Equipment v1.2

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Stargate SG-1 Equipment Index

Communications Gear Picks SR Range Duration Qualities Wt. Pg.


Cell phone* - 1 Special 24 hrs BT - 310
GDO* - 2 15 ft (max 150 ft) 1 week BT - 315
Line tap* 1 per 4 - - - - - 317
Line tracer* 1 - - 4 days BT - 317
Radio headset 1 2 1000 ft (max 10000 ft) 2 hrs BT - -
Signal mirror* 1 0 Special - - - 318
Tactical Radio 1 2 2000 ft (max 20000 ft) 2 hrs BT 2 lb -
SATCOM terminal* 2 3 Special - PW 8 lb 318

Computers Picks PR Range Duration Qualities Wt. Pg.


Computer, Desktop 2 2 - - PW 10 lb -
Computer, Desktop 3 3 - - PW 10 lb -
Computer, Desktop 4 4 - - PW 12 lb -
Computer, Desktop 5 5 - - PW 12 lb -
Computer, Laptop 2 2 - 4 hrs BT 3 lb -
Computer, Laptop 3 3 - 4 hrs BT 3 lb -
Computer, Laptop 4 4 - 4 hrs BT 4 lb -
Computer, PDA 1 1 - 12 hrs BT - -
Computer, PDA 2 2 - 12 hrs BT - -

Computer Peripherals Picks PR Range Duration Qualities Wt. Pg.


Audio/Video Feed* 2 - 5 ft (max 25 ft) Special PW 2 lb 310
Black box* 2 - - - - 1 lb 310
Dual processor* 2 - - - - - 310
Expanded hard drive* 1 - - - - - 311
Fax, portable* 1 - - - PW 2 lb 311
Frag switch* 2 - - - - - 311
High-speed modem* 1 - - - - - 311
Laser printer* 1 - - - PW 5 lb 311
Network Hub* 1 - - - PW 8 lb 311
Projector* 1 - - - PW 6 lb 311
Scanner, flatbed* 1 - - - PW 6 lb 311
Scanner, hand-held* 1 - - - - 0.5 lb 311
Tape library* 1 - - - - 1 lb 311

Computer Services Picks PR Range Duration Qualities Wt. Pg.


DSL connection* 1 - - - - - 311
T1 connection* 2 - - - - - 311
MMORPG* 1 - - - - - 311

Computer Software Picks PR Range Duration Qualities Wt. Pg.

1 of 16  2003, Alderac Entertainment Group Revision 1.1


Stargate SG-1 Equipment Index
Anti-virus* 2 - - - - - 312
Auto-dialer* 1 - - - - - 312
CAD/CAM* 1 - - - - - 312
Code-cracker* 2 - - - - - 312
Firewall* 1 per level - - - - - 312
Global mapping* 1 - - - - - 312
Hacker mask* 2 - - - - - 312
Image processing* 2 - - - - - 312
Information database* 1 - - - - - 312
Navigation, atmospheric* 1 - - - - - 313
Navigation, space* 1 - - - - - 313
Stargate dialing, master* 4 - - - - - 313
Stargate dialing, personal* 2 - - - - - 313
Translator* 2 - - - - - 313
Virus, cookie sampler* 4 - - - - - 313
Virus, Infinite loop* 4 - - - - - 313
Virus, lethal* 4 - - - - - 313
Virus, lockout* 4 - - - - - 313
Virus, Trojan horse* 4 - - - - - 313
Virus, worm* 4 - - - - - 313

Computer Suites Picks PR Range Duration Qualities Wt. Pg.


Audio/Video* 8 - - - PW, MP 10 lb 314
Entertainment* 6 - - - PW, MP 10 lb 314
Hacking* 8 - - - PW, MP 5 lb 314
Programming* 8 - - - PW, MP 10 lb 314

Explosives Picks Damage Range Error Range Qualities Wt. Pg.


Breaching charge* 2 2d8** 5 ft (none) 01 Feb - 1 lb 314
C4* 2 4d6 10 ft (radius) 1 - ¼ lb 314
Claymore* 3 4d8 10 ft (none) 01 Feb - 3 lb 314
Dynamite* 1 2d6 5 ft (radius) 01 Mar - ½ lb/stick -
Satchel charge* 2 3d6 5 ft (radius) 01 Feb - 2 lb 314
Thermite* 2 2d8 per - 1 - ¼ lb 314
round*

Medical Supplies Picks PR Range Duration Qualities Wt. Pg.


Kit, first aid* 1 - - - - 2 lb 316
Kit, medical* 2 - - - - 4 lb 316
Liquid skin patch* 1 - - - - 1/4 lb 317
Shot, antibiotics* 1 per 2 - - - - - 318
Shot, antidote* 1 - - - - - 318

2 of 16  2003, Alderac Entertainment Group Revision 1.1


Stargate SG-1 Equipment Index
Shot, anti-venom* 1 per 2 - - - - - 318
Shot, knockout* 3 - - Special - - 318
Shot, stimulant* 1 - - - - - 318
Stretcher* 1 - - - - 6 lb 318
Stretcher, collapsible* 2 - - - - 5 lb 318

Power Sources Picks PR Range Duration Qualities Wt. Pg.


Batteries* 1 per 10 - - 4 hrs each - ½ lb each 309
Battery bank* 2 - - 12 hrs MP 40 lb 309
Gasoline, 5 gal can 1 per 4 - - 5 gallon - 2 lb empty -
30 lb full
Generator, portable* 3 - - 12 hrs per 5 - 55 lb 315
gallons
Generator, vehicular* 5 - - 4 hrs per 5 gallons - 300 lb 316
Solar panel* 3 - - - - 15 lb 318

Sensors Picks Check Cap Range Duration Qualities Wt. Pg.


