Sound Blaster Live! Value: User Guide
Sound Blaster Live! Value: User Guide
Sound Blaster Live! Value: User Guide
Value
User Guide
On-line Version
SBLIVEFM.book Page 1 Tuesday, April 10, 2001 10:45 AM
Getting Started
Creative Sound Blaster Live! Value
Creative Audio Software
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Information in this document is subject to change without notice and does not represent a commitment on the part of Creative Technology
Ltd. No part of this manual may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying
and recording, for any purpose without the written permission of Creative Technology Ltd. The software described in this document is
furnished under a license agreement and may be used or copied only in accordance with the terms of the license agreement. It is against the
law to copy the software on any other medium except as specifically allowed in the license agreement. The licensee may make one copy of
the software for backup purposes.
Sound Blaster and Blaster are registered trademarks, and the Sound Blaster Live! logo, the Sound Blaster PCI logo, EMU10K1, E-mu Environmental
Modeling, Environmental Audio, Creative Multi Speaker Surround, and DynaRAM are trademarks of Creative Technology Ltd. in the United States and/or
other countries. E-Mu and SoundFont are registered trademarks of E-mu Systems, Inc. PCWorks and FourPointSurround are trademarks of Cambridge
SoundWorks, Inc. Microsoft, MS-DOS, and Windows are registered trademarks of Microsoft Corporation. All other products are trademarks or
registered trademarks of their respective owners.
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7. Network Version
If you have purchased a “network” version of the Software, this Agreement applies to the installation of the Software on a single “file server”. It may not be copied onto multiple systems. Each “node” connected to the “file server”
must also have its own license of a “node copy” of the Software, which becomes a license only for that specific “node”.
8. Transfer of License
You may transfer your license of the Software, provided that (a) you transfer all portions of the Software or copies thereof, (b) you do not retain any portion of the Software or any copy thereof, and (c) the transferee reads and agrees
to be bound by the terms and conditions of this Agreement.
9. Limitations on Using, Copying, and Modifying the Software
Except to the extent expressly permitted by this Agreement or by the laws of the jurisdiction where you acquired the Software, you may not use, copy or modify the Software. Nor may you sub-license any of your rights under this
Agreement.
10.Decompiling, Disassembling, or Reverse Engineering
You acknowledge that the Software contains trade secrets and other proprietary information of Creative and its licensors. Except to the extent expressly permitted by this Agreement or by the laws of the jurisdiction where you are
located, you may not decompile, disassemble or otherwise reverse engineer the Software, or engage in any other activities to obtain underlying information that is not visible to the user in connection with normal use of the Software.
In particular, you agree not for any purpose to transmit the Software or display the Software's object code on any computer screen or to make any hardcopy memory dumps of the Software's object code. If you believe you require
information related to the interoperability of the Software with other programs, you shall not decompile or disassemble the Software to obtain such information, and you agree to request such information from Creative at the address
listed below. Upon receiving such a request, Creative shall determine whether you require such information for a legitimate purpose and, if so, Creative will provide such information to you within a reasonable time and on reasonable
conditions.
In any event, you will notify Creative of any information derived from reverse engineering or such other activities, and the results thereof will constitute the confidential information of Creative that may be used only in connection
with the Software.
TERMINATION
The license granted to you is effective until terminated. You may terminate it at any time by returning the Software (including any portions or copies thereof) to Creative. The license will also terminate automatically without any notice
from Creative if you fail to comply with any term or condition of this Agreement. You agree upon such termination to return the Software (including any portions or copies thereof) to Creative. Upon termination, Creative may also
enforce any rights provided by law. The provisions of this Agreement that protect the proprietary rights of Creative will continue in force after termination.
LIMITED WARRANTY
Creative warrants, as the sole warranty, that the disks on which the Software is furnished will be free of defects, as set forth in the Warranty Card or printed manual included with the Software. No distributor, dealer or any other entity
or person is authorized to expand or alter this warranty or any other provisions of this Agreement. Any representation, other than the warranties set forth in this Agreement, will not bind Creative.
Creative does not warrant that the functions contained in the Software will meet your requirements or that the operation of the Software will be uninterrupted, error-free or free from malicious code. For purposes of this paragraph,
“malicious code” means any program code designed to contaminate other computer programs or computer data, consume computer resources, modify, destroy, record, or transmit data, or in some other fashion usurp the normal operation
of the computer, computer system, or computer network, including viruses, Trojan horses, droppers, worms, logic bombs, and the like. EXCEPT AS STATED ABOVE IN THIS AGREEMENT, THE SOFTWARE IS PROVIDED
AS-IS WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, ANY IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE. CREATIVE IS NOT OBLIGATED TO PROVIDE ANY UPDATES, UPGRADES OR TECHNICAL SUPPORT FOR THE SOFTWARE.
Further, Creative shall not be liable for the accuracy of any information provided by Creative or third party technical support personnel, or any damages caused, either directly or indirectly, by acts taken or omissions made by you as a
result of such technical support.
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Safety Information
CAUTION: This device is intended to be installed by the user in a CSA/TUV/UL certified/listed IBM AT or compatible personal computers in the manufacturer’s defined operator access area. Check the equipment operating/installation
manual and/or with the equipment manufacturer to verify/confirm if your equipment is suitable for user-installed application cards.
ATTENTION: Ce carte est destiné à être installé par l’utilisateur, dans un ordinateur compatible certifié CSA/TUV/UL ou listé IBM AT, à l’intérieur de la zone définie par le fabricant. Consulter le mode d’emploi ou le fabricant de
l’appareil pour vérifier ou confirmer si l’utilisateur peut y installer lui-même des cartes périphériques.
Modifications
Any changes or modifications not expressly approved by the grantee of this device could void the user’s authority to operate the device.
