Lab Manual Software Engineering & Project Management: List of Experiment
Lab Manual Software Engineering & Project Management: List of Experiment
Lab Manual Software Engineering & Project Management: List of Experiment
List of Experiment
1. Develop requirements specification for a given problem (The requirements specification
should
include both functional and non-functional requirements. For a set of about 20 sample
problems)
2. Develop DFD Model (Level 0, Level 1 DFD and data dictionary) of the sample problem (Use
of a CASE tool required).
3. Develop Structured design for the DFD model developed.
4. Develop an E-R Diagram of the sample problem.
5. Develop UML Use case model for a problem (Use of a CASE tool any of Enterprise Architect,
Objective:
To find the requirement specification (both functional and nonfunctional) of a given
Problem.
Procedure:
Step 1:
Introduction:
Purpose
Identify the product whose software requirements are specified in this document.
Describe the scope of the product that is covered by this SRS, particularly if this SRS describes
only part of the system or a single subsystem . Describe the different types of user that the
document is intended for, such as developers, project managers, marketing staff, users, testers,
and documentation writers. Describe what the rest of this SRS contains and how it is organized.
Suggest a sequence for reading the document, beginning with the overview sections and
proceeding through the sections that are most pertinent to each reader type.
Project Scope
Provide a short description of the software being specified and its purpose, including
relevant benefits, objectives, and goals. Relate the software to corporate goals or business
strategies. If a separate vision and scope document is available, refer to it rather than duplicating
its contents here. An SRS that specifies the next release of an evolving product should contain its
own scope statement as a subset of the long-term strategic product vision.
Step 2:
Overall Description
Product Perspective
Describe the context and origin of the product being specified in this SRS. For example,
state whether this product is a follow-on member of a product family, a replacement for certain
existing systems, or a new, self-contained product. If the SRS defines a component of a larger
system, relate the requirements of the larger system to the functionality of this software and
identify interfaces between the two. A simple diagram that shows the major components of the
overall system, subsystem interconnections, and external interfaces can be helpful.
Product Features
Summarize the major features the product contains or the significant functions that it
performs or lets the user perform. Only a high level summary is needed here. Organize the
functions to make them understandable to any reader of the SRS. A picture of the major groups of
related requirements and how they relate, such as a top level data flow diagram or a class
diagram, is often effective.
Identify the various user classes that you anticipate will use this product. User classes
may be differentiated based on frequency of use, subset of product functions used, technical
expertise, security or privilege levels, educational level, or experience. Describe the pertinent
characteristics of each user class. Certain requirements may pertain only to certain user classes.
Distinguish the favored user classes from those who are less important to satisfy.
Operating Environment
Describe the environment in which the software will operate, including the hardware
platform, operating system and versions, and any other software components or applications with
which it must peacefully coexist.
Describe any items or issues that will limit the options available to the developers. These
might include: corporate or regulatory policies; hardware limitations (timing requirements,
memory requirements); interfaces to other applications; specific technologies, tools, and
databases to be used; parallel operations; language requirements; communications protocols;
security considerations; design conventions or programming standards (for example, if the
customer’s organization will be responsible for maintaining the delivered software).
Step 3:
System Features
This template illustrates organizing the functional requirements for the product by system
features, the major services provided by the product. You may prefer to organize this section by
use case, mode of operation, user class, object class, functional hierarchy, or combinations of
these, whatever makes the most logical sense for your product.
System Feature 1
Don’t really say “System Feature 1.” State the feature name in just a few words.
2 Stimulus/Response Sequences
List the sequences of user actions and system responses that stimulate the
behavior defined for this feature. These will correspond to the dialog elements associated
with use cases.
3 Functional Requirements
Itemize the detailed functional requirements associated with this feature. These
are the software capabilities that must be present in order for the user to carry out the
services provided by the feature, or to execute the use case. Include how the product
should respond to anticipated error conditions or invalid inputs. Requirements should be
concise, complete, unambiguous, verifiable, and necessary.
