Jose Rizal University College of Computer Studies and Engineering Information Technology Department Vision
Jose Rizal University College of Computer Studies and Engineering Information Technology Department Vision
Jose Rizal University College of Computer Studies and Engineering Information Technology Department Vision
VISION
JRU will be a market leader in the use of technology for innovation in teaching and learning to produce graduates of social importance.
MISSION
The University aims to develop its students to become useful and responsible citizens through the effective transfer
of relevant knowledge and desirable values.
INSTITUTIONAL OUTCOME
A JRU graduate has the competencies and values in the disciplinal area completed such that he/she is
a useful and responsible citizen of the country.
Course Description: The course is intended to introduce the student to the basic concepts of human-computer interaction. It will cover the basic theory and methods that exist in the field. The
course will unfold by examining design and evaluation. Case studies are used throughout the readings to exemplify the methods presented and to lend a context to the issues discussed. The
students will gain principles and skills for designing and evaluating interactive systems. Among the topics studied are the design and evaluation of effective user interactive designs, including
principles and guidelines for designing interactive systems. Additionally, much emphasis is given to the developmental process for user interaction design as an integral, but different, part of
interactive software development. User interaction development activities include requirements and task analysis, usability specifications, design, prototyping, and evaluation.
Pre-requisite: ITC C103
1. excel in their profession/career utilizing the knowledge acquired in the Information Technology courses;
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OUTCOMES-BASED SYLLABUS TEMPLATE FOR JRU Second Semester 2019-2020
2. become effective collaborators and innovators in information technology, applying professional/technical skills and competencies to make a positive impact on society; and
3. be engaged in life-long learning and professional development through self-study, continuing education, or graduate and professional studies.
a. Apply the knowledge of computing, science and mathematics appropriate to the discipline.
b. Understand best practices and standards and their applications.
c. Analyze complex problems and identify and define the computing requirements appropriate to its solution.
d. Identify and analyze user needs and take them into account in the selection, creation, evaluation and administration of computer-based
systems.
e. Design, implement and evaluate computer-based systems, processes, components or programs to meet desired needs and
requirements under various constraints.
f. Integrate IT-based solutions into the under environment effectively.
g. Apply knowledge through the use of current techniques, skills, tools and practices necessary for the IT position.
h. Function effectively as a member or leader of a development team recognizing the different roles within a team to accomplish a common
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OUTCOMES-BASED SYLLABUS TEMPLATE FOR JRU Second Semester 2019-2020
goal.
i. Assist in the creation of effective IT project plan.
j. Communicate effectively with the computing community and with society at large about complex computing activities through logical
writing, presentations, and clear instructions.
k. Analyze the local and global impact of computing information technology on individuals, organizations, and society.
l. Understand professional, ethical, legal, security and social issues and responsibilities in the utilization of information technology.
m. Recognize the need for and engage in planning self-learning and improving performance as a foundation for continuing professional
development.
CLO 1 – Discuss the importance and fundamentals of human and computational abilities and limitation; basic theories, tools and techniques in HCI; and fundamental aspects of designing and
evaluating interfaces.
CLO 2 – Practice a variety of simple methods for evaluating the quality of a user interface
CLO 3 – Apply appropriate HCI techniques to design systems that are usable by people.
CLO SO PEO
CLO1 a, b, c, d, e, f 1, 2 ,3
CLO2 g, h, i, j 2, 3
CLO3 k, l, m 2, 3
Course Outline:
Week 1 Orientation Enable the Faculty-led Question and Memorize the Mission and Vision of the University
1.1 Mission and Vision of the University students to recite discussion and Answer
1.2 Classroom and Laboratory Policies the Mission and interactions Discuss classroom and laboratory policies including
1.3 Grading System Vision of the good ethics and values
University
Discuss and demonstrate grade computations
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OUTCOMES-BASED SYLLABUS TEMPLATE FOR JRU Second Semester 2019-2020
Enable the
students to
describe the
Classroom and
Laboratory
Policies
Enable the
students to identify
the various
Grading
Components and
compute their
grades.
