Basics Beyond Uk 2021
Basics Beyond Uk 2021
Basics Beyond Uk 2021
WWW.SOUNDONSOUND.COM
BASICS
&BEYOND
YOUR QUESTIONS ANSWERED: WHAT SOFTWARE DO I NEED? • WHAT DOES A COMPRESSOR ACTUALLY DO? • WHICH SPECIFICATIONS REALLY MATTER?
DOES IT MATTER WHERE I PLACE MY SPEAKERS? • WHERE DO I START WITH A MIX? • WHICH HEADPHONES SHOULD I CHOOSE? • WHAT’S A PLUG-IN?
SERIOUS GEAR.
SERIOUSLY AFFORDABLE.
www.warmaudio.com
BASICS & BEYOND
Contents
Let’s Get Started! actually matters rather less than that
you mount them properly and take
There has never been a better time
the time to learn how they sound.
to get into music recording and
production and Basics & Beyond is
here to help you choose the right
Chapter 7:
gear and acquire the essential skills Acoustic Treatment
to make the most of it. You are never listening just to your
speakers, but always the speakers in
Chapter 1: combination with the room. We’ll help
What Gear Do You you make the most of whatever space
Really Need? your are working in.
The vast majority of music recording
and production is now carried out
Chapter 8:
using a computer, but there are just a What Else Do I Need?
few other key components you’ll need. Welcome to the world of all the ‘extra
bits’, like cables, adapters and stands.
Chapter 2: We’ll help you sort the essential from
Choosing A Computer the ‘nice to have’.
For Audio. Chapter 9:
Mac or PC? Laptop or desktop? Or
should it be a mobile device? We’ll Understanding
help you make the right choices. Digital Audio
You don’t really need to know how
Chapter 3: it all works in detail, but a basic
What Does An Audio understanding of the principles of
Interface Do? digital audio will always be useful.
Your computer’s software looks Chapter 10:
after the recording and mixing, but
the audio interface is what gets the Making Sense Of MIDI
sound in and out. MIDI still manages to be slightly
confusing to new users. The
Chapter 4: important thing to remember is
that MIDI isn’t audio: it is a digital
Choosing And Using instruction set to tell MIDI-equipped
Microphones. instruments what to do.
There has never been a better
or wider choice of microphones Chapter 11:
available. You just need to know what
to look for.
Getting To Know Your
DAW Software
Chapter 5: Today’s major DAW software packages
may seem comlicated, but if you
Working With concentrate on just a few fundamentals
Headphones to begin with, you’ll be recording,
Headphones really are an essential editing and mixing in no time.
component of any home studio
even if you are using speakers for Chapter 12:
monitoring. Recording Audio
Today’s powerful software allow
Chapter 6: us to ‘fix’ a lot of things that would
Monitor Speakers previously have required re-recording.
Passive, active, ported or sealed? But the fact that you can, doesn’t
Precisely which model you chose always mean that you should!
3 w w w. s o u n d o n s o u n d . c o m
Chapter 13:
Understanding
Your DAW Mixer
How does an EQ work? What does a
compressor actually do? What’s a plug-
in? Software mixers are very flexible and
powerful, but you don’t have to learn it all
at once.
Chapter 14:
Getting Started
With Mixing
To some, this is the most creative stage of
music production. Start with all the faders
open, or rhythm section first and build up
from there? There are no rules, but we’ll
guide you towards the techniques that
might work best for you.
Chapter 15:
Getting Deeper
Into Production
Mixing drums, fine-tuning vocals,
using powerful software processes for
contemporary effects… Get creative.
There’s not too much that can go wrong
when you’ve got an Undo button!
Chapter 16:
Going Beyond!
Apart from adding more functionality to your
studio, at some point you might also want to
explore if you can improve the fundamental
sound quality of your recordings, too.
Chapter 17:
Glossary
A comprehensive dictionary of recording
and music-technology terms.
w w w. s o u n d o n s o u n d . c o m 4
German design.
Performing worldwide.
Let’s get
started!
W
elcome to Basics & the room! We’ll equip you with an
Beyond! There has understanding of microphones that will
never been a better help you buy the right ones and put
time to get into music recording and them in all the right places. If you’re
production. Audio equipment capable using a computer-based system built
of professional-sounding results is now around a Mac or a Windows PC, we’ll
available to more people than ever make sure you know what your audio
before, and is much simpler to use than interface does and which bits of your
it used to be — but it may not seem recording software you really need to
like that if you are a beginner facing understand at the outset. If you prefer
what feels like a steep learning curve! a mobile setup based around a tablet or
At Sound On Sound we are here to a dedicated hardware recorder instead,
help you with that. The aim of Basics & fear not, as you will find much of the
Beyond is to help you choose the right information will be equally applicable.
gear for you, and acquire the essential Once you’ve recorded some
skills to make the most of it. instruments and maybe a vocal, we’ll
There are plenty of ‘everything you guide you through setting up a mix,
need to know’ books that will try to using EQ, dynamics processing and
make you ‘an expert in no time’, but all the other tools that go to make up
what you really need at the start is just a polished, professional-sounding track
a clear understanding of the basics: with front-to-back perspective as well
how the essential components of your as stereo width. You might be surprised
system work, and which aspects of by how simple and logical the whole
technique are really important. So, if business of recording and mixing can be
you are just getting started, or have once you have a good understanding of
been at it for a while and yet still can’t the basic principles involved.
seem to get the results you want, rest Setting up a home recording system
assured you’ve come to the right place. doesn’t have to cost a fortune these
Your kit may be capable of recording days. In fact it could be said that many
to a very high standard from day one, people spend rather too much money
but it can all too easily be compromised on their gear and not enough time
by a poor recording environment, acquiring a skillset that allows them to
inaccurate monitoring, inappropriate use it all properly. Modern recording
microphone placement, and many other software now contains within it all
factors that really just add up to a lack the production power of a top-class
of experience. professional studio, so the only real
Photo: David Thrower Photography
We’ll have practical, low-cost advice limitations are your understanding and
on acoustic treatment and how to set your creativity. Let’s get started!
up your room for both recording and
mixing — problems sometimes start Dave Lockwood
just with the placement of gear within Editorial Director Sound On Sound
6 w w w. s o u n d o n s o u n d . c o m
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NOW DE
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Chapter 1
T
he vast majority of music
recording and production,
especially in home studios, is
now carried out using a computer,
and the fact that you’ve downloaded
and are reading this rather suggests
that you may already have one. Of
course, you may be using a tablet or
a phone, and these too can be used
for music production, especially when
you want a ‘go-anywhere’ system for
making music on the move. But there
are some compromises involved in
using a mobile device as your sole
means of recording and production,
and whilst much of what we will be
looking at applies equally to any
software-hosting platform, we will be
concentrating primarily on the use of
a laptop or desktop computer as the
heart of your system.
12 w w w. s o u n d o n s o u n d . c o m
Steinberg’s Cubase
DAW offers one of the most
complete and powerful
production environments,
but most of the major DAWs
now include an impressive
suite of software plug-in
processors and virtual
instruments as standard,
so there’s no ‘wrong’ choice
to be made. Apple’s Garage
Band, available for Mac OS
and iOS may once have
been a stripped down
get-you-started DAW, but it is
now a fully featured music-
production app, closely
resembling Logic Pro X.
Almost any
reasonably modern
Mac or Windows PC
computer will be
sufficient to get you
started in recording,
and there are just a few
other key components
you need. The first
of these, an audio
interface, is the essential
box that sits between
your audio sources and
the computer, turning
sound into something
the computer can record
and manipulate, and
turning it back into
something you can listen
to on headphones or
speakers. This is one
of the most important
things that you’ll be
acquiring, so we’ll
be devoting a whole
chapter to helping you
make the right choice.
If you are starting from scratch and — is actually a useful thing to have and mixing. Many DAWs will run on
don’t yet have a computer, we’ll help around anyway, even if you don’t play either a Mac or a Windows PC, but
you get that choice right, too. You’ll keyboards at all. some don’t, so if you already have the
also need headphones, or speakers, computer you intend to use for audio,
or ideally both. Headphones alone, Which software should your choices may be more limited. For
however, are quite sufficient to get I choose? example, Logic Pro X is developed by
you started, as you can always add Your computer won’t be much use for Apple and only runs on a Mac.
speakers later. Finally, if you want recording without a program to tell it All of the ‘big-name’ DAWs are very
to record vocals or any instrument what to do. Recording programs are capable and, with the exception of
that you can’t plug in directly, you’ll widely referred to as DAWs, which is Ableton Live, tend to work in much
need a microphone. You just might short for ‘Digital Audio Workstation’. the same way. All of them typically
want to include a keyboard, too, This is a slightly archaic term that offer directly equivalent facilities, so
especially if you already have some was originally used to describe there’s no ‘wrong’ choice in that area.
keyboard-playing skills. A compact expensive dedicated hardware The chances are that whichever one
‘controller keyboard’ with a USB systems. These days it tends to mean you choose, you’ll stick with it into the
output — one that just transmits MIDI any well-specified program or app future, just because you’ve become
data and makes no sound of its own that does audio recording, editing so proficient through familiarity.
w w w. s o u n d o n s o u n d . c o m 13
BASICS & BEYOND
W H AT G E A R D O Y O U R E A L LY N E E D ?
A compact ‘controller keyboard’ with a USB output — one that just transmits MIDI data and
makes no sound of its own — is actually a useful thing to have in your studio even if you don’t play
keyboards at all. You are almost certain to want to input some real-time control data at some point.
14 w w w. s o u n d o n s o u n d . c o m
BASICS & BEYOND
16 w w w. s o u n d o n s o u n d . c o m
Chapter 2
Choosing
A Computer For Audio
B
uying a computer specifically for audio
production may seem complicated, with a lot
of different factors to consider, but the cost of
a suitable machine has never been lower. The more
computer power you have at your disposal, the more
complex the projects you can create, but almost any
modern computer will be more than powerful enough
for your needs at this stage. The first key decision is
Mac or PC? If you want to be a Logic Pro X DAW user,
you’ll need to have a Mac. For everyone else, there is
a choice to be made.
There was a time when that decision was a clear
trade-off between the Mac’s pretty much guaranteed
trouble-free user-experience — in general, they
just worked — versus the wider hardware choices,
customisation options and lower price point of the PC,
bringing with it greater potential for complication in
setup and operation. That really isn’t the case so much
any more, but a Mac will still cost you more than an
equivalently specified Windows PC, and it is debatable
whether it will offer more stable operation or a more
elegant overall user experience.
Will a laptop be good enough?
Having decided your platform of choice, the next
decision is laptop or desktop? Again, this used to be
a clear choice between the convenience and portability
w w w. s o u n d o n s o u n d . c o m 17
BASICS & BEYOND
CHOOSING A COMPUTER FOR AUDIO
The convenience
of a laptop might once
have involved a trade-off
against performance,
but this powerhouse,
purpose-built Windows-based
audio-production laptop loses
nothing in comparison with
tower-format machines.
18 w w w. s o u n d o n s o u n d . c o m
At The Heart
Of Your Studio
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BASICS & BEYOND
CHOOSING A COMPUTER FOR AUDIO
20 w w w. s o u n d o n s o u n d . c o m
BASICS & BEYOND
CHOOSING A COMPUTER FOR AUDIO
Photo: InMusic
Choosing a tower-format computer
allows you to house multiple disk drives,
interfaces and co-processor boards A modern smartphone is fundamentally just a computer with a small screen, and quite
neatly within the chassis. Pictured is a powerful one, too. It just happens to make phone calls as well. You probably wouldn’t want to
a latest-generation Mac Pro that will handle build an entire studio system round one, but they can be great for capturing ideas on the move
any audio-production task you can think of, and transferring the files to a full-size DAW.
but it has a price tag to match.
of storage capacity against the
additional speed.
Do I need an external
drive for audio?
At one time you would need
a separate, usually external, disk
drive for sound recording, but that is
no longer the case. You can record
audio perfectly well to the system
drive on most computers now, unless
you are working with very large and
complex projects. However, although
the necessity may have gone away, it’s
arguably still a good strategy to use an
external drive for your audio projects.
The ‘screenpad’ on this powerful ASUS
This takes some of the load off your shouldn’t be considered to exist ZenBook PC helps make this machine an ideal
system drive and saves you from filling unless it has been safely copied to at music-production laptop.
it up with audio data. least one other drive!
You should also budget for Adding external drives will require of the operating system, as that
acquiring a backup drive, and knowledge of your computer’s is a requirement for practically all
preferably one of the many ‘cloning’ connectivity, but that is a vital factor serious music-production apps
apps that allow your data to be fully for your audio interface, too, so we’ll now. You couldn’t buy a new
recovered in the event of a complete be dealing with that in-depth in the computer that didn’t have a 64-bit
system failure. That is something that next chapter. OS, but it is something to bear
can happen in computer systems, Finally, whatever platform you in mind if thinking of buying
hence the old adage that data choose, it must have a 64-bit version second-hand.
22 w w w. s o u n d o n s o u n d . c o m
BASICS & BEYOND
Chapter 3
24 w w w. s o u n d o n s o u n d . c o m
T
he audio interface is at the heart outputs do I need? There are three
of a computer-based recording connection protocols in widespread
setup — in fact, it can’t work use in personal studios for connecting
without one. The software running audio interfaces to Macs and PCs:
on the computer looks after the USB, Thunderbolt and PCIe, with
recording, mixing and processing, but a fourth just beginning to become
the audio interface is what gets the more popular. USB is by far the
sound in and out. most commonly used, but it’s easy
An interface will be designed to to be confused by the different
accept one or more ‘analogue signals’ variants and connectors: USB 2, USB
— the latter being a small voltage from 3, USB-C and so on. Fortunately,
a microphone or electronic instrument all of them are up to the job, and
— and convert it to a stream of digital the more recent versions are fully
numbers that the computer can work backwards-compatible with the
with. There will usually be three older ones, so as long as you have
types of analogue input available: a cable with the right connector types,
a ‘line-level’ input optimised for it’ll work. Smaller USB interfaces
signals from electronic devices like can usually be conveniently ‘bus
mixers or synthesizers, ‘microphone’ powered’, which means you don’t
and ‘instrument’ inputs designed to need to connect a separate power
work with the smaller signal levels supply to them, as they will be
put out by mics and electric guitars, powered from the computer via the
respectively. On smaller units, you’ll USB cable.
often find dual-purpose ‘combi’ The Thunderbolt protocol, which
sockets that combine both an XLR also comes in two different flavours
— the almost universal ‘standard’ — Thunderbolt 2 and Thunderbolt
connector for microphones — and 3 — can carry a lot more data, but
a quarter-inch jack for a line or more importantly for our needs, it
instrument input. also passes that data to the computer
more quickly than USB 2 or 3. This
Key questions can make a significant difference,
The two key questions to be as we’ll find out later in this chapter.
answered before choosing an Thunderbolt-based systems tend to
interface are: what connection be more costly, and the Thunderbolt
formats are compatible with my protocol is not universally supported
computer, and how many inputs and on Windows computers. Thunderbolt
Many interfaces use space-saving ‘combi’ input sockets that can accept either an
XLR cable from a microphone, or a line input on quarter-inch jack.
w w w. s o u n d o n s o u n d . c o m 25
BASICS & BEYOND
W H AT D O E S A N A U D I O I N T E R FA C E D O ?
This connector type is used for Thunderbolt 2; the newer Thunderbolt 3 uses
the same Type C connectors as current USB sockets. Thunderbolt connections have
low-level access to the computer’s PCIe bus, which is ideal for audio applications.
interfaces can also be connected a high-end professional option, of inputs are required, and where
together to form bigger systems with available only on desktop computers inputs and outputs are required in
more inputs and outputs, which isn’t with expansion slots. different locations, and they can pass
generally the case with USB. Finally, there are now also audio audio data very quickly, but these are
A few interfaces are designed interfaces that connect via Ethernet currently less relevant to small-scale
to be installed inside the computer using either a proprietary standard systems for personal use.
itself, and these use the PCIe protocol like Dante or Ravenna, or an open
which connects directly to its internal standard like AVB. These types of Inputs and outputs
processing, offering the fastest interface offer an advantage where If you only plan on recording by
possible data handling. This is typically very large numbers (many dozens) yourself, you may only require one or
two inputs. You can build
up complex recordings
with lots of parts by
overdubbing, but they
will be done one at
a time, using a single
input, or two if you are
recording your tracks in
stereo or with multiple
microphones. If, on the
other hand, you want to
be miking up a drum kit,
or perhaps recording
a band all playing
together, then obviously
you will need as many
inputs as sources you
intend to record at once.
There are some
interfaces that only
have line-level inputs,
and these are designed
26 w w w. s o u n d o n s o u n d . c o m
There may be newer alternatives now, but USB 2.0 remains a perfectly viable format for the
to be used with a hardware mixer, majority of multitrack audio applications.
which would provide the necessary
connection and pre-amplification for In addition to getting signals interfaces therefore feature at least
microphones and then pass those on into the computer, audio interfaces one pair of line-level outputs and at
to the interface as line-level signals. perform a comparable job at the ‘back least one stereo headphone socket.
Although it is more complicated than end’ of the system, taking digital data Again, the key question to answer
working with just an interface, there out of the computer and turning it into is: how many outputs are you likely
can be some advantages to such an analogue signal so that we can to need? Bear in mind that there are
a setup, and that is something we will connect speakers or headphones to almost no audio interfaces with more
touch on later. hear sound coming out of it. Nearly all than two headphone outputs. For
w w w. s o u n d o n s o u n d . c o m 27
BASICS & BEYOND
W H AT D O E S A N A U D I O I N T E R FA C E D O ?
28 w w w. s o u n d o n s o u n d . c o m
Mo d ern c inE MatıC fo Lk Noır
BASICS & BEYOND
W H AT D O E S A N A U D I O I N T E R FA C E D O ?
30 w w w. s o u n d o n s o u n d . c o m
Why clocking Less latency,
is crucial? more processing
To prevent distortion during AD/DA conversion, you need A technical limitation when monitoring through your interface and using
precise synchronization of the samples that are taken your DAW to add processing is the latency. You simply can’t get past the
during the process. These samples are taken many times RAM buffering which adds enough milliseconds of delay to be noticeable
a second, at regular intervals. The synchronization is by both performer and engineer.
provided by the clock which controls this process. When
Sometimes you can get away with lowering the buffer size and being able to
the clock is inconsistent in its timing, it creates jitter
add two or three plugins to your chain without noticing the latency. Perhaps
(I.e. distortion). That is why it’s often said that proper
applying a basic compressor and reverb to the vocal track is enough for
clocking is crucial for accurate conversion and in turn
most. If you want to apply real signal processing to the live signal you
the cornerstone of any digitally based studio.
will need an audio interface with onboard effects that run on the external
At Antelope Audio we say, “It starts and ends with hardware and doesn’t require any work from the computer.
clocking”. That is why we have put considerable
The main idea behind our Synergy Core line is to provide a near-
effort into developing an algorithm that adds stability
zero latency signal path that can be stacked with effects from our
to the clocking signal. It also improves the overall
rich library that includes digital representations of some of the best
sound quality by making the stereo image more
vintage hardware gear. This is what we call monitoring with effects,
detailed and spacious. We call the technology 64-bit
free of the limitations of the standard desktop setup.
AFC™ and it is present in all our audio interfaces.
