West Coast Spread Offense

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The key takeaways are that this document describes a multiple west coast offensive system that aims to be simple, flexible, and efficient in teaching fundamentals.

The overall philosophy is to create a system that allows efficient teaching with a focus on fundamentals, a precise passing game, and an effective running game.

Plays are called using a call sheet system that clearly communicates formations, protections, routes, and other details in an easy to understand manner.

The Spread Multiple

West Coast Offense


www.TopGunQBacademy
.com
Multiple West Coast
Spread Offense
 Derived from Urban Meyer, although most of the
terminology is from Sid Gilman / Joe Gibbs /
Colorado State University (Sonny Lubick)
 Passing offense: Single-side receiver across –
backs routes are called – protection is called
 Run game is set up with Series Number based
on number of backs and position of backs –
helps the line with line-calls and blocking
schemes
 Formations are called with descriptive one-
syllable names for easy learning and repeating
 Everyone is told what to do in the play call (no
memorizing)
 Each ‘motion’ receiver / back is given a ‘tag’ call
to go in motion – we motion into the called
formation
Overview
 Introduction
 Philosophy of the system
 Play-calling Philosophy
 How the run game is set up
 How the passing game is set up
 Basic “Spread” pass protection
 Incorporating two separate sets of
progressions
 The formations system
 How motions are called
 How shifts are called
 How the play-calls are made
 Practice / Installation Philosophy
 How the call sheet is set up and used
Introduction
 As a teaching philosophy, this is a
complete offensive system that is very
logical and simple to comprehend by both
players and coaches
 This system allows you to spend quality
time teaching fundamentals, because you
don’t have to spend an inordinate amount
of time running plays to teach the system
as well as specific plays to the players
 Once the language of the system is
learned and installed, the possible play-
calls and formations are virtually endless
Introduction (cont)
 Easy to understand and easy for players
and coaches to learn
 Simple to install in a short period of time
 Allows a team to make adjustments at
anytime during a game
 Extremely flexible

Note of Interest – It turns out that this is


very close variation of Sid Gilman’s
system. Joe Gibbs (New Redskins Head
Coach) runs a similar system – Extremely
flexible for shifts, motions and multiple
formations!
Philosophy of the System
 Use a system where a coach can teach efficiently
with high quality instruction – teaching becomes
a priority
 Create a precision-timed passing game with
explosive capabilities, i.e. vertically push the ball
downfield
– We also have to go into any given season
being able to beat the bump & run defender
consistently – we use our own innovative
techniques
 Be able to physically run the ball effectively by
double-teaming at the point of attack (the inside
and outside zones are also included)
 Have the capability to make immediate
adjustments during a game
 Create an offense that is hard to prepare for
because it is so multifaceted
 Use multiple formations and a multitude of plays
 Take what the defense gives us most all of the
time
 Spend quality time teaching individual technique
Play Calling Philosophy
 Make sure the players are fundamentally
sound
 Spread the ball around to many players
 Call plays that get the players in a position to
succeed – if they make big plays, it’s a plus
 Put the ball where the defense is vulnerable
 Only audible when absolutely necessary
 Do everything we can to put the defense on
their heels
 Keep the ball from the defense if necessary (a
ball-control offense)
 Push the ball downfield and score points (if
you decide you have to get into a shootout)
How the Run System Is Set
Up
 Basic line splits
 The hole numbering

 NOTE: The Guard’s and Tackle’s


hands are even with the Center’s
shoelaces.
Stance

Hole Numbering

9 7 5 3 1 0 2 4 6 8
F/H LT LG C RG RT Y
How the Run System Is Set
Up
 The master calls
 The line calls

