Fizbin Rules
Fizbin Rules
Fizbin Rules
plot in TOS episode #49 "A Piece of the Action". Dave Iverson and I modified some rules and
created a fun, playable card game.
Kirk's description of Fizzbin: It's a game played on Beta Antares IV. It's a real game, a man's
game. Of course, it's probably a little bit beyond you: It requires intelligence. The cards on Beta
Antares are a little different, but not too different.
Remember the 8th Ferengi Rule of Acquisition: Small print leads to large risk.
000) Each person gets 6 cards, except the player on the dealer’s right, who gets 7. The second
card dealt is turned face up, except at night, when it is face down. (Dark or night is defined as
being the sunset time and before the sunrise time of the city in its own time zone.) On Monday,
Wednesday, Thursday, and Sunday, the cards in the pile cannot help you, but can only hurt you.
On Friday, they can only help you. On Saturday and Tuesday, they can both help and hurt you.
001) Anything with the word “Fizzbin” in it can only be made by cards in your hand when you
count. All others may be made by cards in your hand plus cards in your pile.
2) Sralk: (3 of a kind) On any day when it is light, having a sralk disqualifies you from the next
hand, except on Tuesday’s, when it is worth nothing. But, when it is dark, a sralk gives you 30
points, unless you have already had two sralks, in which case your opponent gets 30 points.
3b) Half-Fizzbin: (A pair) With any half-fizzbin, you will need to get either a king and a deuce,
except at night, when you need a queen and a four. If you get either of these, you get 15 points.
If you just get the pair, you will get 5 points.
3c) Fizzbin: (Two pair, and all the rest of the cards’ suits are all the same. Ex: 2 of clubs, 2 of
diamonds, with all other cards being in hearts) If you get a fizzbin, your opponent loses 20
points.
3d) Royal Fizzbin: The odds of getting a royal fizzbin are astronomical. (It can only be received if
you are the person that is on the dealer’s right because it requires 7 cards. It is having 3 pair
consisting of 10’s, Jack’s, Queen’s, Kings, and Aces, with the 1 remaining card of a different suit
than the suits in the card of the pairs. Ex: Queen of clubs, Queen of diamonds, Ace of hearts, Ace
of diamonds, King of clubs, King of hearts, with the other card being any spade.) Getting a royal
fizzbin gives you 100 points.
4c) Shrink: (4 pair) You get 20 points, except on Friday when it’s dark, when you get 30 points,
unless, of course, it is dark on Saturday, when your opponents’ hands are doubled.
5) Slunk: (4 of a kind) You have the right to disqualify for the entire game an opponent of your
choice.
6) Slunk-Sralk: (4 of a kind plus 3 of a kind) You may use any cards in your hand and in your pile.
You are disqualified and you earn the right to disqualify any opponent of your choice.
7) Dink: (A pair with all the rest of the cards being of different suits than the pair. Ex: 4 of
diamonds, 4 of hearts, 8 of spades, 10 of spades, Queen of clubs, Jack of spades) A Dink gives
you 10 points.
8) Stonk: (All cards of the same suit.) You lose, except on Wednesday, when you get 40 points,
unless you’ve had a fizzbin or a royal fizzbin, where you lose 50 points. But if you have had a
fizzbin or a royal fizzbin and it is Thursday, then you lose 30 points, except when it’s light, when
you gain 20 points.
Getting this can’t make you lose or win. Failure to recognize this rule = -98points. Because you
too stupid to get this hand, Dave can make up a rule instead of following the above.
10) Kronk: If you get a Jack of diamonds on with your last card, have gotten some type of fizzbin,
and have also had corbomite, you get 25 points. However, if you have gotten a stonk or a sralk,
you lose 15 points. But if you have gotten a stonk or a sralk on Thursday, you gain 5 points.
Other “Fascinating” Rules to the most complex card game ever known to mankind:
11) If the dealer neglects to remove the jokers and other useless cards, he loses 49 points.
12a) After the first 15 minutes in anyone’s Fizzbin career, he/she must use the official Fizzbin
designations. If not, he/she loses 25 points for each infraction.
12b) If after playing fizzbin for an hour, if you want to clarify a rule in any way, you must give 10
of your points to each opponent.
13) If you make fun of Star Trek while playing Fizzbin, you are disqualified.
14b) If you are playing at 2:00 P.M. or 1:00 A.M., the first person to make the rest of the
opponents aware of this gains 25 points.
15a) Once someone “gives” you a card, you cannot pick it up and discard it into another person’s
pile. Cards given to you will stick to you like a pair of Tiberian bats.
15b) Drawing, picking, and discarding must be done at the same time. Discarded cards must be
placed face down until everyone has discarded.
16) You must end all fizzbin games. If the person who was supposed to be in charge of the score
loses the sheet, he starts a new game with -80 points, except when it’s dark, when it’s -70,
points. If it is Tuesday, he starts with 0.5 points.
17) Anyone named Dave always gets the benefit of the doubt. If not, he gets to make up a rule
that is fair to him.
18) The object is, by getting fizzbins, royal fizzbins, and so on, to either get 100 points or to get
all of your opponents to get -100 points. When you get -100 points, you are out of the game.
19) If you need the rules to be worded in a simpler form, you lack the intelligence required to
play Fizzbin.
20) The order in which you go is as follows: 1: Discard 1 to any pile 2: Draw 1 card from the deck
3: Pick one card from any pile 4: Discard a card to any pile 5: Draw one more card and call.