Altimeter* 1 - - - - - 309
ARM* 3 - Special* 90 minutes BT 1 lb 309
Binoculars* 1 - - - - 1 lb 309
Binoculars, Light 2 - - - - 2 lb 309
amplification*
Bomb sniffer* 2 - 5 ft (max 20 ft) 2 hrs BT 1 lb 309
Camera, digital professional* 3 25 50 ft 6 hrs/storage BT 2 lb 310
Camera, digital standard* 1 22 40 ft 6 hrs/storage BT 1 lb 310
Camera, disposable* 1 per 2 15 30 ft Per film - 1/4 lb each 310
Camera, miniature* 2 20 15 ft 12 exposure - 1/2 lb 310
Camera, professional* 2 25 50 ft Per film - 2 lb 310
Camera, standard* 1 22 30 ft Per film - 1 lb 310
Camera, underwater* 1 As camera As camera Per film +WP Per camera 310
Camera, video professional 4 25 50 ft 4 hrs/tape BT 10 lb -
Camera, video standard 2 22 30 ft 4 hrs/tape BT 5 lb -
Chemical analyzer* 1 - 10 ft (max 40 ft) 1 day BT 3 lb -
Earplugs* 1 per 10 - - - - - 314
Film/tape, commercial 1 20 - 36 exposure - - 315
grade*
Film/tape, professional 2 24 - 2 hours - - 315
grade*
Geiger counter* 1 - 1000 ft (max 1000 ft) 3 days BT 1 lb 315
Goggles, flash* 2 - - 5 days BT 1/2 lb 316
Goggles, UV/IR* 2 - - 12 hrs BT 1/2 lb 316
Goggles, night vision* 2 - - 12 hrs BT 1/2 lb 316
GPS receiver* 1 - - 4 days BT 2 lb -

3 of 16  2003, Alderac Entertainment Group Revision 1.1


Stargate SG-1 Equipment Index
Lens, Infrared (IR)* 2 5 - - - 1 lb 317
Lens, super telephoto* 1 - Camera x5 - - 1 lb 317
Lie detector, hand-held* 2 - - 2 days BT 1 lb 317
Lie detector, polygraph* 3 - - - PW 10 lb 317
Light source, candle* 1 per 20 - 5 ft (radius) 1 hr - - -
Light source, emergency 1 per 2 - 1 mi/2 mi night (cone) 10 hr BT 1/2 lb each 317
strobe*
Light source, flare* 1 per 10 - 30 ft (radius) 10 min - 1/4 lb each -
Light source, flare gun* 1 - 50 ft - - 1 lb -
Light source, flashlight 1 per 2 - 60 ft (cone) 24 hrs BT 1/2 lb -
Light source, flashlight, 1 - 60 ft (cone) 12 hrs BT 1/2 lb 317
tactical*
Light source, Floodlight 1 - 120 ft (cone) 4 hrs/tape BT 4 lb -
Light source, Floodlight, 2 - 180 ft (cone) 2 hrs BT 10 lb -
IR/UV*
Light source, glowstick 1 per 10 - 10 ft (radius, max 40 ft) 4 hrs/tape - - -
Light source, lantern 1 - 30 ft (radius) 6 hrs BT 2 lb -
Light source, lighter - - 5 ft (radius, max 20 ft) 1 rd - - -
Light source, match - - 5 ft (radius, max 10 ft) 1 rd - - -
Light source, torch 1 per 20 - 20 ft (radius, max 60 ft) 1 hr - 1 lb each -
Fiberscope, 10 ft* 1 18 10 ft 6 hrs BT 4 lb 315
Metal detector* 1 - 5 ft (max 20 ft) 6 hrs BT 5 lb 317
Microphone, parabolic* 1 20 100 ft 6 hrs BT 5 lb 317
Microscope* 1 - - - - 2 lb 317
Tape recorder 1 15 5 ft (max 25 ft) 5 days BT 1/2 lb -
Thermal Imager* 2 - 50 ft (max 200 ft) 4 hrs BT - -
Weather sensor* 1 - - 10 days BT 1/2 lb -

Survival Equipment Picks PR Range Duration Qualities Wt. Pg.


