Mod 5
Mod 5
Mod 5
Introduction
The logic circuits discussed in Digital Electronics Module 4 had output states that depended on
the particular combination of logic states at the input connections to the circuit. For this reason
these circuits are called combinational logic circuits.
Use Module 5 to learn about digital circuits that use SEQUENTIAL LOGIC.
In these circuits the output depends, not only on the combination of logic states at its inputs, but
also on the logic states that existed previously. In other words the output depends on a
SEQUENCE of events occurring at the circuit inputs. Examples of such circuits include clocks,
flip-flops, bi-stables, counters, memories, and registers. The actions of these circuits depend on a
range of basic sub-circuits.
Clock Circuits
Module 5.1 deals with clock oscillators, which are basically types of square wave generators or
oscillators that produce a continuous stream of square waves or a continuous train of pulses (a
"square" wave whose mark to space ratio is NOT 1:1). These pulses are used to sequence the
actions of other devices in the sequential logic circuit so that all the actions taking place in the
circuit are properly synchronised.
Bi-Stable Logic Devices
Bi-stable devices (popularly called Flip-flops) described in Modules 5.2 to 5.4, are sub-circuits,
usually contained within ICs, and are the most basic type of 1-bit memory. They have outputs
that can take up one of two stable states, Logic 1 or logic 0 or off. Once the device is triggered
into one of these two states by an external input pulse, the output remains in that state until
another pulse is used to reverse that state, so that a logic 1 output becomes logic 0 or vice versa.
Again the circuit remains stable in this state until an input signal is used to reverse the output
state. Hence the circuit is said to have Bi (two) stable output states.
Counters
Various types of digital counters are described in Module 5.6. Consisting of arrangements of bi-
stables, they are very widely used in many types of digital systems from computer arithmetic to
TV screens, as well as many digital timing and measurement devices.
Registers
Also consisting of arrays of bi-stable elements, the shift registers described in Module 5.7 are
temporary storage devices (memories) for multi-bit digital data. The data can be stored in the
register either one bit at a time (serial input) or as one or more bytes at a time (parallel input).
The register can then output the data in either serial or parallel form. Shift registers are vital to
receiving or transmitting data in digital communications systems. They can also be used in
digital arithmetic for operations such as multiplication and division.
A Simple ALU
A simple arithmetic and logic unit (ALU) is described in Module 5.8 and combines many of the
combinational and sequential logic circuits described in modules 4 and 5 to demonstrate how a
very complex application is built by combining a number of much simpler digital sub circuits.
Clock Circuits
Clocks and Timing Signals
Most sequential logic circuits are driven by a clock oscillator. This usually consists of an astable
circuit producing regular pulses that should ideally:
1. Be constant in frequency
Many clock oscillators use a crystal to control the frequency. Because crystal oscillators generate
normally high frequencies, where lower frequencies are required the original oscillator frequency
is divided down from a very high frequency to a lower one using counter circuits.
It is the edges of the pulses that are important in timing the operation of many sequential circuits,
the rise and fall times are usually be less than 100ns. The outputs of clock circuits will typically
have to drive more gates than any other output in a given system. To prevent this load distorting
the clock signal, it is usual for clock oscillator outputs to be fed via a buffer amplifier.
The signals produced by the clock circuits must have appropriate the logic levels for the circuits
being supplied.
Fig 5.1.1 is probably the simplest oscillator possible, having only three components. Notice that
the gate is a Schmitt inverter. This device has an extremely fast change over between logic states.
Also the level at which it responds to an input change from 0 to 1 (Vt+) is higher than the level at
which it changes from 1 to 0 (Vt-). The operation of the circuit is as follows.
Suppose the gate input is at logic 0, because the gate is an inverter, the output must be at logic 1,
and C will therefore charge up via R from the output. This will happen with the normal CR
charging curve. Once Vt+ is reached at the gate input, the gate output will rapidly switch to 0.
The resistor is now connected effectively between the positive plate of C and zero volts. Thus the
capacitor now discharges via R until the gate input voltage reduces to Vt- when the output will
change to logic 1 once more, starting the charging and discharging cycle over again.
Fig. 5.1.2 Typical Basic Schmitt Oscillator Output
This Schmitt RC oscillator can produce a pulse waveform with an excellent wave shape and very
fast rise and fall times. The mark to space ratio, as shown in Fig 5.1.2 is approximately 1:3.
The frequency of oscillation depends on the time constant of R and C, but is also affected by the
characteristics of the logic family used. For the 74HC14 the frequency (ƒ)is calculated by:
When using the 74HCT14 the 0.8 correction factor is replaced by 0.67, however either of these
formulae will give an approximate frequency. Whichever logic family is used, the frequency will
vary with changes in supply voltage. Although this basic oscillator gives an excellent
performance in many simple applications, if a stable frequency is an important factor in the
choice of clock oscillator, there are of course better options.
Fig. 5.1.3 uses three gates from a 74HCT04 IC, and a crystal to provide an accurate frequency of
oscillation. Here, the oscillator is running at 3.276MHz but this can be reduced by dividing the
output frequency down to a lower value by dividing it by 2 a number of times using a series of
flip-flops.
The top waveform in Fig 5.1.4 shows the clock signal generated by Fig 5.1.3, and beneath it is
the clock signal frequency divided by 4 after passing it through two flip-flops. Notice that after
passing the signal through flip-flops, as well as being reduced in frequency, the wave shape is
considerably squarer and now has a 1:1 mark to space ratio.
Fig. 5.1.4 Clock Frequency Divided by 4
The 555 Timer Clock Generator
Another option in circuits not requiring very high frequency clock signals is to use the 555 Timer
in astable mode as a clock generator. This IC is able to produce good quality pulse or square
wave signals over a wide range of frequencies, lower than those possible with crystal oscillators,
also the frequency stability will not be as good as with crystal controlled oscillators. Several
oscillator design options are discussed in Oscillators Module 4.4
Some older microprocessor systems required two-phase clock signals which, provided that the
source clock signal operated at twice the frequency required by the microprocessor, saved
processing time as the microprocessor was able to carry out two actions per clock cycle instead
of one.
If a clock signal with a 1:1 mark space ratio is used, two non-overlapping clock pulses can be
created, using the circuit shown in Fig 5.1.5. These signals are usually called Φ01 and Φ02 (Φ
the Greek letter Phi is used to indicate phase).
Fig. 5.1.5 Two-Phase Clock Generator
In Fig 5.1.5 a single clock signal having a 1:1 mark to space ratio is fed into a JK flip-flop
working in toggle mode. This is achieved by making both J and K logic 1. The active low PR
and CLR inputs take no part in the operation of this circuit so are also tied to logic 1. In toggle
mode the Q output of the JK flip-flop inverts the logic levels at Q and Q at every falling edge of
the clock(CK) input, also Q and Q output always remaing at opposite logic states.
Each of the NAND gates will then produce a logic 0 output whenever both its inputs are at logic
1. The NAND gate producing Φ01 therefore creates a logic 0 pulse whenever CK and Q are at
logic 1, and the NAND gate producing Φ02 creates a logic 0 pulse whenever CK and Q are at
logic 1.
Fig. 5.1.6 Two-Phase Clock Signal
Fig. 5.1.6 illustrates the operation of Fig 5.1.5. Each of the NAND gates will produce a logic 0
output whenever both its inputs are at logic 1. The NAND gate producing Φ01 therefore creates
a logic 0 pulse whenever CK and Q are at logic 1, and the NAND gate producing Φ02 creates a
logic 0 pulse whenever CK and Q are at logic 1. Typical output waveforms are illustrated in Fig.
5.1.7.
If positive going clock pulses are required, the outputs from the NAND gates may be inverted
using Schmitt inverters, which will also help to sharpen the rise and fall times of the clock
waveforms.
For more demanding applications there are very many specialised clock oscillator ICs available
that are typically optimised for a particular range of applications, such as computer hardware,
wireless communications, automotive or medical applications etc.
Clock Fan-out
Whatever circuit is used to generate a clock signal, it is important that its output has sufficient
fan-out capability to drive the necessary number of ICs requiring a clock input, and that the clock
signal is not degraded in amplitude, speed of its rise and fall times or accuracy of its frequency.
Also, by maintaining fast rise and fall times, ringing on the waveform can become a problem.
The waveform should be kept as close as possible to a perfect square wave shape.
Because the clock must feed many gates, the small capacitance of each of these gates will add, to
become an appreciable capacitance, which loads the clock output tending to slow the rise and fall
time of the clock signal. To avoid this, the clock output must have a low enough impedance to
rapidly charge and discharge any natural capacitance in the circuit. The usual way to achieve this
is to feed the clock signal via a special clock buffer gate, which will have the necessary low
output impedance and a large fan out factor. Schmitt trigger gates may also be used to restore the
shape and integrity of clock signals before they are applied to gates in different parts of the
circuit.
Cross-talk
Where the clock signal has to be distributed around large circuits, there is a greater chance of
introducing noise, and possible ‘cross-talk’ where data in one conductor is radiated into another
nearby conductor. Problems such as this will increase the likelihood of ‘skew’ errors, i.e. clock
signals arriving at different parts of the circuit at slightly different times, due to small changes in
the phase of some of the distributed clock signals. Miniaturisation brought about by surface
mount technology can help minimise these problems. Also when clock signals need to be sent
from one system to another over an external wired or wireless link it is common to use one of the
several ECL or LVDS logic families with their differential outputs to minimise interference, and
there are many application specific ICs (ASICS) using these technologies for high frequency
clock distribution.
SR Flip-flops
Typical applications for SR Flip-flops.
The basic building bock that makes computer memories possible, and is also used in many
sequential logic circuits is the flip-flop or bi-stable circuit. Just two inter-connected logic gates
make up the basic form of this circuit whose output has two stable output states. When the circuit
is triggered into either one of these states by a suitable input pulse, it will ‘remember’ that state
until it is changed by a further input pulse, or until power is removed. For this reason the circuit
may also be called a Bi-stable Latch.
The SR flip-flop can be considered as a 1-bit memory, since it stores the input pulse even after it
has passed. Flip-flops (or bi-stables) of different types can be made from logic gates and, as with
other combinations of logic gates, the NAND and NOR gates are the most versatile, the NAND
being most widely used. This is because, as well as being universal, i.e. it can be made to mimic
any of the other standard logic functions, it is also cheaper to construct. Other, more widely used
types of flip-flop are the JK, the D type and T type, which are developments of the SR flip-flop
and will be studied in Modules 5.3 and 5.4.
Fig. 5.2.1 Fig 5.2.1 SR Flip-flop (low activated)
The SR Flip-flop.
The SR (Set-Reset) flip-flop is one of the simplest sequential circuits and consists of two gates
connected as shown in Fig. 5.2.1. Notice that the output of each gate is connected to one of the
inputs of the other gate, giving a form of positive feedback or ‘cross-coupling’.
