DungeonSwap WhitePaper V0.9
DungeonSwap WhitePaper V0.9
DungeonSwap WhitePaper V0.9
Version 0.9
April 2021
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Before you read
This is a white paper detailing our business strategy and long-term business model. If
you just want to know essential information like contracts addresses and tokenomics,
please refer to the Appendix: Essential Information. We trust that you don’t mind
reading longer passages which we hope to help you understand our dedication and
determination in building what was explained on this whitepaper. And in that we need
longer passages to convey our idea clearly. Note that we do not make vague and
empty promise, we plan and promise based on the resources available and anticipated.
What we need is the community's support to make it happen.
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Table Of Content
Before you read .................................................................................................... 2
1. Abstract......................................................................................................... 4
5. Governance ..................................................................................................12
7. Conclusion....................................................................................................14
8. Appendix:.....................................................................................................15
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1. Abstract
o Our Vision:
▪ We are dedicated to contribute in building a sustainable, user-centric and
entertaining decentralized ecosystem.
o We are building a decentralized table-top RPG style web game on the Binance
Smart Chain with yield farming features and NFTs.
o Tokenomics is healthy, we have a long term total supply of 10,000,000 DND
tokens and we burn the tokens via gaming mechanism, so over the long term,
your DND Token (the currency of DungeonSwap) will only get more worthy.
o Our unique feature beyond yield-farming is games called "The Dungeon" and
"Boss Battleground" which the development team is working very hard to
develop and target to serve as a long-term feature that generate user satisfaction
together with financial gains.
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3. Financial Strategy
(or the "General Tokenomics")
o Most (if not all) yield farms out there doesn't have a maximum supply of tokens,
the reason is said to be "keep the incentive to yield farmers", which essentially is
a major worry when user deciding to stake or invest into the said tokens. Also, it
makes the investment into the liquidity pool rather short-term because people
simply worry about more and more tokens are being produced and thus their
own holding will worth less and less over time. So, it comes to a question whether
it is possible to produce a token that has maximum supply while at the same time
keep the incentivization? Though it seems counter-intuitive, the answer is yes, if
we can come up with a systematic way to govern and control the long term token
generation and burning mechanism so we will be able to, at the same time, (1)
Maintain an attractive yield and (2) Having a maximum cap to the token.
o Therefore, we decided that DND token is to have a maximum supply. In that, we
have developed a projection model (inspired by the Logistic Growth Model) to
govern the long term total supply of the DND token. Such model is adopted for
many real-world projection use cases such as ecology, demographic, and even
COVID cases. And the way we achieve such long term total balance between
growing and burning is via the increased gaming activities as a token burning
mechanism which will eventually offset the reward earned from yield farming.
The gaming features, which is the core feature of DungeonSwap, is described in
the section "Dungeon Swap's Features". For details of the token projection
model, please refer to the project's github link
(https://github.com/dungeonswap/White-
Paper/blob/main/DungeonSwap_Tokenomics_202104.xlsx).
o That means the financial gain generated via yield farming over the long term will
inevitably decrease over the course of the development of this project. Therefore,
the way to keep the user momentum (and of course, the price of the DND token)
will then be via gaming experience. We target that the lifecycle of the product
will cover the early stage which users get their satisfaction mainly from the
financial incentive, and then later stage where the gaming experience
contributes to an increasing satisfaction being the core of the overall satisfaction,
which is illustrated below:
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o The DND Token Ecosystem
▪ It comes to the discussion on how the DND Token ecosystem is made
sustainable, one important part is NFT. Where NFT's originally are given
to users for free (and will make users to have advantage in their gaming
experience), these NFTs will essentially help users earn more DND Token
during their gaming experiences, and thus it is reasonable to deduce that
they will be worth some financial value. Our target is that there should be
a secondary market for the NFTs where users could profit by trading these
NFTs, including the collection purpose and the gaming financial reward
purpose. Nonetheless, these will attract additional external fund to the
ecosystem and thus of course will contribute to the growth of
DungeonSwap together with the DND Token. An illustration covering the
flow of fund and the secondary market is illustrated below:
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o Token distribution model (or the "Tokenomics")
▪ Below is the simplified illustration of the "Tokenomics" as we are familiar
with:
▪ Long term:
▪ The long term maximum supply of DND will be 10,000,000.
▪ The generation of DND will be governed with reference to
the Logistic Growth Model where there is balance
between yield farming gains and token burning.
▪ Short term:
▪ The short term generation rate of the DND token will be
between 1~3 DND per block depending on the user activity
and market reaction
▪ 90.91% of the reward will be sent directly to yield-farmers
▪ 9.09% of the reward will be sent to the developer's address
for the following purpose:
▪ Future partnership and public listing fund
▪ Additional reward of gaming experience
▪ Developing team fund
▪ Initial mint
▪ There is an initial mint of 500,000 DND (5% of total supply)
for initial liquidity providing. We would burn the unused
DND Token during the launching phase. Part of the
remaining DND Token would be distributed to the public
as airdrop for marketing initiatives or for public listing.
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4. Dungeon Swap's Features
o Dungeon Swap's currently has produced/planned the following products:
1. Trading market (Exchange)
2. Liquidity Fountain (Adding Liquidity)
3. Fantasy Farm (Yield Farming)
4. Alchemist's Pool (Staking Pool)
5. The Dungeon (New features)
6. Boss Battleground (New features)
o The first full version of Dungeon Swap will cover the following 6 products. The
first 4 products (Trading market, Liquidity Fountain, Fantasy Farm, Althemist's
Pool) are the re-theme of the original PancakeSwap service into the RPG-fantasy
theme. It will function as good as any yield farming service without much
modification. The exchange function will be leveraging on PancakeSwap's service.
