Theory of Constraints

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THEORY OF CONSTRAINTS (TOC)

Prof. Fabiola Regis Hernández


Jan – May 2019
SIMULATOR TOC

Production the TOC way

¡ http://www.goldrattconsulting.com/tocsimulator
ELIYAHU M. GOLDRATT
THE GOAL: A PROCESS OF ONGOING IMPROVEMENT

What should be the


goal of a firm?

What does
productivity means?
THEORY OF CONSTRAINTS

¡ Constraint. Is anything that


limits a system’s performance,
relative to the system goal.

¡ Bottleneck. Is any resource with


a capacity equal or less than
the demand placed upon it.
PERFORMANCE INDICATORS

¡ Throughput. The rate at which money is generated by the system


through sales.

¡ Inventory. All the money that the system has invested in purchasing
things it intends to sell.

¡ Operating expenses. All the money that the system spends to turn
inventory into throughput.
PERFORMANCE INDICATORS
OPERATIONAL FINANCIAL

Throughput Net profit

Inventory Return on investment

Operating expenses Cash flow


GOLDRATT’S RULE OF PRODUCTION SCHEDULING

• Do not balance capacity, balance the flow.


• The level utilization of a nonbottleneck resource is not determined by its
own potential but by some other constraint in the system.
• Utilization and activation of a resource are not the same.
• An hour lost at a bottleneck is an hour lost for the entire system.
• An hour saved at a nonbottleneck is a mirage.
• Bottlenecks govern both throughput and inventory the system.
FIVE FOCUSING STEPS

1 IDENTIFY the constraint

Of 2 EXPLOIT the constraint


r y ts
eo ain
Th nstr 3 SUBORDINATE to the constraint

C o
O C
T 4 ELEVATE the performance of the constraint

5 If a constraint has been broken. REPEAT the process


DRUM – BUFFER – ROPE

What
What is the
Throughput?
is the goal?
constraint?
DRUM – BUFFER – ROPE
A planning and control system that regulates the flow of work-in-
process materials at the bottleneck or the Capacity Constrained
Resource (CCR) in a productive system.

¡ Drum
Drum

¡ Buffer
Buffer

¡ Rope
Rope
EXAMPLE: IDENTIFYING THE BOTTLENECK

products
Finished
material
Raw

95 pieces 110 pieces 90 pieces ?? pieces

Bottleneck
CAPACITY RELATED TERMINOLOGY

¡ Capacity. Is the available time for production

¡ Bottleneck. Is what happens if capacity is less than demand placed on


resource.

¡ Nonbottleneck. Is what happens when capacity is greater than


demand placed on resource.

¡ Capacity-Constrained Resource (CCR). Is a resource where the


capacity is close to demand placed on the resource.
TIME COMPONENTS OF PRODUCTION CYCLE

¡ Setup time. Is the time that a part spends waiting for a resource to be set up
to work on this same part.

¡ Process time. Is the time that the part is being processed.

¡ Wait time. Is the time that a part waits not for a resource but for another
part so that they can be assembled together.

¡ Idle time. Is the unused time that represents the cycle time less the sum of
the setup time, processing time, queue time, and wait time.

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