Software - Wikipedia
Software - Wikipedia
Software - Wikipedia
Software
Software is a collection of instructions and data that tell a computer
how to work. This is in contrast to physical hardware, from which the
system is built and actually performs the work. In computer science
and software engineering, computer software is all information
processed by computer systems, including programs and data.
Computer software includes computer programs, libraries and related
non-executable data, such as online documentation or digital media.
Computer hardware and software require each other and neither can
be realistically used on its own.
The majority of software is written in high-level programming languages. They are easier and
more efficient for programmers because they are closer to natural languages than machine
languages.[1 ] High-level languages are translated into machine language using a compiler or an
interpreter or a combination of the two. Software may also be written in a low-level assembly
language, which has strong correspondence to the computer's machine language instructions and is
translated into machine language using an assembler.
Contents
History
Types
Purpose, or domain of use
Nature or domain of execution
Programming tools
Topics
Architecture
Execution
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History
An outline (algorithm) for what would have been the first piece of software was written by Ada
Lovelace in the 19th century, for the planned Analytical Engine.[2] She created proofs to show how
the engine would calculate Bernoulli Numbers.[2] Because of the proofs and the algorithm, she is
considered the first computer programmer.[3][4]
The first theory about software—prior to the creation of computers as we know them today—was
proposed by Alan Turing in his 1935 essay, On Computable Numbers, with an Application to the
Entscheidungsproblem (decision problem).
This eventually led to the creation of the academic fields of computer science and software
engineering; Both fields study software and its creation. Computer science is the theoretical study
of computer and software (Turing's essay is an example of computer science), whereas software
engineering is the application of engineering and development of software.
However, prior to 1946, software was not yet the programs stored in the memory of stored-
program digital computers, as we now understand it. The first electronic computing devices were
instead rewired in order to "reprogram" them.
In 2000, Fred Shapiro, a librarian at the Yale Law School, published a letter revealing that John
Wilder Tukey's 1958 paper "The Teaching of Concrete Mathematics"[5][6] contained the earliest
known usage of the term "software" found in a search of JSTOR's electronic archives, predating the
OED's citation by two years.[7 ] This led many to credit Tukey with coining the term, particularly in
obituaries published that same year,[8] although Tukey never claimed credit for any such coinage.
In 1995, Paul Niquette claimed he had originally coined the term in October 1953, although he
could not find any documents supporting his claim.[9] The earliest known publication of the term
"software" in an engineering context was in August 1953 by Richard R. Carhart, in a Rand
Corporation Research Memorandum.[1 0]
Types
On virtually all computer platforms, software can be grouped into a few broad categories.
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Application software
which are essential collections of software that manage resources and provide common
services for other software that runs "on top" of them. Supervisory programs, boot loaders,
shells and window systems are core parts of operating systems. In practice, an operating
system comes bundled with additional software (including application software) so that a user
can potentially do some work with a computer that only has one operating system.
Device drivers
which operate or control a particular type of device that is attached to a computer. Each
device needs at least one corresponding device driver; because a computer typically has at
minimum at least one input device and at least one output device, a computer typically needs
more than one device driver.
Utilities
which are computer programs designed to assist users in the maintenance and care of their
computers.
Malicious software or malware
which is software that is developed to harm and disrupt computers. As such, malware is
undesirable. Malware is closely associated with computer-related crimes, though some malicious
programs may have been designed as practical jokes.
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Plugins and extensions are software that extends or modifies the functionality of another piece of
software, and require that software be used in order to function;
Embedded software resides as firmware within embedded systems, devices dedicated to a
single use or a few uses such as cars and televisions (although some embedded devices such as
wireless chipsets can themselves be part of an ordinary, non-embedded computer system such
as a PC or smartphone).[12] In the embedded system context there is sometimes no clear
distinction between the system software and the application software. However, some embedded
systems run embedded operating systems, and these systems do retain the distinction between
system software and application software (although typically there will only be one, fixed
application which is always run).
Microcode is a special, relatively obscure type of embedded software which tells the processor
itself how to execute machine code, so it is actually a lower level than machine code. It is typically
proprietary to the processor manufacturer, and any necessary correctional microcode software
updates are supplied by them to users (which is much cheaper than shipping replacement
processor hardware). Thus an ordinary programmer would not expect to ever have to deal with it.
