Acoustica MP3 Audio Mixer Manual
Acoustica MP3 Audio Mixer Manual
Acoustica MP3 Audio Mixer Manual
Registration
Overview
Quick Start
Version History
Menu Reference
File Edit Sound Group Sound Menu Toolbar
5. Save
SoundWarrior hits ctrl-S and a dialog box asks him to name the Sound Group.
He calls it cavesound1.sgp.
MP3 Audio Mixer lets you edit 3 primary effects non-destructively! It gives you
the ability to edit and create "pivot points" for volume, pan, and playback rate. For
example, if you wanted to fade in a "coolness.wav", you could create a volume pivot
point, set it to 0% volume, create another pivot point further down on the sound and
drag it to 100% volume. You can add as many pivot points as you want. If that’ s
not enough, you can also edit the sound or a copy of a sound in an external sound
editor.
If you start to have a lot of sounds or a lot of tracks, you can make a Sound
Group. For example, you could group all of your "laughing" sounds into a single
"laughing" Sound Group or "laugh track". You can then drag that Sound Group
around as if it was a single sound. You can even shape the volume and pan for the
entire group with its own non-destructive pivot points. This can be extremely useful
and time saving! At later dates, you can even import other Sound Group Files (.sgp)
into your session!
Once you have everything the way you like it, you can save it as an MP3,
Wave , WMA or RealAudio file . It lets you quickly preview the session in different
RealAudio compression algorithms to find the one that works best. You can even
preview how it will sound 5 minutes into the session. (Normally, this would require
you to render the entire thing, which can be quite time consuming.)
Registration
Why Register?
How do I Register?
Enter your Registration Code(s)
Why Register?
Registering will entitle you to the following benefits.
In addition, you will be supporting Acoustica and its mission to create high quality
and intuitive software.
Internet Registration
Click any "Buy Now!" link in the software to activate the integrated
purchase. Alternatively, run your Internet web browser and go to
http://www.acoustica.com/buy.htm . All necessary instructions are on the
web site.
Acoustica
P.O. Box 728
Oakhurst, CA 93644
U.S.A.
Include a money order for $24.95. If you are not in the United States,
please make sure to include an international money order for $24.95 US
dollars.
Please don’ t forget to include your email and mailing address so that we
can send you a registration code. For other purchasing alternatives,
visit http://www.acoustica.com/snailmail.htm
You have your registration code now! How do you enter your registration
code into MP3 Audio Mixer?
You will simply need to run MP3 Audio Mixer. Click "Enter Code" on the first screen
that comes up and then enter your code and click the Register button. Alternatively,
you may select "Enter Registration Code" from the "Help" menu. Enter the code you
obtained and click the Register button.
Now you are registered MP3 Audio Mixer owner! Thank you very much!
If you have any problems please visit our support page at
http://www.acoustica.com/mp3-audio-mixer/support.htm
MP3 Audio Mixer was the first in a series of highly innovational and user-friendly
software we are making. Our other products include MP3 To Wave Converter PLUS,
MP3 CD Burner.and CD Label Maker.
Acoustica
P.O. Box 728
Oakhurst, CA 93644
U.S.A.
www.acoustica.com
Copyright © 1998-2001 Acoustica. All rights reserved. No part of this manual may be
copied, reproduced, translated or transmitted in any form by any means for any
purpose without the express written permission of Acoustica.
Version History
To change the current parameter (volume, pan, or rate), select from the drop down box
on the right side of the toolbar.
In addition to moving individual points, you may also move the line that connects the 2
adjacent points. When the mouse is over the line, it will look like a vertical resize
cursor. You can simply press the mouse down and drag, which causes the 2 points to
adjust their values.
To delete a pivot point, position your mouse over the point and right click. Select
Delete Point from the popup menu.
Limits of the pivot points.
Compressed Sounds
Any compressed sound files are loaded via Window’ s Audio Compression Manager
and therefore a codec must be installed on your machine. The Audio Compression
Manager is standard on Win95/98/NT.
Generally, any codec should work, but here is a list of tested codecs.
