticks_progress_counter;
13 grace_period_state = GP_WAITING;
14 }
15 do
16 :: 1 ->
17 atomic {
18 assert(!shouldexit);
19 shouldexit = dyntick_nohz_done && dyntick_irq_done;
20 curr = dynticks_progress_counter;
21 if
22 :: (curr - snap) >= 2 || (curr & 1) == 0 ->
23 break;
24 :: else -> skip;
25 fi;
26 }
27 od;
28 grace_period_state = GP_DONE;
29 grace_period_state = GP_IDLE;
30 atomic {
31 shouldexit = 0;
32 snap = dynticks_progress_counter;
33 grace_period_state = GP_WAITING;
34 }
35 do
36 :: 1 ->
Edition.2-rc11
12.1. STATE-SPACE SEARCH 367
37 atomic {
38 assert(!shouldexit);
39 shouldexit = dyntick_nohz_done && dyntick_irq_done;
40 curr = dynticks_progress_counter;
41 if
42 :: (curr != snap) || ((curr & 1) == 0) ->
43 break;
44 :: else -> skip;
45 fi;
46 }
47 od;
48 grace_period_state = GP_DONE;
49 }
The implementation of grace_period() is very similar to the earlier one. The only
changes are the addition of line 10 to add the new interrupt-count parameter, changes
to lines 19 and 39 to add the new dyntick_irq_done variable to the liveness checks,
and of course the optimizations on lines 22 and 42.
This model (dyntickRCU-irqnn-ssl.spin) results in a correct verification with
roughly half a million states, passing without errors. However, this version of the model
does not handle nested interrupts. This topic is taken up in the next section.
Edition.2-rc11
368 CHAPTER 12. FORMAL VERIFICATION
41 i++;
42 :: j < i ->
43 atomic {
44 if
45 :: j + 1 == i ->
46 assert(!old_gp_idle ||
47 grace_period_state != GP_DONE);
48 :: else -> skip;
49 fi;
50 }
51 tmp = in_interrupt;
52 in_interrupt = tmp - 1;
53 if
54 :: rcu_update_flag != 0 ->
55 tmp = rcu_update_flag;
56 rcu_update_flag = tmp - 1;
57 if
58 :: rcu_update_flag == 0 ->
59 tmp = dynticks_progress_counter;
60 dynticks_progress_counter = tmp + 1;
61 :: else -> skip;
62 fi;
63 :: else -> skip;
64 fi;
65 atomic {
66 j++;
67 in_dyntick_irq = (i != j);
68 }
69 od;
70 dyntick_irq_done = 1;
71 }
1 proctype dyntick_nmi()
2 {
3 byte tmp;
4 byte i = 0;
5 bit old_gp_idle;
Edition.2-rc11
12.1. STATE-SPACE SEARCH 369
6
7 do
8 :: i >= MAX_DYNTICK_LOOP_NMI -> break;
9 :: i < MAX_DYNTICK_LOOP_NMI ->
10 in_dyntick_nmi = 1;
11 if
12 :: rcu_update_flag > 0 ->
13 tmp = rcu_update_flag;
14 rcu_update_flag = tmp + 1;
15 :: else -> skip;
16 fi;
17 if
18 :: !in_interrupt &&
19 (dynticks_progress_counter & 1) == 0 ->
20 tmp = dynticks_progress_counter;
21 dynticks_progress_counter = tmp + 1;
22 tmp = rcu_update_flag;
23 rcu_update_flag = tmp + 1;
24 :: else -> skip;
25 fi;
26 tmp = in_interrupt;
27 in_interrupt = tmp + 1;
28 old_gp_idle = (grace_period_state == GP_IDLE);
29 assert(!old_gp_idle ||
30 grace_period_state != GP_DONE);
31 tmp = in_interrupt;
32 in_interrupt = tmp - 1;
33 if
34 :: rcu_update_flag != 0 ->
35 tmp = rcu_update_flag;
36 rcu_update_flag = tmp - 1;
37 if
38 :: rcu_update_flag == 0 ->
39 tmp = dynticks_progress_counter;
40 dynticks_progress_counter = tmp + 1;
41 :: else -> skip;
42 fi;
43 :: else -> skip;
44 fi;
45 atomic {
46 i++;
47 in_dyntick_nmi = 0;
48 }
49 od;
50 dyntick_nmi_done = 1;
51 }
Of course, the fact that we have NMIs requires adjustments in the other components.
For example, the EXECUTE_MAINLINE() macro now needs to pay attention to the NMI
handler (in_dyntick_nmi) as well as the interrupt handler (in_dyntick_irq) by
checking the dyntick_nmi_done variable as follows:
Edition.2-rc11
370 CHAPTER 12. FORMAL VERIFICATION
4 if \
5 :: in_dyntick_nmi -> goto label; \
6 :: else -> stmt; \
7 fi; \
8 }
1 proctype dyntick_irq()
2 {
3 byte tmp;
4 byte i = 0;
5 byte j = 0;
6 bit old_gp_idle;
7 bit outermost;
8
9 do
10 :: i >= MAX_DYNTICK_LOOP_IRQ &&
11 j >= MAX_DYNTICK_LOOP_IRQ -> break;
12 :: i < MAX_DYNTICK_LOOP_IRQ ->
13 atomic {
14 outermost = (in_dyntick_irq == 0);
15 in_dyntick_irq = 1;
16 }
17 stmt1: skip;
18 atomic {
19 if
20 :: in_dyntick_nmi -> goto stmt1;
21 :: !in_dyntick_nmi && rcu_update_flag ->
22 goto stmt1_then;
23 :: else -> goto stmt1_else;
24 fi;
25 }
26 stmt1_then: skip;
27 EXECUTE_IRQ(stmt1_1, tmp = rcu_update_flag)
28 EXECUTE_IRQ(stmt1_2, rcu_update_flag = tmp + 1)
29 stmt1_else: skip;
30 stmt2: skip; atomic {
31 if
32 :: in_dyntick_nmi -> goto stmt2;
33 :: !in_dyntick_nmi &&
34 !in_interrupt &&
35 (dynticks_progress_counter & 1) == 0 ->
36 goto stmt2_then;
37 :: else -> goto stmt2_else;
38 fi;
39 }
40 stmt2_then: skip;
41 EXECUTE_IRQ(stmt2_1,
42 tmp = dynticks_progress_counter)
43 EXECUTE_IRQ(stmt2_2,
44 dynticks_progress_counter = tmp + 1)
45 EXECUTE_IRQ(stmt2_3, tmp = rcu_update_flag)
46 EXECUTE_IRQ(stmt2_4, rcu_update_flag = tmp + 1)
47 stmt2_else: skip;
48 EXECUTE_IRQ(stmt3, tmp = in_interrupt)
49 EXECUTE_IRQ(stmt4, in_interrupt = tmp + 1)
50 stmt5: skip;
51 atomic {
52 if
53 :: in_dyntick_nmi -> goto stmt4;
54 :: !in_dyntick_nmi && outermost ->
55 old_gp_idle = (grace_period_state == GP_IDLE);
56 :: else -> skip;
57 fi;
58 }
59 i++;
60 :: j < i ->
61 stmt6: skip;
62 atomic {
63 if
64 :: in_dyntick_nmi -> goto stmt6;
Edition.2-rc11
12.1. STATE-SPACE SEARCH 371
Note that we have open-coded the “if” statements (for example, lines 17–29). In
addition, statements that process strictly local state (such as line 59) need not exclude
dyntick_nmi().
Finally, grace_period() requires only a few changes:
1 proctype grace_period()
2 {
3 byte curr;
4 byte snap;
5 bit shouldexit;
6
7 grace_period_state = GP_IDLE;
8 atomic {
9 printf("MDL_NOHZ = %d\n", MAX_DYNTICK_LOOP_NOHZ);
10 printf("MDL_IRQ = %d\n", MAX_DYNTICK_LOOP_IRQ);
11 printf("MDL_NMI = %d\n", MAX_DYNTICK_LOOP_NMI);
12 shouldexit = 0;
13 snap = dynticks_progress_counter;
14 grace_period_state = GP_WAITING;
15 }
16 do
17 :: 1 ->
18 atomic {
19 assert(!shouldexit);
20 shouldexit = dyntick_nohz_done &&
21 dyntick_irq_done &&
22 dyntick_nmi_done;
Edition.2-rc11
372 CHAPTER 12. FORMAL VERIFICATION
23 curr = dynticks_progress_counter;
24 if
25 :: (curr - snap) >= 2 || (curr & 1) == 0 ->
26 break;
27 :: else -> skip;
28 fi;
29 }
30 od;
31 grace_period_state = GP_DONE;
32 grace_period_state = GP_IDLE;
33 atomic {
34 shouldexit = 0;
35 snap = dynticks_progress_counter;
36 grace_period_state = GP_WAITING;
37 }
38 do
39 :: 1 ->
40 atomic {
41 assert(!shouldexit);
42 shouldexit = dyntick_nohz_done &&
43 dyntick_irq_done &&
44 dyntick_nmi_done;
45 curr = dynticks_progress_counter;
46 if
47 :: (curr != snap) || ((curr & 1) == 0) ->
48 break;
49 :: else -> skip;
50 fi;
51 }
52 od;
53 grace_period_state = GP_DONE;
54 }
2. Documenting code can help locate bugs. In this case, the documentation effort
located a misplaced memory barrier in rcu_enter_nohz() and rcu_exit_
nohz(), as shown by the following patch [McK08b].
Edition.2-rc11
12.1. STATE-SPACE SEARCH 373
3. Validate your code early, often, and up to the point of destruction. This effort
located one subtle bug in rcu_try_flip_waitack_needed() that would have
been quite difficult to test or debug, as shown by the following patch [McK08c].
4. Always verify your verification code. The usual way to do this is to insert a
deliberate bug and verify that the verification code catches it. Of course, if the
verification code fails to catch this bug, you may also need to verify the bug itself,
and so on, recursing infinitely. However, if you find yourself in this position, getting
a good night’s sleep can be an extremely effective debugging technique. You will
then see that the obvious verify-the-verification technique is to deliberately insert
bugs in the code being verified. If the verification fails to find them, the verification
clearly is buggy.
6. The need for complex formal verification often indicates a need to re-think
your design.
To this last point, it turns out that there is a much simpler solution to the dynticks
problem, which is presented in the next section.
dynticks_nesting
This counts the number of reasons that the corresponding CPU should be monitored
for RCU read-side critical sections. If the CPU is in dynticks-idle mode, then this
counts the IRQ nesting level, otherwise it is one greater than the IRQ nesting level.
Edition.2-rc11
374 CHAPTER 12. FORMAL VERIFICATION
dynticks
This counter’s value is even if the corresponding CPU is in dynticks-idle mode and
there are no IRQ handlers currently running on that CPU, otherwise the counter’s
value is odd. In other words, if this counter’s value is odd, then the corresponding
CPU might be in an RCU read-side critical section.
dynticks_nmi
This counter’s value is odd if the corresponding CPU is in an NMI handler, but
only if the NMI arrived while this CPU was in dyntick-idle mode with no IRQ
handlers running. Otherwise, the counter’s value will be even.
dynticks_snap
This will be a snapshot of the dynticks counter, but only if the current RCU grace
period has extended for too long a duration.
dynticks_nmi_snap
This will be a snapshot of the dynticks_nmi counter, but again only if the current
RCU grace period has extended for too long a duration.
If both dynticks and dynticks_nmi have taken on an even value during a given
time interval, then the corresponding CPU has passed through a quiescent state during
that interval.
Quick Quiz 12.22: But what happens if an NMI handler starts running before an IRQ handler
completes, and if that NMI handler continues running until a second IRQ handler starts?
Edition.2-rc11
12.1. STATE-SPACE SEARCH 375
Edition.2-rc11
376 CHAPTER 12. FORMAL VERIFICATION
Edition.2-rc11
12.1. STATE-SPACE SEARCH 377
Linux-kernel RCU’s dyntick-idle code has since been rewritten yet again based on a
suggestion from Andy Lutomirski [McK15b], but it is time to sum up and move on to
other topics.
12.1.6.15 Discussion
A slight shift in viewpoint resulted in a substantial simplification of the dynticks
interface for RCU. The key change leading to this simplification was minimizing of
Edition.2-rc11
378 CHAPTER 12. FORMAL VERIFICATION
sharing between IRQ and NMI contexts. The only sharing in this simplified interface is
references from NMI context to IRQ variables (the dynticks variable). This type of
sharing is benign, because the NMI functions never update this variable, so that its value
remains constant through the lifetime of the NMI handler. This limitation of sharing
allows the individual functions to be understood one at a time, in happy contrast to the
situation described in Section 12.1.5, where an NMI might change shared state at any
point during execution of the IRQ functions.
Verification can be a good thing, but simplicity is even better.
Unknown
Although Promela and spin allow you to verify pretty much any (smallish) algorithm,
their very generality can sometimes be a curse. For example, Promela does not
understand memory models or any sort of reordering semantics. This section therefore
describes some state-space search tools that understand memory models used by
production systems, greatly simplifying the verification of weakly ordered code.
For example, Section 12.1.4 showed how to convince Promela to account for weak
memory ordering. Although this approach can work well, it requires that the developer
fully understand the system’s memory model. Unfortunately, few (if any) developers
fully understand the complex memory models of modern CPUs.
Therefore, another approach is to use a tool that already understands this memory
ordering, such as the PPCMEM tool produced by Peter Sewell and Susmit Sarkar at the
University of Cambridge, Luc Maranget, Francesco Zappa Nardelli, and Pankaj Pawan
at INRIA, and Jade Alglave at Oxford University, in cooperation with Derek Williams
of IBM [AMP+ 11]. This group formalized the memory models of Power, Arm, x86, as
well as that of the C/C++11 standard [Smi19], and produced the PPCMEM tool based
on the Power and Arm formalizations.
Edition.2-rc11
12.2. SPECIAL-PURPOSE STATE-SPACE SEARCH 379
Quick Quiz 12.24: But x86 has strong memory ordering, so why formalize its memory model?
The PPCMEM tool takes litmus tests as input. A sample litmus test is presented
in Section 12.2.1. Section 12.2.2 relates this litmus test to the equivalent C-language
program, Section 12.2.3 describes how to apply PPCMEM to this litmus test, and
Section 12.2.4 discusses the implications.
Lines 8–17 are the lines of code for each process. A given process can have empty
lines, as is the case for P0’s line 11 and P1’s lines 12–17. Labels and branches are
Edition.2-rc11
380 CHAPTER 12. FORMAL VERIFICATION
permitted, as demonstrated by the branch on line 14 to the label on line 17. That said,
too-free use of branches will expand the state space. Use of loops is a particularly good
way to explode your state space.
Lines 19–20 show the assertion, which in this case indicates that we are interested in
whether P0’s and P1’s r3 registers can both contain zero after both threads complete
execution. This assertion is important because there are a number of use cases that
would fail miserably if both P0 and P1 saw zero in their respective r3 registers.
This should give you enough information to construct simple litmus tests. Some
additional documentation is available, though much of this additional documentation
is intended for a different research tool that runs tests on actual hardware. Perhaps
more importantly, a large number of pre-existing litmus tests are available with the
online tool (available via the “Select ARM Test” and “Select POWER Test” buttons at
https://www.cl.cam.ac.uk/~pes20/ppcmem/). It is quite likely that one of these
pre-existing litmus tests will answer your Power or Arm memory-ordering question.
Putting all this together, the C-language equivalent to the entire litmus test is as shown
in Listing 12.24. The key point is that if atomic_add_return() acts as a full memory
barrier (as the Linux kernel requires it to), then it should be impossible for P0()’s and
P1()’s r3 variables to both be zero after execution completes.
Edition.2-rc11
12.2. SPECIAL-PURPOSE STATE-SPACE SEARCH 381
Quick Quiz 12.28: Does the lwsync on line 10 in Listing 12.23 provide sufficient ordering?
Edition.2-rc11
382 CHAPTER 12. FORMAL VERIFICATION
8. The tools will detect only those problems for which you code an assertion. This
weakness is common to all formal methods, and is yet another reason why testing
remains important. In the immortal words of Donald Knuth quoted at the beginning
of this chapter, “Beware of bugs in the above code; I have only proved it correct,
not tried it.”
That said, one strength of these tools is that they are designed to model the full range
of behaviors allowed by the architectures, including behaviors that are legal, but which
current hardware implementations do not yet inflict on unwary software developers.
Therefore, an algorithm that is vetted by these tools likely has some additional safety
margin when running on real hardware. Furthermore, testing on real hardware can only
find bugs; such testing is inherently incapable of proving a given usage correct. To
appreciate this, consider that the researchers routinely ran in excess of 100 billion test
Edition.2-rc11
12.3. AXIOMATIC APPROACHES 383
runs on real hardware to validate their model. In one case, behavior that is allowed
by the architecture did not occur, despite 176 billion runs [AMP+ 11]. In contrast, the
full-state-space search allows the tool to prove code fragments correct.
It is worth repeating that formal methods and tools are no substitute for testing. The
fact is that producing large reliable concurrent software artifacts, the Linux kernel for
example, is quite difficult. Developers must therefore be prepared to apply every tool at
their disposal towards this goal. The tools presented in this chapter are able to locate
bugs that are quite difficult to produce (let alone track down) via testing. On the other
hand, testing can be applied to far larger bodies of software than the tools presented in
this chapter are ever likely to handle. As always, use the right tools for the job!
Of course, it is always best to avoid the need to work at this level by designing your
parallel code to be easily partitioned and then using higher-level primitives (such as
locks, sequence counters, atomic operations, and RCU) to get your job done more
straightforwardly. And even if you absolutely must use low-level memory barriers and
read-modify-write instructions to get your job done, the more conservative your use of
these sharp instruments, the easier your life is likely to be.
Although the PPCMEM tool can solve the famous “independent reads of independent
writes” (IRIW) litmus test shown in Listing 12.27, doing so requires no less than
fourteen CPU hours and generates no less than ten gigabytes of state space. That said,
this situation is a great improvement over that before the advent of PPCMEM, where
solving this problem required perusing volumes of reference manuals, attempting proofs,
discussing with experts, and being unsure of the final answer. Although fourteen hours
can seem like a long time, it is much shorter than weeks or even months.
However, the time required is a bit surprising given the simplicity of the litmus test,
which has two threads storing to two separate variables and two other threads loading
from these two variables in opposite orders. The assertion triggers if the two loading
threads disagree on the order of the two stores. Even by the standards of memory-order
litmus tests, this is quite simple.
Edition.2-rc11
384 CHAPTER 12. FORMAL VERIFICATION
One reason for the amount of time and space consumed is that PPCMEM does a
trace-based full-state-space search, which means that it must generate and evaluate
all possible orders and combinations of events at the architectural level. At this level,
both loads and stores correspond to ornate sequences of events and actions, resulting
in a very large state space that must be completely searched, in turn resulting in large
memory and CPU consumption.
Of course, many of the traces are quite similar to one another, which suggests that
an approach that treated similar traces as one might improve performace. One such
approach is the axiomatic approach of Alglave et al. [AMT14], which creates a set of
axioms to represent the memory model and then converts litmus tests to theorems that
might be proven or disproven over this set of axioms. The resulting tool, called “herd”,
conveniently takes as input the same litmus tests as PPCMEM, including the IRIW
litmus test shown in Listing 12.27.
However, where PPCMEM requires 14 CPU hours to solve IRIW, herd does so in
17 milliseconds, which represents a speedup of more than six orders of magnitude.
That said, the problem is exponential in nature, so we should expect herd to exhibit
exponential slowdowns for larger problems. And this is exactly what happens, for
example, if we add four more writes per writing CPU as shown in Listing 12.28, herd
slows down by a factor of more than 50,000, requiring more than 15 minutes of CPU
time. Adding threads also results in exponential slowdowns [MS14].
Despite their exponential nature, both PPCMEM and herd have proven quite useful
for checking key parallel algorithms, including the queued-lock handoff on x86 systems.
The weaknesses of the herd tool are similar to those of PPCMEM, which were described
in Section 12.2.4. There are some obscure (but very real) cases for which the PPCMEM
and herd tools disagree, and as of late 2014 resolving these disagreements was ongoing.
It would be helpful if the litmus tests could be written in C (as in Listing 12.24) rather
than assembly (as in Listing 12.23). This is now possible, as will be described in the
following sections.
Edition.2-rc11
12.3. AXIOMATIC APPROACHES 385
Of course, if P0() and P1() use different locks, as shown in Listing 12.30 (C-
Lock2.litmus), then all bets are off. And in this case, the herd tool’s output features
4 The output of the herd tool is compatible with that of PPCMEM, so feel free to look at
Listings 12.25 and 12.26 for examples showing the output format.
Edition.2-rc11
386 CHAPTER 12. FORMAL VERIFICATION
the string Sometimes, correctly indicating that use of different locks allows P1() to
see x having a value of one.
Quick Quiz 12.30: Why bother modeling locking directly? Why not simply emulate locking
with atomic operations?
But locking is not the only synchronization primitive that can be modeled directly:
The next section looks at RCU.
Edition.2-rc11
12.3. AXIOMATIC APPROACHES 387
readers (modeled by P0() on lines 12–35) access a linked list in a round-robin fashion by
“leaking” a pointer to the last list element accessed into variable c. Updaters (modeled
by P1() on lines 37–49) remove an element, taking care to avoid disrupting current or
future readers.
Quick Quiz 12.31: Wait!!! Isn’t leaking pointers out of an RCU read-side critical section a
critical bug???
Lines 4–8 define the initial linked list, tail first. In the Linux kernel, this would be a
doubly linked circular list, but herd is currently incapable of modeling such a beast.
The strategy is instead to use a singly linked linear list that is long enough that the end is
never reached. Line 9 defines variable c, which is used to cache the list pointer between
successive RCU read-side critical sections.
Edition.2-rc11
388 CHAPTER 12. FORMAL VERIFICATION
Again, P0() on lines 12–35 models readers. This process models a pair of successive
readers traversing round-robin through the list, with the first reader on lines 19–26 and
the second reader on lines 27–34. Line 20 fetches the pointer cached in c, and if line 21
sees that the pointer was NULL, line 22 restarts at the beginning of the list. In either case,
line 24 advances to the next list element, and line 25 stores a pointer to this element back
into variable c. Lines 27–34 repeat this process, but using registers r3 and r4 instead
of r1 and r2. As with Listing 12.31, this litmus test stores zero to emulate free(), so
line 52 checks for any of these four registers being NULL, also known as zero.
Because P0() leaks an RCU-protected pointer from its first RCU read-side critical
section to its second, P1() must carry out its update (removing x) very carefully. Line 41
removes x by linking w to y. Line 42 waits for readers, after which no subsequent reader
has a path to x via the linked list. Line 43 fetches c, and if line 44 determines that
c references the newly removed x, line 45 sets c to NULL and line 46 again waits for
readers, after which no subsequent reader can fetch x from c. In either case, line 48
emulates free() by storing zero to x.
Quick Quiz 12.32: In Listing 12.32, why couldn’t a reader fetch c just before P1() zeroed it
on line 45, and then later store this same value back into c just after it was zeroed, thus defeating
the zeroing operation?
The output of the herd tool when running this litmus test features Never, indicating
that P0() never accesses a freed element, as expected. Also as expected, removing
either synchronize_rcu() results in P1() accessing a freed element, as indicated by
Sometimes in the herd output.
Quick Quiz 12.33: In Listing 12.32, why not have just one call to synchronize_rcu()
immediately before line 48?
Quick Quiz 12.34: Also in Listing 12.32, can’t line 48 be WRITE_ONCE() instead of
smp_store_release()?
These sections have shown how axiomatic approaches can successfully model
synchronization primitives such as locking and RCU in C-language litmus tests. Longer
term, the hope is that the axiomatic approaches will model even higher-level software
artifacts, producing exponential verification speedups. This could potentially allow
axiomatic verification of much larger software systems. Another alternative is to press
the axioms of boolean logic into service, as described in the next section.
Unknown
Any finite program with bounded loops and recursion can be converted into a logic
expression, which might express that program’s assertions in terms of its inputs. Given
such a logic expression, it would be quite interesting to know whether any possible
combinations of inputs could result in one of the assertions triggering. If the inputs are
expressed as combinations of boolean variables, this is simply SAT, also known as the
satisfiability problem. SAT solvers are heavily used in verification of hardware, which
has motivated great advances. A world-class early 1990s SAT solver might be able to
Edition.2-rc11
12.4. SAT SOLVERS 389
C Code
CBMC
Logic Expression
SAT Solver
Trace Generation
(If Counterexample
Located)
Verification Result
handle a logic expression with 100 distinct boolean variables, but by the early 2010s
million-variable SAT solvers were readily available [KS08].
In addition, front-end programs for SAT solvers can automatically translate C code
into logic expressions, taking assertions into account and generating assertions for error
conditions such as array-bounds errors. One example is the C bounded model checker,
or cbmc, which is available as part of many Linux distributions. This tool is quite easy
to use, with cbmc test.c sufficing to validate test.c, resulting in the processing flow
shown in Figure 12.2. This ease of use is exceedingly important because it opens the
door to formal verification being incorporated into regression-testing frameworks. In
contrast, the traditional tools that require non-trivial translation to a special-purpose
language are confined to design-time verification.
More recently, SAT solvers have appeared that handle parallel code. These solvers
operate by converting the input code into single static assignment (SSA) form, then
generating all permitted access orders. This approach seems promising, but it remains
to be seen how well it works in practice. One encouraging sign is work in 2016
applying cbmc to Linux-kernel RCU [LMKM16, LMKM18, Roy17]. This work used
minimal configurations of RCU, and verified scenarios using small numbers of threads,
but nevertheless successfully ingested Linux-kernel C code and produced a useful
result. The logic expressions generated from the C code had up to 90 million variables,
450 million clauses, occupied tens of gigabytes of memory, and required up to 80 hours
of CPU time for the SAT solver to produce the correct result.
Nevertheless, a Linux-kernel hacker might be justified in feeling skeptical of a claim
that his or her code had been automatically verified, and such hackers would find
many fellow skeptics going back decades [DMLP79]. One way to productively express
such skepticism is to provide bug-injected versions of the allegedly verified code. If
the formal-verification tool finds all the injected bugs, our hacker might gain more
confidence in the tool’s capabilities. Of course, tools that find valid bugs of which
Edition.2-rc11
390 CHAPTER 12. FORMAL VERIFICATION
C Code
Nidhugg
LLVM Internal
Representation
Dynamic Partial
Order Reduction
(DPOR) Algorithm
Trace Generation
(If Counterexample
Located)
Verification Result
the hacker was not yet aware will likely engender even more confidence. And this is
exactly why there is a git archive with a 20-branch set of mutations, with each branch
potentially containing a bug injected into Linux-kernel RCU [McK17]. Anyone with a
formal-verification tool is cordially invited to try that tool out on this set of verification
challenges.
Currently, cbmc is able to find a number of injected bugs, however, it has not yet been
able to locate a bug that RCU’s maintainer was not already aware of. Nevertheless, there
is some reason to hope that SAT solvers will someday be useful for finding concurrency
bugs in parallel code.
The SAT-solver approaches described in the previous section are quite convenient and
powerful, but the full tracking of all possible executions, including state, can incur
substantial overhead. In fact, the memory and CPU-time overheads can sharply limit
the size of programs that can be feasibly verified, which raises the question of whether
less-exact approaches might find bugs in larger programs.
Although the jury is still out on this question, stateless model checkers such as
Nidhugg [LSLK14] have in some cases handled larger programs [KS17b], and with
similar ease of use, as illustrated by Figure 12.3. In addition, Nidhugg was more than
an order of magnitude faster than was cbmc for some Linux-kernel RCU verification
scenarios. Of course, Nidhugg’s speed and scalability advantages are tied to the fact
Edition.2-rc11
12.6. SUMMARY 391
that it does not handle data non-determinism, but this was not a factor in these particular
verification scenarios.
Nevertheless, as with cbmc, Nidhugg has not yet been able to locate a bug that
Linux-kernel RCU’s maintainer was not already aware of. However, it was able to
demonstrate that one historical bug in Linux-kernel RCU was fixed by a different commit
than the maintainer thought, which gives some additional hope that stateless model
checkers like Nidhugg might someday be useful for finding concurrency bugs in parallel
code.
12.6 Summary
The formal-verification techniques described in this chapter are very powerful tools
for validating small parallel algorithms, but they should not be the only tools in your
toolbox. Despite decades of focus on formal verification, testing remains the validation
workhorse for large parallel software systems [Cor06a, Jon11, McK15c].
It is nevertheless quite possible that this will not always be the case. To see this,
consider that there is estimated to be more than twenty billion instances of the Linux
kernel as of 2017. Suppose that the Linux kernel has a bug that manifests on average
every million years of runtime. As noted at the end of the preceding chapter, this
bug will be appearing more than 50 times per day across the installed base. But the
fact remains that most formal validation techniques can be used only on very small
codebases. So what is a concurrency coder to do?
Think in terms of finding the first bug, the first relevant bug, the last relevant bug,
and the last bug.
The first bug is normally found via inspection or compiler diagnostics. Although the
increasingly sophisticated compiler diagnostics comprise a lightweight sort of formal
verification, it is not common to think of them in those terms. This is in part due to an
odd practitioner prejudice which says “If I am using it, it cannot be formal verification”
on the one hand, and a large gap between compiler diagnostics and verification research
on the other.
Although the first relevant bug might be located via inspection or compiler diagnostics,
it is not unusual for these two steps to find only typos and false positives. Either way,
the bulk of the relevant bugs, that is, those bugs that might actually be encountered in
production, will often be found via testing.
When testing is driven by anticipated or real use cases, it is not uncommon for the last
relevant bug to be located by testing. This situation might motivate a complete rejection
of formal verification, however, irrelevant bugs have an annoying habit of suddenly
becoming relevant at the least convenient moment possible, courtesy of black-hat attacks.
For security-critical software, which appears to be a continually increasing fraction of
the total, there can thus be strong motivation to find and fix the last bug. Testing is
demonstrably unable to find the last bug, so there is a possible role for formal verification,
assuming, that is, that formal verification proves capable of growing into that role. As
this chapter has shown, current formal verification systems are extremely limited.
Edition.2-rc11
392 CHAPTER 12. FORMAL VERIFICATION
Quick Quiz 12.35: But shouldn’t sufficiently low-level software be for all intents and purposes
immune to being exploited by black hats?
Please note that formal verification is often much harder to use than is testing. This is
in part a cultural statement, and there is reason to hope that formal verification will be
perceived to be easier with increased familiarity. That said, very simple test harnesses
can find significant bugs in arbitrarily large software systems. In contrast, the effort
required to apply formal verification seems to increase dramatically as the system size
increases.
I have nevertheless made occasional use of formal verification for almost 30 years
by playing to formal verification’s strengths, namely design-time verification of small
complex portions of the overarching software construct. The larger overarching software
construct is of course validated by testing.
Quick Quiz 12.36: In light of the full verification of the L4 microkernel, isn’t this limited
view of formal verification just a little bit obsolete?
One final approach is to consider the following two definitions from Section 11.1.2
and the consequence that they imply:
Definition: Bug-free programs are trivial programs.
Definition: Reliable programs have no known bugs.
Consequence: Any non-trivial reliable program contains at least one as-yet-unknown
bug.
From this viewpoint, any advances in validation and verification can have but two
effects: (1) An increase in the number of trivial programs or (2) A decrease in the
number of reliable programs. Of course, the human race’s increasing reliance on
multicore systems and software provides extreme motivation for a very sharp increase
in the number of trivial programs.
However, if your code is so complex that you find yourself relying too heavily
on formal-verification tools, you should carefully rethink your design, especially if
your formal-verification tools require your code to be hand-translated to a special-
purpose language. For example, a complex implementation of the dynticks interface
for preemptible RCU that was presented in Section 12.1.5 turned out to have a much
simpler alternative implementation, as discussed in Section 12.1.6.9. All else being
equal, a simpler implementation is much better than a proof of correctness for a complex
implementation.
And the open challenge to those working on formal verification techniques and
systems is to prove this summary wrong! To assist in this task, Verification Challenge 6
is now available [McK17]. Have at it!!!
Edition.2-rc11
12.7. CHOOSING A VALIDATION PLAN 393
As is often the case in software in particular and in engineering in general, the answer
is “it depends”.
Note that neither running a test nor undertaking formal verification will change
your project. At best, such effort have an indirect effect by locating a bug that is later
fixed. Nevertheless, fixing a bug might prevent inconvenience, monetary loss, property
damage, or even loss of life. Clearly, this sort of indirect effect can be extremely
valuable.
Unfortunately, as we have seen, it is difficult to predict whether or not a given
validation effort will find important bugs. It is therefore all too easy to invest too
little—or even to fail to invest at all, especially if development estimates proved overly
optimistic or budgets unexpectedly tight, conditions which almost always come into
play in real-world software projects.
The decision to nevertheless invest in validation is often forced by experienced people
with forceful personalities. But this is no guarantee, given that other stakeholders might
also have forceful personalities. Worse yet, these other stakeholders might bring stories
of expensive validation efforts that nevertheless allowed embarrassing bugs to escape to
the end users. So although a scarred, grey-haired, and grouchy veteran might carry the
day, a more organized approach would perhaps be more useful.
Fortunately, there is a strictly financial analog to investments in validation, and that is
the insurance policy.
Both insurance policies and validation efforts require consistent up-front investments,
and both defend against disasters that might or might not ever happen. Furthermore,
both have exclusions of various types. For example, insurance policies for coastal areas
might exclude damages due to tidal waves, while on the other hand we have seen that
there is not yet any validation methodology that can find each and every bug.
In addition, it is possible to over-invest in both insurance and in validation. For but
one example, a validation plan that consumed the entire development budget would be
just as pointless as would an insurance policy that covered the Sun going nova.
One approach is to devote a given fraction of the software budget to validation, with
that fraction depending on the criticality of the software, so that safety-critical avionics
software might grant a larger fraction of its budget to validation than would a homework
assignment. Where available, experience from prior similar projects should be brought
to bear. However, it is necessary to structure the project so that the validation investment
starts when the project does, otherwise the inevitable overruns in spending on coding
will crowd out the validation effort.
Staffing start-up projects with experienced people can result in overinvestment in
validation efforts. Just as it is possible to go broke buying too much insurance, it is
possible to kill a project by investing too much in testing. This is especially the case
for first-of-a-kind projects where it is not yet clear which use cases will be important,
in which case testing for all possible use cases will be a possibly fatal waste of time,
energy, and funding.
However, as the tasks supported by a start-up project become more routine, users often
become less forgiving of failures, thus increasing the need for validation. Managing this
shift in investment can be extremely challenging, especially in the all-too-common case
where the users are unwilling or unable to disclose the exact nature of their use case. It
then becomes critically important to reverse-engineer the use cases from bug reports
and from discussions with the users. As these use cases are better understood, use of
continuous integration can help reduce the cost of finding and fixing any bugs located.
Edition.2-rc11
394 CHAPTER 12. FORMAL VERIFICATION
30000 50
RCU
25000 RCU Test
% Test 40
20000
30
% Test
LoC
15000
20
10000
10
5000
0 v2.6.12 0
v2.6.16
v2.6.20
v2.6.24
v2.6.28
v2.6.32
v2.6.36
v3.0
v3.4
v3.8
v3.12
v3.16
v4.0
v4.4
v4.8
v4.12
v4.16
v5.0
v5.4
v5.8
v5.10
Linux Release
One example evolution of a software project’s use of validation is shown in Figure 12.4.
As can be seen in the figure, Linux-kernel RCU didn’t have any validation code
whatsoever until Linux kernel v2.6.15, which was released more than two years after
RCU was accepted into the kernel. The test suite achieved its peak fraction of the total
lines of code in Linux kernel v2.6.19–v2.6.21. This fraction decreased sharply with the
acceptance of preemptible RCU for real-time applications in v2.6.25. This decrease was
due to the fact that the RCU API was identical in the preemptible and non-preemptible
variants of RCU. This in turn meant that the existing test suite applied to both variants,
so that even though the Linux-kernel RCU code expanded significantly, there was no
need to expand the tests.
Subsequent bars in Figure 12.4 show that the RCU code base expanded significantly,
but that the corresponding validation code expanded even more dramatically. Linux
kernel v3.5 added tests for the rcu_barrier() API, closing a long-standing hole
in test coverage. Linux kernel v3.14 added automated testing and analysis of test
results, moving RCU towards continuous integration. Linux kernel v4.7 added a
performance validation suite for RCU’s update-side primitives. Linux kernel v4.12
added Tree SRCU, featuring improved update-side scalability, and v4.13 removed the
old less-scalable SRCU implementation. Linux kernel v5.0 briefly hosted the nolibc
library within the rcutorture scripting directory before it moved to its long-term home in
tools/include/nolibc. Linux kernel v5.8 added the Tasks Trace and Rude flavors
of RCU. Linux kernel v5.9 added the refscale.c suite of read-side performance tests.
Numerous other changes may be found in the Linux kernel’s git archives.
We have established that the validation budget varies from one project to the next, and
also over the lifetime of any given project. But how should the validation investment be
split between testing and formal verification?
This question is being answered naturally as compilers adopt increasingly aggressive
formal-verification techniques into their diagnostics and as formal-verification tools
continue to mature. In addition, the Linux-kernel lockdep and KCSAN tools illustrate
the advantages of combining formal verification techniques with run-time analysis, as
discussed in Section 11.3. Other combined techniques analyze traces gathered from
executions [dOCdO19]. For the time being, the best practice is to focus first on testing
and to reserve explicit work on formal verification for those portions of the project
that are not well-served by testing, and that have exceptional needs for robustness. For
Edition.2-rc11
12.7. CHOOSING A VALIDATION PLAN 395
example, Linux-kernel RCU relies primarily on testing, but has made occasional use of
formal verification as discussed in this chapter.
In short, choosing a validation plan for concurrent software remains more an art than
a science, let alone a field of engineering. However, there is every reason to expect that
increasingly rigorous approaches will continue to become more prevalent.
Edition.2-rc11
396 CHAPTER 12. FORMAL VERIFICATION
Edition.2-rc11
You don’t learn how to shoot and then learn how to
launch and then learn to do a controlled spin—you
learn to launch-shoot-spin.
Chapter 13
Douglas Adams
397
Edition.2-rc11
398 CHAPTER 13. PUTTING IT ALL TOGETHER
Another approach is to “just say no” to counting, following the example of the
noatime mount option. If this approach is feasible, it is clearly the best: After all,
nothing is faster than doing nothing. If the lookup count cannot be dispensed with, read
on!
Any of the counters from Chapter 5 could be pressed into service, with the statistical
counters described in Section 5.2 being perhaps the most common choice. However,
this results in a large memory footprint: The number of counters required is the number
of data elements multiplied by the number of threads.
If this memory overhead is excessive, then one approach is to keep per-core or
even per-socket counters rather than per-CPU counters, with an eye to the hash-table
performance results depicted in Figure 10.3. This will require that the counter increments
be atomic operations, especially for user-mode execution where a given thread could
migrate to another CPU at any time.
If some elements are looked up very frequently, there are a number of approaches that
batch updates by maintaining a per-thread log, where multiple log entries for a given
element can be merged. After a given log entry has a sufficiently large increment or
after sufficient time has passed, the log entries may be applied to the corresponding data
elements. Silas Boyd-Wickizer has done some work formalizing this notion [BW14].
Gertrude Stein
1. A lock residing outside of the object must be held while manipulating the reference
count.
2. The object is created with a non-zero reference count, and new references may be
acquired only when the current value of the reference counter is non-zero. If a
thread does not have a reference to a given object, it might seek help from another
thread that already has a reference.
3. In some cases, hazard pointers may be used as a drop-in replacement for reference
counters.
4. An existence guarantee is provided for the object, thus preventing it from being
freed while some other entity might be attempting to acquire a reference. Existence
guarantees are often provided by automatic garbage collectors, and, as is seen in
Sections 9.3 and 9.5, by hazard pointers and RCU, respectively.
Edition.2-rc11
13.2. REFURBISH REFERENCE COUNTING 399
Release
Reference Hazard
Acquisition Locks RCU
Counts Pointers
Locks − CAM M CA
Reference
A AM M A
Counts
Hazard
M M M M
Pointers
RCU CA MCA M CA
Edition.2-rc11
400 CHAPTER 13. PUTTING IT ALL TOGETHER
and “MCA” are equivalent to “CAM”, so that there are sections below for only the
first four cases and the sixth case: “−”, “A”, “AM”, “CAM”, and “M”. Later sections
describe optimizations that can improve performance if reference acquisition and release
is very frequent, and the reference count need be checked for zero only very rarely.
Simple counting, with neither atomic operations nor memory barriers, can be used
when the reference-counter acquisition and release are both protected by the same
lock. In this case, it should be clear that the reference count itself may be manipulated
non-atomically, because the lock provides any necessary exclusion, memory barriers,
atomic instructions, and disabling of compiler optimizations. This is the method of
choice when the lock is required to protect other operations in addition to the reference
count, but where a reference to the object must be held after the lock is released.
Listing 13.1 shows a simple API that might be used to implement simple non-atomic
reference counting—although simple reference counting is almost always open-coded
instead.
Edition.2-rc11
13.2. REFURBISH REFERENCE COUNTING 401
The kref structure itself, consisting of a single atomic data item, is shown in lines 1–3
of Listing 13.2. The kref_init() function on lines 5–8 initializes the counter to
the value “1”. Note that the atomic_set() primitive is a simple assignment, the
name stems from the data type of atomic_t rather than from the operation. The
kref_init() function must be invoked during object creation, before the object has
been made available to any other CPU.
The kref_get() function on lines 10–14 unconditionally atomically increments the
counter. The atomic_inc() primitive does not necessarily explicitly disable compiler
optimizations on all platforms, but the fact that the kref primitives are in a separate
module and that the Linux kernel build process does no cross-module optimizations has
the same effect.
The kref_sub() function on lines 16–28 atomically decrements the counter, and if
the result is zero, line 24 invokes the specified release() function and line 25 returns,
informing the caller that release() was invoked. Otherwise, kref_sub() returns
zero, informing the caller that release() was not called.
2 As of Linux v4.10. Linux v4.11 introduced a refcount_t API that improves efficiency
weakly ordered platforms, but which is functionally equivalent to the atomic_t that it
replaced.
Edition.2-rc11
402 CHAPTER 13. PUTTING IT ALL TOGETHER
Quick Quiz 13.3: Suppose that just after the atomic_sub_and_test() on line 22 of
Listing 13.2 is invoked, that some other CPU invokes kref_get(). Doesn’t this result in that
other CPU now having an illegal reference to a released object?
Quick Quiz 13.4: Suppose that kref_sub() returns zero, indicating that the release()
function was not invoked. Under what conditions can the caller rely on the continued existence
of the enclosing object?
Quick Quiz 13.5: Why not just pass kfree() as the release function?
hensive debugging checks, but the overall effect in the absence of bugs is identical.
Edition.2-rc11
13.2. REFURBISH REFERENCE COUNTING 403
The Linux kernel’s fget() and fput() primitives use this style of reference counting.
Simplified versions of these functions are shown in Listing 13.4.4
Line 4 of fget() fetches the pointer to the current process’s file-descriptor table, which
might well be shared with other processes. Line 6 invokes rcu_read_lock(), which
enters an RCU read-side critical section. The callback function from any subsequent
call_rcu() primitive will be deferred until a matching rcu_read_unlock() is
reached (line 10 or 14 in this example). Line 7 looks up the file structure corresponding
to the file descriptor specified by the fd argument, as will be described later. If there
is an open file corresponding to the specified file descriptor, then line 9 attempts to
atomically acquire a reference count. If it fails to do so, lines 10–11 exit the RCU
read-side critical section and report failure. Otherwise, if the attempt is successful,
lines 14–15 exit the read-side critical section and return a pointer to the file structure.
The fcheck_files() primitive is a helper function for fget(). Line 22 uses
rcu_dereference() to safely fetch an RCU-protected pointer to this task’s current
Edition.2-rc11
404 CHAPTER 13. PUTTING IT ALL TOGETHER
file-descriptor table, and line 24 checks to see if the specified file descriptor is in range. If
so, line 25 fetches the pointer to the file structure, again using the rcu_dereference()
primitive. Line 26 then returns a pointer to the file structure or NULL in case of failure.
The fput() primitive releases a reference to a file structure. Line 31 atomically
decrements the reference count, and, if the result was zero, line 32 invokes the call_
rcu() primitives in order to free up the file structure (via the file_free_rcu()
function specified in call_rcu()’s second argument), but only after all currently-
executing RCU read-side critical sections complete, that is, after an RCU grace period
has elapsed.
Once the grace period completes, the file_free_rcu() function obtains a pointer
to the file structure on line 39, and frees it on line 40.
This code fragment thus demonstrates how RCU can be used to guarantee existence
while an in-object reference count is being incremented.
Edition.2-rc11
13.3. HAZARD-POINTER HELPERS 405
which applies this technique to RCU [McK06]. This approach eliminates the need for
atomic instructions or memory barriers on the increment and decrement primitives,
but still requires that code-motion compiler optimizations be disabled. In addition, the
primitives such as synchronize_srcu() that check for the aggregate reference count
reaching zero can be quite slow. This underscores the fact that these techniques are
designed for situations where the references are frequently acquired and released, but
where it is rarely necessary to check for a zero reference count.
However, it is usually the case that use of reference counts requires writing (often
atomically) to a data structure that is otherwise read only. In this case, reference counts
are imposing expensive cache misses on readers.
It is therefore worthwhile to look into synchronization mechanisms that do not require
readers to write to the data structure being traversed. One possibility is the hazard
pointers covered in Section 9.3 and another is RCU, which is covered in Section 9.5.
Cliff Shaw
This section looks at some issues that can arise when dealing with hash tables. Please
note that these issues also apply to many other search structures.
Yiddish proverb
5 https://github.com/facebook/folly
Edition.2-rc11
406 CHAPTER 13. PUTTING IT ALL TOGETHER
Edition.2-rc11
13.5. RCU RESCUES 407
restrictions and equally high overheads. In this case, we saw that readers might be
starved on the one hand, or might need to acquire the update-side lock on the other.
Although this works very well in cases where updates are infrequent, it unnecessarily
forces read-side retries even when the update did not affect any of the data that a retried
reader accesses. Section 13.5.4 therefore covers a much weaker form of consistency
that not only avoids reader starvation, but also avoids any form of read-side retry.
Chinese proverb
This section shows how to apply RCU to some examples discussed earlier in this book.
In some cases, RCU provides simpler code, in other cases better performance and
scalability, and in still other cases, both.
13.5.1.1 Design
The hope is to use RCU rather than final_mutex to protect the thread traversal in
read_count() in order to obtain excellent performance and scalability from read_
count(), rather than just from inc_count(). However, we do not want to give
up any accuracy in the computed sum. In particular, when a given thread exits, we
absolutely cannot lose the exiting thread’s count, nor can we double-count it. Such
an error could result in inaccuracies equal to the full precision of the result, in other
words, such an error would make the result completely useless. And in fact, one of the
Edition.2-rc11
408 CHAPTER 13. PUTTING IT ALL TOGETHER
purposes of final_mutex is to ensure that threads do not come and go in the middle
of read_count() execution.
Therefore, if we are to dispense with final_mutex, we will need to come up with
some other method for ensuring consistency. One approach is to place the total count
for all previously exited threads and the array of pointers to the per-thread counters into
a single structure. Such a structure, once made available to read_count(), is held
constant, ensuring that read_count() sees consistent data.
13.5.1.2 Implementation
Lines 1–4 of Listing 13.5 show the countarray structure, which contains a ->total
field for the count from previously exited threads, and a counterp[] array of pointers
to the per-thread counter for each currently running thread. This structure allows a
given execution of read_count() to see a total that is consistent with the indicated set
of running threads.
Lines 6–8 contain the definition of the per-thread counter variable, the global pointer
countarrayp referencing the current countarray structure, and the final_mutex
spinlock.
Lines 10–13 show inc_count(), which is unchanged from Listing 5.4.
Lines 15–31 show read_count(), which has changed significantly. Lines 22
and 29 substitute rcu_read_lock() and rcu_read_unlock() for acquisition and
release of final_mutex. Line 23 uses rcu_dereference() to snapshot the current
countarray structure into local variable cap. Proper use of RCU will guarantee that
this countarray structure will remain with us through at least the end of the current
RCU read-side critical section at line 29. Line 24 initializes sum to cap->total, which
is the sum of the counts of threads that have previously exited. Lines 25–27 add up the
per-thread counters corresponding to currently running threads, and, finally, line 30
returns the sum.
The initial value for countarrayp is provided by count_init() on lines 33–41.
This function runs before the first thread is created, and its job is to allocate and zero
the initial structure, and then assign it to countarrayp.
Lines 43–50 show the count_register_thread() function, which is invoked by
each newly created thread. Line 45 picks up the current thread’s index, line 47 acquires
final_mutex, line 48 installs a pointer to this thread’s counter, and line 49 releases
final_mutex.
Quick Quiz 13.8: Hey!!! Line 48 of Listing 13.5 modifies a value in a pre-existing countarray
structure! Didn’t you say that this structure, once made available to read_count(), remained
constant???
Edition.2-rc11
13.5. RCU RESCUES 409
Edition.2-rc11
410 CHAPTER 13. PUTTING IT ALL TOGETHER
sections, thus dropping any such references. Line 71 can then safely free the old
countarray structure.
Quick Quiz 13.9: Given the fixed-size counterp array, exactly how does this code avoid a
fixed upper bound on the number of threads???
13.5.1.3 Discussion
Quick Quiz 13.10: Wow! Listing 13.5 contains 70 lines of code, compared to only 42 in
Listing 5.4. Is this extra complexity really worth it?
Use of RCU enables exiting threads to wait until other threads are guaranteed
to be done using the exiting threads’ __thread variables. This allows the read_
count() function to dispense with locking, thereby providing excellent performance
and scalability for both the inc_count() and read_count() functions. However, this
performance and scalability come at the cost of some increase in code complexity. It is
hoped that compiler and library writers employ user-level RCU [Des09b] to provide
safe cross-thread access to __thread variables, greatly reducing the complexity seen
by users of __thread variables.
1 rcu_read_lock();
2 if (removing) {
3 rcu_read_unlock();
4 cancel_io();
5 } else {
6 add_count(1);
7 rcu_read_unlock();
8 do_io();
9 sub_count(1);
10 }
The RCU read-side primitives have minimal overhead, thus speeding up the fastpath,
as desired.
The updated code fragment removing a device is as follows:
1 spin_lock(&mylock);
2 removing = 1;
3 sub_count(mybias);
4 spin_unlock(&mylock);
5 synchronize_rcu();
6 while (read_count() != 0) {
7 poll(NULL, 0, 1);
8 }
9 remove_device();
Edition.2-rc11
13.5. RCU RESCUES 411
Here we replace the reader-writer lock with an exclusive spinlock and add a
synchronize_rcu() to wait for all of the RCU read-side critical sections to complete.
Because of the synchronize_rcu(), once we reach line 6, we know that all remaining
I/Os have been accounted for.
Of course, the overhead of synchronize_rcu() can be large, but given that device
removal is quite rare, this is usually a good tradeoff.
1. The array is initially 16 characters long, and thus ->length is equal to 16.
2. CPU 0 loads the value of ->length, obtaining the value 16.
3. CPU 1 shrinks the array to be of length 8, and assigns a pointer to a new 8-character
block of memory into ->a[].
4. CPU 0 picks up the new pointer from ->a[], and stores a new value into element
12. Because the array has only 8 characters, this results in a SEGV or (worse yet)
memory corruption.
1. The array is initially 16 characters long, and thus ->length is equal to 16.
2. CPU 0 loads the value of ->fa, obtaining a pointer to the structure containing the
value 16 and the 16-byte array.
3. CPU 0 loads the value of ->fa->length, obtaining the value 16.
Edition.2-rc11
412 CHAPTER 13. PUTTING IT ALL TOGETHER
4. CPU 1 shrinks the array to be of length 8, and assigns a pointer to a new foo_a
structure containing an 8-character block of memory into ->fa.
5. CPU 0 picks up the new pointer from ->a[], and stores a new value into element
12. But because CPU 0 is still referencing the old foo_a structure that contains
the 16-byte array, all is well.
Of course, in both cases, CPU 1 must wait for a grace period before freeing the old
array.
A more general version of this approach is presented in the next section.
6 This situation is similar to that described in Section 13.4.1, except that readers need
only see a consistent view of a given single data element, not a consistent view of a group of
data elements.
Edition.2-rc11
13.5. RCU RESCUES 413
allocated, filled in with the measurements, and the animal structure’s ->mp field is
updated to point to this new measurement structure using rcu_assign_pointer().
After a grace period elapses, the old measurement structure can be freed.
Quick Quiz 13.11: But cant’t the approach shown in Listing 13.9 result in extra cache misses,
in turn resulting in additional read-side overhead?
This approach enables readers to see correlated values for selected fields, but while
incurring minimal read-side overhead. This per-data-element consistency suffices in the
common case where a reader looks only at a single data element.
7 Why would such a quantity be useful? Beats me! But group statistics are often useful.
Edition.2-rc11
414 CHAPTER 13. PUTTING IT ALL TOGETHER
Edition.2-rc11
If a little knowledge is a dangerous thing, just think
what you could do with a lot of knowledge!
Unknown
Chapter 14
Advanced Synchronization
This chapter covers synchronization techniques used for lockless algorithms and parallel
real-time systems.
Although lockless algorithms can be quite helpful when faced with extreme require-
ments, they are no panacea. For example, as noted at the end of Chapter 5, you should
thoroughly apply partitioning, batching, and well-tested packaged weak APIs (see
Chapters 8 and 9) before even thinking about lockless algorithms.
But after doing all that, you still might find yourself needing the advanced techniques
described in this chapter. To that end, Section 14.1 summarizes techniques used
thus far for avoiding locks and Section 14.2 gives a brief overview of non-blocking
synchronization. Memory ordering is also quite important, but it warrants its own
chapter, namely Chapter 15.
The second form of advanced synchronization provides the stronger forward-progress
guarantees needed for parallel real-time computing, which is the topic of Section 14.3.
Walt Kelly
415
Edition.2-rc11
416 CHAPTER 14. ADVANCED SYNCHRONIZATION
In short, lockless techniques are quite useful and are heavily used. However, it is
best if lockless techniques are hidden behind a well-defined API, such as the inc_
count(), memblock_alloc(), rcu_read_lock(), and so on. The reason for this is
that undisciplined use of lockless techniques is a good way to create difficult bugs. If
you believe that finding and fixing such bugs is easier than avoiding them, please re-read
Chapters 11 and 12.
Robert A. Heinlein
2. Wait-free synchronization: Every thread will make progress in finite time [Her93].
5. Clash-free synchronization: At least one thread will make progress in finite time
in the absence of contention [ACHS13].
NBS classes 1, 2 and 3 were first formulated in the early 1990s, class 4 was first
formulated in the early 2000s, and class 5 was first formulated in 2013. The final two
classes have seen informal use for a great many decades, but were reformulated in 2013.
In theory, any parallel algorithm can be cast into wait-free form, but there are a
relatively small subset of NBS algorithms that are in common use. A few of these are
listed in the following section.
Edition.2-rc11
14.2. NON-BLOCKING SYNCHRONIZATION 417
Edition.2-rc11
418 CHAPTER 14. ADVANCED SYNCHRONIZATION
Listing 14.2 shows the LIFO push algorithm, which boasts lock-free push and bounded
wait-free pop (lifo-push.c), forming an NBS stack. The origins of this algorithm are
unknown, but it was referred to in a patent granted in 1975 [BS75]. This patent was
filed in 1973, a few months before your editor saw his first computer, which had but one
CPU.
Lines 1–4 shows the node_t structure, which contains an arbitrary value and a pointer
to the next structure on the stack and Line 7 shows the top-of-stack pointer.
The list_push() function spans lines 9–20. Line 11 allocates a new node and
line 14 initializes it. Line 17 initializes the newly allocated node’s ->next pointer, and
line 18 attempts to push it on the stack. If line 19 detects cmpxchg() failure, another
pass through the loop retries. Otherwise, the new node has been successfully pushed,
and this function returns to its caller. Note that line 19 resolves races in which two
concurrent instances of list_push() attempt to push onto the stack. The cmpxchg()
will succeed for one and fail for the other, causing the other to retry, thereby selecting
an arbitrary order for the two node on the stack.
The list_pop_all() function spans lines 23–34. The xchg() statement on line 25
atomically removes all nodes on the stack, placing the head of the resulting list in local
variable p and setting top to NULL. This atomic operation serializes concurrent calls to
list_pop_all(): One of them will get the list, and the other a NULL pointer, at least
assuming that there were no concurrent calls to list_push().
An instance of list_pop_all() that obtains a non-empty list in p processes this
list in the loop spanning lines 27–33. Line 28 prefetches the ->next pointer, line 30
invokes the function referenced by foo() on the current node, line 31 frees the current
node, and line 32 sets up p for the next pass through the loop.
But suppose that a pair of list_push() instances run concurrently with a list_
pop_all() with a list initially containing a single node A. Here is one way that this
scenario might play out:
1. The first list_push() instance pushes a new node B, executing through line 17,
having just stored a pointer to node A into node B’s ->next pointer.
Edition.2-rc11
14.2. NON-BLOCKING SYNCHRONIZATION 419
3. The second list_push() instance runs to completion, pushing a new node C, but
happens to allocate the memory that used to belong to node A.
4. The first list_push() instance executes the cmpxchg() on line 18. Because new
node C has the same address as the newly freed node A, this cmpxchg() succeeds
and this list_push() instance runs to completion.
Note that both pushes and the popall all ran successfully despite the reuse of node A’s
memory. This is an unusual property: Most data structures require protection against
what is often called the ABA problem.
But this property holds only for algorithm written in assembly language. The sad fact
is that most languages (including C and C++) do not support pointers to lifetime-ended
objects, such as the pointer to the old node A contained in node B’s ->next pointer. In
fact, compilers are within their rights to assume that if two pointers (call them p and q)
were returned from two different calls to malloc(), then those pointers must not be
equal. Real compilers really will generate the constant false in response to a p==q
comparison. A pointer to an object that has been freed, but whose memory has been
reallocated for a compatibly typed object is termed a zombie pointer.
Many concurrent applications avoid this problem by carefully hiding the memory
allocator from the compiler, thus preventing the compiler from making inappropriate
assumptions. This obfuscatory approach currently works in practice, but might well one
day fall victim to increasingly aggressive optimizers. There is work underway in both
Edition.2-rc11
420 CHAPTER 14. ADVANCED SYNCHRONIZATION
the C and C++ standards committees to address this problem [MMS19, MMM+ 20]. In
the meantime, please exercise great care when coding ABA-tolerant algorithms.
Quick Quiz 14.1: So why not ditch antique languages like C and C++ for something more
modern?
Edition.2-rc11
14.2. NON-BLOCKING SYNCHRONIZATION 421
Edition.2-rc11
422 CHAPTER 14. ADVANCED SYNCHRONIZATION
Edition.2-rc11
14.3. PARALLEL REAL-TIME COMPUTING 423
However, once an appropriate body of theory becomes available,4 it is wise to make use
of it.
4 Note well that the first appropriate body of theory is often one thing and the first
Edition.2-rc11
424 CHAPTER 14. ADVANCED SYNCHRONIZATION
control action during the current time period, and another candidate is to take the same
control action as was taken during the preceding time period.
In short, it does not make sense to talk about soft real time without some measure of
exactly how soft it is.
In contrast, the definition of hard real time is quite definite. After all, a given system
either always meets its deadlines or it doesn’t. Unfortunately, a strict application of this
definition would mean that there can never be any hard real-time systems. The reason
for this is fancifully depicted in Figure 14.1. Yes, you could construct a more robust
system, perhaps with redundancy. But your adversary can always get a bigger hammer.
Edition.2-rc11
14.3. PARALLEL REAL-TIME COMPUTING 425
Then again, perhaps it is unfair to blame the software for what is clearly not just a
hardware problem, but a bona fide big-iron hardware problem at that.5 This suggests
that we define hard real-time software as software that will always meet its deadlines,
but only in the absence of a hardware failure. Unfortunately, failure is not always
an option, as fancifully depicted in Figure 14.2. We simply cannot expect the poor
gentleman depicted in that figure to be reassured our saying “Rest assured that if a
missed deadline results in your tragic death, it most certainly will not have been due to
a software problem!” Hard real-time response is a property of the entire system, not
just of the software.
But if we cannot demand perfection, perhaps we can make do with notification, similar
to the soft real-time approach noted earlier. Then if the Life-a-Tron in Figure 14.2 is
about to miss its deadline, it can alert the hospital staff.
Unfortunately, this approach has the trivial solution fancifully depicted in Figure 14.3.
A system that always immediately issues a notification that it won’t be able to meet its
deadline complies with the letter of the law, but is completely useless. There clearly
must also be a requirement that the system meets its deadline some fraction of the
time, or perhaps that it be prohibited from missing its deadlines on more than a certain
number of consecutive operations.
We clearly cannot take a sound-bite approach to either hard or soft real time. The
next section therefore takes a more real-world approach.
Edition.2-rc11
426 CHAPTER 14. ADVANCED SYNCHRONIZATION
Of course, some constraints are easier to meet than others. Any number of people
have learned the hard way that commodity computer components often refuse to operate
at sub-freezing temperatures, which suggests a set of climate-control requirements.
An old college friend once had the challenge of operating a real-time system in an
atmosphere featuring some rather aggressive chlorine compounds, a challenge that he
wisely handed off to his colleagues designing the hardware. In effect, my colleague
imposed an atmospheric-composition constraint on the environment immediately
surrounding the computer, a constraint that the hardware designers met through use of
physical seals.
Another old college friend worked on a computer-controlled system that sputtered
ingots of titanium using an industrial-strength arc in a vacuum. From time to time, the
arc would decide that it was bored with its path through the ingot of titanium and choose
a far shorter and more entertaining path to ground. As we all learned in our physics
classes, a sudden shift in the flow of electrons creates an electromagnetic wave, with
larger shifts in larger flows creating higher-power electromagnetic waves. And in this
case, the resulting electromagnetic pulses were sufficient to induce a quarter of a volt
potential difference in the leads of a small “rubber ducky” antenna located more than 400
meters away. This meant that nearby conductors experienced higher voltages, courtesy
of the inverse-square law. This included those conductors making up the computer
controlling the sputtering process. In particular, the voltage induced on that computer’s
reset line was sufficient to actually reset the computer, mystifying everyone involved.
This situation was addressed using hardware, including some elaborate shielding and a
fiber-optic network with the lowest bitrate I have ever heard of, namely 9600 baud. Less
spectacular electromagnetic environments can often be handled by software through
use of error detection and correction codes. That said, it is important to remember that
although error detection and correction codes can reduce failure rates, they normally
cannot reduce them all the way down to zero, which can present yet another obstacle to
achieving hard real-time response.
There are also situations where a minimum level of energy is required, for example,
through the power leads of the system and through the devices through which the system
is to communicate with that portion of the outside world that is to be monitored or
controlled.
Quick Quiz 14.2: But what about battery-powered systems? They don’t require energy
flowing into the system as a whole.
detonations, and some types of communications networks must deal with what is delicately
termed “ballistic jamming.”
Edition.2-rc11
14.3. PARALLEL REAL-TIME COMPUTING 427
air quality, and any number of heating and cooling systems can counter the effects of
temperature. In extreme cases, triple modular redundancy can reduce the probability
that a fault in one part of the system will result in incorrect behavior from the overall
system. However, all of these methods have one thing in common: Although they can
reduce the probability of failure, they cannot reduce it to zero.
These environmental challenges are often met via robust hardware, however, the
workload and application constraints in the next two sections are often handled in
software.
Edition.2-rc11
428 CHAPTER 14. ADVANCED SYNCHRONIZATION
7 Important safety tip: Worst-case response times from USB devices can be extremely
long. Real-time systems should therefore take care to place any USB devices well away from
critical paths.
Edition.2-rc11
14.3. PARALLEL REAL-TIME COMPUTING 429
In addition to latency requirements for the real-time portions of the application, there
will likely be performance and scalability requirements for the non-real-time portions
of the application. These additional requirements reflect the fact that ultimate real-time
latencies are often attained by degrading scalability and average performance.
Software-engineering requirements can also be important, especially for large appli-
cations that must be developed and maintained by large teams. These requirements
often favor increased modularity and fault isolation.
This is a mere outline of the work that would be required to specify deadlines and
environmental constraints for a production real-time system. It is hoped that this outline
clearly demonstrates the inadequacy of the sound-bite-based approach to real-time
computing.
Edition.2-rc11
430 CHAPTER 14. ADVANCED SYNCHRONIZATION
Stimulus
Hard Non-Real-Time
Real-Time Strategy
Response "Reflexes" and Planning
Edition.2-rc11
14.3. PARALLEL REAL-TIME COMPUTING 431
Scripting languages 1s
100 ms
Linux 2.4 kernel
10 ms
Real-time Java (with GC)
1 ms
Linux 2.6.x/3.x kernel
Real-time Java (no GC)
Linux 4.x/5.x kernel 100 µs
Linux -rt patchset
10 µs
Specialty RTOSes (no MMU)
1 µs
Hand-coded assembly
100 ns
Custom digital hardware
10 ns
1 ns
Edition.2-rc11
432 CHAPTER 14. ADVANCED SYNCHRONIZATION
Linux Process
Linux Process
Linux Process
Linux Process
Linux Process
Linux Process
RTOS Process
RTOS Process
RCU read-side
Linux critical sections
Kernel Spinlock
critical sections
Interrupt handlers
Scheduling
Clock Interrupt disable
Interrupt Preempt disable
RTOS
cover its tracks by reprogramming the victim CPU’s hardware clocks. Of course, cycle
stealing is expected behavior in virtualized environment, but people are nevertheless
working towards real-time response in virtualized environments [Gle12, Kis14]. It
is therefore critically important to evaluate your hardware’s and firmware’s real-time
capabilities.
But given competent real-time hardware and firmware, the next layer up the stack is
the operating system, which is covered in the next section.
Edition.2-rc11
14.3. PARALLEL REAL-TIME COMPUTING 433
RT Linux Process
RT Linux Process
RT Linux Process
Linux Process
Linux Process
Linux Process
RCU read-side
Linux critical sections
Kernel Spinlock
critical sections
Interrupt handlers
Scheduling
Clock Interrupt disable
Interrupt Preempt disable
CONFIG_PREEMPT=n
RT Linux Process
RT Linux Process
RT Linux Process
RT Linux Process
RT Linux Process
RT Linux Process
RT Linux Process
RT Linux Process
RT Linux Process
Linux Process
Linux Process
Linux Process
Linux Process
Linux Process
Linux Process
Linux Process
Linux Process
Linux Process
RCU read-side RCU read-side RCU read-side
Linux critical sections Linux critical sections Linux critical sections
Kernel Spinlock
critical sections
Kernel Spinlock
critical sections
Kernel Spinlock
critical sections
Interrupt handlers Interrupt handlers Interrupt handlers
Scheduling Scheduling Scheduling
Clock Interrupt disable Clock Interrupt disable Clock Interrupt disable
Interrupt Preempt disable Interrupt Preempt disable Interrupt Preempt disable
RCU read-side
Linux critical sections
Kernel Spinlock
critical sections
Interrupt handlers
Scheduling
Clock Interrupt disable
Interrupt Preempt disable
-rt patchset
Edition.2-rc11
434 CHAPTER 14. ADVANCED SYNCHRONIZATION
also motivated adding real-time capabilities to the Linux kernel. Progress towards this
goal is shown in Figure 14.7. The upper row shows a diagram of the Linux kernel with
preemption disabled, thus having essentially no real-time capabilities. The middle row
shows a set of diagrams showing the increasing real-time capabilities of the mainline
Linux kernel with preemption enabled. Finally, the bottom row shows a diagram
of the Linux kernel with the -rt patchset applied, maximizing real-time capabilities.
Functionality from the -rt patchset is added to mainline, hence the increasing capabilities
of the mainline Linux kernel over time. Nevertheless, the most demanding real-time
applications continue to use the -rt patchset.
The non-preemptible kernel shown at the top of Figure 14.7 is built with CONFIG_
PREEMPT=n, so that execution within the Linux kernel cannot be preempted. This means
that the kernel’s real-time response latency is bounded below by the longest code path in
the Linux kernel, which is indeed long. However, user-mode execution is preemptible,
so that one of the real-time Linux processes shown in the upper right may preempt any
of the non-real-time Linux processes shown in the upper left anytime the non-real-time
process is executing in user mode.
The middle row of Figure 14.7 shows three stages (from left to right) in the development
of Linux’s preemptible kernels. In all three stages, most process-level code within the
Linux kernel can be preempted. This of course greatly improves real-time response
latency, but preemption is still disabled within RCU read-side critical sections, spinlock
critical sections, interrupt handlers, interrupt-disabled code regions, and preempt-
disabled code regions, as indicated by the red boxes in the left-most diagram in the
middle row of the figure. The advent of preemptible RCU allowed RCU read-side
critical sections to be preempted, as shown in the central diagram, and the advent of
threaded interrupt handlers allowed device-interrupt handlers to be preempted, as shown
in the right-most diagram. Of course, a great deal of other real-time functionality was
added during this time, however, it cannot be as easily represented on this diagram. It
will instead be discussed in Section 14.3.5.1.
The bottom row of Figure 14.7 shows the -rt patchset, which features threaded
(and thus preemptible) interrupt handlers for many devices, which also allows the
corresponding “interrupt-disabled” regions of these drivers to be preempted. These
drivers instead use locking to coordinate the process-level portions of each driver with its
threaded interrupt handlers. Finally, in some cases, disabling of preemption is replaced
by disabling of migration. These measures result in excellent response times in many
systems running the -rt patchset [RMF19, dOCdO19].
A final approach is simply to get everything out of the way of the real-time process,
clearing all other processing off of any CPUs that this process needs, as shown in
Figure 14.8. This was implemented in the 3.10 Linux kernel via the CONFIG_NO_HZ_
FULL Kconfig parameter [Cor13, Wei12]. It is important to note that this approach
requires at least one housekeeping CPU to do background processing, for example
running kernel daemons. However, when there is only one runnable task on a given
non-housekeeping CPU, scheduling-clock interrupts are shut off on that CPU, removing
an important source of interference and OS jitter. With a few exceptions, the kernel
does not force other processing off of the non-housekeeping CPUs, but instead simply
provides better performance when only one runnable task is present on a given CPU. Any
number of userspace tools may be used to force a given CPU to have no more that one
runnable task. If configured properly, a non-trivial undertaking, CONFIG_NO_HZ_FULL
offers real-time threads levels of performance that come close to those of bare-metal
systems [ACA+ 18].
Edition.2-rc11
14.3. PARALLEL REAL-TIME COMPUTING 435
RT Linux Process
RT Linux Process
RT Linux Process
Linux Process
Linux Process
Linux Process
Kernel Spinlock
critical sections
Interrupt handlers
Scheduling
Clock Interrupt disable
Interrupt Preempt disable
There has of course been much debate over which of these approaches is best for real-
time systems, and this debate has been going on for quite some time [Cor04a, Cor04c].
As usual, the answer seems to be “It depends,” as discussed in the following sections.
Section 14.3.5.1 considers event-driven real-time systems, and Section 14.3.5.2 considers
real-time systems that use a CPU-bound polling loop.
Timers are clearly critically important for real-time operations. After all, if you
cannot specify that something be done at a specific time, how are you going to respond
by that time? Even in non-real-time systems, large numbers of timers are generated,
so they must be handled extremely efficiently. Example uses include retransmit timers
for TCP connections (which are almost always canceled before they have a chance to
fire),8 timed delays (as in sleep(1), which are rarely canceled), and timeouts for the
poll() system call (which are often canceled before they have a chance to fire). A
good data structure for such timers would therefore be a priority queue whose addition
and deletion primitives were fast and O (1) in the number of timers posted.
The classic data structure for this purpose is the calendar queue, which in the Linux
kernel is called the timer wheel. This age-old data structure is also heavily used in
discrete-event simulation. The idea is that time is quantized, for example, in the Linux
kernel, the duration of the time quantum is the period of the scheduling-clock interrupt.
A given time can be represented by an integer, and any attempt to post a timer at some
non-integral time will be rounded to a convenient nearby integral time quantum.
One straightforward implementation would be to allocate a single array, indexed by
the low-order bits of the time. This works in theory, but in practice systems create large
Edition.2-rc11
436 CHAPTER 14. ADVANCED SYNCHRONIZATION
0x x0
1x x1
2x x2
3x x3
4x x4
5x x5
6x x6
7x x7
8x x8
9x x9
ax xa
bx xb
cx xc
dx xd
ex xe
fx xf
1f
numbers of long-duration timeouts (for example, the two-hour keepalive timeouts for
TCP sessions) that are almost always canceled. These long-duration timeouts cause
problems for small arrays because much time is wasted skipping timeouts that have not
yet expired. On the other hand, an array that is large enough to gracefully accommodate
a large number of long-duration timeouts would consume too much memory, especially
given that performance and scalability concerns require one such array for each and
every CPU.
A common approach for resolving this conflict is to provide multiple arrays in a
hierarchy. At the lowest level of this hierarchy, each array element represents one unit
of time. At the second level, each array element represents N units of time, where N is
the number of elements in each array. At the third level, each array element represents
N 2 units of time, and so on up the hierarchy. This approach allows the individual arrays
to be indexed by different bits, as illustrated by Figure 14.9 for an unrealistically small
eight-bit clock. Here, each array has 16 elements, so the low-order four bits of the time
(currently 0xf) index the low-order (rightmost) array, and the next four bits (currently
0x1) index the next level up. Thus, we have two arrays each with 16 elements, for a
total of 32 elements, which, taken together, is much smaller than the 256-element array
that would be required for a single array.
This approach works extremely well for throughput-based systems. Each timer
operation is O (1) with small constant, and each timer element is touched at most m + 1
times, where m is the number of levels.
Unfortunately, timer wheels do not work well for real-time systems, and for two
reasons. The first reason is that there is a harsh tradeoff between timer accuracy and timer
overhead, which is fancifully illustrated by Figures 14.10 and 14.11. In Figure 14.10,
timer processing happens only once per millisecond, which keeps overhead acceptably
low for many (but not all!) workloads, but which also means that timeouts cannot
be set for finer than one-millisecond granularities. On the other hand, Figure 14.11
Edition.2-rc11
14.3. PARALLEL REAL-TIME COMPUTING 437
shows timer processing taking place every ten microseconds, which provides acceptably
fine timer granularity for most (but not all!) workloads, but which processes timers so
frequently that the system might well not have time to do anything else.
The second reason is the need to cascade timers from higher levels to lower levels.
Referring back to Figure 14.9, we can see that any timers enqueued on element 1x in
the upper (leftmost) array must be cascaded down to the lower (rightmost) array so
that may be invoked when their time arrives. Unfortunately, there could be a large
number of timeouts waiting to be cascaded, especially for timer wheels with larger
numbers of levels. The power of statistics causes this cascading to be a non-problem for
throughput-oriented systems, but cascading can result in problematic degradations of
latency in real-time systems.
Of course, real-time systems could simply choose a different data structure, for
example, some form of heap or tree, giving up O (1) bounds on insertion and deletion
operations to gain O (log n) limits on data-structure-maintenance operations. This can
Edition.2-rc11
438 CHAPTER 14. ADVANCED SYNCHRONIZATION
Return From
Interrupt Interrupt Mainline
Mainline
Interrupt Handler
Code Code
Long Latency:
Degrades Response Time
Edition.2-rc11
14.3. PARALLEL REAL-TIME COMPUTING 439
Return From
Interrupt
Interrupt Interrupt Mainline
Mainline
Code Code Preemptible
IRQ Thread
Interrupt Handler
Short Latency:
Improved Response Time
to running it. Of course, this is not a problem unless the device generating the interrupt
is on the real-time application’s critical path.
Another downside is that poorly written high-priority real-time code might starve
the interrupt handler, for example, preventing networking code from running, in turn
making it very difficult to debug the problem. Developers must therefore take great
care when writing high-priority real-time code. This has been dubbed the Spiderman
principle: With great power comes great responsibility.
Priority inheritance is used to handle priority inversion, which can be caused by,
among other things, locks acquired by preemptible interrupt handlers [SRL90]. Suppose
that a low-priority thread holds a lock, but is preempted by a group of medium-priority
threads, at least one such thread per CPU. If an interrupt occurs, a high-priority IRQ
thread will preempt one of the medium-priority threads, but only until it decides to
acquire the lock held by the low-priority thread. Unfortunately, the low-priority thread
cannot release the lock until it starts running, which the medium-priority threads prevent
it from doing. So the high-priority IRQ thread cannot acquire the lock until after one of
the medium-priority threads releases its CPU. In short, the medium-priority threads are
indirectly blocking the high-priority IRQ threads, a classic case of priority inversion.
Note that this priority inversion could not happen with non-threaded interrupts
because the low-priority thread would have to disable interrupts while holding the lock,
which would prevent the medium-priority threads from preempting it.
In the priority-inheritance solution, the high-priority thread attempting to acquire the
lock donates its priority to the low-priority thread holding the lock until such time as
the lock is released, thus preventing long-term priority inversion.
Of course, priority inheritance does have its limitations. For example, if you can
design your application to avoid priority inversion entirely, you will likely obtain
somewhat better latencies [Yod04b]. This should be no surprise, given that priority
inheritance adds a pair of context switches to the worst-case latency. That said, priority
inheritance can convert indefinite postponement into a limited increase in latency, and
the software-engineering benefits of priority inheritance may outweigh its latency costs
in many applications.