 NOTE: The run game is very similar


to Alex Gibbs Tight-zone / Wide-
zone concepts, with isolation /
power plays and draws added to the
mix.
Run System Calls
 Blocking Scheme
Master Calls
– 46 / 57 “Stretch”
– 42 / 53 “Zone”
– 45 / 54 “Dart”
– 40 / 51 “Trap”
How the Run System Is Set
Up
 Single – Fullback type plays
 40 series
– Back lines up on the weak-side
 30 series
– Back lines directly behind QB
 50 series
– Back lines up on the Strong-side
 Take a width step and then press  Take a width step and then press
the 6 (7) hole at the Tight-end’s the 2 (3) hole at the Guard’s
inside leg. outside leg.
 You get one cut only and then  You get one cut only and then
push the ball vertically. push the ball vertically or roll it
 You have two reads; the point of back.
attack and a secondary read in  You have two reads; the point of
certain cases attack and a secondary read.
 Your 1st read is the 1st down  Your 1st read is the 1st down
lineman from the outside – in. lineman outside the Center –
Linebackers are not down Defenders shading the Center
linemen. are not your read.
 You go to your second read if  If your read doesn’t move or goes
your 1st read goes outside your outside, go behind him.
blocker.
 The angle is sometimes tough for  The QB is now accounting for the
the RB, but he has to press the backside end by reading him. If
hole in a hurry so the backside the end’s shoulders are
doesn’t make the tackle. perpendicular to the LOS, the QB
keeps the football.
 The ability of the QB can
determine whether he (QB) can
take chances running the football
even if the end doesn’t fully
commit to chasing down the RB.
40 Series (Back on left-side)
46 Stretch
Rule For the ball-carrier
Read the lineman’s helmet. If it’s on the inside, go outside.
If it’s on the outside, go inside

Outside Zone (Stretch)


I. The ball carrier has two reads; a point of attack
read, and a secondary read in certain cases.
II. Your 1st read is the first down-lineman from the
outside, in. Linebackers are not down linemen.
III. You go to your second read if that man (your
1st read) goes outside your blocker. Ask
yourself “is your read’s helmet inside or outside
your blocker?”
IV. If you go to your secondary read, that read
becomes the next down-lineman in, which will
be double-teamed.
V. You only get to make one cut; then you must
push the ball vertically up-field.
VI. Whether you are wrong or right on your read,
you make a choice and then must push the ball
Goal: To make the End show us right now exactly
where the football is going.
Right Tackle
1.) You must stretch his outside while grabbing his
inside with your inside hand. You are doing this so he
does not stretch you wide, and then throw you wide
and then slide up inside.
a. This must be drilled constantly!
2.) You must control his inside with your inside arm
and make him make a decision on going inside or
going outside right now. We don’t want the defender
just standing there – we have got to move him one
direction or the other.
DT E

C RG RT

Goal: To double team the back’s number 2 read which in this case
is the Tackle (DT) so that we can control him should the End go
outside. Predominantly, the defensive tackle will be a better athlete
/ football player than the offensive guard. We will double the DT as
long as he doesn’t move. We need to help our guard with the
center. Now the backside Guard will attack the Nose.
Right Guard
1.) Your target area is the outside half of the DT. You will have help
on the inside with your Center (DEN call). You will block the
outside half of the DT and knock him off the ball. You are not
worried about him coming inside at all.
Center
1.) Your target area is the tackle’s (DT) helmet. You will drive him
until he disappears and /or then look for the backer plugging.
40 Series (Back on Left-side)
42 Read
Rule For the ball-carrier
If your 1st read goes out or doesn’t move go behind him.
It now becomes a “roll-back” play. You only get to make one cut

Inside Zone (Read)


I. The ball carrier has two reads; a point of attack read,
and a secondary read in certain cases.
II. Your 1st read is the first down-lineman outside the
center. If there is a man on or shading the center, he is
NOT the read.
III. You only get to make one cut; then you must push the
ball vertically up-field.
IV. Whether you are wrong or right on your read, you make
a choice and then must push the ball up-field.
V. If the backside end is inside the backside tackle, you
will roll it all the way backside.
Tight Zone (Read)
1) You must give the ball carrier a clean read every time.
2) If you have a combination block and are the inside
lineman, your aiming point is to put your helmet on the
defender’s helmet.
3) If you have a combination block and are the inside
lineman and have not made contact with the down
lineman after your first step, its now time to climb to the
second level – the ball is now rolling back behind you.
4) If you have a combination block and are the outside
lineman, you have the outside have of the defender. If
he goes outside, you now must lock you backside hand
because your help is climbing and the ball is rolling
back behind you.
M
Ball Carrier’s
#1 Read
S
DT DE