REQ-1:
REQ-2:
Step 4:
User Interfaces
Describe the logical characteristics of each interface between the software product and
the users. This may include sample screen images, any GUI standards or product family style
guides that are to be followed, screen layout constraints, standard buttons and functions (e.g.,
help) that will appear on every screen, keyboard shortcuts, error message display standards, and
so on. Define the software components for which a user interface is needed. Details of the user
interface design should be documented in a separate user interface specification.
Hardware Interfaces
Describe the logical and physical characteristics of each interface between the software
product and the hardware components of the system. This may include the supported device
types, the nature of the data and control interactions between the software and the hardware, and
communication protocols to be used.
Software Interfaces
Describe the connections between this product and other specific software components
(name and version), including databases, operating systems, tools, libraries, and integrated
commercial components. Identify the data items or messages coming into the system and going
out and describe the purpose of each. Describe the services needed and the nature of
communications. Refer to documents that describe detailed application programming interface
protocols. Identify data that will be shared across software components. If the data sharing
mechanism must be implemented in a specific way (for example, use of a global data area in a
multitasking operating system), specify this as an implementation constraint.
Communications Interfaces
Describe the requirements associated with any communications functions required by this
product, including e-mail, web browser, network server communications protocols, electronic
forms, and so on. Define any pertinent message formatting. Identify any communication
standards that will be used, such as FTP or HTTP. Specify any communication security or
encryption issues, data transfer rates, and synchronization mechanisms.
Nonfunctional Requirements
Performance Requirements
If there are performance requirements for the product under various circumstances, state
them here and explain their rationale, to help the developers understand the intent and make
suitable design choices. Specify the timing relationships for real time systems. Make such
requirements as specific as possible. You may need to state performance requirements for
individual functional requirements or features.
Safety Requirements
Specify those requirements that are concerned with possible loss, damage, or harm that
could result from the use of the product. Define any safeguards or actions that must be taken, as
well as actions that must be prevented. Refer to any external policies or regulations that state
safety issues that affect the product’s design or use. Define any safety certifications that must be
satisfied.
Security Requirements
Specify any requirements regarding security or privacy issues surrounding use of the
product or protection of the data used or created by the product. Define any user identity
authentication requirements. Refer to any external policies or regulations containing security
issues that affect the product. Define any security or privacy certifications that must be satisfied.
Specify any additional quality characteristics for the product that will be important to
either the customers or the developers. Some to consider are: adaptability, availability,
correctness, flexibility, interoperability, maintainability, portability, reliability, reusability,
robustness, testability, and usability. Write these to be specific, quantitative, and verifiable when
possible. At the least, clarify the relative preferences for various attributes, such as ease of use
over ease of learning.
Other Requirements
Define any other requirements not covered elsewhere in the SRS. This might include
database requirements, internationalization requirements, legal requirements, reuse objectives for
the project, and so on. Add any new sections that are pertinent to the project.
Experiment No. 2
OVERALL DESCRIPTION :
Data drive business activities and can trigger events (e.g. new sales order data) or be processed to
provide information about the activity. Data flow analysis, as the name suggests, follows the flow
of data through business processes and determines how organisation objectives are accomplished.
In the course of handling transactions and completing tasks, data are input, processed, stored,
retrieved, used, changed and output. Data flow analysis studies the use of data in each activity
and documents the findings in data flow diagrams, graphically showing the relation between
processes and data.
Names of people
CUSTOMERS
INVOICES
The DFD (also known as a bubble chart) is a hierarchical graphical model of a system that shows
the different processing activities or functions that the system performs and the data interchange among
these functions. Each function is considered as a processing station (or process) that consumes some input
data and produces some output data. The system is represented in terms of the input data to the system,
various processing carried out on these data, and the output data generated by the system. A DFD model
uses a very limited number of primitive symbols [as shown in fig. 5.1(a)] to represent the functions
performed by a system and the data flow among these functions.
Here, two examples of data flow that describe input and validation of data are considered.
In Fig. 5.1(b), the two processes are directly connected by a data flow. This means that
the ‘validate-number’ process can start only after the ‘read-number’ process had supplied
data to it. However in Fig 5.1(c), the two processes are connected through a data store.
Hence, the operations of the two bubbles are independent. The first one is termed
‘synchronous’ and the second one ‘asynchronous’.