Another limitation is that it addresses only lock-based priority inversions within the
context of a given operating system. One priority-inversion scenario that it cannot
address is a high-priority thread waiting on a network socket for a message that is
Edition.2-rc11
440 CHAPTER 14. ADVANCED SYNCHRONIZATION
Quick Quiz 14.6: But if you only allow one reader at a time to read-acquire a reader-writer
lock, isn’t that the same as an exclusive lock???
Edition.2-rc11
14.3. PARALLEL REAL-TIME COMPUTING 441
Edition.2-rc11
442 CHAPTER 14. ADVANCED SYNCHRONIZATION
Another important real-time feature of RCU, whether preemptible or not, is the ability
to offload RCU callback execution to a kernel thread. To use this, your kernel must be
built with CONFIG_RCU_NOCB_CPU=y and booted with the rcu_nocbs= kernel boot
parameter specifying which CPUs are to be offloaded. Alternatively, any CPU specified
by the nohz_full= kernel boot parameter described in Section 14.3.5.2 will also have
its RCU callbacks offloaded.
In short, this preemptible RCU implementation enables real-time response for read-
mostly data structures without the delays inherent to priority boosting of large numbers
of readers, and also without delays due to callback invocation.
Preemptible spinlocks are an important part of the -rt patchset due to the long-
duration spinlock-based critical sections in the Linux kernel. This functionality has
not yet reached mainline: Although they are a conceptually simple substitution of
sleeplocks for spinlocks, they have proven relatively controversial. In addition the
real-time functionality that is already in the mainline Linux kernel suffices for a
great many use cases, which slowed the -rt patchset’s development rate in the early
2010s [Edg13, Edg14]. However, preemptible spinlocks are absolutely necessary to the
task of achieving real-time latencies down in the tens of microseconds. Fortunately,
Linux Foundation organized an effort to fund moving the remaining code from the -rt
patchset to mainline.
Per-CPU variables are used heavily in the Linux kernel for performance reasons.
Unfortunately for real-time applications, many use cases for per-CPU variables require
coordinated update of multiple such variables, which is normally provided by disabling
Edition.2-rc11
14.3. PARALLEL REAL-TIME COMPUTING 443
Closing event-driven remarks. There are of course any number of other Linux-kernel
components that are critically important to achieving world-class real-time latencies,
for example, deadline scheduling [dO18b, dO18a], however, those listed in this section
give a good feeling for the workings of the Linux kernel augmented by the -rt patchset.
Edition.2-rc11
444 CHAPTER 14. ADVANCED SYNCHRONIZATION
This command would confine interrupt #44 to CPUs 0–3. Note that scheduling-clock
interrupts require special handling, and are discussed later in this section.
A second source of OS jitter is due to kernel threads and daemons. Individual
kernel threads, such as RCU’s grace-period kthreads (rcu_bh, rcu_preempt, and
rcu_sched), may be forced onto any desired CPUs using the taskset command, the
sched_setaffinity() system call, or cgroups.
Per-CPU kthreads are often more challenging, sometimes constraining hardware
configuration and workload layout. Preventing OS jitter from these kthreads requires
either that certain types of hardware not be attached to real-time systems, that all interrupts
and I/O initiation take place on housekeeping CPUs, that special kernel Kconfig or
boot parameters be selected in order to direct work away from the worker CPUs, or that
worker CPUs never enter the kernel. Specific per-kthread advice may be found in the
Linux kernel source Documentation directory at kernel-per-CPU-kthreads.txt.
A third source of OS jitter in the Linux kernel for CPU-bound threads running
at real-time priority is the scheduler itself. This is an intentional debugging feature,
designed to ensure that important non-realtime work is allotted at least 50 milliseconds
out of each second, even if there is an infinite-loop bug in your real-time application.
However, when you are running a polling-loop-style real-time application, you will need
to disable this debugging feature. This can be done as follows:
You will of course need to be running as root to execute this command, and you will
also need to carefully consider the aforementioned Spiderman principle. One way to
minimize the risks is to offload interrupts and kernel threads/daemons from all CPUs
running CPU-bound real-time threads, as described in the paragraphs above. In addition,
you should carefully read the material in the Documentation/scheduler directory.
The material in the sched-rt-group.rst file is particularly important, especially if
you are using the cgroups real-time features enabled by the CONFIG_RT_GROUP_SCHED
Kconfig parameter.
A fourth source of OS jitter comes from timers. In most cases, keeping a given CPU
out of the kernel will prevent timers from being scheduled on that CPU. One important
exception are recurring timers, where a given timer handler posts a later occurrence
of that same timer. If such a timer gets started on a given CPU for any reason, that
timer will continue to run periodically on that CPU, inflicting OS jitter indefinitely. One
crude but effective way to offload recurring timers is to use CPU hotplug to offline all
worker CPUs that are to run CPU-bound real-time application threads, online these
same CPUs, then start your real-time application.
A fifth source of OS jitter is provided by device drivers that were not intended for
real-time use. For an old canonical example, in 2005, the VGA driver would blank the
screen by zeroing the frame buffer with interrupts disabled, which resulted in tens of
milliseconds of OS jitter. One way of avoiding device-driver-induced OS jitter is to
carefully select devices that have been used heavily in real-time systems, and which
have therefore had their real-time bugs fixed. Another way is to confine the device’s
Edition.2-rc11
14.3. PARALLEL REAL-TIME COMPUTING 445
interrupts and all code using that device to designated housekeeping CPUs. A third way
is to test the device’s ability to support real-time workloads and fix any real-time bugs.9
A sixth source of OS jitter is provided by some in-kernel full-system synchronization
algorithms, perhaps most notably the global TLB-flush algorithm. This can be avoided by
avoiding memory-unmapping operations, and especially avoiding unmapping operations
within the kernel. As of early 2021, the way to avoid in-kernel unmapping operations is
to avoid unloading kernel modules.
A seventh source of OS jitter is provided by scheduling-clock interrrupts and RCU
callback invocation. These may be avoided by building your kernel with the NO_HZ_
FULL Kconfig parameter enabled, and then booting with the nohz_full= parameter
specifying the list of worker CPUs that are to run real-time threads. For example,
nohz_full=2-7 would designate CPUs 2, 3, 4, 5, 6, and 7 as worker CPUs, thus
leaving CPUs 0 and 1 as housekeeping CPUs. The worker CPUs would not incur
scheduling-clock interrupts as long as there is no more than one runnable task on each
worker CPU, and each worker CPU’s RCU callbacks would be invoked on one of the
housekeeping CPUs. A CPU that has suppressed scheduling-clock interrupts due to
there only being one runnable task on that CPU is said to be in adaptive ticks mode
or in nohz_full mode. It is important to ensure that you have designated enough
housekeeping CPUs to handle the housekeeping load imposed by the rest of the system,
which requires careful benchmarking and tuning.
An eighth source of OS jitter is page faults. Because most Linux implementations
use an MMU for memory protection, real-time applications running on these systems
can be subject to page faults. Use the mlock() and mlockall() system calls to pin
your application’s pages into memory, thus avoiding major page faults. Of course, the
Spiderman principle applies, because locking down too much memory may prevent the
system from getting other work done.
A ninth source of OS jitter is unfortunately the hardware and firmware. It is therefore
important to use systems that have been designed for real-time use.
Unfortunately, this list of OS-jitter sources can never be complete, as it will change
with each new version of the kernel. This makes it necessary to be able to track down
additional sources of OS jitter. Given a CPU N running a CPU-bound usermode thread,
the commands shown in Listing 14.4 will produce a list of all the times that this CPU
entered the kernel. Of course, the N on line 5 must be replaced with the number of the
CPU in question, and the 1 on line 2 may be increased to show additional levels of
function call within the kernel. The resulting trace can help track down the source of
the OS jitter.
As always, there is no free lunch, and NO_HZ_FULL is no exception. As noted earlier,
NO_HZ_FULL makes kernel/user transitions more expensive due to the need for delta
process accounting and the need to inform kernel subsystems (such as RCU) of the
transitions. As a rough rule of thumb, NO_HZ_FULL helps with many types of real-time
9 If you take this approach, please submit your fixes upstream so that others can benefit.
After all, when you need to port your application to a later version of the Linux kernel, you
will be one of those “others”.
Edition.2-rc11
446 CHAPTER 14. ADVANCED SYNCHRONIZATION
and heavy-compute workloads, but hurts other workloads that feature high rates of
system calls and I/O [ACA+ 18]. Additional limitations, tradeoffs, and configuration
advice may be found in Documentation/timers/no_hz.rst.
As you can see, obtaining bare-metal performance when running CPU-bound real-
time threads on a general-purpose OS such as Linux requires painstaking attention
to detail. Automation would of course help, and some automation has been applied,
but given the relatively small number of users, automation can be expected to appear
relatively slowly. Nevertheless, the ability to gain near-bare-metal performance while
running a general-purpose operating system promises to ease construction of some
types of real-time systems.
lock-free algorithms only guarantee that at least one thread will make progress in finite time.
See Section 14.2 for more details.
Edition.2-rc11
14.3. PARALLEL REAL-TIME COMPUTING 447
3. No fail-stop bugs.
4. FIFO locking primitives with bounded acquisition, handoff, and release latencies.
Again, in the common case of a locking primitive that is FIFO within priorities,
the bounded latencies are provided only to the highest-priority threads.
8. Bounded time spent in any given critical section. Given a bounded number of
threads waiting on any given lock and a bounded critical-section duration, the wait
time will be bounded.
Quick Quiz 14.9: I couldn’t help but spot the word “includes” before this list. Are there other
constraints?
This result opens a vast cornucopia of algorithms and data structures for use in
real-time software—and validates long-standing real-time practice.
Of course, a careful and simple application design is also extremely important. The
best real-time components in the world cannot make up for a poorly thought-out design.
For parallel real-time applications, synchronization overheads clearly must be a key
component of the design.
Edition.2-rc11
448 CHAPTER 14. ADVANCED SYNCHRONIZATION
Edition.2-rc11
14.3. PARALLEL REAL-TIME COMPUTING 449
Another problem is that the thread must be raised to a real-time priority by using the
sched_setscheduler() system call. But even this change is insufficient, because we
can still see page faults. We also need to use the mlockall() system call to pin the
application’s memory, preventing page faults. With all of these changes, results might
finally be acceptable.
In other situations, further adjustments might be needed. It might be necessary to
affinity time-critical threads onto their own CPUs, and it might also be necessary to
affinity interrupts away from those CPUs. It might be necessary to carefully select
hardware and drivers, and it will very likely be necessary to carefully select kernel
configuration.
As can be seen from this example, real-time computing can be quite unforgiving.
Quick Quiz 14.11: Don’t you need some kind of synchronization to protect update_cal()?
This example shows how RCU can provide deterministic read-side data-structure
access to real-time programs.
Edition.2-rc11
450 CHAPTER 14. ADVANCED SYNCHRONIZATION
4. Does the basic work item of your application take more than 100 milliseconds to
complete?
If the answer to any of these questions is “yes”, you should choose real-fast over
real-time, otherwise, real-time might be for you.
Choose wisely, and if you do choose real-time, make sure that your hardware, firmware,
and operating system are up to the job!
Edition.2-rc11
14.3. PARALLEL REAL-TIME COMPUTING 451
Edition.2-rc11
452 CHAPTER 14. ADVANCED SYNCHRONIZATION
Edition.2-rc11
The art of progress is to preserve order amid change
and to preserve change amid order.
Chapter 15
Advanced Synchronization:
Memory Ordering
Causality and sequencing are deeply intuitive, and hackers often tend to have a much
stronger grasp of these concepts than does the general population. These intuitions can be
extremely powerful tools when writing, analyzing, and debugging both sequential code
and parallel code that makes use of standard mutual-exclusion mechanisms, especially
locking. Unfortunately, these intuitions break down completely in face of code that
fails to use standard mechanisms, one important example of course being the code
that implements these standard mechanisms, and another being performance-critical
code that uses weaker synchronization. Nevertheless, some argue that weakness is a
virtue [Alg13]. This chapter will help you gain an understanding of memory ordering,
that, with practice, will be sufficient to implement synchronization primitives and
performance-critical code.
Section 15.1 will demonstrate that real computer systems can reorder memory
references, give some reasons why they do so, and provide some information on how
to prevent undesired reordering. Sections 15.2 and 15.3 will provide a more complete
list of things that hardware and compilers, respectively, can do to unwary parallel
programmers. Section 15.4 gives an overview of the benefits of modeling memory
ordering at higher levels of abstraction. Section 15.5 follows up with more detail on a
few representative hardware platforms. Finally, Section 15.6 provides some useful rules
of thumb.
Quick Quiz 15.1: This chapter has been rewritten since the first edition. Did memory ordering
change all that since 2014?
One motivation for memory ordering can be seen in the trivial-seeming litmus test in
Listing 15.1 (C-SB+o-o+o-o.litmus), which at first glance might appear to guarantee
453
Edition.2-rc11
454 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
that the exists clause never triggers.1 After all, if 0:r2=0 as shown in the exists
clause,2 we might hope that Thread P0()’s load from x1 into r2 must have happened
before Thread P1()’s store to x1, which might raise further hopes that Thread P1()’s
load from x0 into r2 must happen after Thread P0()’s store to x0, so that 1:r2=2, thus
not triggering the exists clause. The example is symmetric, so similar reasoning might
lead us to hope that 1:r2=0 guarantees that 0:r2=2. Unfortunately, the lack of memory
barriers dashes these hopes. The CPU is within its rights to reorder the statements
within both Thread P0() and Thread P1(), even on relatively strongly ordered systems
such as x86.
Quick Quiz 15.2: The compiler can also reorder Thread P0()’s and Thread P1()’s memory
accesses in Listing 15.1, right?
This willingness to reorder can be confirmed using tools such as litmus7 [AMT14],
which found that the counter-intuitive ordering happened 314 times out of 100,000,000
trials on my x86 laptop. Oddly enough, the perfectly legal outcome where both loads
return the value 2 occurred less frequently, in this case, only 167 times.3 The lesson here
is clear: Increased counter-intuitivity does not necessarily imply decreased probability!
The following sections show exactly where this intuition breaks down, and then puts
forward a mental model of memory ordering that can help you avoid these pitfalls.
Section 15.1.1 gives a brief overview of why hardware misorders memory accesses,
and then Section 15.1.2 gives an equally brief overview of how you can thwart such
misordering. Finally, Section 15.1.3 lists some basic rules of thumb, which will be
further refined in later sections. These sections focus on hardware reordering, but rest
assured that compilers reorder much more aggressively than hardware ever dreamed of
doing. But that topic will be taken up later in Section 15.3.
Purists would instead insist that the exists clause is never satisfied, but we use “trigger”
1
Edition.2-rc11
15.1. ORDERING: WHY AND HOW? 455
CPU 0 CPU 1
Store Store
Buffer Buffer
Cache Cache
Memory
Edition.2-rc11
456 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
do I out things of
Look! can order.
CPU 0 CPU 1
Instruction Store Buffer Cache Instruction Store Buffer Cache
1 (Initial state) x1==0 (Initial state) x0==0
2 x0 = 2; x0==2 x1==0 x1 = 2; x1==2 x0==0
3 r2 = x1; (0) x0==2 x1==0 r2 = x0; (0) x1==2 x0==0
4 (Read-invalidate) x0==2 x0==0 (Read-invalidate) x1==2 x1==0
5 (Finish store) x0==2 (Finish store) x1==2
Quick Quiz 15.3: But wait!!! On row 2 of Table 15.1 both x0 and x1 each have two values at
the same time, namely zero and two. How can that possibly work???
Row 3 shows the two loads (lines 10 and 18 of Listing 15.1). Because the variable
being loaded by each CPU is in that CPU’s cache, each load immediately returns the
cached value, which in both cases is zero.
But the CPUs are not done yet: Sooner or later, they must empty their store buffers.
Because caches move data around in relatively large blocks called cachelines, and
because each cacheline can hold several variables, each CPU must get the cacheline into
its own cache so that it can update the portion of that cacheline corresponding to the
variable in its store buffer, but without disturbing any other part of the cacheline. Each
CPU must also ensure that the cacheline is not present in any other CPU’s cache, for
which a read-invalidate operation is used. As shown on row 4, after both read-invalidate
operations complete, the two CPUs have traded cachelines, so that CPU 0’s cache now
contains x0 and CPU 1’s cache now contains x1. Once these two variables are in
their new homes, each CPU can flush its store buffer into the corresponding cache line,
leaving each variable with its final value as shown on row 5.
Quick Quiz 15.4: But don’t the values also need to be flushed from the cache to main memory?
Edition.2-rc11
15.1. ORDERING: WHY AND HOW? 457
In summary, store buffers are needed to allow CPUs to handle store instructions
efficiently, but they can result in counter-intuitive memory misordering.
But what do you do if your algorithm really needs its memory references to be
ordered? For example, suppose that you are communicating with a driver using a pair of
flags, one that says whether or not the driver is running and the other that says whether
there is a request pending for that driver. The requester needs to set the request-pending
flag, then check the driver-running flag, and if false, wake the driver. Once the driver has
serviced all the pending requests that it knows about, it needs to clear its driver-running
flag, then check the request-pending flag to see if it needs to restart. This very reasonable
approach cannot work unless there is some way to make sure that the hardware processes
the stores and loads in order. This is the subject of the next section.
Edition.2-rc11
458 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
CPU 0 CPU 1
Instruction Store Buffer Cache Instruction Store Buffer Cache
1 (Initial state) x1==0 (Initial state) x0==0
2 x0 = 2; x0==2 x1==0 x1 = 2; x1==2 x0==0
3 smp_mb(); x0==2 x1==0 smp_mb(); x1==2 x0==0
4 (Read-invalidate) x0==2 x0==0 (Read-invalidate) x1==2 x1==0
5 (Finish store) x0==2 (Finish store) x1==2
6 r2 = x1; (2) x1==2 r2 = x0; (2) x0==2
These barriers have a profound effect on ordering, as can be seen in Table 15.2.
Although the first two rows are the same as in Table 15.1 and although the smp_mb()
instructions on row 3 do not change state in and of themselves, they do cause the stores
to complete (rows 4 and 5) before the loads (row 6), which rules out the counter-intuitive
outcome shown in Table 15.1. Note that variables x0 and x1 each still have more than
one value on row 2, however, as promised earlier, the smp_mb() invocations straighten
things out in the end.
Although full barriers such as smp_mb() have extremely strong ordering guarantees,
their strength comes at a high price in terms of foregone hardware and compiler
optimizations. A great many situations can be handled with much weaker ordering
guarantees that use much cheaper memory-ordering instructions, or, in some case, no
memory-ordering instructions at all.
Table 15.3 provides a cheatsheet of the Linux kernel’s ordering primitives and their
guarantees. Each row corresponds to a primitive or category of primitives that might
or might not provide ordering, with the columns labeled “Prior Ordered Operation”
and “Subsequent Ordered Operation” being the operations that might (or might not) be
ordered against. Cells containing “Y” indicate that ordering is supplied unconditionally,
while other characters indicate that ordering is supplied only partially or conditionally.
Blank cells indicate that no ordering is supplied.
The “Store” row also covers the store portion of an atomic RMW operation. In
addition, the “Load” row covers the load component of a successful value-returning
_relaxed() RMW atomic operation, although the combined “_relaxed() RMW
operation” line provides a convenient combined reference in the value-returning case. A
CPU executing unsuccessful value-returning atomic RMW operations must invalidate
the corresponding variable from all other CPUs’ caches. Therefore, unsuccessful value-
returning atomic RMW operations have many of the properties of a store, which means
that the “_relaxed() RMW operation” line also applies to unsuccessful value-returning
atomic RMW operations.
The *_acquire row covers smp_load_acquire(), cmpxchg_acquire(), xchg_
acquire(), and so on; the *_release row covers smp_store_release(), rcu_
assign_pointer(), cmpxchg_release(), xchg_release(), and so on; and
the “Successful full-strength non-void RMW” row covers atomic_add_return(),
atomic_add_unless(), atomic_dec_and_test(), cmpxchg(), xchg(), and so
on. The “Successful” qualifiers apply to primitives such as atomic_add_unless(),
cmpxchg_acquire(), and cmpxchg_release(), which have no effect on either mem-
ory or on ordering when they indicate failure, as indicated by the earlier “_relaxed()
RMW operation” row.
Edition.2-rc11
15.1. ORDERING: WHY AND HOW? 459
Quick Quiz 15.6: Why is Table 15.3 missing smp_mb__after_unlock_lock() and smp_
mb__after_spinlock()?
It is important to note that this table is just a cheat sheet, and is therefore in no way a
replacement for a good understanding of memory ordering. To begin building such an
understanding, the next section will present some basic rules of thumb.
Edition.2-rc11
460 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
CPU 0
Memory
.... memory barriers guarantee X0 before X1.
Reference X0
Memory
Barrier
Memory
Reference Y0
CPU 1
Memory
Barrier
Memory
Reference X1
Quick Quiz 15.7: But how can I know that a given project can be designed and coded within
the confines of these rules of thumb?
A given thread sees its own accesses in order. This rule assumes that loads and
stores from/to shared variables use READ_ONCE() and WRITE_ONCE(), respectively.
Otherwise, the compiler can profoundly scramble4 your code, and sometimes the CPU
can do a bit of scrambling as well, as discussed in Section 15.5.4.
Ordering has conditional if-then semantics. Figure 15.3 illustrates this for memory
barriers. Assuming that both memory barriers are strong enough, if CPU 1’s access Y1
happens after CPU 0’s access Y0, then CPU 1’s access X1 is guaranteed to happen after
CPU 0’s access X1. When in doubt as to which memory barriers are strong enough,
smp_mb() will always do the job, albeit at a price.
Quick Quiz 15.8: How can you tell which memory barriers are strong enough for a given use
case?
Listing 15.2 is a case in point. The smp_mb() on lines 10 and 19 serve as the barriers,
the store to x0 on line 9 as X0, the load from x1 on line 11 as Y0, the store to x1 on
line 18 as Y1, and the load from x0 on line 20 as X1. Applying the if-then rule step by
step, we know that the store to x1 on line 18 happens after the load from x1 on line 11
if P0()’s local variable r2 is set to the value zero. The if-then rule would then state
that the load from x0 on line 20 happens after the store to x0 on line 9. In other words,
P1()’s local variable r2 is guaranteed to end up with the value two only if P0()’s
local variable r2 ends up with the value zero. This underscores the point that memory
ordering guarantees are conditional, not absolute.
Edition.2-rc11
15.2. TRICKS AND TRAPS 461
Although Figure 15.3 specifically mentions memory barriers, this same if-then rule
applies to the rest of the Linux kernel’s ordering operations.
Ordering operations must be paired. If you carefully order the operations in one
thread, but then fail to do so in another thread, then there is no ordering. Both threads
must provide ordering for the if-then rule to apply.5
Ordering operations almost never speed things up. If you find yourself tempted to
add a memory barrier in an attempt to force a prior store to be flushed to memory faster,
resist! Adding ordering usually slows things down. Of course, there are situations
where adding instructions speeds things up, as was shown by Figure 9.22 on page 240,
but careful benchmarking is required in such cases. And even then, it is quite possible
that although you sped things up a little bit on your system, you might well have slowed
things down significantly on your users’ systems. Or on your future system.
Ordering operations are not magic. When your program is failing due to some
race condition, it is often tempting to toss in a few memory-ordering operations in an
attempt to barrier your bugs out of existence. A far better reaction is to use higher-level
primitives in a carefully designed manner. With concurrent programming, it is almost
always better to design your bugs out of existence than to hack them down to lower
probabilities.
These are only rough rules of thumb. Although these rules of thumb cover the vast
majority of situations seen in actual practice, as with any set of rules of thumb, they do
have their limits. The next section will demonstrate some of these limits by introducing
trick-and-trap litmus tests that are intended to insult your intuition while increasing your
understanding. These litmus tests will also illuminate many of the concepts represented
by the Linux-kernel memory-ordering cheat sheet shown in Table 15.3, and can be
automatically analyzed given proper tooling [AMM+ 18]. Section 15.6 will circle back
to this cheat sheet, presenting a more sophisticated set of rules of thumb in light of
learnings from all the intervening tricks and traps.
Quick Quiz 15.9: Wait!!! Where do I find this tooling that automatically analyzes litmus
tests???
Now that you know that hardware can reorder memory accesses and that you can prevent
it from doing so, the next step is to get you to admit that your intuition has a problem.
This painful task is taken up by Section 15.2.1, which presents some code demonstrating
that scalar variables can take on multiple values simultaneously, and by Sections 15.2.2
through 15.2.7, which show a series of intuitively correct code fragments that fail
5 In Section 15.2.7.2, pairing will be generalized to cycles.
Edition.2-rc11
462 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
miserably on real hardware. Once your intuition has made it through the grieving
process, later sections will summarize the basic rules that memory ordering follows.
But first, let’s take a quick look at just how many values a single variable might have
at a single point in time.
Upon exit from the loop, firsttb will hold a timestamp taken shortly after the
assignment and lasttb will hold a timestamp taken before the last sampling of the
shared variable that still retained the assigned value, or a value equal to firsttb if
the shared variable had changed before entry into the loop. This allows us to plot each
CPU’s view of the value of state.variable over a 532-nanosecond time period, as
shown in Figure 15.4. This data was collected in 2006 on 1.5 GHz POWER5 system
with 8 cores, each containing a pair of hardware threads. CPUs 1, 2, 3, and 4 recorded
the values, while CPU 0 controlled the test. The timebase counter period was about
5.32 ns, sufficiently fine-grained to allow observations of intermediate cache states.
CPU 1 1 2
CPU 2 2
CPU 3 3 2
CPU 4 4 2
Edition.2-rc11
15.2. TRICKS AND TRAPS 463
Each horizontal bar represents the observations of a given CPU over time, with
the gray regions to the left indicating the time before the corresponding CPU’s first
measurement. During the first 5 ns, only CPU 3 has an opinion about the value of the
variable. During the next 10 ns, CPUs 2 and 3 disagree on the value of the variable,
but thereafter agree that the value is “2”, which is in fact the final agreed-upon value.
However, CPU 1 believes that the value is “1” for almost 300 ns, and CPU 4 believes
that the value is “4” for almost 500 ns.
Quick Quiz 15.11: How could CPUs possibly have different views of the value of a single
variable at the same time?
Quick Quiz 15.12: Why do CPUs 2 and 3 come to agreement so quickly, when it takes so
long for CPUs 1 and 4 to come to the party?
And if you think that the situation with four CPUs was intriguing, consider Figure 15.5,
which shows the same situation, but with 15 CPUs each assigning their number to a
single shared variable at time t = 0. Both diagrams in the figure are drawn in the same
way as Figure 15.4. The only difference is that the unit of horizontal axis is timebase
ticks, with each tick lasting about 5.3 nanoseconds. The entire sequence therefore lasts
a bit longer than the events recorded in Figure 15.4, consistent with the increase in
number of CPUs. The upper diagram shows the overall picture, while the lower one
zooms in on the first 50 timebase ticks. Again, CPU 0 coordinates the test, so does not
record any values.
All CPUs eventually agree on the final value of 9, but not before the values 15 and 12
take early leads. Note that there are fourteen different opinions on the variable’s value at
time 21 indicated by the vertical line in the lower diagram. Note also that all CPUs see
sequences whose orderings are consistent with the directed graph shown in Figure 15.6.
Nevertheless, these figures underscore the importance of proper use of memory-ordering
operations.
How many values can a single variable take on at a single point in time? As many as
one per store buffer in the system! We have therefore entered a regime where we must
bid a fond farewell to comfortable intuitions about values of variables and the passage
of time. This is the regime where memory-ordering operations are needed.
But remember well the lessons from Chapters 3 and 6. Having all CPUs store
concurrently to the same variable is no way to design a parallel program, at least not if
performance and scalability are at all important to you.
Unfortunately, memory ordering has many other ways of insulting your intuition,
and not all of these ways conflict with performance and scalability. The next section
overviews reordering of unrelated memory reference.
Edition.2-rc11
464 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
CPU 1 1 6 4 10 15 3 9
CPU 2 2 3 9
CPU 3 3 9
CPU 4 4 10 15 12 9
CPU 5 5 10 15 12 9
CPU 6 6 2 15 9
CPU 7 7 2 15 9
CPU 8 8 9
CPU 9 9
CPU 10 10 15 12 9
CPU 11 11 10 15 12 9
CPU 12 12 9
CPU 13 13 12 9
CPU 14 14 15 12 9
CPU 15 15 12 9
0 50 100 150 200 250 300 350 400 450 500 (tick)
CPU 1 1
CPU 2 2
CPU 3 3
CPU 4 4
CPU 5 5
CPU 6 6
CPU 7 7
CPU 8 8 9
CPU 9 9
CPU 10 10
CPU 11 11
CPU 12 12
CPU 13 13
CPU 14 14 15
CPU 15 15
0 5 10 15 20 25 30 35 40 45 (tick)
Edition.2-rc11
15.2. TRICKS AND TRAPS 465
7 6
2 4 5 11
10 14
15 13
3 12 8
is specified for the loads. Relatively strongly ordered architectures, such as x86, do
enforce ordering. However, weakly ordered architectures often do not [AMP+ 11].
Therefore, the exists clause on line 19 of the listing can trigger.
One rationale for reordering loads from different locations is that doing so allows
execution to proceed when an earlier load misses the cache, but the values for later loads
are already present.
Quick Quiz 15.13: But why make load-load reordering visible to the user? Why not just use
speculative execution to allow execution to proceed in the common case where there are no
intervening stores, in which case the reordering cannot be visible anyway?
Edition.2-rc11
466 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
Thus, portable code relying on ordered loads must add explicit ordering, for example,
the smp_rmb() shown on line 16 of Listing 15.5 (C-MP+o-wmb-o+o-rmb-o.litmus),
which prevents the exists_ clause from triggering.
Edition.2-rc11
15.2. TRICKS AND TRAPS 467
Quick Quiz 15.14: Why should strongly ordered systems pay the performance price of
unnecessary smp_rmb() and smp_wmb() invocations? Shouldn’t weakly ordered systems
shoulder the full cost of their misordering choices???
Edition.2-rc11
468 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
Listing 15.9: Message-Passing Address-Dependency Litmus Test (No Ordering Before v4.15)
1 C C-MP+o-wmb-o+o-ad-o
2
3 {
4 y=1;
5 x1=y;
6 }
7
8 P0(int* x0, int** x1) {
9 WRITE_ONCE(*x0, 2);
10 smp_wmb();
11 WRITE_ONCE(*x1, x0);
12 }
13
14 P1(int** x1) {
15 int *r2;
16 int r3;
17
18 r2 = READ_ONCE(*x1);
19 r3 = READ_ONCE(*r2);
20 }
21
22 exists (1:r2=x0 /\ 1:r3=1)
address used by line 19, but many variations are possible, including field access using
the C-language -> operator, addition, subtraction, and array indexing.6
One might hope that line 18’s load from the head pointer would be ordered before
line 19’s dereference, which is in fact the case on Linux v4.15 and later. However, prior
to v4.15, this was not the case on DEC Alpha, which could in effect use a speculated
value for the dependent load, as described in more detail in Section 15.5.1. Therefore,
on older versions of Linux, Listing 15.9’s exists clause can trigger.
Listing 15.10 shows how to make this work reliably on pre-v4.15 Linux kernels
running on DEC Alpha, by replacing line 19’s READ_ONCE() with lockless_
6 But note that in the Linux kernel, the address dependency must be carried through the
Edition.2-rc11
15.2. TRICKS AND TRAPS 469
dereference(),7 which acts like READ_ONCE() on all platforms other than DEC
Alpha, where it acts like a READ_ONCE() followed by an smp_mb(), thereby forcing the
required ordering on all platforms, in turn preventing the exists clause from triggering.
But what happens if the dependent operation is a store rather than a load, for
example, in the S litmus test [AMP+ 11] shown in Listing 15.11 (C-S+o-wmb-o+o-
addr-o.litmus)? Because no production-quality platform speculates stores, it is not
possible for the WRITE_ONCE() on line 9 to overwrite the WRITE_ONCE() on line 18,
meaning that the exists clause on line 21 cannot trigger, even on DEC Alpha, even in
pre-v4.15 Linux kernels.
Quick Quiz 15.15: But how do we know that all platforms really avoid triggering the exists
clauses in Listings 15.10 and 15.11?
Quick Quiz 15.16: SP, MP, LB, and now S. Where do all these litmus-test abbreviations come
from and how can anyone keep track of them?
However, it is important to note that address dependencies can be fragile and easily
broken by compiler optimizations, as discussed in Section 15.3.2.
7 Note that lockless_dereference() is not needed on v4.15 and later, and therefore
is not available in these later Linux kernels. Nor is it needed in versions of this book containing
this sentence.
Edition.2-rc11
470 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
Just as with address dependencies, data dependencies are fragile and can be easily
broken by compiler optimizations, as discussed in Section 15.3.2. In fact, data
dependencies can be even more fragile than are address dependencies. The reason
for this is that address dependencies normally involve pointer values. In contrast, as
shown in Listing 15.12, it is tempting to carry data dependencies through integral values,
which the compiler has much more freedom to optimize into nonexistence. For but one
example, if the integer loaded was multiplied by the constant zero, the compiler would
know that the result was zero, and could therefore substitute the constant zero for the
value loaded, thus breaking the dependency.
Quick Quiz 15.17: But wait!!! Line 17 of Listing 15.12 uses READ_ONCE(), which marks
the load as volatile, which means that the compiler absolutely must emit the load instruction
even if the value is later multiplied by zero. So how can the compiler possibly break this data
dependency?
In short, you can rely on data dependencies only if you prevent the compiler from
breaking them.
Edition.2-rc11
15.2. TRICKS AND TRAPS 471
Edition.2-rc11
472 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
In summary, control dependencies can be useful, but they are high-maintenance items.
You should therefore use them only when performance considerations permit no other
solution.
Quick Quiz 15.18: Wouldn’t control dependencies be more robust if they were mandated by
language standards???
Edition.2-rc11
15.2. TRICKS AND TRAPS 473
Memory Memory
Quick Quiz 15.19: But in Listing 15.15, wouldn’t be just as bad if P2()’s r1 and r2
obtained the values 2 and 1, respectively, while P3()’s r3 and r4 obtained the values 1 and 2,
respectively?
9 There is reason to believe that using atomic RMW operations (for example, xchg())
for all the stores will provide sequentially consistent ordering, but this has not yet been proven
either way.
10 As of early 2021, Armv8 and x86 provide other-multicopy atomicity, IBM mainframe
provides full multicopy atomicity, and PPC provides no multicopy atomicity at all. More
detail is shown in Table 15.5.
Edition.2-rc11
474 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
Store CPU 1
CPU 0 Buffer Store CPU 3
CPU 2 Buffer
Cache Cache
Memory Memory
Perhaps there will come a day when all platforms provide some flavor of multi-copy
atomicity, but in the meantime, non-multicopy-atomic platforms do exist, and so software
must deal with them.
Listing 15.16 (C-WRC+o+o-data-o+o-rmb-o.litmus) demonstrates multicopy
atomicity, that is, on a multicopy-atomic platform, the exists clause on line 28 cannot
trigger. In contrast, on a non-multicopy-atomic platform this exists clause can trigger,
despite P1()’s accesses being ordered by a data dependency and P2()’s accesses being
ordered by an smp_rmb(). Recall that the definition of multicopy atomicity requires
that all threads agree on the order of stores, which can be thought of as all stores reaching
all threads at the same time. Therefore, a non-multicopy-atomic platform can have a
store reach different threads at different times. In particular, P0()’s store might reach
P1() long before it reaches P2(), which raises the possibility that P1()’s store might
reach P2() before P0()’s store does.
This leads to the question of why a real system constrained by the usual laws of
physics would ever trigger the exists clause of Listing 15.16. The cartoonish diagram
of a such a real system is shown in Figure 15.8. CPU 0 and CPU 1 share a store buffer,
as do CPUs 2 and 3. This means that CPU 1 can load a value out of the store buffer,
Edition.2-rc11
15.2. TRICKS AND TRAPS 475
thus potentially immediately seeing a value stored by CPU 0. In contrast, CPUs 2 and 3
will have to wait for the corresponding cache line to carry this new value to them.
Quick Quiz 15.21: Then who would even think of designing a system with shared store
buffers???
Table 15.4 shows one sequence of events that can result in the exists clause in
Listing 15.16 triggering. This sequence of events will depend critically on P0() and
P1() sharing both cache and a store buffer in the manner shown in Figure 15.8.
Quick Quiz 15.22: But just how is it fair that P0() and P1() must share a store buffer and a
cache, but P2() gets one each of its very own???
Row 1 shows the initial state, with the initial value of y in P0()’s and P1()’s shared
cache, and the initial value of x in P2()’s cache.
Row 2 shows the immediate effect of P0() executing its store on line 7. Because the
cacheline containing x is not in P0()’s and P1()’s shared cache, the new value (1) is
stored in the shared store buffer.
Row 3 shows two transitions. First, P0() issues a read-invalidate operation to fetch
the cacheline containing x so that it can flush the new value for x out of the shared store
buffer. Second, P1() loads from x (line 14), an operation that completes immediately
because the new value of x is immediately available from the shared store buffer.
Row 4 also shows two transitions. First, it shows the immediate effect of P1()
executing its store to y (line 15), placing the new value into the shared store buffer.
Second, it shows the start of P2()’s load from y (line 23).
Row 5 continues the tradition of showing two transitions. First, it shows P1()
complete its store to y, flushing from the shared store buffer to the cache. Second, it
shows P2() request the cacheline containing y.
Row 6 shows P2() receive the cacheline containing y, allowing it to finish its load
into r2, which takes on the value 1.
Row 7 shows P2() execute its smp_rmb() (line 24), thus keeping its two loads
ordered.
Row 8 shows P2() execute its load from x, which immediately returns with the value
zero from P2()’s cache.
Edition.2-rc11
476 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
Row 9 shows P2() finally responding to P0()’s request for the cacheline containing
x, which was made way back up on row 3.
Finally, row 10 shows P0() finish its store, flushing its value of x from the shared
store buffer to the shared cache.
Note well that the exists clause on line 28 has triggered. The values of r1 and r2
are both the value one, and the final value of r3 the value zero. This strange result
occurred because P0()’s new value of x was communicated to P1() long before it was
communicated to P2().
Quick Quiz 15.23: Referring to Table 15.4, why on earth would P0()’s store take so long to
complete when P1()’s store complete so quickly? In other words, does the exists clause on
line 28 of Listing 15.16 really trigger on real systems?
15.2.7.1 Cumulativity
The three-thread example shown in Listing 15.16 requires cumulative ordering, or
cumulativity. A cumulative memory-ordering operation orders not just any given access
preceding it, but also earlier accesses by any thread to that same variable.
Dependencies do not provide cumulativity, which is why the “C” column is blank for
the READ_ONCE() row of Table 15.3 on page 459. However, as indicated by the “C” in
their “C” column, release operations do provide cumulativity. Therefore, Listing 15.17
(C-WRC+o+o-r+a-o.litmus) substitutes a release operation for Listing 15.16’s data
dependency. Because the release operation is cumulative, its ordering applies not only
to Listing 15.17’s load from x by P1() on line 14, but also to the store to x by P0()
on line 7—but only if that load returns the value stored, which matches the 1:r1=1 in
Edition.2-rc11
15.2. TRICKS AND TRAPS 477
CPU 0
Store x=1 ... cumulativity guarantees CPU 0's store before CPU 1's store
CPU 1
... and given this link ... Load r1=x .... memory barriers guarantee this order ...
Store release
y=r1
CPU 2
Load acquire
Given this link ...
r2=y
Memory
Barrier
Load r3=x
the exists clause on line 27. This means that P2()’s load-acquire suffices to force
the load from x on line 24 to happen after the store on line 7, so the value returned is
one, which does not match 2:r3=0, which in turn prevents the exists clause from
triggering.
These ordering constraints are depicted graphically in Figure 15.9. Note also that
cumulativity is not limited to a single step back in time. If there was another load from
x or store to x from any thread that came before the store on line 7, that prior load or
store would also be ordered before the load on line 24, though only if both r1 and r2
both end up containing the value 1.
In short, use of cumulative ordering operations can suppress non-multicopy-atomic
behaviors in some situations. Cumulativity nevertheless has limits, which are examined
in the next section.
15.2.7.2 Propagation
Listing 15.18 (C-W+RWC+o-r+a-o+o-mb-o.litmus) shows the limitations of cumula-
tivity and store-release, even with a full memory barrier. The problem is that although
the smp_store_release() on line 8 has cumulativity, and although that cumulativity
does order P2()’s load on line 26, the smp_store_release()’s ordering cannot
propagate through the combination of P1()’s load (line 17) and P2()’s store (line 24).
This means that the exists clause on line 29 really can trigger.
Quick Quiz 15.24: But it is not necessary to worry about propagation unless there are at least
three threads in the litmus test, right?
This situation might seem completely counter-intuitive, but keep in mind that the
speed of light is finite and computers are of non-zero size. It therefore takes time for
the effect of the P2()’s store to z to propagate to P1(), which in turn means that it is
possible that P1()’s read from z happens much later in time, but nevertheless still sees
the old value of zero. This situation is depicted in Figure 15.10: Just because a load
Edition.2-rc11
478 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
Time
sees the old value does not mean that this load executed at an earlier time than did the
store of the new value.
Note that Listing 15.18 also shows the limitations of memory-barrier pairing, given
that there are not two but three processes. These more complex litmus tests can instead
be said to have cycles, where memory-barrier pairing is the special case of a two-thread
cycle. The cycle in Listing 15.18 goes through P0() (lines 7 and 8), P1() (lines 16
and 17), P2() (lines 24, 25, and 26), and back to P0() (line 7). The exists clause
delineates this cycle: the 1:r1=1 indicates that the smp_load_acquire() on line 16
returned the value stored by the smp_store_release() on line 8, the 1:r2=0 indicates
that the WRITE_ONCE() on line 24 came too late to affect the value returned by the
READ_ONCE() on line 17, and finally the 2:r3=0 indicates that the WRITE_ONCE() on
line 7 came too late to affect the value returned by the READ_ONCE() on line 26. In
this case, the fact that the exists clause can trigger means that the cycle is said to be
allowed. In contrast, in cases where the exists clause cannot trigger, the cycle is said
to be prohibited.
But what if we need to keep the exists clause on line 29 of Listing 15.18?
One solution is to replace P0()’s smp_store_release() with an smp_mb(), which
Table 15.3 shows to have not only cumulativity, but also propagation. The result is
shown in Listing 15.19 (C-W+RWC+o-mb-o+a-o+o-mb-o.litmus).
Edition.2-rc11
15.2. TRICKS AND TRAPS 479
Time
Quick Quiz 15.25: But given that smp_mb() has the propagation property, why doesn’t the
smp_mb() on line 25 of Listing 15.18 prevent the exists clause from triggering?
For completeness, Figure 15.11 shows that the “winning” store among a group of
stores to the same variable is not necessarily the store that started last. This should not
come as a surprise to anyone who carefully examined Figure 15.5 on page 464.
Quick Quiz 15.26: But for litmus tests having only ordered stores, as shown in Listing 15.20
(C-2+2W+o-wmb-o+o-wmb-o.litmus), research shows that the cycle is prohibited, even in
weakly ordered systems such as Arm and Power [SSA+ 11]. Given that, are store-to-store really
always counter-temporal???
15.2.7.3 Happens-Before
As shown in Figure 15.12, on platforms without user-visible speculation, if a load
returns the value from a particular store, then, courtesy of the finite speed of light
and the non-zero size of modern computing systems, the store absolutely has to have
Edition.2-rc11
480 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
Time
executed at an earlier time than did the load. This means that carefully constructed
programs can rely on the passage of time itself as an memory-ordering operation.
Of course, just the passage of time by itself is not enough, as was seen in Listing 15.6 on
page 466, which has nothing but store-to-load links and, because it provides absolutely
no ordering, still can trigger its exists clause. However, as long as each thread
provides even the weakest possible ordering, exists clause would not be able to trigger.
For example, Listing 15.21 (C-LB+a-o+o-data-o+o-data-o.litmus) shows P0()
ordered with an smp_load_acquire() and both P1() and P2() ordered with data
dependencies. These orderings, which are close to the top of Table 15.3, suffice to
prevent the exists clause from triggering.
Quick Quiz 15.27: Can you construct a litmus test like that in Listing 15.21 that uses only
dependencies?
An important use of time for ordering memory accesses is covered in the next section.
Edition.2-rc11
15.2. TRICKS AND TRAPS 481
Edition.2-rc11
482 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
Either way, the exists clause cannot trigger, despite this litmus test containing a
notorious load-to-store link between P3() and P0(). But never forget that release-
acquire chains can tolerate only one load-to-store link, as was seen in Listing 15.18.
Release-acquire chains can also tolerate a single store-to-store step, as shown in
Listing 15.24 (C-Z6.2+o-r+a-r+a-r+a-o.litmus). As with the previous example,
smp_store_release()’s cumulativity combined with the temporal nature of the
release-acquire chain prevents the exists clause on line 35 from triggering. But
beware: Adding a second store-to-store step would allow the correspondingly updated
exists clause to trigger.
Edition.2-rc11
15.2. TRICKS AND TRAPS 483
Edition.2-rc11
484 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
Quick Quiz 15.28: Suppose we have a short release-acquire chain along with one load-to-store
link and one store-to-store link, like that shown in Listing 15.25. Given that there is only one of
each type of non-store-to-load link, the exists cannot trigger, right?
Quick Quiz 15.29: There are store-to-load links, load-to-store links, and store-to-store links.
But what about load-to-load links?
Claude Bernard
1. Plain accesses can tear, for example, the compiler could choose to access an
eight-byte pointer one byte at a time. Tearing of aligned machine-sized accesses
can be prevented by using READ_ONCE() and WRITE_ONCE().
2. Plain loads can fuse, for example, if the results of an earlier load from that same
object are still in a machine register, the compiler might opt to reuse the value
in that register instead of reloading from memory. Load fusing can be prevented
11 Or perhaps it is a standardized design error.
Edition.2-rc11
15.3. COMPILE-TIME CONSTERNATION 485
3. Plain stores can fuse, so that a store can be omitted entirely if there is a later store
to that same variable. Store fusing can be prevented by using WRITE_ONCE() or
by enforcing ordering between the two stores using barrier(), smp_wmb(), and
other means shown in Table 15.3.
5. Plain loads can be invented, for example, register pressure might cause the compiler
to discard a previously loaded value from its register, and then reload it later on.
Invented loads can be prevented by using READ_ONCE() or by enforcing ordering
as called out above between the load and a later use of its value using barrier().
6. Stores can be invented before a plain store, for example, by using the stored-to
location as temporary storage. This can be prevented by use of WRITE_ONCE().
Quick Quiz 15.30: Why not place a barrier() call immediately before a plain store to
prevent the compiler from inventing stores?
Please note that all of these shared-memory shenanigans can instead be avoided by
avoiding data races on plain accesses, as described in Section 4.3.4.4. After all, if there
are no data races, then each and every one of the compiler optimizations mentioned
above is perfectly safe. But for code containing data races, this list is subject to change
without notice as compiler optimizations continue becoming increasingly aggressive.
In short, use of READ_ONCE(), WRITE_ONCE(), barrier(), volatile, and other
primitives called out in Table 15.3 on page 459 are valuable tools in preventing the
compiler from optimizing your parallel algorithm out of existence. Compilers are starting
to provide other mechanisms for avoiding load and store tearing, for example, memory_
order_relaxed atomic loads and stores, however, work is still needed [Cor16b]. In
addition, compiler issues aside, volatile is still needed to avoid fusing and invention
of accesses, including C11 atomic accesses.
Please note that, it is possible to overdo use of READ_ONCE() and WRITE_ONCE().
For example, if you have prevented a given variable from changing (perhaps by holding
the lock guarding all updates to that variable), there is no point in using READ_ONCE().
Similarly, if you have prevented any other CPUs or threads from reading a given variable
(perhaps because you are initializing that variable before any other CPU or thread has
access to it), there is no point in using WRITE_ONCE(). However, in my experience,
developers need to use things like READ_ONCE() and WRITE_ONCE() more often than
they think that they do, and the overhead of unnecessary uses is quite low. In contrast,
the penalty for failing to use them when needed can be quite high.
Edition.2-rc11
486 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
1. On DEC Alpha, a dependent load might not be ordered with the load heading the
dependency chain, as described in Section 15.5.1.
2. If the load heading the dependency chain is a C11 non-volatile memory_order_
relaxed load, the compiler could omit the load, for example, by using a value that
it loaded in the past.
3. If the load heading the dependency chain is a plain load, the compiler can omit
the load, again by using a value that it loaded in the past. Worse yet, it could load
twice instead of once, so that different parts of your code use different values—and
compilers really do this, especially when under register pressure.
4. The value loaded by the head of the dependency chain must be a pointer. In theory,
yes, you could load an integer, perhaps to use it as an array index. In practice, the
compiler knows too much about integers, and thus has way too many opportunities
to break your dependency chain [MWB+ 17].
1. Although it is permissible to compute offsets from a pointer, these offsets must not
result in total cancellation. For example, given a char pointer cp, cp-(uintptr_
t)cp) will cancel and can allow the compiler to break your dependency chain.
Edition.2-rc11
15.3. COMPILE-TIME CONSTERNATION 487
On the other hand, canceling offset values with each other is perfectly safe and
legal. For example, if a and b are equal, cp+a-b is an identity function, including
preserving the dependency.
2. Comparisons can break dependencies. Listing 15.26 shows how this can happen.
Here global pointer gp points to a dynamically allocated integer, but if memory
is low, it might instead point to the reserve_int variable. This reserve_int
case might need special handling, as shown on lines 6 and 7 of the listing. But the
compiler could reasonably transform this code into the form shown in Listing 15.27,
especially on systems where instructions with absolute addresses run faster than
instructions using addresses supplied in registers. However, there is clearly no
ordering between the pointer load on line 5 and the dereference on line 8. Please
note that this is simply an example: There are a great many other ways to break
dependency chains with comparisons.
Quick Quiz 15.31: Why can’t you simply dereference the pointer before comparing it to
&reserve_int on line 6 of Listing 15.26?
Quick Quiz 15.32: But it should be safe to compare two pointer variables, right? After all,
the compiler doesn’t know the value of either, so how can it possibly learn anything from the
comparison?
Note that a series of inequality comparisons might, when taken together, give the
compiler enough information to determine the exact value of the pointer, at which
point the dependency is broken. Furthermore, the compiler might be able to combine
information from even a single inequality comparison with other information to learn
the exact value, again breaking the dependency. Pointers to elements in arrays are
especially susceptible to this latter form of dependency breakage.
1. Comparisons against the NULL pointer. In this case, all the compiler can learn is
that the pointer is NULL, in which case you are not allowed to dereference it anyway.
2. The dependent pointer is never dereferenced, whether before or after the comparison.
3. The dependent pointer is compared to a pointer that references objects that were
last modified a very long time ago, where the only unconditionally safe value of “a
very long time ago” is “at compile time”. The key point is that something other
than the address or data dependency guarantees ordering.
5. The comparison is not-equal, and the compiler does not have enough other
information to deduce the value of the pointer carrying the dependency.
Edition.2-rc11
488 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
Pointer comparisons can be quite tricky, and so it is well worth working through the
example shown in Listing 15.28. This example uses a simple struct foo shown on
lines 1–5 and two global pointers, gp1 and gp2, shown on lines 6 and 7, respectively.
This example uses two threads, namely updater() on lines 9–22 and reader() on
lines 24–39.
The updater() thread allocates memory on line 13, and complains bitterly on line 14
if none is available. Lines 15–17 initialize the newly allocated structure, and then
line 18 assigns the pointer to gp1. Lines 19 and 20 then update two of the structure’s
fields, and does so after line 18 has made those fields visible to readers. Please note
that unsynchronized update of reader-visible fields often constitutes a bug. Although
there are legitimate use cases doing just this, such use cases require more care than is
exercised in this example.
Finally, line 21 assigns the pointer to gp2.
The reader() thread first fetches gp2 on line 30, with lines 31 and 32 checking for
NULL and returning if so. Line 33 fetches field ->b and line 34 fetches gp1. If line 35
sees that the pointers fetched on lines 30 and 34 are equal, line 36 fetches p->c. Note
that line 36 uses pointer p fetched on line 30, not pointer q fetched on line 34.
But this difference might not matter. An equals comparison on line 35 might lead the
compiler to (incorrectly) conclude that both pointers are equivalent, when in fact they
carry different dependencies. This means that the compiler might well transform line 36
Edition.2-rc11
15.3. COMPILE-TIME CONSTERNATION 489
to instead be r2 = q->c, which might well cause the value 44 to be loaded instead of
the expected value 144.
Quick Quiz 15.33: But doesn’t the condition in line 35 supply a control dependency that
would keep line 36 ordered after line 34?
In short, great care is required to ensure that dependency chains in your source code
are still dependency chains in the compiler-generated assembly code.
1 q = READ_ONCE(x);
2 if (q) {
3 <data dependency barrier>
4 q = READ_ONCE(y);
5 }
This will not have the desired effect because there is no actual data dependency, but
rather a control dependency that the CPU may short-circuit by attempting to predict the
outcome in advance, so that other CPUs see the load from y as having happened before
the load from x. In such a case what’s actually required is:
1 q = READ_ONCE(x);
2 if (q) {
3 <read barrier>
4 q = READ_ONCE(y);
5 }
However, stores are not speculated. This means that ordering is provided for load-store
control dependencies, as in the following example:
1 q = READ_ONCE(x);
2 if (q)
3 WRITE_ONCE(y, 1);
Control dependencies pair normally with other types of ordering operations. That
said, please note that neither READ_ONCE() nor WRITE_ONCE() are optional! Without
the READ_ONCE(), the compiler might fuse the load from x with other loads from x.
Without the WRITE_ONCE(), the compiler might fuse the store to y with other stores
to y. Either can result in highly counter-intuitive effects on ordering.
Worse yet, if the compiler is able to prove (say) that the value of variable x is
always non-zero, it would be well within its rights to optimize the original example by
eliminating the “if” statement as follows:
1 q = READ_ONCE(x);
2 WRITE_ONCE(y, 1); /* BUG: CPU can reorder!!! */
Edition.2-rc11
490 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
1 q = READ_ONCE(x);
2 if (q) {
3 barrier();
4 WRITE_ONCE(y, 1);
5 do_something();
6 } else {
7 barrier();
8 WRITE_ONCE(y, 1);
9 do_something_else();
10 }
Now there is no conditional between the load from x and the store to y, which
means that the CPU is within its rights to reorder them: The conditional is absolutely
required, and must be present in the assembly code even after all compiler optimizations
have been applied. Therefore, if you need ordering in this example, you need explicit
memory-ordering operations, for example, a release store:
1 q = READ_ONCE(x);
2 if (q) {
3 smp_store_release(&y, 1);
4 do_something();
5 } else {
6 smp_store_release(&y, 1);
7 do_something_else();
8 }
The initial READ_ONCE() is still required to prevent the compiler from guessing the
value of x. In addition, you need to be careful what you do with the local variable q,
otherwise the compiler might be able to guess its value and again remove the needed
conditional. For example:
1 q = READ_ONCE(x);
2 if (q % MAX) {
3 WRITE_ONCE(y, 1);
4 do_something();
5 } else {
6 WRITE_ONCE(y, 2);
7 do_something_else();
8 }
If MAX is defined to be 1, then the compiler knows that (q%MAX) is equal to zero,
in which case the compiler is within its rights to transform the above code into the
following:
1 q = READ_ONCE(x);
2 WRITE_ONCE(y, 2);
3 do_something_else();
Edition.2-rc11
15.3. COMPILE-TIME CONSTERNATION 491
Given this transformation, the CPU is not required to respect the ordering between
the load from variable x and the store to variable y. It is tempting to add a barrier()
to constrain the compiler, but this does not help. The conditional is gone, and the
barrier() won’t bring it back. Therefore, if you are relying on this ordering, you
should make sure that MAX is greater than one, perhaps as follows:
1 q = READ_ONCE(x);
2 BUILD_BUG_ON(MAX <= 1);
3 if (q % MAX) {
4 WRITE_ONCE(y, 1);
5 do_something();
6 } else {
7 WRITE_ONCE(y, 2);
8 do_something_else();
9 }
Please note once again that the stores to y differ. If they were identical, as noted
earlier, the compiler could pull this store outside of the “if” statement.
You must also avoid excessive reliance on boolean short-circuit evaluation. Consider
this example:
1 q = READ_ONCE(x);
2 if (q || 1 > 0)
3 WRITE_ONCE(y, 1);
Because the first condition cannot fault and the second condition is always true, the
compiler can transform this example as following, defeating control dependency:
1 q = READ_ONCE(x);
2 WRITE_ONCE(y, 1);
This example underscores the need to ensure that the compiler cannot out-guess your
code. More generally, although READ_ONCE() does force the compiler to actually emit
code for a given load, it does not force the compiler to use the value loaded.
In addition, control dependencies apply only to the then-clause and else-clause of the
if-statement in question. In particular, it does not necessarily apply to code following
the if-statement:
1 q = READ_ONCE(x);
2 if (q) {
3 WRITE_ONCE(y, 1);
4 } else {
5 WRITE_ONCE(y, 2);
6 }
7 WRITE_ONCE(z, 1); /* BUG: No ordering. */
It is tempting to argue that there in fact is ordering because the compiler cannot
reorder volatile accesses and also cannot reorder the writes to y with the condition.
Unfortunately for this line of reasoning, the compiler might compile the two writes to y
as conditional-move instructions, as in this fanciful pseudo-assembly language:
1 ld r1,x
2 cmp r1,$0
3 cmov,ne r4,$1
4 cmov,eq r4,$2
5 st r4,y
6 st $1,z
Edition.2-rc11
492 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
A weakly ordered CPU would have no dependency of any sort between the load
from x and the store to z. The control dependencies would extend only to the pair of
cmov instructions and the store depending on them. In short, control dependencies
apply only to the stores in the “then” and “else” of the “if” in question (including
functions invoked by those two clauses), and not necessarily to code following that
“if”.
Finally, control dependencies do not provide cumulativity.12 This is demonstrated by
two related litmus tests, namely Listings 15.29 and 15.30 with the initial values of x
and y both being zero.
The exists clause in the two-thread example of Listing 15.29 (C-LB+o-cgt-o+o-
cgt-o.litmus) will never trigger. If control dependencies guaranteed cumulativity
(which they do not), then adding a thread to the example as in Listing 15.30 (C-WWC+o-
cgt-o+o-cgt-o+o.litmus) would guarantee the related exists clause never to
trigger.
But because control dependencies do not provide cumulativity, the exists clause in
the three-thread litmus test can trigger. If you need the three-thread example to provide
ordering, you will need smp_mb() between the load and store in P0(), that is, just
before or just after the “if” statements. Furthermore, the original two-thread example
is very fragile and should be avoided.
Quick Quiz 15.34: Can’t you instead add an smp_mb() to P1() in Listing 15.30?
Edition.2-rc11
15.3. COMPILE-TIME CONSTERNATION 493
3. If both legs of the “if” statement begin with identical stores to the same variable,
then the control dependency will not order those stores, If ordering is needed,
precede both of them with smp_mb() or use smp_store_release(). Please
note that it is not sufficient to use barrier() at beginning of each leg of the “if”
statement because, as shown by the example above, optimizing compilers can
destroy the control dependency while respecting the letter of the barrier() law.
4. Control dependencies require at least one run-time conditional between the prior
load and the subsequent store, and this conditional must involve the prior load. If
the compiler is able to optimize the conditional away, it will have also optimized
away the ordering. Careful use of READ_ONCE() and WRITE_ONCE() can help to
preserve the needed conditional.
5. Control dependencies require that the compiler avoid reordering the dependency
into nonexistence. Careful use of READ_ONCE(), atomic_read(), or atomic64_
read() can help to preserve your control dependency.
6. Control dependencies apply only to the “then” and “else” of the “if” containing
the control dependency, including any functions that these two clauses call.
Control dependencies do not apply to code following the end of the “if” statement
containing the control dependency.
7. Control dependencies pair normally with other types of memory-ordering opera-
tions.
8. Control dependencies do not provide cumulativity. If you need cumulativity, use
something that provides it, such as smp_store_release() or smp_mb().
Again, many popular languages were designed with single-threaded use in mind.
Successful multithreaded use of these languages requires you to pay special attention to
your memory references and dependencies.
Edition.2-rc11
494 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
The answer to one of the quick quizzes in Section 12.3.1 demonstrated exponential
speedups due to verifying programs modeled at higher levels of abstraction. This section
will look into how higher levels of abstraction can also provide a deeper understanding
of the synchronization primitives themselves. Section 15.4.1 takes a look at memory
allocation and Section 15.4.2 digs more deeply into RCU.
Edition.2-rc11
15.4. HIGHER-LEVEL PRIMITIVES 495
rcu_read_lock() call_rcu()
rcu_read_unlock()
rcu_read_lock()
15.4.2 RCU
As described in Section 9.5.2, the fundamental property of RCU grace periods is this
straightforward two-part guarantee: (1) If any part of a given RCU read-side critical
section precedes the beginning of a given grace period, then the entirety of that critical
section precedes the end of that grace period. (2) If any part of a given RCU read-side
critical section follows the end of a given grace period, then the entirety of that critical
section follows the beginning of that grace period. These guarantees are summarized
in Figure 15.13, where the grace period is denoted by the dashed arrow between
the call_rcu() invocation in the upper right and the corresponding RCU callback
invocation in the lower left.13
13 For more detail, please see Figures 9.11–9.13 starting on page 219.
Edition.2-rc11
496 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
3. If the entirety of a given RCU read-side critical section precedes the end of a given
RCU grace period, what about accesses preceding that critical section?
4. If the entirety of a given RCU read-side critical section follows the beginning of a
given RCU grace period, what about accesses following that critical section?
5. What happens in situations involving more than one RCU read-side critical section
and/or more than one RCU grace period?
6. What happens when RCU is mixed with other memory-ordering mechanisms?
14 Dependencies can of course limit the ability to reorder accesses within RCU read-side
critical sections.
15 Several of which were introduced to Paul by Jade Alglave during early work on LKMM,
and a few more of which came from other LKMM participants [AMM+ 18].
Edition.2-rc11
15.4. HIGHER-LEVEL PRIMITIVES 497
Edition.2-rc11
498 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
Edition.2-rc11
15.4. HIGHER-LEVEL PRIMITIVES 499
Edition.2-rc11
500 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
Quick Quiz 15.36: Wait a minute! In QSBR implementations of RCU, no code is emitted
for rcu_read_lock() and rcu_read_unlock(). This means that the RCU read-side critical
section in Listing 15.38 isn’t just empty, it is completely nonexistent!!! So how can something
that doesn’t exist at all possibly have any effect whatsoever on ordering???
This situation leads to the question of what happens if rcu_read_lock() and rcu_
read_unlock() are omitted entirely, as shown in Listing 15.39 (C-SB+o-rcusync-
o+o-o.litmus). As can be checked with herd, this litmus test’s cycle is allowed, that
is, both instances of r2 can have final values of zero.
This might seem strange in light of the fact that empty RCU read-side critical sections
can provide ordering. And it is true that a QSBR implementations of RCU would in fact
forbid this outcome. However, RCU also has non-QSBR implementations, and these
implementations have no way to enforce ordering in this case. Therefore, this litmus
test’s cycle is allowed.
Quick Quiz 15.37: Can P1()’s accesses be reordered in the litmus tests shown in Listings 15.36,
15.37, and 15.38 in the same way that they were reordered going from Listing 15.31 to
Listing 15.32?
Edition.2-rc11
15.4. HIGHER-LEVEL PRIMITIVES 501
1. P0()’s read from x1 precedes P1()’s write, as depicted by the dashed arrow near
the bottom of the diagram.
2. Because P1()’s write follows the end of P0()’s grace period, P1()’s read from
x2 cannot precede the beginning of P0()’s grace period.
16 Especially given that Paul changed his mind several times about this particular litmus
test when working with Jade Alglave to generalize RCU ordering semantics.
Edition.2-rc11
502 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
rcu_read_lock();
r2 = READ_ONCE(x0);
WRITE_ONCE(x0, 2);
synchronize_rcu();
rcu_read_lock();
r2 = READ_ONCE(x2);
WRITE_ONCE(x2, 2);
rcu_read_unlock();
r2 = READ_ONCE(x1);
WRITE_ONCE(x1, 2);
rcu_read_unlock();
Figure 15.14: Cycle for One RCU Grace Period and Two RCU Readers
Edition.2-rc11
15.4. HIGHER-LEVEL PRIMITIVES 503
WRITE_ONCE(x0, 2);
synchronize_rcu(); rcu_read_lock();
r2 = READ_ONCE(x0);
r2 = READ_ONCE(x1);
WRITE_ONCE(x1, 2);
synchronize_rcu(); rcu_read_lock();
r2 = READ_ONCE(x3);
WRITE_ONCE(x3, 2);
rcu_read_unlock();
r2 = READ_ONCE(x2);
WRITE_ONCE(x2, 2);
rcu_read_unlock();
Figure 15.15: No Cycle for Two RCU Grace Periods and Two RCU Readers
5. Therefore, P2()’s read from x0 can precede P0()’s write, thus allowing the cycle
to form.
But what happens when another grace period is added? This situation is shown in
Listing 15.41, an SB litmus test in which P0() and P1() have RCU grace periods and
P2() and P3() have RCU readers. Again, the CPUs can reorder the accesses within
RCU read-side critical sections, as shown in Figure 15.15. For this cycle to form,
P2()’s critical section must end after P1()’s grace period and P3()’s must end after the
beginning of that same grace period, which happens to also be after the end of P0()’s
grace period. Therefore, P3()’s critical section must start after the beginning of P0()’s
grace period, which in turn means that P3()’s read from x0 cannot possibly precede
P0()’s write. Therefore, the cycle is forbidden because RCU read-side critical sections
cannot span full RCU grace periods.
However, a closer look at Figure 15.15 makes it clear that adding a third reader would
allow the cycle. This is because this third reader could end before the end of P0()’s
grace period, and thus start before the beginning of that same grace period. This in turn
suggests the general rule, which is: In these sorts of RCU-only litmus tests, if there are
at least as many RCU grace periods as there are RCU read-side critical sections, the
cycle is forbidden.17
fundamental property of RCU expressed in Section 9.5.2 actually implies this seemingly more
general result, which is called the RCU axiom [AMM+ 18].
Edition.2-rc11
504 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
WRITE_ONCE(x0, 2);
synchronize_rcu(); rcu_read_lock();
r2 = READ_ONCE(x0);
rcu_read_lock();
r2 = READ_ONCE(x1);
WRITE_ONCE(x1, 2);
smp_mb();
r2 = READ_ONCE(x2);
WRITE_ONCE(x2, 2);
rcu_read_unlock();
rcu_read_unlock();
Figure 15.16: Cycle for One RCU Grace Period, Two RCU Readers, and Memory
Barrier
The general rule is that it takes only one mechanism to forbid a cycle.
For example, refer back to Listing 15.33. Applying the general rule from the
previous section, because this litmus test has two RCU read-side critical sections and
no RCU grace periods, the cycle is allowed. But what if P0()’s WRITE_ONCE() is
replaced by an smp_store_release() and P1()’s READ_ONCE() is replaced by an
smp_load_acquire()?
RCU would still allow the cycle, but the release-acquire pair would forbid it. Because
it only takes one mechanism to forbid a cycle, the release-acquire pair would prevail so
that the cycle would be forbidden.
For another example, refer back to Listing 15.40. Because this litmus test has two
RCU readers but only one grace period, its cycle is allowed. But suppose that an
smp_mb() was placed between P1()’s pair of accesses. In this new litmus test, because
of the addition of the smp_mb(), P2()’s as well as P1()’s critical sections would extend
beyond the end of P0()’s grace period, which in turn would prevent P2()’s read from
x0 from preceding P0()’s write, as depicted by the red dashed arrow in Figure 15.16. In
this case, RCU and the full memory barrier work together to forbid the cycle, with RCU
preserving ordering between P0() and both P1() and P2(), and with the smp_mb()
preserving ordering between P1() and P2().
Quick Quiz 15.38: What would happen if the smp_mb() was instead added between P2()’s
accesses in Listing 15.40?
In short, where RCU’s semantics were once purely pragmatic, they are now fully
formalized [MW05, DMS+ 12, GRY13, AMM+ 18].
It is hoped that detailed semantics for higher-level primitives will enable more capable
static analysis and model checking.
Edition.2-rc11
15.5. HARDWARE SPECIFICS 505
CPU Family
SPARC TSO
Armv7-A/R
z Systems
POWER
Itanium
Armv8
Alpha
MIPS
x86
Property
Instructions Load-Acquire/Store-Release? F F i I F b
Atomic RMW Instruction Type? L L L C L L C C C
Incoherent Instruction Cache/Pipeline? Y Y Y Y Y Y Y Y Y
Key: Load-Acquire/Store-Release?
b: Lightweight memory barrier
F: Full memory barrier
i: Instruction with lightweight ordering
I: Instruction with heavyweight ordering
Atomic RMW Instruction Type?
C: Compare-and-exchange instruction
L: Load-linked/store-conditional instruction
Derek Williams
Each CPU family has its own peculiar approach to memory ordering, which can make
portability a challenge, as indicated by Table 15.5. In fact, some software environments
simply prohibit direct use of memory-ordering operations, restricting the programmer
to mutual-exclusion primitives that incorporate them to the extent that they are required.
Please note that this section is not intended to be a reference manual covering all (or
even most) aspects of each CPU family, but rather a high-level overview providing a
rough comparison. For full details, see the reference manual for the CPU of interest.
Getting back to Table 15.5, the first group of rows look at memory-ordering properties
and the second group looks at instruction properties.
Edition.2-rc11
506 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
The first three rows indicate whether a given CPU allows the four possible combinations
of loads and stores to be reordered, as discussed in Section 15.1 and Sections 15.2.2.1–
15.2.2.3. The next row (“Atomic Instructions Reordered With Loads or Stores?”)
indicates whether a given CPU allows loads and stores to be reordered with atomic
instructions.
The fifth and sixth rows cover reordering and dependencies, which was covered in
Sections 15.2.3–15.2.5 and which is explained in more detail in Section 15.5.1. The
short version is that Alpha requires memory barriers for readers as well as updaters
of linked data structures, however, these memory barriers are provided by the Alpha
architecture-specific code in v4.15 and later Linux kernels.
The next row, “Non-Sequentially Consistent”, indicates whether the CPU’s normal
load and store instructions are constrained by sequential consistency. Almost all are not
constrained in this way for performance reasons.
The next two rows cover multicopy atomicity, which was defined in Section 15.2.7.
The first is full-up (and rare) multicopy atomicity, and the second is the weaker
other-multicopy atomicity.
The next row, “Non-Cache Coherent”, covers accesses from multiple threads to a
single variable, which was discussed in Section 15.2.6.
The final three rows cover instruction-level choices and issues. The first row indicates
how each CPU implements load-acquire and store-release, the second row classifies
CPUs by atomic-instruction type, and the third and final row indicates whether a given
CPU has an incoherent instruction cache and pipeline. Such CPUs require special
instructions be executed for self-modifying code.
The common “just say no” approach to memory-ordering operations can be eminently
reasonable where it applies, but there are environments, such as the Linux kernel, where
direct use of memory-ordering operations is required. Therefore, Linux provides a
carefully chosen least-common-denominator set of memory-ordering primitives, which
are as follows:
smp_mb() (full memory barrier) that orders both loads and stores. This means that
loads and stores preceding the memory barrier will be committed to memory
before any loads and stores following the memory barrier.
mmiowb() that forces ordering on MMIO writes that are guarded by global spinlocks,
and is more thoroughly described in a 2016 LWN article on MMIO [MDR16].
Edition.2-rc11
15.5. HARDWARE SPECIFICS 507
The smp_mb(), smp_rmb(), and smp_wmb() primitives also force the compiler to
eschew any optimizations that would have the effect of reordering memory optimizations
across the barriers.
Quick Quiz 15.39: What happens to code between an atomic operation and an smp_mb__
after_atomic()?
These primitives generate code only in SMP kernels, however, several have UP
versions (mb(), rmb(), and wmb(), respectively) that generate a memory barrier even
in UP kernels. The smp_ versions should be used in most cases. However, these
latter primitives are useful when writing drivers, because MMIO accesses must remain
ordered even in UP kernels. In absence of memory-ordering operations, both CPUs and
compilers would happily rearrange these accesses, which at best would make the device
act strangely, and could crash your kernel or even damage your hardware.
So most kernel programmers need not worry about the memory-ordering peculiarities
of each and every CPU, as long as they stick to these interfaces. If you are working
deep in a given CPU’s architecture-specific code, of course, all bets are off.
Furthermore, all of Linux’s locking primitives (spinlocks, reader-writer locks, sem-
aphores, RCU, . . .) include any needed ordering primitives. So if you are working
with code that uses these primitives properly, you need not worry about Linux’s
memory-ordering primitives.
That said, deep knowledge of each CPU’s memory-consistency model can be very
helpful when debugging, to say nothing of when writing architecture-specific code or
synchronization primitives.
Besides, they say that a little knowledge is a very dangerous thing. Just imagine the
damage you could do with a lot of knowledge! For those who wish to understand more
about individual CPUs’ memory consistency models, the next sections describe those of
a few popular and prominent CPUs. Although there is no substitute for actually reading
a given CPU’s documentation, these sections do give a good overview.
15.5.1 Alpha
It may seem strange to say much of anything about a CPU whose end of life has long
since past, but Alpha is interesting because it is the only mainstream CPU that reorders
dependent loads, and has thus had outsized influence on concurrency APIs, including
within the Linux kernel. The need for core Linux-kernel code to accommodate Alpha
ended with version v4.15 of the Linux kernel, and all traces of this accommodation
were removed in v5.9 with the removal of the smp_read_barrier_depends() and
read_barrier_depends() APIs. This section is nevertheless retained in the Second
Edition because here in early 2021 there are quite a few Linux kernel hackers still
working on pre-v4.15 versions of the Linux kernel. In addition, the modifications to
READ_ONCE() that permitted these APIs to be removed have not necessarily propagated
to all userspace projects that might still support Alpha.
The dependent-load difference between Alpha and the other CPUs is illustrated by
the code shown in Listing 15.42. This smp_store_release() guarantees that the
element initialization in lines 6–8 is executed before the element is added to the list on
line 9, so that the lock-free search will work correctly. That is, it makes this guarantee
on all CPUs except Alpha.
Given the pre-v4.15 implementation of READ_ONCE(), indicated by READ_ONCE_
OLD() in the listing, Alpha actually allows the code on line 19 of Listing 15.42 to see
the old garbage values that were present before the initialization on lines 6–8.
Edition.2-rc11
508 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
Figure 15.17 shows how this can happen on an aggressively parallel machine with
partitioned caches, so that alternating cache lines are processed by the different partitions
of the caches. For example, the load of head.next on line 16 of Listing 15.42 might
access cache bank 0, and the load of p->key on line 19 and of p->next on line 22
might access cache bank 1. On Alpha, the smp_store_release() will guarantee that
the cache invalidations performed by lines 6–8 of Listing 15.42 (for p->next, p->key,
and p->data) will reach the interconnect before that of line 9 (for head.next), but
makes absolutely no guarantee about the order of propagation through the reading
CPU’s cache banks. For example, it is possible that the reading CPU’s cache bank 1 is
very busy, but cache bank 0 is idle. This could result in the cache invalidations for the
new element (p->next, p->key, and p->data) being delayed, so that the reading CPU
loads the new value for head.next, but loads the old cached values for p->key and
p->next. Yes, this does mean that Alpha can in effect fetch the data pointed to before
it fetches the pointer itself, strange but true. See the documentation [Com01, Pug00]
called out earlier for more information, or if you think that I am just making all this
up.18 The benefit of this unusual approach to ordering is that Alpha can use simpler
cache hardware, which in turn permitted higher clock frequencies in Alpha’s heyday.
One could place an smp_rmb() primitive between the pointer fetch and dereference
in order to force Alpha to order the pointer fetch with the later dependent load. However,
this imposes unneeded overhead on systems (such as Arm, Itanium, PPC, and SPARC)
that respect data dependencies on the read side. A smp_read_barrier_depends()
primitive was therefore added to the Linux kernel to eliminate overhead on these systems,
but was removed in v5.9 of the Linux kernel in favor of augmenting Alpha’s definition
of READ_ONCE(). Thus, as of v5.9, core kernel code no longer needs to concern itself
with this aspect of DEC Alpha. However, it is better to use rcu_dereference() as
shown on lines 16 and 21 of Listing 15.43, which works safely and efficiently for all
recent kernel versions.
18 Of course, the astute reader will have already recognized that Alpha is nowhere near as
mean and nasty as it could be, the (thankfully) mythical architecture in Appendix C.6.1 being
a case in point.
Edition.2-rc11
15.5. HARDWARE SPECIFICS 509
p->data = key;
smp_wmb(); p = READ_ONCE_OLD(head.next);
head.next = p; BUG_ON(p && p->key != key);
head.next p->key
p->data
p->next
Edition.2-rc11
510 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
Quick Quiz 15.40: Why does Alpha’s READ_ONCE() include an mb() rather than rmb()?
Quick Quiz 15.41: Isn’t DEC Alpha significant as having the weakest possible memory
ordering?
