Force UserGuide v1.0c
Force UserGuide v1.0c
Force UserGuide v1.0c
English
Features ................................................................... 8
Track Edit Mode ........................................24
Display ....................................................... 11
Using the Browser .....................................29
2
Operation ............................................................... 37 Menu ..........................................................60
Save ............................................................... 61
3
Modes ............................................................ 104 Sample Edit Mode ...................................172
Settings ........................................................ 174
Looper ......................................................199
Clip Edit Mode ......................................... 118
Clip View ....................................................... 118
Knobs .......................................................203
Event View .................................................... 120
Screen.......................................................... 204
Editing Events ........................................... 123
Project .......................................................... 205
Region View .................................................. 128
Track ............................................................ 208
List View ....................................................... 131
Volume ......................................................... 210
Pan .............................................................. 210
Track Edit Mode ...................................... 135
Sends ........................................................... 210
Drum Tracks ................................................. 135
Master ...................................................... 138
Mixer ........................................................211
Samples ................................................... 139
Volume ......................................................... 212
Pan Velocity .............................................. 146
Pan & Volume ............................................... 212
Filter/Envelope .......................................... 147
Sends ........................................................... 213
LFO Modulation ........................................ 148
Inserts & I/O ................................................. 214
Effects ...................................................... 150
Keygroup Tracks ........................................... 152
Master ...................................................... 153
Pad Mixer .................................................215
4
Appendix .............................................................. 221
5
Introduction
Thank you for purchasing the Force. At Akai Professional, we know how serious music is to you. That’s why we design
our equipment with only one thing in mind—to make your performance the best it can be.
Support
For the latest information about this product (documentation, technical specifications, system requirements,
compatibility information, etc.) and product registration, visit akaipro.com.
For additional product support, visit akaipro.com/support.
This manual should help you get familiar with using the Force. For consistency, the terminology throughout is based on
the Force parameter names. We also used specific formatting to indicate particular topics of significance:
Names of buttons, controls, parameters, settings, and other options are written in bold characters throughout the manual.
Examples: Press the Play button.
Turn Knob 4.
Tap the Mute icon.
The Velocity ranges from 0 to 127.
Set the Sample Play selector to One Shot.
Tap BPM, and then use the numeric keypad to enter a 120 as the tempo.
Some parts of this manual refer to other relevant chapters or sections, which are cited in bold, italic blue characters.
Click the text to skip immediately to that section.
Examples: Read the Important Notes section before proceeding.
For more information about launching clips, see Tutorial > Launching Clips.
To learn more about using send effects, see General Features > Effects > Send/Return Effects.
Important Notes
Read the included safety & warranty manual before using Force.
Before getting started and connecting devices to Force or turning the hardware on/off, make sure all devices are
switched off.
6
Setup
Here is just an example of how to use Force in your setup. Items not listed under Introduction > Box Contents of your
included Quickstart Guide are sold separately.
Synthesizer
Guitar
Microphone
USB
Flash
Drive Power
SD
Card
7
Features
Top Panel
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1. Display: This full-color multi-touch display shows information relevant to Force’s current operation. Touch the
display (and use the hardware controls) to control the Force interface. See Display to learn how to use some basic
functions.
2. Menu: Press this button to open the menu. You can tap an option on the menu screen to enter that mode, view, etc.
3. Master Volume: Turn this knob to adjust the volume level of the Master L/R outputs.
4. Play: Press this button to start transport playback.
5. Stop: Press this button to stop transport playback. Double-press this button to immediately stop all sound.
6. Record: Press this button to start or stop transport recording.
Press Shift and this button to view the Record Configuration window.
7. Undo: Press this button to undo your last action.
Press Shift and this button to redo the last action you undid.
8. Load: Press this button to open the Browser, where you can load projects, clips, and more.
9. Save: Press this button to save your project, sample or track, or to start a new project from scratch.
10. Matrix: Press this button to open Matrix View, an overview of your project with an 8x8 view of your clips.
11. Clip: Press this button to open Clip View, which gives you finer detail of a single clip.
Tip: While in any of the pad
Press Shift and this button to open Track Edit View, where you can edit modes, you can press and
parameters of your drum kit, plugin, MIDI or CV tracks. hold the button for another
12. Mixer: Press this button to open Mixer View, where you can control each track's mode to momentarily switch
volume, pan and send controls, as well as add plugin insert effects. to that mode. You will return
to the previous mode when
When using a drum track, press Shift and this button to open Pad Mixer View,
you release the button.
where you can control each pad's volume, pan and send controls, as well as add
plugin insert effects.
13. Navigate: Press this button to open the Navigate view, which gives you an overview of the entire project. Tap a
section to jump the Matrix view directly to that section, or use the cursors to move the Matrix View.
Press Shift and this button to open the XYFX View.
14. Cursors: Press these buttons to move the Matrix View and the pads by one row or column at a time.
Press Shift and press these buttons to move by eight rows or columns at a time.
15. Shift: Press and hold this button to access secondary functions on some buttons and display modes.
16. Data Dial: Turn this dial to scroll through the available menu options or adjust the parameter values of the selected
field in the display. Pressing the dial also functions as an Enter button.
Press Shift and turn this dial to adjust parameters in finer detail.
17. –/+: Press these buttons to increase or decrease the value of the selected field in the display.
18. Assign A/Assign B: Press one of these buttons and a Track Assign button to assign the corresponding track to
the crossfader A or B grouping.
Press Shift and press one of these buttons to clear all crossfader A or B assignments.
19. Crossfader: Use this crossfader to mix between clips assigned to the A or B grouping.
20. Assignable Knobs: Use these knobs controls track panning, track send levels, or other user-assignable
parameters. Use the Knobs button to change the active knob bank or mode (described below). The display strip
above each knob indicates the parameter it is controlling and its current value or setting.
21. Knobs Button: Press this button to cycle between up to two banks of knobs for the currently active mode. The
display strip above the knobs will indicate the currently active parameters.
Press and hold this button to quickly select one of several preset knob control modes.
Press Shift and this button to open Knobs Mode, where you can edit knob assignments.
22. Clip Launch Pads: Use the velocity-sensitive pads in this 8x8 to launch clips, play notes, and more, depending on
the active mode.
23. Scene Launch Buttons: Press one of these buttons to launch the corresponding scene, represented by the row of
clips to its left.
Press the Edit button and one of these buttons to quickly insert a new row, capture the currently playing clip(s) as a
new scene or clear a row.
9
24. Launch/Config: Press this button to set the Clip Launch Pads to Launch mode. In Launch mode, each pad
represents a single clip slot. The eight columns represent eight tracks while the eight rows represent eight scenes.
You can launch the entire scene by pressing the Scene Launch buttons to the right of the row of clips.
Press Shift and press this button to configure the Launch mode settings.
25. Note/Config: Press this button to set the Clip Launch Pads to Note mode. In Note mode, you can use the pads to
play a configurable scale of MIDI notes.
When in Note mode and using a Keygroup, Plugin, MIDI or CV track, press and hold this button to select different
play modes, such as scales, chords, progressions and more. When in Note mode and using a Drum track, press
and hold this button to select a time division for note repeat.
Press Shift and press this button to configure the Note mode settings, such as scale and root note. You can also
press and hold this button to quickly select a mode.
26. Step Seq/Config: Press this button repeatedly to cycle through three different pad views for using the Step
Sequencer.
When in Step Sequencer mode, press and hold this button to quickly select a step sequencer view, select a Step
Sequence page, or change the step size.
Press Shift and press this button to configure the Step Sequencer's settings.
27. Edit Buttons: Press and hold one of these buttons to edit a clip or track according to the following:
• Select: Press and hold this button to view the currently select clip. While holding, tap another Clip Launch Pad
to select another clip. This button can also be used to select a drum pad in a drum kit or select a note in the
Step Sequencer without sounding the note.
• Edit: Press and hold this button then tap a Clip Launch Pad or Track Selector button to edit a clip or track,
respectively.
Hold this button and press any Scene Launch button to open the Edit Row window, where you can quickly add
or clear rows in the Matrix.
• Copy: Press and hold this button to copy a clip or track. While holding, tap the Clip Launch Pad or Track
Selector button of the clip or track you would like to copy, then tap a new pad or button to copy it.
• Delete: Press and hold this button then tap a Clip Launch Pad or Track Selector button to delete it.
28. Arp/Config: Press this button to enable or disable the internal Arpeggiator, whose rate is based on the current
Tempo and Time Division settings.
Press Shift and this button to configure the Arpeggiator's settings.
29. Tap Tempo: Tap this button at the desired rate to enter a new tempo.
Press Shift and this button to open the Tempo window, where you can enter a new tempo.
30. Track Selectors: Press one of these buttons to select a track, represented by the column of clips just above it. The
right-most button (labeled Master) selects the Master track.
Press and hold Shift and then press one of these buttons to select a Global Quantization setting: None, 8 Bars, 4
Bars, 2 Bars, 1 Bar, 1/4, 1/8, or 1/16.
31. Master: Press this button to view the Master and Return channels.
32. Assign Mode Buttons: Press one of these buttons to set the function of the
Track Assign buttons when pressed:
Tip: Hold Shift and press Mute or
• Mute: Press this button to mute the track.
Solo to open the Mixer Config
• Solo: Press this button to solo the track. window, where you can set the solo
• Rec Arm: Press this button to record-arm the track. button and crossfader behaviors.
• Clip Stop: Press this button to stop the clip that is playing in the track.
33. Track Assign: Press one of these buttons to apply an assignment to a track, represented by the column of clips just
above it. Use the Assign Mode buttons to set the assign function.
Press and hold Shift and then press one of these buttons to access secondary functions, printed below the buttons.
34. Stop All Clips: Press this button to stop all clips when they reach the end.
10
Display
Here is some general information about how to use the Force display:
Tap a button or option to select it. Use the data dial or –/+ buttons to change its
setting or value.
In Matrix View, tap a filled clip slot to launch the clip.
Double-tap a control to access advanced editing options. In some cases, this will
show a numeric keypad that you can use to enter a value (an alternative to the data
dial or –/+ buttons). Tap the upper-left part of the display to return to the previous
view.
In Matrix View, double-tap an empty clip slot in your track to create a new clip.
Spread two fingers to zoom in (into a section of a waveform, for example). Pinch two
fingers to zoom out.
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Rear Panel
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1. Power Input: Connect the included power adapter (19 V, 3.42 A, center-positive) to this jack then into an electrical
outlet.
2. Power Adapter Restraint: Secure the power adapter cable to this restraint to prevent it from accidentally
unplugging.
3. Power Switch: Press this button to turn Force’s power on or off.
4. Link: Connect a standard Ethernet cable to this port to use Ableton Link and other compatible devices with Force.
See Operation > General Features > Menu > Preferences > Sync for more information.
5. USB-B Port: Use the included USB cable to connect this high-retention-force USB port to an available USB port on
your computer.
6. USB-A Ports: Connect USB flash drives to these USB ports to access their files directly using Force.
7. Input 1/2 (XLR or 1/4” / 6.35 mm): Use standard XLR or 1/4” (6.35 mm) TRS cables to connect these inputs to audio
sources (microphone, mixer, synthesizer, etc.). When using a 1/4" cable, the Mic preamp is removed from the
circuit, and the Line/Inst switch can be used to set the impedance.
Turn the Gain knobs to set the input level of each one.
8. Gain: Use these knobs to adjust the gain of the incoming signal from Input 1/2 on the rear panel. Be careful when
setting this knob at higher levels, which can cause the signal to distort.
9. Line/Inst: Use these switches to set Input 1/2 to accept either a Line-level or Instrument-level sound source when
using a 1/4" (6.35 mm) connection.
10. Phantom Power (+48V): This switch activates and deactivates phantom power for Inputs 1/2 when using an XLR
connection. When activated, +48V of phantom power will be supplied to both inputs. Note that most dynamic
microphones do not require phantom power, while most condenser microphones do. Refer to your microphone’s
documentation to check if it needs phantom power.
11. Outputs (1/4” / 6.35 mm): Use standard 1/4” (6.35 mm) TRS cables to connect these outputs to your monitors,
mixer, etc. The Master L/R outputs are the same as Outputs 1,2.
12. MIDI Out: Connect compatible 1/8" (3.5 mm) MIDI devices to this output, or use the included 1/8"-to-MIDI adapter
to connect a standard 5-pin MIDI cable from this output to the MIDI input of an external MIDI device (synthesizer,
drum machine, etc.).
13. MIDI In: Connect compatible 1/8" (3.5 mm) MIDI devices to this input, or use the included 1/8"-to-MIDI adapter to
connect a standard 5-pin MIDI cable from this input to the MIDI output of an external MIDI device (synthesizer, drum
machine, etc.).
14. MIDI Thru: Connect compatible 1/8" (3.5 mm) MIDI devices to this thru-port, or use the included 1/8"-to-MIDI
adapter to connect a standard 5-pin MIDI cable from this input to the MIDI output of an external MIDI device
(synthesizer, drum machine, etc.). Incoming MIDI from the MIDI In port will be passed along to this output.
15. CV/Gate Out: Use standard 1/8” (3.5 mm) TS cables to connect these outputs to optional modular devices. Force
will send control voltage (CV) and/or Gate data over this connection.
16. Kensington® Lock Slot: You can use this slot to secure your Force to a table or other surface.
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Front Panel
1 2 3 4
1. SD Card Slot: Insert a standard SD/SDHC card into this slot to access its files directly using Force.
2. Phones (1/4” / 6.35 mm): Connect standard 1/4” (6.35 mm) stereo headphones to this output.
3. Phones Volume: Turn this knob to adjust the volume of the phones output.
4. Cue Mix: Turn this knob to adjust the balance between the Master and 3/4 signals in your headphones. Master is
the signal sent from the Master outputs. 3/4 is the signal sent from the Outputs 3/4.
13
Tutorial
This chapter describes how to get started doing basic tasks using your Force. We'll use one of Force's included Demo
projects to illustrate some of the most important concepts and features. To get the most out of this chapter, we
recommend reproducing each of the described steps.
Starting Up
Make sure you have connected your Force hardware to a power source using the included power adapter and powered
it on.
When you first power on your Force, you can select a demo project to help get you started, select Empty Project at the
bottom of the screen to load a blank template, or select User Template to load a saved custom template.
For this tutorial, tap the Deep House - Colors Demo project to load it.
Launching Clips
After loading the demo, Force will automatically open Matrix Mode. This display mode gives you an overview of your
project and mirrors the 8x8 layout of the clip launch pads. Use the cursor buttons to move the current view of the
matrix by one row or column at a time.
Each column in Matrix Mode represents a track. Tracks can be used to hold audio samples, drum kits, instrument
plugins and more. On the display, you will see tracks labeled Kick Loop, Top Loop, Fill and more.
Each track is made up of clips, which are short sequences of audio or MIDI. Only one clip in a track can play at a time.
Let's try playing with a few clips to see how they work.
14
Press the Launch button to make sure the clip launch pads are in Launch Mode. In this pad mode, each pad
represents a single clip in a track. The lighted pads represent the clips shown on the display, and the dim pads are
empty clips.
Tap the first clip in Track 8 – Drum Kit to begin playing it. The clip launch pad will slowly blink green to indicate it is
active, and the clip on the display will show the position of the playhead in the clip.
Now, while in Launch mode, press the clip launch pad below the pad that is currently playing. The second clip will start
playing after the next bar.
See Operation > General Features > Pad Modes > Launch Mode to learn more.
Clips will continue to play until another clip in the same track is launched, until playback is stopped or until the clip is
stopped while playback continues.
To stop playback, press the Stop button.
To stop the clip, first press the Clip Stop button to assign the Track Assign buttons to stop mode. Then, press the
Track Assign button for the track with the clip playing. You can also press the Stop All Clips button to stop clips in
all tracks.
15
In addition to launching clips in a track, you can launch multiple clips across tracks in the same row. Each row of clips is
called a scene, and these can be used to arrange different parts of a song.
Press the top-most Scene Launch button to launch the first row of clips, and then continue launching other scenes in
order.
While one scene is playing, try launching clips from other rows to experiment with different variations.
You can also assign Tracks to Force's crossfader. This allows you to seamlessly transition between clips from multiple
tracks.
1. Press and hold the Assign A button and press the Track Assign button for Track 1 – Kick Loop. The track name at
the top of the display will now show an A icon.
2. Next, press and hold the Assign B button and press the Track Assign button for Track 4 – Hat Fill. The track name
at the top of the display will show a B icon.
3. Launch the third scene and then use the crossfader to blend from one clip to the other by moving it from the A side
to the B side and back.
To clear crossfader assignments, hold Shift and press the Assign A or Assign B button.
To edit the slope profile of the crossfader, open the Mixer Config window by tapping Settings when viewing the
Mixer, or by holding Shift and pressing Mute or Solo. Select Linear, Exponential or Logarithmic.
16
Editing Clips & Tracks
Now that you are familiar with the basics of launching clips, let's explore some of the modes and menus that let you edit
clips and tracks for even more customization of your project.
Force's Clip Edit Mode is used to edit the parameters of individual clips. Clip Edit Mode features three additional
pages, the appearance and function of which change based on what kind of clip you have selected.
In Clip View, you can view and edit the parameters of the clip container itself, such as its length,
launch mode and quantization. When using an audio clip, this view will show the waveform of the
sample. When using a MIDI clip, such as a drum kit clip or a plugin clip, this view will show either
all available pads in a vertical view with their corresponding data or a vertical “piano roll”
keyboard.
For audio clips, the second page in Clip Edit Mode is Region View, which is used to edit the
audio sample in the clip and its parameters, such as length, volume and tuning. Use the toolbar
at the top of the display to select, move, erase, cut and mute parts of the waveform below. This
page also contains Force's powerful Warp tool, which can be used to adjust the tempo of any
sample to match your project's tempo without changing the pitch.
For MIDI clips such as those in drum, keygroup or plugin tracks, Event View in Clip Edit Mode is
used to edit note events and their parameters, such as length, velocity and transposition. Use the
toolbar at the top of the display to add, erase, or select notes and move around the grid, and use
the Edit menu to further edit the MIDI note events.
Additionally, MIDI clips can be edited using List View in Clip Edit Mode. This view gives you
many of the same features as Event Mode, but in a list workflow. You can use this view to filter
your MIDI events by a particular type, for instance, Aftertouch messages or Track Automation.
Force's Track Edit Mode is used to edit the parameters of the track itself. This mode is not available for audio tracks.
For drum tracks, you can edit the parameters of the four layers as well as all synthesis parameters and insert effect
settings.
For keygroup tracks, you can set the keygroup note ranges and edit the parameters of each keygroup and set their
note ranges. You can also edit all synthesis parameters and insert effect settings.
For plugin tracks, you can parameters of the plugin using the graphic interface for built-in plugins, or an overview of
all plugin parameters with a slider for each for other plugins.
Each of these sections is explained in further detail below and in the Operation > Modes chapter.
17
Clip Edit Mode
First, let's look at Clip Edit Mode, where you can view and edit clip information and parameters.
When you first enter Clip Edit Mode, you will see the Clip View page. In Clip View, you can view and edit the parameters
of the clip container itself, such as length, launch mode, and quantization. The appearance of Clip View depends on
what kind of track the clip belongs to:
For drum tracks, the left column shows you all available pads in a
vertical view with their corresponding events in the grid to the right:
For keygroup, plugin, MIDI and CV tracks, the left column shows a
vertical “piano roll” keyboard with the corresponding events in the
grid to the right:
18
Let's edit one of the clips in our demo project:
1. Make sure the clip launch pads are in Launch Mode by pressing the Launch button.
2. Press and hold the Select button, then press the first clip launch pad for Track 7 – SFX.
3. Now, try making some of the edits to the clip described below. At any time, press Undo to revert to the previous
state.
To adjust the length of the clip, use the Start, Loop Start and Loop Length fields. Alternatively, use the Set
Start and Set End buttons during playback. The start or end point will be placed at the position of the playhead
when the button was pressed.
To adjust the launch quantization setting, tap the Launch Quantization field, and then use the data dial or
–/+ buttons to set the timing of how the clip is launched. This can be set separately from the global launch
quantization. For instance, you may keep the global launch quantization at 1 Bar to keep longer clips in sync,
but set sound effects or other "one shots" to a smaller launch quantization, such as 1/8 Bar.
To change the clip launch behavior, tap the Launch Mode field, and then use the data dial or –/+ buttons to
change the mode. Select Toggle for the clip to start or stop with each successive press. Select Trigger for the
clip to start at the beginning with each press. Toggle is useful for clips of full phrases, whereas Trigger is useful
for one shot sound effects.
To adjust the timing correction, tap the TC button to open the Timing Correct window. This window contains
various settings to help quantize the events in your clip (learn about this feature in Operation > General
Features > Timing Correct (TC)).
To trim an audio clip, use the Loop Length field to set the preferred length, then tap Trim Clip to trim the
whole clip to this size.
To carry the playhead position from one clip to another in the same track, tap the Legato button. When
active, the playhead will continue from the same position as it was in the previous clip of the same track when
switching between clips. This is useful for creating seamless fills in drum breaks, working with an acapella track
or other scenarios where you would like a clip to play across multiple scenes.
To enable or disable clip looping, tap the Looping button. Clips like sound effects, drum hits and other "one
shots" should usually have Loop set to Off. For longer melodic or rhythmic phrases, set Loop to On.
To adjust the loop, hold Shift and tap the <<Loop or Loop>> buttons to shift the loop left or right, or hold Shift
and tap the /2 or 2X buttons to halve or double the loop size.
19
In Clip Edit Mode, depending on the type of clip selected, you can also edit an audio clip using Region View or edit
MIDI note events using Event View.
Region View
In Region View, you can edit parameters of the audio clip itself, such as length, levels, tuning and BPM.
Let's start by making some edits to an audio clip using Region View.
1. Launch the first clip in Track 1 – Kick Loop.
2. Press the Clip button to open Clip Edit Mode, or press Menu and tap Clip Edit.
3. In Clip Edit mode, tap the Region icon at the top of the display.
4. Now, try making some of the edits to the audio clip described below. At any time, press Undo to revert to the
previous state.
To select part of the clip, tap the select box icon in the upper-right corner, then tap and drag in the lower-half
of the waveform.
To move all or part of the clip, tap the pointer icon in the upper-right corner, and then tap and drag at the top
part of the waveform.
To shorten or lengthen a clip region (or multiple selected clip regions), tap the select box or pointer icons in
the upper-right corner, and then tap and drag the lower third of it left or right.
To split the clip into multiple parts, tap the scissors icon in the upper-right corner, and then tap anywhere in
the waveform.
To mute all or part of a clip, tap the speaker icon in the upper-right corner, and then tap in the waveform.
Alternatively, select the part of the waveform you want to mute, and then press the Mute button.
To scroll through or change the zoom level of the waveform, tap the magnifying glass icon. Then, tap and
drag to scroll through the waveform, pinch with two fingers to zoom out, or spread with two fingers to zoom in.
To change the level of the clip, tap the Level field, and then use the data dial or –/+ buttons.
To change the tuning of the clip, tap Semi or Fine, and then use the data dial or –/+ buttons.
To reverse the clip (or a section of it), tap the Reverse button.
To rename the clip, tap the keyboard icon under the waveform, then use the keyboard on the display to enter
a new name.
20
In Region View, you can also use Force's powerful tool to adjust the tempo of any sample to match your project's
tempo without changing the pitch.
See Operation > Modes > Clip Edit Mode > Region View to learn more about this feature.
21
Clip Edit Mode will appear differently when using a clip with MIDI data. Drum, Keygroup, Plugin, MIDI and CV tracks all
use Event View instead of Region View, which allows you to edit MIDI data.
Event View
Event View for a drum track Event View for a keygroup, plugin, MIDI or CV track
Now let's make some edits to a MIDI clip using Event View.
See Operation > Modes > Clip Edit Mode > Event View to learn more about this feature.
22
List View
List View in Clip Edit Mode is similar to Event View, but uses a scrolling list workflow to display MIDI note event
parameters. This allows you to quickly filter your MIDI events by a particular type using the View menu or by the current
playhead position using the time counter at the top of the display. You can also insert, delete, play and nudge note
events using the buttons at the bottom of the display.
See Operation > Modes > Clip Edit Mode > List View to learn more about this feature.
23
Track Edit Mode
In addition to editing MIDI note events using Clip Edit Mode, you can edit the parameters of a track using Track Edit
Mode. This mode is not available for audio tracks.
Now, let's make some simple edits to the sounds in a drum track. Try making these edits while a clip is playing to hear
the difference.
1. In Matrix Mode, press and hold the Track Select button for Track 8 – Drum Kit to select the track.
2. Press the Note button to set the clip launch pads to Note mode. The lower left quadrant will now show a typical
16-pad drum kit.
3. Press the kick drum pad (A01) to select it.
4. In the Master tab of Track Edit Mode, adjust the Volume knob up or down.
5. Press the snare drum pad (A02) to select it.
6. Tap and drag the Pan knob up or down to adjust the stereo panning. We recommend spreading the panning of the
bright sounds (e.g., cymbals, snare drum) a little.
7. Press the hi-hat pad (A03) to select it.
8. Tap the Samples tab so the first square under it is lit.
9. Use the Semi and Fine fields to adjust the tuning of the sample.
24
You can also apply effects to a track with Track Edit mode. Let's try
adding an effect to the bass track.
1. While in Track Edit Mode, press and hold the Track Select
button for Track 6 – Classic Bass to select the track.
2. Tap the Effects tab at the bottom of the screen to view the Insert
Effects tab.
3. Double-tap the first effect slot. A list of effects will appear.
4. Swipe up or down to move through the list.
5. To load an effect, double-tap it. Alternatively, tap it once and
then tap Select or push the data dial. Let’s try adding the AIR
Enhancer.
6. To close the list, tap Close.
7. Now that the effect has been added to the bass track, you can
adjust its parameters to your liking.
To adjust the effect's parameters, tap the pencil icon.
To adjust a parameter's value, tap and drag your finger on
a slider. Alternatively, tap the parameter and use the data
dial or –/+ buttons.
To empty the effect slot, tap the trash can icon. Switch the
effect on or off by tapping the On/Off button for the slot.
25
When a Plugin track is selected, Track Edit Mode shows the parameters of the loaded plugin.
26
Renaming & Saving
After making changes to clips and tracks, you may want to do some renaming and save your project before going
further.
To rename a track:
1. Press Matrix to enter Matrix mode.
2. Double-tap the track name at the top of the display.
3. Under Name, tap the keyboard icon.
4. Use the virtual keyboard that appears to enter a new name (e.g., Synth Lead), and then tap Do It.
To rename a clip:
1. Press Matrix to enter Matrix mode.
2. Hold Edit press a clip launch pad.
3. In the window that appears, tap the keyboard icon next to Name.
4. Use the virtual keyboard that appears to enter a new name (e.g., Drum Fill), and then tap Do It.
27
Now that we've made changes to our demo, this would be a good time to save as a new project. You can save your
project by doing either of the following:
• Press Menu to show the Menu, and tap the folder icon at the top of the screen to open the Project window. Then,
select Save As.
• Press Save to open the Save window. Then, select Save As.
28
Using the Browser
Force's Browser is where you can browse and load clips, samples, instruments and more from Force's internal library,
as well as the library of any connected devices.
Let's try creating a new drum track and loading samples to it.
1. Press Matrix to open Matrix view.
2. Use the right cursor to scroll the Matrix view all the way to the right, until the last column shows a + sign above the
clips.
3. Tap the + symbol to open the Add Track window. Alternatively, you can press and hold the Track Selector button
under an unused track to open the Add Track window.
4. Select Drum to create a new drum track.
5. Set the pads to Note mode by pressing the Note button.
6. Tap a pad to select it. While in the Browser, the selected pad will be lit bright white. Since we are creating a drum
kit, start by tapping the bottom-left pad.
7. To search for drum samples, first open the Content tab, then select Samples.
8. Start by searching for a kick drum sound. Tap in the Search bar, then use the keyboard that appears to type "kick"
and tap Do It to perform the search. A list of all kick drum samples will now appear.
9. To load a sample, tap the Load button.
10. You can browse and preview samples in two ways:
Turn the data dial to scroll through the list, and tap the Play button to preview the sample. You can enable auto-
preview by tapping the Speaker icon and tapping the Auto button so it is highlighted.
You can also quickly audition samples by using the Previous and Next buttons on the display, or the – and +
buttons on Force. When you move to a new sample, it will automatically be loaded to the selected pad. If you
decide to not use the sample, the old sample will automatically be deleted when a new one is loaded to the same
pad.
11. Repeat this process to add a snare, hi-hat or anything else you can think of to your drum kit.
You can use this same general process for browsing and loading other files such as audio or MIDI clips, instruments,
kits and projects.
29
Mixing Tracks
Force's mixer allows you to adjust parameters such as level, stereo panning and routing the same way you would with a
traditional mixer or digital audio workstation.
To open the Mixer, press Mixer. Alternatively, press Menu and tap Mixer.
The Mixer contains four tabs of pages that let you control different settings for the tracks and master. Tap and drag your
finger to scroll through available tracks, or use the cursor buttons.
Let's start with the Pan & Volume tab. Tap the tab at the bottom of
the display to select it. Launch a scene in your project and try making
a few of the following adjustments to the tracks:
To adjust the track volume, tap and drag your finger on the
volume slider, or tap it and then use the data dial or
-/+ buttons.
To adjust the track panning, tap and drag your finger on the
Pan slider, or tap it and then use the data dial or -/+ buttons.
To mute or solo the track, tap the M or S buttons, respectively.
To give a track a crossfader assignment, tap the A or B
buttons at the bottom of the display.
30
Next, tap the Inserts & I/O tab. On this page, you can add insert
effects to tracks, as well as control input and output routing. Let's try
adding an effect to a track:
1. Tap an insert slot in Track 4 – Hat Loop to open the Inserts
window. The insert slots are marked with a + sign.
2. Double-tap the first effect slot. A list of effects will appear.
3. Swipe up or down to move through the list, or turn the data dial.
4. To load an effect, double-tap it. Alternatively, tap it once and
then tap Select or push the data dial. Let’s add the Reverb
Small effect.
5. To close the list, tap Close.
6. Now that the effect has been added to the track, you can adjust
the settings to your preference.
To adjust the effect’s parameters, tap the pencil icon.
To empty the effect slot, tap the trash can icon. Switch the
effect on or off by tapping the On/Off button for the slot.
See Operation > Modes > Mixer to learn more about this feature.