The audio
technology
that makes your
music better
Designing our discrete preamps starts with studying the great console
preamps of the time. We use a combination of transistors that results in less
noise and, most importantly, precise sound capture. Because there is one
thing all recording engineers value – transparency.
antelopeaudio.com
BASICS & BEYOND
W H AT D O E S A N A U D I O I N T E R FA C E D O ?
Extra line outputs, in addition to the main stereo pair, can be useful for feeding
supplementary headphone amps for more players, or hooking up to alternate monitor speakers.
Clear, comprehensive metering can be a big plus for some users, especially if you might
be recording a lot of channels, such as when recording a whole band all playing at once.
typical use cases. Yet others build necessarily all appear as separate On some interfaces, mic preamp
in not only mixing features but also destinations in your recording gain is adjusted digitally. This is
plug-in equalisers (EQ) and other software. Sometimes they duplicate more precise than using an analogue
signal processors and effects. what’s feeding one pair of line outputs, control and means that settings can
Which of these approaches suits though you’ll often have some choice be fully recalled and sometimes
you is a matter of personal taste, about which pair. even stored with your DAW project.
but be aware that all of them can be Small interfaces that are ‘bus If you use capacitor microphones,
implemented well or badly, and it pays powered’ through the USB or you’ll need your interface to offer
to do some research. Read the in-depth Thunderbolt cable are convenient phantom power. Nearly all do so, but
reviews at www.soundonsound.com and portable, but those restricted sometimes this is only switchable
and check user forums online before solely to bus power can sometimes globally or in channel groups. This
parting with your cash. This is an be limited in performance, such as can be relevant if you want to connect
aspect of interface design that’s easily not being able drive headphones as things like ribbon mics, which ideally
overlooked, but it will affect your loud as mains-powered units, or they shouldn’t be allowed to encounter
day-to-day experience with the product might not be able to provide phantom phantom power.
like nothing else. power to microphones. Mains-powered Larger, more upmarket interfaces
interfaces, however, often employ an almost always conform to the
Other factors external power supply unit that might professional 19-inch rackmount
Considering only the basic be lost or damaged, putting your studio format, whilst smaller ones come
specifications will probably leave out of action until it can be replaced. in a variety shapes and sizes, so
you considering lots of interfaces ergonomic differences might also
with the same features. If so, it’s time affect your decision — if you are
to ask yourself some more detailed going to use your interface in a rack,
questions that will help you find the do you really want all the sockets on
most suitable interface for your needs. the back?
Most audio interfaces provide Finally, always remember that an
some monitor control functions, but audio interface requires committed
the features on offer vary wildly. At support from the manufacturer, for
its most basic, this might be a simple instance by providing driver updates
level control for one pair of speaker when computer operating systems
outputs. At its most sophisticated, you change. Some manufacturers have
might have configurable control over a better track record than others when
multiple outputs, along with additional it comes to providing this support,
features such as talkback, monitor especially for discontinued models.
Nearly all audio interfaces have at least
‘dimming’, speaker switching, a button one built-in headphone output, and many Choose well, and your interface
for checking your mixes in mono, have two. Often these show up in your DAW should last you through many OS and
and so on. Headphone outputs don’t software as separate outputs, but not always. computer upgrades!
32 w w w. s o u n d o n s o u n d . c o m
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BASICS & BEYOND
34 w w w. s o u n d o n s o u n d . c o m
Chapter 4
w w w. s o u n d o n s o u n d . c o m 35
BASICS & BEYOND
CHOOSING AND USING MICROPHONES
36 w w w. s o u n d o n s o u n d . c o m
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BASICS & BEYOND
CHOOSING AND USING MICROPHONES
38 w w w. s o u n d o n s o u n d . c o m
Down-side up?
You’ll sometimes see pictures of
famous artists in the studio singing
into mics rigged upside down. Most
side- address mics work just as well
upside down as they do the ‘right’ way
up — or sideways, for that matter! —
and it can sometimes simply be more
convenient to mount them upside down
to keep the stand further away from the
singer. It may also allow better sight of
a lyric sheet on a stand, and encourage
the vocalist to stand up tall and project
their voice better.
w w w. s o u n d o n s o u n d . c o m 39
BASICS & BEYOND
CHOOSING AND USING MICROPHONES
simply an older term for a capacitor). a ‘dynamic’ mic —is much more such as drums and guitar cabinets.
In these, the diaphragm — the part substantial as it supports a coil of The inherent emphasis of midrange
that moves in response to changing wire that moves within a magnetic frequencies that many of them exhibit
air pressure — is made from very field, thereby directly generating the may sometimes simply suit a source
light material and so is able to move output signal without needing a power better than the theoretically ‘more
very fast, which permits it to respond supply. The relatively heavy wire coil accurate’ capacitor mic. In mic choice,
precisely to high frequencies and makes it harder for the diaphragm to what sounds right is right: it’s as much
transients. Capacitor mics require move quickly, so dynamic mics tend art as science.
some internal electronics to detect the to have a less accurate high-end There has never been a better
diaphragm’s movement and generate response — they can sound duller or wider choice of microphones
the output signal, and that circuitry can and tend to ‘smooth out’ transients available, and very few of them will
sometimes be powered by a battery, — but these characteristics can be disappoint if used correctly. Mics
or more often via ‘phantom power’ used to advantage in some situations. sound different to each other due to
supplied by the microphone preamp. Moving-coil mics also have a physical a number of factors, one of the most
In comparison, the diaphragm robustness that makes them very well significant being the way in which
of a moving-coil mic — often called suited to close-miking loud sources the high-end response is modified to
40 w w w. s o u n d o n s o u n d . c o m
USB microphones can be
connected directly to a computer,
effectively acting as an audio
This cardioid, capacitor mic from AKG This Neumann U87 has front and rear interface as well, by providing
has a ‘pad’ switch and bass roll-off settings. diaphragms, and combining them in different a headphone output and a mix
The pad is used with especially loud sources configurations allows the microphone to control to balance the mic signal
to prevent the mic’s internal preamplifier operate with a cardioid, hypercardioid or against playback from an audio app.
from being overloaded. The bass roll-off omnidirectional pickup pattern. Changing the This Hype Mic model from Apogee benefits
is switchable between ‘Lin’, which means polar pattern not only affects the amount of from an onboard analogue compressor, too.
‘linear response’ ie. ‘no bass roll-off’, 75Hz room sound or spill from other sources, but USB mics can be great for travelling light
and 150Hz. Bass roll-off in the microphone also changes the tone of that spill, with the and recording on the move, but you probably
itself can be used to counteract the bass omnidirectional setting pictured here being shouldn’t think about building a home studio
boost of proximity effect, exhibited when the most tonally consistent. around one.
cardioid mics are used very close to a source,
or to avoid picking up unwanted noises when
the source itself has no low frequencies you
want to capure. Phantom power
Capacitor microphones (including Phantom power is also sometimes
give the mic more or less ‘presence’. professional electret mics) always used to power things other than capacitor
If the boosted frequencies are in the incorporate electronics that require microphones, such as DI boxes or special
upper-midrange, around 2kHz, this a source of power. Sometimes that power in-line mic preamplifiers, and a few ribbon
can help some singers sound clearer, can come from an internal battery — and even moving-coil microphones now
or give a guitar more ‘bite’, but those a common feature of electret capacitor also incorporate buffer amplifiers that
mics, for example — or from a dedicated require phantom power, too.
with edgier or more aggressive
external mains power supply which is Many consumer portable audio
voices may find the same presence typical of valve capacitor mics. However, recorders, cameras, smart-phones and
peak makes them sound too strident. the vast majority of capacitor mics require other similar devices often provide
A higher-frequency presence peak, ‘phantom power’ which was introduced a different form of microphone power
perhaps around 6 to 8 kHz, will help back in the 1970s. intended for use with low-cost electret
add ‘airiness’ to a voice or acoustic Phantom power is passed to the microphones. This is called ‘Plug-in
guitar without making it sound harsh, microphone from the mic preamp over Power’ and it is only ever found on
a standard balanced XLR cable, and it 3.5mm input sockets. It involves a 5V
but may not offer enough help to is a completely safe 48V DC supply. The DC power supply and only works with
the singer who needs more clarity of positive side is applied to both (hot and unbalanced connections. Microphones
diction, and it may also exacerbate cold) signal wires of the XLR cable, while intended for use with Plug-in Power will
‘sibilance (the over-prominence of the negative side is connected to the not work with phantom power and may
‘ess’ sounds) in a recording. cable’s screen. This arrangement works be damaged by it, and microphones
There are also ‘warm-sounding’ well because only microphones designed designed for phantom power cannot
to use it are ‘aware’ of its presence — work with Plug-in Power. Special
mics, designed to pump up the low hence its name of ‘phantom power’. converters with active electronic circuitry
end slightly, often combining this A balanced moving-coil mic, for example, are available to allow microphones to
with a smoothed-off high end. These will completely ignore it and function work with the alternate power source
mics can sound great with a singer perfectly normally whether phantom power if really necessary, but simple passive
with a harsh voice, or brittle sounding is switched on or not. adapters won’t work!
distorted guitar, but try to use one
w w w. s o u n d o n s o u n d . c o m 41
BASICS & BEYOND
CHOOSING AND USING MICROPHONES
42 w w w. s o u n d o n s o u n d . c o m
From all-in-one recording
packages and top-quality
podcasting tools to multi-
award-winning professional
mics, we’ve got you covered
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@sontronics @sontronics /sontronicsuk
BASICS & BEYOND
CHOOSING AND USING MICROPHONES
44 w w w. s o u n d o n s o u n d . c o m
Evolution Wireless Digital
www.sennheiser.com/ew-d
#EvolvingWithYou
BASICS & BEYOND
Chapter 5
Working With
Headphones
H
eadphones really are an essential component
of any home studio. Of course, they may
initially be your sole means of monitoring
until you decide to invest in some speakers, but
even if they aren’t, you’ll need headphones to
monitor with if you want to hear tracks you’ve already
recorded while recording through a microphone.
Headphone monitoring has its limitations, but it has
its plus points too, as it allows you to work ‘silently’
without disturbing others or when the environment
itself is noisy, and they are also great for forensically
analysing audio, listening for unwanted noises that
aren’t readily audible on speakers, and to hear low
frequencies which small speakers and rooms could
struggle to reproduce accurately.
Headphones divide into two fundamental types —
open-backed and closed-backed — but there is also
a division between ‘circum-aural’ designs that cover
the outer ear, and ‘supra-aural’ models that effectively
just sit on top of the ears. Either type can be an
open- or closed-back design. In-ear headphones
(also known as earbuds, in-ear monitors, or IEMs’) are
becoming increasingly popular too, and most are very
good at excluding unwanted external sound.
Conventional wisdom suggests that open-backed
phones are the more neutral and best for making
accurate mixing decisions, and closed-back
headphones are best for tracking, because they
have far less leakage that can be picked up by mics,
especially when recording vocals, when the mic and
46 w w w. s o u n d o n s o u n d . c o m
w w w. s o u n d o n s o u n d . c o m 47
BASICS & BEYOND
WORKING WITH HEADPHONES
and headphones will inevitably be The sound of headphones is Headphones divide into two fundamental
physically close. That said, there are affected by a number of factors types — open-backed and closed-backed
some great-sounding closed-back such as the shape of your outer ear — but there is also a division between
‘circum-aural’ designs that cover the outer
phones available, and if you can and your ear canal, and even how
ear, and ‘supra-aural’ models that effectively
only afford one set to begin with well the headphones fit your head, just sit on top of the ears. Either type can be
it’s probably best to find a good but once you know what to listen an open- or closed-back design. In general,
closed-back pair. for — once you’ve ‘trained’, not so open-backed phones are thought to be more
much your ears, but your auditory neutral-sounding and best for mixing, while
Understanding the sound of system as whole — it seems we can closed-back headphones are better for
your headphones become remarkably good at adapting tracking, because they have far less leakage
that can be picked up by mics when recording.
The absolutely key issue in working to whatever we have to work with. There are some great-sounding closed-back
with headphones is to try to ‘learn’ And, of course, there is one big phones, however, and if you can only afford
their sonic characteristics. Listen to advantage that headphones have over one set to begin with it’s probably best to find
familiar recordings on them and try to speakers, in that their performance is a good closed-back pair.
note anything that stands out as being independent of the room — remember
different to how you are perhaps used you are never listening to just successfully mix tracks entirely on
to hearing it on speakers. Often the speakers, but always the combination headphones, but there’s no doubting
low-end will be more extended and of the speakers and the room that the outcome is considerably aided
consistent, and the midrange might acoustics, whereas your headphones by being able to occasionally listen on
feel a little more recessed. The stereo can be a consistent reference even if speakers throughout the process, just
imaging will also be quite different you are working in different rooms. as a reality check, especially for bass
and is typically more exaggerated. Whilst it may once have been very levels and stereo imaging.
Can you hear the vocals more or less much a secondary consideration for
clearly? Can you hear more hi-hat? mix engineers, it’s now at least as Different preferences
Once you are doing mixes of your important to make sure your mixes Just as with loudspeakers, different
own, listen to how they compare sound as good as possible on both makes and models of headphone
when they are played on speakers proper headphones and lightweight will sound subtly different, but almost
and try to learn what compensations earbuds as they do on loudspeakers. all from reputable manufacturers will
you need to apply. It is undoubtedly possible to perform to a decent standard these
48 w w w. s o u n d o n s o u n d . c o m
Headphone monitoring has its limitations
— stereo imaging and bass perception, in
particular — but it has its plus points too, as it
allows you to work ‘silently’ without disturbing
others or when the environment itself is noisy.
Headphones are also great for forensically
analysing audio, listening for unwanted
noises that aren’t readily audible on speakers.
w w w. s o u n d o n s o u n d . c o m 49
BASICS & BEYOND
WORKING WITH HEADPHONES
50 w w w. s o u n d o n s o u n d . c o m
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52 w w w. s o u n d o n s o u n d . c o m
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BASICS & BEYOND
Chapter 6
Monitor Speakers
T
o start with, you may feel very tempted to
use whatever speakers you already have, but
speakers for a monitoring system are different
to hi-fi speakers that you might use for enjoying
recorded music. Sonic accuracy matters so much
more than just a pleasing sound, because you will
be making decisions about relative signal levels
and processing options based on what your monitor
speakers are telling you. If your speakers lack low
frequencies, for example, you may try to compensate
in your recording or mix settings by boosting the low
end to make what you are hearing sound ‘right’, but
that would then result in a bass-heavy track when
played on any speakers elsewhere with a more
accurate frequency response.
Small loudspeakers that can be used up close,
maybe within a metre of the listener, have the
advantage of reducing the significance and influence
of the room acoustics. These ‘nearfield’ monitors are
often used in professional studios, as well as in home
studios. Whilst you can’t expect to get very deep
bass from small speakers, a well‑designed nearfield
speaker will reproduce bass instruments and kick
drums accurately enough to make meaningful mixing
decisions. In fact, an overly generous bass extension
can be a disadvantage in a small room, unless the
54 w w w. s o u n d o n s o u n d . c o m
w w w. s o u n d o n s o u n d . c o m 55
BASICS & BEYOND
M O N I TO R S P E A K E RS
56 w w w. s o u n d o n s o u n d . c o m
Acoustical loading from adjacent walls and other surfaces can reinforce a speaker’s
low-frequency response. Most studio monitors therefore offer simple EQ facilities that allow
you to adjust the LF response to suit the speaker placement.
w w w. s o u n d o n s o u n d . c o m 57
BASICS & BEYOND
M O N I TO R S P E A K E RS
58 w w w. s o u n d o n s o u n d . c o m
Top UK mastering engineer offers
special rates for unsigned artists
Award-winning mastering engineer world, including The Who, George There are also Weiss, Manley,
Jon Astley is seeking to help new Harrison, Tori Amos, Toto, Eric TC and Massenburg equalisers
talent, by offering his services Clapton, Ash, Level 42, Abba, and compressors, and a range of
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bands and artists. Jon is offering a Tears For Fears, Led Zeppelin, A-D/D-A conversion is handled by
mastering session from just £600 an Catatonia, Mansun, Bad Company, Prism and DCS.
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In his state-of-the-art mastering Close To The Edge features or publishing support” is Jon’s
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Jon has mastered the work of many including SADiE systems, CEDAR [email protected], and you
of the biggest names in the music Restoration, and PMC monitors. can also do so via his web site.
60 w w w. s o u n d o n s o u n d . c o m
low-frequency vibrations being
transmitted into the desk. In some
instances, the improvement can be
surprisingly noticeable.
It is obviously important to
avoid having objects such as your
computer monitor screens blocking
the direct path from the speakers
to your ears, and if possible, try
to avoid having too much flat
desk space directly in front of the
monitors too, as this will also reflect
sound to the listening position.
Ideally, there would be no reflective
surfaces anywhere near your
monitors, although this is all but
impossible to achieve in anything
but a purpose-built environment.
In small rectangular rooms, it
is usually preferable to have the
speakers aimed down the long
axis of the room to minimise the
variation in bass response as you
alter your listening position. In most
small rooms the speakers inevitably
end up being quite close to a wall,
but try to leave at least 200mm of
free space behind them, if possible,
especially if your monitors have Most small studio monitors are two-way designs, with a single woofer and tweeter. The
bass ports at the rear. Definitely thinking behind using a more complex three-way configuration is that it allows the crossover
try to avoid having to sit exactly points where one driver takes over from another to be set above and below the all-important
mid-way between the front and rear ‘vocal range’ in the upper midrange, where coloration can be most noticeable. This innovative Mini
Boulder model from Unity Audio employs an unique five-inch midrange driver coaxially combined
walls when mixing. Small square with a folded ribbon tweeter, offering three-way performance with a two-way footprint.
rooms present a real problem, as
their dimensions result in a quite
uneven bass end, meaning that Subwoofers
some bass notes sound significantly
The deep bass response of smaller speaker decision, in which case you have to settle
louder whilst others are much
systems can often be extended through the for the best compromise.
quieter, regardless of how they were addition of a subwoofer. These dedicated Once the sub is sited appropriately you
recorded or mixed. Furthermore, low-frequency speakers can work well, can fine tune the level, crossover frequency,
if your mixing position is close to when properly integrated, but can also and phase to achieve the best integration
the centre of the room, you may make things a lot worse when set too loud with the main speakers. If the sub has
find that all the low end seems to or to operate at the wrong frequencies. a filter control, start with it at its maximum
disappear at this point. Cube‑shaped The ‘rule-of-thumb’ is that the sub should frequency position, and play a low sine
be set at a level where you are not really tone through the system (80Hz or E2). This
rooms, where the height is the same aware of it other than by its absence when should be reproduced by both the sub and
dimension as the sides, are the you turn it off. main speakers, and you can then adjust the
absolute worst in this respect. The position of the sub in the room has sub’s Phase control, if present, to maximise
We are very fortunate at this time a big effect on how even the bass response the apparent sound level. This makes sure
to be able to choose from a wide will sound, but it should always be placed that the sub and main speakers are in
range of affordable monitors that directly on the floor, not on a stand or phase through the cross-over region. Next,
shelf, and not in an enclosed space like adjust the level of the subwoofer so that
all offer a fundamentally good under a desk, in a cupboard, or an alcove. the low bass is audible but balanced with
performance. Precisely which one One method for finding the best spot is the bass coming from the main speakers.
you chose actually matters rather to temporarily place the sub where you As mentioned earlier, you shouldn’t really
less than that you locate and mount normally sit, then play back some music, be aware of the sub working, but should
them properly and take the time to preferably with busy bass parts and in notice the absence of its contribution when
learn how they sound. All speaker different keys, while you crawl around switched off! Finally, adjust the filter control
the floor at the front of the room to try to for the smoothest transition of bass sounds
and room combinations have
identify the spot where the bass sounds between the main speakers and sub. Often
their strengths and weaknesses most even. Once you find it, put the sub the level and filter controls settings are
— the key thing is to know what there — although practical considerations mutually dependent, so if you adjust one
allowances to make to overcome may often intrude on that placement you may then need to adjust the other.
any limitations you observe.
w w w. s o u n d o n s o u n d . c o m 61
HOW TO GET A Next, think about your mic pre-amp. Budget audio interfaces tend not to have the best
pre-amps, so an outboard processor will ensure you’re maintaining good signal quality into
BIG SOUND
your converter. An equalizer is then useful for shaping the audio before it hits the rest of
your signal chain but isn’t essential for beginners, so if money is tight, consider leaving this
out and using software plugins instead. A compressor, however, is more critical as it helps to
maintain healthy signal levels – important for reducing noise as your track count increases.