Data dictionary
A data dictionary lists all data items appearing in the DFD model of a system. The data
items listed include all data flows and the contents of all data stores appearing on the
DFDs in the DFD model of a system. A data dictionary lists the purpose of all data items
and the definition of all composite data items in terms of their component data items. For
example, a data dictionary entry may represent that the data grossPay consists of the
components regularPay and overtimePay.
Balancing a DFD
The data that flow into or out of a bubble must match the data flow at the next level of
DFD. This is known as balancing a DFD. The concept of balancing a DFD has been
illustrated in fig. 5.3. In the level 1 of the DFD, data items d1 and d3 flow out of the
bubble 0.1 and the data item d2 flows into the bubble 0.1. In the next level, bubble 0.1 is
decomposed. The decomposition is balanced, as d1 and d3 flow out of the level 2
diagram and d2 flows in.
Lab Experiment No.3
Decomposition:-
Each bubble in the DFD represents a function performed by the system. The bubbles are
decomposed into sub-functions at the successive levels of the DFD.
Decomposition of a bubble is also known as factoring or exploding a bubble. Each
bubble at any level of DFD is usually decomposed to anything between 3 to 7 bubbles.
Too few bubbles at any level make that level superfluous. For example, if a bubble is
decomposed to just one bubble or two bubbles, then this decomposition becomes
redundant. Also, too many bubbles, i.e. more than 7 bubbles at any level of a DFD makes
the DFD model hard to understand. Decomposition of a bubble should be carried on until
a level is reached at which the function of the bubble can be described using a simple
algorithm.
Numbering of Bubbles:-
It is necessary to number the different bubbles occurring in the DFD. These numbers help
in uniquely identifying any bubble in the DFD by its bubble number. The bubble at the
context level is usually assigned the number 0 to indicate that it is the 0 level DFD.
Bubbles at level 1 are numbered, 0.1, 0.2, 0.3, etc, etc. When a bubble numbered x is
decomposed, its children bubble are numbered x.1, x.2, x.3, etc. In this numbering
scheme, by looking at the number of a bubble we can unambiguously determine its level,
its ancestors, and its successors.
Example:-
A supermarket needs to develop the following software to encourage regular customers.
For this, the customer needs to supply his/her residence address, telephone number, and
the driving license number. Each customer who registers for this scheme is assigned a
unique customer number (CN) by the computer. A customer can present his CN to the
check out staff when he makes any purchase. In this case, the value of his purchase is
credited against his CN. At the end of each year, the supermarket intends to award
surprise gifts to 10 customers who make the highest total purchase over the year. Also, it
intends to award a 22 caret gold coin to every customer whose purchase exceeded
Rs.10,000. The entries against the CN are the reset on the day of every year after the
prize winners’ lists are generated.
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Experiment No.4
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Experiment No.5
Objective :
To understand the users view of a project using Use case Diagram
Software Required :-
Procedure :-
You can draw use case diagrams in VP-UML as well as to document the event flows of use cases using
the flow-of-events editor of UML 8.2 .The steps are as follows.
Step 1:
Right click Use Case Diagram on Diagram Navigator and select New Use Case Diagram from the
pop-up menu.
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Step 2:-
Enter name for the newly created use case diagram in the text field of pop-up box on the top left corner.
Step 3:
Drawing a system
To create a system, select System on the diagram toolbar and then click it on the diagram pane. Finally,
name the newly created system when it is created .
Step 4:
Drawing an actor
To draw an actor, select Actor on the diagram toolbar and then click it on the diagram pane. Finally,
name the newly created actor when it is created.
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Step 5 :-
Step 6:-
Step 7:
Resize a use case
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To create an extend relationship, move the mouse over a use case and press its resource icon Extend ->
Use Case. Drag it to your preferred place and then release the mouse button. The use case with extension
points and a newly created use case are connected. After you name the newly created use case, a pop-
up dialog box will ask whether you want the extension point to follow the name of use case. Click Yes if
you want it to do so; click NO if you want to enter another name for extension point.
Step 8:
Create an extend relationship
Drawing <<Include>> relationship
To create an include relationship, mouse over a use case and press its resource icon Include -> Use Case.