The circuit has two active low inputs marked S and R, ‘NOT’ being indicated by the bar above
the letter, as well as two outputs, Q and Q. Table 5.2.1 shows what happens to the Q and Q
outputs when a logic 0 is applied to either the S or R inputs.
There are however, some problems with the operation of this most basic of flip-flop circuits. For
conditions 1 to 4 in Table 5.2.1, Q is the inverse of Q. However, in row 5 both inputs are 0,
which makes both Q and Q = 1, and as they are no longer opposite logic states, although this
state is possible, in practical circuits it is ‘not allowed’.
In row 6 both inputs are at logic 1 and the outputs are shown as ‘indeterminate’, this means that
although Q and Q will be at opposite logic states it is not certain whether Q will be 1 or 0, Notice
however that in the absence of any input pulses, both inputs are normally at logic 1. This is
normally OK, as the outputs will be at the state remembered from the last input pulse. The
indeterminate or uncertain logic state only occurs if the inputs change from 0,0 to 1,1 together.
This should be avoided in normal operation, but is likely to happen when power is first applied.
This could lead to uncertain results, but the flip-flop will work normally once an input pulse is
applied to either input.
The SR Flip-flop is therefore, a simple 1-bit memory. If the S input is taken to logic 0 then back
to logic 1, any further logic 0 pulses at S will have no effect on the output.
The fact that repeated pulses at the S (or the R) inputs are ignored after the initial pulse has set or
reset the Q output, makes the SR Flip-flop useful for switch de-bouncing.
When any moving object collides with a stationary object it tends to bounce; the contacts in
switches are no exception to this rule. Although the contacts may be tiny and the movement
small, as the contacts close they will tend to bounce rather than close and stay closed.
This causes a number of very fast on and off states for a short time, until the contacts stop
bouncing in the closed position. The length of time of the bouncing may be very short, as shown
in Fig. 5.2.3 where a number of fast pulses occur for about 2ms after the switch is initially closed
(red arrow). For many applications this switch bounce may be ignored, but in digital circuits the
repeated ones and zeros occurring after a switch is closed, will be recognised as additional
switching actions.
Fig. 5.2.4 SR Flip-flop Switch De-Bouncing Circuit
Switch De-Bounce Circuit
The SR flip-flop is very effective in removing the effects of switch bounce and Fig 5.2.4
illustrates how a SR flip-flop can be used to produce clean pulses using SWI, which is a ‘break
before make’ changeover switch. When SW1 connects the upper contact to 0V, the S input
changes from logic 1 to logic 0 and R is ‘pulled up’ to logic 1 by R1.
As soon as S is at logic 0, (at time ‘a’ in Fig. 5.2.4) output Q will be at logic 1 and any further
pulses due to switch bounce will be ignored.
When SW1 is switched to the lower contact, there will be a short time (between times ‘b’ and ‘c’
in Fig. 5.2.4) when neither S or R is connected to 0V. During this time S returns to logic 1,
therefore both inputs will be at logic 1 until time ‘c’, when SW1 connects R to 0V and Q is reset
to logic 0 completing the output pulse. The use of a ‘break before make’ rather than a ‘make
before break’ switch is important, as it ensures that during the changeover period (time ‘b’ to
time ‘c’ in Fig. 5.2.4) both inputs are at logic 1 rather than the non-allowed state where both
inputs would be logic 0. This ensures that outputs Q and Q are never at the same logic state.
Although, during the change over of SW1 both inputs are at logic 1, this does not produce the
indeterminate state described in Table 5.2.1, as one or other of the inputs is always at logic 0
before both inputs become logic 1.
The RS Latch
Flip-flops can also be considered as latch circuits due to them remembering or ‘latching’ a
change at their inputs. A common form of RS latch is shown in Fig. 5.2.5. In this circuit the S
and R inputs have now become S and R inputs, meaning that they will now be ‘active high’.
They have also changed places, the R input is now on the gate having the Q output and the S
input is on the Q gate. These changes occur because the circuit is using NOR gates instead of
NAND.
RS Latch Truth Table (Table 5.2.2)
Timing Diagrams
Fig. 5.2.6 RS Latch Timing Diagram
Truth tables are not always the best method for describing the action of a sequential circuit such
as the SR flip-flop. Timing diagrams, which show how the logic states at various points in a
circuit vary with time, are often preferred.
Fig. 5.2.6 shows a timing diagram describing the action of the basic RS Latch for logic changes
at R and S. At time (a) S goes high and sets Q, which remains high until time (b) when S is low
and R goes high, resetting Q. During period (c) both S and R are high causing the non-allowed
state where both outputs are high. After period (c) Q remains high until time (d) when R goes
high, resetting Q. Period (e) is another non-allowed period, at the end of which both inputs go
low causing an indeterminate output condition in period (f).
Fig. 5.2.7 shows a useful variation on the basic SR flip-flop, the clocked SR flip-flop. By adding
two extra NAND gates, the timing of the output changeover after a change of logic states at S
and R can be controlled by applying a logic 1 pulse to the clock (CK) input. Note that the inputs
are now labelled S and R indicating that the inputs are now ‘high activated’. This is because the
two extra NAND gates are disabled while the CK input is low, therefore the outputs are
completely isolated from the inputs and so retain any previous logic state, but when the CK input
is high (during a clock pulse) the input NAND gates act as inverters. Then for example, a logic 1
applied to S becomes a logic 0 applied to the S input of the active low SR flip-flop second stage
circuit.
The main advantage of the CK input is that the output of this flip-flop can now be synchronised
with many other circuits or devices that share the same clock. This arrangement could be used
for a basic memory location by, for example, applying different logic states to a range of 8 flip-
flops, and then applying a clock pulse to CK to cause the circuit to store a byte of data.
The basic form of the clocked SR flip-flop shown in Fig. 5.2.7 is an example of a level triggered
flip-flop. This means that outputs can only change to a new state during the time that the clock
pulse is at its high level (logic 1). The ability to change the input whilst CK is high can be a
problem with this circuit, as any input changes occurring during the high CK period, will also
change the outputs. A better method of triggering, which will only allow the outputs to change at
one precise instant is provided by edge triggered devices available in D Type and JK flip-flops.
SR Flip-flop ICs
Comprising just two gates, low activated SR flip-flops are simple to implement using standard
NAND gates but active low SR flip-flops (called SR flip-flops) are available as Quad packages
in the LS TTL family as 74LS279 from Texas Instruments.
Rather than drawing the schematic circuit for individual gate versions of flip-flops it is common
to draw them in block form. Some commonly used block versions of SR and RS flip-flops are
shown in Fig. 5.2.8.
D Type Flip-flops
Fig. 5.3.1 Level Triggered D Type Flip-flop
D Type Flip-flops
The major drawback of the SR flip-flop (i.e. its indeterminate output and non-allowed logic
states) described in Digital Electronics Module 5.2 is overcome by the D type flip-flop. This flip-
flop, shown in Fig. 5.3.1 together with its truth table and a typical schematic circuit symbol, may
be called a Data flip-flop because of its ability to ‘latch’ and remember data, or a Delay flip-flop
because latching and remembering data can be used to create a delay in the progress of that data
through a circuit. To avoid the ambiguity in the title therefore, it is usually known simply as the
D Type. The simplest form of D Type flip-flop is basically a high activated SR type with an
additional inverter to ensure that the S and R inputs cannot both be high or both low at the same
time. This simple modification prevents both the indeterminate and non-allowed states of the SR
flip-flop. The S and R inputs are now replaced by a single D input, and all D type flip-flops have
a clock input.
Operation.
As long as the clock input is low, changes at the D input make no difference to the outputs. The
truth table in Fig. 5.3.1 shows this as a ‘don’t care’ state (X). The basic D Type flip-flop shown
in Fig. 5.3.1 is called a level triggered D Type flip-flop because whether the D input is active or
not depends on the logic level of the clock input.
Provided that the CK input is high (at logic 1), then whichever logic state is at D will appear at
output Q and (unlike the SR flip-flops) Q is always the inverse of Q).
Alternatively,
The name Data Latch refers to a D Type flip-flop that is level triggered, as the data (1 or 0)
appearing at D can be held or ‘latched’ at any time whilst the CK input is at a high level (logic
1).
As can be seen from the timing diagram shown in Fig 5.3.2, if the data at D changes during this
time, the Q output assumes the same logic level as the D.
Fig. 5.3.2 Timing Diagram for a Level Triggered D Type Flip-flop
Ripple Through
Fig. 5.3.2 also illustrates a possible problem with the level triggered D type flip-flop; if there are
changes in the data during period when the clock pulse is at its high level, the logic state at Q
changes in sympathy with D, and only ‘remembers’ the last input state that occurred during the
clock pulse, (period RT in Fig. 5.3.2). This effect is called ‘Ripple Through’, and although this
allows the level triggered D Type flip-flop to be used as a data switch, only allowing data
through from D to Q as long as CK is held at logic 1, this may not be a desirable property in
many types of circuit.
Fig. 5.3.3 Edge Triggered D Type Flip-Flop with Set and Reset
The Edge Triggered D Type Flip-flop
Fortunately ripple though can be largely prevented by using the Edge Triggered D Type flip-flop
illustrated in Fig 5.3.3.
The clock pulse applied to the flip-flop is reduced to a very narrow positive going clock pulse of
only about 45ns duration, by using an AND gate and applying the clock pulse directly to input
‘a’ but delaying its arrival at input ‘b’ by passing it through 3 inverters. This inverts the pulse
and also delays it by three propagation delays, (about 15ns per inverter gate for 74HC series
gates). The AND gate therefore produces logic 1 at its output only for the 45ns when both ‘a’
and ‘b’ are at logic 1 after the rising edge of the clock pulse.
A further refinement in Fig. 5.3.3 is the addition of two further inputs SET and RESET, which
are actually the original S and R inputs of the basic low activated SR flip-flop.
Notice that there is now a subtle difference between the active low Set (S) and Reset (R) inputs,
and the D input. The D input is SYNCHRONOUS, that is its action is synchronised with the
clock, but the S and R inputs are ASYNCHRONOUS i.e. their action is NOT synchronised with
the clock. The SET and RESET inputs in Fig 5.3.4 are ‘low activated’, which is shown by the
inversion circles at the S and R inputs to indicate that they are really S and R.
The flip-flop is positive edge triggered, which is shown on the CK input in Fig 5.3.4 by the
wedge symbol. A wedge accompanied by an inversion circle would indicate negative (falling)
edge triggering, though this is generally not used on D Type flip-flops.
Fig. 5.3.5 Typical Schematic Symbols for D Type Edge Triggered Flip-Flops
Timing Diagram
The ‘Edge triggered D type flip-flop with asynchronous preset and clear capability’, although
developed from the basic SR flip-flop becomes a very versatile flip-flop with many uses. A
timing diagram illustrating the action of a positive edge triggered device is shown in Fig. 5.3.5.