Microsoft IMA ADPMCM, Microsoft ADPCM, Microsoft GSM 6.10, Microsoft CCITT
G.711 A-Law and u-Law
In addition to ACM support, the software will import WMA and MP3 files. In order to
load and save WMA files, you’ ll need to install support for WMA Format 7.1.
Working with Sound Groups
Sound Groups are useful collections of sounds. By combining sounds into a Sound
Group, the user has more master control over the way the sounds are mixed
together. You can think of a Sound Group as a composite sound. Sound Groups are
hierarchical and may be many layers deep, much like the file directory system on this
computer.
Note that this same dialog can be invoked by selecting the Sound Group with the
mouse and selecting Group Info from the Sound Group menu.
If sounds and other Sound Groups are selected, you will be able to Group From
Selection, which simply creates a new Sound Group and adds all the selected sounds.
Fig10a. Creating a Sound Group from a selection of sounds.
Note that a Sound Group may not be resized by stretching the right side of the Sound
Group. However, a Sound Group may be resized by Expanding a Sound Group and
moving the sounds within.
Adding sounds to a Sound Group
To add sounds into a Sound Group, simply select the sound or sounds and drag them
over and into the destination Sound Group. The sounds that you are changing will
look more transparent when they are able to go into a Sound Group.
In addition, you can also drag Sound Groups into other Sound Groups. The Sound
Group hierarchical system can be very useful for organization and Sound Group re-use.
If you select the Sound Group, you may Expand it. Expanding the Sound Group
causes the main display to be replaced by the contents of the new Sound Group. You
can expand a group by selecting Expand from the Sound Group menu. Expanded
groups have a red diagonal striped background, which helps you know the extent of
the Sound Group.
Fig13. Expanded Sound Group
Once you have Expanded a Sound Group, you may also Collapse it, which simply
replaces the screen contents with the parent Sound Group. Collapse can be found on
the Sound Group menu as well, as long as the user is viewing an expanded Sound
Group.
When the user selects Save from the File menu, they are actually saving the main
Sound Group. (See File : Save )
You may play a selection of the current group by first making a selection and then
pressing the Play button.
Example
SoundWarrior has about 100 burps that make up this splendid audio delicacy. He
wants to make it sound like they are far away and to the left. Instead of changing the
volume and pan for every single burp, like he did last time, he decides to create a new
Sound Group with the burps, called "Burp Group". Then he simply lowers the volume
and pans "Burp Group" to the left, and walla.
Missing Sounds
Sometimes when loading a new Sound Group, MP3 Audio Mixer may not be able to
find a sound. The sound may have been moved to a different hard drive or folder. Or
you may have changed its name. In that case, a dialog pops up and automatically
searches for the sound. If you know where the sound is you may select the Browse
button to explicitly tell MP3 Audio Mixer to use a certain sound. If you don’ t care about
the sound, you may simply hit the Skip button.
WAV
WAV files are the most widely supported file types. Unfortunately, these are also
the largest file type. This would be the best option if you are burning audio cds.
More on exporting to WAV …
MP3
MP3 files are the most popular way of encoding sound at this time. This would be
the best option if you are sending your MP3 files to the Internet, are creating an MP3
data cd, or are sending them to a portable MP3 device. More on exporting to MP3 …
Realaudio™
Realaudio files were the first highly compressed file format to hit the Internet.
Choose this option if you wish to create a realaudio file for streaming over the
Internet. More on exporting to Realaudio …
WMA
WMA files are Windows Media Audio files. This would be the a smaller, more
compact alternative to MP3 files. It is not as widely supported as MP3 files are but,
since this is the Microsoft format, it has a funny way of becoming more popular every
day. More on exporting to WMA …
Exporting To WAV
Destination File Size
Render All/Selection
Sampling Rate
8 or 16 bits
Stereo
Title, Author, Copyright
Create separate WAV file for each CD Marker?
