ImagineFX January 2016 UK
ImagineFX January 2016 UK
ImagineFX January 2016 UK
OUR GREATEST
WORKSHOPS!
RAPHAEL LACOSTE
The art director creates an
epic castle in Photoshop
TODD LOCKWOOD
Paint magical book cover
art with the D&D artist
ERIC DESCHAMPS
MÉLANIE DELON
REBECCA GUAY
ROSS TRAN
SYD MEAD
BROM
And more!
TRADITIONAL TIPS
PERFECT
PENCILS
Allen Williams’ advice
for drawing unique art
Contact us
Email: [email protected] Tel: +44 (0) 1225 442244
Art submissions: [email protected]
Web: http://imaginefx.creativebloq.com
@imaginefx www.facebook.com/imaginefx
January 2016 3
Save money when you subscribe
to ImagineFX! See pages 33 and 40
Contents
Your art
8 Reader FXPosé
Industry pros cast a critical eye
42
28 Artist in residence
The values of hard work and
discipline run throughout Long
Pham’s organised studio space.
“I got a D in high school art
– that’s pretty hard to do!”
Your questions Craig Mullins looks back on his career
See page 8 for the best new art
34 Artist Q&A
Pro advice on giant stomping
beasts, facial details, directing a 20 50 34
viewer’s gaze, roaring, shadows
on a torso, and plenty more.
Features
42 Craig Mullins
He’s been an innovator since
the start, but that alone isn’t
the secret to his success...
The digital dream? The art of Karla Ortiz Q&A: beasts
50 Karla Ortiz
How Brom and Iain McCaig
helped her out, and the benefits 56 35 37
of working with a fever.
56 Sketchbook
Husband-and-wife art masters
Boris Vallejo and Julie Bell
open up their sketchbooks…
Reviews Sketchbook:
106 Software Boris Vallejo & Julie Bell Q&A: details Q&A: roaring
109 Hardware
111 Training
112 Books 27 28 38
Regulars
3 Editor’s letter
6 Resources
32 Letters
33 Subscriptions: US
40 Subs: worldwide James Bond Artist in residence Q&A: shadows
82 Next month
4 January 2016
Issue 130 January 2016
DOWNLOAD RESOURCES Turn over the page for
this issue’s art assets
Workshops 64 68
Advice and techniques
from pro artists…
64 How to rework
a Frazetta classic
Ross Tran on keeping
your artistic voice.
68 Paint a scene
of awe and beauty
Craig Mullins paints
a huge interior basilica.
116
January 2016 5
Resources
Resources
Getting hold of all of this issue’s videos, artwork and OVE
brushes is quick and easy. Just visit our dedicated 10 HOURRS
web page at http://ifxm.ag/decadeifx of workshop a
Q&A videos tond
watch and
learn from!
WORKSHOP VIDEOS
Be inspired
by Frazetta
Ross Tran shows how to work up
a strong fantasy image efficiently,
while maintaining your artistic voice.
GET YOUR
RESOURCES
You’re three steps away from
this issue’s resource files…
1 Go to the website
Type this into your browser’s
address bar (not the search bar):
http://ifxm.ag/decadeifx
6 January 2016
Issue 130 January 2016
Q&A VIDEOS
TRAINING PLUS...
AND ALL THIS! Detailed workshops with essential pro advice from Charlie Bowater, Tran Nguyen, Loopydave, Robh Ruppel,
Craig Mullins, Shelly Wan, Thomas Scholes, Rebecca Guay, Allen Williams, Brom and Syd Mead.
January 2016 7
THE PLACE TO SHARE YOUR DIGITAL ART
Ayya Saparniyazova 1
LOCATION: Turkmenistan
WEB: www.ayyasap.deviantart.com
EMAIL: [email protected]
MEDIA: Photoshop
8 January 2016
3
14 January 2016
4
Loopydave raises a
toast to Patrick’s
kinetic, colourful art
“Not only does
Patrick have a
knack for dynamic
figures and layout
but he helps tell his story
with engaging facial
expressions as well. Pieces
like his Marvel Villains
image are full of those
little extras that bring you
back for another look.”
Christian Alzmann
sees a traditional
influence in Sean’s art
“Sean hints at hard
and soft edges to
tell the bulk of his
story, adding just
the right amount of details
where needed. There’s
nothing more satisfying
than a traditional style of
painting executed well by
a contemporary digital
artist and Sean fits the bill.”
SUBMIT YOUR
ART TO FXPOSÉ
Send up to five pieces of your
work, along with their titles, an
explanation of your techniques, a
photo of yourself and contact
details. Images should be sent as
300DPI JPEG files.
Email: [email protected]
(maximum 1MB per image)
© TSR/Hasbro, Inc.
20 January 2016
THE NAME’S BACK TO A NEW KIND
BOND... SCHOOL OF HELL
... comic book Bond. The values of hard work Austrian visual
Secret agent 007 will and discipline, plus a production studio
appear in comics for desk from high school, Salon Alpin has
the first time in 20 are clear in concept updated the circles of
years. We discuss the artist’s Long Pham’s Dante’s Inferno, in an
challenges with artist super-organised studio, atmospheric cinema
Jason Masters. in Montpellier, France. spot for a newspaper.
Page 27 Page 28 Page 30
10 years on…
The rise of
digital art
© DC Comics
Artist Adam Hughes’s cover for the All grown up Many advancements have been made, but is digital art
Cat Woman comic – he drew her
stealing ImagineFX’s logo on issue 67. any better than a decade ago? Garrick Webster finds out…
Ten years have passed since the first issue Flicking through the early issues and
of ImagineFX rolled off the presses. comparing them to recent ones, it’s easy
Despite the predictions of some media to make some subjective comparisons.
gurus, we are very much still in print! And Is the artwork that we showcase better?
the reason the magazine continues to Yes, it is. We’re certainly able to show more
flourish seems pretty simple: sci-fi and epic pieces. There’s generally more depth
fantasy art is a thriving area with a and much subtler lighting in many of the
fantastic community to support it. Our images. Often the anatomy of characters
readers are wonderful people. and creatures is better handled, and fewer
Back patting and mutual admiration elements in the images have an obviously
aside, now is also a great time to look at digital feel to them. While software today is
One of the most popular images on what’s changed in the world of art since that better for integrating disparate elements,
ArtStation since its launch – Rise of the first issue, which had a fantasy maiden on artists are more adept at giving everything
Horde Sarnuk Bloodsoul, by KD Stanton.
the cover by Korean artist Kyoung-Min Cho. a more natural feel.
January 2016 21
ImagineNation News
Another digital art
innovator, Stephane
Martinière’s art has
featured in the mag many
times over the years,
most recently in issue
119’s interview with the
French artist.
INDUSTRY INSIGHT
CATHY FENNER
A co-founder of widely respected art annual Spectrum, Cathy has
seen digital creativity come into its own in fantasy art…
When did you realise What are the best and worst things
digital art tools would to have happened thanks to artists
have a big impact? sharing work digitally?
Almost from the The best, perhaps, is the growth of the
beginning. We went to audience for all manner of fantastic
the national launch of the Mac art and the growing opportunities to
in 1984 and bought machines with interact and network with their clients,
a gigantic 8MB of RAM! It was the fans, and peers. The worst is a general
introduction of Photoshop and Painter devaluing of artistic skill and art in
that were the game changers: anything general: the internet has fomented a
became possible at that point. The culture of something-for-nothing. Far
addition of quality desktop scanners too many want art, entertainment,
opened further opportunities. information, whatever, for free without
having to compensate the creator,
Did you ever see it as a face-off much less respect their copyrights.
between digital and traditional?
As commercial artists we just saw it as When you founded Spectrum in
another tool in our workshop. Anyone 1993, what did you expect?
who dismisses digital art or We had no way of knowing what to
diminishes the abilities of those who expect. Spectrum could have easily
create that way is foolish. The been a one-and-done. But the art
computer creates nothing: it takes the community got behind it and, 23 years
skill and intellect of an artist to create. later, Spectrum has the largest
circulation of virtually any art annual
– all thanks to the artists, art directors,
and readers.
www.spectrumfantasticart.com
Serge Birault’s distinctive pin-up artworks, such as Corpus Delicti (above), made
him a digital art super star on sites like cgsociety.org throughout the 2000s.
22 January 2016
Artist news, software & events
Depth, detail, dramatic
lighting… Xiaodi Jin’s On
the Way, is another of the
top 10 popular images
on ArtStation.
Blizzard’s Laurel D
Austin’s first featured in
ImagineFX in the FXpose
section, in 2011.
© Applibot Studio
German artist Jana Schirmer has long fairy and give it a Japanese mecha twist Jana Schirmer’s Forest Exposé books, as well as the sites CGTalk
Spirit, from Legends of
been an ImagineFX reader and was a to come up with a very interesting-looking the Cryptids, displays
and CGSociety. Back in 2006, the latter was
member of our forums back hybrid. While image references were the artist’s skill with a go-to community for illustrators, concept
light that was used on
in the early days. She’s noticed available online back in 2006, today much September’s cover.
artists, and 3D and visual effects creators.
that sci-fi artists today are more are available for artists to pull down These days, artists have different needs and
better informed than 10 or 15 and use as inspiration. ArtStation is his latest brainchild. It has a
years ago. “Sci-fi art seems The online aspect of an bread and butter purpose that goes beyond
more inspired by actual engineering and artist’s life has bloomed in industry news and celebrating artists’ work.
function, while back then sci-fi leaned other ways, too. Leonard Teo
towards fantasy. With advances in was involved in setting up GLOBAL SHOWCASE
technology and our knowledge comes Ballistic Publishing and its “Artists in the media and entertainment
a more function-oriented art style.” industries find it extremely difficult to market
She notes that there’s been a move away
from a Lord of the Rings interpretation
Advances in technology themselves to find work and make money,”
says Leo. “ArtStation solves this by providing
of fantasy, to something broader with a
global mix of influences. An illustrator in the
and knowledge bring a more a platform to showcase artwork, create a
portfolio website, be found by studios,
Philippines might well take a Celtic-inspired function-oriented art style recruiters or clients, and eventually
January 2016 23
ImagineNation News
King of the Elves in
animated 3D brings
joy to Aaron Blaise.
ARTIST INSIGHT
AARON BL
AA LAISE
Hand-drawn animation is one casualty of the move to digital over
the past decade, says artist and educator Aaron Blaise
www.creatureartteacher.com
Among the 10 most popular images posted on ArtStation so far is video-game
concept artist Andre Mealha’s Paint Trade image.
24 January 2016
Artist news, software & events
Another ArtStation top image - Marek Okon’s
digital creation I’ve Got You (from the Illustration
Unchained Gumroad tutorial series).
January 2016 25
Artist news, software & events
A view to a thrill
cheesecake days and
insipid colours.
Shaken not stirred Artist Jason Masters reveals the challenges of reinventing
Ian Fleming’s James Bond for a comic book audience in the modern age
Dynamite comics’ James Bond 007: buy a Bond comic. I wanted to make a comic first time the Bond from the original books
VARGR marks the first Bond comic series that has an old-school feel about it, but with is appearing in a comic.”
to be released in over two decades. some more modern storytelling sensibilities.” There were strict guidelines from the Ian
Penning the series is writer Warren Ellis, Warren and Jason have injected new life Fleming Estate, but once he got the Bond
who hand-picked artist Jason Masters to into the franchise, with a Bond whose vibe look right, he was trusted to draw more
bring the quintessentially English secret isn’t far from Daniel Craig’s interpretation. (with regular checks from the estate).
agent to life for the modern age. Yet he harkens back to retro noir styles, Warren wrote very detailed scripts.
“The initial joy was quickly with the operative oozing the hard-boiled “It’s fun bringing that sort of nuance to the
followed by the terror of edginess of Humphrey Bogart and a limited page,” says Jason. “Making sure he smokes
knowing the in-built audience palette heavy on shadows. It’s created the correct cigarettes, wears the right shoes,
will have a huge set of entirely digitally: this is no chauvinistic has only the top button of his suit done. It’s
expectations,” says Jason, cheesecake work composed of insipid world building and it hopefully makes the
“especially those inherited from the movie colours and smarmy remarks. Jason looked reading experience more immersive.”
The new Bond has
franchise. I spent a lot of time trying to figure at elusive, older Bond strips. “I really wanted Find out more about VARGR by visiting
elements of Humphrey
out what I’d want to read if I were going to him to look like his own character. This is the Bogart about him. Dynamite Comics at www.dynamite.com.
January 2016 27
ImagineNation News
Here’s my trusty Smudgeguard Art textbooks, art books and
glove. It’s hard for me to use a other things – always handy
tablet without it, and I can’t for inspiration and when
recommend it enough you’re stuck.
Long Pham
Martial arts The values of hard work
and discipline run throughout this
concept artist’s organised studio space
I spend my day at my small
desk, which has everything
I need to work. The desk
itself I grabbed from a
friend back in high school.
I love being at my desk. It’s in a corner of
my house in Montpellier, France, away from
the windows to avoid any glare from the
strong sun of the south. I cleaned up the
place a tiny bit for this article – there’s usually
a few extra coffee mugs in view!