15.5.2 Armv7-A/R
The Arm family of CPUs is extremely popular in embedded applications, particularly
for power-constrained applications such as cellphones. Its memory model is similar to
that of POWER (see Section 15.5.6), but Arm uses a different set of memory-barrier
instructions [ARM10]:
DMB (data memory barrier) causes the specified type of operations to appear to have
completed before any subsequent operations of the same type. The “type” of
operations can be all operations or can be restricted to only writes (similar to the
Alpha wmb and the POWER eieio instructions). In addition, Arm allows cache
coherence to have one of three scopes: single processor, a subset of the processors
(“inner”) and global (“outer”).
DSB (data synchronization barrier) causes the specified type of operations to actually
complete before any subsequent operations (of any type) are executed. The “type”
of operations is the same as that of DMB. The DSB instruction was called DWB
(drain write buffer or data write barrier, your choice) in early versions of the Arm
architecture.
ISB (instruction synchronization barrier) flushes the CPU pipeline, so that all instruc-
tions following the ISB are fetched only after the ISB completes. For example, if
you are writing a self-modifying program (such as a JIT), you should execute an
ISB between generating the code and executing it.
None of these instructions exactly match the semantics of Linux’s rmb() primitive,
which must therefore be implemented as a full DMB. The DMB and DSB instructions
have a recursive definition of accesses ordered before and after the barrier, which has
an effect similar to that of POWER’s cumulativity, both of which are stronger than
LKMM’s cumulativity described in Section 15.2.7.1.
Arm also implements control dependencies, so that if a conditional branch depends
on a load, then any store executed after that conditional branch will be ordered after
the load. However, loads following the conditional branch will not be guaranteed to be
ordered unless there is an ISB instruction between the branch and the load. Consider
the following example:
1 r1 = x;
2 if (r1 == 0)
3 nop();
4 y = 1;
5 r2 = z;
6 ISB();
7 r3 = z;
In this example, load-store control dependency ordering causes the load from x on
line 1 to be ordered before the store to y on line 4. However, Arm does not respect
Edition.2-rc11
15.5. HARDWARE SPECIFICS 511
LDLAR
load-load control dependencies, so that the load on line 1 might well happen after the
load on line 5. On the other hand, the combination of the conditional branch on line 2
and the ISB instruction on line 6 ensures that the load on line 7 happens after the load
on line 1. Note that inserting an additional ISB instruction somewhere between lines 2
and 5 would enforce ordering between lines 1 and 5.
15.5.3 Armv8
Arm’s Armv8 CPU family [ARM17] includes 64-bit capabilities, in contrast to their
32-bit-only CPU described in Section 15.5.2. Armv8’s memory model closely resembles
its Armv7 counterpart, but adds load-acquire (LDLARB, LDLARH, and LDLAR) and store-
release (STLLRB, STLLRH, and STLLR) instructions. These instructions act as “half
memory barriers”, so that Armv8 CPUs can reorder previous accesses with a later LDLAR
instruction, but are prohibited from reordering an earlier LDLAR instruction with later
accesses, as fancifully depicted in Figure 15.18. Similarly, Armv8 CPUs can reorder an
earlier STLLR instruction with a subsequent access, but are prohibited from reordering
previous accesses with a later STLLR instruction. As one might expect, this means that
these instructions directly support the C11 notion of load-acquire and store-release.
However, Armv8 goes well beyond the C11 memory model by mandating that the
combination of a store-release and load-acquire act as a full barrier under certain
circumstances. For example, in Armv8, given a store followed by a store-release
followed a load-acquire followed by a load, all to different variables and all from a single
CPU, all CPUs would agree that the initial store preceded the final load. Interestingly
enough, most TSO architectures (including x86 and the mainframe) do not make this
guarantee, as the two loads could be reordered before the two stores.
Armv8 is one of only two architectures that needs the smp_mb__after_spinlock()
primitive to be a full barrier, due to its relatively weak lock-acquisition implementation
in the Linux kernel.
Armv8 also has the distinction of being the first CPU whose vendor publicly defined
its memory ordering with an executable formal model [ARM17].
Edition.2-rc11
512 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
15.5.4 Itanium
Itanium offers a weak consistency model, so that in absence of explicit memory-
barrier instructions or dependencies, Itanium is within its rights to arbitrarily reorder
memory references [Int02b]. Itanium has a memory-fence instruction named mf,
but also has “half-memory fence” modifiers to loads, stores, and to some of its
atomic instructions [Int02a]. The acq modifier prevents subsequent memory-reference
instructions from being reordered before the acq, but permits prior memory-reference
instructions to be reordered after the acq, similar to the Armv8 load-acquire instructions.
Similarly, the rel modifier prevents prior memory-reference instructions from being
reordered after the rel, but allows subsequent memory-reference instructions to be
reordered before the rel.
These half-memory fences are useful for critical sections, since it is safe to push
operations into a critical section, but can be fatal to allow them to bleed out. However, as
one of the few CPUs with this property, Itanium at one time defined Linux’s semantics
of memory ordering associated with lock acquisition and release.19 Oddly enough,
actual Itanium hardware is rumored to implement both load-acquire and store-release
instructions as full barriers. Nevertheless, Itanium was the first mainstream CPU
to introduce the concept (if not the reality) of load-acquire and store-release into its
instruction set.
Quick Quiz 15.42: Given that hardware can have a half memory barrier, why don’t locking
primitives allow the compiler to move memory-reference instructions into lock-based critical
sections?
The Itanium mf instruction is used for the smp_rmb(), smp_mb(), and smp_wmb()
primitives in the Linux kernel. Despite persistent rumors to the contrary, the “mf”
mnemonic stands for “memory fence”.
Itanium also offers a global total order for release operations, including the mf
instruction. This provides the notion of transitivity, where if a given code fragment sees
a given access as having happened, any later code fragment will also see that earlier
access as having happened. Assuming, that is, that all the code fragments involved
correctly use memory barriers.
Finally, Itanium is the only architecture supporting the Linux kernel that can reorder
normal loads to the same variable. The Linux kernel avoids this issue because READ_
ONCE() emits a volatile load, which is compiled as a ld,acq instruction, which
forces ordering of all READ_ONCE() invocations by a given CPU, including those to the
same variable.
15.5.5 MIPS
The MIPS memory model [Wav16, page 479] appears to resemble that of Arm, Itanium,
and POWER, being weakly ordered by default, but respecting dependencies. MIPS
has a wide variety of memory-barrier instructions, but ties them not to hardware
considerations, but rather to the use cases provided by the Linux kernel and the C++11
standard [Smi19] in a manner similar to the Armv8 additions:
SYNC
Full barrier for a number of hardware operations in addition to memory references,
which is used to implement the v4.13 Linux kernel’s smp_mb() for OCTEON
systems.
19 PowerPC is now the architecture with this dubious privilege.
Edition.2-rc11
15.5. HARDWARE SPECIFICS 513
SYNC_WMB
Write memory barrier, which can be used on OCTEON systems to implement the
smp_wmb() primitive in the v4.13 Linux kernel via the syncw mnemonic. Other
systems use plain sync.
SYNC_MB
Full memory barrier, but only for memory operations. This may be used to
implement the C++ atomic_thread_fence(memory_order_seq_cst).
SYNC_ACQUIRE
Acquire memory barrier, which could be used to implement C++’s atomic_
thread_fence(memory_order_acquire). In theory, it could also be used
to implement the v4.13 Linux-kernel smp_load_acquire() primitive, but in
practice sync is used instead.
SYNC_RELEASE
Release memory barrier, which may be used to implement C++’s atomic_thread_
fence(memory_order_release). In theory, it could also be used to implement
the v4.13 Linux-kernel smp_store_release() primitive, but in practice sync is
used instead.
SYNC_RMB
Read memory barrier, which could in theory be used to implement the smp_rmb()
primitive in the Linux kernel, except that current MIPS implementations supported
by the v4.13 Linux kernel do not need an explicit instruction to force ordering.
Therefore, smp_rmb() instead simply constrains the compiler.
SYNCI
Instruction-cache synchronization, which is used in conjunction with other instruc-
tions to allow self-modifying code, such as that produced by just-in-time (JIT)
compilers.
Informal discussions with MIPS architects indicates that MIPS has a definition of
transitivity or cumulativity similar to that of Arm and POWER. However, it appears
that different MIPS implementations can have different memory-ordering properties, so
it is important to consult the documentation for the specific MIPS implementation you
are using.
sync causes all preceding operations to appear to have completed before any subsequent
operations are started. This instruction is therefore quite expensive.
lwsync (lightweight sync) orders loads with respect to subsequent loads and stores,
and also orders stores. However, it does not order stores with respect to subsequent
loads. The lwsync instruction may be used to implement load-acquire and store-
release operations. Interestingly enough, the lwsync instruction enforces the same
within-CPU ordering as does x86, z Systems, and coincidentally, SPARC TSO.
However, placing the lwsync instruction between each pair of memory-reference
Edition.2-rc11
514 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
instructions will not result in x86, z Systems, or SPARC TSO memory ordering.
On these other systems, if a pair of CPUs independently execute stores to different
variables, all other CPUs will agree on the order of these stores. Not so on
PowerPC, even with an lwsync instruction between each pair of memory-reference
instructions, because PowerPC is non-multicopy atomic.
eieio (enforce in-order execution of I/O, in case you were wondering) causes all
preceding cacheable stores to appear to have completed before all subsequent
stores. However, stores to cacheable memory are ordered separately from stores to
non-cacheable memory, which means that eieio will not force an MMIO store to
precede a spinlock release.
isync forces all preceding instructions to appear to have completed before any subse-
quent instructions start execution. This means that the preceding instructions must
have progressed far enough that any traps they might generate have either happened
or are guaranteed not to happen, and that any side-effects of these instructions (for
example, page-table changes) are seen by the subsequent instructions. However, it
does not force all memory references to be ordered, only the actual execution of
the instruction itself. Thus, the loads might return old still-cached values and the
stores do not necessarily force flushing of the store buffers.
Unfortunately, none of these instructions line up exactly with Linux’s wmb() primitive,
which requires all stores to be ordered, but does not require the other high-overhead
actions of the sync instruction. But there is no choice: ppc64 versions of wmb() and
mb() are defined to be the heavyweight sync instruction. However, Linux’s smp_wmb()
instruction is never used for MMIO (since a driver must carefully order MMIOs in UP as
well as SMP kernels, after all), so it is defined to be the lighter weight eieio or lwsync
instruction [MDR16]. This instruction may well be unique in having a five-vowel
mnemonic. The smp_mb() instruction is also defined to be the sync instruction, but
both smp_rmb() and rmb() are defined to be the lighter-weight lwsync instruction.
POWER features “cumulativity”, which can be used to obtain transitivity. When
used properly, any code seeing the results of an earlier code fragment will also see the
accesses that this earlier code fragment itself saw. Much more detail is available from
McKenney and Silvera [MS09].
POWER respects control dependencies in much the same way that Arm does, with the
exception that the POWER isync instruction is substituted for the Arm ISB instruction.
Like Armv8, POWER requires smp_mb__after_spinlock() to be a full memory
barrier. In addition, POWER is the only architecture requiring smp_mb__after_
unlock_lock() to be a full memory barrier. In both cases, this is because of the
weak ordering properties of POWER’s locking primitives, due to the use of the lwsync
instruction to provide ordering for both acquisition and release.
Many members of the POWER architecture have incoherent instruction caches, so that
a store to memory will not necessarily be reflected in the instruction cache. Thankfully,
few people write self-modifying code these days, but JITs and compilers do it all the time.
Furthermore, recompiling a recently run program looks just like self-modifying code
from the CPU’s viewpoint. The icbi instruction (instruction cache block invalidate)
invalidates a specified cache line from the instruction cache, and may be used in these
situations.
Edition.2-rc11
15.5. HARDWARE SPECIFICS 515
Edition.2-rc11
516 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
15.5.8 x86
Historically, the x86 CPUs provided “process ordering” so that all CPUs agreed on the
order of a given CPU’s writes to memory. This allowed the smp_wmb() primitive to
be a no-op for the CPU [Int04b]. Of course, a compiler directive was also required to
prevent optimizations that would reorder across the smp_wmb() primitive. In ancient
times, certain x86 CPUs gave no ordering guarantees for loads, so the smp_mb() and
smp_rmb() primitives expanded to lock;addl. This atomic instruction acts as a
barrier to both loads and stores.
But those were ancient times. More recently, Intel has published a memory model
for x86 [Int07]. It turns out that Intel’s modern CPUs enforce tighter ordering than
was claimed in the previous specifications, so this model simply mandates this modern
behavior. Even more recently, Intel published an updated memory model for x86 [Int11,
Section 8.2], which mandates a total global order for stores, although individual CPUs
are still permitted to see their own stores as having happened earlier than this total
global order would indicate. This exception to the total ordering is needed to allow
important hardware optimizations involving store buffers. In addition, x86 provides
other-multicopy atomicity, for example, so that if CPU 0 sees a store by CPU 1, then
CPU 0 is guaranteed to see all stores that CPU 1 saw prior to its store. Software may
use atomic operations to override these hardware optimizations, which is one reason
that atomic operations tend to be more expensive than their non-atomic counterparts.
It is also important to note that atomic instructions operating on a given memory
location should all be of the same size [Int16, Section 8.1.2.2]. For example, if you write
a program where one CPU atomically increments a byte while another CPU executes a
4-byte atomic increment on that same location, you are on your own.
Some SSE instructions are weakly ordered (clflush and non-temporal move
instructions [Int04a]). Code that uses these non-temporal move instructions can
also use mfence for smp_mb(), lfence for smp_rmb(), and sfence for smp_wmb().
A few older variants of the x86 CPU have a mode bit that enables out-of-order stores,
and for these CPUs, smp_wmb() must also be defined to be lock;addl.
Although newer x86 implementations accommodate self-modifying code without
any special instructions, to be fully compatible with past and potential future x86
implementations, a given CPU must execute a jump instruction or a serializing instruction
(e.g., cpuid) between modifying the code and executing it [Int11, Section 8.1.3].
15.5.9 z Systems
The z Systems machines make up the IBM mainframe family, previously known as
the 360, 370, 390 and zSeries [Int04c]. Parallelism came late to z Systems, but
given that these mainframes first shipped in the mid 1960s, this is not saying much.
The “bcr 15,0” instruction is used for the Linux smp_mb() primitives, but compiler
constraints suffices for both the smp_rmb() and smp_wmb() primitives. It also has
strong memory-ordering semantics, as shown in Table 15.5. In particular, all CPUs will
agree on the order of unrelated stores from different CPUs, that is, z Systems is fully
multicopy atomic, and is the only commercially available system with this property.
As with most CPUs, the z Systems architecture does not guarantee a cache-coherent
instruction stream, hence, self-modifying code must execute a serializing instruction
between updating the instructions and executing them. That said, many actual z Systems
machines do in fact accommodate self-modifying code without serializing instruc-
tions. The z Systems instruction set provides a large set of serializing instructions,
Edition.2-rc11
15.6. WHERE IS MEMORY ORDERING NEEDED? 517
F. W. Nichol
This section revisits Table 15.3 and Section 15.1.3, summarizing the intervening
discussion with a more sophisticated set of rules of thumb.
The first rule of thumb is that memory-ordering operations are only required where
there is a possibility of interaction between at least two variables shared among at least
two threads. In light of the intervening material, this single sentence encapsulates
much of Section 15.1.3’s basic rules of thumb, for example, keeping in mind that
“memory-barrier pairing” is a two-thread special case of “cycle”. And, as always,
if a single-threaded program will provide sufficient performance, why bother with
parallelism?20 After all, avoiding parallelism also avoids the added cost of memory-
ordering operations.
The second rule of thumb involves load-buffering situations: If all thread-to-thread
communication in a given cycle use store-to-load links (that is, the next thread’s load
returns the value stored by the previous thread), minimal ordering suffices. Minimal
ordering includes dependencies and acquires as well as all stronger ordering operations.
The third rule of thumb involves release-acquire chains: If all but one of the links
in a given cycle is a store-to-load link, it is sufficient to use release-acquire pairs for
each of those store-to-load links, as illustrated by Listings 15.23 and 15.24. You can
replace a given acquire with a dependency in environments permitting this, keeping
in mind that the C11 standard’s memory model does not fully respect dependencies.
Therefore, a dependency leading to a load must be headed by a READ_ONCE() or an
rcu_dereference(): a plain C-language load is not sufficient. In addition, carefully
review Sections 15.3.2 and 15.3.3, because a dependency broken by your compiler
will not order anything. The two threads sharing the sole non-store-to-load link can
usually substitute WRITE_ONCE() plus smp_wmb() for smp_store_release() on the
one hand, and READ_ONCE() plus smp_rmb() for smp_load_acquire() on the other.
However, the wise developer will check such substitutions carefully, for example, using
the herd tool as described in Section 12.3.
Quick Quiz 15.43: Why is it necessary to use heavier-weight ordering for load-to-store and
store-to-store links, but not for store-to-load links? What on earth makes store-to-load links so
special???
The fourth and final rule of thumb identifies where full memory barriers (or stronger)
are required: If a given cycle contains two or more non-store-to-load links (that is,
a total of two or more links that are either load-to-store or store-to-store links), you
will need at least one full barrier between each pair of non-store-to-load links in that
cycle, as illustrated by Listing 15.19 as well as in the answer to Quick Quiz 15.24.
Full barriers include smp_mb(), successful full-strength non-void atomic RMW
20 Hobbyists and researchers should of course feel free to ignore this and many other
cautions.
Edition.2-rc11
518 CHAPTER 15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING
operations, and other atomic RMW operations in conjunction with either smp_mb__
before_atomic() or smp_mb__after_atomic(). Any of RCU’s grace-period-wait
primitives (synchronize_rcu() and friends) also act as full barriers, but at far greater
expense than smp_mb(). With strength comes expense, though full barriers usually
hurt performance more than they hurt scalability.
Recapping the rules:
1. Memory-ordering operations are required only if at least two variables are shared
by at least two threads.
2. If all links in a cycle are store-to-load links, then minimal ordering suffices.
3. If all but one of the links in a cycle are store-to-load links, then each store-to-load
link may use a release-acquire pair.
4. Otherwise, at least one full barrier is required between each pair of non-store-to-load
links.
Note that these four rules of thumb encapsulate minimum guarantees. A given
architecture may give more substantial guarantees, as discussed in Section 15.5, but
these guarantees may only be relied upon in code that runs only for that architecture. In
addition, more involved memory models may give stronger guarantees [AMM+ 18], at
the expense of somewhat greater complexity.
One final word of advice: Use of raw memory-ordering primitives is a last resort. It
is almost always better to use existing primitives, such as locking or RCU, thus letting
those primitives do the memory ordering for you.
Edition.2-rc11
Creating a perfect API is like committing the perfect
crime. There are at least fifty things that can go
wrong, and if you are a genius, you might be able to
anticipate twenty-five of them.
Ease of Use
If you are tempted to look down on ease-of-use requirements, please consider that an
ease-of-use bug in Linux-kernel RCU resulted in an exploitable Linux-kernel security
bug in a use of RCU [McK19a]. It is therefore clearly important that even in-kernel
APIs be easy to use.
Unfortunately, “easy” is a relative term. For example, many people would consider
a 15-hour airplane flight to be a bit of an ordeal—unless they stopped to consider
alternative modes of transportation, especially swimming. This means that creating an
easy-to-use API requires that you understand your intended users well enough to know
what is easy for them. Which might or might not have anything to do with what is easy
for you.
The following question illustrates this point: “Given a randomly chosen person among
everyone alive today, what one change would improve that person’s life?”
There is no single change that would be guaranteed to help everyone’s life. After all,
there is an extremely wide range of people, with a correspondingly wide range of needs,
wants, desires, and aspirations. A starving person might need food, but additional food
might well hasten the death of a morbidly obese person. The high level of excitement so
fervently desired by many young people might well be fatal to someone recovering from
a heart attack. Information critical to the success of one person might contribute to the
failure of someone suffering from information overload. In short, if you are working on
a software project that is intended to help people you know nothing about, you should
not be surprised when those people find fault with your project.
If you really want to help a given group of people, there is simply no substitute for
working closely with them over an extended period of time, as in years. Nevertheless,
there are some simple things that you can do to increase the odds of your users being
happy with your software, and some of these things are covered in the next section.
519
Edition.2-rc11
520 CHAPTER 16. EASE OF USE
Peter Drucker
This section is adapted from portions of Rusty Russell’s 2003 Ottawa Linux Symposium
keynote address [Rus03, Slides 39–57]. Rusty’s key point is that the goal should not
be merely to make an API easy to use, but rather to make the API hard to misuse.
To that end, Rusty proposed his “Rusty Scale” in decreasing order of this important
hard-to-misuse property.
The following list attempts to generalize the Rusty Scale beyond the Linux kernel:
1. It is impossible to get wrong. Although this is the standard to which all API
designers should strive, only the mythical dwim()1 command manages to come
close.
2. The compiler or linker won’t let you get it wrong.
3. The compiler or linker will warn you if you get it wrong. BUILD_BUG_ON() is
your users’ friend.
10. Read the right mailing-list archive and you will get it right.
11. Read the right mailing-list archive and you will get it wrong.
12. Read the implementation and you will get it wrong. The original non-CONFIG_
PREEMPT implementation of rcu_read_lock() [McK07a] is an infamous exam-
ple of this point on the scale.
Edition.2-rc11
16.3. SHAVING THE MANDELBROT SET 521
13. Read the documentation and you will get it wrong. For example, the DEC Alpha
wmb instruction’s documentation [Cor02] fooled a number of developers into
thinking that this instruction had much stronger memory-order semantics than it
actually does. Later documentation clarified this point [Com01, Pug00], moving
the wmb instruction up to the “read the documentation and you will get it right”
point on the scale.
14. Follow common convention and you will get it wrong. The printf() statement
is an example of this point on the scale because developers almost always fail to
check printf()’s error return.
20. It is impossible to get right. The gets() function is a famous example of this point
on the scale. In fact, gets() can perhaps best be described as an unconditional
buffer-overflow security hole.
Alan J. Perlis
The set of useful programs resembles the Mandelbrot set (shown in Figure 16.1) in
that it does not have a clear-cut smooth boundary—if it did, the halting problem would
be solvable. But we need APIs that real people can use, not ones that require a Ph.D.
dissertation be completed for each and every potential use. So, we “shave the Mandelbrot
set”,2 restricting the use of the API to an easily described subset of the full set of
potential uses.
Such shaving may seem counterproductive. After all, if an algorithm works, why
shouldn’t it be used?
To see why at least some shaving is absolutely necessary, consider a locking design
that avoids deadlock, but in perhaps the worst possible way. This design uses a circular
doubly linked list, which contains one element for each thread in the system along with
a header element. When a new thread is spawned, the parent thread must insert a new
element into this list, which requires some sort of synchronization.
Edition.2-rc11
522 CHAPTER 16. EASE OF USE
One way to protect the list is to use a global lock. However, this might be a bottleneck
if threads were being created and deleted frequently.3 Another approach would be to
use a hash table and to lock the individual hash buckets, but this can perform poorly
when scanning the list in order.
A third approach is to lock the individual list elements, and to require the locks for
both the predecessor and successor to be held during the insertion. Since both locks
must be acquired, we need to decide which order to acquire them in. Two conventional
approaches would be to acquire the locks in address order, or to acquire them in the
order that they appear in the list, so that the header is always acquired first when it is
one of the two elements being locked. However, both of these methods require special
checks and branches.
The to-be-shaven solution is to unconditionally acquire the locks in list order. But
what about deadlock?
Deadlock cannot occur.
To see this, number the elements in the list starting with zero for the header up to
N for the last element in the list (the one preceding the header, given that the list is
circular). Similarly, number the threads from zero to N − 1. If each thread attempts to
lock some consecutive pair of elements, at least one of the threads is guaranteed to be
able to acquire both locks.
Why?
Because there are not enough threads to reach all the way around the list. Suppose
thread 0 acquires element 0’s lock. To be blocked, some other thread must have already
acquired element 1’s lock, so let us assume that thread 1 has done so. Similarly, for
thread 1 to be blocked, some other thread must have acquired element 2’s lock, and so
on, up through thread N − 1, who acquires element N − 1’s lock. For thread N − 1 to be
blocked, some other thread must have acquired element N’s lock. But there are no more
threads, and so thread N − 1 cannot be blocked. Therefore, deadlock cannot occur.
So why should we prohibit use of this delightful little algorithm?
The fact is that if you really want to use it, we cannot stop you. We can, however,
recommend against such code being included in any project that we care about.
But, before you use this algorithm, please think through the following Quick Quiz.
Quick Quiz 16.1: Can a similar algorithm be used when deleting elements?
Edition.2-rc11
16.3. SHAVING THE MANDELBROT SET 523
The fact is that this algorithm is extremely specialized (it only works on certain sized
lists), and also quite fragile. Any bug that accidentally failed to add a node to the list
could result in deadlock. In fact, simply adding the node a bit too late could result in
deadlock, as could increasing the number of threads.
In addition, the other algorithms described above are “good and sufficient”. For
example, simply acquiring the locks in address order is fairly simple and quick, while
allowing the use of lists of any size. Just be careful of the special cases presented by
empty lists and lists containing only one element!
Quick Quiz 16.2: Yetch! What ever possessed someone to come up with an algorithm that
deserves to be shaved as much as this one does???
Exceptions aside, we must continue to shave the software “Mandelbrot set” so that
our programs remain maintainable, as shown in Figure 16.2.
Edition.2-rc11
524 CHAPTER 16. EASE OF USE
Edition.2-rc11
Prediction is very difficult, especially about the
future.
Niels Bohr
Chapter 17
This chapter presents some conflicting visions of the future of parallel programming. It
is not clear which of these will come to pass, in fact, it is not clear that any of them will.
They are nevertheless important because each vision has its devoted adherents, and if
enough people believe in something fervently enough, you will need to deal with that
thing’s existence in the form of its influence on the thoughts, words, and deeds of its
adherents. Besides which, one or more of these visions will actually come to pass. But
most are bogus. Tell which is which and you’ll be rich [Spi77]!
Therefore, the following sections give an overview of transactional memory, hardware
transactional memory, formal verification in regression testing, and parallel functional
programming. But first, a cautionary tale on prognostication taken from the early 2000s.
David Maraniss
Years past always seem so simple and innocent when viewed through the lens of many
years of experience. And the early 2000s were for the most part innocent of the
impending failure of Moore’s Law to continue delivering the then-traditional increases
in CPU clock frequency. Oh, there were the occasional warnings about the limits
of technology, but such warnings had been sounded for decades. With that in mind,
consider the following scenarios:
525
Edition.2-rc11
526 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
Unlikely indeed! But the larger software community was reluctant to accept the
fact that they would need to embrace parallelism, and so it was some time before this
community concluded that the “free lunch” of Moore’s-Law-induced CPU core-clock
frequency increases was well and truly finished. Never forget: belief is an emotion, not
necessarily the result of a rational technical thought process!
Edition.2-rc11
17.1. THE FUTURE OF CPU TECHNOLOGY AIN’T WHAT IT USED TO BE 527
for many desktop and laptop computer systems. The most aggressively
multithreaded CPUs share all levels of cache hierarchy, thereby eliminating
CPU-to-CPU memory latency, in turn greatly reducing the performance
penalty for traditional synchronization mechanisms. However, a multithreaded
CPU would still incur overhead due to contention and to pipeline stalls caused
by memory barriers. Furthermore, because all hardware threads share all
levels of cache, the cache available to a given hardware thread is a fraction of
what it would be on an equivalent single-threaded CPU, which can degrade
performance for applications with large cache footprints. There is also some
possibility that the restricted amount of cache available will cause RCU-based
algorithms to incur performance penalties due to their grace-period-induced
additional memory consumption. Investigating this possibility is future work.
However, in order to avoid such performance degradation, a number of
multithreaded CPUs and multi-CPU chips partition at least some of the levels
of cache on a per-hardware-thread basis. This increases the amount of cache
available to each hardware thread, but re-introduces memory latency for
cachelines that are passed from one hardware thread to another.
And we all know how this story has played out, with multiple multi-threaded cores
on a single die plugged into a single socket, with varying degrees of optimization for
lower numbers of active threads per core. The question then becomes whether or not
future shared-memory systems will always fit into a single socket.
Edition.2-rc11
528 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
This scenario actually represents a change, since to have more of the same,
interconnect performance must begin keeping up with the Moore’s-Law
increases in core CPU performance. In this scenario, overhead due to pipeline
stalls, memory latency, and contention remains significant, and RCU retains
the high level of applicability that it enjoys today.
And the change has been the ever-increasing levels of integration that Moore’s Law is
still providing. But longer term, which will it be? More CPUs per die? Or more I/O,
cache, and memory?
Servers seem to be choosing the former, while embedded systems on a chip (SoCs)
continue choosing the latter.
Edition.2-rc11
17.1. THE FUTURE OF CPU TECHNOLOGY AIN’T WHAT IT USED TO BE 529
mechanisms. Since Linux has been observed with over 1,600 callbacks per
grace period under heavy load [SM04b], it seems safe to say that Linux falls
into the former category.
On the one hand, this passage failed to anticipate the cache-warmth issues that
RCU can suffer from in workloads with significant update intensity, in part because it
seemed unlikely that RCU would really be used for such workloads. In the event, the
SLAB_TYPESAFE_BY_RCU has been pressed into service in a number of instances where
these cache-warmth issues would otherwise be problematic, as has sequence locking.
On the other hand, this passage also failed to anticipate that RCU would be used to
reduce scheduling latency or for security.
Much of the data generated for this book was collected on an eight-socket system
with 28 cores per socket and two hardware threads per core, for a total of 448 hardware
threads. The idle-system memory latencies are less than one microsecond, which are
no worse than those of similar-sized systems of the year 2004. Some claim that these
latencies approach a microsecond only because of the x86 CPU family’s relatively
strong memory ordering, but it may be some time before that particular argument is
settled.
Edition.2-rc11
530 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
10000
Instructions per Memory Reference Time
1000
100
10
0.1
82 84 86 88 90 92 94 96 98 00 02
Year
Figure 17.6: Instructions per Local Memory Reference for Sequent Computers
Edition.2-rc11
17.1. THE FUTURE OF CPU TECHNOLOGY AIN’T WHAT IT USED TO BE 531
spinlock
RCU
0.1
1 10 100 1000
Memory-Latency Ratio
spinlock
Breakeven Update Fraction
0.1
drw
0.01
0.001 RCU
0.0001
1 10 100 1000
Memory-Latency Ratio
Edition.2-rc11
532 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
The idea of using transactions outside of databases goes back many decades [Lom77,
Kni86, HM93], with the key difference between database and non-database transactions
being that non-database transactions drop the “D” in the “ACID”1 properties defining
database transactions. The idea of supporting memory-based transactions, or “transac-
tional memory” (TM), in hardware is more recent [HM93], but unfortunately, support
for such transactions in commodity hardware was not immediately forthcoming, despite
other somewhat similar proposals being put forward [SSHT93]. Not long after, Shavit
and Touitou proposed a software-only implementation of transactional memory (STM)
that was capable of running on commodity hardware, give or take memory-ordering
issues [ST95]. This proposal languished for many years, perhaps due to the fact that the
research community’s attention was absorbed by non-blocking synchronization (see
Section 14.2).
But by the turn of the century, TM started receiving more attention [MT01, RG01],
and by the middle of the decade, the level of interest can only be termed “incandes-
cent” [Her05, Gro07], with only a few voices of caution [BLM05, MMW07].
The basic idea behind TM is to execute a section of code atomically, so that other
threads see no intermediate state. As such, the semantics of TM could be implemented
by simply replacing each transaction with a recursively acquirable global lock acquisition
and release, albeit with abysmal performance and scalability. Much of the complexity
inherent in TM implementations, whether hardware or software, is efficiently detecting
when concurrent transactions can safely run in parallel. Because this detection is done
dynamically, conflicting transactions can be aborted or “rolled back”, and in some
implementations, this failure mode is visible to the programmer.
Because transaction roll-back is increasingly unlikely as transaction size decreases,
TM might become quite attractive for small memory-based operations, such as linked-list
manipulations used for stacks, queues, hash tables, and search trees. However, it is
currently much more difficult to make the case for large transactions, particularly those
containing non-memory operations such as I/O and process creation. The following
sections look at current challenges to the grand vision of “Transactional Memory
Everywhere” [McK09b]. Section 17.2.1 examines the challenges faced interacting
with the outside world, Section 17.2.2 looks at interactions with process modification
primitives, Section 17.2.3 explores interactions with other synchronization primitives,
and finally Section 17.2.4 closes with some discussion.
Many computer users feel that input and output are not actually part of “real
programming,” they are merely things that (unfortunately) must be done in
order to get information in and out of the machine.
Edition.2-rc11
17.2. TRANSACTIONAL MEMORY 533
Whether we believe that input and output are “real programming” or not, the fact
is that for most computer systems, interaction with the outside world is a first-class
requirement. This section therefore critiques transactional memory’s ability to so
interact, whether via I/O operations, time delays, or persistent storage.
1. Restrict I/O within transactions to buffered I/O with in-memory buffers. These
buffers may then be included in the transaction in the same way that any other
memory location might be included. This seems to be the mechanism of choice,
and it does work well in many common cases of situations such as stream I/O
and mass-storage I/O. However, special handling is required in cases where
multiple record-oriented output streams are merged onto a single file from multiple
processes, as might be done using the “a+” option to fopen() or the O_APPEND
flag to open(). In addition, as will be seen in the next section, common networking
operations cannot be handled via buffering.
2. Prohibit I/O within transactions, so that any attempt to execute an I/O operation
aborts the enclosing transaction (and perhaps multiple nested transactions). This
approach seems to be the conventional TM approach for unbuffered I/O, but
requires that TM interoperate with other synchronization primitives tolerating I/O.
3. Prohibit I/O within transactions, but enlist the compiler’s aid in enforcing this
prohibition.
4. Permit only one special irrevocable transaction [SMS08] to proceed at any given
time, thus allowing irrevocable transactions to contain I/O operations.2 This works
in general, but severely limits the scalability and performance of I/O operations.
Given that scalability and performance is a first-class goal of parallelism, this
approach’s generality seems a bit self-limiting. Worse yet, use of irrevocability to
tolerate I/O operations seems to greatly restrict use of manual transaction-abort
operations.3 Finally, if there is an irrevocable transaction manipulating a given
data item, any other transaction manipulating that same data item cannot have
non-blocking semantics.
2 In earlier literature, irrevocable transactions are termed inevitable transactions.
3 This difficulty was pointed out by Michael Factor. To see the problem, think through
what TM should do in response to an attempt to abort a transaction after it has executed an
irrevocable operation.
Edition.2-rc11
534 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
5. Create new hardware and protocols such that I/O operations can be pulled into the
transactional substrate. In the case of input operations, the hardware would need
to correctly predict the result of the operation, and to abort the transaction if the
prediction failed.
I/O operations are a well-known weakness of TM, and it is not clear that the problem
of supporting I/O in transactions has a reasonable general solution, at least if “reasonable”
is to include usable performance and scalability. Nevertheless, continued time and
attention to this problem will likely produce additional progress.
1 begin_trans();
2 rpc_request();
3 i = rpc_response();
4 a[i]++;
5 end_trans();
The transaction’s memory footprint cannot be determined until after the RPC
response is received, and until the transaction’s memory footprint can be determined, it
is impossible to determine whether the transaction can be allowed to commit. The only
action consistent with transactional semantics is therefore to unconditionally abort the
transaction, which is, to say the least, unhelpful.
Here are some options available to TM:
1. Prohibit RPC within transactions, so that any attempt to execute an RPC operation
aborts the enclosing transaction (and perhaps multiple nested transactions). Alter-
natively, enlist the compiler to enforce RPC-free transactions. This approach does
work, but will require TM to interact with other synchronization primitives.
2. Permit only one special irrevocable transaction [SMS08] to proceed at any given
time, thus allowing irrevocable transactions to contain RPC operations. This works
in general, but severely limits the scalability and performance of RPC operations.
Given that scalability and performance is a first-class goal of parallelism, this
approach’s generality seems a bit self-limiting. Furthermore, use of irrevocable
transactions to permit RPC operations restricts manual transaction-abort operations
once the RPC operation has started. Finally, if there is an irrevocable transaction
manipulating a given data item, any other transaction manipulating that same data
item must have blocking semantics.
Edition.2-rc11
17.2. TRANSACTIONAL MEMORY 535
3. Identify special cases where the success of the transaction may be determined
before the RPC response is received, and automatically convert these to irrevocable
transactions immediately before sending the RPC request. Of course, if several con-
current transactions attempt RPC calls in this manner, it might be necessary to roll
all but one of them back, with consequent degradation of performance and scalabil-
ity. This approach nevertheless might be valuable given long-running transactions
ending with an RPC. This approach must still restrict manual transaction-abort
operations.
4. Identify special cases where the RPC response may be moved out of the transaction,
and then proceed using techniques similar to those used for buffered I/O.
5. Extend the transactional substrate to include the RPC server as well as its client. This
is in theory possible, as has been demonstrated by distributed databases. However,
it is unclear whether the requisite performance and scalability requirements can be
met by distributed-database techniques, given that memory-based TM has no slow
disk drives behind which to hide such latencies. Of course, given the advent of
solid-state disks, it is also quite possible that databases will need to redesign their
approach to latency hiding.
As noted in the prior section, I/O is a known weakness of TM, and RPC is simply an
especially problematic case of I/O.
1. Ignore time delays within transactions. This has an appearance of elegance, but
like too many other “elegant” solutions, fails to survive first contact with legacy
code. Such code, which might well have important time delays in critical sections,
would fail upon being transactionalized.
Edition.2-rc11
536 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
17.2.1.4 Persistence
There are many different types of locking primitives. One interesting distinction is
persistence, in other words, whether the lock can exist independently of the address
space of the process using the lock.
Non-persistent locks include pthread_mutex_lock(), pthread_rwlock_
rdlock(), and most kernel-level locking primitives. If the memory locations in-
stantiating a non-persistent lock’s data structures disappear, so does the lock. For typical
use of pthread_mutex_lock(), this means that when the process exits, all of its locks
vanish. This property can be exploited in order to trivialize lock cleanup at program
shutdown time, but makes it more difficult for unrelated applications to share locks, as
such sharing requires the applications to share memory.
Quick Quiz 17.1: But suppose that an application exits while holding a pthread_mutex_
lock() that happens to be located in a file-mapped region of memory?
Persistent locks help avoid the need to share memory among unrelated applications.
Persistent locking APIs include the flock family, lockf(), System V semaphores, or
the O_CREAT flag to open(). These persistent APIs can be used to protect large-scale
operations spanning runs of multiple applications, and, in the case of O_CREAT even
surviving operating-system reboot. If need be, locks can even span multiple computer
systems via distributed lock managers and distributed filesystems—and persist across
reboots of any or all of those computer systems.
Persistent locks can be used by any application, including applications written using
multiple languages and software environments. In fact, a persistent lock might well be
acquired by an application written in C and released by an application written in Python.
How could a similar persistent functionality be provided for TM?
Of course, the fact that it is called transactional memory should give us pause, as
the name itself conflicts with the concept of a persistent transaction. It is nevertheless
worthwhile to consider this possibility as an important test case probing the inherent
limitations of transactional memory.
Edition.2-rc11
17.2. TRANSACTIONAL MEMORY 537
1 pthread_mutex_lock(...);
2 for (i = 0; i < ncpus; i++)
3 pthread_create(&tid[i], ...);
4 for (i = 0; i < ncpus; i++)
5 pthread_join(tid[i], ...);
6 pthread_mutex_unlock(...);
This pseudo-code fragment uses pthread_create() to spawn one thread per CPU,
then uses pthread_join() to wait for each to complete, all under the protection of
pthread_mutex_lock(). The effect is to execute a lock-based critical section in
parallel, and one could obtain a similar effect using fork() and wait(). Of course,
the critical section would need to be quite large to justify the thread-spawning overhead,
but there are many examples of large critical sections in production software.
What might TM do about thread spawning within a transaction?
4. Extend the transaction to cover the parent and all child threads. This approach raises
interesting questions about the nature of conflicting accesses, given that the parent
and children are presumably permitted to conflict with each other, but not with other
threads. It also raises interesting questions as to what should happen if the parent
thread does not wait for its children before committing the transaction. Even more
interesting, what happens if the parent conditionally executes pthread_join()
based on the values of variables participating in the transaction? The answers to
these questions are reasonably straightforward in the case of locking. The answers
for TM are left as an exercise for the reader.
Edition.2-rc11
538 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
What happens when you attempt to execute an exec() system call from within a
transaction?
Edition.2-rc11
17.2. TRANSACTIONAL MEMORY 539
call would fail. This is in some sense the “correct” approach, but it would require
considerable work for a rather unsatisfying result.
The exec() system call is perhaps the strangest example of an obstacle to universal
TM applicability, as it is not completely clear what approach makes sense, and some
might argue that this is merely a reflection of the perils of real-life interaction with
exec(). That said, the two options prohibiting exec() within transactions are perhaps
the most logical of the group.
Similar issues surround the exit() and kill() system calls, as well as a longjmp()
or an exception that would exit the transaction. (Where did the longjmp() or exception
come from?)
Edition.2-rc11
540 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
Edition.2-rc11
17.2. TRANSACTIONAL MEMORY 541
It is interesting to note that munmap() leaves the relevant region of memory unmapped,
which could have additional interesting implications.5
17.2.2.5 Debugging
The usual debugging operations such as breakpoints work normally within lock-based
critical sections and from usespace-RCU read-side critical sections. However, in initial
transactional-memory hardware implementations [DLMN09] an exception within a
transaction will abort that transaction, which in turn means that breakpoints abort all
enclosing transactions.
So how can transactions be debugged?
4. Program more carefully, so as to avoid having bugs in the transactions in the first
place. As soon as you figure out how to do this, please do let everyone know the
secret!
There is some reason to believe that transactional memory will deliver productivity
improvements compared to other synchronization mechanisms, but it does seem quite
possible that these improvements could easily be lost if traditional debugging techniques
cannot be applied to transactions. This seems especially true if transactional memory is
to be used by novices on large transactions. In contrast, macho “top-gun” programmers
might be able to dispense with such debugging aids, especially for small transactions.
Therefore, if transactional memory is to deliver on its productivity promises to novice
programmers, the debugging problem does need to be solved.
17.2.3 Synchronization
If transactional memory someday proves that it can be everything to everyone, it will
not need to interact with any other synchronization mechanism. Until then, it will need
to work with synchronization mechanisms that can do what it cannot, or that work more
naturally in a given situation. The following sections outline the current challenges in
this area.
5 This difference between mapping and unmapping was noted by Josh Triplett.
Edition.2-rc11
542 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
17.2.3.1 Locking
It is commonplace to acquire locks while holding other locks, which works quite well,
at least as long as the usual well-known software-engineering techniques are employed
to avoid deadlock. It is not unusual to acquire locks from within RCU read-side critical
sections, which eases deadlock concerns because RCU read-side primitives cannot
participate in lock-based deadlock cycles. It is also possible to acquire locks while
holding hazard pointers and within sequence-lock read-side critical sections. But what
happens when you attempt to acquire a lock from within a transaction?
In theory, the answer is trivial: simply manipulate the data structure representing the
lock as part of the transaction, and everything works out perfectly. In practice, a number
of non-obvious complications [VGS08] can arise, depending on implementation details
of the TM system. These complications can be resolved, but at the cost of a 45 %
increase in overhead for locks acquired outside of transactions and a 300 % increase in
overhead for locks acquired within transactions. Although these overheads might be
acceptable for transactional programs containing small amounts of locking, they are
often completely unacceptable for production-quality lock-based programs wishing to
use the occasional transaction.
2. Use TM only “in the small” when introducing TM to lock-based programs, thereby
accommodating the limitations of locking-friendly TM implementations.
The fact that there could possibly be a problem interfacing TM and locking came as a
surprise to many, which underscores the need to try out new mechanisms and primitives
in real-world production software. Fortunately, the advent of open source means that a
huge quantity of such software is now freely available to everyone, including researchers.
Edition.2-rc11
17.2. TRANSACTIONAL MEMORY 543
Edition.2-rc11
544 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
to the Linux 2.6 kernel, which uses RCU, they had no choice but to integrate TM and
RCU, with TM taking the place of locking for RCU updates. Unfortunately, although
the paper does state that the RCU implementation’s locks (e.g., rcu_ctrlblk.lock)
were converted to transactions, it is silent about what was done with those locks used by
RCU-based updates (for example, dcache_lock).
More recently, Dimitrios Siakavaras et al. have applied HTM and RCU to search
trees [SNGK17, SBN+ 20], Christina Giannoula et al. have used HTM and RCU to
color graphs [GGK18], and SeongJae Park et al. have used HTM and RCU to optimize
high-contention locking on NUMA systems [PMDY20].
It is important to note that RCU permits readers and updaters to run concurrently,
further permitting RCU readers to access data that is in the act of being updated. Of
course, this property of RCU, whatever its performance, scalability, and real-time-
response benefits might be, flies in the face of the underlying atomicity properties of
TM, although the POWER8 CPU family’s suspended-transaction facility [LGW+ 15]
makes it an exception to this rule.
So how should TM-based updates interact with concurrent RCU readers? Some
possibilities are as follows:
1. RCU readers abort concurrent conflicting TM updates. This is in fact the approach
taken by the TxLinux project. This approach does preserve RCU semantics, and
also preserves RCU’s read-side performance, scalability, and real-time-response
properties, but it does have the unfortunate side-effect of unnecessarily aborting
conflicting updates. In the worst case, a long sequence of RCU readers could
potentially starve all updaters, which could in theory result in system hangs.
In addition, not all TM implementations offer the strong atomicity required to
implement this approach, and for good reasons.
2. RCU readers that run concurrently with conflicting TM updates get old (pre-
transaction) values from any conflicting RCU loads. This preserves RCU semantics
and performance, and also prevents RCU-update starvation. However, not all TM
implementations can provide timely access to old values of variables that have
been tentatively updated by an in-flight transaction. In particular, log-based TM
implementations that maintain old values in the log (thus providing excellent TM
commit performance) are not likely to be happy with this approach. Perhaps the
rcu_dereference() primitive can be leveraged to permit RCU to access the old
values within a greater range of TM implementations, though performance might
still be an issue. Nevertheless, there are popular TM implementations that have
been integrated with RCU in this manner [PW07, HW11, HW13].
3. If an RCU reader executes an access that conflicts with an in-flight transaction, then
that RCU access is delayed until the conflicting transaction either commits or aborts.
This approach preserves RCU semantics, but not RCU’s performance or real-time
response, particularly in presence of long-running transactions. In addition, not all
TM implementations are capable of delaying conflicting accesses. Nevertheless,
this approach seems eminently reasonable for hardware TM implementations that
support only small transactions.
4. RCU readers are converted to transactions. This approach pretty much guarantees
that RCU is compatible with any TM implementation, but it also imposes TM’s
rollbacks on RCU read-side critical sections, destroying RCU’s real-time response
guarantees, and also degrading RCU’s read-side performance. Furthermore, this
Edition.2-rc11
17.2. TRANSACTIONAL MEMORY 545
approach is infeasible in cases where any of the RCU read-side critical sections
contains operations that the TM implementation in question is incapable of handling.
This approach is more difficult to apply to hazard pointers and reference counters,
which do not have a sharply defined notion of a reader as a section of code.
5. Many update-side uses of RCU modify a single pointer to publish a new data
structure. In some of these cases, RCU can safely be permitted to see a transactional
pointer update that is subsequently rolled back, as long as the transaction respects
memory ordering and as long as the roll-back process uses call_rcu() to free up
the corresponding structure. Unfortunately, not all TM implementations respect
memory barriers within a transaction. Apparently, the thought is that because
transactions are supposed to be atomic, the ordering of the accesses within the
transaction is not supposed to matter.
6. Prohibit use of TM in RCU updates. This is guaranteed to work, but restricts use
of TM.
It seems likely that additional approaches will be uncovered, especially given the
advent of user-level RCU and hazard-pointer implementations.6 It is interesting to note
that many of the better performing and scaling STM implementations make use of
RCU-like techniques internally [Fra04, FH07, GYW+ 19, KMK+ 19].
Quick Quiz 17.3: MV-RLU looks pretty good! Doesn’t it beat RCU hands down?
6 Kudos to the TxLinux group, Maged Michael, and Josh Triplett for coming up with a
Edition.2-rc11
546 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
17.2.4 Discussion
The obstacles to universal TM adoption lead to the following conclusions:
1. One interesting property of TM is the fact that transactions are subject to rollback
and retry. This property underlies TM’s difficulties with irreversible operations,
including unbuffered I/O, RPCs, memory-mapping operations, time delays, and
the exec() system call. This property also has the unfortunate consequence of
introducing all the complexities inherent in the possibility of failure, often in a
developer-visible manner.
3. One of the stated goals of many workers in the TM area is to ease parallelization
of large sequential programs. As such, individual transactions are commonly
expected to execute serially, which might do much to explain TM’s issues with
multithreaded transactions.
Quick Quiz 17.4: Given things like spin_trylock(), how does it make any sense at all to
claim that TM introduces the concept of failure???
Edition.2-rc11
17.2. TRANSACTIONAL MEMORY 547
this section has listed a few of the issues that must be resolved if TM is to achieve this
lofty goal.
Of course, everyone involved should treat this as a learning experience. It would seem
that TM researchers have great deal to learn from practitioners who have successfully
built large software systems using traditional synchronization primitives.
And vice versa.
Quick Quiz 17.5: What is to learn? Why not just use TM for memory-based data structures
and locking for those rare cases featuring the many silly corner cases listed in this silly section???
But for the moment, the current state of STM can best be summarized with a series
of cartoons. First, Figure 17.9 shows the STM vision. As always, the reality is a bit
more nuanced, as fancifully depicted by Figures 17.10, 17.11, and 17.12.7 Less fanciful
STM retrospectives are also available [Duf10a, Duf10b].
Some commercially available hardware supports restricted variants of HTM, which
are addressed in the following section.
7 Recent academic work-in-progress has investigated lock-based STM systems for real-
time use [And19, NA18], albeit without any performance results, and with some indications
that real-time hybrid STM/HTM systems must choose between fast common-case performance
and worst-case forward-progress guarantees [AKK+ 14, SBV10].
Edition.2-rc11
548 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
Edition.2-rc11
17.3. HARDWARE TRANSACTIONAL MEMORY 549
Robert Townsend
As of 2021, hardware transactional memory (HTM) has been available for many years
on several types of commercially available commodity computer systems [YHLR13,
Mer11, JSG12, Hay20]. This section makes an attempt to identify HTM’s place in the
parallel programmer’s toolbox.
From a conceptual viewpoint, HTM uses processor caches and speculative execution
to make a designated group of statements (a “transaction”) take effect atomically from
the viewpoint of any other transactions running on other processors. This transaction
is initiated by a begin-transaction machine instruction and completed by a commit-
transaction machine instruction. There is typically also an abort-transaction machine
instruction, which squashes the speculation (as if the begin-transaction instruction
and all following instructions had not executed) and commences execution at a failure
handler. The location of the failure handler is typically specified by the begin-transaction
instruction, either as an explicit failure-handler address or via a condition code set by
the instruction itself. Each transaction executes atomically with respect to all other
transactions.
HTM has a number of important benefits, including automatic dynamic partitioning
of data structures, reducing synchronization-primitive cache misses, and supporting a
fair number of practical applications.
However, it always pays to read the fine print, and HTM is no exception. A major
point of this section is determining under what conditions HTM’s benefits outweigh
the complications hidden in its fine print. To this end, Section 17.3.1 describes HTM’s
Edition.2-rc11
550 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
benefits and Section 17.3.2 describes its weaknesses. This is the same approach used in
earlier papers [MMW07, MMTW10] and also in the previous section.8
Section 17.3.3 then describes HTM’s weaknesses with respect to the combination of
synchronization primitives used in the Linux kernel (and in many user-space applications).
Section 17.3.4 looks at where HTM might best fit into the parallel programmer’s toolbox,
and Section 17.3.5 lists some events that might greatly increase HTM’s scope and
appeal. Finally, Section 17.3.6 presents concluding remarks.
8 I gratefully acknowledge many stimulating discussions with the other authors, Maged
Michael, Josh Triplett, and Jonathan Walpole, as well as with Andi Kleen.
Edition.2-rc11
17.3. HARDWARE TRANSACTIONAL MEMORY 551
parallelizes the hash table for operations confined to a given chain.9 Partitioning is
similarly trivial for arrays, radix trees, skiplists, and several other data structures.
However, partitioning for many types of trees and graphs is quite difficult, and the
results are often quite complex [Ell80]. Although it is possible to use two-phased locking
and hashed arrays of locks to partition general data structures, other techniques have
proven preferable [Mil06], as will be discussed in Section 17.3.3. Given its avoidance
of synchronization cache misses, HTM is therefore a very real possibility for large
non-partitionable data structures, at least assuming relatively small updates.
Quick Quiz 17.7: Why are relatively small updates important to HTM performance and
scalability?
1. Lock elision for in-memory data access and update [MT01, RG02].
2. Concurrent access and small random updates to large non-partitionable data
structures.
However, HTM also has some very real shortcomings, which will be discussed in the
next section.
1. Transaction-size limitations.
2. Conflict handling.
3. Aborts and rollbacks.
4. Lack of forward-progress guarantees.
5. Irrevocable operations.
6. Semantic differences.
9 And it is also easy to extend this scheme to operations accessing multiple hash chains
by having such operations acquire the locks for all relevant chains in hash order.
Edition.2-rc11
552 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
The transaction-size limitations of current HTM implementations stem from the use
of the processor caches to hold the data affected by the transaction. Although this
allows a given CPU to make the transaction appear atomic to other CPUs by executing
the transaction within the confines of its cache, it also means that any transaction that
does not fit cannot commit. Furthermore, events that change execution context, such as
interrupts, system calls, exceptions, traps, and context switches either must abort any
ongoing transaction on the CPU in question or must further restrict transaction size due
to the cache footprint of the other execution context.
Of course, modern CPUs tend to have large caches, and the data required for many
transactions would fit easily in a one-megabyte cache. Unfortunately, with caches, sheer
size is not all that matters. The problem is that most caches can be thought of hash
tables implemented in hardware. However, hardware caches do not chain their buckets
(which are normally called sets), but rather provide a fixed number of cachelines per set.
The number of elements provided for each set in a given cache is termed that cache’s
associativity.
Although cache associativity varies, the eight-way associativity of the level-0 cache
on the laptop I am typing this on is not unusual. What this means is that if a given
transaction needed to touch nine cache lines, and if all nine cache lines mapped to
the same set, then that transaction cannot possibly complete, never mind how many
megabytes of additional space might be available in that cache. Yes, given randomly
selected data elements in a given data structure, the probability of that transaction being
able to commit is quite high, but there can be no guarantee [McK11c].
There has been some research work to alleviate this limitation. Fully associative victim
caches would alleviate the associativity constraints, but there are currently stringent
performance and energy-efficiency constraints on the sizes of victim caches. That said,
HTM victim caches for unmodified cache lines can be quite small, as they need to retain
only the address: The data itself can be written to memory or shadowed by other caches,
while the address itself is sufficient to detect a conflicting write [RD12].
Unbounded transactional memory (UTM) schemes [AAKL06, MBM+ 06] use DRAM
as an extremely large victim cache, but integrating such schemes into a production-
quality cache-coherence mechanism is still an unsolved problem. In addition, use of
DRAM as a victim cache may have unfortunate performance and energy-efficiency
consequences, particularly if the victim cache is to be fully associative. Finally, the
“unbounded” aspect of UTM assumes that all of DRAM could be used as a victim cache,
while in reality the large but still fixed amount of DRAM assigned to a given CPU
would limit the size of that CPU’s transactions. Other schemes use a combination of
hardware and software transactional memory [KCH+ 06] and one could imagine using
STM as a fallback mechanism for HTM.
However, to the best of my knowledge, with the exception of abbreviating representa-
tion of TM read sets, currently available systems do not implement any of these research
ideas, and perhaps for good reason.
The first complication is the possibility of conflicts. For example, suppose that
transactions A and B are defined as follows:
Edition.2-rc11
17.3. HARDWARE TRANSACTIONAL MEMORY 553
Transaction A Transaction B
x = 1; y = 2;
y = 3; x = 4;
10 Liu’s and Spear’s paper entitled “Toxic Transactions” [LS11] is particularly instructive.
11 The need to update the count would result in additions to and deletions from the tree
conflicting with each other, resulting in strong non-commutativity [AGH+ 11a, AGH+ 11b,
McK11b].
Edition.2-rc11
554 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
Of course, aborts and rollbacks raise the question of whether HTM can be useful
for hard real-time systems. Do the performance benefits of HTM outweigh the costs
of the aborts and rollbacks, and if so under what conditions? Can transactions use
priority boosting? Or should transactions for high-priority threads instead preferentially
abort those of low-priority threads? If so, how is the hardware efficiently informed of
priorities? The literature on real-time use of HTM is quite sparse, perhaps because
there are more than enough problems in making HTM work well in non-real-time
environments.
Because current HTM implementations might deterministically abort a given trans-
action, software must provide fallback code. This fallback code must use some other
form of synchronization, for example, locking. If a lock-based fallback is ever used,
then all the limitations of locking, including the possibility of deadlock, reappear. One
can of course hope that the fallback isn’t used often, which might allow simpler and
less deadlock-prone locking designs to be used. But this raises the question of how
the system transitions from using the lock-based fallbacks back to transactions.12 One
approach is to use a test-and-test-and-set discipline [MT02], so that everyone holds off
until the lock is released, allowing the system to start from a clean slate in transactional
mode at that point. However, this could result in quite a bit of spinning, which might
not be wise if the lock holder has blocked or been preempted. Another approach is to
allow transactions to proceed in parallel with a thread holding a lock [MT02], but this
raises difficulties in maintaining atomicity, especially if the reason that the thread is
holding the lock is because the corresponding transaction would not fit into cache.
Finally, dealing with the possibility of aborts and rollbacks seems to put an additional
burden on the developer, who must correctly handle all combinations of possible error
conditions.
It is clear that users of HTM must put considerable validation effort into testing both
the fallback code paths and transition from fallback code back to transactional code.
Nor is there any reason to believe that the validation requirements of HTM hardware
are any less daunting.
12 The possibility of an application getting stuck in fallback mode has been termed the
“lemming effect”, a term that Dave Dice has been credited with coining.
Edition.2-rc11
17.3. HARDWARE TRANSACTIONAL MEMORY 555
Quick Quiz 17.11: Can’t transactional lock elision trivially handle locking’s time-based
messaging semantics by simply choosing not to elide empty lock-based critical sections?
Quick Quiz 17.12: Given modern hardware [MOZ09], how can anyone possibly expect
parallel software relying on timing to work?
Edition.2-rc11
556 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
One important semantic difference between locking and transactions is the priority
boosting that is used to avoid priority inversion in lock-based real-time programs. One
way in which priority inversion can occur is when a low-priority thread holding a lock
is preempted by a medium-priority CPU-bound thread. If there is at least one such
medium-priority thread per CPU, the low-priority thread will never get a chance to run.
If a high-priority thread now attempts to acquire the lock, it will block. It cannot acquire
the lock until the low-priority thread releases it, the low-priority thread cannot release
the lock until it gets a chance to run, and it cannot get a chance to run until one of the
medium-priority threads gives up its CPU. Therefore, the medium-priority threads are
in effect blocking the high-priority process, which is the rationale for the name “priority
inversion.”
One way to avoid priority inversion is priority inheritance, in which a high-priority
thread blocked on a lock temporarily donates its priority to the lock’s holder, which is
also called priority boosting. However, priority boosting can be used for things other
than avoiding priority inversion, as shown in Listing 17.1. Lines 1–12 of this listing
show a low-priority process that must nevertheless run every millisecond or so, while
lines 14–24 of this same listing show a high-priority process that uses priority boosting
to ensure that boostee() runs periodically as needed.
The boostee() function arranges this by always holding one of the two boost_
lock[] locks, so that lines 20–21 of booster() can boost priority as needed.
Quick Quiz 17.13: But the boostee() function in Listing 17.1 alternatively acquires its
locks in reverse order! Won’t this result in deadlock?
This arrangement requires that boostee() acquire its first lock on line 5 before the
system becomes busy, but this is easily arranged, even on modern hardware.
Unfortunately, this arrangement can break down in presence of transactional lock
elision. The boostee() function’s overlapping critical sections become one infinite
transaction, which will sooner or later abort, for example, on the first time that the
thread running the boostee() function is preempted. At this point, boostee() will
fall back to locking, but given its low priority and that the quiet initialization period is
Edition.2-rc11
17.3. HARDWARE TRANSACTIONAL MEMORY 557
now complete (which after all is why boostee() was preempted), this thread might
never again get a chance to run.
And if the boostee() thread is not holding the lock, then the booster() thread’s
empty critical section on lines 20 and 21 of Listing 17.1 will become an empty transaction
that has no effect, so that boostee() never runs. This example illustrates some of the
subtle consequences of transactional memory’s rollback-and-retry semantics.
Given that experience will likely uncover additional subtle semantic differences,
application of HTM-based lock elision to large programs should be undertaken with
caution. That said, where it does apply, HTM-based lock elision can eliminate the
cache misses associated with the lock variable, which has resulted in tens of percent
performance increases in large real-world software systems as of early 2015. We can
therefore expect to see substantial use of this technique on hardware supporting it.
Quick Quiz 17.14: So a bunch of people set out to supplant locking, and they mostly end up
just optimizing locking???
17.3.2.7 Summary
Although it seems likely that HTM will have compelling use cases, current imple-
mentations have serious transaction-size limitations, conflict-handling complications,
abort-and-rollback issues, and semantic differences that will require careful handling.
HTM’s current situation relative to locking is summarized in Table 17.1. As can be seen,
although the current state of HTM alleviates some serious shortcomings of locking,13
it does so by introducing a significant number of shortcomings of its own. These
shortcomings are acknowledged by leaders in the TM community [MS12].14
In addition, this is not the whole story. Locking is not normally used by itself, but is
instead typically augmented by other synchronization mechanisms, including reference
counting, atomic operations, non-blocking data structures, hazard pointers [Mic04,
HLM02], and RCU [MS98a, MAK+ 01, HMBW07, McK12b]. The next section looks
at how such augmentation changes the equation.
and heavily used engineering solutions, including deadlock detectors [Cor06a], a wealth of
data structures that have been adapted to locking, and a long history of augmentation, as
discussed in Section 17.3.3. In addition, if locking really were as horrible as a quick skim of
many academic papers might reasonably lead one to believe, where did all the large lock-based
parallel programs (both FOSS and proprietary) come from, anyway?
14 In addition, in early 2011, I was invited to deliver a critique of some of the assumptions
Edition.2-rc11
558 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
Edition.2-rc11
17.3. HARDWARE TRANSACTIONAL MEMORY 559
Edition.2-rc11
560 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
Adding these considerations to Table 17.1 results in the updated comparison between
augmented locking and HTM shown in Table 17.2. A summary of the differences
between the two tables is as follows:
For those with good eyesight, Table 17.3 combines Tables 17.1 and 17.2.
Of course, it is also possible to augment HTM, as discussed in the next section.
systems at just about the time that NoSQL databases are relaxing the traditional database-
application reliance on strict transactions. Nevertheless, HTM has in fact realized the
ease-of-use promise of TM, albeit for black-hat attacks on the Linux kernel’s address-space
randomization defense mechanism [JLK16a, JLK16b].
Edition.2-rc11
Table 17.3: Comparison of Locking (Plain and Augmented) and HTM ( Advantage , Disadvantage , Strong Disadvantage )
Locking Locking with Userspace RCU or Hazard Pointers Hardware Transactional Memory
Basic Idea Allow only one thread at a time to access a given set Allow only one thread at a time to access a given set Cause a given operation over a set of objects to execute
of objects. of objects. atomically.
Scope Handles all operations. Handles all operations. Handles revocable operations.
Irrevocable operations force fallback (typically to lock-
ing).
Composability Limited by deadlock. Readers limited only by grace-period-wait operations. Limited by irrevocable operations, transaction size,
and deadlock. (Assuming lock-based fallback code.)
Updaters limited by deadlock. Readers reduce dead-
lock.
Scalability & Per- Data must be partitionable to avoid lock contention. Data must be partitionable to avoid lock contention Data must be partitionable to avoid conflicts.
formance among updaters.
Partitioning not needed for readers.
Partitioning must typically be fixed at design time. Partitioning for updaters must typically be fixed at Dynamic adjustment of partitioning carried out auto-
design time. matically down to cacheline boundaries.
Partitioning not needed for readers. Partitioning required for fallbacks (less important for
rare fallbacks).
Locking primitives typically result in expensive cache Updater locking primitives typically result in expensive Transactions begin/end instructions typically do not
misses and memory-barrier instructions. cache misses and memory-barrier instructions. result in cache misses, but do have memory-ordering
and overhead consequences.
Contention effects are focused on acquisition and re- Update-side contention effects are focused on acquisi- Contention aborts conflicting transactions, even if they
lease, so that the critical section runs at full speed. tion and release, so that the critical section runs at full have been running for a long time.
speed.
Readers do not contend with updaters or with each
17.3. HARDWARE TRANSACTIONAL MEMORY
other.
Read-side primitives are typically bounded wait-free Read-only transactions subject to conflicts and roll-
with low overhead. (Lock-free with low overhead for backs. No forward-progress guarantees other than
hazard pointers.) those supplied by fallback code.
Privatization operations are simple, intuitive, perfor- Privatization operations are simple, intuitive, perfor- Privatized data contributes to transaction size.
mant, and scalable. mant, and scalable when data is visible only to updaters.
Privatization operations are expensive (though still
intuitive and scalable) for reader-visible data.
Hardware Support Commodity hardware suffices. Commodity hardware suffices. New hardware required (and is starting to become
available).
Performance is insensitive to cache-geometry details. Performance is insensitive to cache-geometry details. Performance depends critically on cache geometry.
Software Support APIs exist, large body of code and experience, debug- APIs exist, large body of code and experience, debug- APIs emerging, little experience outside of DBMS,
561
gers operate naturally. gers operate naturally. breakpoints mid-transaction can be problematic.
Interaction With Long experience of successful interaction. Long experience of successful interaction. Just beginning investigation of interaction.
Other Mechanisms
Practical Apps Yes. Yes. Yes.
Wide Applicability Yes. Yes. Jury still out.
Edition.2-rc11
562 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
eliminate the need for fallback code in some cases, which in turn might allow HTM to
be used efficiently in situations with higher conflict probabilities.
In short, although HTM is likely to have important uses and applications, it is another
tool in the parallel programmer’s toolbox, not a replacement for the toolbox in its
entirety.
1. Forward-progress guarantees.
2. Transaction-size increases.
4. Weak atomicity.
Edition.2-rc11
17.3. HARDWARE TRANSACTIONAL MEMORY 563
1. The maximum data footprint is four blocks of memory, where each block can be
no larger than 32 bytes.
2. The maximum code footprint is 256 bytes.
3. If a given 4K page contains a constrained transaction’s code, then that page may
not contain that transaction’s data.
4. The maximum number of assembly instructions that may be executed is 32.
5. Backwards branches are forbidden.
Edition.2-rc11
564 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
mechanism has been carefully designed to avoid the “lemming effect” discussed in
Section 17.3.2.3, then if HTM rollbacks are sufficiently infrequent, the global lock will
not be a bottleneck. That said, the larger the system, the longer the critical sections,
and the longer the time required to recover from the “lemming effect”, the more rare
“sufficiently infrequent” needs to be.
Another inhibitor to transaction size is the need to debug the transactions. The problem
with current mechanisms is that a single-step exception aborts the enclosing transaction.
There are a number of workarounds for this issue, including emulating the processor
(slow!), substituting STM for HTM (slow and slightly different semantics!), playback
techniques using repeated retries to emulate forward progress (strange failure modes!),
and full support of debugging HTM transactions (complex!).
Should one of the HTM vendors produce an HTM system that allows straightforward
use of classical debugging techniques within transactions, including breakpoints, single
stepping, and print statements, this will make HTM much more compelling. Some
transactional-memory researchers started to recognize this problem in 2013, with at
least one proposal involving hardware-assisted debugging facilities [GKP13]. Of course,
this proposal depends on readily available hardware gaining such facilities [Hay20,
Int20]. Worse yet, some cutting-edge debugging facilities are incompatible with
HTM [OHOC20].
Given that HTM is likely to face some sort of size limitations for the foreseeable future,
it will be necessary for HTM to interoperate smoothly with other mechanisms. HTM’s
interoperability with read-mostly mechanisms such as hazard pointers and RCU would
be improved if extra-transactional reads did not unconditionally abort transactions with
conflicting writes—instead, the read could simply be provided with the pre-transaction
value. In this way, hazard pointers and RCU could be used to allow HTM to handle
larger data structures and to reduce conflict probabilities.
Edition.2-rc11
17.4. FORMAL REGRESSION TESTING? 565
This is not necessarily simple, however. The most straightforward way of imple-
menting this requires an additional state in each cache line and on the bus, which is a
non-trivial added expense. The benefit that goes along with this expense is permitting
large-footprint readers without the risk of starving updaters due to continual conflicts.
An alternative approach, applied to great effect to binary search trees by Siakavaras et
al. [SNGK17], is to use RCU for read-only traversals and HTM only for the actual updates
themselves. This combination outperformed other transactional-memory techniques
by up to 220 %, a speedup similar to that observed by Howard and Walpole [HW11]
when they combined RCU with STM. In both cases, the weak atomicity is implemented
in software rather than in hardware. It would nevertheless be interesting to see what
additional speedups could be obtained by implementing weak atomicity in both hardware
and software.
17.3.6 Conclusions
Although current HTM implementations have delivered real performance benefits
in some situations, they also have significant shortcomings. The most significant
shortcomings appear to be limited transaction sizes, the need for conflict handling, the
need for aborts and rollbacks, the lack of forward-progress guarantees, the inability to
handle irrevocable operations, and subtle semantic differences from locking.
Some of these shortcomings might be alleviated in future implementations, but it
appears that there will continue to be a strong need to make HTM work well with the many
other types of synchronization mechanisms, as noted earlier [MMW07, MMTW10].
Although there has been some work using HTM with RCU [SNGK17, SBN+ 20, GGK18,
PMDY20], there has been little evidence of work making HTM work better with RCU
and with other deferred-reclamation mechanisms.
In short, current HTM implementations appear to be welcome and useful additions
to the parallel programmer’s toolbox, and much interesting and challenging work is
required to make use of them. However, they cannot be considered to be a magic wand
with which to wave away all parallel-programming problems.
Michael Mitzenmacher
Edition.2-rc11
566 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
5. Information beyond the source code and inputs must be modest in scope.
This list builds on, but is somewhat more modest than, Richard Bornat’s dictum:
“Formal-verification researchers should verify the code that developers write, in the
language they write it in, running in the environment that it runs in, as they write it.”
The following sections discuss each of the above requirements, followed by a section
presenting a scorecard of how well a few tools stack up against these requirements.
Edition.2-rc11
17.4. FORMAL REGRESSION TESTING? 567
Quick Quiz 17.15: Given the groundbreaking nature of the various verifiers used in the SEL4
project, why doesn’t this chapter cover them in more depth?
However, verifying directly from either the source or binary both have the advantage of
eliminating human translation errors, which is critically important for reliable regression
testing.
This is not to say that tools with special-purpose languages are useless. On the
contrary, they can be quite helpful for design-time verification, as was discussed in
Chapter 12. However, such tools are not particularly helpful for automated regression
testing, which is in fact the topic of this section.
17.4.2 Environment
It is critically important that formal-verification tools correctly model their environment.
One all-too-common omission is the memory model, where a great many formal-
verification tools, including Promela/spin, are restricted to sequential consistency. The
QRCU experience related in Section 12.1.4.6 is an important cautionary tale.
Promela and spin assume sequential consistency, which is not a good match for
modern computer systems, as was seen in Chapter 15. In contrast, one of the great
strengths of PPCMEM and herd is their detailed modeling of various CPU families
memory models, including x86, Arm, Power, and, in the case of herd, a Linux-kernel
memory model [AMM+ 18], which was accepted into Linux-kernel version v4.17.
The cbmc and Nidhugg tools provide some ability to select memory models, but
do not provide the variety that PPCMEM and herd do. However, it is likely that the
larger-scale tools will adopt a greater variety of memory models as time goes on.
In the longer term, it would be helpful for formal-verification tools to include
I/O [MDR16], but it may be some time before this comes to pass.
Nevertheless, tools that fail to match the environment can still be useful. For example,
a great many concurrency bugs would still be bugs on a mythical sequentially consistent
system, and these bugs could be located by a tool that over-approximates the system’s
memory model with sequential consistency. Nevertheless, these tools will fail to find
bugs involving missing memory-ordering directives, as noted in the aforementioned
cautionary tale of Section 12.1.4.6.
17.4.3 Overhead
Almost all hard-core formal-verification tools are exponential in nature, which might
seem discouraging until you consider that many of the most interesting software
questions are in fact undecidable. However, there are differences in degree, even among
exponentials.
PPCMEM by design is unoptimized, in order to provide greater assurance that the
memory models of interest are accurately represented. The herd tool optimizes more
aggressively, as described in Section 12.3, and is thus orders of magnitude faster than
PPCMEM. Nevertheless, both PPCMEM and herd target very small litmus tests rather
than larger bodies of code.
In contrast, Promela/spin, cbmc, and Nidhugg are designed for (somewhat) larger bod-
ies of code. Promela/spin was used to verify the Curiosity rover’s filesystem [GHH+ 14]
and, as noted earlier, both cbmc and Nidhugg were appled to Linux-kernel RCU.
If advances in heuristics continue at the rate of the past three decades, we can look
forward to large reductions in overhead for formal verification. That said, combinatorial
Edition.2-rc11
568 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
The performance benefits of this approach can be demonstrated using the Linux-kernel
memory model [AMM+ 18]. This model provides spin_lock() and spin_unlock()
primitives, but these primitives can also be emulated using cmpxchg_acquire()
and smp_store_release(), as shown in Listing 17.2 (C-SB+l-o-o-u+l-o-o-
*u.litmus and C-SB+l-o-o-u+l-o-o-u*-C.litmus). Table 17.4 compares the
performance and scalability of using the model’s spin_lock() and spin_unlock()
against emulating these primitives as shown in the listing. The difference is not
insignificant: At four processes, the model is more than two orders of magnitude faster
than emulation!
Edition.2-rc11
17.4. FORMAL REGRESSION TESTING? 569
Quick Quiz 17.16: Why bother with a separate filter command on line 27 of Listing 17.2
instead of just adding the condition to the exists clause? And wouldn’t it be simpler to use
xchg_acquire() instead of cmpxchg_acquire()?
It would of course be quite useful for tools to automatically divide up large programs,
verify the pieces, and then verify the combinations of pieces. In the meantime,
verification of large programs will require significant manual intervention. This
intervention will preferably mediated by scripting, the better to reliably carry out
repeated verifications on each release, and preferably eventually in a manner well-suited
for continuous integration. And Facebook’s Infer tool has taken important steps towards
doing just that, via compositionality and abstraction [BGOS18, DFLO19].
In any case, we can expect formal-verification capabilities to continue to increase over
time, and any such increases will in turn increase the applicability of formal verification
to regression testing.
Edition.2-rc11
570 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
that the code faithfully implemented the specification would be a proof of bug-for-bug
compatibility between the two, which might not be all that helpful.
Worse yet, the requirements for a number of software artifacts, including Linux-kernel
RCU, are empirical in nature [McK15g, McK15d, McK15e].16 For this common type
of software, a complete specification is a polite fiction. Nor are complete specifications
any less fictional for hardware, as was made clear by the late-2017 Meltdown and
Spectre side-channel attacks [Hor18].
This situation might cause one to give up all hope of formal verification of real-world
software and hardware artifacts, but it turns out that there is quite a bit that can be done.
For example, design and coding rules can act as a partial specification, as can assertions
contained in the code. And in fact formal-verification tools such as cbmc and Nidhugg
both check for assertions that can be triggered, implicitly treating these assertions as
part of the specification. However, the assertions are also part of the code, which makes
it less likely that they will become obsolete, especially if the code is also subjected
to stress tests.17 The cbmc tool also checks for array-out-of-bound references, thus
implicitly adding them to the specification. The aforementioned incorrectness logic can
also be thought of as using an implicit bugs-not-present specification [O’H19].
This implicit-specification approach makes quite a bit of sense, particularly if you
look at formal verification not as a full proof of correctness, but rather an alternative
form of validation with a different set of strengths and weaknesses than the common
case, that is, testing. From this viewpoint, software will always have bugs, and therefore
any tool of any kind that helps to find those bugs is a very good thing indeed.
Quick Quiz 17.18: But the formal-verification tools should immediately find all the bugs
introduced by the fixes, so why is this a problem?
Worse yet, imagine another software artifact with one bug that fails once every day on
average and 99 more that fail every million years each. Suppose that a formal-verification
16 Or, in formal-verification parlance, Linux-kernel RCU has an incomplete specification.
17 And you do stress-test your code, don’t you?
Edition.2-rc11
17.4. FORMAL REGRESSION TESTING? 571
tool located the 99 million-year bugs, but failed to find the one-day bug. Fixing the 99
bugs located will take time and effort, decrease reliability, and do nothing at all about
the pressing each-day failure that is likely causing embarrassment and perhaps much
worse besides.