After your microphone, an audio interface is probably the most important element of
ON A small budget... your system. Something like Universal Audio’s Apollo range has great converters and
will also get you onto their UAD platform with plug-in emulations of classic outboard that
you can use while tracking in real time. This means you don’t need to buy a separate
pre-amp, EQ or compressor and can put the money saved into a better microphone or
Go back only a few decades and starting out in home recording meant getting a Tascam Portastudio speakers. Or maybe you need multiple channels for recording drums – in which case
4-track cassette recorder, Shure SM58, a cheap digital reverb and a set of hi-fi speakers. These something like RME’s Babyface Pro is a good choice as it allows you to attach an 8ch
days, the same outlay gets you much better equipment easily capable of professional results. outboard pre-amp like Audient’s ASP800 via its ADAT port.
At KMR Audio, we’re often asked how to put a good entry-level system together. If you’re new Everything you listen to throughout the recording process will be judged on your monitors,
to recording, it won’t take long to realise that spending on your studio gear can seem like a so it makes sense to get the best speakers you can afford. This is especially true when
bottomless pit, so we firstly recommend you fix your budget, then think about what you need mixing. As your ears become more finely tuned, using poor quality monitors will mean
rather than what you would like. Owning a Neumann U87 will no doubt make you the envy of you can’t be sure that what you’re listening to is an accurate representation of your
your friends, but if you haven’t got a good microphone pre-amp and audio interface to do it justice, recordings. You’ll also spend time trying to fix issues that may not actually be there. For
you won’t get great results – sorry! When you’re on a tight budget you need to be fairly ruthless, example, a common problem with cheap monitors is that they often over-emphasise the
only purchasing gear you know will work hard for you. Consider each element in your signal chain, bass to sound “bigger”, which means you’re more likely to pull back on the low-end
taking the time to understand your equipment and maximizing the sonic performance of the gear when mixing, resulting in bass-light mixes when played back on other systems.
you own – even if it isn’t a lot. That way, even though you may not have all the bells and whistles
now, you can be sure you’re making fundamentally solid recordings – something you’ll appreciate And if you really can’t afford good monitors or work in a poorly treated room, it’s worth
when you revisit old sessions in the future. So let’s look at some of the gear… considering a good pair of headphones. It’s not ideal, but a good set of cans will allow
you to work at any volume for as long as you like without annoying your neighbours.
Firstly, you’ll need a microphone. This is what converts “real world” audio into the electrical They’re also often more useful than speakers when editing, allowing you to more
signal we’ll be manipulating during the rest of the recording process, so it’s important to get clearly hear pops, clicks and other audio artefacts.
this right. If you mainly record vocals – choose a microphone that’s optimised for vocals. In most
cases this will mean a large diaphragm condenser mic, but if you’re a rock vocalist or suffer from The following are some of our favourite budget gear recommendations. This is all kit that
sibilance, a quality dynamic mic may well work better – and will also be less expensive. A single will give you excellent results and you’ll be able to keep hold of as your system expands.
mic may not be the best choice for other duties, but you’ll be optimizing the main element of your If you need more information, please don’t hesitate to contact us to discuss your own
recordings and – to a large extent – you can record any source with any mic. personal needs. We’re always happy to talk gear – no matter what level you’re at!
Austrian Audio OC18 Antelope Edge Solo Neumann TLM103 Shure SM7B Sontronics STC-1
Cardioid condenser mic with handmade Flexible large diaphragm condenser An excellent choice for a wide range of This hugely popular dynamic mic is a Small diaphragm condenser mics are
CKR-12 capsule. Highly detailed with mic designed for use with Antelope’s applications, including vocals & acoustic top choice for voice-over artists, rock an essential tool for recording acoustic
extended frequency response. microphone modelling plug-ins. instruments. Balanced with a mid-lift. vocalists and helps tame sibilance. instruments, drum overheads and more.
Cranborne Audio EC1 DAV Electronics BG1 Warm Audio WA12 SSL SiX Channel Audient ASP800
Starting from an ultra-clean base, EC1’s Ex-Decca engineer Mick Hinton makes Based on the classic API 312 pre-amp, A “mini channel strip”, this 500 Series Eight quality Audient console pre-amps
“Mojo” control allows users to dial in serious recording tools at remarkably WA12 provides a very warm, rich and module offers a SSL SuperAnalogue that can be used standalone, or connect
character for a broad range of tones. affordable prices. Top choice. forward sound with bags of character. mic pre, compressor and LF/HF filters. via ADAT to your audio interface.
FMR Really Nice Compressor Tegeler Vocal Leveler Black Lion Seventeen Looptrotter Emperor 500 Warm Audio WA-2A
High quality stereo compressor at an Single-channel classical opto compressor Single-channel compressor inspired by Can be used as a compressor, limiter or All-valve optical compressor based on
unbelievably low price. Transparent, with simple controls. Open & natural the legendary 1176 with sidechain harmonic distortion unit. Warms your the classic LA-2A limiter. Gently controls
clean character. sounding with a rich analogue flavour. HPF and dry/wet mix control. tracks & increases perceived loudness. vocals, bass & acoustic instruments.
Universal Audio Apollo Twin X RME Babyface Pro SSL 2+ Apogee Duet 3 Audient iD14
Comprehensive package including UA’s 4x analogue in/outs and 8ch ADAT 2-in/4-out USB interface with two SSL 2x4 USB-C audio interface with two 2x4 interface designed to deliver the
class-leading outboard emulations and interface with built-in MIDI. A great option mic preamps, 4K analogue colour world-class mic preamps, powerful DSP sonic performance of Audient mixing
LUNA recording package. Top choice! for portable, multichannel recording. enhancement and MIDI I/O. and best-in-class conversion. consoles in a compact desktop solution.
Focal Shape 65 Neumann KH80 HEDD Type 05 Genelec 8320 SAM ADAM A7X
2-way active monitor with dual passive Class-leading compact nearfield with Feature-packed nearfield with DSP Compact active monitors with a 4” LF 7” midwoofer and improved X-ART
radiator for deep extended bass & “M” DSP engine and network control which Lineariser technology, Closed or Ported driver & Smart Active Monitor technology ribbon tweeter deliver a powerful,
shaped tweeter with a wide sweet spot. calibrates itself to your room. operation and 2” AMT tweeter. ensuring perfect room integration. balanced sound for project studios.
Audeze LCD-1 Sennheiser HD600 Sony MDR-7506 Beyerdynamic DT770 Pro Austrian Audio Hi-X55
Lightweight and foldable high-quality Open headphones with superior transient Robust closed-back headphones with A diffuse-field system excludes ambient A foldable design aimed at studio
planar magnetic headphones designed response, sensitivity & dynamic range, low impedance, providing high volumes noise while accurately delivering an professionals who require maximum
to bring pinpoint accuracy and clarity. while reducing harmonic distortion. while removing headphone bleed. open spatial feel and full bass. comfort for extended mixing sessions.
KMR
w e k n o w p r o a u dio
020 8445 2446
BASICS & BEYOND
Chapter 7
Acoustic Treatment
64 w w w. s o u n d o n s o u n d . c o m
w w w. s o u n d o n s o u n d . c o m 65
BASICS & BEYOND
A C O U S T I C T R E AT M E N T
I
n a professional studio, the aims. Obviously, addressing any large frequencies much faster than low
acoustics of the recording area anomalies, like strong reflections from frequencies. We might not be able to
and the control room where the untreated walls, affects both activities make really fundamental changes to
mixing is done are often different. equally but, by and large, for mixing the a domestic room, but we can address
The recording area will usually have room acoustic issues will be midrange simple decay-time imbalances like
a controlled acoustic but also some reflections and a lack of evenness in the above to some degree using fairly
reflective ‘liveness’ to it to help make bass frequencies, and in recording basic acoustic treatment.
performers feel comfortable and keep you’ll be fighting a lack of brightness Plasterboard walls, as well as
the overall sound character similar to and ‘air’ in the sound. windows and doors, will always allow
how we are generally used to hearing Ideally, the room where we install some low-frequency energy to simply
things. In the mixing area, however, you our home studio gear would already pass through them, rather than reflect
want as near to acoustic neutrality as have a fairly neutral, balanced it all back into the room, and that
you can get, so what you are hearing reflection and reverberation helps to improve the evenness of the
from the monitor loudspeakers is characteristic — one in which all low frequency reproduction from the
as accurate as possible, ensuring frequencies decay at a similar rate. But monitor speakers. On the other hand,
your mixes will translate well to other any room with a lot of hard materials, a room construction that keeps less
listening systems and environments. such as polished wood or glass, will bass inside will also be less effective
Acoustic treatment in the home studio, allow high frequencies to bounce at excluding low-frequency noise from
where the same room is likely to be around between the surfaces. In outside and indeed keeping the sound
used for both mixing and recording, contrast, a carpeted room with a lot of your monitor speakers from reaching
has to try to reconcile those two of soft furnishings will absorb high others, too.
66 w w w. s o u n d o n s o u n d . c o m
Commercial foam bass traps can be expensive, but a DIY alternative is to build a timber frame
that holds a standard 600 x 1200mm high Rockwool slab fixed at the front of the frame so as to
leave an air gap behind. DIY mineral wool absorbers should always be covered, using acoustically
porous cloth, as exposure to stray fibres can cause irritation to the lungs and skin. Alternatively,
you can fix a sheet of acoustic foam to the outer side of the Rockwool, resulting in a broadband
absorber that will provide some mid- and high-frequency absorption as well.
w w w. s o u n d o n s o u n d . c o m 67
BASICS & BEYOND
A C O U S T I C T R E AT M E N T
68 w w w. s o u n d o n s o u n d . c o m
Beware the Booth!
When constructed correctly a vocal
booth can be a great asset, but simply
creating a cupboard-sized enclosure
with a door and then lining it with
a couple of inches of acoustic foam
invariably leads to very disappointing
results — what you end up with is
a sound that is dull and lifeless at the
high end, but uncontrolled and boxy at
the low end. The reason this happens
is that the foam soaks up all the high
frequencies very efficiently but does
nothing at all for the low mid and low
frequencies.
To create an effective vocal booth,
the enclosure needs to be large
enough to allow you to lose at least
six inches — and ideally a foot or more
— from each of the three ‘non-door’
walls, which will allow you to use
a suitable depth of acoustic treatment
to deal effectively with the low-end.
Four-inch foam or Rockwool slab on
two-inch spacers to keep it off the
wall is reasonably effective, and you
should also consider leaving some
small areas untreated or putting the
trapping behind perforated metal,
plastic, or MDF sheeting to add a little
high-end reflection back into the booth,
otherwise it may still end up sounding
too dull.
Diffusion and scattering are your friends here, best achieved with the help of uneven
reflective surfaces, such as loaded shelves, CD racks, spare equipment and so on.
foam or mineral wool. The thicker
a porous absorber is, the more effective
it is at absorbing the energy from the
air, and it will also extend the working
range to a lower frequency. Porous
absorbers are often stuck directly to
walls, but their effectiveness can be
increased by spacing them slightly
off from the mounting surface — an
absorber works by taking energy out
of moving air, and there is no actual air
movement at a boundary surface itself.
To be optimally effective, a porous
absorber needs to be at least a quarter
wavelength deep for the lowest
frequency you are trying to absorb.
However, a quarter of the wavelength
of 50Hz is around 1.72m, or five feet
eight inches, so in many home studio
rooms absorbing low bass would
require an absorber that occupied
half the floor area! Clearly, simple
porous absorbers are not a practical
option at low frequencies, but they
are nevertheless highly effective at
mid and high frequencies, where The irregular hard surfaces of this Vicoustic Multifuser create multiple reflections that
a 50mm-thick panel of acoustic foam, combine randomly to create diffuse high-frequency energy that won’t exhibit any particularly
spaced 50mm or so from a wall, strong characteristic in your recordings.
w w w. s o u n d o n s o u n d . c o m 69
BASICS & BEYOND
A C O U S T I C T R E AT M E N T
70 w w w. s o u n d o n s o u n d . c o m
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BASICS & BEYOND
A C O U S T I C T R E AT M E N T
72 w w w. s o u n d o n s o u n d . c o m
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BASICS & BEYOND
Chapter 8
What Else
Do I Need?
74 w w w. s o u n d o n s o u n d . c o m
Photo: Antelope Audio
w w w. s o u n d o n s o u n d . c o m 75
BASICS & BEYOND
What Else Do I Need?
A
computer‑based studio is
a much less complex setup
than one involving a multitrack
tape machine, a big mixing console,
and racks of outboard equipment,
but you’ll still need to know how to
connect everything together. The
cable for the most fundamental
connection of all, the link between
your audio interface and the computer,
should have been supplied along with
the interface, although Thunderbolt
cables are frequently not supplied
with Thunderbolt interfaces and
will therefore need to be acquired
independently. All the cable types
you’ll need for your studio will be
readily available in a range of lengths.
You might be tempted to choose
lengths that most exactly match your
You might not find mic cables sounding any different from one another at the sort of lengths
current setup and room, but it is always used in a home studio, but you could certainly find a difference in durability if you buy really
worth having a little bit to spare. It is cheap ones. Check for good, name-branded XLR connectors and you shouldn’t go far wrong.
much better to put up with a bit of
untidy excess cable than it is to find
something vital will no longer reach
its destination when you decide to
reorganise your layout a little.
XLR cables
You’ll certainly need at least one
three-pin XLR-F to XLR-M cable,
otherwise known as a balanced
microphone lead. Standard XLR cables
will work with any dynamic or capacitor
mic but, perhaps surprisingly, most
microphones are not supplied with
a cable included. Valve/tube mics
will include a dedicated cable with
more conductors to connect to their
specialised power supply, but you’ll
still need an XLR cable to connect
the output to your interface. There’s
really no need to overspend here on
something premium, but there are
poor-quality cables and connectors
out there. Any mid-price mic cable
from a reputable supplier should work
perfectly well for you for years to come.
Three-pin XLR-XLR cables are
sometimes used for balanced
line‑level connections, too, especially
with professional equipment, but
line‑level signals are more commonly
carried using a three-conductor jack
plug referred to as ‘TRS’ (tip, ring,
sleeve) jacks. Looking like a stereo
headphone jack, you need these if you
have equipment with balanced jack
Pop shields successfully dissipate the air blasts that come from pronouncing ‘p’ and ‘b’
sockets on it, like an analogue mixer, or sounds when singing. You will almost certainly benefit from using one for recording vocals with
speakers, or a monitor controller with a capacitor mic. Metal-mesh models may be slightly more transparent to high frequencies than
balanced connections. Conventional nylon-mesh versions, but either is a good deal better than none.
76 w w w. s o u n d o n s o u n d . c o m
There may not be much in the way of
significant mechanical vibrations to worry
about in a typical project-studio situation
unless you are near heavy industry or a busy
road. But even if you’ve got a decoupled
or very solid floor that won’t convey
much low-frequency vibration, singers
have been known to tap their feet or even
accidentally knock against the mic stand, so
a shockmount can be useful if you are using
a sensitive capacitor or tube mic.
w w w. s o u n d o n s o u n d . c o m 77
BASICS & BEYOND
What Else Do I Need?
78 w w w. s o u n d o n s o u n d . c o m
For most people, drum and
percussion parts can be played far
more intuitively and naturally from
a drum pad interface using sticks
or your hands, rather than with your
fingers on a keyboard.
w w w. s o u n d o n s o u n d . c o m 79
BASICS & BEYOND
What Else Do I Need?
job just fine — no need to get special If you can hear a hum or buzz from Buzz is a very different sound
filtered or protected ones. Just get your monitors (hum is a low-frequency to hum, and usually arises through
one more four-way board than you sound, whilst buzz is higher), you may having sensitive audio equipment
think you need — you’ll always use it have a ‘ground-loop’ somewhere too near to computer hardware
in the end! Most direct mains power in your system caused by pieces of or a lighting dimmer. The solution
connections are now via the common interconnected equipment being usually lies in simply moving the
IEC (C13) leads used to power many grounded by two or more different audio gear further away from the
domestic appliances, but it seems that paths — perhaps a mains earth and source of interference. In general, it
ever more equipment is now being a signal-lead screen. Equipment is a good idea to try to keep signal
powered from an external power connected via balanced cables rarely cables separate from mains cables
adaptor, supplying either AC or DC suffers from this problem, but if you do and power supplies, especially so
current at the operating voltage of the find yourself with ground-loop noises, with any unbalanced connections in
unit. Even in a simple system, you can don’t feel tempted to simply remove your system.
end up with a few of these, sometimes the mains safety earth connection from Learning how to solder, and
with similar connectors but different anything. It may cure the hum, but it acquiring a basic toolkit comprising
voltages so it is important to label them will leave the item, and possibly your soldering iron, solder, pliers, wire
with the name of the specific unit they system as a whole, in an electrically cutters and an assortment of small
supply to avoid unfortunate accidents unsafe condition, relying on a signal screwdrivers can be highly beneficial
when replugging. lead for a safety earth connection and save you money. Knowing how
Where possible, it is actually a good — and lethal electric shocks are not to solder enables you to repair
idea to feed all your recording gear conducive to happy music-making! damaged cables rather than throw
from a single wall power outlet. Home There are safe ways to cure them away, and to make your own
studio recording equipment typically ground-loops, the easiest often being cables to exactly the right lengths and
uses very little power, so connecting to connect the interface to the active formats. You’ll find you can also often
everything in a star arrangement monitor speakers via a ‘line-isolation fix ground loops by modifying part of
across multiple distribution boards box’ which uses transformers to pass your audio wiring to disconnect the
is not a problem and may even help the audio signal while keeping the screen wire at the destination end of
avoid ground-loop problems. equipment grounds separate. a three-conductor cable.
80 w w w. s o u n d o n s o u n d . c o m
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BASICS & BEYOND
82 w w w. s o u n d o n s o u n d . c o m
Chapter 9
Understanding
Digital Audio
A
nalogue tape recorders work by varying the
amount of magnetism stored on a band of
plastic tape coated with metal oxide, but your
DAW software represents sound digitally, as a series
of numbers. You don’t really need to know how it
all works in detail, but a basic understanding of the
principles will always be useful.