Working from home is the best approach
for me. I haven’t looked into shared studio
spaces yet but I know friends who love it, so
that may be something to think about in the
future. I really enjoy not having to commute
to an office, though. This is a small statue of
Guan Yu that was given
I use two computer monitors so I have a to me by an old friend.
lot of desktop space to play with. I also have It’s a symbol of
discipline, loyalty and
a small part of my library up on a shelf that’s respect that’s very
within easy reach, with inspirational artefacts strong, especially in the
martial arts and more
and art textbooks. broadly in Asia.
On an average day I just use my drawing
tablet – an Intuos 5 medium that replaced
my old Cintiq – and a small keypad for
shortcuts. I feel that the Intuos is easier to
work with than the cumbersome Cintiq. It’s
also easier to move if I have to travel. Having
Under my desk is my
said this, I find 3D work is often more filing drawer where
I keep pen sketches,
comfortable with the mouse. Other than the
written art lessons,
tablet I don’t use anything special, just a inspirational bits and
pieces, contracts and
computer that was built on a budget, yet has
references. I’m rather
decent processing power. I love mixing lazy and realised that
being more organised
workflows and experimenting with 3D,
is faster and less tiring
traditional media and Photoshop. in the end!
I do my work only during the day,
especially in the morning. I find that it’s a
great way for me to stay organised and
focused when deadlines are upon me. It can
be especially challenging to work from
home with so many distractions around you,
so a solid schedule is a great help for me.
Long is a freelance concept artist and
I have good vision, but recently got glasses to help with fatigue from using
illustrator. You can see more of his work at the computer all day. If you don’t wear glasses but feel tired or experience
www.longpham.net. regular headaches, it’s best to see an optician to check your eyesight.
28 January 2016
Artist news, software & events
After a long day of work in the My old training sword that I keep to Even if I do mostly digital stuff, having a
entertainment industry, there’s be reminded of the values of hard sketchbook ready with a few decent pens is
nothing like relaxing with a work and discipline from kung fu. great. It’s always comfortable to use and offers
decent video game. Also, it just looks cool! a nice break from the computer screens.
I’m working on my own project: a small collection of illustrations I keep a good camera around and constantly take pictures, either
supplemented by my good friend Flo’s graphic design. I can’t for references and textures or general photography. It’s also a good
say much about it right now, so stay tuned! way to practise composition and lighting.
January 2016 29
ImagineNation News
Hatboy
by Vaughn Pinpin
30 January 2016
Artist news, software & events
The revolution
has been televised
Horsepower Out of this year’s Trojan Horse was a Unicorn art festival
comes THU TV, so all can enjoy the event’s unique user experience
Trojan Horse was a Unicorn over the past three years. “It’s got better
offers an intimate feel to a each year while keeping the same spirit,” he
global tribe of artists. And says. “It’s mainly got bigger with more
having finished its third year, awesome speakers, and each year I come
Louie Tucci hosted the six-day event and will
THU organiser Andre Luis back full of energy and inspiration.”
present some of the content on THU TV.
hopes that THU TV will bring the event, THU TV also enables users to see an
along with exclusive content, to everyone. intimate side of their favourite artists, with
For a lot of people THU TV will be the first the chance to interact personally with art explaining that, “THU isn’t just an event any
time they get to see what happens at the icons being one of THU’s main appeals. “I more.” With the future of THU still undecided,
Portugal-based digital arts festival, as the think learning about other artists’ the permanent online channel looks like the
event’s popularity meant that THU 2015 sold experiences and how they got to where they best way to see how its changed how artists
80 per cent of its tickets in just are now is extremely valuable,” relate to digital arts events.
nine hours. Artist and THU says attendee Anna Fehr. ImagineFX readers can claim 33 per cent
Anna picked up tricks
speaker Marc Simonetti has at THU that built on Organiser Andre Luis off the price of THU TV’s amazing content.
what she already knew
been fortunate enough to suggests that THU TV is a new Simply head to https://trojan-unicorn.com
and improved her
attend and watch it evolve creative workflow. direction for the conference, and use the code IFX_33THUTV2015.
32 January 2016
Worldwide subscription offers
US readers: subscribe
for a year and save!
10th anniversary offer! Save up to 60 per cent.
For UK and Rest of the World deals, turn to page 40
Save up to Save up to
Save up to
E
VA L U
B E ST
13 issues a year delivered Read ImagineFX on your Get the latest print edition
direct to your door with an tablet or phone instantly, with exclusive cover art, plus
exclusive text-free cover! via iOS or Android. the full digital experience.
FROM ONLY $95 FROM ONLY $54 FROM ONLY $114
Save up to 55 per cent! Price Save up to 30 per cent! Save up to 60 per cent!
based on a one-year subscription, Price based on a one-year Price based on a one-year
and includes shipping. subscription. subscription.
Subscribe to today!
VISIT WWW.MYFAVOURITEMAGAZINES.CO.UK/IFXX1N
Terms & conditions Prices and savings quoted are compared to buying full-priced print and digital issues. You’ll receive 13 issues in a year. If you’re dissatisfied in any way you can write to us at Future Publishing Ltd, 3 Queensbridge,
The Lakes, Northampton, NN4 7BF, United Kingdom to cancel your subscription at any time and we will refund you for all un-mailed issues. Prices correct at point of print and subject to change. For full terms and conditions
please visit http://myfavm.ag/magterms. Offer ends 15 January 2016.
January 2016 33
ImagineNation Artist Q&A
Question
Can you help me convey the weight
and motion of a giant stomping beast?
Floppy Thompson, UK
Bobby Chiu
Bobby lives in Toronto and
Answer
works in the film industry, Bobby replies
painting fictional creatures A grizzly bear can sprint
and characters. He founded
up to 60kph, which is
Imaginism Studios, and
teaches art at Schoolism.com. surprising because
www.imaginismstudios.com grizzlies are huge, and
great size and great speed are usually
Tran Nguyen incompatible concepts. For this reason,
Tran Nguyen is a US-based
artist with an interest in conveying the weight of a giant beast
therapeutic imagery. Her crashing through the jungle can be
paintings are created with a difficult: we tend to think of giants as
delicate quality using
coloured pencil and acrylics. lumbering, not running with speed. In
www.mynameistran.com fact, even when a gigantic beast is being
depicted as charging at something, it often
Charlie Bowater looks like it’s running in slow motion.
Charlie’s a principal artist Again, this is because our brains don’t
working at Atomhawk Design
studios by day, and a naturally associate ‘big’ with ‘fast’, so
freewheeling illustrator and there’s a natural dissonance there. With a
doodler of anything and giant beast, powerful and destructive is
everything else.
www.charliebowater.co.uk
easy, but a fear response in the viewer
comes from adding speed.
Loopydave When I was asked to do this, my first
Australian artist Loopydave, thought was the “must go faster” scene
aka Dave Dustan, started out
from Jurassic Park. A T-rex is scary enough,
as a graphic designer before
switching disciplines and but what makes that scene truly intense
becoming a freelance artist. was that the T-rex was chasing the jeep and
So far, so good, he says. it was gaining on it.
www.loopydave.com
For this question, the key to showing
Robh Ruppel speed is in how the weight and energy of
Robh is a production designer the beast affects its environment as it
in games and films. He’s crashes recklessly through it.
worked on the Uncharted
series and TRON Uprising, as
well as with DreamWorks,
Disney and Paramount.
www.robhruppel.com
Artist’s secret
BECOME A MONSTER and act
Get into your creature’s pose
out its movement as much as you
nt
Need our advice? can. Even if you have a differe
you can still feel whe re the
Email [email protected] anatomy,
s will help
with your art questions and weight is in your pose. Thi Normally, the bigger something is, the
slower we expect it to be, and vice versa.
ght
you capture the movement, wei So the challenge here is to overcome this
we’ll provide all the answers! energy of your crea tur e. assumption in a believable way.
and
34 January 2016
Your questions answered...
Step-by-step: Question
Something big is What advice do you have for adding details
coming this way! to an image, and when to leave it out?
Jet Carter, UK
2
To give the effect of motion I add a Answer find itself. Consider leaving sections
simple Radial Blur to a copy of the Tran replies like the pink petals unrefined and flat.
image. I then apply a mask to the blurred Selective detailing will direct the
version and paint out the areas that I want viewer’s eye to the vital parts of the
to keep in focus. The resulting blur vs composition and help establish flow
focus contrast helps to make the beast in the narrative. With the use of
look like it’s charging, and gives the viewer value, I can emphasise the figure by laying deep
the feeling of retreating. darks against the brightest whites, like the
contrast between the black of her pupil and the
lightness of her iris. For secondary components
such as the wispy foliage, I keep it less rendered,
with very little value change.
I like to keep some of the unrefined brush
strokes as they are, to create a hazy feel (like that
of the blur effect), which also creates depth
Push your lights and darks in the areas that you want to
without detracting from her face. I know most emphasise, such as the figure’s piercing eyes.
of us have a compulsive urge to refine every
aspect of a painting, but keeping this under
control will allow for more atmospheric depth.
It’s also acceptable to use negative space to
break up areas of heavy detail. I keep the larger
3
I add a little target fleeing for a better
comparison. We can understand that
leaf shapes flat as a graphic element. Again,
contrast is key. The small fish shapes also serve a
Artist’s secret
a small creature is able to move quickly. By similar purpose, as well as adding movement to LOOSEY GOOSEY brush strokes
showing that the prey is in danger of being the composition. It’s most important to have Start your painting with very loose your wrist.
h the full mot ion of
caught, I establish that the beast is just as balance in your details: keep the focal point and paint wit
es and textures.
fast, which alleviates some of the mental rendered with a wide range of values, while This will allow for dynamic shap also the entire
Make use of not only the tip, but
dissonance I mentioned and gives my ensuring that its surroundings remain more
beast some motivation. expressive and obscure. belly of your brush.
January 2016 35
ImagineNation Artist Q&A
Question
How can I direct the viewer’s gaze and strengthen the overall composition?
Pepper Sandals, Australia
Answer
Charlie replies
There’s so many methods
relating to composition, I like
to keep it simple. I don’t want
Offsetting your subject at an angle (like
to be overlaying Fibonacci’s the character in this piece) adds more
Ratio over every one of my paintings! dynamism to the image. This motion can As humans we instinctively
A Rule of Thirds approach can help you then be used to add flow to the piece. look for faces in an image, so
check where you want the area of focus to keep in mind the viewer will be
be. You can draw in a simple box grid at drawn to another pair of eyes.
the sketch stage. Having the focus of your Contrast areas of detail (like the main
painting lying close to one of the cross- character) with simpler areas (the
sections can be more interesting than just
background) to give your image balance.
drawing the viewer into the image centre.
You can draw the eye to more detailed
Build on the focus of your painting by
areas, without bombarding the viewer.
adding supporting elements. The focus in
my example is the character’s face, but I
also want to lead the viewer around the
rest of the image. The lantern is another
area of interest, which again sits closely to
one of the cross-sections.
Finally, framing can guide the viewer
further around the image. I’ve used
magical swirls to enforce the path that
the character is taking, and to hint at
what may be lying ahead of her.
Artist’s secret
THE EYES HAVE IT racter’s gaz e
Utilising the direction of a cha around a
din g a view er
is a great way of gui to a prop
can lead the view er
painting. You looking
rac ter
or direction by have the cha direction
e our eyes in the
that way. We mov
we see someone else looking.
36 January 2016
Your questions answered...
The wide-open mouth is
key here, along with tension
in the body to emphasise
the power and force of the
beast’s deafening roar.
Question
Please help me show a creature that’s roaring
Bingo Little, US
Answer
Bobby replies
Many actions and emotions squishing into a ball. These are the basic Think about the sound down from the palette as far as it can go
that the creature is
can be thought of as either principles that I keep in mind when making. Even though until the muscles and skin covering it
energy expending or energy approaching a mighty roar. nobody will hear it prevent it from opening any further.
from looking at a
conserving. For example, A big part of successfully showing the picture, this detail will These opposing forces – the mandible
yelling, cheering and anger expend emotion in a roar is effectively exploiting flesh out your story, trying to open and the cheek muscles and
which will inform the
energy, while sleeping, hiding and lines of tension. What’s moving when the subtleties that will give skin preventing it from doing so – are
sadness conserve energy. Energy- subject is roaring, where are these parts your image life. what cause the stretch. Naturally, the
Subtleties create a
expending actions tend to stretch one located, and what anatomy restricts them sense of believability. greater the opposition of these two forces,
out: reaching, pulling, stretching out. In from moving any further? For example, the tauter the stretch. Look for these lines
contrast, energy-conserving actions tend on a roaring or yelling person, the of tension and stretch them out to straight
to compress one in: huddling, curling, mandible hinges at the top and pivots lines to exaggerate a good roar.
I emphasise the lines of tension As the mandible pulls away from the Think about motivation and emotion,
1 around the mouth area to 2 palette and the mouth stretches 3 and try to show that in every part of
exaggerate the force of the roar. There’s open, the flesh and skin above and below the body. I have my creature’s shoulders
no better way to communicate stretching the mouth should wrinkle and bunch up. up and arms back, elbows up to
than with straight lines, which clearly say, You can see that the front of the muzzle is communicate force going forward. The
“Any tighter and this thing will snap.” accordioning in multiple directions. mouth is open as wide as it can go.