Week 2 1. What is interaction design? CLO2 Faculty-led Laboratory work 60% of students got >=3.0 on a 5-point scale
1.1. Introduction discussion and (PT 1)
1.2. Good and Poor Design interactions
1.3. What Is Interaction Design?
1.4. The User Experience Visual Presentation
1.5. The Process of Interaction Design
1.6. Interaction Design and the User Hands-on
Experience Demonstration
Week 3 2. Understanding and conceptualizing CLO1 Faculty-led Quiz 1 60% of students got >=3.0 on a 5-point scale
interaction discussion and (WW 1)
2.1. Introduction interactions
2.2. Understanding the Problem Space
and Conceptualizing Interaction Visual Presentation
2.3. Conceptual Models
2.4. Interface Metaphors
2.5. Interaction Types
2.6. Paradigms, Visions, Theories,
Models, and Frameworks
Week 4 3. Cognitive aspects CLO2, CLO1 Faculty-led Laboratory work 60% of students got >=3.0 on a 5-point scale
3.1. Introduction discussion and (PT 2)
3.2. What Is Cognition? interactions 60% of students got >=3.0 on a 5-point scale
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OUTCOMES-BASED SYLLABUS TEMPLATE FOR JRU Second Semester 2019-2020
Week 5 4. Social interaction CLO3 Faculty-led Term Project 60% of students got >=3.0 on a 5-point scale
4.1. Introduction discussion and (P 1)
4.2. Being Social interactions
4.3. Face-to-Face Conversations
4.4. Remote Conversations Visual Presentation
4.5. Telepresence
4.6. Co-presence
60% of students
Week 6 PRELIM EXAMINATION got >=3.0 on a 60% of students
5-point scale got >=3.0 on a
5-point scale
Week 7 5. Emotional interaction CLO2 Faculty-led Laboratory work 60% of students got >=3.0 on a 5-point scale
5.1. Introduction discussion and (PT3)
5.2. Emotions and the User Experience interactions
5.3. Expressive Interfaces
5.4. Annoying Interfaces Visual Presentation
5.5. Detecting Emotions and Emotional
Technology Hands-on
5.6. Persuasive Technologies and Demonstration
Behavioral Change
5.7. Anthropomorphism and Zoomorphism
Week 8 6. Interfaces CLO1 Faculty-led Quiz 3 60% of students got >=3.0 on a 5-point scale
6.1. Introduction discussion and (WW 3)
6.2. Interface Types interactions
6.3. Natural User Interfaces and Beyond
6.4. Which Interface? Visual Presentation
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OUTCOMES-BASED SYLLABUS TEMPLATE FOR JRU Second Semester 2019-2020
Week 9 7. Data gathering CLO2 Faculty-led Laboratory work 60% of students got >=3.0 on a 5-point scale
7.1. Introduction discussion and (PT 4)
7.2. Five Key Issues interactions
7.3. Data Recording
7.4. Interviews Visual Presentation
7.5. Questionnaires
7.6. Observation Hands-on
7.7. Choosing and Combining Techniques Demonstration
Week 10 8. Data analysis, interpretation, and CLO1 Faculty-led Quiz 4 60% of students got >=3.0 on a 5-point scale
presentation discussion and (WW 4)
8.1. Introduction interactions
8.2. Qualitative and Quantitative
8.3. Simple Quantitative Analysis Visual Presentation
8.4. Simple Qualitative Analysis
8.5. Tools to Support Data Analysis
8.6. Using Theoretical Framework
Week 11 9. The process of interaction design CLO3 Faculty-led Term Project 60% of students got >=3.0 on a 5-point scale
9.1. Introduction discussion and (P 2)
9.2. What Is Involved in Interaction interactions
Design?