Recorded sound almost always starts out as an
analogue signal — a small AC (alternating-current)
voltage generated by things like microphones
or electric guitar pickups. That small analogue
voltage will first need to pass through an analogue
pre‑amplifier, usually built into your audio interface,
to increase its level to something a bit more robust
that can be sent on to an analogue-to-digital (A-D)
converter stage. The A-D converter changes
the continuously varying analogue voltage into
a stream of numbers that represent the exact shape
of the sound wave in another form. The resulting
digital audio file has one big advantage over an
analogue tape recording: because the audio signal
is represented simply as a stream of numbers, any
w w w. s o u n d o n s o u n d . c o m 83
BASICS & BEYOND
U N D E R S TA N D I N G D I G I TA L A U D I O
84 w w w. s o u n d o n s o u n d . c o m
To achieve the same amount of headroom
in a digital system as working to 0dB on
an analogue VU meter, you’d have to target
around -20dBFS.
w w w. s o u n d o n s o u n d . c o m 85
BASICS & BEYOND
U N D E R S TA N D I N G D I G I TA L A U D I O
86 w w w. s o u n d o n s o u n d . c o m
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BASICS & BEYOND
U N D E R S TA N D I N G D I G I TA L A U D I O
88 w w w. s o u n d o n s o u n d . c o m
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BASICS & BEYOND
90 w w w. s o u n d o n s o u n d . c o m
Chapter 10
Making Sense
Of MIDI
w w w. s o u n d o n s o u n d . c o m 91
BASICS & BEYOND
MAKING SENSE OF MIDI
Photo: InMusic
M
IDI, an acronym for Musical
Instrument Digital Interface,
has been with us for four The green region is displaying a graphic representation of MIDI data, while the pink region
decades now, but still manages to above has a stereo waveform identifying it as an audio region.
be slightly confusing to new users.
The important thing to remember
is that MIDI isn’t audio in any form:
it is a digital instruction set devised
initially for keyboard instruments. At
its most basic, MIDI was designed
to allow one keyboard instrument
to play the sounds of another, using
a simple, standardized one-cable
connection. Two sounds could then be
played simultaneously, or a different
sound set accessed without having to
physically play the other instrument’s
keyboard.
MIDI recording devices were
soon invented, initially in hardware MIDI data can be edited graphically. Each graphic block represents an individual note, with
its vertical position determining pitch, its length showing duration. Its position on the horizontal
and then increasingly as computer
timeline tells you when it occurs in the recording. Recorded MIDI notes can be moved in time,
software applications that could lengthened or shortened, or be deleted. You can also change their velocity, which is a parameter
record and play back MIDI information. derived from measuring how hard their key was pressed when they were recorded. Many of these
MIDI ‘sequencers’ also allowed you notes are perfectly aligned with the grid, indicating that they have been ‘quantised’.
92 w w w. s o u n d o n s o u n d . c o m
The Event list is another way of looking at recorded MIDI data. Taking the topmost F2 as an
example, the numbers in the far left column are the position of the start of the note, beginning
with a bar number, followed by three more sub-divisions, right down to the finest timing resolution
that the sequencer offers. The note’s pitch (the ‘2’ just identifies which octave it is in) is flanked
by its MIDI channel to the left and its velocity value to the right. The final four-column data field
is the note’s length. You can edit these numbers directly, but most people find it more intuitive to
work with the graphic editor.
w w w. s o u n d o n s o u n d . c o m 93
BASICS & BEYOND
MAKING SENSE OF MIDI
A small setup can always get by with a single MIDI-over-USB connection, but
if you’ve got keyboards that don’t have a USB MIDI output, or a MIDI drum pad and
maybe a MIDI guitar as well, you might want to incorporate a dedicated multi-port
MIDI interface. This one has multiple inputs using the traditional MIDI five-pin DIN plug
connector, but outputs MIDI as USB.
94 w w w. s o u n d o n s o u n d . c o m
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BASICS & BEYOND
MAKING SENSE OF MIDI
96 w w w. s o u n d o n s o u n d . c o m
MAKING MIDI
WORK FOR YOU
For more than 30 years, Kenton Electronics has designed and built ingenious, easy-to-use MIDI interfaces
that enable keyboard players and electronic musicians to keep their synths, sequencers and controllers
communicating with each other, regardless of their type or vintage. Widely acknowledged as the MIDI experts,
Kenton has a device for almost every conceivable application, and our products are often considered to be the
‘glue’ that holds our customers’ electronic music systems together.
98 w w w. s o u n d o n s o u n d . c o m
Chapter 11
w w w. s o u n d o n s o u n d . c o m 99
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G E T T I N G TO K N OW YO U R DAW S O F T WA R E
I
f you are completely new to both
computers and audio, you will
need to familiarise yourself with the
basic operation of your Apple Mac or
Windows PC before you start to think
about getting your head around DAW
software. You’ll need to know how to
download and install new software and
drivers, access menus, open, move and
resize windows, and create, open and
save files. It is also a very good idea
to learn the common key commands
that tend to be used across different
software applications, such as copy, The graphic representation of an audio
recording on screen is just a means of telling
paste, delete, undo and redo. You’ll
the software which parts of the corresponding
also want to know how to find the audio file to play. You can make edit cuts in
Preferences dialogue, as you may well the displayed region and mute parts of it, or
need to make some changes there. move it to a different position in the timeline,
Even the simplest of today’s all without altering the original file. This sort
major DAW software packages is of non-destructive editing allows you to get
a very complete and capable audio creative, safe in the knowledge that you can
always undo anything that goes wrong, and
production environment, encompassing really is one of the primary benefits of digital
everything you might need to produce recording in software.
professional-sounding music tracks.
This can make them seem really quite processed. These will be supported
complex at first glance, but the fact is, by a ‘piano‑roll’ MIDI editor and often
just because facilities are there doesn’t by a separate audio waveform-editing
mean you have to use them. Many DAW view. Every DAW will have some kind
users make great music accessing just of Audio Settings window that will allow
a small fraction of what their software you to select your connected audio
can do, so if you concentrate on just interface as the input/output device and
a few fundamentals to begin with, you’ll allocate the physical inputs and outputs
be recording, editing and mixing in no to the DAW’s mixer, and you should
time. Nobody learns it all at once. You also be able to set the audio buffer size
simply don’t need to. here, too: a good compromise setting
Once you’ve installed and registered between overtaxing your computer and
your software, and with your audio having unacceptably high latency is
interface connected, open a new song/ a setting of 128 or 256 samples. Some
project file. It is a good idea to now DAWs might also ask you to specify the
check the project settings to make project tempo, and how many audio or
sure you’re recording at an appropriate MIDI tracks you initially want, although
word-length and sample rate. For most you can always change this later.
users, this is probably 24‑bit, 44.1kHz or You’ll probably spend most of your
48kHz — there is no perceptible quality time in the Main/Arrange page of your
difference between the two sample DAW (it may have a different name,
rates, it’s just that the latter is preferable depending on the DAW you choose),
if combining audio with video. as this is where you record and arrange
your audio and MIDI parts. Recordings
Core Features are represented by horizontal graphic
No two DAWs are exactly alike, but strips, often containing a visual
most now offer similar core features representation of the audio waveform
and have evolved towards a similar or MIDI data they represent, with a time
look and feel in terms of what types axis running from left to right. A cursor
of windows are available and how or ‘current time’ line moves along the
data is displayed. In the most common tracks from left to right as you play or
configurations all have a ‘Main’ or record. The usual convention is to have
‘Arrange’ window, where you can see a timeline ‘ruler’ running along the top of
the various audio and MIDI tracks — the screen showing bars and beats, and
This DAW window is displaying an
usually as waveforms or blocks drawn it is possible to set up ‘cycle’ markers in overview of the relationship between regions
along a ‘timeline’ — and a ‘mixer’ view, the timeline that will loop playback or used in the project arrangement and the
where your recordings are mixed and recording between the same two points. underlying audio files they are taken from.
100 w w w. s o u n d o n s o u n d . c o m
Most DAWs have an automatic audio
‘inspector’ view always relates to the only make two inputs available in the
transient-marking process that allows you
to creatively process the timing of recorded currently selected or ‘active’ track and DAW, but if you have more available
audio. Sometimes you can even successfully may include a fader or even a complete and you don’t see them you may have
quantise audio just like a MIDI part. channel strip and associated settings. to visit one of your DAW’s audio setup
When you initiate a project, you windows again. On stereo tracks, inputs
There’s also always the option to create may be asked to create some tracks, will always be numbered in adjacent
multiple location markers to denote or there may be some created already pairs, such as 1-2, 3-4 and 5-6, while
various points within a song so that by default, but somewhere in each of mono tracks will show individually
you can jump to them quickly. Another the audio tracks there will be an input numbered inputs. Any digital
common convention is that a section to source selector. By default this should connections on your interface will
the left of the screen is used to view and be showing one of the physical inputs also show up in this list, too, so if your
adjust parameters such as input sources, of your audio interface, or a pair if you interface has eight mic/line channels,
quantise settings and so on for one track have created a stereo track and your plus a stereo S/PDIF digital input, the
at a time. This area is referred to as the interface has more than one input. latter might show up as track pair 9-10.
‘inspector’ in some programs. A typical An interface with only two inputs will Software instrument tracks don’t
need a physical
audio input from
the interface as the
virtual instrument
itself is the sound
source, but they do
need a MIDI input
to control it. When
you create a new
virtual instrument
track, it may initially
be empty, or it may
display a default
instrument. Clicking
Steinberg’s Cubase
DAW is a very mature
program with a large
user base, and is equally
at home running on a PC
or a Mac.
w w w. s o u n d o n s o u n d . c o m 101
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G E T T I N G TO K N OW YO U R DAW S O F T WA R E
Some plug-ins, like these from UAD, feature beautifully rendered graphic depictions of the
hardware processors whose sound they digitally replicate. For anyone familiar with the actual of your new audio ‘region’ or ‘clip’ being
hardware this creates a familiar interface to go with the excellent sound quality, but for others, generated in the selected track. When
perhaps just a nice warm feeling of being able to work with a really rare and expensive piece of you’ve finished, dragging the cursor
studio kit that they might never see in the real world!
back to the start, or using the ‘return to
the Instrument selection parameter in the way up the meter scale. Typically, start’ key, will allow you to play it back.
the channel is usually the way to access the average signal level should be
a menu of all the plug‑in instruments hovering around -20 to -15dBFS on Simple editing
available within your DAW. When you the meter, with occasional peaks up Once you have recorded a piece of
select one, its graphical editing window to between -10 and -6dBFS, and this audio onto a track, you will be able to
will appear, allowing you to choose approach leaves you plenty of safety adjust its start and end times — usually
a preset sound or indeed create your margin or ‘headroom’ in case you get by dragging the boundaries of the
own using the plug‑in’s on-screen louder. Constantly worrying about graphic region. Obviously, while you
controls. In most cases, a plug‑in MIDI whether you might overload the input is can make a section of recorded audio
instrument will be playable straight not conducive to a good performance, shorter you can’t extend it beyond
away from a connected keyboard when and the digital noise floor is so incredibly
its track is selected and made active. low that you never have to ‘record hot’
Transport controls’, such as Start, — headroom really is a friend!
Stop, Play and Record, are usually When you’re happy with your input
grouped together at the top or level you can hit the master Record
bottom of the screen where they are button on the virtual transport control
easy to access, but there will also panel or the equivalent key command
be key-command equivalents of the on your computer keyboard. The track
transport keys, which make for more will then start to record immediately,
ergonomic operation. although you may find there is a default
count-in. If you are recording audio
Ready to record before you’ve created any MIDI
You are now ready to record something. instrument parts to serve as a timing
If it is going to be audio, you’ll want to reference, you might want to play to
check the recording level first. First click a metronome (click), which you can
on an audio track’s individual Record usually activate within the software. An
button to ‘arm’ it. It should now display on-screen ‘cursor’ will usually be there
your input signal on the track’s level to indicate which point in the song the
Drum sounds can be enhanced by
meter, and while playing or singing, DAW is recording and playing back at ‘layering’ audio and MIDI parts to make
you can adjust the input gain control any given moment. a composite sound. The audio snare hit in
on your interface to achieve a peak As you are recording, you should be this example is being aligned with a sampled
level of between half and two thirds of able to see a graphical representation snare that gives it more depth.
102 w w w. s o u n d o n s o u n d . c o m
Avid’s Pro Tools DAW differs slightly from the common working paradigm in that the main
screen used for the arrangement of clips/regions is also the edit screen, as you can zoom in to There will be a range of on-screen
sample level. Most other DAWs use a dedicated edit window for deep-level audio editing.
‘tools’ available. All DAWs have a tool
its original length, although you It is important to realise that you that is used to split regions in two.
can duplicate it or copy and paste are not changing the original audio Once split, each part behaves like
it elsewhere. You can also drag recording with these edits, just changing a separate region or clip that can have
a recorded region or clip to a new the computer’s instructions of which its start and end times adjusted, or be
position on the timeline — a typical part to play, and when. If you have dragged to a new location on the same
default is that regions will ‘snap’ to the shortened a region by dragging one of track, or even copied onto a different
nearest beat, but if you want smaller its boundaries, pulling it back again will track altogether. Finding the best
subdivisions, or to be able to place restore it to its original full length. And place to make cuts in audio for editing
the start point anywhere you like, you duplicating a region to another point on takes a little skill and experience. The
may have to drag while also holding the timeline does not copy the actual smoothest‑sounding edits are often
down one or more of the computer’s audio file: it just plays back the same file the ones where you cut immediately
modifier keys. again at a different time. before a new beat or note, or during
Most DAWs will have
a go at rendering MIDI
data as traditional music
notation, but some are
better than others. There’s
a lot of sophisticated
interpretation involved in
creating something that’s
actually readable and
playable by a musician.
Apple acquired their
Logic DAW from German
developer EMagic, who
were perhaps the first to
make MIDI-to-notation
work to a useful degree in
their Notator program for
Atari computers back in
the late 1980s.
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Cockos’ Reaper DAW offers nearly all of the features and flexibility of other mainstream digital
audio workstations like Pro Tools, Cubase or Logic, at a fraction of the cost. It is possibly the most segments, usually containing drum
user-customisable of them all, but the downside is that your do have to do that customisation parts, that could be played repeatedly
before it becomes particularly user-friendly. It doesn’t come with a lot of extras, unlike all its from a hardware sampler to form the
rivals, so it is a very light download that will work on older computers and within limited memory basis of a rhythm track. Changing
space. It will also run on either a PC or a Mac.
the tempo of a loop used to result
usually under a descriptive name like data. These are extremely powerful in changing the pitch as well, which
Elastic Audio or Flex Time Processing. software tools, so don’t expect to jump restricted their usefulness for melodic
Activating one of these processes on straight into using them extensively or chordal parts. Now, thanks to the
a track will generate an analysis of the before you’ve mastered some of the power of modern computers and the
audio, after which you will be able to more basic functions. availability of much greater storage
move individual elements of audio in DAWs now often incorporate capacity, loops are often up to eight
time or pitch, either manually, to line a selection of audio loops for you to or 16 bars long, and can automatically
them up with the grid or other audio, or import and use within your tracks. conform themselves to both the tempo
indeed using quantisation, just like MIDI Loops were once just two or four-bar and key of your project. Loop libraries
What is a plug-in?
A plug-in is simply a software processor enhancements. The VST format is supported by slots where you can insert plug-ins, selected
— a digital-code equivalent of a hardware almost every major DAW other than Logic. from a pop-up menu when you click on them.
compressor, reverb unit or any other sort of AAX (Avid Audio eXtension) is the plug-in Virtual ‘signal flow’ is from top to bottom, so
audio processing device that might once have format of Avid’s Pro Tools DAW, from version you can determine the order of processing
been physically plugged into a mixing console. 10 onwards — older versions used the RTAS by moving the plug-ins. The great thing about
All DAWs now come with a comprehensive (Real Time Audio Suite) format. You won’t need plug-ins, compared to real hardware, is that
suite of plug-ins to perform all the basic to think about this one, but there’s also the you can have as many instances of the same
functions needed for recording and mixing, TDM (Time Division Multiplexing) format for plug-in as you want — put a compressor and
but you can acquire additional ones from Pro Tools systems that rely on dedicated DSP an EQ on every channel, if you want. The only
third-party suppliers. hardware to avoid having all processing done limit is your computer’s ability to do all the
There are a few different plug-in formats: AU by the computer’s CPU. processing in time, although most plug-ins
(Audio Units) is part of MacOS X Core Audio Most plug-ins come in all the common don’t actually demand a ton of processor
system. Apple Logic Pro X DAW uses only formats, and the installer programme will cycles. Ones that do, like high-quality reverbs,
AU-format plugins, but other DAWs such as sort out the right one for your platform. It’s should be placed in dedicated effects channels
Ableton Live and Presonus Studio One can also not really as complicated as it may at first and accessed by multiple channels via aux
use them. appear! Plug-in processors can be very simple sends. There’s nothing to stop you putting
Steinberg’s VST (Virtual Studio Technology) and dedicated to a single function, or very reverb or delay plug-ins into individual
platform is perhaps the most widely sophisticated, with a photo-realistic graphical channels, but it is wasteful of the computer’s
implemented and well-known format for interface, and perhaps emulating the sound of resources, as they can’t be shared, and it
effects and virtual instruments. VST3 is its latest an analogue ‘studio classic’ from the past. makes it hard for you to make any sort of
evolution and includes a number of significant Channel strips in your DAW mixer will have global wet/dry adjustment to your mix.
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RootOne
LEAPWING.COM
BASICS & BEYOND
Chapter 12
Recording Audio
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T
oday’s powerful software
processes allow us to do
many things to recorded audio
that didn’t seem possible just a few
years ago. Within most DAWs it is
now possible to change the pitch
and timing of audio parts almost
with the same flexibility as MIDI
parts. This means there is a whole
lot of things that you can now ‘fix’
that would previously have required
re-recording. But the fact that you can,
doesn’t always mean that you should!
A lacklustre vocal performance is still
a lacklustre performance even if it has
been pitch-corrected and edited to
pull it all perfectly in time. ‘The basics’
all very much still matter: if you are
recording a guitar, make sure it is in
tune, that it intonates properly, that
the strings are in good condition,
and so on. These things still make
more difference to the perceived
quality of a recording than any plug-in
that you decide to dial up, or which
microphone you used.