31
Cueing Tracks
In addition to using the Solo button to isolate a track, you can use it to cue tracks. This allows you to preview the sound
of a track using the Phones output or Outputs 3/4 before sending it to the main mix for your audience to hear.
To cue tracks:
1. Connect headphones to the Phones output, or connect Outputs
3/4 to your monitors, mixer, etc.
2. Open the Mixer Config window, either by pressing Settings while
viewing the Mixer, or by holding Shift and pressing Solo or Mute.
3. Set the Solo Button Behavior to Cue Tracks.
4. Adjust the Cue Mix knob so that it is between 3/4 and Master.
You can adjust the exact mix to your preference. Turn the Cue
Mix knob toward 3/4 for more of the cued track audio, or more
toward Master for more of the master mix audio.
5. Press the Solo button.
6. Press the Track Assign button for the track you would like to
assign to the cue mix.
When viewing certain pages of the Mixer, the S icon in the
channel strip will become a Headphones icon that is highlighted
when enabled.
When viewing the Matrix, a Headphones icon will be added to the
track heading.
7. Launch a clip in the track you have cued. You should hear both
the master mix and the audio of the cued track.
8. Using headphones attached to the Phones Output on Force's
front panel, and/or speakers connected to Outputs 3/4, listen to
the cued audio to make sure it is in sync with your main mix.
9. When you are ready to send the track audio to the main mix,
press the Solo button and the Track Assign button for the track
to disable cueing.
32
Recording Clips
Now that you're more familiar with the basics of clip launching and editing, let's try recording new clips to add to the
project.
In addition to using the clip launch pads for launching clips, you can use them to record notes chromatically as you
would use a MIDI keyboard. This is enabled by pressing the Note button to enter Note Mode.
In the Deep House – Colors project, select Track 6 – Classic Bass and press Note to view Note Mode in action. In
Note Mode, the appearance of the pads will change. The root note or chord will be lit in one color, and the notes or
chords in between will be lit white.
33
To configure the pads in Note Mode, hold Shift and press Note to
open the Note Config window. In this window, you can set the
function of the pads, from playing notes in a scale to playing full chord
progressions. For now, let's leave Type set to Scales and set Pad
Rows to Start on root.
See Operation > General Features > Pad Modes > Note Mode to
learn more.
34
Recording with the Step Sequencer
When sequencing drums, you can use Force's built-in Step Sequencer to quickly enter note events by using the clip
launch pads as "step buttons," simulating the experience of a traditional step-sequencer-style drum machine.
When using the Step Sequencer, you can assign the clip launch pads to three different modes:
Drum: In this mode, the top four rows of pads represent each
step in the clip. The bottom four rows of pads are split into two
4x4 quadrants: the left quadrant is used for selecting and
triggering drum sounds, while the right quadrant is used to select
the velocity of the note events. This mode is most useful for
recording drum parts with the step sequencer.
Melodic: In this mode, the top four rows of pads represent each
step in the clip. The bottom four rows of pads are notes in the set
scale, which can be adjusted by holding Shift and pressing Step
Seq. This mode is most useful for recording melodic parts such as
a bassline with the step sequencer.
To cycle between these modes, press the Step Seq button. You can also press and hold the Step Seq button while in
any Step Sequence mode to quickly select another mode.
35
Let's use the Drum mode to sequence a drum pattern using the Step Sequencer.
1. Select Track 2 – Top Loop and add a new empty clip as described above.
2. Make sure the clip you are recording into is playing, otherwise you won't hear the pattern you are creating.
3. Press Menu and then tap Step Sequencer on the display.
4. Press the Step Seq button until Drum is shown on the display. The pads will now be in Drum mode.
5. Select the bass drum sound by pressing its pad (A01).
Tip: Press and hold the Clip Select button and then press a pad to select it without sounding the sample.
6. Use the top four rows of clip launch pads to sequence a simple bass drum pattern.
You can also change portion of the clip you are viewing and editing by pressing and holding the Step Seq button
and using the top row(s) of clip launch pads. The number of pages available depends on the selected step size and
the number of bars in the clip.
7. Next, select a snare drum sound (A02) and sequence a pattern.
8. Finally, select a hi-hat sound (A03) and sequence a pattern. Try using the velocity pads to vary the velocity of the hi-
hat sounds to make the clip sound more realistic.
See Operation > General Features > Pad Modes > Step Sequencer Mode and Operation > Modes > Step
Sequencer to learn more about this feature.
36
Operation
This chapter explains the complete features and functions of your Force hardware.
Important:
• When the left-most button at the bottom of the screen shows an upward arrow (), it means there are
additional buttons you can use when you press and hold Shift. Press and hold Shift to show the
secondary buttons, and any of them, if desired. Release Shift to return to the previous buttons.
• Many modes shown on the screen have 1–6 buttons at the bottom. Each of these buttons select a
different tab in that mode or perform a specific function in that mode.
• As an alternative to double-tapping an item on the screen to “enter” it, you can press the data dial.
• When a parameter is highlighted and has a red outline, this means that it is selected. You can then
change it by turning the hardware’s data dial or using the –/+ buttons. If the parameter is a number,
double-tap it to show a numeric keypad on the screen to enter a specific value.
General Features
Control Types
Knobs
To set the value for a knob, do any of the following:
• Tap and drag the knob up or down.
• Tap the knob to select it, and then use the data dial or –/+ buttons to
adjust the value.
• Double-tap the knob to show it in a larger screen. Alternatively, press
data dial when the knob is selected.
Tap and drag the larger version that appears, or use the data dial or
–/+ buttons to adjust the value.
If the knob is bipolar (has positive and negative values with the center
as the default position), double-tap the larger version to reset it to the
center/0 position.
Tap anywhere else to return to the previous screen.
• Press and hold Shift while turning the data dial to adjust a value by
smaller increments.
37
Parameter Values
To set the value for a parameter, do either of the following:
• Tap the field to select it, and then use the data dial or –/+ buttons to
adjust the value.
When the value has decimal places, you can sometimes press and
hold Shift and then use the data dial or –/+ buttons to adjust the value
by smaller increments.
• Double-tap the field or hold your finger on it for a second. In the
screen that appears, type in a value using the number pad, or use the
data dial or the –/+ buttons to adjust the value. Alternatively, tap and
drag the value up or down.
You can also tap /2 to halve the value or x2 to double it.
To confirm the value and remain on this screen, tap Apply.
To confirm the value and return to the previous screen, tap Do It.
To return to the previous screen, tap the gray area in the upper-
left corner of the screen. Unsaved changes made using the number
pad will not be applied. All other changes will be saved.
38
Selectors
Selectors show all available options. One of them is always selected. The
selected option is highlighted while the others are dark.
To select an option, tap it.
Buttons
Buttons usually have two states: selected and deselected (active or inactive,
respectively). Some may have more than two states.
To switch between or cycle through a button’s states, do either of the
following:
• Tap it.
• If it is outlined in red (and is not a mute button), use the data dial or
–/+ buttons.
Checkboxes
Checkboxes have two states: checked and unchecked (enabled or disabled,
respectively).
To check or uncheck a checkbox, tap it.
Tabs
Some modes have buttons at the bottom of the screen that let you cycle
through several similar tabs. For instance, you could view the send level that
is routed to each of four returns—each level is shown on a separate tab. With
each tap, you will move to the next tab, indicated by the squares below it.
To select a tab, tap it. Each time you tap it, it will select the next tab.
39
Sliders
To adjust the position of a slider, do any of the following:
• Tap and drag the slider to the desired position.
• Tap the desired position (this works only on some sliders).
• Tap the slider to select it, and then use the data dial or –/+ buttons
to adjust the position (this works only on some sliders).
• Double-tap the slider, and then tap and drag the larger version that
appears, or use the data dial or –/+ buttons to adjust the value. Tap
anywhere else to return to the previous screen.
Envelopes
To set the stages of an envelope, do either of the following:
Tip: Tap the expand-rectangle icon above the envelope to show a close-up view.
• Tap and drag a “handle” of an envelope stage in the desired direction.
• Set the numeric value of an envelope stage by adjusting or entering it as a parameter value (described
earlier).
40
Event View Tools
In the Event View in Clip Mode, these four icons enable you to use different functions in the grid.
41
Audio Region Edit Tools
In Audio Region Edit Mode in Clip Mode, these six tool icons enable you to use different functions in the waveform.
42
Pad Modes
In addition to the various control functions used in the display, Force features three different control modes for the 8x8
grid of clip launch pads: Launch Mode, Note Mode, and Step Sequencer Mode. You can also control Launch and
Note Modes at the same time using Launch & Note Mode.
These modes are accessed by pressing their respective Launch/Config, Note/Config, and Step Seq/Config buttons
on the Force hardware. At any time, you can also temporarily view any of the pad modes by pressing and holding the
Launch, Note, or Step Seq buttons. This allows you to quickly make changes such as launching a different clip or
editing the step sequencer.
Launch Mode
Launch Mode is used for launching and working with clips. The image
to the right shows the pads in Launch Mode. The brightly lit pads each
represent clips in the respective track columns.
Launch Configuration
Press and hold Shift and press the Launch/Config button to open the
Launch Configuration window.
Use the Default Length (Bars) field to set the default length of
new clips in bars.
Use the Empty Slots field to set the appearance of the clip
launch pads that do not have a clip loaded.
Check Tapping a clip selects it to automatically select a clip for
editing when tapped. When unchecked, tapping a clip will only
launch it.
43
Note Mode
Note Mode is used for playing drum kits or melodic tracks like keygroups or plugins.
To enter Note Mode, press the Note button while a drum, keygroup, plugin, MIDI or CV track is selected. The
appearance of the clip launch pads will change depending on the type of track selected. When a drum track is selected,
the clip launch pads will appear in Drum Note Mode; when a keygroup, plugin, MIDI or CV track is selected, the clip
launch pads will appear in Melodic Note Mode.
In Drum Note Mode, each quadrant of clip launch pads can be used
like a traditional 4x4 drum pad layout to play samples. The image to
the right shows a traditional layout when using Drum Note Mode.
44
Melodic Note Mode
In Melodic Note Mode, the clip launch pads can be used like a
traditional keyboard controller to play melodic notes and chords. For
instance, the image to the right shows the clip launch pads set to play
a scale in Melodic Note Mode. The pads with bright colors are the
root notes of the scale, and the white pads in between are the other
degrees of the scale.
To play a note, press a clip launch pad.
To change the starting octave, hold Shift and press the Track
Assign buttons marked Oct-/Oct+.
Use the Type selector to determine what will be mapped over the
pads:
• Chromatic: Each pad is assigned a note, ascending by one
semitone with each pad.
• Scales: Each pad is assigned a note, ascending by one scale
degree with each pad.
• Harmonize: Each pad is assigned a chord, with the root note ascending by one scale degree with each pad. All
available chords will play in the key determined by the Scale.
• Chords: Each pad is assigned a chord, with the root note ascending by one scale degree with each pad. You
can play any chord type regardless of the key determined by the Scale. Essentially, this is like the Harmonize
setting but with more options to play chords out of the set key.
• Progressions: Each pad is assigned a chord in a chord progression. You can play the pads in (or out of) order
to construct songs quickly. The available chords are determined by the Progression field.
• Tonnetz: Each pad is assigned a note, ascending by a perfect fifth (7 semitones) going left to right along each
row of pads, and ascending by a minor third (3 semitones) going from bottom to top along each column of
pads.
• Guitar: The bottom six rows of pads are organized like a six-
string guitar, with notes ascending E-A-D-G-B-E from bottom Note: For Guitar, Bass and Piano types,
to top in the first column of pads, and ascending by one changing the Root Note or Scale will not
semitone with each pad in each row. affect the layout of notes on the pads, but
will change the highlighted root and scale
• Bass: The bottom six rows of pads are organized like a six- notes according to the selection.
string bass, with notes ascending B-E-A-D-G-B from bottom
to top in the first column of pads, and ascending by one
semitone with each in pad in each row.
• Piano: Every two rows of clip-launch pads are organized like
the traditional white-and-black keys layout of a piano, with
the lower row representing the white keys and the upper row
representing the black keys.
Note: You can also press and hold the Note button while in Note
Mode to quickly select a Type on the display.
45
Use the Pad Rows field to determine how the notes are laid out on Force's 8x8 pad grid:
Continuous Start on 5th Start on 3rd
Start on root Start on 4th Start on 2nd
Use the Base Note and Octave fields to set the starting point of the scale (pitch and register). The available notes are all
chromatic notes across the range of the pads. The pad that’s assigned the root note will be lit differently to indicate
where the scale starts in each octave.
Use the Scale field to set the scale or mode based on the root note (this is disabled when Type is set to Progressions).
The available scales are:
Major Blues Major Bebop Lydian
Natural Minor Flamenco Whole Tone Mixolydian
Harmonic Minor Gypsy Chromatic Aeolian
Pentatonic Major Hungarian Gypsy Dorian Locrian
Pentatonic Minor Persian Phrygian
Use the Velocity field to set the velocity of the pads when played:
As played 26% 53% 80%
6% 33% 60% 86%
13% 40% 66% 93%
20% Half 73% Full
Use the Scale Chord and Chromatic Chord fields to determine what chord type will play when pressing a pad. The chord
will use those scale degrees based off of the pad’s root note. You can use this only when the Type is set to Harmonize or
Chords.
When set to Harmonize, the available Scale Chords are:
1-3-5 (major/minor) 1-3-5-7 (major7/minor7)
1-4-5 (sus4) 1-3-5-7b (dominant)
1-2-5 (sus2)
46
Launch & Note Mode
In addition to using the entire 8x8 pad matrix for Launch Mode or Note Mode, you can split the rows of clip launch pads
into half Launch Mode and half Note Mode.
To enter Launch & Note Mode, press the Launch and Note buttons
at the same time.
The top four rows of pads can be used for launching clips, and the
bottom four rows of pads can be used for melodic or drum note
playing, depending on the track selected.
In this mode, you can perform any of the same actions that you would
in either Launch Mode or Note Mode.
47
Step Sequencer
The Step Sequencer pad mode is used to create or edit clips by using the pads as "step buttons," simulating the
experience of a traditional step-sequencer-style drum machine. This pad mode is often used in conjunction with the
Step Sequencer mode on the display, but can be used while any mode is on the display.
To enable Step Sequencer pad mode, press the Step Seq button. Each time you press this button, the pads will cycle
through three different appearances: Drum Mode, Melodic Mode, and Lanes Mode. See below for more details.
Press and hold the Step Seq button to do any of the following:
Quickly select a Step Sequencer Mode using the Step Seq Mode window that appears.
Use the top row(s) of pads to select the active page of the step sequencer. The number of pages available depends
on the selected step size and the number of bars in the clip.
Use the bottom row of pads to select the beat division for the Step Size. The right-most pad can be used to enable
or disable Triplet beat divisions.
Hold Shift and press Step Seq/Config button to open the Step
Sequence Configuration window. In addition to these common
settings, some Step Sequencer modes have additional settings
available in this window, described below.
Use the Mode field to set the Step Sequencer pad mode: Drum,
Melodic or Lanes.
Use the Velocity field to set the velocity of new steps being
entered. Select As Played for responsive velocity, or select one of
the preset levels for fixed velocity of all steps.
Use the Step Size field to set the beat division for each step.
Drum
The lower right quadrant of pads is used to quickly set the velocity of
new steps.
Press the lower-left pad to select As Played for responsive
velocity, or press the other pads to set a fixed velocity from low
(6%) to high (Full), going left-to-right.
The top four rows of pads represent the steps in the clip. The number of pads available depends on the Step Size
setting.
Press a pad to insert a step at that beat for the selected drum sample. The top four rows will be lit dimly with the
color of the selected drum sample.
Hold Shift and press Step Seq while in Drum Step Sequencer Mode to configure its settings. These are the same as
mentioned above.
48
Melodic
In Melodic Step Sequencer Mode, the bottom four rows of the pads
are used like Melodic Note Mode, with the pads representing notes
in a scale.
Press a clip launch pad to select a note. The currently selected
note will be lit bright white.
Hold Shift and press the Track Assign buttons marked Oct-/
Oct+ to change the octave.
The top four rows of pads represent the steps in the clip. The number
of pads available depends on the Step Size setting.
Press a pad to insert a step at that beat for the selected note.
Hold Shift and press Step Seq to open the Configuration window. In
addition to the fields mentioned above:
Use the Note Settings fields to set configure the Root Note,
Scale and starting Octave.
Lanes
Hold Shift and press Step Seq to open the Configuration window. In
addition to the fields mentioned above:
• When a drum track is selected:
Use the Base Pad field to set the starting pad for the 8
rows of clip launch pads.
• When a keygroup, plugin, MIDI or CV track is selected:
Use the Base Note field to set the starting note for the 8
rows of clip launch pads.
Use the Note Settings fields to set configure the Root
Note and Scale.
49
Tracks
About Tracks
Each clip you create within a project is routed through a track. There are six
types of tracks, each of which determines how the clip sounds or what it is used
for. A single project can hold up to 128 tracks.
This chapter covers how to create each track type.
To learn about editing your tracks to your preference, see the Modes > Track
Edit Mode chapter.
An Audio track lets you record audio from an external source or by resampling another track to create a clip.
See Audio Tracks for more information.
A drum track uses one or more samples as its sound source. It contains (1) a list of samples and (2) the
settings for each sample (i.e., pad assignments, loop points, pitch tuning, effects, etc.). Drum tracks are used
mostly for creating drum parts and quickly and easily assigning samples to pads. See Drum Tracks for more
information.
A plugin track contains an instance of a plugin through which you can send your track’s MIDI data. See
Plugin Tracks for more information.
A keygroup track uses one or more samples as its sound source. It contains (1) a list of samples and (2) the
settings for each sample (i.e., pitch tuning, effects, etc.). Keygroup tracks are used to play samples
chromatically with a MIDI keyboard or the Force pads. See Keygroup Tracks for more information.
A MIDI track lets you send your track’s MIDI data to an external MIDI device like a synth or drum machine.
See MIDI Tracks for more information.
A CV track lets you send your track’s MIDI data to an external device that uses control voltage (CV), like a
synth. See CV Tracks for more information.
50
Audio Tracks
Alternatively, press and hold the track select button of an unused track, then tap Audio.
To edit the track settings, double-tap the track name at the top of the screen to open the Track Settings window.
To rename the track, tap the track name field and use the virtual keyboard that appears to enter a new name, and
then tap Do It to confirm or the gray bar at the top of the screen to cancel.
To change the track color, tap the color field and use the data dial or -/+ buttons to scroll through the options. You
can also double-tap the color field and then swipe up or down, or use the data dial or -/+ buttons to scroll through the
options.
51
Drum Tracks
A drum track uses one or more samples as its sound source. It contains (1) a list of samples and (2) the settings for each
sample (i.e., pad assignments, loop points, pitch tuning, effects, etc.). Drum tracks are used mostly for creating drum
parts and quickly and easily assigning samples to pads.
Alternatively, press and hold the track select button of an unused track, then tap Drum.
To edit the track settings, double-tap the track name at the top of the screen
to open the Track Settings window.
To rename the track, tap the track name field and use the virtual keyboard
that appears to enter a new name, and then tap Do It to confirm or the gray
bar at the top of the screen to cancel.
To change the track color, tap the color field and use the data dial or -/+
buttons to scroll through the options. You can also double-tap the color
field and then swipe up or down, or use the data dial or -/+ buttons to
scroll through the options.
To edit the pad colors, uncheck the Pads follow track color field, then
tap the Edit Pad Colors button. (See Modes > Pad Color Mode to learn
more about editing pad colors).
52
Alternatively, assign samples in a drum track in Track Edit Mode in one of these two ways:
1. Press Menu, and then tap Track Edit to enter Track Edit Mode. Alternatively, press and hold Shift and press Clip.
2. Tap the Samples tab. This lets you view the samples assigned to all four layers of the current pad as well as tuning
and level parameters for each layer.
3. Tap a pad to select it (and play its assigned samples, if any).
4. Tap one of the Layer fields under the sample waveform to select a layer. Tap the Sample field, and then use the
data dial or –/+ buttons to select a sample. Alternatively, double-tap the field for a layer, and then tap a sample to
select it.
1. Press Menu, and then tap Track Edit to enter Track Edit Mode. Alternatively, press and hold Shift and press Clip.
2. Tap the Pan Velocity tab. This lets you view the samples assigned to all four layers of the current pad as well as
panning and velocity ranges of each layer.
3. Tap a pad to select it (and play its assigned samples, if any).
4. Tap one of the Layer fields to select a layer, and then use the data dial or –/+ buttons to select a sample.
Alternatively, double-tap the field for a layer, and then tap a sample to select it.
53
Keygroup Tracks
A keygroup track uses one or more samples as its sound source. It contains (1) a list of samples and (2) the settings for
each sample (i.e., pitch tuning, effects, etc.). Keygroup tracks are used to play samples chromatically with a MIDI
keyboard or the Force pads.
Alternatively, press and hold the track select button of an unused track, then tap Keygroup.
To edit the track settings, double-tap the track name at the top of the screen to open the Track Settings window.
To rename the track, tap the track name field and use the virtual keyboard that appears to enter a new name, and then
tap Do It to confirm or the gray bar at the top of the screen to cancel.
To change the track color, tap the color field and use the data dial or -/+ buttons to scroll through the options. You
can also double-tap the color field and then swipe up or down, or use the data dial or -/+ buttons to scroll through the
options.
To transpose the keygroup track, tap the transpose field and use the data dial or -/+ buttons to set the transposition
amount.
54
To assign samples in a keygroup track:
1. Press Menu, and then tap Track Edit to enter Track Edit Mode. Alternatively, press and hold Shift and press Clip.
2. Tap Samples. This lets you view the samples assigned to all four layers of the current keygroup as well as tuning
and level parameters for each layer.
3. Tap the Number of KG field, and then use the data dial or –/+ buttons to set the number of keygroups in the track (1–
128). Alternatively, double-tap the Number of KG field, and then use the numeric keypad on the screen.
4. Tap the Keygroup field, and then use the data dial or –/+ buttons to select a keygroup. Alternatively, double-tap the
Keygroup field, and then tap a keygroup to select it.
5. Tap the field for a layer, and then use the data dial or –/+ buttons to select a sample. Alternatively, double-tap the
field for a layer, and then tap a sample to select it.
To create complex keygroup track, you can add more keygroups (up to 128). This is useful when working with multi-
samples (e.g., when programming a real piano).
Tip: Remember that a keygroup track offers up to 128 keygroups, and each keygroup can hold up to four samples
(Layers 1–4). This is a total of 512 samples.
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Plugin Tracks
A plugin track contains an instance of a plugin through which you can send your track’s MIDI data.
Alternatively, press and hold the track select button of an unused track, then tap Plugin.
To edit the track settings, double-tap the track name at the top of the screen to open the Track Settings window.
To rename the track, tap the track name field and use the virtual keyboard that appears to enter a new name, and then
tap Do It to confirm or the gray bar at the top of the screen to cancel.
To change the track color, tap the color field and use the data dial or -/+ buttons to scroll through the options. You
can also double-tap the color field and then swipe up or down, use the data dial or -/+ buttons to scroll through the
options.
To transpose the plugin track, tap the transpose field and use the data dial or -/+ buttons to set the transposition
amount.
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To load a plugin to the track:
1. Double-tap the track name at the top of the screen to open the Track
Settings window.
2. Double-tap the Plugin field. In the list that appears, tap the desired
plugin. Alternatively, use the data dial or the –/+ buttons to select a
plugin.
To sort your plugins by type or maker, tap Type or Manufacturer.
3. Tap Select to select the plugin, or tap Close to cancel.
To select the MIDI channel the track will use, double-tap the MIDI Ch
field. In the list that appears, tap the desired channel. Alternatively, use
the data dial or the –/+ buttons to select a channel. Use this setting
when you are working with a virtual instrument plugin that supports multi-
mode, or when an external device is controlling the track from a certain
MIDI channel.
To select a preset in your plugin (if any), double-tap the Preset field. In
the list that appears, tap the desired preset. Alternatively, use the data
dial or the –/+ buttons to select a preset.
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MIDI Tracks
A MIDI track lets you send your track’s MIDI data to an external MIDI device like a synth or drum machine.
Alternatively, press and hold the track select button of an unused track, then tap MIDI.
To edit the track settings, double-tap the track name at the top of the screen to open the Track Settings window.
To rename the track, tap the track name field and use the virtual keyboard that appears to enter a new name, and then
tap Do It to confirm or the gray bar at the top of the screen to cancel.
To change the track color, tap the color field and use the data dial or -/+ buttons to scroll through the options. You
can also double-tap the color field and then swipe up or down, use the data dial or -/+ buttons to scroll through the
options.
To transpose the MIDI track, tap the transpose field and use the data dial or -/+ buttons to set the transposition
amount.
To select the MIDI channel the track will use, double-tap the MIDI Ch field. Use the number pad that appears to
enter a value from 1–16, then tap Do It. Alternatively, use the data dial or the –/+ buttons to select a channel.
To select a MIDI program change value for the track to send, double-tap the MIDI Program Change field. Use
the number pad that appears to enter a value from 1–127, then tap Do It. Alternatively, use the data dial or the –/+
buttons to select a value. Clips will send this value when launched.
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CV Tracks
A CV track lets you send your control voltage (CV) signals to an external device like a synth or drum machine that uses CV.
To create a CV track:
1. Press Matrix to enter Matrix Mode.
2. At the top of the screen, press the + icon to add a new track.
If you cannot see the + icon, press the right cursor to move the matrix
view until it is shown.
3. In the window that appears, turn the data dial to select CV as the track
type.
If you would like to create more than one CV track at once, use the
Number of tracks field to select how many tracks you would like to
create.
4. Tap Do It to confirm, or tap Close, the X or outside the window to go
back. A new CV track will be created and appended with a number (e.g.,
CV 002).
Alternatively, press and hold the track select button of an unused track, then tap CV.
To edit the track settings, double-tap the track name at the top of the screen to open the Track Settings window.
To rename the track, tap the track name field and use the virtual keyboard that appears to enter a new name, and
then tap Do It to confirm or the gray bar at the top of the screen to cancel.
To change the track color, tap the color field and use the data dial or -/+ buttons to scroll through the options. You
can also double-tap the color field and then swipe up or down, use the data dial or -/+ buttons to scroll through the
options.
To transpose the CV track, tap the transpose field and use the data dial or -/+ buttons to set the transposition
amount.
There are five additional settings to configure for a CV track: the CV Port, the Gate Port, the modulation wheel port
(Mod Wheel Port), Velocity Port and Note Priority. Tap each field and use the data dial or -/+ buttons to edit the
setting.
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Menu
The Menu lets you select any of the 14 modes or save your project. You can also use it to set your preferences, save
your project, set sync behavior or view your system resources.
To open the Menu, press Menu, or tap the icon in the upper-left corner of the screen while on the normal page of your
current mode.
When viewing the Menu, do any of the following:
To enter a mode, tap it.
To return to the previous mode, tap the gray area in the upper-left corner, or press Menu again.
Click a part of the screen above to skip directly to that part of this user guide.
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Save
To save the project, tap the folder icon at the top of the screen to open the Project window. The Project window
shows an overview of all samples and tracks in the current project.
To open a new project, tap New.
To save a project, tap Save or Save As. If a project has not been saved before, both options will open the Save
window, described below. If a project has been saved before, tapping Save will automatically overwrite the most
recently saved version.
To delete samples from the project (to create more free RAM space for sampling time, audio recording, etc.), tap
Purge. In the screen that appears, tap Unused Samples to delete all unused samples from the project, tap All
Samples to delete all samples from the project (from all kits and audio or MIDI tracks), or tap Cancel to return to the
previous screen.
To select the storage device you want to view, tap it in the Storage column on the left.
Internal is the internal drive of Force.
Force Documents is a shortcut to the Force Documents folder on the internal drive of Force.
If you have storage devices connected to USB ports or SD card slot of Force, they will appear in this column, as
well.
To enter a folder, double-tap it. Alternatively, turn the data dial or use the –/+ buttons to move through the list, and
press the data dial to enter a folder. You can also tap one of the five folder buttons in the upper-right to jump
immediately to those pre-assigned file paths (see Modes > Browser to learn how to do this).
To create a new folder, tap New Folder, use the virtual keyboard that appears to enter a name, and then tap Do It.
You will immediately enter the new folder.
To move up one folder level, tap the folder/ icon in the upper-left corner.
To name the file, tap the File Name field at the bottom of the screen, and use the virtual keyboard that appears.
To save the file, tap Save.
To save the file as a project template file, tap the Save as Template checkbox to check it before tapping Save.
(This file will be shown in the Template File field in the Preferences’ Project Load/Save tab.)
To cancel and return to the Menu, tap Cancel. Alternatively, tap the icon in the upper-left corner.
Alternatively, press Save to quickly save the Project, save the Project As a new save, create a New Project, or save
the Track.
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Preferences
Info
This screen shows current information about your Force hardware: its current firmware version, which includes its
standalone operating system (Force Firmware); its hardware Serial Number; and its current firmware for the Control
Surface.
To view legal information relevant to Force, tap Legal Info. For complete legal information, visit
akaipro.com/product-legal.
To enter Update Mode, press and hold Shift and tap Update. In the screen that appears, tap Save to save your
current project before entering Update Mode; tap Cancel to return to the Preferences; or tap Don’t Save to enter
Update Mode without saving your current project.
Wi-Fi
The settings on this screen will determine how your Force hardware’s wireless connection works, so you can use
Ableton Link, a new technology that synchronizes beat, phase and tempo of Ableton Live and Ableton Link-enabled
applications over a wireless or wired network. These settings are available only for Force when used in Standalone
Mode.
To activate or deactivate wireless connectivity on your Force hardware, tap the On/Off selector. The available
wireless networks will appear in the panel below it.
To select a wireless network, tap it.
To connect to a selected wireless network, tap Connect. If the Wi-Fi network is password-protected, use the
virtual keyboard that appears to enter the correct password to connect to it.
To view the information of a selected wireless network, press and hold Shift and tap Info. The Network
Information window that appears will show the network name, IPv4/IPv6 address (including the subnet mask and
gateway), type of security, and signal strength (as a percentage).
To disconnect from a connected wireless network, tap Disconnect.
To clear the connection information (e.g., the password) from a selected wireless network, tap Forget.
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Bluetooth
The settings on this screen will determine how your Force hardware’s Bluetooth connection works, so you can use
Bluetooth MIDI controllers (e.g., LPD8 Wireless or LPK25 Wireless) or a Bluetooth computer keyboard with it. These
settings are available only when used in Standalone Mode.