Drag it to your preferred place and then release the mouse button. A new use case together with an
include relationship is created. Finally, name the newly created use case.
Step 9:
Include relationship is created
Structuring use cases with package
You can organize use cases with package when there are many of them on the diagram.
Select Package on the diagram toolbar (under Common category).
Step 10:
Create a package
Drag the mouse to create a package surrounding those use cases .
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Step 11:
Surround use cases with package
Finally, name the package.
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Step 12
Name the
package
Assigning IDs to actors/Use cases
You may assign IDs to actors and use cases. By default, IDs are assigned with the order of object
creation, starting from one onwards. However, you can define the format or even enter an ID manually.
Defining the format of ID
To define the format of ID, select Tools > Options from the main menu to unfold the Options dialog
box. Select Diagramming from the list on the left hand side and select the Use Case Diagram tab on the
right hand side. You can adjust the format of IDs under Use Case Diagram tab. The format of ID consists
of prefix, number of digits and suffix.
Step 13:
Description
Prefix The prefix you enter in Prefix text field will be inserted before the number.
Num of digits The number of digits for the number. For example, when digit is 3, ID "1" will
become "001".
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Suffix The suffix you enter in Suffix text field will be inserted behind the number.
Showing ID on diagram
By default, ID is just a text property. It usually doesn't appear on diagram. However, you can make it
shown within a use case.
Right click on the diagram background, select Presentation Options and the specific model element
display option from the pop-up menu.
Step 14 :
Show ID on diagram
As a result, the use case is displayed with ID.
ID assignment
There are several ways that you can assign an ID to a model element, including:
Through the specification dialog box (Right click on the selected model element and select Open
Specification... from the pop-up menu)
Through the Property Pane
Drawing business use case
1. Right click on a use case and select Model Element Properties > Business Model from the pop-
up menu.
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Step 15:
1.
Click Business Model
2. After selected, an extra slash will be shown on the left edge of the use case.
Business model
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Lab Experiment No.6
Objective :
To understand the interactions between objects that are represented as lifelines in a sequential
order of a project using Sequence Diagram.
Software Required :-
Procedure :-
A sequence diagram is used primarily to show the interactions between objects that are
represented as lifelines in a sequential order.
Step 1:-
Right click Sequence diagram on Diagram Navigator and select New Sequence Diagram from the
pop-up menu to create a sequence diagram.
Step 2:-
Enter name for the newly created sequence diagram in the text field of pop-up box on the top left corner.
Creating actor
To create actor, click Actor on the diagram toolbar and then click on the diagram .
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Creating lifeline
To create lifeline, you can click LifeLine on the diagram toolbar and then click on the diagram.
Alternatively, a much quicker and more efficient way is to use the resource-centric interface. Click on
the Message -> LifeLine resource beside an actor/lifeline and drag.
Step 3:-
Move the mouse to empty space of the diagram and then release the mouse button. A new lifeline will be
created and connected to the actor/lifeline with a message.
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Step 4:-
Using sweeper and magnet to manage sequence diagram
Sweeper helps you to move shapes aside to make room for new shapes or connectors. To use sweeper,
click Sweeper on the diagram toolbar (under the Tools category).
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The picture below shows the message specify visit time is being swept downwards, thus new room is
made for new messages.
Step 5:-
You can also use magnet to pull shapes together. To use magnet, click Magnet on the
diagram toolbar (under the Tools category).
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Magnet
Click on empty space of the diagram and drag towards top, right, bottom or left. Shapes affected will be
pulled to the direction you dragged.
The picture below shows when drag the magnet upwards, shapes below dragged position are pulled
upwards.
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Step 6:-
Step 7:-
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Step 8:-
2. In the Add/Remove Covered Lifelines dialog box, check the lifeline(s) you want to cover or
uncheck the lifeline(s) you don't want to cover. Click OK button.
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3. As a result, the area of covered lifelines is extended or narrowed down according to your
selection.
Managing Operands
After you've created a combined fragment on the messages, you can also add or remove operand(s).
1. Move the mouse over the combined fragment and select Operand > Manage Operands... from
the pop-up menu.
Step 9:-
1. To remove an operand, select the target operand from Operands and click Remove button.
ClickOK button.
