An Introduction To Screenwriting UEA (University of East Anglia)
An Introduction To Screenwriting UEA (University of East Anglia)
An Introduction To Screenwriting UEA (University of East Anglia)
It’s helpful to introduce your main character with an action, with something - a choice or
decision which establishes who they are before the story gets going. What are the rules
of this world? And then you’ll have your inciting incident or a call to action. And then
usually there’s a climax at the end of Act One where the character has to make a
decision: are they in or out? Also Act 1 tells the audience how to watch this particular
film.
In Act 2, we know what they’re trying to do. We know their wants, and we might be
beginning to understand their need. we’re going to see them trying to get it and we’re
gonna see them constantly failing. Usually, by the end of the Second Act, things have
become desperate.
Third Act is where we find out if the protagonist gets what he wants; he doesn’t get the
want but the need, or perhaps neither. There’s going to be a new equilibrium at the
end.
There are many other ways to organise a screen story other than the 3-act structure.
Ten Finger Pitch: The first five fingers remain the same. In the second hand, the first three
fingers cover second act. The Thumb will summarise the first half of the second act. It’s all
about the protagonist heading off with the original plan. At this point, the action may go
more or less to plan, despite the obstacles. The Index Finger will address the story’s
midpoint. Events at a story’s midpoint often address the changes that occur within the
protagonist(s). Until this point, the audience may see the characters more clearly than they
see themselves. Midpoint action often forces the characters to recognise their own changes,
bringing some of the internal wants and desires to the surface. At this point, the characters
often must take note of their inner needs, as well as the external goal that drives the plot.
The Middle Finger will summarise the second half of the story, right up to the crisis moment,
when everything goes wrong. In most cases, it leads to near disaster. The last two fingers
cover third act, the resolution. The Fourth Finger covers the character’s moment of doubt
and change, which sets him off to the final confrontation. The small finger describes the
story’s climax, the final events, confrontation or action that will, once and for all, resolve the
story question.
In a drama, it’s all about behaviour: characters are what they do. Each character will make
different choices and act on them in a distinct way. The story will be driven by the
consequences of these choices. If the novel is concerned with the flow of thoughts and
feelings, then the screenplay will be concerned with the flow of dramatic action, of change
within characters.
It is a mix of many desires that will create complexity in our characters. Each character will
exhibit a mix of strengths and flaws; all will have different mental processes; and each will
have a variety of physical characteristics. It’s the writer’s job to construct a story that keeps
testing our characters, asking new questions and forcing hard decisions. Over the course of
the story, the response to these challenges will trigger the internal changes commonly
known as a “character arc.”
We’re creating roles, not finished characters, as you would in a novel, for example. We have
to leave space for a performance.
One opinion: Characters need to be compelling. They need to be interesting. There should
always be an element of mystery. There should always be an omission - something left out.
They should be fathomable, relatable, understandable on one level and then tantalisingly
unfathomable on another.
As we move deeper into the story, the scenes will have less obligation to introduce story
elements, so the scenes may find a leaner style that focuses more on character change and
thematic development.
In most cases, the character must face internal conflicts, as well as at least one form of
external conflict. In common practice, scenes with little conflict will be short, while the
story’s major turning points will be situations fraught with difficulty.
In scene, we describe what the characters are doing, where they’re doing it, and under what
conditions. We’re limited to what we can see and what we can hear, and that’s it. The
screenwriter describes the flow of action and provides enough expository detail to make it
clear.
While film dialogue carries less story weight than theatre dialogue, it’s still a major part of
scene construction.
The primary function of dialogue is dramatic, that is, to carry the story forward. Characters
speak because they need something and saying something will help them get it. It may
seem counterintuitive, but the actual purpose or goal of the scene is frequently the one
thing that cannot be said aloud. Dialogue will reveal character, both in what is said
and how it’s said. The dialogue will reveal immediate needs and desires, but it also reveals
background, education, social class and a host of other attributes.
Some ways to develop character voice: Try to use material that does not appear in the final
story, which frees the action to go in any direction it leads. Character questionnaires can
help, but only when answered in the first person. Create situations to make sure that the
character will have to struggle to extricate themselves from the situation. The character’s
dialogue and action will combine to create the basic elements of voice.
In screenwriting much of the creative work occurs before we begin to write the script.
To make an effective “Beat Sheet”, also called a “Step Outline”, you must list each dramatic
step in the story. It needn’t contain great detail, but it helps to see the steps from start to
finish.