To activate or deactivate Bluetooth connectivity on your Force hardware, tap the On/Off selector. The available
Bluetooth devices will appear in the panel below it under Available Devices. The Bluetooth devices that have
already paired to your Force hardware will appear under Paired Devices.
To select a Bluetooth device, tap it.
To pair a selected Bluetooth device (in the Available Devices section), tap Pair.
To connect to a selected Bluetooth device (in the Paired Devices section), tap Connect.
To disconnect from a connected Bluetooth device (in the Paired Devices section), tap Disconnect.
To return an available Bluetooth device to its original state, tap Remove.
Sequencer
The settings on this screen determine how sequencing works in the Event View and in the Step Sequencer.
Display Resolution: This is the display resolution (in PPQN—pulses per quarter note) of pulse values in certain areas
of the operating system. Please note that this setting affects the display resolution, not the timing.
Record Pad Aftertouch Events: When enabled, pad aftertouch data (from the Force hardware’s pressure-sensitive
pads) will be recorded. When disabled, pad aftertouch data will be ignored.
Place Events Recorded During Count-In at Start Point: When enabled, pressing a pad during the recording’s
pre-count will record that note event at the start of the recording (this is how the MPC3000 worked). When disabled,
no notes will be recorded until the pre-count is finished and recording has begun.
Note: This setting is ignored when recording with the Arpeggiator active.
Recording Note Length: This determines if/how events are cropped if they exceed the length of the current Clip when
recording:
Truncate to Clip Length: If the length of an event exceeds the length of the clip, it will be truncated. This
ensures that the event will not overlap itself when the clip loops.
Truncate to Clip End: If an event exceeds the length of the clip, it will be truncated to the end of the current
clip. In other words, the event will stop playing when the clip ends or loops.
As Played: Events will play back exactly as they were recorded, even if they overlap themselves when the clip
loops. Bar 1 2 3 4 5 6 7 8
For example, if you record a note starting on the second bar of a 4-bar loop and As played
hold it for 5 bars, the note would end: at bar 7 (As Played), at bar 6 (To Clip To Clip Length
Length), or bar 4 (To Clip End). See image for details. To Clip End
Playback Note Length: This determines if/how events are cropped if they exceed the length of the current Clip during
playback:
As Recorded: Events will play back exactly as they were recorded, even if they overlap themselves when the clip
loops.
Truncate to Clip Length: If the length of an event exceeds the length of the clip, it will be truncated. This
ensures that the event will not overlap itself when the clip loops.
Knob Swing Control Applies TC Settings on Release: When enabled, turning the knob assigned to Swing and
then releasing it will immediately apply that Swing setting. When disabled, you must use the Timing Correct window
to apply the Swing setting.
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Sync
The settings on this screen determine how your Force hardware synchronizes with connected USB and MIDI devices.
Receive: This determines whether your Force hardware receives MIDI Clock information (MIDI Clock), MIDI Time Code
information (MIDI Time Code (MTC)), communication from Ableton Link (Ableton Link), or none of these (Off).
Receive MMC: When enabled, your Force hardware will be able to receive MIDI Machine Control (MMC) information.
When disabled, your Force hardware will not receive this information. See Appendix > MIDI Machine Control
(MMC) to learn about this.
Send: This determines whether your Force hardware sends MIDI Clock information (MIDI Clock), MIDI Time Code
information (MIDI Time Code (MTC)), or neither (Off).
Send MMC: When enabled, your Force hardware will be able to send MIDI Machine Control (MMC) information. When
disabled, your Force hardware will not send this information. See Appendix > MIDI Machine Control (MMC) to learn
about this.
MTC Frame Rate: This determines the frame rate used by MIDI Time Code (MTC), which is important for correct
timing, especially when working on film scoring projects. In most cases, you should select 25.
Start Time: This is the starting time that will be sent when Send MIDI is set to anything other than Off. The time is
formatted in hours : minutes : seconds : frames.
Send Port 1: These are the MIDI ports over which MIDI Clock or MTC information will be sent.
Hardware
The settings on this screen determine the behavior of your Force hardware’s pads and touchscreen.
Empty Slots: This determines how the clip launch pads appear when no clip is loaded.
Track Select Buttons: This determines the behavior of the Track Select buttons
Pad Threshold: This determines how much force is required to strike the pads for them to trigger.
Pad Sensitivity: This determines how the pads respond to touch. At lower values, you
MIDI
need to use more force to generate a high-velocity note. At higher values, it is easier to Velocity
generate high-velocity notes, even if you do not use much force while pressing a pad.
Pad Curve: This determines how striking the pads translates into velocity values. The A
curve is essentially linear, while the B, C, and D curves are exponential (see graphic here).
Velocity & Aftertouch: View these meters when striking and pressing the pads to help
gauge the force and pressure you are applying to them. These meters are useful when
Applied
adjusting the Pad Threshold and Pad Sensitivity parameters (above).
Force
Screen Dimming: This determines how much time must pass before your Force hardware
automatically dims its touchscreen.
Screen Brightness: This determines the brightness of the screen during normal operation: normal brightness (Day)
or dimmed (Night).
Date: This is the current date, formatted as Month / Day / Year. When saving files on Force in Standalone Mode,
the file will include the current date in its metadata.
Time: This is the current time, formatted as Hour : Minute. When saving files on Force in Standalone Mode, the file
will include the current time in its metadata.
Time Zone: This is the current time zone, formatted as Continent / City, which you can change here.
Ethernet: This is the settings for connecting to the internet using the Link port:
Tap the Enabled box to establish to a wired internet connection.
Address Method: This determines how Force will connect using Ethernet. Select Automatic to have Force set
the Ethernet connection, or Manual to set it yourself. When setting the Ethernet connection manually, tap the IP
Address, Subnet Mask, Gateway, and DNS fields to input the values.
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Project Defaults
The settings on this screen determine various default values for any new project that you create.
New Project Dialog: This determines what options you see when you start a new project. When set to Off, a new
project will be empty with no preconfigured settings except for the project defaults shown here. When set to Demo,
you can choose to load a demo project (from several different genres) as a starting point or an empty project. When
set to Demo/Template/Recent, you can choose to load a demo project, a project template file, or an empty
project. You must have a project in the Template File field of the Project Load/Save tab to select a template in this
window.
Default Tempo: This is the default tempo in BPM.
Default Pad Slice: This determines how new samples will play when you load them or record them into a project.
When set to Pad, the Slice menu in Track Edit Mode will be set to Pad, which lets you set the start point, end point,
etc. for the layer. When set to All, the Slice menu in Track Edit Mode will be set to All, in which the entire sample
plays.
Default Drum/Keygroup Filter: This determines the default type of filter that drum and keygroup tracks will use.
See Appendix > Glossary > Filter to learn about this.
Default Plugin Synth: This determines the default instrument plugin that a new plugin track will use. Use the
window that appears to select it.
Project Load/Save
The settings on this screen determine if (and how) projects are automatically saved.
Auto Save Enabled: When enabled, your project will automatically save after each Timeout interval. When
disabled, your project will not be automatically saved; you may save only manually.
Timeout: Use this field to select how often your project will automatically save.
Template File: Use this field to select a project template that will load automatically when you select User
Template in the New Project Dialog window. (If you select the Save as Template box when saving a file, it will be
shown in this field.) In order for the User Template option to be available, New Project Dialog (in the Project
Defaults tab) must be set to Demo or Demo/Template/Recent.
Record/Export
The settings on this screen determine the settings for recording and exporting audio.
Recording Bit Depth: This determines the bit depth of recorded audio.
General
The settings on this screen determine how other features work in the hardware and operating system.
Tap Tempo: This determines how many times you have to press the Tap button before the new tempo is
recognized.
Flash Tap Tempo Light: When enabled, the Tap button’s light will flash in time with the tempo. When disabled, the
Tap button’s light will be off.
Filter ‘All Notes Off’ CC: When enabled, “All Notes Off” (“MIDI panic”) messages will be ignored. This is useful if
you are using an external MIDI device that can send these types of messages but you want to filter them out. When
disabled, “All Notes Off” messages will be received normally.
Vintage Mode: This determines the type of emulation applied to the audio output. You can apply the particular
sonic qualities of, for example, the MPC3000 or MPC60, or of course no emulation (None).
Audition Auto Play: This determines how long a sample will sound when auto-previewing it.
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Audition Outputs: This determines which pair of outputs will play any auditioned sounds. These sounds include:
samples, tracks, and projects in the Browser; sample playback, Cue Preview, and Slice Preview in Sample Edit
Mode; and sample playback in the Keep or Discard Sample window in the Sampler.
Cue Preview: This determines if/how audio is played as you move the cue playhead. As you move the cue playhead
through a sample waveform, you can set it to play the small part of the sample before the cue playhead (Before),
play the small part of the sample after the cue playhead (After), or not play at all (Off). You can also set this in
Sample Edit Mode (see Modes > Sample Edit Mode > Settings).
Slice Preview: This determines if/how audio is played as you move a slice marker. As you move the slice marker
through a sample waveform, you can set it to play the small part of the sample before the slice marker (Before), play
the small part of the sample after the slice marker (After), or not play at all (Off). You can also set this in Sample Edit
Mode (see Modes > Sample Edit Mode > Settings).
Audio Warp Algorithm: This determines how a sample is “warped” when you adjust the length of a sample without
changing its pitch (e.g., the Warp function in Audio Region Edit Mode for audio tracks or in Track Edit Mode for clip
tracks).
Note: The Warp algorithms are very CPU-intensive and can result in audio drop-outs during playback if used too
freely. Be mindful of how (and how often) you use the warp function. You can reduce the CPU resources required by
using the Basic warp algorithm, which is less CPU-intensive.
Audio Track Auto Warp: This determines how recorded audio track regions are warped. When set to On, any audio
track region that you record will be warped automatically to match the current project tempo. You can then adjust
the project tempo while the audio track region remains in time.
Note: When you record an audio file, the current project tempo will be embedded with it. This information is stored
within the sample file when you save the project. When you warp an audio track region, the warping algorithm uses
this project tempo and the current value in the BPM field to generate the “stretch factor.”
BPM Auto Detection: This enables automatic detection of BPM from loaded samples.
BPM Detection Range: This defines the range of detectable BPM values when you use any automatic BPM
detection function in the software or when you press the Tap button to enter a new tempo.
Sync
Tap the Sync field (in the center of the top of the screen) and then turn the data dial or use the –/+
buttons to set whether your Force hardware receives MIDI Clock information (MIDI Clock), MIDI Time
Code information (MTC), communication from Ableton Link, or none of these (Off). Alternatively,
double-tap Sync and tap the desired option to select it.
This is the same setting as the Receive menu in Sync tab of your Preferences. See Preferences >
Sync for more information.
Note: Ableton Link is a new technology that synchronizes beat, phase and tempo of Ableton Live
and Ableton Link-enabled applications over a wireless or wired network. See Preferences > Wi-Fi or
Preferences > Hardware > Ethernet to learn how to connect to a network.
Mode
Tap this icon to switch Force to Computer Mode. In the screen that appears, select whether you want to
continue to Computer Mode or Cancel and return to your current mode and project. It is recommended
to save your project before switching to Computer Mode since you cannot freely switch between
Standalone and Computer Modes without also closing your current project.
See Standalone vs. Computer Mode to learn more.
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System Resources
Tap one of these icons to show the System Resources window for Force.
To delete samples from the project (to create more free RAM space for sampling time, audio recording, etc.), tap
Purge. In the screen that appears, tap Unused Samples to delete all unused samples from the project, tap All Samples
to delete all samples from the project (from all kits, audio or MIDI tracks), or tap Cancel to return to the previous screen.
To close the System Resources window, tap OK, the X in the upper-right corner, or anywhere outside the window.
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Timing Correct (TC)
The Timing Correct window contains various settings to help quantize the events in your project. You can quantize
note events on MIDI tracks or track regions on audio tracks (though you cannot apply all types of quantization to audio
tracks).
To open the Timing Correct settings:
Press and hold Shift and press the track 6 Track Assign button.
In Step Sequencer Mode or Clip Edit Mode, tap TC at the bottom of the screen.
In Event Edit Mode or Audio Region Edit Mode, press and hold Shift and tap TC at the bottom of the screen.
In List Edit Mode, tap TC at the top of the screen.
To apply the settings you selected, tap Do It.
To cancel and return to the previous screen, tap Close.
Use the Type selector to set how timing corrections are applied.
• Start: The start points of note events or audio track regions will be extended or shortened to align with the
closest time division marker in the grid. The end points will remain untouched. You can apply this to MIDI tracks
or audio tracks.
• End: The end points of note events will be extended or shortened to align with the closest time division marker
in the grid. The start points will remain untouched. You can apply this to MIDI tracks only.
• Length: The end points of note events will be extended or shortened so that each event’s length is a multiple of
the time division, regardless of where it is in the grid. The start points will remain untouched. You can apply this
to MIDI tracks only.
• Legato: The end points of note events will be extended or shortened to create a long, unbroken phrase from the
first note event’s start point to the last note event’s end point. Each note event will sustain until another note event
starts. If multiple note events start at the same time (and are not the last note events), their lengths will become
identical. Selecting Legato disables all other options in this window. You can apply this to MIDI tracks only.
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Use the Time Division selector to set the quantization value. Events will “snap” to these time divisions on the grid. The
T indicates a triplet-based value.
Use the Swing field to set the amount of swing from 50% to 75%. Swing lets you “shuffle” your beats—from subtle to
extreme.
Use the Shift Timing field to shift all events by clock ticks.
Use the Window field to set how many events around a quantize value will be quantized. Any events outside this range
will not be quantized; events inside will.
Use the Strength field to set how strictly events will be quantized (i.e., shifted toward the quantize value). Lower values
move events a little bit towards the closest quantize value, resulting in a less mechanical feel than a strict quantization (a
higher value).
Use the Events selector to set the target range for the time correction.
You can apply the time correction to All note events or to just the
Selected ones.
To select note events to which to apply time correction, either use the
various tools in Event View or Region View or press the pad with the
desired events (while Hitting Pad Selects All Events is set to On).
You must do this before opening the Timing Correct window.
When Range is selected, you can define the locations (From and To)
as well as the pads or keys that will be quantized.
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Metronome (Click/Metro)
The Click/Metro window contains all settings regarding the metronome (click track).
To open the metronome settings, press and hold Shift and press the track 5 Track Assign button.
Use the Count-In field to set if/when the metronome counts before recording.
• Off disables the metronome pre-count.
• Record enables the pre-count during recording only.
• Record + Play enables pre-count in both Record and Playback Modes.
Use the Rate field to select the metronome click’s time division: 1/4, 1/4T, 1/8, 1/8T, 1/16, 1/16T, 1/32 or 1/32T.
T indicates a triplet-based time division.
Use the Sound field to select the sound that you want to hear for the metronome: Sidestick 1, Sidestick 2, Clap,
Metroclick, Shake, Tambourine, or Force Click.
Use the Volume knob to set the volume of your metronome click.
Use the Output field to set which pair of outputs will play the metronome click: Out 1,2, Out 3,4 or an individual Out
1–4.
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Automation
You can set the automation for individual tracks to be “written,” “read,” or disabled entirely by using the track
automation button in the channel strip in the Mixer.
Tap the track automation button to cycle through its three states:
When off, the track will ignore automation data. If you have already recorded or entered automation,
tapping this will switch between Read (R) and Write (W) only, but you can override this and turn it off
by pressing and holding Shift while pressing or tapping the button.
Important: If you have already recorded automation and turn it off, the track will still use the effect
and its parameter values at the point where you turned it off.
When set to Read (R), the track will read automation data but will not record any additional
automation over it. (Think of this as a protective feature to prevent accidental changes to your
automation while recording.)
When set to Write (W), the track can record automation. (If you have any knobs assigned to
automatable parameters, make sure not to touch any accidentally while you are recording.)
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Arpeggiator
Force includes a full-featured arpeggiator and phrase player for melodic track types, as well as traditional note repeat
functionality.
The Setup section of the Arpeggiator window sets what kind of arpeggiator will be used and its basic functions.
Use the Action field to set the type: Arp, Note Repeat, Rhythm and Pattern. See below for more details about
these types and their additional parameters.
Use the Time Division selector to set the note value of each arpeggiator step from 1/1–1/64 beats, including T
(triplet) variations. This parameter is not available when Action is set to Pattern.
Note: This setting is tied to the project's Time Division setting, and will not function if Time Division has been set to
Off.
Use the Note Length slider to set the length of the played note in each step, from 1–100%.
Use the Velocity field to set the velocity of the arpeggiator notes. Choose As played, From first note, Accented,
Full, 3/4, Half or 1/4.
Use the Swing field to set the amount of swing in the arpeggiator from 50% to 75%. Swing lets you "shuffle" your
beats—from subtle to extreme.
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The Arp mode section of the Arpeggiator window is available when
the Action is set to Arp. When this action is selected, hold down a
chord and the arpeggiator will play a pattern based on the notes held.
Use the Pattern field to set how the arpeggiator triggers the held
notes.
Use the Octaves field to set how many octaves of the held notes
the arpeggiator will cycle through.
Use the Variation field to apply rhythmic variation to the set
pattern.
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Effects
You can apply various effects to the pads, keygroups, tracks and master outputs, using insert and send/return effects.
This chapter can help you get a good overall understanding of how the effects work.
See Appendix > Effects & Parameters for a list of all available effects (with a brief description of each) and their
editable parameters.
Overview
In a track, each pad or keygroup can have up to four insert effects applied to it. See Insert Effects > Pads or
Keygroups to learn more about this.
An entire track can also have up to four insert effects applied to it, as well. See Insert Effects > Tracks to learn more
about this.
Additionally, each pad, keygroup, and track can each be sent to (up to) four return channels, each of which can have
up to four insert effects of their own. Their audio will be routed through the insert effects on those returns, and the
processed audio will be sent to a master output. See Send/Return Effects to learn more about this.
Finally, you can apply up to four insert effects to each master output (a stereo pair of channels: Outputs 1/2 or
Outputs 3/4). See Insert Effects > Masters to learn more about this.
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To view, load, edit, or clear effects, tap the area under the Inserts
field. This usually appears in a channel strip (next to a level slider and
pan knob).
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Insert Effects
Pads
You can load up to four insert effects to each pad. You can do this in the Pad Mixer or Track Edit Mode.
Tip: When using pad insert effects, they will be applied to the selected pad only. This means that you could apply
unique combinations of effects to each pad within a kit. If you want to apply the same effect to all pads, do this with a
track insert effect (see Insert Effects > Tracks).
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Keygroups
You can load up to four insert effects to each keygroup. You can do this in the Pad Mixer or Track Edit Mode.
Important: When using keygroup insert effects, they will be applied to that keygroup only. Keep this in mind if you load
insert effects to multiple keygroups with overlapping note ranges—the effects will overlap in that range as well.
To load a keygroup insert effect in Track Edit Mode, tap the Effects tab at the bottom of the screen and then use the
screen that appears to load or edit effects.
Important: Remember that the effect will be applied to that keygroup only.
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Tracks
You can load up to four insert effects to each track. You can do this in the Mixer or XYFX Mode.
Note: In XYFX Mode, the effects act like a single insert effect on that track. In fact, XYFX is the name of the insert effect
that is loaded when use this mode.
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Masters
You can load up to four insert effects to each master output (a stereo pair of channels: Outputs 1/2 or Outputs 3/4).
You can do this in the Mixer.
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Send/Return Effects
You can load send/return effects and set return levels only in the Track Mixer, described below. The rest of this section
describes the different ways to set the desired send levels for pads or tracks.
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Pads
You can set the send levels for individual pads in Track Edit Mode or the Pad Mixer.
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Keygroups
You can set the send levels for keygroups in Track Edit Mode or the Pad Mixer.
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Audio and Plugin Tracks
You can set the send levels for audio and plugin tracks in the Mixer only.
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Plugins
Force includes four new plugins from AIR Music Technology to help you get started making music right out of the box.
To learn more about plugin tracks, see Operation > General Features > Tracks > Plugin Tracks.
Bassline
The AIR Bassline plugin emulates the sound of classic mono synths,
with a contemporary twist.
Oscillator Waveform Continuously variable waveshape for the oscillator. Saw Octave, Saw, Square, Sine
Filter LP Cutoff Cutoff frequency for the low-pass filter. 20.0 Hz – 20.0 kHz
Reso Resonance of the filter. 0–100%
Filter Env Envelope of the filter. -100% – 0 – 100%
At negative values, decreases the cutoff value
based on the filter decay value.
At positive values, increases the cutoff value
based on the filter decay value.
HP Cutoff Cutoff frequency for the high-pass filter. 10.0 Hz – 500 Hz
Envelope Amp Attack Length of time for the note to reach full volume. 100–0% Soft to 0–100% Hard
Amp Decay Length of time for the note to reach the sustained 0–100%
volume.
Filter Decay Length of time for the filter to reset after being 0–100%
released.
Pitch Mod Amount of pitch modulation applied to the 0–100%
envelope.
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Velocity / Master / Chorus
Use this tab to adjust the Velocity Control settings, Master volume. You can also apply and adjust the settings for the
built-in Chorus effect.
Velocity Amp Control The amount of effect velocity has on amplitude 0–100%
control.
Filter Control The amount of effect velocity has on filter control. 0–100%
Boost Control The amount of effect velocity has on boost control. 0–100%
Env Retrigger Sets whether the envelope will retrigger when a note is Off, On
played while another note is being held.
Chorus Rate Modulation speed of the chorus effect. 0.40 Hz – 3.20 kHz
Delay
Use this tab to apply and adjust the settings for the built-in delay effect.
Sync Set to Free to adjust Time by milliseconds, or set to Sync to match the Free, Sync
Delay Time to the Global Tempo.
Feedback Amount of signal fed back into the delay line. 0–100%
Damp Center frequency of where the delay signal will be dampened. 1.00 – 20.0 kHz
Reso Freq Center frequency for feedback resonance. 100 Hz – 10.0 kHz
Ratio Reduces the delay Time in either the Left or Right stereo field. This is L 50:100, R 50:100
useful for creating offset, panned delays.
HPF Center frequency for delay signal high-pass filter. 20.0 Hz – 1.0 kHz
Width Stereo width of delay signal. Higher values give wider stereo separation. 0–100%
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Compressor / Hype
Use this tab to apply and adjust the settings for the built-in Compressor and Hype effects.
Compressor Threshold Signal level after which the compressor will be applied. 0.0 – -60. dB
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Electric
The AIR Electric plugin emulates the sound of classic electric pianos.
While viewing any of the tabs listed below, you can quickly enable or
disable the Bell and Noise sounds, as well as the built-in effects
(Tremolo, Tube, Chorus, Delay and Spring Reverb).
When viewing a specific tab, you can enable or disable the sound or
effect by pressing the circle in the upper-right corner of each section.
Pickup / Env
Use this tab to edit the settings for the emulated pickup and the
sound envelope.
Envelope Attack Length of time for the note to reach full volume. 100–0% Hard,
0–100% Soft
Decay Length of time for the note to reach the sustained 100 ms – 20.0 s
volume.
Release Length of time for the note to become silent after 100 ms – 5.0 s
being released.
Peak Length Length of time full volume is held before decaying. 3 – 50 ms
Keytrack Ties the envelope parameters to the pitch being 0–100%
played.
At higher values, the envelope time is decreased as
the pitch is increased.
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Bell / Noise
Use this tab to apply and adjust the settings for the Bell and Noise sounds.
Bell Tune Pitch of the bell sound, in semitones above the root 0– 60 semitones
pitch.
Dry/PU Mix of Dry versus Pickup signal for the bell sound. -100% – 0% – +100%
Volume Level of the bell sound. -inf dB – +6.0 dB
Tune Keytrack Ties the tuning of the bell sound to the pitches played. 0–100%
Decay How long it takes for the bell sound to dissipate 100 ms – 7.0 s
Keytrack Ties the amount of bell sound to the pitch being -100% – 0% – +100%
played.
At negative values, the bell sound is increased as the
pitch increases.
At positive values, the bell sound is increased as the
pitch decreases.
Noise Freq Center frequency of the noise effect 200 Hz – 16.0 kHz
Random Amount of randomization applied to the noise effect 0–100%
Mix Level of noise effect present -inf dB – +6.0 dB
Attack Length of time for the noise effect to reach full level 1–50 ms
Decay Length of time for the noise effect to dissipate 100 ms – 3.00 s
Setup
Use this tab to adjust general settings for the plugin.
Velo Attack Ties the incoming velocity to the attack envelope. 0–100%
At higher values, low velocities feature longer attack times.
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Trem / Tube / Chorus
Use this tab to apply and adjust the settings for the built-in Tremolo, Tube (Over Drive), and Chorus effects.
Delay
Use this tab to apply and adjust the settings for the built-in Delay effect.
Time Amount of time between the dry signal and the delayed signal.
Sync Sync the Delay Time to the Global Tempo or set to Free to adjust Time Free, Sync
by milliseconds.
Feedback Amount of signal fed back into the delay line. 0–100%
Damp Center frequency of where the delay signal will be dampened. 1.00 – 20.0 kHz
Reso Freq Center frequency for feedback resonance. 100 Hz – 10.0 kHz
Ratio Reduces the delay Time in either the Left or Right stereo field. This is L 50:100, R 50:100
useful for creating offset, panned delays.
HPF Center frequency for delay signal high-pass filter. 20.0 Hz – 1.0 kHz
Width Stereo width of delay signal. Higher values give wider stereo separation. 0–100%
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Spring Reverb
Use this tab to apply and adjust the settings for the built-in Spring Reverb effect.
Pre-Delay Length of time between dry signal and reverberated signal. 0 ms – 250 ms
Width Stereo width of reverb signal. Higher values give wider stereo separation. 0–100%
Low Cut Center frequency for reverb signal low-cut filter. 20.0 Hz – 1.00 kHz
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Hype
Macro
Use this tab to adjust the macro settings for the plugin. You can
access the Effect on/off switches in all tabs.
Macros These six macro controls are unique to each preset. Varies
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Filter / Amp
Use this tab to adjust the filter and amplitude envelope settings.
Filter Envelope Attack Length of time for the filter to reach full level. 0–100%
Decay Length of time for the filter to reach sustain level. 0–100%
Sustain Length of time for the filter to hold sustain level. 0–100%
Release Length of time for the filter to dissipate when released. 0–100%
Envelope Amount of Filter Envelope added to the filter cutoff. 0–100%
Depth
Envelope Amount of effect the note velocity has on the filter 0–100%
Velocity envelope.
Amp Envelope Attack Length of time for the note to reach full level. 0–100%
Decay Length of time for the note to reach sustain level. 0–100%
Sustain Length of time for the note to hold sustain level. 0–100%
Release Length of time for the note to dissipate when released. 0–100%
Fade Amount added to the envelope sustain level. 0–100%
Velocity Amount of effect the note velocity has on the 0–100%
amplitude envelope.
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Effects 1
Use this tab to adjust the settings for the Low-Frequency Oscillator and Modulation, Distortion and Hype effects.
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Effects 2
Use this tab to adjust the settings for the Delay, Reverb, Compressor, Pumper and Limiter effects.
Delay Time Amount of time between the dry signal and the 1/32 – 8/4
delayed signal.
Feedback Amount of signal fed back into the delay line. 0–100%
Freq Adjusts the filter cutoff frequency of the delayed 0–100%
signal.
Mix Wet/dry amount of the delay effect. 0–100%
L/R Reduces the delay Time in either the Left or Right L 50:100 – R 100:50
stereo field. This is useful for creating offset, panned
delays.
Reverb Pre-Delay Length of time between dry signal and reverberated 0.0 – 250.0 ms
signal.
Time Length of reverb tail. 0.0 – 30.0 s
Mix Wet/dry amount of the reverb effect. 0–100%
Compressor Threshold Signal level after which the compressor will be -30.0 – +10.0 dB
applied.
Ratio Amount of compression applied. 1.0:1 – 20.0:1
Attack Length of time to apply the compression. 0–100%
Output Amount of additional output gain for the compressed -20.0 – +20.0 dB
signal.
Limiter Drive Amount of drive added after the limiter effect. 0.0 – 32.0 dB
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Setup
Use this tab to adjust the plugin setup parameters.
MIDI Control
Mod Wheel Destination Send Mod Wheel data to one of the following control Pitch, Cutoff, Reso, Amp,
destinations. Pan
Depth Amount of modulation applied.
Aftertouch Destination Send Aftertouch data to one of the following control Pitch, Cutoff, Reso, Amp,
destinations. Pan
Depth Amount of modulation applied. 0–100%
Control LFO Sync Enables or disables Control LFO sync, and sets how Off, First Note, Each
the Control LFO is synced when enabled. Note, BPM & Note, BPM
& Beat
Rate Speed of modulation of the Control LFO.
When Sync is set to BPM & Note or BPM & Beat: 8/4 – 1/64
Shape Waveshape of the Control LFO. Sine, Triangle, Sawtooth,
Square, S&H Random,
S&H Alternate, Random
Drift, Slow Drift
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TubeSynth
Oscillator
Use this tab to adjust the settings for the two variable Oscillators and
the Sub Oscillator.
Oscillator 1 Octave Coarse tuning of the oscillator by octaves. Wide, 32', 16', 8', 4', 2'
The Wide setting provides additional Fine tuning
controls.
Fine Fine tuning of the oscillator by semitones.
Oscillator 2 Octave Coarse tuning of the oscillator by octaves, all the LFO, 32', 16', 8', 4', 2'
way down to LFO speed.
Fine Fine tuning of the oscillator.
Sub Oscillator Shape Waveshape of the sub oscillator (continuously Triangle, Saw, Square, Pulse
variable).
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Mixer / Filter
Use this tab to control EQ for Oscillator 2, set the levels of the oscillators and effects, and edit the low-pass filter.
Osc 2 EQ Gain Amount of gain applied to the selected Frequency. -48 – 0 – +48 dB
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Envelope
Use this tab to adjust the various envelope settings.
Filter Envelope Attack Length of time for the filter to reach full level. 1.00 ms – 100 s
Decay Length of time for the filter to reach sustain level. 1.00 ms – 100 s
Sustain Level that a sustained note is held at, as a percentage 0–100%
of the maximum level.
Release Length of time for the filter to dissipate when released. 1.00 ms – 100 s
Amp Envelope Attack Length of time for the note to reach full level. 1.00 ms – 100 s
Decay Length of time for the note to reach sustain level. 1.00 ms – 100 s
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LFO
Use this tab to adjust the settings for the low-frequency oscillators.