Air conditioner, portable* 1 - - 12 hrs BT 25 lb 309
Air conditioner, vehicular* 2 - - 6 hrs PW 120 lb 309
Ascenders* 1 per 4 - - - - 1 lb each 309
Backpack* 1 - - - - 4 lb 309
Bag, diving* 1 - - - WP 2 lb 309
Boots, combat* 1 - - - - 3 lb 310
Boots, ice* 1 - - - - 4 lb 310
Cam* 1 per 6 - - - - ½ lb each 310
Camelback* 1 - - 2 days - 1 lb empty 310
5 lb full
Camouflage netting* 1 - - - CM 8 lb 310
Canteen* 1 - - 1 day CM ¼ lb empty 310
3 lb full
Chain, 10 ft coil* 1 per 2 - - - - 10 lb 310
4 of 16  2003, Alderac Entertainment Group Revision 1.1
Stargate SG-1 Equipment Index
Chemical body warmer* 1 per 2 - - 4 hrs/use - ½ lb each 310
Compass, inertial* 1 - - 1 day BT 1 lb 310
Compass, magnetic* 1 - - - - - 310
Dye marker* 1 per 4 - - - - - 314
Face paint* 1 - - 6 uses - ½ lb 315
Fatigues, camouflaged* 1 - - - CM 2 lb 315
Fins* 1 - - - - 2 lb 315
Gas mask* 1 - - - - 5 lb 315
Gloves, insulated* 1 per 2 - - - - - 316
Gloves, surgical* 1 per 10 - - - - - 316
Gloves, work* 1 - - - - ½ lb 316
Harness, climbing* 1 - - - - 2 lb 316
Harness, load bearing* 1 - - - - 4 lb 316
Heater, portable* 1 - - 2 days PW 20 lb 316
Maps, regional* 1 per 4 - - - - - 317
Meal, Ready to Eat (MRE)* 1 per 5 - - - Special 1 lb each 317
Path tag* 1 per 50 - - - - - 317
Rope, 50 ft coil* 1 per 3 - - - - 4 lb each 318
Snow shoes* 1 - - - - 3 lb 318
Suit, asbestos* 2 - - - - 15 lb 318
Suit, dry* 3 2 hrs - 15 lb 318
Suit, Gore-Tex* 2 - - - - 4 lb 319
Suit, Ghillie* 1 - - - - 6 lb 319
Suit, NBC* 2 - - 6 hrs - 20 lb 319
Suit, SCUBA* 2 - - 2 hrs - 18 lb 319
Suit, Space* 1 RP - - 4 hrs/use - 25 lb 319
Tent, large* 2 - - - - 15 lb 319
Tent, quarantine* 4 - - - PW 30 lb 319
Tent, small* 1 - - - - 5 lb 319
Trap, bear* 1 - - - - 6 lb 319
Trap, cage* 1 - - - - 40 lb 319
Water drum 1 - - 150 days - 20 lb empty 319
500 lb full
Water filtration tablets* 1/bottle - - 10 days ½ lb 319
Water purifier* 1 PW 5 lb 319

Tools Picks PR Range Duration Qualities Wt. Pg.


Barbed wire, 100 ft coil* 1 per 2 - - - - 8 lb each 309
Cargo net* 1 per 2 - - - - 15 lb each 310
Crowbar* 1 - - - - 8 lb each 314
Fence, chain-link, 40 ft coil* 1 - - - - 60 lb 315
Hand cuffs 1 per 2 - - - - 1/2 lb -
5 of 16  2003, Alderac Entertainment Group Revision 1.1
Stargate SG-1 Equipment Index
Kit, appraisal* 1 - - - - 1 lb 316
Kit, climbing* 1 - - - - 5 lb 316
Kit, craftsman's* 1 - - - - 5 lb 316
Kit, demolitions, breaching* 1 - - Special - 7 lb 316
Kit, demolitions, C4* 1 - - Special - 7 lb 316
Kit, demolitions, claymore* 2 - - Special - 9 lb 316
Kit, demolitions, satchel* 1 - - Special - 8 lb 316
Kit, demolitions, thermite* 1 - - Special - 7 lb 316
Kit, disguise* 1 - - - - 2 lb 316
Kit, electronics* 1 - - - - 5 lb 316
Kit, forgery* 1 - - - - 5 lb 316
Kit, lockpicking* 1 - - - - 1 lb 316
Kit, mechanics* 1 - - - - 5 lb 316
Kit, musical* 1 - - - - 8 lb 316
Kit, science* 1 - - - - 5 lb 316
Kit, survival* 1 - - - - 8 lb 316
Kit, sweeper* 1 - - - - 5 lb 316
Knife, Swiss Army* 1 - - - - 1/2 lb 316
Lock, simple* 1 per 5 - - - - 1/2 lb 317
Lockpick gun* 2 - - - - 1 lb 317
Magnifying glass* 1 - - - - 1/2 lb 317
Manual (any)* 1 - - - - 1 lb 317
Safe, portable* 2 - - - - 40 lb 318
Shovel, folding* 1 - - - - 5 lb 318
Tripwire, 20 ft coil* 1 per 5 - - - - 1 lb each 319
Winch, portable* 1 - - - PW 35 lb 320
Zip ties 1 per 50 - - - - - 320

Weapon Accessories Picks PR Range Duration Qualities Wt. Pg.


Weapon holster, shoulder* 1 - - - - ½ lb 316
Weapon holster, standard* - - - - - ½ lb 316
Weapon holster, stealth* 2 - - - - ½ lb 316
Weapon holster, tactical* 1 - - - - ½ lb 316
Weapon sights, day/night* 4 - Special 6 hrs BT ½ lb 319
Weapon sights, laser* 2 - - 6 hrs BT ½ lb 319
Weapon sights, night vision* 2 - - 6 hrs BT ½ lb 319
Weapon sights, starlight* 1 - - - - - 319
Weapon sights, telescopic 1 - Special - - - 319
2x*
Weapon sights, telescopic 2 - Special - - ½ lb 319
6x*
Weapon sights, telescopic 3 - Special - - ½ lb 319
12x*
6 of 16  2003, Alderac Entertainment Group Revision 1.1
Stargate SG-1 Equipment Index
Weapon sights, telescopic 4 - Special - - 1 lb 319
24x*
Shotgun side-saddle* 1 - - - - - 318
Sling, assault* 1 - - - - ½ lb 318
Speed loader* 1 per 4 - - - - ½ lb each 318
Suppressor* 1 - - - - 1 lb 319

Equipment Qualities Picks Effect Pg.