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Compliance
This product conforms to the following Council Directive:
q Directive 89/336/EEC, 92/31/EEC (EMC)
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Declaration of Conformity
According to the FCC96 208 and ET95-19
Name: Creative Labs Inc.
Address: 1901 McCarthy Boulevard
Milpitas, CA. 95035
United States
Tel: (408) 428-6600
declares under its sole responsibility that the product
Trade Name: Creative Labs
Model Number: CT4670
has been tested according to the FCC / CISPR22/85 requirement for Class B devices and found compliant with the following standards:
EMI/EMC: ANSI C63.4 1992, FCC Part 15 Subpart B
This device complies with part 15 of the FCC Rules.
Operation is subject to the following two conditions:
1. This device may not cause harmful interference, and
2. This device must accept any interference received, including interference that may cause undesirable operation.
Ce matériel est conforme à la section 15 des régles FCC.
Son Fonctionnement est soumis aux deux conditions suivantes:
1. Le matériel ne peut étre source D’interférences et
2. Doit accepter toutes les interférences reques, Y compris celles pouvant provoquer un fonctionnement indésirable.
Compliance Manager
Creative Labs, Inc.
April 28, 1998
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Contents
Introduction ......................................................................................... xi
System Requirements ............................................................................................................................... xii
Before You Begin ......................................................................................................................... xii
Getting More Information............................................................................................................ xii
Document Conventions................................................................................................................ xii
1 Installing Sound Blaster Live! Value.......................................................1
What You Need............................................................................................................................................1
Installing the Audio Card.............................................................................................................................2
Configuring the Speakers ............................................................................................................................5
Creative’s Cambridge SoundWorks PCWorks FourPointSurround..............................................5
Creative PC-DVD and FourPointSurround....................................................................................6
Two Speakers or Headphones.........................................................................................................7
Installing the Creative Software..................................................................................................................9
Windows 95 .....................................................................................................................................9
Windows 98 ...................................................................................................................................13
Windows NT..................................................................................................................................13
Testing the Installation...............................................................................................................................14
2 Using Sound Blaster Live! Value ..........................................................15
SB Live! Tour.............................................................................................................................................15
Creative Launcher......................................................................................................................................16
Options ...........................................................................................................................................16
Groups............................................................................................................................................16
AudioHQ ....................................................................................................................................................17
SoundFonts ....................................................................................................................................18
Configure a MIDI Bank....................................................................................................18
Configure an Instrument ...................................................................................................19
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SoundFont Caching...........................................................................................................20
SoundFont Device.............................................................................................................20
Device Controls .............................................................................................................................20
Playback Sessions .............................................................................................................20
Wave Blaster Emulation ...................................................................................................21
Sound Device ....................................................................................................................21
Creative Keyboard.........................................................................................................................22
MIDI Input.........................................................................................................................22
Test an Instrument.............................................................................................................22
Sound Graph..................................................................................................................................23
Creative Mixer...............................................................................................................................24
Mixer Menu.......................................................................................................................24
Customizing the Mixer .....................................................................................................24
Playback.............................................................................................................................25
Balance Sliders..................................................................................................................25
Volume Control .................................................................................................................25
Recording...........................................................................................................................25
Speaker...........................................................................................................................................27
Environmental Audio....................................................................................................................28
Soundo’LE .................................................................................................................................................31
Embedding a Wave File....................................................................................................32
Linking...............................................................................................................................32
Toolbar...............................................................................................................................32
Wave Studio ...............................................................................................................................................33
Working with Wave Files..............................................................................................................33
Playback.........................................................................................................................................34
Mixing............................................................................................................................................34
Recording.......................................................................................................................................35
Special Effects ...............................................................................................................................36
Using Volume Meter .....................................................................................................................37
Customizing Settings.....................................................................................................................37
Creative PlayCenter...................................................................................................................................38
Configuring....................................................................................................................................39
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3 Troubleshooting ..................................................................................41
Installing Software .....................................................................................................................................41
Sound..........................................................................................................................................................41
SoundFonts.................................................................................................................................................43
Joystick .......................................................................................................................................................43
I/O Conflicts...............................................................................................................................................44
Windows NT 4.0........................................................................................................................................44
Creative PlayCenter ...................................................................................................................................45
Contents vii
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Introduction
Congratulations! You are now the proud owner of Sound Blaster™ Live!™ Value—the ultimate platform
for the Environmental Audio experience. At the heart of Sound Blaster Live! Value is EMU10K1™, a
new processor from E-mu Systems based on E-mu’s highly acclaimed Emulator IV sound module and
Darwin hard disk recorder. The EMU10K1’s more than 2 million transistors and 1,000 MIPS of audio
processing power are capable of delivering intensive digital mixing and effects processing for an
immersive Environmental Audio experience. The EMU10K1 is endowed with other powerful features:
❐ Advanced hardware-accelerated digital effects processing
❐ 32-bit digital processing while maintaining a 192 dB dynamic range
❐ Patented 8-point interpolation that reduces noise/distortion to inaudible levels
❐ 64-voice hardware wavetable synthesizer
❐ Professional-quality digital mixing and equalization
To support the EMU10K1 audio processor, additional audio technology is necessary to achieve
Environmental Audio:
❐ E-mu Environmental ModelingTM accurately positions audio objects in space, calculates audio
reflections, and ultimately renders the 3D environmental audio model.
❐ DynaRAMTM technology makes the downloading of sound samples more robust by dynamically
allocating memory for storing and processing samples—no need for onboard audio card memory!
❐ SoundFont® banks, software libraries of sampled musical instrument sounds, can be easily
downloaded onto host memory as needed. Less constrained by memory size, SoundFonts can
“capture” the full expressiveness, tone and color of sounds to deliver the realism necessary for
Environmental Audio.