Therefore, it would be best to have a validation tool that preferentially located the
most troublesome bugs. However, as noted in Section 17.4.4, it is permissible to
leverage additional tools. One powerful tool is none other than plain old testing. Given
knowledge of the bug, it should be possible to construct specific tests for it, possibly
also using some of the techniques described in Section 11.6.4 to increase the probability
of the bug manifesting. These techniques should allow calculation of a rough estimate
of the bug’s raw failure rate, which could in turn be used to prioritize bug-fix efforts.
Quick Quiz 17.19: But many formal-verification tools can only find one bug at a time, so
that each bug must be fixed before the tool can locate the next. How can bug-fix efforts be
prioritized given such a tool?
There has been some recent formal-verification work that prioritizes executions
having fewer preemptions, under that reasonable assumption that smaller numbers of
preemptions are more likely.
Identifying relevant bugs might sound like too much to ask, but it is what is really
required if we are to actually increase software reliability.
Edition.2-rc11
572 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
capabilities are quite similar to those of PPCMEM, so herd also gets yellow for the
next two cells.
The cbmc tool inputs C code directly, so its first cell is blue. It supports a few memory
models, so its second cell is yellow. It has reasonable overhead, so its third cell is also
yellow, however, perhaps SAT-solver performance will continue improving. It provides
a traceback, so its fourth cell is green. It takes assertions directly from the C code, so its
fifth cell is blue.
Nidhugg also inputs C code directly, so its first cell is also blue. It supports only a
couple of memory models, so its second cell is orange. Its overhead is quite low (for
formal-verification), so its third cell is green. It provides a traceback, so its fourth cell is
green. It takes assertions directly from the C code, so its fifth cell is blue.
So what about the sixth and final row? It is too early to tell how any of the tools do at
finding the right bugs, so they are all yellow with question marks.
Quick Quiz 17.20: How would testing stack up in the scorecard shown in Table 17.5?
Quick Quiz 17.21: But aren’t there a great many more formal-verification systems than are
shown in Table 17.5?
Once again, please note that this table rates these tools for use in regression testing.
Just because many of them are a poor fit for regression testing does not at all mean that
they are useless, in fact, many of them have proven their worth many times over.18 Just
not for regression testing.
However, this might well change. After all, formal verification tools made impressive
strides in the 2010s. If that progress continues, formal verification might well become
an indispensible tool in the parallel programmer’s validation toolbox.
Malte Skarupke
When I took my first-ever functional-programming class in the early 1980s, the professor
asserted that the side-effect-free functional-programming style was well-suited to trivial
parallelization and analysis. Thirty years later, this assertion remains, but mainstream
production use of parallel functional languages is minimal, a state of affairs that might
not be entirely unrelated to professor’s additional assertion that programs should neither
maintain state nor do I/O. There is niche use of functional languages such as Erlang,
and multithreaded support has been added to several other functional languages, but
mainstream production usage remains the province of procedural languages such as C,
C++, Java, and Fortran (usually augmented with OpenMP, MPI, or coarrays).
This situation naturally leads to the question “If analysis is the goal, why not transform
the procedural language into a functional language before doing the analysis?” There
are of course a number of objections to this approach, of which I list but three:
18 For but one example, Promela was used to verify the file system of none other than
the Curiosity Rover. Was your formal verification tool used software currently running on
Mars???
Edition.2-rc11
17.5. FUNCTIONAL PROGRAMMING FOR PARALLELISM 573
1. Procedural languages often make heavy use of global variables, which can be
updated independently by different functions, or, worse yet, by multiple threads.
Note that Haskell’s monads were invented to deal with single-threaded global state,
and that multi-threaded access to global state inflicts additional violence on the
functional model.
2. Multithreaded procedural languages often use synchronization primitives such as
locks, atomic operations, and transactions, which inflict added violence upon the
functional model.
3. Procedural languages can alias function arguments, for example, by passing a
pointer to the same structure via two different arguments to the same invocation
of a given function. This can result in the function unknowingly updating that
structure via two different (and possibly overlapping) code sequences, which greatly
complicates analysis.
Of course, given the importance of global state, synchronization primitives, and
aliasing, clever functional-programming experts have proposed any number of attempts
to reconcile the function programming model to them, monads being but one case in
point.
Another approach is to compile the parallel procedural program into a functional
program, then to use functional-programming tools to analyze the result. But it is
possible to do much better than this, given that any real computation is a large finite-state
machine with finite input that runs for a finite time interval. This means that any real
program can be transformed into an expression, possibly albeit an impractically large
one [DHK12].
However, a number of the low-level kernels of parallel algorithms transform into
expressions that are small enough to fit easily into the memories of modern computers.
If such an expression is coupled with an assertion, checking to see if the assertion
would ever fire becomes a satisfiability problem. Even though satisfiability problems
are NP-complete, they can often be solved in much less time than would be required to
generate the full state space. In addition, the solution time appears to be only weakly
dependent on the underlying memory model, so that algorithms running on weakly
ordered systems can also be checked [AKT13].
The general approach is to transform the program into single-static-assignment (SSA)
form, so that each assignment to a variable creates a separate version of that variable.
This applies to assignments from all the active threads, so that the resulting expression
embodies all possible executions of the code in question. The addition of an assertion
entails asking whether any combination of inputs and initial values can result in the
assertion firing, which, as noted above, is exactly the satisfiability problem.
One possible objection is that it does not gracefully handle arbitrary looping constructs.
However, in many cases, this can be handled by unrolling the loop a finite number
of times. In addition, perhaps some loops will also prove amenable to collapse via
inductive methods.
Another possible objection is that spinlocks involve arbitrarily long loops, and any
finite unrolling would fail to capture the full behavior of the spinlock. It turns out that
this objection is easily overcome. Instead of modeling a full spinlock, model a trylock
that attempts to obtain the lock, and aborts if it fails to immediately do so. The assertion
must then be crafted so as to avoid firing in cases where a spinlock aborted due to the
lock not being immediately available. Because the logic expression is independent of
time, all possible concurrency behaviors will be captured via this approach.
Edition.2-rc11
574 CHAPTER 17. CONFLICTING VISIONS OF THE FUTURE
17.6 Summary
This chapter has taken a quick tour of a number of possible futures, including multicore,
transactional memory, formal verification as a regression test, and concurrent functional
programming. Any of these futures might come true, but it is more likely that, as in the
past, the future will be far stranger than we can possibly imagine.
Edition.2-rc11
History is the sum total of things that could have
been avoided.
Konrad Adenauer
Chapter 18
You have arrived at the end of this book, well done! I hope that your journey was a
pleasant but challenging and worthwhile one.
For your editor and contributors, this is the end of the journey to the Second Edition,
but for those willing to join in, it is also the start of the journey to the Third Edition.
Either way, it is good to recap this past journey.
Chapter 1 covered what this book is about, along with some alternatives for those
interested in something other than low-level parallel programming.
Chapter 2 covered parallel-programming challenges and high-level approaches for
addressing them. It also touched on ways of avoiding these challenges while nevertheless
still gaining most of the benefits of parallelism.
Chapter 3 gave a high-level overview of multicore hardware, especially aspects that
pose challenges for concurrent software. This chapter puts the blame for these challenges
where it belongs, very much on the laws of physics and rather less on intransigent
hardware architects and designers. However, there might be some things that hardware
architects and engineers can do, and this chapter discusses a few of them. In the
meantime, software architects and engineers must meet these challenges, as discussed
in the rest of the book.
Chapter 4 gave a quick overview of the tools of the low-level concurrency trade.
Chapter 5 then demonstrated use of those tools—and, more importantly, use of parallel-
programming design techniques—on the simple but surprisingly challenging task of
concurrent counting. So challenging, in fact, that a number of concurrent counting
algorithms are in common use, each specialized for a different use case.
Chapter 6 dug more deeply into the most important parallel-programming design
technique, namely partitioning the problem at the highest possible level. This chapter
also overviewed a number of points in this design space.
Chapter 7 expounded on that parallel-programming workhorse (and villain), locking.
This chapter covered a number of types of locking and presented some engineering
solutions to many well-known and aggressively advertised shortcomings of locking.
Chapter 8 discussed the uses of data ownership, where synchronization is supplied
by the association of a given data item with a specific thread. Where it applies, this
approach combines excellent performance and scalability with profound simplicity.
Chapter 9 showed how a little procrastination can greatly improve performance and
scalabilty, while in a surprisingly large number of cases also simplifying the code. A
number of the mechanisms presented in this chapter take advantage of the ability of
CPU caches to replicate read-only data, thus sidestepping the laws of physics that cruelly
575
Edition.2-rc11
576 CHAPTER 18. LOOKING FORWARD AND BACK
limit the speed of light and the smallness of atoms. Chapter 10 looked at concurrent
data structures, with emphasis on hash tables, which have a long and honorable history
in parallel programs.
Chapter 11 dug into code-review and testing methods, and Chapter 12 overviewed
formal verification. Whichever side of the formal-verification/testing divide you might
be on, if code has not been thoroughly validated, it does not work. And that goes at
least double for concurrent code.
Chapter 13 presented a number of situations where combining concurrency mecha-
nisms with each other or with other design tricks can greatly ease parallel programmers’
lives. Chapter 14 looked at advanced synchronization methods, including lockless pro-
gramming, non-blocking synchronization, and parallel real-time computing. Chapter 15
dug into the critically important topic of memory ordering, presenting techniques and
tools to help you not only solve memory-ordering problems, but also to avoid them
completely. Chapter 16 presented a brief overview of the surprisingly important topic
of ease of use.
Last, but definitely not least, Chapter 17 expounded on a number of conflicting
visions of the future, including CPU-technology trends, transactional memory, hardware
transactional memory, use of formal verification in regression testing, and the long-
standing prediction that the future of parallel programming belongs to functional-
programming languages.
But now that we have recapped the contents of this Second Edition, how did this book
get started?
Paul’s parallel-programming journey started in earnest in 1990, when he joined
Sequent Computer Systems, Inc. Sequent used an apprenticeship-like program in which
newly hired engineers were placed in cubicles surrounded by experienced engineers,
who mentored them, reviewed their code, and gave copious quantities of advice on a
variety of topics. The result was that these newly hired engineers became productive
parallel programmers within two or three months, and several of them were doing
ground-breaking work within a couple of years.
Sequent understood that its ability to quickly train new engineers in the mysteries of
parallelism was unusual, so it produced a slim volume that crystalized the company’s
parallel-programming wisdom [Seq88], which joined a pair of groundbreaking papers
that had been written a few years earlier [BK85, Inm85]. People already steeped in
these mysteries saluted this book and these papers, but novices were usually unable to
benefit much from them, invariably making highly creative and quite destructive errors
that were not explicitly prohibited by either the book or the papers.1 This situation of
course caused Paul to start thinking in terms of writing an improved book, but his efforts
during this time were limited to internal training materials and to published papers.
By the time Sequent was acquired by IBM in 1999, many of the world’s largest
database instances ran on Sequent hardware. But times change, and by 2001 many
of Sequent’s parallel programmers had shifted their focus to the Linux kernel. After
some initial reluctance, the Linux kernel community embraced concurrency both
enthusiastically and effectively [BWCM+ 10, McK12a], with many excellent innovations
and improvements from throughout the community. The thought of writing a book
occurred to Paul from time to time, but life was flowing fast, so he made no progress on
this project.
In 2006, Paul was invited to a conference on Linux scalability, and was granted the
privilege of asking the last question of panel of esteemed parallel-programming experts.
1 “But why on earth would you do that???” “Well, why not?”
Edition.2-rc11
577
Paul began his question by noting that in the 15 years from 1991 to 2006, the price of a
parallel system had dropped from that of a house to that of a mid-range bicycle, and it was
clear that there was much more room for additional dramatic price decreases over the next
15 years extending to the year 2021. He also noted that decreasing price should result in
greater familiarity and faster progress in solving parallel-programming problems. This
led to his question: “In the year 2021, why wouldn’t parallel programming have become
routine?”
The first panelist seemed quite disdainful of anyone who would ask such an absurd
question, and quickly responded with a soundbite answer. To which Paul gave a soundbite
response. They went back and forth for some time, for example, the sound-bite answer
“Deadlock” and the sound-bite response “Lock dependency checker”.
The panelist eventually ran out of soundbites, and thus improvised a final “People
like you should be hit over the head with a hammer!”
Paul’s response was of course “You will have to get in line for that!”
Paul turned his attention to the next panelist, who seemed torn between agreeing with
the first panelist and not wishing to have to deal with Paul’s series of responses. He
therefore have a short non-committal speech. And so it went through the rest of the
panel.
Until it was the turn of the last panelist, who was someone you might have heard of
who goes by the name of Linus Torvalds. Linus noted that three years earlier (that is,
2003), the initial version of any concurrency-related patch was usually quite poor, having
design flaws and many bugs. And even when it was cleaned up enough to be accepted,
bugs still remained. Linus contrasted this with the then-current situation in 2006, in
which he said that it was not unusual for the first version of a concurrency-related patch
to be well-designed with few or even no bugs. He then suggested that if tools continued
to improve, then maybe parallel programming would become routine by the year 2021.
The conference then concluded. Paul was not surprised to be given wide berth by
many audience members, especially those who saw the world in the same way as the
first panelist saw it. Paul was also not surprised that a few audience members thanked
him for the question. However, he was quite surprised when one man came up to say
“thank you” with tears streaming down his face, sobbing so hard that he could barely
speak.
You see, this man had worked several years at Sequent, and thus very well understood
parallel programming. Furthermore, he was currently assigned to a group whose job it
was to write parallel code. Which was not going well. You see, it wasn’t that they had
trouble understanding his explanations of parallel programming.
In that moment, Paul went from “I should write a book some day” to “I will do
whatever it takes to write this book”. Paul is embarrassed to admit that he does not
remember the man’s name, if in fact he ever knew it.
Edition.2-rc11
578 CHAPTER 18. LOOKING FORWARD AND BACK
And this book is also for everyone else who would like to add low-level concurrency
to their skillset. If you remember nothing else from this book, let it be the lesson of
Figure 18.1.
For the rest of us, when someone tries to show us how to solve a pressing problem,
perhaps we should do them the courtesy of at least listening!
Edition.2-rc11
Ask me no questions, and I’ll tell you no fibs.
Appendix A
Important Questions
The following sections discuss some important questions relating to SMP programming.
Each section also shows how to avoid worrying about the corresponding question, which
can be extremely important if your goal is to simply get your SMP code working as
quickly and painlessly as possible—which is an excellent goal, by the way!
Although the answers to these questions are often less intuitive than they would be in a
single-threaded setting, with a bit of work, they are not that difficult to understand. If you
managed to master recursion, there is nothing here that should pose an overwhelming
challenge.
One might intuitively expect that the difference between the producer and consumer
timestamps would be quite small, as it should not take much time for the producer to
record the timestamps or the values. An excerpt of some sample output on a dual-core
1 GHz x86 is shown in Table A.1. Here, the “seq” column is the number of times
through the loop, the “time” column is the time of the anomaly in seconds, the “delta”
column is the number of seconds the consumer’s timestamp follows that of the producer
(where a negative value indicates that the consumer has collected its timestamp before
the producer did), and the columns labelled “a”, “b”, and “c” show the amount that
these variables increased since the prior snapshot collected by the consumer.
Why is time going backwards? The number in parentheses is the difference in
microseconds, with a large number exceeding 10 microseconds, and one exceeding even
579
Edition.2-rc11
580 APPENDIX A. IMPORTANT QUESTIONS
100 microseconds! Please note that this CPU can potentially execute more than 100,000
instructions in that time.
One possible reason is given by the following sequence of events:
2. Consumer is preempted.
5. Consumer starts running again, and picks up the producer’s timestamp (Listing A.2,
line 14).
In this scenario, the producer’s timestamp might be an arbitrary amount of time after
the consumer’s timestamp.
How do you avoid agonizing over the meaning of “after” in your SMP code?
Simply use SMP primitives as designed.
In this example, the easiest fix is to use locking, for example, acquire a lock in the
producer before line 10 in Listing A.1 and in the consumer before line 13 in Listing A.2.
This lock must also be released after line 13 in Listing A.1 and after line 17 in Listing A.2.
These locks cause the code segments in lines 10–13 of Listing A.1 and in lines 13–17 of
Listing A.2 to exclude each other, in other words, to run atomically with respect to each
other. This is represented in Figure A.1: the locking prevents any of the boxes of code
from overlapping in time, so that the consumer’s timestamp must be collected after the
Edition.2-rc11
A.1. WHAT DOES “AFTER” MEAN? 581
Edition.2-rc11
582 APPENDIX A. IMPORTANT QUESTIONS
prior producer’s timestamp. The segments of code in each box in this figure are termed
“critical sections”; only one such critical section may be executing at a given time.
Time
Producer
ss.t = dgettimeofday();
ss.a = ss.c + 1;
ss.b = ss.a + 1;
ss.c = ss.b + 1;
Consumer
curssc.tc = gettimeofday();
curssc.t = ss.t;
curssc.a = ss.a;
curssc.b = ss.b;
curssc.c = ss.c;
Producer
ss.t = dgettimeofday();
ss.a = ss.c + 1;
ss.b = ss.a + 1;
ss.c = ss.b + 1;
This addition of locking results in output as shown in Table A.2. Here there are no
instances of time going backwards, instead, there are only cases with more than 1,000
counts difference between consecutive reads by the consumer.
Quick Quiz A.2: How could there be such a large gap between successive consumer reads?
See timelocked.c for full code.
In summary, if you acquire an exclusive lock, you know that anything you do while
holding that lock will appear to happen after anything done by any prior holder of that
lock, at least give or take transactional lock elision (see Section 17.3.2.6). No need to
worry about which CPU did or did not execute a memory barrier, no need to worry about
the CPU or compiler reordering operations—life is simple. Of course, the fact that this
locking prevents these two pieces of code from running concurrently might limit the
program’s ability to gain increased performance on multiprocessors, possibly resulting
in a “safe but slow” situation. Chapter 6 describes ways of gaining performance and
scalability in many situations.
However, in most cases, if you find yourself worrying about what happens before
or after a given piece of code, you should take this as a hint to make better use of the
standard primitives. Let these primitives do the worrying for you.
Edition.2-rc11
A.2. WHAT IS THE DIFFERENCE BETWEEN “CONCURRENT” AND “PARALLEL”?583
This of course begs the question of why such a distinction matters, which brings
us to the second perspective, that of the underlying scheduler. Schedulers come in a
wide range of complexities and capabilities, and as a rough rule of thumb, the more
tightly and irregularly a set of parallel processes communicate, the higher the level of
sophistication required from the scheduler. As such, parallel computing’s avoidance
of interdependencies means that parallel-computing programs run well on the least-
capable schedulers. In fact, a pure parallel-computing program can run successfully
after being arbitrarily subdivided and interleaved onto a uniprocessor.1 In contrast,
concurrent-computing programs might well require extreme subtlety on the part of the
scheduler.
One could argue that we should simply demand a reasonable level of competence from
the scheduler, so that we could simply ignore any distinctions between parallelism and
concurrency. Although this is often a good strategy, there are important situations where
efficiency, performance, and scalability concerns sharply limit the level of competence
that the scheduler can reasonably offer. One important example is when the scheduler is
implemented in hardware, as it often is in SIMD units or GPGPUs. Another example
is a workload where the units of work are quite short, so that even a software-based
scheduler must make hard choices between subtlety on the one hand and efficiency on
the other.
Now, this second perspective can be thought of as making the workload match the
available scheduler, with parallel workloads able to use simple schedulers and concurrent
workloads requiring sophisticated schedulers.
Unfortunately, this perspective does not always align with the dependency-based
distinction put forth by the first perspective. For example, a highly interdependent
lock-based workload with one thread per CPU can make do with a trivial scheduler
because no scheduler decisions are required. In fact, some workloads of this type can
even be run one after another on a sequential machine. Therefore, such a workload
would be labeled “concurrent” by the first perspective and “parallel” by many taking the
second perspective.
1 Yes, this does mean that data-parallel-computing programs are best-suited for sequential
Edition.2-rc11
584 APPENDIX A. IMPORTANT QUESTIONS
Quick Quiz A.4: In what part of the second (scheduler-based) perspective would the lock-based
single-thread-per-CPU workload be considered “concurrent”?
Which is just fine. No rule that humankind writes carries any weight against the
objective universe, not even rules dividing multiprocessor programs into categories
such as “concurrent” and “parallel”.
This categorization failure does not mean such rules are useless, but rather that you
should take on a suitably skeptical frame of mind when attempting to apply them to new
situations. As always, use such rules where they apply and ignore them otherwise.
In fact, it is likely that new categories will arise in addition to parallel, concurrent,
map-reduce, task-based, and so on. Some will stand the test of time, but good luck
guessing which!
Edition.2-rc11
A.4. HOW MUCH ORDERING? 585
Of course, in many cases, the exact time is not necessary. For example, when
printing the time for the benefit of a human user, we can rely on slow human reflexes to
render internal hardware and software delays irrelevant. Similarly, if a server needs to
timestamp the response to a client, any time between the reception of the request and
the transmission of the response will do equally well.
Edition.2-rc11
586 APPENDIX A. IMPORTANT QUESTIONS
1. Some value between the conceptual value at the time of the call to the function and
the conceptual value at the time of the return from that function. For example, see
the statistical counters discussed in Section 5.2, keeping in mind that such counters
are normally monotonic, at least between consecutive overflows.
2. The actual value at some time between the call to and the return from that function.
For example, see the single-variable atomic counter shown in Listing 5.2.
3. If the values used by that function remain unchanged during the time between
that function’s call and return, the expected value, otherwise some approximation
to the expected value. Precise specification of the bounds on the approximation
can be quite challenging. For example, consider a function combining values
from different elements of an RCU-protected linked data structure, as described in
Section 10.3.
In short, weaker ordering usually entails weaker consistency, and you should be able
to give some sort of promise to your users as to how this weakening affects them. At the
same time, unless the caller holds a lock across both the function call and the use of any
values computed by that function, even fully ordered implementations normally cannot
do any better than the semantics given by the options above.
Quick Quiz A.5: But if fully ordered implementations cannot offer stronger guarantees that
the better performing and more scalable weakly ordered imptementations, why bother with full
ordering?
Some might argue that useful computing deals only with the outside world, and
therefore that all computing can use weak ordering. Such arguments are incorrect. For
example, the value of your bank account is defined within your bank’s computers, and
people often prefer exact computations involving their account balances, especially
those who might suspect that any such approximations would be in the bank’s favor.
In short, although data tracking external state can be an attractive candidate for weakly
ordered access, please think carefully about exactly what is being tracked and what is
doing the tracking.
Edition.2-rc11
A.4. HOW MUCH ORDERING? 587
Edition.2-rc11
588 APPENDIX A. IMPORTANT QUESTIONS
Edition.2-rc11
The only difference between men and boys is the
price of their toys.
M. Hébert
Appendix B
The toy RCU implementations in this appendix are designed not for high performance,
practicality, or any kind of production use,1 but rather for clarity. Nevertheless, you will
need a thorough understanding of Chapters 2, 3, 4, 6, and 9 for even these toy RCU
implementations to be easily understandable.
This appendix provides a series of RCU implementations in order of increasing
sophistication, from the viewpoint of solving the existence-guarantee problem. Appen-
dix B.1 presents a rudimentary RCU implementation based on simple locking, while
Appendices B.2 through B.9 present a series of simple RCU implementations based on
locking, reference counters, and free-running counters. Finally, Appendix B.10 provides
a summary and a list of desirable RCU properties.
Perhaps the simplest RCU implementation leverages locking, as shown in Listing B.1
(rcu_lock.h and rcu_lock.c). In this implementation, rcu_read_lock() acquires
a global spinlock, rcu_read_unlock() releases it, and synchronize_rcu() acquires
it then immediately releases it.
Because synchronize_rcu() does not return until it has acquired (and released)
the lock, it cannot return until all prior RCU read-side critical sections have completed,
1 However, production-quality user-level RCU implementations are available [Des09b,
DMS+ 12].
589
Edition.2-rc11
590 APPENDIX B. “TOY” RCU IMPLEMENTATIONS
thus faithfully implementing RCU semantics. Of course, only one RCU reader may be in
its read-side critical section at a time, which almost entirely defeats the purpose of RCU.
In addition, the lock operations in rcu_read_lock() and rcu_read_unlock() are
extremely heavyweight, with read-side overhead ranging from about 100 nanoseconds
on a single POWER5 CPU up to more than 17 microseconds on a 64-CPU system.
Worse yet, these same lock operations permit rcu_read_lock() to participate in
deadlock cycles. Furthermore, in absence of recursive locks, RCU read-side critical
sections cannot be nested, and, finally, although concurrent RCU updates could in
principle be satisfied by a common grace period, this implementation serializes grace
periods, preventing grace-period sharing.
Quick Quiz B.1: Why wouldn’t any deadlock in the RCU implementation in Listing B.1 also
be a deadlock in any other RCU implementation?
Quick Quiz B.2: Why not simply use reader-writer locks in the RCU implementation in
Listing B.1 in order to allow RCU readers to proceed in parallel?
Edition.2-rc11
B.3. SIMPLE COUNTER-BASED RCU 591
the read-side overhead, though high at roughly 140 nanoseconds, remains at about 140
nanoseconds regardless of the number of CPUs. However, the update-side overhead
ranges from about 600 nanoseconds on a single POWER5 CPU up to more than 100
microseconds on 64 CPUs.
Quick Quiz B.3: Wouldn’t it be cleaner to acquire all the locks, and then release them all in
the loop from lines 15–18 of Listing B.2? After all, with this change, there would be a point in
time when there were no readers, simplifying things greatly.
Quick Quiz B.4: Is the implementation shown in Listing B.2 free from deadlocks? Why or
why not?
Quick Quiz B.5: Isn’t one advantage of the RCU algorithm shown in Listing B.2 that it uses
only primitives that are widely available, for example, in POSIX pthreads?
This approach could be useful in some situations, given that a similar approach was
used in the Linux 2.4 kernel [MM00].
The counter-based RCU implementation described next overcomes some of the
shortcomings of the lock-based implementation.
However, this implementation still has some serious shortcomings. First, the atomic
operations in rcu_read_lock() and rcu_read_unlock() are still quite heavyweight,
with read-side overhead ranging from about 100 nanoseconds on a single POWER5
CPU up to almost 40 microseconds on a 64-CPU system. This means that the RCU
read-side critical sections have to be extremely long in order to get any real read-
side parallelism. On the other hand, in the absence of readers, grace periods elapse
in about 40 nanoseconds, many orders of magnitude faster than production-quality
implementations in the Linux kernel.
Edition.2-rc11
592 APPENDIX B. “TOY” RCU IMPLEMENTATIONS
Quick Quiz B.7: How can the grace period possibly elapse in 40 nanoseconds when
synchronize_rcu() contains a 10-millisecond delay?
Design It is the two-element rcu_refcnt[] array that provides the freedom from
starvation. The key point is that synchronize_rcu() is only required to wait for
Edition.2-rc11
B.4. STARVATION-FREE COUNTER-BASED RCU 593
2 There is a race condition that this “monotonically decreasing” statement ignores. This
race condition will be dealt with by the code for synchronize_rcu(). In the meantime, I
suggest suspending disbelief.
Edition.2-rc11
594 APPENDIX B. “TOY” RCU IMPLEMENTATIONS
Edition.2-rc11
B.5. SCALABLE COUNTER-BASED RCU 595
Quick Quiz B.9: Why the memory barrier on line 5 of synchronize_rcu() in Listing B.6
given that there is a spin-lock acquisition immediately after?
Quick Quiz B.10: Why is the counter flipped twice in Listing B.6? Shouldn’t a single
flip-and-wait cycle be sufficient?
This implementation avoids the update-starvation issues that could occur in the
single-counter implementation shown in Listing B.3.
Discussion There are still some serious shortcomings. First, the atomic operations in
rcu_read_lock() and rcu_read_unlock() are still quite heavyweight. In fact, they
are more complex than those of the single-counter variant shown in Listing B.3, with the
read-side primitives consuming about 150 nanoseconds on a single POWER5 CPU and
almost 40 microseconds on a 64-CPU system. The update-side synchronize_rcu()
primitive is more costly as well, ranging from about 200 nanoseconds on a single
POWER5 CPU to more than 40 microseconds on a 64-CPU system. This means that
the RCU read-side critical sections have to be extremely long in order to get any real
read-side parallelism.
Second, if there are many concurrent rcu_read_lock() and rcu_read_unlock()
operations, there will be extreme memory contention on the rcu_refcnt elements, re-
sulting in expensive cache misses. This further extends the RCU read-side critical-section
duration required to provide parallel read-side access. These first two shortcomings
defeat the purpose of RCU in most situations.
Third, the need to flip rcu_idx twice imposes substantial overhead on updates,
especially if there are large numbers of threads.
Finally, despite the fact that concurrent RCU updates could in principle be satisfied
by a common grace period, this implementation serializes grace periods, preventing
grace-period sharing.
Quick Quiz B.11: Given that atomic increment and decrement are so expensive, why not just
use non-atomic increment on line 10 and a non-atomic decrement on line 25 of Listing B.5?
Despite these shortcomings, one could imagine this variant of RCU being used on
small tightly coupled multiprocessors, perhaps as a memory-conserving implementation
that maintains API compatibility with more complex implementations. However, it
would not likely scale well beyond a few CPUs.
The next section describes yet another variation on the reference-counting scheme
that provides greatly improved read-side performance and scalability.
Edition.2-rc11
596 APPENDIX B. “TOY” RCU IMPLEMENTATIONS
Quick Quiz B.12: Come off it! We can see the atomic_read() primitive in rcu_read_
lock()!!! So why are you trying to pretend that rcu_read_lock() contains no atomic
operations???
Edition.2-rc11
B.5. SCALABLE COUNTER-BASED RCU 597
Quick Quiz B.13: Great, if we have N threads, we can have 2N ten-millisecond waits (one set
per flip_counter_and_wait() invocation, and even that assumes that we wait only once for
each thread. Don’t we need the grace period to complete much more quickly?
This implementation still has several shortcomings. First, the need to flip rcu_idx
twice imposes substantial overhead on updates, especially if there are large numbers of
threads.
Finally, as noted in the text, the need for per-thread variables and for enumerating
threads may be problematic in some software environments.
That said, the read-side primitives scale very nicely, requiring about 115 nanoseconds
regardless of whether running on a single-CPU or a 64-CPU POWER5 system. As
noted above, the synchronize_rcu() primitive does not scale, ranging in overhead
from almost a microsecond on a single POWER5 CPU up to almost 200 microseconds
on a 64-CPU system. This implementation could conceivably form the basis for a
production-quality user-level RCU implementation.
The next section describes an algorithm permitting more efficient concurrent RCU
updates.
Edition.2-rc11
598 APPENDIX B. “TOY” RCU IMPLEMENTATIONS
Listing B.10: RCU Read-Side Using Per-Thread Reference-Count Pair and Shared Update Data
1 DEFINE_SPINLOCK(rcu_gp_lock);
2 DEFINE_PER_THREAD(int [2], rcu_refcnt);
3 long rcu_idx;
4 DEFINE_PER_THREAD(int, rcu_nesting);
5 DEFINE_PER_THREAD(int, rcu_read_idx);
Listing B.11: RCU Read-Side Using Per-Thread Reference-Count Pair and Shared Update
1 static void rcu_read_lock(void)
2 {
3 int i;
4 int n;
5
6 n = __get_thread_var(rcu_nesting);
7 if (n == 0) {
8 i = READ_ONCE(rcu_idx) & 0x1;
9 __get_thread_var(rcu_read_idx) = i;
10 __get_thread_var(rcu_refcnt)[i]++;
11 }
12 __get_thread_var(rcu_nesting) = n + 1;
13 smp_mb();
14 }
15
16 static void rcu_read_unlock(void)
17 {
18 int i;
19 int n;
20
21 smp_mb();
22 n = __get_thread_var(rcu_nesting);
23 if (n == 1) {
24 i = __get_thread_var(rcu_read_idx);
25 __get_thread_var(rcu_refcnt)[i]--;
26 }
27 __get_thread_var(rcu_nesting) = n - 1;
28 }
1. There is a new oldctr local variable that captures the pre-lock-acquisition value
of rcu_idx on line 20.
Edition.2-rc11
B.6. SCALABLE COUNTER-BASED RCU WITH SHARED GRACE PERIODS599
3. Lines 27–30 check to see if at least three counter flips were performed by other
threads while the lock was being acquired, and, if so, releases the lock, does a
memory barrier, and returns. In this case, there were two full waits for the counters
to go to zero, so those other threads already did all the required work.
Edition.2-rc11
600 APPENDIX B. “TOY” RCU IMPLEMENTATIONS
Third, this implementation requires per-thread variables and the ability to enumerate
threads, which again can be problematic in some software environments.
Finally, on 32-bit machines, a given update thread might be preempted long enough
for the rcu_idx counter to overflow. This could cause such a thread to force an
unnecessary pair of counter flips. However, even if each grace period took only one
microsecond, the offending thread would need to be preempted for more than an hour,
in which case an extra pair of counter flips is likely the least of your worries.
As with the implementation described in Appendix B.3, the read-side primitives
scale extremely well, incurring roughly 115 nanoseconds of overhead regardless of the
number of CPUs. The synchronize_rcu() primitive is still expensive, ranging from
about one microsecond up to about 16 microseconds. This is nevertheless much cheaper
than the roughly 200 microseconds incurred by the implementation in Appendix B.5.
So, despite its shortcomings, one could imagine this RCU implementation being used
in production in real-life applications.
Quick Quiz B.14: All of these toy RCU implementations have either atomic operations in rcu_
read_lock() and rcu_read_unlock(), or synchronize_rcu() overhead that increases
linearly with the number of threads. Under what circumstances could an RCU implementation
enjoy lightweight implementations for all three of these primitives, all having deterministic
(O (1)) overheads and latencies?
Referring back to Listing B.11, we see that there is one global-variable access and
no fewer than four accesses to thread-local variables. Given the relatively high cost of
thread-local accesses on systems implementing POSIX threads, it is tempting to collapse
the three thread-local variables into a single structure, permitting rcu_read_lock()
and rcu_read_unlock() to access their thread-local data with a single thread-local-
storage access. However, an even better approach would be to reduce the number of
thread-local accesses to one, as is done in the next section.
Edition.2-rc11
B.7. RCU BASED ON FREE-RUNNING COUNTER 601
Quick Quiz B.15: If any even value is sufficient to tell synchronize_rcu() to ignore a
given task, why don’t lines 11 and 12 of Listing B.14 simply assign zero to rcu_reader_gp?
Edition.2-rc11
602 APPENDIX B. “TOY” RCU IMPLEMENTATIONS
incur more overhead, ranging from about 500 nanoseconds on a single POWER5 CPU
to more than 100 microseconds on 64 such CPUs.
Quick Quiz B.17: Couldn’t the update-side batching optimization described in Appendix B.6
be applied to the implementation shown in Listing B.14?
Edition.2-rc11
B.8. NESTABLE RCU BASED ON FREE-RUNNING COUNTER 603
is the outermost rcu_read_lock(). If so, line 9 places the global rcu_gp_ctr into
tmp because the current value previously fetched by line 7 is likely to be obsolete. In
either case, line 10 increments the nesting depth, which you will recall is stored in the
seven low-order bits of the counter. Line 11 stores the updated counter back into this
thread’s instance of rcu_reader_gp, and, finally, line 12 executes a memory barrier to
prevent the RCU read-side critical section from bleeding out into the code preceding
the call to rcu_read_lock().
In other words, this implementation of rcu_read_lock() picks up a copy of the
global rcu_gp_ctr unless the current invocation of rcu_read_lock() is nested
within an RCU read-side critical section, in which case it instead fetches the contents of
the current thread’s instance of rcu_reader_gp. Either way, it increments whatever
value it fetched in order to record an additional nesting level, and stores the result in the
current thread’s instance of rcu_reader_gp.
Interestingly enough, despite their rcu_read_lock() differences, the implementa-
tion of rcu_read_unlock() is broadly similar to that shown in Appendix B.7. Line 17
executes a memory barrier in order to prevent the RCU read-side critical section from
bleeding out into code following the call to rcu_read_unlock(), and line 18 decre-
ments this thread’s instance of rcu_reader_gp, which has the effect of decrementing
the nesting count contained in rcu_reader_gp’s low-order bits. Debugging versions
Edition.2-rc11
604 APPENDIX B. “TOY” RCU IMPLEMENTATIONS
of this primitive would check (before decrementing!) that these low-order bits were
non-zero.
The implementation of synchronize_rcu() is quite similar to that shown in
Appendix B.7. There are two differences. The first is that lines 27 and 28 adds
RCU_GP_CTR_BOTTOM_BIT to the global rcu_gp_ctr instead of adding the constant
“2”, and the second is that the comparison on line 31 has been abstracted out to a separate
function, where it checks the bit indicated by RCU_GP_CTR_BOTTOM_BIT instead of
unconditionally checking the low-order bit.
This approach achieves read-side performance almost equal to that shown in Appen-
dix B.7, incurring roughly 65 nanoseconds of overhead regardless of the number of
POWER5 CPUs. Updates again incur more overhead, ranging from about 600 nanosec-
onds on a single POWER5 CPU to more than 100 microseconds on 64 such CPUs.
Quick Quiz B.19: Why not simply maintain a separate per-thread nesting-level variable, as
was done in previous section, rather than having all this complicated bit manipulation?
This implementation suffers from the same shortcomings as does that of Appendix B.7,
except that nesting of RCU read-side critical sections is now permitted. In addition,
on 32-bit systems, this approach shortens the time required to overflow the global
rcu_gp_ctr variable. The following section shows one way to greatly increase the
time required for overflow to occur, while greatly reducing read-side overhead.
Quick Quiz B.20: Given the algorithm shown in Listing B.16, how could you double the time
required to overflow the global rcu_gp_ctr?
Quick Quiz B.21: Again, given the algorithm shown in Listing B.16, is counter overflow
fatal? Why or why not? If it is fatal, what can be done to fix it?
Edition.2-rc11
B.9. RCU BASED ON QUIESCENT STATES 605
Quick Quiz B.22: Doesn’t the additional memory barrier shown on line 14 of Listing B.18
greatly increase the overhead of rcu_quiescent_state?
Some applications might use RCU only occasionally, but use it very heavily when
they do use it. Such applications might choose to use rcu_thread_online() when
starting to use RCU and rcu_thread_offline() when no longer using RCU. The
time between a call to rcu_thread_offline() and a subsequent call to rcu_thread_
online() is an extended quiescent state, so that RCU will not expect explicit quiescent
states to be registered during this time.
Edition.2-rc11
606 APPENDIX B. “TOY” RCU IMPLEMENTATIONS
However, this implementation requires that each thread either invoke rcu_
quiescent_state() periodically or to invoke rcu_thread_offline() for extended
quiescent states. The need to invoke these functions periodically can make this im-
plementation difficult to use in some situations, such as for certain types of library
functions.
Quick Quiz B.25: Why would the fact that the code is in a library make any difference for
how easy it is to use the RCU implementation shown in Listings B.18 and B.19?
Quick Quiz B.26: But what if you hold a lock across a call to synchronize_rcu(), and then
acquire that same lock within an RCU read-side critical section? This should be a deadlock, but
how can a primitive that generates absolutely no code possibly participate in a deadlock cycle?
Edition.2-rc11
B.10. SUMMARY OF TOY RCU IMPLEMENTATIONS 607
6. Any operation other than a quiescent state (and thus a grace period) should be
permitted in an RCU read-side critical section. In particular, irrevocable operations
such as I/O should be permitted.
7. It should be possible to update an RCU-protected data structure while executing
within an RCU read-side critical section.
Quick Quiz B.27: Given that grace periods are prohibited within RCU read-side critical
sections, how can an RCU data structure possibly be updated while in an RCU read-side critical
section?
Edition.2-rc11
608 APPENDIX B. “TOY” RCU IMPLEMENTATIONS
Edition.2-rc11
Order! Order in the court!
Unknown
Appendix C
So what possessed CPU designers to cause them to inflict memory barriers on poor
unsuspecting SMP software designers?
In short, because reordering memory references allows much better performance,
and so memory barriers are needed to force ordering in things like synchronization
primitives whose correct operation depends on ordered memory references.
Getting a more detailed answer to this question requires a good understanding of how
CPU caches work, and especially what is required to make caches really work well. The
following sections:
1. present the structure of a cache,
2. describe how cache-coherency protocols ensure that CPUs agree on the value of
each location in memory, and, finally,
3. outline how store buffers and invalidate queues help caches and cache-coherency
protocols achieve high performance.
We will see that memory barriers are a necessary evil that is required to enable good
performance and scalability, an evil that stems from the fact that CPUs are orders of
magnitude faster than are both the interconnects between them and the memory they are
attempting to access.
to the CPU with single-cycle access time, and a larger level-two cache with a longer access
time, perhaps roughly ten clock cycles. Higher-performance CPUs often have three or even
four levels of cache.
609
Edition.2-rc11
610 APPENDIX C. WHY MEMORY BARRIERS?
CPU 0 CPU 1
Cache Cache
Interconnect
Memory
given data item is first accessed by a given CPU, it will be absent from that CPU’s cache,
meaning that a “cache miss” (or, more specifically, a “startup” or “warmup” cache miss)
has occurred. The cache miss means that the CPU will have to wait (or be “stalled”) for
hundreds of cycles while the item is fetched from memory. However, the item will be
loaded into that CPU’s cache, so that subsequent accesses will find it in the cache and
therefore run at full speed.
After some time, the CPU’s cache will fill, and subsequent misses will likely need to
eject an item from the cache in order to make room for the newly fetched item. Such
a cache miss is termed a “capacity miss”, because it is caused by the cache’s limited
capacity. However, most caches can be forced to eject an old item to make room for a
new item even when they are not yet full. This is due to the fact that large caches are
implemented as hardware hash tables with fixed-size hash buckets (or “sets”, as CPU
designers call them) and no chaining, as shown in Figure C.2.
This cache has sixteen “sets” and two “ways” for a total of 32 “lines”, each entry
containing a single 256-byte “cache line”, which is a 256-byte-aligned block of memory.
This cache line size is a little on the large size, but makes the hexadecimal arithmetic
much simpler. In hardware parlance, this is a two-way set-associative cache, and is
analogous to a software hash table with sixteen buckets, where each bucket’s hash
chain is limited to at most two elements. The size (32 cache lines in this case) and the
associativity (two in this case) are collectively called the cache’s “geometry”. Since this
cache is implemented in hardware, the hash function is extremely simple: extract four
bits from the memory address.
In Figure C.2, each box corresponds to a cache entry, which can contain a 256-byte
cache line. However, a cache entry can be empty, as indicated by the empty boxes in the
figure. The rest of the boxes are flagged with the memory address of the cache line that
they contain. Since the cache lines must be 256-byte aligned, the low eight bits of each
address are zero, and the choice of hardware hash function means that the next-higher
four bits match the hash line number.
The situation depicted in the figure might arise if the program’s code were located at
address 0x43210E00 through 0x43210EFF, and this program accessed data sequentially
from 0x12345000 through 0x12345EFF. Suppose that the program were now to access
location 0x12345F00. This location hashes to line 0xF, and both ways of this line are
empty, so the corresponding 256-byte line can be accommodated. If the program were
to access location 0x1233000, which hashes to line 0x0, the corresponding 256-byte
Edition.2-rc11
C.2. CACHE-COHERENCE PROTOCOLS 611
Way 0 Way 1
0x0 0x12345000
0x1 0x12345100
0x2 0x12345200
0x3 0x12345300
0x4 0x12345400
0x5 0x12345500
0x6 0x12345600
0x7 0x12345700
0x8 0x12345800
0x9 0x12345900
0xA 0x12345A00
0xB 0x12345B00
0xC 0x12345C00
0xD 0x12345D00
0xE 0x12345E00 0x43210E00
0xF
cache line can be accommodated in way 1. However, if the program were to access
location 0x1233E00, which hashes to line 0xE, one of the existing lines must be ejected
from the cache to make room for the new cache line. If this ejected line were accessed
later, a cache miss would result. Such a cache miss is termed an “associativity miss”.
Thus far, we have been considering only cases where a CPU reads a data item. What
happens when it does a write? Because it is important that all CPUs agree on the value
of a given data item, before a given CPU writes to that data item, it must first cause
it to be removed, or “invalidated”, from other CPUs’ caches. Once this invalidation
has completed, the CPU may safely modify the data item. If the data item was present
in this CPU’s cache, but was read-only, this process is termed a “write miss”. Once a
given CPU has completed invalidating a given data item from other CPUs’ caches, that
CPU may repeatedly write (and read) that data item.
Later, if one of the other CPUs attempts to access the data item, it will incur a cache
miss, this time because the first CPU invalidated the item in order to write to it. This
type of cache miss is termed a “communication miss”, since it is usually due to several
CPUs using the data items to communicate (for example, a lock is a data item that is
used to communicate among CPUs using a mutual-exclusion algorithm).
Clearly, much care must be taken to ensure that all CPUs maintain a coherent view
of the data. With all this fetching, invalidating, and writing, it is easy to imagine data
being lost or (perhaps worse) different CPUs having conflicting values for the same data
item in their respective caches. These problems are prevented by “cache-coherency
protocols”, described in the next section.
2 See Culler et al. [CSG99] pages 670 and 671 for the nine-state and 26-state diagrams
for SGI Origin2000 and Sequent (now IBM) NUMA-Q, respectively. Both diagrams are
significantly simpler than real life.
Edition.2-rc11
612 APPENDIX C. WHY MEMORY BARRIERS?
purposes we need only concern ourselves with the four-state MESI cache-coherence
protocol.
Read:
The “read” message contains the physical address of the cache line to be read.
Read Response:
The “read response” message contains the data requested by an earlier “read”
message. This “read response” message might be supplied either by memory or by
one of the other caches. For example, if one of the caches has the desired data in
“modified” state, that cache must supply the “read response” message.
Edition.2-rc11
C.2. CACHE-COHERENCE PROTOCOLS 613
Invalidate:
The “invalidate” message contains the physical address of the cache line to be
invalidated. All other caches must remove the corresponding data from their caches
and respond.
Invalidate Acknowledge:
A CPU receiving an “invalidate” message must respond with an “invalidate
acknowledge” message after removing the specified data from its cache.
Read Invalidate:
The “read invalidate” message contains the physical address of the cache line to
be read, while at the same time directing other caches to remove the data. Hence,
it is a combination of a “read” and an “invalidate”, as indicated by its name. A
“read invalidate” message requires both a “read response” and a set of “invalidate
acknowledge” messages in reply.
Writeback:
The “writeback” message contains both the address and the data to be written back
to memory (and perhaps “snooped” into other CPUs’ caches along the way). This
message permits caches to eject lines in the “modified” state as needed to make
room for other data.
Quick Quiz C.1: Where does a writeback message originate from and where does it go to?
Quick Quiz C.3: When an “invalidate” message appears in a large multiprocessor, every CPU
must give an “invalidate acknowledge” response. Wouldn’t the resulting “storm” of “invalidate
acknowledge” responses totally saturate the system bus?
Quick Quiz C.4: If SMP machines are really using message passing anyway, why bother with
SMP at all?
Transition (a):
A cache line is written back to memory, but the CPU retains it in its cache and
further retains the right to modify it. This transition requires a “writeback” message.
Transition (b):
The CPU writes to the cache line that it already had exclusive access to. This
transition does not require any messages to be sent or received.
Edition.2-rc11
614 APPENDIX C. WHY MEMORY BARRIERS?
a f
b c d e
g
E S
h
j k
i l
I
Figure C.3: MESI Cache-Coherency State Diagram
Transition (c):
The CPU receives a “read invalidate” message for a cache line that it has modified.
The CPU must invalidate its local copy, then respond with both a “read response”
and an “invalidate acknowledge” message, both sending the data to the requesting
CPU and indicating that it no longer has a local copy.
Transition (d):
The CPU does an atomic read-modify-write operation on a data item that was not
present in its cache. It transmits a “read invalidate”, receiving the data via a “read
response”. The CPU can complete the transition once it has also received a full set
of “invalidate acknowledge” responses.
Transition (e):
The CPU does an atomic read-modify-write operation on a data item that was
previously read-only in its cache. It must transmit “invalidate” messages, and must
wait for a full set of “invalidate acknowledge” responses before completing the
transition.
Transition (f):
Some other CPU reads the cache line, and it is supplied from this CPU’s cache,
which retains a read-only copy, possibly also writing it back to memory. This
transition is initiated by the reception of a “read” message, and this CPU responds
with a “read response” message containing the requested data.
Transition (g):
Some other CPU reads a data item in this cache line, and it is supplied either from
this CPU’s cache or from memory. In either case, this CPU retains a read-only
copy. This transition is initiated by the reception of a “read” message, and this
CPU responds with a “read response” message containing the requested data.
Transition (h):
This CPU realizes that it will soon need to write to some data item in this cache
line, and thus transmits an “invalidate” message. The CPU cannot complete
the transition until it receives a full set of “invalidate acknowledge” responses.
Edition.2-rc11
C.2. CACHE-COHERENCE PROTOCOLS 615
Alternatively, all other CPUs eject this cache line from their caches via “writeback”
messages (presumably to make room for other cache lines), so that this CPU is the
last CPU caching it.
Transition (i):
Some other CPU does an atomic read-modify-write operation on a data item in a
cache line held only in this CPU’s cache, so this CPU invalidates it from its cache.
This transition is initiated by the reception of a “read invalidate” message, and
this CPU responds with both a “read response” and an “invalidate acknowledge”
message.
Transition (j):
This CPU does a store to a data item in a cache line that was not in its cache, and
thus transmits a “read invalidate” message. The CPU cannot complete the transition
until it receives the “read response” and a full set of “invalidate acknowledge”
messages. The cache line will presumably transition to “modified” state via
transition (b) as soon as the actual store completes.
Transition (k):
This CPU loads a data item in a cache line that was not in its cache. The CPU
transmits a “read” message, and completes the transition upon receiving the
corresponding “read response”.
Transition (l):
Some other CPU does a store to a data item in this cache line, but holds this cache
line in read-only state due to its being held in other CPUs’ caches (such as the
current CPU’s cache). This transition is initiated by the reception of an “invalidate”
message, and this CPU responds with an “invalidate acknowledge” message.
Quick Quiz C.5: How does the hardware handle the delayed transitions described above?
Edition.2-rc11
616 APPENDIX C. WHY MEMORY BARRIERS?
the data in memory is now out of date. CPU 1 does an atomic increment, using a “read
invalidate” to snoop the data from CPU 2’s cache and invalidate it, so that the copy in
CPU 1’s cache is in the “modified” state (and the copy in memory remains out of date).
Finally, CPU 1 reads the cache line at address 8, which uses a “writeback” message to
push address 0’s data back out to memory.
Note that we end with data in some of the CPU’s caches.
Quick Quiz C.6: What sequence of operations would put the CPUs’ caches all back into the
“invalid” state?
3 The time required to transfer a cache line from one CPU’s cache to another’s is typically
a few orders of magnitude more than that required to execute a simple register-to-register
instruction.
Edition.2-rc11
C.3. STORES RESULT IN UNNECESSARY STALLS 617
CPU 0 CPU 1
Write
Invalidate
Stall
Acknowledgement
Quick Quiz C.7: But if the main purpose of store buffers is to hide acknowledgment latencies
in multiprocessor cache-coherence protocols, why do uniprocessors also have store buffers?
CPU 0 CPU 1
Store Store
Buffer Buffer
Cache Cache
Interconnect
Memory
These store buffers are local to a given CPU or, on systems with hardware multithread-
ing, local to a given core. Either way, a given CPU is permitted to access only the store
buffer assigned to it. For example, in Figure C.5, CPU 0 cannot access CPU 1’s store
buffer and vice versa. This restriction simplifies the hardware by separating concerns:
The store buffer improves performance for consecutive writes, while the responsibility
for communicating among CPUs (or cores, as the case may be) is fully shouldered by the
cache-coherence protocol. However, even given this restriction, there are complications
that must be addressed, which are covered in the next two sections.
Edition.2-rc11
618 APPENDIX C. WHY MEMORY BARRIERS?
1 a = 1;
2 b = a + 1;
3 assert(b == 2);
One would not expect the assertion to fail. However, if one were foolish enough to
use the very simple architecture shown in Figure C.5, one would be surprised. Such a
system could potentially see the following sequence of events:
5 CPU 1 receives the “read invalidate” message, and responds by transmitting the
cache line and removing that cacheline from its cache.
7 CPU 0 receives the cache line from CPU 1, which still has a value of zero for “a”.
8 CPU 0 loads “a” from its cache, finding the value zero.
9 CPU 0 applies the entry from its store buffer to the newly arrived cache line, setting
the value of “a” in its cache to one.
10 CPU 0 adds one to the value zero loaded for “a” above, and stores it into the cache
line containing “b” (which we will assume is already owned by CPU 0).
The problem is that we have two copies of “a”, one in the cache and the other in the
store buffer.
This example breaks a very important guarantee, namely that each CPU will always
see its own operations as if they happened in program order. Breaking this guarantee is
violently counter-intuitive to software types, so much so that the hardware guys took
pity and implemented “store forwarding”, where each CPU refers to (or “snoops”) its
store buffer as well as its cache when performing loads, as shown in Figure C.6. In other
words, a given CPU’s stores are directly forwarded to its subsequent loads, without
having to pass through the cache.
With store forwarding in place, item 8 in the above sequence would have found the
correct value of 1 for “a” in the store buffer, so that the final value of “b” would have
been 2, as one would hope.
Edition.2-rc11
C.3. STORES RESULT IN UNNECESSARY STALLS 619
CPU 0 CPU 1
Store Store
Buffer Buffer
Cache Cache
Interconnect
Memory
1 void foo(void)
2 {
3 a = 1;
4 b = 1;
5 }
6
7 void bar(void)
8 {
9 while (b == 0) continue;
10 assert(a == 1);
11 }
Suppose CPU 0 executes foo() and CPU 1 executes bar(). Suppose further that
the cache line containing “a” resides only in CPU 1’s cache, and that the cache line
containing “b” is owned by CPU 0. Then the sequence of operations might be as follows:
1 CPU 0 executes a = 1. The cache line is not in CPU 0’s cache, so CPU 0 places
the new value of “a” in its store buffer and transmits a “read invalidate” message.
2 CPU 1 executes while (b == 0)continue, but the cache line containing “b” is
not in its cache. It therefore transmits a “read” message.
3 CPU 0 executes b = 1. It already owns this cache line (in other words, the cache
line is already in either the “modified” or the “exclusive” state), so it stores the
new value of “b” in its cache line.
4 CPU 0 receives the “read” message, and transmits the cache line containing the
now-updated value of “b” to CPU 1, also marking the line as “shared” in its own
cache.
Edition.2-rc11
620 APPENDIX C. WHY MEMORY BARRIERS?
5 CPU 1 receives the cache line containing “b” and installs it in its cache.
6 CPU 1 can now finish executing while (b == 0)continue, and since it finds
that the value of “b” is 1, it proceeds to the next statement.
7 CPU 1 executes the assert(a == 1), and, since CPU 1 is working with the old
value of “a”, this assertion fails.
8 CPU 1 receives the “read invalidate” message, and transmits the cache line
containing “a” to CPU 0 and invalidates this cache line from its own cache. But it
is too late.
9 CPU 0 receives the cache line containing “a” and applies the buffered store just in
time to fall victim to CPU 1’s failed assertion.
Quick Quiz C.8: In step 1 above, why does CPU 0 need to issue a “read invalidate” rather
than a simple “invalidate”?
The hardware designers cannot help directly here, since the CPUs have no idea which
variables are related, let alone how they might be related. Therefore, the hardware
designers provide memory-barrier instructions to allow the software to tell the CPU
about such relations. The program fragment must be updated to contain the memory
barrier:
1 void foo(void)
2 {
3 a = 1;
4 smp_mb();
5 b = 1;
6 }
7
8 void bar(void)
9 {
10 while (b == 0) continue;
11 assert(a == 1);
12 }
The memory barrier smp_mb() will cause the CPU to flush its store buffer before
applying each subsequent store to its variable’s cache line. The CPU could either simply
stall until the store buffer was empty before proceeding, or it could use the store buffer to
hold subsequent stores until all of the prior entries in the store buffer had been applied.
With this latter approach the sequence of operations might be as follows:
1 CPU 0 executes a = 1. The cache line is not in CPU 0’s cache, so CPU 0 places
the new value of “a” in its store buffer and transmits a “read invalidate” message.
2 CPU 1 executes while (b == 0)continue, but the cache line containing “b” is
not in its cache. It therefore transmits a “read” message.
3 CPU 0 executes smp_mb(), and marks all current store-buffer entries (namely, the
a = 1).
4 CPU 0 executes b = 1. It already owns this cache line (in other words, the cache
line is already in either the “modified” or the “exclusive” state), but there is a
marked entry in the store buffer. Therefore, rather than store the new value of “b”
in the cache line, it instead places it in the store buffer (but in an unmarked entry).
Edition.2-rc11
C.3. STORES RESULT IN UNNECESSARY STALLS 621
5 CPU 0 receives the “read” message, and transmits the cache line containing the
original value of “b” to CPU 1. It also marks its own copy of this cache line as
“shared”.
6 CPU 1 receives the cache line containing “b” and installs it in its cache.
7 CPU 1 can now load the value of “b”, but since it finds that the value of “b” is
still 0, it repeats the while statement. The new value of “b” is safely hidden in
CPU 0’s store buffer.
8 CPU 1 receives the “read invalidate” message, and transmits the cache line
containing “a” to CPU 0 and invalidates this cache line from its own cache.
9 CPU 0 receives the cache line containing “a” and applies the buffered store, placing
this line into the “modified” state.
10 Since the store to “a” was the only entry in the store buffer that was marked by the
smp_mb(), CPU 0 can also store the new value of “b”—except for the fact that the
cache line containing “b” is now in “shared” state.
12 CPU 1 receives the “invalidate” message, invalidates the cache line containing “b”
from its cache, and sends an “acknowledgement” message to CPU 0.
13 CPU 1 executes while (b == 0)continue, but the cache line containing “b” is
not in its cache. It therefore transmits a “read” message to CPU 0.
14 CPU 0 receives the “acknowledgement” message, and puts the cache line containing
“b” into the “exclusive” state. CPU 0 now stores the new value of “b” into the cache
line.
15 CPU 0 receives the “read” message, and transmits the cache line containing the new
value of “b” to CPU 1. It also marks its own copy of this cache line as “shared”.
16 CPU 1 receives the cache line containing “b” and installs it in its cache.
17 CPU 1 can now load the value of “b”, and since it finds that the value of “b” is 1, it
exits the while loop and proceeds to the next statement.
18 CPU 1 executes the assert(a == 1), but the cache line containing “a” is no
longer in its cache. Once it gets this cache from CPU 0, it will be working with the
up-to-date value of “a”, and the assertion therefore passes.
Quick Quiz C.9: After step 15 in Appendix C.3.3 on page 621, both CPUs might drop the
cache line containing the new value of “b”. Wouldn’t that cause this new value to be lost?
As you can see, this process involves no small amount of bookkeeping. Even
something intuitively simple, like “load the value of a” can involve lots of complex steps
in silicon.
Edition.2-rc11
622 APPENDIX C. WHY MEMORY BARRIERS?
Edition.2-rc11
C.4. STORE SEQUENCES RESULT IN UNNECESSARY STALLS 623
CPU 0 CPU 1
Store Store
Buffer Buffer
Cache Cache
Invalidate Invalidate
Queue Queue
Interconnect
Memory
state). Then suppose that CPU 0 executes foo() while CPU 1 executes function bar()
in the following code fragment:
1 void foo(void)
2 {
3 a = 1;
4 smp_mb();
5 b = 1;
6 }
7
8 void bar(void)
9 {
10 while (b == 0) continue;
11 assert(a == 1);
12 }
Edition.2-rc11
624 APPENDIX C. WHY MEMORY BARRIERS?
5 CPU 0 executes b = 1. It already owns this cache line (in other words, the cache
line is already in either the “modified” or the “exclusive” state), so it stores the
new value of “b” in its cache line.
6 CPU 0 receives the “read” message, and transmits the cache line containing the
now-updated value of “b” to CPU 1, also marking the line as “shared” in its own
cache.
7 CPU 1 receives the cache line containing “b” and installs it in its cache.
8 CPU 1 can now finish executing while (b == 0)continue, and since it finds
that the value of “b” is 1, it proceeds to the next statement.
9 CPU 1 executes the assert(a == 1), and, since the old value of “a” is still in
CPU 1’s cache, this assertion fails.
10 Despite the assertion failure, CPU 1 processes the queued “invalidate” message,
and (tardily) invalidates the cache line containing “a” from its own cache.
Quick Quiz C.10: In step 1 of the first scenario in Appendix C.4.3, why is an “invalidate” sent
instead of a ”read invalidate” message? Doesn’t CPU 0 need the values of the other variables
that share this cache line with “a”?
1 void foo(void)
2 {
3 a = 1;
4 smp_mb();
5 b = 1;
6 }
7
8 void bar(void)
9 {
10 while (b == 0) continue;
11 smp_mb();
12 assert(a == 1);
13 }
Quick Quiz C.11: Say what??? Why do we need a memory barrier here, given that the CPU
cannot possibly execute the assert() until after the while loop completes?
Edition.2-rc11
C.5. READ AND WRITE MEMORY BARRIERS 625
3 CPU 1 receives CPU 0’s “invalidate” message, queues it, and immediately responds
to it.
4 CPU 0 receives the response from CPU 1, and is therefore free to proceed past
the smp_mb() on line 4 above, moving the value of “a” from its store buffer to its
cache line.
5 CPU 0 executes b = 1. It already owns this cache line (in other words, the cache
line is already in either the “modified” or the “exclusive” state), so it stores the
new value of “b” in its cache line.
6 CPU 0 receives the “read” message, and transmits the cache line containing the
now-updated value of “b” to CPU 1, also marking the line as “shared” in its own
cache.
7 CPU 1 receives the cache line containing “b” and installs it in its cache.
8 CPU 1 can now finish executing while (b == 0)continue, and since it finds
that the value of “b” is 1, it proceeds to the next statement, which is now a memory
barrier.
9 CPU 1 must now stall until it processes all pre-existing messages in its invalidation
queue.
10 CPU 1 now processes the queued “invalidate” message, and invalidates the cache
line containing “a” from its own cache.
11 CPU 1 executes the assert(a == 1), and, since the cache line containing “a” is
no longer in CPU 1’s cache, it transmits a “read” message.
12 CPU 0 responds to this “read” message with the cache line containing the new
value of “a”.
13 CPU 1 receives this cache line, which contains a value of 1 for “a”, so that the
assertion does not trigger.
With much passing of MESI messages, the CPUs arrive at the correct answer. This
section illustrates why CPU designers must be extremely careful with their cache-
coherence optimizations.
Edition.2-rc11
626 APPENDIX C. WHY MEMORY BARRIERS?
barrier orders only stores, again on the CPU that executes it, and again so that all stores
preceding the write memory barrier will appear to have completed before any store
following the write memory barrier. A full-fledged memory barrier orders both loads
and stores, but again only on the CPU executing the memory barrier.
If we update foo and bar to use read and write memory barriers, they appear as
follows:
1 void foo(void)
2 {
3 a = 1;
4 smp_wmb();
5 b = 1;
6 }
7
8 void bar(void)
9 {
10 while (b == 0) continue;
11 smp_rmb();
12 assert(a == 1);
13 }
Some computers have even more flavors of memory barriers, but understanding these
three variants will provide a good introduction to memory barriers in general.
2. CPUs will reorder a given operation with a store only if the two operations are
referencing different locations.
consult CPU vendors’ manuals [SW95, Adv02, Int02b, IBM94, LHF05, SPA94, Int04b,
Int04a, Int04c], Gharachorloo’s dissertation [Gha95], Peter Sewell’s work [Sew], or the
excellent hardware-oriented primer by Sorin, Hill, and Wood [SHW11].
Edition.2-rc11
C.6. EXAMPLE MEMORY-BARRIER SEQUENCES 627
3. All of a given CPU’s loads preceding a read memory barrier (smp_rmb()) will be
perceived by all CPUs to precede any loads following that read memory barrier.
4. All of a given CPU’s stores preceding a write memory barrier (smp_wmb()) will be
perceived by all CPUs to precede any stores following that write memory barrier.
5. All of a given CPU’s accesses (loads and stores) preceding a full memory barrier
(smp_mb()) will be perceived by all CPUs to precede any accesses following that
memory barrier.
Quick Quiz C.12: Does the guarantee that each CPU sees its own memory accesses in order
also guarantee that each user-level thread will see its own memory accesses in order? Why or
why not?
Node 0 Node 1
CPU 0 CPU 1 CPU 2 CPU 3
Cache Cache
Interconnect
Memory
C.6.2 Example 1
Listing C.1 shows three code fragments, executed concurrently by CPUs 0, 1, and 2.
Each of “a”, “b”, and “c” are initially zero.
Suppose CPU 0 recently experienced many cache misses, so that its message queue is
full, but that CPU 1 has been running exclusively within the cache, so that its message
queue is empty. Then CPU 0’s assignment to “a” and “b” will appear in Node 0’s cache
immediately (and thus be visible to CPU 1), but will be blocked behind CPU 0’s prior
5 Any real hardware architect or designer will no doubt be objecting strenuously, as they
just might be a bit upset about the prospect of working out which queue should handle a
message involving a cache line that both CPUs accessed, to say nothing of the many races
that this example poses. All I can say is “Give me a better example”.
Edition.2-rc11
628 APPENDIX C. WHY MEMORY BARRIERS?
traffic. In contrast, CPU 1’s assignment to “c” will sail through CPU 1’s previously
empty queue. Therefore, CPU 2 might well see CPU 1’s assignment to “c” before it sees
CPU 0’s assignment to “a”, causing the assertion to fire, despite the memory barriers.
Therefore, portable code cannot rely on this assertion not firing, as both the compiler
and the CPU can reorder the code so as to trip the assertion.
Quick Quiz C.13: Could this code be fixed by inserting a memory barrier between CPU 1’s
“while” and assignment to “c”? Why or why not?
C.6.3 Example 2
Listing C.2 shows three code fragments, executed concurrently by CPUs 0, 1, and 2.
Both “a” and “b” are initially zero.
Again, suppose CPU 0 recently experienced many cache misses, so that its message
queue is full, but that CPU 1 has been running exclusively within the cache, so that its
message queue is empty. Then CPU 0’s assignment to “a” will appear in Node 0’s cache
immediately (and thus be visible to CPU 1), but will be blocked behind CPU 0’s prior
traffic. In contrast, CPU 1’s assignment to “b” will sail through CPU 1’s previously
empty queue. Therefore, CPU 2 might well see CPU 1’s assignment to “b” before it sees
CPU 0’s assignment to “a”, causing the assertion to fire, despite the memory barriers.
In theory, portable code should not rely on this example code fragment, however, as
before, in practice it actually does work on most mainstream computer systems.
C.6.4 Example 3
Listing C.3 shows three code fragments, executed concurrently by CPUs 0, 1, and 2.
All variables are initially zero.
Note that neither CPU 1 nor CPU 2 can proceed to line 5 until they see CPU 0’s
assignment to “b” on line 3. Once CPU 1 and 2 have executed their memory barriers on
line 4, they are both guaranteed to see all assignments by CPU 0 preceding its memory
barrier on line 2. Similarly, CPU 0’s memory barrier on line 8 pairs with those of
CPUs 1 and 2 on line 4, so that CPU 0 will not execute the assignment to “e” on line 9
until after its assignment to “b” is visible to both of the other CPUs. Therefore, CPU 2’s
assertion on line 9 is guaranteed not to fire.
Edition.2-rc11
C.7. ARE MEMORY BARRIERS FOREVER? 629
Quick Quiz C.14: Suppose that lines 3–5 for CPUs 1 and 2 in Listing C.3 are in an interrupt
handler, and that the CPU 2’s line 9 runs at process level. In other words, the code in all three
columns of the table runs on the same CPU, but the first two columns run in an interrupt handler,
and the third column runs at process level, so that the code in third column can be interrupted
by the code in the first two columns. What changes, if any, are required to enable the code to
work correctly, in other words, to prevent the assertion from firing?
Quick Quiz C.15: If CPU 2 executed an assert(e==0||c==1) in the example in Listing C.3,
would this assert ever trigger?
Edition.2-rc11
630 APPENDIX C. WHY MEMORY BARRIERS?
Edition.2-rc11
C.8. ADVICE TO HARDWARE DESIGNERS 631
Edition.2-rc11
632 APPENDIX C. WHY MEMORY BARRIERS?
Edition.2-rc11
De gustibus non est disputandum.
Latin maxim
Appendix D
Style Guide
• (On punctuations and quotations) Despite being American myself, for this sort of
book, the UK approach is better because it removes ambiguities like the following:
Type “ls -a,” look for the file “.,” and file a bug if you don’t see it.
Type “ls -a”, look for the file “.”, and file a bug if you don’t see it.
• Oxford comma: “a, b, and c” rather than “a, b and c”. This is arbitrary. Cases
where the Oxford comma results in ambiguity should be reworded, for example,
by introducing numbering: “a, b, and c and d” should be “(1) a, (2) b, and (3) c
and d”.
• North American rules on periods and abbreviations. For example neither of the
following can reasonably be interpreted as two sentences:
633
Edition.2-rc11
634 APPENDIX D. STYLE GUIDE
• Place a newline after a colon (:) and the end of a sentence. This avoids the whole
one-space/two-space food fight and also has the advantage of more clearly showing
changes to single sentences in the middle of long paragraphs.
• When SI unit symbols such as “ns”, “MHz”, and “K” (kelvin) are used behind
numerical values, narrow spaces should be placed between the values and the
symbols.
A narrow space can be coded in LATEX by the sequence of “\,”. For example,
“2.4 GHz”, rather then “2.4GHz”.
• Even when the value is used in adjectival sense, a narrow space should be placed.
For example,
“a 10 ms interval”, rather than “a 10-ms interval” nor “a 10ms interval”.
The symbol of micro (µ:10−6 ) can be typeset easily by the help of “gensymb” LATEX
package. A macro “\micro” can be used in both text and math modes. To typeset the
symbol of “microsecond”, you can do so by “\micro s”. For example,
1 https://www.nist.gov/pml/nist-guide-si-chapter-7-rules-and-
style-conventions-expressing-values-quantities
Edition.2-rc11
D.2. NIST STYLE GUIDE 635
10 µs
Note that math mode “\mu” is italic by default and should not be used as a prefix. An
improper example:
“A 240 GB hard drive”, rather than “a 240-GB hard drive” nor “a 240GB hard
drive”.
Strictly speaking, NIST guide requires us to use the binary prefixes “Ki”, “Mi”, or
“Gi” to represent powers of 210 . However, we accept the JEDEC conventions to use “K”,
“M”, and “G” as binary prefixes in describing memory capacity.2
An acceptable example:
If you put a space in between, the symbol looks like a unit symbol and is confusing.
Note that “K” and “k” represent 210 and 103 , respectively. “M” can represent either
220 or 106 , and “G” can represent either 230 or 109 . These ambiguities should not be
confusing in discussing approximate order.
2 https://www.jedec.org/standards-documents/dictionary/terms/mega-
m-prefix-units-semiconductor-storage-capacity
Edition.2-rc11
636 APPENDIX D. STYLE GUIDE
Variables and quantity symbols are in italic type. Unit symbols are in roman
type. Numbers should generally be written in roman type. These rules apply
irrespective of the typeface used in the surrounding text.
For example,
e (elementary charge)
On the other hand, mathematical constants such as the base of natural logarithms
should be roman.4 For example,
ex
The digits of numerical values having more than four digits on either side of
the decimal marker are separated into groups of three using a thin, fixed space
counting from both the left and right of the decimal marker. Commas are not
used to separate digits into groups of three.
3 #6 in https://physics.nist.gov/cuu/Units/checklist.html
4 https://physics.nist.gov/cuu/pdf/typefaces.pdf
5 #16 in https://physics.nist.gov/cuu/Units/checklist.html.
Edition.2-rc11
D.3. LATEX CONVENTIONS 637
As are evident in Table D.1, periods and commas used as other than decimal
markers are confusing and should be avoided, especially in documents expecting global
audiences.
By marking up constant decimal values by \num{} commands, the LATEX source
would be exempted from any particular conventions.
Because of its open-source policy, this approach should give more “portability” to
perfbook.
\DefineVerbatimEnvironment{VerbatimL}{Verbatim}%
{fontsize=\scriptsize,numbers=left,numbersep=5pt,%
xleftmargin=9pt,obeytabs=true,tabsize=2}
\AfterEndEnvironment{VerbatimL}{\vspace*{-9pt}}
\DefineVerbatimEnvironment{VerbatimN}{Verbatim}%
{fontsize=\scriptsize,numbers=left,numbersep=3pt,%
xleftmargin=5pt,xrightmargin=5pt,obeytabs=true,%
tabsize=2,frame=single}
\DefineVerbatimEnvironment{VerbatimU}{Verbatim}%
{fontsize=\scriptsize,numbers=none,xleftmargin=5pt,%
xrightmargin=5pt,obeytabs=true,tabsize=2,%
samepage=true,frame=single}
Edition.2-rc11
638 APPENDIX D. STYLE GUIDE
The LATEX source of a sample code snippet is shown in Listing D.1 and is typeset as
shown in Listing D.2.
Labels to lines are specified in “$lnlbl[]” command. The characters specified by
“commandchars” option to VarbatimL environment are used by the fancyvrb package
to substitute “\lnlbl{}” for “$lnlbl[]”. Those characters should be selected so that
they don’t appear elsewhere in the code snippet.
Labels “printf” and “return” in Listing D.2 can be referred to as shown below:
\begin{fcvref}[ln:base1]
Lines~\lnref{printf} and~\lnref{return} can be referred
to from text.
\end{fcvref}
Edition.2-rc11
D.3. LATEX CONVENTIONS 639
The main part of LATEX source shown on Lines 2–14 in Listing D.1 can be extracted
from a code sample of Listing D.3 by a perl script utilities/fcvextract.pl. All
the relevant rules of extraction are described as recipes in the top level Makefile and a
script to generate dependencies (utilities/gen_snippet_d.pl).
As you can see, Listing D.3 has meta commands in comments of C (C++ style). Those
meta commands are interpreted by utilities/fcvextract.pl, which distinguishes
the type of comment style by the suffix of code sample’s file name.
Meta commands which can be used in code samples are listed below:
• \begin{snippet}[<options>]
• \end{snippet}
• \lnlbl{<label string>}
• \fcvexclude
• \fcvblank
The “labelbase” option is mandatory and the string given to it will be passed to
the “\begin{fcvlabel}[<label base string>]” command as shown on line 2
of Listing D.1. The “keepcomment=yes” option tells fcvextract.pl to keep com-
ment blocks. Otherwise, comment blocks in C source code will be omitted. The
“gobbleblank=yes” option will remove empty or blank lines in the resulting snippet.
The “commandchars” option is given to the VerbatimL environment as is. At the
moment, it is also mandatory and must come at the end of options listed above. Other
types of options, if any, are also passed to the VerbatimL environment.
The “\lnlbl” commands are converted along the way to reflect the escape-character
choice.6 Source lines with “\fcvexclude” are removed. “\fcvblank” can be used to
keep blank lines when the “gobbleblank=yes” option is specified.
There can be multiple pairs of \begin{snippet} and \end{snippet} as long as
they have unique “labelbase” strings.
Our naming scheme of “labelbase” for unique name space is as follows:
6 Characters forming comments around the “\lnlbl” commands are also gobbled up
Edition.2-rc11
640 APPENDIX D. STYLE GUIDE
1 // Comment at first
2 C C-sample
3 // Comment with { and } characters
4 {
5 x=2; // C style comment in initialization
6 }
7
8 P0(int *x}
9 {
10 int r1;
11
12 r1 = READ_ONCE(*x); // Comment with "exists"
13 }
14
15 [...]
16
17 exists (0:r1=0) // C++ style comment after test body
To avoid parse errors, meta commands in litmus tests (C flavor) are embedded in the
following way.
1 C C-SB+o-o+o-o
2 //\begin[snippet][labelbase=ln:base,commandchars=\%\@\$]
3
4 {
5 1:r2=0 (*\lnlbl[initr2]*)
6 }
7
8 P0(int *x0, int *x1) //\lnlbl[P0:b]
9 {
10 int r2;
11
12 WRITE_ONCE(*x0, 2);
13 r2 = READ_ONCE(*x1);
14 } //\lnlbl[P0:e]
15
16 P1(int *x0, int *x1)
17 {
18 int r2;
Edition.2-rc11
D.3. LATEX CONVENTIONS 641
19
20 WRITE_ONCE(*x1, 2);
21 r2 = READ_ONCE(*x0);
22 }
23
24 //\end[snippet]
25 exists (1:r2=0 /\ 0:r2=0) (* \lnlbl[exists_] *)
1 // Do not edit!
2 // Generated by utillities/reorder_ltms.pl
3 //\begin{snippet}[labelbase=ln:base,commandchars=\%\@\$]
4 C C-SB+o-o+o-o
5
6 {
7 1:r2=0 //\lnlbl{initr2}
8 }
9
10 P0(int *x0, int *x1) //\lnlbl{P0:b}
11 {
12 int r2;
13
14 WRITE_ONCE(*x0, 2);
15 r2 = READ_ONCE(*x1);
16 } //\lnlbl{P0:e}
17
18 P1(int *x0, int *x1)
19 {
20 int r2;
21
22 WRITE_ONCE(*x1, 2);
23 r2 = READ_ONCE(*x0);
24 }
25
26 exists (1:r2=0 /\ 0:r2=0) \lnlbl{exists_}
27 //\end{snippet}
Note that each litmus test’s source file can contain at most one pair of
\begin[snippet] and \end[snippet] because of the restriction of comments.