C RG RT Y
50 Series (Back on Right-
side)
54 Dart
How the Run System Is Set
Up
 Quarterback movement
Single-digit Series (QB running the ball)
6 Speed Option
Single – Digit
QB series – “Zero Draw” / “1
Draw”
Single – Digit
QB series “2 Lead Draw”
Play-side Line
Calls
Play-side Line
Calls
Playside Guard and Tackle combination block Playside Guard and Tackle combination block
Cub Cub
DE DE

RG RT LT LG

Playside Tackle and Tight-end combination block Playside Tackle and Tight-end combination block
Bear Bear
DE DE

RT Y Y LT
Play-side Line
Calls
Backside Line
Calls
How the Passing System Is
Set Up
 Receiver routes are called single-
side receiver across
PASS PLAY CALLING SYSTEM

SPLIT RIGHT 628 QUEEN


SLOT RIGHT 628 QUEEN
The Wide Receiver Route
Tree
9

7 8 Skinny
6 (Dig) 6 (Square-in)
5 8
3
2 4

1
0
DRAG (non quick 2)

QB
Tight-end
Inside Receiver Route Tree
INSIDE RECEIVER / TIGHT-END
PASS ROUTES
7 9 8

5 6

3
4
2

1
STICK
0

QB
Running Back’s Route
Tree
CALLED PASS ROUTES
FOR RUNNING BACKS

CORNER
UP
WHEEL
POST

STAB
"M" "V" STOP
CUT SNEAK FLAT
CREASE SHOOT
QB

SWING
Quarterback Drops
Drops from Shotgun
1 – step Must be under center Bubble screen
1 – step Must be under center ≤ 5 yard goal line Fade
3 – tap Catch, punch-step, throw Quick Flat
3 – tap Catch, punch-step, throw Quick Slant (dbl. slant)
3 – quick Catch, punch-step, throw Quick Hitch, Slant – Flat Key
3 – roll Catch, punch-step, throw Quick Speed-out by WR
3 – big, (hold) Catch, punch-step, hold, throw Stick
5 – quick Catch, punch-step, 3 – quick Spot
5 – roll Catch, punch-step, 3 – roll Speed-out by WR
5 – hitch Catch, punch-step, 3 – hitch Curls, corners by inside rec.
5 – big, hitch Catch, punch-step, 3 – big, hitch 7 – step comeback by WR
7 – quick Catch, punch-step, 5 – quick Drags, Smashes
7 – quick, hitch Catch, punch-step, 5 – quick, hitch Digs, square-ins
7 – big, hitch Catch, punch-step, 5 – big, hitch Post-corners by the WR
Sprint action 9 yards minimum Sprint Option
Play action 9 yards minimum Add 5 yards to normal route depth
Drops from Shotgun
Examples
Line of Scrimmage LOS
1
2
3
4
QB Toes @ 4.5 yards Q 5
6
7
8
9
Special Situation
Throwing from a balanced
four or five-wide receiver set
Special Situation:
Throwing From a Balanced
Four or Five-receiver Set
 When we get into a balanced, four or five-
receiver set such as Dallas, Houston, or
our Island Package, and we are running
“mirrored routes”, we will call the routes
as if they are a strong-side route
combination call (the inside receiver’s
route will be called first, followed by the
outside receiver’s route).
 An example of this type of play-call
would be “Dallas Right, 39 F Stab
Queen”. The protection call (Queen) will
alert the linemen that the play called is a
pass play, and not a thirty-series run
play.
“Dallas Right, 39 F Stab Queen”
Tagging Mirrored Routes
 When we are in a balanced
set running mirrored routes
and we want to change one
of the receiver’s routes in
the pattern, we “tag” it.
Stab

Queen
Protection
X Z
H Y

Q F

“Dallas Right, 39 H Post - F Stab Queen”


Special Situation:
Throwing From a Balanced
Four or Five-receiver Set (Cont.)