❐ Creative Multi Speaker SurroundTM (CMSSTM), multi-speaker technology from Creative, allows
Sound Blaster Live! Value to support 4 to 8 speakers. With professional-quality panning and
mixing, multiple sounds can be moved and placed seamlessly around you. When combined with
the Environmental Audio effects of E-mu Environmental Modeling technology on the EMU10K1,
you are presented with a totally immersive audio experience so real that it sounds Live!
Introduction xi
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Before You Begin The README file on the installation CD-ROM contains information and changes not available at the
time of printing. Read the file before you continue.
Getting More See the online User’s Guide for MIDI specifications and connector pin assignments, as well as
Information instructions on using the various applications included with Sound Blaster Live! Value.
Document The following typographical conventions are used throughout this document:
Conventions bold Bold face type identifies words and phrases that are to be entered exactly as shown. For example:
D:\AUDIO\ENGLISH\WIN95DRV
italic Italic type identifies word and phrases that are to be replaced by you. For example:
DEVICE=C:\SBCD\DRV\SBIDE.SYS /D:MSCD001 /P:xxx,yy
In the example, you must supply a value for xxx,yy.
Italic in the text may emphasize or identify a word or phrase that is being defined.
ALL CAPS A word in all capital letters identifies a key you are to press. For example, “Press the ENTER key.”
The notepad icon indicates information that is of particular importance and should be considered
before continuing.
The alarm clock designates a caution or warning that can help you avoid situations involving risk.
Introduction xii
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ENGLISH
Installing your audio card requires CD Digital Cable
you to perform the following steps:
• Install the audio card
• Install the Creative audio
software
Creative
• Test the installation. Audio CD Audio Cable
Software
Audio Card
Phillips Screwdriver
(not included)
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electricity.
ENGLISH
5 7
6
CD audio
connector
Audio Card
8. Connect your speakers, headphones, microphone, joystick, MIDI devices, or other devices to the
back panel of the audio card.
Stereo, CD player,
tape deck, etc.
Joystick Microphone
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If you are connecting a single pair
of powered speakers (or
Powered speakers (front),
headphones), you must use the headphones, or amplifier
third jack. Use the fourth jack if MIDI device
you are connecting an additional
pair of powered speakers.
See the next section,
“Configuring the Speakers,” for Powered speakers
detailed information. (rear) or amplifier
Configuring the The best speaker configuration for Sound Blaster Live! Value depends on the type and number of
speakers you have connected to the audio card. For the best audio, Creative’s Cambridge SoundWorks
Speakers PCWorks FourPointSurround speaker system is an excellent complement to Sound Blaster Live! Value
After installing the Creative Software, open the Speaker utility from the AudioHQ to select the speaker
configuration. See “Speaker” on page 27 for more information.
Creative’s Cambridge After you have installed your FourPointSurround speaker system, open AudioHQ and select the
SoundWorks PCWorks 4 Speakers option in Speaker Configuration Output.
FourPointSurround
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Sound Blaster Live! Value
PCWorks FourPointSurround
Creative PC-DVD and To achieve the best possible sound when playing DVD titles, connect your PC-DVD drive to Sound
FourPointSurround Blaster Live! Value with an MPC-to-MPC (4-pin) audio cable; connect Sound Blaster Live! Value to the
Encore Dxr2 decoder card with an MPC-to-JST audio cable.
PC-DVD drive
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CD_SPDIF connector
(MPC 2-pin)
If you have an additional CD-ROM drive installed, connect the CD-ROM to the Sound Blaster Live!
Value through the CD_IN connector using an MPC-to-MPC (4-pin) audio cable. Connect the PC-DVD
drive to the Sound Blaster Live! Value through the CD_SPDIF connector using an MPC-to-MPC (2-pin)
audio cable.
With the AUDIO_OUT connector on the Encord Dxr2 decoder card connected to the AUX_IN
connector on Sound Blaster Live! Value, you must enable the AUX input on the Mixer as shown below.
AUX input icon—click the
speaker icon (below) to enable
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Two Speakers or If you have a two-speaker system or want to use headphones, connect to Sound Blaster Live! Value
Headphones through the Line Out jack—third from the top.
To add two more speakers, connect the additional speakers to the Rear Out jack on Sound Blaster Live!
Value.
Creative SBS20, SBS50, or PCWorks Use the PCWorks speakers in front and move the
ENGLISH
similar powered speakers existing speakers to the rear
Installing the The Sound Blaster Live! Value software contains drivers necessary for operation and utilities to make
the most of the audio card. The software installation varies according to your computer’s operating
Creative Software system:
❐ Windows 95
❐ Windows 98
❐ Windows NT
Windows 95 When you turn on your computer, Windows 95 automatically detects the new hardware, and prompts
you for the software installation disk. The installation may vary from the instructions below based upon
previously installed software and hardware.
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To install in Windows 95:
This manual reflects a software 1. Turn on your computer for Windows
installation in an unmodified 95 to automatically detect your new 1
version of the operating system. hardware. The New Hardware Found
Your installation screens and dialog appears.
procedure may vary slightly from
what is shown and described. The
2. Select the Driver from disk provided
variations may be caused by other
software/hardware installed on by hardware manufacturer option,
your computer, or the version of and click OK. The Install From Disk
the Windows 95 operating system. dialog appears.
2
If the Sound Blaster software
installation screen appears, click
on Exit. You must install the audio
card drivers before insalling the 3. Insert Sound Blaster Live! Value
applications. Disk 1 into your CD-ROM drive. 3
Enter the path for your CD-ROM
drive and the software on the disk.
For example, use the Browse button
to locate, or type, the following:
ENGLISH
effect.