January 2016 37
ImagineNation Artist Q&A
Question
How should I treat shadows on a character’s body?
Bolton Hole, England
Along with your preliminary sketches, In this case I’m using a primary Although I usually paint my shadows
1
work out your lighting source or 2 lighting source and a back or rim light 3 as I go along, in Photoshop it can be
sources before you start to paint. This step for dramatic effect. When using more than helpful to create a test layer above your
is pretty important: not only does the one light source, it can be simpler to work body’s paint layer, set it to Overlay or
lighting dictate the type and direction of out the shadows, shapes and highlights Multiply, and test paint (usually with a mid-
your shadows, but it’ll also set the mood one light source at a time, preferably tone olive brush) shadow shapes and
for your piece. starting with your primarily light source. appearance until you’re happy with them.
38 January 2016
Your questions answered...
Question
What’s the best way to indicate depth in a scene?
Ed Pheromone, US
In an alleyway, even with soft,
natural light, I pick a dominant
direction for the light and
keep the other planes lower in
value regardless of the
textures or local colour.
Answer
Robh replies To add depth, always
This is one of the look for the 1-2-3 side
reading. Make the
fundamental challenges in planes read with
art: overcoming the flatness different values, even
if the changes are
of the paper or the screen by small ones.
indicating as much dimension as
possible. There are conventions for this, This holds true if you’re looking into a
taught to artists and photographers space as well. You want to show depth by
alike, that are possibly getting having the 1-2-3 side read on an interior. If
overlooked nowadays with the you render all planes with the same value
increasing need to teach specific
software rather than concepts. Yet the
and same falloff, even though this can
occur in the real world, it looks bad. It
Artist’s secret
principles of readability remain. flattens out the space; it makes the space KEEP IT SIMPLE, STUPIDple
Applying perspective in your basic confusing and ambiguous. This, more often Always think in terms of sim
ng your
design is just the start. Getting a shape than not, is not what you want to do. So, readability. Imagine you’re givi
will ma ke
to look three-dimensional can be done the secret is to pick a dominant direction design to a sculptor who
ren der. If you r art
in tonal values with the 1-2-3 side read: for the light and subordinate the other exactly what you
each plane is assigned (or lit with) a planes to the dominant one. That way the bigu ous or inaccu rat e, tha t’s
is am
will
value to show off its difference in space. image retains depth and readability on the what you’ll get back. The viewer way.
r ima ge in the sam e
If you light them all the same, the scene flat surface. Exaggerate dimension, interpret you
remains flat and lacks depth. eliminate flatness.
January 2016 39
Subscribe and save!
UK and worldwide
subscription deals!
10th anniversary offer! Subscribe for a year and save up
to 67 per cent. For US readers, turn to page 33
E
VA L U
B E ST
Every issue comes with a text-free Get instant digital access and read Get the latest print edition of
cover. You’ll get 13 issues a year ImagineFX on your tablet or ImagineFX with exclusive cover
delivered to your door phone, via iOS or Android. art, plus the full digital experience.
Subscribe to today!
VISIT WWW.MYFAVOURITEMAGAZINES.CO.UK/IFXX1N
Terms & conditions Prices and savings quoted are compared to buying full-priced print and digital issues. You’ll receive 13 issues in a year. If you’re dissatisfied in any way you can write to us at Future Publishing Ltd, 3 Queensbridge,
The Lakes, Northampton, NN4 7BF, United Kingdom to cancel your subscription at any time and we will refund you for all un-mailed issues. Prices correct at point of print and subject to change. For full terms and conditions
please visit http://myfavm.ag/magterms. Offer ends 15 January 2016.
40 January 2016
Need our help?
If you have a question for
our experts, email us at
[email protected]
Question
My artwork lacks any spark – what advice can you give me?
Girty Felt, England
NEXT MONTH: ADVICE FOR COMIC PANEL PLACEMENT | PAINT WAR BANNERS | DEPICT A RANGE
OF FACE TYPES | SHOW A CHEERING CROWD | WORK AGAINST CONVENTIONS | AND MORE!
January 2016 41
STRIKING AT
THE BEAST
Warriors attack Craig
Mullins’ huge winged
dragon in this promotional
image done for Dragon’s
Dogma by Capcom.
42 January 2016
Craig
Mullins
He’s been a digital art innovator since the year dot, and
GARRICK WEBSTER discovers that the secret to Craig
Mullins’ success is ignoring the mainstream
January 2016 43
BOSS DEMON
Another promo painting for
the 2012 Capcom game,
Dragon’s Dogma.
ften when we interview an TOUGH IN THE I think Craig’s greatest strength is his
artist, the first thing they tell us COLONIES
is that they were drawing at an
early age. You always imagine a
Concept art by Craig for
Aliens: Colonial Marines
by Gearbox Software.
honesty, his pursuit of his own vision,
toddler prodigy drawing The Last Supper in
crayon, one foot off the ground in the
no matter what the mainstream trend
living room corner. Craig Mullins may well grades in maths or science, you can’t even into the office behind me and asks what’s
have been a talented youngster, but his get an A in art!’” so funny and I’m like, ‘It’s so funny, this
stories refreshingly different. You’ll also be amazed that Craig’s young thing’s ripping Titanic a new one.’ It was
For instance, it’ll give many struggling career wasn’t cut off in 1997 once you’ve Cameron. I saw it was him and pretended
young artists out there a little more hope to heard his James Cameron anecdote. Titanic I didn’t recognise him.”
learn that Craig Mullins – today one of the had just come out and Craig was waiting to We might not be talking about him now
most lauded concept artists in film and meet with Rob Legato, who was an effects if the Titanic director had turned nasty, but
video games – was nowhere near the top supervisor on the film. He sat reading a Craig went on to do matte painting and
of his art class. brutal review of Titanic in Premiere. concept art for films such as The Matrix
“I got a D in high school art – that’s “So I’m looking forward to seeing Titanic Revolutions and Final Fantasy: The Spirits
pretty hard to do,” he explains. “My dad and I’m sitting there reading this and Within, as well as the BioShock, Halo and
was very upset. He said, ‘You can’t get good laughing, ‘cos it’s so funny. Someone comes Assassin’s Creed games.
44 January 2016
CRAIG MULLINS
ARRRR!
Entitled Glowy Pirate,
this is one of Craig’s
personal pieces.
THE GLOWY
PIRATE
We asked fellow concept artist Iain McCaig
what his favourite Craig Mullins image is…
Craig Mullins might prefer working on his own, but he’s got
lots of friends in the industry and has influenced many more.
Iain McCaig first met Craig Mullins when they worked
together on Hook at ILM. Craig went through a pirate phase
some years later in his personal art, and the Glowy Pirate
reminded Ian of the time they worked together.
“This image is quintessential Mullins: light transcendent,
and detail only where you really need it. As usual, it’s Golden
Age of Illustration-classical, but so new you’d swear the
digital paint was still wet,” says Iain. “I think Craig’s greatest
strength is his honesty, his relentless pursuit of his own
vision, no matter what the mainstream trend.”
As for the future, although Craig’s talked about winding
down and doing more teaching, he’s also doing a great deal
of drawing with a view to painting traditionally again after all
BEWARE THE DERVISH these years. “As far as Craig’s work goes, as gobsmacking as
A promotional image painted it has been, I suspect the best is yet to come,” says Iain.
by Craig for Bungie’s Halo 2.
PROFILE
Craig Mullins
Location: Colorado, US
Craig has been working for film
studios and games companies
since the early 1990s. After making
his name at ILM, he struck out as a
freelancer and moved to Hawaii. He’s since
relocated to Denver, where he continues to THE MUSKET LINE
draw, draw and draw. The redcoats assemble in Age of
www.goodbrush.com Empires 3, by Ensemble Studios.
January 2016 45
GALLEON DISASTER
Sailors end up in the soup,
as Craig paints a progress
image for Age of Empires 3.
46 January 2016
CRAIG MULLINS
INTRICATE DETAILS
The complexity of Age of Empires 3
was captured in Craig’s images
promoting the game.
IN A SMALL TOWN
Concept art for The Bureau:
XCOM Declassified, by
Australian publisher 2K Games.
January 2016 47
IROQUOIS PARTY
Something’s about
to happen in this
tension-filled artwork
from Craig.
OUT SHOPPING
Concept art Craig did for
Incinerator Studios, on
an unpublished game.
have had I continued to work at ILM,” employers were like, ‘Wow that guy’s so
he says. “I went off and developed on my good he can move to Hawaii, let’s get
own and the influences on my work are ourselves some of that.’”
esoteric and a little bit geeky. If I was
working in a place the force of the MOVING ON UP
personalities I was working with may have After 15 years in Hawaii, Craig and his
imprinted themselves too much, whereas family went to Philadelphia for a year
the influences that I ended up being before moving to Denver in July. He’s about
infected by were more my choice. I had the 8,000 feet above sea level, which is a good
whole world to choose from – great artists metaphor for his career, seeing as so many
and musicians from the past – as opposed of today’s concept artists look up to him
to people I’m working with.” One of his favourite projects to work on
Being far away in Hawaii didn’t put was Darren Aronofsky’s 2014 film Noah.
production designers off working with The concept work he did for it is fantastic in
him. In fact, it added to the kudos. “I think both scale and detail, and he basked in the
that because I moved to Hawaii, more level of trust he received from the
January 2016 49
GHOULCALLER GISA
“The challenge for this
painting was to capture
her demented smile.
I painted her face many
times before I finally
found a toothy grin that
captured her insanity!”
50 January 2016
The Art of
KARLA
ORTIZ
Magic, all-nighters and
feverish film art: Beren Neale
enters Karla’s non-stop world
January 2016 51
USING REFERENCE
“I use references a lot in my work, as
they give me the knowledge I need in
order to mimic reality. But I never copy
my references – that would severely limit
my artistic choices. References should
only be used as inspiration and
information only!”
ART MARVEL
When I finally speak to Karla in her San
Francisco studio, which she shares with
Massive Black luminaries Wesley Burt
and Kemp Remillard, she’s exhausted,
rundown and feeling like crap. Having
just returned from talking at Bobby Chiu’s
Schoolism in Denver, Colorado, the artist
is burnt out. Still recovering from a fever,
it’s back to balancing film art at Marvel
with her fine art painting and ever-
increasing workshops. The thinking
behind this insane schedule is simple: “I
work well with deadlines. If I don’t have a
deadline I don’t do anything. So I reckon if
I say yes to all these things, at least I’m
getting stuff done.”
There’s order to this chaos. “Marvel’s my
main job, working on titles like Doctor
Strange, then on the side I do my own
gallery work, and somewhere in the middle
I work for Magic, or book covers. Now with
all the workshops I’m doing, and all the
travelling, it’s like, holy shit man! It’s non-
stop.” As I write, Karla has a workshop
planned in Bali, then she’s going to LA in that won’t be seen by the public until BALI WORKSHOP I was taken
February, followed by a talk in Seattle, then next year, or the year after. So I’m being “This was painted live
at a demo in Bali. It was
off to London and Berlin in April and
March. “Oh, I might be in Shanghai next
contacted for these workshops for stuff I’ve
done already, not for the films. When the
surreal to paint live for
so many people. It really
to this crazy
year at some point too.”
The pace was already picking up four
films hit, then it’ll be really crazy!”
made me feel love for this
visual language of ours.
It’s truly universal and
rainforest and
years ago, working at Kabam Studios. She GODS AND MONSTERS attracts so many
wonderful people from
told awesome
bagged her first Magic gig and the resulting
painting Teysa: Envoy of Ghosts (see right)
Creativity meant many things for Karla
growing up. Her dad was a musician,
all parts of the world.”
stories about
became her own Desolation Angel. Yet her
fans only know a slither of her work:
her mum was a fashion designer, and her
grandmother was a writer and painter
gods hidden
personal, book and card art. “My Marvel with an envious collection of classically in mountains
work and everything I did for ILM before illustrated books. “I’d draw partly because
my mum was drawing all the time. My dad
ENTENDER was always playing music, so it was really
“I was running out normal for the family to have their own
of time and needed
to be efficient with
quiet time to do their own creative thing.”
my marks. With Local Spanish and African folklore, and
more time, I might
have rendered out
the freshness of it.”
Puerto Rican myths and legends filled the
artist’s mind. “I was taken to this crazy
VITAL STATISTICS
“I was kind of a solitary kid”
rainforest, El Yunque, and my parents What’s When was your
would tell me these awesome stories from your age? big break?
the Indian tribes and how their gods would I just turned In 2012, I took
30 last week! on Jason Chan’s
be hidden in the mountain and all that Name your five book cover job
really cool stuff. I guess it was also because favourite artists. and created
I was kind of a solitary kid. My parents Hmmm... Anders The Order
Zorn, Sargent, of Deacons.
would move to places where there were lots Jean-Léon What does the
of neighbourhood children, but they would Gérôme, Iain future hold?
fail miserably! I was always more McCaig and More movie art, more fine
Craig Mullins! art, and more workshops!
comfortable drawing and painting,
so they always had supplies for me.”
