Pokemon 5e - Galarian Forms
Pokemon 5e - Galarian Forms
Pokemon 5e - Galarian Forms
Armor Class 13
Hit Points 17
Hit Dice d6
Speed 20ft. walking, 20ft. climbing
Pickup: If an opponent uses a consumable held item STR DEX CON INT WIS CHA
in battle, this Pokémon gains a copy of it if it is not
currently holding an item. 16 (+3) 13 (+1) 15 (+2) 6 (-2) 13 (+1) 11 (+0)
Tough Claws: This Pokémon can add its proficiency
Proficient Skills: Athletics, Deception, Sleight of
bonus to the damage of all melee attack moves.
Hand
Hidden Ability Saving Throws Dexterity, Constitution
Unnerve: Opponents in combat with this Pokémon Vulnerabilities Fire, Fighting, Ground
cannot eat held berries. Resistances Normal, Flying, Grass, Psychic, Rock, Ice,
Bug, Dragon, Steel, Fairy
Immunities Poison
Evolution: Meowth can evolve into Perrserker at
level 8 and above. When it evolves, its health Battle Armor: This Pokémon is immune to extra
increases by double its level, and it gains 11 points damage dealt by a Critical Hit.
to add to its ability scores (max 20).
Tough Claws: This Pokémon can add its proficiency
bonus to the damage of all melee attack moves.
Moves
Starting Moves: Growl, Scratch
Hidden Ability
Steely Spirit: This Pokémon may add its STAB bonus
Level 2: Bite, Hone Claws, Metal Claw to power up an ally's steel attack move damage.
Level 6: Fury Swipes, Screech
Level 10: Crunch, Taunt Moves
Level 14: Pay Day, Slash Starting Moves: Metal Claw, Fake Out, Growl, Metal
Burst, Thrash, Scratch, Iron Defense
Level 18: Metal Sound, Swagger, Thrash
Level 6: Fury Swipes, Screech
Learnable Moves:
Level 10: Crunch, Taunt
TM: 01, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30, 40,
41, 42, 44, 45, 46, 48, 49, 65, 66, 74, 75, 77, 85, Level 14: Iron Head, Slash
87, 88, 89, 90, 97, 100 Level 18: Metal Sound, Swagger, Thrash
Learnable Moves:
TM: 05, 06, 08, 10, 11, 12, 13, 14, 15, 17, 18, 21,
27, 30, 32, 34, 36, 41, 42, 43, 44, 45, 46, 48, 60,
63, 65, 68, 75, 86, 87, 88, 89, 90, 95, 97, 100
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09
4 capturesThis is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. 1
f 🐦
21 Sep 2020 - 9 Mar 2021 Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo
2020Company Inc.
2021 2022 ▾ About this capture
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4 captures 09 f 🐦
21 Sep 2020 - 9 Mar 2021 2020 2021 2022 ▾ About this capture
Rapidash
Medium Psychic/Fairy Type | Level 10 | SR 11
Armor Class: 16
Hit Points: 98
Hit Dice: d10
Ponyta Speed: 50ft. walking
Small Psychic Type | Level 1 | SR 1/2
STR DEX CON INT WIS CHA
Armor Class: 14 16 (+3) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
Hit Points: 18
Hit Dice: d8
Speed: 35ft. walking Proficient Skills: Athletics
Saving Throws: Dexterity
Vulnerabilities: Poison, Ghost, Steel
STR DEX CON INT WIS CHA Resistances: Fighting, Psychic
Immunities: Dragon
12 (+1) 15 (+2) 10 (+0) 6 (-2) 14 (+2) 12 (+1)
Run Away: This Pokémon cannot be the target of an
Proficient Skills: Athletics attack of opportunity
Saving Throws: Dexterity
Vulnerabilities: Bug, Dark, Ghost Pastel Veil: Your Pokémon cannot be poisoned as
Resistances: Fighting, Psychic long as this Pokémon is on the battlefield under
Immunities: None your control.
Hidden Ability
Run Away: This Pokémon cannot be the target of an Anticipation: When this Pokémon enters the battle,
attack of opportunity an opponent must reveal if it has a move that the
Pastel Veil: Your Pokémon cannot be poisoned as Pokémon is vulnerable to. The move does not have
long as this Pokémon is on the battlefield under to be revealed - only that there is such a move.
your control.
Hidden Ability Moves
Anticipation: When this Pokémon enters the battle, Starting Moves: Confusion, Psycho Cut, Growl,
an opponent must reveal if it has a move that the Megahorn, Tackle, Quick Attack, Tail Whip,
Pokémon is vulnerable to. The move does not have Psybeam, Stomp, Fairy Wind, Heal Pulse
to be revealed - only that there is such a move.