NOTE: When your computer attempts to restart Windows 95, it may take up to six minutes to
update the system settings. DO NOT RESET your computer even though there does not seem to
You must install the Creative be any hard disk activity.
Sound Blaster Live! Value
6. If Autorun is enabled and the
software in order to use the audio
card effectively. Sound Blaster Live! Value Disk 1
is in the drive, the Creative
Software Installation screen
appears. The software included
with your Sound Blaster Live!
Value is listed on the screen.
Select Creative Sound Blaster
Live! Value software and any
other applications that you want to 6
install and click on OK.
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8. Next, you are asked to accept the
default destination directory, or
enter a new directory. When the
directory is correct, click the Next
button.
10
ENGLISH
11. The Installation Information
dialog lists the installation
selections you have made.
To make changes to your
selections, click on the Back
button until you reach the screen
with the option to be changed.
Then, click Next until you are
returned to the Installation 11
Information dialog.
If the information is correct, click
the Next button to continue.
ENGLISH
insert Sound Blaster Live! Value
Disk 1 and Disk 2, each time
selecting the software that you
want to install.
Windows 98 The following instructions describe the Sound Blaster Live! Value installation in Windows 98.
1. The Windows 98 Add New Hardware Wizard automatically detects the Sound Blaster Live!
Value and attempts to locate the driver media provided by the manufacturer. Insert Disk 1 into
your
CD-ROM drive and click the Next button.
2. Select the Search For The Best Driver For Your Device (Recommended) option and click the Next
button.
3. Clear all check boxes and cleck only the Specify a Location check box. Type or click the Browse
ENGLISH
button and point to the driver path: D:\AUDIO\ENGLISH\WIN95DRV (D: represents your
CD-ROM drive). Click the Next button.
4. Click the Next button to install the Windows 98 drivers.
5. Click the Finish button when the installation is complete.
6. Restart your computer for the changes to take effect.
NOTE: When your computer attempts to restart Windows 98, it may take up to six minutes to
If no sound is heard, see “Sound” update the system settings. DO NOT RESET your computer even though there does not seem to
on page 47 in Chapter 3, be any hard disk activity.
“Troubleshooting” for tips. 7. Follow the software installation instructions for Windows 95.
Windows NT The following instructions describe the Sound Blaster Live! Value installation in Windows NT 4.0.
1. Click the Start button on the Taskbar, select Settings, and click on Control Panel.
2. On the Control Panel, double-click the Multimedia icon.
3. On the Audio Devices tab page, click the Add option, and choose the Unlisted or Updated Driver
option. Click the OK button.
4. Insert Sound Blaster Live! Value Disk 1 and follow the instructions for each screen to complete the
installation.
Installation 1. Click in the task bar; select Programs, Creative, and PlayCenter from the menus. The
Creative PlayCenter appears.
Alternatively, open the PlayCenter by
selecting its icon on the Creative
Launcher.
ENGLISH
2. On the PlayCenter, click the
Media icon and select Open
Media File.
3. Use the Browse dialog to find
Creative, SBLive, and Media. 2
The Media directory should
contain a number of audio files
from which you may select to test
your Sound Blaster Live! Value
installation.
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❐ Creative Launcher
❐ AudioHQ
• SoundFonts
• Device Controls
• Creative Keyboard
• Sound Graph
• Creative Mixer
• Speaker
• Environmental Audio
❐ Soundo’LE
❐ Wave Studio
❐ Creative PlayCenter
Other software included with Sound Blaster Live! Value may be on Disk 1 or another CD-ROM disk.
Begin your installation of the additional software as described in “Installing the Creative Software” on
page 9.
SB Live! Tour SB Live! Tour is a multimedia presentation that guides you through the features and utilities included
with your audio card. Topics included are Sound Blaster Live! Value, Music Applications, Games
Applications, and Business/Audio Tools.
Creative Creative Launcher allows you to organize your desktop and open Creative applications quickly.
Launcher
The Creative Launcher is installed at the top of your screen. If it does not appear, move your mouse
pointer to the top of the screen. As the pointer reaches the top of the screen, it changes to a pointing hand
and the Creative Launcher displays as a bar window. The Launcher consists of the System Menu icon
(the Creative logo at the top left corner), the web site icon, the group tab pages, and the group items. The
ENGLISH
Environmental Audio icon also appears in the right corner.
The installation creates a number of group tab pages in the Launcher that may contain shortcuts to
Creative applications such as PlayCenter and Control Panel. It may also contain shortcuts to other
applications for your hardware settings, volume control, Help files or demo programs by Creative.
A plugin is a Creative software module that is integrated into the Launcher. Examples are the Volume
Control plugin and the Command Line plugin.
Use the System menu on the Launcher to add, delete, and rearrange groups and items within each group
on the Launcher.
AudioHQ AudioHQ can be accessed from the Creative Launcher or by opening the Programs menu from the
Windows taskbar—click Start, select Programs, select Creative, and click on AudioHQ. AudioHQ uses
the familiar Windows group to display the icon for each utility:
ENGLISH
The AudioHQ interface has the standard look and feel of the Windows Control Panel. It contains several
control utilities that allow you to view, audition, or set up the audio properties of one or more audio
devices on your computer.
SoundFonts Creative SoundFont Control allows you to configure MIDI banks with SoundFont files and instruments,
as well as set the caching algorithm and space.
ENGLISH
The latest file loaded always appears at the top of
Setting the maximum amount of
cache memory for SoundFont files the Bank Stack box.
does not mean setting aside or The top of the stack is indicated by an arrow.
reserving the space. The space can 4. To replace a SoundFont file, click the file and then
still be used by your computer or click the Replace button.
other files, if needed.
OR
Double-click the file, and select the replacement.
