Dragon Knight v7 - GM Binder
Dragon Knight v7 - GM Binder
Dragon Knight v7 - GM Binder
A
human clad in gleaming plate armour stares
down a snarling owlbear, slowly reaching for the
lance strapped across her back. The owlbear
charges before she can reach her weapon, but a
gout of fire from the sky stops the owlbear in its
tracks. The gold dragon lands in front of the
human, its eyes burning with a fiery vengeance
as it snorts, causing flames to billow from its nostrils.
Mounting her dragon, the human lets out a war cry as the
dragon takes off into the air.
Pulling the bowstring back, the elf whispers a few hushed
words as an arcane fire erupts around the goblins below.
Lightning sparks at the tip of his arrow, and he grins to
himself as he fires at the goblin chief. The arrow finding its
mark, the goblin chief can barely cry for help as lightning
explodes from his body, arcing off to his nearby guards.
Shouting a war cry, the dwarf waves his banner in the air, a
wave of energy flowing over the battlefield as his allies, a
human and a halfling, harass an ogre. The ogre, seeing the
origin of this magic, stampedes towards the dwarf, but is
quickly stopped as a dragon, its scales shining a brilliant
bronze, spews lightning forth from its maw.
Reaching her hand out, the halfling brushes the hair out of
the eyes of the small boy who lies in the rubble of the
collapsed building. A shield of divine magic wraps around his
small frame as the halfling pulls him into her arms, carrying
him to safety.
Scowling to himself, the half-orc looks around the darkened
cave for his quarry. Letting out a short whistle, a dark dragon,
onyx in colour, seems to appear from the shadows with a dead
drow in its maw. Rolling his eyes, the half-orc makes a motion
with his hands, and the dragon spits out the drow, a sheepish
expression on its reptilian face as a shadow begins to rise
from the corpse.
While different in personality and fighting styles, all of these
heroes are dragon knights, a champion who fights alongside a
dragon companion. Tough, relentless and unyielding, dragon
knights and their dragons never give up, fighting to either
heroic or devious ends. Practice makes Perfect
An Unbreakable Bond All dragon knights are divided by their practices, and much
like the dragons they raise and fight with, the knights are
The bond between a dragon knight and their dragon is nearly known to be proud at their best, and egotistical at their worst.
impossible to eclipse. Only powerful magic can even attempt Two people of different practices are rarely able to get along,
to turn them against one another, and they nearly never fight despite how similar they might be. Those of the Platinum
against their own will. Despite this, a knight and their dragon Practice always regard themselves superior to those of the
have been known to argue over strategy, tactics, or even Shadow Practice, and members of the Elemental Practice
miscellaneous things, as the dragon, despite its respect for its consider the members of the Rider Practice to be brutish and
master, is not quick to let go of its ego. dim-witted. Those of the Valiant Practice seek to unite each
This connection has its drawbacks, however, and should the dragon knight to work under the same banner, despite their
dragon knight fall in battle, the dragon too will die, as the strong differences.
dragon's spirit simply can't live without the knight. Should the Despite these rivalries, dragon knights are fiercely loyal, and
dragon fall in battle, the knight can restore its body with a will never betray another dragon knight, even if they come
costly ritual, but a few knights instead choose to let their from a different practice. Dragon knights believe they only
dragons rest, and go on to instead simply channel their have each other to count on, as no one else understands the
dragon's power. intense bond between the knight and the dragon.
Also, as an action, you can create small sensory effects Covenant's Bond
appropriate to the colour of your dragon, similar to the ones Also at 1st level, your dragon companion gains a variety of
described under the prestidigitation spell. benefits while you two are together.
A dragon knight who makes a covenant with a red dragon The dragon obeys your commands as best it can. It rolls
might be able to create small puffs of smoke or sparks. initiative like any other creature, but you determine its actions,
Finally, you can speak, read, and write Draconic. decisions, attitudes, and so on (no action required by you).
Dragon Companion When you and your dragon roll initiative, your dragon can
change its initiative to match your own, acting on your turn. If
At 1st level, you gain the service of a dragon hatchling, whose you are incapacitated or absent, your dragon acts on its own.
statistics can be found at the end of this class description. The Your dragon can't take the Attack action. Instead, when you
dragon's colour is the chosen covenant colour. hit a creature within 5 feet of your dragon with an attack, it
If you are ever slain (in battle or otherwise), your dragon will can use its action to deal an additional 1d4 slashing damage
also die after a number of hours equal to your dragon knight to that creature, as it strikes out with its claws.
level, during which it will attempt to do everything in its power Also because of its youth, it has yet to master flying, and as
to return you to life. such, falls if it ends its turn in the air. Additionally, it can't fly
If your dragon companion is ever slain, the magical bond with a creature it has grappled or be used as a mount until
you share allows you to return it to life. With 8 hours of work you reach 9th level, at which point it is strong enough to
and the expenditure of 25 gp worth of precious gems per your properly trained to support other creatures.