From the "File" menu, select "Save As a" and then select "Wave File" from the
submenu. Pick a name for your new WAV file. ( If you are going to be saving
multiple WAV files for each CD Track Marker, this name will be the base name. )
After a name or base name is chosen, you need to set up extra parameters for the
WAV file. Once all the settings are made, click the Save button to render the
session to a WAV file. After it is finished, it will play the sound back via your default
WAV player.
Render All/Selection
The default is to render the entire session. However, you can also render the current
selection. You might choose to render the selection if you want to hear how it
sounds under a certain sample rate, bits and stereo combination. (You wouldn’ t
have to render the entire session which could take a while depending on the length
of the session.)
Sampling Rate
The sampling rate is the number of samples of audio for every second. Note that
the highest frequency will be half of the sampling rate. Higher sampling rates will
mean higher frequency response. The converse is that file size is also increased
when higher sampling rates are used.
8 bit or 16 bits
The number of bits is the amount of data used to store 1 sample. 16 bit samples will
be higher in quality with less noise artifacts. 8 bit sounds are noisier but will also be
half the size! If you don’ t know which to choose, set it to 16 bits.
Stereo
Check this if you want to create a stereo WAV file. If this is unchecked, the resultant
WAV file will be mono (one channel of audio.)
Title
This should be the title of the recording. Note that this is not the same as the
filename. The title information is not read by that many programs, though.
Author
This should be the name of the person or organization that made the recording.
(This will be automatically filled in if you filled this info in the Preferences.)
Copyright
This should be the copyright for the recording. (This will be automatically filled in if
you filled this info in the Preferences.)
From the "File" menu, select "Save As a" and then select "MP3 File… " from the
submenu. Pick a name for your new MP3 file. ( If you are going to be saving
multiple MP3 files for each CD Track Marker, this name will be the base name. )
After a name or base name is chosen, you need to set up extra parameters for the
MP3 file. Once all the settings are made, click the Save button to render the
session to an MP3 file. After it is finished, it will play the sound back via your default
MP3 player.
Encoder Engine
The Encoder Engine is what actually creates the MP3 file. MP3 Audio Mixer sends
the audio data to the encoder engine and it creates the MP3 data which is then
saved to a file. The L.A.M.E. engine is the default MP3 encoder. More info on MP3
Encoder Engines …
Render All/Selection
The default is to render the entire session. However, you can also render the
current selection. You might choose to render the selection if you want to hear how
it sounds under a certain compression. (You wouldn’ t have to render the entire
session which could take a while depending on the length of the session.)
Preset Quality
Adjust the slider and choose one of the presets to set the desired MP3 quality. More
info on presets …
From the "File" menu, select "Save As a" and then select "Wave File" from the
submenu. Pick a name for your new WAV file. ( If you are going to be saving
multiple WAV files for each CD Track Marker, this name will be the base name. )
After a name or base name is chosen, you need to set up extra parameters for the
WAV file. Once all the settings are made, click the Save button to render the
session to a WAV file. After it is finished, it will play the sound back via your default
WAV player.
Render All/Selection
The default is to render the entire session. However, you can also render the current
selection. You might choose to render the selection if you want to hear how it
sounds under a certain sample rate, bits and stereo combination. (You wouldn’ t
have to render the entire session which could take a while depending on the length
of the session.)
Sampling Rate
The sampling rate is the number of samples of audio for every second. Note that
the highest frequency will be half of the sampling rate. Higher sampling rates will
mean higher frequency response. The converse is that file size is also increased
when higher sampling rates are used.
8 bit or 16 bits
The number of bits is the amount of data used to store 1 sample. 16 bit samples will
be higher in quality with less noise artifacts. 8 bit sounds are noisier but will also be
half the size! If you don’ t know which to choose, set it to 16 bits.
Stereo
Check this if you want to create a stereo WAV file. If this is unchecked, the resultant
WAV file will be mono (one channel of audio.)
Title
This should be the title of the recording. Note that this is not the same as the
filename. The title information is not read by that many programs, though.
Author
This should be the name of the person or organization that made the recording.
(This will be automatically filled in if you filled this info in the Preferences.)
Copyright
This should be the copyright for the recording. (This will be automatically filled in if
you filled this info in the Preferences.)