Programming tools
Programming tools are also software in the form of programs or applications that software
developers (also known as
programmers, coders, hackers or software engineers) use to create,
debug, maintain (i.e. improve or fix), or otherwise support software.
Software is written in one or more programming languages; there are many programming
languages in existence, and each has at least one implementation, each of which consists of its own
set of programming tools. These tools may be relatively self-contained programs such as compilers,
debuggers, interpreters, linkers, and text editors, that can be combined to accomplish a task; or
they may form an integrated development environment (IDE), which combines much or all of the
functionality of such self-contained tools. IDEs may do this by either invoking the relevant
individual tools or by re-implementing their functionality in a new way. An IDE can make it easier
to do specific tasks, such as searching in files in a particular project. Many programming language
implementations provide the option of using both individual tools or an IDE.
Topics
Architecture
Users often see things differently from programmers. People who use modern general purpose
computers (as opposed to embedded systems, analog computers and supercomputers) usually see
three layers of software performing a variety of tasks: platform, application, and user software.
Platform software
The Platform includes the firmware, device drivers, an operating system, and typically a graphical
user interface which, in total, allow a user to interact with the computer and its peripherals
(associated equipment). Platform software often comes bundled with the computer. On a PC one
will usually have the ability to change the platform software.
Application software
Application software or Applications are what most people think of when they think of software.
Typical examples include office suites and video games. Application software is often purchased
separately from computer hardware. Sometimes applications are bundled with the computer, but
that does not change the fact that they run as independent applications. Applications are usually
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independent programs from the operating system, though they are often tailored for specific
platforms. Most users think of compilers, databases, and other "system software" as applications.
User-written software
End-user development tailors systems to meet users' specific needs. User software includes
spreadsheet templates and word processor templates. Even email filters are a kind of user
software. Users create this software themselves and often overlook how important it is.
Depending on how competently the user-written software has been integrated into default
application packages, many users may not be aware of the distinction between the original
packages, and what has been added by co-workers.
Execution
Computer software has to be "loaded" into the computer's storage (such as the hard drive or
memory). Once the software has loaded, the computer is able to execute the software. This
involves passing instructions from the application software, through the system software, to the
hardware which ultimately receives the instruction as machine code. Each instruction causes the
computer to carry out an operation—moving data, carrying out a computation, or altering the
control flow of instructions.
Data movement is typically from one place in memory to another. Sometimes it involves moving
data between memory and registers which enable high-speed data access in the CPU. Moving data,
especially large amounts of it, can be costly. So, this is sometimes avoided by using "pointers" to
data instead. Computations include simple operations such as incrementing the value of a variable
data element. More complex computations may involve many operations and data elements
together.
Many bugs are discovered and eliminated (debugged) through software testing. However, software
testing rarely—if ever—eliminates every bug; some programmers say that "every program has at
least one more bug" (Lubarsky's Law).[1 3] In the waterfall method of software development,
separate testing teams are typically employed, but in newer approaches, collectively termed agile
software development, developers often do all their own testing, and demonstrate the software to
users/clients regularly to obtain feedback. Software can be tested through unit testing, regression
testing and other methods, which are done manually, or most commonly, automatically, since the
amount of code to be tested can be quite large. For instance, NASA has extremely rigorous
software testing procedures for many operating systems and communication functions. Many
NASA-based operations interact and identify each other through command programs. This enables
many people who work at NASA to check and evaluate functional systems overall. Programs
containing command software enable hardware engineering and system operations to function
much easier together.
License
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The software's license gives the user the right to use the software in the licensed environment, and
in the case of free software licenses, also grants other rights such as the right to make copies.
freeware, which includes the category of "free trial" software or "freemium" software (in the past,
the term shareware was often used for free trial/freemium software). As the name suggests,
freeware can be used for free, although in the case of free trials or freemium software, this is
sometimes only true for a limited period of time or with limited functionality.
software available for a fee, often inaccurately termed "commercial software", which can only be
legally used on purchase of a license.
Open-source software, on the other hand, comes with a free software license, granting the recipient
the rights to modify and redistribute the software.