 Another example would be “Maui


Right, Rub - Dart, F Juke Gone”.
The protection call “Gone” tells the
line to block away from the call side
“Right”.
Gone Protection
H Y
X Rub F Rub Z
Dart Juke Dart
QB

“Maui Right, Rub - Dart, F Juke Gone”


 “Fiji Right, 826 Flat Hitch Gone”.
The protection call “Gone” tells the
line to block away from the call side
“Right”.
“Bali Right, 826 Flat - Hitch Gone”
Switch Passes
(with Mirrored Routes)

 We’ll call Dallas Right Switch Left


(or Right) Quick 22
– The “left-side” receivers will run the
‘switch’ quick-2’s, and the other side
receivers will run the regular quick-2
routes.
Example: Dallas Right, Switch Left, Quick 22,
Queen
Switch Passes
(with Complimentary Routes)
Perhaps when going no-huddle
 We’ll call
 “Dallas Right Switch Right 88-Dig,
Jack”
– Now the “right-side” receivers will run
the ‘Switch’ 8-routes, and the other
side receivers will run the regular
Square-in / Dig routes.
 You’re going to do this in no-huddle
type situations when you don’t want
to “flip” the formation.
15 yards
15 yards

10 yards 10 yards

Example: Dallas Right, Switch Right, 88 Dig,


Queen
Switch Passes
(on both sides)
 We’ll call
 “Dallas Right Switch Spot – 7 F
Choice Jack”
– Both sides will run “Switch” releases and
run their respective routes. The outside
receivers are always HOT and peak into
the backfield as they run their routes.
– We call the pattern exactly like we would
if we were in a mirrored route situation
where we go inside out with the
numbers.
Example: Dallas Right, Switch, Spot – 7 F
Choice Jack
Horse (hay) Passes
(H and Y Switch)

 We’ll call
 “Press Right Hay (Horse) 826 H Chase
Jack”
– Everyone does their route called except
now the H and the Y are “Switching”.
15 yards

7-steps

5 yards 5 yards

Example: Press Right Hay (Horse) 826 H


Chase Jack
Haze Passes
(H and Z Switch)

 We’ll call
 “Press Right Haze 863 H Shoot Jack
– Everyone does their route called
except not the H and the Z are
“Switching”.
Example: Press Right Haze 863 H Shoot Jack
Seam Releases

 We’ll call
 “Dbl. Stack Right Seam 787 H Dig
Jack
– Seam tells the X and the Z to run Seam
Releases.
– Everyone does their route called and
now the X and the Z use Seam
Releases, while the H and the Y use
Burst Releases.
Example: Dbl. Stack Right Seam 787 H Dig
Jack
Burst Releases

 We’ll call
 “Dbl. Stack Right Burst 45 F Choice
Jack
– Seam tells the X and the Z to run Burst
Releases.
– Everyone does their route called and
now the X and the Z use Burst
Releases, while the H and the Y use
Seam Releases.
Pass Protection
Pass Protections
Max – Man – 8 man protection scheme
Oh
Stay Man – 7 man protections scheme
Max Man – 7 man protection that can get all
5 receivers out
OH Turn back – 6 / 7 man protection that
can get 6 / 7 into the pattern
Queen Turn back – 6 man protection that can
get all 5 receivers out
Jack Turn back – 6 man protection that can
get all 5 receivers out
Gone Turn back – 5 man protection that can
get all 5 receivers out (Queen with built-
in HOT routes)
Pass Pro Line Calls
Base / Man
Solo
Lou / Roc 3 – man turn back protection 3 on 3 –
back double reads
Liz / Rip 3 – man turn back protection 3 on 4 –
back single reads
Lion / Ram 4 – man turn back protection 4 on 4 –
back double reads
Laser / 4 – man turn back protection 4 on 5 –
Rifle back single reads
Loco / 5 – man turn back protection –
Recon backside tackle starts the slide to wash
down everything and the back is
responsible for the backside now
Basic pass protection