If the room acoustics are
compromising your vocal sound, as
is often the case when recording at
home, it is worth spending some time
to try to improve the situation before
you start recording. Test out different
positions for the mic within the room
— and don’t rely on just hearing the
difference in your headphones: make
a short recording and listen to it
If you think the room acoustics are compromising your recorded sound, as is often the case
compared to alternative positions. Be when recording at home, it is always worth spending a bit more time trying to improve the situation
prepared to use improvised acoustic before you start, rather than hoping you can ‘fix it’ during mixing. Test out different positions both
treatment using household items such for the mics and the player within the room. And don’t rely on just hearing the difference in your
as blankets and duvets, held up on headphones: make a short recording and listen to it compared to alternative positions
mic stands between the performer and
the walls — it really can make all the acoustic screening can really help, types can leak a lot of sound that may
difference, especially when you start too. In a typical home studio, getting be picked up by the microphone.
adding compression to your voice. a signal-to‑noise ratio (wanted sound It’s always worth making sure your
versus background sounds) of 50dB computer and DAW are ready to be
Keep the noise down! can be considered a pretty good used in an efficient way that doesn’t
Try to ensure any ambient noise outcome, although a professional impede your creativity. Most DAWs
being picked up by your mic is low studio with proper sound isolation will create a ‘project’ folder, to which
enough in level not to be a problem, and silenced air conditioning will they save the arrangement and all its
especially if you are recording achieve a much better figure. settings, as well as all the relevant
multiple parts — it will build up with If you have your mic set up in audio files. If your DAW doesn’t do
every track. This could be traffic the same room as your DAW and this, it may ask you to set a ‘file path’
noise from outside, or the sound of monitoring system, you will have for your new song that tells it where
household appliances in the next to turn the speakers down and to put the audio files, which could
room, or even the cooling fan and use headphones while recording, be on an external, dedicated audio
hard-drive noises from your computer. otherwise some of the sound from the drive. Once you have told it where to
Keeping the mics well away from the speakers will find its way back into the put the files, the song always knows
noise sources, which should ideally microphone, and you may even end where to look, unless you move them,
be located in the ‘null’ axis of the up getting acoustic feedback. Also, of course, in which case you will be
mic — ie. directly behind a cardioid try to use ‘closed-back’ headphones given the opportunity to reconnect
microphone. Using some sort of basic when recording, as open-backed the DAW arrangement with its files by
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In a carpeted room, simply adding a reflective wooden
board under the player can enhance the sound of acoustic
instruments. The first reflection, coming from the floor, often
forms an integral part of the sound of instruments as we are
used to hearing them.
If you are using just one mic on an acoustic guitar, aiming it at the neck/body
joint from about 12 inches away is a good starting point. If you want a more
complete capture of the instrument and a fuller sound, adding a second mic
aimed somewhere behind the bridge often works well.
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work in free tempo, but editing will want to be doing when you are just Figure-of-eight mics offer much better
rejection in their side lobes than cardioids
be more difficult, you won’t be able getting started. and can help you achieve better separation of
to use any of the timing quantisation A simple metronome click is not signals when recording a vocal and acoustic
functions and it will be difficult to use particularly inspiring to play to. If guitar performance at the same time.
any pre-recorded loops, as they will you’d rather have something with
automatically conform themselves more ‘feel’, try importing a drum or so that it repeats for the duration
to the project tempo setting rather percussion loop to use as a timing of your song. Your DAW will have
than anything you have played. guide instead. Set your project tempo, a default ‘pre-roll’ or count-in setting
Many DAWs will now allow you to import a drum loop file or select of one or two bars, which lets you
‘tempo map’ a free-tempo recording, a loop from your DAW’s loop library, know when to start playing or singing.
manually setting the bar divisions, but drag it onto the arrangement at the
that’s probably something you won’t start of a bar, and then set it to loop What am I hearing?
Organising the monitoring of new
and already recorded tracks can
Mic positioning basics seem a little complicated at first.
The closer a microphone is to the subject, Clearly there will be exceptions: Let’s assume that you are wearing
the more direct sound you’ll pick up applying this very rough-and-ready rule to headphones, plugged into the
compared to the ambient room sound, a concert grand piano, for example, you’d headphone output of your audio
so most of the time you’ll want to get the be placing your mic (more often two mics, interface. The metronome and
mic reasonably close to the performer, for stereo) several feet away — and that everything you’ve already recorded
instrument or amp. is a common technique for a classical solo will emerge from your DAW through
For a vocalist, you probably don’t want piece. However, a more intimate, detailed
to get any closer than four or five inches, sound might be preferable for pop or jazz, its ‘master’ bus, which is normally
to minimise proximity effect bass-boosting which would typically be achieved with routed to the headphone (and
— and use a windshield to prevent plosive the mics set up only a few inches above speaker) outputs of the interface and
blasts. Positioning for instruments is a little the strings inside the piano. Other obvious available to listen to, controlled by the
less obvious, because many of them exceptions are the pop/rock drum kit and headphone volume control. When you
produce sound from more than one place. If the saxophone, where a tight, close-miked hit the Play button in the DAW, you
you put the mic too close, it will just favour sound has become what is expected,
one aspect of the sound to the exclusion despite it sounding nothing like the natural should hear your pre-programmed
of others, and if the player moves even sound of an acoustic drum kit or a sax! drum loop or click track.
a little, you can get a big change in tonality. A further consideration is close-miking On most smaller interfaces, you’ll
A good ‘rule of thumb’ when you are not to minimise the ‘spill’ from other see a control marked Mix, or Direct
sure, is to make your initial mic distance instruments when recording an ensemble. Monitoring, or something similar.
about the same as the length of the part of Sometimes you may need to place This allows you to blend the live
the instrument that emits the majority of the microphones closer than you would prefer,
sound from your microphone or
sound. In the case of an acoustic guitar, that simply to maintain sufficient separation
would be the length of the guitar body, while between instruments to allow you the connected instrument directly into
with a flute you’d use the entire length of the flexibility to create the balance you want your headphones — rather than via
instrument as a distance guide. when mixing. the DAW — so you can balance it at
a comfortable level with the playback
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Integrating a mixer
Another way of achieving latency-free
monitoring is to use a small mixer
connected in between your input
sources and your audio interface. You
connect your mic or instrument to an
appropriate input channel on the mixer,
and connect an output from either
a subgroup or an aux send to a line
input on your interface. The stereo
line output of your interface can be
connected to another pair of input
channels or an auxiliary return channel
on the mixer for monitoring. The crucial
thing here, though, is that whatever
routing and connections you use, the
mixer output feeding the interface must
not contain the DAW mix coming back
from your interface. If it does, you risk
creating a howl-round loop which will
be loud and unpleasant!
Now, you can use the mixer’s
headphone monitoring facilities rather
than the interface, and balance up the
level of your input source(s) against
the rest of the mix from the DAW.
Incorporating a hardware mixer like this
allows you to hook up effects that are
An unusual mic position, blended in with more conventional miking can give a familiar sound just monitored without being recorded,
a unique extra quality. Record it to its own track so you can experiment with compression and EQ like a reverb to make a vocalist feel
in the mix. If you haven’t got a big enough space to make ‘room’ mics work, placing one just outside more comfortable, and also makes it
can still work well to achieve the same effect. And if it is outside the room, it might as well be mono. easy to use an analogue filter, EQ, or
compressor on your signal before it is
recorded. Of course, that means those
processes will be ‘baked-in’ to the
sound and you won’t be able to undo
them, but sometimes that allows you
to record something sounding exactly
as you want it, so you won’t need to do
anything to it in the mix.
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Direct injection
Some musical instruments, such as
electric guitars, bass guitars and many
keyboards, need to be amplified to be
heard properly. In a live performance,
those instruments would be played
through specialised stage amplifiers,
or through a PA (‘public address’)
system. The sound of an electric guitar
is inextricably linked to the choice of
amplifier, so in the studio you would
often choose to record it by placing
a mic in front of the amp. By contrast,
the aim when recording keyboard
instruments is often to capture the
sound in the cleanest way possible.
To do this, we often use what’s called
‘direct injection’ or DI, plugging a cable
from the output of the instrument
directly into our audio interface, and
not using a microphone at all.
Most electronic keyboards and
other electronic sources (like a DJ
mixer, or electronic drumkit) can be
plugged directly into an interface’s
line-level input (or two inputs if the
instrument is stereo). It’s also possible
to DI electric guitars and basses, A quarter-inch jack input marked with a guitar symbol, such as this one on a UA Apollo Twin
rather than mic an amp, but in this MkII, usually means that is has a high input impedance, around 1MΩ, which is about the same
case, a standard line-level input won’t as most guitar amps. This ensures that it will work well with conventional passive electric guitar
work well. Instead you need an input circuitry connected directly, either to achieve a clean DI sound, or to work with guitar-amp
that can be set to ‘high impedance’ or modelling software.
‘hi-Z’ mode, and many audio interfaces
offer this facility. DI’ed electric bass is
a common technique, but DI’d guitar is mode, you can still record a number is rarely what’s actually wanted in
rarely used in its raw form— the sound of takes onto different tracks, slice a recording. The sound of the drums
character of an amplifier is usually them into phrases, then keep only the in most commercial records really
applied to the recorded DI sound using phrases from each that you need and bears almost no resemblance at all to
‘amp simulator’ plug-ins. It’s a good merge them together to make a final the sound you would hear standing
way of accessing a very wide range track. It’s not cheating — everybody six feet in front of a drummer playing
of guitar tones without having to own
lots of expensive amps or upset your does it! a drum kit, so a certain amount of
neighbours! Most editing tasks in your DAW artificiality, whether it’s close-miking,
Many acoustic instruments are fitted are of the ‘non-destructive’ type: EQ, dynamics processing or reverb, is
with pickups or ‘bug’ mics, too, and they don’t affect the original audio just an accepted part of getting them
these can also be recorded by direct recording files on your hard disk in into the kind of shape required to fulfil
injection, but the results are often any way, they simply tell your DAW the prominent role they have in much
harsh and unpleasant sounding — what
which bits of the original audio files contemporary music.
works well on a crowded stage doesn’t
necessarily suit a recording. to play, at what level, and when. Drum mics themselves don’t have
And it’s usually possible to edit with to be specialised in any way, other
resolution right down to individual than perhaps the kick-drum mic, but it
might get the singer to record the lead samples, if necessary can help from a practical point of view
vocal line half a dozen times, then Some DAWs also include if the mics used for close miking are
choose all the best phrases for your a ‘destructive’ editing function, often in small and light, as this makes them
final version. DAWs with a dedicated a separate waveform editing window, easier to position out of the drummer’s
comping mode allow you to record all where the content of an audio file can way when playing, and where they are
the parts onto one audio track and view be permanently changed, so it would less likely to get hit with a stick. Some
them displayed one under the other be wise to read up on the waveform dedicated drum mics are designed to
as alternate takes. You then use your editing features of your DAW before be mounted directly onto drum-shell
mouse to select the bits you want to diving in on anything precious! rims, which can save you from having
keep from each take, and when you’re to find space for a lot of boom stands
happy you have the best possible Recording drums around the kit.
version, the ‘comped’ vocal can be Drums present a different kind of A kick-drum mic has to be able to
saved as a new audio file. If your DAW challenge to most instruments in that tolerate very high sound levels and
doesn’t have a dedicated comping the natural sound of the instrument obviously must also have a good
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In this simple ‘comping’ example, the best phrases from two takes have been selected and
automatically assembled into the ‘comped track’ lane above them, with the comping algorithm In a pro studio you’d also often find
taking care of any crossfading as necessary. If your DAW doesn’t have automatic comping (most
now do), you can achieve the same result by assembling the source takes together and cutting one or perhaps even two additional
out the wanted phrases for assembly on another track. stereo pairs set up further from the
kit. These ‘room mics’ can add a great
above the kit in the centre and use mic on the underside of the snare to depth and character to the sound,
another mic, preferably a dynamic enable them to capture a bit more of but only in a great‑sounding room, of
model specifically designed for bass the snare ‘rattle — be sure to invert the course! In a home studio you may not
instrument use, on the kick drum. If polarity of the bottom mic to prevent have enough space to get the room
the front head has a hole cut into it, the signals from the two snare drum mics far enough away to be really
try positioning the mic just inside the mics partially cancelling, resulting in useful.
shell about 100mm from the shell a very thin sound. If your mic preamp
wall, off to one side. A folded blanket doesn’t have a phase‑invert switch, Retaining perspective
inside the bottom of the shell will you can record as normal but then use With so many powerful fix-up
provide some damping, if necessary. a phase‑inverting plug‑in in the DAW processes available in software, it
If there’s no hole, just mic the front to invert the polarity of the signal after is easy to spend half an hour trying
head, starting with a mic distance of recording. to improve the pitching and timing
half the drum’s diameter. A full-on kit miking setup for of a vocal phrase when it would just
If you prefer to capture the kit in a modern music production might make more sense to go back to the
stereo, you’ll want two, preferably consist of a pair of small-diaphragm mic and record the line again. So the
matched, mics for overheads — these capacitor mics for the overheads two key things to remember are: don’t
are typically capacitor mics, but ribbon (usually cardioid pattern, unless the get drawn into thinking everything
mics are commonly used too. For more room is large and flattering, permitting needs to be fixed — which is all too
flexibility when mixing, add a close mic the use of omnis), a kick-drum mic, easy when you listen to things in
on the snare. This can be a dynamic or plus all the other drums individually isolation. What does it sound like in
a capacitor mic, placed around 50mm spot-miked. If the overhead mics and the track with everything else playing?
from the edge of the drum and about snare-mic spill isn’t already giving And secondly, it’s usually quicker and
30 to 50mm above the head, tilted to enough hi‑hat, you might add another easier to re-record something that’s
aim towards the centre of the drum capacitor mic on the hi‑hat, pointed not quite right than to try to fix it with
head. Position the snare mic pointing just above or below the cymbals so it editing or plug-ins ‘in the mix’ — and
away from the hi‑hat to minimise spill. doesn’t get hit by a blast of air every you usually get much better results
Some people like to use an additional time the hi‑hat closes. that way too!
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Over 100 ‘Must See’ videos online now!
Chapter 13
Understanding Your
DAW Mixer
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U
nlike an analogue hardware lights, as this can affect the operation DAW, but most recording-software mixers now
mixer where you can see of plug-in processors and it will all look and operate in pretty similar ways.
all the controls at once, overload the analogue outputs of the
a software mixer in a DAW often interface. In general, it’s best to set This is where the faders have their
only shows you the components up instruments and plug-ins in such most detailed visual resolution and
you are actually using. Each mixer a way that you have comfortable are easiest to work with.
channel still controls the sound of levels with the faders at around the One big difference between
a single audio track or software default 0dB (zero or unity) position. a hardware mixer and the one in
instrument, but different software
plug-in processes such as EQ and
compression can be installed as
plug-ins to some channels and
omitted from others, as needed.
There will also be facilities to enable
channels to send a variable amount
of their signal to effects channels
elsewhere within the mixer, and
to route the channel output to the
main mixer output or a number of
subgroup outputs.
Hardware mixers are designed
to work within a particular range of
signal levels, and whilst software
mixers work in a different way,
internally, , it is still good practice
to keep your working levels within
a defined ‘safe’ range, just as you
would with an analogue hardware
mixer. Although your DAW’s mixer
can cope with a wide range of signal
levels internally without becoming
overloaded or getting lost in noise,
it’s best not to allow levels to get Treat dynamics presets as a starting point — they’ll probably have sensible Attack and
high enough to trigger red warning Release settings — but always be prepared to adjust Threshold and Ratio.
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If you’ve been recording with a small
buffer setting to minimise latency, you can A-D converter into the DAW, the thereby adjusts the perceived position
switch to a much bigger buffer to ease CPU ‘signal flow’ thereafter is very similar of the sound in the stereo field.
load and allow more plug-ins when mixing.
to a hardware mixer, and runs from Insert points for plug‑in processors
your DAW is that the functions of the the virtual input, through any EQ and effects are usually created as
mic preamp normally found at the and dynamics plug-ins installed in needed, so you may only see one
top of every channel of a hardware the ‘insert point’ slots, down to the or two to begin with, but multiple
mixer — the gain control, the input channel fader and pan control, before processes can be inserted into the
connector, phantom power switching being sent onto the stereo output same channel, with the signal passing
and maybe a phase (polarity) switch or ‘mix bus’, where the signals from through the plug-ins in order from
— are now located in your audio all the channels are combined. The top to bottom. DAW mixer channels
interface hardware instead. However, channel ‘pan’ control determines how will also have a ‘channel on’ or ‘mute’
once the audio interface has passed much of the signal is fed to the left switch and a ‘solo’ button that leaves
the signal from its mic preamp and output and how much to the right, and the soloed channel operational, but
temporarily mutes all the others.
Plug-ins that replicate classic hardware like this LA-2A from Universal Audio may often
have unfamiliar control names and modes of operation for anyone more used to modern Buses
plug-ins. There’s no Ratio or Threshold that you might expect; instead, the Peak-Reduction
control determines amount of gain reduction by controlling the gain of the side-chain circuit. In any sort of audio mixer, hardware
The Gain control then sets the make-up gain, while the Limit/Compress switch selects one of or software, a ‘bus’ is simply a means
two compression ratios.
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Entering mix-automation
vector points manually can
actually allow you to be more
precise than using a fader or rotary
control. Some level adjustments
are almost always necessary
during the mix, as the song evolves
and builds, even if it is only riding
vocal level changes and lifting
instruments during solos.
by which a number of
separate audio signals
can be mixed together. By
default, every track in your
mix will initially be routed
directly to your mixer’s main
output, otherwise known
as the stereo mix bus, but
that isn’t always the easiest
way to structure a complex mix with mix more efficiently, and once you entire drum kit within the overall mix
a large number of source tracks. have it set up, you can often just use using just one fader without losing
Routing related groups of tracks to the bus faders to finalise the overall the relative balance between the
different buses, sometimes called balance. For example, you might individual drum source tracks.
‘group buses’, that then feed on to the choose to send all your drum tracks to DAW buses can usually be
stereo mix allows you to control your a bus, and then adjust the level of the configured for mono, stereo and even
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Plug-ins that aren’t seeking to replicate
hardware are able include additional displays
and control options that can often be very
useful in understanding how the signal is
being processed.
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multi-channel surround applications, together; for instance, you could auxiliary sends, usually abbreviated
and can be routed into other buses add a little overall compression to to just ‘aux’ or ‘effects’ sends. These
as well as the main stereo mix bus. a multi-layered backing vocal mix provide additional paths by which
As well as grouping your drum to help ‘glue’ it together, or perhaps the signal from those channels can
tracks, you might choose to put all some overall EQ to alter the general be routed to other channels, busses
supporting keyboard or guitar parts tonality of the sub-mixed parts. or outputs. DAW mixers will always
together, and all backing vocals in Working this way makes it easier to offer the choice of whether the ‘send’
another bus. Lead vocals and solo control the mix — one bus compressor is derived ‘pre-fade’ or ‘post-fade’.
instruments are usually single tracks, to adjust instead of three or four As the names suggest, a pre-fade(r)
so they will generally go directly to separate channel compressors — and send picks up its signal before the
the main stereo mix bus. reduces the computer’s workload too. main channel fader, so its level won’t
You can insert plug-ins on busses, change if you adjust the channel
just as you can into channels or into Auxiliary sends fader. Conversely, a post-fade(r)
the main mix output. Doing so allows As well as having a main output, send’s signal is tapped off after the
everything in the bus to be processed mixer channels can also have channel fader, so as you pull down the
channel fader the amount
of ‘send’ signal reduces
correspondingly.
Pre-fade sends may be
used to set up a headphone
balance for a performer
that remains independent
of the (potentially changing)
balance on the faders, but it
is post-fade sends that we
128 w w w. s o u n d o n s o u n d . c o m
Not all DAW automation
displays look the same, but
they will all work the same.