Patents
Software patents, like other types of patents, are theoretically supposed to give an inventor an
exclusive, time-limited license for a detailed idea (e.g. an algorithm) on how to implement a piece
of software, or a component of a piece of software. Ideas for useful things that software could do,
and user requirements, are not supposed to be patentable, and concrete implementations (i.e. the
actual software packages implementing the patent) are not supposed to be patentable either—the
latter are already covered by copyright, generally automatically. So software patents are supposed
to cover the middle area, between requirements and concrete implementation. In some countries,
a requirement for the claimed invention to have an effect on the physical world may also be part of
the requirements for a software patent to be held valid—although since all useful software has
effects on the physical world, this requirement may be open to debate. Meanwhile, American
copyright law was applied to various aspects of the writing of the software code.[1 4]
Software patents are controversial in the software industry with many people holding different
views about them. One of the sources of controversy is that the aforementioned split between
initial ideas and patent does not seem to be honored in practice by patent lawyers—for example the
patent for Aspect-Oriented Programming (AOP), which purported to claim rights over any
programming tool implementing the idea of AOP, howsoever implemented. Another source of
controversy is the effect on innovation, with many distinguished experts and companies arguing
that software is such a fast-moving field that software patents merely create vast additional
litigation costs and risks, and actually retard innovation. In the case of debates about software
patents outside the United States, the argument has been made that large American corporations
and patent lawyers are likely to be the primary beneficiaries of allowing or continue to allow
software patents.
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enterprise applications, the Windows Forms library is used for designing graphical user interface
(GUI) applications like Microsoft Word, and Windows Communication Foundation is used for
designing web services. When a program is designed, it relies upon the API. For instance, a
Microsoft Windows desktop application might call API functions in the .NET Windows Forms
library like Form1.Close() and Form1.Show()[1 5] to close or open the application. Without these
APIs, the programmer needs to write these functionalities entirely themselves. Companies like
Oracle and Microsoft provide their own APIs so that many applications are written using their
software libraries that usually have numerous APIs in them.
Data structures such as hash tables, arrays, and binary trees, and algorithms such as quicksort, can
be useful for creating software.
Computer software has special economic characteristics that make its design, creation, and
distribution different from most other economic goods.[1 6][1 7 ]
A person who creates software is called a programmer, software engineer or software developer,
terms that all have a similar meaning. More informal terms for programmer also exist such as
"coder" and "hacker" – although use of the latter word may cause confusion, because it is more
often used to mean someone who illegally breaks into computer systems.
Non-profit software organizations include the Free Software Foundation, GNU Project and the
Mozilla Foundation. Software standard organizations like the W3C, IETF develop recommended
software standards such as XML, HTTP and HTML, so that software can interoperate through
these standards.
Other well-known large software companies include Google, IBM, TCS, Infosys, Wipro, HCL
Technologies, Oracle, Novell, SAP, Symantec, Adobe Systems, Sidetrade and Corel, while small
companies often provide innovation.
See also
Software release life cycle
Independent software vendor
Outline of software
Software asset management
Open-source software
References
1. "Compiler construction" (http://www.cs.uu.nl/education/vak.php?vak=INFOMCCO). Archived (http
s://web.archive.org/web/20131102143144/http://www.cs.uu.nl/education/vak.php?vak=INFOMCC
O) from the original on 2 November 2013.
2. Evans 2018, p. 21.
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3. Fuegi, J.; Francis, J. (2003). "Lovelace & Babbage and the creation of the 1843 'notes' " (https://w
eb.archive.org/web/20200215003909/https://pdfs.semanticscholar.org/81bb/f32d2642a7a8c6b0
a867379a4e9e99d872bc.pdf) (PDF). Annals of the History of Computing. 25 (4): 16–26.
doi:10.1109/MAHC.2003.1253887 (https://doi.org/10.1109%2FMAHC.2003.1253887).
S2CID 40077111 (https://api.semanticscholar.org/CorpusID:40077111). Archived from the
original (https://pdfs.semanticscholar.org/81bb/f32d2642a7a8c6b0a867379a4e9e99d872bc.pdf)
(PDF) on 15 February 2020.
4. "Ada Lovelace honoured by Google doodle" (https://www.theguardian.com/technology/2012/dec/1
0/ada-lovelace-honoured-google-doodle). The Guardian. 10 December 2012. Retrieved
25 November 2018.
5. Tukey, John Wilder (January 1958). "The Teaching of Concrete Mathematics". American
Mathematical Monthly. Taylor & Francis, Ltd. / Mathematical Association of America. 65 (1): 1–9,
2. doi:10.2307/2310294 (https://doi.org/10.2307%2F2310294). ISSN 0002-9890 (https://www.wo
rldcat.org/issn/0002-9890). JSTOR 2310294 (https://www.jstor.org/stable/2310294).