LFO 1/LFO 2 Shape Waveshape of the low-frequency oscillator. Sine, Square. Saw Up,
Saw Down, Pump, S&H,
Drift
Destination Where the low-frequency oscillator is sent.
Modulation Source Where the modulation signal is sent from. Filter Env, Amp Env, Osc
1, Osc 2
Destination Where the modulated signal is received. Pitch, Osc 1/2 Shape,
Osc 1/2 Pitch, LPF, Quad
Detune, Osc EQ 2 Freq,
Osc 2 EQ Gain, Ring
Level
Depth Amount of modulation applied. -100 – 0 – 100%
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Setup
Use this tab to adjust plugin setup parameters.
Controller Destinations
Velocity 1 Send Velocity data to one of the following control Amp, Cutoff, Osc1
destinations. Shape, Osc2 Shape,
Osc1&2 Shape
Depth Amount of modulation applied. 0–100%
Velocity 2 Send Velocity data to one of the following control Amp, Cutoff, Osc1
destinations. Shape, Osc2 Shape,
Osc1&2 Shape
Depth Amount of modulation applied. 0–100%
Modwheel Send Modwheel data to one of the following control Amp, Cutoff, Osc1
destinations. Shape, Osc2 Shape,
Osc1&2 Shape
Depth Amount of modulation applied. -100 – 0 – 100%
Aftertouch Send Aftertouch data to one of the following control LFO 1 Depth, Cutoff,
destinations. Osc1 Shape, Osc2
Shape, Osc1&2 Shape
Depth Amount of modulation applied. -100 – 0 – 100%
Setup Polyphony Number of allowable voices, and how voices are Legato, Retrigger, 2, 3, 4
triggered.
Bend Range Number of semitones up or down controlled by MIDI 2–12 (semitones)
pitch bend messages
Glide Time Amount of time to slide from the pitch of one note to 1.00 ms – 100 s
the next note played.
Glide All Enables or disables pitch gliding for all triggered Off, On
notes, not just legato notes.
Detune Amount of detuning applied. This setting is only 0–100%
applied when Doubling is enabled.
Doubling Enables or disables voice doubling. Off, On
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Chorus
Use this tab to apply and adjust the settings for the built-in Chorus effect.
Delay Length of time the wet signal is offset from the dry signal. 0.00 – 24.00 ms
LFO Wave Waveshape of the low-frequency oscillator for the chorus effect. Tri, Sine
Width Stereo width of the chorus effect. Higher values give wider stereo 0–100%
separation.
Lo Cut Center frequency for the chorus low-cut filter. 20.0 Hz – 1.0 kHz
Delay
Use this tab to apply and adjust the settings for the built-in delay effect.
Time Length of time between the dry signal and the delayed signal.
Sync Enable to sync the Delay Time to the Global Tempo, disable to set the Off, On
Time in milliseconds.
Feedback Amount of delay signal fed back into the delay line. 0–100%
Damp Center frequency of where the delayed signal will be dampened. 1.00 – 20.0 kHz
Reso Freq Center frequency for feedback resonance. 100 Hz – 10.0 kHz
Ratio Reduces the delay Time in either the Left or Right stereo field. This is L 100:50, R 50:100
useful for creating offset, panned delays.
HPF Center frequency for delay signal high-pass filter. 20.0 Hz – 1.0 kHz
Width Stereo width of delay signal. Higher values give wider stereo separation. 0–100%
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Reverb / Compressor / Hype
Use this tab to apply and adjust the settings for the built-in Reverb, Compressor and Hype effects.
Compressor Threshold Signal level after which the compressor will be 0.0 – -60. dB
applied.
Output Amount of additional output gain for the compressed 0.0 – +30.0 dB
signal.
Mix Wet/dry mix of the compressor effect. 0–100%
Ratio Amount of compression applied. 1.0:1 – 100.0:1
Knee How gradually the compressor reacts as the threshold 0–100%
is reached.
Lower values apply a "soft" knee (compression is
applied more slowly as signal approaches the
threshold), and higher values apply a "hard" knee
(compression is immediately applied when the
threshold is reached).
Attack Length of time to apply the compression. 100 us – 300 ms
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Standalone vs. Computer Mode
Force can function in two ways: Standalone Mode and Computer Mode. By default, Force will power on in Standalone
Mode.
In Standalone Mode:
• The Force hardware will not communicate with a computer over a USB connection.
• Any files (projects, samples, etc.) that you save or load are in the internal hard drive on your Force or a
connected USB drive or SD card.
In Computer Mode:
• Force will communicate with a computer over USB connection.
Note: Full Computer Mode support will be available in a forthcoming firmware update.
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Modes
The Force hardware has a Menu page that lets you select any one of several modes. This chapter describes the various
features and functions of each one.
Click a button below to skip directly to that chapter.
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Matrix Mode
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The clips in Matrix Mode will change appearance based on their current status:
Prepared to play
Overdubbing
(flashing)
Prepared to stop
(flashing)
To open the Record Configuration window, hold Shift and press Record.
Check the Write automation when recording box to capture automation while recording.
Use the Record Mode field to set how recording is initiated. When set to Pad, tap any pad while the track is armed
to begin recording. When set to Pad and REC Button, tap any pad while the track is armed to begin recording, or
press the Record button to begin recording on the highlighted clip slot. When set to REC Button then Pad, first
press the record button, then tap any pad to begin recording. This is the default mode when Force is powered on.
Check the Fixed Length Recording box to stop recording after the clip length set in the Fixed Length (Bars) field.
Leave unchecked to record for any desired clip length.
Use the Record To field to set the behavior when recording is completed, entering either Overdub or Play.
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Step Sequencer
The Step Sequencer lets you create or edit clips by using the pads as “step buttons,” simulating the
experience of a traditional step-sequencer-style drum machine.
This is available for MIDI tracks only, not audio tracks.
To enter the Step Sequencer, press Menu, and then tap Step Sequencer. If you have not yet created a clip for the track,
you will be prompted to do so.
Note: Entering the Step Sequencer mode on the display will not also put the clip launch pads into their own Step
Sequencer pad mode. Press the Step Seq button to do so.
The top of the screen shows the track name and information as well as project and timing information.
The time counter at the top of the screen indicates the current playhead position.
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To enter or delete steps in a clip:
1. Use the Pad –/+ buttons at the bottom of the screen to select the pad whose steps you want to enter or delete. The
current pad number is shown in the upper-left corner.
2. Use the Bar –/+ buttons at the bottom of the screen to select the bar of the clip whose steps you want to enter or
delete. The current bar number is shown in the upper-left corner.
3. Press the pads of your Force hardware, or tap a button at the bottom of the sequencer. Each pad corresponds to a
step in the bar and will light with a color corresponding to its velocity.
For time divisions larger than 16, the bar’s steps will be represented by multiple pad banks. In this
case, use the left and right arrows (< and >) by the step numbers (1–16, 17–32, etc.) to change
which steps are shown in the sequencer.
Use the Nudge < and Nudge > arrows to shift each step left or right (respectively) one step. This is useful for
experimenting with different rhythmic permutations.
Use the slider on the right edge of the screen to increase or decrease the velocities of all steps.
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Use the Flip Steps button to switch which steps have notes entered and which do not have notes. Steps
that previously had no notes will now have notes at full velocity (127). Steps that previously had notes will
now be empty.
Tap Presets to show or hide the preset velocity controls. These controls let you manipulate and
transform the velocities of the current bar in the clip.
The first button will apply ascending or descending velocities to the steps. Each time you tap it, it will
cycle through these options:
• The velocities will ascend to a single peak at the end of the bar.
• The velocities will ascend to two peaks—one after each half of the bar.
• The velocities will ascend to four peaks—one after each quarter of the bar.
• The velocities will descend from a single peak at the start of the bar.
• The velocities will descend from two peaks—one after each half of the bar.
• The velocities will descend from four peaks—one at the start each quarter of the bar.
The second button will set the velocities of the steps to be at the maximum value (127) or minimum values
(1), depending on their position in the bar. Each time you tap it, it will cycle through these options:
• The velocities of the first half of the bar will be set to 1. The velocities of the second half will be
set to 127.
• The velocities of the first and third quarters of the bar will be set to 1. The velocities of the second
and fourth quarters will be set to 127.
• The velocities of the first, third, fifth, and seventh eighths of the bar will be set to 1. The velocities
of the second, fourth, sixth, and eighth eighths will be set to 127.
• The velocities of the first half of the bar will be set to 127. The velocities of the second half will be
set to 1.
• The velocities of the first and third quarters of the bar will be set to 127. The velocities of the
second and fourth quarters will be set to 1.
• The velocities of the first, third, fifth, and seventh eighths of the bar will be set to 127. The
velocities of the second, fourth, sixth, and eighth eighths will be set to 1.
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The third button will apply ascending or descending velocities to the steps. Each time you tap it, it will
cycle through these options:
• Across the entire bar, the velocities will ascend to a peak and then descend from it.
• In each half of the bar, the velocities will ascend to a peak and then descend from it.
• In each quarter of the bar, the velocities will ascend to a peak and then descend from it.
• Across the entire bar, the velocities will descend from a peak into a valley and then ascend back up
to the peak.
• In each half of the bar, the velocities will descend from a peak into a valley and then ascend back up
to the peak.
• In each quarter of the bar, the velocities will descend from a peak into a valley and then ascend
back up to the peak.
The fourth button will swap the first half and second half of the bar. In other words, the first half of the bar
will become a mirrored image of the second half, and vice versa.
The fifth button will invert the velocities of all steps with entered notes. The sum of the old and new
velocities will equal 127. The exception is a velocity of 127 or 1 as a step with a note cannot have a
velocity of 0.
Examples:
Steps with velocities of 40 will now have velocities of 87, and vice versa.
Steps with velocities of 75 will now have velocities of 52, and vice versa.
Steps with velocities of 127 will now have velocities of 1, and vice versa.
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XYFX Mode
XYFX Mode turns the touchscreen into an XY pad where each axis represents the range of an effect
parameter. As you move your finger on the XY pad, the current position will determine the current value of the
two parameters. You can use this mode to create interesting effect automation on your tracks.
The effect you control in XYFX Mode acts like an insert effect on that track. In fact, XYFX is the name of the
insert effect you have to load to the track before you can use this mode. Learn more about this in General
Features > Effects.
When you first enter this mode in a project, you may be prompted to load XYFX to the track. Tap Insert XYFX to do this.
Note: If you already have four insert effects loaded, you will need to clear one of the insert effect slots before doing this.
Use the XYFX Location field to select the signal to which the effects will be applied: the current track (Track) or a
master output (a stereo pair of channels: Output 1/2 or Output 3/4).
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Touch or move your finger on the gridded part of the screen. A marker will follow your finger to indicate the current
position. The X axis is the horizontal axis, increasing in value as you move right. The Y axis is the vertical axis, increasing
in value as you move up. Each axis is labeled with its assigned parameter.
When an effect has a beat division parameter, the current division will be highlighted as an entire column.
Effects are differently colored for easy visual distinction: beat-synchronized effects are blue, while manually controlled
effects are green.
While touching the XY pad, tap Latch in the lower-left corner to keep the marker on the XY pad even after you release
it. The marker will remain there until you touch another part of the XY pad or until you tap Latch again.
Use the Setup button to show or hide the Setup panel, which controls how the XY pad behaves.
Use the Preset field to select the effect you want to use in XYFX Mode.
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XY Mode with a manually controlled effect.
Use the Attack knob to set the length of the attack phase of the envelope, which is triggered when you touch the XY
pad. In other words, this determines how long it takes the effect to fully respond to your touch.
Use the Release knob to set the length of the release phase of the envelope, which is triggered when you release the
XY pad. In other words, this determines how long it takes the effect to fully deactivate after you stopping touching the
XY pad.
Use the Wet/Dry knob to set the blend the original signal (dry) and the effect signal (wet).
The X Axis and Y Axis fields show which parameters are controlled by each axis. This varies depending on the effect
you are using.
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Navigate Mode
Navigate Mode lets you quickly select which 8x8 grouping of clips is currently in focus for the clip launch pads
and Matrix Mode.
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Browser
The Browser lets you navigate your Force hardware’s internal and external hard disks to load samples, clips,
songs, etc. Using filter buttons and user-definable folders, you can easily adapt it to your preferred workflow.
You can also audition (preview) your samples before loading them.
Important: You can install an additional SATA drive in your Force hardware, allowing for even more storage
space. See Appendix > SATA Drive Installation to learn more about this.
Important: Force supports read and write capability for exFAT, FAT32, NTFS, and EXT4 file systems as well
as read-only capability for HFS+ file systems. We recommend using an exFAT file system as it is the most
robust one supported by both Windows and macOS.
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To load a selected file, double-tap it, tap Load, or press the data dial. If the file is a sample, it will be loaded to the
project’s sample pool. If the file is a project, it will be loaded in its entirety (you will be asked if you want to close
your current project).
When loading files such as clips, samples or kits, you can also use the hardware -/+ buttons or the Previous and
Next function buttons on the display to move through the files and automatically load the selected file to your clip,
pad or track. If the previously selected file is not used elsewhere in your project, it will be deleted from memory.
To delete a selected file or folder, press and hold Shift and then tap Delete File at the bottom of the screen.
To preview a selected sound, tap and hold Play () at the bottom of the screen.
To enable or disable the audition function and set its volume level, tap the speaker icon at the bottom of the
screen. In the screen that appears, tap Auto to enable or disable it, and tap and drag the level slider up or down to
set the volume level. Tap the speaker icon once more to hide the window.
To show the information for the current storage device, press and hold Shift and then tap Drive Info at the bottom of
the screen. The drive’s information will appear in a new window. Tap OK to return to the previous screen.
To format a storage device to use an exFAT file system, select it in the Browser, press and hold Shift and then
tap Format Drive at the bottom of the screen. In the window that appears, tap OK and then Format in the next
window to format the device, or tap Cancel to return to the previous screen without formatting. This formatting
process will set the device to use the exFAT file system, remove any partitions from the drive, and erase all of its
content. (Devices that are uninitialized or do not have a file system will not be recognized by the Force hardware and
consequently cannot be formatted.)
To get the most efficient use of the Browser, set the file paths
to your favorite drive locations first. There are five folder
buttons labeled 1–5 in the upper-right corner. You can set
these to be shortcuts to five locations on your Force
hardware’s internal drive and/or any connected storage
devices, giving you quick access to your files.
To assign the current location to a folder button, press and
hold Shift, and then tap one of the folder buttons (1–5). Now,
when you tap that folder button again, the Browser will show
that folder’s content immediately.
Use the six filter buttons to show only specific types of files in
the list below. Folders will still be shown in the list.
To show project files only, tap the P/page icon.
To show pattern files only, tap the checkered square
icon.
To show kit files only, tap the four-squares icon.
To show sample files only, tap the waveform icon.
To show all file types, tap the three-pages icon.
To show or hide Force project folders, tap the Force
folder icon.
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Use the six Content buttons to show specific locations in the internal drive of Force
and filter them automatically by file type:
Audio Clips: Tap this button to enter the Expansions folder on the internal drive,
viewing audio files only.
Instruments: Tap this button to enter the Expansions folder on the internal drive,
viewing plugin preset files only.
Midi Clips: Tap this button to enter the Expansions folder on the internal drive,
viewing pattern files only.
Kits: Tap this button to enter the Expansions folder on the internal drive, viewing
kit files only.
Samples: Tap this button to enter the Expansions folder on the internal drive,
viewing sample files only.
Projects: Tap this button to enter the Expansions folder on the internal drive,
viewing project files only.
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Clip Edit Mode
Clip Edit Mode lets you view and edit clips from your project.
Clip View
The Clip View lets you view and edit the parameters of the clip container itself. This view has three different
appearances: one of audio track, one for drum tracks and one for keygroup, plugin, MIDI and CV tracks.
For drum tracks, the left column shows you all available pads in a
vertical view with their corresponding events in the grid to the right.
For keygroup, plugin, MIDI and CV tracks, the left column shows a
vertical “piano roll” keyboard with the corresponding events in the
grid to the right.
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Use the Start fields to set the starting location of the clip when launched. Alternatively, drag the start marker.
Use the Loop Start fields to set the starting location of the clip loop. Alternatively, drag the loop start marker.
Use the Loop Length fields to set the total length of the loop. Alternatively, drag the loop end marker
Use the Launch Quantize field to set the quantization for launching the clip. This can be set separately from the global
launch quantization.
Use the Launch Mode field to set how the clip is launched. Select Toggle for the clip to start or stop with each
successive press. Select Trigger for the clip to start at the beginning with each press.
To open the Timing Correct window, tap TC at the bottom of the screen. This window contains various settings to
help quantize the events in your clip (learn about this feature in Operation > General Features > Timing Correct (TC)).
To adjust the clip start or end points, tap Set Start or Set End while the clip is playing. The starting point or ending
point will be set at the playhead location.
To trim a clip, use the Loop Length fields to set the preferred length, then tap Trim Clip to trim the whole clip to this
size.
To enable or disable legato, tap Legato. When Legato is active, the playhead will continue from the same position as
it was in the previous clip of the same track when switching between clips. This is useful for creating seamless fills in
drum breaks or when using an a capella track.
To toggle the clip loop on or off, tap Loop. Generally, turn Loop on for complete phrases and turn it off for one shots.
To shift the entire loop area left or right, press and hold Shift and tap << Loop or Loop >>.
To halve or double the loop size, press and hold Shift and tap /2 or 2X.
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Event View
The Event View lets you view and edit the note events of each clip of a track in a project and their
velocities. This mode has two different appearances: one for drum tracks and one for keygroup tracks,
MIDI tracks, and plugin tracks.
To enter the Event View, tap Event at the top of the screen in Clip Mode.
Note: When an audio track is selected, Clip Mode will show an icon for Region View instead of Event View.
Event View of a drum track. Event View of a keygroup track or MIDI track.
For drum tracks, the left column shows you all available pads in a vertical view with their corresponding data.
For keygroup, plugin and MIDI tracks, the left column shows a vertical “piano roll” keyboard.
The top of the screen shows the timing information and editing tools.
The time counter at the top of the screen indicates the current playhead position.
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In the Event View, these four tool icons enable you to use different functions in the grid.
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Regardless of which tool is selected, you can do any of the following to move, lengthen, shorten, or transpose any
selected note/notes.
To automatically set the grid to view one pad bank and two bars, tap the grid-and-magnifying-glass icon in
the upper-left corner.
To undo your last action, press Undo.
To redo the last action you undid, press Shift+Undo.
To select all notes for a pad, press the desired pad.
To move the selected notes, tap Nudge at the bottom of the screen, and then use the data dial or –/+ buttons to
shift the notes left or right. By default, you can position notes only by quantization values defined by the Time
Correct value (see General Features > Timing Correct (TC) to learn about this).
To move the selected notes without restricting (“snapping”) them to the quantization grid, tap and hold Don’t
Snap in the lower-left corner of the screen, and then use the data dial or –/+ buttons to shift the notes. In this case,
each nudge is equivalent to four ticks.
To adjust the start point or end point of the selected notes (without changing their position), tap Edit Start or
Edit End at the bottom of the screen, and then use the data dial or –/+ buttons.
To transpose the selected notes up or down, tap Transpose at the bottom of the screen, and then use the data
dial or –/+ buttons.
To copy the selected notes instantly, press and hold Shift and then tap Copy at the bottom of the screen. The
selected notes will be duplicated and start immediately after the end of the last selected note. Nudge will be
automatically selected so you can immediately use the data dial to move the copied notes.
To cut the selected notes, press and hold Shift and then tap Cut at the bottom of the screen. The selected notes
will be copied and removed from the grid.
To paste the copied notes, press and hold Shift and then tap Paste at the bottom of the screen. The selected
notes will be pasted at the playhead location.
To open the Timing Correct window, press and hold Shift and then tap TC at the bottom of the screen. See General
Features > Timing Correct (TC) to learn about this.
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The Event View also contains a velocity lane where you can easily adjust note velocities.
The velocity lane in the Event View. The taller velocity lane in the Event View.
Each note’s velocity is represented by a vertical bar. The higher and more red the bar is, the higher the velocity is.
Yellow bars indicate a lower velocity. Bars with a gray line at the top indicate a currently selected note.
To adjust the velocity of the selected notes, tap Velocity at the bottom of the screen, and then use the data dial or
–/+ buttons.
Editing Events
Tap the pencil editing icon next to the List Mode icon to open the event editing window. You can use any of these
functions as described below.
To return to Event View Mode, tap Cancel or tap at the top of the screen.
The Clear Events function erases all events from the clip and resets all of its settings.
To confirm your choice, tap Clear.
To return to the previous screen, tap Cancel.
The Double-Speed Events function immediately halves the lengths of all note events in the clip as well as the distance
between them. In other words, all notes are pressed closer together so the clip sounds like it is playing at twice the
previous speed. This does not actually affect the pitches of notes or the tempo.
The Half-Speed Events function immediately doubles the lengths of all note events in the clip as well as the distance
between them. In other words, all notes are spread further apart so the clip sounds like it is playing at half of the
previous speed. This does not actually affect the pitches of notes or the tempo.
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The Pitch Quantize function forces the pitches of note events into a
specific scale.
To select the desired root note of the scale, use the Root Note
field.
To select a type of scale, use the Scale field.
To determine which note events will be quantized, tap the Only
apply to selected events checkbox.
When on, only the currently selected note events will be
quantized.
When off, all pitches in the current clip will be quantized.
To set lowest-possible and highest-possible pitches where the
quantized note events will be placed, use the Start Note and
End Note fields (respectively). If a note event is originally outside of
this range, it will be forced to the nearest pitch (within the scale)
inside the range.
To continue and quantize the note events, tap Do It.
To cancel, tap Close.
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The Generate Random Events function creates random melodic or
drum patterns in the current clip.
To select the type of events you want to create, use the Event
Type field to select Drum Events or Melodic Events.
To select how the events will be created relative to the
existing events on the track, use the Replace field:
Replace All Events: Select this option to replace all events in
the clip with the randomly generated ones.
Replace Events in Note Range: Select this option to replace
all events in the designated note range in the clip with the
randomly generated ones. Use the Bank or Start Pad and
End Pad menus to set the note range for drum events or the
Start Note and End Note menus to set the note range for
melodic events.
Add to Existing Events: Select this option to add the
randomly generated events to the clip without replacing or
overwriting the existing ones.
To set how many bars the events will use, use the Pattern Size
(Bars) field. The highest possible value is the number of bars in
the current clip.
To select the duration of the events, use the Note Length field.
(This feature is nonfunctional if Legato is enabled while generating
melodic events.)
To generate the events and keep this window open, tap Apply.
To generate the events and close the window, tap Do It.
To close the window without generating any events, tap Close.
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If Event Type is set to Melodic Events:
To define a specific note range over which the events will
be generated, use the Start Note or End Note fields.
To enable or disable legato, tap the Legato checkbox.
When on, the generated notes will be extended or
shortened to create a long, unbroken phrase from the first
note event’s start point to the last note event’s end point.
Each note event will sustain until another note event
starts. If multiple note events start at the same time (and
are not the last note events), their lengths will become
identical.
When off, the generated notes will use the duration set by
the Note Length menu.
To set the maximum number of note events that can be
sounding simultaneously in the track, use the Polyphony
field to select 1–8.
To determine whether or not the notes will use a scale, tap
the Constrain Notes to Scale checkbox.
When on, the notes will be within the scale determined by
the Scale menu.
When off, the notes will be chromatic.
To set how closely together the events will be placed in
the clip, use the Density (%) slider.
To set the root note of the scale that the notes will use,
use the Root Note field.
To select the scale or mode that the generated notes will
use, use the Scale field.
The Split Note Events process divides note events into an equal
number of parts.
To set the number of parts note events will be split into, use the
Into field.
To set the process to only affect selected notes, tap the Only
selected events checkbox. When unchecked, all note events in
the clip will be split.
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The Export as Pattern function saves the current clip as a pattern
(.mpcpattern) to an external storage device or the internal drive of
Force.
To select the storage device you want to view, tap it in the
Storage column on the left.
Internal is the internal drive of Force.
Force Documents is a shortcut to the Force Documents
folder on the internal drive of Force.
If you have storage devices connected to USB ports or SD
card slot of Force, they will appear in this column, as well.
To enter a folder, double-tap it. Alternatively, turn the data dial
or use the –/+ buttons to move through the list, and press the
data dial to enter a folder. You can also tap one of the five folder
buttons in the upper-right to jump immediately to those pre-
assigned file paths (see Browser to learn how to do this).
To create a new folder, tap New Folder, use the virtual keyboard
that appears to enter a name, and then tap Do It. You will
immediately enter the new folder.
To move up one folder level, tap the folder/ icon in the upper-
left corner.
To name the file, tap the File Name field at the bottom of the
screen, and use the virtual keyboard that appears.
To save the file, tap Save.
To cancel and return to the Menu, tap Cancel. Alternatively, tap
the icon in the upper-left corner.
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Region View
The Region View lets you view and edit the view and edit the clips of audio tracks. This mode is not
available for other track types.
The top of the screen shows the timing information and editing tools.
The time counter at the top of the screen indicates the current playhead position.
In Region Edit Mode, these six tool icons enable you to use different functions in the clip.
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Mute: Mute Mode:
To mute or unmute a clip region (or multiple selected clip regions), tap it.
Regardless of which tool is selected, you can do any of the following to edit the selected audio clip regions.
Tip: If you want to hear only the audio track while editing, press the Solo button and press the relevant Track Assign
button to solo it.
To select a clip region, tap the arrow icon to enter Selection Mode and tap a clip region. When a clip region is
selected, all region parameters will be available to edit.
To undo your last action, press Undo.
To redo the last action you undid, press Shift+Undo/Redo.
To move the selected clip region, tap Nudge at the bottom of the screen, and then use the data dial or –/+
buttons to shift the clip region left or right. Alternatively, if the arrow tool or marquee tool are selected, tap and
drag the upper third of the selected clip region left or right. By default, you can move a clip region only by
quantization values defined by the Time Correct value (see General Features > Timing Correct (TC) to learn
about this).
To move the selected clip region without restricting (“snapping”) it to the quantization grid, tap and hold Don’t
Snap in the lower-left corner of the screen, and then use the data dial or –/+ buttons to shift the clip region. In this
case, each nudge is equivalent to four ticks.
To adjust the start point or end point of the selected clip region (without changing its position), tap Edit Start at
the bottom of the screen, and then use the data dial or –/+ buttons.
To split the clip at the current playhead position (creating a clip region on either side), tap Split at the bottom of
the screen.
To copy, cut, or paste the selected clip region, press Copy or
press and hold Shift, and then tap Copy or Cut. Turn the data
dial to move the highlighted clip region, and then press the data
dial to paste it at its current location. Alternatively, press and hold
Shift, and then tap Paste (respectively).
To duplicate the selected clip region, tap Duplicate at the
bottom of the screen. The duplicate clip region will appear
immediately after the original one.
To create a fade-in or fade out for the selected clip region, use the Fade In or Fade Out fields, respectively. The
fades will be shown as a sloped line at the start or end of the clip region.
To set the level of the selected clip region, use the Level field. The waveform amplitude will change accordingly.
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To reverse the selected clip region, tap Reverse.
To lengthen or shorten the selected clip region without changing its pitch, tap Warp, which will enable the
Semi, Fine, and BPM fields next to it. Use the BPM field to change the tempo, which will change the length of the
clip region accordingly. Use the Semi and Fine fields if you want to change the pitch (this is useful for matching the
durations of two samples with different pitches).
Tip: You can configure audio track recording to ensure the resulting clip region is warped automatically. You can then
adjust the project tempo while clip region remains in time. See Menu > Preferences > General/Other to learn about
this.
Note: When you record an audio file, the current project tempo will be embedded with it. This information is stored
within the sample file when you save the project. When you warp an audio clip region, the warping algorithm uses this
project tempo and the current value in the BPM field to generate the “stretch factor.”
Note: The Warp algorithms are very CPU-intensive and can result in audio drop-outs during playback if used too
freely. Be mindful of how (and how often) you use the warp function. You can reduce the CPU resources required by
doing any/all of the following:
• Minimize the amount of pitch adjustment (e.g., the Semi and Fine fields).
• Avoid warping very small clip regions.
• Warp as few tracks or clip regions as possible (i.e., reduce the number of total number of voices [of the
polyphonic limit] that use the warp algorithm at a given time), especially instances where the warped regions
start at the same time.
• If you have warped samples used in a drum kit, consider using the Flatten Pad function to consolidate the
affected pad’s layers into one audio sample (see here to learn about this). After you flatten the pad, its
sample/samples no longer need to be warped.
To open the Timing Correct window, press and hold Shift, and then tap TC at the bottom of the screen. See
General Features > Timing Correct (TC) to learn about this.
To mute or solo the clip, press and hold Shift, and then tap Mute or Solo (respectively) at the bottom of the
screen.
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List View
List View has some of the features of the Event View—as well as some additional ones—but with a
different interface/workflow.
The time counter at the top of the screen indicates the current playhead position.
The clock icon at the top of the screen opens the Timing Correct window. See General Features > Timing Correct
(TC) to learn about this.
The View menu lets you select what type of events are shown in the list.
All: Select this option to show all event types.
Notes: Select this option to show only notes.
Aftertouch: Select this option to show only aftertouch messages.
MIDI Automation: Select this option to show only MIDI automation events.
Track Automation: Select this option to show only track automation events.
Pitch Bend: Select this option to show only pitch bend events.
Control Change: Select this option to show only MIDI CC messages.
Program Change: Select this option to show only MIDI program change messages.
Ch Pressure: Select this option to show only channel pressure messages.
Solo/Mute: Select this option to show only solo and mute events for clips, tracks, and pads.
Other: Select this option to show other types of events not listed above, such as pad or keygroup parameters.
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The Settings window lets you configure certain List Edit Mode
settings.
To view the Settings, tap the gear icon.
Use the Hitting Pad Selects All Events selector to turn the feature on or off. When On, pressing a pad will
automatically select all note events for that pad in the selected clip on that track. When set to Off, pressing a pad will
simply play its sound without selecting any note events.
Use the Auto-Advance on Step Record selector to turn the feature on or off. When set to On, pressing a pad when the
track is record-armed will move the audio playhead forward by a length determined by the current Time Division setting
in the TC/Timing Correct window. When set to Off, pressing a pad when the track is record-armed will not change the
audio playhead position.