Awkward (AK) N/A -2 initiative total at the start of each combat when holding/using item 308
Battery Operated (BT) N/A Special (see page 325) 308
Camouflage (CM) 1 +2 to item concealment DC or character's Hide skills in appropriate environment 308
Composite body (CP) 2 Item invisible to metal detectors 308
Dependable (DP) 2 GM must spend 1 additional action die to cause mechanical failure 308
Engraved (EG) 1 Any text in any language is engraced into the item's surface 308
Illuminated markings (IM) 1 Item may be seen plainly with tactical flashlight or UV even in total darkness 308
Increased durability (ID) 1 per mod +3 wounds/+4 wounds/+5 wounds to each respective threshold per modification; +1 lb 308
Multi-part (MP) 2 Item may be broken down into 2 or more parts, reducing size by one grade 308
Powered (PW) N/A Item must be plugged in to a generator or power grid to operate 309
Power grid (PG) N/A Item must be plugged in to a power grid to operate 309
Reduced weight (RW) 1 or 2 Item reduced by 10% (1 pick) or 25% (2 picks) 309
Rugged (RG) 1 Item gains +2 hardness 309
Superior tools (ST) 2 (kits only) +2 gear bonus with appropriate skills checks with kit 309
Sure-grip (SG) 1 +2 gear bonus when opposing disarm checks 309
Waterproof (WP) 1 Item is pressure resistant and water-tight to any practical depth 309

Armor Picks DM DR Weaknesses (Qualities) MDB ACP Speed Wt. Pg.


Light Armor
Armored float vest* 2 0 2 C, M 4 -1 - 7 lb 322
Ballistic vest* 5 1 4 C, E, M 4 -1 - 8 lb 322
Hot weather vest* 3 0 3 C, E, M 5 -1 - 5 lb 322
Kevlar vest* 5 1 4 C, E, M 4 -1 - 8 lb 322
Plate carrier vest* 3 0 2 C, E, M 6 -1 - 2 lb 322
Rectangle vest 2 0 2 C, E, M 4 -1 - 8 lb 322
Tactical deployment vest 3 0 3 C, E 3 -1 - 5 lb 322
Undercover vest* 2 1 2 C, E, S 5 -1 - 5 lb 322
Medium Armor
Chain shirt 5 0 5 C, E, F 3 -3 - 25 lb -
Military flight suit* 4 0 4 E, M, S 2 -2 -5 ft 25 lb 322
Kevlar BDU 6 1 5 E, M 5 -2 -5 ft 15 lb -
Jaffa Armor, Standard 10 RP 1 8 C, E 2 -4 - 25 lb *
Heavy Armor
Assault Vest* 8 0 8 C 1 -4 -10 ft 25 lb -

7 of 16  2003, Alderac Entertainment Group Revision 1.1


Stargate SG-1 Equipment Index
Bomb squad suit 8 -1 11 - 0 -6 -15 ft 30 lb 322
Door gunner vest 10 -2 14 C 0 -7 -15 ft 40 lb -
Flak vest 5 0 7 C 0 -6 -15 ft 35 lb -
Helmets
Aviator 1 1 1 - - -1 - 3 lb -
Ballistic** 1 2 0 - - -1 - 4 lb -
Motorcycle 1 1 0 - - - - 2 lb -
Riot 3 2 1 - - -2 - 3 lb -
Sealed 2 2 0 - - - - 3 lb -
Jaffa Helm, standard 4 RP 2 1 F (C, IN, LV, NV, PW, PS) - -2 -5 ft 20 lb *
Jaffa Helm, Horus 4 2 1 F (C, IN, LV, PS) - -2 -5 ft 20 lb *
Jaffa Helm, Serpent 4 2 1 F (C, IN, LV, NV, PW, PS) - -2 -5 ft 20 lb *
Jaffa Helm, Setesh 4 1 1 F (C, IN, LV, NV, PS) - -1 - 20 lb *
Other Armor
Riot shield 2 2 - - - - - 6 lb -
Standard insert 2 - 1 As armor -1 -1 As armor +4 lb -
Face cage (for helmet) 1 1 - As helmet - -1 As helmet +1/2 lb -
Face shield (for helmet) 1 - 1 As helmet - -1 As helmet +1/2 lb -

Armor Weaknesses Code Effect Pg.


Chemical C Armor is vulnerable to attack involving fire, gas, or poison 320
Explosive E Armor is vulnerable to any attack with a blast radius (bombs, mines, mortars, etc.) 320
Firearms F Armor is vulnerable to any attack with a handgun, rifle, SMG, shotgun, or machine gun 320
Melee M Armor is vulnerable to any attack with a weapon from melee, hurled or exotic groups 320
Subdual S Armor is vulnerable to any attack that inflicts subdual damage 320

Table Description Code Meaning Pg.


Defense Modifier DM Applied to character’s Defense when worn, replaces class Defense bonus^ 322
Damage Reduction DR When a character suffers damage, it is reduced by this number^ 322
Max Dexterity Bonus MDB Max bonus that a character may receive on Defense when wearing this armor 322
Armor Check Penalty ACP Modifier to appropriate skill checks when wearing this armor 322
^: Unless otherwise detailed in Combat descriptions.