CODEN AMMYAE (https://cassi.cas.org/searching.jsp?searchIn=codens&exactMatch=y&c=WIy4
60-R_DY&searchFor=AMMYAE). "[…] Today the "software" comprising the carefully planned
interpretive routines, compilers, and other aspects of automative programming are at least as
important to the modern electronic calculator as its "hardware" of tubes, transistors, wires, tapes,
and the like. […]"
6. Beebe, Nelson H. F. (22 August 2017). "Chapter I - Integer arithmetic". The Mathematical-
Function Computation Handbook - Programming Using the MathCW Portable Software Library
(1 ed.). Salt Lake City, UT, USA: Springer International Publishing AG. pp. 969, 1035.
doi:10.1007/978-3-319-64110-2 (https://doi.org/10.1007%2F978-3-319-64110-2). ISBN 978-3-
319-64109-6. LCCN 2017947446 (https://lccn.loc.gov/2017947446). S2CID 30244721 (https://a
pi.semanticscholar.org/CorpusID:30244721).
7. Shapiro, Fred (2000). "Origin of the Term Software: Evidence from the JSTOR Electronic Journal
Archive" (https://web.archive.org/web/20030605004419/http://computer.org/annals/an2000/pdf/a2
069.pdf) (PDF). IEEE Annals of the History of Computing. 22 (2): 69–71.
doi:10.1109/mahc.2000.887997 (https://doi.org/10.1109%2Fmahc.2000.887997). Archived from
the original (http://computer.org/annals/an2000/pdf/a2069.pdf) (PDF) on 5 June 2003. Retrieved
25 June 2013.
8. Leonhardt, David (28 July 2000). "John Tukey, 85, Statistician; Coined the Word 'Software' " (http
s://www.nytimes.com/2000/07/28/us/john-tukey-85-statistician-coined-the-word-software.html).
The New York Times. Retrieved 24 September 2012.
9. Niquette, R. Paul (2006), Softword: Provenance for the Word 'Software (http://www.niquette.com/b
ooks/softword/tocsoft.html), ISBN 1-58922-233-4, archived (https://web.archive.org/web/2019080
8124650/http://www.niquette.com/books/softword/tocsoft.html) from the original on 8 August 2019,
retrieved 18 August 2019
10. Carhart, Richard (1953). A survey of the current status of the electronic reliability problem (http
s://www.rand.org/content/dam/rand/pubs/research_memoranda/2013/RM1131.pdf#79) (PDF).
Santa Monica, CA: Rand Corporation. p. 69. "[…] It will be recalled from Sec. 1.6 that the term
personnel was defined to include people who come into direct contact with the hardware, from
production to field use, i.e., people who assemble, inspect, pack, ship, handle, install, operate,
and maintain electronic equipment. In any of these phases personnel failures may result in
unoperational gear. As with the hardware factors, there is almost no quantitative data concerning
these software or human factors in reliability: How many faults are caused by personnel, why they
occur, and what can be done to remove the errors. […]"
11. "System Software" (https://web.archive.org/web/20010530092843/http://home.olemiss.edu/~mis
book/sfsysfm.htm). The University of Mississippi. Archived from the original (http://home.olemiss.e
du/~misbook/sfsysfm.htm) on 30 May 2001.
12. "Embedded Software—Technologies and Trends" (http://www.computer.org/csdl/mags/so/2009/0
3/mso2009030014.html). IEEE Computer Society. May–June 2009. Archived (https://web.archive.
org/web/20131028045823/http://www.computer.org/csdl/mags/so/2009/03/mso2009030014.htm
l) from the original on 28 October 2013. Retrieved 6 November 2013.
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Sources
Evans, Claire L. (2018). Broad Band: The Untold Story of the Women Who Made the Internet (ht
tps://books.google.com/books?id=C8ouDwAAQBAJ&q=9780735211759&pg=PP1). New York:
Portfolio/Penguin. ISBN 9780735211759.
External links
Software (https://curlie.org/Computers/Software) at Curlie
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