At the positive going edges of clock pulses a and b, the D input is high so Q is also high.
Just before pulse c the D input goes low, so at the positive going edge of pulse c, Q goes low.
Between pulses c and d the asynchronous S input goes low and immediately sets Q high.
The flip-flop then ignores pulse d while S is low, but as S returns high, and D has also returned
to its high state before pulse e, Q remains high during pulse e.
At the positive going edge of pulse h, the low level of input D remains, keeping Q low, but
between pulses h and i, the S input goes low, overriding any action of D and immediately
making Q high.
D is still high at the positive going edge of pulse f, and because the flip-flop is positive edge
triggered, the change in the logic level of D during pulse f is ignored until the positive going
edge of pulse g, which resets Q to its low level.
Clock pulse i is again ignored, due to S being in its active low state and Q remains high, under
the control of S until just before pulse j. At the positive going edge of pulse j, input D regains
control, but as D is high and Q is already high, no change in output Q occurs.
Finally, just before pulse k, the asynchronous reset input (R) goes low and resets Q to its low
level (logic 0), which again causes the D input to be ignored.
• At the positive going edge of a CK pulse, Q will assume the same level as input D, unless
either asynchronous input has control.
• A logic 0 on the asynchronous input S at any time will cause Q to be set to logic 1 from the
time S goes low, until the first CK pulse after S returns to logic 1.
• A logic 0 on the asynchronous input R will cause Q to be reset to logic 0 from the time R
goes low, until the first CK pulse after R returns to logic 1.
• The action of the asynchronous inputs overrides any effect of the D input.
• Both asynchronous inputs should not be low at the same time, as both Q and Q will be at
logic 1. This is a non-allowed state.
Yet a further version of the D Type flip-flop is shown in Fig. 5.3.6 where two D type flip-flops
are incorporated in a single device, this is the D type master-slave flip-flop. Circuit symbols for
the master-slave device are very similar to those for edgetriggered flip-flops, but are now divided
into two sections by a dotted line, as also illustrated in Fig 5.3.6.
FF1 (the master flip-flop) is a positive edge triggered device, and an inverted version of the CK
pulse is fed from the main CK input to FF2 (the slave), also positive edge triggered. Notice that
although the clock inputs on the circuit symbols suggest that this is a negative edge triggered
device, data is actually taken into FF1 on the POSITIVE going edge of the CK pulse. The data
also of course appears at q1 at this time, but as the CK pulse is inverted at ck2, FF2 is seeing a
falling edge at the same time, so ignores the data on d2.
After the positive going edge of the external CK pulse, FF1 ignores any further data at D, and at
the negative going edge of the external CK pulse, the data being held at q1 is taken into the d2
input of FF2 which now sees a positive going edge of the inverted CK pulse. Therefore data is
taken into D at the positive going (rising) edge of the CK pulse, and then appears at Q at the
negative going (falling) edge of the CK pulse.
Considering the master slave flip-flop as a single device, the relationship between the clock (CK)
input and the Q output does look rather like a negative edge triggered device, as any change in
the output occurs at the falling edge of the clock pulse. However, as illustrated in Fig. 5.3.7 this
is not really negative edge triggering, because the data appearing at Q as the clock pulse returns
to logic 0, is actually the data that was present at input D at the RISING edge of the CK pulse.
Any further changes that may occur in data at the D input during the clock pulse are ignored. D
type master-slave flip-flops are also available with asynchronous S and R inputs making it a very
versatile device indeed.
The Toggle Flip-flop
Toggle flip-flops are the basic components of digital counters, and all of the D type devices are
adaptable for such use. When an electronic counter is used for counting, what are actually being
counted are pulses appearing at the CK input, which may be either regular pulses derived from
an internal clock, or they can be irregular pulses generated by some external event.
When a toggle flip-flop is used as one stage of a counter, its Q output changes to the opposite
state, (it toggles) high or low on each clock pulse. Most edge-triggered flip-flops can be used as
toggle flip-flops including the D type, which can be converted to a toggle flip-flop with a simple
modification. In theory all that is necessary to convert an edge triggered D Type to a T type is to
connect the Q output directly to the D input as shown in Fig. 5.3.8. The actual input is now CK.
The effect of this mode of operation is also shown in the timing diagram in Fig. 5.3.8 using a
positive edge triggered D type flip-flop.
Toggle Flip-flop Operation
Suppose that initially CK and Q = 0. Then Q and D must be 1. At the rising edge of a CK pulse,
the logic 1 at D is allowed into the flip-flop and, at the end of the flip-flop’s propagation delay,
appears at Q, and Q changes to logic 0 at the same time.
This logic 0 is now fed back to D, but it is important that it is not immediately accepted into the
D input, otherwise oscillation could occur with D continually changing between 1 and 0.
However, because of the flip-flop’s propagation delay, when the logic 0 from Q arrives at D, the
very short edge-triggering period will have completed, and the change in data at D will be
ignored.
At the next CK rising edge of the clock signal, the 0 at D now passes to Q, making Q and D logic
1 again. The Q output of the flip-flop therefore toggles at each positive going edge of the CK
pulse.
Because the Q output changes state at each clock pulse rising edge, the 0 period and the 1 period
of the Q output will always be of equal length, and the output will be a square wave with a 1:1
mark to space ratio, its frequency will be half that of CK.
To use toggle flip-flops as simple binary counters, a number of toggle flip-flops may be
connected in cascade, with the Q output of the first flip-flop in the series, being connected to the
CK input of the next flip-flop and so on. This is also the principle of frequency division. Exactly
how counters and dividers can be constructed from toggle flip-flops is explained in Sequential
Logic Module 5.6.
Data Timing
In practice however, using direct feedback from Q to D can cause problems as, to ensure stable
operation and avoid unwanted oscillation, it is important in any digital circuit, that any changes
in logic level taking place at D must be both stable, (free from any overshoot or ringing etc.) and
at a valid logic level during a short period, before and after the clock signal causes a change.
These periods are called the set up and hold times.
Fig. 5.3.9 Clocked Logic Set Up and Hold Times
Although it is easy to think of the clock signal initiating a change at a particular time, e.g. when
its rising edge occurs, data is actually clocked into input D when the CK waveform reaches a
certain voltage level. In 74HC series gates this level is 50% of VDD, as illustrated in Fig 5.3.9.
This shows in expanded time detail, the transitions taking place at the D and CK inputs of a D
type positive edge triggered flip-flop.
To guarantee correct triggering, it is important that the data at the D input has settled at a valid
logic level before the clock signal triggers any change. Therefore there must be some time
allowed from when the D input first becomes valid to allow time for any slow rising pulse, any
overshoot or ringing to occur before the clock pulse samples the logic level.
For example, the time between point (a) in Fig.5.3.9, where D initially falls below 50% of VDD
and the time when CK rises to its trigger threshold of 50% VDD (point b) is called the set up time
(tsetup or tsu), and in 74HC series ICs this will typically be between 5ns and 15ns.
After the trigger point there must be a further period (b to c in Fig. 5.3.9) where the data at D
must remain at the same valid logic level to ensure that the correct logic level has been accepted.
This is called the hold time (thold or th) and is typically around 3ns in 74HC series ICs.
In sequential logic circuits, precise timing is vitally important. The design of a circuit must take
into consideration not only set up and hold times but also the propagation times of gates or flip-
flops in each path that a digital signal takes through a circuit. Failure to get the timing right can
lead to problems such as ‘glitches’ i.e. sudden sharp spikes, as a device such as a flip-flop
momentarily produces a change from one logic level to another and back again. Such glitches
may be very short (a few nanoseconds) but sufficient to trigger another device to a wrong logic
level.
With devices such as flip-flops using both triggering and feedback, incorrect timing can also lead
to instability and unwanted oscillations. Avoiding such problems is a major reason for the use of
edge triggering and master slave devices.
D Type Flip-flop ICs
74HC74 Dual D Type Flip-flop with Set and Reset from ON Semiconductors.
74LS75 Quad D Type Data Latches from Texas Instruments.
74HC174 Hex D Type Flip-flop with Reset from NXP.
74HC175 Quad D Type Flip-flop with Reset from NXP.
74HC273 Octal D Type Flip-flop with Reset from Texas Instruments.
74HC373 Octal Transparent D Type Data Latches with 3-State Outputs from Texas Instruments.
74HC374A Octal 3-State Non-Inverting D Type Flip-flop from ON Semiconductors.
JK Flip-flops
The JK Flip-flop is also called a programmable flip-flop because, using its inputs, J, K, S and R,
it can be made to mimic the action of any of the other flip-flop types.
Fig. 5.4.1 shows the basic configuration (without S and R inputs) for a JK flip-flop using only
four NAND gates. The circuit is similar to the clocked SR flip-flop shown in Fig. 5.2.7, (Digital
Electronics Module 5.2) but in Fig. 5.4.1, it can be seen that although the clock input is the same
as in the clocked SR flip-flop, gate NAND 1 in Fig. 5.4.1 is now a three input gate and the set
input (S) been replaced by an input labeled J, and the third input provides feedback from the Q
output.
On NAND 2 the reset input (R) of Fig 5.2.7 has been replaced by input K and there is an
additional feedback connection from Q. The purpose of this feedback is to eliminate the
indeterminate state that occurred on the SR flip-flop when both inputs were made logic 0 at the
same time.
Operation
As a starting point, assume that both J and K are at logic 1 and the outputs Q = 0 and Q = 1, this
will cause NAND 1 to be enabled, as it has logic 1 on two (J and Q) of its three inputs, requiring
only a logic 1 on its clock input to change its output state to logic 0. At the same time, NAND 2
is disabled, because it only has one of its inputs (K) at logic 1, its feedback input is at logic 0
because of the feedback from Q.
On the arrival of a clock pulse, the output of NAND 1 therefore becomes logic 0, and causes the
flip-flop to change state so that Q = 1 and Q = 0. This action enables NAND 2 and disables
NAND 1.
As this change of state at the outputs occurs however, there is a problem. If the clock pulse is
still high, or in its thold period when the flip-flop changes state, the output of NAND 2 will
instantly go to logic 0 and the flip-flop will reset back to its original state. This can then set up a
situation where the flip-flop will rapidly oscillate between its two states.
These problems caused by the output data ‘racing’ round the feedback lines from output to input
before the end of the clock pulse are known as RACE HAZARDS and of course must be
avoided. This can be done however, by using a more complex version of the circuit.
As well as minimising the race hazards problem, this type of flip-flop can also function as an SR,
a clocked SR, a D type, or a Toggle flip-flop. The ‘master slave’ terminology refers to the device
having two separate flip-flop stages, isolating the input from the output. As well as reducing the
race hazards problem, it also has a further advantage over the simpler SR types, as its J and K
inputs can be any value without causing any indeterminate state.