dragon knight level, you can call forth your companion's spirit Your dragon companion has abilities and game statistics
and use your magic to create a new body for it. You can return determined in part by your level. Your dragon uses your
a dragon companion to life in this manner even if you do not proficiency bonus rather than its own. While not wearing
possess any part of its body. barding, a dragon companion has a natural armour class of 10
Returning your dragon to life is a gruelling process, and you + its Constitution modifier + your proficiency bonus.
must expend some of your own life force to compel the dragon Your dragon companion gains proficiency in two skills of
back to life. You can choose to expend any number of hit dice your choice. It is also proficient in all the saving throws you're
when you finish the ritual. Make a Charisma check, with the proficient in. Also, your dragon companion can't attune to or
DC being equal to 15 minus the number of hit dice you activate magical items.
expended. The DC cannot be lowered below 5 in this way. For each level after 1st, your dragon companion gains an
On a failed ability check, the dragon is restored to life, but additional hit die and increases its hit points accordingly. The
you aren't able to regain any of the hit dice you expended for dragon's hit dice are d10s, regardless of its size. When the
the ritual until 7 days have passed. Additionally, you and your dragon is reduced to 0 hit points, it makes death saving
dragon both suffer three points of exhaustion. On a successful throws as a player would.
ability check, the dragon is restored to life, and you can regain Also, you and your dragon always know the direction to one
the spent hit dice as normal. another, and can communicate with vague images, emotions,
and feelings, regardless of distance.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 16 (+3) 10 (+0) 8 (-1) 12 (+1) 14 (+2) 8 (-1) 16 (+3) 12 (+1) 10 (+0) 14 (+2)
Bronze Dragon
Blue Dragon Medium dragon, (alignment same as knight)
Medium dragon, (alignment same as knight)
Armour Class 15 (natural armour)
Hit Points 9 (1d10 + 3)
Armour Class 15 (natural armour) Speed 20 ft., fly 30 ft., swim 20 ft.
Hit Points 9 (1d10 + 3)
Speed 20 ft., climb 20 ft., fly 30 ft.
STR DEX CON INT WIS CHA
STR DEX CON INT WIS CHA 14 (+2) 8 (-1) 16 (+3) 12 (+1) 10 (+0) 14 (+2)
14 (+2) 8 (-1) 16 (+3) 12 (+1) 10 (+0) 14 (+2)
Saving Throws Same as knight
Skills Perception +4, Stealth +1
Saving Throws Same as knight Damage Immunities lightning
Skills Perception +4, Stealth +1 Senses darkvision 60 ft., passive Perception 14
Damage Immunities lightning Languages Draconic
Senses darkvision 60 ft., passive Perception 15
Languages Draconic Amphibious. The dragon can breathe air and water.
Actions Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5ft., one Claw. Melee Weapon Attack: +4 to hit, reach 5ft., one
target. Hit: 4 (1d4 + 2) slashing damage. target. Hit: 4 (1d4 + 2) slashing damage.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 16 (+3) 14 (+2) 8 (-1) 12 (+1) 14 (+2) 10 (+0) 16 (+3) 14 (+2) 8 (-1) 12 (+1)
Saving Throws Same as knight STR DEX CON INT WIS CHA
Skills Perception +4, Stealth +3
Damage Immunities fire 14 (+2) 8 (-1) 16 (+3) 10 (+0) 12 (+1) 14 (+2)
Senses darkvision 60 ft., passive Perception 14
Languages Draconic Saving Throws Same as knight
Skills Perception +5, Stealth +2
Amphibious. The dragon can breathe air and water. Damage Immunities fire
Senses darkvision 60 ft., passive Perception 15
Actions Languages Draconic
Claw. Melee Weapon Attack: +4 to hit, reach 5ft., one
target. Hit: 4 (1d4 + 2) slashing damage. Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5ft., one
target. Hit: 4 (1d4 + 2) slashing damage.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 8 (-1) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 14 (+2) 12 (+1) 16 (+3) 8 (-1) 10 (+0) 14 (+2)
Actions Ice Walk. The dragon can move across across and climb
icy surfaces without needing to make an ability check.
Claw. Melee Weapon Attack: +4 to hit, reach 5ft., one Additionally, difficult terrain composed of ice or snow
target. Hit: 4 (1d4 + 2) slashing damage. doesn’t cost it extra movement.
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5ft., one
target. Hit: 4 (1d4 + 2) slashing damage.
Credits
Lead Designer/Producer: u/Rain-Junkie
Additional Design: u/Cometdance
References: Player's Handbook, Xanathar's Guide
to Everything.
Editing/Proofreading: u/Cometdance, u/DriverX9,
u/SargeBriar, u/VampireBagel_
Special Thanks: Discord of Many Things, Unearthed
Arcana Subreddit
Dragon Knight Icon: Game Icons
Interior Illustrators: Lee Yun-hee, Sergey Zabelin,
Anastassia Grigorieva, Carlos Fabián Villa, David
Villegas, Daniel Ljunggren, Sandara Tang, Jason
Nguyen, Mike Azevedo
The Dragon Knight is unofficial Fan Content
permitted under the Fan Content Policy. Not
approved/endorsed by Wizards. Portions of the
materials used are property of Wizards of the Coast.
©Wizards of the Coast LLC.