Use the Auto-Scroll selector to set how the screen behaves relative to the audio playhead.
Follow: The list will scroll along in the background while keeping the audio playhead centered.
Page: The list will move to the “next page” to follow the audio playhead.
Off: The list will not move at all.
These functions also apply to the Grid View, Audio Edit Mode, and Sample Edit Mode.
The contents of the clip will be shown as a list of events, with the following parameters:
#: This is the number of the note event.
Time: This is the position of the note event in bars, beats, and ticks. If multiple note events occur at the same time,
additional note events will be listed immediately below, but their Time values will be grayed out.
Event Type: This icon indicates the type of event (e.g., Note, Aftertouch, Track Automation, etc.). See the list of
icons below showing the different types of events.
Pad/Note: This is the pad and/or corresponding MIDI note number. For drum tracks, you will see the pad number.
For keygroup tracks, plugin tracks, and midi tracks, you will see the note.
Length: This is the length of the note event in ticks.
Velocity: This is the velocity of the note event with its corresponding color.
Mod Type: This is the type of modifier used on the note event via automation.
Value: This is the value of the modifier automation.
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The red arrow () on the left side of the list represents the audio playhead’s current position. If your clip is playing, the
arrow will move accordingly.
Note
Pad/Keygroup Mixer Automation (Level, Pan, Pad Mute, Pad Solo, or Send 1–4)
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To select an event, tap it.
To select multiple events, press and hold Shift and tap each event.
To insert a note event, press Rec or Overdub so the button is lit, and then press a pad. A note event will be created at
the current location using the pad you pressed. You can keep pressing additional pads, which will continue to insert
each press as a single note event in the order you pressed them (similar to a step sequencer). Press Stop to exit this
function.
Note: Depending on the Auto-Advance on Step Record setting, the current time position will either advance each time you
press a pad or remain in place. See the earlier description of Auto-Advance on Step Record to learn about this.
To edit the Pad/Note, Length, or Velocity or numeric Value of an event, tap the value to select it, and then use the
data dial or –/+ buttons to change the value. Alternatively, double-tap it and use the numeric keypad that appears to
enter a value (for Length, Velocity, or numeric Value only).
To edit the Length of an event according to your Timing Correct settings, tap the value to select it, and then press
and hold Shift and use the data dial or –/+ buttons to change the value.
To shift the Pad/Note of an event by pad bank, tap the value to select it, and then press and hold Shift and use the
data dial or –/+ buttons to change the pad bank.
To turn a Solo/Mute event on or off, tap the desired setting on the On/Off switch. Alternatively, tap the On/Off switch
to select it, and then use the data dial or –/+ buttons to change the value.
To move an event, tap it to select it, tap Nudge at the bottom of the screen, and then use the data dial or –/+ buttons
to shift the event up or down. Repeat this for other events, or tap Nudge again to turn the feature off.
To move an event according to your Timing Correct settings, tap the Time value to select it, and then press and
hold Shift and use the data dial or –/+ buttons to change the value.
To play an event, tap it to select it, and then tap Play () at the bottom of the screen. This works with note events only.
To delete an event, tap it to select it, and then tap Delete at the bottom of the screen.
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Track Edit Mode
Track Edit Mode contains all parameters for editing your Tracks.
For drum tracks, this mode includes the parameters of four layers as well as all synthesis parameters and insert effect
settings. See the Drum Tracks section to learn more.
For keygroup tracks, this mode contains slightly more parameters than drum tracks. See the Keygroup Tracks section
to learn more.
For plugin tracks, skip to Plugin Tracks to learn more.
For MIDI tracks and CV tracks, skip to MIDI Tracks and CV Tracks to learn more.
For more general information on the differences between the types of tracks, please see General Features > Tracks.
Drum Tracks
When using drum tracks, Track Edit Mode lets you edit the parameters for each pad.
To select a pad, press it. Its parameters will appear on the screen immediately.
To view a specific tab of parameters, tap the Master, Samples, Pan Velocity, Filter/Env, LFO Modulation, or
Effects button at the bottom of the screen. You can tap the Samples button multiple times to cycle through its
three available tabs.
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Tap the location icon at the top of the screen (between the Track and Pad fields) to open the Edit Zones window,
which is a feature for drum tracks. This window displays an overview of any selected pads. Use the Mode selector to
set how the selected pads will be edited:
• Current: Only the currently selected pad can be edited.
• Multiple: All selected pads can be edited simultaneously.
• All: All pads can be edited simultaneously.
To close the window, tap Close, the X, or anywhere outside the window.
Tip: You can immediately select multiple pads while on any tab in Track Edit Mode (regardless of the current Edit Zones
setting) by pressing and holding the Shift button and pressing each desired pad. The Edit Zones setting will
automatically change to Multiple.
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Tap the down-arrow icon at the top of the screen (next to the Track field) to open the Flatten Pad window, which
renders all samples on a pad as an audio sample and places it on the first layer of that pad. The resulting sample is the
audio signal produced by that pad at full velocity (127) after the pad channel strip, which means that it includes any
assigned pad insert effects and the results of warping the sample.
This function is useful if you need to reduce how CPU-intensive a pad or track is by essentially “embedding” the warping
and effects in the sample itself. By default, it will use the name of the first sample. This function works for drum tracks only.
To select the pad, press it or use the Pad menu.
To set the length of the audio tail, use the Audio Tail field. This will add extra seconds to the end of the resulting
audio file. This is useful if you are using effects or samples whose sounds exceed the defined audio length (e.g., long
reverb or delay, one-shot samples with long decays, etc.). We recommend using an audio tail of at least a couple of
seconds.
To name the new sample, tap the Edit Name field, and use the virtual keyboard that appears.
To confirm your choice, tap Do It.
To cancel, tap Cancel.
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Master
In the Master tab, you can set the playback mode and tuning for the overall Track.
Polyphony sets the playback mode for the track’s pads. In Mono Mode, only one pad will sound at a time. If a pad is
played while another (or the same one) is still playing its sample/samples, the new pad will immediately mute all other
currently playing pads in that track. In Poly Mode, several pads can be triggered at the same time (limited only by the
total number of voices available).
Pan controls the overall panning of the loaded sample/samples in the stereo field.
The Simultaneous Play section lets you set up to four pads that can be triggered by pressing one pad only. This function is
useful for triggering a stack of sounds (e.g., layered kick drums). Use each Pad field to select the desired pad.
The Mute Targets tab lets you select up to four pads (in the same track) for the currently selected pad. When the
currently selected pad is played, it will immediately silence its mute targets. Use each Pad field to select the desired
mute target.
Tips:
This feature is useful for programming realistic hi-hats, especially if only the open or closed hat should be heard.
This feature is similar to the mute group feature, available for both drum tracks and keygroup tracks.
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Samples
Each pad can trigger up to four samples, which are assigned in four individual layers. Each layer has identical,
independently assignable parameters.
Tap Samples to cycle through its three available tabs.
On all three sections, you can access the Settings window, which lets you configure certain settings in the Samples tab.
To view the Settings, tap the gear icon.
To close the Settings, tap Close, the X in the upper-right corner, or anywhere outside the window.
Use the Link Slices selector to set how the start point and end point of a slice in a larger sample is set. You can create
these slices in Sample Edit Mode (Chop Mode).
When on, changing the start point of a slice will also change the end point of the previous slice. Similarly, changing the
end point of a slice will also change the start point of the next slice. Disable Link Slices if you are trying to create slices
that use non-contiguous parts of the sample. This is the same as the Link Slices button in Sample Edit Mode.
Use the Loop Lock selector to “link” or “unlink” the loop point from the start point. When on, the loop point is the same
as the start point. When off, the loop point is independent from the start point and indicated by a separate loop marker.
This is the same as the Loop Lock button in Sample Edit Mode.
Use the Zero Snap selector to enable or disable the Zero Snap feature, which forces start points, end points, and loop
points to occur only at the waveform’s “zero-crossings.” This can help to avoid clicks and glitches when playing a
sample. This is the same as the 0 Snap button in Sample Edit Mode.
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The first Samples tab contains the sample waveform for each layer and controls for its pitch, timing, and playback.
The upper half of the screen shows the waveform of the sample on the currently selected layer. The lower half shows
the editing controls.
The waveform display shows the “active” section of the sample waveform. Swipe left or right on the waveform to move
through it.
Above the waveform is the timeline, shown in bars, beats, and ticks.
Tap each layer number (Layer 1–4) under the waveform to select it. When selected, its sample waveform will be shown
in the upper half of the screen and its settings will be shown in the lower half.
Use the Sample field to select the sample file for that layer. Remember that the sample has to be loaded into the project’s
sample pool beforehand. For information on how to load samples into a project, please see the Browser chapter.
Important: The parameters in the Samples tabs work in conjunction with Chop Mode (in Sample Edit Mode). Here’s
how it works:
When working in Sample Edit Mode and using Chop Mode to divide a sample into slices for your pads, you can convert
a slice using Non-Destructive Slice or Pad Parameters.
A Non-Destructive Slice will let its pad to refer to that slice when you press it; the original sample remains intact and
each slice marker is like a “bookmark” for a pad. In Track Edit Mode, you’ll see that the pad/layer to which it’s assigned
has its Slice drop-down menu set to the corresponding slice number in the original sample. Playing that pad will cause
it to refer to that slice marker like a “bookmark” instead of creating an entirely new sample of that slice. This means that
you no longer have to clutter your project with a new sample for every slice (though you can still use this earlier method,
if you prefer).
A slice converted using Pad Parameters is very similar to a non-destructive slice described above. The difference is that
in Track Edit Mode, the pads/layers they’re assigned to have their Slice drop-down menus set to Pad (instead of the slice
number), and the start and end points will correspond to the slice markers in the original sample.
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The green/S marker and red/E marker are the start point and end point (respectively). These two points define the
region of the sample that will be played.
To move the start point or end point, do any of the following:
• Tap and drag the S or E marker left or right.
• Use the Start or End fields shown below the waveform.
• When the knobs are set to screen mode, use Knobs 1 and 5 to adjust the start point or Knobs 2 and 6 to
adjust the end point. Knobs 1 and 2 provide fine adjustment and Knobs 5 and 6 provide coarse adjustment.
Note: When Loop Lock is on, the loop position (as determined by the Loop field, if enabled) is the same as the
sample’s start point. When off, the loop position is independent from the start point.
Use the Loop field to determine the position where the sample’s playback will repeat when Pad Loop is activated.
Note: When Loop Lock is on, the loop position is the same as the sample’s start point. When off, the loop position is
independent from the start point.
Use the Slice field to select what part/parts of the sample will play:
• All: The entire sample will play.
• Pad: The sample will play from the Pad Start position to the Pad End position, described earlier. This also lets
you activate Pad Loop (if the Sample Play field in the LFO Modulation tab is set to Note On).
• Slice 1, 2, 3, etc.: If you have sliced the sample in Chop Mode, you can select which slice will play when you
trigger the pad.
Semi lets you transpose the selected layer 36 up to semitones up or down. This will affect the length of the sample (if
Warp is off). This is the same as the Semi knob on the second Samples tab.
Fine provides fine-tuning of each layer by cents. This will affect the length of the sample (if Warp is off). This is the same
as the Fine knob on the second Samples tab.
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Use the Reverse button to select in which direction the sample will play. When on, the sample will play in reverse. When
off, the sample will play in the normal forward direction.
Use the Pad Loop button to cycle through the available Pad Loop modes.
Important: For Pad Loop to work, you must (1) set the Sample Play field (in the LFO Modulation tab) to Note On
instead of One Shot and (2) set the Slice field (in the first Samples tab) to Pad instead of All or a slice number.
• Off: The sample will not loop.
• Forward: You can hold down the pad to cause that sample to repeat from the Loop Position
to the end of the sample. Release the pad to stop the repeating playback.
• Reverse: You can hold down the pad to cause that sample to play in reverse, repeating from
the end of the sample to the Loop Position. Release the pad to stop the repeating playback.
• Alternating: You can hold down the pad to cause that sample to play from the Loop Position
to the end of the sample and then play in reverse until it reaches the Loop Position again. This
will repeat as long as you are holding the pad down. Release the pad to stop the repeating
playback.
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Tap Warp to enable or disable warping of the sample.
When enabled, lengthening or shortening the sample (based on the BPM) will not change its pitch.
When disabled, lengthening or shortening the sample will also change its pitch and vice versa.
Use the Stretch field to set the “stretch factor,” which affects how the sample is warped (if Warp is on).
Use the BPM field to enter a tempo, which affects how the sample is warped (if Warp is on).
Note: The Warp algorithms are very CPU-intensive and can result in audio drop-outs during playback if used too freely.
Be mindful of how (and how often) you use the warp function. You can reduce the CPU resources required by doing
any/all of the following:
• Avoid using extreme Stretch values.
• Minimize the amount of pitch adjustment (e.g., the Semi and Fine parameters) of warped audio.
• Avoid warping very small clip regions.
• Warp as few clips or clip regions as possible (i.e., reduce the number of total number of voices of the polyphonic
limit that use the Warp algorithm at a given time), especially instances where the warped regions start at the same
time.
• Avoid rapidly triggering samples that are warped.
• If you have warped samples used in a drum kit, consider using the Flatten Pad function to consolidate the affected
pad’s layers into one audio sample (see here to learn about this). After you flatten the pad, its sample/samples no
longer need to be warped.
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The second Samples tab contains controls for its pitch and volume level.
Semi lets you transpose the selected layer 36 up to semitones up or down. This will affect the length of the sample (if
Warp is off). This is the same as the Semi field on the first Samples tab.
Fine provides fine-tuning of each layer by cents. This will affect the length of the sample (if Warp is off). This is the same
as the Fine field on the first Samples tab.
Level lets you adjust each layer’s volume, letting you control the “balance” of the samples assigned to the pad.
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The third Samples tab contains the control for its offset.
Use the Offset slider to determine a time offset for the sample’s playback.
• Positive values (right of center): When the pad is played, playback will start immediately but at a later point in the
sample specified by the offset value.
• Negative values (left of center): When the pad is played, playback will be delayed by the amount specified by the
offset value.
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Pan Velocity
Use the pan knob to adjust the stereo placement of the respective layer.
Use the Vel Start and Vel End knobs to define the velocity range of each layer.
A range from 0 to 127 lets the layer respond to the entire velocity range which is input from the respective pad while, for
example, a range from 100 to 127 lets the layer respond only to higher velocity levels. By assigning several samples of
one instrument, you can create a realistic-sounding “multi-sample” by adjusting the velocity ranges of each layer
accordingly.
For example, you may have three samples of a drum hit with low force, medium force, and high force. You can set each
sample to a layer and set the Velocity ranges so only low velocities trigger the low-force sample, only mid-range
velocities trigger the medium-force sample, and only high velocities trigger the high-force sample.
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Filter/Envelope
Use the Type field to select a filter for the selected pad. See Appendix > Glossary > Filter for an explanation of the
available filter types.
Use the Cutoff knob to set the cutoff frequency for low-pass and high-pass filter types or the center frequency for
band-pass and band-stop filter types.
Use the Reso knob to set the resonance/emphasis of the frequencies around the cutoff point.
Tip: Use values lower than 80 to give more brilliance to the sound. At values higher than 80, the sound will result in a
strong audible boost around the cutoff frequency.
Use the Env to determine the amount of influence the filter envelope has on the cutoff frequency. Higher settings will
increase the modulation of the filter by the envelope; lower settings will result in only subtle changes of the filter Cutoff
over time.
Tip: To give a sound a more distinctive attack, increase the Env setting and set low Atk and Decay values as well as
a medium-low Sust value of the Filter Envelope. This will start a sound with the filter opened and close it shortly
afterward, giving it a bright start followed by a darker sustain. String sounds, on the other hand, can sound much more
“alive” with low Env settings and a high Atk value, resulting in a slight fade-in of the higher frequencies.
Use the Modulation Sources knobs to set how much velocity is required to modulate certain other parameters:
• Vel>Sta (VelocityStart) sets how much velocity is needed (for a triggered pad) to modulate the sample start point.
• Vel>Atk (VelocityAttack) sets how much velocity is needed (for a triggered pad) to modulate the Attack phase
for the Amp envelope.
• Vel>Env (VelocityEnvelope) enables velocity information to control the amount of the filter envelope’s effect
on the cutoff frequency.
• Vel>Flt (VelocityFilter) uses the velocity of a pad to modulate the cutoff frequency directly.
The Filter Envelope controls affect the filter frequency. Use the fields or tap and drag the “handles” of the envelope to
shape the envelope or time-variant modulation output. Adjust the envelope’s influence on the filter frequency with the
Env knob. See the later Anatomy of an Envelope section to learn about the envelope parameters.
The Amp Envelope controls affect level changes over time. Use the fields or tap and drag the “handles” of the envelope
to shape the envelope or time-variant modulation output. Adjust the envelope’s influence on the filter frequency with the
Env knob. See the later Anatomy of an Envelope section to learn about the envelope parameters.
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LFO Modulation
The Modes controls let you set the behavior for each pad’s samples in a drum track.
Use the Mute Group field to assign the selected pad to one of the 32 available groups. When pads assigned to the
same mute group receive MIDI notes, the last pad played will silence all other pads in that mute group. A mute group
affects pads within that track only; mute groups do not affect pads in other tracks.
Tip: This feature is useful for programming realistic hi-hats, so only the open or closed hat is heard.
Use the Layer Play selector to determine how multiple samples assigned to the same pad are played:
• Cycle (Cyc): Each time the pad is played, it will play the next layer’s sample. In other words, the samples will
cycle through the layers as follows: 1, 2, 3, 4, 1, 2, 3, 4… etc.
• Velocity (Vel): The pad will switch between layers depending on how hard you press a pad.
• Random (Ran): Each time the pad is played, it will play one of its layer’s samples at random.
Use the Sample Play selector to determine how much of the sample is played.
• One Shot: The entire sample will play from start to end. Use this when you want to play short sounds.
• Note On: The sample will play only as long as the pad is held. This is better for longer samples so you can
control a sound’s duration by pressing and holding its corresponding pad.
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Use the Pad Polyphony field to determine how the pad’s sound behaves when multiple hits are registered. When set to
Mono, only one pad will sound at a time. If a pad is played while another (or the same one) is still playing its
sample/samples, the new pad will immediately mute all other currently playing pads in that track. When set to Poly,
several pads can be triggered at the same time (limited only by the total number of voices available). You can also select
a specific number of pads (2–32) so that you can trigger up to this many pads at the same time (unless they exceed the
total number of voices available).
The Velocity Sensitivity controls determine how much the velocity affects the pitch of the sound (Pitch), the attack of
the filter envelope (Attack), the volume level of the filter envelope (Amp) and or the panning of the sound (Pan).
When you press a pad softly, only minimal modulation is applied. When you press it harder, the modulation amount also
gets stronger depending on the setting of the corresponding knob.
A low-frequency oscillator (LFO) generates a periodic waveform with an adjustable frequency and shape which can be
used for modulation purposes.
Use the Rate field to determine the LFO frequency. At lower values, it might take some time for the LFO to complete a
cycle, while higher values will come closer to audible range.
Use the Sync field to set if the LFO’s rate is synchronized with the tempo. You can select one of several time divisions
(a . indicates a dotted note; a T indicates a triplet-based time division). When None is selected, Sync is off.
Use the Destinations sliders to determine how much the LFO affects the pitch of the sound (Pitch), the cutoff frequency
of the filter (Filter), the volume level of the sound (Amp) and panning of the sound (Pan).
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Effects
Inserts
You can select up to four insert effects for each pad. To learn how to use insert effects, please see General Features >
Effects > Insert Effects.
To add an effect:
1. Double-tap the desired Inserts slot. A list of effects will appear.
2. Swipe up or down to move through the list.
You can tap the Type and Manufacturer buttons to sort your effects by those categories.
3. To load an effect, double-tap it, or tap Select.
To close the list, tap Close.
To remove an effect from its slot, tap the trash can icon.
To enable or disable the effect, tap the On/Off button for the slot.
To enable or disable all four insert effects, tap the All On/Off button in the upper-right corner.
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To adjust the effect’s parameters, tap the pencil icon. Use the sliders to set the value of each parameter. These
values affect only this instance of the effect; insert effects are not global.
To load an effect preset, tap the folder icon next to the preset name at the top of the display to open the file browser.
To save a new effect preset, tap the disk icon next to the insert selector at the top of the display.
Sends
The audio of the pad will be routed to send effects (if you have any loaded) at their designated send levels. The return
channels will then send the audio to an assigned master output at the designated return levels.
Use the Send knobs to set the volume level of the signal the pad will route to each send effect.
Important: To learn about send effects, please see General Features > Effects > Send/Return Effects.
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Keygroup Tracks
When using keygroup tracks, Track Edit Mode lets you edit the parameters for each keygroup.
To select a keygroup, press a pad within that keygroup. Its parameters will appear on the screen immediately.
Alternatively, use the Keygroup field at the top of the screen.
To view a specific tab of parameters, tap the Master, Samples, Pan Velocity, Filter/Env, LFO Modulation, or
Effects button at the bottom of the screen. You can tap the Samples button multiple times to cycle through its three
available tabs.
Number of KG (keygroups) lets you create up to 128 keygroups within a keygroup track. This is useful when working with
multi-samples. For example, if you want to create a realistic piano, you can use different keygroups (e.g., 88 for a grand
piano) with every keygroup containing its own sampled note (with up to four possible velocity layers).
Tap the Keygroup field to select a keygroup to edit. You can also select All to edit all keygroups simultaneously.
Tap the piano-keys icon to edit the note range of the current
keygroup. This will open the Set Keygroup Note Range window. This
lets you restrict the key range used for a sample’s playback. Only
notes with a key number higher or equal (Low Key) or lower and equal
(High Key) to the selected value will trigger a sound.
Tips:
Alternatively, you can set the current keygroup’s note range by using
the Lo and Hi fields under Note Range in the Master tab.
Set the Lo parameter to A0 and the Hi parameter to C8 to emulate the
range of a standard 88-key piano.
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Master
In the Master tab, you can set the playback mode and tuning for the overall track.
Polyphony sets the playback mode for the track’s keygroups. In Mono Mode, only one keygroup will sound at a time. If
a keygroup is played while another (or the same one) is still playing its sample/samples, the new keygroup will
immediately mute all other currently playing keygroups in that track. In Poly Mode, several keygroups can be triggered
at the same time (limited only by the total number of voices available).
Transpose shifts the pitch of the MIDI notes sent to the track up to 36 semitones up or down.
KG Select (Keygroup Select) lets you select a specific keygroup for editing. This parameter works in conjunction with
the Number of KG (keygroups) parameter at the top of the screen, which lets you create up to 128 keygroups within
one keygroup track. A default keygroup track contains only one single keygroup. When you have created more than one
keygroup with Number of KG, use KG Select to select any keygroup for editing. All selects all available keygroups of a
keygroup track for simultaneous editing.
Key Track allows you to switch a sample’s automatic transposition on or off. If this is off, you will always hear the same
pitch of the sample, no matter which note is triggered by pads or a connected MIDI keyboard.
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Level controls the overall volume level of the loaded sample/samples.
Pan controls the overall panning of the loaded sample/samples in the stereo field.
Note Range lets you restrict the key range used for a sample’s playback. Only notes with a key number higher or equal
(Lo) or lower and equal (Hi) to the selected value will trigger a sound. The settings for Lo and Hi are also shown in the
virtual keyboard in the Edit Layers section. Alternatively, tap the piano-keys icon to open the Set Keygroup Note
Range window.
Tip: Set the Lo parameter to A0 and the Hi parameter to C8 to emulate the range of a standard 88-key piano.
Semi lets you transpose the sample 36 semitones up or down, while Fine provides fine-tuning of each layer up to 99
cents up or down.
Tip: The Edit Layers section has some parameters similar to those in this section (Level, Pan, Semi, Fine, Note
Range). Remember that Key Group parameters control the overall settings for the sample, while Edit Layer parameters
control the settings for each layer (up to 4).
Use the KG Polyphony (keygroup polyphony) field to determine how the keygroup will play. When set to Mono, only
one pad will sound at a time. If a pad is played while another (or the same one) is still playing its sample/samples, the
new pad will immediately mute all other currently playing pads in that track. When set to Poly, several pads can be
triggered at the same time, limited only by the total number of voices available. You can also select a specific number of
pads (2–32) so that you can play up to this many pads at the same time (unless they exceed the total number of voices
available).
Use the Mute Group field to assign the selected keygroup to one of the 32 available mute groups. When keygroups
assigned to the same mute group receive MIDI notes, the last keygroup played will silence all other keygroups in that mute
group. A mute group affects keygroups within that track only; mute groups do not affect keygroups in other tracks.
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Layer Play determines how multiple samples assigned to the same pad are played:
• Cycle (Cyc): Each time the pad is played, it will play the next layer’s sample. In other words, the samples will
cycle through the layers as follows: 1, 2, 3, 4, 1, 2, 3, 4… etc.
• Velocity (Vel): The pad will switch between layers depending on how hard you press a pad.
• Random (Ran): Each time the pad is played, it will play one of its layer’s samples at random.
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Samples
Each keygroup can trigger up to four samples, which are assigned in four individual layers. Each layer has identical,
independently assignable parameters.
Tap Samples to cycle through its three available tabs.
On all three sections, you can access the Settings window, which lets you configure certain settings in the Samples tab.
To view the Settings, tap the gear icon.
To close the Settings, tap Close, the X in the upper-right corner, or anywhere outside the window.
Use the Link Slices selector to set how the start point and end point of a slice in a larger sample is set. You can create
these slices in Sample Edit Mode (Chop Mode).
When on, changing the start point of a slice will also change the end point of the previous slice. Similarly, changing the
end point of a slice will also change the start point of the next slice. Disable Link Slices if you are trying to create slices
that use non-contiguous parts of the sample. This is the same as the Link Slices button in Sample Edit Mode.
Use the Loop Lock selector to “link” or “unlink” the loop point from the start point. When on, the loop point is the same
as the start point. When off, the loop point is independent from the start point and indicated by a separate loop marker.
This is the same as the Loop Lock button in Sample Edit Mode.
Use the Zero Snap selector to enable or disable the Zero Snap feature, which forces start points, end points, and loop
points to occur only at the waveform’s “zero-crossings.” This can help to avoid clicks and glitches when playing a
sample. This is the same as the 0 Snap button in Sample Edit Mode.
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The first Samples tab contains the sample waveform for each layer and controls for its pitch, timing, and playback.
The upper half of the screen shows the waveform of the sample on the currently selected layer. The lower half shows
the editing controls.
The waveform display shows the “active” section of the clip waveform. Swipe left or right on the waveform to move
through it.
Above the waveform is the timeline, shown in bars, beats, and ticks.
Tap each layer number (Layer 1–4) under the waveform to select it. When selected, its sample waveform will be shown
in the upper half of the screen and its settings will be shown in the lower half.
Use the Sample field to select the sample file for that layer. Remember that the sample has to be loaded into the
project’s sample pool beforehand. For information on how to load samples into a project, please see the Browser
chapter.
Important: The parameters in the Samples tabs work in conjunction with Chop Mode (in Sample Edit Mode). Here’s
how it works:
When working in Sample Edit Mode and using Chop Mode to divide a sample into slices for your pads (keygroups), you
can convert a slice using Non-Destructive Slice or Pad Parameters.
A Non-Destructive Slice will let its keygroup to refer to that slice when you press a pad in that keygroup; the original
sample remains intact and each slice marker is like a “bookmark” for a keygroup. In Track Edit Mode, you’ll see that the
layer to which it’s assigned has its Slice drop-down menu set to the corresponding slice number in the original sample.
Playing that keygroup will cause it to refer to that slice marker like a “bookmark” instead of creating an entirely new
sample of that slice. This means that you no longer have to clutter your project with a new sample for every slice (though
you can still use this earlier method, if you prefer).
A slice converted using Pad Parameters is very similar to a non-destructive slice described above. The difference is
that in Track Edit Mode, the layers they’re assigned to have their Slice drop-down menus set to Pad (instead of the slice
number), and the start and end points will correspond to the slice markers in the original sample.
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The green/S marker and red/E marker are the start point and end point (respectively). These two points define the
region of the sample that will be played.
To move the start point or end point, do any of the following:
• Tap and drag the S or E marker left or right.
• Use the Start or End fields shown below the waveform.
• When the knobs are set to screen mode, use Knobs 1 and 5 to adjust the start point or Knobs 2 and 6 to
adjust the end point. Knobs 1 and 2 provide fine adjustment and Knobs 5 and 6 provide coarse adjustment.
Note: When Loop Lock is on, the loop position (as determined by the Loop field, if enabled) is the same as the
sample’s start point. When off, the loop position is independent from the start point.
Use the Loop field to determine the position where the sample’s playback will repeat when Pad Loop is activated.
Note: When Loop Lock is on, the loop position is the same as the sample’s start point. When off, the loop position is
independent from the start point.
Use the Slice field to select what part/parts of the sample will play:
• All: The entire sample will play.
• Pad: The sample will play from the Pad Start position to the Pad End position, described earlier. This also lets
you activate Pad Loop (if the Sample Play field in the Master tab is set to Note On).
• Slice 1, 2, 3, etc.: If you have sliced the sample in Chop Mode, you can select which slice will play when you
trigger the pad.
Semi lets you transpose the selected layer 36 up to semitones up or down. This is the same as the Semi knob on the
second Samples tab.
Fine provides fine-tuning of each layer by cents. This is the same as the Fine knob on the second Samples tab.
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Use the Reverse button to select in which direction the sample will play. When on, the sample will play in reverse. When
off, the sample will play in the normal forward direction.
Use the Pad Loop button to cycle through the available Pad Loop modes.
Important: For Pad Loop to work, you must (1) set the Sample Play field (in the Master tab) to Note On instead of One
Shot and (2) set the Slice field (in the first Samples tab) to Pad instead of All or a slice number.
• Off: The sample will not loop.
• Forward: You can hold down the pad to cause that sample to repeat from the Loop Position
to the end of the sample. Release the pad to stop the repeating playback.
• Reverse: You can hold down the pad to cause that sample to play in reverse, repeating from
the end of the sample to the Loop Position. Release the pad to stop the repeating playback.
• Alternating: You can hold down the pad to cause that sample to play from the Loop Position
to the end of the sample and then play in reverse until it reaches the Loop Position again. This
will repeat as long as you are holding the pad down. Release the pad to stop the repeating
playback.
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The second Samples tab contains controls for its pitch and volume level.