A typical circuit symbol is shown in Fig 5.4.2, and Table 5.4.1 shows how different logic
combinations applied to the J and K inputs change the way the JK flip-flop responds to the
application of a clock pulse on the CK input.
JK Synchronous Inputs
• When J and K are both 0 the flip-flop is inhibited, Q is the same after the CK pulse as it
was before; there is no change at the output.
• If J and K are at different logic levels, then after the CK pulse, Q and Q will take up the
same states as J and K. For example, if J = 1 and K = 0, then on the trailing (negative going)
edge of a clock pulse, the Q output will be set to 1, and if K = 1 and J = 0 then the Q output
is reset to logic 0 on the trailing edge of a clock pulse, effectively mimicking the D type
master slave flip-flop by replacing the D input with J.
• If logic 1 is applied to both J and K, the output toggles at the trailing edge of each clock
pulse, just like a toggle flip-flop.
The JK flip-flop can therefore be called a ‘programmable flip-flop’ because of the way its action
can be programmed by the states of J and K.
Each of the above actions are synchronised with the clock pulse, data being taken into the master
flip-flop at the rising edge of the clock pulse, and output from the slave flip-flop appears at the
falling edge of the clock pulse.
Note: Although the above describes the action of a master slave JK flip-flop, there are also
positive edge and negative edge triggered versions available.
Asynchronous Inputs
Asynchronous inputs, which act independently of the clock pulse, are also provided by the active
low inputs PR and CLR. These act as (usually active low) SET and RESET inputs respectively,
and as they act independently of the clock input, they give the same facilities as a simple SR flip-
flop. As with the SR flip-flop, in this mode some external method is needed to ensure that these
two inputs cannot both be active at the same time, as this would make both Q and Q logic 1.
JK Master-Slave Operation
A theoretical schematic circuit diagram of a level triggered JK master slave flip-flop is shown in
Fig 5.4.3. Gates G1 and G2 form a similar function to the input gates in the basic JK flip-flop
shown in Fig. 5.4.1, with three inputs to allow for feedback connections from Q and Q.
Gates G3 and G4 form the master flip-flop and gates G7 and G8 form the slave flip-flop. Two
further gates, G5 and G6, are included between the master and slave to transfer data from the
master to the slave. The way this transfer happens is that the output of the master flip-flop is
delayed for the duration of the clock pulse, by storing it, temporarily in the master flip-flop,
whilst the CK pulse is high. The operation (in toggle mode) is as follows:
With J and K both at logic 1 (the toggle mode setting), suppose that Q = 0 and Q = 1, gate G2
will be disabled as, although there are two logic 1 states on its J and CK inputs, the feedback
(bottom) input of G2 will be at logic 0 due to the feedback from Q.
G1 however has a logic 1 fed back from Q, which ensures that gate G1 is enabled, as all three of
its inputs are now logic 1. G1 output will therefore be at logic 0 (NAND gate rules), which will
cause the master flip-flop (G3 and G4) to set its q1 output to logic 1, and its q1 output to logic 0.
During the time the CK input remains at logic 1, q1 and q1 will remain at q1 = 1 and q1 = 0, but
the transfer gates G5 and G6 are inhibited because for example, if Q is currently at logic 0 and Q
is at logic 1, gate G1 will have all three of its inputs at logic 1, and so its output will be 0.
Because G1 output is also the active low SET input of G3, as the CK pulse went to logic 1, G3
output went to logic 0, setting the master flip-flop output q1 to logic 1.
The logic 0 on G1 output will cause transfer gate G5 to be disabled, and combined with the logic
1 at q1 this will cause G5 output to remain at logic 1 for the duration of the CK pulse. The input
to G6 from G2 output however will be at logic 1, but as q1 will now be at logic 0, transfer gate
G6 will also be disabled, making its output logic 0. The data at the outputs q1 and q1 will
therefore not be passed to the slave flip-flop for the duration of the clock pulse.
Once the clock input goes low however, logic 0 is applied to the clock inputs of gates G1 and
G2. The output of G1 now returns to logic 1, making both inputs to gate G5 logic 1, and causing
its output to fall to logic 0. As q1 is still at logic 0, gate G6 is still disabled, and so the output of
G6 is at logic 1.
With the output of Gate G5 at logic 0 and G6 output at logic 1, gates G7 and G8, which form a
low activated SR flip-flop is set, and so Q becomes logic 1 and Q becomes logic 0.
The output conditions are now inverted, and this change is fed back to the input gates G1 and
G2. However these are now both disabled because the clock input is already low, so the master
flip-flop is not affected.
The arrival of the rising edge of the next clock pulse then allows the new logic levels at Q and Q
into the feedback inputs to gates G1 and G2 to be fed into the master flip-flop as before, but this
time Q is at logic 1, so it is gate G2 that will be enabled at the rising edge of the clock pulse.
Now, as the clock pulse goes to logic 1 the master flip-flop will be reset, q1 will go to logic 0
and at the falling edge of the clock pulse the transfer gates will pass the data to the slave flip flop
setting Q back to logic 0, so the Q and Q outputs toggle once more.
Fig. 5.4.4 Alternative Method for Clocking the JK Master Slave Flip-flop
Although the standard JK flip-flop circuit shown in Fig. 5.4.3 works, the inclusion of the transfer
gates limits the circuit‘s operation to level triggering. However Fig 5.4.4 illustrates a different
method of transferring data from the master to the slave flip-flop. Instead of the transfer gates G5
and G6 used in Fig. 5.4.3, Fig. 5.4.4 uses a NOT gate to invert the positive going CK pulse
triggering the master flip-flop, producing an inverted version of the clock pulse to trigger the
slave flip-flop. with this modification data is clocked into the master flip-flop at the rising edge
of the CK input. Any further changes in data at J or K do not now affect the state of the master
flip-flop whilst CK is high, because the feedback from Q and Q will always disable which ever
of the two input gates could make a change to the master flip flop.
Due to the CK inverter, at the falling edge of the CK pulse, the slave flip-flop now sees a rising
edge, and the slave flip-flop accepts the data from q1 and q1 toggling the states of Q and Q. This
master slave circuit therefore only accepts data from J and K at the rising edge of CK and outputs
it on Q and Q at the falling CK edge.
However, in both Figs. 5.4.3 and 5.4.4 the master and slave flip-flops are both simple level
triggered clocked SR flip-flops. Both designs work as predicted for a JK flip-flop, in toggle
mode. However, in modes where J and K can change, the master flip-flop in Fig 5.4.3 accepts
data from the J and K inputs whenever the CK pulse is high, allowing the master flip-flop
outputs to change as long as the CK pulse is high. Therefore it is the data that is present at the
instant before the CK falling edge, which is passed to the slave flip-flop. In Fig 5.4.4 the master
flip-flop only accepts data at the rising edge of CK, and outputs that data at the falling edge of
the CK pulse.
Although the slave flip-flop is also level triggered, it will not change after the clock input has
gone low, because its input is taken from the output of the master flip-flop, which will not be
accepting changes due to the clock input being low.
Fig. 5.4.5 shows a positive edge triggered JK flip-flop (not master slave) constructed from a
positive edge triggered D Type flip-flop, that uses a modified data select circuit to correctly steer
the feedback from Q and Q outputs to the J and K inputs.
This circuit also makes use of the asynchronous SET and RESET inputs of the D Type flip-flop,
and because the D Type is edge triggered, this version of a JK flip flop is truly edge (not level)
triggered. It is also possible to use a negative edge triggered D Type flip-flop to make a negative
edge triggered JK flip-flop by this method.
Fig. 5.4.6 shows a JK Master Slave Flip-flop using two positive edge triggered D Type flip-flops
and inverting the clock pulse to convert the slave flip-flop to negative edge triggering.
This design therefore, has true edge triggering on both rising and falling edges of the clock pulse,
and is immune from any changes in data happening during the high or low level periods of the
clock signal (except for any changes or disturbances that may occur during the Tsetup or thold
periods close to the clock pulse edges, as described in Sequential Logic Module 5.3).
CMOS Flip-flops
Fig. 5.5.1 The CMOS Transmission Gate
CMOS Transmission Gates
The flip-flops described so far in this module have been based on TTL technology, however
many modern devices such as the 74HC and 74HCT series are CMOS ICs, which have radically
different internal structures. The flip flops in CMOS ICs depend on a different type of gate,
called a ‘Transmission Gate’ or ‘Bi-lateral Switch’, which make it possible to construct bi-stable
flip-flops using less space within the IC, and have simpler structures than those used in TTL ICs.
Fig. 5.5.1(a) illustrates the basic structure of a transmission gate, which in some ways operates in
a similar way to an electro-mechanical relay switch, except that it is much faster and very much
smaller.
Like a relay, once it is energised, information can flow through the switch in either direction,
therefore the signal terminals are dual purpose and can be labelled in/out and out/in. In a
transmission gate this is because the signal path is via two metal oxide silicon (MOS) transistors,
one of which is PMOS and the other is NMOS, connected in parallel. Signals, either digital or
analogue, can pass between source and drain of these transistors in either direction when they are
made to conduct by placing an appropriate voltage on the gate terminal of each transistor.
The switching signal in digital circuits is provided by the clock pulses CK and CK. When the CK
pulse is applied to the gate of the NMOS transistor and the CK to the PMOS transistor gate, the
signal channel between the input and output terminal will conduct, and have a typical resistance
of about 125O. In the absence of these pulse voltages however, or if they are reversed, with CK
applied to the PMOS gate and CK applied to the NMOS gate, the conduction channel will
exhibit an extremely high impedance (1 x 1012Ω), virtually open circuit.
CMOS Flip-flop
Fig 5.5.2 shows a basic circuit for a single flip-flop, which operates as a level triggered D Type
flip-flop. Apart from the NOT gate (N1) and the buffer (B1) controlling the CK input, the basic
flip-flop uses only two NOT gates (N2 and N3) and two transmission gates (TG1 and TG2).
The inverter N1 and the Buffer B1 create clock pulses CK and inverted clock pulsesCK, which
(because N1 and B1 have identical propagation delays), will exactly coincide in time when
applied to the transmission gates of the flip-flop circuit.
Initially, assuming that the CK and D are both at logic 0, CK will be at logic 1, so transmission
gate TG1 will be in its high impedance state, preventing D from having any effect upon the flip-
flop.
When CK is logic 1 and CK is logic 0, TG1 will conduct and the logic 0 from D will be inverted
by N2, so the output Qwill become logic 1. The logic 1 at Q will be inverted by N3 to become
logic 0 at the Q output.
The logic 1 at Q will not affect the logic 0 at the input to N2 as TG2, connected in opposite
polarity to the CK and CK clock signals will be turned off. This condition will remain stable
irrespective of any further clock pulses being applied, as whenever TG1 is turned on, TG2 is
turned off.
If input D is now changed to logic 1 between the occurrence of clock pulses, the rising edge of
the first clock pulse after the change at D will turn on TG1, transmitting the logic 1 from D to the
input of N2, causing Qto change to logic 1 and (via N3) Q to change to logic 0.