Level 14: Take Down, Dazzling Beam, Agility
Evolution: Ponyta can evolve into Rapidash at level Level 18: Psychic, Bounce, Healing Wish
10 and above. When it evolves, its health increases Learnable Moves:
by double its level, and it gains 12 points to add to
its ability scores (max 20). TM: 04, 06, 10, 15, 17, 21, 27, 29, 32, 42, 43, 44,
45, 48, 49, 67, 68, 87, 88, 90, 92, 93, 99, 100
Moves
Starting Moves: Growl, Tackle
Level 2: Tail Whip, Confusion
Level 6: Psybeam, Stomp
Level 10: Fairy Wind, Heal Pulse
Level 14: Take Down, Dazzling Beam, Agility
Level 18: Psychic, Bounce, Healing Wish
Learnable Moves:
TM: 04, 06, 10, 17, 21, 27, 29, 32, 42, 43, 44, 45,
48, 49, 87, 88, 90, 93, 99, 100
2
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4 captures 09 f 🐦
21 Sep 2020 - 9 Mar 2021 2020 2021 2022 ▾ About this capture
Farfetch'd
Small Fighting Type | Level 1 | SR 3
Armor Class: 14
Hit Points: 25
Hit Dice: d8
Speed: 25ft. walking
3
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4 captures 09 f 🐦
21 Sep 2020 - 9 Mar 2021 2020 2021 2022 ▾ About this capture
Weezing
Small Poison/Fairy Type | Level 8 | SR 10
Armor Class 16
Hit Points 88
Hit Dice d10
Speed 0ft. walking, 30ft. flying (hover)
Mr. Mime
Medium Ice/Psychic Type | Level 5 | SR 9
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 8 (-1) Armor Class: 17
Hit Points: 50
Proficient Skills Deception Hit Dice: d8
Saving Throws Constitution Speed: 30ft. walking
Vulnerabilities Ground, Psychic, Steel
Resistances Fighting, Grass, Bug, Dark, Fairy
Immunities Dragon STR DEX CON INT WIS CHA
11 (+0) 17 (+3) 8 (-1) 12 (+1) 14 (+2) 12 (+1)
Neutralizing Gas: As long as this Pokémon is on the
battlefield, all abilities are negated. Proficient Skills: Performance
Saving Throws: Wisdom, Charisma
Evolution: A Koffing can evolve into either into a Vulnerabilities: Fire, Rock, Bug, Ghost, Dark, Steel
Normal Weezing or a Galarian Weezing by the DM Resistances: Psychic, Ice
discretion/choice at level 9 and above. When it Immunities: None
evolves, its health increases by double its level, and Senses: Truesight 10ft.
it gains 9 points to add to its ability scores (max
20). Vital Spirit: This Pokémon cannot be put to sleep.
Screen Cleaner: When the Pokémon enters a battle,
Moves the effects of Light Screen, Reflect, and Aurora Veil
are nullified for both opposing and ally Pokémon.
Starting Moves: Double Hit, Poison Gas, Smog,
Smokescreen, Tackle, Assurance, Clear Smog, Hidden Ability
Sludge Ice Body: While it is snowing or hailing, this
Level 10: Self-Destruct, Haze Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns.
Level 14: Gyro Ball, Sludge Bomb
Level 18: Explosion, Destiny Bond, Memento, Misty Evolution: Mr. Mime can evolve into Mr. Rime at
Terrain* level 10 and above. When it evolves, its health
Learnable Moves: increases by double its level, and it gains 12 points
to add to its ability scores (max 20).
TM: 01, 06, 10, 11, 17, 19, 21, 27, 31, 32, 40, 42,
44, 45, 48, 50, 51, 59, 75, 77, 84, 87, 88, 90, 99,
100 Moves
Starting Moves: Barrier, Confusion, Protect, Misty
Terrain*, Role Play, Copycat, Encore, Meditate,
Double Slap, Mimic
Level 6: Hypnosis, Psywave, Ice Shard
Level 10: Light Screen, Reflect, Psybeam
Level 14: Substitute, Recycle, Trick
Level 18: Sucker Punch, Icy Wind, Baton Pass,
Safeguard
Learnable Moves:
TM: 03, 04, 06, 07, 10, 11, 12, 13, 14, 15, 16, 17,
18, 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 40,
41, 42, 44, 45, 46, 48, 52, 53, 56, 57, 66, 68, 73,
77, 83, 85, 86, 87, 88, 90, 92, 99, 100
4
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
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4 captures 09 f 🐦
21 Sep 2020 - 9 Mar 2021 2020 2021 2022 ▾ About this capture
Corsola
Tiny Ghost Type | Level 1 | SR 3
Armor Class 16
Hit Points 19
Hit Dice d6
Speed 15ft. walking, 20ft. swimming
5
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
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4 captures 09 f 🐦
21 Sep 2020 - 9 Mar 2021 2020 2021 2022 ▾ About this capture
Cursola #864
Medium Ghost Type | Level 5 | SR 8
Armor Class: 16
Hit Points: 49
Hit Dice: d8
Speed: 40ft. walking, 40ft. climbing
6
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
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4 captures 09 f 🐦
21 Sep 2020 - 9 Mar 2021 2020 2021 2022 ▾ About this capture
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 17 (+3) 17 (+3) 16 (+3) 6 (-2) 14 (+2) 12 (+1)
Pickup: If an opponent uses a consumable held item Reckless: When attacking with moves with recoil
in battle, this Pokémon gains a copy of it if it is not damage, this Pokémon doubles its STAB bonus.