52 January 2016
The Art of
KARLA ORTIZ
TEYSA, ENVOY
OF GHOSTS
“An illustration for
Magic: The Gathering,
Dragon’s Maze. Teysa
is the Orzhov Guild’s
champion. And she’s
judging you…”
LILIANA, DEFIANT
NECROMANCER
TEYSA, ENVOY
“I wanted to capture a
moment where we see
OF GHOSTS
How focusing on joy helped Karla overcome
Liliana as an almost godly
figure to the undead that her the pressure of her first piece of art for Magic
necromancy powers control.”
“This piece was my debut for Magic: The Gathering. I
remember being so frightened that it took me two weeks
just to get a working sketch.
“There was a short brief detailing a smart, scheming,
magnetic and ruthless woman in her 30s. She needed to be
sat in a room with scrolls and hidden spirits that surround
her. I looked at films for inspiration, including Black Narcissus
and The Lord of the Rings.
“The whole painting was very difficult as there was the
pressure of it being my first Magic card constantly on my
mind. However, I realised that I needed to focus on just the
joy of painting, and not the outside pressures. I learned
a lot from this painting!”
January 2016 53
2 Creating values
“Once the lines felt right , I
immediately jumped in to render. I began
OMENS
Karla explains how spending time on
by rendering the area with the lightest
and darkest spot. This would help key the
values of the entire drawing. In the case
of this image, the hands were the first thing
the foundations pays off in the end I rendered as they had the lightest and
darkest spots in the entire drawing.”
3 Rendering
“Once I finished the face and
1 An obsession with lines hands (my focal point), it was time to
“The drawing took a long time. It was complicated, and render the rest of the image. I jumped
had a lot of very specific shapes that needed to be correct! I around a lot and rendered folds, or the
was also obsessed with getting the likeness of the model. It took background, or birds. It didn’t take long
me about four consecutive hours to get the lines just right.” till the image was done!”
4 The final
image
“This is the final image, called
Omens. It’s about a person
who encounters themselves
in the middle of a choice. The
hooded crows around him
represent a true omen. Is it
a good omen? Is it a bad
omen? Only our protagonist
will know. This image was
shown at the Moleskine
Project IV at Spoke Art, SF.”
54 January 2016
The Art of
A POLISHED SKETCH
“I love making polished sketches that
reflect how the final art will look. By
tackling composition, perspective,
colour and values early I avoid
confusion and headaches later!
And I can visualise taking
the painting to final.”
Then there were games. To this day, The Monthly Fuck It All, where everyone LILIANA, inspired and excited, because I could see
breaking open a video game instruction just drinks. There’s no painting at that one.” HERETICAL HEALER my skill pushing somewhere new. It felt like
book brings back floods of fond memories Karla stresses that she’s pushed by, and “A sister piece to Liliana, this is a new place for me to explore, and it
Defiant Necromancer. It’s
to Karla. “It’s like one of my favourite smells loves, her concept art, but her personal art Liliana before her jump changed where I want to go in the next five
in the world. I don’t know why. Maybe it’s is where she’s seen recent growth. “Early into darker worlds. She’s to 10 years. I want to spend 50 per cent
surrounded by omens and
the glue or something,” she laughs. 2015 I did a drawing of this guy I’m dating, premonitions of her not- of my time on concept art, and the other
Zelda and Super Mario were always on, Joshua (see left), and during the creation so-innocent future.” 50 per cent on my fine art work that allows
and when Final Fantasy VII came out, Karla something clicked. I felt really, really me to explore my thoughts, my skills and
started drawing human figures. “When gives me a personal space.”
I was a kid I was so in love with Sonic the
Hedgehog that I made a 120-page comic I was so in love with Sonic Karla has a talk called Do It All, where
she identifies herself not as a concept artist
book about Sonic going to Africa, because
I was also into The Lion King. My mother
the Hedgehog that I made a or an illustrator, but as an artist, period.
“I think there’s value in all kinds of things,
has the comic and she threatens me (I don’t 120-page Sonic comic book it all goes hand in hand, it’s all to do with
think she means it as a threat, I think she balance. God, I sound like such a hippy!”
means it as a compliment) to release it Perhaps, but she’s echoing the bigger
online. And I’m like, ‘Mum, no! This isn’t picture philosophy of another art hero of
something that would please me. This hers, and now a good friend, Iain McCaig.
would suck.’” Discovering his Star Wars concepts at 16
was a thunderbolt for Karla. “I’d never
JUST DO IT – ALL! seen drawing like that before, and it
In September this year, when French film- changed my perception of where I needed
maker and artist Loïc Zimmermann to go. Brom taught me about illustration
screened A Solitary Mann, his documentary and painting, while it was Iain who taught
on painter Jeremy Mann, the crowd saw a me about drawing.”
Karla cameo at a painting party. Bedecked Skip forward a few years of working
in their finest threads, it was just another feverishly at her craft, and Karla’s making
day for the San Fran art contingent. “I’ve
always kept myself active in the San
ORDER OF THE DEACONS good with those early influences. But as the
endless workshops attest, it’s her time to
Book cover for Philippa Ballantine’s The
Francisco gallery scene, and Jeremy is Order of the Deacons, Science Fiction Book make her own impression on a new
Club, art directed by Matthew Kalamidas.
one of my dearest friends. I also host generation of artists.
January 2016 55
PROFILE
Boris Vallejo
and Julie Bell
COUNTRY: US
a rt m a st er s give us MOUNTAIN
-an d -wi fe fantasy sk et ch bo oks ENCOUNTER
a n d
The husb mpse into their respec tiv e “Private commissions can be
very enjoyable. This was one of those,”
56 January 2016
Sketchbook Boris Vallejo and Julie Bell
NORN
FATES
“On the right, working in
ballpoint pen,” Julie says, “I
was establishing my thumbnails
for basic composition. On
the left, I’m thinking more
about how those figures
will support my
composition’s
statement.”
MOTHER
OF APOLLO
“I had a photo of the model that I
was very inspired by,” Julie reveals.
“Sometimes this is the best starting
place for me. Then I just do very
loose sketches that help me figure
out the story that’s happening
in the painting.”
WILD
“Sometimes a photo is the best WESTERN
“A simple, very
starting place, then I just do rough sketch
can tell the story
January 2016 57
SIREN
“I almost never work
my sketches in colour,”
says Boris. “Often, however,
I use duotone. I always start
with pencil on tracing paper.
From there, I scan the
drawing and add some
touches in the
computer.”
58 January 2016
Sketchbook Boris Vallejo and Julie Bell
FLAMINGO GARDEN
“Flamingos have so many possibilities in terms of shape and
direction of energy flow!” Julie says. “It was important to make
a decision that would create the framework for
the composition.”
SCARLET
AND FUSCHIA
“My goal in this painting,” Julie reveals,
“is to create a feeling of peacefulness and
luxury. I wanted to have movement in the
composition, but keeping the figure in
a fairly still position grounds the
whole image.”
January 2016 59
“Sometimes a model can
inspire the concept, other
times the concept dictates
what model you use”
TAVERN
SCENE
“A sense of humour
can be very refreshing
at times,” laughs
Boris.
60 January 2016
Sketchbook Boris Vallejo and Julie Bell
RHIANNON
“In making studies for my painting
Rhiannon I wanted to have both a feeling
of magical floating and a more earthly
groundedness. Lots of swirly lines,”
explains Julie.
CONQUEROR
“Sometimes a model can inspire the
concept very strongly,” Boris explains; “other
times the concept dictates what model you
should use for the finished painting.”
COMING
OUT
“Sometimes I just like to
let loose and allow the
pencil to help me
discover characters I
didn’t know were
hidden in the page,”
Julie says.
Want to share your sketches? Email us with a selection of your artwork, to [email protected]
NEXT MONTH’S SKETCHBOOK: OLGA ANDRIYENKO
January 2016 61
GET YOUR
RESOURCES
See page 6 now!
Workshops assets
are available…
Download each workshop’s WIPS, final image and
brushes by turning to page 6. And if you see the video
workshop badge, you can watch the artist in action, too.
January 2016 63
Workshops
Photoshop
BE INSPIRED BY
CLASSIC FRAZETTA
Ross Tran shows how to work up a strong fantasy image efficiently and
with concise tools and methods, while still maintaining your artistic voice
his cover was a great challenge have a problem where either they start an options: two leaning more on what the
Ross Tran
T for me to embark on. My task
was to take an old-school
classic vibe and modernise
image and jump into it too quickly with a
messy workflow, or get so tied up by the
process analytically that their voice
client wants and one that’s more my own.
Doing this will help communicate that
you’re a team player and that you take
LOCATION: US it for today’s audience with my artistic doesn’t show through the piece. direction, as well as showing you’re not
interpretation. One of the main Versatility and communication are afraid to jump outside your comfort zone
California-
based Ross is inspirations I leaned towards was Frank some of your best assets. Being able to to express your artistic opinion.
an artist who Frazetta’s art. It was tricky to take his communicate to the client about what I hope this process will help guide you
works on essence, yet still keep my voice. they want, what you want, and how best through the steps on how to approach
films, games
and entertainment
I’m going to be showing you how to to represent their product or project, yet things in an organic and structured way,
properties. He’s currently create a great dynamic pin-up in a smart still keep the integrity of what you want to yet still keeping the fun and energy.
busy developing his own and editable format, while keeping your say with your creativity are great skills. Ultimately, I’m really happy with the
franchises and also
presents a popular
voice. Many artists and designers today What I like to do is provide at least three process and outcome of this cover!
YouTube show.
www.rossdraws.com
GET YOUR
RESOURCES
See page 6 now!
Exaggerate
I love exaggerating.
If something is soft,
make it even softer. If
something is hard, make
it even sharper. For this
one, I made the panther
extremely dark. Even
when I started shading it,
I darkened the values at
the end. Our brains love
contrast. It provides
Graphic shapes Shading and lighting
stimulation for us. I also
exaggerated the 1 I like to start simple. It’s good to establish something clear 2 I want to establish my lighting quickly. I like to make
darkness of the panther
and impactful. With a strong foundation, the rest of the process concise decisions early, to serve as a foundation when I need to
against the white of the
background. Contrast should be easier. After a couple of variations of the comp, we find answers to problems later. I quickly lay some tonal shadows
and stimulation will help land on a barbarian-esque lady and a feline. I want the shapes with an airbush. I put down basic shadows of the anatomy and
make a piece pop and be
and colours to be really bold and it’s a good general rule to have try to establish a good value read. With the shape on its own
more memorable.
things on separate layers when working for a client! layer, I lock the layer and have more freedom to experiment.
64 January 2016
In depth Inspired by a classic
January 2016 65
Workshops
Curves
Ctrl+M (PC)
)
Cmd+M (Mac
e
e th is of ten. I sometim
I us
values
exaggerate
sh
to help establi
e.
a fresh imag
RESOURCES
PHOTOSHOP
CUSTOM BRUSH:
DEBRIS BRUSH
Polishing elements
BLENDING OIL BRUSH
7 I start to polish, making things clearer and identifiable.
I know it’s a panther so I look up some reference and start to
I like using this brush for polish away. The client wanted a knife of some sort, so I
my basic painting. It has implement that. I start to light her a little better so it pops off the
nice bristles that
page. I’m beginning to see the vision come to life and start to get
simulate a real life brush.
excited. So I bring in the elements I love most: tattoos!
66 January 2016
In depth Inspired by a classic
Everything is
intentional
I love this rule. I think
Flip canvas about the old Master
Edit>Keyboa illustrators and how they
rd shortcuts
(PC & Mac) paint. Every decision and
This helps to shape reinforces and
get a fresh
eye on thing supports another. That’s
s. Set up a
shortcut for why all the shape on the
flipping
the canvas he girl’s face has a general
re.
direction. It all points to
the centre, which help
gives her attitude. I also
positioned the circle
Critique and foxes
8 I send my version to the client and receive feedback. I switch the side of the paw, because I thought it was the other paw. I think
shape of my background
to contain the heads of
my subjects. It’s the flow
it’s important early on to establish which way left and right are. Because ‘the left paw’ can mean the panther’s left paw or the paw on
of my focal points.
the left side. I make the eyes smaller, which gives it more attitude, and change the knife. I start to implement the fixes.
January 2016 67
Maya & Photoshop
PAINT A SCENE OF
AWE AND BEAUTY
Craig Mullins paints a huge interior basilica using simple 3D techniques
and Photoshop, and populates it with characters from his back catalogue
elcome to my take on a concentric ellipses in the main dome are working, to see if new knowledge has any
Craig Mullins
W Renaissance basilica, a bit
like St Peters’ with some
steampunk influence thrown
subtle and have to be done precisely (but
not tight!) to look correct. I didn’t use 3D
to establish values, but that’s up to you.
light to shed on things. Paint a self-
portrait every year and keep them. In 20
years you might see some improvement.