5. To clear a bank from the stack, select the bank and
then click the Clear button.
A variation bank can only be cleared by clearing its main bank .
6. Repeat Steps 3, 4 or 5 as required.
By stacking a SoundFont file instead of replacing one with the other, you may return to the original
sounds or use the new selection.
You can “spot” hide particular instruments by loading one or more SoundFont files on top of the
original.
When you clear a SoundFont file, you remove the latest configuration of the main bank and any variation
banks, including the latest configuration of instruments on the Configure Instrument tab page.
ENGLISH
this page. The instrument can be found in a bank
loaded on the Configure Bank tab page.
4. Click the Load button and load a SoundFont or
single-instrument (for example, .WAV) file.
The last file loaded always appears at the top of the
Instrument Stack with an arrow pointing to it.
5. To clear an instrument from the stack, select the instrument and then click the Clear button.
6. For faster processing of SoundFont files, the files are loaded into memory. You need to set the
maximum amount of cache memory your SoundFont files can occupy, so that your system
performance does not suffer from insufficient memory. You can also set the caching algorithm for
a balanced system performance.
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SoundFont Device To change the SoundFont device
1. On the Options tab page of the SoundFont dialog, select the new device from the SoundFont
Device list.
Device Controls Device Controls allows you to configure your audio devices for audio playback. The EMU8008 chip or
higher on your audio device allows multiple simultaneous Wave playback sessions; therefore, you can
play several games at the same time, and enjoy the sounds from them all.
ENGLISH
Wave Blaster Emulation is disabled if your system already has a true Creative SB16-compatible audio
card installed and correctly configured under Windows 95.
Creative Keyboard The Creative Keyboard allows you to play musical notes on various instruments much like a composer
would play notes on a piano (or other instrument) while creating or arranging music. To edit the sound,
use Vienna SoundFont Studio or another sound editor.
ENGLISH
test your sound creation.
You can use external MIDI input devices to audition
your MIDI banks and instruments. First, connect a
MIDI input device to your audio card and, then, select that device in Creative Keyboard.
If you do not like the effects on your instrument, click the Reset Controllers button to set the MIDI
controllers to their default values.
Sound Graph Creative Sound Graph complements the Record Control view of Creative Mixer by giving a
graphical view of the sounds mixed for recording.
There are three display modes:
❐ VU Display Mode
displays the playback signal levels of the left and right channels.
❐ Scope Display Mode
displays the amplitude-to-time relationship between the playback signals.
❐ Spectrum Display Mode
Logarithmic spectrum displays the normal frequency spectrum of the recording signal in
ENGLISH
logarithmic form, that is, non-linear. The frequency bands are 250 Hz, 375 Hz, 750 Hz, 1 kHz, 2
kHz, 3 kHz, 4 kHz, 6 kHz, 8 kHz, 10 kHz, 12 kHz, 14 kHz, 16 kHz, and 18 kHz.
Fine grain spectrum displays the normal frequency spectrum of the reocrding signal linearly. Its
range is 160 Hz to 12 kHz, with a frequency interval of about 86 Hz, and is very detailed. (This
mode is the fine grain version of the spikes spectrum mode.)
Spikes spectrum displays the normal frequency spectrum linearly. Its range is 160 Hz to 12 kHz,
with a frequency interval of about 86 Hz, and is very detailed. (This mode is the spikes version of
the fine grain spectrum mode.)
Double-click the center of Creative Sound Graph to switch to the next display mode.
Click the buttons labeled 1, 2 or 3 on Creative Sound Graph to switch to the Logarithmic Spectrum
Mode, Spikes Spectrum Mode, or Fine Grain Spectrum Mode, respectively.
Creative Mixer Creative Mixer allows you to control, combine, and manipulate sound from various audio sources. You
can control the volume of an audio source while running other Windows applications, and you can select
and mix different audio sources during playback and recording.
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ENGLISH
Volume
Sliders
Balance Sliders
Customizing the Mixer You can use your mouse pointer to change the size and shape of the Mixer. Place the mouse pointer on
the side or corner of the Mixer and, holding down the left mouse buttom, drag the side or corner to re-
shape the Mixer.
To change between record/playback mode, double-click the left mouse button with the pointer in an
open area of the Mixer.
The device panels can be moved, switched, added, and deleted from the Mixer. See the Help utility for
more information.
Balance Sliders Balance sliders are displayed on the bottom of the Mixer. Move the slider left of right to adjust the
balance of sound from left or right. Re-center the balance by double-clicking on the slider.
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1. Drag its Volume slider up to increase the volume and down to decrease the volume.
If you raise the Play (or Volume) Control Volume slider, the overall volume is increased. If you mute
Play (or Volume) Control, no sound is produced.
In Play Control, setting a device volume slider to zero may not completely mute the sound.
Effects settings are not applied to the recording output, so your recording will sound dry (without effects,
if any). For wet (effects are included) recordings, select the “What U Hear” device icon.
If you record in monaural and only the left channel can be heard during playback, record in “What U
Hear” mode—available only if the “What U Hear” device icon is available on your mixer. See
“Recording from Multiple Sources” for details.
2. If the “What U Hear” device icon is available, select it. Then switch to or open another
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Mixer in Play Control view, and select the sources you want to mix.
• To adjust the recording volume, use the “What U Hear” volume slider.
3. If you do not have the icon, select the sources you want to mix in the Recording Control view.
• To adjust the recording volume, use the volume sliders of the respective sources in the
Recording Control view of Mixer.
4. Select your recording sources—make sure they are on.
5. In the wave recording program (for example, WaveStudio), set your record options and, then, click
the Record button to start recording.
6. To stop recording, click the Stop button in the recording program.
IF you select the “What U Hear” device icon in the Mixer’s Record Control view AND in the Play
Control view, the PC Speaker audio source is unavailable and other audio sources become muted.
