5e Four Elements Monk LVL 13
5e Four Elements Monk LVL 13
5e Four Elements Monk LVL 13
INSPIRATION
I was exiled for a crime I did not commit.
STRENGTH
19 +4 30 Traits
12 +5 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
Ive been isolated so long that I rarely speak.
+1 PERSONALITY TRAITS
16
●
+9
+2
Dexterity
Constitution
94 Meddling in the affairs of others
causes nothing but trouble.
CURRENT HIT POINTS IDEALS
-1
Intelligence
+3 +4
Wisdom
I entered seclusion to hide from the
+1
Charisma ones that might still be hunting me. I
CONSTITUTION SAVING THROWS must someday confront them.
TEMPORARY HIT POINTS BONDS
14
●
+9
Acrobatics (Dex) Total 13 SUCCESSES I like keeping secrets and will not
+2 share them with anyone.
●
+4
Animal Handling (Wis) 1d8 FAILURES
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
0
Athletics (Str)
8
+1
-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Unarmored Defense
-AC = 10+Wis+Dex Mods when not wearing armor.
Quarterstaf +9 +4 1d8
Insight (Wis)
Martial Arts
-1 +4
-Monk Weapons are shortswords, and any simple melee weapon that isn't 2 handed or
heavy.
+1
Intimidation (Cha) Dagger +9 +4 1d8 -Can use Dex instead of Strength for Monk Weapons and Unarmed Strikes.
-Can use 1d8 for Monk Weapons and Unarmed Strikes.
-Can attack as a bonus action using an Unarmed Strike if you attacked with an Unarmed
Investigation (Int)
Strike or Monk Weapon.
WISDOM -1
10 x Darts +9 +4 1d6 Ki
Medicine (Wis)
● +9 -Ki Points: 13
18 ●
+4
Nature (Int) Quarterstaff, 2lb, Finesse, Light
-Ki Save DC: 8 + Prof + Wis Mod.
-Flurry of Blows: Spend 1 ki point to attack with 2 Unarmed Strikes as a bonus action.
-Paitient Defense: Spend 1 ki point to use Dodge as a bonus action.
-Step of the Wind: Spend 1 ki point to Dash as a bonus action.
Perception (Wis)
● +9 Unarmored Movement
+1
Performance (Cha) Deflect Missiles
Light, 20/60 Range -When hit by a ranged weapon attack, You can use your reaction to reduce damage by
Persuasion (Cha)
+1 1d10 + Dex Mod + Monk Level. If the damage is reduced to 0, you can spend 1 ki point,
CHARISMA and during the same reaction, make a ranged weapon attack against a creature. For the
attack, the item counts as a monk weapon.
●
+4
Religion (Int) Darts, 1/4 lb. Finesse, 20/60 Range Slow Fall
12 +4
Sleight of Hand (Dex)
-When falling, you can use your reaction to reduce damage by 5x Monk Level.
Extra Attack
-You attack twice when you take the attack action.
Armor, Wearing None
●
+9
Stealth (Dex) Stunning Strike
-When you hit an creature with an unarmed strike, you can have them roll a CON saving
+1 throw. On a fail, they are stunned until the end of your next turn.
+4
Survival (Wis) Ki Empowered Strikes
-Your unarmed strikes are considered magical for resistances and immunity.
SKILLS ATTACKS & SPELLCASTING Evasion
-When subjected to a DEX saving throw to take half damage, on a fail, you take half, and
on a success, you take none.
Common Clothes
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35 5'7 400
AGE HEIGHT WEIGHT
Sag Hag
Yellow Green Bald
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing
damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Hold Breath. You can hold your breath for up to 1 hour at a time. Tortles aren't natural swimmers, but they can remain underwater
for some time before needing to come up for air.
Natural Armor. Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample
protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn't affect this number). You gain no benefit from
wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.
Shell Defense. You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to AC, and you have
advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can't increase, you
have disadvantage on Dexterity saving throws, you can't take reactions, and the only action you can take is a bonus action to
emerge from your shell.
Survival Instinct. You gain proficiency in the Survival skill. Tortles have finely honed survival instincts.
Languages. You can speak, read, and write Common and Aquan.
Feat(s)
Athlete- +1 DEX, Standing up from prone only takes 5 Speed, Climbing doesn't halve speed, and you can make a running jump
after 5 feet instead of 10.
Ability Score Improvement(s)
Lvl 4- +2 WIS
Lvl 8- +2 WIS
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Ki Save DC = 17
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
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