LOCATION: US in. To do something like this you should I’ve painted the girl in the dress and the Ha, just kidding, let’s hope you do!
be up on your basic linear perspective. boy several times now. I think they imply One thing you might see is several
Craig is seen
as a pioneer of I’m using simple 3D to get the some of the a larger world that I’ve been adding to years of non-improvement followed by a
digital art. His ellipses correct, because the lens is very over the years. It’s interesting to see how breakthrough year. Improvement in art is
work has short (wide angle) and things can distort much I’ve learned over time. Sometimes like that sometimes: just grinding it out
graced book
covers and game cards, in strange ways. In addition, the it’s encouraging to redo a subject or way of hoping for a lightning bolt.
and he’s created
concepts for such games
and films as Halo,
Assassin’s Creed:
Brotherhood, Tangled
and The Matrix:
Revolutions.
www.goodbrush.com
GET YOUR
RESOURCES
See page 6 now!
MORE
!
MULLINSto e 42
Turn to pag
ur exclusive
read o
ith
interview w
s.
Craig Mullin
Save money
with Blender
Maya is a very expensive
professional program,
Simple sketch Applying 3D to the sketch
and worth every penny.
Blender is open source, 1 The first comp sent for approval is a monochrome, low- 2 I want to stay true to the unusual perspective. I’m using a
current, widely supported
contrast sketch. I know that the contrast will become higher and very wide-angle lens, so the distortion is difficult to do by eye. But
and has countless active
users. If you’re not the colours more varied, but sometimes a simple sketch is all you the 3D is simple: I take a sphere and four cylinders, select all the
a full-time pro or need to get the go-ahead. I want to have the feeling of a space vertices below the midpoint and drag them down. I model the
working in a studio, give
that’s filled with light, and the easiest way to show this is to steps out of duplicated boxes. There’s a cheat in the perspective.
Blender a try!
exaggerate the light and colour bounce of all that sunlight. Can you find it? I’ve done it for composition reasons.
68
69
Which brush?
I have trouble
remembering what brush
does what, so sometimes
my process is a little
backwards. I choose
a brush that I think is
appropriate to do
Control the contrast Treat values with care
what I want, but I usually
get it wrong. So I have 3 Now I glaze over my cool colours with transparent warm 4 I continue to work mostly down in value, and take note of
a brush active that’s
doing something I didn’t
ones. The entire architectural portion has a narrow value range, areas that are of a darker local value (meaning that they’re just
anticipate, and so I try to or low contrast, consisting of middle to high values. A lot of dark objects to begin with). How dark these objects are in your
figure out – based on getting a painting to read properly involves controlling your painting depends on how far away they are, the density of the
what it is doing – either
where I could use it, or
contrast. Some of the textures are quite ‘active’ at this stage and atmosphere, how many particulates there are floating about, and
how I could use it in I’d have a similar problem if I were to make a dark mark. so on. It’s a matter of sneaking up on these values moving
unexpected ways. One of the keys to atmospheric perspective is precise control around the image, because all your values are so interdependent.
It can slow things down
over contrast, the trick being to achieve variety in colour and If you look at the final image and how dark that fountain is
a bit, but it can also open
up ideas and ways of value, but in a very narrow range. As I glaze (and scumble) over and tried to paint it that way at first, then you would have the
working that you never the image, I “quiet down” some areas, making the colour and ‘hole in space’ problem. So I would recommend gradually
might have come
value range more narrow. Make a selection on your image and hit glazing down all the areas you think might be dark, so that they
across otherwise.
Cmd+L. The histogram tells you how much contrast an area has. support each other and make sense overall.
70
A fresh approach to
7 the structure
Here I’m concerned with two issues. First,
the image has too little variation in
material, like it’s a toy made out of plastic.
Big complex structures like this have a
million different materials, and
suggesting them all means contrast, and
that destroys the feeling of scale. The
second problem is the design doesn’t feel
steampunk enough. It looks too much
like St Peter’s, which is the main
inspiration for the space.
So to solve both problems, I stop
worrying about glazing values from light
to dark slowly, and start throwing in darks
with abandon. The rationale is that there
are many exposed structural elements
made out of iron. I put all these darks on a
separate layer and paint them in quickly
(but not so quickly that the crudeness
might affect my evaluation of them) to get
an idea. In the end, I do keep some of
them, as you will see as we move along.
71
Study HDR imagery
8 So now I’ve backed off a lot of the
structural pig iron, because it seems to
have the space-punch problem. What
I do instead is paint the foreground a little
darker. The idea is that the tunnel the
viewer’s standing in has very little light
coming into it.
This is a convention that I wanted to
avoid, but time made it the best course.
Imagine that you really were standing
here, in that space: you wouldn’t see this
foreground as dark. If you took a HDR
(high dynamic range) photograph you
could expose the foreground just fine.
Would the image become flat? Perhaps,
but I think it would have an interesting
look. Instead of showing volume through
light and dark masses, it’s shown through
precise high-frequency detail. The dark
foreground is a well-known painting
convention. If you have the time, look at
HDR imagery and analyse how it works:
it’s a different way to think about things.
You now have one more possibility in
your toolbox on how to show form.
72
Use standard
brushes
Contradicting my earlier
Pro Secret, I feel that
there’s too much
emphasis on brushes.
I used the stock
Photoshop brushes for
the first 10 years of my
career, mostly because
Photoshop didn’t have
custom brushes. A lot of
people have even said to
me they liked my work
better when I just used
the Round brushes.
I use the stock brushes
all the time, and when
I’m having trouble or
trying to learn, I use the
simplest brushes I can.
There are so many
Don’t just push lights and darks variables in painting, so
9 The basic space is reading okay, so it’s time to start adding detail and figuring out what some of the architecture will be. I also
do everything you can
to simplify what could be
set the bottom of my value range. Once you have that ‘floor’ you can reckon up in there. The opposite end of the value range is easy; causing you trouble.
the windows in the dome are always the top end. I figure that the paintings up on the walls would probably be the darkest dark. Custom brushes poorly
used can make your
The local value is black and is receiving not much light, which means it will be dark. You can almost make an equation out of it.
work much more
Local value x incident light x distance = value. As the distance goes up, value goes up too, depending on how much haze there is. difficult. Fancy edges
In addition, notice that I’ve decrease the value range of the figures in the fountain. Some of the light values are very overstated. and textures won’t hide a
lack of understanding in
This is an easy trap to fall into if something isn’t reading: just push the lights and darks. Slow down, make better shapes and better
the art basics.
drawings, and you’ll improve as an artist.
73
Workshops
Photoshop
USE LIGHT FOR A
CHIAROSCURO FEEL explains how to work a mysterious light, from two
sources, into a scene while painting an intense male character
ight is a crucial element in a me to develop the image, gives it a strong going to affect his face, while the
Mélanie Delon
L portrait painting, because it
brings life, shape and volume
to a character. Light and
foundation, and saves time later on.
For this image I want the light to look
magical but also mysterious and very
secondary one will be warmer, more
diffuse and will come from behind.
I always try to work the light with
LOCATION: France colours are connected, of course, and contrasted, giving the scene a Chiaroscuro complementary colours: this brings
I need to work with them to achieve the feel. Because it’s a portrait, I decide to balance to the final illustration.
Mélanie’s a
freelance right result. The light can also tell make the character’s face the focal point I start painting by working with big
illustrator who different stories about the same character. and play with his eye colour. I want to colours and light blocks, and keep the file
specialises in If I need to paint a complex lighting give him a dangerous, unhealthy size as small as possible. This helps me to
fantasy. She
divides her time between
scheme I always take reference shots. countenance. To strengthen this effect I’ll develop a quick composition that’s easy to
working for different I consider what lighting I’m after during have two light sources. The primary correct or change if necessary. Okay, let’s
publishing houses and the very first stage of the concept. It helps source will be cold and bright, and is see how my portrait takes shape!
developing her own
personal works.
www.melaniedelon.com
GET YOUR
RESOURCES
See page 6 now!
ed
Group select
layers
)
Cmd+G (Mac
Ctrl+G (PC)
oup layers
I use this to gr
that I do n’t want
to merge.
74 January 2016
In depth Control light
January 2016 75
Workshops
Make use of a
special halo
I like to add a halo shape
when I want to depict a
special light. I’ve used it
in the background of this
portrait. It can be
created from a basic
round shape with blurred
outlines or with a basic
Round brush set to Wet
Edges. I apply the shape
on a separate layer and
adjust the layer
properties until I find
Reworking the composition Define facial features
something that looks
interesting on the canvas. 3 It may be a portrait, but I think I need to add some space 4 With the same soft brush, but with Shape Dynamic sets to
around him. So I decide to crop the illustration and expand his 0 per cent, I start to define his facial features. I’m adding some
environment. Empty space is important in a composition – my reds around his eyelids and a very light mauve to create some
character needs to breathe! I increase the main light on his face dark rings under his eyes. I like to use these two colours as a skin
slightly and then place the warm light behind him as a diagonal base because they add a realistic touch to any complexion.
shape, just to add more dynamism to the composition.
SOFT
TEXTURE
76 January 2016
In depth Control light
Compose a
tone base
When starting a painting
I tend to use mid- to
dark-tone colours as a
base. I find it’s easier to
add and work the light,
than to start with a very
light and bright base. It
January 2016 77
Workshops
78 January 2016
In depth Telling a story
Photoshop
HELP THE STORY
TO SHINE THROUGH
Eric Deschamps illustrates an epic scene from his story Spirit Season,
searching for the essence of adventure as he designs the composition
y aim with this workshop is to intense as a full-blown fight scene, but it One advantage of working digitally is
Eric
M work towards conveying one
of the driving forces of the
Spirit Season storyline:
did need to provide plenty of motion to
the composition. Aside from the action
what else adds a sense of adventure to a
also something that can hold an artist
back. This is the ability to make changes
at any point. A digital artist can always hit
Deschamps adventure. Specifically, I want to relate story? How about an object or element Undo and can endlessly work on top of
LOCATION: US the girl’s feeling of awe as she travels that’s out of the ordinary, which can hint an image. The same can’t be said for
swiftly over a vast landscape. at a story or past history. I will shoot for traditional media. The drawback is that it
Eric is an
illustrator for Before you start, make sure you have a that as I move forward. can lead to too much trial and error,
young adult purpose to your piece of art. I decided It’s also smart to set one personal side draining the life and spontaneity out of
novels and
early on before any pencil touched paper goal for each piece you do. For this piece the art. I fought with this a lot in the past
Magic: The
Gathering. He has a love that I wanted to showcase action and of art my goal is to capture a specific and it still creeps in at times. Plan ahead
for bold colour and zig- adventure. The action didn’t need to be as ethnicity for the main character, Aurelia. with plenty of thumbnails and sketches!
zagging compositions!
http://ifxm.ag/eric-d
GET YOUR
RESOURCES
See page 6 now!
January 2016 79
Workshops
RESOURCES
PLASTIC WRAP –
STANDARD
NATURAL BRUSH
SPONGE W/ ROTATION
80 January 2016
In depth Telling a story
Pen rotation
I don’t use the standard
Cintiq or Intuos pen. I use
a Wacom Art Pen that
detects Rotation. Most of
my brushes are set to
Rotation. Click Window>
Brush>Shape Dynamics.
Under Angle Jitter select
Rotation in the drop-
down menu. With this
pen I can use a brush
shape that’s oblong,
making thick or thin lines
without the guesswork.
Astronomical research
9 The story’s set on a habitable moon with its parent planet 10 Clouds should help the composition
The clouds aren’t working with the composition. I don’t
As I rotate the pen in my
fingers, I can see the
brush rotate on screen.
large in the sky. I research how The Earth looks from The Moon like how they make a nest for the planet. I use the Transform tool
and how The Moon looks from The Earth in the daytime. The to warp them into a more angular shape, adding to the overall
darkest areas of the planet disappear, blending with the blue sky. sense of motion in the piece. Now the clouds cut into the planet
It’s difficult to resist adding lots of detail and heavier darks to the rather than resting underneath. The right edge of the planet fades
low-contrast planet. The subtle rim glow brings it to life for me. into the sky, which helps it feel less solid.
Full Screen
F (PC & Mac)
Toggle betw
een full,
standard an
d maximised
screen to se
e your art
without tool
menus
on show.
Use Creative
Cloud Libraries
Use the Libraries window
in Photoshop to store
commonly used
elements (under
13 An overworked face!
Aurelia’s face bothers me. The perceptive still doesn’t feel 14 Making the final pass
With the face problem solved, I move on to putting the
Window>Libraries). I
store my favourite
texture overlay layers
correct. We should see less of her left cheek with more overlap finishing touches to the artwork. At this stage I often save the
and my signature in
from the nose. This face has gotten overworked. My time is best image to Dropbox so that I can look at it on my iPad or phone. there. Hold down Option
spent starting over. I should have done so earlier on! I take a It’s helpful for me to see the artwork on a smaller format and a or Alt when dragging
them onto your image to
solid colour and cover her face. I realise that I need better different resolution screen. I also make sure I take a break, in
avoid a parented image.
reference and so, with that new reference in hand, I start anew. order to come back to it with fresh eyes.