Only one of the following audio sources can be used for recording at a time: CD Audio, Line In,
Microphone, Auxiliary, TAD In.
The Speaker (Play or Volume Control) controls affect the sound heard over the desktop speaker that is
produced by the audio sources.
Speaker The Speaker utility allows you to configure your speakers or headphones through the intuitive graphical
interface to achieve the balance of effects you want.
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then Creative, followed by Sound Blaster Live! Value
Click on AudioHQ; double-click the Speaker icon.
2. Select the speaker configuration from the Speaker 4
Configuration box.
3. Use Creative PlayCenter (or Windows Media Player) to
open and play a wave file. Return to the Speaker dialog and
drag the wave sound icon from the Panning Source box to 3
each speaker in the Preview—you should hear the sound
from each speaker in turn.
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Environmental Audio Using multiple speakers, Sound Blaster Live! Value recreates and produces sounds realistically as you
would hear them with the acoustics, such as reverberation, associated with the chosen location, such as a
concert hall, room, cave, tunnel, etc. The Environmental Audio utility allows you to specify the
elements that make up the sound for an environment.
On the Master tab page, you can define an audio environment by specifying the effects and their master
settings—add to or remove effects from an environment, specify the type and the degree of the effect.
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1
the Master tab.
2. In the Environment box, select the environment to
view or modify.
Use a default or custom environment to create a
new environment. You cannot save changes to or
delete a default environment.
Save the new environment with a new name or the
name of an existing environment in the
Environment box, and click the Save button.
• To add an effect to the environment:
Click the Add button, select one or more
effects from the Add Effect dialog and then click the OK button. The added effect appears in
the Effects list.
• To change the type of effect:
Click the Type entry in the Effects list and select from the drop-down list.
• To route the sound to another channel:
Click the Route entry in the Effects list, and select from the drop-down list.
• To change the amount of effect:
Select the effect and move the Master Amount slider to the left or right. The amount is
reflected in the Amount column of the Effects list.
The amount set applies even when the effect type is changed.
• To change an effect’s parameters:
Double-click the effect OR select the effect and click the Parameters button.
On the Source tab page, you can set the amount of the effects to apply on an audio source.
If the Always Save Settings Automatically check box on the Options tab page is selected, your revised
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settings are saved when you quit the Environmental Audio control utility. You cannot return an
environment to its original settings unless you clear this check box.
An effect’s parameters and values
appear in the Parameter list of the To change the amount of the effects for an audio
Edit Effect Parameters dialog. To 2
source:
open the dialog, double-click the
effect in the Effects list. 1. In the Environmental Audio Control dialog, click 1
the Source tab.
2. In the Select Source box, click the source whose
effect amount you want to change.
3. To change the amount of an effect to apply to the
source, select the effect and move the Amount
slider to the left or right. The amount is reflected
in the Amount column of the Effects list.
4. Repeat steps 2 and 3 for each audio source you
want to configure.
5. When you are satisfied with the configuration,
save the settings into the current environment or,
in the case of a default environment, save the settings as a new environment by typing a new name
or the name of an existing custom environment in the Environment box, and click the Save button.
If you do not want to save the new environment, click the Delete button.
In the MIDI tab page, you can map effects for MIDI playback. To set the effect amount, insert the
controller command when you are authoring a MIDI file in a MIDI sequencer program such as
CakeWalk.
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To change the effect amount, go to a MIDI
sequencer program to specify the Controller value
when you insert the controller command.
3. When you are satisfied with the configuration,
save the settings into the current environment or,
in the case of a default environment, save the
settings as a new environment by typing a new
name or the name of an existing custom
environment in the Environment box, and then
click the Save button.
To configure an effect:
1. To change the value of a parameter, select the parameter and move the slider at the bottom of the
dialog.
You can audition changes without closing the dialog.
To reset to the parameter’s default value, click the Default button.
2. Repeat Step 1 for each parameter you want to change.
3. When the configuration is correct, save the settings into the current type or, if a default type, by
typing a new name or an existing name in the Type box, and then clicking the Save button.
4. Click the OK button to close the dialog.
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Soundo’LE Creative Soundo'LE plays and records wave (.WAV) data, and supports Object Linking and Embedding
(OLE) 2.0.
The .WAV File Length Indicator shows the length of the file in seconds.
Embedding a Wave File When you embed a wave file, a copy of the wave file is placed in Soundo'LE and transferred to an
application that supports Object Linking and Embedding (OLE). If you edit the wave file in Soundo'LE,
the copy of the wave file in the application is not affected.
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appears.
Linking Linking a wave file enables you to make references to the wave file without duplicating it. If you edit a
wave file in Soundo'LE, the changes are reflected in the application copy of the file.
Toolbar The Toolbar gives you quick access to commands and features in Soundo'LE. For example, you can
open a new file by clicking the New button on the Toolbar.
There are nine command buttons on the Toolbar: New, Open, Save, Copy, Preferences, Record Settings,
Mixer Settings, CD Player, and Select Wave Device.
Wave Studio WaveStudio allows you to perform the following sound editing functions:
❐ Play, edit, and record 8-bit (tape quality) and 16-bit (CD quality) wave data. Enhance your wave
data or create unique sounds with various special effects and editing operations such as rap,
reverse, echo, mute, pan, cut, copy, and paste.
❐ Open and edit several wave files at the same time.
❐ Import and export raw (.RAW) data files.
Working with Wave Wave format refers to the channel type, sample frequency (sampling rate), and sample size. These
Files options must be specified correctly when you perform certain functions in WaveStudio, such as
converting wave formats or recording new wave files.