“Jack” and “Queen” calls – if we


want to get both backs out and
still employ a six-man
protection scheme.
Direction of release by the
backs
 The pass protection calls tell the backs
which side the release from
 This allows for a great deal of diversity in the
offense
 Examples
– Trex 839 F – V Queen: The back will line to the
strong side and release to the strong side due to
the protection call
– Crush 526 H Chase Jack: The back will line up
to the quick side and release to the quick side
due to the protection call
Example: Trex Right 839 F – V Queen
Example: Crush Right 526 H Chase Jack
Jack
 A “Jack” call free releases the
Back on the Strong-side.
– The other back will check release
to the “Quick-side.”
 The Center, Strong-side Guard,
and Tackle will block to the
strong-side.
 The Quick-side Guard and
Tackle will block to the Quick-
side, and the back will check
release to the Quick-side.
Queen
 A “Queen” call free releases the
Back on the Quick-side.
– The other back will check release
to the “Strong-side.”
 The Center, Quick-side Guard,
and Tackle will block to the
Quick-side.
 The Strong-side Guard and
Tackle will block to the Strong-
side, and the back will check
release to the Strong-side.
Other protections
“Gone” gets both backs out of
the backfield using a five-man
protection scheme. You need to
build in HOT routes to one side
of the formation, while blocking
three to the other side.
“Gone” is just “Queen”
Protection for the linemen
Pass Play Examples
 SPLIT RIGHT 414 F- V QUEEN
 FLANK RIGHT 17 – F CHOICE JACK
 HULA RIGHT DRIFT – 6 F SMASH GONE
SPLIT RIGHT 414 F "V" QUEEN
11 yards 11 yards

5 yards

3 yards 3 yards

7-quick, hitch

FLANK RIGHT 17 F CHOICE (UP) JACK


15 yards 15 yards

6 yards 6 yards

5-quick, hitch

HULA RIGHT DRIFT – 6 F SMASH GONE


Incorporating Two Separate
Sets of Progressions
 Similar to having two separate pass
plays in one play-call
– The QB comes to the line and decides
which two - three progression read to
go with
 Examples:
– Split Right 414 Swing / “V” Queen
– Trey Right 680 Corner / Cut Jack
1 FS 1

C C
OUTLET
p M SS 2
W
T N T S

QB
2

5 BIG HITCH
SPLIT RIGHT 414 F - "V" QUEEN
ALERT
1
1
C
FS

C2
2
P M SS
W
T N T S

QB

7 QUICK (HITCH)

TREY RIGHT 680 CORNER / CUT JACK


The Formation System
 When counting both right and left
formations, we have over 100
distinct formations that we can run
plays from.
– But because we are telling each player
(X, Y, Z, H, and F) specifically what to
do, we can move players to any of 5
different positions, giving us the
illusion of over 500 different
formations.
 This gives us the ability to take
advantage of specific match-ups.
 EXAMPLE:
– We can move our X receiver to the F position,
and have one of our best receivers coming
out of the backfield matched up with a
linebacker.
– We can move our F back to the X position,
giving us a good blocker on the perimeter
matched up against a cornerback.
Scripting Our Formations

 We will script the first 15-plays with


15 different formations / (motions)
 We can tell what formations they
have not had time to prepared for,
and then attack them with those
formations
 Because of our stable terminology,
we can run the same play out of a
multitude of different formations
giving us a distinct advantage over
our opponents
Personnel Groups &
Island City (10) Formations
Posse Flank Spread Regular Tank
(Zero)
MAUI DALLAS (11)
ACE (12)
QUAD (20)
SPREAD (21)
I (23)
I
FIJI HOUSTO STUD FLANK FLEX SPLIT SPLIT
N
BALI DENVER TREY GROOV STACK NEAR NEAR
BAJA BOSTON TRICK E NEAR FAR FAR
STONE TAMPA TREX FAR STRONG STRON
1’s CRUSH TRUNK WEAK G
WEAK
2’s PRESS TRIPS WING DANCE
3’s DBL. BUNCH SLOT POWER
4’s STACK
3-STACK DUAL TWIN I
5’s SMOOSH DEUCE HUG
TOM HANG
FIB
FOB
(TRADE)
The Formation System
X Z
Y

