Lego DX
Lego DX
Lego DX
INFORMATION Institute of
SYSTEMS Technology
RESEARCH
In early 2016, the LEGO Group was benefiting from digitalization in many ways. Consumer demand for
digital toys was feeding sales of LEGO blocks packaged with video games and programmable LEGO
robots, while consumer demand for online connection had led to widespread enrollment in LEGO online
communities and a growing library of fan-produced LEGO YouTube videos. Internally, highly inte-
grated supply chain and product lifecycle management systems were accelerating product to stores on an
as-needed basis.
One of the things people often overlook is the massive system integration and to what degree the
LEGO Group is actually an IT-driven company as much as a brand-driven company.
—Jørgen Vig Knudstorp,
Chief Executive Officer
Despite the company’s early success with digital innovation, management felt that the LEGO Group was
at risk of failing to respond quickly enough to the opportunities and threats the digital economy posed.
The LEGO Group was still in the midst of transforming from a traditional brick and mortar company—
famous for the iconic LEGO brick—into a digital company producing digitalized toys that accompany
LEGO bricks and developing multichannel relationships with consumers, shoppers, and customers.
Where we’re not savvy enough is in where software development is going now, like smaller
applications, disruptive business models, omni-channel landscapes, e-commerce, web-based
services, cloud-based services, and so on. We’re not nimble enough there. And we could risk
ending up with a legacy platform instead of an advantage platform. —Jørgen Vig Knudstorp
The LEGO Group had been through earlier business transformations, but the transformation to a digital
company posed unique adaptive challenges. In particular, the end state was less well defined and critical
success factors were less clear. The LEGO Group had built a powerful enterprise platform that had
positioned the company for this next evolution, but much of the transformation lay ahead.
This case study was prepared by Peter Andersen of Aarhus University and Jeanne W. Ross of the MIT Sloan Center for
Information Systems Research (CISR). This case was written for the purposes of class discussion, rather than to illustrate
either effective or ineffective handling of a managerial situation. The authors would like to thank Anders Lerbech Vinther
and Henrik Amsinck for their substantial input, as well as Jørgen Vig Knudstorp and other leaders of the LEGO Group for
their participation in the case study.
© 2016 MIT Sloan Center for Information Systems Research. All rights reserved to the authors.
Background
The LEGO Group was founded in 1932 in Billund, a small, remote town in Denmark. Its founding
father, Ole Kirk Christiansen, put together the two Danish words “leg godt” (play well) to form the
name of the company. At the time the company focused on making wooden toys for children; in 1958
the LEGO Group launched the brick that became the company’s core product. The seemingly infinite 1
possibilities for play and creativity offered by the brick transformed the LEGO Group from a small local
carpenter’s workshop into an international manufacturer of toys for children. But around 1995, the growth
stalled.
Patent protection for the iconic LEGO brick expired in 1988, which quickly led to the introduction of
similar toys by companies like TYCO. Soon thereafter, electronic games and toys such as PlayStation
and Xbox came out and children became absorbed with computers and video games. Consultants,
scholars, media, and the LEGO Group itself questioned the long-term viability of the brick.
The LEGO Group management responded to new competitive challenges by diversifying its product
portfolio—moving away from its core product into the video game and television industry. Also,
between 1996 and 2002, the LEGO Group opened theme parks in England, California, and Germany as
management attempted to strengthen the LEGO brand by promoting the sale of a wide range of different
products and experiences that were not necessarily centered on the brick.
But these efforts did not have the desired effect. In trying to diversify itself out of the crisis, the LEGO
Group had grown the number of SKUs from 6,000 in 1997 to over 14,000 by 2004. This diverse product
portfolio involved complex and expensive production processes. Production was rigid and slow, and
many of the LEGO Group’s new product launches and innovations failed.
Meanwhile, LEGO Group designers had not considered the cost of materials in their designs. As the
designers introduced new products requiring different materials, they formed relationships with new
suppliers. By 2004 the LEGO Group was ordering specialized materials in small quantities from more
than 11,000 different suppliers. 2
At the other end of the supply chain, large chains such as Walmart were accounting for more than two-
thirds of the company’s sales. But the LEGO Group had not developed transparency in regards to store
demand and inventory levels. Ultimately, supply chain issues resulted in lost sales.
Christmas sales are a big part of our revenue (approximately 50 percent) and we had, for
example, pirate ships in demand in Germany, and we actually had too many in France. But we
weren’t able to see that! And those big boxes, they don’t sell very well the following nine months!
—Henrik Weis Aalbæk,
Vice President, Corporate Finance
In 2003 the LEGO Group reported an operating loss of $228 million on sales of just over $1 billion. The
company had a negative cash flow, and industry analysts were predicting the demise of the LEGO Group. 3
1
Six eight-stud LEGO bricks (2x4) can be combined in 915,103,765 different ways.
2
This was nearly twice the number of suppliers as Boeing used to build airplanes. See K. Oliver, E. Samakh, and P.
Heckmann, “Rebuilding LEGO, Brick by Brick,” strategy+business, August 29, 2007, http://www.strategy-
business.com/article/07306.
3
Rosie Murray-West, “Lego wobbles as Star Wars and Harry Potter sales tumble,” The Telegraph, December 30, 2003,
http://www.telegraph.co.uk/finance/2872600/Lego-wobbles-as-Star-Wars-and-Harry-Potter-sales-tumble.html.
4
Oliver, Samakh, and Heckmann, “Rebuilding LEGO, Brick by Brick,” 2.
5
“Annual Report 2006, LEGO Group,” http://cache.lego.com/downloads/aboutus/annualreport2006UK.pdf.
6
Dave Hannon, “LEGO Builds a Broader Product Line with SAP PLM,” SAPinsider, April 1, 2012,
http://sapinsider.wispubs.com/Assets/Case-Studies/2012/April/LEGO-Builds-A-Broader-Product-Line-With-SAP-PLM.
7
In late 2014, Marketing was split into two departments: Product & Marketing Development (Chief Marketing Officer) and
Market Management and Development (Chief Commercial Officer). The IT organization, however, continued to have just
one chief architect responsible for marketing systems.
8
Wikipedia, The Free Encyclopedia, s.v. “Lego Dimensions,” (accessed January 2016),
https://en.wikipedia.org/wiki/Lego_Dimensions.
9
Christina Warren, “LEGO Click: Building Blocks Meet Social Media,” Mashable, “January 11, 2010, http://mashable.com/
2010/01/11/lego-click/.
In early 2016, the LEGO Group was positioned to become a digital business. The leadership challenge
was to navigate the company’s next transformation.
©The LEGO Group. Not for reproduction without permission from the LEGO Group.
Exhibit 2
The LEGO Group’s PEN Network
©The LEGO Group. Not for reproduction without permission from the LEGO Group.
©The LEGO Group. Not for reproduction without permission from the LEGO Group.
©The LEGO Group. Not for reproduction without permission from the LEGO Group.
Exhibit 5
Corporate IT Management Structure as of 2015
©The LEGO Group. Not for reproduction without permission from the LEGO Group.