Melee Weapons Picks Acc Damage Error Threat Range Ammo Qualities Size Wt. Pg.
Personal Melee Weapons
T/S/M/L combatant* - - 1/1d2/1d3/1 - - - - - - -
d4**
Brass Knuckles* 1 - Special** 1 - - - - ½ lb 327
Small Melee Weapons
Bayonet* 1 - 1d6 1 20 - - 1-h/2-h S 1 lb 327
Butt, pistol - - 1d3+1** 1 20 - - 1-h/2-h - ~ -
Butt, rifle - - 1d6** 1-2 19-20 - - 1-h/2-h - ~ -

8 of 16  2003, Alderac Entertainment Group Revision 1.1


Stargate SG-1 Equipment Index
Club, small* 1 - 1d4** 1 20 15 ft (max 45 - 1-h/2-h S 2 lb 327
ft)
Garrote* 1 - Special 1-2 - - - 2-h S - 328
Hatchet* 1 - 1d6 1-2 19-20 5 ft (max 45 - 1-h/2-h S 3 lb 328
ft)
Knife 1 - 1d4 1 20 5 ft (max 45 - 1-h/2-h S 1 lb -
ft)
Survival knife* 1 - 1d6 1 20 5 ft (max 45 - 1-h/2-h S 3 lb 328
ft)
Sword, small 2 - 1d6+1 1 18-20 - - 1-h/2-h S 4 lb -
Taser 2 - 1d8** 1 - - 50 BT S 2 lb 328
Medium Melee Weapons
Club, medium* 1 - 1d6 1 20 10 ft (max 30 - 1-h/2-h M 3 lb 327
ft)
Chain 1 - 2d4 1-3 20 - - 1-h/2-h M 10 lb -
Machete 1 - 1d8 1-2 20 - - 1-h/2-h M 4 lb -
Sword, medium 2 - 1d8 1 18-20 - - 1-h/2-h M 5 lb -
Large Melee Weapons
Baseball bat 1 - 1d8 1 20 5 ft (max 15 - 1-h/2-h L 6 lb -
ft)
Club, large* 1 - 1d8** 1-2 20 - - 2-h L 7 lb 327
Hammer, sledge* 1 - 1d12 1-2 20 - - 2-h L 15 lb 328
Quarterstaff* 1 - 1d6/1d6 1 20 - - 2-h L 8 lb 328
Sword, large 2 - 1d12 1-2 20 - - 2-h L 15 lb -
Improvised Melee Weapons
Common item* - - 1d3+2** 1-2 - - - 1-h/2-h Varies Varies 328
Dangerous item* - - 1d3+4** 1-2 - - - 1-h/2-h Varies Varies 328
Flexible item* - - 1d3** 1-2 - - - 1-h/2-h Varies Varies 328
Long item* - - 1d3** 1-2 - - - 1-h/2-h Varies Varies 328
Thrown item* - - 1d3** 1-2 - 15 ft (max 15 - 1-h/2-h Varies Varies 328
ft)

Hurled Weapons Picks Acc Damage Error Threat Range Ammo Qualities Size Wt. Pg.
Bow, compound* 2 - Arrow +1 1 18-20 -20 ft/inc.* - 2-h M 7 lb 330
Bow, long* 2 - Arrow 1 19-20 -20 ft/inc.* - 2-h L 5 lb 330
Bow, short* 1 - Arrow 1 20 -40 ft/inc.* - 2-h M 3 lb 330
Arrow, standard 1 per - 1d6 - - 100 ft (max - - - 1/10 lb -
100 500 ft)
Arrow, signal* 1 per - 1d6** - - 100 ft (max - - - 1/10 lb 329
100 500 ft)
Crossbow* 2 - bolt 1-2 20 Per bolt - 2-h M 6 lb 330
Crossbow, heavy* 3 - bolt+2 1-2 19-20 +50 ft/inc.* - 2-h M 9 lb -
Bolt, standard 1 per - 1d8 - - 80 ft (max - - - 1/10 lb -
100 400 ft)

9 of 16  2003, Alderac Entertainment Group Revision 1.1


Stargate SG-1 Equipment Index
Blast Inc.
Grenade, concussion 2 - 5d4** 1-4 - 15 ft (max 75 5 ft - S 1/2 lb -
ft)
Grenade, CS gas* 2 - Special 1-4 - 15 ft (max 75 Special - S 1/2 lb 330
ft)
Grenade, flash/bang* 2 - Special 1-4 - 15 ft (max 75 - - S 1/2 lb 330
ft)
Grenade, fragmentation 2 - 2d10 1-4 - 15 ft (max 75 5 ft - S 1/2 lb -
ft)
Grenade, smoke* 1 - Special 1-4 - 15 ft (max 75 Special - S 1/2 lb 330
ft)
Other Hurled Weapons
Ball bearings* 1 per 3 1 Special 1-3 - 5 ft (max 15 - - T 1/2 lb 329
ft)
Javelin 1 1 1d6^ 1-2 20 50 ft (max - 1-h/2-h M 3 lb -
250 ft)
Knife, throwing 1 per 4 - 1d4^ 1-2 20 20 ft (max - - S 1 lb -
100 ft)
Molotov cocktail 1 - ad4+fire 1-4 - 5 ft (max 25 2 ft - S 2 lb -
ft)
Netgun* 1 - Special 1-2 20 10 ft (max 30 - - S 10 lb 330
ft)
Rock - - 1^ 1 20 10 ft (max 50 - - S 1 lb -
ft)
Spear 1 - 1d8^ 1-2 19-20 15 ft (max 75 - 1-h/2-h M 5 lb -
ft)