H Q F

SPLIT RIGHT

Z X
Y

F Q H

SPLIT LEFT
PISTOL TYPE OFFENSE

NEAR RIGHT

Z X
Y

F
Q

NEAR LEFT
ACE RIGHT

ACE LEFT
DALLAS RIGHT

DALLAS LEFT
MAUI RIGHT

MAUI LEFT
2’s RIGHT

2’s LEFT
3’s RIGHT

WEAK LEFT
TACKLE OVER FORMATION

TOM RIGHT

TOM LEFT
Shifting
 Shifting is a tactic used to either confuse
the opposition, or force them to run a
“base” defense, by showing a particular
offensive set, and then radically changing
that set before the snap of the ball.
Shifting (Cont.) 2
 We will call a predetermined shift by
calling the formation that we want to shift
from first, followed by the formation we
will be shifting to, second. An example
would be “Near, Dallas Right”. In this
case, the term “Near” would tell the
players to line up in a “Near Left”
formation, and then shift to a “Dallas
Right” formation when the QB yells “Go”.
Near, Dallas Right
Shifting (Cont.) 3
 Another example would be in the
play-call “Dance – Maui Right”. In
this case, the eligible receivers will
line up in a “Dance Left” formation,
and then sprint to a “Maui Right”
formation when the QB yells “Go”.
Dance, Maui Right

Y LT LG C RG RT X
QB

F H Z

X LT LG C RG RT Y
H F Z

QB
Motions
Position X Z Y F H
Go across EXIT ZOOM JET FLY HUM
formation

Go into ENTE ZIP JAM FLEW HIP


formation
R
Start 1-way,EASY ZIG JEL FLIP HACK
then come
back
Start in ESCAP ZAP JAZZ FLOAT HOP
backfield and E
go out
How to Call Motions
 Every eligible receiver has a specific
“tag”call.
 The “tag” occurs at the beginning of
the play call to alert the specific
player.
 We motion to the called formation.
Z Receiver Motion
 ZOOM: “Z” goes in motion across
the formation.
 ZIP: “Z” goes in short motion into
the formation.
Zoom, Houston Right

H Y
X Z

Q
F

Zip, Houston Right


X Receiver Motion
 EXIT: “X” goes in motion across the
formation.
 ENTER: “X” goes in short motion
into the formation.
Z Y
H X
Q

Exit, Bunch Right

Z Y
X H
Q

Enter, Bunch Right


(Y) Tight-end Motion
 JET: “Y” goes in motion across the
formation.
 JAM: “Y” goes in short motion into
the formation.
Jet, Dallas Right

X Z
H Y

Q
F

Jam, Dallas Right


H Back Motion
 HUM: “H” goes in motion across the
formation.
 HIP: “H” goes in short motion into
the formation.
Hop, Crush Right

Hip, Spread Right


F Back Motion
 FLY: “F” goes in motion across the
formation.
 FLEW: “F” goes in short motion into
the formation.
Fly, Near Right

Flew, Far Right


How the Play Is Called
 Shift (possible)
 Motion (possible)
 Formation
 Play-call
– Blocking (master call in run game)
– Pass pattern (in passing game)
– Protection (in passing game)
 Snap count
– Red (on one), white (on two), blue (on three)
What the Call Would Sound
Like If It Were a Run Play
 Hum – Dallas Left – 53 Read – on white, on
white – ready break.
– “Hum” would be the motion.
– “Dallas” would be the formation we want to end up
in.
– “54 Read” tells the back to line up on the right side
(5) and to run to the 3 hole and the blocking
scheme is “Read”.
– “On white” tells everyone the snap count is on two.
 If a player forgot the snap count at the line of scrimmage,
he would say “check – check” and he would be told
“white”.
M W
S