9.3. Some Practical Issues Visual Presentation
Week 13 10. Establishing requirements CLO2 Faculty-led Laboratory work 60% of students got >=3.0 on a 5-point scale
10.1. Introduction discussion and (PT 5)
10.2. What, How, and Why? interactions
10.3. What Are Requirements?
10.4. Data Gathering for Requirements Visual Presentation
10.5. Data Analysis, Interpretation, and
Presentation Hands-on
10.6. Task Description Demonstration
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OUTCOMES-BASED SYLLABUS TEMPLATE FOR JRU Second Semester 2019-2020
Week 14 11. Design, prototyping, and construction CLO1 Faculty-led Quiz 5 60% of students got >=3.0 on a 5-point scale
11.1. Introduction discussion and (WW 5)
11.2. Prototyping interactions
11.3. Conceptual Design
11.4. Concrete Design Visual Presentation
11.5. Using Scenarios
11.6. Generating Prototypes
11.7. Construction
Week 15 12. Interaction design in practice CLO2 Faculty-led Laboratory work 60% of students got >=3.0 on a 5-point scale
12.1. Introduction discussion and (PT 6)
12.2. AgileUX interactions 60% of students got >=3.0 on a 5-point scale
12.3. Design Patterns
12.4. Open Source Resources Visual Presentation
12.5. Tools for Interaction Design
Hands-on
Demonstration
Week 16 13. Introducing evaluation CLO1 Faculty-led Quiz 6 60% of students got >=3.0 on a 5-point scale
13.1. Introduction discussion and (WW6)
13.2. The Why, What, Where, and When interactions
of Evaluation
13.3. Types of Evaluation Visual Presentation
13.4. Evaluation Case Studies
13.5. What Did We Learn from the Case Hands-on
Studies? Demonstration
13.6. Other Issues to Consider when
Doing Evaluation
Week 17 14. Evaluation studies CLO3 Faculty-led Term Project 3 60% of students got >=3.0 on a 5-point scale
14.1. Introduction discussion and (P 3)
14.2. Usability Testing interactions
14.3. Conducting Experiments
14.4. Field Studies Visual Presentation
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OUTCOMES-BASED SYLLABUS TEMPLATE FOR JRU Second Semester 2019-2020
Course Requirements:
Grading System:
Prelims Grade (PG): 30%
Preliminary Examination30%
Written Works 20%
Performance Tasks 20%
Product 30%
Midterm Grade (MG): 30%
Midterm Examination 30%
Written Works 20%
Performance Tasks 20%
Product 30%
Final Term Grade (FTG): 40%
Final Examination 30%
Written Works 20%
Performance Tasks 20%
Product 30%
Final Grade: 100%
References: 1. Schwartz, Lopsie (2015). Precision Photoshop: creating powerful visual effects, CRC Press is an imprint of Taylor & Francis Group
2. Gustafson, Aaron (2016). Adaptive web design: crafting rich experiences with progressive enhancement. New Riders
3. Maivald, James J. (2015). Adobe dreamweaver CC: 2014 release, Adobe Press Books.
Prepared by: Recommending Approval: Approved by: Reviewed by: Effectivity Date:
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OUTCOMES-BASED SYLLABUS TEMPLATE FOR JRU Second Semester 2019-2020
John Byron D. Tuazon Israel V. Cariño Liza R. Reyes OBE Team October 28, 2019
Faculty Members Department Chair Dean
GRADING COMPONENTS
20 10.00%
PRELIM 30% Class standing 70% Written Works CLO1-WW1
% Summative Test / Quizzes/
Assignment/Seatwork 10.00%
MIDTERM 30% CLO1-WW2
20 10.00%
FINAL 40% Performance Tasks Laboratory Activity / Group work / CLO2-PT1
%
Case study
CLO2-PT2 10.00%
30 30.00%
Product Machine Problem/Term Project CLO3-P1
%
Exam 30% Major Exam Major Exam CLO3-EXAM 30.00%