\newcommand{\LstLineNo}
{\makebox[5ex][r]{\arabic{VerbboxLineNo}\hspace{2ex}}}
The “verbatim” environment is used for listings with too many lines to fit in a
column. It is also used to avoid overwhelming LATEX with a lot of floating objects. They
are being converted to the scheme using the VerbatimN environment.
Edition.2-rc11
642 APPENDIX D. STYLE GUIDE
D.3.1.3 Identifier
We use “\co{}” macro for inline identifiers. (“co” stands for “code”.)
By putting them into \co{}, underscore characters in their names are free of escaping
in LATEX source. It is convenient to search them in source files. Also, \co{} macro has
a capability to permit line breaks at particular sequences of letters. Current definition
permits a line break at an underscore (_), two consecutive underscores (__), a white
space, or an operator ->.
Edition.2-rc11
D.3. LATEX CONVENTIONS 643
Both \url{} and \path{} permit line breaks at “/”, “-”, and “.”.8
For short monospace statements not to be line broken, we use the “\nbco{}” (non-
breakable co) macro.
D.3.1.6 Limitations
There are a few cases where macros introduced in this section do not work as expected.
Table D.2 lists such limitations.
\co, \nbco \, %, {, }
\tco # %, {, }, \
While \co{} requires some characters to be escaped, it can contain any character.
On the other hand, \tco{} can not handle “%”, “{”, “}”, nor “\” properly. If they are
escaped by a “\”, they appear in the end result with the escape character. The “\verb”
command can be used in running text if you need to use monospace font for a string
which contains many characters to escape.9
D.3.2 Cross-reference
Cross-references to Chapters, Sections, Listings, etc. have been expressed by combina-
tions of names and bare \ref{} commands in the following way:
1 Chapter~\ref{chp:Introduction},
2 Table~\ref{tab:app:styleguide:Digit-Grouping Style}
1 \Cref{chp:Introduction},
2 \cref{sec:intro:Parallel Programming Goals},
3 \cref{chp:app:styleguide:Style Guide},
4 \cref{tab:app:styleguide:Digit-Grouping Style}, and
5 \cref{lst:app:styleguide:Source of Code Sample} are
6 examples of cross\-/references.
Chapter 2, Section 2.2, Appendix D, Table D.1, and Listing D.3 are examples
of cross-references.
8 Overfill can be a problem if the URL or the path name contains long runs of unbreakable
characters.
9 The \verb command is not almighty though. For example, you can’t use it within a
footnote. If you do so, you will see a fatal LATEX error. A workaround would be a macro
named \VerbatimFootnotes provided by the fancyvrb package. Unfortunately, perfbook
can’t employ it due to the interference with the footnotebackref package.
Edition.2-rc11
644 APPENDIX D. STYLE GUIDE
Edition.2-rc11
D.3. LATEX CONVENTIONS 645
Note that “\=/” enables hyphenation in elements of compound words as the same as
“\-/” does.
D.3.4.3 Em Dash
Em dashes are used to indicate parenthetic expression. In perfbook, em dashes are
placed without spaces around it. In LATEX source, an em dash is represented by “---”.
Example (quote from Appendix C.1):
This disparity in speed—more than two orders of magnitude—has resulted in
the multi-megabyte caches found on modern CPUs.
D.3.4.4 En Dash
In LATEX convention, en dashes (–) are used for ranges of (mostly) numbers. Past
revisions of perfbook didn’t follow this rule and used plain dashes (-) for such cases.
Now that \clnrefrange, \crefrange, and their variants, which generate en dashes,
are used for ranges of cross-references, the remaining couple of tens of simple dashes
of other types of ranges have been converted to en dashes for consistency.
Example with a simple dash:
Lines 4-12 in Listing D.4 are the contents of the verbbox environment. The
box is output by the \theverbbox macro on line 16.
Edition.2-rc11
646 APPENDIX D. STYLE GUIDE
Lines 4–12 in Listing D.4 are the contents of the verbbox environment. The
box is output by the \theverbbox macro on line 16.
D.3.5 Punctuation
D.3.5.1 Ellipsis
In monospace fonts, ellipses can be expressed by series of periods. For example:
However, in proportional fonts, the series of periods is printed with tight spaces as
follows:
Standard LATEX defines the \dots macro for this purpose. However, it has a kludge
in the evenness of spaces. The “ellipsis” package redefines the \dots macro to fix the
issue.12 By using \dots, the above example is typeset as the following:
Note that the “xspace” option specified to the “ellipsis” package adjusts the spaces
after ellipses depending on what follows them.
For example:
• Sequence C: (1, 2, 3, 5, 8, . . .)
• Sequence D: (10, 12, . . . , 20)
11 This rule assumes that math mode uses the same upright glyph as text mode. Our default
macro in math mode is not affected. The “amsmath” package has another definition of \dots.
It is not used in perfbook at the moment.
Edition.2-rc11
D.3. LATEX CONVENTIONS 647
13 https://www.inf.ethz.ch/personal/markusp/teaching/guides/guide-
tables.pdf
14 There is another package named “arydshln” which provides dashed lines to be used in
Edition.2-rc11
648 APPENDIX D. STYLE GUIDE
Figure D.1: Timer Wheel at 1 kHz Figure D.2: Timer Wheel at 100 kHz
Edition.2-rc11
D.3. LATEX CONVENTIONS 649
The sub-caption can be cited by combining a \ref{} macro and a \subref{} macro,
for example, “Listing D.6 (a)”.
It can also be cited by a \ref{} macro, for example, “Listing D.6b”. Note the
difference in the resulting format. For the citing by a \ref{} to work, you need to
place the \label{} macro of the combined floating object ahead of the definition of
subfloats. Otherwise, the resulting caption number would be off by one from the actual
number.
This section presents some experimental tables using booktabs, xcolors, and arydshln
packages. The corresponding tables in the text have been converted using one of the
format shown here. The source of this section can be regarded as a reference to be
consulted when new tables are added in the text.
In Table D.4 (corresponding to Table 3.1), the “S” column specifiers provided by the
“siunitx” package are used to align numbers.
Table D.5 (corresponding to Table 13.1) is an example of table with a complex header.
In Table D.5, the gap in the mid-rule corresponds to the distinction which had been
represented by double vertical rules before the conversion. The legends in the frame
box appended here explain the abbreviations used in the matrix. Two types of memory
barrier are denoted by subscripts here. The legends and subscripts are not present in
Table 13.1 since they are redundant there.
Table D.6 (corresponding to Table C.1) is a sequence diagram drawn as a table.
Table D.7 is a tweaked version of Table 9.2. Here, the “Category” column in the
original is removed and the categories are indicated in rows of bold-face font just below
the mid-rules. This change makes it easier for \rowcolors{} command of “xcolor”
package to work properly.
Table D.8 is another version which keeps original columns and colors rows only
where a category has multiple rows. This is done by combining \rowcolors{} of
“xcolor” and \cellcolor{} commands of the “colortbl” package (\cellcolor{}
overrides \rowcolors{}).
Edition.2-rc11
650 APPENDIX D. STYLE GUIDE
Release
Reference Hazard
Acquisition Locks RCU
Counts Pointers
Locks − CAMR M CA
Reference
A AMR M A
Counts
Hazard
M M M M
Pointers
RCU CA MA CA M CA
In Table 9.2, the latter layout without partial row coloring has been chosen for
simplicity.
Table D.9 (corresponding to Table 15.1) is also a sequence diagram drawn as a tabular
object.
Table D.10 shows another version of Table D.3 with dashed horizontal and vertical
rules of the arydshln package.
Edition.2-rc11
D.3. LATEX CONVENTIONS 651
In this case, the vertical dashed rules seems unnecessary. The one without the vertical
rules is shown in Table D.11.
Edition.2-rc11
652 APPENDIX D. STYLE GUIDE
CPU 0 CPU 1
Instruction Store Buffer Cache Instruction Store Buffer Cache
1 (Initial state) x1==0 (Initial state) x0==0
2 x0 = 2; x0==2 x1==0 x1 = 2; x1==2 x0==0
3 r2 = x1; (0) x0==2 x1==0 r2 = x0; (0) x1==2 x0==0
4 (Read-invalidate) x0==2 x0==0 (Read-invalidate) x1==2 x1==0
5 (Finish store) x0==2 (Finish store) x1==2
Edition.2-rc11
The Answer to the Ultimate Question of Life, The
Universe, and Everything.
Appendix E
Answer:
In Appendix E starting on page 653. Hey, I thought I owed you an easy one! q
Answer:
Indeed it is! Many are questions that Paul E. McKenney would probably have asked if
he was a novice student in a class covering this material. It is worth noting that Paul was
taught most of this material by parallel hardware and software, not by professors. In
Paul’s experience, professors are much more likely to provide answers to verbal questions
than are parallel systems, recent advances in voice-activate assistants notwithstanding.
Of course, we could have a lengthy debate over which of professors or parallel systems
provide the most useful answers to these sorts of questions, but for the time being
let’s just agree that usefulness of answers varies widely across the population both of
professors and of parallel systems.
Other quizzes are quite similar to actual questions that have been asked during
conference presentations and lectures covering the material in this book. A few others
are from the viewpoint of the author. q
Answer:
Here are a few possible strategies:
1. Just ignore the Quick Quizzes and read the rest of the book. You might miss out
on the interesting material in some of the Quick Quizzes, but the rest of the book
653
Edition.2-rc11
654 APPENDIX E. ANSWERS TO QUICK QUIZZES
has lots of good material as well. This is an eminently reasonable approach if your
main goal is to gain a general understanding of the material or if you are skimming
through the book to find a solution to a specific problem.
2. Look at the answer immediately rather than investing a large amount of time in
coming up with your own answer. This approach is reasonable when a given
Quick Quiz’s answer holds the key to a specific problem you are trying to solve.
This approach is also reasonable if you want a somewhat deeper understanding
of the material, but when you do not expect to be called upon to generate parallel
solutions given only a blank sheet of paper.
3. If you find the Quick Quizzes distracting but impossible to ignore, you can always
clone the LATEX source for this book from the git archive. You can then run the
command make nq, which will produce a perfbook-nq.pdf. This PDF contains
unobtrusive boxed tags where the Quick Quizzes would otherwise be, and gathers
each chapter’s Quick Quizzes and their answers at the end of that chapter.
4. Learn to like (or at least tolerate) the Quick Quizzes. Experience indicates that
quizzing yourself periodically while reading greatly increases comprehension and
depth of understanding.
Note that as of mid-2016 the quick quizzes are hyperlinked to the answers and vice
versa. Click either the “Quick Quiz” heading or the small black square to move to the
beginning of the answer. From the answer, click on the heading or the small black
square to move to the beginning of the quiz, or, alternatively, click on the small white
square at the end of the answer to move to the end of the corresponding quiz. q
E.2 Introduction
Quick Quiz 2.1:
Come on now!!! Parallel programming has been known to be exceedingly hard for
many decades. You seem to be hinting that it is not so hard. What sort of game are
you playing?
Answer:
If you really believe that parallel programming is exceedingly hard, then you should have
a ready answer to the question “Why is parallel programming hard?” One could list any
number of reasons, ranging from deadlocks to race conditions to testing coverage, but
the real answer is that it is not really all that hard. After all, if parallel programming was
really so horribly difficult, how could a large number of open-source projects, ranging
from Apache to MySQL to the Linux kernel, have managed to master it?
A better question might be: ”Why is parallel programming perceived to be so
difficult?” To see the answer, let’s go back to the year 1991. Paul McKenney was
walking across the parking lot to Sequent’s benchmarking center carrying six dual-80486
Sequent Symmetry CPU boards, when he suddenly realized that he was carrying several
times the price of the house he had just purchased.1 This high cost of parallel systems
meant that parallel programming was restricted to a privileged few who worked for
1 Yes, this sudden realization did cause him to walk quite a bit more carefully. Why do
you ask?
Edition.2-rc11
E.2. INTRODUCTION 655
Answer:
It depends on the programming environment. SQL [Int92] is an underappreciated
success story, as it permits programmers who know nothing about parallelism to keep a
large parallel system productively busy. We can expect more variations on this theme as
parallel computers continue to become cheaper and more readily available. For example,
one possible contender in the scientific and technical computing arena is MATLAB*P,
which is an attempt to automatically parallelize common matrix operations.
Finally, on Linux and UNIX systems, consider the following shell command:
This shell pipeline runs the get_input, grep, and sort processes in parallel. There,
that wasn’t so hard, now was it?
In short, parallel programming is just as easy as sequential programming—at least in
those environments that hide the parallelism from the user! q
Answer:
These are important goals, but they are just as important for sequential programs as they
are for parallel programs. Therefore, important though they are, they do not belong on a
list specific to parallel programming. q
2 Parallel programming is in some ways more difficult than sequential programming, for
Edition.2-rc11
656 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
Given that parallel programming is perceived to be much harder than sequential pro-
gramming, productivity is tantamount and therefore must not be omitted. Furthermore,
high-productivity parallel-programming environments such as SQL serve a specific
purpose, hence generality must also be added to the list. q
Answer:
From an engineering standpoint, the difficulty in proving correctness, either formally or
informally, would be important insofar as it impacts the primary goal of productivity.
So, in cases where correctness proofs are important, they are subsumed under the
“productivity” rubric. q
Answer:
Having fun is important as well, but, unless you are a hobbyist, would not normally be a
primary goal. On the other hand, if you are a hobbyist, go wild! q
Answer:
There certainly are cases where the problem to be solved is inherently parallel, for
example, Monte Carlo methods and some numerical computations. Even in these cases,
however, there will be some amount of extra work managing the parallelism.
Parallelism is also sometimes used for reliability. For but one example, triple-modulo
redundancy has three systems run in parallel and vote on the result. In extreme cases,
the three systems will be independently implemented using different algorithms and
technologies. q
Answer:
If the developers, budget, and time is available for such a rewrite, and if the result will
attain the required levels of performance on a single CPU, this can be a reasonable
approach. q
Edition.2-rc11
E.2. INTRODUCTION 657
Answer:
If you are a pure hobbyist, perhaps you don’t need to care. But even pure hobbyists
will often care about how much they can get done, and how quickly. After all, the
most popular hobbyist tools are usually those that are the best suited for the job, and an
important part of the definition of “best suited” involves productivity. And if someone
is paying you to write parallel code, they will very likely care deeply about your
productivity. And if the person paying you cares about something, you would be most
wise to pay at least some attention to it!
Besides, if you really didn’t care about productivity, you would be doing it by hand
rather than using a computer! q
Answer:
There are a number of answers to this question:
1. Given a large computational cluster of parallel machines, the aggregate cost of the
cluster can easily justify substantial developer effort, because the development cost
can be spread over the large number of machines.
2. Popular software that is run by tens of millions of users can easily justify substantial
developer effort, as the cost of this development can be spread over the tens of
millions of users. Note that this includes things like kernels and system libraries.
4. If the software for the low-cost parallel machine produces an extremely valuable
result (e.g., energy savings), then this valuable result might again justify substantial
developer cost.
5. Safety-critical systems protect lives, which can clearly justify very large developer
effort.
6. Hobbyists and researchers might instead seek knowledge, experience, fun, or glory.
So it is not the case that the decreasing cost of hardware renders software worthless, but
rather that it is no longer possible to “hide” the cost of software development within the
cost of the hardware, at least not unless there are extremely large quantities of hardware.
q
Edition.2-rc11
658 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
This is eminently achievable. The cellphone is a computer that can be used to make
phone calls and to send and receive text messages with little or no programming or
configuration on the part of the end user.
This might seem to be a trivial example at first glance, but if you consider it carefully
you will see that it is both simple and profound. When we are willing to sacrifice
generality, we can achieve truly astounding increases in productivity. Those who indulge
in excessive generality will therefore fail to set the productivity bar high enough to
succeed near the top of the software stack. This fact of life even has its own acronym:
YAGNI, or “You Ain’t Gonna Need It.” q
Answer:
Exactly! And that is the whole point of using existing software. One team’s work can
be used by many other teams, resulting in a large decrease in overall effort compared to
all teams needlessly reinventing the wheel. q
Answer:
There are any number of potential bottlenecks:
1. Main memory. If a single thread consumes all available memory, additional threads
will simply page themselves silly.
2. Cache. If a single thread’s cache footprint completely fills any shared CPU cache(s),
then adding more threads will simply thrash those affected caches, as will be seen
in Chapter 10.
4. I/O bandwidth. If a single thread is I/O bound, adding more threads will simply
result in them all waiting in line for the affected I/O resource.
Specific hardware systems might have any number of additional bottlenecks. The fact
is that every resource which is shared between multiple CPUs or threads is a potential
bottleneck. q
Edition.2-rc11
E.2. INTRODUCTION 659
Answer:
There are any number of potential limits on the number of threads:
1. Main memory. Each thread consumes some memory (for its stack if nothing else),
so that excessive numbers of threads can exhaust memory, resulting in excessive
paging or memory-allocation failures.
Specific applications and platforms may have any number of additional limiting
factors. q
Answer:
Where each thread is given access to some set of resources during an agreed-to slot
of time. For example, a parallel program with eight threads might be organized into
eight-millisecond time intervals, so that the first thread is given access during the first
millisecond of each interval, the second thread during the second millisecond, and so
on. This approach clearly requires carefully synchronized clocks and careful control of
execution times, and therefore should be used with considerable caution.
In fact, outside of hard realtime environments, you almost certainly want to use
something else instead. Explicit timing is nevertheless worth a mention, as it is always
there when you need it. q
Answer:
There are a great many other potential obstacles to parallel programming. Here are a
few of them:
1. The only known algorithms for a given project might be inherently sequential in
nature. In this case, either avoid parallel programming (there being no law saying
that your project has to run in parallel) or invent a new parallel algorithm.
Edition.2-rc11
660 APPENDIX E. ANSWERS TO QUICK QUIZZES
2. The project allows binary-only plugins that share the same address space, such
that no one developer has access to all of the source code for the project. Because
many parallel bugs, including deadlocks, are global in nature, such binary-only
plugins pose a severe challenge to current software development methodologies.
This might well change, but for the time being, all developers of parallel code
sharing a given address space need to be able to see all of the code running in that
address space.
3. The project contains heavily used APIs that were designed without regard to
parallelism [AGH+ 11a, CKZ+ 13]. Some of the more ornate features of the System
V message-queue API form a case in point. Of course, if your project has been
around for a few decades, and its developers did not have access to parallel hardware,
it undoubtedly has at least its share of such APIs.
4. The project was implemented without regard to parallelism. Given that there are a
great many techniques that work extremely well in a sequential environment, but
that fail miserably in parallel environments, if your project ran only on sequential
hardware for most of its lifetime, then your project undoubtably has at least its
share of parallel-unfriendly code.
6. The people who originally did the development on your project have since moved
on, and the people remaining, while well able to maintain it or add small features,
are unable to make “big animal” changes. In this case, unless you can work out a
very simple way to parallelize your project, you will probably be best off leaving
it sequential. That said, there are a number of simple approaches that you might
use to parallelize your project, including running multiple instances of it, using a
parallel implementation of some heavily used library function, or making use of
some other parallel project, such as a database.
One can argue that many of these obstacles are non-technical in nature, but that does
not make them any less real. In short, parallelization of a large body of code can be a
large and complex effort. As with any large and complex effort, it makes sense to do
your homework beforehand. q
Answer:
It might well be easier to ignore the detailed properties of the hardware, but in most cases
it would be quite foolish to do so. If you accept that the only purpose of parallelism is
Edition.2-rc11
E.3. HARDWARE AND ITS HABITS 661
to increase performance, and if you further accept that performance depends on detailed
properties of the hardware, then it logically follows that parallel programmers are going
to need to know at least a few hardware properties.
This is the case in most engineering disciplines. Would you want to use a bridge
designed by an engineer who did not understand the properties of the concrete and
steel making up that bridge? If not, why would you expect a parallel programmer to be
able to develop competent parallel software without at least some understanding of the
underlying hardware? q
Answer:
One answer to this question is that it is often possible to pack multiple elements of data
into a single machine word, which can then be manipulated atomically.
A more trendy answer would be machines supporting transactional memory [Lom77,
Kni86, HM93]. By early 2014, several mainstream systems provided limited hardware
transactional memory implementations, which is covered in more detail in Section 17.3.
The jury is still out on the applicability of software transactional memory [MMW07,
PW07, RHP+ 07, CBM+ 08, DFGG11, MS12], which is covered in Section 17.2. q
Answer:
Unfortunately, not so much. There has been some reduction given constant numbers of
CPUs, but the finite speed of light and the atomic nature of matter limits their ability to
reduce cache-miss overhead for larger systems. Section 3.3 discusses some possible
avenues for possible future progress. q
Answer:
This sequence ignored a number of possible complications, including:
2. The cacheline might have been replicated read-only in several CPUs’ caches, in
which case, it would need to be flushed from their caches.
3. CPU 7 might have been operating on the cache line when the request for it arrived,
in which case CPU 7 might need to hold off the request until its own operation
completed.
4. CPU 7 might have ejected the cacheline from its cache (for example, in order to
make room for other data), so that by the time that the request arrived, the cacheline
was on its way to memory.
Edition.2-rc11
662 APPENDIX E. ANSWERS TO QUICK QUIZZES
5. A correctable error might have occurred in the cacheline, which would then need
to be corrected at some point before the data was used.
Answer:
If the cacheline was not flushed from CPU 7’s cache, then CPUs 0 and 7 might have
different values for the same set of variables in the cacheline. This sort of incoherence
greatly complicates parallel software, which is why so wise hardware architects avoid it.
q
Answer:
The hardware designers have been working on this problem, and have consulted with
no less a luminary than the late physicist Stephen Hawking. Hawking’s observation was
that the hardware designers have two basic problems [Gar07]:
The first problem limits raw speed, and the second limits miniaturization, which
in turn limits frequency. And even this sidesteps the power-consumption issue that is
currently limiting production frequencies to well below 10 GHz.
In addition, Table 3.1 on page 34 represents a reasonably large system with no fewer
448 hardware threads. Smaller systems often achieve better latency, as may be seen
in Table E.1, which represents a much smaller system with only 16 hardware threads.
A similar view is provided by the rows of Table 3.1 down to and including the two
“Off-core” rows.
Edition.2-rc11
E.3. HARDWARE AND ITS HABITS 663
Edition.2-rc11
664 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
Get a roll of toilet paper. In the USA, each roll will normally have somewhere around
350–500 sheets. Tear off one sheet to represent a single clock cycle, setting it aside.
Now unroll the rest of the roll.
The resulting pile of toilet paper will likely represent a single CAS cache miss.
For the more-expensive inter-system communications latencies, use several rolls (or
multiple cases) of toilet paper to represent the communications latency.
Important safety tip: make sure to account for the needs of those you live with when
appropriating toilet paper!3 q
Answer:
Electron drift velocity tracks the long-term movement of individual electrons. It turns
out that individual electrons bounce around quite randomly, so that their instantaneous
speed is very high, but over the long term, they don’t move very far. In this, electrons
resemble long-distance commuters, who might spend most of their time traveling at full
highway speed, but over the long term go nowhere. These commuters’ speed might be
70 miles per hour (113 kilometers per hour), but their long-term drift velocity relative
to the planet’s surface is zero.
Therefore, we should pay attention not to the electrons’ drift velocity, but to their
instantaneous velocities. However, even their instantaneous velocities are nowhere
near a significant fraction of the speed of light. Nevertheless, the measured velocity of
electric waves in conductors is a substantial fraction of the speed of light, so we still
have a mystery on our hands.
3 Especially here in early 2020, in the midst of the coronavirus excitement that is keeping
Edition.2-rc11
E.3. HARDWARE AND ITS HABITS 665
The other trick is that electrons interact with each other at significant distances (from
an atomic perspective, anyway), courtesy of their negative charge. This interaction is
carried out by photons, which do move at the speed of light. So even with electricity’s
electrons, it is photons doing most of the fast footwork.
Extending the commuter analogy, a driver might use a smartphone to inform other
drivers of an accident or congestion, thus allowing a change in traffic flow to propagate
much faster than the instantaneous velocity of the individual cars. Summarizing the
analogy between electricity and traffic flow:
1. The (very low) drift velocity of an electron is similar to the long-term velocity of a
commuter, both being very nearly zero.
Answer:
There are a number of reasons:
1. Shared-memory multiprocessor systems have strict size limits. If you need more
than a few thousand CPUs, you have no choice but to use a distributed system.
3. Large shared-memory systems tend to have much longer cache-miss latencies than
do smaller system. To see this, compare Table 3.1 on page 34 with Table E.2.
Thus, large shared-memory systems tend to be used for applications that benefit from
faster latencies than can be provided by distributed computing, and particularly for those
applications that benefit from a large shared memory.
Edition.2-rc11
666 APPENDIX E. ANSWERS TO QUICK QUIZZES
It is likely that continued work on parallel applications will increase the number
of embarrassingly parallel applications that can run well on machines and/or clusters
having long communications latencies, reductions in cost being the driving force that
it is. That said, greatly reduced hardware latencies would be an extremely welcome
development, both for single-system and for distributed computing. q
Answer:
Because it is often the case that only a small fraction of the program is performance-
critical. Shared-memory parallelism allows us to focus distributed-programming
techniques on that small fraction, allowing simpler shared-memory techniques to be
used on the non-performance-critical bulk of the program. q
Answer:
Because you should never forget the simple stuff!
Please keep in mind that the title of this book is “Is Parallel Programming Hard,
And, If So, What Can You Do About It?”. One of the most effective things you can do
about it is to avoid forgetting the simple stuff! After all, if you choose to do parallel
programming the hard way, you have no one but yourself to blame. q
Answer:
One straightforward approach is the shell pipeline:
grep $pattern1 | sed -e 's/a/b/' | sort
For a sufficiently large input file, grep will pattern-match in parallel with sed editing
and with the input processing of sort. See the file parallel.sh for a demonstration
of shell-script parallelism and pipelining. q
Edition.2-rc11
E.4. TOOLS OF THE TRADE 667
Answer:
In fact, it is quite likely that a very large fraction of parallel programs in use today are
script-based. However, script-based parallelism does have its limitations:
1. Creation of new processes is usually quite heavyweight, involving the expensive
fork() and exec() system calls.
2. Sharing of data, including pipelining, typically involves expensive file I/O.
3. The reliable synchronization primitives available to scripts also typically involve
expensive file I/O.
4. Scripting languages are often too slow, but are often quite useful when coordinating
execution of long-running programs written in lower-level programming languages.
These limitations require that script-based parallelism use coarse-grained parallelism,
with each unit of work having execution time of at least tens of milliseconds, and
preferably much longer.
Those requiring finer-grained parallelism are well advised to think hard about their
problem to see if it can be expressed in a coarse-grained form. If not, they should
consider using other parallel-programming environments, such as those discussed in
Section 4.2. q
Answer:
Some parallel applications need to take special action when specific children exit, and
therefore need to wait for each child individually. In addition, some parallel applications
need to detect the reason that the child died. As we saw in Listing 4.2, it is not hard to
build a waitall() function out of the wait() function, but it would be impossible to
do the reverse. Once the information about a specific child is lost, it is lost. q
Edition.2-rc11
668 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
In this simple example, there is no reason whatsoever. However, imagine a more
complex example, where mythread() invokes other functions, possibly separately
compiled. In such a case, pthread_exit() allows these other functions to end the
thread’s execution without having to pass some sort of error return all the way back up
to mythread(). q
Answer:
Ah, but the Linux kernel is written in a carefully selected superset of the C language
that includes special GNU extensions, such as asms, that permit safe execution even
in presence of data races. In addition, the Linux kernel does not run on a number of
platforms where data races would be especially problematic. For an example, consider
embedded systems with 32-bit pointers and 16-bit busses. On such a system, a data
race involving a store to and a load from a given pointer might well result in the load
returning the low-order 16 bits of the old value of the pointer concatenated with the
high-order 16 bits of the new value of the pointer.
Nevertheless, even in the Linux kernel, data races can be quite dangerous and should
be avoided where feasible [Cor12]. q
Answer:
The first thing you should do is to ask yourself why you would want to do such a thing.
If the answer is “because I have a lot of data that is read by many threads, and only
occasionally updated”, then POSIX reader-writer locks might be what you are looking
for. These are introduced in Section 4.2.4.
Another way to get the effect of multiple threads holding the same lock is for one
thread to acquire the lock, and then use pthread_create() to create the other threads.
The question of why this would ever be a good idea is left to the reader. q
Answer:
Because we will need to pass lock_reader() to pthread_create(). Although we
could cast the function when passing it to pthread_create(), function casts are quite
a bit uglier and harder to get right than are simple pointer casts. q
Edition.2-rc11
E.4. TOOLS OF THE TRADE 669
Answer:
These macros constrain the compiler so as to prevent it from carrying out optimizations
that would be problematic for concurrently accessed shared variables. They don’t
constrain the CPU at all, other than by preventing reordering of accesses to a given
single variable. Note that this single-variable constraint does apply to the code shown
in Listing 4.5 because only the variable x is accessed.
For more information on READ_ONCE() and WRITE_ONCE(), please see Section 4.2.5.
For more information on ordering accesses to multiple variables by multiple threads,
please see Chapter 15. In the meantime, READ_ONCE(x) has much in common
with the GCC intrinsic __atomic_load_n(&x, __ATOMIC_RELAXED) and WRITE_
ONCE() has much in common with the GCC intrinsic __atomic_store_n(&x, v,
__ATOMIC_RELAXED). q
Answer:
Indeed! And for that reason, the pthread_mutex_lock() and pthread_mutex_
unlock() primitives are normally wrapped in functions that do this error checking.
Later on, we will wrap them with the Linux kernel spin_lock() and spin_unlock()
APIs. q
Answer:
No. The reason that “x = 0” was output was that lock_reader() acquired the lock
first. Had lock_writer() instead acquired the lock first, then the output would have
been “x = 3”. However, because the code fragment started lock_reader() first and
because this run was performed on a multiprocessor, one would normally expect lock_
reader() to acquire the lock first. Nevertheless, there are no guarantees, especially on
a busy system. q
Answer:
Although it is sometimes possible to write a program using a single global lock that both
performs and scales well, such programs are exceptions to the rule. You will normally
need to use multiple locks to attain good performance and scalability.
One possible exception to this rule is “transactional memory”, which is currently a
research topic. Transactional-memory semantics can be loosely thought of as those of a
Edition.2-rc11
670 APPENDIX E. ANSWERS TO QUICK QUIZZES
single global lock with optimizations permitted and with the addition of rollback [Boe09].
q
Answer:
No. On a busy system, lock_reader() might be preempted for the entire duration of
lock_writer()’s execution, in which case it would not see any of lock_writer()’s
intermediate states for x. q
Answer:
See line 4 of Listing 4.5. Because the code in Listing 4.6 ran first, it could rely on
the compile-time initialization of x. The code in Listing 4.7 ran next, so it had to
re-initialize x. q
Answer:
A volatile declaration is in fact a reasonable alternative in this particular case.
However, use of READ_ONCE() has the benefit of clearly flagging to the reader that
goflag is subject to concurrent reads and updates. Note that READ_ONCE() is especially
useful in cases where most of the accesses are protected by a lock (and thus not subject
to change), but where a few of the accesses are made outside of the lock. Using a
volatile declaration in this case would make it harder for the reader to note the special
accesses outside of the lock, and would also make it harder for the compiler to generate
good code under the lock. q
Answer:
No, memory barriers are not needed and won’t help here. Memory barriers only enforce
ordering among multiple memory references: They absolutely do not guarantee to
expedite the propagation of data from one part of the system to another.4 This leads to a
quick rule of thumb: You do not need memory barriers unless you are using more than
one variable to communicate between multiple threads.
But what about nreadersrunning? Isn’t that a second variable used for communi-
cation? Indeed it is, and there really are the needed memory-barrier instructions buried
4 There have been persistent rumors of hardware in which memory barriers actually do
Edition.2-rc11
E.4. TOOLS OF THE TRADE 671
in __sync_fetch_and_add(), which make sure that the thread proclaims its presence
before checking to see if it should start. q
Answer:
It depends. If the per-thread variable was accessed only from its thread, and never from
a signal handler, then no. Otherwise, it is quite possible that READ_ONCE() is needed.
We will see examples of both situations in Section 5.4.4.
This leads to the question of how one thread can gain access to another thread’s
__thread variable, and the answer is that the second thread must store a pointer to its
__thread pointer somewhere that the first thread has access to. One common approach
is to maintain a linked list with one element per thread, and to store the address of each
thread’s __thread variable in the corresponding element. q
Answer:
Not at all. In fact, this comparison was, if anything, overly lenient. A more balanced
comparison would be against single-CPU throughput with the locking primitives
commented out. q
Answer:
In general, newer hardware is improving. However, it will need to improve several
orders of magnitude to permit reader-writer lock to achieve ideal performance on 448
CPUs. Worse yet, the greater the number of CPUs, the larger the required performance
Edition.2-rc11
672 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
Strictly speaking, no. One could implement any member of the second set using the
corresponding member of the first set. For example, one could implement __sync_
nand_and_fetch() in terms of __sync_fetch_and_nand() as follows:
tmp = v;
ret = __sync_fetch_and_nand(p, tmp);
ret = ~ret & tmp;
Answer:
Unfortunately, no. See Chapter 5 for some stark counterexamples. q
Answer:
As of early 2018, the Linux kernel’s ACCESS_ONCE() is being replaced by READ_
ONCE() and WRITE_ONCE() for reads and writes, respectively [Cor12, Cor14a, Rut17].
ACCESS_ONCE() was introduced as a helper in RCU code, but was promoted to core API
soon afterward [McK07b, Tor08]. Linux kernel’s READ_ONCE() and WRITE_ONCE()
have evolved into complex forms that look quite different than the original ACCESS_
ONCE() implementation due to the need to support access-once semantics for large
structures, but with the possibility of load/store tearing if the structure cannot be loaded
and stored with a single machine instruction. q
Answer:
They don’t really exist. All tasks executing within the Linux kernel share memory, at
least unless you want to do a huge amount of memory-mapping work by hand. q
Edition.2-rc11
E.4. TOOLS OF THE TRADE 673
Answer:
On CPUs with load-store architectures, incrementing counter might compile into
something like the following:
LOAD counter,r0
INC r0
STORE r0,counter
On such machines, two threads might simultaneously load the value of counter,
each increment it, and each store the result. The new value of counter will then only
be one greater than before, despite two threads each incrementing it. q
Answer:
Suppose that global_ptr is initially non-NULL, but that some other thread sets global_
ptr to NULL. Suppose further that line 1 of the transformed code (Listing 4.15) executes
just before global_ptr is set to NULL and line 2 just after. Then line 1 will conclude
that global_ptr is non-NULL, line 2 will conclude that it is less than high_address,
so that line 3 passes do_low() a NULL pointer, which do_low() just might not be
prepared to deal with.
Your editor made exactly this mistake in the DYNIX/ptx kernel’s memory allocator
in the early 1990s. Tracking down the bug consumed a holiday weekend not just for
your editor, but also for several of his colleagues. In short, this is not a new problem,
nor is it likely to go away on its own. q
Answer:
Because gp is not a static variable, if either do_something() or do_something_
else() were separately compiled, the compiler would have to assume that either or
both of these two functions might change the value of gp. This possibility would force
the compiler to reload gp on line 15, thus avoiding the NULL-pointer dereference. q
Edition.2-rc11
674 APPENDIX E. ANSWERS TO QUICK QUIZZES
the dreaded spectre of undefined behavior, which allows the compiler to generate pretty
much whatever code it wants, regardless of the wishes of the developer.
But if the original store is volatile, as in WRITE_ONCE(), for all the compiler knows,
there might be a side effect associated with the store that could signal some other thread,
allowing data-race-free access to the variable. By inventing the store, the compiler
might be introducing a data race, which it is not permitted to do.
In the case of volatile and atomic variables, the compiler is specifically forbidden
from inventing writes. q
Answer:
As is often the case, the answer is “it depends”. However, if only two threads are accessing
the status and other_task_ready variables, then the smp_store_release() and
smp_load_acquire() functions discussed in Section 4.3.5 will suffice. q
Answer:
Then that interrupt handler must follow the same rules that are followed by other
interrupted code. Only those handlers that cannot be themselves interrupted or that
access no variables shared with an interrupting handler may safely use plain accesses,
and even then only if those variables cannot be concurrently accessed by some other
CPU or thread. q
Answer:
One approach would be to create an array indexed by smp_thread_id(), and another
would be to use a hash table to map from smp_thread_id() to an array index—which
is in fact what this set of APIs does in pthread environments.
Another approach would be for the parent to allocate a structure containing fields
for each desired per-thread variable, then pass this to the child during thread creation.
However, this approach can impose large software-engineering costs in large systems.
To see this, imagine if all global variables in a large system had to be declared in a
single file, regardless of whether or not they were C static variables! q
Answer:
It might well do that, however, checking is left as an exercise for the reader. But in the
meantime, I hope that we can agree that vfork() is a variant of fork(), so that we
can use fork() as a generic term covering both. q
Edition.2-rc11
E.5. COUNTING 675
E.5 Counting
Answer:
Because the straightforward counting algorithms, for example, atomic operations on
a shared counter, either are slow and scale badly, or are inaccurate, as will be seen in
Section 5.1. q
Answer:
Hint: The act of updating the counter must be blazingly fast, but because the counter is
read out only about once in five million updates, the act of reading out the counter can be
quite slow. In addition, the value read out normally need not be all that accurate—after
all, since the counter is updated a thousand times per millisecond, we should be able to
work with a value that is within a few thousand counts of the “true value”, whatever
“true value” might mean in this context. However, the value read out should maintain
roughly the same absolute error over time. For example, a 1 % error might be just fine
when the count is on the order of a million or so, but might be absolutely unacceptable
once the count reaches a trillion. See Section 5.2. q
Answer:
Hint: The act of updating the counter must again be blazingly fast, but the counter is
read out each time that the counter is increased. However, the value read out need not
be accurate except that it must distinguish approximately between values below the limit
and values greater than or equal to the limit. See Section 5.3. q
Edition.2-rc11
676 APPENDIX E. ANSWERS TO QUICK QUIZZES
to know exactly when this counter reaches zero, for example, in order to free up some
memory that is not required unless there is at least one structure in use.
Answer:
Hint: The act of updating the counter must once again be blazingly fast, but the counter
is read out each time that the counter is increased. However, the value read out need not
be accurate except that it absolutely must distinguish perfectly between values between
the limit and zero on the one hand, and values that either are less than or equal to zero
or are greater than or equal to the limit on the other hand. See Section 5.4. q
Answer:
Hint: Yet again, the act of updating the counter must be blazingly fast and scalable
in order to avoid slowing down I/O operations, but because the counter is read out
only when the user wishes to remove the device, the counter read-out operation can be
extremely slow. Furthermore, there is no need to be able to read out the counter at all
unless the user has already indicated a desire to remove the device. In addition, the
value read out need not be accurate except that it absolutely must distinguish perfectly
between non-zero and zero values, and even then only when the device is in the process
of being removed. However, once it has read out a zero value, it must act to keep the
value at zero until it has taken some action to prevent subsequent threads from gaining
access to the device being removed. See Section 5.4.6. q
Answer:
See Section 4.3.4.1 on page 61 for more information on how the compiler can cause
trouble, as well as how READ_ONCE() and WRITE_ONCE() can avoid this trouble. q
Edition.2-rc11
E.5. COUNTING 677
Answer:
Not only are there very few trivial parallel programs, and most days I am not so sure
that there are many trivial sequential programs, either.
No matter how small or simple the program, if you haven’t tested it, it does not work.
And even if you have tested it, Murphy’s Law says that there will be at least a few bugs
still lurking.
Furthermore, while proofs of correctness certainly do have their place, they never will
replace testing, including the counttorture.h test setup used here. After all, proofs
are only as good as the assumptions that they are based on. Finally, proofs can be every
bit as buggy as are programs! q
Answer:
Because of the overhead of the atomic operation. The dashed line on the x axis
represents the overhead of a single non-atomic increment. After all, an ideal algorithm
would not only scale linearly, it would also incur no performance penalty compared to
single-threaded code.
This level of idealism may seem severe, but if it is good enough for Linus Torvalds, it
is good enough for you. q
Answer:
In many cases, atomic increment will in fact be fast enough for you. In those cases,
you should by all means use atomic increment. That said, there are many real-world
situations where more elaborate counting algorithms are required. The canonical
example of such a situation is counting packets and bytes in highly optimized networking
stacks, where it is all too easy to find much of the execution time going into these sorts
of accounting tasks, especially on large multiprocessors.
In addition, as noted at the beginning of this chapter, counting provides an excellent
view of the issues encountered in shared-memory parallel programs. q
Answer:
It might well be possible to do this in some cases. However, there are a few complications:
Edition.2-rc11
678 APPENDIX E. ANSWERS TO QUICK QUIZZES
Interconnect Interconnect
Cache Cache Cache Cache
CPU 4 CPU 5 CPU 6 CPU 7
1. If the value of the variable is required, then the thread will be forced to wait for the
operation to be shipped to the data, and then for the result to be shipped back.
2. If the atomic increment must be ordered with respect to prior and/or subsequent
operations, then the thread will be forced to wait for the operation to be shipped to
the data, and for an indication that the operation completed to be shipped back.
3. Shipping operations among CPUs will likely require more lines in the system
interconnect, which will consume more die area and more electrical power.
But what if neither of the first two conditions holds? Then you should think carefully
about the algorithms discussed in Section 5.2, which achieve near-ideal performance on
commodity hardware.
If either or both of the first two conditions hold, there is some hope for improved
hardware. One could imagine the hardware implementing a combining tree, so that the
increment requests from multiple CPUs are combined by the hardware into a single
addition when the combined request reaches the hardware. The hardware could also
apply an order to the requests, thus returning to each CPU the return value corresponding
to its particular atomic increment. This results in instruction latency that varies as
O (log N), where N is the number of CPUs, as shown in Figure E.1. And CPUs with
this sort of hardware optimization started to appear in 2011.
This is a great improvement over the O (N) performance of current hardware shown in
Figure 5.2, and it is possible that hardware latencies might decrease further if innovations
such as three-dimensional fabrication prove practical. Nevertheless, we will see that in
some important special cases, software can do much better. q
Answer:
No, because modulo addition is still commutative and associative. At least as long as
you use unsigned integers. Recall that in the C standard, overflow of signed integers
results in undefined behavior, never mind the fact that machines that do anything other
than wrap on overflow are quite rare these days. Unfortunately, compilers frequently
carry out optimizations that assume that signed integers will not overflow, so if your
Edition.2-rc11
E.5. COUNTING 679
code allows signed integers to overflow, you can run into trouble even on modern
twos-complement hardware.
That said, one potential source of additional complexity arises when attempting to
gather (say) a 64-bit sum from 32-bit per-thread counters. Dealing with this added
complexity is left as an exercise for the reader, for whom some of the techniques
introduced later in this chapter could be quite helpful. q
Answer:
It can, and in this toy implementation, it does. But it is not that hard to come up with an
alternative implementation that permits an arbitrary number of threads, for example,
using GCC’s __thread facility, as shown in Section 5.2.3. q
Answer:
See Sections 4.3.4.1 and 15.3 for more information. One nasty optimization would be
to apply common subexpression elimination to successive calls to the read_count()
function, which might come as a surprise to code expecting changes in the values
returned from successive calls to that function. q
Answer:
The C standard specifies that the initial value of global variables is zero, unless they are
explicitly initialized, thus implicitly initializing all the instances of counter to zero.
Besides, in the common case where the user is interested only in differences between
consecutive reads from statistical counters, the initial value is irrelevant. q
Answer:
Indeed, this toy example does not support more than one counter. Modifying it so that it
can provide multiple counters is left as an exercise to the reader. q
Answer:
Let’s do worst-case analysis first, followed by a less conservative analysis.
Edition.2-rc11
680 APPENDIX E. ANSWERS TO QUICK QUIZZES
In the worst case, the read operation completes immediately, but is then delayed for ∆
time units before returning, in which case the worst-case error is simply r ∆.
This worst-case behavior is rather unlikely, so let us instead consider the case where
the reads from each of the N counters is spaced equally over the time period ∆. There
will be N + 1 intervals of duration N∆+1 between the N reads. The error due to the delay
r∆
after the read from the last thread’s counter will be given by N (N +1) , the second-to-last
2r ∆ 3r ∆
thread’s counter by N (N +1) , the third-to-last by N (N +1) , and so on. The total error is
given by the sum of the errors due to the reads from each thread’s counter, which is:
N
r∆ Õ
i (E.1)
N (N + 1) i=1
r∆ N (N + 1)
(E.2)
N (N + 1) 2
Canceling yields the intuitively expected result:
r∆
(E.3)
2
It is important to remember that error continues accumulating as the caller executes
code making use of the count returned by the read operation. For example, if the caller
spends time t executing some computation based on the result of the returned count, the
worst-case error will have increased to r (∆ + t).
The expected error will have similarly increased to:
∆
r +t (E.4)
2
Edition.2-rc11
E.5. COUNTING 681
average of 1 − 2 f per operation in either case. Therefore, that the long-term movement
of the counter is given by (1 − 2 f ) r. Plugging this into Equation E.3 yields:
(1 − 2 f ) r ∆
(E.5)
2
All that aside, in most uses of statistical counters, the error in the value returned by
read_count() is irrelevant. This irrelevance is due to the fact that the time required for
read_count() to execute is normally extremely small compared to the time interval
between successive calls to read_count(). q
Answer:
Why indeed?
To be fair, GCC faces some challenges that the Linux kernel gets to ignore. When
a user-level thread exits, its per-thread variables all disappear, which complicates the
problem of per-thread-variable access, particularly before the advent of user-level RCU
(see Section 9.5). In contrast, in the Linux kernel, when a CPU goes offline, that CPU’s
per-CPU variables remain mapped and accessible.
Similarly, when a new user-level thread is created, its per-thread variables suddenly
come into existence. In contrast, in the Linux kernel, all per-CPU variables are mapped
and initialized at boot time, regardless of whether the corresponding CPU exists yet, or
indeed, whether the corresponding CPU will ever exist.
A key limitation that the Linux kernel imposes is a compile-time maximum bound
on the number of CPUs, namely, CONFIG_NR_CPUS, along with a typically tighter
boot-time bound of nr_cpu_ids. In contrast, in user space, there is not necessarily a
hard-coded upper limit on the number of threads.
Of course, both environments must handle dynamically loaded code (dynamic libraries
in user space, kernel modules in the Linux kernel), which increases the complexity of
per-thread variables.
These complications make it significantly harder for user-space environments to
provide access to other threads’ per-thread variables. Nevertheless, such access is highly
useful, and it is hoped that it will someday appear.
In the meantime, textbook examples such as this one can use arrays whose limits can
be easily adjusted by the user. Alternatively, such arrays can be dynamically allocated
and expanded as needed at runtime. Finally, variable-length data structures such as
linked lists can be used, as is done in the userspace RCU library [Des09b, DMS+ 12].
This last approach can also reduce false sharing in some cases. q
Answer:
This is a reasonable strategy. Checking for the performance difference is left as
Edition.2-rc11
682 APPENDIX E. ANSWERS TO QUICK QUIZZES
an exercise for the reader. However, please keep in mind that the fastpath is not
read_count(), but rather inc_count(). q
Answer:
Remember, when a thread exits, its per-thread variables disappear. Therefore, if we
attempt to access a given thread’s per-thread variables after that thread exits, we will get
a segmentation fault. The lock coordinates summation and thread exit, preventing this
scenario.
Of course, we could instead read-acquire a reader-writer lock, but Chapter 9 will
introduce even lighter-weight mechanisms for implementing the required coordination.
Another approach would be to use an array instead of a per-thread variable, which, as
Alexey Roytman notes, would eliminate the tests against NULL. However, array accesses
are often slower than accesses to per-thread variables, and use of an array would imply
a fixed upper bound on the number of threads. Also, note that neither tests nor locks are
needed on the inc_count() fastpath. q
Answer:
This lock could in fact be omitted, but better safe than sorry, especially given that this
function is executed only at thread startup, and is therefore not on any critical path. Now,
if we were testing on machines with thousands of CPUs, we might need to omit the lock,
but on machines with “only” a hundred or so CPUs, there is no need to get fancy. q
Answer:
Remember, the Linux kernel’s per-CPU variables are always accessible, even if the
corresponding CPU is offline—even if the corresponding CPU never existed and never
will exist.
One workaround is to ensure that each thread continues to exist until all threads
are finished, as shown in Listing E.1 (count_tstat.c). Analysis of this code is
left as an exercise to the reader, however, please note that it requires tweaks in
the counttorture.h counter-evaluation scheme. (Hint: See #ifndef KEEP_GCC_
THREAD_LOCAL.) Chapter 9 will introduce synchronization mechanisms that handle
this situation in a much more graceful manner. q
Edition.2-rc11
E.5. COUNTING 683
Answer:
Because one of the two threads only reads, and because the variable is aligned and
machine-sized, non-atomic instructions suffice. That said, the READ_ONCE() macro is
used to prevent compiler optimizations that might otherwise prevent the counter updates
from becoming visible to eventual().5
An older version of this algorithm did in fact use atomic instructions, kudos to
Ersoy Bayramoglu for pointing out that they are in fact unnecessary. However, note
that on a 32-bit system, the per-thread counter variables might need to be limited to
32 bits in order to sum them accurately, but with a 64-bit global_count variable to
avoid overflow. In this case, it is necessary to zero the per-thread counter variables
periodically in order to avoid overflow, which does require atomic instructions. It is
extremely important to note that this zeroing cannot be delayed too long or overflow of
the smaller per-thread variables will result. This approach therefore imposes real-time
requirements on the underlying system, and in turn must be used with extreme care.
In contrast, if all variables are the same size, overflow of any variable is harmless
because the eventual sum will be modulo the word size. q
Edition.2-rc11
684 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
In this case, no. What will happen instead is that as the number of threads increases, the
estimate of the counter value returned by read_count() will become more inaccurate.
q
Answer:
Yes. If this proves problematic, one fix is to provide multiple eventual() threads,
each covering its own subset of the other threads. In more extreme cases, a tree-like
hierarchy of eventual() threads might be required. q
Answer:
The thread executing eventual() consumes CPU time. As more of these eventually-
consistent counters are added, the resulting eventual() threads will eventually consume
all available CPUs. This implementation therefore suffers a different sort of scalability
limitation, with the scalability limit being in terms of the number of eventually consistent
counters rather than in terms of the number of threads or CPUs.
Of course, it is possible to make other tradeoffs. For example, a single thread could
be created to handle all eventually-consistent counters, which would limit the overhead
to a single CPU, but would result in increasing update-to-read latencies as the number
of counters increased. Alternatively, that single thread could track the update rates
of the counters, visiting the frequently-updated counters more frequently. In addition,
the number of threads handling the counters could be set to some fraction of the total
number of CPUs, and perhaps also adjusted at runtime. Finally, each counter could
specify its latency, and deadline-scheduling techniques could be used to provide the
required latencies to each counter.
There are no doubt many other tradeoffs that could be made. q
Answer:
A straightforward way to evaluate this estimate is to use the analysis derived in Quick
Quiz 5.17, but set ∆ to the interval between the beginnings of successive runs of the
eventual() thread. Handling the case where a given counter has multiple eventual()
threads is left as an exercise for the reader. q
Edition.2-rc11
E.5. COUNTING 685
Answer:
When counting packets, the counter is only incremented by the value one. On the other
hand, when counting bytes, the counter might be incremented by largish numbers.
Why does this matter? Because in the increment-by-one case, the value returned
will be exact in the sense that the counter must necessarily have taken on that value at
some point in time, even if it is impossible to say precisely when that point occurred.
In contrast, when counting bytes, two different threads might return values that are
inconsistent with any global ordering of operations.
To see this, suppose that thread 0 adds the value three to its counter, thread 1 adds the
value five to its counter, and threads 2 and 3 sum the counters. If the system is “weakly
ordered” or if the compiler uses aggressive optimizations, thread 2 might find the sum
to be three and thread 3 might find the sum to be five. The only possible global orders of
the sequence of values of the counter are 0,3,8 and 0,5,8, and neither order is consistent
with the results obtained.
If you missed this one, you are not alone. Michael Scott used this question to stump
Paul E. McKenney during Paul’s Ph.D. defense. q
Answer:
One approach would be to maintain a global approximation to the value, similar to the
approach described in Section 5.2.4. Updaters would increment their per-thread variable,
but when it reached some predefined limit, atomically add it to a global variable, then
zero their per-thread variable. This would permit a tradeoff between average increment
overhead and accuracy of the value read out. In particular, it would allow sharp bounds
on the read-side inaccuracy.
Another approach makes use of the fact that readers often care only about certain
transitions in value, not in the exact value. This approach is examined in Section 5.3.
The reader is encouraged to think up and try out other approaches, for example, using
a combining tree. q
Answer:
Because structures come in different sizes. Of course, a limit counter corresponding to a
specific size of structure might still be able to use inc_count() and dec_count(). q
Edition.2-rc11
686 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
Two words. “Integer overflow.”
Try the formulation in Listing 5.8 with counter equal to 10 and delta equal to
ULONG_MAX. Then try it again with the code shown in Listing 5.7.
A good understanding of integer overflow will be required for the rest of this example,
so if you have never dealt with integer overflow before, please try several examples to
get the hang of it. Integer overflow can sometimes be more difficult to get right than
parallel algorithms! q
Answer:
That is in fact what an earlier version of this code did. But addition and subtraction
are extremely cheap, and handling all of the special cases that arise is quite complex.
Again, feel free to try it yourself, but beware of integer overflow! q
Answer:
The globalreserve variable tracks the sum of all threads’ countermax variables.
The sum of these threads’ counter variables might be anywhere from zero to
globalreserve. We must therefore take a conservative approach, assuming that
all threads’ counter variables are full in add_count() and that they are all empty in
sub_count().
But remember this question, as we will come back to it later. q
Answer:
Indeed it will! In many cases, this will be a problem, as discussed in Section 5.3.3, and
in those cases the algorithms from Section 5.4 will likely be preferable. q
Edition.2-rc11
E.5. COUNTING 687
Answer:
Given that add_count() takes an unsigned long as its argument, it is going to be a
bit tough to pass it a negative number. And unless you have some anti-matter memory,
there is little point in allowing negative numbers when counting the number of structures
in use!
All kidding aside, it would of course be possible to combine add_count() and
sub_count(), however, the if conditions on the combined function would be more
complex than in the current pair of functions, which would in turn mean slower execution
of these fast paths. q
Answer:
First, it really is reserving countermax counts (see line 14), however, it adjusts so that
only half of these are actually in use by the thread at the moment. This allows the thread
to carry out at least countermax / 2 increments or decrements before having to refer
back to globalcount again.
Note that the accounting in globalcount remains accurate, thanks to the adjustment
in line 18. q
Answer:
This might well be possible, but great care is required. Note that removing counter
without first zeroing countermax could result in the corresponding thread increasing
Edition.2-rc11
688 APPENDIX E. ANSWERS TO QUICK QUIZZES
counter immediately after it was zeroed, completely negating the effect of zeroing the
counter.
The opposite ordering, namely zeroing countermax and then removing counter,
can also result in a non-zero counter. To see this, consider the following sequence of
events:
4. Thread A, having found that its countermax is non-zero, proceeds to add to its
counter, resulting in a non-zero value for counter.
Answer:
It assumes eight bits per byte. This assumption does hold for all current commodity
microprocessors that can be easily assembled into shared-memory multiprocessors, but
certainly does not hold for all computer systems that have ever run C code. (What could
you do instead in order to comply with the C standard? What drawbacks would it have?)
q
Answer:
There is only one counterandmax variable per thread. Later, we will see code that
needs to pass other threads’ counterandmax variables to split_counterandmax().
q
Answer:
Later, we will see that we need the int return to pass to the atomic_cmpxchg()
primitive. q
Edition.2-rc11
E.5. COUNTING 689
Answer:
Replacing the goto with a break would require keeping a flag to determine whether
or not line 15 should return, which is not the sort of thing you want on a fastpath. If
you really hate the goto that much, your best bet would be to pull the fastpath into a
separate function that returned success or failure, with “failure” indicating a need for
the slowpath. This is left as an exercise for goto-hating readers. q
Answer:
Later, we will see how the flush_local_count() function in Listing 5.15 might
update this thread’s counterandmax variable concurrently with the execution of the
fastpath on lines 8–14 of Listing 5.13. q
Answer:
This other thread cannot refill its counterandmax until the caller of flush_local_
count() releases the gblcnt_mutex. By that time, the caller of flush_local_
count() will have finished making use of the counts, so there will be no problem with
this other thread refilling—assuming that the value of globalcount is large enough to
permit a refill. q
Answer:
Nothing. Consider the following three cases:
Edition.2-rc11
690 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
The caller of both balance_count() and flush_local_count() hold gblcnt_
mutex, so only one may be executing at a given time. q
Answer:
No. If the signal handler is migrated to another CPU, then the interrupted thread is also
migrated along with it. q
Answer:
To indicate that only the fastpath is permitted to change the theft state, and that if the
thread remains in this state for too long, the thread running the slowpath will resend the
POSIX signal. q
1. The slowpath uses the REQ and ACK states to determine whether the signal should
be retransmitted. If the states were collapsed, the slowpath would have no choice
but to send redundant signals, which would have the unhelpful effect of needlessly
slowing down the fastpath.
Edition.2-rc11
E.5. COUNTING 691
(c) The thread receives the signal, which also notes the REQACK state, and,
because there is no fastpath in effect, sets the state to READY.
(d) The slowpath notes the READY state, steals the count, and sets the state to
IDLE, and completes.
(e) The fastpath sets the state to READY, disabling further fastpath execution for
this thread.
The basic problem here is that the combined REQACK state can be referenced by
both the signal handler and the fastpath. The clear separation maintained by the
four-state setup ensures orderly state transitions.
That said, you might well be able to make a three-state setup work correctly. If you
do succeed, compare carefully to the four-state setup. Is the three-state solution really
preferable, and why or why not? q
Answer:
The first one (on line 11) can be argued to be unnecessary. The last two (lines 14 and 16)
are important. If these are removed, the compiler would be within its rights to rewrite
lines 14–16 as follows:
14 theft = THEFT_READY;
15 if (counting) {
16 theft = THEFT_ACK;
17 }
This would be fatal, as the slowpath might see the transient value of THEFT_READY,
and start stealing before the corresponding thread was ready. q
Answer:
There is no need for an additional check. The caller of flush_local_count() has
already invoked globalize_count(), so the check on line 28 will have succeeded,
skipping the later pthread_kill(). q
Edition.2-rc11
692 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
The theft variable must be of type sig_atomic_t to guarantee that it can be safely
shared between the signal handler and the code interrupted by the signal. q
Answer:
Because many operating systems over several decades have had the property of losing
the occasional signal. Whether this is a feature or a bug is debatable, but irrelevant. The
obvious symptom from the user’s viewpoint will not be a kernel bug, but rather a user
application hanging.
Your user application hanging! q
Answer:
One approach is to use the techniques shown in Section 5.2.4, summarizing an
approximation to the overall counter value in a single variable. Another approach would
be to use multiple threads to carry out the reads, with each such thread interacting with
a specific subset of the updating threads. q
Answer:
One simple solution is to overstate the upper limit by the desired amount. The limiting
case of such overstatement results in the upper limit being set to the largest value that
the counter is capable of representing. q
Answer:
You had better have set the upper limit to be large enough accommodate the bias, the
expected maximum number of accesses, and enough “slop” to allow the counter to work
efficiently even when the number of accesses is at its maximum. q
Edition.2-rc11
E.5. COUNTING 693
Answer:
Strange, perhaps, but true! Almost enough to make you think that the name “reader-writer
lock” was poorly chosen, isn’t it? q
Answer:
A huge number!
Here are a few to start with:
1. There could be any number of devices, so that the global variables are inappropriate,
as are the lack of arguments to functions like do_io().
2. Polling loops can be problematic in real systems, wasting CPU time and energy.
In many cases, an event-driven design is far better, for example, where the last
completing I/O wakes up the device-removal thread.
3. The I/O might fail, and so do_io() will likely need a return value.
4. If the device fails, the last I/O might never complete. In such cases, there might
need to be some sort of timeout to allow error recovery.
5. Both add_count() and sub_count() can fail, but their return values are not
checked.
6. Reader-writer locks do not scale well. One way of avoiding the high read-acquisition
costs of reader-writer locks is presented in Chapters 7 and 9. q
Answer:
The read-side code must scan the entire fixed-size array, regardless of the number of
threads, so there is no difference in performance. In contrast, in the last two algorithms,
readers must do more work when there are more threads. In addition, the last two
algorithms interpose an additional level of indirection because they map from integer
thread ID to the corresponding __thread variable. q
Edition.2-rc11
694 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
“Use the right tool for the job.”
As can be seen from Figure 5.1, single-variable atomic increment need not apply for
any job involving heavy use of parallel updates. In contrast, the algorithms shown in
the top half of Table 5.1 do an excellent job of handling update-heavy situations. Of
course, if you have a read-mostly situation, you should use something else, for example,
an eventually consistent design featuring a single atomically incremented variable that
can be read out using a single load, similar to the approach used in Section 5.2.4. q
Answer:
That depends on the workload. Note that on a 64-core system, you need more than one
hundred non-atomic operations (with roughly a 40-nanosecond performance gain) to
make up for even one signal (with almost a 5-microsecond performance loss). Although
there are no shortage of workloads with far greater read intensity, you will need to
consider your particular workload.
In addition, although memory barriers have historically been expensive compared
to ordinary instructions, you should check this on the specific hardware you will be
running. The properties of computer hardware do change over time, and algorithms
must change accordingly. q
Answer:
In the C++ language, you might well be able to use ++ on a 1,000-digit number, assuming
that you had access to a class implementing such numbers. But as of 2010, the C
language does not permit operator overloading. q
Edition.2-rc11
E.6. PARTITIONING AND SYNCHRONIZATION DESIGN 695
multithreading? Why not just partition the problem completely and run as multiple
processes, each in its own address space?
Answer:
Indeed, multiple processes with separate address spaces can be an excellent way to
exploit parallelism, as the proponents of the fork-join methodology and the Erlang
language would be very quick to tell you. However, there are also some advantages to
shared-memory parallelism:
2. Although cache misses are quite slow compared to individual register-to-register in-
structions, they are typically considerably faster than inter-process-communication
primitives, which in turn are considerably faster than things like TCP/IP networking.
Answer:
One such improved solution is shown in Figure E.2, where the philosophers are simply
provided with an additional five forks. All five philosophers may now eat simultaneously,
and there is never any need for philosophers to wait on one another. In addition, this
approach offers greatly improved disease control.
This solution might seem like cheating to some, but such “cheating” is key to finding
good solutions to many concurrency problems. q
Answer:
Inman was working with protocol stacks, which are normally depicted vertically, with
the application on top and the hardware interconnect on the bottom. Data flows up and
down this stack. “Horizontal parallelism” processes packets from different network
connections in parallel, while “vertical parallelism” handles different protocol-processing
steps for a given packet in parallel.
“Vertical parallelism” is also called “pipelining”. q
Edition.2-rc11
696 APPENDIX E. ANSWERS TO QUICK QUIZZES
P1
P5 P2
P4 P3
Answer:
In this case, simply dequeue an item from the non-empty queue, release both locks, and
return. q
Answer:
The best way to answer this is to run lockhdeq.c on a number of different multiprocessor
systems, and you are encouraged to do so in the strongest possible terms. One reason
for concern is that each operation on this implementation must acquire not one but two
locks.
The first well-designed performance study will be cited.6 Do not forget to compare
to a sequential implementation! q
Answer:
It is optimal in the case where data flow switches direction only rarely. It would of
course be an extremely poor choice if the double-ended queue was being emptied from
both ends concurrently. This of course raises another question, namely, in what possible
universe emptying from both ends concurrently would be a reasonable thing to do.
Work-stealing queues are one possible answer to this question. q
6 The studies by Dalessandro et al. [DCW+ 11] and Dice et al. [DLM+ 10] are excellent
starting points.
Edition.2-rc11
E.6. PARTITIONING AND SYNCHRONIZATION DESIGN 697
Answer:
The need to avoid deadlock by imposing a lock hierarchy forces the asymmetry, just
as it does in the fork-numbering solution to the Dining Philosophers Problem (see
Section 6.1.1). q
Answer:
This retry is necessary because some other thread might have enqueued an element
between the time that this thread dropped d->rlock on line 25 and the time that it
reacquired this same lock on line 27. q
Answer:
It would be possible to use spin_trylock() to attempt to acquire the left-hand lock
when it was available. However, the failure case would still need to drop the right-hand
lock and then re-acquire the two locks in order. Making this transformation (and
determining whether or not it is worthwhile) is left as an exercise for the reader. q
Answer:
Indeed it does!
But the same is true of other algorithms claiming this property. For example, in
solutions using software transactional memory mechanisms based on hashed arrays of
locks, the leftmost and rightmost elements’ addresses will sometimes happen to hash to
the same lock. These hash collisions will also prevent concurrent access. For another
example, solutions using hardware transactional memory mechanisms with software
fallbacks [YHLR13, Mer11, JSG12] often use locking within those software fallbacks,
and thus suffer (albeit hopefully rarely) from whatever concurrency limitations that
these locking solutions suffer from.
Therefore, as of last 2017, all practical solutions to the concurrent double-ended
queue problem fail to provide full concurrency in at least some circumstances, including
the compound double-ended queue. q
Edition.2-rc11
698 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
There are actually at least three. The third, by Dominik Dingel, makes interesting use of
reader-writer locking, and may be found in lockrwdeq.c. q
Answer:
The hashed double-ended queue’s locking design only permits one thread at a time at
each end, and further requires two lock acquisitions for each operation. The tandem
double-ended queue also permits one thread at a time at each end, and in the common case
requires only one lock acquisition per operation. Therefore, the tandem double-ended
queue should be expected to outperform the hashed double-ended queue.
Can you create a double-ended queue that allows multiple concurrent operations at
each end? If so, how? If not, why not? q
Answer:
One approach is to transform the problem to be solved so that multiple double-ended
queues can be used in parallel, allowing the simpler single-lock double-ended queue to
be used, and perhaps also replace each double-ended queue with a pair of conventional
single-ended queues. Without such “horizontal scaling”, the speedup is limited to 2.0. In
contrast, horizontal-scaling designs can achieve very large speedups, and are especially
attractive if there are multiple threads working either end of the queue, because in this
multiple-thread case the dequeue simply cannot provide strong ordering guarantees.
After all, the fact that a given thread removed an item first in no way implies that it will
process that item first [HKLP12]. And if there are no guarantees, we may as well obtain
the performance benefits that come with refusing to provide these guarantees.
Regardless of whether or not the problem can be transformed to use multiple queues, it
is worth asking whether work can be batched so that each enqueue and dequeue operation
corresponds to larger units of work. This batching approach decreases contention on
the queue data structures, which increases both performance and scalability, as will be
seen in Section 6.3. After all, if you must incur high synchronization overheads, be sure
you are getting your money’s worth.
Other researchers are working on other ways to take advantage of limited ordering
guarantees in queues [KLP12]. q
Edition.2-rc11
E.6. PARTITIONING AND SYNCHRONIZATION DESIGN 699
Answer:
Although non-blocking synchronization can be very useful in some situations, it is
no panacea, as discussed in Section 14.2. Also, non-blocking synchronization really
does have critical sections, as noted by Josh Triplett. For example, in a non-blocking
algorithm based on compare-and-swap operations, the code starting at the initial load
and continuing to the compare-and-swap is analogous to a lock-based critical section. q
Answer:
Here are a few possible solutions to this existence guarantee problem:
1. Provide a statically allocated lock that is held while the per-structure lock is being
acquired, which is an example of hierarchical locking (see Section 6.4.2). Of
course, using a single global lock for this purpose can result in unacceptably high
levels of lock contention, dramatically reducing performance and scalability.
2. Provide an array of statically allocated locks, hashing the structure’s address to
select the lock to be acquired, as described in Chapter 7. Given a hash function of
sufficiently high quality, this avoids the scalability limitations of the single global
lock, but in read-mostly situations, the lock-acquisition overhead can result in
unacceptably degraded performance.
3. Use a garbage collector, in software environments providing them, so that a structure
cannot be deallocated while being referenced. This works very well, removing the
existence-guarantee burden (and much else besides) from the developer’s shoulders,
but imposes the overhead of garbage collection on the program. Although garbage-
collection technology has advanced considerably in the past few decades, its
overhead may be unacceptably high for some applications. In addition, some
applications require that the developer exercise more control over the layout
and placement of data structures than is permitted by most garbage collected
environments.
4. As a special case of a garbage collector, use a global reference counter, or a global
array of reference counters. These have strengths and limitations similar to those
called out above for locks.
5. Use hazard pointers [Mic04], which can be thought of as an inside-out reference
count. Hazard-pointer-based algorithms maintain a per-thread list of pointers, so
that the appearance of a given pointer on any of these lists acts as a reference to the
corresponding structure. Hazard pointers are starting to see significant production
use (see Section 9.6.3.1).
6. Use transactional memory (TM) [HM93, Lom77, ST95], so that each reference and
modification to the data structure in question is performed atomically. Although TM
has engendered much excitement in recent years, and seems likely to be of some use
Edition.2-rc11
700 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
The matmul.c program creates the specified number of worker threads, so even the
single-worker-thread case incurs thread-creation overhead. Making the changes required
to optimize away thread-creation overhead in the single-worker-thread case is left as an
exercise to the reader. q
Answer:
I am glad that you are paying attention! This example serves to show that although
data parallelism can be a very good thing, it is not some magic wand that automatically
wards off any and all sources of inefficiency. Linear scaling at full performance, even to
“only” 64 threads, requires care at all phases of design and implementation.
In particular, you need to pay careful attention to the size of the partitions. For
example, if you split a 64-by-64 matrix multiply across 64 threads, each thread gets
only 64 floating-point multiplies. The cost of a floating-point multiply is minuscule
compared to the overhead of thread creation, and cache-miss overhead also plays a role
in spoiling the theoretically perfect scalability (and also in making the traces so jagged).
The full 448 hardware threads would require a matrix with hundreds of thousands of
rows and columns to attain good scalability, but by that point GPGPUs become quite
attractive, especially from a price/performance viewpoint.
Moral: If you have a parallel program with variable input, always include a check for
the input size being too small to be worth parallelizing. And when it is not helpful to
parallelize, it is not helpful to incur the overhead required to spawn a thread, now is it?
q
Edition.2-rc11
E.6. PARTITIONING AND SYNCHRONIZATION DESIGN 701
Answer:
If the comparison on line 31 of Listing 6.8 were replaced by a much heavier-weight
operation, then releasing bp->bucket_lock might reduce lock contention enough to
outweigh the overhead of the extra acquisition and release of cur->node_lock. q
Answer:
This is due to the per-CPU target value being three. A run length of 12 must acquire the
global-pool lock twice, while a run length of 13 must acquire the global-pool lock three
times. q
Answer:
This solution is adapted from one put forward by Alexey Roytman. It is based on the
following definitions:
Edition.2-rc11
702 APPENDIX E. ANSWERS TO QUICK QUIZZES
Per-Thread Allocation 0 0 m m
The values g, m, and n are given. The value for p is m rounded up to the next multiple
of s, as follows:
lmm
p=s (E.6)
s
The value for i is as follows:
g (mod 2s) = 0 : 2s
i= (E.7)
g (mod 2s) , 0 : g (mod 2s)
The relationships between these quantities are shown in Figure E.3. The global pool
is shown on the top of this figure, and the “extra” initializer thread’s per-thread pool
and per-thread allocations are the left-most pair of boxes. The initializer thread has no
blocks allocated, but has i blocks stranded in its per-thread pool. The rightmost two
pairs of boxes are the per-thread pools and per-thread allocations of threads holding
the maximum possible number of blocks, while the second-from-left pair of boxes
represents the thread currently trying to allocate.
The total number of blocks is g, and adding up the per-thread allocations and per-
thread pools, we see that the global pool contains g − i − p(n − 1) blocks. If the allocating
thread is to be successful, it needs at least m blocks in the global pool, in other words:
g − i − p(n − 1) ≥ m (E.8)
The question has g = 40, s = 3, and n = 2. Equation E.7 gives i = 4, and Equation E.6
gives p = 18 for m = 18 and p = 21 for m = 19. Plugging these into Equation E.8
shows that m = 18 will not overflow, but that m = 19 might well do so.
The presence of i could be considered to be a bug. After all, why allocate memory
only to have it stranded in the initialization thread’s cache? One way of fixing this
would be to provide a memblock_flush() function that flushed the current thread’s
pool into the global pool. The initialization thread could then invoke this function after
freeing all of the blocks. q
E.7 Locking
Edition.2-rc11
E.7. LOCKING 703
Answer:
The reason locking serves as a research-paper whipping boy is because it is heavily used
in practice. In contrast, if no one used or cared about locking, most research papers
would not bother even mentioning it. q
Answer:
Suppose that there is no cycle in the graph. We would then have a directed acyclic graph
(DAG), which would have at least one leaf node.
If this leaf node was a lock, then we would have a thread that was waiting on a lock
that wasn’t held by any thread, counter to the definition. In this case the thread would
immediately acquire the lock.
On the other hand, if this leaf node was a thread, then we would have a thread that
was not waiting on any lock, again counter to the definition. And in this case, the thread
would either be running or be blocked on something that is not a lock. In the first case,
in the absence of infinite-loop bugs, the thread will eventually release the lock. In the
second case, in the absence of a failure-to-wake bug, the thread will eventually wake up
and release the lock.7
Therefore, given this definition of lock-based deadlock, there must be a cycle in the
corresponding graph. q
Answer:
Indeed there are! Here are a few of them:
1. If one of the library function’s arguments is a pointer to a lock that this library
function acquires, and if the library function holds one of its locks while acquiring
the caller’s lock, then we could have a deadlock cycle involving both caller and
library locks.
2. If one of the library functions returns a pointer to a lock that is acquired by the
caller, and if the caller acquires one of its locks while holding the library’s lock,
we could again have a deadlock cycle involving both caller and library locks.
3. If one of the library functions acquires a lock and then returns while still holding
it, and if the caller acquires one of its locks, we have yet another way to create a
deadlock cycle involving both caller and library locks.
7 Of course, one type of failure-to-wake bug is a deadlock that involves not only locks,
but also non-lock resources. But the question really did say “lock-based deadlock”!
Edition.2-rc11
704 APPENDIX E. ANSWERS TO QUICK QUIZZES
4. If the caller has a signal handler that acquires locks, then the deadlock cycle can
involve both caller and library locks. In this case, however, the library’s locks are
innocent bystanders in the deadlock cycle. That said, please note that acquiring a
lock from within a signal handler is a no-no in most environments—it is not just a
bad idea, it is unsupported. But if you absolutely must acquire a lock in a signal
handler, be sure to block that signal while holding that same lock in thread context.
q
Answer:
By privatizing the data elements being compared (as discussed in Chapter 8) or through
use of deferral mechanisms such as reference counting (as discussed in Chapter 9). Or
through use of layered locking hierarchies, as described in Section 7.1.1.3.
On the other hand, changing a key in a list that is currently being sorted is at best
rather brave. q
Answer:
Locking primitives, of course! q
Answer:
Absolutely not!
Consider a program that acquires mutex_a, and then mutex_b, in that order, and then
passes mutex_a to pthread_cond_wait. Now, pthread_cond_wait will release
mutex_a, but will re-acquire it before returning. If some other thread acquires mutex_a
in the meantime and then blocks on mutex_b, the program will deadlock. q
Answer:
Absolutely not!
This transformation assumes that the layer_2_processing() function is idem-
potent, given that it might be executed multiple times on the same packet when the
layer_1() routing decision changes. Therefore, in real life, this transformation can
become arbitrarily complex. q
Edition.2-rc11
E.7. LOCKING 705
Answer:
Maybe.
If the routing decision in layer_1() changes often enough, the code will always
retry, never making forward progress. This is termed “livelock” if no thread makes any
forward progress or “starvation” if some threads make forward progress but others do
not (see Section 7.1.2). q
Answer:
Provide an additional global lock. If a given thread has repeatedly tried and failed to
acquire the needed locks, then have that thread unconditionally acquire the new global
lock, and then unconditionally acquire any needed locks. (Suggested by Doug Lea.) q
Answer:
Because this would lead to deadlock. Given that Lock A is sometimes held outside of a
signal handler without blocking signals, a signal might be handled while holding this
lock. The corresponding signal handler might then acquire Lock B, so that Lock B is
acquired while holding Lock A. Therefore, if we also acquire Lock A while holding
Lock B, we will have a deadlock cycle. Note that this problem exists even if signals are
blocked while holding Lock B.
This is another reason to be very careful with locks that are acquired within interrupt
or signal handlers. But the Linux kernel’s lock dependency checker knows about this
situation and many others as well, so please do make full use of it! q
Answer:
One of the simplest and fastest ways to do so is to use the sa_mask field of the
struct sigaction that you pass to sigaction() when setting up the signal. q
Edition.2-rc11
706 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
Because these same rules apply to the interrupt handlers used in operating-system
kernels and in some embedded applications.