Semi lets you transpose the selected layer 36 up to semitones up or down. This will affect the length of the sample (if
Warp is off). This is the same as the Semi field on the first Samples tab.
Fine provides fine-tuning of each layer by cents. This will affect the length of the sample (if Warp is off). This is the same
as the Fine field on the first Samples tab.
Level lets you adjust each layer’s volume, letting you control the “balance” of the samples assigned to the pad.
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The third Samples tab contains the control for its offset.
Use the Offset slider to determine a time offset for the sample’s playback.
• Positive values (right of center): When the pad is played, playback will start immediately but at a later point in
the sample specified by the offset value.
• Negative values (left of center): When the pad is played, playback will be delayed by the amount specified by
the offset value.
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Pan Velocity
Use the Pan knob to adjust the stereo placement of the respective layer.
Use the Vel Start and Vel End knobs to define the velocity range of each layer.
A range from 0 to 127 lets the layer respond to the entire velocity range which is input from the respective pad while, for
example, a range from 100 to 127 lets the layer respond only to higher velocity levels. By assigning several samples of
one instrument, you can create a realistic-sounding “multi-sample” by adjusting the velocity ranges of each layer
accordingly.
For example, you may have three samples of a piano key with low force, medium force, and high force. You can set
each sample to a layer and set the Velocity ranges so only low velocities trigger the low-force sample, only mid-range
velocities trigger the medium-force sample, and only high velocities trigger the high-force sample.
Use the Root Note menu to set the starting note of each loaded sample. Smp denotes the sample’s default pitch.
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Filter/Envelope
Use the Type field to select a filter for the selected pad. See Appendix > Glossary > Filter for an explanation of the
available filter types.
Use the Cutoff knob to set the cutoff frequency for low-pass and high-pass filter types or the center frequency for
band-pass and band-stop filter types.
Use the Reso knob to set the resonance/emphasis of the frequencies around the cutoff point.
Tip: Use values lower than 80 to give more brilliance to the sound. At values higher than 80, the sound will result in a
strong audible boost around the cutoff frequency.
Use the Env to determine the amount of influence the filter envelope has on the cutoff frequency. Higher settings will
increase the modulation of the filter by the envelope; lower settings will result in only subtle changes of the filter Cutoff
over time.
Tip: To give a sound a more distinctive attack, increase the Env setting and set low Atk and Decay values as well as
a medium-low Sust value of the Filter Envelope. This will start a sound with the filter opened and close it shortly
afterward, giving it a bright start followed by a darker sustain. String sounds, on the other hand, can sound much more
“alive” with low Env settings and a high Atk value, resulting in a slight fade-in of the higher frequencies.
Use the Modulation Sources knobs to set how much velocity is required to modulate certain other parameters:
• Kbd>Flt (KeyboardFilter) sets how much the note value will be added to the filter cutoff. This allows samples to
sound brighter as they are played higher on the keyboard.
• Vel>Atk (VelocityAttack) sets how much velocity is needed (for a triggered pad) to modulate the Attack phase
for the Amp envelope.
• Vel>Env (VelocityEnvelope) enables velocity information to control the amount of the filter envelope’s effect
on the cutoff frequency.
• Vel>Flt (VelocityFilter) uses the velocity of a pad to modulate the cutoff frequency directly.
The Filter Envelope controls affect the filter frequency. Use the fields or tap and drag the “handles” of the envelope to
shape the envelope or time-variant modulation output. Adjust the envelope’s influence on the filter frequency with the
Env knob. See Anatomy of an Envelope to learn about the envelope parameters.
The Amp Envelope controls affect level changes over time. Use the fields or tap and drag the “handles” of the envelope
to shape the envelope or time-variant modulation output. Adjust the envelope’s influence on the filter frequency with the
Env knob. See Anatomy of an Envelope to learn about the envelope parameters.
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LFO Modulation
The Velocity Sensitivity controls determine how much the velocity affects the pitch of the sound (Pitch), the attack of
the filter envelope (Attack), the volume level of the sound (Amp), and the panning of the sound (Pan).
When you press a pad softly, only minimal modulation is applied. When you press it harder, the modulation amount also
gets stronger depending on the setting of the corresponding knob.
A low-frequency oscillator (LFO) generates a periodic waveform with an adjustable frequency and shape which can be
used for modulation purposes.
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Use the Rate field to determine the LFO frequency. At lower values, it might take some time for the LFO to complete a
cycle, while higher values will come closer to audible range.
Use the Sync field to set if the LFO’s rate is synchronized with the tempo. You can select one of several time divisions
(a . indicates a dotted note; a T indicates a triplet-based time division). When None is selected, Sync is off.
Use the Destinations sliders to determine how much the LFO affects the pitch of the sound (Pitch), the cutoff frequency
of the filter (Filter), the volume level of the sound (Amp) and the panning of the sound (Pan).
The Controller Mod section determines the influence of additional play controllers on various sound parameters.
Important: To use these parameters, make sure that a connected MIDI device can send pitch bend messages as well
as aftertouch and modulation wheel data.
Pitch Bend sets the range (in semitones) of a connected MIDI keyboard’s pitch-bend wheel.
Wheel>LFO determines how much a connected MIDI keyboard’s modulation wheel affects the LFO intensity.
Aft>Filt (AftertouchFilter Cutoff) determines how much a connected MIDI keyboard’s aftertouch data affects the filter
cutoff.
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Effects
Inserts
You can select up to four insert effects for each keygroup. To learn how to use insert effects, please see General
Features > Effects > Insert Effects.
Important: When using keygroup insert effects, they will be applied to that keygroup only. Keep this in mind if you load
insert effects to multiple keygroups with overlapping note ranges—the effects will overlap in that range as well.
To add an effect:
1. Double-tap the desired Inserts slot. A list of effects will appear.
2. Swipe up or down to move through the list.
You can tap the Type and Manufacturer buttons to sort your effects by those categories.
3. To load an effect, double-tap it, or tap Select.
To close the list, tap Close.
To remove an effect from its slot, tap the trash can icon.
To enable or disable the effect, tap the On/Off button for the slot.
To enable or disable all four insert effects, tap the All On/Off button in the upper-right corner.
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To adjust the effect’s parameters, tap the pencil icon. Use the sliders to set the value of each parameter. These
values affect only this instance of the effect; insert effects are not global.
To load an effect preset, tap the folder icon next to the preset name at the top of the display to open the file browser.
To save a new effect preset, tap the disk icon next to the insert selector at the top of the display.
Sends
The audio of the track will be routed to send effects (if you have any loaded) at their designated send levels. The return
channels will then send the audio to an assigned master output at the designated return levels.
Use the Send knobs to set the volume level of the signal the track will route to each send effect.
You can select up to four send effects for each keygroup, but remember that they will be applied to that keygroup only.
Keep this in mind if you load insert effects to multiple keygroups with overlapping note ranges—the effects will overlap
in that range as well.
Important: To use a send effect, you have to load an effect into the corresponding send effect slot in the Mixer. See
General Features > Effects > Send/Return Effects to learn more how to do this.
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Plugin Tracks
For plugin tracks, you will see an overview of all available plugin parameters with a slider for each, or a visual
representation of the plugin interface.
Use the sliders to set the value of each parameter, or use the plugin interface.
Use the tabs at the bottom of the screen to access the available parameters.
To load a plugin preset, tap the folder icon next to the preset name at the top of the display to open the file browser.
To save a new plugin preset, tap the disk icon next to the insert selector at the top of the display.
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MIDI Tracks
For MIDI tracks, you will see an overview of all available MIDI CCs with a slider for each.
Use the six tabs at the bottom of the screen to access the available parameters.
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CV Tracks
For CV tracks, you will see an overview of all available CV outputs with a slider for each.
Use the six tabs at the bottom of the screen to access the available parameters.
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Anatomy of an Envelope
An envelope creates a variable control signal. It can be used, for instance, to modulate the filter settings of a sound over
a given period of time.
For drum tracks, use the AD/AHDS selector to select an AD or AHDS envelope. When Sample Play is set to Note-On, it
will use an ADSR envelope.
Keygroup tracks always use AHDS envelopes. When Sample Play is set to Note-On, it will use an ADSR envelope.
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Sample Edit Mode
Sample Edit Mode lets you edit samples using various functions.
To enter Sample Edit Mode, press Menu, and then tap Sample Edit.
To select a sample to edit, use the Sample field at the top of the screen.
To edit the name of the sample, tap the keyboard icon next to the name at the top of the screen, and use the virtual
keyboard that appears.
To delete the sample, tap the trash-can icon next to the name at the top of the screen. In the screen that appears,
you will see the tracks that use this sample within your project. Tap Delete Sample to continue, or tap Cancel to return
to the previous screen.
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The upper half of the screen shows the waveform. The lower half shows the editing controls.
The waveform display shows the “active” section of the sample waveform. Swipe left or right on the waveform to move
through it.
Above the waveform is the timeline, shown in Samples, Time (in seconds and milliseconds), or Beats. You can select
the measurement units you want to show in the Settings.
The green marker and red marker are the start point and end point (respectively). These two points define the region of
the sample that will be played.
To move the start point or end point of the selected region, do any of the following:
• Tap and drag its marker left or right.
• Use the Start or End fields shown below the waveform.
• When the knobs are set to screen mode, use Knobs 1 and 2 to adjust the start point or Knobs 3 and 4 to
adjust the end point. Knobs 1 and 3 provide fine adjustment and Knobs 2 and 4 provide coarse adjustment.
Tip: A recorded sample may have some silence at the beginning or end, which makes it difficult to time it correctly in a
musical context. Fix this by adjusting the start point. You can also adjust end point to remove any extra silence or
unwanted audio at the end. In addition to making your workflow easier, having a “tight,” well-edited sample can
enhance your production or performance.
You can use Sample Edit Mode in two different ways: Trim Mode or Chop Mode. The options for each mode are
slightly different. Please refer to the following Trim Mode and Chop Mode parts of this chapter to learn how each
works. Before using these modes, though, you may want to configure your settings—see the following Settings chapter
to do this.
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Settings
The Settings window lets you configure certain Sample Edit Mode settings.
To view the Settings, tap the gear icon.
Use the Cue Play Mode selector to set how the cue playhead will play audio.
• One Shot: Tapping Play Cue will play the entire sample from the cue playhead.
• Toggle: Tapping Play Cue once will start playback from cue playhead. Tapping it once more will stop playback.
Use the Cue Preview selector to set if any audio plays as you move the cue playhead. As you move the cue playhead
through the sample waveform, you can set it to play the small part of the sample before the cue playhead (Before), play
the small part of the sample after the cue playhead (After), or not play at all (Off). You can also set this in your overall
Preferences (see General Features > Menu > Preferences > General).
Use the Slice Preview selector to set if any audio plays as you move a slice marker. As you move the slice marker
through the sample waveform, you can set it to play the small part of the sample before the slice marker (Before), play
the small part of the sample after the slice marker (After), or not play at all (Off). You can also set this in your overall
Preferences (see General Features > Menu > Preferences > General).
Use the Auto-Scroll selector to set how the screen behaves relative to the audio playhead.
• Follow: Depending on the zoom setting, the waveform will scroll along in the background, keeping the audio
playhead centered.
• Page: The waveform display will move to the “next page” to follow the audio playhead.
• Off: The waveform display will not move at all.
These functions also apply to the sample waveform in the Grid View.
Use the Timeline Units selector to set the measurement units shown above the sample waveform. You can select one
of the following options:
• Time: hours:minutes:seconds:frames
• Samples: number of samples
• Beats: bars:beats:ticks
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Trim Mode
We recommend using Trim Mode to crop the start and/or ends from a sample.
To enter Trim Mode, tap the Trim/Chop button in the lower-left corner so it says Trim.
Use the Start and End fields to set the position of the start point and end point of the sample (respectively).
Alternatively, tap and drag the start (S) or end (E) marker left or right, or use Knobs 1 and 2 to adjust the start point or
Knobs 3 and 4 to adjust the end point when the knobs are in screen mode.
Trim Mode includes a loop function. When on, the region of the sample between the loop point and end point will repeat.
This is useful when trying to find an ideal spot to begin the sample. The loop cannot be earlier than the start point.
To turn Loop Lock on or off, tap the Loop Lock button. When on, the loop point is the same as the start point. When
off, the loop point is independent from the start point and indicated by a separate loop marker.
To turn the loop function on or off, tap the Loop button to cycle between the four modes:
• Off: The sample will not loop.
• Forward: When the loop reaches its end point, it will start playing again from the loop point.
• Reverse: When the loop reaches its end point, it will play in reverse. When it reaches the loop point again, it will
return to the end point and continue playing in reverse.
• Alternating: When the loop reaches its end point, it will play in reverse. When it reaches the loop point again, it
will start playing forward again from the loop point.
To switch between Forward and off, press and hold Shift, and then tap Loop at the bottom of the screen.
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Use the Tune field to transpose the sample up or down from its original pitch.
Tap From BPM to open the Edit Tuning window, which lets you tune a sample to the project.
Use the Beats field to match the number of beats in the sample.
To tune the sample to the project, tap Match. The Tune field will adjust automatically and close the window. The
sample is now tuned to the project.
To tune the sample to the project and adjust the project tempo, tap To Sequence. This is the same as tapping
Match but it also changes the project's tempo to the BPM shown in the Tempo field on the right.
To close the window, tap Close.
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Use the Root Note field to set the root note of the sample. This defines which note will play the sample at its original
pitch when in a keygroup track.
Tap X-Fade to open the X-Fade window, which lets you apply real-time crossfade looping to sample playback. Before
applying a crossfade, make sure the Loop Lock setting is Off and the Loop function is set to Forward. Then, you can
set the Length of the crossfade and the Type, either Equal Power or Linear.
To select a slice to edit, (after you have created slices in Chop Mode), use the Slice field.
When Link Slices is enabled (after you have created slices in Chop Mode), changing the start point of a slice will also
change the end point of the previous slice. Similarly, changing the end point of a slice will also change the start point of
the next slice. Disable Link Slices if you are trying to create slices that use non-contiguous parts of the sample.
To enable or disable this feature, tap the Link Slices button.
Important: Link Slices must be disabled to make slices non-sequential, noncontiguous, or overlapping.
0 Snap forces start points, end points, and loop points to occur only at the waveform’s “zero-crossings.” This can help
to avoid clicks and glitches when playing a sample.
To enable or disable 0 Snap, press and hold Shift, and then tap 0 Snap at the bottom of the screen.
To enable or disable the loop function, press and hold Shift, and then tap Loop at the bottom of the screen. This
switches the loop function between Forward and off. The loop function is described earlier.
Tip: You can use Trim Mode for a specific slice of the sample, previously created and selected in Chop Mode. This
allows for a more detailed view of a single slice than in Chop Mode and gives you more options for auditioning the slice.
You can easily switch between Trim Mode and Chop Mode while doing this.
To use both Trim Mode and Chop Mode to edit a sample slice:
1. Tap Trim/Chop at the bottom of the screen so it says Chop.
2. Set all fields as desired to create your sample slices.
3. Select the desired slice.
4. Tap Trim/Chop at the bottom of the screen so it says Trim. The region you are now editing is indicated by the normal
start point and end point markers rather than slice markers.
5. Tap Trim/Chop at any time to return to Chop Mode.
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Assigning Samples
You can assign your new sample directly to a pad from Trim Mode.
To assign a sample, tap Assign at the bottom of the screen to open the Assign Sample window.
Important: Assigning a sample to a pad in this way will replace the sample on the first layer of the pad.
If you set the Assign To field to Assign slice to a pad, the pad will
simply refer to the slice in this sample instead of creating a new
sample. This is useful for reducing clutter in your project.
Use the Pad field to select the desired pad. Alternatively, press the
desired pad.
Use the Slice Type field to select how the pad’s layer settings will
be set when the slice is assigned to it (see Track Edit Mode to
learn more about the parameters mentioned below):
• Non-Destructive Slice: The pad’s Slice setting will be set
to the slice number.
• Pad Parameters: The pad’s Slice setting will be set to
Pad. The Pad Start and Pad End will be set to the slice’s
start point and end point values, and the Loop Position
will be set to the slice’s start point but with Pad Loop
deactivated.
Use the Track field to specify the track to which you want to add
the slice.
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If you set the Assign To field to Make new sample, this will create a
new sample in your project. (The original sample will remain as it is.)
Use the Pad field to select the desired pad. Alternatively, press the
desired pad.
Check the Crop Sample box to delete the unused parts from the
sample when it’s created and assigned. This feature is
destructive, though the project will still contain your original
sample.
Leave this box unchecked to keep the unused parts of the sample
when it is created and assigned. This way, you will still be able to
edit the entire sample further even though you are using only part of
it at the moment.
Use the Track field to specify the track to which you want to add
the slice.
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Processing Slices & Samples
Tap the Process button to open the Process window, where you can select an editing option for the sample.
Use the Function field to select an editing process. Double-tap it or tap Function at the bottom of the screen to open
the Function window, which displays an overview of all available editing processes.
The Discard process deletes the regions before the start point and
after the end point.
The Delete process deletes the region between the start point and
end point and closes the gap between them.
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The Silence process replaces the region between the start point and
end point with silence.
The Extract process deletes the regions before the start point and
after the end point and saves it as a new sample in your current
project.
Use the Edit Name field (and the virtual keyboard that appears) to
name the new sample.
Tip: This is useful if you recorded a drum loop and wanted to remove
just a snare drum hit, a kick drum hit, etc. to use separately in the
project.
The Reverse process reverses the region between the start point and
end point.
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The Fade In process sets a fade-in between the start point and end
point. The following types are available:
• Linear fades the audio in with a linear curve—a straight line
between the start and end.
• Log fades the audio in with a logarithmic curve—quickly rising
at the start and flattening out towards the end.
• Exp fades the audio in with an exponential curve—slowly
rising in the beginning and growing steeper towards the end.
The Fade Out process sets a fade-out between the start point
and end point. The following types are available:
• Linear fades the audio out with a linear curve—a straight line
between the start and end.
• Log fades the audio out with a logarithmic curve—quickly
falling at the start and flattening out towards the end.
• Exp fades the audio out with an exponential curve—slowly
falling in the beginning and growing steeper towards the end.
The Pitch Shift process changes the pitch of the sample without
changing its length. This lets you set the sample’s pitch to your
project without affecting the sample’s tempo or duration. You can
adjust it up to 12 semitones, up or down. Keep in mind that the audio
quality may decrease at more extreme settings.
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The Gain Change process raises or lowers the volume of the sample.
You can adjust it up to 18 dB, higher or lower. This function is
different than Normalize because it will allow volumes beyond clipping
level. This may be a desired effect, but remember to watch your
output level!
The Stereo -> Mono process converts a stereo sample to a new mono
sample and saves it as a new sample.
Use the Edit Name field (and the virtual keyboard that appears) to
name the new sample. Otherwise, the process will add a
consecutive number after the sample name.
The following options are available:
• Left will convert the left channel only.
• Right will convert the right channel only.
• Sum will combine the left and right audio channels to a
single mono channel.
Note: This process affects the entire sample regardless of its start
point or end point.
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Chop Mode
Whereas Trim Mode crops only the start and/or end off of a sample, Chop Mode divides the sample into multiple
regions called slices. We recommend using Chop Mode when working with a long sample with different sounds
throughout (e.g., a drum loop or a long melodic or harmonic passage).
To enter Chop Mode, tap the Trim/Chop button in the lower-left corner so it says Chop.
Use the Start and End fields to set the position of the start point and end point (respectively) of the currently selected
slice. Alternatively, tap and drag the start (S) or end (E) marker left or right, or use Knobs 1 and 2 to adjust the start point
or Knobs 3 and 4 to adjust the end point when the knobs are in screen mode.
Use the selector in the lower-left corner of the screen to choose how you want to use Chop Mode:
Manual
This method lets you insert slices at locations you select.
Threshold
This method uses an adjustable detection algorithm that derives the number of slices created from the volume
levels present in the sample.
Use the Threshold field to set the threshold level. The higher the selected value, the more slices will be created.
Use the Min Time field to set the minimum length of a slice in milliseconds.
Regions
This method divides a sample into several slices of equal length.
Use the Regions field to set how many regions the sample will be divided into. The higher the selected value,
the more slices will be created.
BPM
This method divides a sample into several slices based on the tempo (beats per minute).
Use the Bars field to set how many bars are in the sample.
Use the Beats field to set how many beats are in each bar.
Use the Time Div field to set a note division. The slice markers will be placed according to this setting. You can
select 1/4, 1/8, 1/16, or 1/32. (In most cases, you should set this parameter to 1/16.)
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To play a slice, when the headphones icon (in the upper-right corner) is selected, tap a slice in the waveform.
When the One Shot feature is enabled, you can press a pad once to play the entire slice. When this is disabled,
pressing the pad and holding it will play the slice; releasing it will stop playback.
To enable or disable One Shot, press and hold Shift, and then tap One Shot.
To add a slice at the current playhead position, tap Slice+ at the bottom of the screen. You can do this at any point
during sample playback.
To split or combine slices, tap the glue-and-scissors icon. In the Split/Combine Region screen that appears, tap
one of the following buttons:
• Split: This splits the currently selected region into two equal slices.
• Combine: This combines the currently selected region with the one before it.
• Back: This closes the window.
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When Link Slices is enabled, changing the start point of a slice will also change the end point of the previous slice.
Similarly, changing the end point of a slice will also change the start point of the next slice. Disable Link Slices if you
are trying to create slices that use non-contiguous parts of the sample.
To enable or disable this feature, tap the Link Slices button.
Important: Link Slices must be disabled to make slices non-sequential, noncontiguous, or overlapping.
To remove all slices from a sample, press and hold Shift and tap Clear All.
The cue playhead is useful when manually inserting slice markers. You can set its position and behavior to suit your
workflow.
To adjust the position of the Cue playhead, do any of the following:
• Use the Cue field.
• Tap and drag the translucent marker with the triangle ().
• When the knobs are in screen mode, turn knob 5.
To play the sample from the cue playhead, tap Play Cue at the bottom of the screen.
To create a slice marker at the cue playhead position, tap Slice+ at the bottom of the screen.
To set how the cue playhead behaves, use the Settings window (described earlier).
0 Snap forces start points and end points to occur only at the waveform’s “zero-crossings.” This can help to avoid
clicks and glitches when playing a sample.
To enable or disable 0 Snap, press and hold Shift, and then tap 0 Snap at the bottom of the screen.
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Converting or Assigning Slices
You can assign your new sample directly to a pad from Chop Mode. You can also convert it into a new track or patched
phrase.
To convert or assign a sample, press and hold Shift, and then tap Convert at the bottom of the screen to open the
Convert or Assign Slices window.
If you set the Convert To field to New drum track using slices, this
will create a new track and assign the sample’s slices to its pads. The
pads will simply refer to the slices in this sample instead of creating new
samples. This is useful for reducing clutter in your project. The new
track will be named after the sample and appended with ch.
Use the Slice Type field to select how each pad’s layer settings will
be set when the slices are assigned to them (see Track Edit Mode
to learn more about the parameters mentioned below):
• Non-Destructive Slice: Each pad’s Slice setting will be set to
the slice number.
• Pad Parameters: Each pad’s Slice setting will be set to Pad.
The Pad Start and Pad End parameters will be set to the
slice’s start point and end point values, and the Loop Pos
parameter will be set to the slice’s start point but with Pad
Loop deactivated.
If Create Events is checked, use the Bars field to set how many
bars the slices’ events will occupy.
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If you set the Convert To field to New track with new samples, this
will create a new sample from each slice and assign them to pads in a
new track.
The new track will be named after the sample and appended with ch.
The new samples will be appended with SI-# (where # is a consecutive
number).
Check the Crop Samples box to delete the unused parts from the
sample when they are created and assigned. This feature is
destructive, though the project will still contain your original
sample.
Leave this box unchecked to keep the unused parts of the
samples when they’re created and assigned. This way, you will
still be able to edit the entire samples further even though you are
using only part of them at the moment.
By default, this option already will create a new track. You can
uncheck the Create new track box to convert each slice into a
sample that is placed in the project’s sample pool but not
assigned to a track or pad.
If Create Events is checked, use the Bars field to set how many
bars the slices’ events will occupy.
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If you set the Convert To field to Assign slice to a pad, the pad will
simply refer to the slice in this sample instead of creating a new
sample. This is useful for reducing clutter in your project.
Important: Assigning a sample to a pad in this way will replace the
sample on the first layer of the pad.
Use the Pad field to select the desired pad. Alternatively, press the
desired pad.
Use the Slice Type field to select how the pad’s layer settings will
be set when the slice is assigned to it (see Track Edit Mode to
learn more about the parameters mentioned below):
• Non-Destructive Slice: The pad’s Slice setting will be set to
the slice number.
• Pad Parameters: The pad’s Slice setting will be set to Pad.
The Pad Start and Pad End will be set to the slice’s start
point and end point values, and the Loop Position will be set
to the slice’s start point but with Pad Loop deactivated.
Use the Track field to specify the track to which you want to add
the slice.
If you set the Convert To field to Make new sample, this will create a
new sample in your project. (The original sample will remain as it is.)
Important: Assigning a sample to a pad in this way will replace the
sample on the first layer of the pad.
Use the Pad field to select the desired pad. Alternatively, press the
desired pad.
Check the Crop Sample box to delete the unused parts from the
sample when it’s created and assigned. This feature is
destructive, though the project will still contain your original
sample.
Leave this box unchecked to keep the unused parts of the sample
when it is created and assigned. This way, you will still be able to
edit the entire sample further even though you are using only part of
it at the moment.
Use the Track field to specify the track to which you want to add
the slice.
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If you set the Convert To field to Patched phrase, this will create a
new sample that will play based on the tempo of your project, and
places it in the current project. The patched phrase will have the same
name as the original sample but appended with pp and will use a
different icon when viewing your project information.
Use the Bars field to set how many bars long the patched phrase
is meant to be.
Processing Slices
Press and hold Shift, and then tap the Process button to open the Process window, where you can select an editing
option for the currently selected slice. (This has fewer options than Trim Mode. Unavailable ones are darkened.)
Use the Function field to select an editing process. Double-tap it or tap Function at the bottom of the screen to open
the Function window, which displays an overview of all available editing processes.
Important: Chop Mode is non-destructive: You can choose the slice/edit behavior without destroying your original sample,
giving you more control over sample playback; you can save your sliced sample and but also reuse all of the slice data in
another project. See the Track Edit Mode chapter to learn more about setting a pad to play the entire sample, a specific
slice of a sample, or a specific region of the sample (independent of its slice markers).
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The Silence process replaces the region between the start point and
end point with silence.
The Extract process deletes the regions before the start point and
after the end point and saves it as a new sample (with a name you
enter) in your current project.
Tip: This is useful if you recorded a drum loop and wanted to remove
just a snare drum hit, a kick drum hit, etc. to use separately in the
project.
The Reverse process reverses the region between the start point and
end point.
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The Fade In process sets a fade-in between the start point and end
point. The following types are available:
• Linear fades the audio in with a linear curve—a straight line
between the start and end.
• Log fades the audio in with a logarithmic curve—quickly rising
at the start and flattening out towards the end.
• Exp fades the audio in with an exponential curve—slowly
rising in the beginning and growing steeper towards the end.
The Fade Out process sets a fade-out between the start point and
end point. The following types are available:
• Linear fades the audio out with a linear curve—a straight line
between the start and end.
• Log fades the audio out with a logarithmic curve—quickly
falling at the start and flattening out towards the end.
• Exp fades the audio out with an exponential curve—
slowly falling in the beginning and growing steeper
towards the end.
The Pitch Shift process changes the pitch of the sample without
changing its length. This lets you set the sample’s pitch to your
project without affecting the sample’s tempo or duration. You can
adjust it up to 12 semitones, up or down. Keep in mind that the audio
quality may decrease at more extreme settings.
The Gain Change process raises or lowers the volume of the sample.
You can adjust it up to 18 dB, higher or lower. This function is
different than Normalize because it will allow volumes beyond clipping
level. This may be a desired effect, but remember to watch your
output level!
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Sampler
The Sampler lets you record audio samples to use in your projects.
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The upper-left Input Source field defines whether you are going to record an external
audio signal, which you can set to the pair of inputs (Input 1,2) or a single input (Input 1–2).
You can also select an internal signal from within your Force hardware (Resample L,
Resample R, or Resample L+R).
Resampling does not require an audio connection because the source is internal and is
therefore recorded without any loss in audio quality. You can, for example, use Resample to
record two or more samples by pressing the corresponding pads simultaneously.
Use the second upper-left Mono/Stereo field to choose whether your recorded samples
will be monaural (Mono) or binaural (Stereo).
The Inserts field shows any enabled or disabled effects for the Sampler. Tap the area
under Inserts to open a window where you can load, change, and enable or disable the
effects.
Important: These effects are applied to the audio as you record it. This means that the
effects cannot be “removed” from the sound later. Learn more about how effects work in
General Features > Effects.
Tap the Monitor button to enable or disable input monitoring. When on, the audio you hear
in your headphones will be taken before it reaches the Sampler, ensuring zero latency.
When off, the audio you hear in your headphones will be taken after it is processed in the
Sampler, so there may be some latency, but you will hear the audio source as it sounds in
the recording.
Tip: To avoid possible clicks or feedback while input monitoring, reduce the level of the
audio sources.
Use the threshold slider to adjust the threshold. Alternatively, turn Knob 1 when the
knobs are set to screen mode.
When the Sampler is record-armed, it automatically starts recording when the level of the
incoming source exceeds this setting. If you set it too high, the recording may not start
when you play the input source, or the start of the material you wanted to record may be
missing. If you set it too low, the recording may start too early, before you play the external
source. Set this parameter to an appropriate level using the level meter.
To reset the “peak hold,” which shows the highest level of your input signal in the level
meter, tap it.
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For reference, the Sample Length counter shows you the length of your sample during the
recording procedure.
Tap Arm to record-arm the Sampler. The button will then change to Record and show
Waiting for signal.
At that point, start recording by doing either of the following:
• Start performing so that the incoming audio level exceeds the level of the
threshold slider.
• Tap Record under the Sample Length counter.
To disarm the track instead, tap Cancel.
Use the Max Length field to define the maximum sampling time.
You can record up to 15 minutes and 59 seconds (15:59) per sample. We recommend
setting these to values that roughly match your estimated recording duration.
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After you stop your recording, the Keep or Discard Sample window will appear.
Use the New Sample field to name the new sample. Tap it and use the virtual keyboard that appears.