Primitive Weapons Picks Acc Damage Error Threat Range Ammo Qualities Size Wt. Pg.
Small Primitive Hand-to-Hand Weapons
Dagger 1 - 1d4 1 19-20 5 ft (max 50 - - S 1 lb -
ft)
Kama 1 - 1d8 - - - - - S 2 lb -
Nunchaku 1 - 1d6 1-2 19-20 - - CL S 2 lb -
Sai 1 - 1d6 1 20 - - GD, TP S 2 lb -
Sickle 1 - 1d4+1 1-2 20 - - - S 3 lb -
Tonfa 1 - 1d4+1 1 20 - - GD, TP S 2 lb -
Whip* 1 - 1d6** 1-2 - 15 ft (max 15 - LR, RP S 2 lb 331
ft)
Medium Primitive Hand-to-Hand Weapons
Axe, broad 1 - 1d8 1-2 19-20 - - 1-f/2-h M 7 lb -
Flail 1 - 1d6+1 1-2 20 - - - M 5 lb -
Scourge 1 1 1d4 1-3 19-20 - - - M 5 lb -
Sword, broad 2 - 1d8 1 19-20 - - - M 5 lb -
Warhammer 2 - 1d8+1 1 20 - - 1-h/2-h M 5 lb -
Large Primitive Hand-to-Hand Weapons
Polearm 2 - 1d10 1-2 19-20 - - - L 14 lb -

10 of 16  2003, Alderac Entertainment Group Revision 1.1


Stargate SG-1 Equipment Index
Small Primitive Thrown Weapons
Atlatl (dart thrower)* 1 - 1d4+1 1-3 20 40 ft (max - - S 2 lb 331
200 ft)
Boomerang* 1 - 1d8 1-2 20 20 ft (max - - S 2 lb 331
100 ft)
Sling 1 - 1d4 1 - 20 ft (max - - S ½ lb 331
100 ft)
Medium Primitive Thrown Weapons
Blowgun* 1 - 1d3* 1 16-20 5 ft (max 25 - - M 2 lb 331
ft)
Notes
*: See description for additional details
^: If character possesses Weapon Group Proficiency (Hurled,) Strength modifier is added to damage
**: This is subdual damage. This weapon cannot inflict normal damage.

Pistols* Picks Recoil Acc Damage Error Threat Range Ammo Qualities Size Wt. Pg.
Berretta Model 92/92FS (Italy) 332
9mm 1 12 - 1d10+1 1-2 20 25 ft (max 15 - S 2 lb
250 ft)
Colt M1911A1 (USA) 332
.45 ACP 3 20 - 1d12 0 19-20 25 ft (max 7 RG, TD S 2 lb
250 ft)
FN Five-seveN (Belgium) 333
5.7x28mm 2 0 - 1d10+1 1 2- 25 ft (max 20 AP S 2 lb
250 ft)
Glock 17 (Austria) 333
9mm P 3 14 - 1d10+1 1 20 25 ft (max 19 AA, CP S 1 lb
250 ft)
H&K SOCOM (USA) 333
.45 ACP 4 19 - 1d12 1 19-20 25 ft (max 12 TD, WL, IN S 3 lb
250 ft) laser sight
.45 ACP 4 15 - 1d12 1 19-20 25 ft (max 12 WL, IN laser S 4 lb
Subsonic 250 ft) sight, IN
suppressor
Magnum Research Desert Eagle (USA) 333
.357 Magnum 3 15 - 3d4+1 1- 2 19-20 30 ft (max 9 - S 4 lb
300 ft)
.44 Magnum 4 23 - 3d4+1 1-2 19-20 35 ft (max 8 TD, WL, IN S 4 lb
350 ft) laser sight
.50 AE 5 25 - 3d6+1 1-2 19-20 45 ft (max 7 TD 5 4 lb
450 ft)
Makarov (Russia) 333

11 of 16  2003, Alderac Entertainment Group Revision 1.1


Stargate SG-1 Equipment Index
9mm 1 0 - 2d4 1 20 20 ft (max 8 IN suppressor S 2 lb
Subsonic 200 ft)
*: single-shot mode only

Revolvers* Picks Recoil Acc Damage Error Threat Range Ammo Qualities Size Wt. Pg.
S&W Model 10 (USA) 333
.38 Special 2 10 - 1d8+1 0 20 20 ft (max 6 DP S 2 lb
200 ft)
S&W Model 29 (USA) 333
.44 Magnum 4 23 - 3d4+1 0 19-20 35 ft (max 6 TD S 4 lb
350 ft)
*: single-shot mode only

Assault Picks Recoil Acc Damage Error Threat Range Ammo Qualities Size Wt. Pg.
Rifles*
Colt CAR-15 (USA) 333
5.56x45mm 4 0 - 4d4 1-2 20 125 ft (max 30 CS, no burst L 7 lb
NATO 1250 ft)
Colt M16A3 (Colt) 333
5.56x45mm 4 0 - 4d4 1-2 20 125 ft (max 30 No strafe L 9 lb
NATO 1250 ft)
Kalashnikov AK-47 (Russia) 333
7.62x39mm 6 0 - 3d6 1 19-20 150 ft (max 30 DP, RG L 9 lb
Soviet 1500 ft)
Kalashnikov AK-107 (Russia) 333
5.45x39.5mm 6 13 1 3d6+1 1-2 20 175 ft (max 30 CS, DP L 8 lb
Soviet 1750 ft)
*: single-shot, burst or strafe mode.