In many application environments, acquiring locks in signal handlers is frowned
upon [Ope97]. However, that does not stop clever developers from (perhaps unwisely)
fashioning home-brew locks out of atomic operations. And atomic operations are in
many cases perfectly legal in signal handlers. q
Answer:
There are a number of approaches:
1. In the case of parametric search via simulation, where a large number of simulations
will be run in order to converge on (for example) a good design for a mechanical or
electrical device, leave the simulation single-threaded, but run many instances of the
simulation in parallel. This retains the object-oriented design, and gains parallelism
at a higher level, and likely also avoids both deadlocks and synchronization overhead.
2. Partition the objects into groups such that there is no need to operate on objects in
more than one group at a given time. Then associate a lock with each group. This
is an example of a single-lock-at-a-time design, which discussed in Section 7.1.1.7.
3. Partition the objects into groups such that threads can all operate on objects in the
groups in some groupwise ordering. Then associate a lock with each group, and
impose a locking hierarchy over the groups.
4. Impose an arbitrarily selected hierarchy on the locks, and then use conditional
locking if it is necessary to acquire a lock out of order, as was discussed in
Section 7.1.1.5.
5. Before carrying out a given group of operations, predict which locks will be
acquired, and attempt to acquire them before actually carrying out any updates. If
the prediction turns out to be incorrect, drop all the locks and retry with an updated
prediction that includes the benefit of experience. This approach was discussed in
Section 7.1.1.6.
6. Use transactional memory. This approach has a number of advantages and
disadvantages which will be discussed in Sections 17.2–17.3.
7. Refactor the application to be more concurrency-friendly. This would likely also
have the side effect of making the application run faster even when single-threaded,
but might also make it more difficult to modify the application.
8. Use techniques from later chapters in addition to locking. q
Edition.2-rc11
E.7. LOCKING 707
Answer:
Listing 7.4 provides some good hints. In many cases, livelocks are a hint that you
should revisit your locking design. Or visit it in the first place if your locking design
“just grew”.
That said, one good-and-sufficient approach due to Doug Lea is to use conditional
locking as described in Section 7.1.1.5, but combine this with acquiring all needed
locks first, before modifying shared data, as described in Section 7.1.1.6. If a given
critical section retries too many times, unconditionally acquire a global lock, then
unconditionally acquire all the needed locks. This avoids both deadlock and livelock,
and scales reasonably assuming that the global lock need not be acquired too often. q
Answer:
Here are a couple:
1. A one-second wait is way too long for most uses. Wait intervals should begin with
roughly the time required to execute the critical section, which will normally be in
the microsecond or millisecond range.
2. The code does not check for overflow. On the other hand, this bug is nullified by
the previous bug: 32 bits worth of seconds is more than 50 years. q
Answer:
It would be better in some sense, but there are situations where it can be appropriate to
use designs that sometimes result in high lock contentions.
For example, imagine a system that is subject to a rare error condition. It might
well be best to have a simple error-handling design that has poor performance and
scalability for the duration of the rare error condition, as opposed to a complex and
difficult-to-debug design that is helpful only when one of those rare error conditions is
in effect.
That said, it is usually worth putting some effort into attempting to produce a design
that both simple as well as efficient during error conditions, for example by partitioning
the problem. q
Edition.2-rc11
708 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
If the data protected by the lock is in the same cache line as the lock itself, then attempts
by other CPUs to acquire the lock will result in expensive cache misses on the part of
the CPU holding the lock. This is a special case of false sharing, which can also occur if
a pair of variables protected by different locks happen to share a cache line. In contrast,
if the lock is in a different cache line than the data that it protects, the CPU holding the
lock will usually suffer a cache miss only on first access to a given variable.
Of course, the downside of placing the lock and data into separate cache lines is that
the code will incur two cache misses rather than only one in the uncontended case. As
always, choose wisely! q
Answer:
Empty lock-based critical sections are rarely used, but they do have their uses. The
point is that the semantics of exclusive locks have two components: (1) the familiar
data-protection semantic and (2) a messaging semantic, where releasing a given lock
notifies a waiting acquisition of that same lock. An empty critical section uses the
messaging component without the data-protection component.
The rest of this answer provides some example uses of empty critical sections,
however, these examples should be considered “gray magic.”8 As such, empty critical
sections are almost never used in practice. Nevertheless, pressing on into this gray area
...
One historical use of empty critical sections appeared in the networking stack of the
2.4 Linux kernel through use of a read-side-scalable reader-writer lock called brlock
for “big reader lock”. This use case is a way of approximating the semantics of read-copy
update (RCU), which is discussed in Section 9.5. And in fact this Linux-kernel use case
has been replaced with RCU.
The empty-lock-critical-section idiom can also be used to reduce lock contention in
some situations. For example, consider a multithreaded user-space application where
each thread processes units of work maintained in a per-thread list, where threads are
prohibited from touching each others’ lists [McK12e]. There could also be updates that
require that all previously scheduled units of work have completed before the update
can progress. One way to handle this is to schedule a unit of work on each thread, so
that when all of these units of work complete, the update may proceed.
In some applications, threads can come and go. For example, each thread might
correspond to one user of the application, and thus be removed when that user logs
out or otherwise disconnects. In many applications, threads cannot depart atomically:
They must instead explicitly unravel themselves from various portions of the application
using a specific sequence of actions. One specific action will be refusing to accept
further requests from other threads, and another specific action will be disposing of any
remaining units of work on its list, for example, by placing these units of work in a
global work-item-disposal list to be taken by one of the remaining threads. (Why not
Edition.2-rc11
E.7. LOCKING 709
just drain the thread’s work-item list by executing each item? Because a given work
item might generate more work items, so that the list could not be drained in a timely
fashion.)
If the application is to perform and scale well, a good locking design is required.
One common solution is to have a global lock (call it G) protecting the entire process
of departing (and perhaps other things as well), with finer-grained locks protecting the
individual unraveling operations.
Now, a departing thread must clearly refuse to accept further requests before disposing
of the work on its list, because otherwise additional work might arrive after the disposal
action, which would render that disposal action ineffective. So simplified pseudocode
for a departing thread might be as follows:
1. Acquire lock G.
8. Release lock G.
Of course, a thread that needs to wait for all pre-existing work items will need to take
departing threads into account. To see this, suppose that this thread starts waiting for all
pre-existing work items just after a departing thread has refused further communications
from other threads. How can this thread wait for the departing thread’s work items to
complete, keeping in mind that threads are not allowed to access each others’ lists of
work items?
One straightforward approach is for this thread to acquire G and then the lock guarding
the global work-item-disposal list, then move the work items to its own list. The thread
then release both locks, places a work item on the end of its own list, and then wait for
all of the work items that it placed on each thread’s list (including its own) to complete.
This approach does work well in many cases, but if special processing is required
for each work item as it is pulled in from the global work-item-disposal list, the result
could be excessive contention on G. One way to avoid that contention is to acquire G
and then immediately release it. Then the process of waiting for all prior work items
look something like the following:
2. Send a message to all threads to cause them to atomically increment the global
counter, and then to enqueue a work item. The work item will atomically decrement
the global counter, and if the result is zero, it will set a condition variable to one.
3. Acquire G, which will wait on any currently departing thread to finish departing.
Because only one thread may depart at a time, all the remaining threads will have
already received the message sent in the preceding step.
Edition.2-rc11
710 APPENDIX E. ANSWERS TO QUICK QUIZZES
4. Release G.
6. Move all work items from the global work-item-disposal list to this thread’s list,
processing them as needed along the way.
8. Enqueue an additional work item onto this thread’s list. (As before, this work item
will atomically decrement the global counter, and if the result is zero, it will set a
condition variable to one.)
Once this procedure completes, all pre-existing work items are guaranteed to have
completed. The empty critical sections are using locking for messaging as well as for
protection of data. q
Answer:
There are in fact several. One way would be to use the null, protected-read, and exclusive
modes. Another way would be to use the null, protected-read, and concurrent-write
modes. A third way would be to use the null, concurrent-read, and exclusive modes. q
Answer:
Conditionally acquiring a single global lock does work very well, but only for relatively
small numbers of CPUs. To see why it is problematic in systems with many hundreds
of CPUs, look at Figure 5.1. q
Answer:
How indeed? This just shows that in concurrency, just as in life, one should take care to
learn exactly what winning entails before playing the game. q
Answer:
Because this default initialization does not apply to locks allocated as auto variables
within the scope of a function. q
Edition.2-rc11
E.7. LOCKING 711
Answer:
Suppose that the lock is held and that several threads are attempting to acquire the lock.
In this situation, if these threads all loop on the atomic exchange operation, they will
ping-pong the cache line containing the lock among themselves, imposing load on the
interconnect. In contrast, if these threads are spinning in the inner loop on lines 7–8,
they will each spin within their own caches, placing negligible load on the interconnect.
q
Answer:
This can be a legitimate implementation, but only if this store is preceded by a memory
barrier and makes use of WRITE_ONCE(). The memory barrier is not required when the
xchg() operation is used because this operation implies a full memory barrier due to
the fact that it returns a value. q
Answer:
In the C language, the following macro correctly handles this:
#define ULONG_CMP_LT(a, b) \
(ULONG_MAX / 2 < (a) - (b))
Although it is tempting to simply subtract two signed integers, this should be avoided
because signed overflow is undefined in the C language. For example, if the compiler
knows that one of the values is positive and the other negative, it is within its rights
to simply assume that the positive number is greater than the negative number, even
though subtracting the negative number from the positive number might well result in
overflow and thus a negative number.
How could the compiler know the signs of the two numbers? It might be able to
deduce it based on prior assignments and comparisons. In this case, if the per-CPU
counters were signed, the compiler could deduce that they were always increasing in
value, and then might assume that they would never go negative. This assumption could
well lead the compiler to generate unfortunate code [McK12d, Reg10]. q
Answer:
The flag approach will normally suffer fewer cache misses, but a better answer is to try
both and see which works best for your particular workload. q
Edition.2-rc11
712 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
Here are some bugs resulting from improper use of implicit existence guarantees:
1. A program writes the address of a global variable to a file, then a later instance
of that same program reads that address and attempts to dereference it. This can
fail due to address-space randomization, to say nothing of recompilation of the
program.
2. A module can record the address of one of its variables in a pointer located in some
other module, then attempt to dereference that pointer after the module has been
unloaded.
3. A function can record the address of one of its on-stack variables into a global
pointer, which some other function might attempt to dereference after that function
has returned.
I am sure that you can come up with additional possibilities. q
Answer:
This is a very simple hash table with no chaining, so the only element in a given bucket
is the first element. The reader is invited to adapt this example to a hash table with full
chaining. q
Answer:
Use of auto variables in functions. By default, these are private to the thread executing
the current function. q
Answer:
The creation of the threads via the sh & operator and the joining of thread via the sh
wait command.
Of course, if the processes explicitly share memory, for example, using the shmget()
or mmap() system calls, explicit synchronization might well be needed when acccessing
or updating the shared memory. The processes might also synchronize using any of the
following interprocess communications mechanisms:
Edition.2-rc11
E.8. DATA OWNERSHIP 713
1. System V semaphores.
3. UNIX-domain sockets.
5. File locking.
6. Use of the open() system call with the O_CREAT and O_EXCL flags.
Answer:
That is a philosophical question.
Those wishing the answer “no” might argue that processes by definition do not share
memory.
Those wishing to answer “yes” might list a large number of synchronization mecha-
nisms that do not require shared memory, note that the kernel will have some shared
state, and perhaps even argue that the assignment of process IDs (PIDs) constitute
shared data.
Such arguments are excellent intellectual exercise, and are also a wonderful way of
feeling intelligent and scoring points against hapless classmates or colleagues, but are
mostly a way of avoiding getting anything useful done. q
Answer:
Amazingly enough, yes. One example is a simple message-passing system where threads
post messages to other threads’ mailboxes, and where each thread is responsible for
removing any message it sent once that message has been acted on. Implementation of
such an algorithm is left as an exercise for the reader, as is identifying other algorithms
with similar ownership patterns. q
Edition.2-rc11
714 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
There is a very large number of such mechanisms, including:
3. Shared-memory mailboxes.
4. UNIX-domain sockets.
Answer:
The key phrase is “owns the rights to the data”. In this case, the rights in question are
the rights to access the per-thread counter variable defined on line 1 of the listing.
This situation is similar to that described in Section 8.2.
However, there really is data that is owned by the eventual() thread, namely the t
and sum variables defined on lines 19 and 20 of the listing.
For other examples of designated threads, look at the kernel threads in the Linux
kernel, for example, those created by kthread_create() and kthread_run(). q
Answer:
Yes. One approach is for read_count() to add the value of its own per-thread variable.
This maintains full ownership and performance, but only a slight improvement in
accuracy, particularly on systems with very large numbers of threads.
Another approach is for read_count() to use function shipping, for example, in
the form of per-thread signals. This greatly improves accuracy, but at a significant
performance cost for read_count().
However, both of these methods have the advantage of eliminating cache thrashing
for the common case of updating counters. q
Edition.2-rc11
E.9. DEFERRED PROCESSING 715
Answer:
To greatly increase the probability of finding bugs. A small torture-test program
(routetorture.h) that allocates and frees only one type of structure can tolerate a
surprisingly large amount of use-after-free misbehavior. See Figure 11.4 on page 316
and the related discussion in Section 11.6.4 starting on page 319 for more on the
importance of increasing the probability of finding bugs. q
Answer:
Because the traversal is already protected by the lock, so no additional protection is
required. q
Answer:
The break is due to hyperthreading. On this particular system, the first hardware thread
in each core within a socket have consecutive CPU numbers, followed by the first
hardware threads in each core for the other sockets, and finally followed by the second
hardware thread in each core on all the sockets. On this particular system, CPU numbers
0–27 are the first hardware threads in each of the 28 cores in the first socket, numbers
28–55 are the first hardware threads in each of the 28 cores in the second socket, and so
on, so that numbers 196–223 are the first hardware threads in each of the 28 cores in the
eighth socket. Then CPU numbers 224–251 are the second hardware threads in each
of the 28 cores of the first socket, numbers 252–279 are the second hardware threads
in each of the 28 cores of the second socket, and so on until numbers 420–447 are the
second hardware threads in each of the 28 cores of the eighth socket.
Why does this matter?
Because the two hardware threads of a given core share resources, and this workload
seems to allow a single hardware thread to consume more than half of the relevant
resources within its core. Therefore, adding the second hardware thread of that core
adds less than one might hope. Other workloads might gain greater benefit from each
core’s second hardware thread, but much depends on the details of both the hardware
and the workload. q
Answer:
Define “a little bit.”
Edition.2-rc11
716 APPENDIX E. ANSWERS TO QUICK QUIZZES
8
1x10
ideal
1x107
100000
10000 refcnt
1000
100
1 10 100
Number of CPUs (Threads)
Figure E.4: Pre-BSD Routing Table Protected by Reference Counting, Log Scale
Figure E.4 shows the same data, but on a log-log plot. As you can see, the refcnt line
drops below 5,000 at two CPUs. This means that the refcnt performance at two CPUs is
more than one thousand times smaller than the first y-axis tick of 5 × 106 in Figure 9.2.
Therefore, the depiction of the performance of reference counting shown in Figure 9.2
is all too accurate. q
Answer:
That sentence did say “reduced the usefulness”, not “eliminated the usefulness”, now
didn’t it?
Please see Section 13.2, which discusses some of the techniques that the Linux kernel
uses to take advantage of reference counting in a highly concurrent environment. q
Answer:
The published implementations of hazard pointers used non-blocking synchronization
techniques for insertion and deletion. These techniques require that readers traversing
the data structure “help” updaters complete their updates, which in turn means that
readers need to look at the successor of a deleted element.
In contrast, we will be using locking to synchronize updates, which does away with
the need for readers to help updaters complete their updates, which in turn allows us to
leave pointers’ bottom bits alone. This approach allows read-side code to be simpler
and faster. q
Edition.2-rc11
E.9. DEFERRED PROCESSING 717
Answer:
Because hp_try_record() must check for concurrent modifications. To do that job,
it needs a pointer to a pointer to the element, so that it can check for a modification to
the pointer to the element. q
Answer:
It might be easier in some sense, but as will be seen in the Pre-BSD routing example,
there are situations for which hp_record() simply does not work. q
Answer:
If the pointer emanates from a global variable or is otherwise not subject to being freed,
then hp_record() may be used to repeatedly attempt to record the hazard pointer, even
in the face of concurrent deletions.
In certain cases, restart can be avoided by using link counting as exemplified by
the UnboundedQueue and ConcurrentHashMap data structures implemented in Folly
open-source library.9 q
Answer:
Yes and no. These restrictions apply only to reference-counting mechanisms whose
reference acquisition can fail. q
9 https://github.com/facebook/folly
Edition.2-rc11
718 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
First, Figure 9.3 has a linear y-axis, while most of the graphs in the “Structured Deferral”
paper have logscale y-axes. Next, that paper uses lightly-loaded hash tables, while
Figure 9.3’s uses a 10-element simple linked list, which means that hazard pointers
face a larger memory-barrier penalty in this workload than in that of the “Structured
Deferral” paper. Finally, that paper used an older modest-sized x86 system, while a
much newer and larger system was used to generate the data shown in Figure 9.3.
In addition, use of pairwise asymmetric barriers [Mic08, Cor10b, Cor18] has been
proposed to eliminate the read-side hazard-pointer memory barriers on systems sup-
porting this notion [Gol18b], which might improve the performance of hazard pointers
beyond what is shown in the figure.
As always, your mileage may vary. Given the difference in performance, it is clear
that hazard pointers give you the best performance either for very large data structures
(where the memory-barrier overhead will at least partially overlap cache-miss penalties)
and for data structures such as hash tables where a lookup operation needs a minimal
number of hazard pointers. q
Answer:
The sequence-lock mechanism is really a combination of two separate synchronization
mechanisms, sequence counts and locking. In fact, the sequence-count mechanism
is available separately in the Linux kernel via the write_seqcount_begin() and
write_seqcount_end() primitives.
However, the combined write_seqlock() and write_sequnlock() primitives
are used much more heavily in the Linux kernel. More importantly, many more people
will understand what you mean if you say “sequence lock” than if you say “sequence
count”.
So this section is entitled “Sequence Locks” so that people will understand what it
is about just from the title, and it appears in the “Deferred Processing” because (1) of
the emphasis on the “sequence count” aspect of “sequence locks” and (2) because a
“sequence lock” is much more than merely a lock. q
Answer:
That would be a legitimate implementation. However, if the workload is read-mostly, it
would likely increase the overhead of the common-case successful read, which could
be counter-productive. However, given a sufficiently large fraction of updates and
sufficiently high-overhead readers, having the check internal to read_seqbegin()
might be preferable. q
Edition.2-rc11
E.9. DEFERRED PROCESSING 719
Answer:
If it was omitted, both the compiler and the CPU would be within their rights to move the
critical section preceding the call to read_seqretry() down below this function. This
would prevent the sequence lock from protecting the critical section. The smp_mb()
primitive prevents such reordering. q
Answer:
In older versions of the Linux kernel, no.
In very new versions of the Linux kernel, line 16 could use smp_load_acquire()
instead of READ_ONCE(), which in turn would allow the smp_mb() on line 17 to be
dropped. Similarly, line 41 could use an smp_store_release(), for example, as
follows:
Answer:
Nothing. This is one of the weaknesses of sequence locking, and as a result, you should
use sequence locking only in read-mostly situations. Unless of course read-side starvation
is acceptable in your situation, in which case, go wild with the sequence-locking updates!
q
Answer:
In this case, the ->lock field could be omitted, as it is in seqcount_t in the Linux
kernel. q
Answer:
Not at all. The Linux kernel has a number of special attributes that allow it to ignore
the following sequence of events:
Edition.2-rc11
720 APPENDIX E. ANSWERS TO QUICK QUIZZES
2. Thread 0 starts executing its read-side critical section, but is then preempted for a
long time.
4. Thread 0 resumes execution, completing its read-side critical section with incon-
sistent data.
The Linux kernel uses sequence locking for things that are updated rarely, with
time-of-day information being a case in point. This information is updated at most
once per millisecond, so that seven weeks would be required to overflow the counter. If
a kernel thread was preempted for seven weeks, the Linux kernel’s soft-lockup code
would be emitting warnings every two minutes for that entire time.
In contrast, with a 64-bit counter, more than five centuries would be required to
overflow, even given an update every nanosecond. Therefore, this implementation uses
a type for ->seq that is 64 bits on 64-bit systems. q
Answer:
One trivial way of accomplishing this is to surround all accesses, including the read-
only accesses, with write_seqlock() and write_sequnlock(). Of course, this
solution also prohibits all read-side parallelism, resulting in massive lock contention,
and furthermore could just as easily be implemented using simple locking.
If you do come up with a solution that uses read_seqbegin() and read_
seqretry() to protect read-side accesses, make sure that you correctly handle the
following sequence of events:
1. CPU 0 is traversing the linked list, and picks up a pointer to list element A.
3. CPU 2 allocates an unrelated data structure, and gets the memory formerly occupied
by element A. In this unrelated data structure, the memory previously used for
element A’s ->next pointer is now occupied by a floating-point number.
4. CPU 0 picks up what used to be element A’s ->next pointer, gets random bits,
and therefore gets a segmentation fault.
One way to protect against this sort of problem requires use of “type-safe memory”,
which will be discussed in Section 9.5.4.8. Roughly similar solutions are possible using
the hazard pointers discussed in Section 9.3. But in either case, you would be using
some other synchronization mechanism in addition to sequence locks! q
Edition.2-rc11
E.9. DEFERRED PROCESSING 721
Answer:
Yes, it would.
Because a NULL pointer is being assigned, there is nothing to order against, so there is
no need for smp_store_release(). In contrast, when assigning a non-NULL pointer,
it is necessary to use smp_store_release() in order to ensure that initialization of
the pointed-to structure is carried out before assignment of the pointer.
In short, WRITE_ONCE() would work, and would save a little bit of CPU time on some
architectures. However, as we will see, software-engineering concerns will motivate use
of a special rcu_assign_pointer() that is quite similar to smp_store_release().
q
Answer:
Not necessarily.
As hinted at in Sections 3.2.3 and 3.3, speed-of-light delays mean that a computer’s
data is always stale compared to whatever external reality that data is intended to model.
Real-world algorithms therefore absolutely must tolerate inconsistancies between
external reality and the in-computer data reflecting that reality. Many of those algorithms
are also able to tolerate some degree of inconsistency within the in-computer data.
Section 10.3.3 discusses this point in more detail.
Please note that this need to tolerate inconsistent and stale data is not limited to RCU.
It also applies to reference counting, hazard pointers, sequence locks, and even to some
locking use cases. For example, if you compute some quantity while holding a lock, but
use that quantity after releasing that lock, you might well be using stale data. After all,
the data that quantity is based on might change arbitrarily as soon as the lock is released.
So yes, RCU readers can see stale and inconsistent data, but no, this is not necessarily
problematic. And, when needed, there are RCU usage patterns that avoid both staleness
and inconsistency [ACMS03]. q
Answer:
Because that waiting is exactly what enables readers to use the same sequence of
instructions that is appropriate for single-theaded situations. In other words, this
additional “redundant” waiting enables excellent read-side performance, scalability, and
real-time response. q
Edition.2-rc11
722 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
Recall that readers are not permitted to pass through a quiescent state. For example,
within the Linux kernel, RCU readers are not permitted to execute a context switch. Use
of rcu_read_lock() and rcu_read_unlock() enables debug checks for improperly
placed quiescent states, making it easy to find bugs that would otherwise be difficult to
find, intermittent, and quite destructive. q
Answer:
The RCU-specific APIs do have similar semantics to the suggested replacements, but
also enable static-analysis debugging checks that complain if an RCU-specific API is
invoked on a non-RCU pointer and vice versa. q
Answer:
A call_rcu() function, which is described in Section 9.5.2.2, permits asynchronous
grace-period waits. q
Answer:
Yes and no. Although seqlock readers can run concurrently with seqlock writers,
whenever this happens, the read_seqretry() primitive will force the reader to retry.
This means that any work done by a seqlock reader running concurrently with a seqlock
updater will be discarded and the redone upon retry. So seqlock readers can run
concurrently with updaters, but they cannot actually get any work done in this case.
In contrast, RCU readers can perform useful work even in presence of concurrent
RCU updaters.
However, both reference counters (Section 9.2) and hazard pointers (Section 9.3)
really do permit useful concurrent forward progress for both updaters and readers, just
at somewhat greater cost. Please see Section 9.6 for a comparison of these different
solutions to the deferred-reclamation problem. q
Edition.2-rc11
E.9. DEFERRED PROCESSING 723
Answer:
Sometimes, for example, on TSO systems such as x86 or the IBM mainframe where
a store-release operation emits a single store instruction. However, weakly ordered
systems must also emit a memory barrier or perhaps a store-release instruction. In
addition, removing data requires quite a bit of additional work because it is necessary to
wait for pre-existing readers before freeing the removed data. q
Answer:
In the universe where an iterating reader is only required to traverse elements that were
present throughout the full duration of the iteration. In the example, that would be
elements B and C. Because elements A and D were each present for only part of the
iteration, the reader is permitted to iterate over them, but not obliged to. Note that this
supports the common case where the reader is simply looking up a single item, and
does not know or care about the presence or absence of other items.
If stronger consistency is required, then higher-cost synchronization mechanisms
are required, for example, sequence locking or reader-writer locking. But if stronger
consistency is not required (and it very often is not), then why pay the higher cost? q
Answer:
The r1 == 0 && r2 == 0 possibility was called out in the text. Given that r1 == 0
implies r2 == 0, we know that r1 == 0 && r2 == 1 is forbidden. The following
discussion will show that both r1 == 1 && r2 == 1 and r1 == 1 && r2 == 0 are
possible. q
Answer:
Absolutely nothing would change. The fact that P0()’s loads from x and y are in the
same RCU read-side critical section suffices; their order is irrelevant. q
Edition.2-rc11
724 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
The exact same ordering rules would apply, that is, (1) If any part of P0()’s RCU
read-side critical section preceded the beginning of P1()’s grace period, all of P0()’s
RCU read-side critical section would precede the end of P1()’s grace period, and (2) If
any part of P0()’s RCU read-side critical section followed the end of P1()’s grace
period, all of P0()’s RCU read-side critical section would follow the beginning of
P1()’s grace period.
It might seem strange to have RCU read-side critical sections containing writes, but
RCU is just fine with this. This capability is used frequently in the Linux kernel, for
example, acquiring a lock on or reference to a data structure. Acquiring either a lock
or a reference results in a write to memory, and it is OK to do these within an RCU
read-side critical section.
If having writes in RCU read-side critical sections still seems strange, please review
Section 5.4.6, which presented a use case for writes in reader-writer locking read-side
critical sections. q
Note that this means that multiple concurrent deletions might be waiting in
synchronize_rcu(). q
Answer:
That depends on the synchronization design. If a semaphore protecting the update is
held across the grace period, then there can be at most two versions, the old and the new.
However, suppose that only the search, the update, and the list_replace_rcu()
were protected by a lock, so that the synchronize_rcu() was outside of that lock,
similar to the code shown in Listing E.2. Suppose further that a large number of
threads undertook an RCU replacement at about the same time, and that readers are
also constantly traversing the data structure.
Then the following sequence of events could occur, starting from the end state of
Figure 9.15:
Edition.2-rc11
E.9. DEFERRED PROCESSING 725
2. Thread B replaces Element C with a new Element F, then waits for its
synchronize_rcu() call to return.
4. Thread D replaces Element F with a new Element G, then waits for its
synchronize_rcu() call to return.
6. Thread F replaces Element G with a new Element H, then waits for its
synchronize_rcu() call to return.
8. And the previous two steps repeat quickly with additional new elements, so that all
of them happen before any of the synchronize_rcu() calls return.
Thus, there can be an arbitrary number of versions active, limited only by memory
and by how many updates could be completed within a grace period. But please note
that data structures that are updated so frequently are not likely to be good candidates
for RCU. Nevertheless, RCU can handle high update rates when necessary. q
Answer:
The modifications undertaken by a given RCU updater will cause the corresponding CPU
to invalidate cache lines containing the data, forcing the CPUs running concurrent RCU
readers to incur expensive cache misses. (Can you design an algorithm that changes
a data structure without inflicting expensive cache misses on concurrent readers? On
subsequent readers?) q
Answer:
The API members with exclamation marks (rcu_read_lock(), rcu_read_unlock(),
and call_rcu()) were the only members of the Linux RCU API that Paul E. McKenney
was aware of back in the mid-90s. During this timeframe, he was under the mistaken
impression that he knew all that there is to know about RCU. q
Edition.2-rc11
726 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
There is no need to do anything to prevent RCU read-side critical sections from
indefinitely blocking a synchronize_rcu() invocation, because the synchronize_
rcu() invocation need wait only for pre-existing RCU read-side critical sections. So as
long as each RCU read-side critical section is of finite duration, RCU grace periods will
also remain finite. q
Answer:
In v4.20 and later Linux kernels, yes [McK19c, McK19a].
But not in earlier kernels, and especially not when using preemptible RCU! You
instead want synchronize_irq(). Alternatively, you can place calls to rcu_read_
lock() and rcu_read_unlock() in the specific interrupt handlers that you want
synchronize_rcu() to wait for. But even then, be careful, as preemptible RCU
will not be guaranteed to wait for that portion of the interrupt handler preceding the
rcu_read_lock() or following the rcu_read_unlock(). q
Answer:
You are quite right!
Edition.2-rc11
E.9. DEFERRED PROCESSING 727
Answer:
One such exception is when a multi-element linked data structure is initialized as a unit
while inaccessible to other CPUs, and then a single rcu_assign_pointer() is used to
plant a global pointer to this data structure. The initialization-time pointer assignments
need not use rcu_assign_pointer(), though any such assignments that happen after
the structure is globally visible must use rcu_assign_pointer().
However, unless this initialization code is on an impressively hot code-path, it is
probably wise to use rcu_assign_pointer() anyway, even though it is in theory
unnecessary. It is all too easy for a “minor” change to invalidate your cherished
assumptions about the initialization happening privately. q
Answer:
It can sometimes be difficult for automated code checkers such as “sparse” (or indeed for
human beings) to work out which type of RCU read-side critical section a given RCU
traversal primitive corresponds to. For example, consider the code shown in Listing E.4.
Answer:
One way to handle this is to always move nodes to the beginning of the destination
bucket, ensuring that when the reader reaches the end of the list having a matching NULL
pointer, it will have searched the entire list.
Edition.2-rc11
728 APPENDIX E. ANSWERS TO QUICK QUIZZES
Of course, if there are too many move operations in a hash table with many elements
per bucket, the reader might never reach the end of a list. One way of avoiding this
in the common case is to keep hash tables well-tuned, thus with short lists. One way
of detecting the problem and handling it is for the reader to terminate the search after
traversing some large number of nodes, acquire the update-side lock, and redo the search,
but this might introduce deadlocks. Another way of avoiding the problem entirely is for
readers to search within RCU read-side critical sections, and to wait for an RCU grace
period between successive updates. An intermediate position might wait for an RCU
grace period every N updates, for some suitable value of N. q
Answer:
Because Tasks RCU does not have read-side markers. Instead, Tasks RCU read-side
critical sections are bounded by voluntary context switches. q
Answer:
This is an excellent question, and the answer is that modern CPUs and compilers are
extremely complex. But before getting into that, it is well worth noting that RCU QSBR’s
performance advantage appears only in the one-hardware-thread-per-core regime. Once
the system is fully loaded, RCU QSBR’s performance drops back to ideal.
The RCU variant of the route_lookup() search loop actually has one more x86
instruction than does the sequential version, namely the lea in the sequence cmp, je,
mov, cmp, lea, and jne. This extra instruction is due to the rcu_head structure at the
beginning of the RCU variant’s route_entry structure, so that, unlike the sequential
variant, the RCU variant’s ->re_next.next pointer has a non-zero offset. Back in the
1980s, this additional lea instruction might have reliably resulted in the RCU variant
being slower, but we are now in the 21st century, and the 1980s are long gone.
But those of you who read Section 3.1.1 carefully already knew all of this!
These counter-intuitive results of course means that any performance result on modern
microprocessors must be subject to some skepticism. In theory, it really does not make
sense to obtain performance results that are better than ideal, but it really can happen on
modern microprocessors. Such results can be thought of as similar to the celebrated
super-linear speedups (see Section 6.5 for one such example), that is, of interest but
also of limited practical importance. Nevertheless, one of the strengths of RCU is that
its read-side overhead is so low that tiny effects such as this one are visible in real
performance measurements.
This raises the question as to what would happen if the rcu_head structure were to
be moved so that RCU’s ->re_next.next pointer also had zero offset, just the same
as the sequential variant. And the answer, as can be seen in Figure E.5, is that this
causes RCU QSBR’s performance to decrease to where it is still very nearly ideal, but
no longer super-ideal. q
Edition.2-rc11
E.9. DEFERRED PROCESSING 729
2.5x107
2x107 ideal
1x107
seqlock
5x106
hazptr
0
0 50 100 150 200 250 300 350 400 450
Number of CPUs (Threads)
Figure E.5: Pre-BSD Routing Table Protected by RCU QSBR With Non-Initial
rcu_head
Answer:
Because RCU QSBR places constraints on the overall application that might not be
tolerable, for example, requiring that each and every thread in the application regularly
pass through a quiescent state. Among other things, this means that RCU QSBR is
not helpful to library writers, who might be better served by other flavors of userspace
RCU [MDJ13c]. q
Answer:
First, consider that the inner loop used to take this measurement is as follows:
Edition.2-rc11
730 APPENDIX E. ANSWERS TO QUICK QUIZZES
multiple passes through the loop body simply by incrementing i by some value larger
than the value 1.
So the “measurement” of 267 picoseconds is simply the fixed overhead of the timing
measurements divided by the number of passes through the inner loop containing the
calls to rcu_read_lock() and rcu_read_unlock(), plus the code to manipulate i
divided by the loop-unrolling factor. And therefore, this measurement really is in error,
in fact, it exaggerates the overhead by an arbitrary number of orders of magnitude. After
all, in terms of machine instructions emitted, the actual overheads of rcu_read_lock()
and of rcu_read_unlock() are each precisely zero.
It certainly is not just every day that a timing measurement of 267 picoseconds turns
out to be an overestimate! q
Answer:
Excellent memory!!! The overhead in some early releases was in fact roughly 100 fem-
toseconds.
What happened was that RCU usage spread more broadly through the Linux kernel,
including into code that takes page faults. Back at that time, rcu_read_lock() and
rcu_read_unlock() were complete no-ops in CONFIG_PREEMPT=n kernels. Unfortu-
nately, that situation allowed the compiler to reorder page-faulting memory accesses
into RCU read-side critical sections. Of course, page faults can block, which destroys
those critical section.
Nor was this a theoretical problem: A failure actually manifested in 2019. Herbert
Xu tracked down this failure down and Linus Torvalds therefore queued a commit to
upgrade rcu_read_lock() and rcu_read_unlock() to unconditionally include a
call to barrier() [Tor19]. And although barrier() emits no code, it does constrain
compiler optimizations. And so the price of widespread RCU usage is slightly higher
rcu_read_lock() and rcu_read_unlock() overhead.
Of course, it is also the case that the older results were obtained on a different system
than were those shown in Figure 9.23. So which change had the most effect, Linus’s
commit or the change in the system? This question is left as an exercise to the reader. q
Answer:
Keep in mind that this is a log-log plot, so those large-seeming rcu variances in reality
span only a few hundred picoseconds. And that is such a short time that anything could
cause it. However, given that the variance decreases with both small and large numbers
of CPUs, one hypothesis is that the variation is due to migrations from one CPU to
another.
Yes, these measurements were taken with interrupts disabled, but they were also
taken within a guest OS, so that preemption was still possible at the hypervisor level.
Attempting to reduce these variations by running the guest OSes at real-time priority
(as suggested by Joel Fernandes) is left as an exercise for the reader. q
Edition.2-rc11
E.9. DEFERRED PROCESSING 731
Answer:
Because the script (rcuscale.sh) that generates this data spawn a guest operating
system for each set of points gathered, and on this particular system, both qemu and
KVM limit the number of CPUs that may be configured into a given guest OS. Yes, it
would have been possible to run a few more CPUs, but 192 is a nice round number from
a binary perspective, given that 256 is infeasible. q
Answer:
Because smaller disturbances result in greater relative errors for smaller measurements.
Also, the Linux kernel’s ndelay() nanosecond-scale primitive is (as of 2020) less
accurate than is the udelay() primitive used for the data for durations of a microsecond
or more. It is instructive to compare to the zero-length case shown in Figure 9.23. q
The synchronize_rcu() cannot return until all pre-existing RCU read-side critical
sections complete, but is enclosed in an RCU read-side critical section that cannot
complete until the synchronize_rcu() returns. The result is a classic self-deadlock—
you get the same effect when attempting to write-acquire a reader-writer lock while
read-holding it.
Note that this self-deadlock scenario does not apply to RCU QSBR, because the
context switch performed by the synchronize_rcu() would act as a quiescent state
for this CPU, allowing a grace period to complete. However, this is if anything even
worse, because data used by the RCU read-side critical section might be freed as a result
of the grace period completing.
In short, do not invoke synchronous RCU update-side primitives from within an RCU
read-side critical section. q
Answer:
It really does work. After all, if it didn’t work, the Linux kernel would not run. q
Edition.2-rc11
732 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
This is an effect of the Law of Toy Examples: beyond a certain point, the code fragments
look the same. The only difference is in how we think about the code. However, this
difference can be extremely important. For but one example of the importance, consider
that if we think of RCU as a restricted reference counting scheme, we would never be
fooled into thinking that the updates would exclude the RCU read-side critical sections.
It nevertheless is often useful to think of RCU as a replacement for reader-writer
locking, for example, when you are replacing reader-writer locking with RCU. q
Answer:
As with Listing 7.9, this is a very simple hash table with no chaining, so the only element
in a given bucket is the first element. The reader is again invited to adapt this example to
a hash table with full chaining. Less energetic reader might wish to refer to Chapter 10.
q
Answer:
First, please note that the second check on line 14 is necessary because some other CPU
might have removed this element while we were waiting to acquire the lock. However,
the fact that we were in an RCU read-side critical section while acquiring the lock
guarantees that this element could not possibly have been re-allocated and re-inserted
into this hash table. Furthermore, once we acquire the lock, the lock itself guarantees
the element’s existence, so we no longer need to be in an RCU read-side critical section.
The question as to whether it is necessary to re-check the element’s key is left as an
exercise to the reader. q
Answer:
Suppose we reverse the order of these two lines. Then this code is vulnerable to the
following sequence of events:
1. CPU 0 invokes delete(), and finds the element to be deleted, executing through
line 15. It has not yet actually deleted the element, but is about to do so.
Edition.2-rc11
E.9. DEFERRED PROCESSING 733
3. CPU 0 executes lines 16 and 17, and blocks at line 18 waiting for CPU 1 to exit its
RCU read-side critical section.
4. CPU 1 now acquires the lock, but the test on line 14 fails because CPU 0 has
already removed the element. CPU 1 now executes line 22 (which we switched
with line 23 for the purposes of this Quick Quiz) and exits its RCU read-side
critical section.
5. CPU 0 can now return from synchronize_rcu(), and thus executes line 19,
sending the element to the freelist.
6. CPU 1 now attempts to release a lock for an element that has been freed, and,
worse yet, possibly reallocated as some other type of data structure. This is a fatal
memory-corruption error. q
Answer:
There could certainly be an arbitrarily long period of time during which at least one
thread is always in an RCU read-side critical section. However, the key words in the
description in Section 9.5.4.8 are “in-use” and “pre-existing”. Keep in mind that a
given RCU read-side critical section is conceptually only permitted to gain references
to data elements that were in use at the beginning of that critical section. Furthermore,
remember that a slab cannot be returned to the system until all of its data elements have
been freed, in fact, the RCU grace period cannot start until after they have all been freed.
Therefore, the slab cache need only wait for those RCU read-side critical sections
that started before the freeing of the last element of the slab. This in turn means that
any RCU grace period that begins after the freeing of the last element will do—the slab
may be returned to the system after that grace period ends. q
Answer:
One approach would be to use rcu_read_lock() and rcu_read_unlock() in nmi_
profile(), and to replace the synchronize_sched() with synchronize_rcu(),
perhaps as shown in Listing E.5. q
Answer:
The authors wished to support linearizable tree operations, so that concurrent additions
Edition.2-rc11
734 APPENDIX E. ANSWERS TO QUICK QUIZZES
Listing E.5: Using RCU to Wait for Mythical Preemptible NMIs to Finish
1 struct profile_buffer {
2 long size;
3 atomic_t entry[0];
4 };
5 static struct profile_buffer *buf = NULL;
6
7 void nmi_profile(unsigned long pcvalue)
8 {
9 struct profile_buffer *p;
10
11 rcu_read_lock();
12 p = rcu_dereference(buf);
13 if (p == NULL) {
14 rcu_read_unlock();
15 return;
16 }
17 if (pcvalue >= p->size) {
18 rcu_read_unlock();
19 return;
20 }
21 atomic_inc(&p->entry[pcvalue]);
22 rcu_read_unlock();
23 }
24
25 void nmi_stop(void)
26 {
27 struct profile_buffer *p = buf;
28
29 if (p == NULL)
30 return;
31 rcu_assign_pointer(buf, NULL);
32 synchronize_rcu();
33 kfree(p);
34 }
to, deletions from, and searches of the tree would appear to execute in some globally
agreed-upon order. In their search trees, this requires holding locks across grace
periods. (It is probably better to drop linearizability as a requirement in most cases, but
linearizability is a surprisingly popular (and costly!) requirement.) q
Answer:
Hint: place the global variable finalcount and the array counterp[] into a single
RCU-protected struct. At initialization time, this structure would be allocated and set to
all zero and NULL.
The inc_count() function would be unchanged.
The read_count() function would use rcu_read_lock() instead of acquiring
final_mutex, and would need to use rcu_dereference() to acquire a reference to
the current structure.
The count_register_thread() function would set the array element correspond-
ing to the newly created thread to reference that thread’s per-thread counter variable.
Edition.2-rc11
E.9. DEFERRED PROCESSING 735
Answer:
Hint: replace the read-acquisitions of the reader-writer lock with RCU read-side critical
sections, then adjust the device-removal code fragment to suit.
See Section 13.5.2 on Page 410 for one solution to this problem. q
Answer:
They can, but at the expense of additional reader-traversal overhead and, in some
environments, the need to handle memory-allocation failure. q
Answer:
Yes they do, but the guarantee only applies unconditionally in cases where a reference
is already held. With this in mind, please review the paragraph at the beginning of
Section 9.6, especially the part saying “large enough that readers do not hold references
from one traversal to another”. q
Answer:
Yes, it did. However, doing this could be argued to change hazard-pointers “Reclamation
Forward Progress” row (discussed later) from lock-free to blocking because a CPU
spinning with interrupts disabled in the kernel would prevent the update-side portion
of the asymmetric barrier from completing. In the Linux kernel, such blocking could
in theory be prevented by building the kernel with CONFIG_NO_HZ_FULL, designating
the relevant CPUs as nohz_full at boot time, ensuring that only one thread was ever
runnable on a given CPU at a given time, and avoiding ever calling into the kernel.
Edition.2-rc11
736 APPENDIX E. ANSWERS TO QUICK QUIZZES
Alternatively, you could ensure that the kernel was free of any bugs that might cause
CPUs to spin with interrupts disabled.
Given that CPUs spinning in the Linux kernel with interrupts disabled seems to be
rather rare, one might counter-argue that asymmetric-barrier hazard-pointer updates are
non-blocking in practice, if not in theory. q
Answer:
Chained hash tables are completely partitionable, and thus well-suited to concurrent
use. There are other completely-partitionable hash tables, for example, split-ordered
list [SS06], but they are considerably more complex. We therefore start with chained
hash tables. q
Answer:
Indeed it is! However, hash tables quite frequently store information with keys such
as character strings that do not necessarily fit into an unsigned long. Simplifying the
hash-table implementation for the case where keys always fit into unsigned longs is left
as an exercise for the reader. q
Answer:
The answer depends on a great many things. If the hash table has a large number of
elements per bucket, it would clearly be better to increase the number of hash buckets.
On the other hand, if the hash table is lightly loaded, the answer depends on the
hardware, the effectiveness of the hash function, and the workload. Interested readers
are encouraged to experiment. q
Answer:
You can do just that! In fact, you can extend this idea to large clustered systems,
running one copy of the application on each node of the cluster. This practice is called
“sharding”, and is heavily used in practice by large web-based retailers [DHJ+ 07].
Edition.2-rc11
E.10. DATA STRUCTURES 737
8
1x10
1x106 QSBR,RCU,hazptr
100000
100
1000
10000
100000
1x106
Hash Table Size (Buckets and Maximum Elements)
However, if you are going to shard on a per-socket basis within a multisocket system,
why not buy separate smaller and cheaper single-socket systems, and then run one shard
of the database on each of those systems? q
Answer:
Yes it can! This is why hashtab_lookup() must be invoked within an RCU read-side
critical section, and it is why hashtab_add() and hashtab_del() must also use
RCU-aware list-manipulation primitives. Finally, this is why the caller of hashtab_
del() must wait for a grace period (e.g., by calling synchronize_rcu()) before
freeing the removed element. This will ensure that all RCU readers that might reference
the newly removed element have completed before that element is freed. q
Answer:
Excellent question!
False sharing requires writes, which are not featured in the unsynchronized and RCU
runs of this lookup-only benchmark. The problem is therefore not false sharing.
Still unconvinced? Then look at the log-log plot in Figure E.6, which shows
performance for 448 CPUs as a function of the hash-table size, that is, number of buckets
and maximum number of elements. A hash-table of size 1,024 has 1,024 buckets
and contains at most 1,024 elements, with the average occupancy being 512 elements.
Edition.2-rc11
738 APPENDIX E. ANSWERS TO QUICK QUIZZES
Because this is a read-only benchmark, the actual occupancy is always equal to the
average occupancy.
This figure shows near-ideal performance below about 8,000 elements, that is, when
the hash table comprises less than 1 MB of data. This near-ideal performance is
consistent with that for the pre-BSD routing table shown in Figure 9.21 on page 240,
even at 448 CPUs. However, the performance drops significantly (this is a log-log
plot) at about 8,000 elements, which is where the 1,048,576-byte L2 cache overflows.
Performance falls off a cliff (even on this log-log plot) at about 300,000 elements, where
the 40,370,176-byte L3 cache overflows. This demonstrates that the memory-system
bottleneck is profound, degrading performance by well in excess of an order of magnitude
for the large hash tables. This should not be a surprise, as the size-8,388,608 hash table
occupies about 1 GB of memory, overflowing the L3 caches by a factor of 25.
The reason that Figure 10.4 on page 272 shows little effect is that its data was gathered
from bucket-locked hash tables, where locking overhead and contention drowned out
cache-capacity effects. In contrast, both RCU and hazard-pointers readers avoid stores
to shared data, which means that the cache-capacity effects come to the fore.
Still not satisfied? Find a multi-socket system and run this code, making use of
whatever performance-counter hardware is available. This hardware should allow
you to track down the precise cause of any slowdowns exhibited on your particular
system. The experience gained by doing this exercise will be extremely valuable, giving
you a significant advantage over those whose understanding of this issue is strictly
theoretical.10 q
Edition.2-rc11
E.10. DATA STRUCTURES 739
Answer:
In theory, it isn’t any safer, and a useful exercise would be to run these programs on
larger systems. In practice, there are a lot more systems with more than 28 CPUs than
there are systems with more than 448 CPUs. In addition, other testing has shown that
RCU read-side primitives offer consistent performance and scalability up to at least
1024 CPUs. q
Answer:
It does not provide any such protection. That is instead the job of the update-side
concurrency-control functions described next. q
Answer:
The second resize operation will not be able to move beyond the bucket into which the
insertion is taking place due to the insertion holding the lock(s) on one or both of the
hash buckets in the hash tables. Furthermore, the insertion operation takes place within
an RCU read-side critical section. As we will see when we examine the hashtab_
resize() function, this means that each resize operation uses synchronize_rcu()
invocations to wait for the insertion’s read-side critical section to complete. q
Answer:
No. As we will see soon, the hashtab_add() and hashtab_del() functions keep the
old hash table up-to-date while a resize operation is in progress. q
Answer:
Yes, at least assuming that a slight increase in the cost of hashtab_lookup() is
acceptable. One approach is shown in Listings E.6 and E.7 (hash_resize_s.c).
This version of hashtab_add() adds an element to either the old bucket if it is not
resized yet, or to the new bucket if it has been resized, and hashtab_del() removes
the specified element from any buckets into which it has been inserted. The hashtab_
lookup() function searches the new bucket if the search of the old bucket fails,
Edition.2-rc11
740 APPENDIX E. ANSWERS TO QUICK QUIZZES
which has the disadvantage of adding overhead to the lookup fastpath. The alternative
hashtab_lock_mod() returns the locking state of the new bucket in ->hbp[0] and
->hls_idx[0] if resize operation is in progress, instead of the perhaps more natural
choice of ->hbp[1] and ->hls_idx[1]. However, this less-natural choice has the
advantage of simplifying hashtab_add().
Further analysis of the code is left as an exercise for the reader. q
Answer:
The synchronize_rcu() on line 30 of Listing 10.13 ensures that all pre-existing RCU
readers have completed between the time that we install the new hash-table reference on
line 29 and the time that we update ->ht_resize_cur on line 40. This means that any
reader that sees a non-negative value of ->ht_resize_cur cannot have started before
Edition.2-rc11
E.10. DATA STRUCTURES 741
the assignment to ->ht_new, and thus must be able to see the reference to the new hash
table.
And this is why the update-side hashtab_add() and hashtab_del() functions
must be enclosed in RCU read-side critical sections, courtesy of hashtab_lock_mod()
and hashtab_unlock_mod() in Listing 10.11. q
Answer:
Together with the READ_ONCE() on line 16 in hashtab_lock_mod() of Listing 10.11,
it tells the compiler that the non-initialization accesses to ->ht_resize_cur must
remain because reads from ->ht_resize_cur really can race with writes, just not in a
way to change the “if” conditions. q
Answer:
The easy way to answer this question is to do another run with 2,097,152 elements, but
this time also with 2,097,152 buckets, thus bringing the average number of elements per
bucket back down to unity.
The results are shown by the triple-dashed new trace in the middle of Figure E.7. The
other six traces are identical to their counterparts in Figure 10.19 on page 289. The gap
between this new trace and the lower set of three traces is a rough measure of how much
of the difference in performance was due to hash-chain length, and the gap between
the new trace and the upper set of three traces is a rough measure of how much of that
Edition.2-rc11
742 APPENDIX E. ANSWERS TO QUICK QUIZZES
1x107
100000
10000 2,097,152
1000
1 10 100
Number of CPUs (Threads)
difference was due to memory-system bottlenecks. The new trace starts out slightly
below its 262,144-element counterpart at a single CPU, showing that cache capacity is
degrading performance slightly even on that single CPU.11 This is to be expected, given
that unlike its smaller counterpart, the 2,097,152-bucket hash table does not fit into the
L3 cache. This new trace rises just past 28 CPUs, which is also to be expected. This
rise is due to the fact that the 29th CPU is on another socket, which brings with it an
additional 39 MB of cache as well as additional memory bandwidth.
But the large hash table’s advantage over that of the hash table with 524,288 buckets
(but still 2,097,152 elements) decreases with additional CPUs, which is consistent
with the bottleneck residing in the memory system. Above about 400 CPUs, the
2,097,152-bucket hash table is actually outperformed slightly by the 524,288-bucket
hash table. This should not be a surprise because the memory system is the bottleneck
and the larger number of buckets increases this workload’s memory footprint.
The alert reader will have noted the word “roughly” above and might be interested
in a more detailed analysis. Such readers are invited to run similar benchmarks, using
whatever performance counters or hardware-analysis tools they might have available.
This can be a long and complex journey, but those brave enough to embark on it will be
rewarded with detailed knowledge of hardware performance and its effect on software.
q
Answer:
It probably could, and doing so would benefit all of the per-bucket-locked hash tables
presented in this chapter. Making this modification is left as an exercise for the reader.
q
11 Yes, as far as hardware architects are concerned, caches are part of the memory system.
Edition.2-rc11
E.11. VALIDATION 743
Answer:
The answer to the first question is left as an exercise to the reader. Try specializing the
resizable hash table and see how much performance improvement results. The second
question cannot be answered in general, but must instead be answered with respect to a
specific use case. Some use cases are extremely sensitive to performance and scalability,
while others are less so. q
E.11 Validation
Answer:
There are any number of situations, but perhaps the most important situation is when no
one has ever created anything resembling the program to be developed. In this case, the
only way to create a credible plan is to implement the program, create the plan, and
implement it a second time. But whoever implements the program for the first time
has no choice but to follow a fragmentary plan because any detailed plan created in
ignorance cannot survive first contact with the real world.
And perhaps this is one reason why evolution has favored insanely optimistic human
beings who are happy to follow fragmentary plans! q
Answer:
Yes, projects are important, but if you like being paid for your work, you need
organizations as well as projects. q
The script is required to check its input for errors, and to give appropriate diagnostics
if fed erroneous time output. What test inputs should you provide to this program to
test it for use with time output generated by single-threaded programs?
Answer:
Can you say “Yes” to all the following questions?
1. Do you have a test case in which all the time is consumed in user mode by a
CPU-bound program?
Edition.2-rc11
744 APPENDIX E. ANSWERS TO QUICK QUIZZES
2. Do you have a test case in which all the time is consumed in system mode by a
CPU-bound program?
3. Do you have a test case in which all three times are zero?
4. Do you have a test case in which the “user” and “sys” times sum to more than the
“real” time? (This would of course be completely legitimate in a multithreaded
program.)
5. Do you have a set of tests cases in which one of the times uses more than one
second?
6. Do you have a set of tests cases in which one of the times uses more than ten
seconds?
7. Do you have a set of test cases in which one of the times has non-zero minutes?
(For example, “15m36.342s”.)
8. Do you have a set of test cases in which one of the times has a seconds value of
greater than 60?
9. Do you have a set of test cases in which one of the times overflows 32 bits of
milliseconds? 64 bits of milliseconds?
10. Do you have a set of test cases in which one of the times is negative?
11. Do you have a set of test cases in which one of the times has a positive minutes
value but a negative seconds value?
12. Do you have a set of test cases in which one of the times omits the “m” or the “s”?
13. Do you have a set of test cases in which one of the times is non-numeric? (For
example, “Go Fish”.)
14. Do you have a set of test cases in which one of the lines is omitted? (For example,
where there is a “real” value and a “sys” value, but no “user” value.)
15. Do you have a set of test cases where one of the lines is duplicated? Or duplicated,
but with a different time value for the duplicate?
16. Do you have a set of test cases where a given line has more than one time value?
(For example, “real 0m0.132s 0m0.008s”.)
17. Do you have a set of test cases containing random characters?
18. In all test cases involving invalid input, did you generate all permutations?
19. For each test case, do you have an expected outcome for that test?
If you did not generate test data for a substantial number of the above cases, you will
need to cultivate a more destructive attitude in order to have a chance of generating
high-quality tests.
Of course, one way to economize on destructiveness is to generate the tests with
the to-be-tested source code at hand, which is called white-box testing (as opposed to
black-box testing). However, this is no panacea: You will find that it is all too easy to
find your thinking limited by what the program can handle, thus failing to generate truly
destructive inputs. q
Edition.2-rc11
E.11. VALIDATION 745
Answer:
If it is your project, for example, a hobby, do what you like. Any time you waste will
be your own, and you have no one else to answer to for it. And there is a good chance
that the time will not be completely wasted. For example, if you are embarking on a
first-of-a-kind project, the requirements are in some sense unknowable anyway. In this
case, the best approach might be to quickly prototype a number of rough solutions, try
them out, and see what works best.
On the other hand, if you are being paid to produce a system that is broadly similar
to existing systems, you owe it to your users, your employer, and your future self to
validate early and often. q
Answer:
Please note that the text used the word “validation” rather than the word “testing”. The
word “validation” includes formal methods as well as testing, for more on which please
see Chapter 12.
But as long as we are bringing up things that everyone should know, let’s remind
ourselves that Darwinian evolution is not about correctness, but rather about survival.
As is software. My goal as a developer is not that my software be attractive from a
theoretical viewpoint, but rather that it survive whatever its users throw at it.
Although the notion of correctness does have its uses, its fundamental limitation is
that the specification against which correctness is judged will also have bugs. This
means nothing more nor less than that traditional correctness proofs prove that the code
in question contains the intended set of bugs!
Alternative definitions of correctness instead focus on the lack of problematic
properties, for example, proving that the software has no use-after-free bugs, no NULL
pointer dereferences, no array-out-of-bounds references, and so on. Make no mistake,
finding and eliminating such classes of bugs can be highly useful. But the fact remains
that the lack of certain classes of bugs does nothing to demonstrate fitness for any
specific purpose.
Therefore, usage-driven validation remains critically important.
Besides, it is also impossible to verify correctness into your software, especially given
the problematic need to verify both the verifier and the specification. q
Answer:
If you don’t mind WARN_ON_ONCE() sometimes warning more than once, simply
maintain a static variable that is initialized to zero. If the condition triggers, check the
variable, and if it is non-zero, return. Otherwise, set it to one, print the message, and
return.
Edition.2-rc11
746 APPENDIX E. ANSWERS TO QUICK QUIZZES
If you really need the message to never appear more than once, you can use an atomic
exchange operation in place of “set it to one” above. Print the message only if the atomic
exchange operation returns zero. q
Answer:
Those wishing a complete answer to this question are encouraged to search the Linux
kernel git repository for commits containing the string “Fixes:”. There were many
thousands of them just in the year 2020, including fixes for the following invalid
assumptions:
2. Userspace can be trusted to zero out versioned data structures used to communicate
with the kernel. (Hint: Sometimes userspace has no idea how large the data
structure is.)
5. Once a data structure is no longer needed, all of its memory may be immediately
freed.
Those who look at these commits in greater detail will conclude that invalid assump-
tions are the rule, not the exception. q
Answer:
If you are worried about transcription errors, please allow me to be the first to introduce
you to a really cool tool named diff. In addition, carrying out the copying can be quite
valuable:
1. If you are copying a lot of code, you are probably failing to take advantage of an
opportunity for abstraction. The act of copying code can provide great motivation
for abstraction.
2. Copying the code gives you an opportunity to think about whether the code really
works in its new setting. Is there some non-obvious constraint, such as the need to
disable interrupts or to hold some lock?
Edition.2-rc11
E.11. VALIDATION 747
3. Copying the code also gives you time to consider whether there is some better way
to get the job done.
Answer:
Indeed, repeatedly copying code by hand is laborious and slow. However, when
combined with heavy-duty stress testing and proofs of correctness, this approach is also
extremely effective for complex parallel code where ultimate performance and reliability
are required and where debugging is difficult. The Linux-kernel RCU implementation
is a case in point.
On the other hand, if you are writing a simple single-threaded shell script, then you
would be best-served by a different methodology. For example, enter each command
one at a time into an interactive shell with a test data set to make sure that it does what
you want, then copy-and-paste the successful commands into your script. Finally, test
the script as a whole.
If you have a friend or colleague who is willing to help out, pair programming can
work very well, as can any number of formal design- and code-review processes.
And if you are writing code as a hobby, then do whatever you like.
In short, different types of software need different development methodologies. q
Answer:
The answer, as is often the case, is “it depends”. If the bug is a simple typo, fix that
typo and continue typing. However, if the bug indicates a design flaw, go back to pen
and paper. q
Answer:
Because complexity and concurrency can produce results that are indistinguishable
from randomness [MOZ09]. For example, a bug in Linux-kernel RCU required the
following to hold before that bug would manifest:
1. The kernel was built for HPC or real-time use, so that a given CPU’s RCU work
could be offloaded to some other CPU.
2. An offloaded CPU went offline just after generating a large quantity of RCU work.
4. The RCU work from the newly offlined CPU was still being processed after
rcu_barrier() returned.
Edition.2-rc11
748 APPENDIX E. ANSWERS TO QUICK QUIZZES
5. One of these remaining RCU work items was related to the code invoking the
rcu_barrier().
Making this bug manifest therefore required considerable luck or great testing skill. But
the testing skill could be effective only if the bug was known, which of course it was
not. Therefore, the manifesting of this bug was very well modeled as a probabilistic
process. q
Answer:
This approach might well be a valuable addition to your validation arsenal. But it does
have limitations that rule out “for all practical purposes”:
1. Some bugs have extremely low probabilities of occurrence, but nevertheless need
to be fixed. For example, suppose that the Linux kernel’s RCU implementation
had a bug that is triggered only once per million years of machine time on average.
A million years of CPU time is hugely expensive even on the cheapest cloud
platforms, but we could expect this bug to result in more than 50 failures per day
on the more than 20 billion Linux instances in the world as of 2017.
2. The bug might well have zero probability of occurrence on your particular cloud-
computing test setup, which means that you won’t see it no matter how much
machine time you burn testing it. For but one example, there are RCU bugs that
appear only in preemptible kernels, and also other RCU bugs that appear only in
non-preemptible kernels.
Of course, if your code is small enough, formal validation may be helpful, as discussed
in Chapter 12. But beware: formal validation of your code will not find errors in your
assumptions, misunderstanding of the requirements, misunderstanding of the software
or hardware primitives you use, or errors that you did not think to construct a proof for.
q
Answer:
You are right, that makes no sense at all.
Remember that a probability is a number between zero and one, so that you need to
divide a percentage by 100 to get a probability. So 10 % is a probability of 0.1, which
gets a probability of 0.4095, which rounds to 41 %, which quite sensibly matches the
earlier result. q
Edition.2-rc11
E.11. VALIDATION 749
Improvement
Answer:
It does not matter. You will get the same answer no matter what base of logarithms you
use because the result is a pure ratio of logarithms. The only constraint is that you use
the same base for both the numerator and the denominator. q
Answer:
We set n to 3 and P to 99.9 in Equation 11.11, resulting in:
1 100 − 99.9
T = − ln = 2.3 (E.9)
3 100
If the test runs without failure for 2.3 hours, we can be 99.9 % certain that the fix
reduced the probability of failure. q
Answer:
One approach is to use the open-source symbolic manipulation program named “max-
ima”. Once you have installed this program, which is a part of many Linux distributions,
you can run it and give the load(distrib); command followed by any number of
bfloat(cdf_poisson(m,l)); commands, where the m is replaced by the desired
value of m (the actual number of failures in actual test) and the l is replaced by the
desired value of λ (the expected number of failures in the actual test).
In particular, the bfloat(cdf_poisson(2,24)); command results in
1.181617112359357b-8, which matches the value given by Equation 11.13.
Another approach is to recognize that in this real world, it is not all that useful to
compute (say) the duration of a test having two or fewer errors that would give a 76.8 %
confidence of a 349.2x improvement in reliability. Instead, human beings tend to focus
on specific values, for example, a 95 % confidence of a 10x improvement. People also
greatly prefer error-free test runs, and so should you because doing so reduces your
Edition.2-rc11
750 APPENDIX E. ANSWERS TO QUICK QUIZZES
required test durations. Therefore, it is quite possible that the values in Table E.3 will
suffice. Simply look up the desired confidence and degree of improvement, and the
resulting number will give you the required error-free test duration in terms of the
expected time for a single error to appear. So if your pre-fix testing suffered one failure
per hour, and the powers that be require a 95 % confidence of a 10x improvement, you
need a 30-hour error-free run.
Alternatively, you can use the rough-and-ready method described in Section 11.6.2.
q
Answer:
Indeed it should. And it does.
To see this, note that e−λ does not depend on i, which means that it can be pulled out
of the summation as follows:
∞
Õ λi
e−λ (E.10)
i=0
i!
e−λ eλ (E.11)
The two exponentials are reciprocals, and therefore cancel, resulting in exactly 1, as
required. q
Answer:
Indeed, that can happen. Many CPUs have hardware-debugging facilities that can help
you locate that unrelated pointer. Furthermore, if you have a core dump, you can search
the core dump for pointers referencing the corrupted region of memory. You can also
look at the data layout of the corruption, and check pointers whose type matches that
layout.
You can also step back and test the modules making up your program more intensively,
which will likely confine the corruption to the module responsible for it. If this makes
the corruption vanish, consider adding additional argument checking to the functions
exported from each module.
Nevertheless, this is a hard problem, which is why I used the words “a bit of a dark
art”. q
Edition.2-rc11
E.11. VALIDATION 751
Answer:
A huge commit? Shame on you! This is but one reason why you are supposed to keep
the commits small.
And that is your answer: Break up the commit into bite-sized pieces and bisect the
pieces. In my experience, the act of breaking up the commit is often sufficient to make
the bug painfully obvious. q
Answer:
There are locking algorithms that depend on conditional-locking primitives telling them
the truth. For example, if conditional-lock failure signals that some other thread is
already working on a given job, spurious failure might cause that job to never get done,
possibly resulting in a hang. q
Answer:
This question fails to consider the option of choosing not to compute the answer at all,
and in doing so, also fails to consider the costs of computing the answer. For example,
consider short-term weather forecasting, for which accurate models exist, but which
require large (and expensive) clustered supercomputers, at least if you want to actually
run the model faster than the weather.
And in this case, any performance bug that prevents the model from running faster
than the actual weather prevents any forecasting. Given that the whole purpose of
purchasing the large clustered supercomputers was to forecast weather, if you cannot run
the model faster than the weather, you would be better off not running the model at all.
More severe examples may be found in the area of safety-critical real-time computing.
q
Answer:
Although I do heartily salute your spirit and aspirations, you are forgetting that there
may be high costs due to delays in the program’s completion. For an extreme example,
suppose that a 40 % performance shortfall from a single-threaded application is causing
one person to die each day. Suppose further that in a day you could hack together a
quick and dirty parallel program that ran 50 % faster on an eight-CPU system than the
sequential version, but that an optimal parallel program would require four months of
painstaking design, coding, debugging, and tuning.
It is safe to say that more than 100 people would prefer the quick and dirty version. q
Edition.2-rc11
752 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
Changes in memory layout can indeed result in unrealistic decreases in execution time.
For example, suppose that a given microbenchmark almost always overflows the L0
cache’s associativity, but with just the right memory layout, it all fits. If this is a real
concern, consider running your microbenchmark using huge pages (or within the kernel
or on bare metal) in order to completely control the memory layout.
But note that there are many different possible memory-layout bottlenecks. Bench-
marks sensitive to memory bandwidth (such as those involving matrix arithmetic) should
spread the running threads across the available cores and sockets to maximize memory
parallelism. They should also spread the data across NUMA nodes, memory controllers,
and DRAM chips to the extent possible. In contrast, benchmarks sensitive to memory
latency (including most poorly scaling applications) should instead maximize locality,
filling each core and socket in turn before adding another one. q
Answer:
Indeed it might, although in most microbenchmarking efforts you would extract the
code under test from the enclosing application. Nevertheless, if for some reason you
must keep the code under test within the application, you will very likely need to use
the techniques discussed in Section 11.7.6. q
Answer:
Because mean and standard deviation were not designed to do this job. To see this, try
applying mean and standard deviation to the following data set, given a 1 % relative
error in measurement:
The problem is that mean and standard deviation do not rest on any sort of measurement-
error assumption, and they will therefore see the difference between the values near
49,500 and those near 49,900 as being statistically significant, when in fact they are
well within the bounds of estimated measurement error.
Of course, it is possible to create a script similar to that in Listing 11.2 that uses
standard deviation rather than absolute difference to get a similar effect, and this is left
as an exercise for the interested reader. Be careful to avoid divide-by-zero errors arising
from strings of identical data values! q
Edition.2-rc11
E.12. FORMAL VERIFICATION 753
Answer:
Indeed it will! But if your performance measurements often produce a value of exactly
zero, perhaps you need to take a closer look at your performance-measurement code.
Note that many approaches based on mean and standard deviation will have similar
problems with this sort of dataset. q
Answer:
The locker process is an infinite loop, so control never reaches the end of this process.
However, since there are no monotonically increasing variables, Promela is able to
model this infinite loop with a small number of states. q
Answer:
There are several:
1. The declaration of sum should be moved to within the init block, since it is not
used anywhere else.
2. The assertion code should be moved outside of the initialization loop. The
initialization loop can then be placed in an atomic block, greatly reducing the state
space (by how much?).
3. The atomic block covering the assertion code should be extended to include the
initialization of sum and j, and also to cover the assertion. This also reduces the
state space (again, by how much?). q
Answer:
Yes. Replace it with if-fi and remove the two break statements. q
Edition.2-rc11
754 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
Because those operations are for the benefit of the assertion only. They are not part of
the algorithm itself. There is therefore no harm in marking them atomic, and so marking
them greatly reduces the state space that must be searched by the Promela model. q
Answer:
Yes. To see this, delete these lines and run the model.
Alternatively, consider the following sequence of steps:
1. One process is within its RCU read-side critical section, so that the value of ctr[0]
is zero and the value of ctr[1] is two.
2. An updater starts executing, and sees that the sum of the counters is two so that the
fastpath cannot be executed. It therefore acquires the lock.
3. A second updater starts executing, and fetches the value of ctr[0], which is zero.
4. The first updater adds one to ctr[0], flips the index (which now becomes zero),
then subtracts one from ctr[1] (which now becomes one).
5. The second updater fetches the value of ctr[1], which is now one.
6. The second updater now incorrectly concludes that it is safe to proceed on the
fastpath, despite the fact that the original reader has not yet completed. q
Answer:
According to Spin’s documentation, yes, it is.
As an indirect evidence, let’s compare the results of runs with -DCOLLAPSE and with
-DMA=88 (two readers and three updaters). The diff of outputs from those runs is shown
in Listing E.8. As you can see, they agree on the numbers of states (stored and matched).
q
Edition.2-rc11
E.12. FORMAL VERIFICATION 755
Edition.2-rc11
756 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
It is certainly true that many formal-verification tools are specialized in some way.
For example, Promela does not handle realistic memory models (though they can be
programmed into Promela [DMD13]), CBMC [CKL04] does not detect probabilistic
hangs and deadlocks, and Nidhugg [LSLK14] does not detect bugs involving data
nondeterminism. But this means that these tools cannot be trusted to find bugs that they
are not designed to locate.
And therefore people creating formal-verification tools should “tell the truth on
the label”, clearly calling out what classes of bugs their tools can and cannot detect.
Otherwise, the first time a practitioner finds a tool failing to detect a bug, that practitioner
is likely to make extremely harsh and extremely public denunciations of that tool. Yes,
yes, there is something to be said for putting your best foot forward, but putting it too
far forward without appropriate disclaimers can easily trigger a land mine of negative
reaction that your tool might or might not be able to recover from.
You have been warned! q
Answer:
There is always room for doubt. In this case, it is important to keep in mind that the
two proofs of correctness preceded the formalization of real-world memory models,
raising the possibility that these two proofs are based on incorrect memory-ordering
assumptions. Furthermore, since both proofs were constructed by the same person, it is
quite possible that they contain a common error. Again, there is always room for doubt.
q
Answer:
Relax, there are a number of lawful answers to this question:
1. Try compiler flags -DCOLLAPSE and -DMA=N to reduce memory consumption. See
Section 12.1.4.1.
3. Work out a pencil-and-paper proof, perhaps starting with the comments in the code
in the Linux kernel.
4. Devise careful torture tests, which, though they cannot prove the code correct, can
find hidden bugs.
Edition.2-rc11
E.12. FORMAL VERIFICATION 757
6. Wait for memory sizes of affordable systems to expand to fit your problem.
7. Use one of a number of cloud-computing services to rent a large system for a short
time period. q
Answer:
This fails in presence of NMIs. To see this, suppose an NMI was received just
after rcu_irq_enter() incremented rcu_update_flag, but before it incremented
dynticks_progress_counter. The instance of rcu_irq_enter() invoked by the
NMI would see that the original value of rcu_update_flag was non-zero, and would
therefore refrain from incrementing dynticks_progress_counter. This would leave
the RCU grace-period machinery no clue that the NMI handler was executing on this
CPU, so that any RCU read-side critical sections in the NMI handler would lose their
RCU protection.
The possibility of NMI handlers, which, by definition cannot be masked, does
complicate this code. q
Answer:
Not if we interrupted a running task! In that case, dynticks_progress_counter
would have already been incremented by rcu_exit_nohz(), and there would be no
need to increment it again. q
Answer:
Read the next section to see if you were correct. q
Answer:
Promela assumes sequential consistency, so it is not necessary to model memory barriers.
In fact, one must instead explicitly model lack of memory barriers, for example, as
shown in Listing 12.13 on page 345. q
Edition.2-rc11
758 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
It probably would be more natural, but we will need this particular order for the liveness
checks that we will add later. q
Answer:
Because the grace-period code processes each CPU’s dynticks_progress_counter
and rcu_dyntick_snapshot variables separately, we can collapse the state onto a
single CPU. If the grace-period code were instead to do something special given
specific values on specific CPUs, then we would indeed need to model multiple CPUs.
But fortunately, we can safely confine ourselves to two CPUs, the one running the
grace-period processing and the one entering and leaving dynticks-idle mode. q
Answer:
Recall that Promela and Spin trace out every possible sequence of state changes.
Therefore, timing is irrelevant: Promela/Spin will be quite happy to jam the entire
rest of the model between those two statements unless some state variable specifically
prohibits doing so. q
Answer:
The easiest thing to do would be to put each such statement in its own EXECUTE_
MAINLINE() statement. q
Answer:
One approach, as we will see in a later section, is to use explicit labels and “goto”
statements. For example, the construct:
if
:: i == 0 -> a = -1;
:: else -> a = -2;
fi;
Edition.2-rc11
E.12. FORMAL VERIFICATION 759
However, it is not clear that the macro is helping much in the case of the “if” statement,
so these sorts of situations will be open-coded in the following sections. q
Answer:
These lines of code pertain to controlling the model, not to the code being modeled, so
there is no reason to model them non-atomically. The motivation for modeling them
atomically is to reduce the size of the state space. q
Answer:
One such property is nested interrupts, which are handled in the following section. q
Answer:
Not always, but more and more frequently. In this case, Paul started with the smallest
slice of code that included an interrupt handler, because he was not sure how best to
model interrupts in Promela. Once he got that working, he added other features. (But if
he was doing it again, he would start with a “toy” handler. For example, he might have
the handler increment a variable twice and have the mainline code verify that the value
was always even.)
Why the incremental approach? Consider the following, attributed to Brian W.
Kernighan:
Debugging is twice as hard as writing the code in the first place. Therefore, if
you write the code as cleverly as possible, you are, by definition, not smart
enough to debug it.
This means that any attempt to optimize the production of code should place at least
66 % of its emphasis on optimizing the debugging process, even at the expense of
increasing the time and effort spent coding. Incremental coding and testing is one way
to optimize the debugging process, at the expense of some increase in coding effort.
Paul uses this approach because he rarely has the luxury of devoting full days (let alone
weeks) to coding and debugging. q
Edition.2-rc11
760 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
This cannot happen within the confines of a single CPU. The first IRQ handler cannot
complete until the NMI handler returns. Therefore, if each of the dynticks and
dynticks_nmi variables have taken on an even value during a given time interval, the
corresponding CPU really was in a quiescent state at some time during that interval. q
Answer:
Although this approach would be functionally correct, it would result in excessive IRQ
entry/exit overhead on large machines. In contrast, the approach laid out in this section
allows each CPU to touch only per-CPU data on IRQ and NMI entry/exit, resulting in
much lower IRQ entry/exit overhead, especially on large machines. q
Answer:
Actually, academics consider the x86 memory model to be weak because it can allow
prior stores to be reordered with subsequent loads. From an academic viewpoint, a
strong memory model is one that allows absolutely no reordering, so that all threads
agree on the order of all operations visible to them.
Plus it really is the case that developers are sometimes confused about x86 memory
ordering. q
Answer:
Either way works. However, in general, it is better to use initialization than explicit
instructions. The explicit instructions are used in this example to demonstrate their use.
In addition, many of the litmus tests available on the tool’s web site (https://www.cl.
cam.ac.uk/~pes20/ppcmem/) were automatically generated, which generates explicit
initialization instructions. q
Answer:
The implementation of powerpc version of atomic_add_return() loops when the
stwcx instruction fails, which it communicates by setting non-zero status in the
condition-code register, which in turn is tested by the bne instruction. Because actually
modeling the loop would result in state-space explosion, we instead branch to the Fail:
Edition.2-rc11
E.12. FORMAL VERIFICATION 761
label, terminating the model with the initial value of 2 in P0’s r3 register, which will
not trigger the exists assertion.
There is some debate about whether this trick is universally applicable, but I have not
seen an example where it fails. q
Answer:
Arm does not have this particular bug because it places smp_mb() before and after the
atomic_add_return() function’s assembly-language implementation. PowerPC no
longer has this bug; it has long since been fixed [Her11]. q
Answer:
It depends on the semantics required. The rest of this answer assumes that the assembly
language for P0 in Listing 12.23 is supposed to implement a value-returning atomic
operation.
As is discussed in Chapter 15, Linux kernel’s memory consistency model requires
value-returning atomic RMW operations to be fully ordered on both sides. The ordering
provided by lwsync is insufficient for this purpose, and so sync should be used instead.
This change has since been made [Fen15] in response to an email thread discussing a
couple of other litmus tests [McK15f]. Finding any other bugs that the Linux kernel
might have is left as an exercise for the reader.