January 2016 81
Cutting edge
of mangaLearn from the techniques that the
pros use, and go for the manga win!
© Riot Games
January 2016 83
Workshops
he truth is, I have no set way of As I begin the task, the thumbnail is important. By keeping these two
Todd
T working. What I do can be at
odds with what I teach. The
final image is always in the
only in my head. I’ve broken rule number
one. However, I know that I want a formal
composition, with the figure facing the
prominent elements close together,
I enhance that narrative.
I want this piece to look like it was
Lockwood forefront of my mind however, and the viewer and the book – which should done in watercolours, so I stick primarily
LOCATION: US image always begins with the narrative. look like a magic tome – hovering with Painter’s Digital Water set of brushes.
In this case the client has a solid idea of magically front and centre. With such a They require a little more planning to take
Todd lives on
the wet side what he wants to see. The book’s title is straightforward approach, it’ll be more best advantage of their special qualities.
of Washington Unbound, from Grim Oak Press, a about the energy and the details. The By adjusting certain settings, and then
State with his
collection of short stories with no overall magician will attract the eye first, so working methodically, they capture the
wife Rita and
his cat Paikea, in the theme. The simple idea is that a wizard I intend to put as much emphasis on the essence of wet-into-wet and the softness
wondrous shadows of causes the pages of a book to become book as I can. The star of this painting is of watercolour paper.
majestic mountains and literally unbound. the thing that’s happening, so the tome is Parameters set, I begin…
giant trees.
http://ifxm.ag/todd-l
GET YOUR
RESOURCES
See page 6 now!
Star spotting
Know before you start
your thumbnails, who or
what the star of the
painting is. This is the
single most important
thing or idea. Then give
it the spotlight in your
Beginning sketch Proof of concept
composition. If you’re
not certain who or what 1 With my thumbnail in my head, I start sketching. I begin 2 In relatively little time, I decide that I don’t want the
your star is, then try
with the energy: loose swirling lines that more or less describe character to be a male wizard but rather a female sorceress,
describing your painting
in a short sentence, with the paths of the pages or the flow of the character and his which gives a softer impression. I don’t want this piece to look
subject, verb and setting. garments. Then I lay elements in along those lines. violent, but contemplative. Achieving the right mood and
The first thing you name
light will be as important as the movement in the scene.
is probably your star.
Composition is going to be key.
84 January 2016
Spirit of a book
January 2016 85
Workshops
Flatten layers
(Mac)
Shift+Cmd+E
ift+C trl+E (PC)
Sh
ental layer
If an experim
at you
gives you wh
nt , then fla tten it
wa
.
and move on
86 January 2016
In depth Spirit of a book
Washing in tone
9 I was inspired by the art of Eric Fortune to build this
piece slowly and carefully, using washes of colour in Digital
Water that preserve the paper texture and exploit the strengths
of this particularly wonderful brush set in Painter to create wet
margins and soft transitions.
Mixer tool
Cmd+2 (Mac
)
Ctrl+2 (PC)
Use the Mixe
r palette in
Painter to sto
re colours
you’ll use th
roughout
your painting
.
10 Introducing details
I begin with the details of the tome, using artwork that 11 Tackle the contents of each page
Now I start decorating the many flying pages. At first I use
Stacie created for the interior of Unbound (you can see her art copyright-free images from ancient books, employing Puppet
at www.staciepitt.com). Her lock medallion is the perfect Warp in Photoshop. It works, but it’s tedious and awkward. I give
centrepiece for the front cover. I warp it into the proper up on it after a few pages – I scarcely had enough swipe for every
perspective in Photoshop and drop it down where I can paint page in any case. Keep it simple
over it, then create corner guards and a hasp in a similar style.
in Painter
My palette of Painter
tools is very simple. It’s
limited to selections
from three or four brush
sets and a range of
custom paper textures.
With them I can create
an endless variety
of expression. They
emulate glazes (Digital
Water), opaque oils
(Smeary Oils being my
favourites), various
blending tools (the
Blender Brushes), and a
handful of others that
give different effects.
Some interact with the
paper textures and
others don’t, so try
mixing them up and
switching paper textures
January 2016 87
Workshops
88 January 2016
In depth Lighting setups
Photoshop
CREATE MULTIPLE
LIGHTING SETUPS
Wan sets up a scene and then creates a range of lighting scenarios
for it, to give the film’s art director options and to guide the shading team
s a sketch/colour artist for evolving, the sequences/shots, characters layers in my work assignments to best
Shelly Wan
A Pixar, my job involves
creating colour and textural
design for sets and characters,
and sets I work on are often changed, and
my paintings must change to match on
the fly. On top of this, my paintings need
prepare for such changes, and take you
through my steps for making changes
when required. The goal of this workshop
LOCATION: US and lighting designs for sequences or to serve as reference for the shading team, is to show you how designing for a movie
particular shots. Unlike in illustration so I would need at least two versions of (sequential images) is different from
Shelly is a
sketch/colour works, my focus is not on producing a the same painting: one to show the designing a single, standalone image:
artist at Pixar. finished painting that’s pleasing to the textures and local colours, and another your image must take into consideration
She formerly eyes, but on generating images that to show the lighting. the big picture – the whole movie – and
worked
at Rockstar Games,
support the story and the director’s In this workshop, I’ll show you how you need to be able to adjust the image to
Imagi Animation and vision. Because the story is constantly I structure my layers and adjustment feed the needs of different departments.
Disney Imagineering.
http://ifxm.ag/s-wan
GET YOUR
RESOURCES
See page 6 now!
Always try
to simplify!
If you ever study a piece
by Sargent or another
traditional master
painter, you’ll notice
that their values are
organised in a very
simple way. The middle
greys are often grouped
into the dark, or grouped
into the light. To check
your own paintings,
Rough drawing Shape blocking
place a Hue/Saturation
layer on top and turn the 1 I’ll use one character and a simple set with a flat-on angle, 2 Using the Lasso tool, I select the different elements from
saturation down to 0 to
check the values. The
so deep space (perspective) is eliminated up to a point, because back to front (such as the drape, chair back, seat and chair arms),
more you can group and I know the different lightings I’ll later create will seem more and place them individually on different layers. This way, when a
collapse the values, the dynamic and different in contrast with this initial flat look. Ever small change is required such as a colour change on the walls or
stronger a statement
your piece will make.
since I took a trip to Tibet, I’ve yearned to create images that value change on the chair, it could be adjusted quickly, without
celebrate the brilliant colours I saw, so that’s what I’ll depict. affecting other elements of the painting.
January 2016 89
Workshops
ion
Quick select
layer (Mac)
Cmd-click on
layer (PC)
Ctrl-click on
ment on that
Select the ele
for painting
layer. Handy
ape on
within that sh
another layer.
RESOURCES
RKONDO
SCHMID_1
90 January 2016
In depth Lighting setups
Blending Mod
Shift+ - and + es
(PC & Mac)
Select the Mo
ve Tool (V)
then tap Shift
-minus or
Shift-plus to
step through
layer blend mo
des to
try them out.
Questions to
ask yourself
Whenever I paint, I
always ask myself these
three questions: “What
colour/temperature is
the light? Where’s the
highest contrast within
the image? What’s
the area of the most
saturation?” These
questions help me put
down mental guidelines
on where the areas of
most contrast are. And
the simple rule of ‘warm
light equals cool shadow,
January 2016 91
Workshops
Photoshop
DEPICT AN EPIC
ENVIRONMENT
FOR A FILM
Raphael Lacoste shows how to handle light
and atmospheric depth, when thinking big
92 January 2016
In depth Epic environment
January 2016 93
Workshops
his workshop will take you colour palette. I always start with a simple seen in museums. I prefer to use my
Raphael
T through my process for
painting a grand, fantasy
structure set within an epic
sketch, developing it gradually into a
detailed illustration.
It would be a mistake to underestimate
personal photo database as much as
possible to avoid copyright issues, but if
you’re only looking for mood reference,
Lacoste landscape. You’ll see how to handle light, the usefulness of the sketches we use to you can have a lot more flexibility. Films
LOCATION: Canada
atmospheric perspective and depth, to decide on a composition. There’s little are also a great source for inspiration,
Raphael was create a interesting, moody scene. point working up a detailed image if it especially when it comes to the lighting
art director My goal is to produce a memorable lacks a memorable composition and has a and mood of a piece.
on the first image of an immersive setting – an epic dull palette. Such problems would have The final image should be an invitation
Assassin’s
Creed game moment taken from a big-budget film. been highlighted at the sketch stage. to go on a voyage – a journey into a grand
and Prince of Persia while This workshop will appeal to those with a So here’s my checklist. I like to make fantasy setting! Applying details will help
at Ubisoft Montreal, but particular interest in environment design, sure I have an interesting topic, and a to ground this epic scene, but this isn’t
then left to create art and
concepts for films such
keen to also develop their composition great balance of shapes, proportions and the most important thing to get right
as Terminator Salvation skills. With this in mind I think it’s contrasts in the volumes. I track down in the painting process. Remember,
and Jupiter Ascending. important to play around with interesting references to inspire me: this composition is key. I hope that you’ll have
He’s now at back at
Ubisoft, as brand art
contrasting shapes, apply the Golden could be photos I’ve taken, collections of fun and enjoy this workshop. Okay,
director on the Assassin’s Ratio and then choose an interesting images online or even masterpieces I’ve enough talk, let’s get going!
Creed franchise.
http://ifxm.ag/rlacoste
GET YOUR
RESOURCES
See page 6 now!
Group layers
)
Cmd+G (Mac
Ctrl+G (PC)
I need more
Useful when
and fewer
organisation
in
visible layers
my stack.
Sketch on paper
PHOTOSHOP
1 I think it’s better to sketch on paper, rather than digitally.
I find that my gestures become more direct and spontaneous,
STANDARD BRUSHES
and the physical connection between my pen or pencil and
paper fires up my imagination. My aim at this early stage is to
quickly generate a range of interesting compositions. I’ll draw
some sketches and try out various compositions, with either a
Uniball pen or Faber Castell pencil in my sketchbook.
I take the time to explore a range of options, from landscape
to portrait. I want to develop some elements of composition for
I only use standard
the foreground, but always at the back of my mind is the need
Photoshop brushes. One to present an interesting topic, achieve balance in the volumes
has sharp edges for and generate a detailed composition. I want to illustrate an
defining shapes, while
another has its Pen
immense castle with a medieval village at its base. I don’t want
Pressure reduced. I also the fortress to look too realistic, so I exaggerate the scale and the
use the Airbrush for sense of classic fantasy in the composition, and place very small
quickly creating haze
houses at the bottom, and huge towers, arches and buttresses
and atmospheric effects.
throughout the castle’s structure.
94 January 2016
In depth Epic environment
Values and mood sketch Gather references for mood, colour and detail
2 I do a more elaborate sketch in Photoshop, using greys, 3 When painting an environment with elements such as recognisable architecture, it’s
blacks and whites to develop the mood and atmospheric depth. important to use references – and the best inspiration is to go travelling! Being able to choose
Using a brush set to 0 per cent Opacity helps me focus on the right images to help you to create your own design is an important skill. It’s a big part of
positive and negative spaces, pushing strong contrasts and the the job. In fact, when I was working for film as a matte painter, finding the right photos and
composition. I also use the Selection tool to cut out shapes, references was 60 per cent of the work. When you have the right elements to compose with,
before filling them with a flat value of grey. the work goes much more quickly and efficiently.
Light direction
When I draw, I keep
defining the masses and
then add light to my
surfaces. This is a great
way to create volume
and light direction
quickly without spending
too much time on details.
I can also generate
interesting shapes in this
manner, using a standard
Blocking in the composition
4 I put the initial drawing on the top of everything in Multiply mode, so I can follow the original concept closely. I try to keep
brush. Then I’ll collapse
my layers and do a
Dodge pass on the
the layers I did in grey values and I group my textures and references inside these. I don’t paint every detail from scratch. This stage of
highlights with a soft
an illustration is one of exploration, but you must know where you’re going! This is why a sketch is so important. The other materials brush, to add
are just there to help efficiency and realistic rendering. I was lucky to do a fantastic trip to the Isle of Skye in Scotland, thanks to Ian some atmosphere to
overexposured areas
McQue. I took many photos, which I’ve used here. I keep the composition from the sketch, but gradually replace the drawing with
and local shadows.
elements from my photos, while keeping a homogeneous colour palette. I also try to maintain consistency with the light direction.
January 2016 95
Workshops
New layer
Shift+Cmd+N
Assess what progress has been made (Mac)
9 This is the moment to take a little step back. When I’ve spent a long time on a single image, taking a break, flipping the image
Shift+Ctrl+N
This is usefu
(PC)
l for adding
a new layer wh
horizontally and vertically is useful: you get to see the image with different eyes. In addition, before finishing a painting, it’s good to en you
want to work
show it to your house mate , girlfriend or boyfriend, or even to your kids. This is the time when you can still modify important on a
separate one.
elements of your picture, before going too far in the polish! Remember that polish is good, but first you need to have a good base.
