Interspecies Design: Imagination Lancaster
Interspecies Design: Imagination Lancaster
Interspecies Design: Imagination Lancaster
Design
Imagination Lancaster
Welcome to interspecies design. We
offer these guidelines as a simple
starting point for meaningful change.
Interspecies design is for those who
want to make speculative design for
greatest number of species.
These guidelines are the result of
hundreds of hours of Research and
reflection on our relationship with
nonhuman animals. Still, we have
a lot of work to do before these
practices are our everyday routine.
Until then, we’re inspired to share
and improve in partnership with all
species, and with you.
- Imagination Lancaster
The case for interspecies design 6
The principles of interspecies design 14
Recognize exclusion 16
Learn from other species 26
Design with one, speculate for many 34
From speculating to making 48
The toolkit 54
The
case for
interspecies
design
Let’s face it, as speculative designers, we often
generate and evaluate ideas based on what we
know and the limits of our imagination. We strive to
explore complex social, cultural and political issues
and design for possible futures.
Recognize exclusion | 16
1985 Today
17 Recognize exclusion | 18
Animality happens at the points of
interaction between a nonhuman animal
and human animal culture. Physical,
cognitive, and social exclusion is the result
of a cultural anthropocentric bias.
Recognize exclusion | 20
Animal Animal
Recognize exclusion | 22
Sometimes exclusion is structural
The abstracted interfaces and reliance on
formal language to interact with computers
through anthrpocentric technology means
that nonhuman animals are often excluded
from interactions because of the structures
of technology
Recognize exclusion | 24
2
Learn from
other species
Human animals are the
real experts in adapting
to diversity.
Interspecies design puts nonhuman animals at
the center from the very start of the process.
You need fresh, diverse perspectives to make
it work. Nonhuman animals have amazing
capabilities to adapt to different situations
if their needs and agency is taken seriously,
and understanding these capabilities instead
of anthropomorphizing them is key to real
insight.
Increased
othering of
nonhuman animals
Domestic
Wild
Animal Wellfare
Methods
Mindset
Nonhuman
Animal
centered
The toolkit | 54
The toolkit in practice
Most design processes are iterative and
heuristic. The interspecies design toolkit
aims to complement, not replace, the many
existing types of design process. There are
great human animal-centred design methods
and other inclusive design frameworks
available from multiple sources. Like a chef’s
recipe, your own design process should be
the primary direction for your design. The
elements of this toolkit can be added, like
ingredients, to improve the inclusivity of your
process. How and when you integrate them is
up to you.
Resources
1. Activities: Please download the PDF
labeled “Activities” to dive in. Go to:
cryptoludology.com/?page_id=938
2. Contrast: This project explores the
political and rhetorical similarities and
tensions between Inclusive Design and
Interspecies Design.
The toolkit | 56
As designers, it’s our responsability to
understand the power of the interactions
we design for human and nonhuman
animals. We design to embrace the things
that make us human animals. It’s what
drives us to create a world that makes all
lives better, not just human animal lives.
The result is technology that’s inclusive,
inter and multispecies.
58
Acknowledgments
We wish to thank the many people who
contributed to this toolkit. By design, it’s a
living collection of ideas and practices drawn
from Animal Computer Interaction, Animal
Architecture, Posthumanist discourse and the
work of scholars such as Clara Mancini, Steve
North, Michelle Westerlaken, Hanna Wirman,
Anne Galloway, Patricia Pons and Donna
Haraway. The project is a speculative design
proposal which explores the political and
rhetorical similarities and tensions between
Inclusive Design and Interspecies Design.
It is based on, and critiques, Microsoft’s
Inclusive Design guidebook and toolkit and
is best understood in contrast with the work
undertaken in the Inclusive Design guidebook.