In other enviroments providing weaker semantics, lwsync might be sufficient. But
not for the Linux kernel’s value-returning atomic operations! q
Answer:
Get version v4.17 (or later) of the Linux-kernel source code, then follow the instructions
in tools/memory-model/README to install the needed tools. Then follow the further
instructions to run these tools on the litmus test of your choice. q
Answer:
In a word, performance, as can be seen in Table E.4. The first column shows the number
of herd processes modeled. The second column shows the herd runtime when modeling
spin_lock() and spin_unlock() directly in herd’s cat language. The third column
shows the herd runtime when emulating spin_lock() with cmpxchg_acquire() and
spin_unlock() with smp_store_release(), using the herd filter clause to reject
executions that fail to acquire the lock. The fourth column is like the third, but using
xchg_acquire() instead of cmpxchg_acquire(). The fifth and sixth columns are
Edition.2-rc11
762 APPENDIX E. ANSWERS TO QUICK QUIZZES
Model Emulate
# Proc.
filter exists
cmpxchg xchg cmpxchg xchg
2 0.004 0.022 0.027 0.039 0.058
3 0.041 0.743 0.968 1.653 3.203
4 0.374 59.565 74.818 151.962 500.960
5 4.905
like the third and fourth, but instead using the herd exists clause to reject executions
that fail to acquire the lock.
Note also that use of the filter clause is about twice as fast as is use of the exists
clause. This is no surprise because the filter clause allows early abandoning of
excluded executions, where the executions that are excluded are the ones in which the
lock is concurrently held by more than one process.
More important, modeling spin_lock() and spin_unlock() directly ranges from
five times faster to more than two orders of magnitude faster than modeling emulated
locking. This should also be no surprise, as direct modeling raises the level of abstraction,
thus reducing the number of events that herd must model. Because almost everything
that herd does is of exponential computational complexity, modest reductions in the
number of events produces exponentially large reductions in runtime.
Thus, in formal verification even more than in parallel programming itself, divide
and conquer!!! q
Answer:
Yes, it usually is a critical bug. However, in this case, the updater has been cleverly
constructed to properly handle such pointer leaks. But please don’t make a habit of
doing this sort of thing, and especially don’t do this without having put a lot of thought
into making some more conventional approach work. q
Answer:
Because the reader advances to the next element on line 24, thus avoiding storing a
pointer to the same element as was fetched. q
Edition.2-rc11
E.12. FORMAL VERIFICATION 763
Answer:
Because this results in P0() accessing a freed element. But don’t take my word for this,
try it out in herd! q
Answer:
That is an excellent question. As of late 2018, the answer is “no one knows”. Much
depends on the semantics of Armv8’s conditional-move instruction. While awaiting
clarity on these semantics, smp_store_release() is the safe choice. q
Answer:
Unfortunately, no.
At one time, Paul E. McKenny felt that Linux-kernel RCU was immune to such
exploits, but the advent of Row Hammer showed him otherwise. After all, if the black
hats can hit the system’s DRAM, they can hit any and all low-level software, even
including RCU.
And in 2018, this possibility passed from the realm of theoretical speculation into the
hard and fast realm of objective reality [McK19a]. q
Answer:
Unfortunately, no.
The first full verification of the L4 microkernel was a tour de force, with a large
number of Ph.D. students hand-verifying code at a very slow per-student rate. This level
of effort could not be applied to most software projects because the rate of change is
just too great. Furthermore, although the L4 microkernel is a large software artifact
from the viewpoint of formal verification, it is tiny compared to a great number of
projects, including LLVM, GCC, the Linux kernel, Hadoop, MongoDB, and a great
many others. In addition, this verification did have limits, as the researchers freely ad-
mit, to their credit: https://docs.sel4.systems/projects/sel4/frequently-
asked-questions.html#does-sel4-have-zero-bugs.
Although formal verification is finally starting to show some promise, including
more-recent L4 verifications involving greater levels of automation, it currently has no
chance of completely displacing testing in the foreseeable future. And although I would
dearly love to be proven wrong on this point, please note that such proof will be in the
form of a real tool that verifies real software, not in the form of a large body of rousing
rhetoric.
Perhaps someday formal verification will be used heavily for validation, including for
what is now known as regression testing. Section 17.4 looks at what would be required
to make this possibility a reality. q
Edition.2-rc11
764 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
Although this can resolve the race between the release of the last reference and acquisition
of a new reference, it does absolutely nothing to prevent the data structure from being
freed and reallocated, possibly as some completely different type of structure. It is quite
likely that the “simple compare-and-swap operation” would give undefined results if
applied to the differently typed structure.
In short, use of atomic operations such as compare-and-swap absolutely requires
either type-safety or existence guarantees.
But what if it is absolutely necessary to let the type change?
One approach is for each such type to have the reference counter at the same location,
so that as long as the reallocation results in an object from this group of types, all is
well. If you do this in C, make sure you comment the reference counter in each structure
in which it appears. In C++, use inheritance and templates. q
Answer:
Because a CPU must already hold a reference in order to legally acquire another
reference. Therefore, if one CPU releases the last reference, there had better not be any
CPU acquiring a new reference! q
Answer:
This cannot happen if these functions are used correctly. It is illegal to invoke kref_
get() unless you already hold a reference, in which case the kref_sub() could not
possibly have decremented the counter to zero. q
Answer:
The caller cannot rely on the continued existence of the object unless it knows that at
least one reference will continue to exist. Normally, the caller will have no way of
knowing this, and must therefore carefully avoid referencing the object after the call to
kref_sub().
Edition.2-rc11
E.13. PUTTING IT ALL TOGETHER 765
Interested readers are encouraged to work around this limitation using RCU, in
particular, call_rcu(). q
Answer:
Because the kref structure normally is embedded in a larger structure, and it is necessary
to free the entire structure, not just the kref field. This is normally accomplished by
defining a wrapper function that does a container_of() and then a kfree(). q
Answer:
A given thread’s __thread variables vanish when that thread exits. It is therefore
necessary to synchronize any operation that accesses other threads’ __thread variables
with thread exit. Without such synchronization, accesses to __thread variable of a
just-exited thread will result in segmentation faults. q
Edition.2-rc11
766 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
You are quite right, that array does in fact reimpose the fixed upper limit. This limit may
be avoided by tracking threads with a linked list, as is done in userspace RCU [DMS+ 12].
Doing something similar for this code is left as an exercise for the reader. q
Answer:
This of course needs to be decided on a case-by-case basis. If you need an implementation
of read_count() that scales linearly, then the lock-based implementation shown in
Listing 5.4 simply will not work for you. On the other hand, if calls to read_count()
are sufficiently rare, then the lock-based version is simpler and might thus be better,
although much of the size difference is due to the structure definition, memory allocation,
and NULL return checking.
Of course, a better question is “Why doesn’t the language implement cross-thread
access to __thread variables?” After all, such an implementation would make both the
locking and the use of RCU unnecessary. This would in turn enable an implementation
that was even simpler than the one shown in Listing 5.4, but with all the scalability and
performance benefits of the implementation shown in Listing 13.5! q
Answer:
Indeed it can.
One way to avoid this cache-miss overhead is shown in Listing E.9: Simply embed
an instance of a measurement structure named meas into the animal structure, and
point the ->mp field at this ->meas field.
Measurement updates can then be carried out as follows:
1. Allocate a new measurement structure and place the new measurements into it.
Edition.2-rc11
E.14. ADVANCED SYNCHRONIZATION 767
3. Wait for a grace period to elapse, for example using either synchronize_rcu()
or call_rcu().
4. Copy the measurements from the new measurement structure into the embedded
->meas field.
6. After another grace period elapses, free up the new measurement structure.
This approach uses a heavier weight update procedure to eliminate the extra cache
miss in the common case. The extra cache miss will be incurred only while an update is
actually in progress. q
Answer:
That won’t help unless the more-modern languages proponents are energetic enough to
write their own compiler backends. The usual practice of re-using existing backends
also reuses charming properties such as refusal to support pointers to lifetime-ended
objects. q
Answer:
Sooner or later, the battery must be recharged, which requires energy to flow into the
system. q
Edition.2-rc11
768 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
Yes, but . . .
Those queueing-theory results assume infinite “calling populations”, which in the
Linux kernel might correspond to an infinite number of tasks. As of early 2021, no
real system supports an infinite number of tasks, so results assuming infinite calling
populations should be expected to have less-than-infinite applicability.
Other queueing-theory results have finite calling populations, which feature sharply
bounded response times [HL86]. These results better model real systems, and these
models do predict reductions in both average and worst-case response times as utiliza-
tions decrease. These results can be extended to model concurrent systems that use
synchronization mechanisms such as locking [Bra11, SM04a].
In short, queueing-theory results that accurately describe real-world real-time systems
show that worst-case response time decreases with decreasing utilization. q
Answer:
Perhaps this situation is just a theoretician’s excuse to avoid diving into the messy world
of real software? Perhaps more constructively, the following advances are required:
1. Formal verification needs to handle larger software artifacts. The largest verification
efforts have been for systems of only about 10,000 lines of code, and those have
been verifying much simpler properties than real-time latencies.
2. Hardware vendors will need to publish formal timing guarantees. This used to be
common practice back when hardware was much simpler, but today’s complex
hardware results in excessively complex expressions for worst-case performance.
Unfortunately, energy-efficiency concerns are pushing vendors in the direction of
even more complexity.
All that said, there is hope, given recent work formalizing the memory models of real
computer systems [AMP+ 11, AKNT13]. On the other hand, formal verification has just
as much trouble as does testing with the astronomical number of variants of the Linux
kernel that can be constructed from different combinations of its tens of thousands of
Kconfig options. Sometimes life is hard! q
Edition.2-rc11
E.14. ADVANCED SYNCHRONIZATION 769
Answer:
That is a real problem, and it is solved in RCU’s scheduler hook. If that scheduler
hook sees that the value of t->rcu_read_lock_nesting is negative, it invokes rcu_
read_unlock_special() if needed before allowing the context switch to complete.
q
Answer:
Yes and no.
Yes in that non-blocking algorithms can provide fault tolerance in the face of fail-stop
bugs, but no in that this is grossly insufficient for practical fault tolerance. For example,
Edition.2-rc11
770 APPENDIX E. ANSWERS TO QUICK QUIZZES
suppose you had a wait-free queue, and further suppose that a thread has just dequeued an
element. If that thread now succumbs to a fail-stop bug, the element it has just dequeued
is effectively lost. True fault tolerance requires way more than mere non-blocking
properties, and is beyond the scope of this book. q
Answer:
Indeed there are, and lots of them. However, they tend to be specific to a given situation,
and many of them can be thought of as refinements of some of the constraints listed
above. For example, the many constraints on choices of data structure will help meeting
the “Bounded time spent in any given critical section” constraint. q
Answer:
In early 2016, situations forbidding runtime memory were also not at all interested
in multithreaded computing. So the runtime memory allocation is not an additional
obstacle to safety criticality.
However, by 2020 runtime memory allocation in multi-core real-time systems was
gaining some traction. q
Answer:
Indeed you do, and you could use any of a number of techniques discussed earlier in
this book. One of those techniques is use of a single updater thread, which would result
in exactly the code shown in update_cal() in Listing 14.6. q
Answer:
The earlier memory-ordering section had its roots in a pair of Linux Journal arti-
cles [McK05a, McK05b] dating back to 2005. Since then, the C and C++ memory
models [Bec11] have been formalized (and critiqued [BS14, BD14, VBC+ 15, BMN+ 15,
LVK+ 17, BGV17]), executable formal memory models for computer systems have
become the norm [MSS12, McK11d, SSA+ 11, AMP+ 11, AKNT13, AKT13, AMT14,
Edition.2-rc11
E.15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING 771
MS14, FSP+ 17, ARM17], and there is even a memory model for the Linux ker-
nel [AMM+ 17a, AMM+ 17b, AMM+ 18], along with a paper describing differences
between the C11 and Linux memory models [MWPF18].
Given all this progress since 2005, it was high time for a full rewrite! q
Answer:
In general, compiler optimizations carry out more extensive and profound reorderings
than CPUs can. However, in this case, the volatile accesses in READ_ONCE() and
WRITE_ONCE() prevent the compiler from reordering. And also from doing much else
as well, so the examples in this section will be making heavy use of READ_ONCE() and
WRITE_ONCE(). See Section 15.3 for more detail on the need for READ_ONCE() and
WRITE_ONCE(). q
Answer:
There is an underlying cache-coherence protocol that straightens things out, which are
discussed in Appendix C.2. But if you think that a given variable having two values at
the same time is surprising, just wait until you get to Section 15.2.1! q
Answer:
Perhaps surprisingly, not necessarily! On some systems, if the two variables are being
used heavily, they might be bounced back and forth between the CPUs’ caches and
never land in main memory. q
Answer:
The rows correspond roughly to hardware mechanisms of increasing power and overhead.
The WRITE_ONCE() row captures the fact that accesses to a single variable are always
fully ordered, as indicated by the “SV”column. Note that all other operations providing
ordering against accesses to multiple variables also provide this same-variable ordering.
The READ_ONCE() row captures the fact that (as of 2021) compilers and CPUs do
not indulge in user-visible speculative stores, so that any store whose address, data, or
execution depends on a prior load is guaranteed to happen after that load completes.
However, this guarantee assumes that these dependencies have been constructed carefully,
as described in Sections 15.3.2 and 15.3.3.
Edition.2-rc11
772 APPENDIX E. ANSWERS TO QUICK QUIZZES
The “_relaxed() RMW operation” row captures the fact that a value-returning
_relaxed() RMW has done a load and a store, which are every bit as good as a
READ_ONCE() and a WRITE_ONCE(), respectively.
The *_dereference() row captures the address and data dependency ordering
provided by rcu_dereference() and friends. Again, these dependencies must been
constructed carefully, as described in Sections 15.3.2 and 15.3.3.
The “Successful *_acquire()” row captures the fact that many CPUs have special
“acquire” forms of loads and of atomic RMW instructions, and that many other CPUs
have lightweight memory-barrier instructions that order prior loads against subsequent
loads and stores.
The “Successful *_release()” row captures the fact that many CPUs have special
“release” forms of stores and of atomic RMW instructions, and that many other CPUs
have lightweight memory-barrier instructions that order prior loads and stores against
subsequent stores.
The smp_rmb() row captures the fact that many CPUs have lightweight memory-
barrier instructions that order prior loads against subsequent loads. Similarly, the
smp_wmb() row captures the fact that many CPUs have lightweight memory-barrier
instructions that order prior stores against subsequent stores.
None of the ordering operations thus far require prior stores to be ordered against
subsequent loads, which means that these operations need not interfere with store buffers,
whose main purpose in life is in fact to reorder prior stores against subsequent loads.
The lightweight nature of these operations is precisely due to their policy of store-buffer
non-interference. However, as noted earlier, it is sometimes necessary to interfere with
the store buffer in order to prevent prior stores from being reordered against later stores,
which brings us to the remaining rows in this table.
The smp_mb() row corresponds to the full memory barrier available on most platforms,
with Itanium being the exception that proves the rule. However, even on Itanium, smp_
mb() provides full ordering with respect to READ_ONCE() and WRITE_ONCE(), as
discussed in Section 15.5.4.
The “Successful full-strength non-void RMW” row captures the fact that on some
platforms (such as x86) atomic RMW instructions provide full ordering both before and
after. The Linux kernel therefore requires that full-strength non-void atomic RMW
operations provide full ordering in cases where these operations succeed. (Full-strength
atomic RMW operation’s names do not end in _relaxed, _acquire, or _release.)
As noted earlier, the case where these operations do not succeed is covered by the
“_relaxed() RMW operation” row.
However, the Linux kernel does not require that either void or _relaxed() atomic
RMW operations provide any ordering whatsoever, with the canonical example being
atomic_inc(). Therefore, these operations, along with failing non-void atomic
RMW operations may be preceded by smp_mb__before_atomic() and followed by
smp_mb__after_atomic() to provide full ordering for any accesses preceding or
following both. No ordering need be provided for accesses between the smp_mb__
before_atomic() (or, similarly, the smp_mb__after_atomic()) and the atomic
RMW operation, as indicated by the “a” entries on the smp_mb__before_atomic()
and smp_mb__after_atomic() rows of the table.
In short, the structure of this table is dictated by the properties of the underlying
hardware, which are constrained by nothing other than the laws of physics, which were
covered back in Chapter 3. That is, the table is not random, although it is quite possible
that you are confused. q
Edition.2-rc11
E.15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING 773
Answer:
These two primitives are rather specialized, and at present seem difficult to fit into
Table 15.3. The smp_mb__after_unlock_lock() primitive is intended to be placed
immediately after a lock acquisition, and ensures that all CPUs see all accesses in
prior critical sections as happening before all accesses following the smp_mb__after_
unlock_lock() and also before all accesses in later critical sections. Here “all CPUs”
includes those CPUs not holding that lock, and “prior critical sections” includes all
prior critical sections for the lock in question as well as all prior critical sections for all
other locks that were released by the same CPU that executed the smp_mb__after_
unlock_lock().
The smp_mb__after_spinlock() provides the same guarantees as does smp_
mb__after_unlock_lock(), but also provides additional visibility guarantees for
other accesses performed by the CPU that executed the smp_mb__after_spinlock().
Given any store S performed prior to any earlier lock acquisition and any load L
performed after the smp_mb__after_spinlock(), all CPUs will see S as happening
before L. In other words, if a CPU performs a store S, acquires a lock, executes
an smp_mb__after_spinlock(), then performs a load L, all CPUs will see S as
happening before L. q
Answer:
Much of the purpose of the remainder of this chapter is to answer exactly that question!
q
Answer:
Ah, that is a deep question whose answer requires most of the rest of this chapter. But
the short answer is that smp_mb() is almost always strong enough, albeit at some cost.
q
Answer:
Get version v4.17 (or later) of the Linux-kernel source code, then follow the instructions
in tools/memory-model/README to install the needed tools. Then follow the further
instructions to run these tools on the litmus test of your choice. q
Edition.2-rc11
774 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
CPUs 2 and 3 are a pair of hardware threads on the same core, sharing the same cache
hierarchy, and therefore have very low communications latencies. This is a NUMA, or,
more accurately, a NUCA effect.
This leads to the question of why CPUs 2 and 3 ever disagree at all. One possible
reason is that they each might have a small amount of private cache in addition to a
larger shared cache. Another possible reason is instruction reordering, given the short
10-nanosecond duration of the disagreement and the total lack of memory-ordering
operations in the code fragment. q
Answer:
They can and many do, otherwise systems containing strongly ordered CPUs would
be slow indeed. However, speculative execution does have its downsides, especially if
speculation must be rolled back frequently, particularly on battery-powered systems.
But perhaps future systems will be able to overcome these disadvantages. Until then,
we can expect vendors to continue producing weakly ordered CPUs. q
Edition.2-rc11
E.15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING 775
Answer:
That is in fact exactly what happens. On strongly ordered systems, smp_rmb() and
smp_wmb() emit no instructions, but instead just constrain the compiler. Thus, in this
case, weakly ordered systems do in fact shoulder the full cost of their memory-ordering
choices. q
Answer:
Answering this requires identifying three major groups of platforms: (1) Total-store-order
(TSO) platforms, (2) Weakly ordered platforms, and (3) DEC Alpha.
The TSO platforms order all pairs of memory references except for prior stores against
later loads. Because the address dependency on lines 18 and 19 of Listing 15.10 is
instead a load followed by another load, TSO platforms preserve this address dependency.
They also preserve the address dependency on lines 17 and 18 of Listing 15.11 because
this is a load followed by a store. Because address dependencies must start with a
load, TSO platforms implicitly but completely respect them, give or take compiler
optimizations, hence the need for READ_ONCE().
Weakly ordered platforms don’t necessarily maintain ordering of unrelated accesses.
However, the address dependencies in Listings 15.10 and 15.11 are not unrelated: There
is an address dependency. The hardware tracks dependencies and maintains the needed
ordering.
There is one (famous) exception to this rule for weakly ordered platforms, and that
exception is DEC Alpha for load-to-load address dependencies. And this is why, in
Linux kernels predating v4.15, DEC Alpha requires the explicit memory barrier supplied
for it by the now-obsolete lockless_dereference() on line 18 of Listing 15.10.
However, DEC Alpha does track load-to-store address dependencies, which is why
line 17 of Listing 15.11 does not need a lockless_dereference(), even in Linux
kernels predating v4.15.
To sum up, current platforms either respect address dependencies implicitly, as is
the case for TSO platforms (x86, mainframe, SPARC, . . .), have hardware tracking for
address dependencies (Arm, PowerPC, MIPS, . . .), have the required memory barriers
supplied by READ_ONCE() (DEC Alpha in Linux kernel v4.15 and later), or supplied by
rcu_dereference() (DEC Alpha in Linux kernel v4.14 and earlier). q
Answer:
The best scorecard is the infamous test6.pdf [SSA+ 11]. Unfortunately, not all of the
abbreviations have catchy expansions like SB (store buffering), MP (message passing),
and LB (load buffering), but at least the list of abbreviations is readily available. q
Edition.2-rc11
776 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
Yes, the compiler absolutely must emit a load instruction for a volatile load. But if you
multiply the value loaded by zero, the compiler is well within its rights to substitute a
constant zero for the result of that multiplication, which will break the data dependency
on many platforms.
Worse yet, if the dependent store does not use WRITE_ONCE(), the compiler could
hoist it above the load, which would cause even TSO platforms to fail to provide ordering.
q
Answer:
But of course! And perhaps in the fullness of time they will be so mandated. q
Answer:
Yes, it would. Feel free to modify the exists clause to check for that outcome and see
what happens. q
Answer:
Listing E.10 (C-MP-OMCA+o-o-o+o-rmb-o.litmus) shows such a test.
On a multicopy-atomic platform, P0()’s store to x on line 9 must become visible
to both P0() and P1() simultaneously. Because this store becomes visible to P0()
on line 10, before P0()’s store to y on line 11, P0()’s store to x must become visible
before its store to y everywhere, including P1(). Therefore, if P1()’s load from y on
line 19 returns the value 1, so must its load from x on line 21, given that the smp_rmb()
on line 20 forces these two loads to execute in order. Therefore, the exists clause on
line 24 cannot trigger on a multicopy-atomic platform.
In contrast, on an other-multicopy-atomic platform, P0() could see its own store
early, so that there would be no constraint on the order of visibility of the two stores
from to P1(), which in turn allows the exists clause to trigger. q
Edition.2-rc11
E.15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING 777
Listing E.10: Litmus Test Distinguishing Multicopy Atomic From Other Multicopy Atomic
1 C C-MP-OMCA+o-o-o+o-rmb-o
2
3 {}
4
5 P0(int *x, int *y)
6 {
7 int r0;
8
9 WRITE_ONCE(*x, 1);
10 r0 = READ_ONCE(*x);
11 WRITE_ONCE(*y, r0);
12 }
13
14 P1(int *x, int *y)
15 {
16 int r1;
17 int r2;
18
19 r1 = READ_ONCE(*y);
20 smp_rmb();
21 r2 = READ_ONCE(*x);
22 }
23
24 exists (1:r1=1 /\ 1:r2=0)
Answer:
This is in fact a very natural design for any system having multiple hardware threads per
core. Natural from a hardware point of view, that is! q
Answer:
Presumably there is a P3(), as is in fact shown in Figure 15.8, that shares P2()’s
store buffer and cache. But not necessarily. Some platforms allow different cores to
disable different numbers of threads, allowing the hardware to adjust to the needs of the
workload at hand. For example, a single-threaded critical-path portion of the workload
might be assigned to a core with only one thread enabled, thus allowing the single
thread running that portion of the workload to use the entire capabilities of that core.
Other more highly parallel but cache-miss-prone portions of the workload might be
assigned to cores with all hardware threads enabled to provide improved throughput.
This improved throughput could be due to the fact that while one hardware thread is
stalled on a cache miss, the other hardware threads can make forward progress.
In such cases, performance requirements override quaint human notions of fairness.
q
Edition.2-rc11
778 APPENDIX E. ANSWERS TO QUICK QUIZZES
Listing E.11: R Litmus Test With Write Memory Barrier (No Ordering)
1 C C-R+o-wmb-o+o-mb-o
2
3 {}
4
5 P0(int *x0, int *x1)
6 {
7 WRITE_ONCE(*x0, 1);
8 smp_wmb();
9 WRITE_ONCE(*x1, 1);
10 }
11
12 P1(int *x0, int *x1)
13 {
14 int r2;
15
16 WRITE_ONCE(*x1, 2);
17 smp_mb();
18 r2 = READ_ONCE(*x0);
19 }
20
21 exists (1:r2=0 /\ x1=2)
Answer:
You need to face the fact that it really can trigger. Akira Yokosawa used the litmus7
tool to run this litmus test on a POWER8 system. Out of 1,000,000,000 runs, 4 triggered
the exists clause. Thus, triggering the exists clause is not merely a one-in-a-million
occurrence, but rather a one-in-a-hundred-million occurrence. But it nevertheless really
does trigger on real systems. q
Answer:
Wrong.
Listing E.11 (C-R+o-wmb-o+o-mb-o.litmus) shows a two-thread litmus test that
requires propagation due to the fact that it only has store-to-store and load-to-store links
between its pair of threads. Even though P0() is fully ordered by the smp_wmb() and
P1() is fully ordered by the smp_mb(), the counter-temporal nature of the links means
that the exists clause on line 21 really can trigger. To prevent this triggering, the
smp_wmb() on line 8 must become an smp_mb(), bringing propagation into play twice,
once for each non-temporal link. q
Answer:
As a rough rule of thumb, the smp_mb() barrier’s propagation property is sufficient to
maintain ordering through only one load-to-store link between processes. Unfortunately,
Listing 15.18 has not one but two load-to-store links, with the first being from the
READ_ONCE() on line 17 to the WRITE_ONCE() on line 24 and the second being from
the READ_ONCE() on line 26 to the WRITE_ONCE() on line 7. Therefore, preventing the
exists clause from triggering should be expected to require not one but two instances
of smp_mb().
Edition.2-rc11
E.15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING 779
As a special exception to this rule of thumb, a release-acquire chain can have one
load-to-store link between processes and still prohibit the cycle. q
Answer:
This litmus test is indeed a very interesting curiosity. Its ordering apparently occurs
naturally given typical weakly ordered hardware design, which would normally be
considered a great gift from the relevant laws of physics and cache-coherency-protocol
mathematics.
Unfortunately, no one has been able to come up with a software use case for this
gift that does not have a much better alternative implementation. Therefore, neither
the C11 nor the Linux kernel memory models provide any guarantee corresponding to
Listing 15.20. This means that the exists clause on line 19 can trigger.
Of course, without the barrier, there are no ordering guarantees, even on real weakly
ordered hardware, as shown in Listing E.12 (C-2+2W+o-o+o-o.litmus). q
Answer:
Listing E.13 shows a somewhat nonsensical but very real example. Creating a more
useful (but still real) litmus test is left as an exercise for the reader. q
Answer:
Wrong. It is the number of non-store-to-load links that matters. If there is only one
Edition.2-rc11
780 APPENDIX E. ANSWERS TO QUICK QUIZZES
non-store-to-load link, a release-acquire chain can prevent the exists clause from
triggering. However, if there is more than one non-store-to-load link, be they store-
to-store, load-to-store, or any combination thereof, it is necessary to have at least one
full barrier (smp_mb() or better) between each non-store-to-load link. In Listing 15.25,
preventing the exists clause from triggering therefore requires an additional full barrier
between either P0()’s or P1()’s accesses. q
Answer:
Because it would not work. Although the compiler would be prevented from inventing a
store prior to the barrier(), nothing would prevent it from inventing a store between
that barrier() and the plain store. q
Edition.2-rc11
E.15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING 781
Answer:
For first, it might be necessary to invoke handle_reserve() before do_something_
with().
But more relevant to memory ordering, the compiler is often within its rights to
hoist the comparison ahead of the dereferences, which would allow the compiler to use
&reserve_int instead of the variable p that the hardware has tagged with a dependency.
q
Answer:
Unfortunately, the compiler really can learn enough to break your dependency chain,
for example, as shown in Listing E.14. The compiler is within its rights to transform
this code into that shown in Listing E.15, and might well make this transformation due
to register pressure if handle_equality() was inlined and needed a lot of registers.
Line 9 of this transformed code uses q, which although equal to p, is not necessarily
tagged by the hardware as carrying a dependency. Therefore, this transformed code
does not necessarily guarantee that line 9 is ordered after line 5.12 q
Edition.2-rc11
782 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
Yes, but no. Yes, there is a control dependency, but control dependencies do not order
later loads, only later stores. If you really need ordering, you could place an smp_rmb()
between lines 35 and 36. Or better yet, have update() allocate two structures instead
of reusing the structure. For more information, see Section 15.3.3. q
Answer:
Not given the Linux kernel memory model. (Try it!) However, you can instead replace
P0()’s WRITE_ONCE() with smp_store_release(), which usually has less overhead
than does adding an smp_mb(). q
Answer:
Yes, but only from the perspective of a third thread not holding that lock. In contrast,
memory allocators need only concern themselves with the two threads migrating the
memory. It is after all the developer’s responsibility to properly synchronize with any
other threads that need access to the newly migrated block of memory. q
Answer:
Because in QSBR, RCU read-side critical sections don’t actually disappear. Instead,
they are extended in both directions until a quiescent state is encountered. For example,
in the Linux kernel, the critical section might be expanded to a pair of schedule()
calls, with one preceding and the other following the critical section. Of course, in
non-QSBR implementations, rcu_read_lock() and rcu_read_unlock() really do
emit code, which can clearly provide ordering. And within the Linux kernel, even the
QSBR implementation has a compiler barrier() in rcu_read_lock() and rcu_
read_unlock(), which is necessary to prevent the compiler from moving memory
accesses that might result in page faults into the RCU read-side critical section.
Therefore, strange though it might seem, empty RCU read-side critical sections really
can and do provide some degree of ordering. q
Edition.2-rc11
E.15. ADVANCED SYNCHRONIZATION: MEMORY ORDERING 783
Answer:
No, because none of these later litmus tests have more than one access within their
RCU read-side critical sections. But what about swapping the accesses, for example,
in Listing 15.36, placing P1()’s WRITE_ONCE() within its critical section and the
READ_ONCE() before its critical section?
Swapping the accesses allows both instances of r2 to have a final value of zero, in
other words, although RCU read-side critical sections’ ordering properties can extend
outside of those critical sections, the same is not true of their reordering properties.
Checking this with herd and explaining why is left as an exercise for the reader. q
Answer:
The cycle would again be forbidden. Further analysis is left as an exercise for the reader.
q
Answer:
Alpha has only mb and wmb instructions, so smp_rmb() would be implemented by the
Alpha mb instruction in either case. In addition, at the time that the Linux kernel started
relying on dependency ordering, it was not clear that Alpha ordered dependent stores,
and thus smp_mb() was therefore the safe choice.
However, given the aforementioned v5.9 changes to READ_ONCE() and a few of
Alpha’s atomic read-modify-write operations, no Linux-kernel core code need concern
itself with DEC Alpha, thus greatly reducing Paul E. McKenney’s incentive to remove
Alpha support from the kernel. q
Answer:
Although DEC Alpha does take considerable flak, it does avoid reordering reads from
the same CPU to the same variable. It also avoids the out-of-thin-air problem that
plagues the Java and C11 memory models [BD14, BMN+ 15, BS14, Boe20, Gol19,
Jef14, MB20, MJST16, Š11, VBC+ 15]. q
Edition.2-rc11
784 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
In fact, as we saw in Section 15.5.3 and will see in Section 15.5.6, hardware really
does implement partial memory-ordering instructions and it also turns out that these
really are used to construct locking primitives. However, these locking primitives use
full compiler barriers, thus preventing the compiler from reordering memory-reference
instructions both out of and into the corresponding critical section.
To see why the compiler is forbidden from doing reordering that is permitted by
hardware, consider the following sample code in Listing E.16. This code is based on
the userspace RCU update-side code [DMS+ 12, Supplementary Materials Figure 5].
Suppose that the compiler reordered lines 27 and 28 into the critical section starting
at line 29. Now suppose that two updaters start executing synchronize_rcu() at
about the same time. Then consider the following sequence of events:
2. Line 27 determines that CPU 0 was online, so it clears its own counter at line 28.
(Recall that lines 27 and 28 have been reordered by the compiler to follow line 29).
Edition.2-rc11
E.16. EASE OF USE 785
4. CPU 0 invokes rcu_gp_ongoing() on itself at line 16, and line 5 sees that CPU 0 is
in a quiescent state. Control therefore returns to update_counter_and_wait(),
and line 15 advances to CPU 1.
5. CPU 1 invokes synchronize_rcu(), but because CPU 0 already holds the lock,
CPU 1 blocks waiting for this lock to become available. Because the compiler
reordered lines 27 and 28 to follow 29, CPU 1 does not clear its own counter,
despite having been online.
6. CPU 0 invokes rcu_gp_ongoing() on CPU 1 at line 16, and line 5 sees that
CPU 1 is not in a quiescent state. The while loop at line 16 therefore never exits.
Answer:
Recall that load-to-store and store-to-store links can be counter-temporal, as illustrated
by Figures 15.10 and 15.11 in Section 15.2.7.2. This counter-temporal nature of
load-to-store and store-to-store links necessitates strong ordering.
In constrast, store-to-load links are temporal, as illustrated by Listings 15.12 and 15.13.
This temporal nature of store-to-load links permits use of minimal ordering. q
Answer:
Yes. However, since each thread must hold the locks of three consecutive elements to
delete the middle one, if there are N threads, there must be 2N + 1 elements (rather
than just N + 1) in order to avoid deadlock. q
Edition.2-rc11
786 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
That would be Paul.
He was considering the Dining Philosopher’s Problem, which involves a rather
unsanitary spaghetti dinner attended by five philosophers. Given that there are five
plates and but five forks on the table, and given that each philosopher requires two forks
at a time to eat, one is supposed to come up with a fork-allocation algorithm that avoids
deadlock. Paul’s response was “Sheesh! Just get five more forks!”
This in itself was OK, but Paul then applied this same solution to circular linked lists.
This would not have been so bad either, but he had to go and tell someone about it! q
Answer:
One exception would be a difficult and complex algorithm that was the only one known
to work in a given situation. Another exception would be a difficult and complex
algorithm that was nonetheless the simplest of the set known to work in a given situation.
However, even in these cases, it may be very worthwhile to spend a little time trying to
come up with a simpler algorithm! After all, if you managed to invent the first algorithm
to do some task, it shouldn’t be that hard to go on to invent a simpler one. q
Answer:
Indeed, in this case the lock would persist, much to the consternation of other processes
attempting to acquire this lock that is held by a process that no longer exists. Which is
why great care is required when using pthread_mutex objects located in file-mapped
memory regions. q
Answer:
If the exec()ed program maps those same regions of memory, then this program could
in principle simply release the lock. The question as to whether this approach is sound
from a software-engineering viewpoint is left as an exercise for the reader. q
Edition.2-rc11
E.17. CONFLICTING VISIONS OF THE FUTURE 787
Answer:
One might get that impression from a quick read of the abstract, but more careful readers
will notice the “for a wide range of workloads” phrase in the last sentence. It turns out
that this phrase is quite important:
1. Their RCU evaluation uses synchronous grace periods, which needlessly throttle
updates, as noted in their Section 6.2.1. See Figure 10.11 on Page 279 of this
book to see that the venerable asynchronous call_rcu() primitive enables RCU
to perform and scale quite well with large numbers of updaters. Furthermore, in
Section 3.7 of their paper, the authors admit that asynchronous grace periods are
important to MV-RLU scalability. A fair comparison would also allow RCU the
benefits of asynchrony.
2. They use a poorly tuned 1,000-bucket hash table containing 10,000 elements. In
addition, their 448 hardware threads need considerably more than 1,000 buckets to
avoid the lock contention that they correctly state limits RCU performance in their
benchmarks. A useful comparison would feature a properly tuned hash table.
3. Their RCU hash table used per-bucket locks, which they call out as a bottleneck,
which is not a surprise given the long hash chains and small ratio of buckets to
threads. A number of their competing mechanisms instead use lockfree techniques,
thus avoiding the per-bucket-lock bottleneck, which cynics might claim sheds some
light on the authors’ otherwise inexplicable choice of poorly tuned hash tables.
The first graph in the middle row of the authors’ Figure 4 show what RCU can
achieve if not hobbled by artificial bottlenecks, as does the first portion of the
second graph in that same row.
4. Their linked-list operation permits RLU to do concurrent modifications of different
elements in the list, while RCU is forced to serialize updates. Again, RCU has
always worked just fine in conjunction with lockless updaters, a fact that has been
set forth in academic literature that the authors cited [DMS+ 12]. A fair comparison
would use the same style of update for RCU as it does for MV-RLU.
5. The authors fail to consider combining RCU and sequence locking, which is used
in the Linux kernel to give readers coherent views of multi-pointer updates.
6. The authors fail to consider RCU-based solutions to the Issaquah Chal-
lenge [McK16], which also gives readers a coherent view of multi-pointer updates,
albeit with a weaker view of “coherent”.
It is surprising that the anonymous reviewers of this paper did not demand an
apples-to-apples comparison of MV-RCU and RCU. Nevertheless, the authors should
be congratulated on producing an academic paper that presents an all-too-rare example
of good scalability combined with strong read-side coherence. They are also to be
congratulated on overcoming the traditional academic prejudice against asynchronous
grace periods, which greatly aided their scalability.
Interestingly enough, RLU and RCU take different approaches to avoid the inherent
limitations of STM noted by Hagit Attiya et al. [AHM09]. RCU avoids providing strict
serializability and RLU avoids providing invisible read-only transactions, both thus
avoiding the limitations. q
Edition.2-rc11
788 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
When using locking, spin_trylock() is a choice, with a corresponding failure-free
choice being spin_lock(), which is used in the common case, as in there are more
than 100 times as many calls to spin_lock() than to spin_trylock() in the v5.11
Linux kernel. When using TM, the only failure-free choice is the irrevocable transaction,
which is not used in the common case. In fact, the irrevocable transaction is not even
available in all TM implementations. q
Answer:
The year 2005 just called, and it says that it wants its incandescent TM marketing hype
back.
In the year 2021, TM still has significant proving to do, even with the advent of HTM,
which is covered in the upcoming Section 17.3. q
Answer:
If the lock is in the same cacheline as some of the variables that it is protecting, then
writes to those variables by one CPU will invalidate that cache line for all the other
CPUs. These invalidations will generate large numbers of conflicts and retries, perhaps
even degrading performance and scalability compared to locking. q
Answer:
The larger the updates, the greater the probability of conflict, and thus the greater
probability of retries, which degrade performance. q
Answer:
In many cases, the enumeration need not be exact. In these cases, hazard pointers or
RCU may be used to protect readers, which provides low probability of conflict with
any given insertion or deletion. q
Edition.2-rc11
E.17. CONFLICTING VISIONS OF THE FUTURE 789
Answer:
This scheme might work with reasonably high probability, but it can fail in ways that
would be quite surprising to most users. To see this, consider the following transaction:
1 begin_trans();
2 if (a) {
3 do_one_thing();
4 do_another_thing();
5 } else {
6 do_a_third_thing();
7 do_a_fourth_thing();
8 }
9 end_trans();
Suppose that the user sets a breakpoint at line 4, which triggers, aborting the transaction
and entering the debugger. Suppose that between the time that the breakpoint triggers
and the debugger gets around to stopping all the threads, some other thread sets the
value of a to zero. When the poor user attempts to single-step the program, surprise!
The program is now in the else-clause instead of the then-clause.
This is not what I call an easy-to-use debugger. q
Answer:
See the answer to Quick Quiz 7.18 in Section 7.2.1.
However, it is claimed that given a strongly atomic HTM implementation without
forward-progress guarantees, any memory-based locking design based on empty critical
sections will operate correctly in the presence of transactional lock elision. Although I
have not seen a proof of this statement, there is a straightforward rationale for this claim.
The main idea is that in a strongly atomic HTM implementation, the results of a given
transaction are not visible until after the transaction completes successfully. Therefore,
if you can see that a transaction has started, it is guaranteed to have already completed,
which means that a subsequent empty lock-based critical section will successfully “wait”
on it—after all, there is no waiting required.
This line of reasoning does not apply to weakly atomic systems (including many STM
implementation), and it also does not apply to lock-based programs that use means other
than memory to communicate. One such means is the passage of time (for example, in
hard real-time systems) or flow of priority (for example, in soft real-time systems).
Locking designs that rely on priority boosting are of particular interest. q
Answer:
It could do so, but this would be both unnecessary and insufficient.
Edition.2-rc11
790 APPENDIX E. ANSWERS TO QUICK QUIZZES
It would be unnecessary in cases where the empty critical section was due to
conditional compilation. Here, it might well be that the only purpose of the lock was to
protect data, so eliding it completely would be the right thing to do. In fact, leaving the
empty lock-based critical section would degrade performance and scalability.
On the other hand, it is possible for a non-empty lock-based critical section to be
relying on both the data-protection and time-based and messaging semantics of locking.
Using transactional lock elision in such a case would be incorrect, and would result in
bugs. q
Answer:
The short answer is that on commonplace commodity hardware, synchronization designs
based on any sort of fine-grained timing are foolhardy and cannot be expected to operate
correctly under all conditions.
That said, there are systems designed for hard real-time use that are much more
deterministic. In the (very unlikely) event that you are using such a system, here is
a toy example showing how time-based synchronization can work. Again, do not try
this on commodity microprocessors, as they have highly nondeterministic performance
characteristics.
This example uses multiple worker threads along with a control thread. Each worker
thread corresponds to an outbound data feed, and records the current time (for example,
from the clock_gettime() system call) in a per-thread my_timestamp variable after
executing each unit of work. The real-time nature of this example results in the following
set of constraints:
1. It is a fatal error for a given worker thread to fail to update its timestamp for a time
period of more than MAX_LOOP_TIME.
2. Locks are used sparingly to access and update global state.
3. Locks are granted in strict FIFO order within a given thread priority.
When worker threads complete their feed, they must disentangle themselves from
the rest of the application and place a status value in a per-thread my_status variable
that is initialized to −1. Threads do not exit; they instead are placed on a thread pool to
accommodate later processing requirements. The control thread assigns (and re-assigns)
worker threads as needed, and also maintains a histogram of thread statuses. The control
thread runs at a real-time priority no higher than that of the worker threads.
Worker threads’ code is as follows:
1 int my_status = -1; /* Thread local. */
2
3 while (continue_working()) {
4 enqueue_any_new_work();
5 wp = dequeue_work();
6 do_work(wp);
7 my_timestamp = clock_gettime(...);
8 }
9
10 acquire_lock(&departing_thread_lock);
11
12 /*
Edition.2-rc11
E.17. CONFLICTING VISIONS OF THE FUTURE 791
1 for (;;) {
2 for_each_thread(t) {
3 ct = clock_gettime(...);
4 d = ct - per_thread(my_timestamp, t);
5 if (d >= MAX_LOOP_TIME) {
6 /* thread departing. */
7 acquire_lock(&departing_thread_lock);
8 release_lock(&departing_thread_lock);
9 i = per_thread(my_status, t);
10 status_hist[i]++; /* Bug if TLE! */
11 }
12 }
13 /* Repurpose threads as needed. */
14 }
Line 5 uses the passage of time to deduce that the thread has exited, executing lines 6
and 10 if so. The empty lock-based critical section on lines 7 and 8 guarantees that any
thread in the process of exiting completes (remember that locks are granted in FIFO
order!).
Once again, do not try this sort of thing on commodity microprocessors. After all, it
is difficult enough to get this right on systems specifically designed for hard real-time
use! q
Answer:
No deadlock will result. To arrive at deadlock, two different threads must each acquire
the two locks in opposite orders, which does not happen in this example. However,
deadlock detectors such as lockdep [Cor06a] will flag this as a false positive. q
Answer:
At least they accomplished something useful! And perhaps there will continue to be
additional HTM progress over time [SNGK17, SBN+ 20, GGK18, PMDY20]. q
Edition.2-rc11
792 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
There can be no doubt that the verifiers used by the SEL4 project are quite capable.
However, SEL4 started as a single-CPU project. And although SEL4 has gained
multi-processor capabilities, it is currently using very coarse-grained locking that is
similar to the Linux kernel’s old Big Kernel Lock (BKL). There will hopefully come a
day when it makes sense to add SEL4’s verifiers to a book on parallel programming,
but this is not yet that day. q
Answer:
The filter clause causes the herd tool to discard executions at an earlier stage of
processing than does the exists clause, which provides significant speedups.
cmpxchg_acquire() xchg_acquire()
# Lock filter exists filter exists
2 0.004 0.022 0.039 0.027 0.058
3 0.041 0.743 1.653 0.968 3.203
4 0.374 59.565 151.962 74.818 500.96
5 4.905
Answer:
We don’t, but it does not matter.
To see this, note that the 7 % figure only applies to injected bugs that were subsequently
located: It necessarily ignores any injected bugs that were never found. Therefore,
Edition.2-rc11
E.17. CONFLICTING VISIONS OF THE FUTURE 793
the MTBF statistics of known bugs is likely to be a good approximation of that of the
injected bugs that are subsequently located.
A key point in this whole section is that we should be more concerned about bugs that
inconvenience users than about other bugs that never actually manifest. This of course
is not to say that we should completely ignore bugs that have not yet inconvenienced
users, just that we should properly prioritize our efforts so as to fix the most important
and urgent bugs first. q
Answer:
It is a problem because real-world formal-verification tools (as opposed to those that
exist only in the imaginations of the more vociferous proponents of formal verification)
are not omniscient, and thus are only able to locate certain types of bugs. For but
one example, formal-verification tools are unlikely to spot a bug corresponding to an
omitted assertion or, equivalently, a bug corresponding to an undiscovered portion of
the specification. q
Answer:
One approach is to provide a simple fix that might not be suitable for a production
environment, but which allows the tool to locate the next bug. Another approach is to
restrict configuration or inputs so that the bugs located thus far cannot occur. There
are a number of similar approaches, but the common theme is that fixing the bug
from the tool’s viewpoint is usually much easier than constructing and validating a
production-quality fix, and the key point is to prioritize the larger efforts required to
construct and validate the production-quality fixes. q
Answer:
It would be blue all the way down, with the possible exception of the third row (overhead)
which might well be marked down for testing’s difficulty finding improbable bugs.
On the other hand, improbable bugs are often also irrelevant bugs, so your mileage
may vary.
Much depends on the size of your installed base. If your code is only ever going to
run on (say) 10,000 systems, Murphy can actually be a really nice guy. Everything that
can go wrong, will. Eventually. Perhaps in geologic time.
But if your code is running on 20 billion systems, like the Linux kernel was said to in
late 2017, Murphy can be a real jerk! Everything that can go wrong, will, and it can go
wrong really quickly!!! q
Edition.2-rc11
794 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
Answer:
Yes. q
Edition.2-rc11
E.19. “TOY” RCU IMPLEMENTATIONS 795
Answer:
The people who would like to arbitrarily subdivide and interleave the workload. Of
course, an arbitrary subdivision might end up separating a lock acquisition from the
corresponding lock release, which would prevent any other thread from acquiring that
lock. If the locks were pure spinlocks, this could even result in deadlock. q
Answer:
Because strongly ordered implementations are sometimes able to provide greater
consistency among sets of calls to functions accessing a given data structure. For
example, compare the atomic counter of Listing 5.2 to the statistical counter of
Section 5.2. Suppose that one thread is adding the value 3 and another is adding the
value 5, while two other threads are concurrently reading the counter’s value. With
atomic counters, it is not possible for one of the readers to obtain the value 3 while the
other obtains the value 5. With statistical counters, this outcome really can happen.
In fact, in some computing environments, this outcome can happen even on relatively
strongly ordered hardware such as x86.
Therefore, if your user happen to need this admittedly unusual level of consistency,
you should avoid weakly ordered statistical counters. q
Answer:
Suppose the functions foo() and bar() in Listing E.17 are invoked concurrently from
different CPUs. Then foo() will acquire my_lock() on line 3, while bar() will
acquire rcu_gp_lock on line 13.
When foo() advances to line 4, it will attempt to acquire rcu_gp_lock, which
is held by bar(). Then when bar() advances to line 14, it will attempt to acquire
my_lock, which is held by foo().
Each function is then waiting for a lock that the other holds, a classic deadlock.
Other RCU implementations neither spin nor block in rcu_read_lock(), hence
avoiding deadlocks. q
Edition.2-rc11
796 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
One could in fact use reader-writer locks in this manner. However, textbook reader-writer
locks suffer from memory contention, so that the RCU read-side critical sections would
need to be quite long to actually permit parallel execution [McK03].
On the other hand, use of a reader-writer lock that is read-acquired in rcu_read_
lock() would avoid the deadlock condition noted above. q
Answer:
Making this change would re-introduce the deadlock, so no, it would not be cleaner. q
Answer:
One deadlock is where a lock is held across synchronize_rcu(), and that same lock
is acquired within an RCU read-side critical section. However, this situation could
deadlock any correctly designed RCU implementation. After all, the synchronize_
rcu() primitive must wait for all pre-existing RCU read-side critical sections to
complete, but if one of those critical sections is spinning on a lock held by the thread
executing the synchronize_rcu(), we have a deadlock inherent in the definition of
RCU.
Another deadlock happens when attempting to nest RCU read-side critical sections.
This deadlock is peculiar to this implementation, and might be avoided by using recursive
locks, or by using reader-writer locks that are read-acquired by rcu_read_lock() and
write-acquired by synchronize_rcu().
Edition.2-rc11
E.19. “TOY” RCU IMPLEMENTATIONS 797
However, if we exclude the above two cases, this implementation of RCU does
not introduce any deadlock situations. This is because only time some other thread’s
lock is acquired is when executing synchronize_rcu(), and in that case, the lock is
immediately released, prohibiting a deadlock cycle that does not involve a lock held
across the synchronize_rcu() which is the first case above. q
Answer:
This is indeed an advantage, but do not forget that rcu_dereference() and rcu_
assign_pointer() are still required, which means volatile manipulation for rcu_
dereference() and memory barriers for rcu_assign_pointer(). Of course, many
Alpha CPUs require memory barriers for both primitives. q
Answer:
Indeed, this would deadlock any legal RCU implementation. But is rcu_read_lock()
really participating in the deadlock cycle? If you believe that it is, then please ask
yourself this same question when looking at the RCU implementation in Appendix B.9.
q
Answer:
The update-side test was run in absence of readers, so the poll() system call was never
invoked. In addition, the actual code has this poll() system call commented out, the
better to evaluate the true overhead of the update-side code. Any production uses of this
code would be better served by using the poll() system call, but then again, production
uses would be even better served by other implementations shown later in this section.
q
Answer:
Although this would in fact eliminate the starvation, it would also mean that rcu_
read_lock() would spin or block waiting for the writer, which is in turn waiting on
readers. If one of these readers is attempting to acquire a lock that the spinning/blocking
rcu_read_lock() holds, we again have deadlock.
In short, the cure is worse than the disease. See Appendix B.4 for a proper cure. q
Edition.2-rc11
798 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
The spin-lock acquisition only guarantees that the spin-lock’s critical section will not
“bleed out” to precede the acquisition. It in no way guarantees that code preceding the
spin-lock acquisition won’t be reordered into the critical section. Such reordering could
cause a removal from an RCU-protected list to be reordered to follow the complementing
of rcu_idx, which could allow a newly starting RCU read-side critical section to see
the recently removed data element.
Exercise for the reader: use a tool such as Promela/spin to determine which (if any)
of the memory barriers in Listing B.6 are really needed. See Chapter 12 for information
on using these tools. The first correct and complete response will be credited. q
Answer:
Both flips are absolutely required. To see this, consider the following sequence of
events:
4. Lines 9 and 10 of rcu_read_lock() store the value zero to this thread’s instance
of rcu_read_idx and increments rcu_refcnt[0], respectively. Execution then
proceeds into the RCU read-side critical section.
6. The grace period that started in step 5 has been allowed to end, despite the fact
that the RCU read-side critical section that started beforehand in step 4 has not
completed. This violates RCU semantics, and could allow the update to free a data
element that the RCU read-side critical section was still referencing.
Exercise for the reader: What happens if rcu_read_lock() is preempted for a very
long time (hours!) just after line 8? Does this implementation operate correctly in that
case? Why or why not? The first correct and complete response will be credited. q
Edition.2-rc11
E.19. “TOY” RCU IMPLEMENTATIONS 799
Answer:
Using non-atomic operations would cause increments and decrements to be lost, in turn
causing the implementation to fail. See Appendix B.5 for a safe way to use non-atomic
operations in rcu_read_lock() and rcu_read_unlock(). q
Answer:
The atomic_read() primitives does not actually execute atomic machine instructions,
but rather does a normal load from an atomic_t. Its sole purpose is to keep the
compiler’s type-checking happy. If the Linux kernel ran on 8-bit CPUs, it would also
need to prevent “store tearing”, which could happen due to the need to store a 16-bit
pointer with two eight-bit accesses on some 8-bit systems. But thankfully, it seems that
no one runs Linux on 8-bit systems. q
Answer:
Keep in mind that we only wait for a given thread if that thread is still in a pre-existing
RCU read-side critical section, and that waiting for one hold-out thread gives all the
other threads a chance to complete any pre-existing RCU read-side critical sections
that they might still be executing. So the only way that we would wait for 2N intervals
would be if the last thread still remained in a pre-existing RCU read-side critical section
despite all the waiting for all the prior threads. In short, this implementation will not
wait unnecessarily.
However, if you are stress-testing code that uses RCU, you might want to comment
out the poll() statement in order to better catch bugs that incorrectly retain a reference
to an RCU-protected data element outside of an RCU read-side critical section. q
Answer:
Special-purpose uniprocessor implementations of RCU can attain this ideal [McK09a].
q
Edition.2-rc11
800 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
Assigning zero (or any other even-numbered constant) would in fact work, but assigning
the value of rcu_gp_ctr can provide a valuable debugging aid, as it gives the developer
an idea of when the corresponding thread last exited an RCU read-side critical section.
q
Answer:
These memory barriers are required because the locking primitives are only guaranteed
to confine the critical section. The locking primitives are under absolutely no obligation
to keep other code from bleeding in to the critical section. The pair of memory barriers
are therefore requires to prevent this sort of code motion, whether performed by the
compiler or by the CPU. q
Answer:
Indeed it could, with a few modifications. This work is left as an exercise for the reader.
q
Answer:
It is a real problem, there is a sequence of events leading to failure, and there are a
number of possible ways of addressing it. For more details, see the Quick Quizzes near
the end of Appendix B.8. The reason for locating the discussion there is to (1) give you
more time to think about it, and (2) because the nesting support added in that section
greatly reduces the time required to overflow the counter. q
Answer:
The apparent simplicity of the separate per-thread variable is a red herring. This
approach incurs much greater complexity in the guise of careful ordering of operations,
especially if signal handlers are to be permitted to contain RCU read-side critical
sections. But don’t take my word for it, code it up and see what you end up with! q
Edition.2-rc11
E.19. “TOY” RCU IMPLEMENTATIONS 801
Answer:
One way would be to replace the magnitude comparison on lines 32 and 33 with an
inequality check of the per-thread rcu_reader_gp variable against rcu_gp_ctr+RCU_
GP_CTR_BOTTOM_BIT. q
Answer:
It can indeed be fatal. To see this, consider the following sequence of events:
3. Thread 0 now starts running again, and stores into its per-thread rcu_reader_gp
variable. The value it stores is RCU_GP_CTR_BOTTOM_BIT+1 greater than that of
the global rcu_gp_ctr.
5. Thread 1 now removes the data element A that thread 0 just acquired a reference to.
Note that scenario can also occur in the implementation presented in Appendix B.7.
One strategy for fixing this problem is to use 64-bit counters so that the time required
to overflow them would exceed the useful lifetime of the computer system. Note that
non-antique members of the 32-bit x86 CPU family allow atomic manipulation of 64-bit
counters via the cmpxchg64b instruction.
Another strategy is to limit the rate at which grace periods are permitted to occur in
order to achieve a similar effect. For example, synchronize_rcu() could record the
last time that it was invoked, and any subsequent invocation would then check this time
and block as needed to force the desired spacing. For example, if the low-order four bits
of the counter were reserved for nesting, and if grace periods were permitted to occur at
most ten times per second, then it would take more than 300 days for the counter to
overflow. However, this approach is not helpful if there is any possibility that the system
Edition.2-rc11
802 APPENDIX E. ANSWERS TO QUICK QUIZZES
will be fully loaded with CPU-bound high-priority real-time threads for the full 300
days. (A remote possibility, perhaps, but best to consider it ahead of time.)
A third approach is to administratively abolish real-time threads from the system in
question. In this case, the preempted process will age up in priority, thus getting to run
long before the counter had a chance to overflow. Of course, this approach is less than
helpful for real-time applications.
A final approach would be for rcu_read_lock() to recheck the value of the global
rcu_gp_ctr after storing to its per-thread rcu_reader_gp counter, retrying if the
new value of the global rcu_gp_ctr is inappropriate. This works, but introduces
non-deterministic execution time into rcu_read_lock(). On the other hand, if your
application is being preempted long enough for the counter to overflow, you have no
hope of deterministic execution time in any case! q
Answer:
Indeed it does! An application using this implementation of RCU should therefore
invoke rcu_quiescent_state sparingly, instead using rcu_read_lock() and rcu_
read_unlock() most of the time.
However, this memory barrier is absolutely required so that other threads will see the
store on lines 12–13 before any subsequent RCU read-side critical sections executed by
the caller. q
Answer:
The memory barrier on line 11 prevents any RCU read-side critical sections that might
precede the call to rcu_thread_offline() won’t be reordered by either the compiler
or the CPU to follow the assignment on lines 12–13. The memory barrier on line 14 is,
strictly speaking, unnecessary, as it is illegal to have any RCU read-side critical sections
following the call to rcu_thread_offline(). q
Answer:
Since the measurement loop contains a pair of empty functions, the compiler optimizes it
away. The measurement loop takes 1,000 passes between each call to rcu_quiescent_
state(), so this measurement is roughly one thousandth of the overhead of a single
call to rcu_quiescent_state(). q
Edition.2-rc11
E.20. WHY MEMORY BARRIERS? 803
Answer:
A library function has absolutely no control over the caller, and thus cannot force the
caller to invoke rcu_quiescent_state() periodically. On the other hand, a library
function that made many references to a given RCU-protected data structure might
be able to invoke rcu_thread_online() upon entry, rcu_quiescent_state()
periodically, and rcu_thread_offline() upon exit. q
Answer:
Please note that the RCU read-side critical section is in effect extended beyond the
enclosing rcu_read_lock() and rcu_read_unlock(), out to the previous and next
call to rcu_quiescent_state(). This rcu_quiescent_state can be thought of as
an rcu_read_unlock() immediately followed by an rcu_read_lock().
Even so, the actual deadlock itself will involve the lock acquisition in the RCU
read-side critical section and the synchronize_rcu(), never the rcu_quiescent_
state(). q
Answer:
This situation is one reason for the existence of asynchronous grace-period primitives
such as call_rcu(). This primitive may be invoked within an RCU read-side critical
section, and the specified RCU callback will in turn be invoked at a later time, after a
grace period has elapsed.
The ability to perform an RCU update while within an RCU read-side critical
section can be extremely convenient, and is analogous to a (mythical) unconditional
read-to-write upgrade for reader-writer locking. q
Answer:
The writeback message originates from a given CPU, or in some designs from a given
level of a given CPU’s cache—or even from a cache that might be shared among several
Edition.2-rc11
804 APPENDIX E. ANSWERS TO QUICK QUIZZES
CPUs. The key point is that a given cache does not have room for a given data item, so
some other piece of data must be ejected from the cache to make room. If there is some
other piece of data that is duplicated in some other cache or in memory, then that piece
of data may be simply discarded, with no writeback message required.
On the other hand, if every piece of data that might be ejected has been modified so
that the only up-to-date copy is in this cache, then one of those data items must be copied
somewhere else. This copy operation is undertaken using a “writeback message”.
The destination of the writeback message has to be something that is able to store
the new value. This might be main memory, but it also might be some other cache.
If it is a cache, it is normally a higher-level cache for the same CPU, for example, a
level-1 cache might write back to a level-2 cache. However, some hardware designs
permit cross-CPU writebacks, so that CPU 0’s cache might send a writeback message
to CPU 1. This would normally be done if CPU 1 had somehow indicated an interest in
the data, for example, by having recently issued a read request.
In short, a writeback message is sent from some part of the system that is short of
space, and is received by some other part of the system that can accommodate the data.
q
Answer:
One of the CPUs gains access to the shared bus first, and that CPU “wins”. The other
CPU must invalidate its copy of the cache line and transmit an “invalidate acknowledge”
message to the other CPU.
Of course, the losing CPU can be expected to immediately issue a “read invalidate”
transaction, so the winning CPU’s victory will be quite ephemeral. q
Answer:
It might, if large-scale multiprocessors were in fact implemented that way. Larger
multiprocessors, particularly NUMA machines, tend to use so-called “directory-based”
cache-coherence protocols to avoid this and other problems. q
Edition.2-rc11
E.20. WHY MEMORY BARRIERS? 805
Answer:
Usually by adding additional states, though these additional states need not be actually
stored with the cache line, due to the fact that only a few lines at a time will be
transitioning. The need to delay transitions is but one issue that results in real-world
cache coherence protocols being much more complex than the over-simplified MESI
protocol described in this appendix. Hennessy and Patterson’s classic introduction to
computer architecture [HP95] covers many of these issues. q
Answer:
There is no such sequence, at least in absence of special “flush my cache” instructions
in the CPU’s instruction set. Most CPUs do have such instructions. q
Answer:
Because the purpose of store buffers is not just to hide acknowledgement latencies in
multiprocessor cache-coherence protocols, but to hide memory latencies in general.
Because memory is much slower than is cache on uniprocessors, store buffers on
uniprocessors can help to hide write-miss latencies. q
Answer:
Because the cache line in question contains more than just the variable a. q
Answer:
It might, and that is why real hardware takes steps to avoid this problem. A traditional
approach, pointed out by Vasilevsky Alexander, is to write this cache line back to main
memory before marking the cache line as “shared”. A more efficient (though more
complex) approach is to use additional state to indicate whether or not the cache line is
“dirty”, allowing the writeback to happen. Year-2000 systems went further, using much
more state in order to avoid redundant writebacks [CSG99, Figure 8.42]. It would be
reasonable to assume that complexity has not decreased in the meantime. q
Edition.2-rc11
806 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
CPU 0 already has the values of these variables, given that it has a read-only copy of
the cache line containing “a”. Therefore, all CPU 0 need do is to cause the other CPUs
to discard their copies of this cache line. An “invalidate” message therefore suffices. q
Answer:
Suppose that memory barrier was omitted.
Keep in mind that CPUs are free to speculatively execute later loads, which can have
the effect of executing the assertion before the while loop completes. Furthermore,
compilers assume that only the currently executing thread is updating the variables, and
this assumption allows the compiler to hoist the load of a to precede the loop.
In fact, some compilers would transform the loop to a branch around an infinite loop
as follows:
1 void foo(void)
2 {
3 a = 1;
4 smp_mb();
5 b = 1;
6 }
7
8 void bar(void)
9 {
10 if (b == 0)
11 for (;;)
12 continue;
13 assert(a == 1);
14 }
Given this optimization, the code would behave in a completely different way than
the original code. If bar() observed “b == 0”, the assertion could of course not be
reached at all due to the infinite loop. However, if bar() loaded the value “1” just as
“foo()” stored it, the CPU might still have the old zero value of “a” in its cache, which
would cause the assertion to fire. You should of course use volatile casts (for example,
those volatile casts implied by the C11 relaxed atomic load operation) to prevent the
compiler from optimizing your parallel code into oblivion. But volatile casts would not
prevent a weakly ordered CPU from loading the old value for “a” from its cache, which
means that this code also requires the explicit memory barrier in “bar()”.
In short, both compilers and CPUs aggressively apply code-reordering optimizations,
so you must clearly communicate your constraints using the compiler directives and
memory barriers provided for this purpose. q
Edition.2-rc11
E.20. WHY MEMORY BARRIERS? 807
Answer:
No. Consider the case where a thread migrates from one CPU to another, and where
the destination CPU perceives the source CPU’s recent memory operations out of
order. To preserve user-mode sanity, kernel hackers must use memory barriers in the
context-switch path. However, the locking already required to safely do a context switch
should automatically provide the memory barriers needed to cause the user-level task
to see its own accesses in order. That said, if you are designing a super-optimized
scheduler, either in the kernel or at user level, please keep this scenario in mind! q
Answer:
No. Such a memory barrier would only force ordering local to CPU 1. It would have no
effect on the relative ordering of CPU 0’s and CPU 1’s accesses, so the assertion could
still fail. However, all mainstream computer systems provide one mechanism or another
to provide “transitivity”, which provides intuitive causal ordering: if B saw the effects
of A’s accesses, and C saw the effects of B’s accesses, then C must also see the effects
of A’s accesses. In short, hardware designers have taken at least a little pity on software
developers. q
Answer:
The assertion must ensure that the load of “e” precedes that of “a”. In the Linux kernel,
the barrier() primitive may be used to accomplish this in much the same way that
the memory barrier was used in the assertions in the previous examples. For example,
the assertion can be modified as follows:
r1 = e;
barrier();
assert(r1 == 0 || a == 1);
No changes are needed to the code in the first two columns, because interrupt handlers
run atomically from the perspective of the interrupted code. q
Edition.2-rc11
808 APPENDIX E. ANSWERS TO QUICK QUIZZES
Answer:
The result depends on whether the CPU supports “transitivity”. In other words, CPU 0
stored to “e” after seeing CPU 1’s store to “c”, with a memory barrier between CPU 0’s
load from “c” and store to “e”. If some other CPU sees CPU 0’s store to “e”, is it also
guaranteed to see CPU 1’s store?
All CPUs I am aware of claim to provide transitivity. q
Edition.2-rc11
Dictionaries are inherently circular in nature.
Glossary
Associativity: The number of cache lines that can be held simultaneously in a given
cache, when all of these cache lines hash identically in that cache. A cache
that could hold four cache lines for each possible hash value would be termed a
“four-way set-associative” cache, while a cache that could hold only one cache
line for each possible hash value would be termed a “direct-mapped” cache. A
cache whose associativity was equal to its capacity would be termed a “fully
associative” cache. Fully associative caches have the advantage of eliminating
associativity misses, but, due to hardware limitations, fully associative caches
are normally quite limited in size. The associativity of the large caches found on
modern microprocessors typically range from two-way to eight-way.
Associativity Miss: A cache miss incurred because the corresponding CPU has recently
accessed more data hashing to a given set of the cache than will fit in that set. Fully
associative caches are not subject to associativity misses (or, equivalently, in fully
associative caches, associativity and capacity misses are identical).
Atomic: An operation is considered “atomic” if it is not possible to observe any
intermediate state. For example, on most CPUs, a store to a properly aligned
pointer is atomic, because other CPUs will see either the old value or the new
value, but are guaranteed not to see some mixed value containing some pieces of
the new and old values.
Atomic Read-Modify-Write Operation: An atomic operation that both reads and
writes memory is considered an atomic read-modify-write operation, or atomic
RMW operation for short. Although the value written usually depends on the value
read, atomic_xchg() is the exception that proves this rule.
Bounded Wait Free: A forward-progress guarantee in which every thread makes
progress within a specific finite period of time, the specific time being the bound.
Cache: In modern computer systems, CPUs have caches in which to hold frequently
used data. These caches can be thought of as hardware hash tables with very
simple hash functions, but in which each hash bucket (termed a “set” by hardware
types) can hold only a limited number of data items. The number of data items that
can be held by each of a cache’s hash buckets is termed the cache’s “associativity”.
These data items are normally called “cache lines”, which can be thought of a
fixed-length blocks of data that circulate among the CPUs and memory.
Cache Coherence: A property of most modern SMP machines where all CPUs will
observe a sequence of values for a given variable that is consistent with at least
one global order of values for that variable. Cache coherence also guarantees that
809
Edition.2-rc11
810 GLOSSARY
at the end of a group of stores to a given variable, all CPUs will agree on the final
value for that variable. Note that cache coherence applies only to the series of
values taken on by a single variable. In contrast, the memory consistency model
for a given machine describes the order in which loads and stores to groups of
variables will appear to occur. See Section 15.2.6 for more information.
Cache Coherence Protocol: A communications protocol, normally implemented in
hardware, that enforces memory consistency and ordering, preventing different
CPUs from seeing inconsistent views of data held in their caches.
Cache Geometry: The size and associativity of a cache is termed its geometry. Each
cache may be thought of as a two-dimensional array, with rows of cache lines
(“sets”) that have the same hash value, and columns of cache lines (“ways”) in
which every cache line has a different hash value. The associativity of a given
cache is its number of columns (hence the name “way”—a two-way set-associative
cache has two “ways”), and the size of the cache is its number of rows multiplied
by its number of columns.
Cache Line: (1) The unit of data that circulates among the CPUs and memory, usually
a moderate power of two in size. Typical cache-line sizes range from 16 to 256
bytes.
(2) A physical location in a CPU cache capable of holding one cache-line unit of
data.
(3) A physical location in memory capable of holding one cache-line unit of data,
but that it also aligned on a cache-line boundary. For example, the address of the
first word of a cache line in memory will end in 0x00 on systems with 256-byte
cache lines.
Cache Miss: A cache miss occurs when data needed by the CPU is not in that CPU’s
cache. The data might be missing because of a number of reasons, including: (1)
this CPU has never accessed the data before (“startup” or “warmup” miss), (2)
this CPU has recently accessed more data than would fit in its cache, so that some
of the older data had to be removed (“capacity” miss), (3) this CPU has recently
accessed more data in a given set1 than that set could hold (“associativity” miss),
(4) some other CPU has written to the data (or some other data in the same cache
line) since this CPU has accessed it (“communication miss”), or (5) this CPU
attempted to write to a cache line that is currently read-only, possibly due to that
line being replicated in other CPUs’ caches.
Capacity Miss: A cache miss incurred because the corresponding CPU has recently
accessed more data than will fit into the cache.
Clash Free: A forward-progress guarantee in which, in the absence of contention, at
least one thread makes progress within a finite period of time.
Code Locking: A simple locking design in which a “global lock” is used to protect
a set of critical sections, so that access by a given thread to that set is granted
or denied based only on the set of threads currently occupying the set of critical
sections, not based on what data the thread intends to access. The scalability of
a code-locked program is limited by the code; increasing the size of the data set
1 In hardware-cache terminology, the word “set” is used in the same way that the word
Edition.2-rc11
811
will normally not increase scalability (in fact, will typically decrease scalability by
increasing “lock contention”). Contrast with “data locking”.
Communication Miss: A cache miss incurred because some other CPU has written to
the cache line since the last time this CPU accessed it.
Critical Section: A section of code guarded by some synchronization mechanism, so
that its execution constrained by that primitive. For example, if a set of critical
sections are guarded by the same global lock, then only one of those critical
sections may be executing at a given time. If a thread is executing in one such
critical section, any other threads must wait until the first thread completes before
executing any of the critical sections in the set.
Data Locking: A scalable locking design in which each instance of a given data
structure has its own lock. If each thread is using a different instance of the
data structure, then all of the threads may be executing in the set of critical
sections simultaneously. Data locking has the advantage of automatically scaling
to increasing numbers of CPUs as the number of instances of data grows. Contrast
with “code locking”.
Deadlock Free: A forward-progress guarantee in which, in the absence of failures, at
least one thread makes progress within a finite period of time.
Direct-Mapped Cache: A cache with only one way, so that it may hold only one cache
line with a given hash value.
Efficiency: A measure of effectiveness normally expressed as a ratio of of some
metric actually achieved to some maximum value. The maximum value might
be a theoretical maximum, but in parallel programming is often based on the
corresponding measured single-threaded metric.
Embarrassingly Parallel: A problem or algorithm where adding threads does not
significantly increase the overall cost of the computation, resulting in linear
speedups as threads are added (assuming sufficient CPUs are available).
Exclusive Lock: An exclusive lock is a mutual-exclusion mechanism that permits only
one thread at a time into the set of critical sections guarded by that lock.
False Sharing: If two CPUs each frequently write to one of a pair of data items, but
the pair of data items are located in the same cache line, this cache line will be
repeatedly invalidated, “ping-ponging” back and forth between the two CPUs’
caches. This is a common cause of “cache thrashing”, also called “cacheline
bouncing” (the latter most commonly in the Linux community). False sharing can
dramatically reduce both performance and scalability.
Fragmentation: A memory pool that has a large amount of unused memory, but not
laid out to permit satisfying a relatively small request is said to be fragmented.
External fragmentation occurs when the space is divided up into small fragments
lying between allocated blocks of memory, while internal fragmentation occurs
when specific requests or types of requests have been allotted more memory than
they actually requested.
Fully Associative Cache: A fully associative cache contains only one set, so that it
can hold any subset of memory that fits within its capacity.
Edition.2-rc11
812 GLOSSARY
Grace Period: A grace period is any contiguous time interval such that any RCU
read-side critical section that began before the start of that interval has completed
before the end of that same interval. Many RCU implementations define a grace
period to be a time interval during which each thread has passed through at least
one quiescent state. Since RCU read-side critical sections by definition cannot
contain quiescent states, these two definitions are almost always interchangeable.
Hazard Pointer: A scalable counterpart to a reference counter in which an object’s
reference count is represented implicitly by a count of the number of special hazard
pointers referencing that object.
Heisenbug: A timing-sensitive bug that disappears from sight when you add print
statements or tracing in an attempt to track it down.
Hot Spot: Data structure that is very heavily used, resulting in high levels of contention
on the corresponding lock. One example of this situation would be a hash table
with a poorly chosen hash function.
Humiliatingly Parallel: A problem or algorithm where adding threads significantly
decreases the overall cost of the computation, resulting in large superlinear speedups
as threads are added (assuming sufficient CPUs are available).
Invalidation: When a CPU wishes to write to a data item, it must first ensure that this
data item is not present in any other CPUs’ cache. If necessary, the item is removed
from the other CPUs’ caches via “invalidation” messages from the writing CPUs
to any CPUs having a copy in their caches.
IPI: Inter-processor interrupt, which is an interrupt sent from one CPU to another. IPIs
are used heavily in the Linux kernel, for example, within the scheduler to alert
CPUs that a high-priority process is now runnable.
IRQ: Interrupt request, often used as an abbreviation for “interrupt” within the Linux
kernel community, as in “irq handler”.
Latency: The wall-clock time required for a given operation to complete.
Linearizable: A sequence of operations is “linearizable” if there is at least one global
ordering of the sequence that is consistent with the observations of all CPUs and/or
threads. Linearizability is much prized by many researchers, but less useful in
practice than one might expect [HKLP12].
Lock: A software abstraction that can be used to guard critical sections, as such, an
example of a “mutual exclusion mechanism”. An “exclusive lock” permits only
one thread at a time into the set of critical sections guarded by that lock, while
a “reader-writer lock” permits any number of reading threads, or but one writing
thread, into the set of critical sections guarded by that lock. (Just to be clear, the
presence of a writer thread in any of a given reader-writer lock’s critical sections
will prevent any reader from entering any of that lock’s critical sections and vice
versa.)
Lock Contention: A lock is said to be suffering contention when it is being used so
heavily that there is often a CPU waiting on it. Reducing lock contention is often
a concern when designing parallel algorithms and when implementing parallel
programs.
Edition.2-rc11
813
Lock Free: A forward-progress guarantee in which at least one thread makes progress
within a finite period of time.
Memory: From the viewpoint of memory models, the main memory, caches, and store
buffers in which values might be stored. However, this term is often used to denote
the main memory itself, excluding caches and store buffers.
Memory Consistency: A set of properties that impose constraints on the order in
which accesses to groups of variables appear to occur. Memory consistency models
range from sequential consistency, a very constraining model popular in academic
circles, through process consistency, release consistency, and weak consistency.
MESI Protocol: The cache-coherence protocol featuring modified, exclusive, shared,
and invalid (MESI) states, so that this protocol is named after the states that
the cache lines in a given cache can take on. A modified line has been recently
written to by this CPU, and is the sole representative of the current value of the
corresponding memory location. An exclusive cache line has not been written to,
but this CPU has the right to write to it at any time, as the line is guaranteed not
to be replicated into any other CPU’s cache (though the corresponding location
in main memory is up to date). A shared cache line is (or might be) replicated in
some other CPUs’ cache, meaning that this CPU must interact with those other
CPUs before writing to this cache line. An invalid cache line contains no value,
instead representing “empty space” in the cache into which data from memory
might be loaded.
Mutual-Exclusion Mechanism: A software abstraction that regulates threads’ access
to “critical sections” and corresponding data.
NMI: Non-maskable interrupt. As the name indicates, this is an extremely high-priority
interrupt that cannot be masked. These are used for hardware-specific purposes
such as profiling. The advantage of using NMIs for profiling is that it allows you
to profile code that runs with interrupts disabled.
NUCA: Non-uniform cache architecture, where groups of CPUs share caches and/or
store buffers. CPUs in a group can therefore exchange cache lines with each other
much more quickly than they can with CPUs in other groups. Systems comprised
of CPUs with hardware threads will generally have a NUCA architecture.