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U N D E R S TA N D I N G Y O U R D A W M I X E R
Celemony’s Melodyne program offers world-leading pitch and time manipulation, with very
sophisticated processing going on beneath its cleverly intuitive and distinctive graphic interface. may be tempting to use this to control
your loudspeaker or headphone
intended effect balance. Returning the mixers, however, is that you can just listening level, but you shouldn’t.
aux (effect) bus output to the same insert another version of the same Try to keep your master fader at
subgroup as the respective channels processor in a different bus for the ‘unity’ position, which will be its
remedies this situation — but that is those other channels. Most modern default setting. This, in combination
only the answer if no other channels computers have enough DSP power with setting your monitoring level
are using the same effect. One of to allow you to run far more plug-ins loud enough at the outset, should
the great things about software than are good for your mix! help prevent you from building up
A DAW mixer excessive levels in your tracks and
will often give you making the project hard to mix. If you
a choice of ‘views’ so find yourself wanting to pull back on
you can see just audio the master fader, look at the source
tracks, or software tracks to see if anything is excessively
instruments, or buses, loud there, and if necessary, pull
or everything at once, them all down a little. If your DAW
but there will always allows it, try running with ‘pre-fader
be a stereo master metering’ switched on. Then you’ll
fader at the end. It always be seeing the real levels
your recorded tracks are running
at, rather than the level after the
Routing every track faders have reduced it. If anything
directly to the stereo mix
bus isn’t always the easiest is seriously too loud, address it at
way to structure a complex source, and turn down the output
mix with a large number of of software instrument plug-ins and
sources. Creating logical carry out a level-reduction process
groups of tracks to be sent on audio channels — some DAWs
to different buses, which have a parameter for adjusting the
then feed on to the mix bus,
playback gain of individual regions,
allows you to control your
mix more efficiently using which will achieve the same goal
just use the bus faders for without having to affect the original
the overall balance. audio files.
130 w w w. s o u n d o n s o u n d . c o m
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BASICS & BEYOND
Chapter 14
Getting Started
With Mixing
132 w w w. s o u n d o n s o u n d . c o m
B
ack in the days when all else. If you put a cut in the wrong
professional recording was place, just Undo it, or slide the edit
done on magnetic tape, cut to the right position. Such edits
using analogue mixers and outboard leave the underlying audio files
hardware, ‘the mix’ was usually an entirely untouched. Fader and mute
entirely separate process that could automation can do the same job,
only start when all recording was but is perhaps better used for the
finished. If the studio was being used creative stage of the mix. If you are
for another recording before the absolutely sure you want to get rid
mix was due to be done, then the of something, it can be permanently
mixer and outboard settings would silenced with a ‘destructive’ edit in
all have been changed from those the waveform editor.
used for recording, so the mix would It is a good idea at this stage
effectively start from zero again. to also check the audio levels of
A DAW project, however, saves each individual track to make sure
every parameter of your session, so nothing was recorded at a too low
you get your session back exactly as or high level. Whilst this can be
you left it whenever you open the file addressed at region/clip level, this
again. It’s possible, therefore, to build is also something you can address
up your mix as you record, making in the original files. Every DAW will
tweaks throughout the process until have a method of altering the file
you regard the track as finished. playback level, and getting them
There’s no need for a separate ‘mix reasonably consistent will make
stage’, because by the time you’ve mixing a much smoother, less
recorded and processed the last part, potentially problematic experience.
the mix should already be sounding Assuming you are working in
exactly how you want it to sound. 24-bit mode, you’d want your
There are positives and negatives individual tracks to be metering
here, though, as always. On the somewhere between -18dBFS
plus side, each new part that you and -10dBFS, with occasional
add is heard in context of the whole peaks permitted slightly above
mix, so you are less likely to create that. This is deliberately well short
unnecessary tracks or parts that of ‘digital maximum’ in order to
don’t really fit. On the other hand, leave plenty of ‘headroom’. The
there is a lot to be said for the fresh floating-point arithmetic used in
perspective that starting a mix from DAW mixers makes them almost
scratch can give you. Sometimes you impossible to overload internally,
like your current mix simply because but if your individual tracks are all
that’s how you are used to hearing in the red, you may have to pull
it as it has been built up, but it is down the output fader to avoid
possible that a different approach clipping the output D-A converter.
could make it even better. Unlike analogue recording where
Another good reason for starting you are striving to keep the signal
a mix as a ‘blank canvas’ is that it above the noise floor, 24-bit digital
tends to lead to a bit of cleaning recording has no such issues, so it
up — examining the tracks one at pays to be slightly conservative with
a time, checking for stray noises or levels and maintain a reasonable
bits of unwanted playing or singing headroom margin throughout the
picked up before the wanted part tracking and mixing processes.
starts or after it finishes. If you are You can always add level to the
super diligent, you may have cleaned later stages of a mix, or during
all this up as you were tracking and a separate mastering process
overdubbing, but it is easy to get to match the typical loudness of
caught up in the creative moment and commercial tracks.
never get round to it.
The quick and reversible way An initial balance
to silence bits of unwanted audio There are two main approaches to
is to make cuts in the on-screen getting an initial balance: one way is
regions/clips to define the bits you to start with just the rhythm section
want to keep and then just mute or — bass, drums and a primary
(non-destructively) delete everything backing instrument or two — and
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With a lot of sources, there’s nothing happening below 100Hz that you’d want to keep in the
mix — it’ll just be eating up headroom to no audible effect, so you might as well clean it up with opportunity to check that the actual
a high-pass filter. If you use a very gentle slope, you can even start the roll-off well up into the musical arrangement of parts and
midrange, without making the sound audibly thinned out — in a lot of sources there is already too instrumentation leaves adequate
much lower-mid energy to combine well with others in a mix.
space for the vocal, both in terms of
then build up the rest of the mix one new to mixing, try both on the same space between notes and phrases,
track at a time; the other is to bring project and see which one feels more and by leaving the vocal part of
up all the faders at once and start to comfortable to you, or which seems the frequency spectrum relatively
try to balance everything in context. to produce the best result. uncluttered. This is also why it’s
A variation on the first option is to During the initial stages of mixing best to keep everything panned
balance the rhythm section and the it can be good to avoid any EQ, centrally to start with, to reveal if any
vocals first, as the two most important panning or effects and just get a feel instruments trample over each other
elements of the mix. Neither method for how all the parts work together. in a way that might not be obvious
is inherently better and different If the original parts are all decently if panned to opposite sides of the
approaches suit different types of recorded your rough mix shouldn’t stereo image! Making space is an
material and mindsets. If you are sound too bad as it is. This is a good issue best tackled at the arrangement
134 w w w. s o u n d o n s o u n d . c o m
It is helpful sometimes
to carve a ‘dip’ in the middle
of the spectrum of one sound
to make room for another
that occupies the same
frequency area. You can
apply some compensation
with a little lift on either side
of the dip, if necessary.
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If there is something
unpleasant in your recorded
sound that you can’t quite
put your finger on, you can
locate it easily by setting up
a fairly narrow-bandwidth
(Q) EQ boost that you
sweep across the frequency
range of the track until the
offending part of the sound
really jumps out at you.
Once located, you can apply
a cut at that frequency to
reduce the undesirable
element. Narrow-bandwidth
boost EQ invariably tends
to sound unnatural and
harsh, whereas narrow-band
cutting is far less noticeable.
You can always add a little
compensating boost
elsewhere to restore the
right amount of prominence.
136 w w w. s o u n d o n s o u n d . c o m
If your EQ spectrum display looks anything like this, you’ve just made everything louder.
Reset the EQ to flat, find the right level and start again with the EQ if necessary. from the audience’s perspective
(although some people actually prefer
slight level changes that naturally the bass drum, snare, bass guitar a ‘drummer’s perspective’), and for
occur as part of the process. and lead vocal at the centre (so their most musical genres it is important
You can position things wherever energy is shared equally between not to pan the elements of the kit
you want, although the soundstage the two speakers), and other too much, making the drums sound
of a typical band mix usually sources arranged towards the sides. unnaturally wide. Where drums such
approximates the way you might Individual drums are usually panned as tom-toms are represented both
hear the musicians on stage, with to sound the correct way around on their own close mics and in the
stereo overheads, the close mics
should always be panned to match
their drum positions as portrayed in
the overheads to avoid generating
confusing and conflicting stereo
image information. Backing vocals and
other instruments can be positioned
wherever you want, although it makes
sense to try to create a fairly even
left-to right balance.
Mix perspective
Achieving a sense of front-to-back
perspective is also helpful in giving
your mix interest and scale, but there
are no ‘front/back’ controls in a typical
DAW mixer (unless it is configured
for a surround mix), so we have to try
to create the illusion of depth using
other techniques. You don’t actually
want everything to be fighting for
Some people find it helpful to set a consistent monitor level that they always use when
a place at the front of the mix, as that
mixing. Others might gravitate towards that in the later stages of a mix, but prefer more flexibility
in the early stages, where you might want to examine tracks forensically. Remember your hearing just leads to a congested and often
is a precious commodity, so choose sensible levels if you are going to be mixing for a long time, fatiguing sound, so the key thing is
especially on headphones. to make less important, supporting
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All good DAWs now include a pitch editing facility. The display here is showing the
individual pitches identified, plus transitions between notes and vibrato within them, against than those set further back. You can
a background of the waveform. go some way towards mimicking these
natural characteristics by setting up
instruments sound as if they are tend to be heard with less reverb which a couple of aux sends feeding two
placed a little further back. arrives slightly later than the direct different reverb settings, one of which
A fundamental rule of acoustics is sound, and with a greater emphasis is bright and weighted in favour of the
that the intensity of the reverberation is on strong early reflections from nearby early reflections with a reasonable
essentially similar throughout the room, hard surfaces. In contrast, sounds that pre-delay time (typically 50-100ms) to
whereas the level of the direct sound are further away tend to comprise create a ‘forward’ sound, and a second
from a source diminishes as you move a larger percentage of reverberant that is warmer and more diffuse with
away from it (according to the ‘inverse sound that arrives at the same time as no pre-delay to create the impression
square law’). That’s why sounds heard the direct sound, with the emphasis on of distance. You can then add these in
from further away within a large space the diffuse reverb tail. different proportions to individual tracks
seem to be more reverberant. So, in Also, closer sound sources tend to to help place them appropriately in the
a real space the closer sound sources be brighter, while more distant sounds front-back axis. Using an ambience
are heard with less reverb based mainly on strong early
high-frequency energy reflections helps to reinforce the
due to air absorption, and impression of closeness, while still
you can exploit these adding desirable ‘ear candy’ to the
effects to enhance the vocal sound – if you listen to fairly
perspective effect – for ‘intimate’ sounding records you’ll often
example, sounds that find that reverb has been used quite
you want to appear at the sparingly. Conversely, if you want to
front of the mix can be create a ‘stadium rock’ effect, where
kept drier and brighter the band is supposed to be a fair
distance away from the listener, you
Your DAW’s master fader can use greater amounts of reverb,
should never be down here combined with long delay times, which
(unless you are in the middle has the effect of making the boundaries
of a fade, of course). Keeping appear further away.
it anchored at the 0dB point
will force you to keep the EQing for separation
channel levels in check and
preserve proper headroom You might imagine that if you
throughout the mix. recorded all your instruments to an
138 w w w. s o u n d o n s o u n d . c o m
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BASICS & BEYOND
G E T T I N G S TA R T E D W I T H M I X I N G
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It’s great to be able to have
separate recording and mixing
spaces, although it’s a luxury
that few home studios can run to.
Even in a well-optimised setup,
however, if you’ve got a mixer
in the monitoring sweet spot,
there’s always a problem finding
somewhere to put the DAW screen
and keyboard. Placing it off to the
side, as in this example, is often
the only practical solution.
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BASICS & BEYOND
Chapter 15
Getting Deeper
Into Production
144 w w w. s o u n d o n s o u n d . c o m
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T
he vocals are usually the most Cutting or boosting in the 2kHz voice sound unnatural, so be sure to
important element in a typical to 5kHz range will allow you to use the EQ’s bypass button frequently
contemporary, ‘commercial’ fine-tune the amount of vocal to compare the processed and
song, so once you have optimised the ‘presence’, although adding any unprocessed sound.
level using either compression, mix significant boost here can also cause
automation, or both, you’ll probably a powerful vocal to sound harsh. Compression go before
want to do some polishing and An alternative strategy that avoids EQ or after?
refining. That often means shaping the risk of emphasising potentially Compression can be applied before
the tone of the vocal with EQ and aggressive presence frequencies is or after EQ, but the results will be
adding effects such as reverb or delay to apply a broad parametric boost slightly different depending on the
to make it sound more ‘finished’. at around 12kHz or a high-frequency processing order. You get more
Don’t assume that EQ will be shelving boost above 8kHz. This is control if the compressor comes
necessary — with the right voice and often referred to as ‘air EQ’. Boxiness before the equaliser as there is
the right mic you may need little or or any tendency to sound nasal can no interaction between the two
none — but it’s certainly fair to say be improved by applying cut around processes, but putting the EQ first
that most commercial mixes use at 250Hz (boxy) and 1kHz (nasal), but makes the compressor respond more
least some equalisation on the voice. there is always a risk of making the strongly to areas in which you’ve used
With that in mind, here
are some strategies that
may help you focus your
EQ efforts. Even if you’ve
recorded your vocal
using a good pop shield,
some air disturbances or
mechanical vibrations may
still reach the microphone,
so placing a steep
low-cut (high-pass)
filter at the start of your
plug-in processing chain
can improve things by
removing unwanted
sub-sonic ‘rubbish’ that
you probably can’t hear,
but which will gobble up
the headroom and may
be making your speaker
cones flap about to
no useful effect! If you
have a plug-in spectrum
analyser it will often reveal
unwanted activity in the
region below 50Hz, so
a typical ‘safe’ low-cut
turnover frequency to
employ with a vocal can
be as high as 80 to 100Hz,
at 12 or 18dB/octave.
Virtual drummer
instruments like Toontrack’s
EZDrummer and Superior
Drummer and Steinberg’s
Groove Agent give you access
to some wonderful grooves
and high-quality sounds to
use in your tracks. They are
also a great learning facility for
experimenting with different
production choices, as there are
always lots of options in tuning,
miking and room pickup.
146 w w w. s o u n d o n s o u n d . c o m
The integrated pitch editing now found in almost every DAW is a great tool for fixing
a few misplaced notes in a vocal or monophonic instrument part, but you’ll always want of the parts are sung to deliberately
a fundamentally good performance for it to be worth fixing! de-emphasise consonants, you avoid
the untidy effect of three or four ‘T’s
EQ boost and less strongly in areas to line up the timing of some of the all turning up at slightly different
where you’ve applied EQ cut. In effect, phrases (unless of course the original times. You can fake this effect using
the compressor is trying to ‘level out’ timing was spot on), especially where level automation or editing to cut off
any frequency-selective amplitude consonants (like ‘S’ and ‘T’) are the beginnings and ends of offending
changes you’ve imposed with the EQ, involved. It often helps to make sure words in all but one or two of the
although in some situations this is what that any audible breaths occur at the backing vocal tracks.
gives the best subjective sound, so it’s same places, too.
usually worth trying both options and When you record multiple backing Vocal reverbs
listening to the difference. However, vocal parts, it can sometimes be It’s often a good idea to set up
we’d always advocate putting helpful to have the consonants at a specific reverb just for your vocals.
a low-cut filter before the compressor the starts and ends of words left Convolution reverbs are brilliant for
(or in its side-chain); otherwise there’s out of all but one of these. If most conjuring up the illusion of a real
a risk that the compressor will react to
unwanted energy from breath blasts
and subsonic rumbles rather than to Plug-in presets: good or bad?
the actual vocal level.
Backing vocals can benefit from Presets for effects such as reverb, delay, may be way off the mark. Furthermore,
low-end thinning to stop them fighting modulation and pitch changers are often very plug-ins relating to dynamic processing,
helpful, as you can usually find something such as compression or gating, have to
for attention with the lead vocal, and
that sounds good on a subjective level, and if make assumptions about the average and
you might choose not to add any you tweak the factory settings the results are peak levels of the recorded track — and in
‘air’ EQ so that they sit back a little immediately evident. Processing plug-ins, many cases they’re completely unsuitable
behind the lead vocal. Other than on the other hand, need to be handled with without proper adjustment. For example,
panning to create the desired stereo a little more care: problems can and do arise you may call up a vocal compression preset,
image there’s no particular special when you start relying on presets for EQ, but if you’ve left plenty of headroom while
treatment required for backing vocals, compression, gating and other ‘processor’ recording, as we advised earlier, then the
tasks. For example, EQ presets are created processor might not do anything at all as the
although where there are several with no knowledge of what your original signal level may never get high enough to
layers of the same vocal part it can recorded track sounds like, so the parameter reach the threshold setting included in that
really help to tighten up the sound to settings are based on assumptions that particular preset.
use your computer’s editing facilities
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Watch out for software-instrument presets that also install a collection of processing
plug-ins, often ending with a reverb. It’s not often useful to have a lot of different reverb plug-ins If you ‘pitch-correct’ a number of
within a mix, and the channel as a whole is usually designed to make the instrument stand out double- or multi-tracked vocal parts,
and sound impressive, which may not necessarily be what you want for the track! the result can sound somewhat
‘phasy’ as the pitch of each part
space, but you’ll often find that high-frequency cut to make the is now virtually identical. You
a good synthetic reverb or plate repeats less obvious) combined with can avoid this by backing off the
emulation gives the most flattering a suitable reverb, with pre-delay of pitch-correction speed to different
vocal effect. Bright reverb sounds between 60 and 120ms. degrees on some of the tracks, or
are popular on vocals but can also you can apply pitch correction to
tend to emphasise any sibilance, so Automatic tuning some layers but not to others. For
you may need to choose a warmer In situations where the vocal really serious ‘pitch surgery’ an
reverb if you detect any problems. performance is reasonably well off-line pitch-editing package such as
Alternatively, you can insert a plug-in pitched, but perhaps not quite Melodyne or Revoice Pro will provide
called a de-esser into the reverb spot-on, an automatic pitch corrector more precise results. However, while
send. A de-esser is a special kind of such as Auto-Tune or one of its these tools can be impressive, they
compressor that’s set up to reduce equivalents can add that final are time-consuming to use and it’s
the level of loud, bright noise bursts professional polish. So long as usually better and faster to re-record
such as the letters ’S’ and ’T’. It you don’t set the correction speed a take with poor tuning than hope to
can be applied to the entire vocal, too high, there will probably be no fix it later.
and this is sometimes necessary, audible side-effects. The best results
but tends to sound unnatural if you are usually be obtained by setting Mixing drums
aren’t careful. However, de-essing the correction scale to match the There are about as many different
just the reverb input signal is much notes being sung, rather than using approaches to mixing drums as there
less obvious than if you de-ess the the default chromatic mode, where are actual drums in a big modern kit!
dry sound. It’s also a good idea to it will try to correct every note. If the There’s no real right or wrong here,
roll off the low end on the reverb, song contains a key change you can as always, what sounds right for the
either from the send or the reverb split the vocal onto different tracks genre of music is right, regardless of
return, to avoid adding more low-mid and insert a different instance of the how you get there. If you are using
congestion and clutter to the mix. pitch-correction plug-in on each track sampled or virtual-instrument drums,
Many modern vocal effects use set up with the correct scale notes for then pretty much all of the potential
a mix of delay (usually with some each section. outcomes will be available to you
148 w w w. s o u n d o n s o u n d . c o m
Antares’ Auto-Tune was the
first really effective automatic
pitch-correction processor
and remains one of the most
sophisticated. Its uses are
not just restricted to vocal
correction, however: a very
convincing double-tracking
effect can be created by
duplicating a track, delaying
the duplicate track by around
50 to 80ms, and processing it
with automatic pitch correction
whilst leaving the pitching of
the original unaltered.