From the "File" menu, select "Save As a" and then select "MP3 File… " from the
submenu. Pick a name for your new MP3 file. ( If you are going to be saving
multiple MP3 files for each CD Track Marker, this name will be the base name. )
After a name or base name is chosen, you need to set up extra parameters for the
MP3 file. Once all the settings are made, click the Save button to render the
session to an MP3 file. After it is finished, it will play the sound back via your default
MP3 player.
Encoder Engine
The Encoder Engine is what actually creates the MP3 file. MP3 Audio Mixer sends
the audio data to the encoder engine and it creates the MP3 data which is then
saved to a file. The L.A.M.E. engine is the default MP3 encoder. More info on MP3
Encoder Engines …
Render All/Selection
The default is to render the entire session. However, you can also render the
current selection. You might choose to render the selection if you want to hear how
it sounds under a certain compression. (You wouldn’ t have to render the entire
session which could take a while depending on the length of the session.)
Preset Quality
Adjust the slider and choose one of the presets to set the desired MP3 quality. More
info on presets …
*Important to version 1.5+ : If you can not create Realaudio files, then you must
download and install the optional Realaudio plugin from Acoustica @
http://www.acoustica.com/download.htm
What is RealAudio™ ?
RealAudio is an audio format, which is highly compressed and small, allowing for real
time streaming of audio over the Internet. RealAudio is a proprietary technology
owned by RealNetworks, Inc. The latest version of RealAudio is called G2. Its main
feature is called SureStream, which allows for multi-rate RealAudio files.
Exporting to RealAudio™.
One of the convenient features of MP3 Audio Mixer is the ability to instantly render the
session into a RealAudio file. Simply select Save As.. from the File menu and change
the file type to RealAudio™. Select a filename and select the Save button. This
brings up the following dialog… There are several factors to consider.
What’ s the catch? You need a RealServer G2 for playback! (Your ISP may
have a RealServerG2 already setup.)
Single rate files can also be created. These files can also be streamed via a
traditional web server, just as if you were downloading a file.
Target Audience
Who is the target audience? Perhaps, you have a lot of corporate visitors
with LANs, but you also have 56K modem users. You might select 2 target
audiences (56K Modem and Corporate LAN).
Content Type
This one is pretty self-explanatory. Is your masterpiece music or voice? Or
is it voice with background music? If the stereo separation is an important
part of the piece, you might select "Stereo Music". The most important test
is to simply listen to how it sounds in the various settings. The preview
feature makes it very easy to do this. Take advantage of it.
Clip Information
This is the information that is stored with the clip. The name of the clip will
default to the name of the main Sound Group. The copyright and author
information will default from the Miscellaneous information tab in the
Preference dialog.
If you choose to fine-tune a codec, it will bring up this dialog (fig17b). You may choose
a different codec and preview it. The bit-rate, frequency response, compatibility
information and a detailed description are displayed as you switch between different
codecs. It will not allow you to exceed the maximum bit-rate for the target audience
you are tuning.
Note: It may take awhile for the RealAudio file to be completely rendered, depending
on the power of your computer and the length of the session. You may hit the cancel
button to escape a lengthy encoding.
If you have an external editor that can "compress" the sound, this may also help for
RealAudio conversion. This is not the file type compression. This is referring to
dynamic amplitude compression. Basically it takes the low parts of your sound and
makes them louder, as well as taking the loud parts and making them quieter.
From the "File" menu, select "Save As a" and then select "WMA File… " from the
submenu. Pick a name for your new WMA file. ( If you are going to be saving
multiple MP3 files for each CD Track Marker, this name will be the base name. )
After a name or base name is chosen, you need to set up extra parameters for the
MP3 file. Once all the settings are made, click the Save button to render the
session to an WMA file. After it is finished, it will play the sound back via your
default WMA player.
Render All/Selection
The default is to render the entire session. However, you can also render the
current selection. You might choose to render the selection if you want to hear how
it sounds under a certain compression. (You wouldn’ t have to render the entire
session which could take a while depending on the length of the session.)
