Blades Sheets v8 2 Hound

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hound

stash         
a deadly coin         
sharpshooter 
crew and tracker 
special abilities playbook
name alias Sharpshooter: You can push yourself to do one of the following:

make a ranged attack at extreme distance beyond what’s normal for insight

look
the weapon—unleash a barrage of rapid fire to suppress the enemy.   hunt
Focused: You may expend your special armor to resist a consequence
   study
of surprise or mental harm (fear, confusion, losing track of someone)   survey
heritage:    a koros—the dagger isles background: academic—labor—law
or to push yourself for ranged combat or tracking.   tinker
iruvia—severos—skovlan—tycheros trade—military—noble—underworld  
  Ghost Hunter: Your hunting pet is imbued with spirit energy.
prowess
It gains potency when tracking or fighting the supernatural, and
gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take   finesse
this ability again to choose an additional arcane ability for your pet.   prowl
vice / purveyor: faith—gambling—luxury—obligation—pleasure—stupor—weird Scout: When you gather info to locate a target, you get +1 effect.
   skirmish
stress trauma When you hide in a prepared position or use camouflage, you get +1d   wreck
cold—haunted—obsessed—paranoid to rolls to avoid detection.
reckless—soft—unstable—vicious resolve
Survivor: From hard won experience or occult ritual, you are

harm healing immune to the poisonous miasma of the deathlands and are able to   attune
need project clock subsist on the strange flora and fauna there. You get +1 stress box.   command
3 help   consort
Tough as Nails: Penalties from harm are one level less severe

armor uses (though level 4 harm is still fatal).   sway
2 -1d armor Vengeful: You gain an additional xp trigger: You got payback
 bonus die
less heavy against someone who harmed you or someone you care about. If your push yourself (take
1 effect special crew helped you get payback, also mark crew xp. + 2 stress) -or- accept a
notes  
    Veteran: Choose a special ability from another source. devil's bargain.

deadly friends items load  3 light  


5 normal   6 heavy

 
 Steiner, an assassin  Fine pair of pistols  A Blade or Two
Celene, a sentinel   Fine long rifle  Throwing Knives
 
 
 Electroplasmic ammunition  A Pistol    A 2nd Pistol
 
 Melvir, a physicker   A Large Weapon
 A trained hunting pet
 
 Veleris, a spy Spyglass  An Unusual Weapon
 
Casta, a bounty hunter Spiritbane charm   Armor   +Heavy
 
   
 Burglary Gear
xp   Climbing Gear
 Every time you roll a desperate action, mark xp in that action's attribute.  Arcane Implements
At the end of each session, for each item below, mark 1 xp (in your playbook or  Documents
an attribute) or 2 xp if that item occurred multiple times.  Subterfuge Supplies
 You addressed a challenge with tracking or violence.   Demolition Tools
 You expressed your beliefs, drives, heritage, or background.  Tinkering Tools
 You struggled with issues from your vice or traumas during the session.  Lantern
teamwork planning & load gather information
Choose a plan, provide the detail. Choose your  What do they intend to do?
Assist a teammate load limit for the operation.  How can I get them to [X]?
Lead a group action Assault: Point of attack Occult: Arcane power  What are they really feeling?
 Where are they vulnerable?
Protect a teammate Deception: Method Social: Connection  Where did [X] go?
 How can I find [X]?
Set up a teammate Stealth: Entry point Transport: Route
 What's really going on here?

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