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2. Otherwise, click Add button to add a new operand and then name it. Click OK button.
Developing sequence diagram with quick editor or keyboard shortcuts
In sequence diagram, an editor appears at the bottom of diagram by default, which enables you to
construct sequence diagram with the buttons there. The shortcut keys assigned to the buttons provide a
way to construct diagram through keyboard. Besides constructing diagram, you can also access diagram
elements listing in the editor.
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There are two panes, Lifelines and Messages. The Lifelines pane enables you to create different kinds of
actors and lifelines.
Butto
Shortcut Description
n
Alt-Shift-
To create an actor
A
Alt-Shift-
To create a general lifeline
L
Alt-Shift-
To create an <<entity>> lifeline
E
Alt-Shift-
To create a <<control>> lifeline
C
Alt-Shift-
To create a <<boundary>> lifeline
B
Alt-Shift-
To open the specification of the element chosen in quick editor
O
Ctrl-Del To delete the element chosen in quick editor
To link with the diagram, which cause the diagram element to be selected when selecting an
Ctrl-L
element in editor, and vice versa
Step 10:-
Buttons in Lifelines
pane
Editing messages
The Messages pane enables you to connect lifelines with various kinds of messages.
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Messages pane in quick editor
Button
Shortc
Description
ut
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Shortc
Description
ut
Ctrl-L To link with the diagram, which cause the message to be selected when selecting a message in editor, and vice versa
Step 11:-
If you choose Single Level, all sequence messages will be ordered with integers on diagram base. On the
other hand, if you choose Nested Level, all sequence messages will be ordered with decimal place on
diagram base.
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Right click on the diagram's background, select Sequence Number and then either Frame-based Single
Level or Frame-based Nested Level from the pop-up menu.
When you set the way of numbering sequence messages on frame base, the sequence messages in frame
will restart numbering sequence message since they are independent and ignore the way of numbering
sequence message outside the frame.
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Experiment No. 7:
Objective:-
To show diagrammatically the objects required and the relationships between them while
developing a software product.
Software Required :-
Procedure :-
Step 1:-
Right click Class Diagram on Diagram Navigator and select New Class Diagram from the pop-up
menu to create a class diagram.
Step 2:-
Creating class
To create class, click Class on the diagram toolbar and then click on the diagram.
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A class will be created.
Creating association
To create association from class, click the Association -> Class resource beside it and drag.
Drag to empty space of the diagram to create a new class, or drag to an existing class to connect to it.
Release the mouse button to create the association.
Step 3:-
To edit multiplicity of an association end, right-click near the association end, select Multiplicityfrom the
popup menu and then select a multiplicity.
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To show the direction of an association, right click on it and select Presentation Options > Show
Direction from the pop-up menu.
Step 4:-
Creating generalization
To create generalization from class, click the Generalization -> Class resource beside it and drag.
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Drag to empty space of the diagram to create a new class, or drag to an existing class to connect to it.
Release the mouse button to create the generalization.
Creating attribute
To create attribute, right click the class and select Add > Attribute from the pop-up menu.
An attribute is created.
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Creating operation
To create operation, right click the class and select Add > Operation from the pop-up menu.
An operation is created.
Similar to creating attribute, you can press the Enter key to create multiple operations continuously.
Drag-and-Drop reordering, copying and moving of class members
To reorder a class member, select it and drag within the compartment, you will see a thick black line
appears indicating where the class member will be placed.
To copy a class member, select it and drag to the target class while keep pressing the Ctrl key, you will
see a thick black line appears indicating where the class member will be placed. A plus sign is shown
beside the mouse cursor indicating this is a copy action.
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Release the mouse button, the class member will be copied.
To move a class member, select it and drag to the target class, you will see a thick black line appears
indicating where the class member will be placed. Unlike copy, do not press the Ctrl key when drag, the
mouse cursor without the plus sign indicates this is a move action.
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Type text to filter classes in the list.
Press up or down key to select class in the list, press Enter to confirm. Upon selecting an existing class,
all class members and relationships are shown immediately.
Step 5:-
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Generalization set
A generalization set defines a particular set of generalization relationships that describe the way
in which a general classifier (or superclass) may be divided using specific subtypes. To define a
generalization set, select the generalizations to include, right click and select Generalization set > Create
Generalization Set... from the popup menu.