currently holding an item.
Guts: When this Pokémon is burned or poisoned,
Gluttony: This Pokémon must eat its held berry they are not affected by the disadvantage or half
whenit falls below ½ of its maximum HP. damage effects. They still take damage at the end of
each of their turns.
Hidden Ability
Quick Feet: When suffering from a negative status Hidden Ability
condition, this Pokémon’s speed increases by 15 ft. Defiant: When this Pokémon is subject to a move
that gives it a status condition, it has advantage on
the next attack.
Evolution: Linoone can evolve into Obstagoon at
level 10 and above at night. When it evolves, its
health increases by double its level, and it gains 12
points to add to its ability scores (max 20).
Moves
Starting Moves: Leer, Tackle, Lick, Sand Attack,
Headbutt, Baby-Doll Eyes, Switcheroo, Odor Sleuth,
Moves Mud Sport, Fury Swipes, Hone Claws
Starting Moves: Leer, Tackle, Lick, Sand Attack, Level 10: Snarl, Bestow, Night Slash
Headbutt, Baby-Doll Eyes, Switcheroo, Odor Sleuth
Level 14: Rest, Double-Edge
Level 6: Mud Sport, Fury Swipes
Level 18: Taunt, Fling, Counter
Level 10: Snarl, Bestow, Night Slash
Learnable Moves:
Level 14: Rest, Double-Edge, Counter
TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
Level 18: Taunt, Fling 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57,
65, 66, 68, 73, 86, 87, 88, 90, 94, 95, 100
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57,
65, 66, 68, 73, 86, 87, 88, 90, 94, 95, 100
7
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
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4 captures 09 f 🐦
21 Sep 2020 - 9 Mar 2021 2020 2021 2022 ▾ About this capture
Darmanitan
Medium Ice Type | Level 8 | SR 12
Armor Class: 14
Hit Points: 101
Hit Dice: d12
Speed: 30ft. walking
8
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
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4 captures 09 f 🐦
21 Sep 2020 - 9 Mar 2021 2020 2021 2022 ▾ About this capture
Yamask
Tiny Ghost Type | Level 1 | SR 1
Armor Class: 14
Hit Points: 17
Hit Dice: d6
Speed: 25ft. flying (hover)
9
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
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4 captures 09 f 🐦
21 Sep 2020 - 9 Mar 2021 2020 2021 2022 ▾ About this capture
Slowpoke
Medium Psychic Type | Level 1 | SR 1/2
Armor Class: 12
Hit Points: 20
Hit Dice: d8
Speed: 15ft. walking, 25ft. swimming
10
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
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4 captures 09 f 🐦
21 Sep 2020 - 9 Mar 2021 2020 2021 2022 ▾ About this capture
Slowking
Medium Poison/Psychic Type | Level 8 | SR 11
Armor Class: 14
Hit Points: 17
Hit Dice: d6
Speed: 30ft. walking, 30ft. swimming
11
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
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4 captures 09 f 🐦
21 Sep 2020 - 9 Mar 2021 2020 2021 2022 ▾ About this capture
Zapdos
Large Fighting/Flying Type | Level 15 | SR 15
Armor Class: 17
Hit Points: 232
Hit Dice: d12
Speed: 60ft. walking, 20ft. flying
Moves
Starting Moves: Payback, Wing Attack, Assurance,
Agility, Endure, Ancient Power, Flamethrower
Level 18: Memento, Safeguard, Air Slash, Nasty Plot,
Fiery Wrath, Sucker Punch, Sky Attack, After You,
Hurricane
Learnable Moves:
TM: 05, 06, 10, 12, 15, 17, 18, 19, 20, 21, 27, 30,
32, 40, 42, 43, 44, 48, 51, 58, 66, 68, 76, 87, 88,
89, 90, 95, 97, 100
12
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
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4 captures 09 f 🐦
Other Important Info
21 Sep 2020 - 9 Mar 2021 2020 2021 2022 ▾ About this capture
New Moves
I used the Alolan forms handbook as a template to do this
version. Now that we have Gen VII around, just the signature
moves need to be added.