Preset Quality
Adjust the slider and choose one of the presets to set the desired MP3 quality.
Playback Tab
The Playback tab allows you to choose the quality at which your session plays.
If you have more than one soundcard, you can choose the soundcard you want for
playback in the Playback device drop down at the top of window.
If you select Use Best Quality, MP3 Audio Mixer will always use the best sound format
in the session as the default sound format. Choosing this option will ensure that you
don’ t have any sound degradation.
You may, instead, choose to use a specific format. Wave formats have the following
characteristics:
• Sample Rate
Sample rate simply means the number of times per second that the computer
plays or records a snapshot of the sound. Faster sample rates catch faster
frequencies. You may set the format to the following sample rates : 11,025 ,
22,050, and 44,100.
• Bits Per Sample
This determines the quality of each snapshot. The more bits, the better. You
may set the format to either 8 or 16. (8 has a tendency to sound fuzzy)
• Number of channels
Is it stereo or mono? Setting the format to mono, will essentially disable
panning.
The advanced section allows you to change the number of buffers and buffer size.
Without getting too complicated, you use these options to find a balance between
audio discontinuity and playback latency.
Latency is the amount of time it takes from the time you press the Play to the time you
hear the sound. If you feel the latency is to big, try reducing the number of buffers or
the buffer size.
Recording Tab
Choose a Recording Device from the dropdown box if you have more than one
soundcard!
This tab also has a full duplex test. It lets you know if your soundcard supports full
duplex, which is the ability to play sound and record at the same time. Press the
"Test" button to see how your soundcard fares.
The advanced tab is similar to the advanced tab for playback. Here, you get to select
the number of buffers and the buffer size set-aside for recording. If you find that your
recordings are missing sound or have static glitches, try increasing the number of
buffers and/or the buffer size.
You may also select the temporary recording directory. Simply type in the path to the
directory. For example, say you have 5 GB of space on drive E:. Simply, type "E:\"
and press the "OK" button. If you want to record using your computer’ s RAM, clear all
characters from the edit box so that it is empty. You should see "(RAM)" displayed
above and then hit "OK".
Miscellaneous Tab
Information Tab
The name, and copyright fields will automatically appear when rendering the session
to a RealAudio™ MP3, WMA or Wave file. This saves you the trouble of having to
type it every time you want to export or render a file.
Toolbar
The toolbar allows quick access to common functions.
Zoom In.
Zoom Out.
Allows you to change the current effect displayed on the Sounds and
Sound Groups.
File Menu
New
Open
Add Sound
Import Playlist…
Save
Save As..
Save As A..WAV, MP3, WMA or Realaudio file
Preferences
Exit
New
This menu item clears the Main Sound Group. If the current Main Sound Group is
dirty, it will first ask if you want to save, before clearing.
Open
This menu item brings up a standard file dialog, which allows you to find a Sound
Group file (.sgp) to load as the Main Sound Group. If the current Main Sound Group is
dirty, it will first ask if you want to save, before loading.
Add Sound
This option allows you to add Wave files or Sound Groups to the current Sound Group.
Import Playlist…
This new feature allows you to import playlists (.m3u and .pls). Playlists are simply
lists of sounds (MP3s, usually.)
After selecting a playlist to import, the PlayList Wizard dialog will come up. Choose
which sounds/MP3s to import. You can set how much overlap there is between the
sounds. Or you can set it up to have space between the sounds. You can also set the
fade time. (Fade in and fade out.) It will also create automatic CD Markers at the start
of each new sound, if you select the option. Finally click the "OK" button. It will import
each sound and generate a session. This can be a very handy feature if you are a dj
and you have some existing playlists.
Fig 18. Shows Import Playlist Wizard.
Save
This menu item saves the Main Sound Group as a Sound Group file (.sgp ). If the
Main Sound Group has not been saved yet, it will bring up a standard file dialog
allowing the user to pick a filename and folder.
Save As…
This menu item allows the user to save the Main Sound Group with a different name.
Sound Group
Wave File
MP3 File
RealAudio™ File.