w w w. s o u n d o n s o u n d . c o m 149
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G E T T I N G D E E P E R I N TO P R O D U CT I O N
If you want to split the output from an electric guitar to record of the coloration of a real amplifier
both a clean and a processed track, a good-quality active DI box and speaker cabinet, giving focus and
such as Radial’s J48, pictured, will do the job nicely. Plug character to the sound. It is possible
the output of the guitar into the DI box and connect the to get a good DI’d bass sound just
balanced mic level output from the DI to a mic input
by adding compression and
channel on your interface. The ‘Link’ output can
then be connected to the input of your amp, EQ, but it does depend on
or amp-sim processor, with a mic or line the type of music you
output taken for recording at the same are producing as well:
time. The clean recording can then a clean DI’d bass may
be used to ‘re-amp’ the signal, if work perfectly well in
necessary at a later stage a sparse arrangement,
whereas bass-amp
modelling might be
effect, try needed for the bass to
a simulated remain audible in a busy
plate reverb rock mix.
on snare and DI’d bass nearly always
toms for a big benefits from compression to
power-ballad firm it up a bit — an attack time of
sound, or 20ms or so will help emphasise the
a gated reverb transient attack at the start of each
effect preset for note, and the release time can be
something really set anywhere from 50ms to 250ms,
ear-catching. depending on the pace of the bass
Ideally, you’d always want part and on how obvious you want
the player to have followed the the compression to be. A ratio of
dynamics of the song, but it can be about 4:1 and a threshold setting to
advantageous sometimes to use give a gain reduction of 4 to 6dB on
mix automation to lift a hi-hat or ride in a quiet intro or breakdown passage peaks is a good starting point, but
cymbal part when you want to drive where there isn’t enough going on you’ll always need to fine-tune these
the rhythm in a chorus or outro part. to push the mix compressor into parameters by ear, depending on
Likewise, there’s nothing wrong with gain reduction. Dipping the kick how evenly the bass was played in
using automation to really lift feature drum using mix automation in those the first place.
fills and details that might otherwise passages will take care of it. The punch of a bass guitar sound
get a bit lost. within a mix comes as a combination
Drums are usually the backbone Bass guitar of its low end and its mid-range
of any modern music mix, so you DI’ing a bass guitar will always — there’s very little useful signal
won’t generally want to change their produce a clean sound with lots content above about 4kHz other than
overall level too much during a song, of depth, but that sound can also finger noise. To increase or decrease
but one thing to watch out for is tend to get lost when the rest of the the amount of bass, you need to cut
their interaction with any overall mix faders come up. Purpose-designed or boost between 70 and 120Hz,
compression you are using. A kick bass-guitar-recording preamps, or but remember that boosting that
drum level that is just perfect for most their plug-in equivalents, often give end of the spectrum too much will
of the song can be far too prominent better results because they add some reduce the amount of headroom you
have, forcing you to turn the overall
bass level down. In fact, a lot of the
apparent punch and tonal character
of the bass guitar comes in the 200
to 300Hz ‘harmonics’ range. A good
way to prove this is to listen to your
mix on small speakers with a weak
response below 100Hz or so. If the
bass seems to vanish from your mix,
you probably have too much deep
bass and not enough going on in the
‘harmonics’ region. Use a low-cut
filter to reduce anything below 30Hz
If you always make sure you record a clean DI track straight from the instrument whenever
you are tracking guitars, you can experiment with different sounds without having to re-record the or so, as any energy down there
part, using re-amping: sending the DI signal to a different amp or processor and re-recording it. will probably be unwanted very
You can do this an unlimited number times, until you get the sound you want, or to create layered low-frequency ‘noise’ caused just by
sounds, as if you had recorded with two or more amps at once. the un-played strings moving slightly
150 w w w. s o u n d o n s o u n d . c o m
Digital modelling of guitar amps replicates
not just the sound of an amp but also the
speaker and a microphone, giving you an
easy to record, line-level signal that can
be monitored ‘silently’ on headphones if
necessary. In a home studio this can often be
rather more ‘environmentally acceptable’ than
miking up a 100 Watt tube amp and a 4x12
cabinet! Convincingly tube-amp-sounding
units are available now from brands like Boss,
Line 6, Fractal, Atomic and many more.
above the pickups. Really good bass quickly in that area, so definitely organised and balanced in mono
players are often excellent at damping don’t overdo it. Heavily distorted as well as in stereo. You can use
un-played strings so you don’t hear guitar parts often have absolutely ‘bracketing EQ’ to keep guitars out
them, but the act of damping still no dynamics at all, and can tend to of the way of other instruments, but if
moves the strings slightly, generating trample all over everything else in you find yourself needing to get too
a very low-frequency output. the midrange. ‘Crunch’ power chord radical with it, the real solution may
parts intended to sit behind a vocal often be a different musical part.
Electric guitars will often benefit from having a chunk For guitar ambience, a simulated
A typical electric guitar part covers ‘carved out’ of them around 2kHz. spring or plate reverb often works
mainly the 150Hz to 3kHz region A little compensating lift at 4kHz and best when you want an obvious
of the spectrum — unless you use 200Hz can keep them sounding big. reverb effect, but a hint of convolution
a clean DI, in which case it covers Where there are two similar electric reverb, with a room, chamber or
a slightly wider range. A low-pass filter guitar parts you can try to use mix EQ studio setting, can be used just to
at 12 or 18dB/octave can help smooth to differentiate them, although this is eliminate some of the sterile dryness
out a gritty top end from a distorted always better done at the recording you often get with close-miked guitar
guitar sound without making it sound stage, by choosing different pickups, sounds, whether they are real or
dull. Boosting between 1kHz and chord inversions, and amplifier simulated. It just adds a sense of
3kHz brings out the natural bite, settings. Panning them apart will also the sound existing in a real space,
but things can get very harsh very help, but a good mix sounds nicely without washing it out with obvious
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Toontrack’s EZBass plug-in can create interesting bass parts using the rhythmic and
harmonic information from other parts of your song. The plug-in is based on a lot of contextual
prominently in all your recordings, musical intelligence, and if you are not a bass player yourself, it can be quite inspiring to get
you may want to consider investing some extra musical input to give your tracks a lift. If you prefer to play your bass parts yourself,
in a load-box/speaker simulator, Spectrasonics’ Trillian, shown on the next page, offers perhaps the most detailed sampling of
as an alternative to software or bass instruments ever undertaken. If you get to know all its articulations, it’s hard to believe you
hardware guitar amp modelling. Not are not listening to a bass track from a real live player.
many of us have the luxury of being
able to operate a tube amplifier at at you. Once located, you can apply played notes, but a lot of the
its optimum volume for recording, a cut at that frequency to reduce the problems you’ll be trying to solve
but a load box can safely absorb undesirable element. during mixing will be ‘technical’,
the output from an amp at any level, If your recording was made in such as spill, noise and distortion.
and then pass its signal through a fairly dead room, a convolution-based One of the most prevalent
a digital model of a loudspeaker and ambience reverb can be used technical problems, particularly
microphone. This results in a line level reintroduce a bit of natural-sounding in home-recording systems used
signal, audible only on your monitors ‘life’ to the sound without there being to be tape ‘hiss’. Today, hiss is
or headphones, with your amp an audible reverb tail. In a pop mix, more likely to result from poor
running at whatever volume makes it the low end of acoustic guitars — the recording technique, or source noise
sound best. Truly a game-changer in body-resonance area — may conflict generated by older synths, guitar
electric guitar recording. with other lower midrange sounds, so amplifiers, effects pedals and so on.
it’s a good idea to apply a low-cut filter The simplest tool in the fight against
Acoustic guitars or shelving EQ to thin out the bottom recorded hiss is editing — just trim
Where the guitar is part of an end. This keeps the sound of the guitar your audio regions exactly to the
acoustic-band performance or playing away from the vocal area and also audio they contain — but if you don’t
a solo piece, you’ll probably be looking stops it blurring into the low end of want to do that, perhaps because
to achieve a natural-sounding tonal keyboards, electric guitars or the upper you have a lot of short regions on
balance in the recording. A gentle top reaches of the bass. Listen to almost a track, you can employ a noise-gate
or bottom cut or boost may be all you any ‘contemporary country’ track to plug-in to do the job automatically.
need to fine-tune the sound in the mix. hear how perfectly acoustic guitars
If there is any honkiness or boxiness can be used as a rhythmic ‘virtual Gate or expander?
in your recorded sound, however, you pad’ behind other instruments in a full A noise gate simply attenuates the
can locate it easily by setting up a fairly electric band line-up. signal when it falls below a certain
narrow-bandwidth (high-Q) EQ boost threshold level. The amount of
that you sweep across the frequency Problem solving attenuation can range from a full
range of the track until the offending Of course, there may well be timing mute to a more modest level
part of the sound really jumps out and tuning errors, or incorrectly reduction, depending on the gate’s
154 w w w. s o u n d o n s o u n d . c o m
upper harmonics.
Of course, it is
always better to
fix distortion by
re-recording the
part to avoid having
to try to solve
the problem at
all, but when you
absolutely have to,
using your DAW’s
automation to apply
filtering only when
the distortion is
actually present,
allows you to avoid
compromising
the clean parts
of the recording.
Digital clipping is
more problematic
as it generates
non-harmonically
related distortion
artefacts that crop
up at frequencies
both below and
design and control settings. Gating be a control that sets the amount above the source frequencies, so they
can be very effective, especially of processing, allowing you to try can’t be tackled by high-cut filtering.
where you have a lot of tracks in your to strike balance between reducing
mix, so long as the ‘wanted’ sound is noise and generating unwanted Too many flavours?
significantly louder than the noise you artefacts, such as ‘ringing’ or The key to a good mix is often a bit
need to remove. When gating vocal ‘chirping’. If the noise is really bad, like the key to good cooking: get
tracks, it is better to set the gate’s doing two or three gentle passes good ingredients, use appropriate
attenuation (sometimes called range usually sounds much better than amounts, and process them
or depth) to between 6 and 12dB, one heavy-processing pass. Note correctly. And, as with cooking,
rather than allowing it to completely that systems relying on a noise too many flavours can confuse and
silence the track. This is because we ‘fingerprint’ to calibrate themselves compromise the end product, so it
still need to hear the breath noises, are only effective where the level pays to question each element of your
albeit at a reduced level, otherwise and frequency spectrum of the noise musical arrangement to ensure that
the result can sound oddly unnatural. remain reasonably constant, and it is there for a purpose. The mixing
You’ll also need set suitable gate whilst some of the most sophisticated process will be much less challenging
‘hold’ and ‘release’ times to ensure de-noise processes will track if you have managed to keep spill
you don’t snatch off the end of held a changing noise profile and adapt between instruments to a minimum —
notes and so that the noise isn’t cut accordingly, even they can be ‘fooled’ if you record one instrument at a time,
off too abruptly, which can actually if the nature of the noise alters too of course, that won’t be a problem
make it more noticeable. abruptly. – but sometimes a bit of spill from
Constant, broadband noise (hiss or a good-sounding room actually
other constant background sounds) Distortion helps to gel everything together, so
can also be dealt with using dedicated Distortion is often used as an effect, it shouldn’t automatically be seen as
de-noising software plug-ins. Some but you can, and probably will at a bad thing. Any significant instrument
of these work by taking a noise some time, be faced with the problem rattles, buzzes, humming or distortion
‘fingerprint’ of the unwanted sound, of unintentional distortion. Distortion (other than by intent, of course) that
so long as there is a section where it may sometimes be fairly mild and gets onto your original tracks will
can be heard in isolation. Once the musically useful, as in a gentle be very difficult, and sometimes
processor knows how to recognise analogue overdrive, or very hard impossible, to remove during the mix.
the noise, it can then digitally extract and unpleasant as in the case of
that element from the wanted signal. digital clipping. When it is not too Do my tracks need mastering?
Other de-noising processors usually severe, harmonic distortion can be If you are just recording and mixing
involve a single-stage, multi-band mitigated with a very steep, high-cut tracks for yourself and you are happy
filtering process. There will generally filter to attenuate the unwanted with the sound of your final mixes,
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you don’t really need to even think (these are often available within EQ depending on the tempo of the track.
about a further mastering stage. But plug-ins), you can use it to examine It is common to insert a limiter
if those tracks are going to be hosted the spectrum of the reference track after a mastering compressor, set
on a download site, or compiled into and your master. Significant deviations to restrict the peak output level
an album, you may find that there is can often be easily identified visually, to -1dBFS, or perhaps -0.5dBFS. The
some benefit in going through the even if you are not hearing them over dB or so of headroom helps avoids
processes involved in mastering. your monitoring system. distortion and other side-effects when
When vinyl records were the primary One of the greatest benefits of subsequently converting the master
means of commercial distribution, being your own mastering engineer to a data-compressed file format
mastering was the process by which is the extent to which it can inform such as mp3. With a ceiling on the
audio was made suitable for the vinyl your own mixing techniques. If there output level, you can then increase
record production process. This often are significant overall tonal balance the limiter input gain a little, if you
involved compromising on the amount issues that you consistently find feel you need to raise the average
of bass and sometimes limiting the yourself addressing in mastering, level even more. Used sensibly, the
overall level. then clearly that is something you can combination of gentle compression
Mastering in today’s digital age is be aware of and correct when you and peak limiting can make your track
a more creative process, and might are mixing. There’s nothing wrong, sound louder and more engaging,
be better described as the stage however, with using a little overall without sounding too aggressive. Just
at which the final polish is applied mastering EQ to smooth things out. don’t try pushing the process too far.
to your mixes. The great benefit of It’s generally best to try to mainly use Do trust your ears, as some tracks will
using a professional mastering facility wide-band cuts in the areas where start to display side-effects sooner
is that their monitors will be better frequencies are excessively dominant, than others.
than yours, which means they will be to see if that is enough to re-balance
able to hear and correct things that things, before deciding to use any Other mastering tasks
you haven’t been able to. They also boost EQ on weaker areas. It’s always If you haven’t already cleaned up the
tend to have a wealth of experience, worth applying a low-cut (high-pass) start and finish of your track in the
and also benefit from the fresh filter to remove anything below 25 DAW project, you may need to trim
perspective of not having already to 30Hz, even if you think there is the file to ensure there’s no unwanted
heard your mix over and over again nothing going on down there. If you sound before and after the track. In
while you were crafting it! They may really do need to find some extra some instances, a gentle fade in or out
also have expensive hardware tools presence and brightness, choose is better than a hard cut, as there may
and more sophisticated loudness a high shelving filter set to around 8 well be a little residual noise, even
optimisation processing than you, and to 10 kHz, with just a couple of dB lift, when there is no music.
the skill and knowledge to use them to avoid making the upper midrange If you are compiling an album, you
to the best effect. If you are looking sound harsh. Watch out for overdoing will also want to match the relative
to exploit your tracks commercially top-end — nearly everything sounds levels of the tracks. You really have to
in any way, then it is difficult to instantly better when you add it, and do this by listening: aiming to keep the
argue against using a professional dull when you take it away again, so lead vocal level consistent from track
mastering facility as a final check and use the reference tracks as a point of to track is a good guide to achieving
polish stage. comparison — it’s probably been mixed a comfortable listening experience
If you are just getting started, and mastered by people who know across a range of tracks that may have
however, there’s no reason not to exactly how much top-end is enough! different instrumentation.
have a go at a bit of DIY mastering — Even if your intended final format is
you already have all the basic tools Loudness to be a ‘lossy’ data-reduced file type,
you need as plug-ins in your DAW, When applying compression to it is always worth making a 24‑bit
so you don’t need to buy anything a stereo mix, the aim is usually master. You never know if you are
else. Just as with mixing, one of the to control peak levels so you can going to want to make copies in other
key skills is learning to listen to music increase the average level of the formats later, and making them from
analytically. Compare your tracks to sound through make-up gain. This a high-quality, linear WAV or AIFF file
commercial releases in a similar genre is usually best done with fairly low format ensures you get the most out
and see if you can identify the tonal compression ratios, somewhere of any format you may subsequently
and dynamic points of difference, between 1.2:1, and 2:1 is often enough, choose. Many DAWs allow you to
and then work towards making yours showing a gain reduction amount of make a copy of any file in your project,
sound more similar. You are not trying 3 or 4dB just on the signal peaks. Of in a range of lossy file formats — just
to make it the same, as the content course, the content and dynamics of be sure to dig into your Preferences
will be different, and your track will a song don’t usually stay the same to check on the default format. The
have its own optimum set of values, all the way through, so it is best to smaller the file size, the poorer the
but you should be able to identify if activate a programme-dependent audio quality will be, so unless there is
there more bass, or more top end, or ‘auto’ release time if your compressor any compelling reason to go smaller,
an overcrowded, stodgy midrange. If has one. Attack time should be choose at least a 256kbps stereo
you have a spectrum analyser plug-in somewhere around 10 to 20ms, format for your mp3s.
156 w w w. s o u n d o n s o u n d . c o m
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BASICS & BEYOND
Chapter 16
GOING BEYOND!
158 w w w. s o u n d o n s o u n d . c o m
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So long as your audio interface has enough inputs and outputs, most DAWs will allow the
integration of external audio hardware, and the 500 Series format is a great way of having
access to a number of different processes without having to accommodate a giant rack of
19-inch-format boxes. The 500 Series is based around a host rack that can hold multiple
individual units, providing both power and dedicated signal interfacing. You can create
recording chains comprising preamps, EQs, compressors or anything else that takes your
fancy, and enjoy the immediacy and spontaneity of the knob-per-function world of hardware
within a DAW ecosystem. Once you’ve got a host rack, some 500 Series modules will cost little
more than a premium-grade plug-in. The unit pictured, from Cranborne Audio, uniquely expands
on the concept even further, incorporating an audio interface and an analogue summing mixer
into a 500 Series rack.
O
ne of the great things about components — your audio interface,
a modern computer-based perhaps — and then find that no
studio is that it is made up of manufacturer still makes one that is
a number of individual components compatible with the operating system
that can be upgraded when the you are using and that your computer
current ones no longer fulfil your is too old to be upgraded to an OS
needs. The downside of anything that is supported.
computer-based, however, is that you
will from time to time be faced with Control surfaces
‘the great upgrade dilemma’. DAW Of course, there are upgrades that
software, plug-in processors and simply add functionality to your
computer operating systems all get system with the addition of a new
new, ‘improved’ versions on a regular component, such as a control surface.
basis, but they don’t all get them at These are devices that offer physical
the same time, and the various parties controls such as faders and buttons
involved won’t necessarily have that can be mapped directly to the
managed to maintain compatibility, at on-screen controls in your DAW. More of the screen, is usually already
least to begin with. However tempting expensive ones often have motorised occupied by a computer keyboard
it may be to jump on board with the faders that will actually follow those and mouse or trackpad, and maybe
latest and greatest, if your recording on-screen controls, while controllers a music keyboard, as well. Placing it
system is a priority over the many based on portable touchscreen off to the side is OK if you are using
other uses you may have for your technology such as an iPad can be headphones, but this would move you
computer, it is often worth waiting very effective, too. For many users out of the monitor sweet spot if you
a while for the bugs to all be ironed a control surface’s more tactile are monitoring on speakers. For many,
out. It can be tempting to ‘freeze’ approach makes working with a DAW the more pragmatic option is to use a,
a system that works well and resolve more intuitive. simpler controller with just transport
not to risk upgrading any part of it One of the practical considerations controls and a single motorised fader
until you absolutely have to, but the of using a multi-fader control surface for the selected channel, or perhaps
trouble is, that day will come. You may is exactly where to locate it. Its most a USB MIDI keyboard with some
have a failure of one of your major obvious position, central in front limited DAW control functions built in.