Shell Side Arm
Type: Poison
Move Power: STR/DEX
Move Time: 1 action
PP: 5
Duration: Instantaneous
Range: Melee/40ft. (see text)
Description: The user uses its shell arm to either do a melee
Stunfisk
Small Ground/Steel Type | Level 5 | SR 8
strike or a ranged attack, dealing 2d8 + MOVE poison
damage. On a natural attack roll of 19 or 20, the target is
poisoned. Armor Class: 16
Higher Levels: The damage dice roll for this move changes Hit Points: 62
Hit Dice: d12
to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17. Speed: 15ft. walking, 15ft. swimming
Eerie Spell
Type: Psychic STR DEX CON INT WIS CHA
Move Power: WIS/INT
Move Time: 1 action 14 (+2) 11 (+0) 19 (+4) 6 (-2) 10 (+0) 10 (+0)
PP: 5
Duration: Instantaneous Proficient Skills: Survival
Range: 40ft. (see text) Saving Throws: Constitution
Description: The user attacks with its tremendous psychic Vulnerabilities: Fire, Fighting, Water, Ground
power, dealing 2d6 + MOVE psychic damage. The creature Resistances: Normal, Flying, Psychic, Rock, Bug,
must make a WIS save against your Move DC. On a fail, Dragon, Steel, Fairy
roll a d4. The PP of the target's last move used is Immunities: Poison, Electric
decreased by that number.
Higher Levels: The damage dice roll for this move changes Mimicry: Changes the Pokémon's type depending on
to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17. the terrain. (See TM96 Nature Power for possible
references)
Snap Trap
Type: Grass Moves
Move Power: DEX/STR
Move Time: 1 action Starting Moves: Mud-Slap, Mud Sport, Tackle, Water
PP: 10 Gun, Bide, Metal Claw, Mud Shot
Duration: 5 turns, Concentration Level 6: Camouflage, Mud Bomb
Range: Melee
Description: You trap the target with your mouth-shaped Level 10: Snap Trap*, Endure
body. Make a melee attack roll, doing 1d6 + MOVE grass Level 14: Bounce, Muddy Water, Flash Cannon
damage on a hit. As long as you maintain concentration,
the target takes an additional 1d6 grass damage at the end Level 18: Revenge, Flail, Fissure
of each of its next five turns. Learnable Moves:
Higher Levels: The damage dice rolls for this move changes TM: 06, 10, 17, 18, 21, 26, 27, 32, 34, 36, 37, 39,
to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17. 42, 44, 45, 48, 55, 66, 71, 73, 78, 80, 83, 87, 88,
90, 91, 94, 100
Galarian Forms by
MaskedFreak
Alolan Forms By
FoiledFeline.
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
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4 captures 09 f 🐦
Freezing Glare
21 Sep 2020 - 9 Mar 2021 2020 2021 2022 ▾ About this capture
Type: Psychic
Move Power: DEX/WIS
Move Time: 1 action
PP: 5
Duration: Instantaneous
Range: Self (80ft line)
Description: You create a 80 foot line of psychic power from
your eyes, 5 feet wide. Any creature caught in the line must
succeed on a DEX save against your Move DC or take 2d8
+ MOVE psychic damage and be frozen on a failure, or half
as much without being frozen on a success
Higher Levels: The damage dice roll for this move changes
to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
Thunderous Kick
Type: Fighting
Move Power: STR/DEX
Move Time: 1 action
PP: 5
Duration: Instantaneous
Range: Melee
Description: You strike out with a lightning-like movement
before delivering a kick that lower the target’s defense.
Make an attack roll against a creature, doing 2d8 + MOVE
fighting damage on a hit. It also decreases the target’s AC
by 1 while it remains in battle.
Higher Levels: The damage dice roll for this move changes
to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
Fiery Wrath
Type: Dark
Move Power: STR/WIS
Move Time: 1 action
PP: 5
Duration: Instantaneous
Range: 40ft.
Description: You target a creature with a fire-like aura made
by the user's wrath. Make a ranged attack on a creature,
dealing 2d8 + MOVE dark damage on a hit. On natural
attack rolls of 17 or higher, the target flinches.
Higher Levels: The damage dice roll for this move changes
to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
https://www.gmbinder.com/share/-LuOhxsoKtW_Xsrqc0Rm Go DEC MAR APR
⍰❎ 👤
09was lovingly created
4 captures This document f 🐦
21 Sep 2020 - 9 Mar 2021 using
2020 GM2022
2021 Binder. ▾ About this capture