Whilst the CK input is high, any changes at D will be transmitted via TG1 and N2 to the outputs,
indicating that the flip-flop is level triggered, but the moment the falling edge of the clock pulse
occurs, TG1 will turn off and TG2 will turn on, isolating N1 and N2 from any further changes at
the D input and leaving the output of N3 connected via TG2 to the input of N1.
As both these points will be at the same logic state (the logic state existing at D before the falling
edge of the CK pulse) the flip-flop outputs will remain in a stable mode until the next clock
pulse, when Q will take up the same state as input D once more.
Fig. 5.5.3 CMOS D Type Positive Edge Triggered Master Slave Flip-flop
Fig. 5.5.3 illustrates a CMOS D Type Positive Edge Triggered Master Slave Flip-flop. Notice
that each pair of transmission gates TG1/ TG2 in the master flip flop, and TG3/TG4 in the slave
flip-flop are connected to the clock lines in the opposite sense to each other, so that as soon as
the master flip-flop accepts data from D at the rising edge of the CK pulse, the slave flip-flop is
inhibited, preventing any further change at the outputs, effectively giving positive edge, rather
than level triggering.
Buffered Inputs and Outputs
Buffered inputs and outputs, together with input static protection are common to most sequential
ICs, but have been omitted from the schematic diagrams in this module for clarity of operation.
The buffer gates and protection circuits used can be found in data sheets for individual IC
designs that can be downloaded from the links at the end of this module.
Fig. 5.5.4 CMOS Positive Edge Triggered D Type Flip-flop with SET and RESET
Fig. 5.5.4 shows how a CMOS D Type master slave flip-flop may be modified to include Sand R
inputs. In this version, NAND gates have replaced the inverters used in the master and slave flip-
flops in Fig 5.5.3.
When logic 0 is applied to the S input, G3 output (and Q) is set to logic 1, (as a NAND gate
output can only be logic 0 when all of its inputs are at logic 1).
Making S logic 0 also disables both the master and slave flip-flops by forcing both G3 and G2
outputs to logic 1. Therefore neither the clock nor the D inputs will have any effect on the Q and
Qoutputs whilst S is low.
The RESET input (R) works in the same way, by forcing the NAND gates G1 and G4 to have
logic 1 outputs.
Fig. 5.5.5 CMOS Positive Edge Triggered JK Flip-flop with SET and RESET
Converting the D Type flip-flop shown in Fig. 5.5.4 into the fully featured JK Flip-flop shown in
Fig 5.5.5 is a simple matter of adding positive feedback lines from the Q and Qoutputs to the two
J and K input gates of the feedback steering circuit, which is simply a modified version of the
basic data select circuit described in Digital Electronics Module 4.2.
JK Flip-flop ICs.
74HC107 Dual Negative Edge Triggered JK Flip-flop with RESET from NXP
74HC109 Dual Positive Edge Triggered JK Flip-flop with SET and RESET from NXP
74HC112 Dual Negative Edge Triggered JK Flip-flop with SET and RESET from NXP
HEF4027 Dual Positive Edge Triggered JK Flip-flop with SET and RESET from NXP
Digital Counters
Fig. 5.6.1 Four-bit Asynchronous Up Counter
Counters, consisting of a number of flip-flops, count a stream of pulses applied to the counter’s
CK input. The output is a binary value whose value is equal to the number of pulses received at
the CK input.
Each output represents one bit of the output word, which, in 74 series counter ICs is usually 4
bits long, and the size of the output word depends on the number of flip-flops that make up the
counter. The output lines of a 4-bit counter represent the values 20, 21, 22 and 23, or 1,2,4 and 8
respectively. They are normally shown in schematic diagrams in reverse order, with the least
significant bit at the left, this is to enable the schematic diagram to show the circuit following the
convention that signals flow from left to right, therefore in this case the CK input is at the left.
Four Bit Asynchronous Up Counter
Fig. 5.6.1 shows a 4 bit asynchronous up counter built from four positive edge triggered D type
flip-flops connected in toggle mode. Clock pulses are fed into the CK input of FF0 whose output,
Q0 provides the 20 output for FF1 after one CK pulse.
The rising edge of the Q output of each flip-flop triggers the CK input of the next flip-flop at half
the frequency of the CK pulses applied to its input.
The Q outputs then represent a four-bit binary count with Q0 to Q3 representing 20 (1) to 23 (8)
respectively.
Assuming that the four Q outputs are initially at 0000, the rising edge of the first CK pulse
applied will cause the output Q0 to go to logic 1, and the next CK pulse will make Q0 output
return to logic 0, and at the same time Q0 will go from 0 to 1.
As Q0 (and the CK input of FF1 goes high) this will now make Q1 high, indicating a value of 21
(210) on the Q outputs.
The next (third) CK pulse will cause Q0 to go to logic 1 again, so both Q0 and Q1 will now be
high, making the 4-bit output 11002 (310 remembering that Q0 is the least significant bit).
The fourth CK pulse will make both Q0 and Q1 return to 0 and as Q1 will go high at this time, this
will toggle FF2, making Q2 high and indicating 00102 (410) at the outputs.
Reading the output word from right to left, the Q outputs therefore continue to represent a binary
number equalling the number of input pulses received at the CK input of FF0. As this is a four-
stage counter the flip-flops will continue to toggle in sequence and the four Q outputs will output
a sequence of binary values from 00002 to 11112 (0 to 1510) before the output returns to 00002
and begins to count up again as illustrated by the waveforms in Fig 5.6.2.
To convert the up counter in Fig. 5.6.1 to count DOWN instead, is simply a matter of modifying
the connections between the flip-flops. By taking both the output lines and the CK pulse for the
next flip-flop in sequence from the Q output as shown in Fig. 5.6.3, a positive edge triggered
counter will count down from 11112 to 00002.
Although both up and down counters can be built, using the asynchronous method for
propagating the clock, they are not widely used as counters as they become unreliable at high
clock speeds, or when a large number of flip-flops are connected together to give larger counts,
due to the clock ripple effect.
The effect of clock ripple in asynchronous counters is illustrated in Fig. 5.6.4, which is a
magnified section (pulse 8) of Fig. 5.6.2.
Fig. 5.6.4 shows how the propagation delays created by the gates in each flip-flop (indicated by
the blue vertical lines) add, over a number of flip-flops, to form a significant amount of delay
between the time at which the output changes at the first flip flop (the least significant bit), and
the last flip flop (the most significant bit).
As the Q0 to Q3 outputs each change at different times, a number of different output states occur
as any particular clock pulse causes a new value to appear at the outputs.
At CK pulse 8 for example, the outputs Q0 to Q3 should change from 11102 (710) to 00012 (810),
however what really happens (reading the vertical columns of 1s and 0s in Fig. 5.6.4) is that the
outputs change, over a period of around 400 to 700ns, in the following sequence:
11102 = 710
01102 = 610
00102 = 410
00002 = 010
00012 = 810
At CK pulses other that pulse 8 of course, different sequences will occur, therefore there will be
periods, as a change of value ripples through the chain of flip-flops, when unexpected values
appear at the Q outputs for a very short time. However this can cause problems when a particular
binary value is to be selected, as in the case of a decade counter, which must count from 00002 to
10012 (910) and then reset to 00002 on a count of 10102 (1010).
These short-lived logic values will also cause a series of very short spikes on the Q outputs, as
the propagation delay of a single flip-flop is only about 100 to 150ns. These spikes are called
‘runt spikes’ and although they may not all reach to full logic 1 value every time, as well as
possibly causing false counter triggering, they must also be considered as a possible cause of
interference to other parts of the circuit.
Although this problem prevents the circuit being used as a reliable counter, it is still valuable as a
simple and effective frequency divider, where a high frequency oscillator provides the input and
each flip-flop in the chain divides the frequency by two.
Synchronous Counters
The synchronous counter provides a more reliable circuit for counting purposes, and for high-
speed operation, as the clock pulses in this circuit are fed to every flip-flop in the chain at exactly
the same time. Synchronous counters use JK flip-flops, as the programmable J and K inputs
allow the toggling of individual flip-flops to be enabled or disabled at various stages of the
count. Synchronous counters therefore eliminate the clock ripple problem, as the operation of the
circuit is synchronised to the CK pulses, rather than flip-flop outputs.
Synchronous Up Counter
Fig.5.6.5 Synchronous Clock Connection
Fig. 5.6.5 shows how the clock pulses are applied in a synchronous counter. Notice that the CK
input is applied to all the flip-flops in parallel. Therefore, as all the flip-flops receive a clock
pulse at the same instant, some method must be used to prevent all the flip-flops changing state
at the same time. This of course would result in the counter outputs simply toggling from all ones
to all zeros, and back again with each clock pulse.
However, with JK flip-flops, when both J and K inputs are logic 1 the output toggles on each CK
pulse, but when J and K are both at logic 0 no change takes place.
On FF1 the J1 and K1 inputs are both connected to Q0 so that FF1 output will only be in toggle
mode when Q0 is also at logic 1. As this only happens on alternate clock pulses, Q1 will only
toggle on even numbered clock pulses giving a ‘twos’ count on the Q1 output.
Table 5.6.1 shows this action, where it can be seen that Q1 toggles on the clock pulse only when
J1 and K1 are high, giving a two bit binary count on the Q outputs, (where Q0 is the least
significant bit).
In adding a third flip flop to the counter however, direct connection from J and K to the previous
Q1 output would not give the correct count. Because Q1 is high at a count of 210 this would mean
that FF2 would toggle on clock pulse three, as J2 and K2 would be high. Therefore clock pulse 3
would give a binary count of 1112 or 710 instead of 410.
To prevent this problem an AND gate is used, as shown in Fig. 5.6.7 to ensure that J2 and K2 are
high only when both Q0 and Q1 are at logic 1 (i.e. at a count of three). Only when the outputs are
in this state will the next clock pulse toggle Q2 to logic 1. The outputs Q0 and Q1 will of course
return to logic 0 on this pulse, so giving a count of 0012 or 410 (with Q0 being the least significant
bit).
Fig. 5.6.8 Four Bit Synchronous Up Counter
Fig. 5.6.8 shows the additional gating for a four stage synchronous counter. Here FF3 is put into
toggle mode by making J3 and K3 logic 1, only when Q0 Q1 and Q2 are all at logic 1.
Q3 therefore will not toggle to its high state until the eighth clock pulse, and will remain high
until the sixteenth clock pulse. After this pulse, all the Q outputs will return to zero.
Note that for this basic form of the synchronous counter to work, the PR and CLR inputs must
also be all at logic 1, (their inactive state) as shown in Fig. 5.6.8.
Synchronous Down Counter
Converting the synchronous up counter to count down is simply a matter of reversing the count.