Sniper Rifles* Picks Recoil Acc Damage Error Threat Range Ammo Qualities Size Wt. Pg.
Barrett M82A1 Light 50 (USA) 335
.50 BMG 8 17 - 2d12+2 1-2 17-20 375 ft (max 10 AP, TD L 28 lb
3750 ft)
Dragunov SVU (Russia) 335
.762x54mm 4 17 1 1d8+2 1-2 19-20 75 ft (max 10 BP, IN 6x L 10 lb
Soviet 750 ft) telescopic
sight, IN
suppressor
*: single-shot mode only.

Shotgun* Picks Recoil Acc Damage Error Threat Range Ammo Qualities Size Wt. Pg.
Benelli M1 Super 90 (Italy)* 336

12 of 16  2003, Alderac Entertainment Group Revision 1.1


Stargate SG-1 Equipment Index
20 gauge 5 0 - 4d4+1 1-3 20 15 ft (max 75 7 SS, burst, L 7 lb
shot ft) strafe
20 gauge 5 10 - 4d4+2 1-3 19-20 20 ft (max 7 SS, burst, L 7 lb
slug 100 ft) strafe
Franchi SPAS-15 (Italy) 336
12 gauge 5 16 - 5d4 1-2 20 30 ft (max 6 CS, DP, RG L 9 lb
shot 150 ft)
12 gauge 5 19 - 2d12 1-2 19-20 30 ft (max 6 CS, DP, RG L 9 lb
slug 150 ft)
Gurza KS-23 (Russia) 336
23mm shot 7 25 - 6d4+1 1-2 18-20 35 ft (max 3 AD, AK, SG L 9 lb
175 ft)
23mm slug 7 25 - 5d6 1-2 18-20 40 ft (max 3 AD, AK, SG L 9 lb
200 ft)
Ithaca MAG-10 Roadblocker (USA)* 336
10 gauge 6 23 - 5d4+2 1-3 19-20 35 ft (max 2 - L 11 lb
shot 175 ft)
10 gauge 6 25 - 3d8+1 1-3 19-20 40 ft (max 2 AP* L 11 lb
slug* 200 ft)
Winchester 1300 (USA) 336
12 gauge 5 22 - 5d4 1-2 20 30 ft (max 7 IN detachable L 7 lb
shot 150 ft) bayonet
12 gauge 5 25 - 2d12 1-2 19-20 30 ft (max 7 IN detachable L 7 lb
slug 150 ft) bayonet
*: single-shot mode only.

Submachine Picks Recoil Acc Damage Error Threat Range Ammo Qualities Size Wt. Pg.
gun*
CZ Scorpion (Czech Republic) 336
9mm Makarov 1 0 -1 2d4 1-2 20 35 ft (max 30 CS, single, M 3 lb
250 ft) burst, strafe
.380 ACP 1 0 -1 1d8 1-2 20 20 ft (max 30 CS M 3 lb
200 ft)
.32 ACP 1 0 -1 1d6+1 1-2 20 20 ft (max 30 CS M 3 lb
200 ft)
FN P90 (Belgium) 336
5.7x28mm 5 0 -1 1d10+1 1-2 19-20 30 ft (max 30 AP, BP, RG, M 6 lb
300 ft) single, burst,
strafe, IN
day/night
sight
H&K MP5A3 (Germany) 336

13 of 16  2003, Alderac Entertainment Group Revision 1.1


Stargate SG-1 Equipment Index
9mm P 4 0 -1 1d10+1 1-2 20 30 ft (max 30 CS, DP, M 5 lb
300 ft) single, burst,
strafe, IN
suppressor

Ingram MAC-10 (USA) 336


9mm P 1 0 -2 1d10+1 1-2 20 30 ft (max 30 - M 6 lb
300 ft)
.45 ACP 2 13 -2 1d12 1-2 19-20 30 ft (max 30 TD M 6 lb
300 ft)
*: Burst or strafe mode.

Ammunition Type Picks Effect Pg.


Armor Piercing (AP) 3 per 100 Target's DR reduced by 2 (minimum 0) 337
Blank 1 per 200 1/2 damage for coup de grace (rounded down,) no damage otherwise 337
Full Metal Jacket (FMJ) 1 per 100 No modifiers 337
Hollow Point 1 per 50 Error range increased by 1, +3 damage per hit (no damage to hard targets) 337
Safety Slug (SS) 1 per 100 -2 damage per die (minimum 1,) target's DR is doubled, pistol or SMG error range 337
increased by 1
Tracer (T) 1 per 50 +2 gear bonus with attack check, may only be used with rifles and SMGs 337
Shell, Blank 1 per 200 1/2 damage for coup de grace (rounded down,) no damage otherwise 337
Shell, Non-lethal 1 per 100 Inflicts subdual damage, shotgun gains takedown quality 338
Shell, Shot 1 per 100 Special* 338
Shell, Slug 1 per 100 Shotgun gains takedown quality 338

Weapon Qualities Picks Effects Pg.