Use the Track field to assign the new sample to a track. Select <none> if you want to save it to the project without
assigning it to a track.
Note: Newly recorded samples can only be assigned to Drum tracks.
Use the Assign to Pad field to assign the sample to a pad in the track.
Use the Root Note field to set where the sample’s original pitch will be on the keyboard.
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Auto Sampler
The Sampler page also contains the Auto Sampler, which lets you capture and covert any plugin preset or external
instrument preset into a keygroup sampler patch.
To open the auto sampler, tap the keyboard icon next to the record button in Sampler View. The current
track will be selected as the auto sample source.
Note Range
Use the Min Note and Max Note fields to set the range of notes
that will be created.
Use the Note Stride field to set the number of semitones between
each new sample.
Check the Extend min/max notes box to sample all the way to
the lowest and highest notes, regardless of the Min Note and
Max Note settings.
Velocity
Tap the boxes next to Layers 1–4 to select how many layers will
be used to create the sampler patch.
Use the Velocity value sliders to set the velocity of each layer.
Sampling
Use the Note length slider to set the length of the sampled note
in seconds.
Use Tail slider to set the length of the Audio Tail in seconds. This
will add extra seconds to the end of the resulting audio file. This is
useful if you are capturing samples whose sounds exceed the
defined audio length (e.g., long reverb or delay, one-shot samples
with long decays, etc.). We recommend using an audio tail of at
least a couple of seconds.
Use Base name to set the naming convention for the samples
that will be created by the Auto Sampler.
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Looping
Use the Enable looping field to select how the resulting samples
can or cannot be looped:
• Off: The sample will not loop.
• Forward: You can hold down the pad to cause that
sample to repeat from the Loop Position to the end of the
sample. Release the pad to stop the repeating playback.
• Reverse: You can hold down the pad to cause that
sample to play in reverse, repeating from the end of the
sample to the Loop Position. Release the pad to stop the
repeating playback.
• Alternating: You can hold down the pad to cause that
sample to play from the Loop Position to the end of the
sample and then play in reverse until it reaches the Loop
Position again. This will repeat as long as you are holding
the pad down. Release the pad to stop the repeating
playback.
Use the Loop start and Loop end sliders to set the starting and ending points in the sample where the loop will
occur.
Use the Crossfade slider to set the amount of crossfade between the loop end and loop start in seconds.
Use the Crossfade Type field to select Equal Power or Linear crossfade.
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Looper
The Looper lets you record and overdub audio in real time—a great tool for live performance as well as
spontaneous moments in the studio. You can export the loop as a sample to use in your project.
Below is a brief step-by-step process so you can get started quickly. Continue reading the rest of this chapter to learn
how to use the Looper in different cases.
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The upper-left Input Source field defines whether you are going to record an external
audio signal, which you can set to the pair of inputs (Input 1,2) or a single input (Input 1–2).
You can also select an internal signal from within your Force hardware (Resample L,
Resample R, or Resample L+R).
Resampling does not require an audio connection because the source is internal and is
therefore recorded without any loss in audio quality. You can, for example, use Resample to
record two or more samples by pressing the corresponding pads simultaneously.
Use the second upper-left Mono/Stereo field to choose whether your recorded loop will be
monaural (Mono) or binaural (Stereo).
The Inserts field shows any enabled or disabled effects for the Looper. Tap the area under
Inserts to open a window where you can load, change, and enable or disable the effects.
Important: These effects are applied to the audio as you record it. This means that the
effects cannot be “removed” from the sound later. Learn more about how effects work in
General Features > Effects.
Use the threshold slider to adjust the threshold. Alternatively, turn Knob 1 when the knobs are set to screen mode.
The threshold slider will work only when Sync is off (see below).
When the Looper is record-armed, it automatically starts recording when the level of the incoming source exceeds this
setting. If you set it too high, the recording may not start when you play the input source, or the start of the material you
wanted to record may be missing. If you set it too low, the recording may start too early, before you play the external
source. Set this parameter to an appropriate level using the level meter.
To reset the “peak hold,” which shows the highest level of your input signal in the level meter, tap it.
Use the Bars field to define the length of your loop. Regardless of
how much or how little audio you record, this is how long your loop
will be.
Use the Sync button to sync or un-sync the looper with transport playback. When on, the Looper will stay in step with
your project. When you play or record into the Looper, it will wait until the transport starts playing to start.
Use the Output Gain slider to set the output signal level of the Looper.
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To record with the Looper:
Important:
To record without erasing any audio you’ve already recorded in the loop, use the Overdub button.
To overwrite the audio you’ve already recorded, use the Replace button.
To play or stop the loop (without recording), tap the /Play button on the screen.
To reverse loop playback, tap Reverse. If Sync is on, playback will reverse once the Looper’s playhead reaches the
end of the loop. If Sync is off, playback will reverse immediately.
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To export the loop as a clip:
1. Tap Export to open the Looper Export window.
2. Use the Audio Track field to select the audio track you would like to export the clip to.
3. Use the Clip field to select the clip slot where you would like to place the loop.
4. Tap Export to Clip to confirm your choice, or Cancel to cancel.
When your loop is done exporting, it assigned to the track and clip slot you selected.
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Knobs
Knobs Edit Mode lets you determine what the knobs control in other modes. This is helpful when you want
to use the knobs to control parameters that might not be shown in the current mode—or parameters that
are shown across different modes.
To select a mode for the knobs, use the Knobs Mode field at the top of the display to select one of the following
options:
• Screen: In this mode, the knobs are fixed to control a parameter or group of parameters in your currently
selected mode (e.g., Pad Mixer, Sample Edit Mode, etc.).
• Project: In this edit mode, the knobs can control 16 parameters within the current project overall. See the
following Project section to learn about this specific Knobs Edit Mode.
• Track: In this edit mode, the knobs can control 16 track parameters. See the following Track section to learn
about this specific Knobs Edit Mode.
• Volume: In this mode, the knobs are fixed to control track volume.
• Pan: In this mode, the knobs are fixed to control track panning.
• Send 1–4: In these modes, the knobs are fixed to control track send level.
Use the Track field to select a track to edit the knob assignments. The contents of the screen below will vary based on
(1) the type of tracks and (2) the Knobs Edit Mode you selected.
At any time, in any mode, you can show the Knobs window over the touchscreen’s current contents. This lets you
quickly select between the knob modes.
To show the Knobs window, press and hold the Knobs button.
To select a knob mode, tap the respective icon: Volume, Pan, Sends 1–4, Project, Track or Screen.
To close the Knobs window, release the Knobs button.
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Screen
In the Screen Knobs Edit Mode, the knobs will control only the parameter or group of parameters in your currently
selected mode (e.g., Mixer, Sample Edit Mode, etc.).
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Project
In the Project Knobs Edit Mode, the knobs control 16 parameters within the current project.
Next to the top row of knobs on the screen, tap one of these tabs to select the type of parameters you want to control
with the knobs:
• Track: track parameters. Use the Track field to select one of the tracks in your project.
• Return: return parameters. Use the Return field to select one of Returns 1–4.
• Master: master parameters. Use the Master field to select one of the output pairs, Outputs 1/2 or 3/4.
If a Drum Track is selected, use the Type selector to determine whether the knobs will control the parameters of the entire
track (Track) or for a single pad (Pad).
To select a track, use the Track field next to the top row of knobs on the screen.
To select a pad (if Type is set to Pad), use the Pad field.
Next to the second row of knobs on the screen, tap one of these tabs to select the type of parameters you want to
control with the knobs:
• Mixer: general mixer parameters
• Track: general track parameters
• Insert 1–4: parameters for its track insert effects
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Use the Parameter field to select the parameter you want to control with the currently selected knob. When the Track
tab is selected, the following options are available.
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When the Return tab is selected, the following options are available:
Mixer: Off, Volume, Pan, Mute
Insert 1–4: Off, other available parameters depend on the effect
When the Master tab is selected, the following options are available:
Mixer: Off, Volume, Pan, Mute, Crossfader position, Crossfader curve, Crossfader breakpoint
Insert 1–4: Off, other available parameters depend on the effect
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Track
In the Track Knobs Edit Mode, the knobs control 16 parameters within the currently selected track.
Next to the second row of knobs on the screen, tap one of these tabs to select the type of parameters you want to
control with the knobs:
• Mixer: general mixer parameters
• Track (not available for Audio or MIDI tracks): track parameters
• MIDI CC (MIDI tracks only): standard MIDI CC parameters
• Insert 1–4 (not available for MIDI or CV tracks): parameters for its track insert effects
Use the Type selector to determine whether the knobs will control the parameters of the entire track (Track) or for a
single pad (Pad).
To select a track, use the Track field at the top of the screen to select a track that uses it. The track name will
appear in the Track field next to the top row of knobs on the screen.
To select a pad (if Type is set to Pad), use the Pad field.
Note: This setting only applies to Drum tracks.
Use the Parameter field to select the parameter you want to control with the knobs.
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When a Drum Track is selected, and Type is set to Pad:
Mixer: Off, Level, Pan, Pad Mute, Pad Solo, Send 1–4
Track:
Off Amp Env Hold Layer Sample Pan (1–4) LFO to Filter Velocity to Amp
Tuning Amp Env Sustain Layer Semi Tune (1–4) LFO to Amp Velocity to Pan
Filter Cutoff Filter Env Attack Layer Fine Tune (1–4) LFO to Pan Layer Direction (1–4)
Filter Resonance Filter Env Hold Velocity to Start LFO Wave Layer Offset (1–4)
Filter Env Amount Filter Env Decay Vel to Filter Attack LFO Rate
Amp Env Attack Filter Env Sustain Velocity to Env Amount LFO Sync
Amp Env Decay Filter Env Release Velocity to Filter Velocity to Pitch
Amp Env Release Layer Level (1–4) LFO to Pitch Vel to Volume Attack
Insert 1–4: Off, other available parameters depend on the effect
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Volume
In the Volume Knobs Edit Mode, the knobs control the volume level of all tracks in the project.
Pan
In the Pan Knobs Edit Mode, the knobs control the stereo panning of all tracks in the project.
Sends
In the Sends 1–4 Knobs Edit Modes, the knobs control the level of the selected Send for all tracks in the project.
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Mixer
In the Mixer, you can set levels, stereo panning, and other settings for your tracks, returns and masters.
The Mixer works like an audio mixer with various settings for each track, with up to 8 tracks shown on the display at
once. The name of the track is displayed at the top of each one.
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Volume
The Volume tab gives you an overview of the volume level of your tracks.
Tap a level slider and then use the data dial or –/+ buttons to adjust the volume level of the currently selected
track, return or master. Alternatively, tap and drag a level slider to adjust the volume level.
The level sliders and meters in each pad show a visual representation of the level. Double-tap a track on the screen
to open a large version of the level slider and meter.
The Pan & Volume tab gives you a number of mixing options for your tracks.
Use the M and S buttons to mute and solo the track. When Cue Tracks is enabled, the S button will become a
Headphones button.
Use the automation button to set the automation status of the track. See General Features > Automation for
more information on automation.
Use the record button to arm the track for recording.
The pan sliders in each track show a visual representation of the pan. Tap a pan slider and then use the data dial
or –/+ buttons to adjust the panning of the currently selected track, return or master. Double-tap a pan slider on the
screen to open a large version of the slider.
Tap a level slider and then use the data dial or –/+ buttons to adjust the volume of the currently selected track,
return or master. Double-tap a level slider on the screen to open a large version of the slider. Alternatively, tap and
drag a level slider to adjust the volume level.
Tap the A or B icons to assign the track to the crossfader A or B grouping.
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Sends
The Sends tab gives you an overview of the Sends 1–4 level of your tracks.
Use the M and S buttons to mute and solo the track. When Cue Tracks is enabled, the S button will become a
Headphones button.
Use the automation button to set the automation status of the track. See General Features > Automation for
more information on automation.
Use the record button to arm the track for recording.
Use the send knobs to adjust the send level of tracks. Tap the knob and use the data dial or –/+ buttons to adjust
the level.
To learn how to use send effects, please see General Features > Effects > Send/Return Effects.
Important: When using send channels, make sure you have already loaded at least one effect to it using the return
mixer. See Returns below to learn how to do this.
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Inserts & I/O
The Inserts & I/O tab lets you view and edit insert effects and audio routing for your tracks.
Use the M and S buttons to mute and solo the track. When Cue Tracks is enabled, the S button will become a
Headphones button.
Use the automation button to set the automation status of the track. See General Features > Automation for
more information on automation.
Use the record button to arm the track for recording.
For audio tracks, tap the Input field to select the input routing for the track. Tap the speaker button beneath the
input field to set the monitoring behavior: off, on or auto.
Use the four insert fields to add insert effects to the track. Empty insert slots will show a + icon. Inserts with a
loaded effect will show the name of the effect.
To learn how to use insert effects, please see General Features > Effects > Insert Effects.
Use the Output field to set the output routing for the track.
Tap the A or B icons to assign the track to the crossfader A or B grouping.
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Pad Mixer
In the Pad Mixer, you can set levels, stereo panning, and other settings for individual pads. This mode is
only available for Drum and Keygroup tracks.
Just like the track Mixer, the Pad Mixer works like an audio mixer with various settings for each pad, with up to 8 pads
shown on the display at once. The name of the pad is displayed at the top of each one.
To select a pad, tap it or press the respective clip select button in Note mode.
To view more pads, drag your finger left and right on the display.
To open the Pad Mixer configuration, tap the Settings icon in the lower-right corner of the screen to edit the Pad
Mixer configuration.
Check the Filter by events box to show only pads with events.
Check the Filter by samples box to show only pads with samples assigned.
Check the Write automation when recording box to set automation to always write when recording.
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Volume
The Volume tab gives you an overview of the volume level of your pads.
Tap a level slider and then use the data dial or –/+ buttons to adjust the volume level of the currently selected pad.
Alternatively, tap and drag the level slider to adjust the volume level.
The level sliders and meters in each pad show a visual representation of the level. Double-tap a track on the screen
to open a large version of the level slider and meter.
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Sends
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Inserts & I/O
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Pad Color Mode
Pad Color Mode lets you assign specific colors to your pads in a drum track.
Use the field in the lower-left corner to set how the pad lights will display:
• Off: The pads will be unlit whether you are playing them or not.
• Classic Velocity: The pads will be unlit while you are not playing them. When you press them, they will light
with colors according to the velocity: red indicates a high velocity, yellow indicates a low velocity.
• Fixed: The pads will be lit with their assigned colors whether you are playing them or not.
• Off->Velocity: The pads will be unlit when you are not playing them. When you press them, they will light with
their assigned color with a brightness that corresponds with the velocity.
• Dim->Velocity: The pads will be dimly lit when you are not playing them. When you press them, they will light
with their assigned color with a brightness that corresponds with the velocity.
• Bright->Velocity: The pads will be brightly lit when you are not playing them. When you press them, they will
light with their assigned color with a brightness that corresponds with the velocity.
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Use the Empty Pads field in the upper-left corner to set how empty pads will display:
• Empty pads off: Pads without any sounds will remain off.
• Empty pads dim: Pads without any sounds will remain more dimly lit than pads with sounds assigned.
• Empty pads normal: Pads without any sounds will appear the same as pads with sounds assigned.
Use the Single Pad/All Pads select to determine whether you are setting the color for a Single Pad or All Pads.
Tip: To quickly assign that color to all pads in the track, press and hold Shift while tapping a color button.
Use the color buttons to select which color you are assigning.
Tip: To select the color button corresponding a specific pad’s color, press and hold Shift, and then press the pad
or tap it on the screen.
Press a pad on your Force hardware or tap it on the screen to assign the selected color to it.
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Appendix
Effects & Parameters
This chapter lists the available effects. To learn more about how effects work with Force, please see General Features >
Effects.
Note: Some of these effects have a “sync” version (e.g., Flanger Sync, Autopan Sync, etc.) whose rates will be
affected by the current tempo. While viewing the rate of these effects, a “.” next to the time division indicates a triplet-
based rate.
Reverbs
Options: AIR Non-Lin Reverb, AIR Reverb, AIR Spring Reverb, Reverb Small, Reverb Medium, Reverb Large,
Reverb Large 2, Reverb In Gate, Reverb Out Gate
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AIR Reverb
This is a spatial effect, with a wide range of reverb types to add space or room to your audio signal.
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Reverb Small
This is a spatial effect, designed to emulate a small room. Parameter Value Range Default Value
Dry/Wet 0–100 (dry–wet) 50
Pre-Delay 1–100 50
Early Reflection 0–100 50
Density 0–100 50
Diffuse 0–100 50
Decay 0–100 50
Lo-Cut 0–100 15
Hi-Cut 0–100 10
Reverb Medium
This is a spatial effect, designed to emulate a medium room. Parameter Value Range Default Value
Dry/Wet 0–100 (dry–wet) 50
Pre-Delay 1–100 50
Early Reflection 0–100 50
Density 0–100 50
Diffuse 0–100 50
Decay 0–100 50
Lo-Cut 0–100 15
Hi-Cut 0–100 10
Reverb Large
This is a spatial effect, designed to emulate the sound of a Parameter Value Range Default Value
large hall.
Dry/Wet 0–100 (dry–wet) 50
Pre-Delay 1–100 50
Early Reflection 0–100 50
Density 0–100 50
Diffuse 0–100 50
Decay 0–100 75
Lo-Cut 0–100 10
Hi-Cut 0–100 10
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Reverb Large 2
This is a less CPU-intensive spatial effect, emulating the Parameter Value Range Default Value
sound of a large hall.
Dry/Wet 0–100 (dry–wet) 50
Pre-Delay 1–100 50
Early Reflection 0–100 50
Density 0–100 50
Diffuse 0–100 50
Decay 0–100 75
Lo-Cut 0–100 10
Hi-Cut 0–100 10
Reverb In Gate
This is a hall reverb with an additional control. The reverb Parameter Value Range Default Value
effect is cut off when the input drops below the level set in
the Gate In parameter. Dry/Wet 0–100 (dry–wet) 50
Pre-Delay 1–100 50
Early Reflection 0–100 50
Density 0–100 50
Diffuse 0–100 50
Decay 0–100 75
Lo-Cut 0–100 10
Hi-Cut 0–100 10
Gate In 0–100 0
This is a hall reverb that has an additional control. The reverb Parameter Value Range Default Value
effect is cut off when the output drops below the level set in
the Gate Out parameter. Dry/Wet 0–100 (dry–wet) 50
Pre-Delay 1–100 50
Early Reflection 0–100 50
Density 0–100 50
Diffuse 0–100 50
Decay 0–100 75
Lo-Cut 0–100 10
Hi-Cut 0–100 10
Gate Out 0–100 0
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Delays
Delays the original signal for a specified period of time and plays it back over an adjustable period of time.
Options: AIR Delay, AIR Diff Delay, Delay Mono, Delay Mono Sync, Delay Stereo, Delay Sync (Stereo), Delay LP,
Delay HP, Delay Analog, Delay Analog Sync, Delay Tape Sync, Delay Ping Pong, Delay Multi-Tap
AIR Delay
This is a delay line effect that is synchronized to your session Parameter Value Range Default Value
tempo and uses an adjustable amount of diffusion to
emulate the dissipation of echoes in reverberant space. Time 1/64 – 4/4 1/16D
(including Triplet
and Dotted
variations)
Mix 0–100% (dry–wet) 40%
Feedback 0–100% 50%
Fdbk. Diffusion 0–100% 40%
Fdbk. High Damp 0–100% 35%
Delay Mono
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Delay Mono Sync
Delay Stereo
Stereo Delay operates similarly to Mono Delay but in true Parameter Value Range Default Value
stereo.
Dry/Wet 0–100 (dry–wet) 50
Time 2–2000 ms 100
Feedback 0–100 25
Damping 0–100 100
Delay Sync
Stereo Sync Delay that operates similarly to Mono Sync Parameter Value Range Default Value
Delay but in true stereo.
Dry/Wet 0–100 (dry–wet) 50
Time 1 bar – 1/16 triplets 1/4
Feedback 0–100 50
Damping 0–100 100
Delay LP
LP Delay is identical to the Mono Delay, but it uses a Parameter Value Range Default Value
resonant low-pass filter in the delay line.
Dry/Wet 0–100 (dry–wet) 50
Time 2–2000 ms 500
Feedback 0–100 50
Cutoff 0–100 50
Resonance 0–100 20
Delay HP
HP Delay is identical to the Mono Delay, but it uses a Parameter Value Range Default Value
resonant high-pass filter in the delay line.
Dry/Wet 0–100 (dry–wet) 50
Time 2–2000 ms 100
Feedback 0–100 50
Cutoff 0–100 33
Resonance 0–100 33
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Delay Analog
Analog Delay is similar to the Mono Delay, except that it’s Parameter Value Range Default Value
designed to emulate an analog “Bucket Brigade”-style delay.
This delay has a unique character to it that gives a warmer Dry/Wet 0–100 (dry–wet) 50
sound by adding subtle inaccuracies in phase and timing. Time 2–2000 ms 100
Feedback 0–100 25
Analog Delay is similar to Mono Delay, except that it’s Parameter Value Range Default Value
designed to emulate an analog “Bucket Brigade”-style delay.
This delay has a unique character to it that gives a warmer Dry/Wet 0–100 (dry–wet) 50
sound by adding subtle inaccuracies in phase and timing. Time 1 bar – 1/16 triplets 1/4
Feedback 0–100 50
Ramp 0–100 50
Tape Delay emulates a delay system using an analog tape Parameter Value Range Default Value
loop and a series of tape heads to produce an echo effect.
This delay type yields a very distinct echo sound often heard Dry/Wet 0–100 (dry–wet) 50
in reggae and dub-style music. Time 1 bar – 1/16 triplets 1/4
Feedback 0–100 50
Ramp 0–100 50
Head 1 0–100 100
Head 2 0–100 0
Head 3 0–100 0
Head 4 0–100 0
Tone 0–100 50
Spread 0–100 50
Wow & Flutter 0–100 50
This stereo delay allows you to set different delay times for Parameter Value Range Default Value
its left and right repeats.
Dry/Wet 0–100 (dry–wet) 50
Time, Left 2–2000 ms 100
Time, Right 2–2000 ms 100
Feedback 0–100 25
Damping 0–100 100
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Delay Multi-Tap
This delay is a mono delay which has three delay generators Parameter Value Range Default Value
with independently adjustable delay times and stereo
position. Dry/Wet 0–100 (dry–wet) 50
Time 1 2–2000 ms 100
Time 2 2–2000 ms 100
Time 3 2–2000 ms 100
Feedback 0–100 25
Pan 1 0–100 50
Pan 2 0–100 50
Pan 3 0–100 50
Damping 0–100 100
Gain 1 0–100 25
Gain 2 0–100 25
Gain 3 0–100 25
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Flangers
A flanger is a modulated delay to emulate the sound created when running two analog tape machines in parallel with a
slight time misalignment. Slow Rate settings can produce a “whooshing” jet engine sound, while faster rates result in
more of a “warble.”
Options: AIR Flanger, Flanger, Flanger Sync
AIR Flanger
Parameter Value Range Default Value
Rate 0.02 – 10.00 Hz 0.40 Hz
Depth 0–100% 50%
Feedback 0–100% 50%
Mix 0–100% (dry–wet) 50%
Headroom -20.0 – 0.0 dB FS -10.0 dB FS
Flanger
Parameter Value Range Default Value
Dry/Wet 0–100 (dry–wet) 100
Rate 0–100 10
Feedback -100 – 100 0
Delay 0–100 20
Width 0–100 80
Flanger Sync
Parameter Value Range Default Value
Dry/Wet 0–100 (dry–wet) 100
Rate 8 bars – 1/16 triplets 1/4
Feedback -100 – 100 0
Delay 0–100 20
Width 0–100 80
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Chorus
A chorus effect uses an LFO to modulate the pitch and a delay of the input signal, which are then added to the dry
signal. In small amounts, this creates the illusion of multiple voices playing at once. Turn up the Feedback and Depth
for more pronounced “shimmering” and “watery” sounds.
Options: AIR Multi-Chorus, Chorus 2-Voice, Chorus 4-Voice
AIR Multi-Chorus
Parameter Value Range Default Value
Rate 0.01 – 10.0 Hz 1.00 Hz
Depth 0.00 – 24.00 ms 6.00 ms
Voices 3, 4, 6 4
Mix 0–100% (dry–wet) 50%
Chorus Low 20.0 Hz – 1.00 kHz 20.0 Hz
Cut
Chorus Width 0–100% 100%
Mod Wave Sine, Tri Tri
Mod Delay 0.00 – 24.00 ms 6.0 ms
Chorus 2-Voice
Parameter Value Range Default Value
Dry/Wet 0–100 (dry–wet) 100
Delay 0–100 20
Amount 0–100 80
Width 0–100 80
Feedback 0–100 50
Rate 0–100 10
Chorus 4-Voice
Parameter Value Range Default Value
Dry/Wet 0–100 (dry–wet) 100
Delay 0–100 20
Amount 0–100 80
Width 0–100 80
Feedback 0–100 50
Rate 0–100 10
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Autopans
This effect uses an LFO to move the incoming signal back and forth across the stereo field, creating a rotary effect.
Options: Autopan, Autopan Sync
Autopan
Autopan Sync
Tremolos
This effect uses an LFO to increase and decrease the volume of the signal. Depending on the LFO shape, this can
produce a smooth wave effect (sine wave) or a stuttering “on-off” effect (square wave).
Options: Tremolo, Tremolo Sync
Tremolo
Tremolo Sync
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Phasers
The phaser is a classic effect, created by multiple ganged all-pass filters to create “notches,” or sharp spikes, in the
frequency spectrum. The frequencies of these all-pass filters are usually modulated by an LFO to create a sweeping
sound.
Options: AIR Phaser, Phaser 1, Phaser 2, Phaser Sync
AIR Phaser
Phaser 1
Phaser 2
Phaser Sync
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HP (High-Pass) Filters
HP Filter
This effect is a static filter without modulation. Parameter Value Range Default Value
Frequency 10–19999 Hz 1500
Resonance 0–100 0
HP Filter Sweep
This effect is a high-pass filter with its cutoff frequency Parameter Value Range Default Value
modulated by an LFO.
Dry/Wet 0–100 (dry–wet) 80
Low Frequency 0–100 50
High Frequency 0–100 100
Resonance 0–100 33
Rate 0–100 10
HP Filter Sync
This effect is a high-pass filter with its cutoff frequency Parameter Value Range Default Value
modulated by an LFO.
Dry/Wet 0–100 (dry–wet) 100
Low Frequency 0–100 0
High Frequency 0–100 100
Resonance 0–100 50
Rate 8 bars – 1/32 1/4
HP Shelving Filter
This filter differs from the standard filter type, as it attenuates Parameter Value Range Default Value
all frequencies after the cutoff point equally.
Frequency 10–19999 Hz 1500
Resonance 0–100 0
Gain -18.0 – 18.0 dB 0.0
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LP (Low-Pass) Filters
LP Filter
This effect is a static filter without modulation. Parameter Value Range Default Value
Frequency 10–19999 Hz 1500
Resonance 0–100 0
LP Filter Sweep
This effect is a low-pass filter with its cutoff frequency Parameter Value Range Default Value
modulated by an LFO.
Dry/Wet 0–100 (dry–wet) 80
Low Frequency 0–100 0
High Frequency 0–100 100
Resonance 0–100 33
Rate 0–100 10
LP Filter Sync
This effect is a low-pass filter with its cutoff frequency Parameter Value Range Default Value
modulated by an LFO.
Dry/Wet 0–100 (dry–wet) 100
Low Frequency 0–100 0
High Frequency 0–100 100
Resonance 0–100 50
Rate 8 bars – 1/32 1/4
LP Shelving Filter
This filter differs from the standard filter type, as it attenuates Parameter Value Range Default Value
all frequencies after the cutoff point equally.
Frequency 10–19999 Hz 1500
Resonance 0–100 0
Gain -18.0 – 18.0 dB 0.0
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Filters (Other)
This effect chops your audio using a Parameter Value Range Default Value
rhythmic gate effect and then applies a
variable filter effect. Pattern Straight, Pulse, Pumper, Marching, Straight
Fader, Offbeats, Off+Pan, L/R Pan,
LL/RR Pan, Slow Pan, Rand Pan,
Shorter, Longer, Reverse, Random,
Keyed 1–2, Half Time, 12-Step,
Ducked, Trance 1–6, Tech 1–6
Rate 1/2–1/32, including Dotted and Triplet 1/16
Swing 50.0–66.7% 50.0%
Mix 0–100% 100%
Filter Mode Off, LP, BP, HP, Phaser LP
Filter Cutoff -100 – 0 – 100% 0%
Filter Reso -100 – 0 – 100% 0%
Gate Attack 0–100% 25%
Gate Hold 0–100% 50%
Gate Release 0–100% 25%
Mod LFO Wave Random; 2–12, 16, 24, 32, 48, 64, Random
96, 128, 192, 256 Steps
Mod Env -100 – 0 – 100% 0%
Mod LFO 0–100% 0%
AIR Filter
This effect is a high-pass filter with its Parameter Value Range Default Value
cutoff frequency modulated by an LFO.