If all of the ones and zeros in the 0 to 1510 sequence shown in Table 5.6.2 are complemented,
(shown with a pink background) the sequence becomes 1510 to 0.
As every Q output on the JK flip-flops has its complement on Q, all that is needed to convert the
up counter in Fig. 5.6.8 to the down counter shown in Fig 5.6.9 is to take the JK inputs for FF1
from the Q output of FF0 instead of the Q output. Gate TC2 now takes its inputs from the Q
outputs of FF0 and FF1, and TC3 also takes its input from FF2 Q output.
Fig. Fig. 5.6.10 Four-bit Synchronous Up/Down Counter
Up/Down Counter
Fig. 5.6.10 illustrates how a single input, called (UP/DOWN) can be used to make a single
counter count either up or down, depending on the logic state at the UP/DOWN input.
Each group of gates between successive flip-flops is in fact a modified data select circuit
described in Combinational Logic Module 4.2, but in this version an AND/OR combination is
used in preference to its DeMorgan equivalent NAND gate circuit. This is necessary to provide
the correct logic state for the next data selector.
The Q and Q outputs of flip-flops FF0, FF1 and FF2 are connected to what are, in effect, the A
and B data inputs of the data selectors. If the control input is at logic 1 then the CK pulse to the
next flip-flop is fed from the Q output, making the counter an UP counter, but if the control input
is 0 then CK pulses are fed from Q and the counter is a DOWN counter.
Fig. Fig. 5.6.11 Four-bit BCD Up Counter
A typical use of the CLR inputs is illustrated in the BCD Up Counter in Fig 5.6.11. The counter
outputs Q1 and Q3 are connected to the inputs of a NAND gate, the output of which is taken to
the CLR inputs of all four flip-flops. When Q1 and Q3 are both at logic 1, the output terminal of
the limit detection NAND gate (LD1) will become logic 0 and reset all the flip-flop outputs to
logic 0.
Because the first time Q1 and Q3 are both at logic 1 during a 0 to 1510 count is at a count of ten
(10102), this will cause the counter to count from 0 to 910 and then reset to 0, omitting 1010 to
1510.
The circuit is therefore a BCD8421 counter, an extremely useful device for driving numeric
displays via a BCD to 7-segment decoder etc. However by re-designing the gating system to
produce logic 0 at the CLR inputs for a different maximum value, any count other than 0 to 15
can be achieved.
If you already have a simulator such as Logisim installed on your computer, why not try
designing an Octal up counter for example.
Fig. 5.6.12 Counter IC Inputs and Outputs
Counter IC Inputs and Outputs
Although synchronous counters can be, and are built from individual JK flip-flops, in many
circuits they will be ether built into dedicated counter ICs, or into other large scale integrated
circuits (LSICs).
For many applications the counters contained within ICs have extra inputs and outputs added to
increase the counters versatility. The differences between many commercial counter ICs are
basically the different input and output facilities offered. Some of which are described below.
Notice that many of these inputs are active low; this derives from the fact that in earlier TTL
devices any unconnected input would float up to logic 1 and hence become inactive. However
leaving inputs un-connected is not good practice, especially CMOS inputs, which float between
logic states, and could easily be activated to either valid logic state by random noise in the
circuit, therefore ANY unused input should be permanently connected to its inactive logic state.
Enable Inputs
Fig. 5.6.13 Synchronous Up Counter with Count Enable and Clear Inputs
ENABLE (EN) inputs on counter ICs may have a number of different names, e.g. Chip Enable
(CE), Count Enable (CTEN), Output Enable (ON) etc., each denoting the same or similar
functions.
Count Enable (CTEN) for example, is a feature on counter integrated circuits, and in the
synchronous counter illustrated in Fig 5.6.13, is an active low input. When it is set to logic 1, it
will prevent the count from progressing, even in the presence of clock pulses, but the count will
continue normally when CTEN is at logic 0.
A common way of disabling the counter, whilst retaining any current data on the Q outputs, is to
inhibit the toggle action of the JK flip-flops whilst CTEN is inactive (logic 1), by making the JK
inputs of all the flip-flops logic 0. However, as the logic states of the JK inputs of FF1, FF2 and
FF3 depend on the state of the previous Q output, either directly or via gates T2 and T3, in order
to preserve the output data, the Q outputs must be isolated from the JK inputs whenever CTEN is
logic 1, but the Q outputs must connect to the JK inputs when CTEN is at logic 0 (the count
enabled state).
This is achieved by using the extra (AND) enable gates, E1, E2 and E3, each of which have one
of their inputs connected to CTEN (the inverse of CTEN). When the count is disabled, CTEN
and therefore one of the inputs on each of , E1, E2 and E3 will be at logic 0, which will cause
these enable gate outputs, and the flip-flop JK inputs to also be at logic 0, whatever logic states
are present on the Q outputs, and also at the other enable gate inputs. Therefore whenever CTEN
is at logic 1 the count is disabled.
When CTEN is at logic 0 however, CTEN will be logic 1 and E1, E2 and E3 will be enabled,
causing whatever logic state is present on the Q outputs to be passed to the JK inputs. In this
condition, when the next clock pulse is received at the CK input the flip-flops will toggle,
following their normal sequence.
While common PR and CLR inputs can produce outputs of 0000 or 1111, a PARALLEL LOAD
(PL) input will allow any value to be loaded into the counter. Using a separate DATA input for
each flip-flop, and a small amount of extra logic, a logic 0 on the PL will load the counter with
any pre-determined binary value before the start of, or during the count. A method of achieving
asynchronous parallel loading on a synchronous counter is shown in Fig. 5.6.14.
Load Operation
The binary value to be loaded into the counter is applied to inputs D0 to D3 and a logic 0 pulse is
applied to the PL input. This logic 0 is inverted and applied to one input of each of the eight
NAND gates to enable them. If the value to be loaded into a particular flip-flop is logic 1, this
makes the inputs of the right hand NAND gate 1,1 and due to the inverter between the pair of
NAND gates for that particular input, the left hand NAND gate inputs will be 1,0.
The result of this is that logic 0 is applied to the flip-flop PR input and logic 1 is applied to the
CLR input. This combination sets the Q output to logic 1, the same value that was applied to the
D input. Similarly if a D input is at logic 0 the output of the left hand NAND gate of the pair will
be Logic 0 and the right hand gate output will be logic 1, which will clear the Q output of the
flip-flop. Because the PL input is common to each pair of load NAND gates, all four flip-flops
are loaded simultaneously with the value, either 1 or 0 present at its particular D input.
Fig. 5.6.15 Synchronous Up/Down Counter with Multiple Inputs and Outputs
Modifications such as those described in this module make the basic synchronous counter much
more versatile. Both TTL and CMOS synchronous counters are available in the 74 series of ICs
containing usually 4-bit counters with these and other modifications for a wide variety of
applications. Fig 5.6.15 shows how all the input functions described above, plus some important
outputs such as Ripple Carry (RC) and Terminal Count (TC) can be combined to form a single
synchronous counter IC.
A typical single synchronous IC such as the 74HC191 four-bit binary up/down counter also uses
these input and output functions, which are designated on NXP versions (Fig. 5.6.16) as follows:
Inputs
• D0, D1, D2 and D3 (Load inputs) - A 4 bit binary number may be loaded into the counter via
these inputs when the Parallel Load input PL is at logic 0.
• CE (Count Enable) - Allows the count to proceed when at 0. Stops count without resetting
when at logic 1.
• TC (Terminal Count) - Also called MAX/MIN in some versions, gives a logic 1 pulse, equal in
width to one full clock cycle, at each change over of the most significant bit (signifying that the
count has overflowed beyond the end of an up or down count). TC can be used to detect the end
of an up or down count, and as well as being available as an output, TC is used internally to
generate the Ripple Carry output.
• RC (Ripple Carry) - Outputs a logic 0 pulse, equal in width to the low portion of the clock
cycle at the end of a count, and when connected to the clock input of another 74HC191 IC it acts
as a ‘carry’ to the next counter.
Cascading Synchronous Counters
Connecting Synchronous counters in cascade, to obtain greater count ranges, is made simple in
ICs such as the 74HC191 by using the ripple carry (RC) output of the IC counting the least
significant 4 bits, to drive the clock input of the next most significant IC, as show in red in Fig.
5.6.17.
Although it may appear that either the TC or the RC outputs could drive the next clock input, the
TC output is not intended for this purpose, as timing issues can occur.
Although synchronous counters have a great advantage over asynchronous or ripple counters in
regard to reducing timing problems, there are situations where ripple counters have an advantage
over synchronous counters.
When used at high speeds, only the first flip-flop in the ripple counter chain runs at the clock
frequency. Each subsequent flip-flop runs at half the frequency of the previous one. In
synchronous counters, with every stage operating at very high clock frequencies, stray capacitive
coupling between the counter and other components and within the counter itself is more likely
occur, so that in synchronous counters interference can be transferred between different stages of
the counter, upsetting the count if adequate decoupling is not provided. This problem is reduced
in ripple counters due to the lower frequencies in most of the stages.
Also, because the clock pulses applied to synchronous counters must charge, and discharge the
input capacitance of every flip-flop simultaneously; synchronous counters having many flip-
flops will cause large pulses of charge and discharge current in the clock driver circuits every
time the clock changes logic state. This can also cause unwelcome spikes on the supply lines that
could cause problems elsewhere in the digital circuitry. This is less of a problem with
asynchronous counters, as the clock is only driving the first flip-flop in the counter chain.
Asynchronous counters are mostly used for frequency division applications and for generating
time delays. In either of these applications the timing of individual outputs is not likely to cause a
problem to external circuitry, and the fact that most of the stages in the counter run at much
lower frequencies than the input clock, greatly reduces any problem of high frequency noise
interference to surrounding components.
Counter ICs
synchronous (Ripple) Counters:
Synchronous Counters:
74HC160 - Pre-settable synchronous BCD counter with asynchronous reset from NXP.
74HC161 - 4-Bit synchronous BCD counter with asynchronous reset and synchronous load from
Texas Instruments.
74HC163 - 4-Bit synchronous binary counter with asynchronous reset and synchronous load
from Texas Instruments.
74HC191 - 4-bit synchronous binary up/down counter with asynchronous reset and load from
NXP.
74HC192 - 4-Bit synchronous BCD counter with asynchronous reset and load from Texas
Instruments.
74HC193 - 4-Bit synchronous binary counter with asynchronous reset and load from Texas
Instruments.
CD4017/4022B - 4-Stage synchronous counters with Decade (1 of 10) or Octal (1 of 8) outputs
from Texas Instrumentss.
Registers
What you´ll learn in Module 5.7
An electronic register is a form of memory that uses a series of flip-flops to store the individual
bits of a binary word, such as a byte (8 bits) of data. The length of the stored binary word
depends on the number of flip-flops that make up the register. A simple 4-bit register is
illustrated in Fig. 5.7.1 and consists of four D Type flip-flops, sharing a common clock input,
providing synchronous operation ensuring all bits are stored at exactly the same time.
