The Initiate - Monsterhearts, v0.21

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Sex Move 

Playing the Initiate  Times are changing and there are ​certainly
strange things afoot.
The Initiate is an evangelist with a cause. The stars are near their prophesied alignment.
Take 1 forward as you let yourself relax and for a
Something possibly more important to them than The Great Old Ones are going to return.
time don’t think of the dark fate hanging over the life or death. Although possibly not more
This you know to be true.
world. Give your partner a string because important than relationships. The initiate isn’t
right about everything (or anything like) but are
So why does no one prepare? Why does no one believe you?
they’ve seen you do this.
seldom completely wrong either - a little Why are they all too blind to see?
knowledge is a dangerous thing What can you do to wake them out of their apathy? To enlighten them?
And if the Great Old Ones are going to return do you seek to aid them?
Darkest Self  One key thing to remember is that although
there is vast comic potential for the misguided Or to thwart them?
The bleak and unbearable world is base and Initiate, they themselves are not in on the joke.
debauched as can be and a lesser person than And even if you have decided to play one for the
you would have given up. Their only hope of comedy value, play it seriously and earnestly and
being saved now is if you bring home to them avoid the cheap jokes unless they are what
honesty demands. (This isn’t to say that the
how damned and doomed they are. And you Initiate must be without a sense of humour - but
show them all where the dark paths they are on they are ​very​ serious about what they believe in
inevitably lead, giving karma a helping hand. however they choose to express that).

Leave your Darkest Self when someone helps you Raising awareness includes banging on about
subjects everyone else is bored of, streetcorner
out with something important so far as you can
tell because it is the right thing to do and with no
evangelism, chaining yourself to railings with
placards, and just about anything else. Your Name  Look 
personal benefit to themselves. associates don’t have to agree - but they do face Choose a Name  Circle one in each list 
the stigma of helping .    
Advancements  Values and Focusses are treated as normal
An ancient name, an uncertain name, a
meaningless name, a misunderstood name
Straightlaced, Modest, Conservative, Hippy,
Absolutely Average, Covered in icons
o ​Gain 1 Hot moves if taken by other skins  
o​ Gain 1 Cold Runes of Binding can be cancelled by interlopers Origin​:   Challenging eyes, Dark eyes, Certain eyes, Sad
o ​Gain 1 Volatile - or even the rain. They hold while they hold. Sins of the Father, , Infected by the word, fell in eyes, Nervous eyes, Kind eyes, Implacable eyes
o ​Gain 1 Dark The classic would be a Pentagram, but you can with the right (?) crowd, Joined through the
o ​Take one Value try something more subtle. internet, Revelation, Loved Beyond Love, You stand against (circle one or more)
o ​Take one Focus Actually it’s about ethics in Monsterhearts  The world’s debauchery. The return of the Old
Deep Ones and Initiates have a particularly
o ​Take one move from any skin antagonistic relationship for obvious reasons. Ones. Those preventing their returns. Those
o ​Take one move from any skin destroying the earth, Those corrupting the
o ​You belong to an ​Eschatological Cult innocent, All not of your beliefs
Other_______________________

 
Name:  Carry Forward  Initiate Moves  O​ Value: Kindness
When you interfere in an act of violence or speak
  You get this one then choose a value or a 
focus 
kindly to someone who’s just gained a condition
take 1 forward.
Stats:  Conditions  * Raising Awareness:
Add 1 to one of these:
Hot -1, Cold 1, Volatile 1, Dark -1
  Take 1 forward when you make a public nuisance
O​ Value: Power
When someone assists you in Raising Awareness
  of yourself in the service of your beliefs. If your
actions can be considered remotely successful
or goes to one of your community meeting at
your suggestion take a string on them.
  you may remove a condition, but someone takes
notice. O​ Focus: Ceremony
Notes  Anyone who aids you in this also gains these
Gain +2 on Hot rolls against someone currently

  bonuses.
breathing in any form of smoke. If you use this
gain the condition “​High​” if you did not already
  O​ Value: Validation have it.
When you gain a condition mark experience.
  O ​Focus: Old Ones
When you draw a mystic or holy symbol on the
Harm  O​ Value: Purity
Add 1 to all rolls to shut down someone who has ground or reveal one you prepared ,no one
I am fine currently in the scene on the other side of it to
Experience: I am slightly bruised or bloody
I will survive this
mocked your beliefs in the past episode. If you
inflict harm on such a person you may inflict an you may either cross or erase the rune, or attack
O O O O ​O I need serious medical attention additional harm. across it unless broken by you or someone
unaffected.

Your Backstory:  Strings Other Moves O​ Focus: Community


When punishing those who appear to be
You don’t know when to shut up, and everyone undermining the community, Gaze into the Abyss
knows about your cause. They all take a string using Volatile.
on you.

Someone wants to know who you are


underneath your obvious beliefs or cause (and
they have some success). Take two strings on
them.

One person or institution is symbolic of


everything that is wrong. What is it and give it a
name? ______________________
Suggestions: The head teacher, the mayor, the
local nightclub, the local church, the local factory
Initiate v 0.21 by Francis Dickinson
Note: There should also be a Focus: Wilderness

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