List of Useful Old-School/Osr Intro Modules V1.8: The Classics B1 in Search of The Unknown
List of Useful Old-School/Osr Intro Modules V1.8: The Classics B1 in Search of The Unknown
List of Useful Old-School/Osr Intro Modules V1.8: The Classics B1 in Search of The Unknown
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lol definition wars lol
These are adventures adhering to some sort of old-school mindset that were intended to be faced by 1st-level characters,
included because I either think that they’re good or because they’re commonly recommended. Bear in mind that
authors’ ideas of what constitutes an appropriate low-level challenge varies. Also bear in mind that the assumed party
size varies, so that some of these adventures were only intended to be tackled at 1st level if the party was quite large
and/or supplemented with 2nd-level characters (e.g. B2 was intended for 6-9 players; B4 for 6-10 players).
THE CLASSICS
Caverns of Thracia
AD&D 1st ed (Judges Guild). Technically level 1, but tough at that level. The Greek-themed module that made
“Jaquaying the dungeon” a thing and helped make Judges Guild a beloved name. A faction-heavy, very open dungeon
that’s a good way to see non-linear mapping and exploration in action. Somewhat rough in terms of keying / room
descriptions, though, so it requires more work than usual for a DM to prep.
The Lichway
White Dwarf #9. Short crypt adventure with a great gimmick later borrowed by LotFP’s Death Frost Doom.