The binary word to be stored is applied to the four D inputs and is remembered by the flip-flops
at the rising edge of the next clock (CK) pulse. The stored data can then be read from the Q
outputs at any time, as long as power is maintained, or until a change of data on the D inputs is
stored by a further clock pulse, which overwrites the previous data.
Different types of register are generally classified by the method of storage and readout used;
this basic form of register is therefore classified as a ‘Parallel In/Parallel Out’ (PIPO) register.
Shift Registers.
Shift registers have a similar structure to the PIPO register but have the added ability to shift the
stored binary word left or right, one bit at a time. This makes them extremely useful for many
applications. They are used in handling serial data and converting it to parallel form or back
again to serial form, and therefore are an essential component in communication systems. Shift
registers are also essential in arithmetic circuits where binary numbers may be shifted right (and
so divided by two), or left (multiplied by two) as part of a calculation. Shift registers can be used
to delay the passage of data at a particular point in a circuit. As the data is shifted one bit at a
time from input to output, the amount of delay will depend on the number of flip-flops in the
register and the frequency of the clock pulses driving the shift register. Because a number of
serial bits of data are stored as they enter the input, and are then recovered from the output at
some later time, this action can also be described as a serial memory, or as a digital delay line.
Fig. 5.7.2 Serial In/Serial Out (SISO) Shift Register
The simple storage register shown in Fig. 5.7.1 can be modified to a shift register by connecting
the output of one flip-flop into the input of the next, as shown in Fig. 5.7.2. The basis of shift
register circuits is the D-type flip-flop, but the clocked SR or the JK flip-flop may also be
converted to D-types by the inclusion of an inverter between S and R or between J and K. In all
cases the clock input is in synchronous mode.
The serial input of the shift register in Fig. 5.7.2 is the D input of the first flip-flop, and the serial
output is the Q output of the last flip-flop in the chain. The logic state at the serial input appears
at the output, a number of clock pulses (equal to the number of flip flops) later.
Fig. 5.7.3 Timing Diagram and State Table for SISO Operation
Modes of Shift Register Operation.
SISO
A State Table and Timing Diagram illustrating the operation of Fig.5.7.2 is shown in Fig. 5.7.3
where the timing diagram shows the time relationship between the CK pulses and changes at the
Q outputs of the circuit. It can be seen that if the serial input goes from 0 to 1 just before CK
pulse 1, the Q output of flip-flop FF0 will go high at the rising edge of CK pulse 1. At the next
clock pulse rising edge, the logic 1 will be transferred to FF1 and so on until it reaches FF3, and
the serial output.
The same action can also be illustrated by a State Table, which, rather than showing timing data,
shows the states of the four Q outputs after each clock pulse. After each CK pulse one more flip-
flop output is set to 1 until, after 4 pulses, column 4 shows that all Q outputs, including the serial
output, are at logic 1. This form of operation is called ‘serial in/serial out’ or SISO.
SIPO
In Fig. 5.7.4 the shift register is modified to include additional Q outputs from each flip-flop, so
allowing the register to input serial data, and output it in both serial and parallel form. The
register could therefore now be called both a ‘Serial In/Serial Out and Serial In/Parallel Out’
(SISO/SIPO) register. This format is the basis for converting serial data to parallel data.
PISO
Fig. 5.7.5 Multiple Mode (SISO, SIPO, PISO, PIPO) Shift Register
If use is also made of the Q output, and the additional preset (PR) and clear (CLR) inputs
available on many flip-flops, the shift register could be made more versatile still.
Fig. 5.7.5 shows a shift register modified to enable it to be loaded with a 4-bit parallel number,
which may then be shifted right to appear at the serial output one bit at a time. As the ‘Parallel
In/Serial Out’ or PISO register also has a serial input, it can also be used as a SISO register, and
if extra outputs from each Q output were also included, the register would also have Serial
In/Parallel Out (SIPO) operation.
If the LOAD input is taken to logic 0, the LOAD control line connected to the four pairs of
NAND gates associated with the four flip-flops will be at logic 1, and all four pairs of NAND
gates will be enabled. Therefore a logic 1 appearing on any of the D inputs will be inverted by
the NOT gate connected to the D input, making the inputs to the left hand NAND gate of the
relevant pair of gates, logic 1 and logic 0. This will cause logic 1 to be applied to the CLR input
of the flip-flop.
The right hand NAND gate of the pair will have both inputs at logic 1, due to the logic 1 on
LOAD line and logic 1 on the D input, and so will output logic 0 (NAND gate rules) to the PR
input of the flip-flop, setting the Q output to logic 1.
If the D input is at logic 0, the left hand gate of the NAND gate pair will output logic 0 and the
right hand NAND gate will output logic 1, causing the CLR input to clear the Q output of the
relevant flip-flop to logic 0.
Notice that as JK flip-flops are being used in this design, a NOT gate is connected between J and
K of the first flip-flop of the chain to make the JK flip-flop mimic a D Type. The remaining flip-
flops of the shift register have J and K connected to the previous Q and Q outputs, so will also be
at opposite logic states.
However Fig 5.7.5 can only shift data in one direction, i.e. left to right. To be truly versatile it
could be an advantage to be able to shift data in both directions and in any of the four shift
register operating modes. Fig. 5.7.6 achieves this by adding data steering circuitry.
Fig. 5.7.6 4-Bit Reversible PIPO/PISO/SISO/SIPO Shift Register
The gating arrangement at the bottom of Fig 5.7.6 (gates G1 to G13) is exactly the same as that
described above in Fig. 5.7.5, and these gates control the loading of parallel data.
Gates G14 to G28 in Fig 5.7.6 control the direction of data flow through the register. The JK
flip-flops use the inverter gates G29 to G32 to ensure that J and K are at opposite logic states, so
the flip-flops are mimicking D Type operation, with J being used as the data input. Notice also
that the clock is connected in the familiar synchronous mode.
Operation.
In any of the modes involving serial operation, data may be shifted left or shifted right by the
application of a suitable logic level at the shift control (R/L) input.
With a logic 1 at this input the register is in the shift right mode, and data is taken into the ‘Serial
in R’ input to be shifted right by application of successive clock pulses, appearing as parallel
data, changing with each clock pulse, on the flip flop Q outputs. After four clock pulses the data
begins to appear in serial form on the Q3 output, which is also the ‘Serial Out R’ output.
The logic 1 on the shift control (R/L) enables gates G18, 20, 22 & 24, but because the logic 1 is
inverted by G27, gates G19, 21, 23 & 25 are disabled.
The path of serial data (e.g. a logic 1) from left to right is as follows; the logic 1 appearing at the
input to G26 is inverted and passes through G18 which re-inverts it to logic 1 and, as G19 is
disabled its output must also be at logic 1. Both inputs to the AND gate G14 are at logic 1 and
therefore so is its output, (AND gate rules) making the J input of FF0 logic 1.
On the arrival of a clock pulse, the logic 1 input to FF0 will appear on the output Q0. Its inverse
(logic 0) will also appear on the Q output of FF0. This logic 0 forms the input to the next
multiplexer arrangement, gates G20, 21 & 15. As G20 is enabled (and G21 disabled) the logic 0
becomes logic 1 at G15 output and so is fed to the J input of FF1. This method is used to transfer
data to each flip-flop in the chain.
To achieve shift left operation, the shift control (R/L) is set to logic 0 and so enables gates G19,
21, 23 & 25 while disabling gates G18, 20, 22 & 24. Therefore the Q output of FF3 is connected
via G23 and G16 to the D input of FF2, the Q output of FF2 is connected to the J input of FF1
via G21 and G15 (remember that G24 is disabled, so FF3 is isolated from this path). Finally, the
Q output of FF1 is connected via G19 and G14 to the J input of FF0, the Q0 output of which is
also the ‘Serial Out L’ output. The ability to shift data in either direction, together with the
parallel input and output facilities make this register a very versatile device.
It is common to connect shift register ICs in cascade, using the serial output of one register to
connect to the serial input of the next register in the chain. For this reason both the data and clock
inputs and outputs of register ICs are normally buffered.
Some examples from the many commercially available IC registers using these and similar
methods, available in both CMOS and TTL versions, are listed below.
Digital Electronics Modules 2 to 5 have described how basic logic gates may be combined, not
only to perform standard logic functions, but to build circuits that can perform complex logic
tasks. Both small scale integrated (SSI) and medium scale integrated (MSI) chips are available in
many forms, that can be directly connected together to make very complex circuits. It is this
inter-connectivity that makes digital electronics so powerful and so versatile.
The standard circuits described in modules 2 to 5, both combinational and sequential, can be
used to perform arithmetic operations such as addition, subtraction and counting, as well as
logical operations such as combining data sources (multiplexing) and shifting bits left or right
within a binary word.
As explained in Module 1, binary arithmetic is normally carried out electronically by using twos
complement notation. The most common and versatile method of carrying out such operations is
in an Arithmetic and Logic Unit (ALU), a circuit that forms the heart of any calculating or
computing system.
A simplified ALU is illustrated in Fig 5.8.1, which uses an arrangement of both combinational
and sequential circuits from those described in modules 2 to 5. Their purpose is to perform the
basic (though still complex) binary arithmetic described in Module 1.
Data passing through the ALU circuit does so on a system of buses, shown by the broad arrows
in Fig. 5.8.1. These buses consist of groups of wires (usually as 8 parallel bits in simple systems)
each carrying a single byte of binary data. In this system, data word A is the primary data source,
and data word B is the secondary data source that may be added to, or subtracted from word A.
The ALU can also perform other operations. It can increment, add 1 to word A, or decrement,
subtract 1 from it. By complementing (inverting) the logic value of individual bits of the data
word A and adding 1 to the result, it is possible to use twos complement arithmetic to perform
subtractions.
The shift register at the ALU output can also perform a ‘logical shift-left’ on word A by shifting
the 8 bits consecutively into the carry bit, alternatively the shift register can create a rotating
pattern of bits, rotating left, and using the carry bit as a ninth bit in the sequence, or rotate the 8
bits right ignoring the carry bit. Any of these functions can be selected by the control block,
using various combinations of the eight control lines shown in Fig. 5.8.1.
Putting the correct pattern of 1s and 0s (the control word) on the control lines will cause the ALU
to perform the required arithmetic or logical operation on the data being input at A and B. With a
control word of 8-bits, this could potentially allow up to 256 different combinations, or control
words, which would be more than ample, even for very complex microprocessors or micro
controllers. However this basic ALU needs only eight control words to control the different
operations available.
To see the ALU operate as described below, you can download our free, fully interactive
Logisim ALU circuit (assuming you have the free Logisim Digital Simulator installed on your
desktop or laptop computer), see our extra Logisim page for details.