WMA File
You may elect to use this option if you are branching off in several possible sound
designs and want to be able to compare them.
Exit
There’ s always a time when you have to turn it off. You can’ t use MP3 Audio Mixer all
the time. (We don’ t mind that much, though. ;-) )
This exits MP3 Audio Mixer. It will ask if you want to save, if the Main Group needs to
be saved.
Edit Menu
Undo
Redo
Copy
Cut
Paste
Select All
Zoom In
Zoom Out
Undo
Undo allows you to go back to previous states. Undo is supported for the following
actions.
Once you save, the Undo memory is cleared. (Thus, you cannot Undo after saving… )
Redo
Redo is the opposite or Undo. For example, Sound Warrior adds a pivot point on his
"heartywarcry.wav", then decides he doesn’ t like it and does an Undo. Suddenly, he
thinks of the ancestors looking down upon him and decides to put it back by doing a
Redo.
Copy
Copy will take a snapshot of all currently selected sounds and Sound Groups. Each
successive Copy command clears the previous copied sounds and Sound Groups.
Note that this will copy only the selected portions of sounds and Sound Groups.
Cut
Cut will remove all currently selected portions of sounds and Sound Groups from MP3
Audio Mixer. It will also copy the selected portions of sounds into the clipboard for
pasting. (Don’ t worry, remember, you can Undo.)
An alternative to Cut, is the ‘Delete’ key. This will cut all the selected portions of
sounds, but will not store them in the clipboard. This is handy if you don’ t want to
overwrite the contents of the clipboard. (This was a registered users requested feature)
Paste
Paste will add all Copied sounds and Sound Groups to MP3 Audio Mixer at the Caret
position.
Select All
All sounds and Sound Groups in the current Sound Group will be selected.
Zoom In
MP3 Audio Mixer allows you to zoom in up to a resolution of 1 pixel = 4 millisecond.
Zoom Out
MP3 Audio Mixer allows you to zoom in up to a resolution of 1 pixel = 2 minutes.
Sound Group Menu
In addition to the menu bar, you can right click in the main session to get this menu.
Add Sound…
Record Sound…
New Group/Group From Selection
Send To Parent Group
Group Info
Collapse
Expand
Play/Stop
Rewind
Fast Forward
Add Sound…
This option brings up a standard file dialog allowing you to select a new Wave file
(.wav) to include in the current Sound Group. It will appear at the current position of
the Caret.
Group Info
Group Info is a dialog that allows you to change the name and associated comments.
It also displays the date the Sound Group was created, its length in time, the number
of sub-sounds and sub-Sound Groups.
Collapse
Collapse allows you view the parent Sound Group as the active Sound Group. It
"collapses" the currently "expanded" Sound Group.
Expand
Expanding a Sound Group causes it to become the active Sound Group. You will see
its sub-sounds and sub-Sound Groups in the main window.
Play/Stop
This option plays or stops the Main Sound Group.
Rewind
This causes playback to rewind to the beginning of the Main Sound Group. This can
happen during playback.
Fast Forward
This causes playback to fast forward to the end of the Main Sound Group. You may
use this option to get to the end of the Main Sound Group quickly.
Sound Menu
You can also use the Sound menu by right clicking on a sound bar. Make sure that the
sound is selected first.
Cut
Copy
Invert Map
Reset Map
Sound Info
Send to Parent Group
Muted
Play/Stop
Locked
Edit In External Sound Editor
Cut
This will remove the sound from the main window. (You can always redo to get it
back.)
Copy
This will copy the sound and it’ s associated pivot points for volume, pan and rate into
memory.
Invert Map
This is a helpful function, which changes each pivot point to an opposite or mirrored
value. (This can be undone, as well.)
Volumes of 100% will go to 0%. Volumes of 50% will stay the same. Volumes
at 33% will go to 66%, etc.
Pans of 100% left will go to 100% right. Pans of 0% will stay the same. Pans of
30% will go to 70%, etc.
Rates of 50% will go to 200%. Rates of 100% will stay the same, etc.
