Chapter 1 - General Principles: Objectives
Chapter 1 - General Principles: Objectives
Chapter 1 - General Principles: Objectives
Objectives:
At the end of the chapter, the students should be able to:
1. define mechanics and statics.
2. state the three Newton’s laws of motion.
3. memorize the units used in statics.
First Law
A particle originally at rest, or moving in a straight line with constant velocity, will remain in this state
provided the particle is not subjected to an unbalanced force.
F1
v
F3
F2
Second Law
A particle acted upon by an unbalanced force F experiences an acceleration a that has the same
direction as the force and a magnitude that is directly proportional to the force. If F is applied to a
particle of mass m, this law may be expressed mathematically as F = ma.
a
F
2
Third Law
The mutual forces of action and reaction between two particles are equal, opposite, and collinear.
F'
1.c. Weight
W = mg
where: g is the acceleration due to gravity (equals 9.81 m/s2 at standard location)
Quantity SI U.S.
Mass Kilogram Slug
Length Meter Feet
Time Second Second
Force Newton (kg-m/s2) Pound (slug-ft/s2)
22
z
x
x Fy F y
y
x FFx = F cos
x x x
z
z z
F Fz z
F
y
y y
Fy
x Fy = F cos y x Fz = F cos z
z
If the rectangular components are known, the magnitude of F can be determined from the relationship
F Fx Fy Fz
2 2 2
Direction angles or direction cosines – these are the angles x, y, and z, (where 0 180) between F and
the positive coordinate axes which can be computed as follows:
Fx Fy Fz
x = Arc cos , y = Arc cos , z = Arc cos
F F F
The cosines of these angles must satisfy the equation
` cos2 x + cos2 y + cos2 z = 1
If an angle is more than 90, the cosine is negative, indicating that the sense of the component is opposite to the
positive direction of the coordinate axis.
P(x, y, z)
zk r
O yj
xi
B y
For a position vector r that is directed from point A to point B in space, applying the head-to-tail vector
addition and using the triangle rule, rA + r = rB. Solving for r and expressing rA and rB in Cartesian vector form
yields
r = rB – rA = (xBi + yBj + zBk) – (xAi + yAj + zAk)
or r = (xB – xA)i + (yB – yA)j + (zB – zA)k
z B(xB, yB, zB)
r
rB
A(xA, yA, zA) y
rA
x
Thus, the i, j, k components of the position vector r may be formed by taking the coordinates of the tail of the
vector A(xA, yA, zA) and subtracting them from the corresponding coordinates of the head B(xB, yB, zB).
FF
xB x A i y B y A j z B z A k
xB x A 2 y B y A 2 z B z A 2
28
For 0 90, the scalar is positive and for 90 180, the scalar is negative. When = 90,
the two vectors are perpendicular and the scalar is zero.
One use of the dot product is to obtain the rectangular component of one vector along any direction.
This component is equal to the dot product of the vector with a unit vector in the desired direction. From the
figure,
A A · B = AB cos
AB
A cos θ
AB B
B AB = A · n B