96 January 2016
In depth Epic environment
January 2016 97
Workshops
Artist insight
KNOW YOURSELF -
KNOW YOUR TOOLS shares his tools and process to help you stay motivated
and creative, while also becoming potentially even more productive
s I’m sure every student and In May 2015, I set out to complete and had been left unresolved and shelved at
Thomas
A professional will agree, it’s
rare to spend time exploring
your own interests. The truth
publish an image a day. My goal wasn’t
to produce a large quantity of work in a
short time, but to create work I was happy
some point over the past several years.
This workshop features a sample of my
art from that month, the Photoshop tools
Scholes is that work often demands immediate with each day. The daily quota kept me I employed and the processes I used and
LOCATION: US results and there’s no time for mistakes. from unrealistically over-investing in discovered. I’m hoping that in sharing this
The shame here is that mistakes often anything, but also prevented me falling information I’ll encourage you not to be
Thomas is a
freelance contain the keys to continued success. If victim to my insecurities and holding off more like me as an artist, but to be more
concept artist we can’t afford to make mistakes, we can’t until I deemed a piece completely worthy like yourself as an artist. Please feel free to
from Seattle,
progress. The idealist in me could nearly to display. Some images were done in the use these tools in your own way and put
specialising
in environments and commit fully to artistic research and time available each day, others were your own twists on these ideas, and then
pre-production experimentation, but the pragmatist in iterated upon and improved slowly over share them willingly. You’ll learn as much
development. me takes the lesson as this: fail more, fail the days and weeks of the month, and a from the diversity of others as you will
www.artofscholes.com
faster but fail at the lowest cost possible. few contained ideas and elements that from your own nature.
GET YOUR
RESOURCES
See page 6 now!
C
A
C
B
C
B
A
1
The catalysts for this image are just three simple recycled parts reused
multiple times to craft the idea and structure of an interior. Once the space
was resolved I salvaged a doorway from another dead-end sketch that
was also built from modular parts. The skills involved in a modular process
are familiar to anyone who has played with toy blocks or LEGO, in that
your options are few and restrictions many, but this limited palette has its
A B C own charm and creative advantage: simple shapes and simple places are
the perfect primer to help spark simple stories.
98 January 2016
Artist insight Know your tools
January 2016 99
Workshops
6 TO THE BORDER
Sometimes the only way to truly
understand an element or principle
is to see how far you can take it.
Explore it right up to the border of
your understanding – and hopefully
a little bit further still – and then
come back to civilisation to store
your findings. In this image I wanted
to see just how much of an existing
asset could I recycle and just how
little I could paint but still enjoy the
process and the results.
With that in mind I’ve borrowed
the foreground structure from a
painting done in 2011 (the small inset
image), fully expecting a healthy
challenge involved in crafting the
existing perspective, lighting and
palette towards a new idea. Why
not try this for an hour? What have
I got to lose? I have hundreds of
dead-end sketches, what’s one
more? Doesn’t a tree benefit from
each branch, no matter how many
or how few leaves it contains?
9 PIGMENT TO PIXEL
Although I love the Clone
Stamp, there are plenty of
tasks that only a paintbrush
can perform. I recommend
using Color Dynamics to
introduce a healthy variety
to brush strokes by utilising
the Hue, Saturation and
Brightness Jitter sliders. Go
easiest on the Brightness B
setting: too much and it’ll
be impossible to control.
Keep in mind we want just
enough variety to create
interest, not distractions!
Most of all, make sure you
untick the Apply Per Tip
box at the top so that each
Brush Stroke rather than
each Brush Tip is altered.
RINSE, REPEAT
AND RENOVATE
Thomas explains how he applies his open, modular
approach and mindset to creating an artwork
11 CHANGING HATS
The props in this scene could have been recreated and
re-rendered from scratch, but having them on hand
means I can work differently, think differently and find
different solutions. I can become a set dresser or scene
decorator and let the paintbrush rest. What’s more, in
reusing props I’m often able to pick them back up where
I left off and enjoy the opportunity to take them either
further or in a new direction. Even those I’ve left
untouched this time give me the benefit of additional time
and energy to spend elsewhere in the image.
don’t discard them – extract them complex a scene we can create with these tools. I’ve combined several
paintings for the background and am using assets from several others
for entire structures. It’s multiplicative rather than additive, paintings as
and you can use them elsewhere medium rather than painting. Pay special attention to how much and how
many times I’ve used the painting we’ve already discussed.
www.creativebloq.com
Artist’s
Choice Award
Art resources with a five-star
rating receives the ImagineFX
Artist’s Choice award!
SOFTWARE TRAINING
106 Photoshop 111 The First Sketch:
Elements 14 Quickstart to
Adobe’s stripped-back version of its World Creation
popular software has a few new Concept artist Brian Yam
features, but embraces social offers a beginner-friendly
networking in a big way. We find guide to his craft that’s
out if this was a good or bad move. deeper than it seems.
Photoshop Elements 14
ELEMENTAL POWERS Adobe’s stripped-back version of its popular software embraces
social networking, but will this move suit the budget-conscious digital art community?
Price £79 (£65 to upgrade) Company Adobe Web www.adobe.com
ou might be tempted usual, the best features from the latest Most digital artists create a broad selection, then fine-tune
would prefer to have
Y to dismiss Photoshop
Elements out of hand.
It’s the Fisher Price version
edition of CC have trickled down into
this version of the software.
One of CC’s most amazing recent
the ability to add haze
than remove it.
it to tackle more detailed areas with the
stroke of a brush. It makes selecting
intricate and ill-defined characters a
of Photoshop CC. The PG-13 cut. It’s additions was its Haze tools. Not only breeze, and it’s particularly useful if
the kind of software your uncle uses. can these remove atmospheric recomposing someone else’s art.
Boot it up and it brims with social artefacts from murky photos, but they Elements lacks Photoshop’s more
media features: Facebook photo can also add haze. Elements’ version, advanced features. There’s no
compilations, YouTube montages, however, is simply for removing haze, Magnetic lasso, no 3D functions and
Twitter sharing. And there’s a quick which means you can’t add mysterious
edit feature so your uncle can fog to your background layers. It’s still
perform vital adjustments, such as a clever addition, but photo editors will At £79 it’s good value for
removing those dreaded red eyes.
Yet tucked away beneath this veneer
use it more than digital artists.
More useful is a Smart Selection tool.
money, but you can pick up
of consumer-friendly features and
enormous icons there’s a semblance of
We often wake up in a cold sweat
thanks to the nightmares of cutting out
a year-long subscription to
the full-blown Photoshop CC. And, as fine wisps of hair. In Elements you can Photoshop CC for £105
106 January 2016
Art tools Software
IN FOCUS
THREE
ELEMENTARY
T
ALT
L ERNAT
A IVES
£80 gets you a lot of art program
for not a lot of cash
As you might expect, Elements lacks some of Photoshop’s more advanced features, such
as the Magnetic lasso, 3D functions and vector tools for example.
Features
QShake removal
Q Haze removal
Q Guided edits
Q Improved selection
no vector tools. You will find all the organiser. Yes, it’s an annual cost, but Q Facial recognition
essentials here, though: blur filters, think of what you could achieve with and search
Q Custom photo looks
a selection of brushes and transform Photoshop CC in a year! Q Photomerge
tools will get you started with painting There’s an exception, though – and compose/group shots/
panorama
digitally, and it’s tablet compatible so that’s if you’re an absolute beginner. Q Object move
you can draw and paint just as you The guided tutorials included in Q Auto crops
Q Social media sharing
Manga Studio 5
would in the real world. Photoshop Elements are so hands-on
Web http://my.smithmicro.com
The elephant in the room here is the that they practically glue your fingers System
Requirements Price £32
price. At £79 it’s good value for money to your stylus. They cover everything
PC: Windows 7 or What started as a specialist
as standalone software, but thanks to from colour tweaks to recomposition, later; 1.6GHz processor
sequential art program is fast
Adobe’s weird pricing structure you and they’re a great way to learn the or faster; 2GB RAM;
5GB hard drive space becoming a decent digital image
can pick up a year-long subscription to basics and gently ramp up to the Mac: OS X 10.9 or
studio unto itself, and even
Photoshop CC for £105. For that extra advanced features. We recommend later, 64-bit Intel
processor, 2GB RAM, comes with Clip Studio Paint Pro.
£25 you get the full Photoshop this approach for anyone who’s 5GB hard drive space
And you get all this for less than
experience, with all the plug-ins and yet to reach Photoshop first base,
Rating half the price of Elements.
brushes you can chuck at it, as well as followed by enrolment in CC once you
Adobe’s Lightroom professional file get to grips with it.
MASTER DISNEY’S
12 RULES OF
ANIMATION
Discover and apply the core
skills for perfect animation!
HOW TO...
SKETCH CHARACTERS
ESTABLISH LIGHTING
CONTROL COLOUR
e
PLUS! Disc art of DESIGN SCENERY
over th
THE concepto Train
GOOD How t agon 2
DINOSAUR Your Dr
The making of Pixar’s
latest monster hit! IFZ30 2015
PRINTED
IN THE UK
£9.99
148 PAGES OF
£9.99
IN THE UK
PRINTED
IFZ30 2015
Your Dr
ON
How to aTgraon 2 SALE
GET STARTED
Watch the video
examples
LEARN DISNEY’S 12
RULES OF ANIMATION
Watch the video to discover
how the classic 12 rules
should be used
flip over
for more
FREE DISC
PACKED WITH
IN ANIMATION
VIDEO, TUTORIALS
AND ART!
ORDER YOUR COPY TODAY!
www.bit.ly/animation-artist
Art tools Hardware & software
ArtRage 2.0.2 is optimised for the iPad Pro and
Jot Dash
Apple Pencil, both expensive artistic luxuries.
System
Requirements
Works with Android
and iOS devices
Rating
ArtRage’s longevity and popularity are By dropping Bluetooth, Adonit has crafted a light
testament to its solid range of art tools. and refined note-taking and sketching tool.
A
I N T E RR T &
VIEW
G re g H S
Christ i l d eb
ian W randt
Ra l p h aggon
M c Q er
Steph u
e n H a a r ri e
Ro g e r y fo r
Kastel d
Iain M
c C a ig
HARDBACK SPECIAL
ON SALE NOW !
For print and digital: www.bit.ly/Art-of-Film
Hardback edition: www.bit.ly/artoffilm-hardback
Inspiration Training
The early stages of the Brian uses examples drawn from across his
video present some career to show how he implements the
basic compositional principles he discusses on a daily basis.
ideas in a direct way
that beginners will
certainly appreciate.
his short and sweet video of Thirds and paths of movement with
RATING
10
INSPIRING
CG ARTISTS
TIPS
TO CREATE
BETTER VR
PROJECTS
MAKE
THIS
MODEL
THE 2016
VR REVOLUTION
Expert guides for real-time animation and rendering
RENDER A
HOME FIT FREE!
TO LIVE IN ENVIRONMENT
MODEL SET
Chaos Labs’
VR workflow
LEARN 80
UNREAL WORTH $
ENGINE 4
Pro tips to get
started in VR
ISSUE 203
ON SALE
NOW!
Newsstand for iOS: www.bit.ly/3dworld-app
Print: www.myfavouritemagazines.co.uk/3dwsubs
INSPIRATION AND ADVICE FROM THE WORLD’S BEST TRADITIONAL ARTISTS
This issue:
PULL VIEWERS
INTO YOUR ART
Brom uses contrast, lighting and detail 130 First impressions
Dan Dos Santos on ad work.
to introduce a demon king Page 122
115
Workshops
AND OILS
subtle surface and interpretation of colour.
R
ed Sugar is a 48x60-inch heaviness of the gold versus the fleeting
fixed diptych in oil and 23K quality of the embrace. My figures are
gold leaf, on two canvases. drifting over a graphic and barren yet
It’s a very personal work that beautiful landscape below, which again
was shown at the Jonathan underlines the surreal flight of passion.
LeVine Gallery back in August. The Red Sugar is an unabashedly romantic
painting explores the ideas of sensuality piece that I painted in earnest and
and surrealism that have been central without irony. But I believe it exists
themes in all of my work since I made the beyond its surface beauty. My hope is that
shift to gallery work in 2011. there’s emotional complexity on show as
I drew the artwork in graphite and well: complexity in the dark and the light
powdered graphite and water over of the piece, the grip of the figures, the
canvas, which had been gessoed and intensity of their bodies, the hands and
sanded multiple time to achieve a faces, the gravity of the embrace – within
smooth surface. I then worked in oil to the floating, surreal world.
complete the final piece. I wanted to Rebecca’s early work comprised
convey the sensuality of the embracing artwork for RPGs, card games,
figures in a dream-like environment comics and children’s books.
