The Expanse Character Sheet

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physical appearance Move Run

Name Gordon Fleen


Speed Defense Toughness Armor Penalty Level
origin Mars
Background Suburban 1 Fortune
Social Class Middle Class 1
ArmorLeather
Padded Type
Profession Politician Talents & Specializations ❑❑❑
❑❑❑
Drive Rebel Contacts- Make an NPC into a contact. ❑❑❑
Oratory- A group Persuade attempt ❑❑❑
Accuracy ❑❑❑
1
❑ can be reattempted.
Rating
Improv- Make any skill check even if ❑❑❑
untrained. ❑❑❑
Communication ❑❑❑
3

Rating
Persuasion ❑❑❑
Relationships ❑❑❑

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Constitution ❑❑❑
1

Rating Quality: Innovation ❑❑❑
Downfall: Defiance ❑❑❑
Dexterity
1 ❑❑❑

Rating We've Been Through Hell: Rank 1- Christjen
❑❑❑
❑❑❑
Fighting
0 ❑❑❑

Rating
❑❑❑
❑❑❑
Intelligence
2 ❑❑❑

Rating
Current Affairs ❑❑❑
❑❑❑
Perception
0 ❑❑❑

Rating
Conditions ❑❑❑
❑❑❑
Strength ❑ ❑ ❑
1 ❑❑❑
BLINDED FREE-FALLING RESTRAINED

Rating ❑ ❑ ❑
DEAFENED HELPLESS UNCONSCIOUS
❑❑❑
❑ DYING ❑ HINDERED ❑ WOUNDED
❑❑❑
Willpower
1
❑ ❑ EXHAUSTED ❑ INJURED
❑❑❑
Rating ❑ FATIGUED ❑ PRONE
❑❑❑
Equipment Goals

Experience Income
4
Weapon Attack
qualitieS Roll Damage Preferred Stunts

Weapon Groups
Talent name Degree Talent effect
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Spaceship Statistics
Name Type Type Drive Drive Crew

Sensors
Weapons
Hull Weapons

Crew

Qualities

Flaws

Crew Role Role test

Conditions Summary
BLINDED: The character cannot see and automatically fails ability tests reliant on sight, such as HELPLESS: The character cannot take any actions.
Perception (Seeing). HINDERED: The character’s Speed is halved (round down) and they cannot take the Charge or
DEAFENED: The character cannot hear and automatically fails ability tests reliant on hearing, such Run actions.
as Perception (Hearing). INJURED: The character has a –1 penalty to all tests and is Fatigued, unable to take the Charge
DYING: The character loses 1 point of Constitution score each round on the start of the character’s or Run actions. An Injured character who receives an additional Injured condition becomes
turn. When the character’s Constitution score reaches –3, the character dies. Successful first Wounded.
aid applied to a Dying character stabilizes their condition, making them Helpless, Unconscious, PRONE: The character cannot take the Charge or Run actions, as they can only move by crawling,
and Wounded instead. They must recover from these conditions normally. and standing up from Prone requires a Move action using half the character’s Speed. Melee
EXHAUSTED: The character’s Speed is halved and they cannot take the Charge or Run actions. attacks have a +1 bonus against Prone characters, while ranged attacks have a –1 penalty.
An Exhausted character who receives an additional Fatigued or Exhausted condition becomes RESTRAINED: The character’s Speed becomes 0 and they effectively cannot move. A Restrained
Helpless. condition may prevent a character from taking certain other actions as well, defined by the
FATIGUED: The character cannot take the Charge or Run actions. A Fatigued character who nature of the restraint.
receives an additional Fatigued condition becomes Exhausted. UNCONSCIOUS: The character is unaware of their surroundings or the passage of time. The
FREE-FALLING: A free-falling character is effectively weightless in a microgravity or free-fall envi- character falls Prone and is Helpless, unable to take any actions.
ronment. The character can only move with access to hand-holds or a surface to push off from WOUNDED: The character has a –2 penalty to all tests and is exhausted, their Speed halved and
or some type of thrust (such as from a thruster pack) and, once moving, continues to move with unable to take the Charge or Run actions. A Wounded character who receives an additional
the same speed and trajectory unless acted upon to stop of change their movement. Injured or Wounded condition becomes Dying.

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