Introduction To Modeling PDF
Introduction To Modeling PDF
Introduction To Modeling PDF
2020 Summer
Direct Generation
• Direct generation is the approach in which you define the nodes and elements of a model directly.
• A given pattern of nodes or elements, direct generation can commonly require about ten times as many data entries
to define a model as compared to solid modeling. Many convenience commands that allow you to copy, reflect,
scale, etc. are not required.
• A model that is assembled by direct generation is defined strictly in terms of nodes and elements. Even though node
and element generation operations can be combined, no one element can be defined until after all of its nodes have
been created.
Advantages of direct generation
• Is convenient for small or simple models.
• Provides you with complete control over the geometry and numbering of every node and every element.
Limitation of direct generation
• usually too time consuming for all but the simplest models; the volume of data you must work with can become
overwhelming.
• Cannot be used with adaptive meshing.
• Makes design optimization less convenient.
• Makes it difficult to modify the mesh (tools such as area mesh refinement, Smart Sizing, etc. cannot be used).
• Can become tedious, requiring you to pay more attention to every detail of your mesh; tedium can sometimes cause
you to become more prone to committing errors.
CD System Design & Simulation 1
Direct Generation
Node number
Node length (x,y,z)
The above data is needed to
draw the line in APDL.
Above are some examples of direct generation of geometry in ANSYS APDL. Here we can
see that geometry generation is quite different from the one that we have been using in
Autocad. NO, we cant drag and draw lines as in Autocad. drag ang draw is a different
method of geometry generation which we will study later in this chapter.
CD System Design & Simulation 2
Nodes
• In ANSYS, Node can be define as a working plane snap increment and use picking
[N, P] to generate nodes graphically.
• Sketching mode is used to draw 2D sketches and has five tool box i.e. Draw,
Modify, Dimension, constrains, settings.
• The sketches can be converted into 3D models using the modelling mode.
Whereas,
• Modeling mode is used to generate part model using the sketches.
• It has three default planes as XY, ZX and YZ.
Union
Intersect
Removes the overlap portion of one or more entities from a set of base entities. It is used to make hole,
slots , and trimming off operations. The Intersect option uses a single list of tool bodies. Here, an option is
provided in the Intersect Result property that determines how the intersection is to be computed.
Intersection of All Bodies: Computes only the regions shared by all tool bodies
Subtract Intersect
Glue
Attach two or more than two entities by creating common boundaries between them and used when
two distinct materials need to show.
Overlap
Same as glue but in this case the input entities overlap each other.
Slice