SOLIDIFY THE SCENE
while depicting the weight and the She’s since moved towards more Large, abstract elements, such as the
gravity of the metallic in the gold. Thus gallery-led work, with large pieces created in area of red fabric around the figures,
there are two contrasting aspects: the oils. See her art at www.rebeccaguay.com. help to anchor the composition
1 GESTURE SKETCHES
I start all my images with emotion-based
thumbnails in my sketch book. These are not
2 PREPARING THE CANVAS
I take two 30x48-inch stretched canvases,
sand them down, coat them with gesso and then
3 FINISHING TOUCHES
I usually use gold leaf in negative spaces and
large graphic areas. Then I glaze the piece with
beautiful or impressive drawings; rather, I see carry out wet sanding between five or six layers Galkyd and finish it in oil paint. The final piece is
them as useful thinking tools driven by the feeling of gesso. I want the surface to be velvety and given a coat of Gamvar to protect it. I prefer
I want to convey. You can see in this preliminary smooth with very little “tooth” of the canvas left. simple framing for my work these days, because
sketch that I’m working out the emotion and the In most cases I’ll freehand my drawing on to the ornate frames are a distraction and don’t allow
gestures between the figures. The unusual canvas (although I’ll sometimes use a projector). for the work to be seen in its own right. I use
moment as their torsos press together and the I draw with a large, woodless graphite pencil and painted black slats: the most basic finish framing.
position of the hands is very important. a brush with powdered graphite and water. I love its clean presentation.
FACE FACTS
If a face is shown in
a piece then I make
it as wonderful and
enigmatic as possible.
A boring or simply
‘okay’ face won’t
engage the viewer.
Make it special!
MATERIALS
MEDIA
Q Galkyd and Gamsol
by Gamblin.
PAINTS
HUMAN TOUCH Q Gamblin, David Davis,
I consider where to Grumbacher and Old
depict specific and Holland.
recognisable physical BRUSHES
gestures, to make that Q Windsor & Newton
and Rosemary.
emotional connection
with the viewer. LEAF
Q 23K gold transfer
THE HUMAN ELEMENT sheets from Gold
A clear and deliberate gesture with the figures Leaf Factory.
in the piece is essential. If the gesture between VARNISH
the two characters falls short, is static or Q Gamvar by Gamblin.
uninteresting, then the piece itself fails.
D
rawing, for me, has been a For a long time my work was mostly at. I had reached a point where, for
long and crooked path. I can GET YOUR concerned with the female form, and to whatever reason, I couldn’t find a frame
remember copying images
from comic books well
RESOURCES
See page 6 now!
this day anatomy still plays a huge part in
my work, sometimes even in the more
of reference for the images that I wanted
to make. I took this as a good sign that
before I could read. My abstract work that I do. I put a lot of effort I was on a more personal track, and that’s
family travelled as I grew up. Comic into chasing styles and techniques that I what led me to the manner and content of
books, pencil and paper are very portable, would emulate, integrate or disregard. the work I do today. Hopefully, this
so that’s what I usually had with me. About 13 years ago, around the time my workshop will inspire you have faith in
I drew nothing but creatures for a long first child was born, I had the growing your own vision.
time until, aged 15, I met another kid feeling I was overlooking something Award-winning illustrator,
and fellow artist who only drew nude crucial. I came to realise that I hadn’t spent concept artist, fine artist and
figures. His mother was, shall we say, much time exploring what I loved to do. writer, Allen continues his
progressive and to support his love of This was a dramatic turning point for passion for graphite every day,
drawing would supply him with me. I started paying close attention to creating strange characters and creatures. See
magazines featuring tasteful nudes. what it was that most excited me to look his art at www.allenwilliamsstudio.com.
2 Knowledge is key
I have to say that you can make do with the most basic
materials if you understand them thoroughly. In a pinch there’s
nothing wrong with a #2 pencil and a ream of plain white copy
paper, but different tools have different qualities. Having a
number of options can help keep your work fresh.
ARTIST INSIGHT
TRY TO SEE THE
BIGGER PICTURE
In your efforts to get
6 Rhythm and shape hierarchy
No matter what direction you take your art in, it’s
7 Avoid designing around eyes
That’s a rough and ready summary of
better, don’t forget to important to keep in mind the rhythm of the shapes within something that Iain McCaig mentioned in one
hold on to the things the work. This directly relates to shape hierarchy. It’s really of his instructional videos. I’d like to give it a
that you do well and just another way of thinking about composition. Building broader meaning here: try not to either design
realise that it’s the interesting patterns of light and dark is a good skill to or conceive your creature, character or
differences in how you have. You don’t want everything to be too similar in composition from the same starting place all
apply techniques that shape and size in your work because it can lead to an the time. This is especially applicable if you find
make your work unique. uninteresting or awkward rhythm (unless, of course, you yourself producing images that feel like you’ve
knowingly deviate from that guideline). done them before.
1 START BY EXPLORING
This is just a loose exploration of shapes and
rhythm. I’m usually looking for pleasing shapes
2 SCULPTING WITH SHADOWS
Now I find the shadows that will sculpt the
form, image or composition. This can change the
3 PUSHING THE VALUES
Now I push the render and look for values
that need to be coaxed into place. Often this is
and interesting negative space. It’s easy for me to design and direction, and is a stage where you the most fun stage of my drawing process, but
get lost in finding details at any stage, and must be unafraid to use your eraser. Unless you significant changes can still happen within the
depending on my intentions for the piece I often have specific reference to draw from, you may piece. I try to stay open to the possibility that
just let go and explore in whatever direction the have to chase the form until you find it. Once you large areas might need to be erased and then
drawing seems to favour. find it, however, it may alter the form’s hierarchy. redrawn at any stage.
Oils Acrylics
S
omewhere in my early 30s My obsessiveness took over and the prose summer of 2016 from HarperCollins.
MATERIALS
my love of painting began to began to flow. Soon I couldn’t wait to This is Lord Kashaol, one of the
wane. I found the cover work paint the characters and settings that I BRUSHES characters from Lost Gods. In this
Q Synthetics
that I was doing to be was writing about. portrait I use a range of painting
Q Grumbacher
repetitive and confining. I Interestingly, my time spent techniques and elements to draw in
Goldenedge
longed for more creative control and developing stories on the page revitalised the viewer, leading them to discover
craved a vehicle to showcase my own my enthusiasm for painting. I’ve found PAINTS the subtle details.
characters and situations. that the two disciplines feed off one Q Daniel Smith oils Brom says he’s long been
I’ve always considered myself a another, that I love the creative back-and- Q Rembrandt oils obsessed with the creation of the
Q Liquitex acrylic
storyteller, whether through pictures or forth that bringing a story to life in two weird, the monstrous and the
words, so the combination of the two mediums can provide. MEDIUM beautiful. Working in books,
seemed a natural progression. I dug out Now, some 20 years and five illustrated Q Daniel Smith Painting games, comics and films, he’s achieved this
some of the stories I’d outlined over the novels later, I’ve just completed my latest, Medium goal and more besides. You can experience
years and started pecking away at them. Lost Gods, which is due out in the more of his art at www.bromart.com.
COMPOSITION
TRICKS ’N’ TIPS
I place design
elements such as
the deer horns and
lines of the helmet
so that they all
lead toward the
character’s face.
VARYING THE FOCUS
The crispest details are placed
on the most important aspect
of the work, while some edges
are left soft to give depth
and a feeling of the demon
materialising out of the gloom.
M
y medium of choice is I work from background to foreground.
gouache, which is an So here we’re coming up from ground
opaque watercolour. The level and we’ll repeatedly trace down our
somewhat annoying part detail edges over what we’ve already
of gouache is that some painted. You’re essentially cleaning up
colours dry darker than when they are edges as you go. The final rendering of the
wet and some dry lighter, but you get used dirigible will define its edge. Some of its
to this. I use only around 12 colours total, graphical markings will be the last things
or in this particular illustration only we do. Everything else is like dressing a
about six. In my whole career (56 years stage for a performance.
and counting) I don’t have crimson, or I paint standing up. It’s the only way
screwball colours like chrome orange. you can float the upper part of your body
For detail work you’ve got to have a with your arms free to manipulate your
very good detail brush. I use a Winsor & bridge and your brush. And I paint on a
Newton Series 7 Number 2, and there’s flat desk, not an easel, because I’m dealing
about two or three tip hairs, which enable with something that’s wet, and I don’t
you to make hair-thin lines in paint. The want it slopping all over.
nice thing about gouache is that you can When I finish an illustration I’ll scan it
make a white hairline highlight over jet in, both for delivery and for archiving –
black if you want to. When the end hairs when gouache dries it is essentially a
go, you need a new brush. Even on this dried powder layer on the board, so it’s
size of painting, which is 15x20 inches, very fragile to the touch, and it fades
I’ll go through two of these brushes. rapidly in sunlight. Once the artwork is
scanned you can play around with the
colour balance and make several pictures
using the same base painting.
I’ve done illustrations for movies in
preproduction, and the idea is to visualise
what a particular scene could look like.
You’ve got to make it look believable. So
here’s how I create the illusion of reality.
Syd began his art career at
Ford, but is more famous for his
GET YOUR
concept work on films such as
Blade Runner, TRON and RESOURCES
See page 6 now!
Aliens. See more at www.sydmead.com.
1 Initial sketch
My original sketch was done quickly to work out the
2 Final sketch
I tighten up the design and rough in a longitudinal
perspective and composition. This is a 1,500 foot long section. I decide the sunlight angle and create a shadow line
luxury passenger dirigible. If I were doing this digitally this along the length of the vehicle relative to this curve. Then
could be created in 3D, but to draw it accurately I have to I scan the sketch in and blow it up to the size I’m going to
measure everything up and make sure it looks believable. paint, 15x20 inches, on my final trace-down vellum.
MATERIALS
ART BOARD
Q Crescent Cold Press
GOUACHE
Q Winsor & Newton
FLAT EDGE BRUSHES
Q For base colours (for
a 15x20 inch painting,
half an inch across)
DETAIL BRUSHES
Q Winsor & Newton
series 7 number 2
AIRBRUSH
Q Iwata
4 Colour rough
Next I paint a quick colour model, a small scale
5 Blocking-in colours
Now I block-in the basic shapes as fast as possible so
version of the illustration, to decide the colour set. Once I’m ready on my second pass, which is detailing, to work just
that’s done I mix about 10 or 12 matching colours in cups, so with tones of the premixed colours. Using a flat-edge brush,
I can start to paint and not have to think each brush stroke I can carve out areas accurately. Then, because the light is
about the correct colour. I then wet both sides of the art coming from the lower right, I lighten up the base ground
board so it won’t warp when the wet gouache goes on. tone in the lower right to give it a more realistic appearance.
PAINT
VISCOSITY CHECK
The paint’s viscosity
on the board is critical.
When I pick up some
colour, I flatten the brush
or wipe it on a board, to
achieve the right
consistency.
ARTIST INSIGHT
DON’T GIVE UP
At school our rendering
instructor said, “Every
picture goes through
an awful stage where it
looks really crappy.
Don’t give up! If you
have planned the
composition well, keep
WIN! in a
You could w
co py of Syd’s
signed t
nd ou
video. Fi
ore - visit us on
m
Facebook.
VIDEO LESSON
9 Mask and work forward
Gouache is sensitive to touch and finger oils, so when I finish an area I cut out paper masks to protect it. I now do the
same as before on the right-hand slope – again feelings of mechanicalness overlaid on to a forested tree texture. We’re in
AIRSHIP ARRIVAL
the shadow, so I start creating the transparency of the shadow. You start seeing colour in areas rather than just shades of
This workshop has
grey, and we’re slightly closer to the camera, so now the detail of the tree texture has to be a little bit finer. For the ground
been adapted from
detail – it could be tracks or roads – I’m following lines that I’ve traced in over the blocked-in tone.
Syd’s video, Airship
Arrival, published by
The Gnomon Workshop.
You can purchase it from
http://ifxm.ag/gm-ws.
ARTIST INSIGHT
THINK YOURSELF
INTO THE ARTWORK
When you’re painting,
you do think that you’re
there. In your mind,
you have to be there in
full three dimensions,
otherwise you can’t
make this stuff up on
the fly. You have to be 12 Into the shadow
Now I work back into the shadow, doing the same
13 Detailing the hotel
On the hotel, I indicate edges of balconies and little
there in your mind, but with colours lower in value than those in sunlight. Then I spot windows, which gives it scale. These balconies are
experiencing why it add detail in the shadows of the settling basin. Shadow isn’t facing up, so they have a little bit more highlight on them.
would look this way exactly razor sharp, and I like to make a buzz line where the They call it “rusticating”: randomised detail inside an
and not another way. shadow gradually shifts to sunlight – not much, but all it established area. You’re breaking it up, because in the real
takes is a little bit of an edge and it will look more real. world you’d have little variations in lighting.
14 Surrounding superstructure
Now I put in the gantries that hold the dirigible in
15 Painting the dirigible
To make the dirigible look shiny, I put on a horizon line reflection, suggesting
place. This gantry is 200 feet off the ground, so it has to the trees and ground details. To create the illusion of roundness and reflective texture,
have enough fussy details to make you believe it’s the right we need a soft progression from the base colour to a darker blue reflecting the sky. So
scale. The last step is a highlight to make it look real. A little I mask off the shape and gently shade the top with an airbrush. We need to dress that
bit of light and shade and detailing makes this believable. top stripe, so its colour varies convincingly. I use small strokes – dry-brushing, almost.
AIRBRUISH
CORRECT MEDIA
I use an Iwata