NUMA: Non-uniform memory architecture, where memory is split into banks and
each such bank is “close” to a group of CPUs, the group being termed a “NUMA
node”. An example NUMA machine is Sequent’s NUMA-Q system, where each
group of four CPUs had a bank of memory nearby. The CPUs in a given group can
access their memory much more quickly than another group’s memory.
NUMA Node: A group of closely placed CPUs and associated memory within a larger
NUMA machines.
Obstruction Free: A forward-progress guarantee in which, in the absence of contention,
every thread makes progress within a finite period of time.
Overhead: Operations that must be executed, but which do not contribute directly to
the work that must be accomplished. For example, lock acquisition and release
is normally considered to be overhead, and specifically to be synchronization
overhead.
Edition.2-rc11
814 GLOSSARY
Performance: Rate at which work is done, expressed as work per unit time. If this
work is fully serialized, then the performance will be the reciprocal of the mean
latency of the work items.
Program Order: The order in which a given thread’s instructions would be executed
by a now-mythical “in-order” CPU that completely executed each instruction before
proceeding to the next instruction. (The reason such CPUs are now the stuff of
ancient myths and legends is that they were extremely slow. These dinosaurs were
one of the many victims of Moore’s-Law-driven increases in CPU clock frequency.
Some claim that these beasts will roam the earth once again, others vehemently
disagree.)
Quiescent State: In RCU, a point in the code where there can be no references held to
RCU-protected data structures, which is normally any point outside of an RCU
read-side critical section. Any interval of time during which all threads pass
through at least one quiescent state each is termed a “grace period”.
Edition.2-rc11
815
Real Time: A situation in which getting the correct result is not sufficient, but where
this result must also be obtained within a given amount of time.
Scalability: A measure of how effectively a given system is able to utilize additional
resources. For parallel computing, the additional resources are usually additional
CPUs.
Sequence Lock: A reader-writer synchronization mechanism in which readers retry
their operations if a writer was present.
Sequential Consistency: A memory-consistency model where all memory references
appear to occur in an order consistent with a single global order, and where each
CPU’s memory references appear to all CPUs to occur in program order.
Starvation Free: A forward-progress guarantee in which, in the absence of failures,
every thread makes progress within a finite period of time.
Store Buffer: A small set of internal registers used by a given CPU to record pending
stores while the corresponding cache lines are making their way to that CPU. Also
called “store queue”.
Store Forwarding: An arrangement where a given CPU refers to its store buffer as
well as its cache so as to ensure that the software sees the memory operations
performed by this CPU as if they were carried out in program order.
Superscalar CPU: A scalar (non-vector) CPU capable of executing multiple instruc-
tions concurrently. This is a step up from a pipelined CPU that executes multiple
instructions in an assembly-line fashion—in a superscalar CPU, each stage of the
pipeline would be capable of handling more than one instruction. For example, if
the conditions were exactly right, the Intel Pentium Pro CPU from the mid-1990s
could execute two (and sometimes three) instructions per clock cycle. Thus, a
200 MHz Pentium Pro CPU could “retire”, or complete the execution of, up to 400
million instructions per second.
Synchronization: Means for avoiding destructive interactions among CPUs or threads.
Synchronization mechanisms include atomic RMW operations, memory barriers,
locking, reference counting, hazard pointers, sequence locking, RCU, non-blocking
synchronization, and transactional memory.
Teachable: A topic, concept, method, or mechanism that teachers believe that they
understand completely and are therefore comfortable teaching.
Throughput: A performance metric featuring work items completed per unit time.
Transactional Lock Elision (TLE): The use of transactional memory to emulate
locking. Synchronization is instead carried out by conflicting accesses to the data
to be protected by the lock. In some cases, this can increase performance because
TLE avoids contention on the lock word [PD11, Kle14, FIMR16, PMDY20].
Transactional Memory (TM): A synchronization mechanism that gathers groups
of memory accesses so as to execute them atomically from the viewpoint of
transactions on other CPUs or threads.
Unteachable: A topic, concept, method, or mechanism that the teacher does not
understand well is therefore uncomfortable teaching.
Edition.2-rc11
816 GLOSSARY
Vector CPU: A CPU that can apply a single instruction to multiple items of data
concurrently. In the 1960s through the 1980s, only supercomputers had vector
capabilities, but the advent of MMX in x86 CPUs and VMX in PowerPC CPUs
brought vector processing to the masses.
Wait Free: A forward-progress guarantee in which every thread makes progress within
a finite period of time.
Write Miss: A cache miss incurred because the corresponding CPU attempted to write
to a cache line that is read-only, most likely due to its being replicated in other
CPUs’ caches.
Edition.2-rc11
Bibliography
[AA14] Maya Arbel and Hagit Attiya. Concurrent updates with RCU: Search
tree as an example. In Proceedings of the 2014 ACM Symposium on
Principles of Distributed Computing, PODC ’14, page 196âĂŞ205, Paris,
France, 2014. ACM.
[AAKL06] C. Scott Ananian, Krste Asanovic, Bradley C. Kuszmaul, and Charles E.
Leiserson. Unbounded transactional memory. IEEE Micro, pages 59–69,
January-February 2006.
[AB13] Samy Al Bahra. Nonblocking algorithms and scalable multicore pro-
gramming. Commun. ACM, 56(7):50–61, July 2013.
[ABD+ 97] Jennifer M. Anderson, Lance M. Berc, Jeffrey Dean, Sanjay Ghemawat,
Monika R. Henzinger, Shun-Tak A. Leung, Richard L. Sites, Mark T.
Vandevoorde, Carl A. Waldspurger, and William E. Weihl. Continuous
profiling: Where have all the cycles gone? In Proceedings of the 16th
ACM Symposium on Operating Systems Principles, pages 1–14, New
York, NY, October 1997.
[ACA+ 18] A. Aljuhni, C. E. Chow, A. Aljaedi, S. Yusuf, and F. Torres-Reyes.
Towards understanding application performance and system behavior
with the full dynticks feature. In 2018 IEEE 8th Annual Computing and
Communication Workshop and Conference (CCWC), pages 394–401,
2018.
[ACHS13] Dan Alistarh, Keren Censor-Hillel, and Nir Shavit. Are lock-
free concurrent algorithms practically wait-free?, December 2013.
ArXiv:1311.3200v2.
[ACMS03] Andrea Arcangeli, Mingming Cao, Paul E. McKenney, and Dipankar
Sarma. Using read-copy update techniques for System V IPC in the
Linux 2.5 kernel. In Proceedings of the 2003 USENIX Annual Technical
Conference (FREENIX Track), pages 297–310, San Antonio, Texas, USA,
June 2003. USENIX Association.
[Ada11] Andrew Adamatzky. Slime mould solves maze in one pass . . . assisted
by gradient of chemo-attractants, August 2011. arXiv:1108.4956.
[ADF+ 19] Jade Alglave, Will Deacon, Boqun Feng, David Howells, Daniel Lustig,
Luc Maranget, Paul E. McKenney, Andrea Parri, Nicholas Piggin, Alan
Stern, Akira Yokosawa, and Peter Zijlstra. Who’s afraid of a big bad
optimizing compiler?, July 2019. Linux Weekly News.
817
Edition.2-rc11
818 BIBLIOGRAPHY
[AGH+ 11a] Hagit Attiya, Rachid Guerraoui, Danny Hendler, Petr Kuznetsov,
Maged M. Michael, and Martin Vechev. Laws of order: Expensive
synchronization in concurrent algorithms cannot be eliminated. In 38th
ACM SIGACT-SIGPLAN Symposium on Principles of Programming
Languages, pages 487–498, Austin, TX, USA, 2011. ACM.
[AGH+ 11b] Hagit Attiya, Rachid Guerraoui, Danny Hendler, Petr Kuznetsov,
Maged M. Michael, and Martin Vechev. Laws of order: Expensive
synchronization in concurrent algorithms cannot be eliminated. SIG-
PLAN Not., 46(1):487–498, January 2011.
[AHM09] Hagit Attiya, Eshcar Hillel, and Alessia Milani. Inherent limitations
on disjoint-access parallel implementations of transactional memory.
In Proceedings of the twenty-first annual symposium on Parallelism in
algorithms and architectures, SPAA ’09, pages 69–78, Calgary, AB,
Canada, 2009. ACM.
[AKK+ 14] Dan Alistarh, Justin Kopinsky, Petr Kuznetsov, Srivatsan Ravi, and Nir
Shavit. Inherent limitations of hybrid transactional memory. CoRR,
abs/1405.5689, 2014.
[AKNT13] Jade Alglave, Daniel Kroening, Vincent Nimal, and Michael Tautschnig.
Software verification for weak memory via program transformation.
In Proceedings of the 22nd European conference on Programming
Languages and Systems, ESOP’13, pages 512–532, Rome, Italy, 2013.
Springer-Verlag.
[AKT13] Jade Alglave, Daniel Kroening, and Michael Tautschnig. Partial orders for
efficient Bounded Model Checking of concurrent software. In Computer
Aided Verification (CAV), volume 8044 of LNCS, pages 141–157. Springer,
2013.
[AM15] Maya Arbel and Adam Morrison. Predicate RCU: An RCU for scalable
concurrent updates. SIGPLAN Not., 50(8):21–30, January 2015.
Edition.2-rc11
BIBLIOGRAPHY 819
AFIPS ’67 (Spring), pages 483–485, Atlantic City, New Jersey, 1967.
Association for Computing Machinery.
[AMM+ 17a] Jade Alglave, Luc Maranget, Paul E. McKenney, Andrea Parri, and Alan
Stern. A formal kernel memory-ordering model (part 1), April 2017.
https://lwn.net/Articles/718628/.
[AMM+ 17b] Jade Alglave, Luc Maranget, Paul E. McKenney, Andrea Parri, and Alan
Stern. A formal kernel memory-ordering model (part 2), April 2017.
https://lwn.net/Articles/720550/.
[AMM+ 18] Jade Alglave, Luc Maranget, Paul E. McKenney, Andrea Parri, and Alan
Stern. Frightening small children and disconcerting grown-ups: Concur-
rency in the Linux kernel. In Proceedings of the Twenty-Third Interna-
tional Conference on Architectural Support for Programming Languages
and Operating Systems, ASPLOS ’18, pages 405–418, Williamsburg,
VA, USA, 2018. ACM.
[AMP+ 11] Jade Alglave, Luc Maranget, Pankaj Pawan, Susmit Sarkar, Peter Sewell,
Derek Williams, and Francesco Zappa Nardelli. PPCMEM/ARMMEM:
A tool for exploring the POWER and ARM memory models, June
2011. https://www.cl.cam.ac.uk/~pes20/ppc-supplemental/
pldi105-sarkar.pdf.
[AMT14] Jade Alglave, Luc Maranget, and Michael Tautschnig. Herding cats:
Modelling, simulation, testing, and data-mining for weak memory. In
Proceedings of the 35th ACM SIGPLAN Conference on Programming Lan-
guage Design and Implementation, PLDI ’14, pages 40–40, Edinburgh,
United Kingdom, 2014. ACM.
[ARM17] ARM Limited. ARM Architecture Reference Manual (ARMv8, for ARMv8-
A architecture profile), 2017.
Edition.2-rc11
820 BIBLIOGRAPHY
[ATC+ 11] Ege Akpinar, Sasa Tomic, Adrian Cristal, Osman Unsal, and Mateo
Valero. A comprehensive study of conflict resolution policies in hardware
transactional memory. In TRANSACT 2011, New Orleans, LA, USA,
June 2011. ACM SIGPLAN.
[ATS09] Ali-Reza Adl-Tabatabai and Tatiana Shpeisman. Draft specification of
transactional language constructs for C++, August 2009. URL: https://
software.intel.com/sites/default/files/ee/47/21569 (may
need to append .pdf to view after download).
[Att10] Hagit Attiya. The inherent complexity of transactional memory and
what to do about it. In Proceedings of the 29th ACM SIGACT-SIGOPS
Symposium on Principles of Distributed Computing, PODC ’10, pages
1–5, Zurich, Switzerland, 2010. ACM.
[BA01] Jeff Bonwick and Jonathan Adams. Magazines and vmem: Extending the
slab allocator to many CPUs and arbitrary resources. In USENIX Annual
Technical Conference, General Track 2001, pages 15–33, 2001.
[Bah11a] Samy Al Bahra. ck_epoch: Support per-object destructors, Oc-
tober 2011. https://github.com/concurrencykit/ck/commit/
10ffb2e6f1737a30e2dcf3862d105ad45fcd60a4.
[Bah11b] Samy Al Bahra. ck_hp.c, February 2011. Hazard pointers: https://
github.com/concurrencykit/ck/blob/master/src/ck_hp.c.
[Bah11c] Samy Al Bahra. ck_sequence.h, February 2011. Sequence lock-
ing: https://github.com/concurrencykit/ck/blob/master/
include/ck_sequence.h.
[Bas18] JF Bastien. P1152R0: Deprecating volatile, October 2018.
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/
2018/p1152r0.html.
[BBC+ 10] Al Bessey, Ken Block, Ben Chelf, Andy Chou, Bryan Fulton, Seth
Hallem, Charles Henri-Gros, Asya Kamsky, Scott McPeak, and Dawson
Engler. A few billion lines of code later: Using static analysis to find
bugs in the real world. Commun. ACM, 53(2):66âĂŞ75, February 2010.
[BCR03] David F. Bacon, Perry Cheng, and V. T. Rajan. A real-time garbage
collector with low overhead and consistent utilization. SIGPLAN Not.,
38(1):285–298, 2003.
[BD13] Paolo Bonzini and Mike Day. RCU implementation for Qemu, Au-
gust 2013. https://lists.gnu.org/archive/html/qemu-devel/
2013-08/msg02055.html.
[BD14] Hans-J. Boehm and Brian Demsky. Outlawing ghosts: Avoiding out-of-
thin-air results. In Proceedings of the Workshop on Memory Systems
Performance and Correctness, MSPC ’14, pages 7:1–7:6, Edinburgh,
United Kingdom, 2014. ACM.
[Bec11] Pete Becker. Working draft, standard for programming language C++, Feb-
ruary 2011. http://www.open-std.org/jtc1/sc22/wg21/docs/
papers/2011/n3242.pdf.
Edition.2-rc11
BIBLIOGRAPHY 821
[BGHZ16] Oana Balmau, Rachid Guerraoui, Maurice Herlihy, and Igor Zablotchi.
Fast and robust memory reclamation for concurrent data structures. In
Proceedings of the 28th ACM Symposium on Parallelism in Algorithms
and Architectures, SPAA ’16, pages 349–359, Pacific Grove, California,
USA, 2016. ACM.
[BGOS18] Sam Blackshear, Nikos Gorogiannis, Peter W. O’Hearn, and Ilya Sergey.
Racerd: Compositional static race detection. Proc. ACM Program. Lang.,
2(OOPSLA), October 2018.
[BGV17] Hans-J. Boehm, Olivier Giroux, and Viktor Vafeiades. P0668r1: Revising
the C++ memory model, July 2017. http://www.open-std.org/
jtc1/sc22/wg21/docs/papers/2017/p0668r1.html.
[BJ12] Rex Black and Capers Jones. Economics of software quality: An interview
with Capers Jones, part 1 of 2 (podcast transcript), January 2012. https:
//www.informit.com/articles/article.aspx?p=1824791.
[BK85] Bob Beck and Bob Kasten. VLSI assist in building a multiprocessor
UNIX system. In USENIX Conference Proceedings, pages 255–275,
Portland, OR, June 1985. USENIX Association.
Edition.2-rc11
822 BIBLIOGRAPHY
[BMMM05] Luke Browning, Thomas Mathews, Paul E. McKenney, and James Moody.
Apparatus, method, and computer program product for converting simple
locks in a multiprocessor system. US Patent 6,842,809, Assigned to
International Business Machines Corporation, Washington, DC, January
2005.
[BMN+ 15] Mark Batty, Kayvan Memarian, Kyndylan Nienhuis, Jean Pichon-
Pharabod, and Peter Sewell. The problem of programming language
concurrency semantics. In Jan Vitek, editor, Programming Languages
and Systems, volume 9032 of Lecture Notes in Computer Science, pages
283–307. Springer Berlin Heidelberg, 2015.
[BMP08] R. F. Berry, P. E. McKenney, and F. N. Parr. Responsive systems: An
introduction. IBM Systems Journal, 47(2):197–206, April 2008.
[Boe05] Hans-J. Boehm. Threads cannot be implemented as a library. SIGPLAN
Not., 40(6):261–268, June 2005.
[Boe09] Hans-J. Boehm. Transactional memory should be an implementation
technique, not a programming interface. In HOTPAR 2009, page 6, Berke-
ley, CA, USA, March 2009. Available: https://www.usenix.org/
event/hotpar09/tech/full_papers/boehm/boehm.pdf [Viewed
May 24, 2009].
[Boe20] Hans Boehm. “Undefined behavior” and the concurrency memory model,
August 2020. http://www.open-std.org/jtc1/sc22/wg21/docs/
papers/2020/p2215r0.pdf.
[Boh01] Kristoffer Bohmann. Response time still matters, July
2001. URL: http://www.bohmann.dk/articles/response_time_
still_matters.html [broken, November 2016].
[Bon13] Paolo Bonzini. seqlock: introduce read-write seqlock, Septem-
ber 2013. https://git.qemu.org/?p=qemu.git;a=commit;h=
ea753d81e8b085d679f13e4a6023e003e9854d51.
[Bon15] Paolo Bonzini. rcu: add rcu library, February 2015.
https://git.qemu.org/?p=qemu.git;a=commit;h=
7911747bd46123ef8d8eef2ee49422bb8a4b274f.
[Bon21a] Paolo Bonzini. An introduction to lockless algorithms, February 2021.
Available: https://lwn.net/Articles/844224/ [Viewed February
19, 2021].
[Bon21b] Paolo Bonzini. Lockless patterns: an introduction to compare-and-
swap, March 2021. Available: https://lwn.net/Articles/847973/
[Viewed March 13, 2021].
[Bon21c] Paolo Bonzini. Lockless patterns: full memory barriers, March 2021.
Available: https://lwn.net/Articles/847481/ [Viewed March 8,
2021].
[Bon21d] Paolo Bonzini. Lockless patterns: relaxed access and partial memory
barriers, February 2021. Available: https://lwn.net/Articles/
846700/ [Viewed February 27, 2021].
Edition.2-rc11
BIBLIOGRAPHY 823
[Bor06] Richard Bornat. Dividing the sheep from the goats, Jan-
uary 2006. Seminar at School of Computing, Univ. of
Kent. Abstract is available at https://www.cs.kent.ac.uk/
seminar_archive/2005_06/abs_2006_01_24.html. Retracted in
July 2014: http://www.eis.mdx.ac.uk/staffpages/r_bornat/
papers/camel_hump_retraction.pdf.
[Bos10] Keith Bostic. Switch lockless programming style from
epoch to hazard references, January 2010. https:
//github.com/wiredtiger/wiredtiger/commit/
dddc21014fc494a956778360a14d96c762495e09.
[BPP+ 16] Adam Belay, George Prekas, Mia Primorac, Ana Klimovic, Samuel
Grossman, Christos Kozyrakis, and Edouard Bugnion. The IX operating
system: Combining low latency, high throughput, and efficiency in
a protected dataplane. ACM Trans. Comput. Syst., 34(4):11:1–11:39,
December 2016.
[Bra07] Reg Braithwaite. Don’t overthink fizzbuzz, January 2007.
http://weblog.raganwald.com/2007/01/dont-overthink-
fizzbuzz.html.
[Bra11] Björn Brandenburg. Scheduling and Locking in Multiprocessor Real-
Time Operating Systems. PhD thesis, The University of North Carolina
at Chapel Hill, 2011. URL: https://www.cs.unc.edu/~anderson/
diss/bbbdiss.pdf.
[Bro15a] Neil Brown. Pathname lookup in Linux, June 2015. https://lwn.
net/Articles/649115/.
[Bro15b] Neil Brown. RCU-walk: faster pathname lookup in Linux, July 2015.
https://lwn.net/Articles/649729/.
[Bro15c] Neil Brown. A walk among the symlinks, July 2015. https://lwn.
net/Articles/650786/.
[BS75] Paul J. Brown and Ronald M. Smith. Shared data controlled by a plurality
of users, May 1975. US Patent 3,886,525, filed June 29, 1973.
[BS14] Mark Batty and Peter Sewell. The thin-air problem, February 2014.
https://www.cl.cam.ac.uk/~pes20/cpp/notes42.html.
[But97] David Butenhof. Programming with POSIX Threads. Addison-Wesley,
Boston, MA, USA, 1997.
[BW14] Silas Boyd-Wickizer. Optimizing Communications Bottlenecks in Multi-
processor Operating Systems Kernels. PhD thesis, Massachusetts Institute
of Technology, 2014. https://pdos.csail.mit.edu/papers/sbw-
phd-thesis.pdf.
[BWCM+ 10] Silas Boyd-Wickizer, Austin T. Clements, Yandong Mao, Aleksey Pesterev,
M. Frans Kaashoek, Robert Morris, and Nickolai Zeldovich. An analysis
of Linux scalability to many cores. In 9th USENIX Symposium on
Operating System Design and Implementation, pages 1–16, Vancouver,
BC, Canada, October 2010. USENIX.
Edition.2-rc11
824 BIBLIOGRAPHY
[CAK+ 96] Crispin Cowan, Tito Autrey, Charles Krasic, Calton Pu, and Jonathan
Walpole. Fast concurrent dynamic linking for an adaptive operating
system. In International Conference on Configurable Distributed Systems
(ICCDS’96), pages 108–115, Annapolis, MD, May 1996.
[CBF13] UPC Consortium, Dan Bonachea, and Gary Funck. UPC language and
library specifications, version 1.3. Technical report, UPC Consortium,
November 2013.
[CBM+ 08] Calin Cascaval, Colin Blundell, Maged Michael, Harold W. Cain, Peng
Wu, Stefanie Chiras, and Siddhartha Chatterjee. Software transactional
memory: Why is it only a research toy? ACM Queue, September 2008.
[CHP71] P. J. Courtois, F. Heymans, and D. L. Parnas. Concurrent control with
“readers” and “writers”. Communications of the ACM, 14(10):667–668,
October 1971.
[CKL04] Edmund Clarke, Daniel Kroening, and Flavio Lerda. A tool for checking
ANSI-C programs. In Kurt Jensen and Andreas Podelski, editors, Tools
and Algorithms for the Construction and Analysis of Systems (TACAS
2004), volume 2988 of Lecture Notes in Computer Science, pages 168–176.
Springer, 2004.
[CKZ12] Austin Clements, Frans Kaashoek, and Nickolai Zeldovich. Scalable
address spaces using RCU balanced trees. In Architectural Support for
Programming Languages and Operating Systems (ASPLOS 2012), pages
199–210, London, UK, March 2012. ACM.
[CKZ+ 13] Austin T. Clements, M. Frans Kaashoek, Nickolai Zeldovich, Robert T.
Morris, and Eddie Kohler. The scalable commutativity rule: Designing
scalable software for multicore processors. In Proceedings of the Twenty-
Fourth ACM Symposium on Operating Systems Principles, SOSP ’13,
pages 1–17, Farminton, Pennsylvania, 2013. ACM.
[Cli09] Cliff Click. And now some hardware transactional memory comments...,
February 2009. URL: http://www.cliffc.org/blog/2009/02/25/
and-now-some-hardware-transactional-memory-comments/.
[CLRS01] T.H. Cormen, C.E. Leiserson, R.L. Rivest, and C. Stein. Introduction to
Algorithms, Second Edition. MIT electrical engineering and computer
science series. MIT Press, 2001.
[CnRR18] Armando Castañeda, Sergio Rajsbaum, and Michel Raynal. Unifying
concurrent objects and distributed tasks: Interval-linearizability. J. ACM,
65(6), November 2018.
[Com01] Compaq Computer Corporation. Shared memory, threads, interpro-
cess communication, August 2001. Zipped archive: wiz_2637.
txt in https://www.digiater.nl/openvms/freeware/v70/ask_
the_wizard/wizard.zip.
[Coo18] Byron Cook. Formal reasoning about the security of amazon web services.
In Hana Chockler and Georg Weissenbacher, editors, Computer Aided
Verification, pages 38–47, Cham, 2018. Springer International Publishing.
Edition.2-rc11
BIBLIOGRAPHY 825
[Cor03] Jonathan Corbet. Driver porting: mutual exclusion with seqlocks, Febru-
ary 2003. https://lwn.net/Articles/22818/.
[Cor06a] Jonathan Corbet. The kernel lock validator, May 2006. Available:
https://lwn.net/Articles/185666/ [Viewed: March 26, 2010].
[Cor06b] Jonathan Corbet. Priority inheritance in the kernel, April 2006. Available:
https://lwn.net/Articles/178253/ [Viewed June 29, 2009].
[Cor11] Jonathan Corbet. How to ruin linus’s vacation, July 2011. Available:
https://lwn.net/Articles/452117/ [Viewed May 29, 2017].
[Cor13] Jonathan Corbet. (Nearly) full tickless operation in 3.10, May 2013.
https://lwn.net/Articles/549580/.
[Cor14b] Jonathan Corbet. MCS locks and qspinlocks, March 2014. https:
//lwn.net/Articles/590243/.
[Cor16a] Jonathan Corbet. Finding race conditions with KCSAN, June 2016.
https://lwn.net/Articles/691128/.
[Cor16b] Jonathan Corbet. Time to move to C11 atomics?, June 2016. https:
//lwn.net/Articles/691128/.
Edition.2-rc11
826 BIBLIOGRAPHY
Edition.2-rc11
BIBLIOGRAPHY 827
[DHK12] Vijay D’Silva, Leopold Haller, and Daniel Kroening. Satisfiability solvers
are static analyzers. In Static Analysis Symposium (SAS), volume 7460 of
LNCS, pages 317–333. Springer, 2012.
[DHL+ 08] Dave Dice, Maurice Herlihy, Doug Lea, Yossi Lev, Victor Luchangco,
Wayne Mesard, Mark Moir, Kevin Moore, and Dan Nussbaum. Appli-
cations of the adaptive transactional memory test platform. In 3rd ACM
SIGPLAN Workshop on Transactional Computing, pages 1–10, Salt Lake
City, UT, USA, February 2008.
[DKS89] Alan Demers, Srinivasan Keshav, and Scott Shenker. Analysis and
simulation of a fair queuing algorithm. SIGCOMM ’89, pages 1–12,
1989.
[DLM+ 10] Dave Dice, Yossi Lev, Virendra J. Marathe, Mark Moir, Dan Nussbaum,
and Marek Oleszewski. Simplifying concurrent algorithms by exploiting
hardware transactional memory. In Proceedings of the 22nd ACM
symposium on Parallelism in algorithms and architectures, SPAA ’10,
pages 325–334, Thira, Santorini, Greece, 2010. ACM.
[DLMN09] Dave Dice, Yossi Lev, Mark Moir, and Dan Nussbaum. Early experience
with a commercial hardware transactional memory implementation.
In Fourteenth International Conference on Architectural Support for
Programming Languages and Operating Systems (ASPLOS ’09), pages
157–168, Washington, DC, USA, March 2009.
Edition.2-rc11
828 BIBLIOGRAPHY
[DMLP79] Richard A. De Millo, Richard J. Lipton, and Alan J. Perlis. Social pro-
cesses and proofs of theorems and programs. Commun. ACM, 22(5):271–
280, May 1979.
[DMS+ 12] Mathieu Desnoyers, Paul E. McKenney, Alan Stern, Michel R. Dagenais,
and Jonathan Walpole. User-level implementations of read-copy update.
IEEE Transactions on Parallel and Distributed Systems, 23:375–382,
2012.
[dO18a] Daniel Bristot de Oliveira. Deadline scheduler part 2 – details and usage,
January 2018. URL: https://lwn.net/Articles/743946/.
[dO18b] Daniel Bristot de Oliveira. Deadline scheduling part 1 – overview and
theory, January 2018. URL: https://lwn.net/Articles/743740/.
[dOCdO19] Daniel Bristot de Oliveira, Tommaso Cucinotta, and Rômulo Silva
de Oliveira. Modeling the behavior of threads in the PREEMPT_RT
Linux kernel using automata. SIGBED Rev., 16(3):63âĂŞ68, November
2019.
[Dov90] Ken F. Dove. A high capacity TCP/IP in parallel STREAMS. In UKUUG
Conference Proceedings, London, June 1990.
[Dow20] Travis Downs. Gathering intel on Intel AVX-512 transitions, Janu-
ary 2020. https://travisdowns.github.io/blog/2020/01/17/
avxfreq1.html.
[Dre11] Ulrich Drepper. Futexes are tricky. Technical Report FAT2011, Red Hat,
Inc., Raleigh, NC, USA, November 2011.
[DSS06] Dave Dice, Ori Shalev, and Nir Shavit. Transactional locking II. In Proc.
International Symposium on Distributed Computing. Springer Verlag,
2006.
[Duf10a] Joe Duffy. A (brief) retrospective on transactional memory, Jan-
uary 2010. http://joeduffyblog.com/2010/01/03/a-brief-
retrospective-on-transactional-memory/.
[Duf10b] Joe Duffy. More thoughts on transactional memory, May
2010. http://joeduffyblog.com/2010/05/16/more-thoughts-
on-transactional-memory/.
[Dug10] Abhinav Duggal. Stopping data races using redflag. Master’s thesis,
Stony Brook University, 2010.
[Eas71] William B. Easton. Process synchronization without long-term interlock.
In Proceedings of the Third ACM Symposium on Operating Systems
Principles, SOSP ’71, pages 95–100, Palo Alto, California, USA, 1971.
Association for Computing Machinery.
[Edg13] Jake Edge. The future of realtime Linux, November 2013. URL:
https://lwn.net/Articles/572740/.
[Edg14] Jake Edge. The future of the realtime patch set, October 2014. URL:
https://lwn.net/Articles/617140/.
Edition.2-rc11
BIBLIOGRAPHY 829
Edition.2-rc11
830 BIBLIOGRAPHY
Edition.2-rc11
BIBLIOGRAPHY 831
[Gar07] Bryan Gardiner. IDF: Gordon Moore predicts end of Moore’s law
(again), September 2007. Available: https://www.wired.com/2007/
09/idf-gordon-mo-1/ [Viewed: February 27, 2021].
[GC96] Michael Greenwald and David R. Cheriton. The synergy between non-
blocking synchronization and operating system structure. In Proceedings
of the Second Symposium on Operating Systems Design and Implementa-
tion, pages 123–136, Seattle, WA, October 1996. USENIX Association.
[GDZE10] Olga Golovanevsky, Alon Dayan, Ayal Zaks, and David Edelsohn. Trace-
based data layout optimizations for multi-core processors. In Proceedings
of the 5th International Conference on High Performance Embedded
Architectures and Compilers, HiPEAC’10, pages 81–95, Pisa, Italy, 2010.
Springer-Verlag.
[GG14] Vincent Gramoli and Rachid Guerraoui. Democratizing transactional
programming. Commun. ACM, 57(1):86–93, January 2014.
[GGK18] Christina Giannoula, Georgios Goumas, and Nectarios Koziris. Combin-
ing HTM with RCU to speed up graph coloring on multicore platforms. In
Rio Yokota, Michèle Weiland, David Keyes, and Carsten Trinitis, editors,
High Performance Computing, pages 350–369, Cham, 2018. Springer
International Publishing.
[GGL+ 19] Rachid Guerraoui, Hugo Guiroux, Renaud Lachaize, Vivien Quéma, and
Vasileios Trigonakis. Lock–unlock: Is that all? a pragmatic analysis of
locking in software systems. ACM Trans. Comput. Syst., 36(1):1:1–1:149,
March 2019.
[Gha95] Kourosh Gharachorloo. Memory consistency models for shared-memory
multiprocessors. Technical Report CSL-TR-95-685, Computer Sys-
tems Laboratory, Departments of Electrical Engineering and Computer
Science, Stanford University, Stanford, CA, December 1995. Avail-
able: https://www.hpl.hp.com/techreports/Compaq-DEC/WRL-
95-9.pdf [Viewed: October 11, 2004].
[GHH+ 14] Alex Groce, Klaus Havelund, Gerard J. Holzmann, Rajeev Joshi, and
Ru-Gang Xu. Establishing flight software reliability: testing, model
checking, constraint-solving, monitoring and learning. Ann. Math. Artif.
Intell., 70(4):315–349, 2014.
[GHJV95] Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides. Design
Patterns: Elements of Reusable Object-Oriented Software. Addison-
Wesley, 1995.
[GKAS99] Ben Gamsa, Orran Krieger, Jonathan Appavoo, and Michael Stumm.
Tornado: Maximizing locality and concurrency in a shared memory
multiprocessor operating system. In Proceedings of the 3rd Symposium
on Operating System Design and Implementation, pages 87–100, New
Orleans, LA, February 1999.
[GKP13] Justin Gottschlich, Rob Knauerhase, and Gilles Pokam. But how do we
really debug transactional memory? In 5th USENIX Workshop on Hot
Topics in Parallelism (HotPar 2013), San Jose, CA, USA, June 2013.
Edition.2-rc11
832 BIBLIOGRAPHY
[GKPS95] Ben Gamsa, Orran Krieger, E. Parsons, and Michael Stumm. Performance
issues for multiprocessor operating systems, November 1995. Techni-
cal Report CSRI-339, Available: ftp://ftp.cs.toronto.edu/pub/
reports/csri/339/339.ps.
[Gle10] Thomas Gleixner. Realtime linux: academia v. reality, July 2010. URL:
https://lwn.net/Articles/397422/.
[Gle12] Thomas Gleixner. Linux -rt kvm guest demo, December 2012. Personal
communication.
[Gol18a] David Goldblatt. Add the Seq module, a simple seqlock implemen-
tation, April 2018. https://github.com/jemalloc/jemalloc/
tree/06a8c40b36403e902748d3f2a14e6dd43488ae89.
[Gol19] David Goldblatt. There might not be an elegant OOTA fix, Oc-
tober 2019. http://www.open-std.org/jtc1/sc22/wg21/docs/
papers/2019/p1916r0.pdf.
[GPB+ 07] Brian Goetz, Tim Peierls, Joshua Bloch, Joseph Bowbeer, David Holmes,
and Doug Lea. Java: Concurrency in Practice. Addison Wesley, Upper
Saddle River, NJ, USA, 2007.
[Gra91] Jim Gray. The Benchmark Handbook for Database and Transaction
Processing Systems. Morgan Kaufmann, 1991.
[Gre19] Brendan Gregg. BPF Performance Tools: Linux System and Application
Observability. Addison-Wesley Professional, 1st edition, 2019.
[Gri00] Scott Griffen. Internet pioneers: Doug englebart, May 2000. Available:
https://www.ibiblio.org/pioneers/englebart.html [Viewed
November 28, 2008].
[Gro01] The Open Group. Single UNIX specification, July 2001. http://www.
opengroup.org/onlinepubs/007908799/index.html.
Edition.2-rc11
BIBLIOGRAPHY 833
Edition.2-rc11
834 BIBLIOGRAPHY
[HHK+ 13] A. Haas, T.A. Henzinger, C.M. Kirsch, M. Lippautz, H. Payer, A. Sezgin,
and A. Sokolova. Distributed queues in shared memory—multicore
performance and scalability through quantitative relaxation. In Proc.
International Conference on Computing Frontiers, Ischia, Italy, 2013.
ACM.
[HLM02] Maurice Herlihy, Victor Luchangco, and Mark Moir. The repeat offender
problem: A mechanism for supporting dynamic-sized, lock-free data
structures. In Proceedings of 16th International Symposium on Distributed
Computing, pages 339–353, Toulouse, France, October 2002.
Edition.2-rc11
BIBLIOGRAPHY 835
[HMBW07] Thomas E. Hart, Paul E. McKenney, Angela Demke Brown, and Jonathan
Walpole. Performance of memory reclamation for lockless synchroniza-
tion. J. Parallel Distrib. Comput., 67(12):1270–1285, 2007.
[HMDZ06] David Howells, Paul E. McKenney, Will Deacon, and Peter Zijlstra.
Linux kernel memory barriers, March 2006. https://www.kernel.
org/doc/Documentation/memory-barriers.txt.
[Hol03] Gerard J. Holzmann. The Spin Model Checker: Primer and Reference
Manual. Addison-Wesley, Boston, MA, USA, 2003.
[HOS89] James P. Hennessy, Damian L. Osisek, and Joseph W. Seigh II. Pas-
sive serialization in a multitasking environment. Technical Report US
Patent 4,809,168, Assigned to International Business Machines Corp,
Washington, DC, February 1989.
[HS08] Maurice Herlihy and Nir Shavit. The Art of Multiprocessor Programming.
Morgan Kaufmann, Burlington, MA, USA, 2008.
[HSLS20] Maurice Herlihy, Nir Shavit, Victor Luchangco, and Michael Spear. The
Art of Multiprocessor Programming, 2nd Edition. Morgan Kaufmann,
Burlington, MA, USA, 2020.
Edition.2-rc11
836 BIBLIOGRAPHY
Edition.2-rc11
BIBLIOGRAPHY 837
Edition.2-rc11
838 BIBLIOGRAPHY
[Kaa15] Frans Kaashoek. Parallel computing and the os. In SOSP History Day,
October 2015.
[KCH+ 06] Sanjeev Kumar, Michael Chu, Christopher J. Hughes, Partha Kumar,
and Anthony Nguyen. Hybrid transactional memory. In Proceedings
of the ACM SIGPLAN 2006 Symposium on Principles and Practice of
Parallel Programming, New York, New York, United States, 2006. ACM
SIGPLAN.
[KDI20] Alex Kogan, Dave Dice, and Shady Issa. Scalable range locks for scalable
address spaces and beyond. In Proceedings of the Fifteenth European
Conference on Computer Systems, EuroSys ’20, Heraklion, Greece, 2020.
Association for Computing Machinery.
[Kel17] Michael J. Kelly. How might the manufacturability of the hardware at
device level impact on exascale computing?, 2017. Keynote speech at Mul-
ticore World 2017, URL: https://openparallel.com/multicore-
world-2017/program-2017/abstracts2017/.
[Ken20] Chris Kennelly. TCMalloc overview, February 2020. https://google.
github.io/tcmalloc/overview.html.
[KFC11] KFC. Memristor processor solves mazes, March 2011. URL:
https://www.technologyreview.com/2011/03/03/196572/
memristor-processor-solves-mazes/.
[Khi14] Maxim Khizhinsky. Memory management schemes, June 2014.
https://kukuruku.co/post/lock-free-data-structures-
the-inside-memory-management-schemes/.
[Khi15] Max Khiszinsky. Lock-free data structures. the inside. RCU,
February 2015. https://kukuruku.co/post/lock-free-data-
structures-the-inside-rcu/.
[Kis14] Jan Kiszka. Real-time virtualization - how crazy are we?
In Linux Plumbers Conference, Duesseldorf, Germany, October
2014. URL: https://blog.linuxplumbersconf.org/2014/ocw/
proposals/1935.
[Kiv13] Avi Kivity. rcu: add basic read-copy-update implementation, August
2013. https://github.com/cloudius-systems/osv/commit/
94b69794fb9e6c99d78ca9a58ddaee1c31256b43.
[Kiv14a] Avi Kivity. rcu hashtable, July 2014. https:
//github.com/cloudius-systems/osv/commit/
7fa2728e5d03b2174b4a39d94b21940d11926e90.
[Kiv14b] Avi Kivity. rcu: introduce an rcu list type, April
2014. https://github.com/cloudius-systems/osv/commit/
4e46586093aeaf339fef8e08d123a6f6b0abde5b.
[KL80] H. T. Kung and Philip L. Lehman. Concurrent manipulation of binary
search trees. ACM Transactions on Database Systems, 5(3):354–382,
September 1980.
Edition.2-rc11
BIBLIOGRAPHY 839
[Kle14] Andi Kleen. Scaling existing lock-based applications with lock elision.
Commun. ACM, 57(3):52–56, March 2014.
[KLP12] Christoph M. Kirsch, Michael Lippautz, and Hannes Payer. Fast and scal-
able k-FIFO queues. Technical Report 2012-04, University of Salzburg,
Salzburg, Austria, June 2012.
[KMK+ 19] Jaeho Kim, Ajit Mathew, Sanidhya Kashyap, Madhava Krishnan Ra-
manathan, and Changwoo Min. Mv-rlu: Scaling read-log-update with
multi-versioning. In Proceedings of the Twenty-Fourth International
Conference on Architectural Support for Programming Languages and
Operating Systems, ASPLOS ’19, pages 779–792, Providence, RI, USA,
2019. ACM.
Edition.2-rc11
840 BIBLIOGRAPHY
[Lam02] Leslie Lamport. Specifying Systems: The TLA+ Language and Tools for
Hardware and Software Engineers. Addison-Wesley Longman Publishing
Co., Inc., Boston, MA, USA, 2002.
[LBD+ 04] James R. Larus, Thomas Ball, Manuvir Das, Robert DeLine, Manuel Fah-
ndrich, Jon Pincus, Sriram K. Rajamani, and Ramanathan Venkatapathy.
Righting software. IEEE Softw., 21(3):92âĂŞ100, May 2004.
[Lem18] Daniel Lemire. AVX-512: when and how to use these new instruc-
tions, September 2018. https://lemire.me/blog/2018/09/07/
avx-512-when-and-how-to-use-these-new-instructions/.
[LHF05] Michael Lyons, Bill Hay, and Brad Frey. PowerPC storage model
and AIX programming, November 2005. http://www.ibm.com/
developerworks/systems/articles/powerpc.html.
[LLO09] Yossi Lev, Victor Luchangco, and Marek Olszewski. Scalable reader-
writer locks. In SPAA ’09: Proceedings of the twenty-first annual
symposium on Parallelism in algorithms and architectures, pages 101–
110, Calgary, AB, Canada, 2009. ACM.
Edition.2-rc11
BIBLIOGRAPHY 841
Edition.2-rc11
842 BIBLIOGRAPHY
[MBM+ 06] Kevin E. Moore, Jayaram Bobba, Michelle J. Moravan, Mark D. Hill, and
David A. Wood. LogTM: Log-based transactional memory. In Proceed-
ings of the 12th Annual International Symposium on High Performance
Computer Architecture (HPCA-12), Austin, Texas, United States, 2006.
IEEE. Available: http://www.cs.wisc.edu/multifacet/papers/
hpca06_logtm.pdf [Viewed December 21, 2006].
Edition.2-rc11
BIBLIOGRAPHY 843
[McK01] Paul E. McKenney. RFC: patch to allow lock-free traversal of lists with
insertion, October 2001. Available: https://lore.kernel.org/
lkml/[email protected]/
[Viewed January 05, 2021].
[McK03] Paul E. McKenney. Using RCU in the Linux 2.5 kernel. Linux
Journal, 1(114):18–26, October 2003. Available: https://www.
linuxjournal.com/article/6993 [Viewed November 14, 2007].
[McK07e] Paul E. McKenney. RCU and unloadable modules, January 2007. Avail-
able: https://lwn.net/Articles/217484/ [Viewed November 22,
2007].
Edition.2-rc11
844 BIBLIOGRAPHY
[McK07f] Paul E. McKenney. Using Promela and Spin to verify parallel algorithms,
August 2007. Available: https://lwn.net/Articles/243851/
[Viewed September 8, 2007].
[McK08a] Paul E. McKenney. Hierarchical RCU, November 2008. https://lwn.
net/Articles/305782/.
[McK08b] Paul E. McKenney. rcu: fix rcu_try_flip_waitack_needed() to
prevent grace-period stall, May 2008. Git commit: https://git.
kernel.org/linus/d7c0651390b6.
[McK08c] Paul E. McKenney. rcu: fix misplaced mb() in rcu_enter/exit_
nohz(), March 2008. Git commit: https://git.kernel.org/
linus/ae66be9b71b1.
[McK08d] Paul E. McKenney. RCU part 3: the RCU API, January 2008. Available:
https://lwn.net/Articles/264090/ [Viewed January 10, 2008].
[McK08e] Paul E. McKenney. "Tree RCU": scalable classic RCU implementation,
December 2008. Git commit: https://git.kernel.org/linus/
64db4cfff99c.
[McK08f] Paul E. McKenney. What is RCU? part 2: Usage, January 2008. Available:
https://lwn.net/Articles/263130/ [Viewed January 4, 2008].
[McK09a] Paul E. McKenney. Re: [PATCH fyi] RCU: the bloatwatch edition,
January 2009. Available: https://lkml.org/lkml/2009/1/14/449
[Viewed January 15, 2009].
[McK09b] Paul E. McKenney. Transactional memory everywhere?, September 2009.
https://paulmck.livejournal.com/13841.html.
[McK11a] Paul E. McKenney. 3.0 and RCU: what went wrong, July 2011. https:
//lwn.net/Articles/453002/.
[McK11b] Paul E. McKenney. Concurrent code and expensive instructions, Janu-
ary 2011. Available: https://lwn.net/Articles/423994 [Viewed
January 28, 2011].
[McK11c] Paul E. McKenney. Transactional memory everywhere: Htm and cache
geometry, June 2011. https://paulmck.livejournal.com/tag/
transactional%20memory%20everywhere.
[McK11d] Paul E. McKenney. Validating memory barriers and atomic instructions,
December 2011. https://lwn.net/Articles/470681/.
[McK11e] Paul E. McKenney. Verifying parallel software: Can theory meet
practice?, January 2011. http://www.rdrop.com/users/paulmck/
scalability/paper/VericoTheoryPractice.2011.01.28a.
pdf.
[McK12a] Paul E. McKenney. Beyond expert-only parallel programming? In
Proceedings of the 2012 ACM workshop on Relaxing synchronization for
multicore and manycore scalability, RACES ’12, pages 25–32, Tucson,
Arizona, USA, 2012. ACM.
Edition.2-rc11
BIBLIOGRAPHY 845
[McK12b] Paul E. McKenney. Making RCU safe for battery-powered devices, Feb-
ruary 2012. Available: http://www.rdrop.com/users/paulmck/
RCU/RCUdynticks.2012.02.15b.pdf [Viewed March 1, 2012].
[McK12c] Paul E. McKenney. Retrofitted parallelism considered grossly sub-optimal.
In 4th USENIX Workshop on Hot Topics on Parallelism, page 7, Berkeley,
CA, USA, June 2012.
[McK12d] Paul E. McKenney. Signed overflow optimization hazards in the kernel,
August 2012. https://lwn.net/Articles/511259/.
[McK12e] Paul E. McKenney. Transactional memory everywhere: Hardware
transactional lock elision, May 2012. Available: https://paulmck.
livejournal.com/32267.html [Viewed January 28, 2021].
[McK13] Paul E. McKenney. Structured deferral: synchronization via procrastina-
tion. Commun. ACM, 56(7):40–49, July 2013.
[McK14a] Paul E. McKenney. Is Parallel Programming Hard, And, If So, What Can
You Do About It? (First Edition). kernel.org, Corvallis, OR, USA, 2014.
[McK14b] Paul E. McKenney. N4037: Non-transactional implementation of
atomic tree move, May 2014. http://www.open-std.org/jtc1/
sc22/wg21/docs/papers/2014/n4037.pdf.
[McK14c] Paul E. McKenney. Proper care and feeding of return values from
rcu_dereference(), February 2014. https://www.kernel.org/
doc/Documentation/RCU/rcu_dereference.txt.
[McK14d] Paul E. McKenney. The RCU API, 2014 edition, September 2014.
https://lwn.net/Articles/609904/.
[McK14e] Paul E. McKenney. Recent read-mostly research, November 2014. https:
//lwn.net/Articles/619355/.
[McK15a] Paul E. McKenney. Formal verification and Linux-kernel concurrency.
In Compositional Verification Methods for Next-Generation Concur-
rency, Dagstuhl Seminar Proceedings, Dagstuhl, Germany, 2015. Schloss
Dagstuhl - Leibniz-Zentrum fuer Informatik, Germany.
[McK15b] Paul E. McKenney. [PATCH tip/core/rcu 01/10] rcu: Make
rcu_nmi_enter() handle nesting, January 2015. https:
//lore.kernel.org/lkml/1420651257-553-1-git-send-
[email protected]/.
[McK15c] Paul E. McKenney. Practical experience with formal verification tools.
In Verified Trustworthy Software Systems Specialist Meeting. The Royal
Society, April 2015. http://www.rdrop.com/users/paulmck/
scalability/paper/Validation.2016.04.06e.SpecMtg.pdf.
[McK15d] Paul E. McKenney. RCU requirements part 2 — parallelism and software
engineering, August 2015. https://lwn.net/Articles/652677/.
[McK15e] Paul E. McKenney. RCU requirements part 3, August 2015. https:
//lwn.net/Articles/653326/.
Edition.2-rc11
846 BIBLIOGRAPHY
Edition.2-rc11
BIBLIOGRAPHY 847
[MDSS20] Hans Meuer, Jack Dongarra, Erich Strohmaier, and Horst Simon. Top 500:
The list, November 2020. Available: https://top500.org/lists/
[Viewed March 6, 2021].
[Mer11] Rick Merritt. IBM plants transactional memory in CPU, August 2011. EE
Times https://www.eetimes.com/ibm-plants-transactional-
memory-in-cpu/.
[MGM+ 09] Paul E. McKenney, Manish Gupta, Maged M. Michael, Phil Howard,
Joshua Triplett, and Jonathan Walpole. Is parallel programming hard,
and if so, why? Technical Report TR-09-02, Portland State University,
Portland, OR, USA, February 2009. URL: https://archives.pdx.
edu/ds/psu/10386 [Viewed February 13, 2021].
[MHS12] Milo M. K. Martin, Mark D. Hill, and Daniel J. Sorin. Why on-chip
coherence is here to stay. Communications of the ACM, 55(7):78–89,
July 2012.
Edition.2-rc11
848 BIBLIOGRAPHY
Edition.2-rc11
BIBLIOGRAPHY 849
[MMW07] Paul E. McKenney, Maged Michael, and Jonathan Walpole. Why the
grass may not be greener on the other side: A comparison of locking
vs. transactional memory. In Programming Languages and Operating
Systems, pages 1–5, Stevenson, Washington, USA, October 2007. ACM
SIGOPS.
[Mol05] Ingo Molnar. Index of /pub/linux/kernel/projects/rt, February 2005. URL:
https://www.kernel.org/pub/linux/kernel/projects/rt/.
[Mol06] Ingo Molnar. Lightweight robust futexes, March 2006. Avail-
able: https://www.kernel.org/doc/Documentation/robust-
futexes.txt [Viewed February 14, 2021].
[Moo03] Gordon Moore. No exponential is forever–but we can delay forever. In
IBM Academy of Technology 2003 Annual Meeting, San Francisco, CA,
October 2003.
[Mor07] Richard Morris. Sir Tony Hoare: Geek of the week, Au-
gust 2007. https://www.red-gate.com/simple-talk/opinion/
geek-of-the-week/sir-tony-hoare-geek-of-the-week/.
[MOZ09] Nicholas Mc Guire, Peter Odhiambo Okech, and Qingguo Zhou. Analysis
of inherent randomness of the linux kernel. In Eleventh Real Time Linux
Workshop, Dresden, Germany, September 2009.
[MP15a] Paul E. McKenney and Aravinda Prasad. Recent read-mostly research in
2015, December 2015. https://lwn.net/Articles/667593/.
[MP15b] Paul E. McKenney and Aravinda Prasad. Some more details on read-log-
update, December 2015. https://lwn.net/Articles/667720/.
[MPA+ 06] Paul E. McKenney, Chris Purcell, Algae, Ben Schumin, Gaius Cornelius,
Qwertyus, Neil Conway, Sbw, Blainster, Canis Rufus, Zoicon5, Anome,
and Hal Eisen. Read-copy update, July 2006. https://en.wikipedia.
org/wiki/Read-copy-update.
[MPI08] MPI Forum. Message passing interface forum, September 2008. Available:
http://www.mpi-forum.org/ [Viewed September 9, 2008].
[MR08] Paul E. McKenney and Steven Rostedt. Integrating and validating
dynticks and preemptable RCU, April 2008. Available: https://lwn.
net/Articles/279077/ [Viewed April 24, 2008].
[MRP+ 17] Paul E. McKenney, Torvald Riegel, Jeff Preshing, Hans Boehm, Clark
Nelson, Olivier Giroux, Lawrence Crowl, JF Bastian, and Michael
Wong. Marking memory order consume dependency chains, Feb-
ruary 2017. http://www.open-std.org/jtc1/sc22/wg21/docs/
papers/2017/p0462r1.pdf.
[MS93] Paul E. McKenney and Jack Slingwine. Efficient kernel memory al-
location on shared-memory multiprocessors. In USENIX Conference
Proceedings, pages 295–306, Berkeley CA, February 1993. USENIX
Association. Available: http://www.rdrop.com/users/paulmck/
scalability/paper/mpalloc.pdf [Viewed January 30, 2005].
Edition.2-rc11
850 BIBLIOGRAPHY
Edition.2-rc11
BIBLIOGRAPHY 851
[MSK01] Paul E. McKenney, Jack Slingwine, and Phil Krueger. Experience with
an efficient parallel kernel memory allocator. Software – Practice and
Experience, 31(3):235–257, March 2001.
[MSS04] Paul E. McKenney, Dipankar Sarma, and Maneesh Soni. Scaling dcache
with RCU. Linux Journal, 1(118):38–46, January 2004.
[MSS12] Luc Maranget, Susmit Sarkar, and Peter Sewell. A tutorial introduction to
the ARM and POWER relaxed memory models, October 2012. https:
//www.cl.cam.ac.uk/~pes20/ppc-supplemental/test7.pdf.
[MT01] Jose F. Martinez and Josep Torrellas. Speculative locks for concurrent exe-
cution of critical sections in shared-memory multiprocessors. In Workshop
on Memory Performance Issues, International Symposium on Computer
Architecture, Gothenburg, Sweden, June 2001. Available: https://
iacoma.cs.uiuc.edu/iacoma-papers/wmpi_locks.pdf [Viewed
June 23, 2004].
[MW05] Paul E. McKenney and Jonathan Walpole. RCU semantics: A first attempt,
January 2005. Available: http://www.rdrop.com/users/paulmck/
RCU/rcu-semantics.2005.01.30a.pdf [Viewed December 6, 2009].
[MWB+ 17] Paul E. McKenney, Michael Wong, Hans Boehm, Jens Maurer,
Jeffrey Yasskin, and JF Bastien. P0190R4: Proposal for new
memory_order_consume definition, July 2017. http://www.open-
std.org/jtc1/sc22/wg21/docs/papers/2017/p0190r4.pdf.
[MWPF18] Paul E. McKenney, Ulrich Weigand, Andrea Parri, and Boqun Feng.
Linux-kernel memory model, September 2018. http://www.open-
std.org/jtc1/sc22/wg21/docs/papers/2018/p0124r6.html.
Edition.2-rc11
852 BIBLIOGRAPHY
Edition.2-rc11
BIBLIOGRAPHY 853
[PBCE20] Elizabeth Patitsas, Jesse Berlin, Michelle Craig, and Steve Easterbrook.
Evidence that computer science grades are not bimodal. Commun. ACM,
63(1):91–98, January 2020.
[Pet06] Jeremy Peters. From reuters, automatic trading linked to news events,
December 2006. URL: http://www.nytimes.com/2006/12/11/
technology/11reuters.html?ei=5088&en=e5e9416415a9eeb2&
ex=1323493200...
[Pig06] Nick Piggin. [patch 3/3] radix-tree: RCU lockless readside, June
2006. Available: https://lkml.org/lkml/2006/6/20/238 [Viewed
March 25, 2008].
[Pik17] Fedor G. Pikus. Read, copy, update... Then what?, September 2017.
https://www.youtube.com/watch?v=rxQ5K9lo034.
[PMDY20] SeongJae Park, Paul E. McKenney, Laurent Dufour, and Heon Y. Yeom.
An htm-based update-side synchronization for rcu on numa systems. In
Proceedings of the Fifteenth European Conference on Computer Systems,
EuroSys ’20, Heraklion, Greece, 2020. Association for Computing
Machinery.
[Pug90] William Pugh. Concurrent maintenance of skip lists. Technical Report CS-
TR-2222.1, Institute of Advanced Computer Science Studies, Department
of Computer Science, University of Maryland, College Park, Maryland,
June 1990.
Edition.2-rc11
854 BIBLIOGRAPHY
[Pul00] Geoffrey K. Pullum. How Dr. Seuss would prove the halting problem
undecidable. Mathematics Magazine, 73(4):319–320, 2000. http:
//www.lel.ed.ac.uk/~gpullum/loopsnoop.html.
[PW07] Donald E. Porter and Emmett Witchel. Lessons from large
transactional systems, December 2007. Personal communication
<[email protected]>.
[Ras14] Mindaugas Rasiukevicius. NPF—progress and perspective. In AsiaBSD-
Con, Tokyo, Japan, March 2014.
[Ras16] Mindaugas Rasiukevicius. Quiescent-state and epoch based reclamation,
July 2016. https://github.com/rmind/libqsbr.
[Ray99] Eric S. Raymond. The Cathedral and the Bazaar: Musings on Linux and
Open Source by an Accidental Revolutionary. O’Reilly, 1999.
[RC15] Pedro Ramalhete and Andreia Correia. Poor man’s URCU, Au-
gust 2015. https://github.com/pramalhe/ConcurrencyFreaks/
blob/master/papers/poormanurcu-2015.pdf.
[RD12] Ravi Rajwar and Martin Dixon. Intel transactional synchronization exten-
sions, September 2012. Intel Developer Forum (IDF) 2012 ARCS004.
[Reg10] John Regehr. A guide to undefined behavior in C and C++, part 1, July
2010. https://blog.regehr.org/archives/213.
[Rei07] James Reinders. Intel Threading Building Blocks. O’Reilly, Sebastopol,
CA, USA, 2007.
[RG01] Ravi Rajwar and James R. Goodman. Speculative lock elision: Enabling
highly concurrent multithreaded execution. In Proceedings of the 34th
Annual ACM/IEEE International Symposium on Microarchitecture, pages
294–305, Austin, TX, December 2001. The Institute of Electrical and
Electronics Engineers, Inc.
[RG02] Ravi Rajwar and James R. Goodman. Transactional lock-free execution of
lock-based programs. In Proceedings of the 10th International Conference
on Architectural Support for Programming Languages and Operating
Systems, pages 5–17, Austin, TX, October 2002.
[RH02] Zoran Radović and Erik Hagersten. Efficient synchronization for nonuni-
form communication architectures. In Proceedings of the 2002 ACM/IEEE
Conference on Supercomputing, pages 1–13, Baltimore, Maryland, USA,
November 2002. The Institute of Electrical and Electronics Engineers,
Inc.
[RH03] Zoran Radović and Erik Hagersten. Hierarchical backoff locks for
nonuniform communication architectures. In Proceedings of the Ninth
International Symposium on High Performance Computer Architecture
(HPCA-9), pages 241–252, Anaheim, California, USA, February 2003.
[RH18] Geoff Romer and Andrew Hunter. An RAII interface for deferred
reclamation, March 2018. http://www.open-std.org/jtc1/sc22/
wg21/docs/papers/2018/p0561r4.html.
Edition.2-rc11
BIBLIOGRAPHY 855
[RHP+ 07] Chistopher J. Rossbach, Owen S. Hofmann, Donald E. Porter, Hany E. Ra-
madan, Aditya Bhandari, and Emmett Witchel. TxLinux: Using and man-
aging hardware transactional memory in an operating system. In SOSP’07:
Twenty-First ACM Symposium on Operating Systems Principles, Steven-
son, WA, USA, October 2007. ACM SIGOPS. Available: http://www.
sosp2007.org/papers/sosp056-rossbach.pdf [Viewed October
21, 2007].
[RKM+ 10] Arun Raman, Hanjun Kim, Thomas R. Mason, Thomas B. Jablin, and
David I. August. Speculative parallelization using software multi-threaded
transactions. SIGARCH Comput. Archit. News, 38(1):65–76, 2010.
[RLPB18] Yuxin Ren, Guyue Liu, Gabriel Parmer, and Björn Brandenburg. Scalable
memory reclamation for multi-core, real-time systems. In Proceedings of
the 2018 IEEE Real-Time and Embedded Technology and Applications
Symposium (RTAS), page 12, Porto, Portugal, April 2018. IEEE.
[Ros10a] Steven Rostedt. tracing: Harry Potter and the Deathly Macros, December
2010. Available: https://lwn.net/Articles/418710/ [Viewed:
August 28, 2011].
[Ros10b] Steven Rostedt. Using the TRACE_EVENT() macro (part 1), March 2010.
Available: https://lwn.net/Articles/379903/ [Viewed: August
28, 2011].
[Ros10c] Steven Rostedt. Using the TRACE_EVENT() macro (part 2), March 2010.
Available: https://lwn.net/Articles/381064/ [Viewed: August
28, 2011].
[Ros10d] Steven Rostedt. Using the TRACE_EVENT() macro (part 3), April 2010.
Available: https://lwn.net/Articles/383362/ [Viewed: August
28, 2011].
[Ros11] Steven Rostedt. lockdep: How to read its cryptic output, Sep-
tember 2011. http://www.linuxplumbersconf.org/2011/ocw/
sessions/153.
[Roy17] Lance Roy. rcutorture: Add CBMC-based formal verification for SRCU,
January 2017. URL: https://www.spinics.net/lists/kernel/
msg2421833.html.
Edition.2-rc11
856 BIBLIOGRAPHY
Edition.2-rc11
BIBLIOGRAPHY 857
[SBV10] Martin Schoeberl, Florian Brandner, and Jan Vitek. RTTM: Real-time
transactional memory. In Proceedings of the 2010 ACM Symposium on
Applied Computing, pages 326–333, 01 2010.
[SF95] Janice M. Stone and Robert P. Fitzgerald. Storage in the PowerPC. IEEE
Micro, 15(2):50–58, April 1995.
[Sha11] Nir Shavit. Data structures in the multicore age. Commun. ACM,
54(3):76–84, March 2011.
[SHW11] Daniel J. Sorin, Mark D. Hill, and David A. Wood. A Primer on Memory
Consistency and Cache Coherence. Synthesis Lectures on Computer
Architecture. Morgan & Claypool, 2011.
[Slo10] Lubos Slovak. First steps for utilizing userspace RCU library, July
2010. https://gitlab.labs.nic.cz/knot/knot-dns/commit/
f67acc0178ee9a781d7a63fb041b5d09eb5fb4a2.
[SM95] John D. Slingwine and Paul E. McKenney. Apparatus and method for
achieving reduced overhead mutual exclusion and maintaining coherency
in a multiprocessor system utilizing execution history and thread moni-
toring. Technical Report US Patent 5,442,758, Assigned to International
Business Machines Corp, Washington, DC, August 1995.
Edition.2-rc11
858 BIBLIOGRAPHY
[SM97] John D. Slingwine and Paul E. McKenney. Method for maintaining data
coherency using thread activity summaries in a multicomputer system.
Technical Report US Patent 5,608,893, Assigned to International Business
Machines Corp, Washington, DC, March 1997.
[SM98] John D. Slingwine and Paul E. McKenney. Apparatus and method for
achieving reduced overhead mutual exclusion and maintaining coherency
in a multiprocessor system utilizing execution history and thread moni-
toring. Technical Report US Patent 5,727,209, Assigned to International
Business Machines Corp, Washington, DC, March 1998.
[SM04a] Dipankar Sarma and Paul E. McKenney. Issues with selected scalabil-
ity features of the 2.6 kernel. In Ottawa Linux Symposium, page 16,
July 2004. https://www.kernel.org/doc/ols/2004/ols2004v2-
pages-195-208.pdf.
[SM04b] Dipankar Sarma and Paul E. McKenney. Making RCU safe for deep
sub-millisecond response realtime applications. In Proceedings of the
2004 USENIX Annual Technical Conference (FREENIX Track), pages
182–191, Boston, MA, USA, June 2004. USENIX Association.
[SM13] Thomas Sewell and Toby Murray. Above and beyond: seL4 noninterfer-
ence and binary verification, May 2013. https://cps-vo.org/node/
7706.
[SMS08] Michael Spear, Maged Michael, and Michael Scott. Inevitability mech-
anisms for software transactional memory. In 3rd ACM SIGPLAN
Workshop on Transactional Computing, Salt Lake City, Utah, February
2008. ACM. Available: http://www.cs.rochester.edu/u/scott/
papers/2008_TRANSACT_inevitability.pdf [Viewed January 10,
2009].
[Spi77] Keith R. Spitz. Tell which is which and you’ll be rich, 1977. Inscription
on wall of dungeon.
[Spr01] Manfred Spraul. Re: RFC: patch to allow lock-free traversal of lists with
insertion, October 2001. URL: http://lkml.iu.edu/hypermail/
linux/kernel/0110.1/0410.html.
Edition.2-rc11
BIBLIOGRAPHY 859
[Spr08] Manfred Spraul. [RFC, PATCH] state machine based rcu, August
2008. Available: https://lkml.org/lkml/2008/8/21/336 [Viewed
December 8, 2008].
[SRK+ 11] Justin Seyster, Prabakar Radhakrishnan, Samriti Katoch, Abhinav Duggal,
Scott D. Stoller, and Erez Zadok. Redflag: a framework for analysis
of kernel-level concurrency. In Proceedings of the 11th international
conference on Algorithms and architectures for parallel processing -
Volume Part I, ICA3PP’11, pages 66–79, Melbourne, Australia, 2011.
Springer-Verlag.
[SRL90] Lui Sha, Ragunathan Rajkumar, and John P. Lehoczky. Priority in-
heritance protocols: An approach to real-time synchronization. IEEE
Transactions on Computers, 39(9):1175–1185, 1990.
[SS06] Ori Shalev and Nir Shavit. Split-ordered lists: Lock-free extensible hash
tables. J. ACM, 53(3):379–405, May 2006.
[SSA+ 11] Susmit Sarkar, Peter Sewell, Jade Alglave, Luc Maranget, and Derek
Williams. POWER and ARM litmus tests, 2011. https://www.cl.
cam.ac.uk/~pes20/ppc-supplemental/test6.pdf.
[SSHT93] Janice S. Stone, Harold S. Stone, Philip Heidelberger, and John Turek.
Multiple reservations and the Oklahoma update. IEEE Parallel and
Distributed Technology Systems and Applications, 1(4):58–71, November
1993.
[SSRB00] Douglas C. Schmidt, Michael Stal, Hans Rohnert, and Frank Buschmann.
Pattern-Oriented Software Architecture Volume 2: Patterns for Concur-
rent and Networked Objects. Wiley, Chichester, West Sussex, England,
2000.
[SSVM02] S. Swaminathan, John Stultz, Jack Vogel, and Paul E. McKenney. Fairlocks
– a high performance fair locking scheme. In Proceedings of the 14th
IASTED International Conference on Parallel and Distributed Computing
and Systems, pages 246–251, Cambridge, MA, USA, November 2002.
[ST87] William E. Snaman and David W. Thiel. The VAX/VMS distributed lock
manager. Digital Technical Journal, 5:29–44, September 1987.
[ST95] Nir Shavit and Dan Touitou. Software transactional memory. In Proceed-
ings of the 14th Annual ACM Symposium on Principles of Distributed
Computing, pages 204–213, Ottawa, Ontario, Canada, August 1995.
Edition.2-rc11
860 BIBLIOGRAPHY
[Sut08] Herb Sutter. Effective concurrency, 2008. Series in Dr. Dobbs Journal.
[SW95] Richard L. Sites and Richard T. Witek. Alpha AXP Architecture. Digital
Press, second edition, 1995.
[SWS16] Harshal Sheth, Aashish Welling, and Nihar Sheth. Read-copy up-
date in a garbage collected environment, 2016. MIT PRIMES pro-
gram: https://math.mit.edu/research/highschool/primes/
materials/2016/conf/10-1%20Sheth-Welling-Sheth.pdf.
[Tal07] Nassim Nicholas Taleb. The Black Swan. Random House, 2007.
[TDV15] Joseph Tassarotti, Derek Dreyer, and Victor Vafeiadis. Verifying read-
copy-update in a logic for weak memory. In Proceedings of the 2015
Proceedings of the 36th annual ACM SIGPLAN conference on Program-
ming Language Design and Implementation, PLDI ’15, pages 110–120,
New York, NY, USA, June 2015. ACM.
[The08] The Open MPI Project. Open MPI, November 2008. Available: http:
//www.open-mpi.org/software/ [Viewed November 26, 2008].
[Tor01] Linus Torvalds. Re: [Lse-tech] Re: RFC: patch to allow lock-free traversal
of lists with insertion, October 2001. URL: https://lkml.org/lkml/
2001/10/13/105, https://lkml.org/lkml/2001/10/13/82.
Edition.2-rc11
BIBLIOGRAPHY 861
[Tor19] Linus Torvalds. rcu: locking and unlocking need to always be at least
barriers, June 2019. Git commit: https://git.kernel.org/linus/
66be4e66a7f4.
[Tri12] Josh Triplett. Relativistic Causal Ordering: A Memory Model for Scalable
Concurrent Data Structures. PhD thesis, Portland State University, 2012.
[TS93] Hiroaki Takada and Ken Sakamura. A bounded spin lock algorithm with
preemption. Technical Report 93-02, University of Tokyo, Tokyo, Japan,
1993.
[TZK+ 13] Stephen Tu, Wenting Zheng, Eddie Kohler, Barbara Liskov, and Samuel
Madden. Speedy transactions in multicore in-memory databases. In
Proceedings of the Twenty-Fourth ACM Symposium on Operating Systems
Principles, SOSP ’13, pages 18–32, Farminton, Pennsylvania, 2013.
ACM.
Edition.2-rc11
862 BIBLIOGRAPHY
[VBC+ 15] Viktor Vafeiadis, Thibaut Balabonski, Soham Chakraborty, Robin Moris-
set, and Francesco Zappa Nardelli. Common compiler optimisations are
invalid in the c11 memory model and what we can do about it. SIGPLAN
Not., 50(1):209–220, January 2015.
[VGS08] Haris Volos, Neelam Goyal, and Michael M. Swift. Pathological interac-
tion of locks with transactional memory. In 3rd ACM SIGPLAN Workshop
on Transactional Computing, Salt Lake City, Utah, USA, February 2008.
ACM. Available: http://www.cs.wisc.edu/multifacet/papers/
transact08_txlock.pdf [Viewed September 7, 2009].
Edition.2-rc11
BIBLIOGRAPHY 863
Edition.2-rc11
864 BIBLIOGRAPHY
Edition.2-rc11
If I have seen further it is by standing on the
shoulders of giants.
Credits
LATEX Advisor
Akira Yokosawa is this book’s LATEX advisor, which perhaps most notably includes the
care and feeding of the style guide laid out in Appendix D. This work includes table
layout, listings, fonts, rendering of math, acronyms, bibliography formatting, epigraphs,
hyperlinks, paper size. Akira also perfected the cross-referencing of quick quizzes,
allowing easy and exact navigation between quick quizzes and their answers. He also
added build options that permit quick quizzes to be hidden and to be gathered at the end
of each chapter, textbook style.
This role also includes the build system, which Akira has optimized and made
much more user-friendly. His enhancements have included automating response to
bibliography changes, automatically determining which source files are present, and
automatically generating listings (with automatically generated hyperlinked line-number
references) from the source files.
Reviewers
• Alan Stern (Chapter 15).
• Andy Whitcroft (Section 9.5.2, Section 9.5.3).
• Artem Bityutskiy (Chapter 15, Appendix C).
• Dave Keck (Appendix C).
• David S. Horner (Section 12.1.5).
• Gautham Shenoy (Section 9.5.2, Section 9.5.3).
• “jarkao2”, AKA LWN guest #41960 (Section 9.5.3).
• Jonathan Walpole (Section 9.5.3).
• Josh Triplett (Chapter 12).
• Michael Factor (Section 17.2).
• Mike Fulton (Section 9.5.2).
• Peter Zijlstra (Section 9.5.4).
• Richard Woodruff (Appendix C).
865
Edition.2-rc11
866 CREDITS
Reviewers whose feedback took the extremely welcome form of a patch are credited
in the git logs.
Machine Owners
Readers might have noticed some graphs showing scalability data out to several hundred
CPUs, courtesy of my current employer, with special thanks to Paul Saab, Yashar
Bayani, Joe Boyd, and Kyle McMartin.
From back in my time at IBM, a great debt of thanks goes to Martin Bligh, who
originated the Advanced Build and Test (ABAT) system at IBM’s Linux Technology
Center, as well as to Andy Whitcroft, Dustin Kirkland, and many others who extended
this system. Many thanks go also to a great number of machine owners: Andrew
Theurer, Andy Whitcroft, Anton Blanchard, Chris McDermott, Cody Schaefer, Darrick
Wong, David “Shaggy” Kleikamp, Jon M. Tollefson, Jose R. Santos, Marvin Heffler,
Nathan Lynch, Nishanth Aravamudan, Tim Pepper, and Tony Breeds.
Original Publications
1. Section 2.4 (“What Makes Parallel Programming Hard?”) on page 19 originally
appeared in a Portland State University Technical Report [MGM+ 09].
2. Section 4.3.4.1 (“Shared-Variable Shenanigans”) on page 61 originally appeared
in Linux Weekly News [ADF+ 19].
3. Section 6.5 (“Retrofitted Parallelism Considered Grossly Sub-Optimal”) on
page 140 originally appeared in 4th USENIX Workshop on Hot Topics on Parallel-
ism [McK12c].
4. Section 9.5.2 (“RCU Fundamentals”) on page 216 originally appeared in Linux
Weekly News [MW07].
5. Section 9.5.3 (“RCU Linux-Kernel API”) on page 225 originally appeared in Linux
Weekly News [McK08d].
6. Section 9.5.4 (“RCU Usage”) on page 238 originally appeared in Linux Weekly
News [McK08f].
7. Section 9.5.5 (“RCU Related Work”) on page 255 originally appeared in Linux
Weekly News [McK14e].
8. Section 9.5.5 (“RCU Related Work”) on page 255 originally appeared in Linux
Weekly News [MP15a].
9. Chapter 12 (“Formal Verification”) on page 333 originally appeared in Linux
Weekly News [McK07f, MR08, McK11d].
10. Section 12.3 (“Axiomatic Approaches”) on page 383 originally appeared in Linux
Weekly News [MS14].
Edition.2-rc11
FIGURE CREDITS 867
11. Section 13.5.4 (“Correlated Fields”) on page 412 originally appeared in Oregon
Graduate Institute [McK04].
12. Chapter 15 (“Advanced Synchronization: Memory Ordering”) on page 453
originally appeared in the Linux kernel [HMDZ06].
13. Chapter 15 (“Advanced Synchronization: Memory Ordering”) on page 453
originally appeared in Linux Weekly News [AMM+ 17a, AMM+ 17b].
14. Chapter 15 (“Advanced Synchronization: Memory Ordering”) on page 453
originally appeared in ASPLOS ’18 [AMM+ 18].
15. Section 15.3.2 (“Address- and Data-Dependency Difficulties”) on page 485 origi-
nally appeared in the Linux kernel [McK14c].
16. Section 15.5 (“Memory-Barrier Instructions For Specific CPUs”) on page 505
originally appeared in Linux Journal [McK05a, McK05b].
Figure Credits
1. Figure 3.1 (p 26) by Melissa Broussard.
2. Figure 3.2 (p 26) by Melissa Broussard.
3. Figure 3.3 (p 27) by Melissa Broussard.
4. Figure 3.5 (p 29) by Melissa Broussard.
5. Figure 3.6 (p 29) by Melissa Broussard.
6. Figure 3.7 (p 30) by Melissa Broussard.
7. Figure 3.8 (p 31) by Melissa Broussard.
8. Figure 3.9 (p 32) by Melissa Broussard.
9. Figure 3.11 (p 37) by Melissa Broussard.
10. Figure 5.3 (p 76) by Melissa Broussard.
11. Figure 6.1 (p 110) by Kornilios Kourtis.
12. Figure 6.2 (p 110) by Melissa Broussard.
13. Figure 6.3 (p 111) by Kornilios Kourtis.
14. Figure 6.4 (p 112) by Kornilios Kourtis.
15. Figure 6.13 (p 127) by Melissa Broussard.
16. Figure 6.14 (p 129) by Melissa Broussard.
17. Figure 6.15 (p 129) by Melissa Broussard.
18. Figure 7.1 (p 154) by Melissa Broussard.
19. Figure 7.2 (p 154) by Melissa Broussard.
Edition.2-rc11
868 CREDITS
Edition.2-rc11
OTHER SUPPORT 869
Other Support
We owe thanks to many CPU architects for patiently explaining the instruction- and
memory-reordering features of their CPUs, particularly Wayne Cardoza, Ed Silha,
Anton Blanchard, Tim Slegel, Juergen Probst, Ingo Adlung, Ravi Arimilli, Cathy May,
Derek Williams, H. Peter Anvin, Andy Glew, Leonid Yegoshin, Richard Grisenthwaite,
and Will Deacon. Wayne deserves special thanks for his patience in explaining Alpha’s
reordering of dependent loads, a lesson that Paul resisted quite strenuously!
The bibtex-generation service of the Association for Computing Machinery has saved
us a huge amount of time and effort compiling the bibliography, for which we are
grateful. Thanks are also due to Stamatis Karnouskos, who convinced me to drag
my antique bibliography database kicking and screaming into the 21st century. Any
technical work of this sort owes thanks to the many individuals and organizations that
keep Internet and the World Wide Web up and running, and this one is no exception.
Portions of this material are based upon work supported by the National Science
Foundation under Grant No. CNS-0719851.
Edition.2-rc11