Brawlmachine+1 0
Brawlmachine+1 0
Brawlmachine+1 0
0
October 2020
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Table of Contents
What is Brawlmachine? - pg 3
Army Composition - pg 3
Theme Forces - pg 3
Epic List - pg 4
Win Conditions - pg 5
Clock - pg 5
Sideboards - pg 5
Tournament Format Overview - pg 6
Best of Three Format - pg 7
Two Game Rounds Format - pg 7
Single Game Format - pg 8
Scenario and Scoring - pg 8
Test List - pg 8
Feedback Forms - pg 8
Scenario 1: Orbits - pg 9
Scenario 2: Binary - pg 10
Scenario 3: Ignition - pg 11
Scenario 4: Singularity - pg 12
Format Reference Sheet - pg 13
Acknowledgements - pg 14
Epic List Reasoning - pg 15
Multi-Model FA: 1 List - pg 17
Example of Sideboarding - pg 18
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What is Brawlmachine?
Brawlmachine is a 25 point format for Warmachine and Hordes developed by Line
of Sight. It has a Field Allowance of 1, Custom Scenarios for the smaller game size,
and a limited list of models that are not suitable for the format called the epic list.
Additionally, Brawlmachine’s fast play and short game length (5 turn limit, 4 CP
lead to win) allows for best of 3 or other multi-game match systems and for a
specialist “sideboard” as an option for competitive play.
Terrain, scoring, game tiebreakers, and scenario elements are described in the
Steamroller document, and are unchanged in Brawlmachine.
Army Composition
A Brawlmachine army has a minimum Some models in the game are only
size of 21 points and a maximum size of brought in multiples. An example of
25 points. this is Stormsmith Stormcallers, which
are 5 points for 3 solos. Because these
models cannot be brought in smaller
Models in a Brawlmachine army have a
quantities, this counts as FA: 1 for that
Field Allowance of 1 regardless of model. A complete list of these models
theme force benefits or requisition can be found at the end of the
point options. This means that document.
Requisition options that bring multiple
models not listed at the end of this
document only bring one of those
Theme Forces
model instead. Theme Forces are legal in
Brawlmachine. At 25 points, Theme
The only exception to the FA: 1 rule is Forces bring one Requisition Point.
that up to three of the same Weapon Please note that any theme benefits
Attachment may be attached to one that provide extra Field Allowance
options are overridden by the FA: 1 rule
unit in a Brawlmachine army.
of the Brawlmachine Format
Requisition points that allow a player to
bring multiple weapon attachments are
legal, so long as all weapon
attachments are attached to the same
unit.
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Epic List
Some models cannot be constrained by a 25 point level game and are therefore
suitable only for games of higher point values. To support competitive, balanced
play, the following casters cannot be played in Brawlmachine tournaments and
should not be played by experienced players in casual play.
Reasoning for the choices on the epic list can be found at the end of this
document in the appendices .
3) They have more control points Sideboards cannot break the FA:1 rule.
than their opponent at the end of
Additionally, Sideboards may not
the fifth round of the game.
contain additional mercenary or
minion options beyond the single slot
If players have the same number of
open for the theme force if the main
control points at the end of the fifth list already contains a model fulfilling
round, tie breakers follow the
those requirements.
guidelines outlined on page 9 of the
Steamroller document.
Models in the sideboard that are
options as requisition points in the
theme force may be substituted for the
Clock requisition slot in the main list on a 1:1
basis, even if the model in the
Brawlmachine Tournaments have sideboard has a native point value
optional Death Clock. These should be higher than the requisition slot in the
tailored to your players. main list.
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Best of Three Standings and Placement in this
format function as follows:
Best of Three Tournaments are run such
that each round of the event is an 1st Tiebreak: Rounds won.
opportunity for players to play up to 3 2nd Tiebreak: Percentage of games
games. The person who first wins 2
won.
games in a round is considered the
3rd Tiebreak: Average percentage of
winner of that round. This format takes
about 40% longer than a Standard games won by opponents.
Steamroller event. 4th Tiebreak: Total Control Points
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Before game 1 and again before game
2, players may sideboard as outlined in Test List
the Sideboard section of the document.
As the format evolves, we want to be
Sideboarding occurs before initiative is able to react with quarterly or
rolled but after determining lists. semi-annual patches for balance and
meta adjustment.
Standings and Placement in this
format functions as follows: The following models are on our public
test list, and we value feedback about
1st tiebreak: Number of Games Won them highly (see the linked Google
2nd tiebreak: Number of Games won Form below).
by opponents
3rd tiebreak: Total Control Points Alexia 2
scored Azazello, the Castellan
4th tiebreak: Total Army Points The Harbinger of Menoth
Destroyed Warwitch Deneghra
High Exemplar Kreoss
Eiryss 1
Single Game Rounds Goreshade 1
Morvahna 1
This format functions exactly as a regular
Steamroller at a much faster pace. With
Feedback
rounds taking on average about 1 hour,
an 8 player Brawlmachine event can be
completed comfortably in an afternoon.
Brawlmachine is a living format, with
A sideboard variant for this format allows expected quarterly or semi-annual
players to sideboard before their game, updates and patches. If you have
before determining initiative. feedback on the format, please feel free
to fill out this Google Form.
Refer to the Steamroller Document for
standings and placement for Single If you want to chat about the format or
Game Rounds. have an easy place to find games on
wartable.online, we recommend
Non-Symmetrical Brawlmachine
scenarios are set up with terrain prior
to initiative rolls.