160 w w w. s o u n d o n s o u n d . c o m
A moving-fader control surface can make the software mixing
process more intuitive for some people. A smaller control surface
with a single motorised fader, like the Presonus unit pictured at the
start of this chapter, can be a good alternative, offering some of
the same benefits without taking up too much workspace at the
mix position. In a multi-fader control surface, the faders can be
assigned to a number of different parameters as well as the
main channel volume. A mix with a large number of channels
can be easily controlled from an eight-fader surface by
assigning faders to subgroups, or switching in banks
of eight across the channel faders. You can also
address aux sends and create foldback mixes.
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164 w w w. s o u n d o n s o u n d . c o m
If you think you might be doing
a lot of instrument recording,
you might consider adding some
small‑diaphragm capacitor mics. It
also makes sense to have at least one
stereo pair so that you can use them
both individually and to make stereo
recordings. Cardioid‑pattern models
are fine for most work, but if you can
afford models with interchangeable
heads to give you the choice of
cardioid or omni working, that will give
you more flexibility. Additionally, you’ll
need some dynamic mics for drums
and guitar amps, with a dedicated
kick‑drum mic to capture the deep
low end. While you can buy low‑cost
You can add harmonic flavour to the pristine sound of digital recording through plug-ins that drum‑mic kits, you do tend to get what
authentically emulate tube circuitry and analogue tape recording. Izotope’s tape simulator offers you pay for, so don’t expect them to
everything from a smooth polish up to full-on crunch.
sound as good as a better‑specified
set. If you must settle for an affordable
can help take your recorded mic can’t be too characterful, as it drum mic set, this can be updated
performances to another level. is just as likely to be unflattering as later by adding a good kick mic, and
Good microphones have a working it is to be the perfect choice for any maybe some better capacitor mics for
life of many decades if cared for, and particular singer. One good vocal mic the overheads.
buying a high-quality item is never with a fairly neutral character (in the When you get to the stage
something you’ll regret. Try to audition hope that with the aid of a little EQ, where you can afford the odd luxury
as many vocal mics as possible to see it will work pretty well for anything), purchase, consider adding a ribbon
what suits your voice. Hire them, if or buying two or
necessary, borrow them or try them at more vocal mics
a dealer, but make sure you find some with different
way to hear them on your own voice characters (one
before you settle on a high-end model. ‘warm’ one, and
The situation is slightly different one bright and
if you are going to be recording airy one) would be
other singers. Here, your main vocal a logical choice.
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Not many home studios can accommodate
tube amps turned up to their optimum volume
level, which has had many recording guitarists
turning to software simulations of miked amps
and speakers as a solution. There is another
option, however, in the form of a combined
dummy-load box and speaker simulator, such
as Universal Audio’s OX.
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GOING BEYOND!
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BASICS & BEYOND
Chapter 17
GLOSSARY
ADAT where it is ready to record audio when and to adjust the level. Corresponding
An optical digital audio transfer format, the system is placed in record mode. auxiliary sends from all channels are
‘ADAT Lightpipe’ was developed by Unarmed tracks won’t record audio bussed together before being made
Alesis for the company’s digital eight- even if the system is in record mode. available to feed an internal signal
track tape machines in the early ’90s When a track is armed, the system processor or external physical output.
(Alesis Digital Audio Tape). monitoring usually auditions the input Auxiliary sends are often used either to
ADAT transfers up to eight channels signal throughout the recording, feed effects such as reverb, or to create
of 24-bit digital audio at base sample whereas unarmed tracks usually replay monitoring mixes for performers.
rates (44.1 or 48 kHz) via a single any previously recorded audio.
fibre-optic cable, physically identical Balanced/Unbalanced Cables
to that used for the Toslink optical S/ Audio Interface Most audio gear operates internally
PDIF stereo interface found on many A device which acts as the physical with unbalanced signals sent via
digital consumer hi-fi devices. The bridge between a computer’s audio single-core screened cables. The signal
interface incorporates embedded word software and the external recording voltage is passed on the inner core and
and bit clocks, and padding zeros environment. An audio interface usually a 0V (ground) reference is conveyed by
are introduced automatically if digital connects to the computer via the USB the outer screen (an all-encompassing
word lengths lower than 24 bits are or Thunderbolt protocol to pass audio metal or conductive plastic braid).
being transmitted. Operation at higher (and sometimes MIDI) data to and The screen ‘catches’ radio frequency
sample rates reduces the number of from the computer. Audio interfaces interference (RFI) and prevents it from
audio channels that can be conveyed in are available with a wide variety of influencing the audio signal.
proportion (so four channels at double different facilities including microphone For greater protection from
rates and two channels at quad rates), preamps, DI inputs, analogue line electromagnetic interference and
and a format called S/MUX is employed inputs, ADAT or S/PDIF digital inputs, freedom from earth references, a
to reconfigure the data across the analogue line and digital outputs, balanced interface is used. ‘Balanced’
channels. headphone outputs, and so on. The refers to identical impedances to
smallest audio interfaces provide just a ground from each of two signal-
Amp/Amplifier single channel in and two out, while the carrying conductors, which are
An amplifier is an electrical device largest may offer 30 or more each way. enclosed in an all-embracing grounded
that increases the voltage or power screen. The screen plays no part in
of an electrical signal. The amount Automation passing the audio signal or providing
of amplification can be specified as (eg. of faders) a voltage reference. Instead, the two
a multiplication factor (eg. x10) or in Automation refers to the ability of a signal wires provide the reference
decibels (eg. 20dB). system to store and reproduce a set voltage for each other.
of control parameters in real time. Signals conveyed over the balanced
Analogue Fader automation is a system involving interface may appear as equal half-
(see also Digital) moving faders (virtual or physical) in level voltages with opposite polarities
The origin of the term is that the which adjustments made by the user on each signal wire. However, modern
electrical audio signal inside a piece of are recorded and can be reproduced systems are increasingly using a
equipment can be thought of as being in exactly the same way at a later time, single-sided approach, where one
‘analogous’ to the original acoustic or modified if necessary. Most modern wire carries the entire signal voltage
signal. Analogue circuitry uses a DAW software allows all fader, mute, and the other a ground reference. An
continually changing voltage or current routing and plug-in parameters to be advantage of this is less complicated
to represent the audio signal. automated. balanced driver stages. The connection
to an unbalanced destination still
Arming Auxiliary Send/Aux Send provides the correct signal level, yet the
(eg. for recording) A separate output signal derived from interference-rejection properties are
Arming a track or channel on a a mixer channel, usually with the option unaffected. For interface balancing to
recording device places it in a condition to select a pre- or post-fader source provide effective interference rejection,
170 w w w. s o u n d o n s o u n d . c o m
both the sending and receiving devices frequencies above the fundamental. In A ‘daisy chain’ is created by
must have balanced output and input a digital system those high-frequency connecting either an output or ‘thru’
stages respectively. harmonics cause aliasing, which port of one device to the input of
results in anharmonic distortion where the next. This configuration is often
Bit Rate the distortion artefacts reproduce at used for connecting multiple MIDI
The number of data bits replayed frequencies both above and below the instruments together: the MIDI Out
or transferred in a given period of source fundamental. This is why digital of the master device is connected to
time (normally one second), normally clipping sounds so unlike analogue the MIDI In of a second device, then
expressed in terms of kbps (kilobits clipping, and is far more unpleasant and the MIDI Thru of that is connected
per second) or Mbps (megabits per less musical. to the MIDI In of a third device, and
second). The bit rate of a standard CD so on... A similar arrangement is
is (2 channels x 16 bits per sample x Clocking often used to share a master word-
44.1 thousand samples per second) = The process of controlling the sample clock sample-synchronising signal
1411.2kbps. Popular MP3 file-format bit rate of one digital device with an between digital devices.
rates range from 128 to 320 kbps. external clock signal derived from
another device. In a conventional digital DAW
Buffer system there must be only one master Digital Audio Workstation: originally
(computer memory & processing) clock device, with everything else applied to any integrated digital
Essentially a short-term data-storage ‘clocked’ or ‘following’ from that master. production tool, including hardware,
facility used to accommodate variable this term now more commonly refers
data read or write periods, temporarily Comping only to elaborate software running
storing data in sequence until it can be The process of recording the same on a bespoke or generic computer
processed or transferred by or to some performance (eg. a lead vocal) several platform, which is designed to
other part of the system. times on multiple tracks, and choosing replicate the processes involved
the best sections to assemble a in recording, replaying, mixing and
Channel ‘compilation’ performance on a final processing audio signals. Many
A portion of an audio system dedicated track. modern DAWs incorporate MIDI
to accommodating a single audio signal. sequencing facilities as well as audio
Normally used in the context of an audio Compressor manipulation and a range of effects
mixer, where each channel provides a A device (analogue or digital) that is and sound generation.
range of facilities to process a single designed to reduce the overall dynamic
audio signal (gain, EQ, aux sends, range of a complex varying audio signal Delay
fader etc). A hardware mixer might by detecting when that signal exceeds (1) The time between a sound or
incorporate 6, 12, 32 or more channels, a defined threshold level, and reducing control signal being generated and
whereas software mixers are often the amplitude of that portion of signal it being auditioned or taking effect,
limited in size only by computer power. according to a defined ratio. The speed measured in seconds or milliseconds.
of response and recovery can usually Often referred to as latency in the
Click Track also be controlled. context of computer audio interfaces.
A rhythmic audio signal, often (2) An echo effect, commonly used on
comprising clicks or pops, intended Converter vocals and instruments in mixing.
as an audible cue to assist musicians A device that transcodes audio signals
in keeping accurate time during a between the analogue and digital DI Box
performance. domains. An analogue-to-digital (A-D) Direct Injection Box: a device that
converter accepts an analogue signal accepts the signal input from a guitar,
Clipping and converts it to a digital format, while bass, or keyboard and conditions it
When an audio signal is allowed to a digital-to-analogue (D-A) converter to conform to the requirements of
overload the system conveying it, does the reverse. The sample rate a microphone signal at the output.
clipping is said to have occurred, and and word length of the digital format The output is balanced and with a
severe distortion results. The ‘clipping are often adjustable, as is the relative low source impedance, capable of
point’ is reached when the audio amplitude of analogue signal for a given driving long mic cables. There is
system can no longer accommodate digital level. usually a facility to break the ground
the signal amplitude — either because continuity between mic cable and
an analogue signal voltage nears or CPU source to avoid unwanted ground-
exceeds the circuitry’s power supply Central Processing Unit: the number- loop noises. Both active and passive
voltage, or because a digital sample crunching heart of a computer or other versions are available, the former
amplitude exceeds the quantiser’s data processor. It may contain one or requiring power from internal
number range. In both cases, the signal more processing cores. batteries or phantom power via the
peaks are ‘clipped’ because the system mic cable. Active DI boxes usually
can’t support the peak excursions. In Daisy Chain have higher input impedances than
an analogue system, clipping produces An arrangement for sharing a common passive types, and are generally
strong harmonic distortion artefacts at data signal between multiple devices. considered to sound better.
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GLOSSARY
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Microphones have a very low along with many other aspects of the built-in active impedance converters.
output impedance of 150Ω or so, while instruments that lend themselves to Phantom power normally provides 48V
microphone preamps provide an input electronic control. It does not carry (DC) to the microphone as a common-
impedance of 1500Ω or more. Line any actual audio. MIDI can also carry mode signal (both signal wires carry
inputs typically have an impedance of timing information in the form of MIDI 48V while the cable screen carries
10,000Ω and DI boxes may provide Clock or MIDI Time Code for system the return current). The audio signal
an input impedance of as much as synchronisation purposes. from the microphone is carried as a
1,000,000Ω to suit the relatively high differential signal and the mic preamp
output impedance of typical guitar Mixer ignores common-mode signals so
pickups. A device used to combine multiple doesn’t ‘see’ the power supply —
audio signals together, usually under hence the ghostly name, phantom.
Insert Point the control of an operator using faders This system only works with balanced
The provision on a mixing console to balance levels. Most mixers also three-pin mic cables.
(hardware or software) of a facility to incorporate facilities for equalisation, Consumer recorders, such as MP3
break into the signal path to insert an signal routing to multiple outputs, and recorders, are often equipped with a
external processor. Budget devices monitoring facilities. microphone powering system called
generally use a single connection ‘Plug-in Power’. This operates with a
(usually a TRS jack socket) with Modelling much lower voltage (typically 1.5V)
unbalanced send and return signals on A process of analysing a system and and is not compatible with phantom-
separate contacts, requiring a splitter or using a different technology to replicate powered mics at all.
Y-cable to provide separate send (input its critical, desired characteristics. For
to the external device) and return (output example, a popular but rare vintage Pitch Bend
from external device) connections. signal processor, such as an equaliser, A means of detuning a signal
High-end units tend to provide separate can be analysed and its properties generator, either manually via a control
balanced send and return connections. modelled by digital algorithms to allow wheel or under MIDI control. The
its emulation within the digital domain. electronic equivalent of pushing a
Latency guitar string sideways when playing.
(see also Delay) Monitor
The time delay experienced between a A device that provides information to an Plug-in
sound or control signal being generated operator. Used equally commonly in the A self-contained software signal
and it being auditioned or taking effect, context of both a computer VDU (visual processor, such as an equaliser or
measured in (milli)seconds. display unit) — such as an LCD screen — compressor, which can be ‘inserted’
and a high-quality loudspeaker. into the notional signal path of a DAW.
Limiter Plug-ins are available in a myriad of
An automatic gain-control device used MTC different forms and functions, and
to restrict the dynamic range of an audio MIDI Time Code: a format used for produced by the DAW manufacturers
signal. A limiter is a form of compressor transmitting synchronisation instructions or third-party developers. Most plug-
optimised to control brief, high-level between electronic devices within the ins run natively on the computer’s
transients with an effective ratio of more MIDI protocol. processor, but some require bespoke
than 10:1. DSP hardware. The VST format is the
Multitimbrality most common cross-platform plug-in
Loop The ability of an electronic musical format, although there are several
A small section of audio that is played instrument to generate two or more others.
over and over again, usually from a different sounds simultaneously.
digital sampler or within a DAW. Polyphony
Overdubbing The ability of an instrument to play two
Loudspeaker Recording new material to separate or more notes of different pitches at
(see also Monitor) tracks while auditioning and playing in the same time.
A device used to convert an electrical synchronism with previously recorded
audio signal into an acoustic sound material. Pop Shield
wave. A device placed between a sound
Patch source and a microphone to trap wind
MIDI A specific configuration of sounds or blasts, such as those created by a
Musical Instrument Digital Interface: a other parameters stored in the memory vocalist’s plosives (Bs, Ps and so on),
defined interface format that enables of a synthesizer or signal processor, which would otherwise cause loud
electronic musical instruments and and accessed manually or via MIDI popping noises as the microphone
computers to communicate instructional commands. diaphragm is overdriven. Most are
data and synchronise timing. MIDI constructed from multiple layers of
sends musical information between Phantom Power a fine wire or nylon mesh, although
compatible devices, including the pitch, A means of powering microphones such more modern designs tend to use
volume and duration of individual notes, as capacitor, electrets or dynamics with open-cell foam.
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GLOSSARY
Preamp time element forming part of a digital employed by Sony and Philips in
Short for ‘pre-amplification’: an active audio signal. consumer digital hi-fi products. The S/
gain stage used to raise the signal PDIF signal is essentially identical in
level of a source to a nominal line Sample Rate data format to the professional AES3
level. For example, a microphone (see also Bit Rate) interface, and is available as either an
preamp. The rate at which a digital audio unbalanced electrical interface (using
signal is intended to operate, phono connectors and 75Ω coaxial
Project Studio normally denoted either in terms of cable), or as an optical interface called
A relatively small recording-studio kilo-samples per second (kS/s) or Toslink.
facility, often with a combined kilo-Hertz (kHz). The audio bandwidth
recording space and control room. must be less than half the sample Synthesizer
rate, which in high-quality audio A device used to create sounds
Quantisation systems operates at 44.1 or 48 kHz electronically. The original
(1) In the context of digitising an to provide an audio bandwidth of at synthesizers were hardware devices
analogue signal, the process least 20kHz. and used analogue signal generation
of describing or measuring the and processing techniques, but
amplitude of the analogue signal Sampler digital techniques took over and most
captured in each sample. A device that captures and replays synthesizers are now software tools.
(2) Automatically moving recorded short audio excerpts under MIDI
MIDI notes onto a bars and beats grid control. USB
to make them play perfectly in time. Universal Serial Bus: a computer
Sequencer interface standard introduced in 1996
Rackmount A device that records and replays to replace the previous standard serial
A standard equipment-sizing format MIDI instructions. Original sequencers and parallel ports more commonly
allowing products to be mounted were hardware devices, but most are used. The original USB 1 interface
between vertical rails in standardised now software and are integrated into operated at up to 12Mbps, but this was
equipment bays. DAWs. superseded in 2000 by USB 2, which
operates at up to 480Mbps. Most
RAM Shockmount USB interfaces can also provide a 5V
Random Access Memory: the default A device used to support a power supply to connected devices.
short-term data storage area in a microphone in such a way that USB 3 launched in 2008 can operate
computer, normally measured in unwanted external mechanical at rates up to 5Gbps.
gigabytes (GB). vibrations are prevented from reaching
the microphone, where they would XLR
Reverb otherwise generate unwanted low- A connector design developed by US
Short for ‘reverberation’: the dense frequency noise and distortion. manufacturer, Cannon. The original
collection of echoes that bounce X-series connector was improved with
off acoustically reflective surfaces SMPTE Time Code the addition of a latch (Cannon XL)
in response to direct sound arriving A means of affording recordings with and a more flexible rubber compound
from a signal source. Reverberation reliable positional information coded surrounding the contacts to improve
can also be created artificially using to resemble clock time, originally used reliability (Cannon XLR). The
various analogue or, more commonly, to identify individual picture frames in connector format is now available in
digital techniques. Reverberation video and film systems. numerous configurations, from many
occurs a short while after the different manufacturers, and with
source signal because of the finite Solid-state Drive several different pin configurations.
time taken for the sound to reach (see also Hard Disk Drive) Standard balanced audio interfaces —
a reflective surface and return, the A large-capacity solid-state memory analogue and digital — use three-pin
overall delay being representative of configured to work like a conventional XLRs with the screen on pin 1, the ‘hot’
the size of the acoustic environment hard disk drive. Many computers are signal on pin 2 and the ‘cold’ signal
and the distance between the source now available with solid-state drives on pin 3.
and listener. The reverberation signal instead of internal hard disk drives.
can be broadly defined as having Also used in digital cameras and audio For more in-depth explanations
two main components: a group of recorders in formats such as SD and of technical terms from the fields
distinct ‘early reflections’ followed by CF2 cards, as well as in ‘pen drives’ or of Recording, Audio Production,
a noise-like decaying tail of dense ‘USB memory sticks’. Music Technology, MIDI, Music
reflections. Software, Audio Plug-ins, Mac and PC
S/PDIF Computing, Live Sound, Acoustics,
Sample Sony/Philips Digital Interface: can be Electronics and more, please visit
(1) A defined short piece of audio that pronounced either as ‘S-pee-dif’ or Sound On Sound’s indispensible,
can be replayed under MIDI control ‘Spudif’. A stereo or dual-channel self- regularly updated online glossary at
(such as a Loop). (2) A single discrete clocking digital interfacing standard www.soundonsound.com/glossary
174 w w w. s o u n d o n s o u n d . c o m
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