00 Eberron Rising From The Last War-pages-Deleted

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Legendary Resistance (3/Day).

If Sul Khatesh fails a savi ng


th row, she can choose to succeed instead.

Magic Resistance_ Sul Khatesh has advantage on saving th rows


against spel ls and other magical effects.

Master of Magic. Sul Khatesh has advantage on Constitution


saving throws to m a i ntain concentration.

ACTI O N S
Multiattack. S u l Khatesh makes fou r attacks with Arcane Blast.

Arcane Blast. Ranged Spell Attack: +1 8 to h it, range 1 20 ft., one


target. Hit: 15 ( 1 d l 0 + 1 0) force damage.

Magic Staff. Melee Weapon Attack: +1 2 to hit, reach 5 ft., one


target. Hit: 36 (5d l 2 + 4) force damage.

Arcane Cataclysm (Recharges after a Long Rest). Sul Khatesh


conjures orbs of magical energy that p l u m met to the ground
at three different poi nts she can see within 1 mile of her. Each
creatu re in a 40-foot-rad i u s sphere centered on each point
m ust m a ke a DC 26 Dexterity saving th row, taking 71 ( l l d l 2)
force damage on a fa i led save or half as much damage on a
successful one. A creature in the area of more than one arcane
b u rst is affected only once. The area of each arcane burst then
acts as an antimagicfield for 1 hour. Sul Khatesh and spells she
casts are u naffected by these fields.

Change Shape. S u l Khatesh magically polymorphs into a hu­


manoid , beast, or giant that has a challenge rating no h igher
than her own , or back into her true form. She reverts to her true
form if she d ies. Any equ i pment she is wearing o r carrying is
Large fiend, lawful evil absorbed or borne by the new form (Sul Khatesh's choice) .
In a new form, Sul Khatesh retains her alignment, hit points,
Armor Class 22 (natural armor) H it Dice, ability to s peak, proficiencies, Legendary Resistance,
Hit Points 475 (50dl 0 + 200) and I ntel ligence, Wisdom, and Charisma scores, as well as this
Speed 40 ft., fly 40 ft. (hover) action. Her statistics and capabil ities are otherwise repl aced by
those of the new form, except any class features or legendary
STR DEX CON INT WIS CHA actions of that form.
18 (+4) 21 (+5) 19 (+4) 30 (+10) 22 (+6) 25 (+7)
LEG E N DARY ACT I O N S
Saving Throws Con +12, Int +18, Wis +14, Cha +1 5 S u l Khatesh can take 3 legendary actions, choosing from
Skills Arcana +1 8 , H istory +1 8, I nsight +1 4, Religion +1 8
the options below. Only one legendary action option can
Damage Resistances cold, fi re, lightning
be used at a time and only at the end of another creature's
Damage Immunities poison; bludgeo n ing, piercing, and
slashing from nonmagical attacks turn. Sul Khatesh regains spent legendary actions at the start
Condition Immunities charmed, exhaustion, frightened, of her turn.
paralyzed, petrified, poisoned Attack. Sul Khatesh makes two attacks with her Arcane Blast or
Senses truesight 1 20 ft., passive Perception 1 6 one attack with her m agic staff.
Languages a l l , telepathy 1 50 ft. Consume Magic (Costs 2 Actions). S u l Khatesh targets a crea­
Challenge 28 (1 20,000 XP) ture within 1 20 feet of her who is concentrating on a spell.
The target m ust succeed on a DC 26 Constitution saving
Innate Spellcasting. Sul Khatesh's s pellcasting abil ity is I ntel­ throw or its concentration is broken on the spe l l , and Sul
Khatesh gai ns 5 temporary hit points per level of that spell.
ligence (spell save DC 26, +1 8 to hit with spell attacks). She
can in nately cast the fol lowing spells, req u i ring no material
Maddening Secrets (Costs 3 Actions). Sul Khatesh whispers an
arcane secret into the mind of a creature she can see within
components:
60 feet of her. The target m ust succeed on a DC 26 Wisdom
At will: wunterspell, detect magic, detect thoughts, dispel magic, saving th row or expend one of its spell slots of 3rd level
eyebite, fireball, lightning bolt, shield or lower and deal 26 (4d l 2) force damage to each creature
3/day each: chain lightning, create undead, dream, hold monster, within 30 feet of it. A creature that fails the saving throw but
mass suggestion, scrying can't expend a spel l slot is i nstead stu nned u ntil the end of
1 /day each: foresight, gate, power word kill, teleport its next turn.

C HAPTER 6 I F R I E N D S AND FOES

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