Reset Map
Have you added a billion pivot points to "godly.wav"? Don’ t want to undo everything
else that you like, but you want to get this sound back to normal. Simply select this
Reset Map and it will be set back to the very original settings. This works for each
effect type separately, so you don’ t have to cleanse the volume, if you’ ve been
mucking around with the rate.
For volume, you will return to a sound or Sound Group with 2 pivot points, one at the
start and, one at the end. Both will be at 100% volume.
For pan , you will return to a sound or Sound Group with 2 pivot points, one at the start
and, one at the end. Both will be at 0% Pan (Centered between the speakers).
Sound Info
This sends the selected sound to the parent group. The sound will maintain its current
time offset.
Muted
This either sets the sound to be muted or un-mutes the sound. A check mark on the
menu item indicates that it is muted.
Locked
This is a flag which tells you if the sound is locked in position. If it has a check box
next to it, it means that the sound bar is locked and cannot be moved. To reposition a
locked sound, un-toggle this option.
Play/Stop
This will play the sound if its not playing and stop it when it is.
Troubleshooting
It’ s not making any sound
Playback is stopping too soon!
I can't load or save WMA files!
Sound is breaking up
How do I record from the CD?
I can’ t preview RealAudio™ files
MP3 Audio Mixer won't load the sound. It says that the format is unsupported
I edited a sound in an editor and it messed up other sounds!
How do I set MP3 Audio Mixer up to record from memory (RAM)?
I’ m not hearing real-time changes of effects during playback!
I can’ t render to RealAudio. It says I need to download more files!
How do I overdub or record while listening to my other tracks?
New Tracks are picking up sound from old tracks
Recording is not working!
What are these CD Track Marker things?
How do I cut and paste portions of sounds?
I can't render to Realaudio™ files! It's grayed out!
Hey, I can’ t even find my problem in this section!
1. Are the speakers on and plugged in? (Sorry, management made us ask.)
2. Can you play a Wave file through Windows sndrec32.exe or other sound
application? If you can't there may be a problem with your sound card's
configuration or drivers. Refer to your soundcard documentation to try to figure
out what is wrong.
3. Load the volume control that came with your soundcard and make sure that the
Wave device is turned up.
4. Another program may be using the Wave device. MP3 Audio Mixer will put up a
dialog stating that another application has the Wave device in this case.
Sound is breaking up
When playing the session, it sounds like someone is starting and stopping the sound
real quick, repeatedly. This could be because the computer has slowed down due to
other programs running at the same time.
MP3 Audio Mixer has to work harder as the layers of sound increase. Try increasing
the buffer size or the number of buffers in the Advanced Section of the Preferences
Playback tab.
If you are doing a lot of recording and you find that the actual recordings are being
broken up, you may change the Recording Settings on the Recording tab of the
Preference Dialog.
MP3 Audio Mixer won’t load the sound. It says that the format is unsupported
There are many different types of sound file formats. MP3 Audio Mixer currently
supports the Wave (.wav) format. Trying to load a .aif or .au will not work.
In addition, MP3 Audio Mixer will work with Windows Audio Compression Manager
(ACM) to load compressed wave files. If it is a WMA file, make sure that WMA
format support is installed.
1. Your microphone is not plugged in to the right hole in the back of your
soundcard. Sometimes it happens.
2. You’ re trying to record on your CD but nothing is happening. Make sure that
your soundcard has a connection to your CD player. This is usually an internal
cable.
3. Another problem for not recording is related to the Win95/98/NT audio mixer.
Double click the speaker icon on the lower right of your Window’ s taskbar.
Select "Properties" from the Options menu.
Select "Adjust volume for recording" radio button.
Make sure all the checkboxes are checked in the window entitled "Show
the following volume controls" and press the "OK" button.
Make sure that the device you are trying to record is selected and the slider
is up.
For example, if you are trying to record the CD, make sure the checkbox
enabled "Select" in the "CD Audio" panel is checked, then adjust the slider
to about 75%.
Make sure that the overall "Recording" balance on the very left is also set
at 50%. (On many systems, you cannot adjust this anyhow.)
Go back to MP3 Audio Mixer and start recording!