E T N E

Z RT RG C LG LR X
Y H

QB
F

Hum Dallas Left 53 Read


What the Call Would Sound
Like If It Were a Pass Play
 Zoom – Dallas right – 866 H Post Queen,
on blue, on blue – ready break.
– Zoom tells the Z receiver to go in motion
across the formation.
– Dallas right is the formation.
– 866 tells the single receiver (X) to run a post
route, the inside receiver on the two-receiver
side (Y) to run a square-in route, and the
outside receiver on the two-receiver side to
run a square-in route.
What the Call Would Sound
Like If It Were a Pass Play
(cont.)
– H post tells the H receiver to run a post route.
– Because the F did not hear a route called for
him, he will automatically run a Swing route.
– Queen tells the line to zone the quick-side
and man the strong-side. This will release
the back on the quick-side into the pattern
right away. The remaining back on the strong
side will check release into the pattern.
– “On blue” tells everyone the snap count is on
three.
 If we wanted to audible to a different play, blue is
the live color since we called the count on blue.
X H Y
Z

Q F

Zoom Houston Right 866 H Post Queen


Play-action System
 Names of animals / reptiles will be used
to tell the offense what “action” is to be
performed in the play-action passing
game.
– Shark 6 / 7 = Spread Stretch Action
– Dragon 6 / 7 = Spread Read Action
– FOX 2 / 3 = Lead (ISO) action
– COUGAR = Counter action with Waggle
action by the quarterback
– ZEBRA = Outside Zone action with boot
action by the quarterback
– SPRINT = Move the pocket
– NOTE: The corresponding numbers after the
Name will tell the offense the aiming point of
Example: Dallas Right Dragon 6 (Slide to 6
hole)

Example: Dallas Right Dragon 7 (Slide to 7


hole)
Example: Near Right Fox 2 - 628
Example: Far Right Fox 3 – 786
Chow
Example: Far Right Cougar 6 – 528 F Flat
Example: Far Right Zebra 6 – 526 F Flat
Example: Near Right Sprint Right Option
Practice / Installation
Philosophy
 Teach incrementally rather than solely using a
holistic approach.
– Teach each player individual mechanics and
techniques.
 QB – Drops, WR – Routes, RB – Paths and Routes,
Line – Run block / Pass protections.
 Once each player knows exactly what to do, bring
groups together – then the entire offense
together.
 This saves a great deal of time down the road and
leads to better execution of the offense.
– Start with 40 minutes of individual teaching time, which
can be reduced to 15 minutes as the season
progresses.
Practice / Installation
Philosophy
 This is the foundation of this offense.
 Once each player knows exactly where to be and
what to do based on what he is told in the play-
call, the play will be executed as it was intended
every time.
– Using only the holistic approach (just running plays
and coaching “on the run”) will lead to individual
player breakdowns, and the offense will never be
precise.
 For example, a receiver will run the same route at
different depths, or the QB will take different drops
for the same pass.
 This will cut down drastically on the productivity of
the offense.
The Call-sheet (Side One)
 No huddle  Play action
offense  Screens and
– Kill the clock Draws
– Last three plays  Four minute
 Base plays offense
– Run game  Check list for
– Quick passes Time-outs
– Base passes
The Call-sheet (Side Two)
 Openers  Special coverage
 Situation offense section
 Protections
– Open field
situations  Red zone offense
– Long yardage – Red zone field
 Backed up plays position
 Rhythm plays – Two point plays
– Just for the – Two-point chart
quarterback  Personnel groups
 Situation offense
How the Call-sheet Works
 How the call sheet works
– The importance of the hash marks
– Area for motions
– Play-calls
– Formations
– Protections
How the Call-sheet Works (passing
game)

D o u b le —
S ta c k S e a m & B urs t

21 RT BURSTQUICK 39 STAY RT
22 RT BURST39 F CHOICE QUEEN ZOOM RT
23 RT BURST 45 F VQUEEN RT
RT SEAM 268 H CHASEJACK HUM LFT
RT SEAM 8 8 7 H UP QUEEN LFT
25 RT BURST ALL GOF CHOICEQUEEN RT
RT SEAM ALL GO F CHOICEJACK ZIP RT
How the Call-sheet Works (run game)
A Working Version
of the Call Sheet
Example #1
A Working Version
of the Call Sheet
Example #2
No Huddle Wrist
Band
The Multiple
West Coast Offense
www.TopGunQBacademy
.com

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