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Scenario 1: Orbits
Place the flags and zones as shown. Killbox is 12 inches from the back edge as per
the usual Steamroller document, however Killboxing yourself only gives your
opponent 1 point instead of the regular 2. See the Steamroller Document for
specifics regarding Killbox.
Player 1 deploys at the 7 inch mark for regular deployment and 13 inch mark for
advanced deployment
Player 2 deploys at the 10 inch mark for regular deployment and 16 inch mark for
advanced deployment.
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Scenario 2: Binary
Place the flags and zones as shown. Killbox is 12 inches from the back edge as per
the usual Steamroller document, however Killboxing yourself only gives your
opponent 1 point instead of the regular 2. See the Steamroller Document for
specifics regarding Killbox.
Player 1 deploys at the 7 inch mark for regular deployment and 13 inch mark for
advanced deployment
Player 2 deploys at the 10 inch mark for regular deployment and 16 inch mark for
advanced deployment.
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Scenario 3: Ignition
Place the flags and zones as shown. Killbox is 12 inches from the back edge as per
the usual Steamroller document, however Killboxing yourself only gives your
opponent 1 point instead of the regular 2. See the Steamroller Document for
specifics regarding Killbox.
Player 1 deploys at the 7 inch mark for regular deployment and 13 inch mark for
advanced deployment
Player 2 deploys at the 10 inch mark for regular deployment and 16 inch mark for
advanced deployment.
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Scenario 4: Singularity
Place the flags and zones as shown. Killbox is 12 inches from the back edge as per
the usual Steamroller document, however Killboxing yourself only gives your
opponent 1 point instead of the regular 2. See the Steamroller Document for
specifics regarding Killbox.
Player 1 deploys at the 7 inch mark for regular deployment and 13 inch mark for
advanced deployment
Player 2 deploys at the 10 inch mark for regular deployment and 16 inch mark for
advanced deployment.
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Quick Reference Sheet
- 25 Points - Sideboarding is done before
- FA: 1 aside from Weapon initiative is rolled when used.
Attachments and list on pg 17. - Game ends after round 5.
- Small Epic List (See pg 4) - Game win conditions are
- Sideboards are 15 points of assassination, scoring 4 more
additional models that fit within points than opponent, having
the theme force of the main list. more control points at the end
- Sideboards and main lists must of round 5.
follow the FA: 1 rule together.
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Appendices
Acknowledgements
We would like to thank our wives and
families for their support and
longsuffering as we spent our free time
working on our passion project.
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Epic List Reasoning: Butcher 3 - Many Warcasters and
Warlocks have the damage output to
rival Butcher 3, but no other
All Huge Based Models - Huge based contenders can pull enemy models in
models are complicated for new from 5 inches away, kill well over half
players, and are also incredibly of a list, and then be on full camp and
difficult to dislodge when protected unchargeable. We love seeing casters
with ARM enhancers at this point level. that do work in this format, but
While appropriate for 75 point games, the Butcher is too survivable and
we have elected to relegate all huge affects too much of the table.
bases to higher point levels than
Brawlmachine Supports. Fiona 1 - Fiona has one of the most
potent defensive feats and offensive
Casters with Telekinesis - spell lists in the game. Befuddle with
Telekinesis is an incredible spell, and her ability to leverage it from
at a point level where casting anywhere on the table combined with
Telekinesis twice can move two-thirds her offensive debuffs and incredible
of a list around it is beyond the curve. control feat make her too powerful at
25 points.
Infernal Masters - Summoning is a
very potent ability that is difficult for Gorten 1 - Gorten’s ability to instantly
new players to play into. While strong win on scenario with little to no
and engaging at 75 points, we have interaction when you only have to get
found that the ability to create heavies four extra points places him firmly on
every turn is impossible to overcome the epic list.
attritionally at 25 points. Please note:
Hearts of Darkness is still allowed in MacBain 1 - MacBain’s feat is too
this format. powerful at this point level when he
can effectively shut off a players ability
Arkadius - The combination of all of to interact with his list for a round.
Arkadius’ potent abilities makes him
an extreme outlier on the power curve. Magnus 2 - In this format, you win if
His heavies already trade two for one you score four more points than your
at 75 points, and with the theme opponent. Magnus makes this
benefit of Overtake in Will Work for incredibly easy with his feat, and his
Food he can mulch infantry easily as presence in the format would be far too
well. warping.
Zerkova 2 - The tempo, scenario, The Hermit of Henge Hold - It’s not
attrition, and assassination threat of the ARM debuff, it’s the combination
this Warcaster combined with Greylord of Ancient Shroud and his mini-feat to
Outriders is too strong for this format. keep a crucial model alive. It takes 6
attacks to clear this model out of a
zone, and frankly, there aren’t that
many attacks in Brawlmachine to
begin with.
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Multi-Model FA: 1 List
The following models are considered FA: 1 even though they bring multiple
models. Requisition Points that bring in multiple of these models as a
Requisition Point may be used to purchase them in list building.
Warbeasts;
2 Crabbits
2 Razor Boars
Solos:
3 Stormsmith Stormcallers
3 Scrap Thralls
3 Accretion Servitors
3 Attunement Servitors
3 Elimination Servitors
3 Reflex Servitors
5 Incubi Solos
5 Troll Whelps (Until Trollbloods Dynamic Update)
2 Cask Imps
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Example of Sideboarding
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