"The Dungeon" and "Boss Battleground" are the core competency of
DungeonSwap. which will be described below:
o The Dungeon
▪ Basic gameplay and idea
▪ “The Dungeon” serves as a brand-new and separate product from
the original yield farming system. By nature, it is a “rogue-like”
web game where users starts from the first level of the dungeon.
On each level of the dungeon, players are faced with different
enemies, and are given simply choices between "attack", "special
attack", and "escape", essentially translates into variations of
probability between winning and award and the amount that is
bet into the battle. Players could choose between "fight or flight",
they can either go to deeper level of the dungeon and continue to
fighting more enemies and accumulate more award, or keep their
reward and exit the game so that they don’t risk losing all of their
rewards by losing a battle on that level. The game-play in
development is illustrated below:
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▪ 1st reward of the game: DND Token and its source of fund
▪ The payout of the the dungeon game, in the form of DND Token,
will be sourced from (1) Other players' entry fee of the dungeon
and any additional fee injected (2) Deposit fees from yield farming,
and (3) Developer funds in the event of special campaign. These
financial rewards will be one of the major motivations where users
choose to play and join The Dungeon.
▪ 2nd reward of the game: NFT as equipment and magic and the secondary
market
▪ Equipment (in the form of NFTs) may be awarded to the user after
each battle in a randomized manner. The NFTs that users hold
would have a positive effect on the outcome of the battles (and
even different combination of the NFTs could result in different
effect), these all translate into the advantage over defeating a
monster in the dungeon and get the rewards. The formula of the
effect of such NFTs on the battle outcome will be designed in the
principle of keeping things simple for the purpose of minimal on-
chain gas consumption. Some equipment in development is
illustrated below:
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▪ 3rd reward: User satisfaction
▪ There will be no doubt that actual financial gain serves as a major
motivation for users choose to participate into "The Dungeon".
However, we also target to deliver story and narrative elements
where users can truly enjoy the experience as an adventurer and
to enjoy the whole gaming process. As we have insisted, this is the
only way on how we can make the users to stay in the long run.
o Boss battleground
▪ "Boss battleground" is a variation to Pancake Swap's lottery, in a way that
is mimicking the situation where users are fighting a boss together and
the few who managed to "kill the boss" are the winner and will share the
reward. The main difference between the boss battleground and pancake
swap's lottery is that NFTs will play a part in the process, which users have
got from "The Dungeon". The NFTs will in general increases the chances
the users to obtain "Extra reward". In order to prevent discouraging users
without NFTs to participate into the "Boss battleground", the "Extra
reward" will target to be in a separate pool that is funding separately
▪ The participation of the boss battle will also result in a chance to be
rewarded with NFT equipment in a way similar to "The Dungeon".
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5. Governance
o Audit
▪ We have engaged audit exercise with TechRate and the audit report is
accessible at TechRate's github (https://github.com/TechRate/Smart-
Contract-Audits/blob/main/DungeonSwap.pdf). We are also engaging
other audit providers and will disclose the audit report onces completed.
▪ Also, we are committed that in the future when additional functionalities
are added, we will get those contract to be audited and make sure all
functioning contracts on DungeonSwap are audited and safe to use.
o DAO
▪ Over the long term, the project will migrate to a decentralized
autonomous organisation that will govern the future direction of the
project.
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6. Roadmap and the team
o Below is a roadmap of our target delivery and the tasks that we will be on.
However, the plan is subject to change in response to community demand and
resources availability.
o The current structure of the planned team is as below (we are mobilizing and are
attracting more talents to join the team!)
▪ Project Lead
▪ Smart Contract Developer x 2
▪ Frontend Developer x 1
▪ Graphic and UIUX Designer x 1
▪ Marketing Officer x 1
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7. Conclusion
o We believe the success of a Defi project isn't only about how much return we are
offering to our users, but about how many more new users can we attract and to
keep up the momentum once these yield trend to a more "reasonable" level over
the long run (and yet, you can imagine it is still considerably higher than the yield
you could have gained in traditional finance). Gamification is not just a gimmick
to us, we believe that being easy to use and fun is the most important because it
is how value is really generated and also exactly how we attract users beyond the
few hard core crypto traders.
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8. Appendix: Essential Information
o Smart Contracts (Binance Smart Chain):
▪ DNDToken: 0x14c358b573a4cE45364a3DBD84BBb4Dae87af034
▪ DungeonMaster: 0x3720F1F9a02BFB4dD6afb9030eB826B4392D321F
▪ Timelock: 0xcd0f829d14f55Bde8762Bb1b93e42688b9e0C8F5
o Tokenomics Model (DND Token)
▪ https://github.com/dungeonswap/White-
Paper/blob/main/DungeonSwap_Tokenomics_202104.xlsx
▪ The long-term maximum supply of DND will be 10,000,000
▪ The shor-term generation rate of the DND token will be between 1~3 DND
per block depending on the user activity and market reaction
▪ 90.91% of the reward will be sent directly to yield-farmers
▪ 9.09% of the reward will be sent to the developer's address for the
following purpose:
o Future partnership and public listing fund
o Additional reward of gaming experience
o Developing team fund
o Audit Report (TechRate)
▪ https://github.com/TechRate/Smart-Contract-
Audits/blob/main/DungeonSwap.pdf
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