Bandit Grim-Blade Bandit Armor: Actions
Bandit Grim-Blade Bandit Armor: Actions
Bandit Grim-Blade Bandit Armor: Actions
Bandit Grim-Blade
Bandit Back-Stabber
Bandit Brawler
Bandit Scout
Bandit Coward
Bandit Battlemaster
Bandit Armor
Bandit Pyro
Bandit Beast-Blood
Bandit Assassin
Bandit Weaponmaster
Bandit Combat-Priest
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 9 (-1) 11 (+0) 11 (+0) 11 (+0) 15 (+2) 8 (-1) 12 (+1) 11 (+0) 11 (+0) 11(+0)
Actions Heavy Armor Master. Any damage dealt to the bandit from
non-magical Slashing, piercing, or bludgeoning weapons is
Multiattack. The Bandit makes two melee attacks. reduced by 3.
Actions Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2) piercing damage. target. Hit: 5 (1d6 + 2) piercing damage.
Bandit Brawler Bandit Beast-Blood
Medium Humanoid (human), lawful evil Medium Humanoid (human), lawful evil
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 12 (+1) 11 (+0) 11 (+0) 11 (+0) 15 (+2) 11 (+0) 9 (-1) 11 (+0) 11 (+0) 11 (+0)
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 9 (-1) 11 (+0) 11 (+0) 11 (+0) 13 (+1) 13 (+1) 12 (+1) 11 (+0) 11 (+0) 13 (+1)
STR DEX CON INT WIS CHA Armor Class 18 (Chain Mail, Shield)
Hit Points 22 (4d8 + 4)
15 (+3) 13 (+1) 16 (+3) 11 (+0) 11 (+0) 13 (+1) Speed 30 ft.
Saving Throws Str+5, Con +5 STR DEX CON INT WIS CHA
Skills Perception +2
Senses passive Perception 12 13 (+1) 13 (+1) 12 (+1) 11 (+0) 16 (+3) 13 (+1)
Languages -- Common
Challenge 3 (700 XP) Skills Perception +5
Senses passive Perception 15
Martial Advantage. Once per turn, the bandit can deal an extra 7 Languages -- Common
(2d6) damage to a creature it hits with a weapon attack if that Challenge 2 (450 XP)
creature is within 5 feet of an ally of Darros that isn’t incapacitated.
Spellcasting. The Bandit is a 3rd-level spellcaster. His spellcasting
Heavy Armor Master. Any damage dealt to the bandit from ability is Wisdom (spell save DC 13, +5 to hit with spell attacks).
non-magical Slashing, piercing, or bludgeoning weapons is The Bandit has the following cleric spells prepared:
reduced by 3.
Cantrips (at will): Sacred flame, Light, Thaumaturgy
Parry. (Reaction) When an attacker hits the Bandit with a melee 1st level (4 slots):
attack and The Bandit can see the attacker, he can roll 1d6 and - Guiding bolt, Bane, Bless, Healing word, Command
add the number rolled to his AC against the triggering attack, 2nd level (2 slots): Aid
provided that he’s wielding a melee weapon.
Actions
Actions
Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:
Multiattack. The Bandit makes two melee attacks: 5 (1d6 + 1) bludgeoning damage.