Learning Science Through Collaborative Visualization Over The Internet
Learning Science Through Collaborative Visualization Over The Internet
Learning Science Through Collaborative Visualization Over The Internet
Roy D. Pea
Stanford University ([email protected])
Director, Stanford Center for Innovations in Learning
"...If the network idea should prove to do for education which a few have envisioned . . . and if all
minds should prove to be responsive, surely the boon to humankind would be beyond measure." J.C.R.
Licklider & Robert Taylor (1968)
Abstract
Ten years ago, we launched the Learning through Collaborative Visualization, or CoVis
Project. "Collaborative visualization" refers to development of scientific knowledge that is
mediated by scientific visualization tools in a collaborative learning context. Funded by the
National Science Foundation as an advanced networking testbed, our partnership of
Northwestern University, Bellcore, Ameritech, the Exploratorium Science Museum in San
Francisco, and the University of Illinois at Urbana-Champaign's Atmospheric Sciences
Department/National Center for Supercomputing Applications (NCSA) sought to design,
implement and research the promises and problems of a distributed multimedia science
learning environment that used broadband desktop videoconferencing and screen sharing,
scientific visualization tools and distributed datasets, virtual field trips, scientist telementoring,
and a Collaboratory Notebook for enabling project-based learning of science in the high school
using these distributed human and technical resources. Our project vision was to establish
collaborative technology learning environments, or "collaboratories" that would enable project-
enhanced science learning among remote project partners using advanced telecommunication
networks. For example, our collaboration with NCSA scientists provided learners with access
to subject-matter experts, visualization tools and vast databases in the field of atmospheric
sciences. Virtual visits using wireless video over the Internet to Exploratorium exhibits helped
motivate student questions about central scientific phenomena.
At its peak of use, the CoVis network was in use by thousands of teachers throughout the
United States. The project developments were transitioned in 1997 as a set of resources that
1
Nobel Symposium (NS 120), “Virtual Museums and Public Understanding of Science and Culture,” May 26-29,
2002, Stockholm, Sweden. The CoVis Project has been funded by National Science Foundation Grants #9253462
and #9454729, Illinois Board of Higher Education Eisenhower grants, and industrial partners Ameritech and
Bellcore. We are grateful for hardware and/or software contributions by Aldus, Apple Computer, Farallon
Computing, Sony Corporation, Spyglass, and Sun Microsystems. Particular thanks to my CoVis faculty
colleagues Louis Gomez and Danny Edelson, and graduate students Laura D’Amico, Barry Fishman, Douglas
Gordin, Sam Kwon, Steven McGee, Kevin O’Neill, Joseph Polman, and Greg Shrader. Please see
http://www.covis.nwu.edu/ for CoVis contributors and collaborators. Other supports since the early CoVis era
were grants for WorldWatcher (#9720687), the Living Curriculum Project (#9720423) and the extensive
curriculum development and urban teacher professional development activities of the LeTUS Center (#9720383).
continue to be elaborated in the LeTUS Center for Learning Technologies in Urban Schools
based at Northwestern and University of Michigan, which is investigating in partnership with
the Chicago and Detroit public school systems how to support urban school teachers in using
project-based inquiry as their core approach to teaching earth and environmental sciences at
the middle and high school level.
In this chapter, after providing a pedagogical background that lays out the rationale for
bringing together developments in the sciences of learning with advances in high performance
computing and communications in the CoVis Project, I will highlight our design research
methodologies for making the powerful features of professional scientific visualization tools
usable to students and teachers in WorldWatcher.
Introduction
How will learning take place as we stride into the third millennium? I believe we should
emphasize new models for learning that go beyond the antiquated conceptions of education
found in most teacher-centered, formally organized classrooms. Reforms seeking to improve
education would productively focus on understanding and supporting learning in ways that pay
close attention to the skills of social interaction and participation in new activities that
currently constitute lifelong learning in working and living communities. In contrast to
learning-before-doing— the model of most educational settings—I would urge attention to
learning-in-doing, a model where learners are increasingly involved in the authentic practices
of communities through learning conversations and activities involving expert practitioners,
educators and peers. Learning-in-doing requires interactions between groups that traditionally
have been separated by the institutional boundaries of such institutions as school, work,
university, and home. Scientific and business workgroup practices using Internet and high-
bandwidth services recognize that not all partners necessary to an interaction can be co-
located— and education needs to exploit the same insight.
A convergence of socio-technical developments has led to early successes and enthusiasm
about broad-scale potentials for improving learning, education and schooling in these ways.
These developments coalesce in the emergence of “virtual learning environments” or “online
learning communities.” Virtual learning environments may be constituted within or across
classrooms or campuses, within or between businesses (or homes), or involving participants in
heterogeneous settings, such as school-home-community, or school-workplace-university. By
collapsing spatio-temporal barriers through the construction of virtual learning communities,
we may enable greater intimacy and authenticity in the learning process. Such technologies
can be used to facilitate the return of learning models that existed with considerable success
prior to formal schooling, such as apprenticeship, long-term mentoring, and collaborative
groups that learn through work on projects. Expertise that is now geographically dispersed and
isolated will become increasingly interconnected to the benefit of lifelong learning. Virtual
museums, the emphasis of this workshop, offer yet another context for the consideration of
virtual learning environment design and research.