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To use the Open command:
1. From the File menu, click Open. The Open Sound File dialog appears.
2. In the File Name list, click a file you want to open. Once a file has been selected:
• Play button allows you to listen to the playback of the selected wave file.
• File format, size, date, and time are shown at the bottom of the dialog.
• List Files of Type box allows you to type or select raw data files (.RAW).
3. Click the OK Button.
You can also open multiple files using the drag-and-drop method by holding down the SHIFT key and
dragging the files from Windows Explorer to the WaveStudio window.
A wave file with better sound quality requires more disk space due to its higher sampling rate and size.
Playback The Audio menu allows you to control playback of your wave file in four ways:
❐ Selecting Auto Playback automatically plays the selected wave file, or the file from the location of
the cursor.
❐ Loop Playback plays to and from the location of the cursor or the selection and back until it is
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deselected or until the Stop option is pressed.
❐ Play All Files plays all open wave files. If a part of a wave file was selected, only the selected
portion is played. If your cursor is placed withing the file, portions from the location of the cursor
are played.
❐ Selecting Stop All Playback immediately stops all wave files from playing. These two features are
available only on audio cards that support these functions.
Mixing When you mix the data of two wave files, the data of one file is added to another to create a new file.
After mixing, you can play back the new file to hear the new sound generated.
Check and then change the recording format by clicking the Format button located on the status bar.
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To record over an existing file:
1. Activate the file to record over.
2. From the Audio menu, click Record Special.
The status bar below the file displays the message “Performing Recording,” followed by the
completion percentage.
WaveStudio also allows you to record over the selected wave file or from the cursor position by
following the same instructions but choosing the relevant commands from the record Special menu.
When you open a compressed wave file, WaveStudio decompresses the file before displaying it. The file
must reside on a drive that has sufficient disk space to accommodate the decompressed data. The
amount of space required depends on the compression of the wave format.
❐ For CCITT, A-Law, and µ-Law the ratio is 1:2 (compressed : uncompressed).
❐ For ADPCM formats, the ratio is 1:4. For example, if you are working on a 1MB ADPCM file,
you must have at least 4MB of free disk space to store the decompressed file.
After opening and editing a compressed wave file, WaveStudio automatically compresses it when you
save changes. To save time, save your work first to a temporary uncompressed (PCM) wave file. After
editing, save the file in the compression format you want.
Special Effects Wave Studio allows you to create new sounds by adding one or more of the following special effects
from the Special menu:
❐ Adjust Volume: Allows you to change the volume of wave files.
❐ Echo: Modifies sound to produce echoing.
❐ Fade-In/Fade-Out: Creates a fading in (soft to loud) or fading out (loud to soft).
❐ Insert Silence: Inserts a pause between sounds.
❐ Invert Waveform: Turns the wave form over along its horizontal axis. For stereo files, you can
either invert both channels, the left channel, or the right channel.
❐ Mute: Silences a selected portion of a wave file. For stereo files, you can either mute both
channels, the left channel, or the right channel.
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❐ Pan: Moves the sound from the left channel to the right channel. This effect applies only to
stereo files.
❐ Phase Shift: Applies a delay on wave playback in the selected channel a a specified amount of
time or sammples. This effect applieds only to stereo files.
❐ Rap: Repeats a portion of the wave file, creating a jerky or stuttering effect to voice recordings.
❐ Reverse: Changes the sequence of data so that the sound is played backward.
❐ Swap Channels: Exchanges the entire or selected portion of wave data between the left and the
right channels. This effect applies only to stereo files.
Using Volume Meter The Volume Meter is a three-colored bar with scales and markings located next to the wave file window
or windows. The three-colored region represents the different loudness zones. The volume meter shows
in decibels the loudness of your playback or recording.
When recording, adjust the volume so that the sound level falls within the yellow zone. Use the
following indicators to help you monitor the volume:
❐ Peak indicator shows increasing volume; the valley indicator shows decreasing volume.
❐ Five scales representing different volume ranges (-90dB to Infinity, -24dB to Infinity, etc.).
To use the indicators to adjust volume:
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1. Right-click on the volume meter. The context-sensitive menu appears listing all the indicators.
2. Click the desired indicator to enable it; a check mark appears before the indicator.
Clicking on it again disables the indicator; the check mark is no longer displayed.
If you have more than one wave device in your computer (for example, more than one Sound Blaster
card), the volume meter displays these devices. You can choose which one to monitor by clicking on it.
Clicking Auto Reset Indicator turns on an automatic timer that resets the peak and valley indicators
every five seconds or so. If you want to monitor the peak/valley at a much longer period, deselect Auto
Reset Indicator.
On the Preferences dialog from the Options menu, you can change settings for your audio devices,
editing options, and display colors.
Customizing Settings You can configure the manner in which WaveStudio presents wave data in the Edit and Preview
Windows by making changes on the Preferences dialog, opened from the Options menu:
❐ Display colors
❐ Devices to be used for recording and playback
❐ Default recording format
❐ Settings related to editing and undo operations
PlayCenter is usually launched automatically when you insert a disc into your CD-ROM/PC-DVD drive.
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It recognizes the media and starts playback of the disc, if those preferences are set.
Once PlayCenter is launched, place your mouse pointer over a button or icon on the interface. The icon
or button lights and the corresponding tooltip is displayed. The PlayCenter display varies slightly with
different media. Not all features and functions of the PlayCenter may be available at any one time. A
grayed out button or menu indicates that the function or option is unavailable.
PlayCenter is usually launched automatically when you insert a disc into your CD-ROM/PC-DVD drive.
It will recognize the media and start playback of the disc, depending on the preferences you have set. If it
does not, follow the steps described below to play your multimedia files and discs.
To launch PlayCenter:
1. On the taskbar, click the Start button, select Programs, select Creative and click Creative
PlayCenter.