Step 6:-
Name the set in the Manage Generalization Sets dialog box, and confirm by pressing OK.
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The selected generalizations are grouped. Adjust the connector to make the diagram tidy .
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Repeat the steps for other generalizations.
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Lab Experiment No.9
What is JUnit ?
JUnit is a unit testing framework for the Java Programming Language. It is important in the test
driven development, and is one of a family of unit testing frameworks collectively known as
xUnit.
JUnit promotes the idea of "first testing then coding", which emphasis on setting up the test data
for a piece of code which can be tested first and then can be implemented . This approach is like
"test a little, code a little, test a little, code a little..." which increases programmer productivity
and stability of program code that reduces programmer stress and the time spent on debugging.
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Features
JUnit is an open source framework which is used for writing & running tests.
JUnit tests allow you to write code faster which increasing quality
JUnit tests can be run automatically and they check their own results and provide
immediate feedback. There's no need to manually comb through a report of test results.
JUnit tests can be organized into test suites containing test cases and even other test
suites.
Junit shows test progress in a bar that is green if test is going fine and it turns red when a
test fails
A Unit Test Case is a part of code which ensures that the another part of code (method) works as
expected. To achieve those desired results quickly, test framework is required .JUnit is perfect
unit test framework for java programming language.
A formal written unit test case is characterized by a known input and by an expected output,
which is worked out before the test is executed. The known input should test a precondition and
the expected output should test a postcondition.
There must be at least two unit test cases for each requirement: one positive test and one negative
test. If a requirement has sub-requirements, each sub-requirement must have at least two test
cases as positive and negative.
Online
You really do not need to set up your own environment to start learning Java &JUnit
programming language. Reason is very simple, we already have setup Java Programming
environment online, so that you can compile and execute all the available examples online at
the same time when you are doing your theory work. This gives you confidence in what you
are reading and to check the result with different options. Feel free to modify any example
and execute it online.
Try following example using Try it option available at the top right corner of the below
sample code box:
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public class MyFirstJavaProgram {
For most of the examples given in this tutorial, you will find Try it option, so just make use
of it and enjoy your learning.
JUnit is a framework for Java, so the very first requirement is to have JDK installed in your
machine.
System Requirement
OS Task Command
OS Output
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Java HotSpot(TM) Client VM (build 17.0-b17, mixed mode, sharing)
Set the JAVA_HOME environment variable to point to the base directory location where Java is
installed on your machine. For example
OS Output
Append the string ;C:\Program Files\Java\jdk1.6.0_21\bin to the end of the system variable,
Windows
Path.
Download latest version of JUnit jar file from http://www.junit.org. At the time of writing this
tutorial, I downloaded Junit-4.10.jar and copied it into C:\>JUnit folder.
OS Archive name
Windows junit4.10.jar
Linux junit4.10.jar
Mac junit4.10.jar
Set the JUNIT_HOME environment variable to point to the base directory location where
JUNIT jar is stored on your machine. Assuming, we've stored junit4.10.jar in JUNIT folder on
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various Operating Systems as follows.
OS Output
Set the CLASSPATH environment variable to point to the JUNIT jar location. Assuming, we've
stored junit4.10.jar in JUNIT folder on various Operating Systems as follows.
OS Output
Create a java class file name Test unit in C:\ > JUNIT_WORKSPACE
importorg.junit.Test;
import static org.junit.Assert.assertEquals;
public class TestJunit {
@Test
public void testAdd() {
String str= "Junit is working fine";
assertEquals("Junit is working fine",str);
}
}
Create a java class file name TestRunner in C:\ > JUNIT_WORKSPACE to execute Test
case(s)
importorg.junit.runner.JUnitCore;
importorg.junit.runner.Result;
importorg.junit.runner.notification.Failure;
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public class TestRunner {
public static void main(String[] args) {
Result result = JUnitCore.runClasses(TestJunit.class);
for (Failure failure : result.getFailures()) {
System.out.println(failure.toString());
}
System.out.println(result.wasSuccessful());
}
}
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Lab Experiment No.10
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