The Awakened Item
The Awakened Item
The Awakened Item
The Awakened Item by and © RDD Wilkin / Studios DUNGEONS & DRAGONS, D&D, Wizards of
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Your Role i n a C a m pa ig n
Attunement is the key to understanding
an awakened item’s role in a game. This is
a character whose existence is intricately
tied to one of the other player characters,
and therefore adding an awakened item
to a campaign requires the cooperation of
three parties: you, your DM, and the player
who will wield you. An awakened item is a
character dripping with narrative potential,
but it takes a group that likes to collaborate
to bring out its best.
Approach your DM and one of the other
players about building your characters to
be connected. If the player agrees, discuss
with that player what sorts of characters
they would like to play and the types of
awakened item that interest you, then make
characters that you think would fit together
well or interact in unusual yet interesting
ways.
If any of the other players in your game
2 +2 Defensive Link 2
To ol 3 +2 Tier 2 Mana Effects 3
You have the following traits in addition to 4 +2 Ability Score Improvement 4
those from the sentient item race:
5 +3 Tier 3 Mana Effects, Distant Link (100 ft.) 5
Physical Form. You take the form of a type
of tool (such as a navigator’s tool, thieves’ 6 +3 Purpose Feature 6
Stoneskin
As the spell stoneskin, except you may only
Dispel Evil and Good
As the spell dispel evil and good, except
Purpose
Magic items are notoriously difficult to
cast it on a creature attuned to you. you may choose to cast it on a creature make, and costly not just in personal
attuned to you provided they are wielding finances but often in less tangible, far
Resilient Sphere or carrying you. more terrifying ways. Sentient items are
As the spell resilient sphere.
some of the most powerful magic items
Distant Step in existence, and nobody, not even gods,
T ier 5 M ana Ef f e c t s As a bonus action, you can teleport up to makes such an item merely for the hell of
Beginning at 9 level, you gain access to
th 60 feet to an unoccupied space you can it. Every awakened item was made to fill
new magical effects which can be activated see. You can teleport an attuned creature what its creator considered to be a critical
using your mana. who is wielding or carrying you along need. Your archetype, known as your
You gain the ability to use the following with you as long as they are willing. You Purpose, defines the mission that you are
magical effects, which cost 5 mana each: can concentrate on this effect for up to a programmed to fulfil.
minute. On each of your turns before the Select a Purpose from the options on the
Destructive Wave effect ends, you can use a bonus action to following pages.
As the spell destructive wave. teleport in this way again.
Extra Attack
At 6th level, you can attack twice, instead of
once, whenever you take the Attack action
on your turn.
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