Advanced Aim* (AA) 2 After aiming, a full round attack bonus is increased to +2 324
Armor-defeating* (AD) N/A Damage ignores the first 10 points of hardness/damage reduction, soft targets suffer 324
½ damage (rounded up)
Armor-piercing* (AP) N/A Damage ignores first three points of hardness/damage reduction 324
Awkward (AK) N/A -2 to initiative total at start of each combat when holding/using weapon 325
Battery Operated (BT) N/A Special 325
Bullpup* (BP) N/A DC of Spot/Search checks to notice are increased by 1; +1 gear bonus with auto-fire 325
and strafe attack checks
Coil* (CL) N/A Reduces defense bonus for fighting defensively by ½, rounded down 325
Collapsible stock (CS) 1 (firearms only) When folded, DC of Spot/Search checks to notice are increased by 1 and suffers a –3 325
gear penalty to attack checks and range increments are reduced by 10 ft.
Composite body (CP) 3 Weapon (not ammunition) invisible to metal detectors 325
Dependable* (DP) 2 GM must spend 1 additional action die to cause mechanical failure 325
Engraved (EG) 1 Any text in any language is engraved on the weapon’s surface 325
Fast-load* (FL) 1 (firearms only) +2 gear bonus to initiative count each time the character reloads 325
Guard* (GD) N/A +2 gear bonus to Defense against melee and unarmed attacks, Two-weapon fighting 325
advantages
Hook* (HK) 3 (hurled or melee +2 gear bonus to trip attacks 325
only)

14 of 16  2003, Alderac Entertainment Group Revision 1.1


Stargate SG-1 Equipment Index
Illuminated markings (IM) 1 Weapon may be seen plainly with a tactical flashlight or UV goggles, even in total 325
darkness
Increased durability (ID) 1 (Per modification) +3/+4/+5 wounds to each threshold, +1 lb 325
Integral (IN) N/A One or more accessories are built into the weapon at no cost 325
Long reach* (LR) N/A Special 325
Multi-part (MP) 3 Weapon may be broken into 2 or more parts, reducing the size by one grade 326
Reach* (RH) N/A Special 326
Reduced weight (RW) 02 Mar Weapon’s weight reduced by 10% or 25% 326
Rugged (RG) 1 Weapon gains +2 hardness 326
Suppressed (SP) 1 (firearms only) DCs to Spot/Listen checks to notice weapon increased by 15 326
Sure-grip (SG) 1 +2 gear bonus when opposing disarm attempts 326
Takedown* (TD) N/A Successful attack and target must succeed Fortitude save or be knocked prone 326
Trap* (TP) 3 (hurled or melee +2 gear bonus with disarm checks 326
only)
Waterproof (WP) 2 Weapon pressure resistant and water-tight to any practical depth 326
Whisper-lock* (WL) 4 (firearms only) Special 326

Flamethrower Picks Acc Damage Error Threat Range Blast Ammo Qualities Size Wt. Pg.
*
LPO-50 5 - 2d8+fire 1-3 20 15 ft - 6 - L 50 lb 339
(Russia) (max 75
ft)
M9A1 (USA) 4 - 2d6+fire 1-2 - 15 ft - 10 - L 50 lb 339
(max 75
ft)
*: single shot or strafe only

Grenade Picks Acc Damage Error Threat Range Ammo Qualities Size Wt. Pg.
Launcher*
Colt M203 4 -1 ^ ^ ^ 50 ft ^ 1 - L 4 lb 339
(USA) (max
500 ft)
*: single shot only; ^: Per grenade

Machine Picks Acc Damage Error Threat Range Ammo Qualities Size Wt. Pg.
Guns*
Kalishnikov 7 - 2d10+1 1-3 19-20 175 ft - 100 RG L 20 lb 339
PK (Russia) (max
1750 ft)
M60E4 LMG 6 - 4d4+2 1-4 19-20 150 ft - 100 - L 23 lb 339
(USA) (max
1500 ft)
*: burst or strafe only
Tactical weapons are not subject to the rules for recoil. Those tactical weapons capable of fully automatic fire are sufficiently heavy to
have effective recoil values of 0.

15 of 16  2003, Alderac Entertainment Group Revision 1.1


Stargate SG-1 Equipment Index
Rocket Picks Acc Damage Error Threat Range Ammo Qualities Size Wt. Pg.
Launcher*
Raytheon 4 -2 3d10+2 1-3 - 400 ft 10 ft 1 AP L 5 lb 340
FIM-92 (max
Stinger (USA) 4000 ft)
*: single shot only

Ammunition Type Picks Effect Pg.


Flamethrower 340
Fuel Canister 1 per 4 Each canister provides full ammunition capacity
Grenade Launcher 340
- Concussion 1 each Per concussion hand grenade, damage value 6d4
- CS Gas 1 each Per CS gas hand grenade, 10 ft x 10 ft vapor cloud
- Flash/bang 1 each Per Flash/bang hand grenade, Fortitude save DC 20
- Fragmentation 1 each Per Fragmentation grenade, damage value 2d10+4
- Smoke 1 each Per Smoke grenade with 10 ft x 10 ft vapor cloud
Machine Gun 340
Bullets per type Per bullet type
Rocket Launcher 340
Stinger IV rocket 2 each Each rocket provides one reload for the Raytheon FIM-92 Stinger only and weighs 23
lb.

Alien Weapon RP Recoil Acc Damage Error Threat Range Blast Ammo Qualities Wt Pg.
Glider 11 16 -4 10d8 1-3 20 350 ft (max - 6 AD, AK 90 lb 346
cannon* 3500 ft)
Staff 6 12 -4 6d6 1-2 18-20 30 ft (max - 50 - 8 lb *
Weapon^ 300 ft)
„Tac“ * 8 - - 4d6 1 20 20 ft (max - 100 AP 6 lb 348
100 ft)
TER* 6 - 2 3d6 1 Special 10 ft (max - 20 - 4 lb 348
100 ft)
Zat’nik’tel* 5 - - 3d6 1-2 20 10 ft (max - 50 ZTD* 3 lb 349
100 ft)
*: see description ^: weapon updated IAW Alderac.com

16 of 16  2003, Alderac Entertainment Group Revision 1.1

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