The primary converging trends leading to virtual learning communities have been: (1) the
movement toward more socially-situated conceptions of learning, toward viewing intelligence
as a distributed achievement rather than as a property of individual minds; (2) the advent and
rapid growth of Internet use in support of both informal learning and more formal learning
communities; and (3) rethinking appropriate roles for the teacher in effective learning
environments. Together, these trends may well have synergistic effects far greater than any of
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Early and influential expressions of this perspective were provided by Licklider (24), and by Engelbart (12) in
his seminal work at SRI International. These efforts lead eventually to the “personal computer” (21). See
Rheingold (38) for a fine history of computers as “tools for thought”; see Pea (28, 29) for socio-historical and
developmental considerations.
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For the WorldWatcher Project initiated by Daniel Edelson and Roy Pea at Northwestern University as a
development of the CoVis Project (and also supported by NSF Grant #9453715), we thank Co-PI Louis Gomez,
lead programmers Douglas Gordin, Joey Gray, Brian Clark and Eric Russell, and the contributions of many
others, including Eddy Ameen, Tajuana Bates, Jonathan Berkowitz, Matthew Brandyberry, Matthew Brown,
Kylene Chinsio, Elaine Coleman, Christopher DiGiano, Jason Gandhi, Duane Griffin, Eric Hanson, Ben Johnson,
Steve Juh, Ryan Kowalczyk, Danielle Lessovitz, Ray Liu, Adam Murphy, Kathleen Schwille, Michael Smith,
Michael Taber, Adam Tarnoff, Maya Wallace, Viktoria Wang, and Eshanthika Wijesinha. WorldWatcher
research was supported by NSF grants #9453715 and #972068, by a SMETE Postdoctoral Fellowship
(#9714534), and by Sun Microsystems, ESRI, and Precision Farming Enterprises.
Figure 1: A visualization of surface temperature data for the Northern Hemisphere displayed by Transform, a
powerful, general-purpose visualization environment widely used by scientific researchers (circa 1992)
WorldWatcher is a scientific visualization environment designed primarily for supporting
student investigations of two-dimensional, gridded scientific data, and based on the
ClimateWatcher software we first released in April 1996 (10). WorldWatcher built upon
ClimateWatcher's aim to provide an accessible and supportive environment for students to
explore, interpret, and analyze scientific data about the transfer of energy through the earth-
atmosphere system and climate change in ways akin to scientists' inquiry activities. Data is
distributed with WorldWatcher in data libraries that support educational activities centered
around specific datasets, as used in interpretive, analytic and expressive visualization activities
(http://www.worldwatcher.nwu.edu/).
Users of WorldWatcher can now create dynamic color visualizations of many different data
types beyond those initial topics (from NASA and other public domain sources), and can
import their own geo-gridded, as well as point datasets (using a standard spreadsheet format).
WorldWatcher datasets for global climate change (insolation, albedo, absorbed/reflected solar
energy, surface temperature, greenhouse effect/increase, outgoing long-wave radiation, net
energy balance) are complemented by human and physical geography data to allow students to
examine the causes and implications of climate change. Global climate data on precipitation
and relative humidity are provided, as are physical geography data on elevation/bathymetry,
soil type, dominant vegetation and ground cover, and plant energy absorption (FPAR).
Students can also access global information on population magnitude and density, carbon
emissions, and national boundaries.
Student access to the collections of WorldWatcher datasets is supported in two ways: (1) by
Figure 2: The Earth Energy Balance diagram user interface to WorldWatcher datasets
through directly to datasets for visualization, or by structured online notebook activities created
by the teacher (see below).
WorldWatcher enables learners to examine and interpret datasets created by the scientific
community and to create their own data using built-in arithmetic operations and climate
models. WorldWatcher offers display features of visualization environments designed for
scientific researchers, such as depicting 2-D global data in the form of false-color maps, but to
provide geographical context for learners, these maps are displayed with latitude-longitude
markings and an optional continent outline overlay (Figure 3). When a user interacts with the
WorldWatcher visualization, a continually updating readout tracks the user's mouse as it moves
over an image and displays current latitude, longitude, country or state/province, and data
values. Users tailor visualizations by modifying color-scheme, mapping of colors to numerical
values, spatial resolution, and magnification. WorldWatcher provides statistical summaries for
user-selected regions4 or whole maps.
Beyond these statistical summaries, WorldWatcher offers unary and binary mathematical
operations for mathematical data analysis. Within an image, users can add, subtract, multiply,
or divide all the values in a region or an entire image by a constant. They can normalize values
in an image, and use the blackbody equation to convert energy values to temperature and
temperature values to energy. WorldWatcher binary operators—enabling users to apply a
function at each location in two images—are addition, subtraction, multiplication, division,
maximum, minimum, and correlation, with the result displayed as a new visualization.
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Regions can be selected using rectangular and irregular region selection tools, as well as by specifying
geographic areas by name (e.g., South America in Figure 3), or data values by range (e.g., all areas with
temperatures between 60 and 75 degrees F.).
The functions of the WorldWatcher visualization environment allow students to view these
data in the form of color maps at a variety of spatial and temporal resolutions, and to animate
change over time. The activities are supported by a multimedia database of background and
explanatory materials focusing on science topics and scientific visualization techniques.