To play a disc:
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1. Launch PlayCenter.
2. Insert a disc into your CD-ROM/PC-DVD drive.
3. On the PlayCenter interface, click the Media button.
4. On the Media menu, select and click the CD-ROM/PC-DVD drive.
5. On the PlayCenter interface, click the Play button.
Configuring You can set your preferences as to how PlayCenter is to handle the playback of your discs and
multimedia files.
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7. Click the OK button to save the changes and close the Disc Detector dialog.
Troubleshooting
3
This appendix provides tips for solving problems you may encounter during installation or normal use.
In Windows 95/98, the installation does not start automatically after the CD-ROM is inserted.
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Installing Software
The AutoPlay feature in your Windows 95/98 system may not be enabled.
To start the installation program through the My Computer shortcut menu:
1. Double-click the My Computer icon on your Windows desktop.
2. In the My Computer window, right-click the CD-ROM drive icon.
3. On the shortcut menu, click AutoPlay and follow the instructions on the screen.
To enable AutoPlay through Auto Insert Notification:
1. Click the Start button, select Settings, and then click Control Panel.
2. In the Control Panel window, double-click the System icon.
3. In the System Properties dialog, click the Device Manager tab and select your CD-ROM drive.
4. Click the Properties button.
5. In the Properties dialog, click the Settings tab and select Auto Insert Notification.
6. Click the OK button to exit from the dialog.
Sound There is excessive environmental sound or effects when an audio file is being played.
The last selected preset environment is inappropriate for the current audio file.
To select an appropriate environment:
1. Open Environmental Audio control.
OR
Display Creative Launcher at the top of your screen (bring your mouse pointer to the top edge of the screen to
display Launcher). Then, click the Environments tab.
2. In the Environment list, select “No effects” or an appropriate environment.
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Check the following:
❑ The headphones are connected to Line Out (front) jack.
❑ In the Speaker dialog (open AudioHQ and click the Speaker icon), set the Output field to Headphones.
No audio output when playing digital files such as .WAV, MIDI files, or AVI clips.
Possible causes:
❑ Speaker volume is not set properly.
❑ External amplifier or speakers are connected to the wrong jack.
❑ Hardware conflict.
❑ Output selection in the Configuration tab page on the Speaker dialog is incorrectly selected.
❑ Original Sound sliders in either the Master or Source tab pages of the Environmental Audio dialog are set at or
near 0 percent.
Check the following:
❑ The speakers’ volume control is set at mid-range. Use Creative Mixer to adjust the volume, if necessary.
❑ The powered speakers or external amplifier are connected to the card’s Line Out or Rear Out jack.
❑ No hardware conflict between the card and a peripheral device.
❑ The output selection on the Speaker dialog corresponds to your speaker or headphone configuration.
❑ The Original Sound sliders in either or both the Master and Source tab pages of the Speaker dialog are set to 100
percent.
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To allocate more SoundFont cache:
• On the Options tab page of the SoundFont Control dialog, move the SoundFont Cache slider to the right to
increase memory. The amount of SoundFont cache you can allocate depends on the system RAM available.
If there is insufficient system RAM available:
A smaller SoundFont bank usually
is of lower sound quality. • On the Configure Banks tab page of the SoundFont Control dialog, select a smaller SoundFont bank from the
Select Bank box.
The smallest SoundFont bank available is 2 MB (2GMGSMT.SF2).
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I/O Conflicts Conflicts between your audio card and another device may occur if they are set to use the same I/O address. To
resolve I/O conflicts, change the resource settings of your audio card or the conflicting device using Device Manager
in Windows 95/98.
If you still are unable to determine which card is causing the conflict, remove all cards except the audio card and other
essential cards (for example, disk controller and graphics cards). Add each card back until Device Manager indicates
that a conflict has occurred.
To resolve hardware conflicts in Windows 95/98:
1. Click the Start button, point to Settings, and then click Control Panel.
2. In the Control Panel window, double-click the System icon.
3. In the System Properties dialog, click the Device Manager tab.
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4. Under the Sound, Video And Game Controllers entry, select the conflicting audio card driver—indicated by an
exclamation mark (!)—and click the Properties button.
5. In the Properties dialog, click the Resources tab.
You can also refer to the
Troubleshooting section in the 6. Select Use Automatic Settings and click the OK button.
Help file of Windows 95/98. 7. Restart your computer to allow Windows 95/98 to reassign resources to the devices.
Windows NT 4.0 A Service Control Manager error message appears with one or more other error messages at restart.
This occurs when you remove an audio card from your computer after successfully installing Sound Blaster Live!
Value. Windows is trying to match the drivers to the removed audio card.
To solve this problem:
1. Log on to your computer as Administrator.
2. Click the Start button, select Settings, and then click Control Panel.
3. Double-click the Multimedia icon, and then click the Devices tab.
4. Under the Audio Devices and MIDI Devices And Instruments headings, delete all devices except:
• Audio for Creative SB Live!
• MIDI for Creative SB Live!
• MIDI for Creative S/W Synth
5. Click the OK button to close the dialog. The unneeded drivers are removed.
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Creative The Creative PlayCenter is not launched when a DVD is inserted into the drive.
To solve this problem:
PlayCenter
1. In Creative Launcher, click Settings, and click the Disc Detector icon,.
2. On the General tab page of the Creative Disc Detector dialog, select Enable Disc Detector.
3. Click the Players tab.
4. Select the DVD Disc entry and then click the Select Player button.
5. In the Players Properties dialog, click the Browse button.
6. Browse to C:\PROGRAM FILES\CREATIVE\PLAYCENTER and double-click CTPlay. The Name box
now displays CTPlay.
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7. Click the OK button twice to close.
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