Fig. 5.8.2 Basic Arithmetic and Logic Unit - Logisim Simulation
Any of the component parts of the Logisim design can be examined in detail by double clicking
on the component (in simulation mode). To return to the main document, click ‘main’ in the
component menu at the left of the screen.
Note: In this section the tilde character ~ is used where necessary to indicate NOT (e.g. ~LE
= LE) to match the usage in the Logisim simulations.
Fig. 5.8.4 MUX 2
MUX 1 and MUX 3 are identical 8 bit multiplexers that select either the input data word A
(MUX 1) or data word B (MUX 3) or their internally generated complement, as shown in Fig.
5.8.3.
MUX 2 is a similar design but selects either the data word B or the zero value 00HEX , as shown
in Fig. 5.8.4.
Fig. 5.8.5 The ALU Adder Component
8-Bit Adder
The adder component is an 8-bit ripple carry adder; real ALUs would normally feature a ‘carry-
look-ahead’ adder, allowing for high-speed operation. However for this example the much
simpler ripple carry adder is adequate, as the operation is totally manual.
The adder component is illustrated in Fig. 5.8.5 and consists of eight full-adder circuits with
additional logic consisting of an XOR gate to detect overflow errors, and an 8-input NOR gate to
detect a zero result.
Negative results are indicated by sampling the most significant bit of the ‘sum’ output, and a
‘carry’ is indicated by sampling the carry output of the most significant full adder.
Four D type flip-flops are used as ‘flag’ outputs to indicate the current state of the ALU after
each operation.
This component uses two 4-bit shift registers (from Module 5.7) connected in cascade as shown
in Fig. 5.8.6. Inputs are provided for clock pulses, (CK), a right/left shift control (R/~L) and an
input to control whether the shift register is in shift, or load-enable modes (SHIFT/~LE).
If ~LE is chosen temporarily during shift operations, the shift register can be reloaded from the
data placed on the 8-bit ‘Data A’ and ‘carry-in’ (CIN) inputs. This action is synchronised to the
CK pulse by the external NAND and NOT gates connecting the SHIFT/~LE input to the two
~LOAD inputs of the 4-bit shift registers.
The carry logic circuit shown in Fig. 5.8.7 prevents the carry flag being set in rotate right mode,
as bits rotate from bit 0 and re-enter the shift register at bit 7, therefore allowing correct carry
flag operation in both left and right rotate modes.
When the ROTATE input is at logic 1, the Rotate Select circuit in Fig 5.8.7 allows COUT from the
shift register to be fed back to the shift register CIN input for continuous bit rotation.
ALU Operation
Addition
To perform an addition, input data B is added to A. This is achieved by putting logic 1 on the
control inputs of multiplexers 1, 2 and 3. This causes data A and B to be applied to the adder
inputs. Also, to allow any carry bit from the CIN input to be included in the addition, the 1 bit
carry multiplexer must have logic 0 on its control input. The shift register is only used as a PIPO
register in addition mode, so its input lines R/~L and ROTATE must be at logic 0. SHIFT/~LE
must also be at logic 0 to enable parallel loading of the shift register, which will hold the result of
the addition (A plus B) after the application of a single CK pulse.
The Flag flip-flops are special outputs from the adder circuit. They consist of four separate D
type flip-flops, each of which can be set to 1 or cleared to 0. They are set or cleared by the result
in the adder. They signal, or ‘flag’ to the user, that a particular event has occurred.
The carry flag will be set if the result of any arithmetic or logic event causes a logic 1 to be
carried over from bit 7 into the ‘carry bit’, (which is the carry flag). The carry flag can be cleared
at any time by making the ‘clear carry’ input (~CLC) logic 0.
The Overflow flag (V)
When carrying out twos complement arithmetic, errors can occur if large numbers are involved.
For example if two positive numbers less than 12710 are added and produce a negative result (any
value greater than 12710). This would cause the sign of the result (indicated by bit 7) to be wrong.
The overflow flag gives an indication that an error has occurred by being set to 1 to indicate an
‘overflow error’. An error is sensed and the overflow flag is set when either of two conditions
occurs.
There is a carry of logic 1 from bit 6 to bit 7 of the result, but the carry flip-flop is not at logic 1.
There is no carry from bit 6 to bit 7 of the result, but the carry flip-flop is at logic 1.
By using the carry-out from bit 6 and the carry-out from bit 7 of the result as inputs to an XOR
gate, the output of the gate will be set to logic 1 for either of the above error conditions,
signalling an overflow error at the overflow (V) flag.
The Zero flag (Z)
The status flags are individual bits of a register called the Flag Register, and are operative not
only when the ALU is in addition mode, but also in all other arithmetic modes, the C flag is also
operative in shift and rotate left modes. In microprocessors the flag register not only indicates
ALU results, but can also be used in decision-making. For example the ALU can be used to
compare (by subtracting) two values and take various actions depending on the state of particular
flags; e.g. after comparing two values, A and B, an action may be taken if A = B, indicated by
the zero flag being set to 1, otherwise (if the zero flag is set to 0) take no action.
Subtraction.
Subtraction is performed using twos complement arithmetic. That is, to subtract B from A, input
B is complemented and 1 added to the complemented value to form the twos complement. Then
the twos complement of B is added to A in the adder to find the result. To achieve this action
with data A and data B present at the inputs, logic 1 is applied to the control inputs of MUX 1
and MUX 2. MUX 3 has logic 0 applied to its control input to complement data B, while the
CARRY MUX has a logic 1 applied to its control line so that the carry-in (CIN) to the adder is
forced to logic 1. This adds 1 to the result so that the twos complement of data B is added to data
A. The result at the adder output is a twos complement number representing A - B. The flags are
again set by the result as in the addition operation.
Although the ALU does not include a binary counter circuit, it can also be used to count, by
INCREMENTING or DECREMENTING, i.e. to add 1 to data A (incrementing), or subtract 1
from data A (decrementing). To count using this method would normally be carried out using
(machine code or assembly language)software. A typical use could be to initiate a time delay by
loading the ALU with some number, and then execute a looping routine to count down to zero by
repeatedly decrementing data A. The zero result would be detected from the zero flag being set.
However this would not be a common method, as the ALU (and therefore the CPU) would be
occupied during the delay, and therefore not usable for other purposes. Most computer systems
would also have dedicated counters for implementing similar time delays.
Incrementing.
Data A can be incremented if logic 1 is applied to the control inputs of MUX 1 and MUX 3. This
will add B to A, with data B made zero by applying logic 0 to the control input of MUX 2. The 1
that must be added to data A is supplied by making the control input of the CARRY SELECT
block logic 1, causing the carry input to the adder to be logic 1. The result at the adder output is
therefore A + 1, again the flags are set by the result.
Decrementing.
To decrement data A, 1 must be subtracted from A. Because the ALU uses twos complement
arithmetic, the twos complement of 1 added to A will in effect subtract 1 from A.
The twos complement of 1 is minus 1, which in 8-bit twos complement notation is 111111112.
Therefore to subtract 1 from data A, data B must equal minus 1 (all bits = 1). To do this, and to
make sure that the correct result is not changed by any data appearing on the data B input, logic 0
is applied to the control input of MUX 2 to make sure all data B bits = 0.
Logic 0 is also applied to the control input of MUX 3. This inverts data B, (which is 000000002)
to give 111111112 at the adder input.
MUX 1 must have logic 1 on its control line, to apply data A to the other adder input. The
adder’s carry input is set to 1 by applying logic 0 to the control line of the CARRY MUX. This
ensures that, provided there is no carry-in on the CIN input, the correct result at the adder output
will be A − 1.
Negation
Negation is simply the inverse of a value; therefore any value and its inverse will add to produce
zero. In binary arithmetic the additive inverse of a value is its twos complement. The ALU can
be used to negate (find the twos complement of) data A by complementing data A and then
adding 1. This involves a similar process to decrementing, except that data B is treated
differently, as follows:
The control input of MUX 1 is set to logic 0, which complements data A, also data B is made
zero by putting logic 0 on MUX 2 control, and logic 1 on MUX 3. The Carry Select control input
is set at logic 1, to add 1 to data A in the adder.
The shift register is used as a simple PIPO register by applying logic 0 to the three shift controls
and logic 1 to the ~CLC input to make sure the carry is not cleared. This gives a final result of
A+1, which is the twos complement of A.
Shift operations are controlled by the four lower order control lines, R/~L controls the direction
of shift or rotation, SHIFT/~LE has the dual purpose of enabling the shift operations if logic 1 is
applied, or acting as a LOAD ENABLE when at logic 0, allowing the shift register to be loaded
or reloaded with appropriate data. Each action of the shift register (shift, rotate or load) is
actuated by a single CK pulse. Also note that the shift register in this design does not affect the
V, N or Z flags.
Shift Left (with Carry)
In this mode (with control word 10100101) input data B is kept at zero and, after the shift
register is loaded by temporarily making SHIFT/~LE logic 0 to move data from input A into the
shift register, shift is enabled by returning SHIFT/~LE to logic 1, and both ROTATE and ~CLC
are disabled. The data in the shift register will now shift one bit to the left with each CK pulse
applied. This appears to multiply the value of the data by two for each shift left, but it is a very
limited multiplication operation, because the result is reduced each time the left most bit is lost
as it passes through the carry bit. This action is therefore considered a logical, rather than an
arithmetic shift.
If rotate is activated by applying logic 1 to the ROTATE control input with SHIFT/~LE and
~CLC also at logic 1, the data being shifted left from bit 7 and through the carry flag, is returned
via the CIN input of the shift register to re-enter at bit 0 by the action of the ROTATE MODE
SELECT data selector.
Rotate Right
When data in the shift register is rotated right, it leaves the register via bit 0 and is returned
directly to bit 7 via an internal link, without passing through the carry flag.
There are a number of other operations, such as performing 8 bit logic functions, commonly
found on microprocessors that this ALU is not designed to do. The purpose of this design is to
illustrate how the circuits described in Digital Electronics Modules 1 to 5 are really just part of a
bigger picture, they can be inter-connected in many ways to make many different circuits. This
ALU design is one example, but how you use what you learn from the pages of learnabout-
electronics and how you fit that knowledge into your own imagination is up to you.
1.
Which of the listed flip-flops is also known as a programmable flip-flop?
a) Clocked SR flip-flop.
b) JK flip-flop.
c) T-type flip-flop.
d) D-type flip-flop..
2.
Which of the following is a major advantage of the D-type flip-flop over the clocked SR type?
3.
Which of the following is a major advantage of synchronous counters over asynchronous counters?
4.
Which of the following actions must an ALU perform to Negate the input data?
5.
In a simple low activated SR flip-flop, the Q and NOT Q will be indeterminate (unknown) if:
6.
a) Monostable.
b) Astable.
c) Bi-stable.
d) Latch.
7.
a) Synchronous up counter.
9.
Refer to Fig. 5.9.3. What is the function of the input marked X?