d30 Giant Generator (OSR)

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d30 Giant Generator “30 Giant Generator’: © 2012, New Big Dragon Games Unlimited

GG1: SIZE, HD, ATTACK/DAMAGE, MOVE GG3: ALIGNMENT/INTELLIGENCE GG4: SPECIAL ATTACKS & DEFENSES

1s Height HD Hurl Rocks Damage 10s Digit: Move


Roll Alignment Intelligence Roll Ability

100' 2d6 1-10 97/90' 1 neutral non-* 1 breath, cold (roll on GG4)
8' 6
rt=

neutral animal breath, electric (roll on GG4)


9 7 125' 3d4 11-20 12/120'

WN

WN
whND

neutral semi- breath, fire (roll on GG4)


10' 8 150' 2d8 21-30 15/150'
oeounmrnan

lawful good low breath, poison (roll on GG4)

PF
12' 9 175' 3d6

RP
lawful neutral low confusion (per spell)*
14 10 200' 4d6

AT

AT
16' 1141 225' 5d6 lawful evil low fights to death if engaged in combat
neutral good low immune to charm
13' 12+2 250' 6d6

S©SeAanN
©eAnN
(true) neutral low immune to cold
20' 13+3 275 5d8
neutral evil low immune to disease
22' 14+4 300' 6d8
24 15+5 chaotic good low immune to flame/fire
300' 7d8
chaotic neutral low immune to electrical attacks
chaotic evil low immune to ice/cold
GG2: SKIN COLOR AND ARMOR CLASS lawful good average immune to paralysis
Skin Color 10s Digit: AC Adjustment* lawful neutral average immune to poision
-—
@

blush 1-10 +1 (penalty) lawful evil average immune to sleep


wWhN =
ouwunrenwtanrt

peach 11-20 +0 neutral good average invisibility*


dull tan 21-30 -1 (bonus) (true) neutral average regeneration: + 1-3 HP/melee round
sunwashed * base armor class = 3 neutral evil average resistant to cold (1/2 damage)
olive chaotic good average resistant to electric (1/2 damage)
GG5: BREATH DAMAGE
smoky chaotic neutral average resistant to fire (1/2 damage)
Roll only on this table as
gray indicated by #s 1-4 on GG4. chaotic evil average resistant to poison (saves +1)
*
white 1s: Type 10s: # of Dice lawful good spells as 1st level cleric
bluish d4 1-10 1 lawful neutral *
spells as 2nd level cleric
enantrwhd$-

reddish d6 11-20 2 lawful evil *


spells as 1st level MU
*
d6é 21-30 3 neutral good spells as 2nd level MU
d6 (true) neutral saves with +1 HD bonus
d8 neutral evil saves with +2 HD bonus
ds chaotic good saves with +3 HD bonus
d8 chaotic neutral surprises (roll 1d3+2 for chance in 6)
d10 chaotic evil 30 surprised only ona 1
d10 *
+ under control/command of another entity roll d3 to determine number of times per day;
ou

d12 * roll additional d30; [1-15=very, 16-25=high, roll additional d3 to determine duration in turns
26-29=exceptional, 30=genius] t roll d3 to determine regeneration rate

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