Cutoff Freq 55.0 Hz – 20.0 kHz 20.0 kHz
Reso Factor 0.7 – 20.0 1.0
Type LP4–1, BP2, BP4, HP2_LP1, LP4
HP3_LP1, HP4–1, BR2, BR4,
BR2_LP1, BR2_LP2, HP1_BR2,
BP2_BR2, HP1_LP2, HP1_LP3,
AP3, AP3_LP1, HP1_AP3
Output Gain -inf dB – 0.0 dB 0.0 dB
Saturation Resample, Bit Crush, Rectify, Hard Overdrive
Type Clip, Distort, Overdrive
Saturation 0.0 – 12.0 dB 0.0 dB
Drive
Saturation DCF, CVF DCF
Mode
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Parametric EQs
AIR Para EQ
This effect is a powerful four-band parametric equalizer with Parameter Value Range Default Value
four independent EQ ranges, adjustable Low and High EQ
filter types, and dedicated Low Cut and High Cut. High Freq 1.2 – 20.0 kHz 6.00 kHz
High Q
Shelf 0.40 – 2.00 1.00
Bell 0.40 – 10.00 1.00
High Gain
Shelf -12.0 – +12.0 dB 0.0 dB
Bell -18.0 – 18.0 dB 0.0 dB
High Type Shelf, Bell Shelf
High Out/In Out, In
High Mid Freq 120 Hz – 16.0 kHz 2.00 kHz
High Mid Q 0.40 – 10.00 1.00
High Mid Gain -18.0 – 18.0 dB 0.0 dB
High Mid Out, In
Out/In
Low Mid Freq 40.0 Hz – 16.00 kHz 247 Hz
Low Mid Q 0.40 – 10.00 1.00
Low Mid Gain -18.0 – 18.0 dB 0.0 dB
Low Mid Out/In Out, In
Low Freq 20.0 Hz – 1.00 kHz 100 Hz
Low Q
Shelf 0.40 – 2.00 1.00
Bell 0.40 – 10.00 1.00
Low Gain
Shelf -12.0 – +12.0 dB 0.0 dB
Bell -18.0 – 18.0 dB 0.0 dB
Low Type Shelf, Bell Shelf
Low Out/In Out, In
Output -20.0 – +20.0 dB 0.0 dB
High Cut Freq 120 Hz – 20.0 kHz 20.0 kHz
High Cut Type 6, 12, 18, 24 dB 12 dB
High Cut Out/In Out, In
Low Cut Freq 20.0 Hz – 8.00 kHz 100 Hz
Low Cut Type 6, 12, 18, 24 dB 12 dB
Low Cut Out/In Out, In
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PEQ 2-Band, 2-Shelf
This effect is a combination of one two-band parametric Parameter Value Range Default Value
equalizer and two shelving filters.
Low Frequency 22–1000 Hz 220
Frequency 1 82–3900 Hz 820
Frequency 2 220–10000 Hz 2200
High Frequency 560–19999 Hz 5600
Q1 0–100 0
Q2 0–100 0
Low Gain -18.0 – 18.0 dB 0.0
Gain 1 -18.0 – 18.0 dB 0.0
Gain 2 -18.0 – 18.0 dB 0.0
High Gain -18.0 – 18.0 dB 0.0
PEQ 4-Band
This effect is a powerful four-band parametric equalizer with Parameter Value Range Default Value
four independent EQ ranges.
Low Frequency 22–1000 Hz 220
Frequency 1 82–3900 Hz 820
Frequency 2 220–10000 Hz 2200
High Frequency 560–19999 Hz 5600
Q1 0–100 5
Q2 0–100 5
Q3 0–100 5
Q4 0–100 5
Gain 1 -18.0 – 18.0 dB 0.0
Gain 2 -18.0 – 18.0 dB 0.0
Gain 3 -18.0 – 18.0 dB 0.0
Gain 4 -18.0 – 18.0 dB 0.0
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Distortions
Options: AIR Distortion, AIR Tube Drive, Distortion Amp, Distortion Fuzz, Distortion Grimey, Distortion Overdrive,
Distortion Custom
AIR Distortion
This effect is a multi-type distortion that adds color to your Parameter Value Range Default Value
audio signal.
Mode Hard, Soft, Wrap Hard
Drive 0 – 60 dB 15 dB
Output 0–100% 100%
Mix 0–100% (dry-wet) 100%
Tone Pre-Shape -100 – 0 – +100% 0%
Tone High Cut 1.00 – 20.0 kHz 20.0 kHz
Stereo On, Off Off
Clipping Thresh. -20.0 – 0.0 dB FS -10.0 dB FS
Clipping Edge 0–100 0%
This effect is designed to reproduce the sound of an Parameter Value Range Default Value
overdriven tube amplifier.
Drive 0–100% 0%
Headroom -30.0 – 0.0 dB -15.0 dB
Saturation 0–100% 50%
Output -20.0 – +20.0 dB 0.0 dB
Distortion Amp
This effect is designed to reproduce the sound of a tube Parameter Value Range Default Value
amplifier at high volumes.
Dry/Wet 0–100 (dry–wet) 100
Drive 0–100 50
Tone 0–100 50
Dynamics 0–100 50
Output 0–100 26
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Distortion Fuzz
This popular effect uses hard clipping of the audio signal, Parameter Value Range Default Value
which, at extreme settings, can turn a standard waveform
into a square wave, producing a “razor” effect. Dry/Wet 0–100 (dry–wet) 100
Drive 0–100 50
Output 0–100 50
Low 0–100 50
Low-Mid 0–100 50
High-Mid 0–100 50
High 0–100 50
Distortion Grimey
This is a unique distortion effect that distorts a frequency Parameter Value Range Default Value
range in a selectable band.
Dry/Wet 0–100 (dry–wet) 100
Drive 0–100 50
Grime 0–100 50
Center 0–100 50
Width 0–100 50
Resonance 0–100 50
Output 0–100 50
Distortion Overdrive
This distortion is designed to sound like a mildly distorting Parameter Value Range Default Value
amplifier at medium volumes. It is the smoothest distortion
type available. Dry/Wet 0–100 (dry–wet) 100
Drive 0–100 50
Tone 0–100 50
Output 0–100 50
Distortion Custom
This effect is a highly customized distortion, capable of a Parameter Value Range Default Value
wide range of useable sounds.
Dry/Wet 0–100 (dry–wet) 100
Drive 0–100 50
+Soft 5–75 1
+Clip 5–50 25
–Soft 5–75 1
–Clip 5–50 25
Low -18.0 – 18.0 dB 0.0
Mid -18.0 – 18.0 dB 0.0
High -18.0 – 18.0 dB 0.0
Output -18.0 – 18.0 dB 50
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Compressors
A compressor is an effect that changes the dynamic range of a signal by automatically reducing its gain.
Options: AIR Compressor, Compressor Master, Compressor Opto, Compressor VCA, Compressor Vintage
AIR Compressor
This basic compressor effect changes the dynamic range of Parameter Value Range Default Value
a signal by automatically reducing its gain if it exceeds a
certain level. Threshold -60.0 – 0 dB -12.0 dB
Ratio 1.0:1 – 100.0:1 3.9:1
Output 0.0 – 30.0 dB 15.0 dB
Mix 0–100% (dry-wet) 100%
Knee 0–100% 50%
Attack 100 us – 300 ms 5.48 ms
Release 10.0 ms – 4.00 s 200 ms
Compressor Master
This is the most transparent compressor, able to perform Parameter Value Range Default Value
substantial volume adjustments without artifacts.
Dry/Wet 0–100 (dry–wet) 100
Attack 0–100 50
Release 0–100 50
Threshold -50 – 0 dB 0
Ratio 1–20 1
Oldskool Off, On Off
Output -6 – 24 dB 0
Compressor Opto
The Opto Compressor is modeled after a vintage Parameter Value Range Default Value
compressor type using an optical circuit to control the
volume reduction of the input signal. These compressors are Dry/Wet 0–100 (dry–wet) 100
usually associated with soft and unobtrusive attack and Input -6 – 18 dB 0
release characteristics.
Attack 0–100 50
Release 0–100 50
Threshold -50 – 0 dB 0
Ratio 1–20 1
Knee 1–100 1
Output -6 – 24 dB 0
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Compressor VCA
This compressor is more modern-sounding, with a slightly Parameter Value Range Default Value
more transparent sound. A VCA Compressor tends to have
quicker attack and release times than an Opto Compressor. Dry/Wet 0–100 (dry–wet) 100
Input -6 – 18 dB 0
Attack 0–100 50
Release 0–100 50
Threshold -50 – 0 dB 0
Ratio 1–20 1
Knee 1–100 1
Output -6 – 24 dB 0
Compressor Vintage
This compressor has a sound similar to classic tube Parameter Value Range Default Value
compressors, with their gentle yet pumping response and a
dash of tube saturation. Dry/Wet 0–100 (dry–wet) 100
Input -6 – 18 dB 0
Attack 0–100 50
Release 0–100 50
Threshold -50 – 0 dB 0
Ratio 1–20 1
Knee 1–100 1
Output -6 – 24 dB 0
Bit Reducers
Decimator
Decimator down-samples the incoming signal by removing Parameter Value Range Default Value
bits from the digital signal. The difference between
decimation and resampling is that Decimator does not use Dry/Wet 0–100 (dry–wet) 100
any filtering to mask or correct digital artifacts. The result is Decimate 0–100 0
an effect ranging from mild to almost completely pure digital
distortion, depending on the setting and the source material. Bit Reducer 4–32 32
Resampler
Resampler is similar to Decimator in that it removes bits from Parameter Value Range Default Value
an incoming signal. The difference is that Resampler applies
a complex suite of filters and anti-aliasing to attempt to Dry/Wet 0–100 (dry–wet) 100
retain the original sound quality. This is a method used by Rate 0–100 0
popular vintage samplers and sampling drum machines from
the 1980s. Resampler can be used to achieve a “dirty” Decimate 0–100 0
sound on drum loops, without the harshness of distortion.
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Other
Options: AIR Channel Strip, AIR Enhancer, AIR Ensemble, AIR Freq Shift, AIR Fuzz Wah, AIR Kill EQ, AIR Lo-Fi,
AIR Maximizer, AIR Noise Gate, AIR Pitch Shifter, AIR Pumper, AIR Stereo Width, AIR Talk Box, AIR Transient,
Auto Wah, Frequency Shifter, Mother Ducker Input, Mother Ducker, Transient Shaper
AIR Enhancer
This effect enhances the low and high broadband Parameter Value Range Default Value
frequencies of the audio signal.
High Gain 0.0 – 12.0 dB 0.0 dB
Low Gain 0.0 – 12.0 dB 0.0 dB
Output - Inf – 0.0 dB 0.0 dB
Freq. High 1.0 – 10.0 kHz 3.16 kHz
Freq. Low 40.0 – 640 Hz 160 Hz
Harmonics 0.0 – 12.0 dB 0.0 dB
Phase + (positive), +
- (negative)
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AIR Ensemble
This effect applies fluid, shimmering modulation effects to Parameter Value Range Default Value
the audio signal.
Rate 0.01 – 10.0 Hz 1.00 Hz
Depth 0.00 – 24.00 ms 6.00 ms
Width 0–100% 100%
Mix 0–100% (dry–wet) 75%
Mod. Delay 0.00 – 24.00 ms 0.00 ms
Mod. Shimmer 0–100% 50%
This effect shifts the audio signal's individual frequencies for Parameter Value Range Default Value
unique effects.
Mode Up, Down, Up & Up
Down, Stereo
Frequency 10.0 mHz – 10.0 kHz 316 mHz
Feedback 0–100% 0%
Mix 0–100% (dry–wet) 100%
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AIR Kill EQ
This effect can zap out the Low, Mid or High broadband Parameter Value Range Default Value
frequency from an audio signal.
High Thru, Kill Thru
Mid Thru, Kill Thru
Low Thru, Kill Thru
Output -20.0 – +20.0 dB 0.0 dB
High Gain -Inf – +12.0 dB 0.0 dB
Mid Gain -Inf – +12.0 dB 0.0 dB
Low Gain -Inf – +12.0 dB 0.0 dB
High Freq. 500 Hz – 8.00 kHz 2.00 kHz
Offset -100 – +100% 0%
Low Freq. 50.0 – 800 Hz 200 Hz
AIR Lo-Fi
This effect is used to bit-crush, down-sample, clip, rectify and mangle an audio signal.
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AIR Maximizer
This effect is a limiter optimized for professional mastering. Parameter Value Range Default Value
Threshold -40.0 – 0.0 dB -20.0 dB
Ceiling -20.0 – 0.0 dB FS -5.0 dB FS
Look Ahead 0.0 – 20.0 ms 0.0 ms
Knee Hard, Soft Hard
Release 10.0 ms – 10.0 s 316 ms
LF Mono 10.0 Hz – 1.00 kHz 10.0 Hz
This effect is similar to a compressor, but instead of Parameter Value Range Default Value
attenuating audio signal that rises above a threshold, a noise
gate attenuates audio signal that falls below a threshold by a Threshold -120.0 – 0.0 dB -48.0 dB
set amount. This can help reduce background noise in your Depth 0 dB – -120.0 dB -120 dB
audio signal.
Denoise Filter Off, On Off
Denoise Thresh -120.0 – 0.0 dB -60.0 dB
Attack 0.01 – 1000.00 ms 0.18 ms
Hold 0 – 1000 ms 250 ms
Release 1.00 – 3000.00 ms 7.40 ms
This effect alters the pitch of the audio signal and can be Parameter Value Range Default Value
adjusted based on the source or style of the signal.
Mode Vocal, Bass, Beats, Vocal
Chords, Textures
Shift -24.0 – 0 – 24.0 0.0
Mix 0–100% 100%
AIR Pumper
This effect creates a rhythmic pumping effect, similar to that Parameter Value Range Default Value
of sidechain compression.
Depth 0–100% 80%
Speed Bar, 1/2 – 1/32T 1/4
Release Shape 0–100% 10%
Trigger Offset -100.0 – +100.0 ms 0.0 ms
Attack 0–100% 5%
Hold 0–100% 10%
Release 0–100% 60%
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AIR Stereo Width
This effect creates a wider stereo presence in an audio Parameter Value Range Default Value
signal.
Width 0–200% 100%
Delay 0.0 – 8.0 ms 0.0 ms
Level Trim -Inf – 0.0 – +12.0 dB 0.0 dB
Pan Trim L100 – <C> – R100 <C>
High 0–200% 100%
Mid 0–200% 100%
Low 0–200% 100%
This effect adds voice-like resonances to audio signals. Parameter Value Range Default Value
Vowel OO, OU, AU, AH, AH
AA, AE, EA, EE, EH,
ER, UH, OH, OO
Env Depth -100 – 0 – +100% 0%
Formant -12.00 – +12.00 0.00
Mix 0–100% 100%
LFO Wave Sine, Tri, Saw, Sine
Square, S&H,
Random
LFO Rate
Sync Off: 0.01 – 10.0 Hz 1.00 Hz
Sync On: 8/4 – 16 2T
LFO Sync Off, On Off
LFO Depth -100 – 0 – +100% 0%
Env Thresh -60.0 – 0.0 dB -30.0 dB
Env Attack 0.1 – 10.0 s 0.5 s
Env Release 0.1 – 10.0 s 0.5 s
AIR Transient
This effect is used to enhance or soften the Attack and Parameter Value Range Default Value
Release phases of audio material.
Attack -100 – 0 – +100% 0%
Attack Shape 0–100% 50%
Sustain -100 – 0 – +100% 0%
Output -20.0 – +20.0 dB 0.0 dB
Limit Off, On On
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Auto Wah
This effect is a low-pass filter modulated by an envelope that Parameter Value Range Default Value
yields a classic funky “wah-wah”- like sound. The envelope
is triggered by the incoming signal’s amplitude. The amount Dry/Wet 0–100 (dry–wet) 50
of the envelope on the cutoff frequency is user-definable. Resonance 0–100 75
Attack 0–100 30
Release 0–100 30
Center 0–100 50
Sensitivity 0–100 50
Frequency Shifter
A frequency shifter changes the frequencies of an input Parameter Value Range Default Value
signal by a fixed amount and alters the relationship of the
original harmonics. This can produce a chorus-like effect as Dry/Wet 0–100 (dry–wet) 100
well as very crazy artificial timbres. Frequency -1000 – 1000 0
Asynchrony 0–1000 0
A Pan 0–100 0
B Pan 0–100 100
A Gain 0–100 75
B Gain 0–100 75
Add this effect to the track you want to serve as the input Parameter Value Range Default Value
source for the Mother Ducker sidechain compressor.
To Bus 1–8 Bus 1
Mother Ducker
Use this effect in conjunction with the Mother Ducker Input Parameter Value Range Default Value
effect for sidechain compression.
Ratio 60.00:1 – 1.00:1 6.00:1
Knee 0.000 – 6.000 dB 0.000 dB
Attack 1.0 – 1000.0 ms 10.0 ms
Release 1.0 – 1000.0 ms 100.0 ms
Threshold -100.000 – 0.000 dB -6.021 dB
Gain -100.000 – +12.000 -0.000 dB
dB
Auto On, Off On
From Bus 1–8 Bus 1
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Transient Shaper
A transient shaper can be used to enhance or soften the Parameter Value Range Default Value
Attack and Release phases of audio material.
Dry/Wet 0–100 (dry–wet) 100
Attack 0–100 50
Release 0–100 50
Output 0–100 50
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Glossary
This glossary briefly defines and explains many of the technical terms used throughout this manual.
Aftertouch The majority of contemporary keyboards are capable of generating aftertouch messages. On this
type of keyboard, when you press harder on a key you are already holding down, a MIDI aftertouch
message is generated. This feature makes sounds even more expressive (e.g., through vibrato).
Aliasing Aliasing is an audible side effect arising in digital systems as soon as a signal contains harmonics
higher than half the sampling frequency.
Amplifier An amplifier is a component that influences the volume level of a sound via a control signal. It
can be modulated by a control signal (e.g., generated by an envelope or an LFO).
Attack An envelope parameter. This term describes the ascent rate of a time-relevant process (e.g., an
envelope from its starting point to the point where it reaches its highest value). The attack phase
is initiated immediately after a trigger signal is received (e.g., after you play a note on a trigger
pad or a keyboard).
Bit Rate Bit rate (also known as word length), is the number of bits used to store the level information of
each single sample slice within a whole sample. The higher the bit rate, the more precise the
information about a sample (i.e., its dynamics’ resolution). Normal audio CDs are 16-bit. The
Force hardware supports full 24-bit resolution.
Clip A clip is a container for recorded audio or MIDI information. Clips that share a common type,
such as clips of a particular drum kit or plugin, are grouped into tracks. Clips across multiple
tracks in the same row are grouped into scenes.
Each MIDI clip contains MIDI note events and controller data. In this case, the clip contains no
audio information—only MIDI information that uses the samples in a track (or an external MIDI
sound module) to generate its audio. You can edit your performance in many different ways once
the performance has been captured.
Each audio clip contains an audio signal that has been recorded or imported into your project.
You can edit this audio within the software and incorporate it into your projects alongside your
MIDI clips.
Clipping Clipping is a sort of distortion that occurs when a signal exceeds the maximum value that can be
handled by a signal processing system it is fed into. The curve of a clipped signal is dependent
on the system where the clipping occurs. In the analog domain, clipping effectively limits the
signal to a given maximum level. In the digital domain, clipping is similar to a numerical overflow,
resulting in negative polarity of the signal’s portions exceeding the maximum level.
Control Change MIDI messages enable you to manipulate the behavior of a sound generator to a significant
degree. This message essentially consists of two components:
(Controllers)
• The controller number, which defines the parameter to be influenced. It can range from 0
to 127.
• The controller value, which determines the extent of the modification.
Controllers can be used for effects such as slowly swelling vibrato, changing the stereo panning
position and influencing filter frequency.
Cutoff The cutoff frequency is a significant factor for a filter. A low-pass filter for example dampens the
portion of the signal that lies above this frequency. Frequencies below this value are allowed to
pass through without being processed.
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CV CV stands for control voltage, an analog method of sending control messages to external
synthesizers, drum machines, etc. CV messages are typically used in conjunction with Gate
messages (CV messages determine the pitch of notes while Gate messages determine note
activation and length). CV messages are sent from the CV out ports of your Force hardware and
to the CV in ports of your external device.
Please note that each external device uses a specific control voltage range, which determines
how many volts are used in each octave (e.g., 1V/oct). Be mindful of this when setting it up with
the Force software and/or controller hardware—mismatched voltage ranges can produce
unusual/undesirable “re-scaling” of the octaves.
Decay Decay describes the descent rate of an envelope once the attack phase has reached its
maximum and the envelope drops to the level defined by the sustain value.
Envelope An envelope is used to modulate a sound-shaping component within a given time. For instance,
an envelope that modulates the cutoff frequency of a filter opens and closes this filter over a
period of time. An envelope is started via a trigger, usually a MIDI note.
The classic ADSR envelope consists of four individually variable phases: attack, decay, sustain,
and release. Attack, decay and release are time or slope values, while sustain is an adjustable
level. Once an incoming trigger is received, the envelope runs through the attack and decay
phases until it reaches the programmed sustain level. This level remains constant until the trigger
is terminated. The envelope then initiates the release phase until it reaches the minimum value.
You can see and read about the envelopes used in Force in Operation > Modes > Track Edit
Mode > Anatomy of an Envelope.
Filter A filter is a component that allows some of a signal’s frequencies to pass through it and
dampens other frequencies. The most important aspect of a filter is the filter cutoff frequency.
Filters generally come in four categories: low-pass, high-pass, band-pass, and band-stop.
These are the available filters:
A low-pass filter (the most common type) dampens all frequencies above the cutoff frequency.
A high-pass filter in turn dampens the frequencies below the cutoff.
A band-pass filter allows only those frequencies around the cutoff frequency to pass. All
others are dampened.
A band-stop filter does the opposite of a band-pass: it dampens only the frequencies around
the cutoff frequency.
A band-boost filter boosts the frequencies around the cutoff frequency, similar to what a band
on an equalizer would do. All other frequencies pass through normally.
The number of poles in a filter’s “slope” determines how extreme or subtle the effect of the
filter will be. Filters with one or two poles produce a subtler sound while filters with six or eight
poles are much more pronounced.
The Model filters are analog-style emulations of famous vintage synth filters. Model1 is a four-
pole filter that distorts at high input levels. Model2 uses a mellow resonance with a “fattening”
distortion in the lower frequencies. Model3 can produce howling, piercing resonances and
extreme sub frequencies—watch your speakers!
The Vocal filters are formant filters that emulate the human voice. Vocal1 produces “ah” and
“ooh” vowel sounds. Vocal2 uses three bands to produce “oh” and “ee” vowel sounds.
Vocal3 uses five bands to emulate an idealized model of the vocal tract.
MPC3000 LPF is a dynamic, resonant low-pass filter (12 dB/oct) that was used on the original
MPC3000, released in 1994.
Please also see the entry for Resonance, an essential characteristic of a filter’s sound.
Gate Gate messages are analog messages sent to external synthesizers, drum machines, etc. Gate
messages are typically used in conjunction with CV messages (CV messages determine the pitch
of notes while Gate messages determine note activation and length). Gate messages are sent from
the CV out ports of your Force hardware and to the CV/Gate in ports of your external device.
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LFO LFO is an acronym for low-frequency oscillator. The LFO generates a periodic oscillation at a
low frequency and features variable waveshapes. Similar to an envelope, an LFO can be used to
modulate a sound-shaping component.
MIDI MIDI stands for musical instrument digital interface. Developed in the early 1980s, MIDI
enables interaction between various types of electronic music instruments from different
manufacturers. At the time a communications standard for heterogeneous devices did not exist,
so MIDI was a significant advance. It made it possible to link various devices with one another
through simple, standardized connectors.
Essentially, this is how MIDI works: One sender is connected to one or several receivers. For
instance, if you want to use a computer to play a MIDI synthesizer, the computer is the sender
and the synthesizer acts as the receiver. With a few exceptions, the majority of MIDI devices are
equipped with two or three ports for this purpose: MIDI In, MIDI Out and in some cases MIDI
Thru. The sender transfers data to the receiver via the MIDI Out jack. Data are sent via a cable to
the receiver’s MIDI In jack.
MIDI Thru has a special function. It allows the sender to transmit to several receivers. It routes
the incoming signal to the next device without modifying it. Another device is simply connected
to this jack, thus creating a chain through which the sender can address a number of receivers.
Of course, it is desirable for the sender to be able to address each device individually. To
achieve this, a MIDI channel message is sent with each MIDI event.
MIDI Channel This is a very important element of most messages. A receiver can only respond to incoming
messages if its receive channel is set to the same channel as the one the sender is using to
transmit data. Subsequently, the sender can address specific receivers individually. MIDI
Channels 1–16 are available for this purpose.
MIDI Clock The MIDI clock message transmits real-time tempo information to synchronize processes among
several connected devices (e.g., a sound generator’s delay time to a MIDI sequencer).
Note On & Note This is the most important MIDI message. It determines the pitch and velocity of a generated
Off note. A note-on message will start a note. Its pitch is derived from the note number, which can
range from 0 to 127. The velocity ranges from 1 to 127. A velocity value of 0 is equivalent to a
note-off message.
Normalize Normalization is a function to raise the level of a sample to its maximum (0 dB) without causing
distortion. This function automatically searches a sample for its maximum level and
consequently raises the entire sample’s level until the previously determined maximum level
reaches 0 dB. In general, this results in a higher overall volume of the sample.
Panning The process or the result of changing a signal’s position within the stereo panorama.
Pitch-Bend Pitch-bend is a MIDI message. Although pitch-bend messages are similar in function to control
change messages, they are a distinct type of message. The resolution of a pitch-bend message
is substantially higher than that of a conventional controller message. The human ear is
exceptionally sensitive to deviations in pitch, so the higher resolution is used because it relays
pitch-bend information more accurately.
Program Change These are MIDI messages that select sound programs. Programs 1–128 can be changed via
program change messages.
Release An envelope parameter. This term describes the descent rate of an envelope to its minimum
value after a trigger is terminated. The release phase begins immediately after the trigger is
terminated, regardless of the envelope’s current status. For instance, the release phase may be
initiated during the attack phase.
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Resonance Resonance or emphasis is an important filter parameter. It emphasizes the frequencies around
the filter cutoff frequency by amplifying them with a narrow bandwidth. This is one of the most
popular methods of manipulating sounds. If you increase the emphasis to a level where the filter
enters a state of self-oscillation, it will generate a relatively pure sine waveform.
Root Key The root key defines the original pitch of a recorded instrument or of a sample. Samples in
Force contain the dedicated root key information. This information will be created automatically
during recording or importing.
Sample When you tap the pads on your Force hardware, you can trigger sounds that we call samples.
Samples are digitized snippets of audio that can be recorded using the recording (sampling)
function of your Force hardware or loaded from the Browser.
You can edit and process a sample in different ways. For example, a sample can be trimmed,
looped, pitch-shifted or processed, using various effects. When you have finished editing your
sample, you can assign it to one or more drum pads to play it. Samples can be either mono or
stereo.
Sample Rate This is the frequency representing the amount of individual digital sample scans per second that
are taken to capture an analog signal digitally. For normal CD audio recordings, 44100 samples
per second are used, also written as 44.1 kHz.
Stretch Factor The stretch factor is a value generated by the Warp algorithm in the software. When you record
an audio file, the current project tempo will be embedded with it. This information is stored
within the sample file when you save the project. When you warp an audio track region, the
warping algorithm uses this project tempo and the current value in the BPM field to generate
the stretch factor.
Sustain This term describes the level of an envelope remaining constant after it has passed the attack
and decay phases. Once reached, the sustain level is kept until the trigger is terminated.
Track A project on your Force hardware can contain 128 MIDI tracks and 8 audio tracks.
Each MIDI track contains MIDI note events and controller data. In this case, the track contains
no audio information—only MIDI information that uses the samples in a drum track or keygroup
track (or an external MIDI sound module) to generate its audio. You can edit your performance
in many different ways once the performance has been captured.
Each audio track contains an audio signal that has been recorded or imported into your
project. You can edit this audio within the software and incorporate it into your project alongside
your MIDI tracks.
Trigger A trigger is a signal that initiates events. Trigger signals are very diverse. For instance, a MIDI
note or an audio signal can be used as a trigger. The events a trigger can initiate are also very
diverse. A common application for a trigger is its use to start an envelope.
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Warp The Warp feature lengthens or shortens a region of an audio track or sample without changing
its pitch. This enables you to fit the length of an audio track or sample to the length of a clip, a
bar in your clip, etc. while maintaining its original key.
Please note that the Warp algorithms are very CPU-intensive and can result in audio drop-outs
during playback if used too freely. Be mindful of how (and how often) you use the warp function.
You can reduce the CPU resources required by doing any/all of the following:
Minimize the amount of pitch adjustment of warped audio.
In Track Edit Mode, avoid using extreme Stretch values.
Avoid warping very small audio regions.
Warp as few tracks or track regions as possible (i.e., reduce the number of total number of
voices of the polyphonic limit that use the Warp algorithm at a given time), especially
instances where the warped regions start at the same time.
Avoid rapidly triggering samples that are warped.
If you have warped samples used in a drum track or keygroup track, consider using the
Flatten Pad function to consolidate the affected pad’s layers into one audio sample (see
here to learn about this). After you flatten the pad, its sample/samples no longer need to be
warped.
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SATA Drive Installation
To create more internal storage space on your Force hardware, you can purchase a SATA (Serial ATA) drive and install it
yourself, but read this chapter first.
Your Force can support nearly any standard 2.5” SATA drive on the market—either a solid-state drive (SSD) or hard-disk
drive (HDD). Make sure it uses a 2.5” (63.5 mm) form factor and uses (or can use) one of these file systems: exFAT,
FAT32, NTFS, or EXT4 (for read and write capability) or HFS+ (for read-only capability).
Note: We recommend using an exFAT file system as it is the most robust one supported by both Windows and macOS.
Note: Alternatively, you could install an mSATA (mini-SATA) drive, but make sure you also purchase an adapter that
enables it to fit into a typical 2.5” SATA interface.
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MIDI Machine Control (MMC)
Your Force hardware can send and receive MIDI Machine Control (MMC) messages, a standard protocol for transport
controls.
Record MMC Record Strobe (when recording starts), then MMC Record Exit
Stop MMC Stop
Play MMC Deferred Play
Data Dial, –/+ MMC Locate values
To set up your Force hardware to receive MMC messages from an external device:
1. Use an included 1/8"-to-MIDI adapter and a standard 5-pin MIDI cable (not included) to connect your Force
hardware’s MIDI In to the MIDI output of your external device.
2. Press Menu to show the menu, and tap the gear icon to enter the Preferences.
3. Tap the Sync tab.
4. Tap the Receive MMC box so it is enabled (checked).
5. Exit the Preferences.
6. Configure your other device properly so it can send MMC messages.
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Technical Specifications
Specifications are subject to change without notice.
Memory RAM 2 GB
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Trademarks & Licenses
Akai Professional and MPC are trademarks of inMusic Brands, Inc., registered in the U.S. and other countries.
Ableton is a trademark of Ableton AG.
The Bluetooth word mark and logos are registered trademarks owned by Bluetooth SIG, Inc. and any use of such marks
by Akai Professional is under license.
Kensington and the K & Lock logo are registered trademarks of ACCO Brands.
macOS is a trademark of Apple Inc., registered in the U.S. and other countries.
SD and SDHC are registered trademarks of SD-3C, LLC.
Windows is a registered trademark of Microsoft Corporation in the United States and other countries.
All other product names, company names, trademarks, or trade names are those of their respective owners.
This product contains technologies that are used under license. For more information, please visit
akaipro.com/product-legal.
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